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RFE: Improve Resolution for Infantry and Tanks. #1548

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HammerGS opened this issue Mar 8, 2020 · 4 comments
Open

RFE: Improve Resolution for Infantry and Tanks. #1548

HammerGS opened this issue Mar 8, 2020 · 4 comments
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(RFE) Enhancement Requests for Enhancement, new features or implementations Scenario Resolution

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@HammerGS
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HammerGS commented Mar 8, 2020

Watching tonight's stream from Casual Joker. In resolution phase they had a lot of killed tanks and when they get to the crew part of the resolution. They are looking for some type of bulk resolution where they can click one button to either move everyone to ok, or everyone to KIA.

They commented that for infantry would it be possible to just show the commander of the platoon and if you click them as KIA it indicates the platoon is wiped out, or if all alive the whole platoon is ok.

@HammerGS HammerGS added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Mar 8, 2020
@Windchild292
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If someone is fixing this they might want to do #1502 at the same time

@AaronGullickson
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We have to be careful with that as its not by the RAW in StratOps. Each trooper/crewmember makes an individual roll to survive the destruction of their unit. It could be done, but the graphical interface should make clear to users what they are doing.

I guess the real question is why do they need to do all of this manual adjustment instead of letting the automation address it by the RAW? Depending on that answer, a better option might be to add a campaign option that does what they want to do.

@AaronGullickson
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So to follow up with this from Slack conversation before it gets forgotten, it seems that the real issue here is that traitored units are showing up with their personnel all dead. Casual Joker is using the traitor function in MM to give other players control of the units. So we probably need to create a fix for that.

@NickAragua
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Correct processing of units given to other players has been taken care of with PR #1318

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Labels
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