From e3d1156c85656a219c1bde885e59a174912cad8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20N=C3=BCcke?= Date: Sat, 14 Dec 2013 13:02:38 +0100 Subject: [PATCH] minor adjustments to api package doc --- li/cil/oc/api/package-info.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/li/cil/oc/api/package-info.java b/li/cil/oc/api/package-info.java index 5d3e6afc11..d444162664 100644 --- a/li/cil/oc/api/package-info.java +++ b/li/cil/oc/api/package-info.java @@ -14,8 +14,9 @@ *

* Note that for tile entities you implement yourself, you will not have to * provide a driver, as long as you implement the necessary interface: - * {@link li.cil.oc.api.network.Environment}. For items that should be installed - * in a computer, however, you will always have to provide a driver. + * {@link li.cil.oc.api.network.Environment} and call {@link li.cil.oc.api.Network#joinOrCreateNetwork(net.minecraft.tileentity.TileEntity)} + * in the first updateEntity() call. For items that should be installed + * in a computer you will always have to provide a driver. * *

The {@link li.cil.oc.api.FileSystem} API
*
@@ -28,7 +29,7 @@ * This API provides interfaces that allow interacting with the internal network * and creating nodes, components and power connectors for said network. If you * implement Environment in your tile entity or provide a - * {@link li.cil.oc.api.network.ManagedEnvironment} via a driver you'll have to + * {@link li.cil.oc.api.network.ManagedEnvironment} via a driver you'll want to * create a node. This API provides factory methods for creating it. *
*