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Small arms acquisition via crates #2191

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Alostmemory opened this issue Nov 5, 2020 · 0 comments
Open

Small arms acquisition via crates #2191

Alostmemory opened this issue Nov 5, 2020 · 0 comments
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Needs Investigation This issue needs investigation and/or triage. Performance (RFE) Enhancement Requests for Enhancement, new features or implementations

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@Alostmemory
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Dev 0.47.11
Windows 10 OS
Java Ver 8 Update 261

This is more a feedback and possible suggestion than a bug per se.

In my latest game, I placed a purchase order for 1000 infantry laser rifles to re-equip my infantry forces.

HQ proceeded to roll for the 1000 rifles, and granted 1XP to the admin performing the role per item, as normal for acquisitions they handle. Of course, this lead to my java instance churning for 5 minutes running the acquisition rolls, and my administrator getting 1000 XP over the next two weeks as they processed the purchase order.

I can't find anything specific about infantry weapon acquisition in my copies of the Strat Ops or Tech Ops manuals to provide an official resolution, so I propose this:

Small arms will provide 0.01XP per item (with the batch XP total rounded to the nearest integer), with a minimum of 1XP for the order.

When purchased, batches of up to 10 weapons are rolled for acquisition, rather than the individual items
When purchased in quantities of 100+, batches of up to 100 weapons are rolled for instead.

What are your thoughts on this?

@sixlettervariables sixlettervariables added (RFE) Enhancement Requests for Enhancement, new features or implementations Needs Investigation This issue needs investigation and/or triage. Performance labels Nov 5, 2020
@sixlettervariables sixlettervariables added this to the 0.49-dev milestone Dec 24, 2020
@Windchild292 Windchild292 removed this from the 0.49-dev milestone Dec 2, 2021
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Labels
Needs Investigation This issue needs investigation and/or triage. Performance (RFE) Enhancement Requests for Enhancement, new features or implementations
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