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client.lua
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if Config.FrameWork == "esx" then
ESX = exports['es_extended']:getSharedObject()
elseif Config.FrameWork == "qb" then
QBCore = exports['qb-core']:GetCoreObject()
end
lib.locale()
function Notify(msgtitle, msg, time, type2)
if Config.UseOXNotifications then
lib.notify({
title = msgtitle,
description = msg,
showDuration = true,
type = type2,
style = {
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'rgba(255, 255, 255, 1)',
['.description'] = {
color = '#909296',
backgroundColor = 'transparent'
}
}
})
else
if Config.Framework == 'qb' then
QBCore.Functions.Notify(msg, type2, time)
elseif Config.Framework == 'esx' then
TriggerEvent('esx:showNotification', msg, type2, time)
end
end
end
RegisterNetEvent("muhaddil_insurances:Notify")
AddEventHandler("muhaddil_insurances:Notify", function(msgtitle, msg, time, type)
Notify(msgtitle, msg, time, type)
end)
function CanAccessInsurance()
local playerJob = nil
if Config.FrameWork == "esx" then
playerJob = ESX.GetPlayerData().job.name
elseif Config.FrameWork == "qb" then
playerJob = QBCore.Functions.GetPlayerData().job.name
end
if not Config.OnlyAllowedJobs then
return true
end
if #Config.AllowedJobs == 0 then
return true
end
for _, job in pairs(Config.AllowedJobs) do
if playerJob == job then
return true
end
end
return false
end
function TargetingBoxZone(name, coords, x, y, z, list1, list2, list3)
if not coords or (not coords.x and not coords.z) then
print("Error: coordenadas no definidas o incorrectas.")
return
end
local adjustedCoords = coords
if coords.w then
adjustedCoords = vector3(coords.x, coords.y, coords.z - 1)
else
adjustedCoords = vector3(coords.x, coords.y, coords.z - 1)
end
if Config.UseOxTarget then
exports.ox_target:addBoxZone({
coords = vec3(coords),
size = vec3(x, y, z),
rotation = 0,
debug = false,
drawSprite = true,
options = {
list1,
list2,
list3,
}
})
else
exports[Config.TargetName]:AddBoxZone(name, adjustedCoords, x, y, {
name = name,
heading = 0,
debugPoly = false,
minZ = adjustedCoords.z - (z / 2),
maxZ = adjustedCoords.z + (z / 2),
}, {
options = {
list1,
list2,
list3,
},
distance = Config.TargetDistance
})
end
end
CreateThread(function()
for k, v in pairs(Config.Locations["insurances"]) do
TargetingBoxZone("insurances" .. k, v, 3.5, 2, 2,
{
type = "client",
icon = Config.TargetIcon,
event = "muhaddil_insurances:checkInsurance",
label = Config.ZoneLabel or 'Seguros Médicos',
}
)
end
end)
Citizen.CreateThread(function()
local insurancePeds = {}
local insurancePedsSpawned = false
local function SpawnInsurancePeds()
if insurancePedsSpawned then
return
end
RequestModel(Config.PedModel)
while not HasModelLoaded(Config.PedModel) do
Wait(0)
end
for _, spawnPosition in ipairs(Config.Locations["insurances"]) do
local heading = spawnPosition.w
local insurancePed = CreatePed(4, GetHashKey(Config.PedModel), spawnPosition.x, spawnPosition.y,
spawnPosition.z - 1.0,
heading, false, true)
SetEntityAsMissionEntity(insurancePed, true, true)
SetBlockingOfNonTemporaryEvents(insurancePed, true)
SetEntityInvincible(insurancePed, true)
FreezeEntityPosition(insurancePed, true)
SetModelAsNoLongerNeeded(Config.PedModel)
table.insert(insurancePeds, insurancePed)
end
insurancePedsSpawned = true
end
while true do
Citizen.Wait(Config.PedSpawnCheckInterval)
if not insurancePedsSpawned then
SpawnInsurancePeds()
end
local playerCoords = GetEntityCoords(PlayerPedId())
for _, insurancePed in ipairs(insurancePeds) do
local insurancePedCoords = GetEntityCoords(insurancePed)
local distance = #(playerCoords - insurancePedCoords)
if distance < Config.PedInteractionDistance then
isNearInsurancePed = true
end
end
end
end)
CreateThread(function()
if Config.ShowBlip then
for _, location in ipairs(Config.Locations["insurances"]) do
local x, y, z = table.unpack(location)
local blip = AddBlipForCoord(x, y, z)
SetBlipSprite(blip, Config.BlipSprite)
SetBlipAsShortRange(blip, true)
SetBlipScale(blip, Config.BlipScale)
SetBlipColour(blip, Config.BlipColour)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.BlipLabel)
EndTextCommandSetBlipName(blip)
end
end
end)
RegisterNetEvent('muhaddil_insurances:insurance:buy')
AddEventHandler('muhaddil_insurances:insurance:buy', function(data)
local accountType = Config.Account
TriggerServerEvent('muhaddil_insurances:insurance:buy', data, accountType)
end)
RegisterCommand('checkInsurance', function()
local playerId = GetPlayerServerId(PlayerId())
local jobName = nil
local allowedJobs = Config.CheckInsuranceCommandJob
if Config.FrameWork == "esx" then
ESX.TriggerServerCallback('esx:getPlayerData', function(playerData)
jobName = playerData.job.name
local hasAccess = false
for _, job in ipairs(allowedJobs) do
if job == jobName then
hasAccess = true
break
end
end
if hasAccess then
TriggerEvent('muhaddil_insurances:checkInsurance')
else
Notify(Config.AccessDeniedTitle, Config.AccessDeniedMessage, Config.NotificationDuration, "error")
end
end, playerId)
elseif Config.FrameWork == "qb" then
local PlayerData = QBCore.Functions.GetPlayerData()
jobName = PlayerData.job.name
local hasAccess = false
for _, job in ipairs(allowedJobs) do
if job == jobName then
hasAccess = true
break
end
end
if hasAccess then
TriggerEvent('muhaddil_insurances:checkInsurance')
else
Notify(Config.AccessDeniedTitle, Config.AccessDeniedMessage, Config.NotificationDuration, "error")
end
end
end)
RegisterNetEvent('muhaddil_insurances:checkInsurance')
AddEventHandler('muhaddil_insurances:checkInsurance', function()
if CanAccessInsurance() then
local playerId = GetPlayerServerId(PlayerId())
if Config.FrameWork == "esx" then
ESX.TriggerServerCallback('muhaddil_insurances:insurance:getInsurance', function(insuranceData)
openInsuranceMenu(insuranceData)
end, playerId)
elseif Config.FrameWork == "qb" then
QBCore.Functions.TriggerCallback('muhaddil_insurances:insurance:getInsurance', function(insuranceData)
openInsuranceMenu(insuranceData)
end, playerId)
end
else
Notify(Config.AccessDeniedTitle, Config.AccessDeniedMessage, Config.NotificationDuration, "error")
end
end)
function CanSellDiscountInsurance()
if hasUsedDiscount then
return false
end
if Config.UseDiscounts == false then
return false
else
local playerJob = nil
if Config.FrameWork == "esx" then
playerJob = ESX.GetPlayerData().job.name
elseif Config.FrameWork == "qb" then
playerJob = QBCore.Functions.GetPlayerData().job.name
end
for _, job in ipairs(Config.DiscountJobs) do
if playerJob == job then
return true
end
end
return false
end
end
function GetClosestPlayer()
local players = GetActivePlayers()
local closestDistance = -1
local closestPlayer = -1
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for i = 1, #players do
local target = GetPlayerPed(players[i])
if target ~= playerPed then
local targetCoords = GetEntityCoords(target)
local distance = #(playerCoords - targetCoords)
if closestDistance == -1 or distance < closestDistance then
closestPlayer = players[i]
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
RegisterNetEvent('muhaddil_insurances:insurance:buyDiscount')
AddEventHandler('muhaddil_insurances:insurance:buyDiscount', function(data)
if not hasUsedDiscount then
local closestPlayer, closestDistance = GetClosestPlayer()
if closestPlayer ~= -1 and closestDistance <= Config.DiscountInteractionDistance then
local targetPlayerId = GetPlayerServerId(closestPlayer)
local accountType = Config.Account
TriggerServerEvent('muhaddil_insurances:insurance:buy', data, accountType, targetPlayerId)
hasUsedDiscount = true
Notify(Config.DiscountAppliedTitle, Config.DiscountAppliedMessage, Config.NotificationDuration, "success")
else
Notify(Config.ErrorTitle, Config.NoPlayerNearbyMessage, Config.NotificationDuration, "error")
end
else
Notify(Config.DiscountAlreadyUsedTitle, Config.DiscountAlreadyUsedMessage, Config.NotificationDuration, "error")
end
end)
RegisterNetEvent('muhaddil_insurances:insurance:customPrice', function()
local nearbyPlayers = lib.getNearbyPlayers(GetEntityCoords(PlayerPedId()), Config.SellInsuraceRange, Config.CanSellInsuraceToHimself)
if not nearbyPlayers or #nearbyPlayers == 0 then
print(locale('no_nearby_players'))
return
end
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
local serverId = GetPlayerServerId(player.id)
local playerNameData = lib.callback.await('getPlayerNameInGame', serverId)
if not playerNameData or not playerNameData.firstname then
playerNameData = { firstname = "Jugador", lastname = serverId }
end
local playerName = playerNameData.firstname .. " " .. playerNameData.lastname
local label
if Config.ShowName then
label = locale('select_nearby_player_label') .. ': ' .. playerName .. ' (' .. serverId .. ')'
else
label = locale('select_nearby_player_label') .. ': ' .. serverId
end
table.insert(playerOptions, {
value = serverId,
label = label
})
end
local selectPlayer = lib.inputDialog(locale('select_nearby_player'), {
{type = 'select', label = locale('select_nearby_player_label'), options = playerOptions, required = true}
})
if not selectPlayer then return end
local targetPlayerId = selectPlayer[1]
local input = lib.inputDialog(locale('configure_custom_insurance'), {
{type = 'input', label = locale('insurance_type'), description = locale('insurance_type_description'), required = true},
{type = 'number', label = locale('insurance_duration'), description = locale('insurance_duration_description'), required = true, min = 1, max = Config.SellInsuraceMaxDays},
{type = 'number', label = locale('insurance_price'), description = locale('insurance_price_description'), required = true, min = 1}
})
if not input then return end
local insuranceType = input[1]
local duration = tonumber(input[2])
local price = tonumber(input[3])
local accountType = Config.Account
if not insuranceType or duration <= 0 or price <= 0 then
print(locale('invalid_data'))
return
end
TriggerServerEvent('muhaddil_insurances:insurance:offer', targetPlayerId, {
type = insuranceType,
duration = duration,
price = price,
accountType = accountType,
sellerId = GetPlayerServerId(PlayerId())
})
end)
RegisterNetEvent('muhaddil_insurances:insurance:receiveOffer', function(insuranceData)
local accept = lib.inputDialog(locale('insurance_offer_title'), {
{type = 'text', label = locale('insurance_offer_label', insuranceData.type, insuranceData.duration, insuranceData.price)},
{type = 'checkbox', label = locale('insurance_offer_accept_label')},
})
if accept[2] == true then
TriggerServerEvent('muhaddil_insurances:insurance:buy', {
type = insuranceData.type,
duration = insuranceData.duration,
price = insuranceData.price
}, insuranceData.accountType, insuranceData.sellerId)
else
print(locale('insurance_offer_rejected'))
end
end)
if Config.EnableSellCommand then
RegisterCommand('sellinsurances', function()
local playerId = GetPlayerServerId(PlayerId())
local jobName, jobGrade = nil, nil
local allowedJobs = Config.SellCommandJobs
if Config.FrameWork == "esx" then
ESX.TriggerServerCallback('esx:getPlayerData', function(playerData)
jobName = playerData.job.name
jobGrade = playerData.job.grade
validateSellAccess(jobName, jobGrade)
end, playerId)
elseif Config.FrameWork == "qb" then
local PlayerData = QBCore.Functions.GetPlayerData()
jobName = PlayerData.job.name
jobGrade = PlayerData.job.grade.level
validateSellAccess(jobName, jobGrade)
end
end)
end
function validateSellAccess(jobName, jobGrade)
local hasAccess = false
if Config.EnableSellCommandToAllGrades then
hasAccess = Config.SellCommandJobs[jobName] ~= nil
else
local allowedGrades = Config.SellCommandJobs[jobName]
if allowedGrades then
for _, grade in ipairs(allowedGrades) do
if grade == -1 or grade == jobGrade then
hasAccess = true
break
end
end
end
end
if hasAccess then
openSellInsurance()
else
Notify(Config.AccessDeniedTitle, Config.AccessDeniedMessage, Config.NotificationDuration, "error")
end
end
exports("hasValidInsurance", function(playerId)
local promise = promise.new()
if not playerId or playerId == PlayerId() then
playerId = GetPlayerServerId(PlayerId())
end
TriggerServerEvent('muhaddil_insurance:checkInsuranceExport', playerId)
RegisterNetEvent('muhaddil_insurance:insuranceResult', function(result)
promise:resolve(result)
end)
return Citizen.Await(promise)
end)