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[BUG] HoloLens2 Mixed Reality Capture "Render from Camera" causes hologram shift #975

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SashelI opened this issue Jan 23, 2025 · 0 comments
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Needs: Triage Needs to be triaged. Type: Bug A problem with an existing feature that can be fixed with the next patched release.

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@SashelI
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SashelI commented Jan 23, 2025

Describe the bug

Hi,

We migrated an app to MRTK3, only to notice that now, when turning on Mixed Reality Capture (by developer portal or in-device), every hologram shifts to the left, actually it feels like the whole scene camera + fov is moving, as the right side gets cropped. But the final image/video is alright.

We noticed that it only happened when ticking the "Render from Camera" box in the dev portal.

Linked to #563 , I tried to manually enable rendering from camera as the settings box doesn't exist any more, following this, with no success.

Here are some pictures taken by my phone : same scene, same object at the same position, with/out the box ticked. (Sorry for the quality, but as every screen capture shows the right result and only the "real" view is misplaced, this was the only way).

To reproduce

  1. Open this project in Unity (2022.3.12f1)
  2. Build for HoloLens2 (Release)
  3. Launch MRCapture from the dev portal with "Render from camera" ticked.
  4. All of the holograms are misplaced in the helmet while the video is recording

Expected behavior

No visual change when starting recording

Screenshots

With Render from camera

Image

Without Render from camera

Image

Your setup (please complete the following information)

  • Unity Version 2022.3.12f1
  • MRTK Version latest release (3.3.2, 3.0.3, etc.)

Target platform (please complete the following information)

  • HoloLens 2
@SashelI SashelI added Needs: Triage Needs to be triaged. Type: Bug A problem with an existing feature that can be fixed with the next patched release. labels Jan 23, 2025
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