diff --git a/missionVehicles/baseGame.xml b/missionVehicles/baseGame.xml
index 47eb2fc..ea6145f 100644
--- a/missionVehicles/baseGame.xml
+++ b/missionVehicles/baseGame.xml
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diff --git a/missionVehicles/sample_userDefined.xml b/missionVehicles/sample_userDefined.xml
index 3ca9082..89f0808 100644
--- a/missionVehicles/sample_userDefined.xml
+++ b/missionVehicles/sample_userDefined.xml
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\ No newline at end of file
diff --git a/modDesc.xml b/modDesc.xml
index 77a3281..879d2d7 100644
--- a/modDesc.xml
+++ b/modDesc.xml
@@ -1,7 +1,7 @@
Mmtrx
- 1.2.6.3
+ 1.2.6.4
Better Contracts
diff --git a/scripts/options.lua b/scripts/options.lua
index 1ca524b..2f2c4b9 100644
--- a/scripts/options.lua
+++ b/scripts/options.lua
@@ -7,6 +7,7 @@
-- Changelog:
-- v1.2.5.0 31.10.2022 hard mode: active miss time out at midnght. Penalty for missn cancel
-- v1.2.6.0 30.11.2022 UI for all settings
+-- v1.2.6.4 17.01.2023 fix issue #88: onClickBuyFarmland() if discountMode off
--=======================================================================================================
--------------------- lazyNPC ---------------------------------------------------------------------------
@@ -376,19 +377,31 @@ function onClickFarmland(self, elem, X, Z)
end
function onClickBuyFarmland(self, superf)
-- adjust price if player buys farmland
- if not BetterContracts.config.discountMode then return superf(self) end
if self.selectedFarmland == nil then return end
- local price, disct = getDiscountPrice(self.selectedFarmland)
+ local discMode = BetterContracts.config.discountMode
+ local price, disct = self.selectedFarmland.price, ""
+
+ if discMode then
+ price, disct = getDiscountPrice(self.selectedFarmland)
+ end
if price <= self.playerFarm:getBalance() then
- local text = string.format(self.l10n:getText(InGameMenuMapFrame.L10N_SYMBOL.DIALOG_BUY_FARMLAND),
- self.l10n:formatMoney(price, 0, true, true) .. disct)
+ local priceText = self.l10n:formatMoney(price, 0, true, true).. disct
+ local text = string.format(self.l10n:getText(InGameMenuMapFrame.L10N_SYMBOL.DIALOG_BUY_FARMLAND), priceText)
+ local callback, target, args = self.onYesNoBuyFarmland, self, nil
+
+ if discMode then
+ callback = BetterContracts.onYesNoBuyFarmland
+ target = BetterContracts
+ args = {self.selectedFarmland.id, g_currentMission:getFarmId(), price}
+ end
+
g_gui:showYesNoDialog({
title = self.l10n:getText(InGameMenuMapFrame.L10N_SYMBOL.DIALOG_BUY_FARMLAND_TITLE),
text = text,
- callback = BetterContracts.onYesNoBuyFarmland,
- target = BetterContracts,
- args = {self.selectedFarmland.id, g_currentMission:getFarmId(), price}
+ callback = callback,
+ target = target,
+ args = args
})
else
g_gui:showInfoDialog({