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Contributing
Marcelo Silva Nascimento Mancini edited this page Jun 24, 2022
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Currently, this project is built for my own improvement on game development understanding. So, I'm not accepting Pull Requests which would kill that purpose.
- Pull Requests for hotfixes
- Pull Requests for better documentation
- Issues totally open for everyone
- Opening an Issue for an enhancement or feature request is also okay.
The way I do expect any kind of contribution is through the improve of two partner projects:
- Adam D Ruppe's ARSD Webassembly - A project which implements DRuntime for Web Assembly. If it becomes fully functional, I would agree to continue porting this engine to web assembly, doing a renderer and audio abstraction for both WebGL and WebAudio
- Dylan Graham's LWDR - Lightweight D Runtime - A project which implements DRuntime for baremetal. This project was used for a testing onto homebrew game dev. I was able to almost completely support a homebrew platform, but, the DRuntime is still not ready to use features that are instrinsic to HipremeEngine.