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Stratcon Roadmap #2649

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NickAragua opened this issue May 27, 2021 · 3 comments
Open

Stratcon Roadmap #2649

NickAragua opened this issue May 27, 2021 · 3 comments
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(RFE) Enhancement Requests for Enhancement, new features or implementations StratCon Bugs relating strictly to StratCon
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@NickAragua
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NickAragua commented May 27, 2021

This is a short and poorly-explained list of features I'd like to implement for StratCon, in no particular order, more as a memory aid than anything else. Subject to change on a whim or if something gets to be too difficult/invasive to code.

-[X] "Player/Attached" unit generation (generate X units; player may deploy units of the same type to replace them) for scenario templates
--[X] Modify "Defend Grounded Dropship", "Low Atmo - Escort", "Space - Blockade Run" scenarios to use new unit gen method for the dropships
[] Create "Hot Drop" modifier with new unit generation method
[] Create "Landing Zone Defense" "facility"scenario - similar to allied base of operations, but it's your dropships and all your stuff.

[] Finish facilities:
[] Supply depot: +1 SP per week (allied) / something bad (hostile)
[] Data center: reveal map (allied) ? / something bad (hostile)
[] Early warning system: ?
[] Orbital defense: (original concept: prevent opposing aerospace activity in area)

[] Create "Strategic Asset Defense/Assault" space scenario. The concept is to have a jumpship/space station/warship that needs to be defended/destroyed. Perhaps limit it to fixed scenario objectives, as it's quite difficult to balance, especially with warships.

[] Hostile units that you don't destroy, especially from scenarios you ignore or lose, go into a reinforcement pool.
[] Fixed facility garrisons
[] Fixed facility maps

[] Introduce more contract types from CamOps (mole hunting, terrorism, etc)

-[X] Terrain/biomes on tracks on strategic map (influences available terrain types and weather conditions for scenarios appearing on hex)
--[X] random track terrain generation should depend on planetary equatorial temp
--[] water coverage

[] Usage of "pre-built" maps instead of randomly generated maps when pre-built map is of the appropriate size

MegaMek features:
[x] Bot minefield avoidance
[] Pre-battle terrain modification by players ("place X buildings of CF Y, Type Z on some/all terrain types", "turn all light woods to depth 1 water") - allow definition of such in scenario templates
[] Carryable objects - allow definition and placement of such in scenario templates for objective purposes
[] Detachable jump packs

@NickAragua NickAragua self-assigned this May 27, 2021
@Tecmes
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Tecmes commented May 27, 2021

  • An idea for Early Warning System: if that'S doable, reduce aero reinforce delays.
  • Adding the concept of objectives to scan/scout/rescue in MM?
  • Biomes on tracks. Now, are you going for Mech Fortress? ;-)

@rroby1
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rroby1 commented May 28, 2021

Revealing the map for data center is good. What about adding intelligence, i.e. number of enemy units, types, etc. The numbers & types are estimates of course. Something like 3-6 mediums, 6-9 lights, etc. As you deploy scouts and conduct recon those numbers get better. On the bad side those numbers are way wrong.

@Windchild292 Windchild292 added (RFE) Enhancement Requests for Enhancement, new features or implementations StratCon Bugs relating strictly to StratCon labels May 30, 2021
@Windchild292 Windchild292 added this to the StratCon milestone Jun 25, 2021
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@NickAragua
To fix the list you'll need to do - [ ] or - [x], not [] or [x]

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