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changelog.txt
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v1.5.0.1
- Updated for tModLoader v0.11.6.2
- Fix a crash when spawning dev weapons when no weapon conditions were met
- Fix double spawning of rocket effects on MP
v1.5.0.0
- New Feature - Ammo Belts! They allow you to switch between ammo in your ammo slots
- Drugged/Cactus ammo now respect the npc.dontTakeDamage (fixes weird behaviour with Golem)
- Fix phantasmal ammo flying straight through blocks when shot at a certain angle
- Add ice sound effect
- Potential compatibility for rockets with modded launchers
- Fixed aiType for pre-hardmode bullets
- Fixed ammo display not working on MP
- Fixed infinite ammo being consumed when shot from MechTransfer turrets
- Fixed rockets being terribly desynched on multiplayer
v1.4.4.1
- Fix miner ammo dropping lunar ore/ammoboxes dropping post-ML ammo after defeating any mech boss
- Fix post-plantera ammo dropping from ammoboxes after defeating any mech boss
- Added Call abilities, modders can now use several different commands to enhance compatibility of their mods with Ammobox+
- New UI Element: Ammo Display - Shows ammo that will be shot from held weapon. Off by default - Default hotkey is 'P'
- Add Ammo Display
- Add Dev weapons (reskins)
- Minor optimizations
v1.3.3.1
- Add rockets to Ammoboxes
v1.3.3.0
- Rocket update! 13 new rocket types added (special effects only work with Rocket Launcher/Grenade Launcher/Snowman Cannon/Proximity Mine Launcher, Celebration is not included due to programming issues and Electrosphere Launcher is planned in the future. Celebration, Electrosphere Launcher and modded launchers can use the rockets, however they behave just like Rocket III/IV's, and have no special effects)
- Fix ammo dropped from ammoboxes very rarely getting prefixes
- Fix bullet hitboxes
v1.2.2.9
- Fix possible multiplayer Ice/Slime desync
- Changed ice ammo recipe
- Changed slime ammo recipe
- Nerfed slime slowdown
v1.2.2.7
- Arrow Update! 10 new arrow types added
- Fix cactus dart rarity
- Changed rubber bullet recipe, now requires 10 pink gel (previously 1)
- Reworked cactus shield, should be more reliable now
- Fixed Marked multiplying the multiplier instead of adding onto it
- Reworked drugged status, more visual feedback (?)
- New system for miner ammo, preparation for cross-mod support
- New bullet projectiles, vanilla style
- New light effects for ammo
- Turn down the effects for bullets