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Reinforce from Campaign #196
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Rather than having MM pull from an open instance of HQ (which would not be simple and would violate principles of good design), I would suguest the ability to designate certain units in MM as "reserve". They are part of the game but do not deploy unless specifically activated. MHQ could then send a list of reserve units along with your starting forced and reinforcements. |
That sounds like a better idea. On Tue, Oct 11, 2016 at 5:23 PM, neoancient [email protected]
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+1 to this. I run a very large MHQ unit and have a use for reserves in every mission. |
Umm, you guys all realize you can already do this right? Make scenario for reinforcement. Deploy units to scenario. Export to MUL, import reinforcements using existing system. This works fully, including XP and kills. Yes, it means you have another scenario, but it also means you can do this now without any code adjustments that won't be done until after the next stable. |
I did exactly that. It didn't work for some reason. The artillery units I used did not show up in the battle resolution window at all. TBH, I've always found Mekhq a little screwy if you play more than one scenario in a row. Its always at its most stable if I save, close, and reopen the program after each game. Play 2-3 games in a row and odd bugs crop up. |
You have to resolve twice, once for each scenario. You can do both from the final save (make sure you use paranoid auto-save). @jayof9s and I have been doing it for a long time. It works fine. |
These kinds of things are why mekhq needs a better manual. |
Cool! I'll try that. |
I don't know how hard this would be to do, but can we get another reinforcement option to reinforce from an open campaign file if the current instance of MM was opened through mekhq?
Currently, you can create a mul and use it to reinforce, but those units cannot claim kills, take damage, etc...
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