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CraftingCoRoutine.cs
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using System;
using System.Threading.Tasks;
using ExileCore2;
using ExileCore2.Shared;
using static CraftingCore.CraftingCore;
using System.Linq;
namespace CraftingCore.Compartments;
public static class CraftingCoRoutine
{
public static void InitCraftingCoRoutine()
{
if (!TaskRunner.Has(CoroutineName))
{
TaskRunner.Run(AutoCraftRoutine, CoroutineName);
}
}
public static void StartCraftingCoroutine()
{
if (!TaskRunner.Has(CoroutineName))
{
TaskRunner.Run(AutoCraftRoutine, CoroutineName);
}
else
{
if (Main.Settings.DebugEnabled) Main.LogMessage("Crafting coroutine is already running");
}
}
public static void StopCoroutine(string routineName)
{
TaskRunner.Stop(routineName);
ActionsHandler.CleanUp();
if (Main.Settings.DebugEnabled) Main.LogMessage("Crafting stopped");
}
private static async SyncTask<bool> AutoCraftRoutine()
{
try
{
var cursorPosPreMoving = Input.ForceMousePosition;
if (Main.Settings.DebugEnabled) Main.LogMessage("Starting AutoCraftRoutine");
bool itemsNeedCrafting;
do
{
itemsNeedCrafting = await CraftingCycle();
// Check if there are any items left that need Vaal Orbs
if (!itemsNeedCrafting)
{
await ItemManager.ParseItems();
itemsNeedCrafting = Main.CraftableItems.Any(item => item.Currency.Name == "CurrencyCorrupt");
}
} while (itemsNeedCrafting);
Input.SetCursorPos(cursorPosPreMoving);
Input.MouseMove();
if (Main.Settings.DebugEnabled) Main.LogMessage("AutoCraftRoutine completed");
return true;
}
catch (Exception ex)
{
if (Main.Settings.DebugEnabled) Main.LogMessage($"Critical error in AutoCraftRoutine: {ex.Message}");
ActionsHandler.CleanUp();
return false;
}
finally
{
StopCoroutine(CoroutineName);
}
}
private static async SyncTask<bool> CraftingCycle()
{
await ItemManager.ParseItems();
if (Main.CraftableItems.Count == 0)
{
if (Main.Settings.DebugEnabled) Main.LogMessage("No items need crafting");
return false;
}
if (Main.Settings.DebugEnabled) Main.LogMessage($"Found {Main.CraftableItems.Count} items to craft");
await ActionsHandler.ProcessCrafting();
await Task.Delay(Main.Settings.ExtraDelay);
return true;
}
}