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Logically wall collapse happens before the next V0 environment game step - as observations, game done state and winners are all determined by the V0 environment game step.
However rendering currently sees an updated board - that is inconsistent with the observations.
( Example render shows no agents (all caught by collapsing wall) - but game is not done.
As this only affects rendering I suggest fixing it after the competition submission deadline.
( Just move the code collapsing the wall before the V0 step )
The text was updated successfully, but these errors were encountered:
Logically wall collapse happens before the next V0 environment game step - as observations, game done state and winners are all determined by the V0 environment game step.
However rendering currently sees an updated board - that is inconsistent with the observations.
( Example render shows no agents (all caught by collapsing wall) - but game is not done.
As this only affects rendering I suggest fixing it after the competition submission deadline.
( Just move the code collapsing the wall before the V0 step )
The text was updated successfully, but these errors were encountered: