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Contributing
Marcelo Silva Nascimento Mancini edited this page Jun 24, 2022
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Currently, this project is built for my own improvement on game development understanding. So, I'm not accepting Pull Requests which would kill that purpose.
That being said, there's still opportunities for Pull Requests Hotfixes.
The way I do expect any kind of contribution is through the improve of two partner projects:
- Adam D Ruppe's ARSD Webassembly - A project which implements DRuntime for Web Assembly. If it becomes fully functional, I would agree to continue porting this engine to web assembly, doing a renderer and audio abstraction for both WebGL and WebAudio
- Dylan Graham's LWDR - Lightweight D Runtime - A project which implements DRuntime for baremetal. This project was used for a testing onto homebrew game dev. I was able to almost completely support a homebrew platform, but, the DRuntime is still not ready to use features that are instrinsic to HipremeEngine.