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minesweeper.py
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import random
import os
from sys import platform
# Clears command line
def clear():
if platform == "linux" or platform == "linux2":
# linux
os.system("clear")
elif platform == "darwin":
# OS X
os.system("clear")
elif platform == "win32":
# Windows...
os.system("CLS")
# Game grid
GRID = 8
# Number of mines
MINE = 8
# Coulumn values
COL = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J","K"]
# Intro
def intro():
clear()
print(""" . . .
\|/
`--+--'
/|\
Welcome to ' | '
|
|
THE Minesweeper! ,--'#`--.
|#######|
_.-'#######`-._
,-'###############`-.
,'#####################`,
/#########################\
|###########################|
|#############################|
|#############################|
|#############################|
|#############################|
|###########################|
\#########################/
`.#####################,'
`._###############_,'
`--..#####..--'
""")
print("Your goal is to find all the mines in the field and place falgs on all of them!")
print("\nValid input format:")
print("ROW SPACE COLUMN [3 H], [1 F] : dig")
print(" Followed by F [3 H F], [1 F F]: flag\n")
inp = input("Press enter to start 'q' to quit")
if inp == "q":
exit()
# Grid layout
def layout():
global display
st = " "
for i in range(GRID):
st = st + " " + COL[i]
print(st)
for r in range(GRID):
st = " "
if r == 0:
for c in range(GRID):
st = st + "______"
print(st)
st = " "
for c in range(GRID):
st = st + "| "
print(st + "|")
st = " " + str(r + 1) + " "
for c in range(GRID):
st = st + "| " + str(display[r][c]) + " "
print(st + "|")
st = " "
for c in range(GRID):
st = st + "|_____"
print(st + '|')
print()
# Place -1 value on the random cell -1 = bomb
def plant_mines():
global grid_val
count = 0
while count < MINE:
val = random.randint(0, GRID*GRID-1)
r = val // GRID
c = val % GRID
if grid_val[r][c] != -1:
count = count + 1
grid_val[r][c] = -1
# Get values for each cell
def cell_value():
global grid_val
for row in range(GRID):
for col in range(GRID):
if grid_val[row][col] == -1:
continue
# Check up
if row > 0 and grid_val[row-1][col] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check down
if row < GRID-1 and grid_val[row+1][col] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check left
if col > 0 and grid_val[row][col-1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check right
if col < GRID-1 and grid_val[row][col+1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check top-left
if row > 0 and col > 0 and grid_val[row-1][col-1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check top-right
if row > 0 and col < GRID-1 and grid_val[row-1][col+1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check below-left
if row < GRID-1 and col > 0 and grid_val[row+1][col-1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Check below-right
if row < GRID-1 and col < GRID-1 and grid_val[row+1][col+1] == -1:
grid_val[row][col] = grid_val[row][col] + 1
# Display all 0 value neighbours
def neighbours(r, c):
global display
global grid_val
global vis
if [r,c] not in vis:
vis.append([r,c])
if grid_val[r][c] == 0:
display[r][c] = grid_val[r][c]
if r > 0:
neighbours(r-1, c)
if r < GRID-1:
neighbours(r+1, c)
if c > 0:
neighbours(r, c-1)
if c < GRID-1:
neighbours(r, c+1)
if r > 0 and c > 0:
neighbours(r-1, c-1)
if r > 0 and c < GRID-1:
neighbours(r-1, c+1)
if r < GRID-1 and c > 0:
neighbours(r+1, c-1)
if r < GRID-1 and c < GRID-1:
neighbours(r+1, c+1)
if grid_val[r][c] != 0:
display[r][c] = grid_val[r][c]
# Check if game over
def check_over():
global display
count = 0
for r in range(GRID):
for c in range(GRID):
if display[r][c] != ' ' and display[r][c] != 'F':
count = count + 1
if count == GRID * GRID - MINE:
return True
else:
return False
# display all mines
def show_mines():
global display
global grid_val
for r in range(GRID):
for c in range(GRID):
if grid_val[r][c] == -1:
display[r][c] = 'M'
grid_val = [[0 for y in range(GRID)] for x in range(GRID)]
display = [[' ' for y in range(GRID)] for x in range(GRID)]
flags = []
game_over = False
plant_mines()
cell_value()
intro()
# Main
while not game_over:
clear()
layout()
inp = input("\nEnter row space and column : ").split()
col = inp[1].lower()
if col == "a":
inp[1] = 1
elif col == "b":
inp[1] = 2
elif col == "c":
inp[1] = 3
elif col == "d":
inp[1] = 4
elif col == "e":
inp[1] = 5
elif col == "f":
inp[1] = 6
elif col == "g":
inp[1] = 7
elif col == "h":
inp[1] = 8
elif col == "i":
inp[1] = 9
elif col == "j":
inp[1] = 10
elif col == "k":
inp[1] = 11
if len(inp) == 2:
try:
val = list(map(int, inp))
except ValueError:
clear()
print("Wrong input!")
continue
elif len(inp) == 3:
if inp[2] != 'F' and inp[2] != 'f':
clear()
print("Wrong Input!")
continue
try:
val = list(map(int, inp[:2]))
except ValueError:
clear()
print("Wrong input!")
continue
if val[0] > GRID or val[0] < 1 or val[1] > GRID or val[1] < 1:
clear()
print("Wrong input!")
continue
r = val[0]-1
c = val[1]-1
if [r, c] in flags:
clear()
print("Flag already set")
continue
if display[r][c] != ' ':
clear()
print("Value already known")
continue
if len(flags) < MINE:
clear()
print("Flag set")
flags.append([r, c])
display[r][c] = 'F'
continue
else:
clear()
print("Flags finished")
continue
else:
clear()
print("Wrong input!")
continue
# Sanity checks
if val[0] > GRID or val[0] < 1 or val[1] > GRID or val[1] < 1:
clear()
print("Wrong Input!")
continue
r = val[0]-1
c = val[1]-1
if [r, c] in flags:
flags.remove([r, c])
if grid_val[r][c] == -1:
display[r][c] = 'M'
show_mines()
layout()
print("Game Over!")
game_over = True
continue
elif grid_val[r][c] == 0:
vis = []
display[r][c] = '0'
neighbours(r, c)
else:
display[r][c] = grid_val[r][c]
if(check_over()):
show_mines()
layout()
print("You Win!")
game_over = True
continue
clear()