RFC-0003: Asynchronous Circuits in o1js
#4
Merged
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🚀 Introduction to the Innovation
Here is RFC-0003! It's about bringing asynchronous circuits to
o1js
. This enhancement is set to significantly improve zkApp design patterns and eliminate work-arounds for performing asynchronous operations with circuits.🔑 Why This Change Is Crucial
Currently,
o1js
circuits are constrained by sequential execution and are unable to perform asynchronous operations, which limits their ability to interact with dynamic data sources (such as other circuits!). By adding asynchronous circuit capabilities, we can overcome these limitations, offering a boost to zkApp design flexibility.🔍 Exploring Practical Use Cases
There are a few detailed scenarios like dynamic data integration in smart contract circuits and real-time player attribute updates in games that touch on a small part of the large impact this feature can have across a variety of applications.
💭 Seeking Your Input
Your expertise, implementation designs, feedback, and creative use-case scenarios are invaluable in shaping a robust implementation.
📖 For More Details
Please refer to the full RFC document for an in-depth understanding of the scope, potential impact, and the challenges addressed.
🤝 Join the Discussion
This is an open invitation to all developers, users, and stakeholders within the Mina ecosystem to be a part of this exciting development. Let's work together to take the Mina ecosystem to new heights of innovation and functionality!