Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion]: SereneSeasons integration #72

Open
1 of 3 tasks
vico93 opened this issue Mar 17, 2024 · 2 comments
Open
1 of 3 tasks

[Suggestion]: SereneSeasons integration #72

vico93 opened this issue Mar 17, 2024 · 2 comments
Labels
enhancement New feature or request

Comments

@vico93
Copy link

vico93 commented Mar 17, 2024

General Info

  • I would like to propose new content
  • I would like to propose changes
  • I would like to propose another thing

Suggestion Description

Now that SereneSeasons (MR) is also multiloader, i suggest adding "integration" (aka defining seasons where Gysahls grow) with that for further immersion for those that have both mods in their modpacks.

This can be easily done adding the gysahl seed item into a couple of sereneseasons tags, according with Forstride (SereneSeasons dev): "[..]it now just stops the random tick event if a crop is out of season"

Here's the default tags for vanilla biomes and here's a example of how the files need to be organized. I think installations that doesn't have that mod added will just ignore such tags.

Thanks a lot for this mod!

@vico93 vico93 added the enhancement New feature or request label Mar 17, 2024
@irish-brigid
Copy link

Is it possible that Serene Seasons is the reason I haven't found any chocobos in my 1.19.2 world?

@Mrbysco
Copy link
Owner

Mrbysco commented Oct 16, 2024

No, serene seasons doesn't change mob spawning

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants