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app.js
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document.addEventListener('DOMContentLoaded', () => {
//card options-
const cardArray = [
{
name: 'borb',
img: 'images/borb.png'
},
{
name: 'borb',
img: 'images/borb.png'
},
{
name: 'fishbowl',
img: 'images/fishbowl.png'
},
{
name: 'fishbowl',
img: 'images/fishbowl.png'
},
{
name: 'food',
img: 'images/food.png'
},
{
name: 'food',
img: 'images/food.png'
},
{
name: 'french_hat',
img: 'images/french_hat.png'
},
{
name: 'french_hat',
img: 'images/french_hat.png'
},
{
name: 'garfield',
img: 'images/garfield.png'
},
{
name: 'garfield',
img: 'images/garfield.png'
},
{
name: 'llama',
img: 'images/llama.png'
},
{
name: 'llama',
img: 'images/llama.png'
},
{
name: 'panda',
img: 'images/panda.png'
},
{
name: 'panda',
img: 'images/panda.png'
},
{
name: 'snail',
img: 'images/snail.png'
},
{
name: 'snail',
img: 'images/snail.png'
}
]
cardArray.sort(() => 0.5 - Math.random())
//You Used let here instead of var/Might cause errors
const grid = document.querySelector('.grid')
const resultDisplay = document.querySelector('#result')
let cardsChosen = []
let cardsChosenId = []
let cardsWon = []
//creating board
//using for loop to iterate through card array and adding an img element to it
function createBoard() {
for (let i = 0; i < cardArray.length; i++) {
let card = document.createElement('img')
card.setAttribute('src', 'images/pikachu.png')
card.setAttribute('data-id', i)
card.addEventListener('click', flipCard)
grid.appendChild(card)
}
}
// check for matches
function checkForMatch() {
let cards = document.querySelectorAll('img')
const optionOneId = cardsChosenId[0]
const optionTwoId = cardsChosenId[1]
if (cardsChosen[0] === cardsChosen[1]) {
alert('You found a match!')
cards[optionOneId].setAttribute('src', 'images/coding.png')
cards[optionTwoId].setAttribute('src', 'images/coding.png')
cardsWon.push(cardsChosen)
} else {
cards[optionOneId].setAttribute('src', 'images/pikachu.png')
cards[optionTwoId].setAttribute('src', 'images/pikachu.png')
alert("Nope that's the wrong numba!")
}
cardsChosen = []
cardsChosenId = []
resultDisplay.textContent = cardsWon.length
if (cardsWon.length === cardArray.length/2) {
resultDisplay.textContent = 'Congratulations! You won!'
}
}
// flip your card
// You Used let here instead of let/Might cause errors
function flipCard() {
let cardId = this.getAttribute('data-id')
cardsChosen.push(cardArray[cardId].name)
cardsChosenId.push(cardId)
this.setAttribute('src', cardArray[cardId].img)
if (cardsChosen.length === 2) {
setTimeout(checkForMatch, 500)
}
}
createBoard()
})