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- Adam Rankin (Robarts Research Institute)
Compile and run Slicer on a NanoPC-T4 SBC with OpenGL ES support compiled and working.
- Compile 3D Slicer
- Run with correct OpenGL ES settings
- Compile with OpenGL emulation, fix errors as they appear
- Run with OpenGL emulation, see if it works (poor performance expected)
- Compile with Open GLES, fix errors/add features as needed