From 7ba54dea819bf3622660d1b530c8e6de1a559cc0 Mon Sep 17 00:00:00 2001 From: repligator Date: Tue, 18 Jun 2024 15:37:22 -0400 Subject: [PATCH 01/22] Fixes a bug that would prevent mechs with differing clan/IS names from being purchased through the purchase unit menu. --- MekHQ/src/mekhq/campaign/unit/UnitOrder.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MekHQ/src/mekhq/campaign/unit/UnitOrder.java b/MekHQ/src/mekhq/campaign/unit/UnitOrder.java index 8bdc0de709..d46f42e4c5 100644 --- a/MekHQ/src/mekhq/campaign/unit/UnitOrder.java +++ b/MekHQ/src/mekhq/campaign/unit/UnitOrder.java @@ -116,7 +116,7 @@ public String getQuantityName(int quantity) { @Override public Object getNewEquipment() { - String name = getEntity().getChassis() + " " + getEntity().getModel(); + String name = getEntity().getFullChassis() + " " + getEntity().getModel(); name = name.trim(); MechSummary summary = MechSummaryCache.getInstance().getMech(name); if (null == summary) { From 6dba1ade424e009a48c7daef8d72305d7cf3fbcf Mon Sep 17 00:00:00 2001 From: HammerGS Date: Tue, 18 Jun 2024 13:50:46 -0600 Subject: [PATCH 02/22] Data Upgrade of MegaMekLab and MekHQ --- .../unofficial/Derv_Maps/60x60 Nanking.board | 122 +- ...7 City Ruins With Rubble - Desert 12.board | 279 + ...17 City Ruins With Rubble - Grass 13.board | 279 + .../Lanceman/16x17 FARP - Deset 14.board | 277 + .../Lanceman/16x17 FARP - Grass 15.board | 277 + .../16x17 Medium Bunker - Desert 16.board | 276 + .../16x17 Medium Bunker - Grass 17.board | 276 + ...Medium Bunker With Walls - Desert 18.board | 276 + ... Medium Bunker With Walls - Grass 19.board | 276 + ...nker With Walls Defended - Desert 20.board | 276 + ...unker With Walls Defended - Grass 21.board | 276 + ...ands 1.board => 16x17 Moorlands 1 2.board} | 0 ...ands 2.board => 16x17 Moorlands 2 3.board} | 0 ...ands 3.board => 16x17 Moorlands 3 4.board} | 0 ...ands 4.board => 16x17 Moorlands 4 5.board} | 0 ...ands 5.board => 16x17 Moorlands 5 6.board} | 0 ...ands 6.board => 16x17 Moorlands 6 7.board} | 0 .../Lanceman/16x17 Strike - Desert 22.board | 277 + .../16x17 Strike - Fortress - Desert 23.board | 277 + .../16x17 Strike - Fortress - Grass 24.board | 277 + .../Lanceman/16x17 Strike - Grass 25.board | 277 + .../16x17 Substation - Desert 26.board | 279 + .../16x17 Substation - Grass 27.board | 279 + .../Lanceman/16x17 Supply - Desert 28.board | 277 + .../Lanceman/16x17 Supply - Grass 29.board | 277 + ...16x17 Temporary Firebase - Desert 30.board | 276 + .../16x17 Temporary Firebase - Grass 31.board | 276 + .../16x17 VSTOL Airstrip - Desert 32.board | 277 + .../16x17 VSTOL Airstrip - Grass 33.board | 277 + ...board => 38x36 LakesideSubdivison 8.board} | 0 ...oorlands.board => 48x34 Moorlands 9.board} | 0 ...x51 Pueblo.board => 48x51 Pueblo 10.board} | 0 ...x700 Ocoee.board => 50x700 Ocoee 11.board} | 0 ...x128_Texlos_-_Livius_-_Valencia_City.board | 24586 ++++++++++ MekHQ/data/forcegenerator/2398.xml | 24 +- MekHQ/data/forcegenerator/2440.xml | 24 +- MekHQ/data/forcegenerator/2460.xml | 24 +- MekHQ/data/forcegenerator/2470.xml | 42 +- MekHQ/data/forcegenerator/2490.xml | 64 +- MekHQ/data/forcegenerator/2520.xml | 66 +- MekHQ/data/forcegenerator/2571.xml | 69 +- MekHQ/data/forcegenerator/2650.xml | 71 +- MekHQ/data/forcegenerator/2700.xml | 73 +- MekHQ/data/forcegenerator/2765.xml | 72 +- MekHQ/data/forcegenerator/2780.xml | 73 +- MekHQ/data/forcegenerator/2807.xml | 77 +- MekHQ/data/forcegenerator/2815.xml | 75 +- MekHQ/data/forcegenerator/2823.xml | 75 +- MekHQ/data/forcegenerator/2830.xml | 77 +- MekHQ/data/forcegenerator/2835.xml | 77 +- MekHQ/data/forcegenerator/2855.xml | 76 +- MekHQ/data/forcegenerator/2860.xml | 76 +- MekHQ/data/forcegenerator/2865.xml | 75 +- MekHQ/data/forcegenerator/2870.xml | 73 +- MekHQ/data/forcegenerator/2900.xml | 76 +- MekHQ/data/forcegenerator/2950.xml | 78 +- MekHQ/data/forcegenerator/3019.xml | 79 +- MekHQ/data/forcegenerator/3028.xml | 79 +- MekHQ/data/forcegenerator/3039.xml | 79 +- MekHQ/data/forcegenerator/3049.xml | 87 +- MekHQ/data/forcegenerator/3055.xml | 86 +- MekHQ/data/forcegenerator/3058.xml | 96 +- MekHQ/data/forcegenerator/3060.xml | 97 +- MekHQ/data/forcegenerator/3067.xml | 99 +- MekHQ/data/forcegenerator/3075.xml | 104 +- MekHQ/data/forcegenerator/3078.xml | 106 +- MekHQ/data/forcegenerator/3082.xml | 107 +- MekHQ/data/forcegenerator/3085.xml | 107 +- MekHQ/data/forcegenerator/3100.xml | 108 +- MekHQ/data/forcegenerator/3131.xml | 104 +- MekHQ/data/forcegenerator/3145.xml | 40920 ++++++++-------- 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.../mechs/3050U/Hatamoto-Kaze HTM-27V.mtf | 2 +- .../mechs/3050U/Hatamoto-Ku HTM-27W.mtf | 2 +- .../mechs/3050U/Hatamoto-Mizo HTM-27Y.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-5D.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-5DD.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-5K.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-5S.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-6D.mtf | 2 +- .../mechs/3050U/Hatchetman HCT-6S.mtf | 2 +- .../mechs/3050U/Hussar HSR-200-D.mtf | 2 +- .../mechs/3050U/Hussar HSR-400-D.mtf | 2 +- .../mechs/3050U/Hussar HSR-500-D.mtf | 2 +- .../mechs/3050U/Hussar HSR-900-D.mtf | 2 +- .../mechs/3050U/Hussar HSR-950-D.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) A.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) B.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) C.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) D.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) E.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) F.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) G.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) H.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) P.mtf | 2 +- .../mechs/3050U/Koshi (Mist Lynx) Prime.mtf | 2 +- .../mechfiles/mechs/3050U/Victor VTR-10D.mtf | 2 +- .../mechfiles/mechs/3055U/Kraken (Bane) 4.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom A.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom B.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom C.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom D.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom E.mtf | 2 +- .../data/mechfiles/mechs/3055U/Phantom H.mtf | 2 +- .../mechfiles/mechs/3055U/Phantom Prime.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2O.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OA.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OB.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OC.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OD.mtf | 4 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OE.mtf | 2 +- .../mechs/3058Uu/Battle Cobra BTL-C-2OF.mtf | 2 +- .../mechs/3058Uu/Dragon Fire DGR-3F.mtf | 99 +- .../mechs/3058Uu/Dragon Fire DGR-4F.mtf | 93 +- .../mechs/3058Uu/Dragon Fire DGR-6FC.mtf | 93 +- .../mechfiles/mechs/3058Uu/Spartan SPT-N1.mtf | 2 +- .../mechfiles/mechs/3058Uu/Spartan SPT-N2.mtf | 2 +- .../mechfiles/mechs/3058Uu/Spartan SPT-N3.mtf | 2 +- .../mechfiles/mechs/3058Uu/Spartan SPT-NF.mtf | 2 +- .../mechfiles/mechs/3060u/Pack Hunter 2.mtf | 2 +- .../mechfiles/mechs/3060u/Pack Hunter 3.mtf | 2 +- .../mechfiles/mechs/3060u/Pack Hunter 4.mtf | 2 +- .../mechfiles/mechs/3060u/Pack Hunter.mtf | 2 +- .../mechs/3075/Hussar HSR-200-Db.mtf | 2 +- .../mechfiles/mechs/3075/Ostroc OSR-2Cb.mtf | 2 +- .../3085u/Cutting Edge/Hatchetman HCT-6M.mtf | 2 +- .../3085u/Cutting Edge/Hatchetman HCT-7S.mtf | 2 +- .../3085u/Cutting Edge/Panther PNT-10K2.mtf | 2 +- .../mechs/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf | 2 +- .../mechs/3085u/Phoenix/Goliath GOL-2H.mtf | 2 +- .../mechs/3085u/Phoenix/Goliath GOL-3L.mtf | 2 +- .../mechs/3085u/Phoenix/Ostroc OSR-4C.mtf | 4 +- .../mechs/3085u/Phoenix/Ostroc OSR-4K.mtf | 2 +- .../mechs/3085u/Phoenix/Ostroc OSR-5C.mtf | 2 +- .../mechs/3085u/Phoenix/Ostroc OSR-5W.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 3.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 4.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 5.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 6.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 7.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk IIC 8.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk PXH-3PL.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk PXH-4L.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk PXH-6D.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk PXH-7CS.mtf | 2 +- .../3085u/Phoenix/Phoenix Hawk PXH-7S.mtf | 2 +- .../mechs/3085u/Phoenix/Stinger STG-6L.mtf | 2 +- .../mechs/3085u/Phoenix/Valkyrie VLK-QD1.mtf | 2 +- .../mechs/3085u/Phoenix/Valkyrie VLK-QD3.mtf | 2 +- .../mechs/3085u/Phoenix/Wasp WSP-3L.mtf | 2 +- .../mechs/3085u/Phoenix/Wasp WSP-3S.mtf | 2 +- .../mechs/3145/Clans/Gyrfalcon 2.mtf | 2 +- .../mechs/3145/Clans/Gyrfalcon 3.mtf | 2 +- .../mechs/3145/Clans/Gyrfalcon 4.mtf | 2 +- .../mechfiles/mechs/3145/Clans/Gyrfalcon.mtf | 2 +- .../3145/Kurita/Hatamoto-Godai HTM-30Z.mtf | 2 +- .../mechs/3145/NTNU RS/NTNU/Shogun C 2.mtf | 2 +- .../mechs/3145/Republic/Jackalope JLP-BD.mtf | 2 +- .../mechs/3145/Republic/Jackalope JLP-C.mtf | 2 +- .../Jackalope JLP-KA Wolpertinger.mtf | 2 +- .../mechs/3145/Republic/Jackalope JLP-KA.mtf | 2 +- .../Golden Century/Excalibur EXC-B2b-EC.mtf | 2 +- .../ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf | 2 +- .../Rec Guides ilClan/Vol 1/Pack Hunter 5.mtf | 2 +- .../Vol 12/Hatchetman HCT-8S.mtf | 2 +- .../Vol 15/Phoenix Hawk IIC 10.mtf | 2 +- .../Vol 15/Phoenix Hawk IIC 2.mtf | 2 +- .../Vol 15/Phoenix Hawk IIC 9.mtf | 2 +- .../Vol 15/Phoenix Hawk IIC.mtf | 2 +- .../Vol 15/Thunderbolt C 2.mtf | 2 +- .../Vol 17/Kraken (Bane) 2.mtf | 2 +- .../Vol 17/Kraken (Bane) 3.mtf | 2 +- .../Vol 17/Kraken (Bane) 5.mtf | 2 +- .../Vol 17/Kraken (Bane) 6.mtf | 2 +- .../Vol 17/Kraken (Bane) 7.mtf | 2 +- .../Vol 17/Kraken (Bane).mtf | 2 +- .../Vol 2/Behemoth (Stone Rhino) 8.mtf | 2 +- .../Rec Guides ilClan/Vol 2/Sojourner A.mtf | 4 +- .../Rec Guides ilClan/Vol 2/Sojourner B.mtf | 2 +- .../Rec Guides ilClan/Vol 2/Sojourner C.mtf | 2 +- .../Rec Guides ilClan/Vol 2/Sojourner D.mtf | 2 +- .../Vol 2/Sojourner Prime.mtf | 4 +- .../Vol 21/Ostroc OSR-2D.mtf | 2 +- .../Vol 21/Ostroc OSR-3M.mtf | 2 +- .../Vol 21/Ostroc OSR-6R.mtf | 2 +- .../Vol 21/Ostroc OSR-9C.mtf | 2 +- .../Vol 22/Jade Phoenix B.mtf | 2 +- .../Vol 22/Jade Phoenix C.mtf | 2 +- .../Vol 22/Jade Phoenix D.mtf | 2 +- .../Vol 22/Jade Phoenix E.mtf | 2 +- .../Vol 26/Quickdraw QKD-9G.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom F.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom G.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom I.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom J.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom K.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom L.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom R.mtf | 2 +- .../Rec Guides ilClan/Vol 27/Phantom T.mtf | 2 +- .../Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf | 16 +- .../Vol 33/Loki Mk II (Hel) C.mtf | 22 +- .../Vol 33/Loki Mk II (Hel) D.mtf | 15 +- .../Vol 33/Loki Mk II (Hel) E.mtf | 11 +- .../Vol 7/Koshi (Mist Lynx) I.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) J.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) K.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) L.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) M.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) N.mtf | 2 +- .../Vol 7/Koshi (Mist Lynx) T.mtf | 2 +- .../Vol 11/Battle Cobra BTL-C-2OG.mtf | 2 +- .../Vol 11/Battle Cobra BTL-C-2OH.mtf | 2 +- .../Vol 11/Battle Cobra BTL-C-2OI.mtf | 2 +- .../Vol 11/Battle Cobra BTL-C-2OJ.mtf | 2 +- .../Vol 16/Jackalope JLP-BD-L 'Harvey'.mtf | 2 +- .../Shrapnel/Vol 16/Jackalope JLP-KA.mtf | 2 +- .../Shrapnel/Vol 16/Jackalope JLP-KB.mtf | 2 +- .../Shrapnel/Vol 16/Jackalope JLP-NH.mtf | 2 +- .../Shrapnel/Vol 17/Wing Wraith TR4-X.mtf | 167 + .../mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf | 178 + .../mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf | 180 + .../mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf | 180 + .../Shrapnel/Vol 7/Hatchetman HCT-5DT.mtf | 2 +- .../Hatamoto-Chi HTM-27T Daniel.mtf | 2 +- .../Hatchetman HCT-3F Austin.mtf | 2 +- .../Hatamoto-Chi HTM-27T Daniel II.mtf | 2 +- .../Hatchetman HCT-5S Austin.mtf | 2 +- .../HTP Misery/Ostroc OSR-2C Michi.mtf | 2 +- .../Dragon Fire DGR-6FC2 (Gregory).mtf | 117 +- .../Bull Shark BSK-M3.mtf | 2 +- .../Bull Shark BSK-MAZ.mtf | 2 +- .../WoR Supplemental/Koshi (Mist Lynx) Z.mtf | 2 +- .../mechfiles/mechs/XTRs/Clans/Kraken-XR.mtf | 2 +- .../XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf | 2 +- .../XTRs/Primitives III/Dervish DV-1S.mtf | 2 +- .../XTRs/Republic I/Hatchetman HCT-7R.mtf | 2 +- MekHQ/data/mechfiles/name_changes.txt | 298 +- .../Ares Assault Craft Mk.III.blk | 2 +- .../3039u/Behemoth Heavy Tank (Armor).blk | 2 +- .../3039u/Behemoth Heavy Tank (Flamer).blk | 2 +- .../vehicles/3039u/Behemoth Heavy Tank.blk | 2 +- .../3039u/Goblin Medium Tank (LRM).blk | 2 +- .../3039u/Goblin Medium Tank (MG).blk | 2 +- .../3039u/Goblin Medium Tank (SRM).blk | 2 +- .../vehicles/3039u/Goblin Medium Tank.blk | 2 +- .../3039u/Hi-Scout Drone (NapFind).blk | 77 +- .../3039u/Hi-Scout Drone (PathTrak).blk | 80 +- .../vehicles/3039u/Karnov UR Transport.blk | 2 +- .../Mobile Long Tom (Support Carriage).blk | 2 +- .../vehicles/3058Uu/Kestrel VTOL (ML).blk | 99 +- .../3058Uu/Peregrine Attack VTOL (Cargo).blk | 103 +- ...aladin Assault Hover Tank (Clan Cargo).blk | 45 +- .../vehicles/3060u/Flatbed Truck (Armor).blk | 98 +- .../vehicles/3060u/Flatbed Truck (SRM).blk | 104 +- .../Cutting Edge/Aeron Strike VTOL (BAP).blk | 9 +- .../Cutting Edge/Balac Strike VTOL (LRM).blk | 32 +- .../Prowler Multi-Terrain Vehicle (ECM).blk | 111 +- ...Prowler Multi-Terrain Vehicle (Sealed).blk | 111 +- ...ulti-Terrain Vehicle (Succession Wars).blk | 117 +- .../Prowler Multi-Terrain Vehicle.blk | 115 +- .../Drillson Heavy Hover Tank (Sealed).blk | 36 +- .../Supplemental/Tenmaku Command Trailer.blk | 21 +- .../3145/Steiner/Manticore II Heavy Tank.blk | 2 +- ...Praetorian Mobile Strategic Command HQ.blk | 27 +- .../LT-MOB-25F (Drone Command Carriage).blk | 40 +- .../Vol 28/LT-MOB-25F (Support Carriage).blk | 41 +- .../Vol 31/Behemoth Heavy Tank (Davion).blk | 2 +- .../Behemoth Heavy Tank (Kurita Upgrade).blk | 2 +- .../Vol 31/Behemoth Heavy Tank (Kurita).blk | 2 +- .../Vol 31/Behemoth Heavy Tank (Liao).blk | 2 +- .../Vol 31/Behemoth Heavy Tank (Refit).blk | 2 +- .../Vol 31/Manticore Heavy Tank (XL).blk | 2 +- .../Vol 33/Scorpion Light Tank (Ultra).blk | 2 +- .../Vehicles/Wheeled Scout .blk | 13 +- .../Wheeled/Brunel Dump Truck.blk | 21 +- .../Wheeled/Lesseps Dump Truck.blk | 21 +- .../XTRs/Boondocks/Goblin Medium Tank X.blk | 2 +- .../3057/Clan/Nightlord Battleship (2932).blk | 2 +- .../Clan/York Destroyer-Carrier (2947).blk | 2 +- .../3057/IS/Nightwing Surveillance (2447).blk | 2 +- .../3057/IS/Suffren Destroyer (3062).blk | 2 +- .../FR 2765/Davion/Defender Battlecruiser.blk | 2 +- .../FR 2765/Periphery/Essex I Destroyer.blk | 2 +- ...aga Destroyer (Caspar II Control Ship).blk | 2 +- .../Conestoga Transport Jumpship.blk | 2 +- .../scenarios/1stSomersetStrikers/README.txt | 8 +- .../NWH2_InstantFame.mms | 5 +- 495 files changed, 55518 insertions(+), 23505 deletions(-) create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 City Ruins With Rubble - Desert 12.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 City Ruins With Rubble - Grass 13.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Deset 14.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Grass 15.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Desert 16.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Grass 17.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Desert 18.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Grass 19.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Desert 20.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Grass 21.board rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 1.board => 16x17 Moorlands 1 2.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 2.board => 16x17 Moorlands 2 3.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 3.board => 16x17 Moorlands 3 4.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 4.board => 16x17 Moorlands 4 5.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 5.board => 16x17 Moorlands 5 6.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{16x17 Moorlands 6.board => 16x17 Moorlands 6 7.board} (100%) create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Desert 22.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Fortress - Desert 23.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Fortress - Grass 24.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Grass 25.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Substation - Desert 26.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Substation - Grass 27.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Supply - Desert 28.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Supply - Grass 29.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Temporary Firebase - Desert 30.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 Temporary Firebase - Grass 31.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Desert 32.board create mode 100644 MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Grass 33.board rename MekHQ/data/boards/unofficial/Lanceman/{38x36 LakesideSubdivison.board => 38x36 LakesideSubdivison 8.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{48x34 Moorlands.board => 48x34 Moorlands 9.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{48x51 Pueblo.board => 48x51 Pueblo 10.board} (100%) rename MekHQ/data/boards/unofficial/Lanceman/{50x700 Ocoee.board => 50x700 Ocoee 11.board} (100%) create mode 100644 MekHQ/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board rename MekHQ/data/images/camo/Standard Camouflage/Digital/{Geen Desert.png => Green Desert.png} (100%) rename MekHQ/data/images/camo/Standard Camouflage/Guinea Pig/{Guinea Pig .jpg => Guinea Pig.jpg} (100%) rename MekHQ/data/images/camo/Standard Camouflage/Self Defense/{Self Defence .jpg => Self Defence.jpg} (100%) rename MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/{Gray Death SA (Harjel) (Sqd4).blk => Gray Death Strike Suit (HarJel)(Sqd4).blk} (84%) rename MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/{Gray Death SA (Harjel) (Sqd5).blk => Gray Death Strike Suit (HarJel)(Sqd5).blk} (81%) rename MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/{Gray Death SA (Harjel) (Sqd6).blk => Gray Death Strike Suit (HarJel)(Sqd6).blk} (80%) create mode 100644 MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4-X.mtf create mode 100644 MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf create mode 100644 MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf create mode 100644 MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf diff --git a/MekHQ/data/boards/unofficial/Derv_Maps/60x60 Nanking.board b/MekHQ/data/boards/unofficial/Derv_Maps/60x60 Nanking.board index fb6ebbc38e..1b21850120 100644 --- a/MekHQ/data/boards/unofficial/Derv_Maps/60x60 Nanking.board +++ b/MekHQ/data/boards/unofficial/Derv_Maps/60x60 Nanking.board @@ -1766,9 +1766,9 @@ hex 1830 0 "road:1:18" "grass" hex 1930 0 "road:1:18" "grass" hex 2030 0 "road:1:18" "grass" hex 2130 0 "road:1:18" "grass" -hex 2230 0 "" """ -hex 2330 0 "" """ -hex 2430 0 "" """ +hex 2230 0 "" "grass" +hex 2330 0 "" "grass" +hex 2430 0 "" "grass" hex 2530 0 "woods:1;foliage_elev:2" "grass" hex 2630 0 "woods:1;foliage_elev:2" "grass" hex 2730 1 "road:1:36" "grass" @@ -1824,13 +1824,13 @@ hex 1631 0 "road:1:27" "grass" hex 1731 0 "road:1:50" "grass" hex 1831 0 "road:1:18" "grass" hex 1931 0 "road:1:18" "grass" -hex 2031 0 "" """ -hex 2131 0 "" """ -hex 2231 0 "" """ -hex 2331 0 "" """ -hex 2431 0 "" """ -hex 2531 0 "" """ -hex 2631 0 "" """ +hex 2031 0 "" "grass" +hex 2131 0 "" "grass" +hex 2231 0 "" "grass" +hex 2331 0 "" "grass" +hex 2431 0 "" "grass" +hex 2531 0 "" "grass" +hex 2631 0 "" "grass" hex 2731 0 "woods:1;foliage_elev:2" "grass" hex 2831 0 "woods:1;foliage_elev:2" "grass" hex 2931 1 "road:1:36" "grass" @@ -1883,15 +1883,15 @@ hex 1532 0 "road:1:18" "grass" hex 1632 0 "road:1:19" "grass" hex 1732 0 "road:1:22" "grass" hex 1832 0 "road:1:34" "grass" -hex 1932 0 "" """ -hex 2032 0 "" """ -hex 2132 0 "" """ -hex 2232 0 "" """ -hex 2332 0 "" """ -hex 2432 0 "" """ -hex 2532 0 "" """ -hex 2632 0 "" """ -hex 2732 0 "" """ +hex 1932 0 "" "grass" +hex 2032 0 "" "grass" +hex 2132 0 "" "grass" +hex 2232 0 "" "grass" +hex 2332 0 "" "grass" +hex 2432 0 "" "grass" +hex 2532 0 "" "grass" +hex 2632 0 "" "grass" +hex 2732 0 "" "grass" hex 2832 0 "" "grass" hex 2932 0 "" "grass" hex 3032 1 "" "grass" @@ -1943,15 +1943,15 @@ hex 1533 0 "road:1:18" "grass" hex 1633 0 "" "grass" hex 1733 0 "" "grass" hex 1833 0 "" "grass" -hex 1933 0 "" """ -hex 2033 0 "" """ -hex 2133 0 "" """ -hex 2233 0 "" """ -hex 2333 0 "" """ -hex 2433 0 "" """ -hex 2533 0 "" """ -hex 2633 0 "" """ -hex 2733 0 "" """ +hex 1933 0 "" "grass" +hex 2033 0 "" "grass" +hex 2133 0 "" "grass" +hex 2233 0 "" "grass" +hex 2333 0 "" "grass" +hex 2433 0 "" "grass" +hex 2533 0 "" "grass" +hex 2633 0 "" "grass" +hex 2733 0 "" "grass" hex 2833 0 "" "grass" hex 2933 0 "" "grass" hex 3033 0 "" "grass" @@ -2003,15 +2003,15 @@ hex 1534 0 "" "grass" hex 1634 0 "" "grass" hex 1734 0 "" "grass" hex 1834 0 "" "grass" -hex 1934 0 "" """ -hex 2034 0 "" """ -hex 2134 0 "" """ -hex 2234 0 "" """ -hex 2334 0 "" """ -hex 2434 0 "" """ -hex 2534 0 "" """ -hex 2634 0 "" """ -hex 2734 0 "" """ +hex 1934 0 "" "grass" +hex 2034 0 "" "grass" +hex 2134 0 "" "grass" +hex 2234 0 "" "grass" +hex 2334 0 "" "grass" +hex 2434 0 "" "grass" +hex 2534 0 "" "grass" +hex 2634 0 "" "grass" +hex 2734 0 "" "grass" hex 2834 0 "" "grass" hex 2934 0 "" "grass" hex 3034 0 "" "grass" @@ -2063,15 +2063,15 @@ hex 1535 0 "" "grass" hex 1635 0 "" "grass" hex 1735 0 "" "grass" hex 1835 0 "" "grass" -hex 1935 0 "" """ -hex 2035 0 "" """ -hex 2135 0 "" """ -hex 2235 0 "" """ -hex 2335 0 "" """ -hex 2435 0 "" """ -hex 2535 0 "" """ -hex 2635 0 "" """ -hex 2735 0 "" """ +hex 1935 0 "" "grass" +hex 2035 0 "" "grass" +hex 2135 0 "" "grass" +hex 2235 0 "" "grass" +hex 2335 0 "" "grass" +hex 2435 0 "" "grass" +hex 2535 0 "" "grass" +hex 2635 0 "" "grass" +hex 2735 0 "" "grass" hex 2835 0 "" "grass" hex 2935 0 "" "grass" hex 3035 0 "" "grass" @@ -2123,15 +2123,15 @@ hex 1536 0 "" "grass" hex 1636 0 "" "grass" hex 1736 0 "" "grass" hex 1836 0 "" "grass" -hex 1936 0 "" """ -hex 2036 0 "" """ -hex 2136 0 "" """ -hex 2236 0 "" """ -hex 2336 0 "" """ -hex 2436 0 "" """ -hex 2536 0 "" """ -hex 2636 0 "" """ -hex 2736 0 "" """ +hex 1936 0 "" "grass" +hex 2036 0 "" "grass" +hex 2136 0 "" "grass" +hex 2236 0 "" "grass" +hex 2336 0 "" "grass" +hex 2436 0 "" "grass" +hex 2536 0 "" "grass" +hex 2636 0 "" "grass" +hex 2736 0 "" "grass" hex 2836 0 "rough:1" "grass" hex 2936 0 "" "grass" hex 3036 1 "" "grass" @@ -2185,11 +2185,11 @@ hex 1737 1 "" "grass" hex 1837 1 "" "grass" hex 1937 0 "" "grass" hex 2037 0 "" "grass" -hex 2137 0 "" """ -hex 2237 0 "" """ -hex 2337 0 "" """ -hex 2437 0 "" """ -hex 2537 0 "" """ +hex 2137 0 "" "grass" +hex 2237 0 "" "grass" +hex 2337 0 "" "grass" +hex 2437 0 "" "grass" +hex 2537 0 "" "grass" hex 2637 0 "" "grass" hex 2737 0 "" "grass" hex 2837 0 "" "grass" @@ -2247,7 +2247,7 @@ hex 1938 0 "" "grass" hex 2038 0 "" "grass" hex 2138 0 "" "grass" hex 2238 0 "" "grass" -hex 2338 0 "" """ +hex 2338 0 "" "grass" hex 2438 0 "" "grass" hex 2538 1 "" "grass" hex 2638 1 "" "grass" diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 City Ruins With Rubble - Desert 12.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 City Ruins With Rubble - Desert 12.board new file mode 100644 index 0000000000..a32c9360a9 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 City Ruins With Rubble - Desert 12.board @@ -0,0 +1,279 @@ +size 16 17 +tag "Rough (Auto)" +tag "Roads (Auto)" +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "rubble:2;pavement:1" "desert" +hex 0202 0 "pavement:1" "desert" +hex 0302 0 "pavement:1" "desert" +hex 0402 0 "pavement:1" "desert" +hex 0502 0 "" "desert" +hex 0602 0 "" "desert" +hex 0702 0 "" "desert" +hex 0802 0 "" "desert" +hex 0902 0 "" "desert" +hex 1002 0 "" "desert" +hex 1102 0 "" "desert" +hex 1202 0 "" "desert" +hex 1302 0 "" "desert" +hex 1402 0 "" "desert" +hex 1502 0 "" "desert" +hex 1602 0 "" "desert" +hex 0103 0 "pavement:1" "desert" +hex 0203 0 "rubble:2;pavement:1" "desert" +hex 0303 0 "pavement:1" "desert" +hex 0403 0 "rubble:3;pavement:1" "desert" +hex 0503 0 "rough:1" "desert" +hex 0603 0 "rubble:3;pavement:1" "desert" +hex 0703 0 "" "desert" +hex 0803 0 "" "desert" +hex 0903 0 "" "desert" +hex 1003 0 "" "desert" +hex 1103 0 "" "desert" +hex 1203 0 "" "desert" +hex 1303 0 "" "desert" +hex 1403 0 "" "desert" +hex 1503 0 "" "desert" +hex 1603 0 "" "desert" +hex 0104 0 "pavement:1" "desert" +hex 0204 0 "pavement:1" "desert" +hex 0304 0 "pavement:1" "desert" +hex 0404 0 "pavement:1" "desert" +hex 0504 0 "pavement:1" "desert" +hex 0604 0 "pavement:1" "desert" +hex 0704 0 "" "desert" +hex 0804 0 "" "desert" +hex 0904 0 "" "desert" +hex 1004 0 "" "desert" +hex 1104 0 "rubble:1;pavement:1" "desert" +hex 1204 0 "pavement:1" "desert" +hex 1304 0 "" "desert" +hex 1404 0 "" "desert" +hex 1504 0 "" "desert" +hex 1604 0 "" "desert" +hex 0105 0 "" "desert" +hex 0205 0 "rubble:2;pavement:1" "desert" +hex 0305 0 "pavement:1" "desert" +hex 0405 0 "rubble:1;pavement:1" "desert" +hex 0505 0 "pavement:1" "desert" +hex 0605 0 "pavement:1" "desert" +hex 0705 0 "road:1" "desert" +hex 0805 0 "road:1" "desert" +hex 0905 0 "" "desert" +hex 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"pavement:1" "desert" +hex 1309 0 "pavement:1" "desert" +hex 1409 0 "" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "" "desert" +hex 0410 0 "road:1" "desert" +hex 0510 0 "road:1" "desert" +hex 0610 0 "" "desert" +hex 0710 0 "" "desert" +hex 0810 0 "" "desert" +hex 0910 0 "rough:1" "desert" +hex 1010 0 "pavement:1" "desert" +hex 1110 0 "pavement:1" "desert" +hex 1210 0 "pavement:1" "desert" +hex 1310 0 "woods:1;foliage_elev:2" "desert" +hex 1410 0 "" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "" "desert" +hex 0411 0 "road:1" "desert" +hex 0511 0 "" "desert" +hex 0611 0 "" "desert" +hex 0711 0 "" "desert" +hex 0811 0 "rough:1" "desert" +hex 0911 0 "rough:1" "desert" +hex 1011 0 "woods:1;foliage_elev:2" "desert" +hex 1111 0 "rubble:1;pavement:1" "desert" +hex 1211 0 "" "desert" +hex 1311 0 "" "desert" +hex 1411 0 "" "desert" +hex 1511 0 "" 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+hex 0617 0 "" "" +hex 0717 0 "" "" +hex 0817 0 "" "" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 0 "rough:1" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Deset 14.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Deset 14.board new file mode 100644 index 0000000000..838179562d --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Deset 14.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "" "desert" +hex 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"desert" +hex 1106 0 "pavement:1" "desert" +hex 1206 0 "pavement:1" "desert" +hex 1306 0 "" "desert" +hex 1406 0 "" "desert" +hex 1506 0 "" "desert" +hex 1606 0 "" "desert" +hex 0107 0 "" "desert" +hex 0207 0 "" "desert" +hex 0307 0 "" "desert" +hex 0407 0 "" "desert" +hex 0507 0 "" "desert" +hex 0607 0 "pavement:1" "desert" +hex 0707 0 "pavement:1" "desert" +hex 0807 0 "pavement:1" "desert" +hex 0907 0 "pavement:1" "desert" +hex 1007 0 "pavement:1;fluff:2:1" "desert" +hex 1107 0 "pavement:1" "desert" +hex 1207 0 "pavement:1" "desert" +hex 1307 0 "" "desert" +hex 1407 0 "" "desert" +hex 1507 0 "" "desert" +hex 1607 0 "" "desert" +hex 0108 0 "" "desert" +hex 0208 0 "" "desert" +hex 0308 0 "" "desert" +hex 0408 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:10;bldg_cf:16" "desert" +hex 0508 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "desert" +hex 0608 0 "pavement:1" "desert" +hex 0708 0 "pavement:1" "desert" +hex 0808 0 "pavement:1;fluff:2:1" "desert" +hex 0908 0 "pavement:1" "desert" +hex 1008 0 "pavement:1" "desert" +hex 1108 0 "pavement:1" "desert" +hex 1208 0 "pavement:1" "desert" +hex 1308 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:4;bldg_cf:16" "desert" +hex 1408 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:40;bldg_cf:16" "desert" +hex 1508 0 "" "desert" +hex 1608 0 "" "desert" +hex 0109 0 "" "desert" +hex 0209 0 "" "desert" +hex 0309 0 "" "desert" +hex 0409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:5;bldg_cf:16" "desert" +hex 0509 0 "pavement:1" "desert" +hex 0609 0 "pavement:1" "desert" +hex 0709 0 "pavement:1" "desert" +hex 0809 0 "pavement:1" "desert" +hex 0909 0 "pavement:1" "desert" +hex 1009 0 "pavement:1" "desert" +hex 1109 0 "pavement:1;fluff:2:1" "desert" +hex 1209 0 "pavement:1" "desert" +hex 1309 0 "pavement:1" "desert" +hex 1409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:17;bldg_cf:16" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "" "desert" +hex 0410 0 "" "desert" +hex 0510 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:32;bldg_cf:16" "desert" +hex 0610 0 "pavement:1" "desert" +hex 0710 0 "pavement:1" "desert" +hex 0810 0 "pavement:1" "desert" +hex 0910 0 "pavement:1;fluff:2:1" "desert" +hex 1010 0 "pavement:1" "desert" +hex 1110 0 "pavement:1" "desert" +hex 1210 0 "pavement:1" "desert" +hex 1310 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "desert" +hex 1410 0 "" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "" "desert" +hex 0411 0 "" "desert" +hex 0511 0 "" "desert" +hex 0611 0 "pavement:1" "desert" +hex 0711 0 "pavement:1" "desert" +hex 0811 0 "pavement:1" "desert" +hex 0911 0 "pavement:1" "desert" +hex 1011 0 "pavement:1" "desert" +hex 1111 0 "fuel_tank_cf:40;fuel_tank_elev:1;fuel_tank_magn:100;pavement:1;fuel_tank:1:0" "desert" +hex 1211 0 "pavement:1" "desert" +hex 1311 0 "" "desert" +hex 1411 0 "" "desert" +hex 1511 0 "" "desert" +hex 1611 0 "" "desert" +hex 0112 0 "" "desert" +hex 0212 0 "" "desert" +hex 0312 0 "" "desert" +hex 0412 0 "" "desert" +hex 0512 0 "" "desert" +hex 0612 0 "" "desert" +hex 0712 0 "pavement:1" "desert" +hex 0812 0 "pavement:1" "desert" +hex 0912 0 "pavement:1" "desert" +hex 1012 0 "pavement:1" "desert" +hex 1112 0 "pavement:1" "desert" +hex 1212 0 "" "desert" +hex 1312 0 "" "desert" +hex 1412 0 "" "desert" +hex 1512 0 "" "desert" +hex 1612 0 "" "desert" +hex 0113 0 "" "desert" +hex 0213 0 "" "desert" +hex 0313 0 "" "desert" +hex 0413 0 "" "desert" +hex 0513 0 "" "desert" +hex 0613 0 "" "desert" +hex 0713 0 "" "desert" +hex 0813 0 "" "desert" +hex 0913 0 "pavement:1" "desert" +hex 1013 0 "" "desert" +hex 1113 0 "" "desert" +hex 1213 0 "" "desert" +hex 1313 0 "" "desert" +hex 1413 0 "" "desert" +hex 1513 0 "" "desert" +hex 1613 0 "" "desert" +hex 0114 0 "" "desert" +hex 0214 0 "" "desert" +hex 0314 0 "woods:1;foliage_elev:2" "desert" +hex 0414 0 "" "desert" +hex 0514 0 "" "desert" +hex 0614 0 "" "desert" +hex 0714 0 "" "desert" +hex 0814 0 "" "desert" +hex 0914 0 "" "desert" +hex 1014 0 "" "desert" +hex 1114 0 "" "desert" +hex 1214 0 "" "desert" +hex 1314 0 "" "desert" +hex 1414 0 "" "desert" +hex 1514 0 "" "desert" +hex 1614 0 "" "desert" +hex 0115 0 "" "desert" +hex 0215 0 "woods:1;foliage_elev:2" "desert" +hex 0315 0 "woods:2;foliage_elev:2" "desert" +hex 0415 0 "" "desert" +hex 0515 0 "" "desert" +hex 0615 0 "" "desert" +hex 0715 0 "" "desert" +hex 0815 0 "" "desert" +hex 0915 0 "" "desert" +hex 1015 0 "" "desert" +hex 1115 0 "" "desert" +hex 1215 0 "" "desert" +hex 1315 0 "woods:1;foliage_elev:2" "desert" +hex 1415 0 "woods:1;foliage_elev:2" "desert" +hex 1515 0 "" "desert" +hex 1615 0 "" "desert" +hex 0116 0 "" "desert" +hex 0216 0 "" "desert" +hex 0316 0 "woods:1;foliage_elev:2" "desert" +hex 0416 0 "" "desert" +hex 0516 0 "" "desert" +hex 0616 0 "" "desert" +hex 0716 0 "" "desert" +hex 0816 0 "" "desert" +hex 0916 0 "" "desert" +hex 1016 0 "" "desert" +hex 1116 0 "" "desert" +hex 1216 0 "" "desert" +hex 1316 0 "woods:1;foliage_elev:2" "desert" +hex 1416 0 "" "desert" +hex 1516 0 "" "desert" +hex 1616 0 "" "desert" +hex 0117 0 "" "desert" +hex 0217 0 "" "desert" +hex 0317 0 "" "desert" +hex 0417 0 "" "desert" +hex 0517 0 "" "desert" +hex 0617 0 "" "desert" +hex 0717 0 "" "desert" +hex 0817 0 "" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 0 "" "desert" +hex 1417 0 "" "desert" +hex 1517 0 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Grass 15.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Grass 15.board new file mode 100644 index 0000000000..205b4dd480 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 FARP - Grass 15.board @@ -0,0 +1,277 @@ +size 16 17 +tag "GrassTheme (Auto)" +tag "Flat (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "" +hex 0201 0 "" "" +hex 0301 0 "" "" +hex 0401 0 "" "" +hex 0501 0 "" "" +hex 0601 0 "" "" +hex 0701 0 "" "" +hex 0801 0 "" "" +hex 0901 0 "" "" +hex 1001 0 "" "" +hex 1101 0 "" "" +hex 1201 0 "" "" +hex 1301 0 "" "" +hex 1401 0 "" "" +hex 1501 0 "" "" +hex 1601 0 "" "" +hex 0102 0 "" "" +hex 0202 0 "" "" +hex 0302 0 "" "" +hex 0402 0 "" "" +hex 0502 0 "" "" +hex 0602 0 "" "" +hex 0702 0 "" "" +hex 0802 0 "" "" +hex 0902 0 "" "" +hex 1002 0 "" "" +hex 1102 0 "" "" +hex 1202 0 "" "" +hex 1302 0 "" "" +hex 1402 0 "" "" +hex 1502 0 "" "" +hex 1602 0 "" "" +hex 0103 0 "" "" +hex 0203 0 "" "" +hex 0303 0 "woods:1;foliage_elev:2" "grass" +hex 0403 0 "woods:1;foliage_elev:2" "grass" +hex 0503 0 "" "" +hex 0603 0 "" "" +hex 0703 0 "" "" +hex 0803 0 "" "" +hex 0903 0 "" "" +hex 1003 0 "" "" +hex 1103 0 "" "" +hex 1203 0 "" "" +hex 1303 0 "" "" +hex 1403 0 "woods:2;foliage_elev:2" "grass" +hex 1503 0 "" "" +hex 1603 0 "" "" +hex 0104 0 "" "" +hex 0204 0 "" "" +hex 0304 0 "woods:1;foliage_elev:2" "grass" +hex 0404 0 "" "" +hex 0504 0 "" "" +hex 0604 0 "" "" +hex 0704 0 "" "" +hex 0804 0 "" "" +hex 0904 0 "" "" +hex 1004 0 "" "" +hex 1104 0 "" "" +hex 1204 0 "" "" +hex 1304 0 "" "" +hex 1404 0 "" "" +hex 1504 0 "woods:1;foliage_elev:2" "grass" +hex 1604 0 "" "" +hex 0105 0 "" "" +hex 0205 0 "" "" +hex 0305 0 "" "" +hex 0405 0 "" "" +hex 0505 0 "" "" +hex 0605 0 "" "" +hex 0705 0 "" "" +hex 0805 0 "pavement:1" "grass" +hex 0905 0 "pavement:1" "grass" +hex 1005 0 "pavement:1" "grass" +hex 1105 0 "" "" +hex 1205 0 "" "" +hex 1305 0 "" "" +hex 1405 0 "" "" +hex 1505 0 "" "" +hex 1605 0 "" "" +hex 0106 0 "" "" +hex 0206 0 "" "" +hex 0306 0 "" "" +hex 0406 0 "" "" +hex 0506 0 "" "" +hex 0606 0 "pavement:1" "grass" +hex 0706 0 "pavement:1" "grass" +hex 0806 0 "fuel_tank_cf:40;fuel_tank_elev:1;fuel_tank_magn:100;pavement:1;fuel_tank:1:0" "grass" +hex 0906 0 "pavement:1" "grass" +hex 1006 0 "pavement:1" "grass" +hex 1106 0 "pavement:1" "grass" +hex 1206 0 "pavement:1" "grass" +hex 1306 0 "" "" +hex 1406 0 "" "" +hex 1506 0 "" "" +hex 1606 0 "" "" +hex 0107 0 "" "" +hex 0207 0 "" "" +hex 0307 0 "" "" +hex 0407 0 "" "" +hex 0507 0 "" "" +hex 0607 0 "pavement:1" "grass" +hex 0707 0 "pavement:1" "grass" +hex 0807 0 "pavement:1" "grass" +hex 0907 0 "pavement:1" "grass" +hex 1007 0 "pavement:1;fluff:2:1" "grass" +hex 1107 0 "pavement:1" "grass" +hex 1207 0 "pavement:1" "grass" +hex 1307 0 "" "" +hex 1407 0 "" "" +hex 1507 0 "" "" +hex 1607 0 "" "" +hex 0108 0 "" "" +hex 0208 0 "" "" +hex 0308 0 "" "" +hex 0408 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:10;bldg_cf:16" "grass" +hex 0508 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "grass" +hex 0608 0 "pavement:1" "grass" +hex 0708 0 "pavement:1" "grass" +hex 0808 0 "pavement:1;fluff:2:1" "grass" +hex 0908 0 "pavement:1" "grass" +hex 1008 0 "pavement:1" "grass" +hex 1108 0 "pavement:1" "grass" +hex 1208 0 "pavement:1" "grass" +hex 1308 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:4;bldg_cf:16" "grass" +hex 1408 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:40;bldg_cf:16" "grass" +hex 1508 0 "" "" +hex 1608 0 "" "" +hex 0109 0 "" "" +hex 0209 0 "" "" +hex 0309 0 "" "" +hex 0409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:5;bldg_cf:16" "grass" +hex 0509 0 "pavement:1" "grass" +hex 0609 0 "pavement:1" "grass" +hex 0709 0 "pavement:1" "grass" +hex 0809 0 "pavement:1" "grass" +hex 0909 0 "pavement:1" "grass" +hex 1009 0 "pavement:1" "grass" +hex 1109 0 "pavement:1;fluff:2:1" "grass" +hex 1209 0 "pavement:1" "grass" +hex 1309 0 "pavement:1" "grass" +hex 1409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:17;bldg_cf:16" "grass" +hex 1509 0 "" "" +hex 1609 0 "" "" +hex 0110 0 "" "" +hex 0210 0 "" "" +hex 0310 0 "" "" +hex 0410 0 "" "" +hex 0510 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:32;bldg_cf:16" "grass" +hex 0610 0 "pavement:1" "grass" +hex 0710 0 "pavement:1" "grass" +hex 0810 0 "pavement:1" "grass" +hex 0910 0 "pavement:1;fluff:2:1" "grass" +hex 1010 0 "pavement:1" "grass" +hex 1110 0 "pavement:1" "grass" +hex 1210 0 "pavement:1" "grass" +hex 1310 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "grass" +hex 1410 0 "" "" +hex 1510 0 "" "" +hex 1610 0 "" "" +hex 0111 0 "" "" +hex 0211 0 "" "" +hex 0311 0 "" "" +hex 0411 0 "" "" +hex 0511 0 "" "" +hex 0611 0 "pavement:1" "grass" +hex 0711 0 "pavement:1" "grass" +hex 0811 0 "pavement:1" "grass" +hex 0911 0 "pavement:1" "grass" +hex 1011 0 "pavement:1" "grass" +hex 1111 0 "fuel_tank_cf:40;fuel_tank_elev:1;fuel_tank_magn:100;pavement:1;fuel_tank:1:0" "grass" +hex 1211 0 "pavement:1" "grass" +hex 1311 0 "" "" +hex 1411 0 "" "" +hex 1511 0 "" "" +hex 1611 0 "" "" +hex 0112 0 "" "" +hex 0212 0 "" "" +hex 0312 0 "" "" +hex 0412 0 "" "" +hex 0512 0 "" "" +hex 0612 0 "" "" +hex 0712 0 "pavement:1" "grass" +hex 0812 0 "pavement:1" "grass" +hex 0912 0 "pavement:1" "grass" +hex 1012 0 "pavement:1" "grass" +hex 1112 0 "pavement:1" "grass" +hex 1212 0 "" "" +hex 1312 0 "" "" +hex 1412 0 "" "" +hex 1512 0 "" "" +hex 1612 0 "" "" +hex 0113 0 "" "" +hex 0213 0 "" "" +hex 0313 0 "" "" +hex 0413 0 "" "" +hex 0513 0 "" "" +hex 0613 0 "" "" +hex 0713 0 "" "" +hex 0813 0 "" "" +hex 0913 0 "pavement:1" "grass" +hex 1013 0 "" "" +hex 1113 0 "" "" +hex 1213 0 "" "" +hex 1313 0 "" "" +hex 1413 0 "" "" +hex 1513 0 "" "" +hex 1613 0 "" "" +hex 0114 0 "" "" +hex 0214 0 "" "" +hex 0314 0 "woods:1;foliage_elev:2" "grass" +hex 0414 0 "" "" +hex 0514 0 "" "" +hex 0614 0 "" "" +hex 0714 0 "" "" +hex 0814 0 "" "" +hex 0914 0 "" "" +hex 1014 0 "" "" +hex 1114 0 "" "" +hex 1214 0 "" "" +hex 1314 0 "" "" +hex 1414 0 "" "" +hex 1514 0 "" "" +hex 1614 0 "" "" +hex 0115 0 "" "" +hex 0215 0 "woods:1;foliage_elev:2" "grass" +hex 0315 0 "woods:2;foliage_elev:2" "grass" +hex 0415 0 "" "" +hex 0515 0 "" "" +hex 0615 0 "" "" +hex 0715 0 "" "" +hex 0815 0 "" "" +hex 0915 0 "" "" +hex 1015 0 "" "" +hex 1115 0 "" "" +hex 1215 0 "" "" +hex 1315 0 "woods:1;foliage_elev:2" "grass" +hex 1415 0 "woods:1;foliage_elev:2" "grass" +hex 1515 0 "" "" +hex 1615 0 "" "" +hex 0116 0 "" "" +hex 0216 0 "" "" +hex 0316 0 "woods:1;foliage_elev:2" "grass" +hex 0416 0 "" "" +hex 0516 0 "" "" +hex 0616 0 "" "" +hex 0716 0 "" "" +hex 0816 0 "" "" +hex 0916 0 "" "" +hex 1016 0 "" "" +hex 1116 0 "" "" +hex 1216 0 "" "" +hex 1316 0 "woods:1;foliage_elev:2" "grass" +hex 1416 0 "" "" +hex 1516 0 "" "" +hex 1616 0 "" "" +hex 0117 0 "" "" +hex 0217 0 "" "" +hex 0317 0 "" "" +hex 0417 0 "" "" +hex 0517 0 "" "" +hex 0617 0 "" "" +hex 0717 0 "" "" +hex 0817 0 "" "" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 0 "" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Desert 16.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Desert 16.board new file mode 100644 index 0000000000..d788ebd356 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Desert 16.board @@ -0,0 +1,276 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "" "desert" +hex 0202 0 "" "desert" +hex 0302 0 "" "desert" +hex 0402 0 "" "desert" +hex 0502 0 "" "desert" +hex 0602 0 "" "desert" +hex 0702 0 "" "desert" +hex 0802 0 "" "desert" +hex 0902 0 "" "desert" +hex 1002 0 "" "desert" +hex 1102 0 "" "desert" +hex 1202 0 "" "desert" +hex 1302 0 "" "desert" +hex 1402 0 "" "desert" +hex 1502 0 "" "desert" +hex 1602 0 "" "desert" +hex 0103 0 "" "desert" +hex 0203 0 "" "desert" +hex 0303 0 "" "desert" +hex 0403 0 "" "desert" +hex 0503 0 "" "desert" +hex 0603 0 "" "desert" +hex 0703 0 "" "desert" +hex 0803 0 "" "desert" +hex 0903 0 "" "desert" +hex 1003 0 "" "desert" +hex 1103 0 "" "desert" +hex 1203 0 "" "desert" +hex 1303 0 "" "desert" +hex 1403 0 "" "desert" +hex 1503 0 "" "desert" +hex 1603 0 "" "desert" +hex 0104 0 "" "desert" +hex 0204 0 "" "desert" +hex 0304 0 "" "desert" +hex 0404 0 "" "desert" +hex 0504 0 "" "desert" +hex 0604 0 "" "desert" +hex 0704 0 "" "desert" +hex 0804 0 "" "desert" +hex 0904 0 "" "desert" +hex 1004 0 "" "desert" +hex 1104 0 "" "desert" +hex 1204 0 "" "desert" +hex 1304 0 "" "desert" +hex 1404 0 "" "desert" +hex 1504 0 "" "desert" +hex 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"pavement:1" "desert" +hex 0607 0 "pavement:1" "desert" +hex 0707 0 "pavement:1" "desert" +hex 0807 0 "pavement:1" "desert" +hex 0907 0 "pavement:1" "desert" +hex 1007 0 "pavement:1" "desert" +hex 1107 0 "pavement:1" "desert" +hex 1207 0 "pavement:1" "desert" +hex 1307 0 "pavement:1" "desert" +hex 1407 0 "" "desert" +hex 1507 0 "" "desert" +hex 1607 0 "" "desert" +hex 0108 0 "" "desert" +hex 0208 0 "" "desert" +hex 0308 0 "" "desert" +hex 0408 0 "" "desert" +hex 0508 0 "pavement:1" "desert" +hex 0608 0 "pavement:1" "desert" +hex 0708 0 "pavement:1" "desert" +hex 0808 0 "pavement:1;fortified:1" "desert" +hex 0908 0 "pavement:1;fortified:1" "desert" +hex 1008 0 "pavement:1;fortified:1" "desert" +hex 1108 0 "pavement:1" "desert" +hex 1208 0 "pavement:1" "desert" +hex 1308 0 "pavement:1" "desert" +hex 1408 0 "" "desert" +hex 1508 0 "" "desert" +hex 1608 0 "" "desert" +hex 0109 0 "" "desert" +hex 0209 0 "" "desert" +hex 0309 0 "" "desert" +hex 0409 0 "" "desert" +hex 0509 0 "pavement:1" "desert" +hex 0609 0 "pavement:1" "desert" +hex 0709 0 "pavement:1" "desert" +hex 0809 0 "pavement:1;fortified:1" "desert" +hex 0909 0 "bldg_elev:2;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "desert" +hex 1009 0 "pavement:1;fortified:1" "desert" +hex 1109 0 "pavement:1" "desert" +hex 1209 0 "pavement:1" "desert" +hex 1309 0 "pavement:1" "desert" +hex 1409 0 "" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "" "desert" +hex 0410 0 "" "desert" +hex 0510 0 "pavement:1" "desert" +hex 0610 0 "pavement:1" "desert" +hex 0710 0 "pavement:1" "desert" +hex 0810 0 "pavement:1" "desert" +hex 0910 0 "pavement:1;fortified:1" "desert" +hex 1010 0 "pavement:1" "desert" +hex 1110 0 "pavement:1" "desert" +hex 1210 0 "pavement:1" "desert" +hex 1310 0 "pavement:1" "desert" +hex 1410 0 "" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "" "desert" +hex 0411 0 "" "desert" +hex 0511 0 "pavement:1" "desert" +hex 0611 0 "pavement:1" "desert" +hex 0711 0 "pavement:1" "desert" +hex 0811 0 "pavement:1" "desert" +hex 0911 0 "pavement:1" "desert" +hex 1011 0 "pavement:1" "desert" +hex 1111 0 "pavement:1" "desert" +hex 1211 0 "pavement:1" "desert" +hex 1311 0 "pavement:1" "desert" +hex 1411 0 "" "desert" +hex 1511 0 "" "desert" +hex 1611 0 "" "desert" +hex 0112 0 "" "desert" +hex 0212 0 "" "desert" +hex 0312 0 "" "desert" +hex 0412 0 "" "desert" +hex 0512 0 "" "desert" +hex 0612 0 "" "desert" +hex 0712 0 "pavement:1" "desert" +hex 0812 0 "pavement:1" "desert" +hex 0912 0 "pavement:1" "desert" +hex 1012 0 "pavement:1" "desert" +hex 1112 0 "pavement:1" "desert" +hex 1212 0 "" "desert" +hex 1312 0 "" "desert" +hex 1412 0 "" "desert" +hex 1512 0 "" "desert" +hex 1612 0 "" "desert" +hex 0113 0 "" "desert" +hex 0213 0 "" "desert" +hex 0313 0 "" "desert" +hex 0413 0 "" "desert" +hex 0513 0 "" "desert" +hex 0613 0 "" "desert" +hex 0713 0 "" "desert" +hex 0813 0 "" "desert" +hex 0913 0 "pavement:1" "desert" +hex 1013 0 "" "desert" +hex 1113 0 "" "desert" +hex 1213 0 "" "desert" +hex 1313 0 "" "desert" +hex 1413 0 "" "desert" +hex 1513 0 "" "desert" +hex 1613 0 "" "desert" +hex 0114 0 "" "desert" +hex 0214 0 "" "desert" +hex 0314 0 "" "desert" +hex 0414 0 "" "desert" +hex 0514 0 "" "desert" +hex 0614 0 "" "desert" +hex 0714 0 "" "desert" +hex 0814 0 "" "desert" +hex 0914 0 "" "desert" +hex 1014 0 "" "desert" +hex 1114 0 "" "desert" +hex 1214 0 "" "desert" +hex 1314 0 "" "desert" +hex 1414 0 "" "desert" +hex 1514 0 "" "desert" +hex 1614 0 "" "desert" +hex 0115 0 "" "desert" +hex 0215 0 "" "desert" +hex 0315 0 "" "desert" +hex 0415 0 "" "desert" +hex 0515 0 "" "desert" +hex 0615 0 "" "desert" +hex 0715 0 "" "desert" +hex 0815 0 "" "desert" +hex 0915 0 "" "desert" +hex 1015 0 "" "desert" +hex 1115 0 "" "desert" +hex 1215 0 "" "desert" +hex 1315 0 "" "desert" +hex 1415 0 "" "desert" +hex 1515 0 "" "desert" +hex 1615 0 "" "desert" +hex 0116 0 "" "desert" +hex 0216 0 "" "desert" +hex 0316 0 "" "desert" +hex 0416 0 "" "desert" +hex 0516 0 "" "desert" +hex 0616 0 "" "desert" +hex 0716 0 "" "desert" +hex 0816 0 "" "desert" +hex 0916 0 "" "desert" +hex 1016 0 "" "desert" +hex 1116 0 "" "desert" +hex 1216 0 "" "desert" +hex 1316 0 "" "desert" +hex 1416 0 "" "desert" +hex 1516 0 "" "desert" +hex 1616 0 "" "desert" +hex 0117 0 "" "desert" +hex 0217 0 "" "desert" +hex 0317 0 "" "desert" +hex 0417 0 "" "desert" +hex 0517 0 "" "desert" +hex 0617 0 "" "desert" +hex 0717 0 "" "desert" +hex 0817 0 "" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 0 "" "desert" +hex 1417 0 "" "desert" +hex 1517 0 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Grass 17.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Grass 17.board new file mode 100644 index 0000000000..8a218af42f --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker - Grass 17.board @@ -0,0 +1,276 @@ +size 16 17 +tag "GrassTheme (Auto)" +tag "Flat (Auto)" +hex 0101 0 "" "grass" +hex 0201 0 "" "grass" +hex 0301 0 "" "grass" +hex 0401 0 "" "grass" +hex 0501 0 "" "grass" +hex 0601 0 "" "grass" +hex 0701 0 "" "grass" +hex 0801 0 "" "grass" +hex 0901 0 "" "grass" +hex 1001 0 "" "grass" +hex 1101 0 "" "grass" +hex 1201 0 "" "grass" +hex 1301 0 "" "grass" +hex 1401 0 "" "grass" +hex 1501 0 "" "grass" +hex 1601 0 "" "grass" +hex 0102 0 "" "grass" +hex 0202 0 "" "grass" +hex 0302 0 "" "grass" +hex 0402 0 "" "grass" +hex 0502 0 "" "grass" +hex 0602 0 "" "grass" +hex 0702 0 "" "grass" +hex 0802 0 "" "grass" +hex 0902 0 "" "grass" +hex 1002 0 "" "grass" +hex 1102 0 "" "grass" +hex 1202 0 "" "grass" +hex 1302 0 "" "grass" +hex 1402 0 "" "grass" +hex 1502 0 "" "grass" +hex 1602 0 "" "grass" +hex 0103 0 "" "grass" +hex 0203 0 "" "grass" +hex 0303 0 "" "grass" +hex 0403 0 "" "grass" +hex 0503 0 "" "grass" +hex 0603 0 "" "grass" +hex 0703 0 "" "grass" +hex 0803 0 "" "grass" +hex 0903 0 "" "grass" +hex 1003 0 "" "grass" +hex 1103 0 "" "grass" +hex 1203 0 "" "grass" +hex 1303 0 "" "grass" +hex 1403 0 "" "grass" +hex 1503 0 "" "grass" +hex 1603 0 "" "grass" +hex 0104 0 "" "grass" +hex 0204 0 "" "grass" +hex 0304 0 "" "grass" +hex 0404 0 "" "grass" +hex 0504 0 "" "grass" +hex 0604 0 "" "grass" +hex 0704 0 "" "grass" +hex 0804 0 "" "grass" +hex 0904 0 "" "grass" +hex 1004 0 "" "grass" +hex 1104 0 "" "grass" +hex 1204 0 "" "grass" +hex 1304 0 "" "grass" +hex 1404 0 "" "grass" +hex 1504 0 "" "grass" +hex 1604 0 "" "grass" +hex 0105 0 "" "grass" +hex 0205 0 "" "grass" +hex 0305 0 "" "grass" +hex 0405 0 "" "grass" +hex 0505 0 "" "grass" +hex 0605 0 "" "grass" +hex 0705 0 "" "grass" +hex 0805 0 "pavement:1" "grass" +hex 0905 0 "pavement:1" "grass" +hex 1005 0 "pavement:1" "grass" +hex 1105 0 "" "grass" +hex 1205 0 "" "grass" +hex 1305 0 "" "grass" +hex 1405 0 "" "grass" +hex 1505 0 "" "grass" +hex 1605 0 "" "grass" +hex 0106 0 "" "grass" +hex 0206 0 "" "grass" +hex 0306 0 "" "grass" +hex 0406 0 "" "grass" +hex 0506 0 "" "grass" +hex 0606 0 "pavement:1" "grass" +hex 0706 0 "pavement:1" "grass" +hex 0806 0 "pavement:1" "grass" +hex 0906 0 "pavement:1" "grass" +hex 1006 0 "pavement:1" "grass" +hex 1106 0 "pavement:1" "grass" +hex 1206 0 "pavement:1" "grass" +hex 1306 0 "" "grass" +hex 1406 0 "" "grass" +hex 1506 0 "" "grass" +hex 1606 0 "" "grass" +hex 0107 0 "" "grass" +hex 0207 0 "" "grass" +hex 0307 0 "" "grass" +hex 0407 0 "" "grass" +hex 0507 0 "pavement:1" "grass" +hex 0607 0 "pavement:1" "grass" +hex 0707 0 "pavement:1" "grass" +hex 0807 0 "pavement:1" "grass" +hex 0907 0 "pavement:1" "grass" +hex 1007 0 "pavement:1" "grass" +hex 1107 0 "pavement:1" "grass" +hex 1207 0 "pavement:1" "grass" +hex 1307 0 "pavement:1" "grass" +hex 1407 0 "" "grass" +hex 1507 0 "" "grass" +hex 1607 0 "" "grass" +hex 0108 0 "" "grass" +hex 0208 0 "" "grass" +hex 0308 0 "" "grass" +hex 0408 0 "" "grass" +hex 0508 0 "pavement:1" "grass" +hex 0608 0 "pavement:1" "grass" +hex 0708 0 "pavement:1" "grass" +hex 0808 0 "pavement:1;fortified:1" "grass" +hex 0908 0 "pavement:1;fortified:1" "grass" +hex 1008 0 "pavement:1;fortified:1" "grass" +hex 1108 0 "pavement:1" "grass" +hex 1208 0 "pavement:1" "grass" +hex 1308 0 "pavement:1" "grass" +hex 1408 0 "" "grass" +hex 1508 0 "" "grass" +hex 1608 0 "" "grass" +hex 0109 0 "" "grass" +hex 0209 0 "" "grass" +hex 0309 0 "" "grass" +hex 0409 0 "" "grass" +hex 0509 0 "pavement:1" "grass" +hex 0609 0 "pavement:1" "grass" +hex 0709 0 "pavement:1" "grass" +hex 0809 0 "pavement:1;fortified:1" "grass" +hex 0909 0 "bldg_elev:2;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "grass" +hex 1009 0 "pavement:1;fortified:1" "grass" +hex 1109 0 "pavement:1" "grass" +hex 1209 0 "pavement:1" "grass" +hex 1309 0 "pavement:1" "grass" +hex 1409 0 "" "grass" +hex 1509 0 "" "grass" +hex 1609 0 "" "grass" +hex 0110 0 "" "grass" +hex 0210 0 "" "grass" +hex 0310 0 "" "grass" +hex 0410 0 "" "grass" +hex 0510 0 "pavement:1" "grass" +hex 0610 0 "pavement:1" "grass" +hex 0710 0 "pavement:1" "grass" +hex 0810 0 "pavement:1" "grass" +hex 0910 0 "pavement:1;fortified:1" "grass" +hex 1010 0 "pavement:1" "grass" +hex 1110 0 "pavement:1" "grass" +hex 1210 0 "pavement:1" "grass" +hex 1310 0 "pavement:1" "grass" +hex 1410 0 "" "grass" +hex 1510 0 "" "grass" +hex 1610 0 "" "grass" +hex 0111 0 "" "grass" +hex 0211 0 "" "grass" +hex 0311 0 "" "grass" +hex 0411 0 "" "grass" +hex 0511 0 "pavement:1" "grass" +hex 0611 0 "pavement:1" "grass" +hex 0711 0 "pavement:1" "grass" +hex 0811 0 "pavement:1" "grass" +hex 0911 0 "pavement:1" "grass" +hex 1011 0 "pavement:1" "grass" +hex 1111 0 "pavement:1" "grass" +hex 1211 0 "pavement:1" "grass" +hex 1311 0 "pavement:1" "grass" +hex 1411 0 "" "grass" +hex 1511 0 "" "grass" +hex 1611 0 "" "grass" +hex 0112 0 "" "grass" +hex 0212 0 "" "grass" +hex 0312 0 "" "grass" +hex 0412 0 "" "grass" +hex 0512 0 "" "grass" +hex 0612 0 "" "grass" +hex 0712 0 "pavement:1" "grass" +hex 0812 0 "pavement:1" "grass" +hex 0912 0 "pavement:1" "grass" +hex 1012 0 "pavement:1" "grass" +hex 1112 0 "pavement:1" "grass" +hex 1212 0 "" "grass" +hex 1312 0 "" "grass" +hex 1412 0 "" "grass" +hex 1512 0 "" "grass" +hex 1612 0 "" "grass" +hex 0113 0 "" "grass" +hex 0213 0 "" "grass" +hex 0313 0 "" "grass" +hex 0413 0 "" "grass" +hex 0513 0 "" "grass" +hex 0613 0 "" "grass" +hex 0713 0 "" "grass" +hex 0813 0 "" "grass" +hex 0913 0 "pavement:1" "grass" +hex 1013 0 "" "grass" +hex 1113 0 "" "grass" +hex 1213 0 "" "grass" +hex 1313 0 "" "grass" +hex 1413 0 "" "grass" +hex 1513 0 "" "grass" +hex 1613 0 "" "grass" +hex 0114 0 "" "grass" +hex 0214 0 "" "grass" +hex 0314 0 "" "grass" +hex 0414 0 "" "grass" +hex 0514 0 "" "grass" +hex 0614 0 "" "grass" +hex 0714 0 "" "grass" +hex 0814 0 "" "grass" +hex 0914 0 "" "grass" +hex 1014 0 "" "grass" +hex 1114 0 "" "grass" +hex 1214 0 "" "grass" +hex 1314 0 "" "grass" +hex 1414 0 "" "grass" +hex 1514 0 "" "grass" +hex 1614 0 "" "grass" +hex 0115 0 "" "grass" +hex 0215 0 "" "grass" +hex 0315 0 "" "grass" +hex 0415 0 "" "grass" +hex 0515 0 "" "grass" +hex 0615 0 "" "grass" +hex 0715 0 "" "grass" +hex 0815 0 "" "grass" +hex 0915 0 "" "grass" +hex 1015 0 "" "grass" +hex 1115 0 "" "grass" +hex 1215 0 "" "grass" +hex 1315 0 "" "grass" +hex 1415 0 "" "grass" +hex 1515 0 "" "grass" +hex 1615 0 "" "grass" +hex 0116 0 "" "grass" +hex 0216 0 "" "grass" +hex 0316 0 "" "grass" +hex 0416 0 "" "grass" +hex 0516 0 "" "grass" +hex 0616 0 "" "grass" +hex 0716 0 "" "grass" +hex 0816 0 "" "grass" +hex 0916 0 "" "grass" +hex 1016 0 "" "grass" +hex 1116 0 "" "grass" +hex 1216 0 "" "grass" +hex 1316 0 "" "grass" +hex 1416 0 "" "grass" +hex 1516 0 "" "grass" +hex 1616 0 "" "grass" +hex 0117 0 "" "grass" +hex 0217 0 "" "grass" +hex 0317 0 "" "grass" +hex 0417 0 "" "grass" +hex 0517 0 "" "grass" +hex 0617 0 "" "grass" +hex 0717 0 "" "grass" +hex 0817 0 "" "grass" +hex 0917 0 "" "grass" +hex 1017 0 "" "grass" +hex 1117 0 "" "grass" +hex 1217 0 "" "grass" +hex 1317 0 "" "grass" +hex 1417 0 "" "grass" +hex 1517 0 "" "grass" +hex 1617 0 "" "grass" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Desert 18.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Desert 18.board new file mode 100644 index 0000000000..c8e6a5c53d --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Desert 18.board @@ -0,0 +1,276 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "" 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"fortified:1" "desert" +hex 1104 0 "" "desert" +hex 1204 0 "" "desert" +hex 1304 0 "" "desert" +hex 1404 0 "" "desert" +hex 1504 0 "" "desert" +hex 1604 0 "" "desert" +hex 0105 0 "" "desert" +hex 0205 0 "" "desert" +hex 0305 0 "" "desert" +hex 0405 0 "" "desert" +hex 0505 0 "" "desert" +hex 0605 0 "" "desert" +hex 0705 0 "" "desert" +hex 0805 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:16;bldg_cf:40" "desert" +hex 0905 0 "pavement:1" "desert" +hex 1005 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:4;bldg_cf:40" "desert" +hex 1105 0 "" "desert" +hex 1205 0 "" "desert" +hex 1305 0 "" "desert" +hex 1405 0 "" "desert" +hex 1505 0 "" "desert" +hex 1605 0 "" "desert" +hex 0106 0 "" "desert" +hex 0206 0 "" "desert" +hex 0306 0 "" "desert" +hex 0406 0 "" "desert" +hex 0506 0 "" "desert" +hex 0606 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 0706 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 0806 0 "pavement:1" "desert" +hex 0906 0 "pavement:1" "desert" +hex 1006 0 "pavement:1" "desert" +hex 1106 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 1206 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 1306 0 "" "desert" +hex 1406 0 "" "desert" +hex 1506 0 "" "desert" +hex 1606 0 "" "desert" +hex 0107 0 "" "desert" +hex 0207 0 "" "desert" +hex 0307 0 "" "desert" +hex 0407 0 "" "desert" +hex 0507 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:10;bldg_cf:40" "desert" +hex 0607 0 "pavement:1" "desert" +hex 0707 0 "pavement:1" "desert" +hex 0807 0 "pavement:1" "desert" +hex 0907 0 "pavement:1" "desert" +hex 1007 0 "pavement:1" "desert" +hex 1107 0 "pavement:1" "desert" +hex 1207 0 "pavement:1" "desert" +hex 1307 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:40;bldg_cf:40" "desert" +hex 1407 0 "" "desert" +hex 1507 0 "" "desert" +hex 1607 0 "" "desert" +hex 0108 0 "" "desert" +hex 0208 0 "" "desert" +hex 0308 0 "" "desert" +hex 0408 0 "" "desert" +hex 0508 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 0608 0 "pavement:1" "desert" +hex 0708 0 "pavement:1" "desert" +hex 0808 0 "pavement:1" "desert" +hex 0908 0 "pavement:1" "desert" +hex 1008 0 "pavement:1" "desert" +hex 1108 0 "pavement:1" "desert" +hex 1208 0 "pavement:1" "desert" +hex 1308 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 1408 0 "" "desert" +hex 1508 0 "" "desert" +hex 1608 0 "" "desert" +hex 0109 0 "" "desert" +hex 0209 0 "" "desert" +hex 0309 0 "" "desert" +hex 0409 0 "" "desert" +hex 0509 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 0609 0 "pavement:1" "desert" +hex 0709 0 "pavement:1" "desert" +hex 0809 0 "pavement:1" "desert" +hex 0909 0 "bldg_elev:1;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "desert" +hex 1009 0 "pavement:1" "desert" +hex 1109 0 "pavement:1" "desert" +hex 1209 0 "pavement:1" "desert" +hex 1309 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 1409 0 "" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "" "desert" +hex 0410 0 "" "desert" +hex 0510 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 0610 0 "pavement:1" "desert" +hex 0710 0 "pavement:1" "desert" +hex 0810 0 "pavement:1" "desert" +hex 0910 0 "pavement:1" "desert" +hex 1010 0 "pavement:1" "desert" +hex 1110 0 "pavement:1" "desert" +hex 1210 0 "pavement:1" "desert" +hex 1310 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 1410 0 "" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "" "desert" +hex 0411 0 "" "desert" +hex 0511 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:5;bldg_cf:40" "desert" +hex 0611 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 0711 0 "pavement:1" "desert" +hex 0811 0 "pavement:1" "desert" +hex 0911 0 "pavement:1" "desert" +hex 1011 0 "pavement:1" "desert" +hex 1111 0 "pavement:1" "desert" +hex 1211 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 1311 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:17;bldg_cf:40" "desert" +hex 1411 0 "" "desert" +hex 1511 0 "" "desert" +hex 1611 0 "" "desert" +hex 0112 0 "" "desert" +hex 0212 0 "" "desert" +hex 0312 0 "" "desert" +hex 0412 0 "" "desert" +hex 0512 0 "" "desert" +hex 0612 0 "" "desert" +hex 0712 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 0812 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "desert" +hex 0912 0 "pavement:1" "desert" +hex 1012 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "desert" +hex 1112 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 1212 0 "" "desert" +hex 1312 0 "" "desert" +hex 1412 0 "" "desert" +hex 1512 0 "" "desert" +hex 1612 0 "" "desert" +hex 0113 0 "" "desert" +hex 0213 0 "" "desert" +hex 0313 0 "" "desert" +hex 0413 0 "" "desert" +hex 0513 0 "" "desert" +hex 0613 0 "" "desert" +hex 0713 0 "" "desert" +hex 0813 0 "fortified:1" "desert" +hex 0913 0 "pavement:1" "desert" +hex 1013 0 "fortified:1" "desert" +hex 1113 0 "" "desert" +hex 1213 0 "" "desert" +hex 1313 0 "" "desert" +hex 1413 0 "" "desert" +hex 1513 0 "" "desert" +hex 1613 0 "" "desert" +hex 0114 0 "" "desert" +hex 0214 0 "" "desert" +hex 0314 0 "" "desert" +hex 0414 0 "" "desert" +hex 0514 0 "" "desert" +hex 0614 0 "" "desert" +hex 0714 0 "" "desert" +hex 0814 0 "" "desert" +hex 0914 0 "" "desert" +hex 1014 0 "" "desert" +hex 1114 0 "" "desert" +hex 1214 0 "" "desert" +hex 1314 0 "" "desert" +hex 1414 0 "" "desert" +hex 1514 0 "" "desert" +hex 1614 0 "" "desert" +hex 0115 0 "" "desert" +hex 0215 0 "" "desert" +hex 0315 0 "" "desert" +hex 0415 0 "" "desert" +hex 0515 0 "" "desert" +hex 0615 0 "" "desert" +hex 0715 0 "" "desert" +hex 0815 0 "" "desert" +hex 0915 0 "" "desert" +hex 1015 0 "" "desert" +hex 1115 0 "" "desert" +hex 1215 0 "" "desert" +hex 1315 0 "" "desert" +hex 1415 0 "" "desert" +hex 1515 0 "" "desert" +hex 1615 0 "" "desert" +hex 0116 0 "" "desert" +hex 0216 0 "" "desert" +hex 0316 0 "" "desert" +hex 0416 0 "" "desert" +hex 0516 0 "" "desert" +hex 0616 0 "" "desert" +hex 0716 0 "" "desert" +hex 0816 0 "" "desert" +hex 0916 0 "" "desert" +hex 1016 0 "" "desert" +hex 1116 0 "" "desert" +hex 1216 0 "" "desert" +hex 1316 0 "" "desert" +hex 1416 0 "" "desert" +hex 1516 0 "" "desert" +hex 1616 0 "" "desert" +hex 0117 0 "" "desert" +hex 0217 0 "" "desert" +hex 0317 0 "" "desert" +hex 0417 0 "" "desert" +hex 0517 0 "" "desert" +hex 0617 0 "" "desert" +hex 0717 0 "" "desert" +hex 0817 0 "" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 0 "" "desert" +hex 1417 0 "" "desert" +hex 1517 0 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Grass 19.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Grass 19.board new file mode 100644 index 0000000000..a231db6d33 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls - Grass 19.board @@ -0,0 +1,276 @@ +size 16 17 +tag "GrassTheme (Auto)" +tag "Flat (Auto)" +hex 0101 0 "" "" +hex 0201 0 "" "" +hex 0301 0 "" "" +hex 0401 0 "" "" +hex 0501 0 "" "" +hex 0601 0 "" "" +hex 0701 0 "" "" +hex 0801 0 "" "" +hex 0901 0 "" "" +hex 1001 0 "" "" +hex 1101 0 "" "" +hex 1201 0 "" "" +hex 1301 0 "" "" +hex 1401 0 "" "" +hex 1501 0 "" "" +hex 1601 0 "" "" +hex 0102 0 "" "" +hex 0202 0 "" "" +hex 0302 0 "" "" +hex 0402 0 "" "" +hex 0502 0 "" "" +hex 0602 0 "" "" +hex 0702 0 "" "" +hex 0802 0 "" "" +hex 0902 0 "" "" +hex 1002 0 "" "" +hex 1102 0 "" "" +hex 1202 0 "" "" +hex 1302 0 "" "" +hex 1402 0 "" "" +hex 1502 0 "" "" +hex 1602 0 "" "" +hex 0103 0 "" "" 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+hex 0106 0 "" "" +hex 0206 0 "" "" +hex 0306 0 "" "" +hex 0406 0 "" "" +hex 0506 0 "" "" +hex 0606 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "" +hex 0706 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "" +hex 0806 0 "pavement:1" "" +hex 0906 0 "pavement:1" "" +hex 1006 0 "pavement:1" "" +hex 1106 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "" +hex 1206 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "" +hex 1306 0 "" "" +hex 1406 0 "" "" +hex 1506 0 "" "" +hex 1606 0 "" "" +hex 0107 0 "" "" +hex 0207 0 "" "" +hex 0307 0 "" "" +hex 0407 0 "" "" +hex 0507 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:10;bldg_cf:40" "" +hex 0607 0 "pavement:1" "" +hex 0707 0 "pavement:1" "" +hex 0807 0 "pavement:1" "" +hex 0907 0 "pavement:1" "" +hex 1007 0 "pavement:1" "" +hex 1107 0 "pavement:1" "" +hex 1207 0 "pavement:1" "" +hex 1307 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:40;bldg_cf:40" "" +hex 1407 0 "" "" +hex 1507 0 "" "" +hex 1607 0 "" "" +hex 0108 0 "" "" +hex 0208 0 "" "" +hex 0308 0 "" "" +hex 0408 0 "" "" +hex 0508 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 0608 0 "pavement:1" "" +hex 0708 0 "pavement:1" "" +hex 0808 0 "pavement:1" "" +hex 0908 0 "pavement:1" "" +hex 1008 0 "pavement:1" "" +hex 1108 0 "pavement:1" "" +hex 1208 0 "pavement:1" "" +hex 1308 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 1408 0 "" "" +hex 1508 0 "" "" +hex 1608 0 "" "" +hex 0109 0 "" "" +hex 0209 0 "" "" +hex 0309 0 "" "" +hex 0409 0 "" "" +hex 0509 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 0609 0 "pavement:1" "" +hex 0709 0 "pavement:1" "" +hex 0809 0 "pavement:1" "" +hex 0909 0 "bldg_elev:1;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "" +hex 1009 0 "pavement:1" "" +hex 1109 0 "pavement:1" "" +hex 1209 0 "pavement:1" "" +hex 1309 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 1409 0 "" "" +hex 1509 0 "" "" +hex 1609 0 "" "" +hex 0110 0 "" "" +hex 0210 0 "" "" +hex 0310 0 "" "" +hex 0410 0 "" "" +hex 0510 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 0610 0 "pavement:1" "" +hex 0710 0 "pavement:1" "" +hex 0810 0 "pavement:1" "" +hex 0910 0 "pavement:1" "" +hex 1010 0 "pavement:1" "" +hex 1110 0 "pavement:1" "" +hex 1210 0 "pavement:1" "" +hex 1310 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "" +hex 1410 0 "" "" +hex 1510 0 "" "" +hex 1610 0 "" "" +hex 0111 0 "" "" +hex 0211 0 "" "" +hex 0311 0 "" "" +hex 0411 0 "" "" +hex 0511 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:5;bldg_cf:40" "" +hex 0611 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "" +hex 0711 0 "pavement:1" "" +hex 0811 0 "pavement:1" "" +hex 0911 0 "pavement:1" "" +hex 1011 0 "pavement:1" "" +hex 1111 0 "pavement:1" "" +hex 1211 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "" +hex 1311 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:17;bldg_cf:40" "" +hex 1411 0 "" "" +hex 1511 0 "" "" +hex 1611 0 "" "" +hex 0112 0 "" "" +hex 0212 0 "" "" +hex 0312 0 "" "" +hex 0412 0 "" "" +hex 0512 0 "" "" +hex 0612 0 "" "" +hex 0712 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "" +hex 0812 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "" +hex 0912 0 "pavement:1" "" +hex 1012 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "" +hex 1112 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "" +hex 1212 0 "" "" +hex 1312 0 "" "" +hex 1412 0 "" "" +hex 1512 0 "" "" +hex 1612 0 "" "" +hex 0113 0 "" "" +hex 0213 0 "" "" +hex 0313 0 "" "" +hex 0413 0 "" "" +hex 0513 0 "" "" +hex 0613 0 "" "" +hex 0713 0 "" "" +hex 0813 0 "fortified:1" "" +hex 0913 0 "pavement:1" "" +hex 1013 0 "fortified:1" "" +hex 1113 0 "" "" +hex 1213 0 "" "" +hex 1313 0 "" "" +hex 1413 0 "" "" +hex 1513 0 "" "" +hex 1613 0 "" "" +hex 0114 0 "" "" +hex 0214 0 "" "" +hex 0314 0 "" "" +hex 0414 0 "" "" +hex 0514 0 "" "" +hex 0614 0 "" "" +hex 0714 0 "" "" +hex 0814 0 "" "" +hex 0914 0 "" "" +hex 1014 0 "" "" +hex 1114 0 "" "" +hex 1214 0 "" "" +hex 1314 0 "" "" +hex 1414 0 "" "" +hex 1514 0 "" "" +hex 1614 0 "" "" +hex 0115 0 "" "" +hex 0215 0 "" "" +hex 0315 0 "" "" +hex 0415 0 "" "" +hex 0515 0 "" "" +hex 0615 0 "" "" +hex 0715 0 "" "" +hex 0815 0 "" "" +hex 0915 0 "" "" +hex 1015 0 "" "" +hex 1115 0 "" "" +hex 1215 0 "" "" +hex 1315 0 "" "" +hex 1415 0 "" "" +hex 1515 0 "" "" +hex 1615 0 "" "" +hex 0116 0 "" "" +hex 0216 0 "" "" +hex 0316 0 "" "" +hex 0416 0 "" "" +hex 0516 0 "" "" +hex 0616 0 "" "" +hex 0716 0 "" "" +hex 0816 0 "" "" +hex 0916 0 "" "" +hex 1016 0 "" "" +hex 1116 0 "" "" +hex 1216 0 "" "" +hex 1316 0 "" "" +hex 1416 0 "" "" +hex 1516 0 "" "" +hex 1616 0 "" "" +hex 0117 0 "" "" +hex 0217 0 "" "" +hex 0317 0 "" "" +hex 0417 0 "" "" +hex 0517 0 "" "" +hex 0617 0 "" "" +hex 0717 0 "" "" +hex 0817 0 "" "" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 0 "" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Desert 20.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Desert 20.board new file mode 100644 index 0000000000..02fa2b0a0e --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Desert 20.board @@ -0,0 +1,276 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "" "desert" +hex 0801 0 "" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "" "desert" +hex 0202 0 "" "desert" +hex 0302 0 "" "desert" +hex 0402 0 "" "desert" +hex 0502 0 "" "desert" +hex 0602 0 "" "desert" +hex 0702 0 "" "desert" +hex 0802 0 "" "desert" +hex 0902 0 "" "desert" +hex 1002 0 "" "desert" +hex 1102 0 "" "desert" +hex 1202 0 "" "desert" +hex 1302 0 "" "desert" +hex 1402 0 "" "desert" +hex 1502 0 "" "desert" +hex 1602 0 "" "desert" +hex 0103 0 "" "desert" +hex 0203 0 "" "desert" +hex 0303 0 "" "desert" +hex 0403 0 "" "desert" +hex 0503 0 "" "desert" +hex 0603 0 "" "desert" +hex 0703 0 "" "desert" +hex 0803 0 "" "desert" +hex 0903 0 "" "desert" +hex 1003 0 "" "desert" +hex 1103 0 "" "desert" +hex 1203 0 "" "desert" +hex 1303 0 "" "desert" +hex 1403 0 "" "desert" +hex 1503 0 "" "desert" +hex 1603 0 "" "desert" +hex 0104 0 "" "desert" +hex 0204 0 "" "desert" +hex 0304 0 "" "desert" +hex 0404 0 "" "desert" +hex 0504 0 "" "desert" +hex 0604 0 "" "desert" +hex 0704 0 "" "desert" +hex 0804 0 "fortified:1" "desert" +hex 0904 0 "" "desert" +hex 1004 0 "fortified:1" "desert" +hex 1104 0 "" "desert" +hex 1204 0 "" "desert" +hex 1304 0 "" "desert" +hex 1404 0 "" "desert" +hex 1504 0 "" "desert" +hex 1604 0 "" "desert" +hex 0105 0 "" "desert" +hex 0205 0 "" "desert" +hex 0305 0 "" "desert" +hex 0405 0 "" "desert" +hex 0505 0 "" "desert" +hex 0605 0 "" "desert" +hex 0705 0 "" "desert" +hex 0805 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:16;bldg_cf:40" "desert" +hex 0905 0 "pavement:1" "desert" +hex 1005 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:4;bldg_cf:40" "desert" +hex 1105 0 "" "desert" +hex 1205 0 "" "desert" +hex 1305 0 "" "desert" +hex 1405 0 "" "desert" +hex 1505 0 "" "desert" +hex 1605 0 "" "desert" +hex 0106 0 "" "desert" +hex 0206 0 "" "desert" +hex 0306 0 "" "desert" +hex 0406 0 "" "desert" +hex 0506 0 "" "desert" +hex 0606 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "desert" +hex 0706 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 0806 0 "pavement:1" "desert" +hex 0906 0 "pavement:1" "desert" +hex 1006 0 "pavement:1" "desert" +hex 1106 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 1206 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "desert" +hex 1306 0 "" "desert" +hex 1406 0 "" "desert" +hex 1506 0 "" "desert" +hex 1606 0 "" "desert" +hex 0107 0 "" "desert" +hex 0207 0 "" "desert" +hex 0307 0 "" "desert" +hex 0407 0 "" "desert" +hex 0507 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "desert" +hex 0607 0 "pavement:1" "desert" +hex 0707 0 "pavement:1" "desert" +hex 0807 0 "pavement:1" "desert" +hex 0907 0 "pavement:1" "desert" +hex 1007 0 "pavement:1" "desert" +hex 1107 0 "pavement:1" "desert" +hex 1207 0 "pavement:1" "desert" +hex 1307 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "desert" +hex 1407 0 "" "desert" +hex 1507 0 "" "desert" +hex 1607 0 "" "desert" +hex 0108 0 "" "desert" +hex 0208 0 "" "desert" +hex 0308 0 "" "desert" +hex 0408 0 "" "desert" +hex 0508 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:8;bldg_cf:40" "desert" +hex 0608 0 "pavement:1" "desert" +hex 0708 0 "pavement:1" "desert" +hex 0808 0 "pavement:1" "desert" +hex 0908 0 "pavement:1" "desert" +hex 1008 0 "pavement:1" "desert" +hex 1108 0 "pavement:1" "desert" +hex 1208 0 "pavement:1" "desert" +hex 1308 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:8;bldg_cf:40" "desert" +hex 1408 0 "" "desert" +hex 1508 0 "" "desert" +hex 1608 0 "" "desert" +hex 0109 0 "" "desert" +hex 0209 0 "" "desert" +hex 0309 0 "" "desert" +hex 0409 0 "" "desert" +hex 0509 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 0609 0 "pavement:1" "desert" +hex 0709 0 "pavement:1" "desert" +hex 0809 0 "pavement:1" "desert" +hex 0909 0 "bldg_elev:1;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "desert" +hex 1009 0 "pavement:1" "desert" +hex 1109 0 "pavement:1" "desert" +hex 1209 0 "pavement:1" "desert" +hex 1309 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "desert" +hex 1409 0 "" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "" "desert" +hex 0410 0 "" "desert" +hex 0510 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:1;bldg_cf:40" "desert" +hex 0610 0 "pavement:1" "desert" +hex 0710 0 "pavement:1" "desert" +hex 0810 0 "pavement:1" "desert" +hex 0910 0 "pavement:1" "desert" +hex 1010 0 "pavement:1" "desert" +hex 1110 0 "pavement:1" "desert" +hex 1210 0 "pavement:1" "desert" +hex 1310 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:1;bldg_cf:40" "desert" +hex 1410 0 "" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "" "desert" +hex 0411 0 "" "desert" +hex 0511 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "desert" +hex 0611 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:4;bldg_cf:40" "desert" +hex 0711 0 "pavement:1" "desert" +hex 0811 0 "pavement:1" "desert" +hex 0911 0 "pavement:1" "desert" +hex 1011 0 "pavement:1" "desert" +hex 1111 0 "pavement:1" "desert" +hex 1211 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:16;bldg_cf:40" "desert" +hex 1311 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "desert" +hex 1411 0 "" "desert" +hex 1511 0 "" "desert" +hex 1611 0 "" "desert" +hex 0112 0 "" "desert" +hex 0212 0 "" "desert" +hex 0312 0 "" "desert" +hex 0412 0 "" "desert" +hex 0512 0 "" "desert" +hex 0612 0 "" "desert" +hex 0712 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "desert" +hex 0812 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "desert" +hex 0912 0 "pavement:1" "desert" +hex 1012 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "desert" +hex 1112 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "desert" +hex 1212 0 "" "desert" +hex 1312 0 "" "desert" +hex 1412 0 "" "desert" +hex 1512 0 "" "desert" +hex 1612 0 "" "desert" +hex 0113 0 "" "desert" +hex 0213 0 "" "desert" +hex 0313 0 "" "desert" +hex 0413 0 "" "desert" +hex 0513 0 "" "desert" +hex 0613 0 "" "desert" +hex 0713 0 "" "desert" +hex 0813 0 "fortified:1" "desert" +hex 0913 0 "pavement:1" "desert" +hex 1013 0 "fortified:1" "desert" +hex 1113 0 "" "desert" +hex 1213 0 "" "desert" +hex 1313 0 "" "desert" +hex 1413 0 "" "desert" +hex 1513 0 "" "desert" +hex 1613 0 "" "desert" +hex 0114 0 "" "desert" +hex 0214 0 "" "desert" +hex 0314 0 "" "desert" +hex 0414 0 "" "desert" +hex 0514 0 "" "desert" +hex 0614 0 "" "desert" +hex 0714 0 "" "desert" +hex 0814 0 "" "desert" +hex 0914 0 "" "desert" +hex 1014 0 "" "desert" +hex 1114 0 "" "desert" +hex 1214 0 "" "desert" +hex 1314 0 "" "desert" +hex 1414 0 "" "desert" +hex 1514 0 "" "desert" +hex 1614 0 "" "desert" +hex 0115 0 "" "desert" +hex 0215 0 "" "desert" +hex 0315 0 "" "desert" +hex 0415 0 "" "desert" +hex 0515 0 "" "desert" +hex 0615 0 "" "desert" +hex 0715 0 "" "desert" +hex 0815 0 "" "desert" +hex 0915 0 "" "desert" +hex 1015 0 "" "desert" +hex 1115 0 "" "desert" +hex 1215 0 "" "desert" +hex 1315 0 "" "desert" +hex 1415 0 "" "desert" +hex 1515 0 "" "desert" +hex 1615 0 "" "desert" +hex 0116 0 "" "desert" +hex 0216 0 "" "desert" +hex 0316 0 "" "desert" +hex 0416 0 "" "desert" +hex 0516 0 "" "desert" +hex 0616 0 "" "desert" +hex 0716 0 "" "desert" +hex 0816 0 "" "desert" +hex 0916 0 "" "desert" +hex 1016 0 "" "desert" +hex 1116 0 "" "desert" +hex 1216 0 "" "desert" +hex 1316 0 "" "desert" +hex 1416 0 "" "desert" +hex 1516 0 "" "desert" +hex 1616 0 "" "desert" +hex 0117 0 "" "desert" +hex 0217 0 "" "desert" +hex 0317 0 "" "desert" +hex 0417 0 "" "desert" +hex 0517 0 "" "desert" +hex 0617 0 "" "desert" +hex 0717 0 "" "desert" +hex 0817 0 "" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 0 "" "desert" +hex 1417 0 "" "desert" +hex 1517 0 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Grass 21.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Grass 21.board new file mode 100644 index 0000000000..219c038fcf --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Medium Bunker With Walls Defended - Grass 21.board @@ -0,0 +1,276 @@ +size 16 17 +tag "GrassTheme (Auto)" +tag "Flat (Auto)" +hex 0101 0 "" "grass" +hex 0201 0 "" "grass" +hex 0301 0 "" "grass" +hex 0401 0 "" "grass" +hex 0501 0 "" "grass" +hex 0601 0 "" "grass" +hex 0701 0 "" "grass" +hex 0801 0 "" "grass" +hex 0901 0 "" "grass" +hex 1001 0 "" "grass" +hex 1101 0 "" "grass" +hex 1201 0 "" "grass" +hex 1301 0 "" "grass" +hex 1401 0 "" "grass" +hex 1501 0 "" "grass" +hex 1601 0 "" "grass" +hex 0102 0 "" "grass" +hex 0202 0 "" "grass" +hex 0302 0 "" "grass" +hex 0402 0 "" "grass" +hex 0502 0 "" "grass" +hex 0602 0 "" "grass" +hex 0702 0 "" "grass" +hex 0802 0 "" "grass" +hex 0902 0 "" "grass" +hex 1002 0 "" "grass" +hex 1102 0 "" "grass" +hex 1202 0 "" "grass" +hex 1302 0 "" "grass" +hex 1402 0 "" "grass" +hex 1502 0 "" "grass" +hex 1602 0 "" "grass" +hex 0103 0 "" "grass" +hex 0203 0 "" "grass" +hex 0303 0 "" "grass" +hex 0403 0 "" "grass" +hex 0503 0 "" "grass" +hex 0603 0 "" "grass" +hex 0703 0 "" "grass" +hex 0803 0 "" "grass" +hex 0903 0 "" "grass" +hex 1003 0 "" "grass" +hex 1103 0 "" "grass" +hex 1203 0 "" "grass" +hex 1303 0 "" "grass" +hex 1403 0 "" "grass" +hex 1503 0 "" "grass" +hex 1603 0 "" "grass" +hex 0104 0 "" "grass" +hex 0204 0 "" "grass" +hex 0304 0 "" "grass" +hex 0404 0 "" "grass" +hex 0504 0 "" "grass" +hex 0604 0 "" "grass" +hex 0704 0 "" "grass" +hex 0804 0 "fortified:1" "grass" +hex 0904 0 "" "grass" +hex 1004 0 "fortified:1" "grass" +hex 1104 0 "" "grass" +hex 1204 0 "" "grass" +hex 1304 0 "" "grass" +hex 1404 0 "" "grass" +hex 1504 0 "" "grass" +hex 1604 0 "" "grass" +hex 0105 0 "" "grass" +hex 0205 0 "" "grass" +hex 0305 0 "" "grass" +hex 0405 0 "" "grass" +hex 0505 0 "" "grass" +hex 0605 0 "" "grass" +hex 0705 0 "" "grass" +hex 0805 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:16;bldg_cf:40" "grass" +hex 0905 0 "pavement:1" "grass" +hex 1005 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:4;bldg_cf:40" "grass" +hex 1105 0 "" "grass" +hex 1205 0 "" "grass" +hex 1305 0 "" "grass" +hex 1405 0 "" "grass" +hex 1505 0 "" "grass" +hex 1605 0 "" "grass" +hex 0106 0 "" "grass" +hex 0206 0 "" "grass" +hex 0306 0 "" "grass" +hex 0406 0 "" "grass" +hex 0506 0 "" "grass" +hex 0606 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "grass" +hex 0706 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "grass" +hex 0806 0 "pavement:1" "grass" +hex 0906 0 "pavement:1" "grass" +hex 1006 0 "pavement:1" "grass" +hex 1106 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "grass" +hex 1206 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "grass" +hex 1306 0 "" "grass" +hex 1406 0 "" "grass" +hex 1506 0 "" "grass" +hex 1606 0 "" "grass" +hex 0107 0 "" "grass" +hex 0207 0 "" "grass" +hex 0307 0 "" "grass" +hex 0407 0 "" "grass" +hex 0507 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "grass" +hex 0607 0 "pavement:1" "grass" +hex 0707 0 "pavement:1" "grass" +hex 0807 0 "pavement:1" "grass" +hex 0907 0 "pavement:1" "grass" +hex 1007 0 "pavement:1" "grass" +hex 1107 0 "pavement:1" "grass" +hex 1207 0 "pavement:1" "grass" +hex 1307 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "grass" +hex 1407 0 "" "grass" +hex 1507 0 "" "grass" +hex 1607 0 "" "grass" +hex 0108 0 "" "grass" +hex 0208 0 "" "grass" +hex 0308 0 "" "grass" +hex 0408 0 "" "grass" +hex 0508 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:8;bldg_cf:40" "grass" +hex 0608 0 "pavement:1" "grass" +hex 0708 0 "pavement:1" "grass" +hex 0808 0 "pavement:1" "grass" +hex 0908 0 "pavement:1" "grass" +hex 1008 0 "pavement:1" "grass" +hex 1108 0 "pavement:1" "grass" +hex 1208 0 "pavement:1" "grass" +hex 1308 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:8;bldg_cf:40" "grass" +hex 1408 0 "" "grass" +hex 1508 0 "" "grass" +hex 1608 0 "" "grass" +hex 0109 0 "" "grass" +hex 0209 0 "" "grass" +hex 0309 0 "" "grass" +hex 0409 0 "" "grass" +hex 0509 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "grass" +hex 0609 0 "pavement:1" "grass" +hex 0709 0 "pavement:1" "grass" +hex 0809 0 "pavement:1" "grass" +hex 0909 0 "bldg_elev:1;bldg_class:2;bldg_armor:25;pavement:1;building:2:0;bldg_cf:40" "grass" +hex 1009 0 "pavement:1" "grass" +hex 1109 0 "pavement:1" "grass" +hex 1209 0 "pavement:1" "grass" +hex 1309 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:9;bldg_cf:40" "grass" +hex 1409 0 "" "grass" +hex 1509 0 "" "grass" +hex 1609 0 "" "grass" +hex 0110 0 "" "grass" +hex 0210 0 "" "grass" +hex 0310 0 "" "grass" +hex 0410 0 "" "grass" +hex 0510 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:1;bldg_cf:40" "grass" +hex 0610 0 "pavement:1" "grass" +hex 0710 0 "pavement:1" "grass" +hex 0810 0 "pavement:1" "grass" +hex 0910 0 "pavement:1" "grass" +hex 1010 0 "pavement:1" "grass" +hex 1110 0 "pavement:1" "grass" +hex 1210 0 "pavement:1" "grass" +hex 1310 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:1;bldg_cf:40" "grass" +hex 1410 0 "" "grass" +hex 1510 0 "" "grass" +hex 1610 0 "" "grass" +hex 0111 0 "" "grass" +hex 0211 0 "" "grass" +hex 0311 0 "" "grass" +hex 0411 0 "" "grass" +hex 0511 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "grass" +hex 0611 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:4;bldg_cf:40" "grass" +hex 0711 0 "pavement:1" "grass" +hex 0811 0 "pavement:1" "grass" +hex 0911 0 "pavement:1" "grass" +hex 1011 0 "pavement:1" "grass" +hex 1111 0 "pavement:1" "grass" +hex 1211 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:16;bldg_cf:40" "grass" +hex 1311 0 "bldg_elev:3;bldg_class:3;bldg_armor:15;pavement:1;building:3:0;bldg_cf:40" "grass" +hex 1411 0 "" "grass" +hex 1511 0 "" "grass" +hex 1611 0 "" "grass" +hex 0112 0 "" "grass" +hex 0212 0 "" "grass" +hex 0312 0 "" "grass" +hex 0412 0 "" "grass" +hex 0512 0 "" "grass" +hex 0612 0 "" "grass" +hex 0712 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:36;bldg_cf:40" "grass" +hex 0812 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:32;bldg_cf:40" "grass" +hex 0912 0 "pavement:1" "grass" +hex 1012 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:2;bldg_cf:40" "grass" +hex 1112 0 "bldg_elev:2;bldg_class:2;pavement:1;building:2:18;bldg_cf:40" "grass" +hex 1212 0 "" "grass" +hex 1312 0 "" "grass" +hex 1412 0 "" "grass" +hex 1512 0 "" "grass" +hex 1612 0 "" "grass" +hex 0113 0 "" "grass" +hex 0213 0 "" "grass" +hex 0313 0 "" "grass" +hex 0413 0 "" "grass" +hex 0513 0 "" "grass" +hex 0613 0 "" "grass" +hex 0713 0 "" "grass" +hex 0813 0 "fortified:1" "grass" +hex 0913 0 "pavement:1" "grass" +hex 1013 0 "fortified:1" "grass" +hex 1113 0 "" "grass" +hex 1213 0 "" "grass" +hex 1313 0 "" "grass" +hex 1413 0 "" "grass" +hex 1513 0 "" "grass" +hex 1613 0 "" "grass" +hex 0114 0 "" "grass" +hex 0214 0 "" "grass" +hex 0314 0 "" "grass" +hex 0414 0 "" "grass" +hex 0514 0 "" "grass" +hex 0614 0 "" "grass" +hex 0714 0 "" "grass" +hex 0814 0 "" "grass" +hex 0914 0 "" "grass" +hex 1014 0 "" "grass" +hex 1114 0 "" "grass" +hex 1214 0 "" "grass" +hex 1314 0 "" "grass" +hex 1414 0 "" "grass" +hex 1514 0 "" "grass" +hex 1614 0 "" "grass" +hex 0115 0 "" "grass" +hex 0215 0 "" "grass" +hex 0315 0 "" "grass" +hex 0415 0 "" "grass" +hex 0515 0 "" "grass" +hex 0615 0 "" "grass" +hex 0715 0 "" "grass" +hex 0815 0 "" "grass" +hex 0915 0 "" "grass" +hex 1015 0 "" "grass" +hex 1115 0 "" "grass" +hex 1215 0 "" "grass" +hex 1315 0 "" "grass" +hex 1415 0 "" "grass" +hex 1515 0 "" "grass" +hex 1615 0 "" "grass" +hex 0116 0 "" "grass" +hex 0216 0 "" "grass" +hex 0316 0 "" "grass" +hex 0416 0 "" "grass" +hex 0516 0 "" "grass" +hex 0616 0 "" "grass" +hex 0716 0 "" "grass" +hex 0816 0 "" "grass" +hex 0916 0 "" "grass" +hex 1016 0 "" "grass" +hex 1116 0 "" "grass" +hex 1216 0 "" "grass" +hex 1316 0 "" "grass" +hex 1416 0 "" "grass" +hex 1516 0 "" "grass" +hex 1616 0 "" "grass" +hex 0117 0 "" "grass" +hex 0217 0 "" "grass" +hex 0317 0 "" "grass" +hex 0417 0 "" "grass" +hex 0517 0 "" "grass" +hex 0617 0 "" "grass" +hex 0717 0 "" "grass" +hex 0817 0 "" "grass" +hex 0917 0 "" "grass" +hex 1017 0 "" "grass" +hex 1117 0 "" "grass" +hex 1217 0 "" "grass" +hex 1317 0 "" "grass" +hex 1417 0 "" "grass" +hex 1517 0 "" "grass" +hex 1617 0 "" "grass" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 1.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 1 2.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 1.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 1 2.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 2.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 2 3.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 2.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 2 3.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 3.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 3 4.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 3.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 3 4.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 4.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 4 5.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 4.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 4 5.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 5.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 5 6.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 5.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 5 6.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 6.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 6 7.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 6.board rename to MekHQ/data/boards/unofficial/Lanceman/16x17 Moorlands 6 7.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Desert 22.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Desert 22.board new file mode 100644 index 0000000000..f4e530c7a1 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Desert 22.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Water (Auto)" +tag "DesertTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" 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"desert" +hex 1517 3 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Fortress - Grass 24.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Fortress - Grass 24.board new file mode 100644 index 0000000000..b6ed99de5c --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Fortress - Grass 24.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Water (Auto)" +tag "GrassTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "grass" +hex 0201 0 "" "grass" +hex 0301 0 "" "grass" +hex 0401 0 "" "grass" +hex 0501 0 "" "grass" +hex 0601 0 "woods:1;foliage_elev:2" "grass" +hex 0701 0 "" "grass" +hex 0801 0 "woods:1;foliage_elev:2" "grass" +hex 0901 0 "" "grass" +hex 1001 0 "" "grass" +hex 1101 0 "" "grass" +hex 1201 0 "" "grass" +hex 1301 0 "" "grass" +hex 1401 0 "woods:1;foliage_elev:2" "grass" +hex 1501 0 "woods:1;foliage_elev:2" "grass" +hex 1601 0 "" "grass" +hex 0102 0 "" "grass" +hex 0202 0 "" "grass" +hex 0302 0 "" "grass" +hex 0402 0 "" "grass" +hex 0502 0 "" "grass" +hex 0602 0 "" "grass" +hex 0702 0 "woods:2;foliage_elev:2" "grass" +hex 0802 0 "woods:1;foliage_elev:2" "grass" +hex 0902 0 "" "grass" +hex 1002 0 "" "grass" +hex 1102 0 "" "grass" +hex 1202 0 "" "grass" +hex 1302 0 "" "grass" +hex 1402 0 "woods:1;foliage_elev:2" "grass" +hex 1502 0 "woods:2;foliage_elev:2" "grass" +hex 1602 0 "" "grass" +hex 0103 0 "" "grass" +hex 0203 0 "" "grass" +hex 0303 0 "" "grass" +hex 0403 0 "" "grass" +hex 0503 0 "" "grass" +hex 0603 0 "" "grass" +hex 0703 0 "" "grass" +hex 0803 0 "" "grass" +hex 0903 0 "" "grass" +hex 1003 0 "" "grass" +hex 1103 0 "" "grass" +hex 1203 0 "" "grass" +hex 1303 0 "" "grass" +hex 1403 0 "" "grass" +hex 1503 0 "woods:1;foliage_elev:2" "grass" +hex 1603 0 "" "grass" +hex 0104 0 "" "grass" +hex 0204 0 "" "grass" +hex 0304 0 "" "grass" +hex 0404 0 "" "grass" +hex 0504 0 "" "grass" +hex 0604 0 "" "grass" +hex 0704 0 "" "grass" +hex 0804 0 "" "grass" +hex 0904 0 "" "grass" +hex 1004 0 "pavement:1" "grass" +hex 1104 0 "" "grass" +hex 1204 0 "" "grass" +hex 1304 0 "" "grass" +hex 1404 0 "" "grass" +hex 1504 0 "" "grass" +hex 1604 0 "" "grass" +hex 0105 0 "" "grass" +hex 0205 0 "" "grass" +hex 0305 0 "" "grass" +hex 0405 0 "" "grass" +hex 0505 0 "" "grass" +hex 0605 0 "pavement:1" "grass" +hex 0705 0 "pavement:1" "grass" +hex 0805 0 "pavement:1" "grass" +hex 0905 0 "pavement:1" "grass" +hex 1005 0 "pavement:1" "grass" +hex 1105 0 "pavement:1" "grass" +hex 1205 0 "pavement:1" "grass" +hex 1305 0 "" "grass" +hex 1405 0 "" "grass" +hex 1505 0 "" "grass" +hex 1605 0 "" "grass" +hex 0106 0 "" "grass" +hex 0206 0 "" "grass" +hex 0306 0 "" "grass" +hex 0406 0 "pavement:1" "grass" +hex 0506 0 "pavement:1" "grass" +hex 0606 0 "pavement:1" "grass" +hex 0706 0 "pavement:1" "grass" +hex 0806 0 "pavement:1" "grass" +hex 0906 0 "pavement:1" "grass" +hex 1006 0 "pavement:1" "grass" +hex 1106 0 "pavement:1" "grass" +hex 1206 0 "woods:1;foliage_elev:2" "grass" +hex 1306 0 "" "grass" +hex 1406 0 "" "grass" +hex 1506 0 "" "grass" +hex 1606 0 "" "grass" +hex 0107 0 "" "grass" +hex 0207 0 "" "grass" +hex 0307 0 "" "grass" +hex 0407 0 "" "grass" +hex 0507 0 "pavement:1" "grass" +hex 0607 0 "pavement:1" "grass" +hex 0707 0 "pavement:1" "grass" +hex 0807 0 "pavement:1" "grass" +hex 0907 0 "pavement:1" "grass" +hex 1007 0 "bldg_elev:1;bldg_class:3;pavement:1;building:2;bldg_cf:30" "grass" +hex 1107 0 "pavement:1" "grass" +hex 1207 0 "water:1" "grass" +hex 1307 0 "water:1" "grass" +hex 1407 0 "water:1" "grass" +hex 1507 0 "" "grass" +hex 1607 0 "" "grass" +hex 0108 0 "" "grass" +hex 0208 0 "" "grass" +hex 0308 0 "" "grass" +hex 0408 0 "" "grass" +hex 0508 0 "" "grass" +hex 0608 0 "pavement:1" "grass" +hex 0708 0 "bldg_elev:1;bldg_class:3;pavement:1;building:2;bldg_cf:30" "grass" +hex 0808 0 "pavement:1" "grass" +hex 0908 0 "pavement:1" "grass" +hex 1008 0 "pavement:1" "grass" +hex 1108 0 "pavement:1" "grass" +hex 1208 0 "pavement:1" "grass" +hex 1308 0 "water:1" "grass" +hex 1408 0 "" "grass" +hex 1508 0 "" "grass" +hex 1608 0 "" "grass" +hex 0109 0 "" "grass" +hex 0209 0 "" "grass" +hex 0309 0 "" "grass" +hex 0409 0 "water:1" "grass" +hex 0509 0 "water:1" "grass" +hex 0609 0 "pavement:1" "grass" +hex 0709 0 "pavement:1" "grass" +hex 0809 0 "pavement:1" "grass" +hex 0909 0 "pavement:1" "grass" +hex 1009 0 "pavement:1" "grass" +hex 1109 0 "pavement:1" "grass" +hex 1209 0 "pavement:1" "grass" +hex 1309 0 "" "grass" +hex 1409 0 "" "grass" +hex 1509 0 "" "grass" +hex 1609 0 "" "grass" +hex 0110 0 "" "grass" +hex 0210 0 "" "grass" +hex 0310 0 "" "grass" +hex 0410 0 "woods:1;foliage_elev:2" "grass" +hex 0510 0 "water:1" "grass" +hex 0610 0 "pavement:1" "grass" +hex 0710 0 "pavement:1" "grass" +hex 0810 0 "bldg_elev:1;bldg_class:3;pavement:1;building:2;bldg_cf:30" "grass" +hex 0910 0 "pavement:1" "grass" +hex 1010 0 "pavement:1" "grass" +hex 1110 0 "bldg_elev:1;bldg_class:3;pavement:1;building:2;bldg_cf:30" "grass" +hex 1210 0 "pavement:1" "grass" +hex 1310 0 "" "grass" +hex 1410 0 "" "grass" +hex 1510 0 "" "grass" +hex 1610 0 "" "grass" +hex 0111 0 "" "grass" +hex 0211 0 "" "grass" +hex 0311 0 "" "grass" +hex 0411 0 "" "grass" +hex 0511 0 "woods:1;foliage_elev:2" "grass" +hex 0611 0 "woods:1;foliage_elev:2" "grass" +hex 0711 0 "pavement:1" "grass" +hex 0811 0 "pavement:1" "grass" +hex 0911 0 "pavement:1" "grass" +hex 1011 0 "pavement:1" "grass" +hex 1111 0 "pavement:1" "grass" +hex 1211 0 "" "grass" +hex 1311 0 "" "grass" +hex 1411 0 "" "grass" +hex 1511 0 "" "grass" +hex 1611 0 "" "grass" +hex 0112 0 "" "grass" +hex 0212 0 "" "grass" +hex 0312 0 "" "grass" +hex 0412 0 "" "grass" +hex 0512 0 "" "grass" +hex 0612 0 "pavement:1" "grass" +hex 0712 0 "pavement:1" "grass" +hex 0812 0 "pavement:1" "grass" +hex 0912 0 "pavement:1" "grass" +hex 1012 0 "pavement:1" "grass" +hex 1112 0 "" "grass" +hex 1212 0 "" "grass" +hex 1312 0 "" "grass" +hex 1412 0 "" "grass" +hex 1512 0 "" "grass" +hex 1612 0 "" "grass" +hex 0113 0 "" "grass" +hex 0213 0 "" "grass" +hex 0313 0 "" "grass" +hex 0413 0 "" "grass" +hex 0513 0 "" "grass" +hex 0613 0 "" "grass" +hex 0713 0 "pavement:1" "grass" +hex 0813 0 "pavement:1" "grass" +hex 0913 0 "pavement:1" "grass" +hex 1013 0 "" "grass" +hex 1113 0 "" "grass" +hex 1213 0 "" "grass" +hex 1313 0 "" "grass" +hex 1413 0 "" "grass" +hex 1513 0 "" "grass" +hex 1613 0 "" "grass" +hex 0114 0 "" "grass" +hex 0214 0 "" "grass" +hex 0314 0 "" "grass" +hex 0414 0 "" "grass" +hex 0514 0 "" "grass" +hex 0614 0 "" "grass" +hex 0714 0 "pavement:1" "grass" +hex 0814 0 "" "grass" +hex 0914 0 "" "grass" +hex 1014 0 "" "grass" +hex 1114 0 "" "grass" +hex 1214 0 "" "grass" +hex 1314 0 "" "grass" +hex 1414 0 "woods:1;foliage_elev:2" "grass" +hex 1514 0 "rough:1" "grass" +hex 1614 0 "" "grass" +hex 0115 0 "" "grass" +hex 0215 0 "" "grass" +hex 0315 0 "" "grass" +hex 0415 0 "woods:1;foliage_elev:2" "grass" +hex 0515 0 "" "grass" +hex 0615 0 "" "grass" +hex 0715 0 "" "grass" +hex 0815 0 "" "grass" +hex 0915 0 "" "grass" +hex 1015 0 "" "grass" +hex 1115 0 "" "grass" +hex 1215 0 "" "grass" +hex 1315 0 "woods:1;foliage_elev:2" "grass" +hex 1415 0 "woods:2;foliage_elev:2" "grass" +hex 1515 1 "" "grass" +hex 1615 0 "" "grass" +hex 0116 0 "" "grass" +hex 0216 0 "" "grass" +hex 0316 0 "" "grass" +hex 0416 0 "woods:1;foliage_elev:2" "grass" +hex 0516 0 "woods:1;foliage_elev:2" "grass" +hex 0616 0 "" "grass" +hex 0716 0 "" "grass" +hex 0816 0 "" "grass" +hex 0916 0 "" "grass" +hex 1016 0 "" "grass" +hex 1116 0 "" "grass" +hex 1216 0 "rough:1" "grass" +hex 1316 0 "woods:1;foliage_elev:2" "grass" +hex 1416 2 "" "grass" +hex 1516 2 "" "grass" +hex 1616 0 "" "grass" +hex 0117 0 "" "grass" +hex 0217 0 "" "grass" +hex 0317 0 "woods:1;foliage_elev:2" "grass" +hex 0417 0 "" "grass" +hex 0517 0 "" "grass" +hex 0617 0 "" "grass" +hex 0717 0 "" "grass" +hex 0817 0 "" "grass" +hex 0917 0 "" "grass" +hex 1017 0 "" "grass" +hex 1117 0 "" "grass" +hex 1217 0 "" "grass" +hex 1317 1 "" "grass" +hex 1417 0 "" "grass" +hex 1517 3 "" "grass" +hex 1617 0 "" "grass" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Grass 25.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Grass 25.board new file mode 100644 index 0000000000..d074219da6 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Strike - Grass 25.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Water (Auto)" +tag "GrassTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "" +hex 0201 0 "" "" +hex 0301 0 "" "" +hex 0401 0 "" "" +hex 0501 0 "" "" +hex 0601 0 "woods:1;foliage_elev:2" "" +hex 0701 0 "" "" +hex 0801 0 "woods:1;foliage_elev:2" "" +hex 0901 0 "" "" +hex 1001 0 "" "" +hex 1101 0 "" "" +hex 1201 0 "" "" +hex 1301 0 "" "" +hex 1401 0 "woods:1;foliage_elev:2" "" +hex 1501 0 "woods:1;foliage_elev:2" "" +hex 1601 0 "" "" +hex 0102 0 "" "" +hex 0202 0 "" "" +hex 0302 0 "" "" +hex 0402 0 "" "" +hex 0502 0 "" "" +hex 0602 0 "" "" +hex 0702 0 "woods:2;foliage_elev:2" "" +hex 0802 0 "woods:1;foliage_elev:2" "" +hex 0902 0 "" "" +hex 1002 0 "" "" +hex 1102 0 "" "" +hex 1202 0 "" "" +hex 1302 0 "" "" +hex 1402 0 "woods:1;foliage_elev:2" "" +hex 1502 0 "woods:2;foliage_elev:2" "" +hex 1602 0 "" "" +hex 0103 0 "" "" +hex 0203 0 "" "" +hex 0303 0 "" "" +hex 0403 0 "" "" +hex 0503 0 "" "" +hex 0603 0 "" "" +hex 0703 0 "" "" +hex 0803 0 "" "" +hex 0903 0 "" "" +hex 1003 0 "" "" +hex 1103 0 "" "" +hex 1203 0 "" "" +hex 1303 0 "" "" +hex 1403 0 "" "" +hex 1503 0 "woods:1;foliage_elev:2" "" +hex 1603 0 "" "" +hex 0104 0 "" "" +hex 0204 0 "" "" +hex 0304 0 "" "" +hex 0404 0 "" "" +hex 0504 0 "" "" +hex 0604 0 "" "" +hex 0704 0 "" "" +hex 0804 0 "" "" +hex 0904 0 "" "" +hex 1004 0 "pavement:1" "" +hex 1104 0 "" "" +hex 1204 0 "" "" +hex 1304 0 "" "" +hex 1404 0 "" "" +hex 1504 0 "" "" +hex 1604 0 "" "" +hex 0105 0 "" "" +hex 0205 0 "" "" +hex 0305 0 "" "" +hex 0405 0 "" "" +hex 0505 0 "" "" +hex 0605 0 "pavement:1" "" +hex 0705 0 "pavement:1" "" +hex 0805 0 "pavement:1" "" +hex 0905 0 "pavement:1" "" +hex 1005 0 "pavement:1" "" +hex 1105 0 "pavement:1" "" +hex 1205 0 "pavement:1" "" +hex 1305 0 "" "" +hex 1405 0 "" "" +hex 1505 0 "" "" +hex 1605 0 "" "" +hex 0106 0 "" "" +hex 0206 0 "" "" +hex 0306 0 "" "" +hex 0406 0 "pavement:1" "" +hex 0506 0 "pavement:1" "" +hex 0606 0 "pavement:1" "" +hex 0706 0 "pavement:1" "" +hex 0806 0 "pavement:1" "" +hex 0906 0 "pavement:1" "" +hex 1006 0 "pavement:1" "" +hex 1106 0 "pavement:1" "" +hex 1206 0 "woods:1;foliage_elev:2" "" +hex 1306 0 "" "" +hex 1406 0 "" "" +hex 1506 0 "" "" +hex 1606 0 "" "" +hex 0107 0 "" "" +hex 0207 0 "" "" +hex 0307 0 "" "" +hex 0407 0 "" "" +hex 0507 0 "pavement:1" "" +hex 0607 0 "pavement:1" "" +hex 0707 0 "pavement:1" "" +hex 0807 0 "pavement:1" "" +hex 0907 0 "pavement:1" "" +hex 1007 0 "bldg_elev:1;pavement:1;bldg_fluff:4;building:2;bldg_cf:25" "" +hex 1107 0 "pavement:1" "" +hex 1207 0 "water:1" "" +hex 1307 0 "water:1" "" +hex 1407 0 "water:1" "" +hex 1507 0 "" "" +hex 1607 0 "" "" +hex 0108 0 "" "" +hex 0208 0 "" "" +hex 0308 0 "" "" +hex 0408 0 "" "" +hex 0508 0 "" "" +hex 0608 0 "pavement:1" "" +hex 0708 0 "bldg_elev:1;pavement:1;bldg_fluff:9;building:2;bldg_cf:25" "" +hex 0808 0 "pavement:1" "" +hex 0908 0 "pavement:1" "" +hex 1008 0 "pavement:1" "" +hex 1108 0 "pavement:1" "" +hex 1208 0 "pavement:1" "" +hex 1308 0 "water:1" "" +hex 1408 0 "" "" +hex 1508 0 "" "" +hex 1608 0 "" "" +hex 0109 0 "" "" +hex 0209 0 "" "" +hex 0309 0 "" "" +hex 0409 0 "water:1" "" +hex 0509 0 "water:1" "" +hex 0609 0 "pavement:1" "" +hex 0709 0 "pavement:1" "" +hex 0809 0 "pavement:1" "" +hex 0909 0 "pavement:1" "" +hex 1009 0 "pavement:1" "" +hex 1109 0 "pavement:1" "" +hex 1209 0 "pavement:1" "" +hex 1309 0 "" "" +hex 1409 0 "" "" +hex 1509 0 "" "" +hex 1609 0 "" "" +hex 0110 0 "" "" +hex 0210 0 "" "" +hex 0310 0 "" "" +hex 0410 0 "woods:1;foliage_elev:2" "" +hex 0510 0 "water:1" "" +hex 0610 0 "pavement:1" "" +hex 0710 0 "pavement:1" "" +hex 0810 0 "bldg_elev:1;pavement:1;bldg_fluff:6;building:2;bldg_cf:25" "" +hex 0910 0 "pavement:1" "" +hex 1010 0 "pavement:1" "" +hex 1110 0 "bldg_elev:1;pavement:1;bldg_fluff:7;building:2;bldg_cf:25" "" +hex 1210 0 "pavement:1" "" +hex 1310 0 "" "" +hex 1410 0 "" "" +hex 1510 0 "" "" +hex 1610 0 "" "" +hex 0111 0 "" "" +hex 0211 0 "" "" +hex 0311 0 "" "" +hex 0411 0 "" "" +hex 0511 0 "woods:1;foliage_elev:2" "" +hex 0611 0 "woods:1;foliage_elev:2" "" +hex 0711 0 "pavement:1" "" +hex 0811 0 "pavement:1" "" +hex 0911 0 "pavement:1" "" +hex 1011 0 "pavement:1" "" +hex 1111 0 "pavement:1" "" +hex 1211 0 "" "" +hex 1311 0 "" "" +hex 1411 0 "" "" +hex 1511 0 "" "" +hex 1611 0 "" "" +hex 0112 0 "" "" +hex 0212 0 "" "" +hex 0312 0 "" "" +hex 0412 0 "" "" +hex 0512 0 "" "" +hex 0612 0 "pavement:1" "" +hex 0712 0 "pavement:1" "" +hex 0812 0 "pavement:1" "" +hex 0912 0 "pavement:1" "" +hex 1012 0 "pavement:1" "" +hex 1112 0 "" "" +hex 1212 0 "" "" +hex 1312 0 "" "" +hex 1412 0 "" "" +hex 1512 0 "" "" +hex 1612 0 "" "" +hex 0113 0 "" "" +hex 0213 0 "" "" +hex 0313 0 "" "" +hex 0413 0 "" "" +hex 0513 0 "" "" +hex 0613 0 "" "" +hex 0713 0 "pavement:1" "" +hex 0813 0 "pavement:1" "" +hex 0913 0 "pavement:1" "" +hex 1013 0 "" "" +hex 1113 0 "" "" +hex 1213 0 "" "" +hex 1313 0 "" "" +hex 1413 0 "" "" +hex 1513 0 "" "" +hex 1613 0 "" "" +hex 0114 0 "" "" +hex 0214 0 "" "" +hex 0314 0 "" "" +hex 0414 0 "" "" +hex 0514 0 "" "" +hex 0614 0 "" "" +hex 0714 0 "pavement:1" "" +hex 0814 0 "" "" +hex 0914 0 "" "" +hex 1014 0 "" "" +hex 1114 0 "" "" +hex 1214 0 "" "" +hex 1314 0 "" "" +hex 1414 0 "woods:1;foliage_elev:2" "" +hex 1514 0 "rough:1" "" +hex 1614 0 "" "" +hex 0115 0 "" "" +hex 0215 0 "" "" +hex 0315 0 "" "" +hex 0415 0 "woods:1;foliage_elev:2" "" +hex 0515 0 "" "" +hex 0615 0 "" "" +hex 0715 0 "" "" +hex 0815 0 "" "" +hex 0915 0 "" "" +hex 1015 0 "" "" +hex 1115 0 "" "" +hex 1215 0 "" "" +hex 1315 0 "woods:1;foliage_elev:2" "" +hex 1415 0 "woods:2;foliage_elev:2" "" +hex 1515 1 "" "" +hex 1615 0 "" "" +hex 0116 0 "" "" +hex 0216 0 "" "" +hex 0316 0 "" "" +hex 0416 0 "woods:1;foliage_elev:2" "" +hex 0516 0 "woods:1;foliage_elev:2" "" +hex 0616 0 "" "" +hex 0716 0 "" "" +hex 0816 0 "" "" +hex 0916 0 "" "" +hex 1016 0 "" "" +hex 1116 0 "" "" +hex 1216 0 "rough:1" "" +hex 1316 0 "woods:1;foliage_elev:2" "" +hex 1416 2 "" "" +hex 1516 2 "" "" +hex 1616 0 "" "" +hex 0117 0 "" "" +hex 0217 0 "" "" +hex 0317 0 "woods:1;foliage_elev:2" "" +hex 0417 0 "" "" +hex 0517 0 "" "" +hex 0617 0 "" "" +hex 0717 0 "" "" +hex 0817 0 "" "" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 1 "" "" +hex 1417 0 "" "" +hex 1517 3 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Substation - Desert 26.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Substation - Desert 26.board new file mode 100644 index 0000000000..1b07f32694 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Substation - Desert 26.board @@ -0,0 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+hex 0717 0 "" "desert" +hex 0817 0 "" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 1 "" "desert" +hex 1417 0 "" "desert" +hex 1517 3 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Supply - Grass 29.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Supply - Grass 29.board new file mode 100644 index 0000000000..ec67e56df5 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Supply - Grass 29.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Water (Auto)" +tag "GrassTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "grass" +hex 0201 0 "" "grass" +hex 0301 0 "" "grass" +hex 0401 0 "" "grass" +hex 0501 0 "" "grass" +hex 0601 0 "woods:1;foliage_elev:2" "grass" +hex 0701 0 "" "grass" +hex 0801 0 "woods:1;foliage_elev:2" "grass" +hex 0901 0 "" "grass" +hex 1001 0 "" "grass" +hex 1101 0 "" "grass" +hex 1201 0 "" "grass" +hex 1301 0 "" "grass" +hex 1401 0 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"grass" +hex 0914 0 "" "grass" +hex 1014 0 "" "grass" +hex 1114 0 "" "grass" +hex 1214 0 "" "grass" +hex 1314 0 "" "grass" +hex 1414 0 "woods:1;foliage_elev:2" "grass" +hex 1514 0 "rough:1" "grass" +hex 1614 0 "" "grass" +hex 0115 0 "" "grass" +hex 0215 0 "" "grass" +hex 0315 0 "" "grass" +hex 0415 0 "woods:1;foliage_elev:2" "grass" +hex 0515 0 "" "grass" +hex 0615 0 "" "grass" +hex 0715 0 "" "grass" +hex 0815 0 "" "grass" +hex 0915 0 "" "grass" +hex 1015 0 "" "grass" +hex 1115 0 "" "grass" +hex 1215 0 "" "grass" +hex 1315 0 "woods:1;foliage_elev:2" "grass" +hex 1415 0 "woods:2;foliage_elev:2" "grass" +hex 1515 1 "" "grass" +hex 1615 0 "" "grass" +hex 0116 0 "" "grass" +hex 0216 0 "" "grass" +hex 0316 0 "" "grass" +hex 0416 0 "woods:1;foliage_elev:2" "grass" +hex 0516 0 "woods:1;foliage_elev:2" "grass" +hex 0616 0 "" "grass" +hex 0716 0 "" "grass" +hex 0816 0 "" "grass" +hex 0916 0 "" "grass" +hex 1016 0 "" "grass" +hex 1116 0 "" "grass" +hex 1216 0 "rough:1" "grass" +hex 1316 0 "woods:1;foliage_elev:2" "grass" +hex 1416 2 "" "grass" +hex 1516 2 "" "grass" +hex 1616 0 "" "grass" +hex 0117 0 "" "grass" +hex 0217 0 "" "grass" +hex 0317 0 "woods:1;foliage_elev:2" "grass" +hex 0417 0 "" "grass" +hex 0517 0 "" "grass" +hex 0617 0 "" "grass" +hex 0717 0 "" "grass" +hex 0817 0 "" "grass" +hex 0917 0 "" "grass" +hex 1017 0 "" "grass" +hex 1117 0 "" "grass" +hex 1217 0 "" "grass" +hex 1317 1 "" "grass" +hex 1417 0 "" "grass" +hex 1517 3 "" "grass" +hex 1617 0 "" "grass" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 Temporary Firebase - Desert 30.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 Temporary Firebase - Desert 30.board new file mode 100644 index 0000000000..c26b9cde9a --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 Temporary Firebase - Desert 30.board @@ -0,0 +1,276 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 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"" "" +hex 0410 0 "" "" +hex 0510 0 "" "" +hex 0610 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 0710 1 "" "grass" +hex 0810 1 "" "grass" +hex 0910 1 "ground_fluff:1:2" "grass" +hex 1010 1 "" "grass" +hex 1110 1 "" "grass" +hex 1210 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 1310 0 "" "" +hex 1410 0 "" "" +hex 1510 0 "" "" +hex 1610 0 "" "" +hex 0111 0 "" "" +hex 0211 0 "" "" +hex 0311 0 "" "" +hex 0411 0 "" "" +hex 0511 0 "" "" +hex 0611 0 "" "" +hex 0711 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 0811 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 0911 1 "" "grass" +hex 1011 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 1111 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 1211 0 "" "" +hex 1311 0 "" "" +hex 1411 0 "" "" +hex 1511 0 "" "" +hex 1611 0 "" "" +hex 0112 0 "" "" +hex 0212 0 "" "" +hex 0312 0 "" "" +hex 0412 0 "" "" +hex 0512 0 "" "" +hex 0612 0 "" "" +hex 0712 0 "" "" +hex 0812 0 "" "" +hex 0912 1 "fortified:1:2;ground_fluff:1:2" "grass" +hex 1012 0 "" "" 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0 "" "" +hex 0316 0 "" "" +hex 0416 0 "" "" +hex 0516 0 "" "" +hex 0616 0 "" "" +hex 0716 0 "" "" +hex 0816 0 "" "" +hex 0916 0 "" "" +hex 1016 0 "" "" +hex 1116 0 "" "" +hex 1216 0 "" "" +hex 1316 0 "" "" +hex 1416 0 "" "" +hex 1516 0 "" "" +hex 1616 0 "" "" +hex 0117 0 "" "" +hex 0217 0 "" "" +hex 0317 0 "" "" +hex 0417 0 "" "" +hex 0517 0 "" "" +hex 0617 0 "" "" +hex 0717 0 "" "" +hex 0817 0 "" "" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 0 "" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Desert 32.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Desert 32.board new file mode 100644 index 0000000000..3fddd3f604 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Desert 32.board @@ -0,0 +1,277 @@ +size 16 17 +tag "Flat (Auto)" +tag "DesertTheme (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "desert" +hex 0201 0 "" "desert" +hex 0301 0 "" "desert" +hex 0401 0 "" "desert" +hex 0501 0 "" "desert" +hex 0601 0 "" "desert" +hex 0701 0 "pavement:1;fluff:14:27" "desert" +hex 0801 0 "pavement:1" "desert" +hex 0901 0 "" "desert" +hex 1001 0 "" "desert" +hex 1101 0 "" "desert" +hex 1201 0 "" "desert" +hex 1301 0 "" "desert" +hex 1401 0 "" "desert" +hex 1501 0 "" "desert" +hex 1601 0 "" "desert" +hex 0102 0 "" "desert" +hex 0202 0 "" "desert" +hex 0302 0 "" "desert" +hex 0402 0 "" "desert" +hex 0502 0 "" "desert" +hex 0602 0 "" "desert" +hex 0702 0 "pavement:1;fluff:14:24" "desert" +hex 0802 0 "pavement:1" "desert" +hex 0902 0 "" "desert" +hex 1002 0 "" "desert" +hex 1102 0 "" "desert" +hex 1202 0 "" "desert" +hex 1302 0 "" "desert" +hex 1402 0 "" "desert" +hex 1502 0 "" "desert" +hex 1602 0 "" "desert" +hex 0103 0 "" "desert" +hex 0203 0 "woods:1;foliage_elev:2" "desert" +hex 0303 0 "" "desert" +hex 0403 0 "" "desert" +hex 0503 0 "" "desert" +hex 0603 0 "" "desert" +hex 0703 0 "pavement:1;fluff:14:24" 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0707 0 "pavement:1;fluff:14:24" "desert" +hex 0807 0 "pavement:1" "desert" +hex 0907 0 "pavement:1" "desert" +hex 1007 0 "pavement:1" "desert" +hex 1107 0 "pavement:1" "desert" +hex 1207 0 "" "desert" +hex 1307 0 "" "desert" +hex 1407 0 "" "desert" +hex 1507 0 "" "desert" +hex 1607 0 "" "desert" +hex 0108 0 "" "desert" +hex 0208 0 "" "desert" +hex 0308 0 "" "desert" +hex 0408 0 "pavement:1" "desert" +hex 0508 0 "pavement:1" "desert" +hex 0608 0 "pavement:1" "desert" +hex 0708 0 "pavement:1;fluff:14:24" "desert" +hex 0808 0 "pavement:1" "desert" +hex 0908 0 "pavement:1" "desert" +hex 1008 0 "" "desert" +hex 1108 0 "" "desert" +hex 1208 0 "" "desert" +hex 1308 0 "" "desert" +hex 1408 0 "" "desert" +hex 1508 0 "" "desert" +hex 1608 0 "" "desert" +hex 0109 0 "" "desert" +hex 0209 0 "" "desert" +hex 0309 0 "pavement:1" "desert" +hex 0409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "desert" +hex 0509 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "desert" +hex 0609 0 "pavement:1" "desert" +hex 0709 0 "pavement:1;fluff:14:24" "desert" +hex 0809 0 "pavement:1" "desert" +hex 0909 0 "" "desert" +hex 1009 0 "" "desert" +hex 1109 0 "" "desert" +hex 1209 0 "" "desert" +hex 1309 0 "" "desert" +hex 1409 0 "" "desert" +hex 1509 0 "" "desert" +hex 1609 0 "" "desert" +hex 0110 0 "" "desert" +hex 0210 0 "" "desert" +hex 0310 0 "pavement:1" "desert" +hex 0410 0 "pavement:1" "desert" +hex 0510 0 "pavement:1" "desert" +hex 0610 0 "pavement:1" "desert" +hex 0710 0 "pavement:1;fluff:14:24" "desert" +hex 0810 0 "pavement:1" "desert" +hex 0910 0 "" "desert" +hex 1010 0 "" "desert" +hex 1110 0 "" "desert" +hex 1210 0 "" "desert" +hex 1310 0 "" "desert" +hex 1410 0 "rough:1" "desert" +hex 1510 0 "" "desert" +hex 1610 0 "" "desert" +hex 0111 0 "" "desert" +hex 0211 0 "" "desert" +hex 0311 0 "pavement:1" "desert" +hex 0411 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "desert" +hex 0511 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "desert" +hex 0611 0 "pavement:1" "desert" +hex 0711 0 "pavement:1;fluff:14:24" "desert" +hex 0811 0 "pavement:1" "desert" +hex 0911 0 "" "desert" +hex 1011 0 "" "desert" +hex 1111 0 "" "desert" +hex 1211 0 "" "desert" +hex 1311 0 "woods:1;foliage_elev:2" "desert" +hex 1411 0 "woods:1;foliage_elev:2" "desert" +hex 1511 0 "" "desert" +hex 1611 0 "" "desert" +hex 0112 0 "" "desert" +hex 0212 0 "" "desert" +hex 0312 0 "" "desert" +hex 0412 0 "" "desert" +hex 0512 0 "pavement:1" "desert" +hex 0612 0 "pavement:1" "desert" +hex 0712 0 "pavement:1;fluff:14:24" "desert" +hex 0812 0 "pavement:1" "desert" +hex 0912 0 "pavement:1" "desert" +hex 1012 0 "pavement:1" "desert" +hex 1112 0 "" "desert" +hex 1212 0 "" "desert" +hex 1312 0 "rough:1" "desert" +hex 1412 0 "" "desert" +hex 1512 0 "" "desert" +hex 1612 0 "" "desert" +hex 0113 0 "" "desert" +hex 0213 0 "" "desert" +hex 0313 0 "" "desert" +hex 0413 0 "" "desert" +hex 0513 0 "" "desert" +hex 0613 0 "" "desert" +hex 0713 0 "pavement:1;fluff:14:24" "desert" +hex 0813 0 "pavement:1" "desert" +hex 0913 0 "bldg_elev:4;pavement:1;building:2:0;bldg_cf:40;fluff:90:4" "desert" +hex 1013 0 "pavement:1" "desert" +hex 1113 0 "" "desert" +hex 1213 0 "" "desert" +hex 1313 0 "" "desert" +hex 1413 0 "" "desert" +hex 1513 0 "" "desert" +hex 1613 0 "" "desert" +hex 0114 0 "" "desert" +hex 0214 0 "" "desert" +hex 0314 0 "" "desert" +hex 0414 0 "" "desert" +hex 0514 0 "" "desert" +hex 0614 0 "" "desert" +hex 0714 0 "pavement:1;fluff:14:24" "desert" +hex 0814 0 "pavement:1" "desert" +hex 0914 0 "pavement:1" "desert" +hex 1014 0 "" "desert" +hex 1114 0 "" "desert" +hex 1214 0 "" "desert" +hex 1314 0 "" "desert" +hex 1414 0 "" "desert" +hex 1514 0 "" "desert" +hex 1614 0 "" "desert" +hex 0115 0 "" "desert" +hex 0215 0 "rough:1" "desert" +hex 0315 0 "rough:1" "desert" +hex 0415 0 "" "desert" +hex 0515 0 "" "desert" +hex 0615 0 "" "desert" +hex 0715 0 "pavement:1;fluff:14:24" "desert" +hex 0815 0 "pavement:1" "desert" +hex 0915 0 "" "desert" +hex 1015 0 "" "desert" +hex 1115 0 "" "desert" +hex 1215 0 "" "desert" +hex 1315 0 "" "desert" +hex 1415 0 "" "desert" +hex 1515 0 "" "desert" +hex 1615 0 "" "desert" +hex 0116 0 "" "desert" +hex 0216 0 "" "desert" +hex 0316 0 "" "desert" +hex 0416 0 "" "desert" +hex 0516 0 "" "desert" +hex 0616 0 "" "desert" +hex 0716 0 "pavement:1;fluff:14:24" "desert" +hex 0816 0 "pavement:1" "desert" +hex 0916 0 "" "desert" +hex 1016 0 "" "desert" +hex 1116 0 "" "desert" +hex 1216 0 "" "desert" +hex 1316 0 "rough:1" "desert" +hex 1416 0 "" "desert" +hex 1516 0 "" "desert" +hex 1616 0 "" "desert" +hex 0117 0 "" "desert" +hex 0217 0 "" "desert" +hex 0317 0 "" "desert" +hex 0417 0 "" "desert" +hex 0517 0 "" "desert" +hex 0617 0 "" "desert" +hex 0717 0 "pavement:1;fluff:14:27" "desert" +hex 0817 0 "pavement:1" "desert" +hex 0917 0 "" "desert" +hex 1017 0 "" "desert" +hex 1117 0 "" "desert" +hex 1217 0 "" "desert" +hex 1317 0 "" "desert" +hex 1417 0 "" "desert" +hex 1517 0 "" "desert" +hex 1617 0 "" "desert" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Grass 33.board b/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Grass 33.board new file mode 100644 index 0000000000..456ae01a64 --- /dev/null +++ b/MekHQ/data/boards/unofficial/Lanceman/16x17 VSTOL Airstrip - Grass 33.board @@ -0,0 +1,277 @@ +size 16 17 +tag "GrassTheme (Auto)" +tag "Flat (Auto)" +tag "Woods (Auto)" +hex 0101 0 "" "" +hex 0201 0 "" "" +hex 0301 0 "" "" +hex 0401 0 "" "" +hex 0501 0 "" "" +hex 0601 0 "" "" +hex 0701 0 "pavement:1;fluff:14:27" "grass" +hex 0801 0 "pavement:1" "grass" +hex 0901 0 "" "" +hex 1001 0 "" "" +hex 1101 0 "" "" +hex 1201 0 "" "" +hex 1301 0 "" "" +hex 1401 0 "" "" +hex 1501 0 "" "" +hex 1601 0 "" "" +hex 0102 0 "" "" +hex 0202 0 "" "" +hex 0302 0 "" "" +hex 0402 0 "" "" +hex 0502 0 "" "" +hex 0602 0 "" "" +hex 0702 0 "pavement:1;fluff:14:24" "grass" +hex 0802 0 "pavement:1" "grass" +hex 0902 0 "" "" +hex 1002 0 "" "" +hex 1102 0 "" "" +hex 1202 0 "" "" +hex 1302 0 "" "" +hex 1402 0 "" "" +hex 1502 0 "" "" +hex 1602 0 "" "" +hex 0103 0 "" "" +hex 0203 0 "woods:1;foliage_elev:2" "grass" +hex 0303 0 "" "" +hex 0403 0 "" "" +hex 0503 0 "" "" +hex 0603 0 "" "" +hex 0703 0 "pavement:1;fluff:14:24" "grass" +hex 0803 0 "pavement:1" "grass" +hex 0903 0 "" "" +hex 1003 0 "" "" +hex 1103 0 "" "" +hex 1203 0 "" "" +hex 1303 0 "" "" +hex 1403 0 "rough:1" "grass" +hex 1503 0 "" "" +hex 1603 0 "" "" +hex 0104 0 "" "" +hex 0204 0 "woods:1;foliage_elev:2" "grass" +hex 0304 0 "woods:2;foliage_elev:2" "grass" +hex 0404 0 "" "" +hex 0504 0 "" "" +hex 0604 0 "" "" +hex 0704 0 "pavement:1;fluff:14:24" "grass" +hex 0804 0 "pavement:1" "grass" +hex 0904 0 "fuel_tank_cf:40;fuel_tank_elev:1;fuel_tank_magn:100;pavement:1;fuel_tank:1:0" "grass" +hex 1004 0 "pavement:1" "grass" +hex 1104 0 "" "" +hex 1204 0 "" "" +hex 1304 0 "" "" +hex 1404 0 "" "" +hex 1504 0 "woods:1;foliage_elev:2" "grass" +hex 1604 0 "" "" +hex 0105 0 "" "" +hex 0205 0 "" "" +hex 0305 0 "" "" +hex 0405 0 "" "" +hex 0505 0 "" "" +hex 0605 0 "" "" +hex 0705 0 "pavement:1;fluff:14:24" "grass" +hex 0805 0 "pavement:1" "grass" +hex 0905 0 "pavement:1" "grass" +hex 1005 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:8;bldg_cf:16" "grass" +hex 1105 0 "pavement:1" "grass" +hex 1205 0 "" "" +hex 1305 0 "" "" +hex 1405 0 "" "" +hex 1505 0 "" "" +hex 1605 0 "" "" +hex 0106 0 "" "" +hex 0206 0 "" "" +hex 0306 0 "" "" +hex 0406 0 "" "" +hex 0506 0 "" "" +hex 0606 0 "" "" +hex 0706 0 "pavement:1;fluff:14:24" "grass" +hex 0806 0 "pavement:1" "grass" +hex 0906 0 "pavement:1" "grass" +hex 1006 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:1;bldg_cf:16" "grass" +hex 1106 0 "pavement:1" "grass" +hex 1206 0 "" "" +hex 1306 0 "" "" +hex 1406 0 "" "" +hex 1506 0 "" "" +hex 1606 0 "" "" +hex 0107 0 "" "" +hex 0207 0 "" "" +hex 0307 0 "" "" +hex 0407 0 "" "" +hex 0507 0 "" "" +hex 0607 0 "pavement:1" "grass" +hex 0707 0 "pavement:1;fluff:14:24" "grass" +hex 0807 0 "pavement:1" "grass" +hex 0907 0 "pavement:1" "grass" +hex 1007 0 "pavement:1" "grass" +hex 1107 0 "pavement:1" "grass" +hex 1207 0 "" "" +hex 1307 0 "" "" +hex 1407 0 "" "" +hex 1507 0 "" "" +hex 1607 0 "" "" +hex 0108 0 "" "" +hex 0208 0 "" "" +hex 0308 0 "" "" +hex 0408 0 "pavement:1" "grass" +hex 0508 0 "pavement:1" "grass" +hex 0608 0 "pavement:1" "grass" +hex 0708 0 "pavement:1;fluff:14:24" "grass" +hex 0808 0 "pavement:1" "grass" +hex 0908 0 "pavement:1" "grass" +hex 1008 0 "" "" +hex 1108 0 "" "" +hex 1208 0 "" "" +hex 1308 0 "" "" +hex 1408 0 "" "" +hex 1508 0 "" "" +hex 1608 0 "" "" +hex 0109 0 "" "" +hex 0209 0 "" "" +hex 0309 0 "pavement:1" "grass" +hex 0409 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "grass" +hex 0509 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "grass" +hex 0609 0 "pavement:1" "grass" +hex 0709 0 "pavement:1;fluff:14:24" "grass" +hex 0809 0 "pavement:1" "grass" +hex 0909 0 "" "" +hex 1009 0 "" "" +hex 1109 0 "" "" +hex 1209 0 "" "" +hex 1309 0 "" "" +hex 1409 0 "" "" +hex 1509 0 "" "" +hex 1609 0 "" "" +hex 0110 0 "" "" +hex 0210 0 "" "" +hex 0310 0 "pavement:1" "grass" +hex 0410 0 "pavement:1" "grass" +hex 0510 0 "pavement:1" "grass" +hex 0610 0 "pavement:1" "grass" +hex 0710 0 "pavement:1;fluff:14:24" "grass" +hex 0810 0 "pavement:1" "grass" +hex 0910 0 "" "" +hex 1010 0 "" "" +hex 1110 0 "" "" +hex 1210 0 "" "" +hex 1310 0 "" "" +hex 1410 0 "rough:1" "grass" +hex 1510 0 "" "" +hex 1610 0 "" "" +hex 0111 0 "" "" +hex 0211 0 "" "" +hex 0311 0 "pavement:1" "grass" +hex 0411 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:2;bldg_cf:16" "grass" +hex 0511 0 "bldg_elev:1;bldg_basement_type:1;bldg_class:1;pavement:1;building:2:16;bldg_cf:16" "grass" +hex 0611 0 "pavement:1" "grass" +hex 0711 0 "pavement:1;fluff:14:24" "grass" +hex 0811 0 "pavement:1" "grass" +hex 0911 0 "" "" +hex 1011 0 "" "" +hex 1111 0 "" "" +hex 1211 0 "" "" +hex 1311 0 "woods:1;foliage_elev:2" "grass" +hex 1411 0 "woods:1;foliage_elev:2" "grass" +hex 1511 0 "" "" +hex 1611 0 "" "" +hex 0112 0 "" "" +hex 0212 0 "" "" +hex 0312 0 "" "" +hex 0412 0 "" "" +hex 0512 0 "pavement:1" "grass" +hex 0612 0 "pavement:1" "grass" +hex 0712 0 "pavement:1;fluff:14:24" "grass" +hex 0812 0 "pavement:1" "grass" +hex 0912 0 "pavement:1" "grass" +hex 1012 0 "pavement:1" "grass" +hex 1112 0 "" "" +hex 1212 0 "" "" +hex 1312 0 "rough:1" "grass" +hex 1412 0 "" "" +hex 1512 0 "" "" +hex 1612 0 "" "" +hex 0113 0 "" "" +hex 0213 0 "" "" +hex 0313 0 "" "" +hex 0413 0 "" "" +hex 0513 0 "" "" +hex 0613 0 "" "" +hex 0713 0 "pavement:1;fluff:14:24" "grass" +hex 0813 0 "pavement:1" "grass" +hex 0913 0 "bldg_elev:4;pavement:1;building:2:0;bldg_cf:40;fluff:90:4" "grass" +hex 1013 0 "pavement:1" "grass" +hex 1113 0 "" "" +hex 1213 0 "" "" +hex 1313 0 "" "" +hex 1413 0 "" "" +hex 1513 0 "" "" +hex 1613 0 "" "" +hex 0114 0 "" "" +hex 0214 0 "" "" +hex 0314 0 "" "" +hex 0414 0 "" "" +hex 0514 0 "" "" +hex 0614 0 "" "" +hex 0714 0 "pavement:1;fluff:14:24" "grass" +hex 0814 0 "pavement:1" "grass" +hex 0914 0 "pavement:1" "grass" +hex 1014 0 "" "" +hex 1114 0 "" "" +hex 1214 0 "" "" +hex 1314 0 "" "" +hex 1414 0 "" "" +hex 1514 0 "" "" +hex 1614 0 "" "" +hex 0115 0 "" "" +hex 0215 0 "rough:1" "grass" +hex 0315 0 "rough:1" "grass" +hex 0415 0 "" "" +hex 0515 0 "" "" +hex 0615 0 "" "" +hex 0715 0 "pavement:1;fluff:14:24" "grass" +hex 0815 0 "pavement:1" "grass" +hex 0915 0 "" "" +hex 1015 0 "" "" +hex 1115 0 "" "" +hex 1215 0 "" "" +hex 1315 0 "" "" +hex 1415 0 "" "" +hex 1515 0 "" "" +hex 1615 0 "" "" +hex 0116 0 "" "" +hex 0216 0 "" "" +hex 0316 0 "" "" +hex 0416 0 "" "" +hex 0516 0 "" "" +hex 0616 0 "" "" +hex 0716 0 "pavement:1;fluff:14:24" "grass" +hex 0816 0 "pavement:1" "grass" +hex 0916 0 "" "" +hex 1016 0 "" "" +hex 1116 0 "" "" +hex 1216 0 "" "" +hex 1316 0 "rough:1" "grass" +hex 1416 0 "" "" +hex 1516 0 "" "" +hex 1616 0 "" "" +hex 0117 0 "" "" +hex 0217 0 "" "" +hex 0317 0 "" "" +hex 0417 0 "" "" +hex 0517 0 "" "" +hex 0617 0 "" "" +hex 0717 0 "pavement:1;fluff:14:27" "grass" +hex 0817 0 "pavement:1" "grass" +hex 0917 0 "" "" +hex 1017 0 "" "" +hex 1117 0 "" "" +hex 1217 0 "" "" +hex 1317 0 "" "" +hex 1417 0 "" "" +hex 1517 0 "" "" +hex 1617 0 "" "" +end diff --git a/MekHQ/data/boards/unofficial/Lanceman/38x36 LakesideSubdivison.board b/MekHQ/data/boards/unofficial/Lanceman/38x36 LakesideSubdivison 8.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/38x36 LakesideSubdivison.board rename to MekHQ/data/boards/unofficial/Lanceman/38x36 LakesideSubdivison 8.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/48x34 Moorlands.board b/MekHQ/data/boards/unofficial/Lanceman/48x34 Moorlands 9.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/48x34 Moorlands.board rename to MekHQ/data/boards/unofficial/Lanceman/48x34 Moorlands 9.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/48x51 Pueblo.board b/MekHQ/data/boards/unofficial/Lanceman/48x51 Pueblo 10.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/48x51 Pueblo.board rename to MekHQ/data/boards/unofficial/Lanceman/48x51 Pueblo 10.board diff --git a/MekHQ/data/boards/unofficial/Lanceman/50x700 Ocoee.board b/MekHQ/data/boards/unofficial/Lanceman/50x700 Ocoee 11.board similarity index 100% rename from MekHQ/data/boards/unofficial/Lanceman/50x700 Ocoee.board rename to MekHQ/data/boards/unofficial/Lanceman/50x700 Ocoee 11.board diff --git a/MekHQ/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board b/MekHQ/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board new file mode 100644 index 0000000000..7ab122fd2c --- /dev/null +++ b/MekHQ/data/boards/unofficial/VictorMorson/192x128_Texlos_-_Livius_-_Valencia_City.board @@ -0,0 +1,24586 @@ +size 128 192 +option exit_roads_to_pavement false +tag "Water (Auto)" +tag "HeavyUrban (Auto)" +tag "Roads (Auto)" +tag "Swamp (Auto)" +tag "TropicalTheme (Auto)" +tag "Jungle (Auto)" +tag "DenseForest (Auto)" +hex 0101 0 "pavement:1:8;road:1:36" "tropical" +hex 0201 0 "pavement:1:8;road:1" "tropical" +hex 0301 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 0401 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 0501 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0601 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 0701 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 0801 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 0901 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1001 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1101 0 "pavement:1:8;road:1:9" "tropical" +hex 1201 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 1301 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 1401 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1501 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1601 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1701 0 "pavement:1:8;road:1:9" "tropical" +hex 1801 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1901 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2001 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2201 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2301 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2401 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2501 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2601 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2701 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2801 0 "pavement:1:8;road:1" "tropical" +hex 2901 0 "pavement:1:8;road:1:21" "tropical" +hex 3001 0 "pavement:1:8;road:1" "tropical" +hex 3101 0 "pavement:1" "tropical" +hex 3201 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3301 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3401 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3501 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3601 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3701 0 "pavement:1:8;road:1:9" "tropical" +hex 3801 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3901 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4001 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4201 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4301 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4401 0 "pavement:1;water:1" "tropical" +hex 4501 0 "pavement:1:8;road:1:36" "tropical" +hex 4601 0 "pavement:1:8;road:1" "tropical" +hex 4701 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4801 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4901 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5001 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5201 0 "pavement:1:8;road:1:9" "tropical" +hex 5301 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 5401 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 5501 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5601 0 "pavement:1" "tropical" +hex 5701 0 "pavement:1" "tropical" +hex 5801 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5901 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6001 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6101 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 6201 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 6301 0 "pavement:1:8;road:1:9" "tropical" +hex 6401 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6501 0 "pavement:1" "tropical" +hex 6601 0 "pavement:1" "tropical" +hex 6701 0 "pavement:1" "tropical" +hex 6801 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6901 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7001 0 "" "tropical" +hex 7101 -1 "sand:1" "tropical" +hex 7201 -1 "sand:1" "tropical" +hex 7301 -1 "sand:1" "tropical" +hex 7401 -1 "water:2" "tropical" +hex 7501 -1 "water:3" "tropical" +hex 7601 -1 "water:3" "tropical" +hex 7701 -1 "water:3" "tropical" +hex 7801 -1 "water:3" "tropical" +hex 7901 -1 "water:3" "tropical" +hex 8001 -1 "water:3" "tropical" +hex 8101 -1 "water:3" "tropical" +hex 8201 -1 "water:3" "tropical" +hex 8301 -1 "water:2" "tropical" +hex 8401 -1 "water:2" "tropical" +hex 8501 -1 "water:2" "tropical" +hex 8601 -1 "water:2" "tropical" +hex 8701 -1 "water:3" "tropical" +hex 8801 -1 "water:2" "tropical" +hex 8901 -1 "water:2" "tropical" +hex 9001 -1 "water:2" "tropical" +hex 9101 -1 "water:2" "tropical" +hex 9201 -1 "water:3" "tropical" +hex 9301 -1 "water:3" "tropical" +hex 9401 -1 "water:3" "tropical" +hex 9501 -1 "water:3" "tropical" +hex 9601 -1 "water:3" "tropical" +hex 9701 -1 "water:3" "tropical" +hex 9801 -1 "water:2" "tropical" +hex 9901 -1 "water:2" "tropical" +hex 10001 -1 "water:1" "tropical" +hex 10101 -1 "water:2" "tropical" +hex 10201 -1 "water:2" "tropical" +hex 10301 -1 "water:3" "tropical" +hex 10401 -1 "water:3" "tropical" +hex 10501 -1 "water:3" "tropical" +hex 10601 -1 "water:3" "tropical" +hex 10701 -1 "water:3" "tropical" +hex 10801 -1 "water:3" "tropical" +hex 10901 -1 "water:3" "tropical" +hex 11001 -1 "water:3" "tropical" +hex 11101 -1 "water:3" "tropical" +hex 11201 -1 "water:2" "tropical" +hex 11301 -1 "water:3" "tropical" +hex 11401 -1 "water:2" "tropical" +hex 11501 -1 "water:3" "tropical" +hex 11601 -1 "water:2" "tropical" +hex 11701 -1 "water:2" "tropical" +hex 11801 -1 "water:2" "tropical" +hex 11901 -1 "water:2" "tropical" +hex 12001 -1 "water:2" "tropical" +hex 12101 -1 "water:2" "tropical" +hex 12201 -1 "water:2" "tropical" +hex 12301 -1 "water:2" "tropical" +hex 12401 -1 "water:2" "tropical" +hex 12501 -1 "water:3" "tropical" +hex 12601 -1 "water:3" "tropical" +hex 12701 -1 "water:3" "tropical" +hex 12801 -1 "water:3" "tropical" +hex 0102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0202 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0302 0 "pavement:1:8;road:1" "tropical" +hex 0402 0 "pavement:1:8;road:1" "tropical" +hex 0502 0 "pavement:1" "tropical" +hex 0602 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 0702 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 0802 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 0902 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1002 0 "pavement:1" "tropical" +hex 1102 0 "pavement:1:8;road:1" "tropical" +hex 1202 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 1302 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 1402 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1502 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1602 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 1702 0 "pavement:1:8;road:1" "tropical" +hex 1802 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 1902 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2002 0 "pavement:1:3;fluff:92:3" "tropical" +hex 2102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2202 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2302 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2402 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2502 0 "pavement:1" "tropical" +hex 2602 0 "pavement:1:8;road:1" "tropical" +hex 2702 0 "pavement:1:8;road:1" "tropical" +hex 2802 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 2902 0 "pavement:1" "tropical" +hex 3002 0 "pavement:1:8;road:1" "tropical" +hex 3102 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 3202 0 "pavement:1;water:1" "tropical" +hex 3302 0 "pavement:1;water:1" "tropical" +hex 3402 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3502 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3602 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3702 0 "pavement:1:8;road:1" "tropical" +hex 3802 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3902 0 "pavement:1;water:1" "tropical" +hex 4002 0 "pavement:1;water:1" "tropical" +hex 4102 0 "pavement:1;water:1" "tropical" +hex 4202 0 "pavement:1;water:1" "tropical" +hex 4302 0 "pavement:1;water:1" "tropical" +hex 4402 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4502 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4602 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4702 0 "pavement:1:8;road:1" "tropical" +hex 4802 0 "pavement:1:8;road:1" "tropical" +hex 4902 0 "pavement:1" "tropical" +hex 5002 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 5102 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 5202 0 "pavement:1:8;road:1" "tropical" +hex 5302 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 5402 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 5502 0 "pavement:1:3;fluff:92:1" "tropical" +hex 5602 0 "pavement:1" "tropical" +hex 5702 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5802 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 5902 0 "pavement:1;fluff:40:1" "tropical" +hex 6002 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6202 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6302 0 "pavement:1:8;road:1" "tropical" +hex 6402 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6502 0 "pavement:1" "tropical" +hex 6602 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6702 0 "" "tropical" +hex 6802 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6902 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7002 -1 "sand:1" "tropical" +hex 7102 -1 "sand:1" "tropical" +hex 7202 -1 "water:2" "tropical" +hex 7302 -1 "water:2" "tropical" +hex 7402 -1 "water:3" "tropical" +hex 7502 -1 "water:3" "tropical" +hex 7602 -1 "water:2" "tropical" +hex 7702 -1 "water:2" "tropical" +hex 7802 -1 "water:2" "tropical" +hex 7902 -1 "water:2" "tropical" +hex 8002 -1 "water:2" "tropical" +hex 8102 -1 "water:2" "tropical" +hex 8202 -1 "water:1" "tropical" +hex 8302 -1 "water:2" "tropical" +hex 8402 -1 "water:2" "tropical" +hex 8502 -1 "water:2" "tropical" +hex 8602 -1 "water:2" "tropical" +hex 8702 -1 "water:3" "tropical" +hex 8802 -1 "water:2" "tropical" +hex 8902 -1 "water:2" "tropical" +hex 9002 -1 "water:1" "tropical" +hex 9102 -1 "water:2" "tropical" +hex 9202 -1 "water:2" "tropical" +hex 9302 -1 "water:3" "tropical" +hex 9402 -1 "water:2" "tropical" +hex 9502 -1 "water:2" "tropical" +hex 9602 -1 "water:2" "tropical" +hex 9702 -1 "water:2" "tropical" +hex 9802 -1 "water:1" "tropical" +hex 9902 -1 "water:1" "tropical" +hex 10002 -1 "water:1" "tropical" +hex 10102 -1 "water:1" "tropical" +hex 10202 -1 "water:1" "tropical" +hex 10302 -1 "water:2" "tropical" +hex 10402 -1 "water:2" "tropical" +hex 10502 -1 "water:3" "tropical" +hex 10602 -1 "water:2" "tropical" +hex 10702 -1 "water:2" "tropical" +hex 10802 -1 "water:2" "tropical" +hex 10902 -1 "water:2" "tropical" +hex 11002 -1 "water:2" "tropical" +hex 11102 -1 "water:2" "tropical" +hex 11202 -1 "water:2" "tropical" +hex 11302 -1 "water:2" "tropical" +hex 11402 -1 "water:2" "tropical" +hex 11502 -1 "water:2" "tropical" +hex 11602 -1 "water:2" "tropical" +hex 11702 -1 "water:2" "tropical" +hex 11802 -1 "water:2" "tropical" +hex 11902 -1 "water:2" "tropical" +hex 12002 -1 "water:2" "tropical" +hex 12102 -1 "water:1" "tropical" +hex 12202 -1 "water:1" "tropical" +hex 12302 -1 "water:2" "tropical" +hex 12402 -1 "water:2" "tropical" +hex 12502 -1 "water:2" "tropical" +hex 12602 -1 "water:2" "tropical" +hex 12702 -1 "water:3" "tropical" +hex 12802 -1 "water:3" "tropical" +hex 0103 0 "pavement:1" "tropical" +hex 0203 0 "pavement:1" "tropical" +hex 0303 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0403 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 0503 0 "pavement:1:8;road:1" "tropical" +hex 0603 0 "pavement:1:8;road:1" "tropical" +hex 0703 0 "pavement:1:8;fluff:93:9" "tropical" +hex 0803 0 "pavement:1:8;fluff:93:8" "tropical" +hex 0903 0 "pavement:1" "tropical" +hex 1003 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 1103 0 "pavement:1:8;road:1" "tropical" +hex 1203 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 1303 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1403 0 "pavement:1:8;fluff:91:11" "tropical" +hex 1503 0 "pavement:1" "tropical" +hex 1603 0 "pavement:1:8;road:1" "tropical" +hex 1703 0 "pavement:1:8;road:1" "tropical" +hex 1803 0 "pavement:1:8;road:1" "tropical" +hex 1903 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 2003 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 2103 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2203 0 "pavement:1" "tropical" +hex 2303 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2403 0 "pavement:1:8;road:1" "tropical" +hex 2503 0 "pavement:1:8;road:1" "tropical" +hex 2603 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 2703 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 2803 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 2903 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 3003 0 "pavement:1:8;road:1" "tropical" +hex 3103 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 3203 0 "pavement:1;water:1" "tropical" +hex 3303 0 "pavement:1;water:1" "tropical" +hex 3403 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3503 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3603 0 "pavement:1:8;road:1" "tropical" +hex 3703 0 "pavement:1:8;road:1" "tropical" +hex 3803 0 "pavement:1:8;road:1" "tropical" +hex 3903 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4003 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4103 0 "pavement:1;water:1" "tropical" +hex 4203 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4303 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4403 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4503 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4603 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4703 0 "pavement:1" "tropical" +hex 4803 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4903 0 "pavement:1:8;road:1" "tropical" +hex 5003 0 "pavement:1:8;road:1" "tropical" +hex 5103 0 "pavement:1:8;road:1" "tropical" +hex 5203 0 "pavement:1:8;fluff:93:7" "tropical" +hex 5303 0 "pavement:1:8;road:1" "tropical" +hex 5403 0 "pavement:1:8;road:1" "tropical" +hex 5503 0 "pavement:1" "tropical" +hex 5603 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5703 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 5803 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 5903 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 6003 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6103 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6203 0 "pavement:1:8;road:1" "tropical" +hex 6303 0 "pavement:1:8;road:1" "tropical" +hex 6403 0 "pavement:1" "tropical" +hex 6503 0 "pavement:1" "tropical" +hex 6603 0 "" "tropical" +hex 6703 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6803 -1 "sand:1" "tropical" +hex 6903 -1 "sand:1" "tropical" +hex 7003 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7103 -1 "water:1" "tropical" +hex 7203 -1 "water:2" "tropical" +hex 7303 -1 "water:3" "tropical" +hex 7403 -1 "water:3" "tropical" +hex 7503 -1 "water:3" "tropical" +hex 7603 -1 "water:2" "tropical" +hex 7703 -1 "water:2" "tropical" +hex 7803 -1 "water:1" "tropical" +hex 7903 -1 "water:2" "tropical" +hex 8003 -1 "water:1" "tropical" +hex 8103 -1 "water:2" "tropical" +hex 8203 -1 "water:1" "tropical" +hex 8303 -1 "water:1" "tropical" +hex 8403 -1 "water:1" "tropical" +hex 8503 -1 "water:2" "tropical" +hex 8603 -1 "water:2" "tropical" +hex 8703 -1 "water:3" "tropical" +hex 8803 -1 "water:2" "tropical" +hex 8903 -1 "water:1" "tropical" +hex 9003 -1 "water:1" "tropical" +hex 9103 -1 "water:1" "tropical" +hex 9203 -1 "water:1" "tropical" +hex 9303 -1 "water:2" "tropical" +hex 9403 -1 "water:2" "tropical" +hex 9503 -1 "water:2" "tropical" +hex 9603 -1 "water:1" "tropical" +hex 9703 -1 "water:1" "tropical" +hex 9803 -1 "water:1" "tropical" +hex 9903 -1 "water:1" "tropical" +hex 10003 -1 "sand:1" "tropical" +hex 10103 -1 "water:1" "tropical" +hex 10203 -1 "water:1" "tropical" +hex 10303 -1 "water:1" "tropical" +hex 10403 -1 "water:2" "tropical" +hex 10503 -1 "water:2" "tropical" +hex 10603 -1 "water:2" "tropical" +hex 10703 -1 "water:2" "tropical" +hex 10803 -1 "water:1" "tropical" +hex 10903 -1 "water:2" "tropical" +hex 11003 -1 "water:1" "tropical" +hex 11103 -1 "water:1" "tropical" +hex 11203 -1 "water:1" "tropical" +hex 11303 -1 "water:1" "tropical" +hex 11403 -1 "water:1" "tropical" +hex 11503 -1 "water:2" "tropical" +hex 11603 -1 "water:1" "tropical" +hex 11703 -1 "water:1" "tropical" +hex 11803 -1 "water:1" "tropical" +hex 11903 -1 "water:1" "tropical" +hex 12003 -1 "water:1" "tropical" +hex 12103 -1 "water:1" "tropical" +hex 12203 -1 "sand:1" "tropical" +hex 12303 -1 "water:1" "tropical" +hex 12403 -1 "water:2" "tropical" +hex 12503 -1 "water:2" "tropical" +hex 12603 -1 "water:2" "tropical" +hex 12703 -1 "water:2" "tropical" +hex 12803 -1 "water:3" "tropical" +hex 0104 0 "" "tropical" +hex 0204 0 "" "tropical" +hex 0304 0 "pavement:1" "tropical" +hex 0404 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0504 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 0604 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0704 0 "pavement:1:8;road:1" "tropical" +hex 0804 0 "pavement:1:8;road:1" "tropical" +hex 0904 0 "pavement:1" "tropical" +hex 1004 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 1104 0 "pavement:1:8;road:1" "tropical" +hex 1204 0 "pavement:1" "tropical" +hex 1304 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1404 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1504 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 1604 0 "pavement:1:8;road:1" "tropical" +hex 1704 0 "pavement:1:8;fluff:93:8" "tropical" +hex 1804 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 1904 0 "pavement:1:8;road:1" "tropical" +hex 2004 0 "pavement:1:8;road:1" "tropical" +hex 2104 0 "pavement:1" "tropical" +hex 2204 0 "pavement:1:8;road:1" "tropical" +hex 2304 0 "pavement:1:8;road:1" "tropical" +hex 2404 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 2504 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 2604 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2704 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2804 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2904 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 3004 0 "pavement:1:8;road:1" "tropical" +hex 3104 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 3204 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3304 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 3404 0 "pavement:1:8;road:1" "tropical" +hex 3504 0 "pavement:1;road:1;fluff:5" "tropical" +hex 3604 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 3704 0 "bldg_elev:1;pavement:1:36;building:2:20;bldg_cf:20" "tropical" +hex 3804 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3904 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4004 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4104 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4204 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 4304 0 "bldg_elev:2;pavement:1:36;bldg_fluff:31:0;building:2:0;bldg_cf:50" "tropical" +hex 4404 0 "pavement:1:8;road:1" "tropical" +hex 4504 0 "pavement:1:8;road:1" "tropical" +hex 4604 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4704 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4804 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4904 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5004 0 "pavement:1:8;road:1" "tropical" +hex 5104 0 "pavement:1:8;fluff:93:8" "tropical" +hex 5204 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 5304 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 5404 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5504 0 "pavement:1:8;road:1" "tropical" +hex 5604 0 "pavement:1:8;road:1" "tropical" +hex 5704 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 5804 0 "pavement:1;fluff:7:4" "tropical" +hex 5904 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 6004 0 "pavement:1:8;road:1" "tropical" +hex 6104 0 "pavement:1:8;road:1" "tropical" +hex 6204 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6304 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6404 0 "pavement:1" "tropical" +hex 6504 0 "pavement:1" "tropical" +hex 6604 0 "" "tropical" +hex 6704 0 "" "tropical" +hex 6804 -1 "sand:1" "tropical" +hex 6904 -1 "sand:1" "tropical" +hex 7004 -1 "water:1" "tropical" +hex 7104 -1 "water:1" "tropical" +hex 7204 -1 "water:2" "tropical" +hex 7304 -1 "water:3" "tropical" +hex 7404 -1 "water:3" "tropical" +hex 7504 -1 "water:2" "tropical" +hex 7604 -1 "water:1" "tropical" +hex 7704 -1 "water:1" "tropical" +hex 7804 -1 "water:1" "tropical" +hex 7904 -1 "water:1" "tropical" +hex 8004 -1 "water:1" "tropical" +hex 8104 -1 "water:1" "tropical" +hex 8204 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8304 -1 "water:1" "tropical" +hex 8404 -1 "sand:1" "tropical" +hex 8504 -1 "water:1" "tropical" +hex 8604 -1 "water:1" "tropical" +hex 8704 -1 "water:2" "tropical" +hex 8804 -1 "water:1" "tropical" +hex 8904 -1 "water:1" "tropical" +hex 9004 -1 "sand:1" "tropical" +hex 9104 -1 "water:1" "tropical" +hex 9204 -1 "water:1" "tropical" +hex 9304 -1 "water:1" "tropical" +hex 9404 -1 "water:1" "tropical" +hex 9504 -1 "water:1" "tropical" +hex 9604 -1 "water:1" "tropical" +hex 9704 -1 "water:1" "tropical" +hex 9804 -1 "sand:1" "tropical" +hex 9904 -1 "sand:1" "tropical" +hex 10004 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10104 -1 "sand:1" "tropical" +hex 10204 -1 "sand:1" "tropical" +hex 10304 -1 "water:1" "tropical" +hex 10404 -1 "water:1" "tropical" +hex 10504 -1 "water:1" "tropical" +hex 10604 -1 "water:1" "tropical" +hex 10704 -1 "water:2" "tropical" +hex 10804 -1 "water:1" "tropical" +hex 10904 -1 "water:1" "tropical" +hex 11004 -1 "water:1" "tropical" +hex 11104 -1 "water:1" "tropical" +hex 11204 -1 "sand:1" "tropical" +hex 11304 -1 "water:1" "tropical" +hex 11404 -1 "water:1" "tropical" +hex 11504 -1 "water:1" "tropical" +hex 11604 -1 "water:1" "tropical" +hex 11704 -1 "water:1" "tropical" +hex 11804 -1 "sand:1" "tropical" +hex 11904 -1 "sand:1" "tropical" +hex 12004 -1 "sand:1" "tropical" +hex 12104 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12204 -1 "sand:1" "tropical" +hex 12304 -1 "water:1" "tropical" +hex 12404 -1 "water:1" "tropical" +hex 12504 -1 "water:2" "tropical" +hex 12604 -1 "water:2" "tropical" +hex 12704 -1 "water:2" "tropical" +hex 12804 -1 "water:2" "tropical" +hex 0105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0205 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0305 0 "" "tropical" +hex 0405 0 "" "tropical" +hex 0505 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0605 0 "pavement:1" "tropical" +hex 0705 0 "pavement:1" "tropical" +hex 0805 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0905 0 "pavement:1:8;road:1" "tropical" +hex 1005 0 "pavement:1:8;road:1" "tropical" +hex 1105 0 "pavement:1:8;road:1" "tropical" +hex 1205 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 1305 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 1405 0 "pavement:1" "tropical" +hex 1505 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1605 0 "pavement:1:8;road:1" "tropical" +hex 1705 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 1805 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 1905 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 2005 0 "pavement:1:8;fluff:93:9" "tropical" +hex 2105 0 "pavement:1:8;road:1" "tropical" +hex 2205 0 "bldg_elev:1;pavement:1;bldg_fluff:6:1;building:2:0;bldg_cf:30" "tropical" +hex 2305 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 2405 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 2505 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2605 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 2705 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 2805 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 2905 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 3005 0 "pavement:1:8;road:1" "tropical" +hex 3105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3205 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 3305 0 "pavement:1:8;road:1" "tropical" +hex 3405 0 "bldg_elev:1;pavement:1:36;building:2:10;bldg_cf:20" "tropical" +hex 3505 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 3605 0 "fortified:1" "tropical" +hex 3705 0 "fortified:1;fluff:13:4" "tropical" +hex 3805 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3905 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4005 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4105 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4205 0 "pavement:1:8;road:1" "tropical" +hex 4305 0 "pavement:1:8;road:1" "tropical" +hex 4405 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 4505 0 "bldg_elev:1;pavement:1:36;building:2:20;bldg_cf:20" "tropical" +hex 4605 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4705 0 "pavement:1:8;road:1" "tropical" +hex 4805 0 "pavement:1:8;road:1" "tropical" +hex 4905 0 "pavement:1:8;road:1" "tropical" +hex 5005 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 5105 0 "pavement:1:8;road:1" "tropical" +hex 5205 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 5305 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 5405 0 "pavement:1;water:1" "tropical" +hex 5505 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5605 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5705 0 "pavement:1:8;road:1" "tropical" +hex 5805 0 "pavement:1:8;road:1" "tropical" +hex 5905 0 "pavement:1:8;road:1" "tropical" +hex 6005 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 6105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6205 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6305 0 "pavement:1" "tropical" +hex 6405 0 "" "tropical" +hex 6505 0 "" "tropical" +hex 6605 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6705 -1 "sand:1" "tropical" +hex 6805 -1 "sand:1" "tropical" +hex 6905 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7005 -1 "water:1" "tropical" +hex 7105 -1 "water:2" "tropical" +hex 7205 -1 "water:3" "tropical" +hex 7305 -1 "water:3" "tropical" +hex 7405 -1 "water:3" "tropical" +hex 7505 -1 "water:2" "tropical" +hex 7605 -1 "water:1" "tropical" +hex 7705 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7805 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7905 -1 "sand:1" "tropical" +hex 8005 -1 "sand:1" "tropical" +hex 8105 -1 "sand:1" "tropical" +hex 8205 -1 "sand:1" "tropical" +hex 8305 -1 "sand:1" "tropical" +hex 8405 -1 "sand:1" "tropical" +hex 8505 -1 "water:1" "tropical" +hex 8605 -1 "water:1" "tropical" +hex 8705 -1 "water:2" "tropical" +hex 8805 -1 "water:1" "tropical" +hex 8905 -1 "water:1" "tropical" +hex 9005 -1 "sand:1" "tropical" +hex 9105 -1 "sand:1" "tropical" +hex 9205 -1 "sand:1" "tropical" +hex 9305 -1 "water:1" "tropical" +hex 9405 -1 "water:1" "tropical" +hex 9505 -1 "water:1" "tropical" +hex 9605 -1 "sand:1" "tropical" +hex 9705 -1 "sand:1" "tropical" +hex 9805 -1 "sand:1" "tropical" +hex 9905 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10005 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 10105 -1 "sand:1" "tropical" +hex 10205 -1 "sand:1" "tropical" +hex 10305 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10405 -1 "sand:1" "tropical" +hex 10505 -1 "water:1" "tropical" +hex 10605 -1 "water:1" "tropical" +hex 10705 -1 "water:1" "tropical" +hex 10805 -1 "sand:1" "tropical" +hex 10905 -1 "sand:1" "tropical" +hex 11005 -1 "sand:1" "tropical" +hex 11105 -1 "sand:1" "tropical" +hex 11205 -1 "sand:1" "tropical" +hex 11305 -1 "sand:1" "tropical" +hex 11405 -1 "sand:1" "tropical" +hex 11505 -1 "sand:1" "tropical" +hex 11605 -1 "sand:1" "tropical" +hex 11705 -1 "sand:1" "tropical" +hex 11805 -1 "sand:1" "tropical" +hex 11905 -1 "sand:1" "tropical" +hex 12005 -1 "sand:1" "tropical" +hex 12105 -1 "sand:1" "tropical" +hex 12205 -1 "sand:1" "tropical" +hex 12305 -1 "sand:1" "tropical" +hex 12405 -1 "sand:1" "tropical" +hex 12505 -1 "water:1" "tropical" +hex 12605 -1 "water:1" "tropical" +hex 12705 -1 "water:2" "tropical" +hex 12805 -1 "water:2" "tropical" +hex 0106 0 "" "tropical" +hex 0206 0 "" "tropical" +hex 0306 0 "" "tropical" +hex 0406 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0506 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0606 0 "" "tropical" +hex 0706 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0806 0 "pavement:1" "tropical" +hex 0906 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1006 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 1106 0 "pavement:1:8;road:1:41" "tropical" +hex 1206 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 1306 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 1406 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1506 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1606 0 "pavement:1:8;road:1" "tropical" +hex 1706 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 1806 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 1906 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 2006 0 "pavement:1:8;road:1" "tropical" +hex 2106 0 "pavement:1:8;road:1" "tropical" +hex 2206 0 "pavement:1:8;road:1" "tropical" +hex 2306 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 2406 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2506 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2606 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 2706 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 2806 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 2906 0 "pavement:1;road:1;fluff:5" "tropical" +hex 3006 0 "bldg_elev:1;pavement:1:36;building:2:20;bldg_cf:20" "tropical" +hex 3106 0 "pavement:1:8;road:1" "tropical" +hex 3206 0 "pavement:1:8;road:1" "tropical" +hex 3306 0 "pavement:1:8;road:1" "tropical" +hex 3406 0 "bldg_elev:1;pavement:1:36;building:2:17;bldg_cf:20" "tropical" +hex 3506 0 "fortified:1" "tropical" +hex 3606 0 "fortified:1;fluff:13:4" "tropical" +hex 3706 0 "fortified:1;fluff:13:4" "tropical" +hex 3806 0 "road:2" "tropical" +hex 3906 0 "fluff:93:9" "tropical" +hex 4006 0 "fluff:93:8" "tropical" +hex 4106 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4206 0 "bldg_elev:1;pavement:1:36;building:2:34;bldg_cf:20" "tropical" +hex 4306 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 4406 0 "fortified:1;fluff:13" "tropical" +hex 4506 0 "fortified:1;fluff:13" "tropical" +hex 4606 0 "fortified:1;fluff:13" "tropical" +hex 4706 0 "bldg_elev:1;pavement:1:36;building:2:40;bldg_cf:20" "tropical" +hex 4806 0 "pavement:1:8;road:1" "tropical" +hex 4906 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 5006 0 "pavement:1:8;road:1" "tropical" +hex 5106 0 "pavement:1:8;road:1" "tropical" +hex 5206 0 "pavement:1:8;road:1" "tropical" +hex 5306 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5406 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5506 0 "pavement:1;water:1" "tropical" +hex 5606 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5706 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 5806 0 "pavement:1:8;road:1" "tropical" +hex 5906 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 6006 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 6106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6206 0 "pavement:1" "tropical" +hex 6306 0 "" "tropical" +hex 6406 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6506 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6606 -1 "sand:1" "tropical" +hex 6706 -1 "sand:1" "tropical" +hex 6806 -1 "sand:1" "tropical" +hex 6906 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7006 -1 "water:1" "tropical" +hex 7106 -1 "water:2" "tropical" +hex 7206 -1 "water:3" "tropical" +hex 7306 -1 "water:3" "tropical" +hex 7406 -1 "water:2" "tropical" +hex 7506 -1 "water:2" "tropical" +hex 7606 -1 "water:1" "tropical" +hex 7706 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7806 -1 "sand:1" "tropical" +hex 7906 -1 "sand:1" "tropical" +hex 8006 -1 "sand:1" "tropical" +hex 8106 -1 "sand:1" "tropical" +hex 8206 0 "" "tropical" +hex 8306 -1 "sand:1" "tropical" +hex 8406 -1 "sand:1" "tropical" +hex 8506 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8606 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8706 -1 "water:1" "tropical" +hex 8806 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8906 -1 "sand:1" "tropical" +hex 9006 -1 "sand:1" "tropical" +hex 9106 -1 "sand:1" "tropical" +hex 9206 -1 "sand:1" "tropical" +hex 9306 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9406 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9506 -1 "sand:1" "tropical" +hex 9606 -1 "sand:1" "tropical" +hex 9706 -1 "sand:1" "tropical" +hex 9806 0 "" "tropical" +hex 9906 0 "" "tropical" +hex 10006 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10106 0 "" "tropical" +hex 10206 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10306 -1 "sand:1" "tropical" +hex 10406 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10506 -1 "sand:1" "tropical" +hex 10606 -1 "sand:1" "tropical" +hex 10706 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 10806 -1 "sand:1" "tropical" +hex 10906 -1 "sand:1" "tropical" +hex 11006 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11106 -1 "sand:1" "tropical" +hex 11206 -1 "sand:1" "tropical" +hex 11306 -1 "sand:1" "tropical" +hex 11406 -1 "sand:1" "tropical" +hex 11506 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11606 -1 "sand:1" "tropical" +hex 11706 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11806 -1 "sand:1" "tropical" +hex 11906 -1 "sand:1" "tropical" +hex 12006 -1 "sand:1" "tropical" +hex 12106 -1 "sand:1" "tropical" +hex 12206 -1 "sand:1" "tropical" +hex 12306 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12406 -1 "sand:1" "tropical" +hex 12506 -1 "sand:1" "tropical" +hex 12606 -1 "water:1" "tropical" +hex 12706 -1 "water:1" "tropical" +hex 12806 -1 "water:2" "tropical" +hex 0107 0 "" "tropical" +hex 0207 0 "" "tropical" +hex 0307 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0407 0 "" "tropical" +hex 0507 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0607 0 "" "tropical" +hex 0707 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0807 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0907 0 "pavement:1" "tropical" +hex 1007 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 1107 0 "pavement:1:8;road:1" "tropical" +hex 1207 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 1307 0 "pavement:1" "tropical" +hex 1407 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1507 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1607 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1707 0 "pavement:1:8;road:1" "tropical" +hex 1807 0 "pavement:1:8;road:1" "tropical" +hex 1907 0 "pavement:1:8;road:1" "tropical" +hex 2007 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 2107 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 2207 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 2307 0 "pavement:1:8;road:1" "tropical" +hex 2407 0 "pavement:1:8;road:1" "tropical" +hex 2507 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 2607 0 "pavement:1:8;road:1" "tropical" +hex 2707 0 "pavement:1;road:1;fluff:5" "tropical" +hex 2807 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 2907 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 3007 0 "fortified:1;fluff:13:2" "tropical" +hex 3107 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3207 0 "bldg_elev:1;pavement:1:36;building:2:34;bldg_cf:20" "tropical" +hex 3307 0 "bldg_elev:1;pavement:1:36;building:2:18;bldg_cf:20" "tropical" +hex 3407 0 "road:2" "tropical" +hex 3507 0 "road:2" "tropical" +hex 3607 0 "road:2" "tropical" +hex 3707 0 "road:2" "tropical" +hex 3807 0 "fortified:1;fluff:13:1" "tropical" +hex 3907 0 "road:2" "tropical" +hex 4007 0 "road:2" "tropical" +hex 4107 0 "road:2" "tropical" +hex 4207 0 "road:2" "tropical" +hex 4307 0 "bldg_elev:1;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 4407 0 "bldg_elev:1;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 4507 0 "fortified:1;fluff:13" "tropical" +hex 4607 0 "fortified:1;fluff:13" "tropical" +hex 4707 0 "bldg_elev:1;pavement:1:36;building:2:5;bldg_cf:20" "tropical" +hex 4807 0 "bldg_elev:1;pavement:1:36;building:2:40;bldg_cf:20" "tropical" +hex 4907 0 "pavement:1:8;road:1" "tropical" +hex 5007 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 5107 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 5207 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5307 0 "pavement:1:8;road:1" "tropical" +hex 5407 0 "pavement:1:8;road:1" "tropical" +hex 5507 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5607 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 5707 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 5807 0 "pavement:1:8;road:1" "tropical" +hex 5907 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 6007 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 6107 0 "pavement:1" "tropical" +hex 6207 0 "pavement:1" "tropical" +hex 6307 0 "" "tropical" +hex 6407 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6507 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6607 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6707 -1 "sand:1" "tropical" +hex 6807 -1 "sand:1" "tropical" +hex 6907 -1 "water:1" "tropical" +hex 7007 -1 "water:2" "tropical" +hex 7107 -1 "water:2" "tropical" +hex 7207 -1 "water:3" "tropical" +hex 7307 -1 "water:3" "tropical" +hex 7407 -1 "water:1" "tropical" +hex 7507 -1 "water:1" "tropical" +hex 7607 -1 "sand:1" "tropical" +hex 7707 -1 "sand:1" "tropical" +hex 7807 -1 "sand:1" "tropical" +hex 7907 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8007 -1 "sand:1" "tropical" +hex 8107 0 "" "tropical" +hex 8207 0 "" "tropical" +hex 8307 0 "" "tropical" +hex 8407 0 "" "tropical" +hex 8507 -1 "sand:1" "tropical" +hex 8607 -1 "sand:1" "tropical" +hex 8707 -1 "sand:1" "tropical" +hex 8807 -1 "sand:1" "tropical" +hex 8907 -1 "sand:1" "tropical" +hex 9007 0 "" "tropical" +hex 9107 0 "" "tropical" +hex 9207 0 "" "tropical" +hex 9307 -1 "sand:1" "tropical" +hex 9407 -1 "sand:1" "tropical" +hex 9507 -1 "sand:1" "tropical" +hex 9607 0 "" "tropical" +hex 9707 0 "" "tropical" +hex 9807 0 "" "tropical" +hex 9907 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10007 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10107 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10207 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10307 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10407 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10507 -1 "sand:1" "tropical" +hex 10607 -1 "sand:1" "tropical" +hex 10707 -1 "sand:1" "tropical" +hex 10807 -1 "sand:1" "tropical" +hex 10907 -1 "sand:1" "tropical" +hex 11007 -1 "sand:1" "tropical" +hex 11107 -1 "sand:1" "tropical" +hex 11207 -1 "sand:1" "tropical" +hex 11307 -1 "sand:1" "tropical" +hex 11407 -1 "sand:1" "tropical" +hex 11507 -1 "sand:1" "tropical" +hex 11607 -1 "sand:1" "tropical" +hex 11707 -1 "sand:1" "tropical" +hex 11807 -1 "sand:1" "tropical" +hex 11907 -1 "sand:1" "tropical" +hex 12007 -1 "sand:1" "tropical" +hex 12107 -1 "sand:1" "tropical" +hex 12207 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12307 -1 "sand:1" "tropical" +hex 12407 -1 "water:1" "tropical" +hex 12507 -1 "water:1" "tropical" +hex 12607 -1 "water:2" "tropical" +hex 12707 -1 "water:2" "tropical" +hex 12807 -1 "water:2" "tropical" +hex 0108 0 "" "tropical" +hex 0208 0 "" "tropical" +hex 0308 0 "" "tropical" +hex 0408 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0508 0 "" "tropical" +hex 0608 0 "" "tropical" +hex 0708 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0808 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0908 0 "pavement:1" "tropical" +hex 1008 0 "pavement:1" "tropical" +hex 1108 0 "pavement:1:8;road:1" "tropical" +hex 1208 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1308 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1408 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1508 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1608 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 1708 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 1808 0 "pavement:1:8;road:1" "tropical" +hex 1908 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:6;bldg_cf:100" "tropical" +hex 2008 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2108 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:6" "tropical" +hex 2208 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2308 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 2408 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 2508 0 "pavement:1:8;road:1" "tropical" +hex 2608 0 "bldg_elev:1;pavement:1:36;building:2:6;bldg_cf:20" "tropical" +hex 2708 0 "bldg_elev:1;pavement:1:36;building:2:26;bldg_cf:20" "tropical" +hex 2808 0 "fortified:1;fluff:13:2" "tropical" +hex 2908 0 "fortified:1" "tropical" +hex 3008 0 "fortified:1" "tropical" +hex 3108 0 "fortified:1" "tropical" +hex 3208 0 "road:2" "tropical" +hex 3308 0 "road:2" "tropical" +hex 3408 0 "fortified:1;fluff:13:2" "tropical" +hex 3508 0 "bldg_elev:1;bldg_fluff:3;building:2:0;bldg_cf:30" "tropical" +hex 3608 0 "road:2" "tropical" +hex 3708 0 "fortified:1;fluff:13:1" "tropical" +hex 3808 0 "fortified:1;fluff:13:1" "tropical" +hex 3908 0 "road:2" "tropical" +hex 4008 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4108 0 "fortified:1;fluff:13:4" "tropical" +hex 4208 0 "fortified:1;fluff:13:4" "tropical" +hex 4308 0 "road:2" "tropical" +hex 4408 0 "road:2" "tropical" +hex 4508 0 "road:2" "tropical" +hex 4608 0 "road:2" "tropical" +hex 4708 0 "" "tropical" +hex 4808 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 4908 0 "pavement:1:8;road:1" "tropical" +hex 5008 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 5108 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:1" "tropical" +hex 5208 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5308 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5408 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5508 0 "pavement:1:8;road:1" "tropical" +hex 5608 0 "pavement:1:8;road:1" "tropical" +hex 5708 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 5808 0 "pavement:1:8;road:1" "tropical" +hex 5908 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 6008 0 "pavement:1:8;fluff:93:9" "tropical" +hex 6108 0 "pavement:1:8;fluff:93:8" "tropical" +hex 6208 0 "pavement:1" "tropical" +hex 6308 0 "" "tropical" +hex 6408 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6508 -1 "sand:1" "tropical" +hex 6608 -1 "sand:1" "tropical" +hex 6708 -1 "sand:1" "tropical" +hex 6808 -1 "water:1" "tropical" +hex 6908 -1 "water:1" "tropical" +hex 7008 -1 "water:2" "tropical" +hex 7108 -1 "water:3" "tropical" +hex 7208 -1 "water:3" "tropical" +hex 7308 -1 "water:2" "tropical" +hex 7408 -1 "water:1" "tropical" +hex 7508 -1 "sand:1" "tropical" +hex 7608 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7708 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7808 -1 "sand:1" "tropical" +hex 7908 -1 "sand:1" "tropical" +hex 8008 0 "" "tropical" +hex 8108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8208 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8308 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8408 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8508 0 "" "tropical" +hex 8608 0 "" "tropical" +hex 8708 0 "" "tropical" +hex 8808 0 "" "tropical" +hex 8908 0 "" "tropical" +hex 9008 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9108 0 "" "tropical" +hex 9208 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9308 0 "" "tropical" +hex 9408 0 "" "tropical" +hex 9508 0 "" "tropical" +hex 9608 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9708 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9808 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9908 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10008 0 "pavement:1" "tropical" +hex 10108 0 "pavement:1" "tropical" +hex 10208 0 "pavement:1" "tropical" +hex 10308 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10408 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10508 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10608 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10708 -1 "sand:1" "tropical" +hex 10808 -1 "sand:1" "tropical" +hex 10908 -1 "sand:1" "tropical" +hex 11008 -1 "sand:1" "tropical" +hex 11108 -1 "sand:1" "tropical" +hex 11208 -1 "sand:1" "tropical" +hex 11308 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11408 -1 "sand:1" "tropical" +hex 11508 -1 "sand:1" "tropical" +hex 11608 -1 "sand:1" "tropical" +hex 11708 -1 "sand:1" "tropical" +hex 11808 -1 "sand:1" "tropical" +hex 11908 -1 "sand:1" "tropical" +hex 12008 -1 "sand:1" "tropical" +hex 12108 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12208 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12308 -1 "sand:1" "tropical" +hex 12408 -1 "water:1" "tropical" +hex 12508 -1 "water:1" "tropical" +hex 12608 -1 "water:2" "tropical" +hex 12708 -1 "water:2" "tropical" +hex 12808 -1 "water:3" "tropical" +hex 0109 0 "" "tropical" +hex 0209 0 "" "tropical" +hex 0309 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0409 0 "" "tropical" +hex 0509 0 "" "tropical" +hex 0609 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0709 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0809 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0909 0 "pavement:1" "tropical" +hex 1009 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 1109 0 "pavement:1:8;road:1" "tropical" +hex 1209 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 1309 0 "pavement:1" "tropical" +hex 1409 0 "" "tropical" +hex 1509 0 "pavement:1" "tropical" +hex 1609 0 "pavement:1:8;road:1" "tropical" +hex 1709 0 "pavement:1:8;road:1" "tropical" +hex 1809 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1909 0 "pavement:1:8;road:1" "tropical" +hex 2009 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 2109 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2209 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2309 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 2409 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:61;bldg_cf:100" "tropical" +hex 2509 0 "pavement:1:8;road:1" "tropical" +hex 2609 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2709 0 "bldg_elev:1;pavement:1:36;building:2:37;bldg_cf:20" "tropical" +hex 2809 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 2909 0 "fortified:1" "tropical" +hex 3009 0 "fortified:1;fluff:13:2" "tropical" +hex 3109 0 "fortified:1;fluff:13:2" "tropical" +hex 3209 0 "road:2" "tropical" +hex 3309 0 "fortified:1;fluff:13:2" "tropical" +hex 3409 0 "fortified:1;fluff:13:2" "tropical" +hex 3509 0 "fluff:93:10" "tropical" +hex 3609 0 "road:2" "tropical" +hex 3709 0 "fluff:93:9" "tropical" +hex 3809 0 "road:2" "tropical" +hex 3909 0 "road:2" "tropical" +hex 4009 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4109 0 "fortified:1" "tropical" +hex 4209 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4309 0 "road:2" "tropical" +hex 4409 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4509 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4609 0 "fortified:1;fluff:13:1" "tropical" +hex 4709 0 "road:2" "tropical" +hex 4809 0 "bldg_elev:1;pavement:1:36;building:2:5;bldg_cf:20" "tropical" +hex 4909 0 "pavement:1:8;road:1" "tropical" +hex 5009 0 "pavement:1:8;road:1" "tropical" +hex 5109 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:47;bldg_cf:100" "tropical" +hex 5209 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:59;bldg_cf:100" "tropical" +hex 5309 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:55;bldg_cf:100" "tropical" +hex 5409 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 5509 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5609 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 5709 0 "pavement:1:8;road:1" "tropical" +hex 5809 0 "pavement:1" "tropical" +hex 5909 0 "pavement:1:8;road:1" "tropical" +hex 6009 0 "pavement:1:8;road:1" "tropical" +hex 6109 0 "pavement:1" "tropical" +hex 6209 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6309 0 "" "tropical" +hex 6409 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6509 -1 "sand:1" "tropical" +hex 6609 -1 "sand:1" "tropical" +hex 6709 -1 "water:1" "tropical" +hex 6809 -1 "water:1" "tropical" +hex 6909 -1 "water:2" "tropical" +hex 7009 -1 "water:3" "tropical" +hex 7109 -1 "water:3" "tropical" +hex 7209 -1 "water:2" "tropical" +hex 7309 -1 "water:2" "tropical" +hex 7409 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7509 -1 "sand:1" "tropical" +hex 7609 -1 "sand:1" "tropical" +hex 7709 -1 "sand:1" "tropical" +hex 7809 -1 "sand:1" "tropical" +hex 7909 -1 "sand:1" "tropical" +hex 8009 0 "" "tropical" +hex 8109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8209 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8309 0 "" "tropical" +hex 8409 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8509 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8609 0 "" "tropical" +hex 8709 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8809 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8909 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9009 0 "" "tropical" +hex 9109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9209 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9309 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9409 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9509 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9609 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9709 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9809 0 "pavement:1;road:1" "tropical" +hex 9909 0 "pavement:1" "tropical" +hex 10009 0 "pavement:1" "tropical" +hex 10109 0 "pavement:1" "tropical" +hex 10209 0 "pavement:1" "tropical" +hex 10309 0 "pavement:1" "tropical" +hex 10409 0 "pavement:1" "tropical" +hex 10509 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10609 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10709 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10809 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10909 -1 "sand:1" "tropical" +hex 11009 0 "" "tropical" +hex 11109 -1 "sand:1" "tropical" +hex 11209 -1 "sand:1" "tropical" +hex 11309 -1 "sand:1" "tropical" +hex 11409 -1 "sand:1" "tropical" +hex 11509 -1 "sand:1" "tropical" +hex 11609 -1 "sand:1" "tropical" +hex 11709 -1 "sand:1" "tropical" +hex 11809 -1 "sand:1" "tropical" +hex 11909 -1 "sand:1" "tropical" +hex 12009 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12109 -1 "sand:1" "tropical" +hex 12209 -1 "water:1" "tropical" +hex 12309 -1 "water:1" "tropical" +hex 12409 -1 "water:2" "tropical" +hex 12509 -1 "water:2" "tropical" +hex 12609 -1 "water:2" "tropical" +hex 12709 -1 "water:3" "tropical" +hex 12809 -1 "water:3" "tropical" +hex 0110 0 "" "tropical" +hex 0210 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0310 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0410 0 "" "tropical" +hex 0510 0 "" "tropical" +hex 0610 0 "" "tropical" +hex 0710 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0810 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0910 0 "pavement:1" "tropical" +hex 1010 0 "pavement:1:8;road:1" "tropical" +hex 1110 0 "pavement:1:8;road:1" "tropical" +hex 1210 0 "road:1" "tropical" +hex 1310 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1410 0 "road:1" "tropical" +hex 1510 0 "road:1" "tropical" +hex 1610 0 "" "tropical" +hex 1710 0 "" "tropical" +hex 1810 0 "" "tropical" +hex 1910 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2010 0 "" "tropical" +hex 2110 0 "pavement:1:8;road:1" "tropical" +hex 2210 0 "pavement:1:8;road:1" "tropical" +hex 2310 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2410 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2510 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 2610 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 2710 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 2810 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2910 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3010 0 "bldg_elev:1;pavement:1:36;building:2:40;bldg_cf:20" "tropical" +hex 3110 0 "road:2" "tropical" +hex 3210 0 "fortified:1;fluff:13:4" "tropical" +hex 3310 0 "road:2" "tropical" +hex 3410 0 "road:2" "tropical" +hex 3510 0 "road:2" "tropical" +hex 3610 0 "fortified:1;fluff:13:1" "tropical" +hex 3710 0 "road:2" "tropical" +hex 3810 0 "fluff:93:8" "tropical" +hex 3910 0 "bldg_elev:3;bldg_fluff:12:7;building:4:12;bldg_cf:100" "grass" +hex 4010 0 "bldg_elev:3;bldg_fluff:12:7;building:4:56;bldg_cf:100" "grass" +hex 4110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4210 0 "fluff:7:4" "tropical" +hex 4310 0 "road:2" "tropical" +hex 4410 0 "fluff:93:10" "tropical" +hex 4510 0 "fortified:1" "tropical" +hex 4610 0 "fortified:1;fluff:13:1" "tropical" +hex 4710 0 "road:2" "tropical" +hex 4810 0 "fortified:1;fluff:13:4" "tropical" +hex 4910 0 "bldg_elev:1;pavement:1:36;building:2:40;bldg_cf:20" "tropical" +hex 5010 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 5110 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5210 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5310 0 "pavement:1;water:1" "tropical" +hex 5410 0 "pavement:1;water:1" "tropical" +hex 5510 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:47;bldg_cf:100" "tropical" +hex 5610 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5710 0 "pavement:1:8;road:1" "tropical" +hex 5810 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 5910 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 6010 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 6110 0 "pavement:1:8;road:1" "tropical" +hex 6210 0 "road:1:36" "tropical" +hex 6310 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6410 0 "" "tropical" +hex 6510 -1 "sand:1" "tropical" +hex 6610 -1 "sand:1" "tropical" +hex 6710 -1 "water:1" "tropical" +hex 6810 -1 "water:1" "tropical" +hex 6910 -1 "water:2" "tropical" +hex 7010 -1 "water:3" "tropical" +hex 7110 -1 "water:3" "tropical" +hex 7210 -1 "water:2" "tropical" +hex 7310 -1 "water:2" "tropical" +hex 7410 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7510 -1 "sand:1" "tropical" +hex 7610 0 "" "tropical" +hex 7710 0 "" "tropical" +hex 7810 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7910 0 "" "tropical" +hex 8010 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8110 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8210 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8310 0 "" "tropical" +hex 8410 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8510 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8610 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8710 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8810 0 "" "tropical" +hex 8910 0 "" "tropical" +hex 9010 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9210 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9310 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9410 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9510 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9610 0 "pavement:1;road:1" "tropical" +hex 9710 0 "pavement:1;road:1" "tropical" +hex 9810 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 9910 0 "pavement:1;road:1" "tropical" +hex 10010 0 "pavement:1;road:1" "tropical" +hex 10110 0 "pavement:1" "tropical" +hex 10210 0 "pavement:1" "tropical" +hex 10310 0 "pavement:1" "tropical" +hex 10410 0 "pavement:1" "tropical" +hex 10510 0 "pavement:1" "tropical" +hex 10610 0 "pavement:1" "tropical" +hex 10710 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10810 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10910 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11010 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11110 0 "" "tropical" +hex 11210 -1 "sand:1" "tropical" +hex 11310 -1 "sand:1" "tropical" +hex 11410 -1 "sand:1" "tropical" +hex 11510 -1 "sand:1" "tropical" +hex 11610 -1 "sand:1" "tropical" +hex 11710 -1 "sand:1" "tropical" +hex 11810 -1 "sand:1" "tropical" +hex 11910 -1 "sand:1" "tropical" +hex 12010 -1 "sand:1" "tropical" +hex 12110 -1 "sand:1" "tropical" +hex 12210 -1 "water:1" "tropical" +hex 12310 -1 "water:1" "tropical" +hex 12410 -1 "water:2" "tropical" +hex 12510 -1 "water:2" "tropical" +hex 12610 -1 "water:3" "tropical" +hex 12710 -1 "water:3" "tropical" +hex 12810 -1 "water:3" "tropical" +hex 0111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0211 0 "" "tropical" +hex 0311 0 "" "tropical" +hex 0411 0 "" "tropical" +hex 0511 0 "" "tropical" +hex 0611 0 "" "tropical" +hex 0711 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0811 0 "pavement:1" "tropical" +hex 0911 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 1011 0 "pavement:1:8;road:1" "tropical" +hex 1111 0 "pavement:1" "tropical" +hex 1211 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1311 0 "road:1" "tropical" +hex 1411 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1511 0 "" "tropical" +hex 1611 0 "" "tropical" +hex 1711 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1811 -1 "water:1;swamp:1" "tropical" +hex 1911 0 "" "tropical" +hex 2011 0 "" "tropical" +hex 2111 0 "" "tropical" +hex 2211 0 "pavement:1" "tropical" +hex 2311 0 "pavement:1:8;road:1" "tropical" +hex 2411 0 "pavement:1:8;road:1" "tropical" +hex 2511 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2611 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2711 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 2811 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 2911 0 "pavement:1:8;road:1" "tropical" +hex 3011 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 3111 0 "road:2" "tropical" +hex 3211 0 "road:2" "tropical" +hex 3311 0 "fortified:1" "tropical" +hex 3411 0 "fortified:1" "tropical" +hex 3511 0 "fluff:93:10" "tropical" +hex 3611 0 "fortified:1;fluff:13:1" "tropical" +hex 3711 0 "road:2" "tropical" +hex 3811 0 "fluff:93:7" "tropical" +hex 3911 0 "bldg_elev:3;bldg_fluff:12:7;building:4:15;bldg_cf:100" "grass" +hex 4011 0 "bldg_elev:3;bldg_fluff:12:7;building:4:49;bldg_cf:100" "grass" +hex 4111 0 "fluff:93:6" "tropical" +hex 4211 0 "road:2" "tropical" +hex 4311 0 "road:2" "tropical" +hex 4411 0 "road:2" "tropical" +hex 4511 0 "fluff:93:9" "tropical" +hex 4611 0 "road:2" "tropical" +hex 4711 0 "road:2" "tropical" +hex 4811 0 "fortified:1;fluff:13:4" "tropical" +hex 4911 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 5011 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 5111 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5211 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5311 0 "pavement:1;water:1" "tropical" +hex 5411 0 "pavement:1;water:1" "tropical" +hex 5511 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5611 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5711 0 "pavement:1:8;road:1" "tropical" +hex 5811 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 5911 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 6011 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 6111 0 "pavement:1" "tropical" +hex 6211 0 "" "tropical" +hex 6311 0 "road:1:36" "tropical" +hex 6411 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 6511 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6611 -1 "sand:1" "tropical" +hex 6711 -1 "water:1" "tropical" +hex 6811 -1 "water:2" "tropical" +hex 6911 -1 "water:3" "tropical" +hex 7011 -1 "water:3" "tropical" +hex 7111 -1 "water:3" "tropical" +hex 7211 -1 "water:2" "tropical" +hex 7311 -1 "water:1" "tropical" +hex 7411 -1 "sand:1" "tropical" +hex 7511 -1 "sand:1" "tropical" +hex 7611 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7711 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7811 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7911 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8011 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8111 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8211 0 "" "tropical" +hex 8311 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8411 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8511 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8611 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8711 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8811 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8911 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9011 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9211 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9311 0 "" "tropical" +hex 9411 0 "pavement:1;road:1" "tropical" +hex 9511 0 "pavement:1;road:1" "tropical" +hex 9611 0 "pavement:1" "tropical" +hex 9711 0 "pavement:1" "tropical" +hex 9811 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 9911 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 10011 0 "pavement:1" "tropical" +hex 10111 0 "pavement:1;road:1" "tropical" +hex 10211 0 "pavement:1;road:1" "tropical" +hex 10311 0 "pavement:1" "tropical" +hex 10411 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 10511 0 "pavement:1" "tropical" +hex 10611 0 "pavement:1" "tropical" +hex 10711 0 "pavement:1" "tropical" +hex 10811 0 "pavement:1" "tropical" +hex 10911 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11011 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11111 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11211 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11311 0 "" "tropical" +hex 11411 0 "" "tropical" +hex 11511 -1 "sand:1" "tropical" +hex 11611 -1 "sand:1" "tropical" +hex 11711 -1 "sand:1" "tropical" +hex 11811 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11911 -1 "sand:1" "tropical" +hex 12011 -1 "sand:1" "tropical" +hex 12111 -1 "water:1" "tropical" +hex 12211 -1 "water:2" "tropical" +hex 12311 -1 "water:2" "tropical" +hex 12411 -1 "water:3" "tropical" +hex 12511 -1 "water:3" "tropical" +hex 12611 -1 "water:3" "tropical" +hex 12711 -1 "water:3" "tropical" +hex 12811 -1 "water:3" "tropical" +hex 0112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0212 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0312 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0412 0 "" "tropical" +hex 0512 0 "" "tropical" +hex 0612 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0712 0 "pavement:1" "tropical" +hex 0812 0 "pavement:1:3;fluff:92:5" "tropical" +hex 0912 0 "pavement:1" "tropical" +hex 1012 0 "pavement:1:8;road:1" "tropical" +hex 1112 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 1212 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1312 0 "road:1" "tropical" +hex 1412 -1 "water:1;swamp:1" "tropical" +hex 1512 -1 "water:1;swamp:1" "tropical" +hex 1612 -1 "water:1;swamp:1" "tropical" +hex 1712 -1 "water:1;swamp:1" "tropical" +hex 1812 -1 "water:1;swamp:1" "tropical" +hex 1912 -1 "water:1;swamp:1" "tropical" +hex 2012 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2112 0 "" "tropical" +hex 2212 0 "pavement:1" "tropical" +hex 2312 0 "pavement:1" "tropical" +hex 2412 0 "pavement:1" "tropical" +hex 2512 0 "pavement:1:8;road:1" "tropical" +hex 2612 0 "pavement:1:8;road:1" "tropical" +hex 2712 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 2812 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:33;bldg_cf:100" "tropical" +hex 2912 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3012 0 "bldg_elev:1;pavement:1:36;building:2:5;bldg_cf:20" "tropical" +hex 3112 0 "fortified:1;fluff:13:2" "tropical" +hex 3212 0 "fortified:1;fluff:13:2" "tropical" +hex 3312 0 "road:2" "tropical" +hex 3412 0 "road:2" "tropical" +hex 3512 0 "fluff:93:9" "tropical" +hex 3612 0 "road:2" "tropical" +hex 3712 0 "road:2" "tropical" +hex 3812 0 "road:2" "tropical" +hex 3912 0 "bldg_elev:3;bldg_fluff:12:7;road:2;building:4:3;bldg_cf:100" "grass" +hex 4012 0 "fluff:93:10" "tropical" +hex 4112 0 "road:2" "tropical" +hex 4212 0 "fortified:1;fluff:13:4" "tropical" +hex 4312 0 "fortified:1;fluff:13:4" "tropical" +hex 4412 0 "fortified:1;fluff:13:4" "tropical" +hex 4512 0 "road:2" "tropical" +hex 4612 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4712 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4812 0 "bldg_elev:1;pavement:1:36;building:2:10;bldg_cf:20" "tropical" +hex 4912 0 "bldg_elev:1;pavement:1:36;building:2:17;bldg_cf:20" "tropical" +hex 5012 0 "pavement:1:8;road:1" "tropical" +hex 5112 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5212 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:61;bldg_cf:100" "tropical" +hex 5312 0 "pavement:1;water:1" "tropical" +hex 5412 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 5512 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:31;bldg_cf:100" "tropical" +hex 5612 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 5712 0 "pavement:1:8;road:1" "tropical" +hex 5812 0 "pavement:1" "tropical" +hex 5912 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 6012 0 "pavement:1" "tropical" +hex 6112 0 "pavement:1" "tropical" +hex 6212 0 "" "tropical" +hex 6312 0 "" "tropical" +hex 6412 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6512 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 6612 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 6712 -1 "water:1" "tropical" +hex 6812 -1 "water:2" "tropical" +hex 6912 -1 "water:3" "tropical" +hex 7012 -1 "water:3" "tropical" +hex 7112 -1 "water:2" "tropical" +hex 7212 -1 "water:1" "tropical" +hex 7312 -1 "water:1" "tropical" +hex 7412 -1 "sand:1" "tropical" +hex 7512 -1 "sand:1" "tropical" +hex 7612 0 "" "tropical" +hex 7712 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7812 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7912 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8012 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8112 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8212 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8312 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8412 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8512 0 "" "tropical" +hex 8612 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8712 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8812 0 "" "tropical" +hex 8912 0 "" "tropical" +hex 9012 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9112 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9212 0 "pavement:1;road:1" "tropical" +hex 9312 0 "pavement:1;road:1" "tropical" +hex 9412 0 "pavement:1" "tropical" +hex 9512 0 "pavement:1" "tropical" +hex 9612 0 "pavement:1" "tropical" +hex 9712 0 "pavement:1" "tropical" +hex 9812 0 "pavement:1" "tropical" +hex 9912 0 "pavement:1" "tropical" +hex 10012 0 "pavement:1" "tropical" +hex 10112 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 10212 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 10312 0 "pavement:1;road:1" "tropical" +hex 10412 0 "pavement:1;road:1" "tropical" +hex 10512 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 10612 0 "pavement:1" "tropical" +hex 10712 0 "pavement:1" "tropical" +hex 10812 0 "pavement:1" "tropical" +hex 10912 0 "pavement:1" "tropical" +hex 11012 0 "pavement:1" "tropical" +hex 11112 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11212 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11312 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11412 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11512 0 "" "tropical" +hex 11612 0 "" "tropical" +hex 11712 -1 "sand:1" "tropical" +hex 11812 -1 "sand:1" "tropical" +hex 11912 -1 "sand:1" "tropical" +hex 12012 -1 "sand:1" "tropical" +hex 12112 -1 "water:1" "tropical" +hex 12212 -1 "water:1" "tropical" +hex 12312 -1 "water:2" "tropical" +hex 12412 -1 "water:2" "tropical" +hex 12512 -1 "water:3" "tropical" +hex 12612 -1 "water:3" "tropical" +hex 12712 -1 "water:3" "tropical" +hex 12812 -1 "water:3" "tropical" +hex 0113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0213 0 "" "tropical" +hex 0313 0 "" "tropical" +hex 0413 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0513 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0613 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0713 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0813 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0913 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1013 0 "pavement:1:8;road:1" "tropical" +hex 1113 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 1213 0 "road:1" "tropical" +hex 1313 0 "road:1" "tropical" +hex 1413 -1 "water:1;swamp:1" "tropical" +hex 1513 -1 "water:1;swamp:1" "tropical" +hex 1613 -1 "water:1;swamp:1" "tropical" +hex 1713 -1 "water:1;swamp:1" "tropical" +hex 1813 -1 "water:1;swamp:1" "tropical" +hex 1913 -1 "water:1;swamp:1" "tropical" +hex 2013 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2113 0 "" "tropical" +hex 2213 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2313 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2413 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2513 0 "pavement:1" "tropical" +hex 2613 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 2713 0 "pavement:1:8;road:1" "tropical" +hex 2813 0 "pavement:1:8;road:1" "tropical" +hex 2913 0 "pavement:1:8;road:1" "tropical" +hex 3013 0 "pavement:1:8;road:1" "tropical" +hex 3113 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3213 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3313 0 "fortified:1;fluff:13:2" "tropical" +hex 3413 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3513 0 "road:2" "tropical" +hex 3613 0 "bldg_elev:2;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 3713 0 "fluff:93:11" "tropical" +hex 3813 0 "road:2" "tropical" +hex 3913 0 "fluff:93:6" "tropical" +hex 4013 0 "road:2" "tropical" +hex 4113 0 "road:2" "tropical" +hex 4213 0 "road:2" "tropical" +hex 4313 0 "fortified:1;fluff:13:4" "tropical" +hex 4413 0 "road:2" "tropical" +hex 4513 0 "road:2" "tropical" +hex 4613 0 "road:2" "tropical" +hex 4713 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4813 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 4913 0 "pavement:1:8;road:1" "tropical" +hex 5013 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 5113 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:31;bldg_cf:100" "tropical" +hex 5213 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5313 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:62;bldg_cf:100" "tropical" +hex 5413 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 5513 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 5613 0 "pavement:1:8;road:1" "tropical" +hex 5713 0 "pavement:1:8;road:1" "tropical" +hex 5813 0 "pavement:1" "tropical" +hex 5913 0 "pavement:1" "tropical" +hex 6013 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6213 0 "" "tropical" +hex 6313 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6413 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6513 -1 "sand:1" "tropical" +hex 6613 -1 "water:1" "tropical" +hex 6713 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 6813 -1 "water:3;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 6913 -1 "water:3" "tropical" +hex 7013 -1 "water:2" "tropical" +hex 7113 -1 "water:1" "tropical" +hex 7213 -1 "water:1" "tropical" +hex 7313 -1 "sand:1" "tropical" +hex 7413 -1 "sand:1" "tropical" +hex 7513 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7613 0 "" "tropical" +hex 7713 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7813 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7913 0 "" "tropical" +hex 8013 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8113 0 "" "tropical" +hex 8213 0 "" "tropical" +hex 8313 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8413 0 "" "tropical" +hex 8513 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8613 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8713 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8813 0 "" "tropical" +hex 8913 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9013 0 "pavement:1;road:1" "tropical" +hex 9113 0 "pavement:1;road:1" "tropical" +hex 9213 0 "pavement:1" "tropical" +hex 9313 0 "pavement:1:36;fluff:14:28" "tropical" +hex 9413 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9513 0 "pavement:1" "tropical" +hex 9613 0 "pavement:1" "tropical" +hex 9713 0 "pavement:1" "tropical" +hex 9813 0 "pavement:1" "tropical" +hex 9913 0 "pavement:1" "tropical" +hex 10013 0 "pavement:1" "tropical" +hex 10113 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 10213 0 "pavement:1" "tropical" +hex 10313 0 "pavement:1" "tropical" +hex 10413 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 10513 0 "pavement:1;road:1" "tropical" +hex 10613 0 "pavement:1;road:1" "tropical" +hex 10713 0 "pavement:1" "tropical" +hex 10813 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 10913 0 "pavement:1" "tropical" +hex 11013 0 "pavement:1" "tropical" +hex 11113 0 "pavement:1" "tropical" +hex 11213 0 "pavement:1" "tropical" +hex 11313 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11413 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11513 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11613 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11713 -1 "sand:1" "tropical" +hex 11813 -1 "sand:1" "tropical" +hex 11913 -1 "sand:1" "tropical" +hex 12013 -1 "sand:1" "tropical" +hex 12113 -1 "water:1" "tropical" +hex 12213 -1 "water:1" "tropical" +hex 12313 -1 "water:1" "tropical" +hex 12413 -1 "water:2" "tropical" +hex 12513 -1 "water:2" "tropical" +hex 12613 -1 "water:3" "tropical" +hex 12713 -1 "water:3" "tropical" +hex 12813 -1 "water:3" "tropical" +hex 0114 0 "" "tropical" +hex 0214 0 "" "tropical" +hex 0314 0 "" "tropical" +hex 0414 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0514 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0614 0 "" "tropical" +hex 0714 0 "pavement:1" "tropical" +hex 0814 0 "pavement:1" "tropical" +hex 0914 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1014 0 "pavement:1:8;road:1" "tropical" +hex 1114 0 "pavement:1" "tropical" +hex 1214 0 "road:1" "tropical" +hex 1314 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1414 0 "" "tropical" +hex 1514 -1 "water:1;swamp:1" "tropical" +hex 1614 -1 "water:1;swamp:1" "tropical" +hex 1714 -1 "water:1;swamp:1" "tropical" +hex 1814 -1 "water:1;swamp:1" "tropical" +hex 1914 -1 "water:1;swamp:1" "tropical" +hex 2014 0 "" "tropical" +hex 2114 0 "" "tropical" +hex 2214 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2314 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2414 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2514 0 "pavement:1" "tropical" +hex 2614 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 2714 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 2814 0 "pavement:1:8;road:1" "tropical" +hex 2914 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3014 0 "pavement:1:8;fluff:91:11" "tropical" +hex 3114 0 "pavement:1:8;road:1" "tropical" +hex 3214 0 "pavement:1:8;road:1" "tropical" +hex 3314 0 "bldg_elev:1;pavement:1:36;building:2:44;bldg_cf:20" "tropical" +hex 3414 0 "bldg_elev:1;bldg_fluff:5;building:2:0;bldg_cf:30" "tropical" +hex 3514 0 "fluff:93:8" "tropical" +hex 3614 0 "road:2" "tropical" +hex 3714 0 "road:2" "tropical" +hex 3814 0 "fortified:1;fluff:13:2" "tropical" +hex 3914 0 "road:2" "tropical" +hex 4014 0 "fortified:1;fluff:13:4" "tropical" +hex 4114 0 "fortified:1;fluff:13:4" "tropical" +hex 4214 0 "fortified:1;fluff:13:4" "tropical" +hex 4314 0 "road:2" "tropical" +hex 4414 0 "fluff:93:7" "tropical" +hex 4514 0 "fluff:93:8" "tropical" +hex 4614 0 "road:2" "tropical" +hex 4714 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4814 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 4914 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 5014 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 5114 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:1" "tropical" +hex 5214 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 5314 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 5414 0 "pavement:1:8;road:1" "tropical" +hex 5514 0 "pavement:1:8;road:1" "tropical" +hex 5614 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 5714 0 "pavement:1:8;road:1" "tropical" +hex 5814 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5914 0 "pavement:1" "tropical" +hex 6014 0 "" "tropical" +hex 6114 0 "" "tropical" +hex 6214 0 "" "tropical" +hex 6314 -1 "sand:1" "tropical" +hex 6414 -1 "sand:1" "tropical" +hex 6514 -1 "water:1" "tropical" +hex 6614 -1 "water:2" "tropical" +hex 6714 -1 "water:2" "tropical" +hex 6814 -1 "water:3" "tropical" +hex 6914 -1 "water:3;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 7014 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 7114 -1 "water:2" "tropical" +hex 7214 -1 "water:1" "tropical" +hex 7314 -1 "sand:1" "tropical" +hex 7414 0 "" "tropical" +hex 7514 0 "" "tropical" +hex 7614 0 "" "tropical" +hex 7714 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7814 0 "" "tropical" +hex 7914 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8014 0 "" "tropical" +hex 8114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8214 0 "" "tropical" +hex 8314 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8414 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8514 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8614 0 "" "tropical" +hex 8714 0 "" "tropical" +hex 8814 0 "pavement:1;road:1" "tropical" +hex 8914 0 "pavement:1;road:1" "tropical" +hex 9014 0 "pavement:1" "tropical" +hex 9114 0 "pavement:1:36;fluff:14:28" "tropical" +hex 9214 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9314 0 "pavement:1" "tropical" +hex 9414 0 "pavement:1;fluff:71:37" "tropical" +hex 9514 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9614 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9714 0 "pavement:1" "tropical" +hex 9814 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 9914 0 "pavement:1" "tropical" +hex 10014 0 "pavement:1" "tropical" +hex 10114 0 "pavement:1" "tropical" +hex 10214 0 "pavement:1" "tropical" +hex 10314 0 "pavement:1" "tropical" +hex 10414 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 10514 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 10614 0 "pavement:1" "tropical" +hex 10714 0 "pavement:1;road:1" "tropical" +hex 10814 0 "pavement:1;road:1" "tropical" +hex 10914 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 11014 0 "pavement:1;road:1" "tropical" +hex 11114 0 "pavement:1" "tropical" +hex 11214 0 "pavement:1" "tropical" +hex 11314 0 "pavement:1" "tropical" +hex 11414 0 "pavement:1" "tropical" +hex 11514 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11614 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11714 0 "" "tropical" +hex 11814 0 "" "tropical" +hex 11914 -1 "sand:1" "tropical" +hex 12014 -1 "sand:1" "tropical" +hex 12114 -1 "sand:1" "tropical" +hex 12214 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12314 -1 "water:1" "tropical" +hex 12414 -1 "water:2" "tropical" +hex 12514 -1 "water:2" "tropical" +hex 12614 -1 "water:2" "tropical" +hex 12714 -1 "water:3" "tropical" +hex 12814 -1 "water:3" "tropical" +hex 0115 0 "" "tropical" +hex 0215 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0315 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0415 0 "" "tropical" +hex 0515 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0615 0 "" "tropical" +hex 0715 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0815 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0915 0 "pavement:1" "tropical" +hex 1015 0 "pavement:1:8;road:1" "tropical" +hex 1115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 1215 0 "pavement:1:8;road:1" "tropical" +hex 1315 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1415 0 "" "tropical" +hex 1515 0 "" "tropical" +hex 1615 0 "" "tropical" +hex 1715 -1 "water:1;swamp:1" "tropical" +hex 1815 -1 "water:1;swamp:1" "tropical" +hex 1915 -1 "water:1;swamp:1" "tropical" +hex 2015 0 "" "tropical" +hex 2115 0 "" "tropical" +hex 2215 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 2315 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 2415 0 "pavement:1:8;road:1" "tropical" +hex 2515 0 "pavement:1:8;road:1" "tropical" +hex 2615 0 "pavement:1:8;road:1" "tropical" +hex 2715 0 "pavement:1:8;road:1" "tropical" +hex 2815 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:2:0;bldg_cf:50" "tropical" +hex 2915 0 "pavement:1:8;road:1" "tropical" +hex 3015 0 "pavement:1:8;road:1" "tropical" +hex 3115 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3215 0 "pavement:1:8;road:1" "tropical" +hex 3315 0 "bldg_elev:1;pavement:1:36;building:2:7;bldg_cf:20" "tropical" +hex 3415 0 "bldg_elev:1;pavement:1:36;building:2:33;bldg_cf:20" "tropical" +hex 3515 0 "road:2" "tropical" +hex 3615 0 "road:2" "tropical" +hex 3715 0 "fortified:1;fluff:13:2" "tropical" +hex 3815 0 "fortified:1;fluff:13:2" "tropical" +hex 3915 0 "road:2" "tropical" +hex 4015 0 "road:2" "tropical" +hex 4115 0 "fortified:1;fluff:13:4" "tropical" +hex 4215 0 "road:2" "tropical" +hex 4315 0 "road:2" "tropical" +hex 4415 0 "road:2" "tropical" +hex 4515 0 "fortified:1;fluff:13:1" "tropical" +hex 4615 0 "fortified:1;fluff:13:1" "tropical" +hex 4715 0 "road:2" "tropical" +hex 4815 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 4915 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 5015 0 "pavement:1:3;fluff:7:3" "tropical" +hex 5115 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 5215 0 "pavement:1:8;road:1" "tropical" +hex 5315 0 "pavement:1:8;road:1" "tropical" +hex 5415 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5515 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 5615 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 5715 0 "pavement:1:8;road:1" "tropical" +hex 5815 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5915 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6015 0 "" "tropical" +hex 6115 0 "" "tropical" +hex 6215 -1 "sand:1" "tropical" +hex 6315 -1 "sand:1" "tropical" +hex 6415 -1 "sand:1" "tropical" +hex 6515 -1 "water:1" "tropical" +hex 6615 -1 "water:2" "tropical" +hex 6715 -1 "water:2" "tropical" +hex 6815 -1 "water:3" "tropical" +hex 6915 -1 "water:2" "tropical" +hex 7015 -1 "water:1" "tropical" +hex 7115 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 7215 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 7315 -1 "sand:1" "tropical" +hex 7415 0 "" "tropical" +hex 7515 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7615 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7715 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7815 0 "" "tropical" +hex 7915 0 "" "tropical" +hex 8015 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8115 0 "" "tropical" +hex 8215 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8315 0 "" "tropical" +hex 8415 0 "" "tropical" +hex 8515 0 "" "tropical" +hex 8615 0 "pavement:1;road:1" "tropical" +hex 8715 0 "pavement:1;road:1" "tropical" +hex 8815 0 "pavement:1" "tropical" +hex 8915 0 "pavement:1" "tropical" +hex 9015 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 9115 0 "pavement:1" "tropical" +hex 9215 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 9315 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9415 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9515 0 "pavement:1;fluff:71:27" "tropical" +hex 9615 0 "pavement:1;fluff:71:36" "tropical" +hex 9715 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9815 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9915 0 "pavement:1" "tropical" +hex 10015 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 10115 0 "pavement:1" "tropical" +hex 10215 0 "pavement:1" "tropical" +hex 10315 0 "pavement:1" "tropical" +hex 10415 0 "pavement:1" "tropical" +hex 10515 0 "pavement:1" "tropical" +hex 10615 0 "pavement:1" "tropical" +hex 10715 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 10815 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 10915 0 "pavement:1;road:1:42" "tropical" +hex 11015 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 11115 0 "pavement:1;road:1" "tropical" +hex 11215 0 "pavement:1;road:1" "tropical" +hex 11315 0 "pavement:1" "tropical" +hex 11415 0 "pavement:1" "tropical" +hex 11515 0 "pavement:1" "tropical" +hex 11615 0 "pavement:1" "tropical" +hex 11715 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11815 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11915 -1 "sand:1" "tropical" +hex 12015 -1 "sand:1" "tropical" +hex 12115 -1 "sand:1" "tropical" +hex 12215 -1 "sand:1" "tropical" +hex 12315 -1 "water:1" "tropical" +hex 12415 -1 "water:1" "tropical" +hex 12515 -1 "water:2" "tropical" +hex 12615 -1 "water:2" "tropical" +hex 12715 -1 "water:3" "tropical" +hex 12815 -1 "water:3" "tropical" +hex 0116 0 "" "tropical" +hex 0216 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0316 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0416 0 "" "tropical" +hex 0516 0 "" "tropical" +hex 0616 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0716 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0816 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 0916 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1016 0 "pavement:1:8;road:1" "tropical" +hex 1116 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 1216 0 "pavement:1:8;road:1" "tropical" +hex 1316 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 1416 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 1516 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1616 0 "road:1" "tropical" +hex 1716 0 "road:1" "tropical" +hex 1816 0 "road:1" "tropical" +hex 1916 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2016 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2116 0 "" "tropical" +hex 2216 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2316 0 "pavement:1:8;road:1" "tropical" +hex 2416 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 2516 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 2616 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2716 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2816 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2916 0 "pavement:1" "tropical" +hex 3016 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3116 0 "pavement:1:8;road:1" "tropical" +hex 3216 0 "pavement:1" "tropical" +hex 3316 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 3416 0 "pavement:1:8;road:1" "tropical" +hex 3516 0 "pavement:1;fluff:9:2" "tropical" +hex 3616 0 "bldg_elev:1;pavement:1:36;building:2:4;bldg_cf:20" "tropical" +hex 3716 0 "fortified:1;fluff:13:2" "tropical" +hex 3816 0 "fortified:1;fluff:13:2" "tropical" +hex 3916 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4016 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4116 0 "road:2" "tropical" +hex 4216 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4316 0 "fluff:93:7" "tropical" +hex 4416 0 "road:2" "tropical" +hex 4516 0 "fortified:1;fluff:13:1" "tropical" +hex 4616 0 "road:2" "tropical" +hex 4716 0 "road:2" "tropical" +hex 4816 0 "bldg_elev:1;pavement:1:36;building:2:5;bldg_cf:20" "tropical" +hex 4916 0 "pavement:1:8;road:1" "tropical" +hex 5016 0 "pavement:1:8;road:1" "tropical" +hex 5116 0 "pavement:1:8;road:1" "tropical" +hex 5216 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 5316 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5416 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5516 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 5616 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 5716 0 "pavement:1:8;road:1" "tropical" +hex 5816 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5916 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6016 0 "" "tropical" +hex 6116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6216 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 6316 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6416 -1 "sand:1" "tropical" +hex 6516 -1 "water:1" "tropical" +hex 6616 -1 "water:2" "tropical" +hex 6716 -1 "water:3" "tropical" +hex 6816 -1 "water:2" "tropical" +hex 6916 -1 "water:1" "tropical" +hex 7016 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7116 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7216 -1 "sand:1" "tropical" +hex 7316 0 "road:2:36" "tropical" +hex 7416 0 "road:2:36" "tropical" +hex 7516 0 "" "tropical" +hex 7616 0 "" "tropical" +hex 7716 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7816 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7916 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8016 0 "" "tropical" +hex 8116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8216 0 "" "tropical" +hex 8316 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8416 0 "pavement:1" "tropical" +hex 8516 0 "pavement:1;road:1" "tropical" +hex 8616 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 8716 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 8816 0 "pavement:1" "tropical" +hex 8916 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 9016 0 "pavement:1;road:1" "tropical" +hex 9116 0 "pavement:1;road:1" "tropical" +hex 9216 0 "pavement:1;road:1" "tropical" +hex 9316 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 9416 0 "pavement:1" "tropical" +hex 9516 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9616 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9716 0 "pavement:1;fluff:71:47" "tropical" +hex 9816 0 "pavement:1;fluff:71:37" "tropical" +hex 9916 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10016 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10116 0 "pavement:1" "tropical" +hex 10216 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 10316 0 "pavement:1" "tropical" +hex 10416 0 "pavement:1" "tropical" +hex 10516 0 "pavement:1" "tropical" +hex 10616 0 "pavement:1" "tropical" +hex 10716 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 10816 0 "pavement:1" "tropical" +hex 10916 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11016 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 11116 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 11216 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 11316 0 "pavement:1;road:1" "tropical" +hex 11416 0 "pavement:1;road:1" "tropical" +hex 11516 0 "pavement:1" "tropical" +hex 11616 0 "pavement:1" "tropical" +hex 11716 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11816 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11916 -1 "sand:1" "tropical" +hex 12016 -1 "sand:1" "tropical" +hex 12116 -1 "sand:1" "tropical" +hex 12216 -1 "sand:1" "tropical" +hex 12316 -1 "water:1" "tropical" +hex 12416 -1 "water:1" "tropical" +hex 12516 -1 "water:2" "tropical" +hex 12616 -1 "water:2" "tropical" +hex 12716 -1 "water:3" "tropical" +hex 12816 -1 "water:3" "tropical" +hex 0117 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0217 0 "" "tropical" +hex 0317 0 "" "tropical" +hex 0417 0 "" "tropical" +hex 0517 0 "" "tropical" +hex 0617 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0717 0 "pavement:1" "tropical" +hex 0817 0 "pavement:1" "tropical" +hex 0917 0 "pavement:1" "tropical" +hex 1017 0 "pavement:1" "tropical" +hex 1117 0 "pavement:1:8;road:1" "tropical" +hex 1217 0 "pavement:1:8;road:1" "tropical" +hex 1317 0 "pavement:1:8;road:1" "tropical" +hex 1417 0 "pavement:1:8;road:1" "tropical" +hex 1517 0 "pavement:1:8;road:1" "tropical" +hex 1617 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1717 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1817 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1917 0 "road:1" "tropical" +hex 2017 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2117 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2217 0 "pavement:1:8;road:1" "tropical" +hex 2317 0 "pavement:1:8;road:1" "tropical" +hex 2417 0 "pavement:1:8;road:1" "tropical" +hex 2517 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2617 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2717 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2817 0 "pavement:1" "tropical" +hex 2917 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3017 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3117 0 "pavement:1:8;road:1" "tropical" +hex 3217 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3317 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 3417 0 "bldg_elev:2;pavement:1:36;bldg_fluff:31:0;building:2:0;bldg_cf:50" "tropical" +hex 3517 0 "pavement:1:8;road:1" "tropical" +hex 3617 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 3717 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 3817 0 "bldg_elev:1;pavement:1:36;building:2:34;bldg_cf:20" "tropical" +hex 3917 0 "bldg_elev:1;pavement:1:36;building:2:20;bldg_cf:20" "tropical" +hex 4017 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4117 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4217 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4317 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4417 0 "fluff:93:6" "tropical" +hex 4517 0 "road:2" "tropical" +hex 4617 0 "fortified:1;fluff:13:3" "tropical" +hex 4717 0 "fortified:1;fluff:13:3" "tropical" +hex 4817 0 "fortified:1;fluff:13:3" "tropical" +hex 4917 0 "bldg_elev:1;pavement:1:36;building:2:40;bldg_cf:20" "tropical" +hex 5017 0 "pavement:1:8;road:1" "tropical" +hex 5117 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 5217 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5317 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5417 0 "pavement:1;water:1" "tropical" +hex 5517 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5617 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5717 0 "pavement:1:8;road:1" "tropical" +hex 5817 0 "pavement:1" "tropical" +hex 5917 0 "pavement:1" "tropical" +hex 6017 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6117 0 "" "tropical" +hex 6217 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6317 -1 "sand:1" "tropical" +hex 6417 -1 "water:1" "tropical" +hex 6517 -1 "water:1" "tropical" +hex 6617 -1 "water:2" "tropical" +hex 6717 -1 "water:2" "tropical" +hex 6817 -1 "water:2" "tropical" +hex 6917 -1 "water:1" "tropical" +hex 7017 -1 "water:1" "tropical" +hex 7117 -1 "sand:1" "tropical" +hex 7217 -1 "sand:1" "tropical" +hex 7317 0 "" "tropical" +hex 7417 0 "" "tropical" +hex 7517 0 "road:2:36" "tropical" +hex 7617 0 "road:2:36" "tropical" +hex 7717 0 "" "tropical" +hex 7817 0 "" "tropical" +hex 7917 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8017 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8117 0 "" "tropical" +hex 8217 0 "pavement:1" "tropical" +hex 8317 0 "pavement:1" "tropical" +hex 8417 0 "pavement:1" "tropical" +hex 8517 0 "pavement:1;road:1" "tropical" +hex 8617 0 "pavement:1;road:1" "tropical" +hex 8717 0 "pavement:1;fluff:7:4" "tropical" +hex 8817 0 "pavement:1;road:1" "tropical" +hex 8917 0 "pavement:1;road:1" "tropical" +hex 9017 0 "pavement:1" "tropical" +hex 9117 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 9217 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 9317 0 "pavement:1;road:1" "tropical" +hex 9417 0 "pavement:1;road:1" "tropical" +hex 9517 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 9617 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 9717 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9817 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 9917 0 "pavement:1;fluff:71:27" "tropical" +hex 10017 0 "pavement:1" "tropical" +hex 10117 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10217 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10317 0 "pavement:1" "tropical" +hex 10417 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 10517 0 "pavement:1" "tropical" +hex 10617 0 "pavement:1" "tropical" +hex 10717 0 "pavement:1" "tropical" +hex 10817 0 "pavement:1" "tropical" +hex 10917 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 11017 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 11117 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 11217 0 "pavement:1" "tropical" +hex 11317 0 "pavement:1" "tropical" +hex 11417 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:31" "tropical" +hex 11517 0 "pavement:1;road:1" "tropical" +hex 11617 0 "pavement:1;road:1" "tropical" +hex 11717 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11817 -1 "sand:1" "tropical" +hex 11917 -1 "sand:1" "tropical" +hex 12017 -1 "sand:1" "tropical" +hex 12117 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12217 -1 "water:1" "tropical" +hex 12317 -1 "water:1" "tropical" +hex 12417 -1 "water:2" "tropical" +hex 12517 -1 "water:2" "tropical" +hex 12617 -1 "water:3" "tropical" +hex 12717 -1 "water:3" "tropical" +hex 12817 -1 "water:3" "tropical" +hex 0118 0 "" "tropical" +hex 0218 0 "" "tropical" +hex 0318 0 "" "tropical" +hex 0418 0 "" "tropical" +hex 0518 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0618 0 "" "tropical" +hex 0718 0 "" "tropical" +hex 0818 0 "" "tropical" +hex 0918 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1018 0 "pavement:1" "tropical" +hex 1118 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1218 0 "pavement:1" "tropical" +hex 1318 0 "pavement:1:8;road:1" "tropical" +hex 1418 0 "pavement:1:8;road:1" "tropical" +hex 1518 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 1618 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 1718 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1818 0 "pavement:1" "tropical" +hex 1918 0 "pavement:1" "tropical" +hex 2018 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 2118 0 "pavement:1:8;road:1" "tropical" +hex 2218 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2318 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 2418 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 2518 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2618 0 "pavement:1;fluff:7:1" "tropical" +hex 2718 0 "pavement:1;fluff:7:2" "tropical" +hex 2818 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2918 0 "pavement:1:3;fluff:92:3" "tropical" +hex 3018 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 3118 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 3218 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3318 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3418 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3518 0 "pavement:1" "tropical" +hex 3618 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 3718 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 3818 0 "pavement:1:8;road:1" "tropical" +hex 3918 0 "pavement:1:8;road:1" "tropical" +hex 4018 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4118 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4218 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4318 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4418 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4518 0 "fluff:93:6" "tropical" +hex 4618 0 "fortified:1;fluff:13:3" "tropical" +hex 4718 0 "fortified:1" "tropical" +hex 4818 0 "fortified:1" "tropical" +hex 4918 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 5018 0 "pavement:1:8;road:1" "tropical" +hex 5118 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5218 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5318 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5418 0 "pavement:1;water:1" "tropical" +hex 5518 0 "pavement:1;water:1" "tropical" +hex 5618 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 5718 0 "pavement:1:8;road:1" "tropical" +hex 5818 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 5918 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6018 0 "" "tropical" +hex 6118 0 "" "tropical" +hex 6218 -1 "sand:1" "tropical" +hex 6318 -1 "sand:1" "tropical" +hex 6418 -1 "water:1" "tropical" +hex 6518 -1 "water:2" "tropical" +hex 6618 -1 "water:2" "tropical" +hex 6718 -1 "water:2" "tropical" +hex 6818 -1 "water:2" "tropical" +hex 6918 -1 "water:2" "tropical" +hex 7018 -1 "water:1" "tropical" +hex 7118 -1 "water:1" "tropical" +hex 7218 -1 "water:1" "tropical" +hex 7318 -1 "sand:1" "tropical" +hex 7418 -1 "sand:1" "tropical" +hex 7518 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7618 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7718 0 "road:2:36" "tropical" +hex 7818 0 "road:2:36" "tropical" +hex 7918 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8018 0 "" "tropical" +hex 8118 0 "pavement:1" "tropical" +hex 8218 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8318 0 "pavement:1" "tropical" +hex 8418 0 "pavement:1" "tropical" +hex 8518 0 "pavement:1" "tropical" +hex 8618 0 "bldg_elev:5;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:200" "tropical" +hex 8718 0 "pavement:1;road:1" "tropical" +hex 8818 0 "pavement:1" "tropical" +hex 8918 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 9018 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 9118 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9218 0 "pavement:1" "tropical" +hex 9318 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 9418 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 9518 0 "pavement:1;road:1" "tropical" +hex 9618 0 "pavement:1;road:1" "tropical" +hex 9718 0 "pavement:1" "tropical" +hex 9818 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 9918 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10018 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10118 0 "pavement:1;fluff:71:27" "tropical" +hex 10218 0 "pavement:1;fluff:71:31" "tropical" +hex 10318 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10418 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10518 0 "pavement:1" "tropical" +hex 10618 0 "pavement:1" "tropical" +hex 10718 0 "pavement:1" "tropical" +hex 10818 0 "pavement:1" "tropical" +hex 10918 0 "pavement:1;fluff:40:5" "tropical" +hex 11018 0 "pavement:1" "tropical" +hex 11118 0 "pavement:1" "tropical" +hex 11218 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 11318 0 "pavement:1" "tropical" +hex 11418 0 "pavement:1" "tropical" +hex 11518 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:35" "tropical" +hex 11618 0 "pavement:1;road:1" "tropical" +hex 11718 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11818 0 "" "tropical" +hex 11918 -1 "sand:1" "tropical" +hex 12018 -1 "sand:1" "tropical" +hex 12118 -1 "water:1" "tropical" +hex 12218 -1 "water:1" "tropical" +hex 12318 -1 "water:1" "tropical" +hex 12418 -1 "water:2" "tropical" +hex 12518 -1 "water:2" "tropical" +hex 12618 -1 "water:3" "tropical" +hex 12718 -1 "water:3" "tropical" +hex 12818 -1 "water:3" "tropical" +hex 0119 0 "" "tropical" +hex 0219 0 "" "tropical" +hex 0319 0 "" "tropical" +hex 0419 0 "" "tropical" +hex 0519 0 "" "tropical" +hex 0619 0 "" "tropical" +hex 0719 0 "" "tropical" +hex 0819 0 "" "tropical" +hex 0919 0 "" "tropical" +hex 1019 0 "" "tropical" +hex 1119 0 "pavement:1" "tropical" +hex 1219 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1319 0 "pavement:1:8;road:1" "tropical" +hex 1419 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1519 0 "pavement:1:8;road:1" "tropical" +hex 1619 0 "pavement:1:8;road:1" "tropical" +hex 1719 0 "pavement:1" "tropical" +hex 1819 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 1919 0 "pavement:1:3;fluff:92:4" "tropical" +hex 2019 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 2119 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 2219 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2319 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 2419 0 "pavement:1:8;road:1" "tropical" +hex 2519 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:2:0;bldg_cf:50" "tropical" +hex 2619 0 "pavement:1" "tropical" +hex 2719 0 "pavement:1" "tropical" +hex 2819 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2919 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3019 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3119 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3219 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 3319 0 "pavement:1:3;fluff:92:4" "tropical" +hex 3419 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3519 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3619 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3719 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 3819 0 "pavement:1:8;road:1" "tropical" +hex 3919 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:50" "tropical" +hex 4019 0 "bldg_elev:1;pavement:1;bldg_fluff:6:1;building:2:0;bldg_cf:30" "tropical" +hex 4119 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4219 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4319 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4419 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4519 0 "fluff:93:6" "tropical" +hex 4619 0 "bldg_elev:1;pavement:1:36;building:2:20;bldg_cf:20" "tropical" +hex 4719 0 "fortified:1" "tropical" +hex 4819 0 "fortified:1;fluff:13:3" "tropical" +hex 4919 0 "bldg_elev:1;pavement:1:36;building:2:9;bldg_cf:20" "tropical" +hex 5019 0 "pavement:1:8;road:1" "tropical" +hex 5119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5219 0 "pavement:1;water:1" "tropical" +hex 5319 0 "pavement:1;water:1" "tropical" +hex 5419 0 "pavement:1:8;fluff:91:8" "tropical" +hex 5519 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5619 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5719 0 "pavement:1:8;road:1" "tropical" +hex 5819 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 5919 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6019 0 "" "tropical" +hex 6119 0 "" "tropical" +hex 6219 0 "" "tropical" +hex 6319 -1 "sand:1" "tropical" +hex 6419 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6519 -1 "water:1" "tropical" +hex 6619 -1 "water:2" "tropical" +hex 6719 -1 "water:2" "tropical" +hex 6819 -1 "water:3" "tropical" +hex 6919 -1 "water:2" "tropical" +hex 7019 -1 "water:2" "tropical" +hex 7119 -1 "water:1" "tropical" +hex 7219 -1 "water:1" "tropical" +hex 7319 -1 "sand:1" "tropical" +hex 7419 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7519 -1 "sand:1" "tropical" +hex 7619 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7719 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7819 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7919 0 "road:2:36" "tropical" +hex 8019 0 "road:2:36" "tropical" +hex 8119 0 "pavement:1" "tropical" +hex 8219 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8319 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8419 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8519 0 "pavement:1" "tropical" +hex 8619 0 "pavement:1" "tropical" +hex 8719 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 8819 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 8919 0 "pavement:1" "tropical" +hex 9019 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9119 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 9219 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 9319 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9419 0 "pavement:1" "tropical" +hex 9519 0 "pavement:1" "tropical" +hex 9619 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 9719 0 "pavement:1;road:1" "tropical" +hex 9819 0 "pavement:1;road:1" "tropical" +hex 9919 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 10019 0 "pavement:1" "tropical" +hex 10119 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10219 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10319 0 "pavement:1;fluff:71:44" "tropical" +hex 10419 0 "pavement:1;fluff:71:41" "tropical" +hex 10519 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10619 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10719 0 "pavement:1" "tropical" +hex 10819 0 "pavement:1" "tropical" +hex 10919 0 "pavement:1" "tropical" +hex 11019 0 "pavement:1" "tropical" +hex 11119 0 "pavement:1;fluff:40:5" "tropical" +hex 11219 0 "pavement:1" "tropical" +hex 11319 0 "pavement:1" "tropical" +hex 11419 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 11519 0 "pavement:1" "tropical" +hex 11619 0 "pavement:1;road:1" "tropical" +hex 11719 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11819 0 "" "tropical" +hex 11919 -1 "sand:1" "tropical" +hex 12019 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12119 -1 "water:1" "tropical" +hex 12219 -1 "water:1" "tropical" +hex 12319 -1 "water:2" "tropical" +hex 12419 -1 "water:2" "tropical" +hex 12519 -1 "water:3" "tropical" +hex 12619 -1 "water:3" "tropical" +hex 12719 -1 "water:3" "tropical" +hex 12819 -1 "water:3" "tropical" +hex 0120 0 "road:1:36" "tropical" +hex 0220 0 "road:1" "tropical" +hex 0320 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0420 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0520 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0620 0 "" "tropical" +hex 0720 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0820 0 "" "tropical" +hex 0920 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1020 0 "" "tropical" +hex 1120 0 "" "tropical" +hex 1220 0 "" "tropical" +hex 1320 0 "pavement:1:8;road:1" "tropical" +hex 1420 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1520 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 1620 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1720 0 "pavement:1:8;road:1" "tropical" +hex 1820 0 "pavement:1:8;road:1" "tropical" +hex 1920 0 "pavement:1" "tropical" +hex 2020 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 2120 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 2220 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2320 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2420 0 "pavement:1:8;road:1" "tropical" +hex 2520 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 2620 0 "pavement:1" "tropical" +hex 2720 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2820 0 "pavement:1" "tropical" +hex 2920 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3020 0 "pavement:1:8;road:1" "tropical" +hex 3120 0 "pavement:1:8;road:1" "tropical" +hex 3220 0 "pavement:1:8;road:1" "tropical" +hex 3320 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 3420 0 "pavement:1" "tropical" +hex 3520 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 3620 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3720 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3820 0 "pavement:1:8;road:1" "tropical" +hex 3920 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 4020 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4120 0 "pavement:1" "tropical" +hex 4220 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4320 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4420 0 "pavement:1:8;road:1" "tropical" +hex 4520 0 "bldg_elev:1;pavement:1:36;building:2:34;bldg_cf:20" "tropical" +hex 4620 0 "pavement:1:8;road:1" "tropical" +hex 4720 0 "bldg_elev:1;pavement:1:36;building:2:36;bldg_cf:20" "tropical" +hex 4820 0 "bldg_elev:1;pavement:1:36;building:2:34;bldg_cf:20" "tropical" +hex 4920 0 "bldg_elev:1;pavement:1:36;building:2:17;bldg_cf:20" "tropical" +hex 5020 0 "pavement:1:8;road:1" "tropical" +hex 5120 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5220 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5320 0 "pavement:1;water:1" "tropical" +hex 5420 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 5520 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5620 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 5720 0 "pavement:1:8;road:1" "tropical" +hex 5820 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 5920 0 "pavement:1" "tropical" +hex 6020 0 "" "tropical" +hex 6120 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6220 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6320 -1 "sand:1" "tropical" +hex 6420 -1 "sand:1" "tropical" +hex 6520 -1 "water:1" "tropical" +hex 6620 -1 "water:2" "tropical" +hex 6720 -1 "water:2" "tropical" +hex 6820 -1 "water:2" "tropical" +hex 6920 -1 "water:3" "tropical" +hex 7020 -1 "water:2" "tropical" +hex 7120 -1 "water:1" "tropical" +hex 7220 -1 "water:1" "tropical" +hex 7320 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7420 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7520 -1 "sand:1" "tropical" +hex 7620 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7720 0 "" "tropical" +hex 7820 0 "" "tropical" +hex 7920 0 "" "tropical" +hex 8020 0 "" "tropical" +hex 8120 0 "pavement:1;road:1" "tropical" +hex 8220 0 "pavement:1;road:1" "tropical" +hex 8320 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8420 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8520 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8620 0 "pavement:1;road:1" "tropical" +hex 8720 0 "pavement:1;road:1" "tropical" +hex 8820 0 "pavement:1;road:1" "tropical" +hex 8920 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 9020 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 9120 0 "pavement:1" "tropical" +hex 9220 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9320 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 9420 0 "pavement:1;fluff:7:0" "tropical" +hex 9520 0 "pavement:1" "tropical" +hex 9620 0 "pavement:1" "tropical" +hex 9720 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:22" "tropical" +hex 9820 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 9920 0 "pavement:1;road:1" "tropical" +hex 10020 0 "pavement:1;road:1" "tropical" +hex 10120 0 "pavement:1;road:1:20" "tropical" +hex 10220 0 "pavement:1;road:1:40" "tropical" +hex 10320 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10420 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10520 0 "pavement:1;fluff:71:45" "tropical" +hex 10620 0 "pavement:1;fluff:71:42" "tropical" +hex 10720 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10820 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10920 0 "pavement:1" "tropical" +hex 11020 0 "pavement:1" "tropical" +hex 11120 0 "pavement:1" "tropical" +hex 11220 0 "pavement:1" "tropical" +hex 11320 0 "pavement:1;fluff:40:5" "tropical" +hex 11420 0 "pavement:1;fluff:7:4" "tropical" +hex 11520 0 "pavement:1" "tropical" +hex 11620 0 "pavement:1;road:1" "tropical" +hex 11720 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11820 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11920 -1 "sand:1" "tropical" +hex 12020 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12120 -1 "sand:1" "tropical" +hex 12220 -1 "water:1" "tropical" +hex 12320 -1 "water:1" "tropical" +hex 12420 -1 "water:2" "tropical" +hex 12520 -1 "water:3" "tropical" +hex 12620 -1 "water:3" "tropical" +hex 12720 -1 "water:3" "tropical" +hex 12820 -1 "water:3" "tropical" +hex 0121 0 "" "tropical" +hex 0221 0 "" "tropical" +hex 0321 0 "road:1" "tropical" +hex 0421 0 "road:1" "tropical" +hex 0521 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0621 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0721 0 "" "tropical" +hex 0821 0 "" "tropical" +hex 0921 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1021 0 "" "tropical" +hex 1121 0 "" "tropical" +hex 1221 0 "" "tropical" +hex 1321 0 "road:1" "tropical" +hex 1421 0 "" "tropical" +hex 1521 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1621 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1721 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1821 0 "pavement:1:8;road:1" "tropical" +hex 1921 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2021 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2121 0 "pavement:1:8;road:1" "tropical" +hex 2221 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2321 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2421 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2521 0 "pavement:1:8;road:1" "tropical" +hex 2621 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 2721 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 2821 0 "pavement:1:8;road:1" "tropical" +hex 2921 0 "pavement:1:8;road:1" "tropical" +hex 3021 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3121 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 3221 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 3321 0 "pavement:1:8;road:1" "tropical" +hex 3421 0 "pavement:1:8;road:1" "tropical" +hex 3521 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3621 0 "pavement:1:2;fluff:2:1" "tropical" +hex 3721 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3821 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 3921 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4021 0 "pavement:1;fluff:4" "tropical" +hex 4121 0 "pavement:1" "tropical" +hex 4221 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4321 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4421 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 4521 0 "pavement:1:8;road:1" "tropical" +hex 4621 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 4721 0 "pavement:1:8;road:1" "tropical" +hex 4821 0 "pavement:1:8;road:1" "tropical" +hex 4921 0 "pavement:1;road:1;fluff:5" "tropical" +hex 5021 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 5121 0 "pavement:1:8;road:1" "tropical" +hex 5221 0 "pavement:1:8;road:1" "tropical" +hex 5321 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 5421 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 5521 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5621 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5721 0 "pavement:1:8;road:1" "tropical" +hex 5821 0 "pavement:1" "tropical" +hex 5921 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6021 0 "pavement:1" "tropical" +hex 6121 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6221 0 "" "tropical" +hex 6321 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6421 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6521 -1 "sand:1" "tropical" +hex 6621 -1 "sand:1" "tropical" +hex 6721 -1 "water:2" "tropical" +hex 6821 -1 "water:2" "tropical" +hex 6921 -1 "water:3" "tropical" +hex 7021 -1 "water:3" "tropical" +hex 7121 -1 "water:1" "tropical" +hex 7221 -1 "water:1" "tropical" +hex 7321 -1 "sand:1" "tropical" +hex 7421 -1 "sand:1" "tropical" +hex 7521 -1 "sand:1" "tropical" +hex 7621 -1 "sand:1" "tropical" +hex 7721 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7821 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7921 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8021 0 "" "tropical" +hex 8121 0 "pavement:1" "tropical" +hex 8221 0 "pavement:1" "tropical" +hex 8321 0 "pavement:1;road:1" "tropical" +hex 8421 0 "pavement:1;road:1" "tropical" +hex 8521 0 "pavement:1;road:1" "tropical" +hex 8621 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 8721 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 8821 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 8921 0 "pavement:1;road:1" "tropical" +hex 9021 0 "pavement:1;road:1" "tropical" +hex 9121 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 9221 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 9321 0 "pavement:1" "tropical" +hex 9421 0 "pavement:1" "tropical" +hex 9521 0 "pavement:1" "tropical" +hex 9621 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 9721 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9821 0 "pavement:1" "tropical" +hex 9921 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 10021 0 "pavement:1;road:1" "tropical" +hex 10121 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 10221 0 "pavement:1;road:1" "tropical" +hex 10321 0 "pavement:1" "tropical" +hex 10421 0 "pavement:1" "tropical" +hex 10521 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10621 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10721 0 "pavement:1;fluff:71:27" "tropical" +hex 10821 0 "pavement:1;fluff:71:29" "tropical" +hex 10921 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11021 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11121 0 "pavement:1" "tropical" +hex 11221 0 "pavement:1" "tropical" +hex 11321 0 "pavement:1" "tropical" +hex 11421 0 "pavement:1" "tropical" +hex 11521 0 "pavement:1" "tropical" +hex 11621 0 "pavement:1;road:1" "tropical" +hex 11721 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11821 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11921 -1 "sand:1" "tropical" +hex 12021 -1 "sand:1" "tropical" +hex 12121 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12221 -1 "water:1" "tropical" +hex 12321 -1 "water:1" "tropical" +hex 12421 -1 "water:2" "tropical" +hex 12521 -1 "water:3" "tropical" +hex 12621 -1 "water:3" "tropical" +hex 12721 -1 "water:3" "tropical" +hex 12821 -1 "water:3" "tropical" +hex 0122 0 "" "tropical" +hex 0222 0 "" "tropical" +hex 0322 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0422 0 "" "tropical" +hex 0522 0 "road:1" "tropical" +hex 0622 0 "road:1" "tropical" +hex 0722 0 "" "tropical" +hex 0822 0 "" "tropical" +hex 0922 0 "" "tropical" +hex 1022 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1122 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1222 0 "" "tropical" +hex 1322 0 "road:1" "tropical" +hex 1422 0 "" "tropical" +hex 1522 0 "" "tropical" +hex 1622 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1722 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1822 0 "pavement:1:8;road:1" "tropical" +hex 1922 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2022 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2122 0 "pavement:1:8;road:1" "tropical" +hex 2222 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2322 0 "pavement:1:3;fluff:92:2" "tropical" +hex 2422 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2522 0 "pavement:1:8;road:1" "tropical" +hex 2622 0 "pavement:1:8;road:1" "tropical" +hex 2722 0 "pavement:1:8;road:1" "tropical" +hex 2822 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:50" "tropical" +hex 2922 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3022 0 "pavement:1;water:1" "tropical" +hex 3122 0 "pavement:1;water:1" "tropical" +hex 3222 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3322 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 3422 0 "pavement:1:8;road:1" "tropical" +hex 3522 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3622 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 3722 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 3822 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3922 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4022 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4122 0 "pavement:1" "tropical" +hex 4222 0 "pavement:1:8;fluff:91:4" "tropical" +hex 4322 0 "pavement:1:8;fluff:91:1" "tropical" +hex 4422 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4522 0 "pavement:1:8;road:1" "tropical" +hex 4622 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 4722 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 4822 0 "pavement:1:8;road:1" "tropical" +hex 4922 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 5022 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 5122 0 "pavement:1" "tropical" +hex 5222 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5322 0 "pavement:1:8;road:1" "tropical" +hex 5422 0 "pavement:1:8;road:1" "tropical" +hex 5522 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5622 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5722 0 "pavement:1:8;road:1" "tropical" +hex 5822 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 5922 0 "pavement:1" "tropical" +hex 6022 0 "pavement:1" "tropical" +hex 6122 0 "" "tropical" +hex 6222 0 "" "tropical" +hex 6322 -1 "sand:1" "tropical" +hex 6422 -1 "sand:1" "tropical" +hex 6522 -1 "sand:1" "tropical" +hex 6622 -1 "sand:1" "tropical" +hex 6722 -1 "water:1" "tropical" +hex 6822 -1 "water:2" "tropical" +hex 6922 -1 "water:3" "tropical" +hex 7022 -1 "water:3" "tropical" +hex 7122 -1 "water:2" "tropical" +hex 7222 -1 "water:1" "tropical" +hex 7322 -1 "water:1" "tropical" +hex 7422 -1 "sand:1" "tropical" +hex 7522 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7622 -1 "sand:1" "tropical" +hex 7722 0 "" "tropical" +hex 7822 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7922 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8022 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8122 0 "pavement:1" "tropical" +hex 8222 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:30;bldg_cf:200" "tropical" +hex 8322 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:24;bldg_cf:200" "tropical" +hex 8422 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 8522 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 8622 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8722 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8822 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8922 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9022 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9122 0 "pavement:1;road:1" "tropical" +hex 9222 0 "pavement:1;road:1" "tropical" +hex 9322 0 "pavement:1" "tropical" +hex 9422 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:22" "tropical" +hex 9522 0 "pavement:1" "tropical" +hex 9622 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9722 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 9822 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 9922 0 "pavement:1:36;fluff:14:25" "tropical" +hex 10022 0 "pavement:1;road:1" "tropical" +hex 10122 0 "pavement:1" "tropical" +hex 10222 0 "pavement:1" "tropical" +hex 10322 0 "pavement:1;road:1" "tropical" +hex 10422 0 "pavement:1;road:1:52" "tropical" +hex 10522 0 "pavement:1" "tropical" +hex 10622 0 "pavement:1" "tropical" +hex 10722 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10822 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 10922 0 "pavement:1;fluff:71:31" "tropical" +hex 11022 0 "pavement:1" "tropical" +hex 11122 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11222 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11322 0 "pavement:1" "tropical" +hex 11422 0 "pavement:1" "tropical" +hex 11522 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:200" "tropical" +hex 11622 0 "pavement:1;road:1" "tropical" +hex 11722 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11822 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11922 -1 "sand:1" "tropical" +hex 12022 -1 "water:1" "tropical" +hex 12122 -1 "water:1" "tropical" +hex 12222 -1 "water:1" "tropical" +hex 12322 -1 "water:1" "tropical" +hex 12422 -1 "water:2" "tropical" +hex 12522 -1 "water:3" "tropical" +hex 12622 -1 "water:3" "tropical" +hex 12722 -1 "water:3" "tropical" +hex 12822 -1 "water:3" "tropical" +hex 0123 0 "" "tropical" +hex 0223 0 "" "tropical" +hex 0323 0 "" "tropical" +hex 0423 0 "" "tropical" +hex 0523 0 "" "tropical" +hex 0623 0 "" "tropical" +hex 0723 0 "road:1" "tropical" +hex 0823 0 "road:1" "tropical" +hex 0923 0 "" "tropical" +hex 1023 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1123 0 "" "tropical" +hex 1223 0 "" "tropical" +hex 1323 0 "road:1" "tropical" +hex 1423 0 "" "tropical" +hex 1523 0 "" "tropical" +hex 1623 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1723 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1823 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 1923 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 2023 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 2123 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 2223 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 2323 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 2423 0 "pavement:1" "tropical" +hex 2523 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 2623 0 "pavement:1:8;road:1" "tropical" +hex 2723 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 2823 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2923 0 "pavement:1;water:1" "tropical" +hex 3023 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3123 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3223 0 "pavement:1:8;road:1" "tropical" +hex 3323 0 "pavement:1:8;road:1" "tropical" +hex 3423 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 3523 0 "pavement:1:8;road:1" "tropical" +hex 3623 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 3723 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 3823 0 "pavement:1:8;road:1" "tropical" +hex 3923 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 4023 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4123 0 "pavement:1" "tropical" +hex 4223 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 4323 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 4423 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 4523 0 "pavement:1:8;road:1" "tropical" +hex 4623 0 "pavement:1:8;fluff:93:8" "tropical" +hex 4723 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 4823 0 "pavement:1:8;road:1" "tropical" +hex 4923 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 5023 0 "pavement:1" "tropical" +hex 5123 0 "pavement:1" "tropical" +hex 5223 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5323 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5423 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 5523 0 "pavement:1:8;road:1" "tropical" +hex 5623 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 5723 0 "pavement:1:8;road:1" "tropical" +hex 5823 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 5923 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 6023 0 "pavement:1" "tropical" +hex 6123 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6223 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6323 0 "" "tropical" +hex 6423 0 "" "tropical" +hex 6523 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 6623 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6723 -1 "water:1" "tropical" +hex 6823 -1 "water:2" "tropical" +hex 6923 -1 "water:2" "tropical" +hex 7023 -1 "water:3" "tropical" +hex 7123 -1 "water:3" "tropical" +hex 7223 -1 "water:2" "tropical" +hex 7323 -1 "water:1" "tropical" +hex 7423 -1 "water:1" "tropical" +hex 7523 -1 "sand:1" "tropical" +hex 7623 -1 "sand:1" "tropical" +hex 7723 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 7823 0 "" "tropical" +hex 7923 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8023 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8123 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:14;bldg_cf:200" "tropical" +hex 8223 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:51;bldg_cf:200" "tropical" +hex 8323 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:49;bldg_cf:200" "tropical" +hex 8423 0 "pavement:1;road:1" "tropical" +hex 8523 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8623 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8723 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 8823 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:59;bldg_cf:200" "tropical" +hex 8923 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:55;bldg_cf:200" "tropical" +hex 9023 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9123 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9223 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 9323 0 "pavement:1;road:1" "tropical" +hex 9423 0 "pavement:1;road:1" "tropical" +hex 9523 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 9623 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 9723 0 "pavement:1" "tropical" +hex 9823 0 "pavement:1:36;fluff:14:25" "tropical" +hex 9923 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 10023 0 "pavement:1;road:1" "tropical" +hex 10123 0 "pavement:1" "tropical" +hex 10223 0 "pavement:1" "tropical" +hex 10323 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 10423 0 "pavement:1" "tropical" +hex 10523 0 "pavement:1;road:1" "tropical" +hex 10623 0 "pavement:1;road:1:52" "tropical" +hex 10723 0 "pavement:1" "tropical" +hex 10823 0 "pavement:1" "tropical" +hex 10923 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11023 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11123 0 "pavement:1" "tropical" +hex 11223 0 "pavement:1" "tropical" +hex 11323 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11423 0 "bldg_elev:1;bldg_class:1;pavement:1:36;road:1:36;building:1:36;bldg_cf:200" "tropical" +hex 11523 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:200" "tropical" +hex 11623 0 "pavement:1;road:1" "tropical" +hex 11723 0 "" "tropical" +hex 11823 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11923 -1 "sand:1" "tropical" +hex 12023 -1 "water:1" "tropical" +hex 12123 -1 "water:1" "tropical" +hex 12223 -1 "water:2" "tropical" +hex 12323 -1 "water:2" "tropical" +hex 12423 -1 "water:3" "tropical" +hex 12523 -1 "water:3" "tropical" +hex 12623 -1 "water:3" "tropical" +hex 12723 -1 "water:3" "tropical" +hex 12823 -1 "water:3" "tropical" +hex 0124 0 "" "tropical" +hex 0224 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0324 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0424 0 "" "tropical" +hex 0524 0 "" "tropical" +hex 0624 0 "" "tropical" +hex 0724 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0824 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0924 0 "road:1" "tropical" +hex 1024 0 "road:1" "tropical" +hex 1124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1224 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1324 0 "road:1" "tropical" +hex 1424 0 "" "tropical" +hex 1524 0 "" "tropical" +hex 1624 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1724 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1824 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 1924 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 2024 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 2124 0 "pavement:1:8;road:1" "tropical" +hex 2224 0 "pavement:1:7;fluff:93:12" "tropical" +hex 2324 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 2424 0 "pavement:1:8;road:1" "tropical" +hex 2524 0 "pavement:1:8;road:1" "tropical" +hex 2624 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2724 0 "pavement:1:8;road:1" "tropical" +hex 2824 0 "pavement:1:8;road:1" "tropical" +hex 2924 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 3024 0 "pavement:1:8;road:1" "tropical" +hex 3124 0 "pavement:1:8;road:1" "tropical" +hex 3224 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3324 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3424 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3524 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 3624 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 3724 0 "pavement:1:8;road:1" "tropical" +hex 3824 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:12;bldg_cf:100" "grass" +hex 3924 0 "pavement:1:8;road:1" "tropical" +hex 4024 0 "pavement:1:8;road:1" "tropical" +hex 4124 0 "pavement:1" "tropical" +hex 4224 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 4324 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 4424 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 4524 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 4624 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4724 0 "pavement:1:8;fluff:93:9" "tropical" +hex 4824 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4924 0 "pavement:1:8;road:1" "tropical" +hex 5024 0 "pavement:1:8;road:1" "tropical" +hex 5124 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5224 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5324 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" +hex 5424 0 "pavement:1:8;road:1" "tropical" +hex 5524 0 "pavement:1:8;road:1" "tropical" +hex 5624 0 "pavement:1:8;road:1" "tropical" +hex 5724 0 "pavement:1:8;road:1" "tropical" +hex 5824 0 "pavement:1:8;road:1" "tropical" +hex 5924 0 "pavement:1" "tropical" +hex 6024 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6124 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6224 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6324 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6424 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6524 -1 "sand:1" "tropical" +hex 6624 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6724 -1 "sand:1" "tropical" +hex 6824 -1 "water:1" "tropical" +hex 6924 -1 "water:2" "tropical" +hex 7024 -1 "water:2" "tropical" +hex 7124 -1 "water:3" "tropical" +hex 7224 -1 "water:2" "tropical" +hex 7324 -1 "water:1" "tropical" +hex 7424 -1 "water:1" "tropical" +hex 7524 -1 "sand:1" "tropical" +hex 7624 -1 "sand:1" "tropical" +hex 7724 0 "" "tropical" +hex 7824 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7924 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8024 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8124 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:11;bldg_cf:200" "tropical" +hex 8224 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 8324 0 "pavement:1;fluff:42:4" "tropical" +hex 8424 0 "pavement:1;road:1" "tropical" +hex 8524 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8624 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8724 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8824 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 8924 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9024 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9124 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9224 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:33;bldg_cf:200" "tropical" +hex 9324 0 "pavement:1" "tropical" +hex 9424 0 "pavement:1" "tropical" +hex 9524 0 "pavement:1;road:1" "tropical" +hex 9624 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 9724 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 9824 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 9924 0 "pavement:1" "tropical" +hex 10024 0 "pavement:1;road:1" "tropical" +hex 10124 0 "pavement:1;fluff:7:0" "tropical" +hex 10224 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 10324 0 "pavement:1" "tropical" +hex 10424 0 "pavement:1" "tropical" +hex 10524 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 10624 0 "pavement:1" "tropical" +hex 10724 0 "pavement:1;road:1" "tropical" +hex 10824 0 "pavement:1;road:1:52" "tropical" +hex 10924 0 "pavement:1" "tropical" +hex 11024 0 "pavement:1" "tropical" +hex 11124 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11224 0 "pavement:1:36;road:1:36;fluff:14:25" "tropical" +hex 11324 0 "pavement:1" "tropical" +hex 11424 0 "pavement:1" "tropical" +hex 11524 0 "pavement:1" "tropical" +hex 11624 0 "pavement:1;road:1" "tropical" +hex 11724 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11824 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11924 -1 "sand:1" "tropical" +hex 12024 -1 "water:1" "tropical" +hex 12124 -1 "water:2" "tropical" +hex 12224 -1 "water:2" "tropical" +hex 12324 -1 "water:3" "tropical" +hex 12424 -1 "water:3" "tropical" +hex 12524 -1 "water:3" "tropical" +hex 12624 -1 "water:3" "tropical" +hex 12724 -1 "water:3" "tropical" +hex 12824 -1 "water:3" "tropical" +hex 0125 0 "" "tropical" +hex 0225 0 "" "tropical" +hex 0325 0 "" "tropical" +hex 0425 0 "" "tropical" +hex 0525 0 "" "tropical" +hex 0625 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0725 0 "" "tropical" +hex 0825 0 "" "tropical" +hex 0925 0 "" "tropical" +hex 1025 0 "" "tropical" +hex 1125 0 "road:1" "tropical" +hex 1225 0 "road:1" "tropical" +hex 1325 0 "road:1" "tropical" +hex 1425 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1525 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1625 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1725 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1825 0 "pavement:1:8;road:1" "tropical" +hex 1925 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 2025 0 "pavement:1:8;road:1" "tropical" +hex 2125 0 "pavement:1:8;road:1" "tropical" +hex 2225 0 "pavement:1:8;road:1" "tropical" +hex 2325 0 "pavement:1:8;road:1" "tropical" +hex 2425 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 2525 0 "pavement:1" "tropical" +hex 2625 0 "pavement:1:8;fluff:93:6" "tropical" +hex 2725 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2825 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 2925 0 "pavement:1:8;road:1" "tropical" +hex 3025 0 "pavement:1" "tropical" +hex 3125 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3225 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:28;bldg_cf:100" "grass" +hex 3325 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 3425 0 "pavement:1" "tropical" +hex 3525 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3625 0 "pavement:1" "tropical" +hex 3725 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 3825 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:15;bldg_cf:100" "grass" +hex 3925 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:56;bldg_cf:100" "grass" +hex 4025 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4125 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4225 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4325 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 4425 0 "pavement:1:8;road:1" "tropical" +hex 4525 0 "pavement:1:8;road:1" "tropical" +hex 4625 0 "pavement:1:8;road:1" "tropical" +hex 4725 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4825 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4925 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5025 0 "pavement:1" "tropical" +hex 5125 0 "pavement:1:8;road:1" "tropical" +hex 5225 0 "pavement:1:8;road:1" "tropical" +hex 5325 0 "pavement:1:8;road:1" "tropical" +hex 5425 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 5525 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 5625 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5725 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 5825 0 "pavement:1" "tropical" +hex 5925 0 "pavement:1:8;road:1" "tropical" +hex 6025 0 "pavement:1:8;road:1" "tropical" +hex 6125 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6225 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6325 0 "pavement:1" "tropical" +hex 6425 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6525 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6625 -1 "sand:1" "tropical" +hex 6725 -1 "sand:1" "tropical" +hex 6825 -1 "water:1" "tropical" +hex 6925 -1 "water:2" "tropical" +hex 7025 -1 "water:2" "tropical" +hex 7125 -1 "water:3" "tropical" +hex 7225 -1 "water:2" "tropical" +hex 7325 -1 "water:2" "tropical" +hex 7425 -1 "water:1" "tropical" +hex 7525 -1 "sand:1" "tropical" +hex 7625 -1 "sand:1" "tropical" +hex 7725 0 "" "tropical" +hex 7825 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7925 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8025 0 "" "tropical" +hex 8125 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:13;bldg_cf:200" "tropical" +hex 8225 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:58;bldg_cf:200" "tropical" +hex 8325 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:16;bldg_cf:200" "tropical" +hex 8425 0 "pavement:1;road:1" "tropical" +hex 8525 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8625 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8725 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 8825 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 8925 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9025 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 9125 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9225 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9325 0 "pavement:1" "tropical" +hex 9425 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:6;bldg_cf:200" "tropical" +hex 9525 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 9625 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9725 0 "pavement:1;road:1" "tropical" +hex 9825 0 "pavement:1;road:1" "tropical" +hex 9925 0 "pavement:1;road:1" "tropical" +hex 10025 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:16" "tropical" +hex 10125 0 "pavement:1;road:1" "tropical" +hex 10225 0 "pavement:1;road:1" "tropical" +hex 10325 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 10425 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 10525 0 "pavement:1" "tropical" +hex 10625 0 "pavement:1" "tropical" +hex 10725 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 10825 0 "pavement:1" "tropical" +hex 10925 0 "pavement:1;road:1" "tropical" +hex 11025 0 "pavement:1;road:1:52" "tropical" +hex 11125 0 "pavement:1" "tropical" +hex 11225 0 "pavement:1;road:1:18" "tropical" +hex 11325 0 "pavement:1:36;road:1:52;fluff:14:25" "tropical" +hex 11425 0 "bldg_elev:1;bldg_class:1;pavement:1:36;road:1:36;building:1:36;bldg_cf:200" "tropical" +hex 11525 0 "pavement:1" "tropical" +hex 11625 0 "pavement:1;road:1" "tropical" +hex 11725 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11825 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 11925 -1 "sand:1" "tropical" +hex 12025 -1 "water:1" "tropical" +hex 12125 -1 "water:1" "tropical" +hex 12225 -1 "water:2" "tropical" +hex 12325 -1 "water:3" "tropical" +hex 12425 -1 "water:3" "tropical" +hex 12525 -1 "water:3" "tropical" +hex 12625 -1 "water:3" "tropical" +hex 12725 -1 "water:3" "tropical" +hex 12825 -1 "water:3" "tropical" +hex 0126 0 "" "tropical" +hex 0226 0 "" "tropical" +hex 0326 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0426 0 "" "tropical" +hex 0526 0 "" "tropical" +hex 0626 0 "" "tropical" +hex 0726 0 "" "tropical" +hex 0826 0 "" "tropical" +hex 0926 0 "" "tropical" +hex 1026 0 "" "tropical" +hex 1126 0 "" "tropical" +hex 1226 0 "road:1" "tropical" +hex 1326 0 "" "tropical" +hex 1426 0 "" "tropical" +hex 1526 0 "" "tropical" +hex 1626 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1726 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1826 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1926 0 "pavement:1:8;road:1" "tropical" +hex 2026 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 2126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2226 0 "pavement:1:8;road:1" "tropical" +hex 2326 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 2426 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 2526 0 "pavement:1" "tropical" +hex 2626 0 "pavement:1:8;fluff:93:7" "tropical" +hex 2726 0 "pavement:1:8;fluff:93:8" "tropical" +hex 2826 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 2926 0 "pavement:1:8;road:1" "tropical" +hex 3026 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3126 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:14;bldg_cf:100" "grass" +hex 3226 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:55;bldg_cf:100" "grass" +hex 3326 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:56;bldg_cf:100" "grass" +hex 3426 0 "pavement:1" "tropical" +hex 3526 0 "pavement:1" "tropical" +hex 3626 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3726 0 "pavement:1:8;road:1" "tropical" +hex 3826 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:3;bldg_cf:100" "grass" +hex 3926 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:49;bldg_cf:100" "grass" +hex 4026 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4226 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4326 0 "pavement:1:8;road:1" "tropical" +hex 4426 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4526 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4626 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4726 0 "pavement:1:8;road:1" "tropical" +hex 4826 0 "pavement:1:8;road:1" "tropical" +hex 4926 0 "pavement:1" "tropical" +hex 5026 0 "bldg_elev:2;pavement:1:36;bldg_fluff:24:0;building:2:0;bldg_cf:50" "tropical" +hex 5126 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5226 0 "pavement:1:8;road:1" "tropical" +hex 5326 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5426 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 5526 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 5626 0 "pavement:1;water:1" "tropical" +hex 5726 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5826 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 5926 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 6026 0 "pavement:1:8;road:1" "tropical" +hex 6126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6226 0 "pavement:1" "tropical" +hex 6326 0 "pavement:1" "tropical" +hex 6426 0 "" "tropical" +hex 6526 0 "" "tropical" +hex 6626 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6726 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6826 -1 "water:1" "tropical" +hex 6926 -1 "water:2" "tropical" +hex 7026 -1 "water:2" "tropical" +hex 7126 -1 "water:3" "tropical" +hex 7226 -1 "water:3" "tropical" +hex 7326 -1 "water:2" "tropical" +hex 7426 -1 "water:1" "tropical" +hex 7526 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7626 -1 "sand:1" "tropical" +hex 7726 -1 "sand:1" "tropical" +hex 7826 0 "" "tropical" +hex 7926 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8026 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8126 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:15;bldg_cf:200" "tropical" +hex 8226 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:57;bldg_cf:200" "tropical" +hex 8326 0 "pavement:1;fluff:42:4" "tropical" +hex 8426 0 "pavement:1;road:1" "tropical" +hex 8526 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8626 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8726 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8826 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 8926 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9026 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9126 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9226 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 9326 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9426 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9526 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9626 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:47;bldg_cf:200" "tropical" +hex 9726 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 9826 0 "pavement:1;road:1" "tropical" +hex 9926 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:2" "tropical" +hex 10026 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 10126 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 10226 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10326 0 "pavement:1;road:1" "tropical" +hex 10426 0 "pavement:1;road:1" "tropical" +hex 10526 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 10626 0 "pavement:1" "tropical" +hex 10726 0 "pavement:1" "tropical" +hex 10826 0 "pavement:1" "tropical" +hex 10926 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 11026 0 "pavement:1" "tropical" +hex 11126 0 "pavement:1:63;road:1:42" "tropical" +hex 11226 0 "pavement:1" "tropical" +hex 11326 0 "pavement:1" "tropical" +hex 11426 0 "pavement:1" "tropical" +hex 11526 0 "pavement:1" "tropical" +hex 11626 0 "pavement:1;road:1" "tropical" +hex 11726 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11826 -1 "sand:1" "tropical" +hex 11926 -1 "sand:1" "tropical" +hex 12026 -1 "water:1" "tropical" +hex 12126 -1 "water:2" "tropical" +hex 12226 -1 "water:2" "tropical" +hex 12326 -1 "water:2" "tropical" +hex 12426 -1 "water:3" "tropical" +hex 12526 -1 "water:3" "tropical" +hex 12626 -1 "water:3" "tropical" +hex 12726 -1 "water:3" "tropical" +hex 12826 -1 "water:3" "tropical" +hex 0127 0 "" "tropical" +hex 0227 0 "" "tropical" +hex 0327 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0427 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0527 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0627 0 "" "tropical" +hex 0727 0 "" "tropical" +hex 0827 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0927 0 "" "tropical" +hex 1027 0 "" "tropical" +hex 1127 0 "" "tropical" +hex 1227 0 "road:1" "tropical" +hex 1327 0 "" "tropical" +hex 1427 0 "" "tropical" +hex 1527 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1627 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1727 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 1827 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1927 0 "pavement:1:8;road:1" "tropical" +hex 2027 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2227 0 "pavement:1:8;road:1" "tropical" +hex 2327 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 2427 0 "pavement:1" "tropical" +hex 2527 0 "pavement:1" "tropical" +hex 2627 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2727 0 "pavement:1:8;fluff:93:8" "tropical" +hex 2827 0 "pavement:1:8;road:1" "tropical" +hex 2927 0 "pavement:1:8;road:1" "tropical" +hex 3027 0 "pavement:1:8;road:1" "tropical" +hex 3127 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:3;bldg_cf:100" "grass" +hex 3227 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3327 0 "bldg_elev:3;pavement:1;bldg_fluff:7;building:4:33;bldg_cf:100" "grass" +hex 3427 0 "pavement:1" "tropical" +hex 3527 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3627 0 "pavement:1:8;road:1" "tropical" +hex 3727 0 "pavement:1:8;road:1" "tropical" +hex 3827 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 3927 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4027 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4227 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4327 0 "pavement:1:8;road:1" "tropical" +hex 4427 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4527 0 "pavement:1:3;fluff:92:3" "tropical" +hex 4627 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4727 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4827 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 4927 0 "pavement:1:8;road:1" "tropical" +hex 5027 0 "pavement:1:8;road:1" "tropical" +hex 5127 0 "pavement:1:8;road:1" "tropical" +hex 5227 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5327 0 "pavement:1:8;road:1" "tropical" +hex 5427 0 "pavement:1:8;road:1" "tropical" +hex 5527 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5627 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5727 0 "pavement:1;water:1" "tropical" +hex 5827 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 5927 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 6027 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 6127 0 "pavement:1" "tropical" +hex 6227 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 6327 0 "pavement:1" "tropical" +hex 6427 0 "" "tropical" +hex 6527 0 "" "tropical" +hex 6627 -1 "sand:1" "tropical" +hex 6727 -1 "sand:1" "tropical" +hex 6827 -1 "water:1" "tropical" +hex 6927 -1 "water:2" "tropical" +hex 7027 -1 "water:2" "tropical" +hex 7127 -1 "water:3" "tropical" +hex 7227 -1 "water:3" "tropical" +hex 7327 -1 "water:2" "tropical" +hex 7427 -1 "water:1" "tropical" +hex 7527 -1 "sand:1" "tropical" +hex 7627 -1 "sand:1" "tropical" +hex 7727 0 "" "tropical" +hex 7827 0 "" "tropical" +hex 7927 0 "" "tropical" +hex 8027 0 "" "tropical" +hex 8127 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:15;bldg_cf:200" "tropical" +hex 8227 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:53;bldg_cf:200" "tropical" +hex 8327 0 "pavement:1;fluff:42:4" "tropical" +hex 8427 0 "pavement:1;road:1" "tropical" +hex 8527 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8627 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8727 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 8827 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:61;bldg_cf:200" "tropical" +hex 8927 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9027 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 9127 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9227 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9327 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9427 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 9527 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9627 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:31;bldg_cf:200" "tropical" +hex 9727 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 9827 0 "pavement:1;road:1" "tropical" +hex 9927 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 10027 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10127 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10227 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10327 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10427 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10527 0 "pavement:1;road:1" "tropical" +hex 10627 0 "pavement:1;road:1" "tropical" +hex 10727 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 10827 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 10927 0 "pavement:1" "tropical" +hex 11027 0 "pavement:1" "tropical" +hex 11127 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11227 0 "pavement:1" "tropical" +hex 11327 0 "pavement:1" "tropical" +hex 11427 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:200" "tropical" +hex 11527 0 "pavement:1" "tropical" +hex 11627 0 "pavement:1;road:1" "tropical" +hex 11727 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11827 -1 "sand:1" "tropical" +hex 11927 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12027 -1 "sand:1" "tropical" +hex 12127 -1 "water:1" "tropical" +hex 12227 -1 "water:2" "tropical" +hex 12327 -1 "water:2" "tropical" +hex 12427 -1 "water:3" "tropical" +hex 12527 -1 "water:3" "tropical" +hex 12627 -1 "water:3" "tropical" +hex 12727 -1 "water:3" "tropical" +hex 12827 -1 "water:3" "tropical" +hex 0128 0 "" "tropical" +hex 0228 0 "" "tropical" +hex 0328 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0428 0 "" "tropical" +hex 0528 0 "" "tropical" +hex 0628 0 "" "tropical" +hex 0728 0 "" "tropical" +hex 0828 0 "" "tropical" +hex 0928 0 "" "tropical" +hex 1028 0 "" "tropical" +hex 1128 0 "" "tropical" +hex 1228 0 "road:1" "tropical" +hex 1328 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1428 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1528 0 "" "tropical" +hex 1628 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1728 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1828 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 1928 0 "pavement:1:8;road:1" "tropical" +hex 2028 0 "pavement:1" "tropical" +hex 2128 0 "pavement:1" "tropical" +hex 2228 0 "pavement:1:8;road:1" "tropical" +hex 2328 0 "pavement:1" "tropical" +hex 2428 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2528 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 2628 0 "pavement:1:8;road:1" "tropical" +hex 2728 0 "pavement:1:8;road:1" "tropical" +hex 2828 0 "pavement:1:8;fluff:91:12" "tropical" +hex 2928 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:150" "tropical" +hex 3028 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 3128 0 "pavement:1:8;road:1" "tropical" +hex 3228 0 "pavement:1:8;road:1" "tropical" +hex 3328 0 "bldg_elev:2;pavement:1:36;bldg_fluff:24:0;building:2:0;bldg_cf:50" "tropical" +hex 3428 0 "pavement:1:8;road:1" "tropical" +hex 3528 0 "pavement:1:8;road:1" "tropical" +hex 3628 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 3728 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 3828 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3928 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4028 0 "pavement:1:8;road:1" "tropical" +hex 4128 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4228 0 "pavement:1:8;road:1" "tropical" +hex 4328 0 "pavement:1:8;road:1" "tropical" +hex 4428 0 "pavement:1:8;road:1" "tropical" +hex 4528 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4628 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 4728 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4828 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 4928 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 5028 0 "pavement:1:8;road:1" "tropical" +hex 5128 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5228 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5328 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5428 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5528 0 "pavement:1:8;road:1" "tropical" +hex 5628 0 "pavement:1:8;road:1" "tropical" +hex 5728 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5828 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 5928 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 6028 0 "pavement:1:8;road:1" "tropical" +hex 6128 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 6228 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 6328 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 6428 0 "" "tropical" +hex 6528 0 "" "tropical" +hex 6628 0 "" "tropical" +hex 6728 -1 "sand:1" "tropical" +hex 6828 -1 "sand:1" "tropical" +hex 6928 -1 "water:1" "tropical" +hex 7028 -1 "water:2" "tropical" +hex 7128 -1 "water:3" "tropical" +hex 7228 -1 "water:3" "tropical" +hex 7328 -1 "water:2" "tropical" +hex 7428 -1 "water:2" "tropical" +hex 7528 -1 "water:1" "tropical" +hex 7628 -1 "sand:1" "tropical" +hex 7728 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7828 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7928 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8028 0 "" "tropical" +hex 8128 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:11;bldg_cf:200" "tropical" +hex 8228 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 8328 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:32;bldg_cf:200" "tropical" +hex 8428 0 "pavement:1;road:1" "tropical" +hex 8528 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8628 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8728 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8828 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8928 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9028 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9128 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9228 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 9328 0 "pavement:1;heavy_industrial:1" "tropical" +hex 9428 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9528 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9628 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 9728 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 9828 0 "pavement:1;road:1" "tropical" +hex 9928 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 10028 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10128 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10228 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10328 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10428 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10528 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10628 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10728 0 "pavement:1;road:1" "tropical" +hex 10828 0 "pavement:1;road:1" "tropical" +hex 10928 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 11028 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 11128 0 "pavement:1" "tropical" +hex 11228 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:200" "tropical" +hex 11328 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:200" "tropical" +hex 11428 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 11528 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:200" "tropical" +hex 11628 0 "pavement:1;road:1" "tropical" +hex 11728 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11828 -1 "sand:1" "tropical" +hex 11928 -1 "sand:1" "tropical" +hex 12028 -1 "sand:1" "tropical" +hex 12128 -1 "water:1" "tropical" +hex 12228 -1 "water:2" "tropical" +hex 12328 -1 "water:2" "tropical" +hex 12428 -1 "water:3" "tropical" +hex 12528 -1 "water:3" "tropical" +hex 12628 -1 "water:3" "tropical" +hex 12728 -1 "water:3" "tropical" +hex 12828 -1 "water:3" "tropical" +hex 0129 0 "" "tropical" +hex 0229 0 "" "tropical" +hex 0329 0 "" "tropical" +hex 0429 0 "" "tropical" +hex 0529 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0629 0 "" "tropical" +hex 0729 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0829 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0929 0 "" "tropical" +hex 1029 0 "" "tropical" +hex 1129 0 "" "tropical" +hex 1229 0 "" "tropical" +hex 1329 0 "road:1" "tropical" +hex 1429 0 "road:1" "tropical" +hex 1529 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1629 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1729 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1829 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 1929 0 "pavement:1:8;road:1" "tropical" +hex 2029 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2229 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 2329 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2429 0 "pavement:1:8;road:1" "tropical" +hex 2529 0 "pavement:1:8;road:1" "tropical" +hex 2629 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2729 0 "pavement:1:8;fluff:91:9" "tropical" +hex 2829 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2929 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3029 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3229 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 3329 0 "pavement:1:8;road:1" "tropical" +hex 3429 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 3529 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3629 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3729 0 "pavement:1;water:1" "tropical" +hex 3829 0 "pavement:1;water:1" "tropical" +hex 3929 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4029 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4129 0 "pavement:1:8;road:1" "tropical" +hex 4229 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4329 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4429 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4529 0 "pavement:1:8;road:1" "tropical" +hex 4629 0 "pavement:1:8;road:1" "tropical" +hex 4729 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4829 0 "pavement:1:8;road:1" "tropical" +hex 4929 0 "pavement:1:8;road:1" "tropical" +hex 5029 0 "pavement:1:7;fluff:93:12" "tropical" +hex 5129 0 "pavement:1:8;road:1" "tropical" +hex 5229 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 5329 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5429 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5529 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5629 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5729 0 "pavement:1:8;road:1" "tropical" +hex 5829 0 "pavement:1:8;road:1" "tropical" +hex 5929 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 6029 0 "pavement:1:8;road:1" "tropical" +hex 6129 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 6229 0 "pavement:1;fluff:7:4" "tropical" +hex 6329 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 6429 0 "" "tropical" +hex 6529 0 "" "tropical" +hex 6629 -1 "sand:1" "tropical" +hex 6729 -1 "sand:1" "tropical" +hex 6829 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6929 -1 "water:1" "tropical" +hex 7029 -1 "water:2" "tropical" +hex 7129 -1 "water:2" "tropical" +hex 7229 -1 "water:3" "tropical" +hex 7329 -1 "water:3" "tropical" +hex 7429 -1 "water:2" "tropical" +hex 7529 -1 "water:1" "tropical" +hex 7629 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7729 -1 "sand:1" "tropical" +hex 7829 0 "" "tropical" +hex 7929 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8029 0 "" "tropical" +hex 8129 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:13;bldg_cf:200" "tropical" +hex 8229 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:60;bldg_cf:200" "tropical" +hex 8329 0 "pavement:1;fluff:42:4" "tropical" +hex 8429 0 "pavement:1;road:1" "tropical" +hex 8529 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 8629 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8729 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 8829 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8929 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9029 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9129 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9229 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:62;bldg_cf:200" "tropical" +hex 9329 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9429 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 9529 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9629 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9729 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 9829 0 "pavement:1;road:1" "tropical" +hex 9929 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 10029 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10129 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10229 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10329 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10429 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10529 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10629 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10729 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10829 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10929 0 "pavement:1;road:1" "tropical" +hex 11029 0 "pavement:1;road:1" "tropical" +hex 11129 0 "pavement:1" "tropical" +hex 11229 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:200" "tropical" +hex 11329 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 11429 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 11529 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 11629 0 "pavement:1;road:1" "tropical" +hex 11729 0 "" "tropical" +hex 11829 -1 "sand:1" "tropical" +hex 11929 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12029 -1 "sand:1" "tropical" +hex 12129 -1 "water:1" "tropical" +hex 12229 -1 "water:1" "tropical" +hex 12329 -1 "water:2" "tropical" +hex 12429 -1 "water:2" "tropical" +hex 12529 -1 "water:3" "tropical" +hex 12629 -1 "water:3" "tropical" +hex 12729 -1 "water:3" "tropical" +hex 12829 -1 "water:3" "tropical" +hex 0130 0 "" "tropical" +hex 0230 0 "" "tropical" +hex 0330 0 "" "tropical" +hex 0430 0 "" "tropical" +hex 0530 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0630 0 "" "tropical" +hex 0730 0 "" "tropical" +hex 0830 0 "" "tropical" +hex 0930 0 "" "tropical" +hex 1030 0 "" "tropical" +hex 1130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1230 0 "" "tropical" +hex 1330 0 "" "tropical" +hex 1430 0 "road:1" "tropical" +hex 1530 0 "" "tropical" +hex 1630 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1730 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1830 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 1930 0 "pavement:1:8;road:1" "tropical" +hex 2030 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2230 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:0;bldg_cf:100" "grass" +hex 2330 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 2430 0 "pavement:1:8;road:1" "tropical" +hex 2530 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 2630 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2730 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2830 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 2930 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3030 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3130 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3230 0 "pavement:1:8;road:1" "tropical" +hex 3330 0 "pavement:1:8;road:1" "tropical" +hex 3430 0 "pavement:1:8;road:1" "tropical" +hex 3530 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3630 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3730 0 "pavement:1;water:1" "tropical" +hex 3830 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 3930 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 4030 0 "pavement:1:8;road:1" "tropical" +hex 4130 0 "pavement:1:8;road:1" "tropical" +hex 4230 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4330 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4430 0 "pavement:1" "tropical" +hex 4530 0 "pavement:1" "tropical" +hex 4630 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 4730 0 "pavement:1:8;road:1" "tropical" +hex 4830 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4930 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 5030 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 5130 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 5230 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5330 0 "pavement:1:8;road:1" "tropical" +hex 5430 0 "pavement:1:8;road:1" "tropical" +hex 5530 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5630 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5730 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 5830 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5930 0 "pavement:1:8;road:1" "tropical" +hex 6030 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 6130 0 "pavement:1:8;road:1" "tropical" +hex 6230 0 "pavement:1" "tropical" +hex 6330 0 "pavement:1" "tropical" +hex 6430 0 "" "tropical" +hex 6530 0 "" "tropical" +hex 6630 0 "" "tropical" +hex 6730 -1 "sand:1" "tropical" +hex 6830 -1 "sand:1" "tropical" +hex 6930 -1 "sand:1" "tropical" +hex 7030 -1 "sand:1" "tropical" +hex 7130 -1 "water:2" "tropical" +hex 7230 -1 "water:2" "tropical" +hex 7330 -1 "water:3" "tropical" +hex 7430 -1 "water:2" "tropical" +hex 7530 -1 "water:1" "tropical" +hex 7630 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7730 -1 "sand:1" "tropical" +hex 7830 0 "" "tropical" +hex 7930 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8030 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8130 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:7;bldg_cf:200" "tropical" +hex 8230 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:39;bldg_cf:200" "tropical" +hex 8330 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:56;bldg_cf:200" "tropical" +hex 8430 0 "pavement:1;road:1" "tropical" +hex 8530 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 8630 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 8730 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8830 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 8930 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9030 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 9130 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9230 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36" "tropical" +hex 9330 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9430 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9530 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9630 0 "pavement:1;road:1" "tropical" +hex 9730 0 "pavement:1;road:1" "tropical" +hex 9830 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 9930 0 "pavement:1;road:1" "tropical" +hex 10030 0 "pavement:1;road:1" "tropical" +hex 10130 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10230 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10330 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10430 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10530 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10630 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10730 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10830 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10930 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 11030 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 11130 0 "pavement:1;road:1" "tropical" +hex 11230 0 "pavement:1;road:1" "tropical" +hex 11330 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:200" "tropical" +hex 11430 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:200" "tropical" +hex 11530 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:200" "tropical" +hex 11630 0 "pavement:1;road:1" "tropical" +hex 11730 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11830 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11930 -1 "sand:1" "tropical" +hex 12030 -1 "sand:1" "tropical" +hex 12130 -1 "water:1" "tropical" +hex 12230 -1 "water:1" "tropical" +hex 12330 -1 "water:1" "tropical" +hex 12430 -1 "water:2" "tropical" +hex 12530 -1 "water:2" "tropical" +hex 12630 -1 "water:3" "tropical" +hex 12730 -1 "water:3" "tropical" +hex 12830 -1 "water:3" "tropical" +hex 0131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0231 -1 "water:1;swamp:1" "tropical" +hex 0331 0 "" "tropical" +hex 0431 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0531 0 "" "tropical" +hex 0631 0 "" "tropical" +hex 0731 0 "" "tropical" +hex 0831 0 "" "tropical" +hex 0931 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1031 0 "" "tropical" +hex 1131 0 "" "tropical" +hex 1231 0 "" "tropical" +hex 1331 0 "" "tropical" +hex 1431 0 "road:1" "tropical" +hex 1531 0 "" "tropical" +hex 1631 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1731 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1831 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1931 0 "pavement:1:8;road:1" "tropical" +hex 2031 0 "pavement:1:8;road:1" "tropical" +hex 2131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2231 0 "pavement:1:8;road:1" "tropical" +hex 2331 0 "pavement:1:8;road:1" "tropical" +hex 2431 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2531 0 "pavement:1:8;road:1" "tropical" +hex 2631 0 "pavement:1:8;road:1" "tropical" +hex 2731 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 2831 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 2931 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3031 0 "pavement:1:8;road:1" "tropical" +hex 3131 0 "pavement:1:8;road:1" "tropical" +hex 3231 0 "pavement:1" "tropical" +hex 3331 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 3431 0 "pavement:1" "tropical" +hex 3531 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 3631 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 3731 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 3831 0 "bldg_elev:2;pavement:1:36;bldg_fluff:7:0;building:3:0;bldg_cf:100" "tropical" +hex 3931 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 4031 0 "pavement:1:8;road:1" "tropical" +hex 4131 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 4231 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 4331 0 "pavement:1" "tropical" +hex 4431 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4531 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4631 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 4731 0 "pavement:1:8;road:1" "tropical" +hex 4831 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4931 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 5031 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 5131 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 5231 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5331 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 5431 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 5531 0 "pavement:1:8;road:1" "tropical" +hex 5631 0 "pavement:1:8;road:1" "tropical" +hex 5731 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5831 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5931 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 6031 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 6131 0 "pavement:1:8;road:1" "tropical" +hex 6231 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6331 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6431 0 "pavement:1" "tropical" +hex 6531 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6631 0 "" "tropical" +hex 6731 0 "" "tropical" +hex 6831 -1 "sand:1" "tropical" +hex 6931 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7031 -1 "sand:1" "tropical" +hex 7131 -1 "water:1" "tropical" +hex 7231 -1 "water:2" "tropical" +hex 7331 -1 "water:3" "tropical" +hex 7431 -1 "water:3" "tropical" +hex 7531 -1 "water:1" "tropical" +hex 7631 -1 "water:1" "tropical" +hex 7731 -1 "sand:1" "tropical" +hex 7831 -1 "sand:1" "tropical" +hex 7931 0 "" "tropical" +hex 8031 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8131 0 "pavement:1" "tropical" +hex 8231 0 "pavement:1" "tropical" +hex 8331 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:2:33;bldg_cf:200" "tropical" +hex 8431 0 "pavement:1;road:1" "tropical" +hex 8531 0 "pavement:1;road:1" "tropical" +hex 8631 0 "pavement:1;road:1" "tropical" +hex 8731 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 8831 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 8931 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9031 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9131 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9231 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9331 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9431 0 "pavement:1;road:1" "tropical" +hex 9531 0 "pavement:1;road:1" "tropical" +hex 9631 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9731 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9831 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9931 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10031 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10131 0 "pavement:1;road:1" "tropical" +hex 10231 0 "pavement:1;road:1" "tropical" +hex 10331 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10431 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10531 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10631 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10731 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10831 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10931 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11031 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11131 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 11231 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 11331 0 "pavement:1;road:1" "tropical" +hex 11431 0 "pavement:1;road:1" "tropical" +hex 11531 0 "pavement:1;road:1" "tropical" +hex 11631 0 "pavement:1" "tropical" +hex 11731 0 "" "tropical" +hex 11831 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11931 -1 "sand:1" "tropical" +hex 12031 -1 "sand:1" "tropical" +hex 12131 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12231 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12331 -1 "water:1" "tropical" +hex 12431 -1 "water:2" "tropical" +hex 12531 -1 "water:2" "tropical" +hex 12631 -1 "water:3" "tropical" +hex 12731 -1 "water:3" "tropical" +hex 12831 -1 "water:3" "tropical" +hex 0132 -1 "water:1;swamp:1" "tropical" +hex 0232 -1 "water:1;swamp:1" "tropical" +hex 0332 -1 "water:1;swamp:1" "tropical" +hex 0432 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0532 0 "" "tropical" +hex 0632 -1 "water:1;swamp:1" "tropical" +hex 0732 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0832 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0932 0 "" "tropical" +hex 1032 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1232 0 "" "tropical" +hex 1332 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1432 0 "road:1" "tropical" +hex 1532 0 "" "tropical" +hex 1632 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1732 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1832 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1932 0 "pavement:1" "tropical" +hex 2032 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 2132 0 "pavement:1:8;road:1" "tropical" +hex 2232 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 2332 0 "pavement:1" "tropical" +hex 2432 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2532 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2632 0 "pavement:1" "tropical" +hex 2732 0 "pavement:1:8;road:1" "tropical" +hex 2832 0 "pavement:1:8;road:1" "tropical" +hex 2932 0 "pavement:1:8;road:1" "tropical" +hex 3032 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3132 0 "pavement:1" "tropical" +hex 3232 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3332 0 "pavement:1" "tropical" +hex 3432 0 "pavement:1" "tropical" +hex 3532 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 3632 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3732 0 "pavement:1:8;road:1" "tropical" +hex 3832 0 "pavement:1:8;road:1" "tropical" +hex 3932 0 "pavement:1:8;road:1" "tropical" +hex 4032 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 4132 0 "pavement:1:8;road:1" "tropical" +hex 4232 0 "pavement:1:8;road:1" "tropical" +hex 4332 0 "pavement:1" "tropical" +hex 4432 0 "pavement:1" "tropical" +hex 4532 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4632 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4732 0 "pavement:1:8;road:1" "tropical" +hex 4832 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4932 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 5032 0 "pavement:1:8;fluff:93:8" "tropical" +hex 5132 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 5232 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5332 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;road:1;building:4:7;bldg_cf:100" "grass" +hex 5432 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 5532 0 "pavement:1" "tropical" +hex 5632 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5732 0 "pavement:1:8;road:1" "tropical" +hex 5832 0 "pavement:1:8;road:1" "tropical" +hex 5932 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 6032 0 "pavement:1:8;road:1" "tropical" +hex 6132 0 "pavement:1:8;road:1" "tropical" +hex 6232 0 "pavement:1:8;road:1" "tropical" +hex 6332 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6432 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6532 0 "pavement:1" "tropical" +hex 6632 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6732 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6832 -1 "sand:1" "tropical" +hex 6932 -1 "sand:1" "tropical" +hex 7032 -1 "sand:1" "tropical" +hex 7132 -1 "water:1" "tropical" +hex 7232 -1 "water:2" "tropical" +hex 7332 -1 "water:3" "tropical" +hex 7432 -1 "water:3" "tropical" +hex 7532 -1 "water:2" "tropical" +hex 7632 -1 "water:2" "tropical" +hex 7732 -1 "water:1" "tropical" +hex 7832 -1 "sand:1" "tropical" +hex 7932 -1 "sand:1" "tropical" +hex 8032 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8132 0 "pavement:1" "tropical" +hex 8232 0 "bldg_elev:3;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:200" "tropical" +hex 8332 0 "pavement:1;road:1" "tropical" +hex 8432 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:200" "tropical" +hex 8532 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:200" "tropical" +hex 8632 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 8732 0 "pavement:1;road:1" "tropical" +hex 8832 0 "pavement:1;road:1" "tropical" +hex 8932 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9032 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 9132 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9232 0 "pavement:1;road:1" "tropical" +hex 9332 0 "pavement:1;road:1" "tropical" +hex 9432 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9532 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 9632 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9732 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9832 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9932 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10032 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10132 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10232 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10332 0 "pavement:1;road:1" "tropical" +hex 10432 0 "pavement:1;road:1" "tropical" +hex 10532 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10632 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10732 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10832 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10932 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 11032 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11132 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11232 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11332 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 11432 0 "pavement:1;road:1" "tropical" +hex 11532 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:1" "tropical" +hex 11632 0 "pavement:1" "tropical" +hex 11732 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11832 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11932 -1 "sand:1" "tropical" +hex 12032 -1 "sand:1" "tropical" +hex 12132 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12232 -1 "sand:1" "tropical" +hex 12332 -1 "water:1" "tropical" +hex 12432 -1 "water:2" "tropical" +hex 12532 -1 "water:2" "tropical" +hex 12632 -1 "water:3" "tropical" +hex 12732 -1 "water:3" "tropical" +hex 12832 -1 "water:3" "tropical" +hex 0133 -1 "water:1;swamp:1" "tropical" +hex 0233 -1 "water:1;swamp:1" "tropical" +hex 0333 -1 "water:1;swamp:1" "tropical" +hex 0433 -1 "water:1;swamp:1" "tropical" +hex 0533 -1 "water:1;swamp:1" "tropical" +hex 0633 -1 "water:1;swamp:1" "tropical" +hex 0733 -1 "water:1;swamp:1" "tropical" +hex 0833 -1 "water:1;swamp:1" "tropical" +hex 0933 0 "" "tropical" +hex 1033 0 "" "tropical" +hex 1133 0 "" "tropical" +hex 1233 0 "" "tropical" +hex 1333 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1433 0 "road:1" "tropical" +hex 1533 0 "" "tropical" +hex 1633 0 "pavement:1" "tropical" +hex 1733 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 1833 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 1933 0 "pavement:1" "tropical" +hex 2033 0 "pavement:1:8;road:1" "tropical" +hex 2133 0 "pavement:1:8;road:1" "tropical" +hex 2233 0 "pavement:1:8;road:1" "tropical" +hex 2333 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2433 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 2533 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2633 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2733 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2833 0 "pavement:1:8;fluff:91:1" "tropical" +hex 2933 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3033 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3233 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3333 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3433 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3533 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3633 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 3733 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 3833 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3933 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 4033 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 4133 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 4233 0 "pavement:1:8;road:1" "tropical" +hex 4333 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 4433 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 4533 0 "pavement:1" "tropical" +hex 4633 0 "pavement:1:8;road:1" "tropical" +hex 4733 0 "pavement:1:8;road:1" "tropical" +hex 4833 0 "pavement:1:8;road:1" "tropical" +hex 4933 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5033 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5133 0 "pavement:1:8;fluff:93:8" "tropical" +hex 5233 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5333 0 "pavement:1:8;road:1" "tropical" +hex 5433 0 "pavement:1:8;road:1" "tropical" +hex 5533 0 "pavement:1" "tropical" +hex 5633 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5733 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5833 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5933 0 "pavement:1:8;road:1" "tropical" +hex 6033 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 6133 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 6233 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 6333 0 "pavement:1:8;road:1" "tropical" +hex 6433 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6533 0 "pavement:1" "tropical" +hex 6633 0 "" "tropical" +hex 6733 0 "" "tropical" +hex 6833 -1 "sand:1" "tropical" +hex 6933 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7033 -1 "sand:1" "tropical" +hex 7133 -1 "sand:1" "tropical" +hex 7233 -1 "sand:1" "tropical" +hex 7333 -1 "water:2" "tropical" +hex 7433 -1 "water:2" "tropical" +hex 7533 -1 "water:3" "tropical" +hex 7633 -1 "water:2" "tropical" +hex 7733 -1 "water:1" "tropical" +hex 7833 -1 "sand:1" "tropical" +hex 7933 -1 "sand:1" "tropical" +hex 8033 0 "" "tropical" +hex 8133 0 "pavement:1" "tropical" +hex 8233 0 "bldg_elev:2;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:200" "tropical" +hex 8333 0 "pavement:1;road:1" "tropical" +hex 8433 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 8533 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 8633 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:6:8" "tropical" +hex 8733 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 8833 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:200" "tropical" +hex 8933 0 "pavement:1;road:1" "tropical" +hex 9033 0 "pavement:1;road:1" "tropical" +hex 9133 0 "pavement:1;road:1" "tropical" +hex 9233 0 "pavement:1" "tropical" +hex 9333 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 9433 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9533 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9633 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9733 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9833 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9933 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10033 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10133 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10233 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10333 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10433 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 10533 0 "pavement:1;road:1" "tropical" +hex 10633 0 "pavement:1;road:1" "tropical" +hex 10733 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:47;bldg_cf:200" "tropical" +hex 10833 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10933 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11033 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11133 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 11233 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11333 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 11433 0 "pavement:1;road:1" "tropical" +hex 11533 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 11633 0 "pavement:1" "tropical" +hex 11733 0 "" "tropical" +hex 11833 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11933 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12033 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12133 -1 "sand:1" "tropical" +hex 12233 -1 "sand:1" "tropical" +hex 12333 -1 "water:1" "tropical" +hex 12433 -1 "water:2" "tropical" +hex 12533 -1 "water:2" "tropical" +hex 12633 -1 "water:2" "tropical" +hex 12733 -1 "water:3" "tropical" +hex 12833 -1 "water:3" "tropical" +hex 0134 0 "" "tropical" +hex 0234 0 "" "tropical" +hex 0334 -1 "water:1;swamp:1" "tropical" +hex 0434 -1 "water:1;swamp:1" "tropical" +hex 0534 -1 "water:1;swamp:1" "tropical" +hex 0634 -1 "water:1;swamp:1" "tropical" +hex 0734 -1 "water:1;swamp:1" "tropical" +hex 0834 -1 "water:1;swamp:1" "tropical" +hex 0934 0 "" "tropical" +hex 1034 0 "" "tropical" +hex 1134 0 "" "tropical" +hex 1234 0 "" "tropical" +hex 1334 0 "road:1" "tropical" +hex 1434 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1534 0 "road:1" "tropical" +hex 1634 0 "pavement:1:8;road:1" "tropical" +hex 1734 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 1834 0 "pavement:1:8;road:1" "tropical" +hex 1934 0 "pavement:1:8;road:1" "tropical" +hex 2034 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2134 0 "pavement:1" "tropical" +hex 2234 0 "pavement:1" "tropical" +hex 2334 0 "pavement:1:8;road:1" "tropical" +hex 2434 0 "pavement:1:8;road:1" "tropical" +hex 2534 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 2634 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2734 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2834 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2934 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3034 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3134 0 "pavement:1;water:1" "tropical" +hex 3234 0 "pavement:1;water:1" "tropical" +hex 3334 0 "pavement:1;water:1" "tropical" +hex 3434 0 "pavement:1;water:1" "tropical" +hex 3534 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3634 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3734 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 3834 0 "pavement:1:8;road:1" "tropical" +hex 3934 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 4034 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 4134 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 4234 0 "pavement:1:8;road:1" "tropical" +hex 4334 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 4434 0 "pavement:1:8;road:1" "tropical" +hex 4534 0 "pavement:1:8;road:1" "tropical" +hex 4634 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:14;bldg_cf:200" "tropical" +hex 4734 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:24;bldg_cf:200" "tropical" +hex 4834 0 "pavement:1;fluff:7" "tropical" +hex 4934 0 "pavement:1:8;road:1" "tropical" +hex 5034 0 "pavement:1:8;road:1" "tropical" +hex 5134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5234 0 "pavement:1" "tropical" +hex 5334 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 5434 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 5534 0 "pavement:1" "tropical" +hex 5634 0 "pavement:1" "tropical" +hex 5734 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5834 0 "bldg_elev:2;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5934 0 "pavement:1:8;road:1" "tropical" +hex 6034 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6234 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6334 0 "pavement:1:8;road:1" "tropical" +hex 6434 0 "pavement:1" "tropical" +hex 6534 0 "pavement:1" "tropical" +hex 6634 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6734 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6834 -1 "sand:1" "tropical" +hex 6934 -1 "sand:1" "tropical" +hex 7034 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7134 -1 "sand:1" "tropical" +hex 7234 -1 "sand:1" "tropical" +hex 7334 -1 "water:1" "tropical" +hex 7434 -1 "water:2" "tropical" +hex 7534 -1 "water:3" "tropical" +hex 7634 -1 "water:2" "tropical" +hex 7734 -1 "water:1" "tropical" +hex 7834 -1 "sand:1" "tropical" +hex 7934 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8034 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8134 0 "pavement:1" "tropical" +hex 8234 0 "bldg_elev:2;pavement:1:36;bldg_fluff:10:0;building:3:0;bldg_cf:200" "tropical" +hex 8334 0 "pavement:1;road:1" "tropical" +hex 8434 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:200" "tropical" +hex 8534 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 8634 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 8734 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 8834 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:200" "tropical" +hex 8934 0 "pavement:1;road:1" "tropical" +hex 9034 0 "bldg_elev:2;pavement:1:36;bldg_fluff:10:0;building:3:0;bldg_cf:200" "tropical" +hex 9134 0 "pavement:1" "tropical" +hex 9234 0 "pavement:1" "tropical" +hex 9334 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 9434 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9534 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9634 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9734 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9834 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9934 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10034 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10134 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10234 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:6:11;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10334 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10434 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 10534 0 "bldg_elev:3;pavement:1:36;bldg_fluff:16:0;building:3:0;bldg_cf:200" "tropical" +hex 10634 0 "pavement:1;road:1" "tropical" +hex 10734 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 10834 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10934 0 "building:3:63;bldg_cf:200;fluff:2:4;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 11034 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11134 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11234 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 11334 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 11434 0 "pavement:1;road:1" "tropical" +hex 11534 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 11634 0 "pavement:1" "tropical" +hex 11734 0 "pavement:1" "tropical" +hex 11834 0 "pavement:1" "tropical" +hex 11934 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12034 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12134 -1 "sand:1" "tropical" +hex 12234 -1 "sand:1" "tropical" +hex 12334 -1 "water:1" "tropical" +hex 12434 -1 "water:1" "tropical" +hex 12534 -1 "water:2" "tropical" +hex 12634 -1 "water:2" "tropical" +hex 12734 -1 "water:3" "tropical" +hex 12834 -1 "water:3" "tropical" +hex 0135 0 "" "tropical" +hex 0235 0 "" "tropical" +hex 0335 -1 "water:1;swamp:1" "tropical" +hex 0435 -1 "water:1;swamp:1" "tropical" +hex 0535 -1 "water:1;swamp:1" "tropical" +hex 0635 -1 "water:1;swamp:1" "tropical" +hex 0735 -1 "water:1;swamp:1" "tropical" +hex 0835 0 "" "tropical" +hex 0935 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1035 0 "" "tropical" +hex 1135 0 "" "tropical" +hex 1235 0 "" "tropical" +hex 1335 0 "road:1" "tropical" +hex 1435 0 "" "tropical" +hex 1535 0 "" "tropical" +hex 1635 0 "pavement:1" "tropical" +hex 1735 0 "pavement:1:8;road:1" "tropical" +hex 1835 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 1935 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 2035 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 2135 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2235 0 "pavement:1" "tropical" +hex 2335 0 "pavement:1" "tropical" +hex 2435 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:28;bldg_cf:100" "tropical" +hex 2535 0 "pavement:1:8;road:1" "tropical" +hex 2635 0 "pavement:1:8;road:1" "tropical" +hex 2735 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 2835 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 2935 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3035 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3135 0 "pavement:1;water:1" "tropical" +hex 3235 0 "pavement:1;water:1" "tropical" +hex 3335 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3435 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3535 0 "pavement:1" "tropical" +hex 3635 0 "pavement:1:8;road:1" "tropical" +hex 3735 0 "pavement:1:8;road:1" "tropical" +hex 3835 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3935 0 "pavement:1:8;road:1" "tropical" +hex 4035 0 "pavement:1:8;road:1" "tropical" +hex 4135 0 "pavement:1:8;road:1" "tropical" +hex 4235 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4335 0 "pavement:1:8;road:1" "tropical" +hex 4435 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 4535 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:6" "tropical" +hex 4635 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 4735 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 4835 0 "pavement:1" "tropical" +hex 4935 0 "pavement:1" "tropical" +hex 5035 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5135 0 "pavement:1:8;road:1" "tropical" +hex 5235 0 "pavement:1:8;road:1" "tropical" +hex 5335 0 "bldg_elev:2;pavement:1:36;bldg_fluff:24:0;building:2:0;bldg_cf:50" "tropical" +hex 5435 0 "pavement:1:8;road:1" "tropical" +hex 5535 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5635 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:50" "tropical" +hex 5735 0 "pavement:1" "tropical" +hex 5835 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 5935 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 6035 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:14;bldg_cf:100" "grass" +hex 6135 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:28;bldg_cf:100" "grass" +hex 6235 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:56;bldg_cf:100" "grass" +hex 6335 0 "pavement:1:8;road:1" "tropical" +hex 6435 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6535 0 "pavement:1" "tropical" +hex 6635 0 "" "tropical" +hex 6735 0 "" "tropical" +hex 6835 -1 "sand:1" "tropical" +hex 6935 -1 "sand:1" "tropical" +hex 7035 -1 "sand:1" "tropical" +hex 7135 -1 "sand:1" "tropical" +hex 7235 -1 "water:1" "tropical" +hex 7335 -1 "water:1" "tropical" +hex 7435 -1 "water:2" "tropical" +hex 7535 -1 "water:3" "tropical" +hex 7635 -1 "water:1" "tropical" +hex 7735 -1 "water:1" "tropical" +hex 7835 -1 "sand:1" "tropical" +hex 7935 0 "" "tropical" +hex 8035 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8135 0 "pavement:1" "tropical" +hex 8235 0 "pavement:1" "tropical" +hex 8335 0 "pavement:1;road:1" "tropical" +hex 8435 0 "pavement:1;road:1" "tropical" +hex 8535 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:200" "tropical" +hex 8635 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:200" "tropical" +hex 8735 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:200" "tropical" +hex 8835 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 8935 0 "pavement:1;road:1" "tropical" +hex 9035 0 "pavement:1;road:1" "tropical" +hex 9135 0 "pavement:1" "tropical" +hex 9235 0 "pavement:1" "tropical" +hex 9335 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 9435 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9535 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:2:4;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9635 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9735 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9835 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:55;bldg_cf:200" "tropical" +hex 9935 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10035 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10135 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10235 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10335 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10435 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 10535 0 "pavement:1;road:1" "tropical" +hex 10635 0 "pavement:1" "tropical" +hex 10735 0 "pavement:1;road:1" "tropical" +hex 10835 0 "pavement:1;road:1" "tropical" +hex 10935 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 11035 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 11135 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 11235 0 "pavement:1;road:1" "tropical" +hex 11335 0 "pavement:1;road:1" "tropical" +hex 11435 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:200" "tropical" +hex 11535 0 "pavement:1;road:1" "tropical" +hex 11635 0 "pavement:1;road:1" "tropical" +hex 11735 0 "pavement:1" "tropical" +hex 11835 0 "pavement:1" "tropical" +hex 11935 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12035 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12135 -1 "sand:1" "tropical" +hex 12235 -1 "sand:1" "tropical" +hex 12335 -1 "water:1" "tropical" +hex 12435 -1 "water:1" "tropical" +hex 12535 -1 "water:2" "tropical" +hex 12635 -1 "water:2" "tropical" +hex 12735 -1 "water:3" "tropical" +hex 12835 -1 "water:3" "tropical" +hex 0136 0 "" "tropical" +hex 0236 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0336 -1 "water:1;swamp:1" "tropical" +hex 0436 -1 "water:1;swamp:1" "tropical" +hex 0536 -1 "water:1;swamp:1" "tropical" +hex 0636 -1 "water:1;swamp:1" "tropical" +hex 0736 -1 "water:1;swamp:1" "tropical" +hex 0836 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0936 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1036 0 "" "tropical" +hex 1136 0 "" "tropical" +hex 1236 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1336 0 "road:1" "tropical" +hex 1436 0 "" "tropical" +hex 1536 0 "" "tropical" +hex 1636 0 "pavement:1" "tropical" +hex 1736 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 1836 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 1936 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 2036 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 2136 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2236 0 "pavement:1" "tropical" +hex 2336 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:14;bldg_cf:100" "tropical" +hex 2436 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 2536 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 2636 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 2736 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 2836 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2936 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3036 0 "bldg_elev:1;pavement:1:36;bldg_fluff:19;building:2:0;bldg_cf:100" "tropical" +hex 3136 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3236 0 "pavement:1" "tropical" +hex 3336 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 3436 0 "pavement:1:8;road:1" "tropical" +hex 3536 0 "pavement:1:8;road:1" "tropical" +hex 3636 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 3736 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3836 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 3936 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 4036 0 "pavement:1:8;road:1" "tropical" +hex 4136 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 4236 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 4336 0 "pavement:1:8;road:1" "tropical" +hex 4436 0 "pavement:1:8;road:1" "tropical" +hex 4536 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:5" "tropical" +hex 4636 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:3;bldg_cf:200" "tropical" +hex 4736 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:49;bldg_cf:200" "tropical" +hex 4836 0 "pavement:1" "tropical" +hex 4936 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5036 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5136 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5236 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 5336 0 "pavement:1:8;road:1" "tropical" +hex 5436 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5536 0 "pavement:1:8;road:1" "tropical" +hex 5636 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 5736 0 "pavement:1" "tropical" +hex 5836 0 "pavement:1" "tropical" +hex 5936 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 6036 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:3;bldg_cf:100" "grass" +hex 6136 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:55;bldg_cf:100" "grass" +hex 6236 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:33;bldg_cf:100" "grass" +hex 6336 0 "pavement:1:8;road:1" "tropical" +hex 6436 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6536 0 "pavement:1" "tropical" +hex 6636 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6736 0 "" "tropical" +hex 6836 -1 "sand:1" "tropical" +hex 6936 -1 "sand:1" "tropical" +hex 7036 -1 "sand:1" "tropical" +hex 7136 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7236 -1 "water:1" "tropical" +hex 7336 -1 "water:2" "tropical" +hex 7436 -1 "water:3" "tropical" +hex 7536 -1 "water:3" "tropical" +hex 7636 -1 "water:2" "tropical" +hex 7736 -1 "water:1" "tropical" +hex 7836 -1 "sand:1" "tropical" +hex 7936 -1 "sand:1" "tropical" +hex 8036 0 "" "tropical" +hex 8136 0 "pavement:1" "tropical" +hex 8236 0 "pavement:1" "tropical" +hex 8336 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 8436 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 8536 0 "pavement:1;road:1" "tropical" +hex 8636 0 "pavement:1;road:1" "tropical" +hex 8736 0 "pavement:1;road:1" "tropical" +hex 8836 0 "pavement:1" "tropical" +hex 8936 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 9036 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 9136 0 "bldg_elev:2;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:200" "tropical" +hex 9236 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 9336 0 "pavement:1" "tropical" +hex 9436 0 "pavement:1" "tropical" +hex 9536 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9636 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 9736 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 9836 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:22" "tropical" +hex 9936 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10036 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10136 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10236 0 "geyser:3:11;building:3:63;bldg_cf:200;fluff:4:10;bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10336 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10436 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 10536 0 "pavement:1;road:1" "tropical" +hex 10636 0 "pavement:1" "tropical" +hex 10736 0 "pavement:1" "tropical" +hex 10836 0 "pavement:1" "tropical" +hex 10936 0 "pavement:1;road:1" "tropical" +hex 11036 0 "pavement:1;road:1" "tropical" +hex 11136 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" +hex 11236 0 "pavement:1;road:1" "tropical" +hex 11336 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:200" "tropical" +hex 11436 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:55;bldg_cf:200" "tropical" +hex 11536 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:200" "tropical" +hex 11636 0 "pavement:1;road:1" "tropical" +hex 11736 0 "pavement:1" "tropical" +hex 11836 0 "pavement:1" "tropical" +hex 11936 0 "" "tropical" +hex 12036 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12136 -1 "sand:1" "tropical" +hex 12236 -1 "sand:1" "tropical" +hex 12336 -1 "water:1" "tropical" +hex 12436 -1 "water:2" "tropical" +hex 12536 -1 "water:2" "tropical" +hex 12636 -1 "water:2" "tropical" +hex 12736 -1 "water:3" "tropical" +hex 12836 -1 "water:3" "tropical" +hex 0137 0 "" "tropical" +hex 0237 0 "" "tropical" +hex 0337 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0437 0 "" "tropical" +hex 0537 0 "" "tropical" +hex 0637 0 "" "tropical" +hex 0737 0 "" "tropical" +hex 0837 0 "" "tropical" +hex 0937 0 "" "tropical" +hex 1037 0 "" "tropical" +hex 1137 0 "" "tropical" +hex 1237 0 "" "tropical" +hex 1337 0 "road:1" "tropical" +hex 1437 0 "" "tropical" +hex 1537 0 "" "tropical" +hex 1637 0 "pavement:1" "tropical" +hex 1737 0 "pavement:1:8;road:1" "tropical" +hex 1837 0 "pavement:1:8;road:1" "tropical" +hex 1937 0 "pavement:1:8;fluff:93:8" "tropical" +hex 2037 0 "pavement:1:8;road:1" "tropical" +hex 2137 0 "pavement:1:8;road:1" "tropical" +hex 2237 0 "pavement:1:8;road:1" "tropical" +hex 2337 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:7;bldg_cf:100" "tropical" +hex 2437 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 2537 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 2637 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 2737 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 2837 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 2937 0 "pavement:1:8;road:1" "tropical" +hex 3037 0 "pavement:1:8;road:1" "tropical" +hex 3137 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 3237 0 "pavement:1:8;road:1" "tropical" +hex 3337 0 "pavement:1:8;road:1" "tropical" +hex 3437 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 3537 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 3637 0 "pavement:1;heavy_industrial:1" "tropical" +hex 3737 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3837 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 3937 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 4037 0 "pavement:1:8;road:1:9" "tropical" +hex 4137 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 4237 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 4337 0 "pavement:1" "tropical" +hex 4437 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4537 0 "pavement:1:8;road:1" "tropical" +hex 4637 0 "pavement:1:8;road:1" "tropical" +hex 4737 0 "pavement:1" "tropical" +hex 4837 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4937 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5037 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 5137 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 5237 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 5337 0 "pavement:1:8;road:1" "tropical" +hex 5437 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 5537 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 5637 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5737 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 5837 0 "pavement:1:8;road:1" "tropical" +hex 5937 0 "pavement:1:8;road:1" "tropical" +hex 6037 0 "pavement:1:8;road:1" "tropical" +hex 6137 0 "pavement:1:8;fluff:93:8" "tropical" +hex 6237 0 "pavement:1:8;road:1" "tropical" +hex 6337 0 "pavement:1:8;road:1" "tropical" +hex 6437 0 "pavement:1" "tropical" +hex 6537 0 "pavement:1" "tropical" +hex 6637 0 "" "tropical" +hex 6737 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6837 -1 "sand:1" "tropical" +hex 6937 -1 "sand:1" "tropical" +hex 7037 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7137 -1 "sand:1" "tropical" +hex 7237 -1 "water:1" "tropical" +hex 7337 -1 "water:2" "tropical" +hex 7437 -1 "water:3" "tropical" +hex 7537 -1 "water:3" "tropical" +hex 7637 -1 "water:1" "tropical" +hex 7737 -1 "water:1" "tropical" +hex 7837 -1 "sand:1" "tropical" +hex 7937 0 "" "tropical" +hex 8037 0 "" "tropical" +hex 8137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8237 0 "" "tropical" +hex 8337 0 "pavement:1" "tropical" +hex 8437 0 "pavement:1" "tropical" +hex 8537 0 "bldg_elev:3;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:200" "tropical" +hex 8637 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 8737 0 "pavement:1;fluff:4" "tropical" +hex 8837 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:28;bldg_cf:200" "tropical" +hex 8937 0 "pavement:1" "tropical" +hex 9037 0 "pavement:1;road:1" "tropical" +hex 9137 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15:0;building:3:0;bldg_cf:200" "tropical" +hex 9237 0 "bldg_elev:2;pavement:1:36;bldg_fluff:8:0;building:3:0;bldg_cf:200" "tropical" +hex 9337 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 9437 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:12;bldg_cf:100" "grass" +hex 9537 0 "pavement:1" "tropical" +hex 9637 0 "pavement:1" "tropical" +hex 9737 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 9837 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 9937 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 10037 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 10137 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10237 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10337 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10437 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 10537 0 "pavement:1;road:1" "tropical" +hex 10637 0 "pavement:1" "tropical" +hex 10737 0 "pavement:1" "tropical" +hex 10837 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 10937 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 11037 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 11137 0 "pavement:1;road:1" "tropical" +hex 11237 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:200" "tropical" +hex 11337 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:27;bldg_cf:200" "tropical" +hex 11437 0 "pavement:1;heavy_industrial:1" "tropical" +hex 11537 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:41;bldg_cf:200" "tropical" +hex 11637 0 "pavement:1;road:1" "tropical" +hex 11737 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11837 0 "pavement:1" "tropical" +hex 11937 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12037 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12137 -1 "sand:1" "tropical" +hex 12237 -1 "sand:1" "tropical" +hex 12337 -1 "water:1" "tropical" +hex 12437 -1 "water:1" "tropical" +hex 12537 -1 "water:1" "tropical" +hex 12637 -1 "water:2" "tropical" +hex 12737 -1 "water:3" "tropical" +hex 12837 -1 "water:3" "tropical" +hex 0138 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0238 0 "" "tropical" +hex 0338 0 "" "tropical" +hex 0438 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0538 0 "" "tropical" +hex 0638 0 "" "tropical" +hex 0738 0 "" "tropical" +hex 0838 0 "" "tropical" +hex 0938 0 "" "tropical" +hex 1038 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1138 0 "" "tropical" +hex 1238 0 "" "tropical" +hex 1338 0 "road:1" "tropical" +hex 1438 0 "" "tropical" +hex 1538 0 "" "tropical" +hex 1638 0 "pavement:1" "tropical" +hex 1738 0 "pavement:1" "tropical" +hex 1838 0 "pavement:1" "tropical" +hex 1938 0 "pavement:1:8;road:1" "tropical" +hex 2038 0 "pavement:1" "tropical" +hex 2138 0 "pavement:1" "tropical" +hex 2238 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2338 0 "pavement:1:8;road:1" "tropical" +hex 2438 0 "pavement:1:8;road:1" "tropical" +hex 2538 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 2638 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 2738 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 2838 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 2938 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 3038 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:56;bldg_cf:100" "tropical" +hex 3138 0 "pavement:1:8;road:1" "tropical" +hex 3238 0 "pavement:1" "tropical" +hex 3338 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 3438 0 "pavement:1;heavy_industrial:1" "tropical" +hex 3538 0 "pavement:1;heavy_industrial:1" "tropical" +hex 3638 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 3738 0 "pavement:1" "tropical" +hex 3838 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3938 0 "pavement:1;fluff:7:4" "tropical" +hex 4038 0 "pavement:1:8;road:1" "tropical" +hex 4138 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 4238 0 "pavement:1" "tropical" +hex 4338 0 "pavement:1" "tropical" +hex 4438 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4538 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4638 0 "pavement:1" "tropical" +hex 4738 0 "pavement:1:8;road:1" "tropical" +hex 4838 0 "pavement:1:8;road:1" "tropical" +hex 4938 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5038 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 5138 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 5238 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 5338 0 "pavement:1:8;road:1" "tropical" +hex 5438 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 5538 0 "building:1:63;bldg_cf:100;fluff:2:3;bldg_elev:2;bldg_class:1;pavement:1:36;road:1" "tropical" +hex 5638 0 "bldg_elev:2;bldg_class:1;pavement:1:36;road:1;building:1:59;bldg_cf:100" "tropical" +hex 5738 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:48;bldg_cf:100" "tropical" +hex 5838 0 "pavement:1:8;road:1" "tropical" +hex 5938 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:12;bldg_cf:100" "tropical" +hex 6038 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 6138 0 "pavement:1:8;road:1" "tropical" +hex 6238 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6338 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6438 0 "pavement:1" "tropical" +hex 6538 0 "pavement:1" "tropical" +hex 6638 0 "" "tropical" +hex 6738 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6838 -1 "sand:1" "tropical" +hex 6938 -1 "sand:1" "tropical" +hex 7038 -1 "water:1" "tropical" +hex 7138 -1 "water:1" "tropical" +hex 7238 -1 "water:2" "tropical" +hex 7338 -1 "water:2" "tropical" +hex 7438 -1 "water:3" "tropical" +hex 7538 -1 "water:2" "tropical" +hex 7638 -1 "water:1" "tropical" +hex 7738 -1 "sand:1" "tropical" +hex 7838 -1 "sand:1" "tropical" +hex 7938 0 "" "tropical" +hex 8038 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8138 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8238 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8338 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8438 0 "" "tropical" +hex 8538 0 "bldg_elev:3;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:200" "tropical" +hex 8638 0 "pavement:1;road:1" "tropical" +hex 8738 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:14;bldg_cf:200" "tropical" +hex 8838 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:63;bldg_cf:200" "tropical" +hex 8938 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:56;bldg_cf:200" "tropical" +hex 9038 0 "pavement:1" "tropical" +hex 9138 0 "pavement:1;road:1" "tropical" +hex 9238 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 9338 0 "bldg_elev:2;pavement:1:36;bldg_fluff:7:0;building:3:0;bldg_cf:200" "tropical" +hex 9438 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:7;bldg_cf:100" "grass" +hex 9538 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:56;bldg_cf:100" "grass" +hex 9638 0 "pavement:1" "tropical" +hex 9738 0 "pavement:1" "tropical" +hex 9838 0 "pavement:1" "tropical" +hex 9938 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 10038 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 10138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 10238 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 10338 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 10438 0 "pavement:1;road:1" "tropical" +hex 10538 0 "pavement:1;road:1" "tropical" +hex 10638 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:40;pavement:1;fuel_tank:2:16" "tropical" +hex 10738 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 10838 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10938 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11038 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 11138 0 "pavement:1;road:1" "tropical" +hex 11238 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 11338 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 11438 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 11538 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11638 0 "pavement:1;road:1" "tropical" +hex 11738 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11838 0 "pavement:1" "tropical" +hex 11938 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12038 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12138 -1 "sand:1" "tropical" +hex 12238 -1 "sand:1" "tropical" +hex 12338 -1 "water:1" "tropical" +hex 12438 -1 "water:1" "tropical" +hex 12538 -1 "water:2" "tropical" +hex 12638 -1 "water:2" "tropical" +hex 12738 -1 "water:3" "tropical" +hex 12838 -1 "water:3" "tropical" +hex 0139 0 "" "tropical" +hex 0239 0 "" "tropical" +hex 0339 0 "" "tropical" +hex 0439 0 "" "tropical" +hex 0539 0 "" "tropical" +hex 0639 0 "" "tropical" +hex 0739 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0839 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0939 0 "" "tropical" +hex 1039 0 "" "tropical" +hex 1139 0 "" "tropical" +hex 1239 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1339 0 "road:1" "tropical" +hex 1439 0 "" "tropical" +hex 1539 0 "" "tropical" +hex 1639 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1739 0 "pavement:1" "tropical" +hex 1839 0 "pavement:1" "tropical" +hex 1939 0 "pavement:1" "tropical" +hex 2039 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2139 0 "pavement:1" "tropical" +hex 2239 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2339 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2439 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2539 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2639 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 2739 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 2839 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 2939 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 3039 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:49;bldg_cf:100" "tropical" +hex 3139 0 "pavement:1" "tropical" +hex 3239 0 "pavement:1" "tropical" +hex 3339 0 "pavement:1" "tropical" +hex 3439 0 "pavement:1" "tropical" +hex 3539 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 3639 0 "pavement:1" "tropical" +hex 3739 0 "pavement:1" "tropical" +hex 3839 0 "pavement:1:8;road:1" "tropical" +hex 3939 0 "pavement:1:8;road:1" "tropical" +hex 4039 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:20;bldg_cf:100" "tropical" +hex 4139 0 "pavement:1:8;road:1" "tropical" +hex 4239 0 "pavement:1:8;road:1" "tropical" +hex 4339 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4439 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4539 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4639 0 "pavement:1" "tropical" +hex 4739 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4839 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4939 0 "pavement:1:8;road:1" "tropical" +hex 5039 0 "pavement:1:8;road:1" "tropical" +hex 5139 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 5239 0 "pavement:1:8;road:1" "tropical" +hex 5339 0 "pavement:1:8;road:1" "tropical" +hex 5439 0 "pavement:1:8;road:1" "tropical" +hex 5539 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 5639 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:37;bldg_cf:100" "tropical" +hex 5739 0 "pavement:1:8;road:1" "tropical" +hex 5839 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 5939 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:31;bldg_cf:100" "tropical" +hex 6039 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 6139 0 "pavement:1:8;road:1" "tropical" +hex 6239 0 "pavement:1:3;fluff:7:3" "tropical" +hex 6339 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6439 0 "" "tropical" +hex 6539 0 "" "tropical" +hex 6639 0 "" "tropical" +hex 6739 0 "" "tropical" +hex 6839 -1 "sand:1" "tropical" +hex 6939 -1 "sand:1" "tropical" +hex 7039 -1 "water:1" "tropical" +hex 7139 -1 "water:2" "tropical" +hex 7239 -1 "water:3" "tropical" +hex 7339 -1 "water:3" "tropical" +hex 7439 -1 "water:2" "tropical" +hex 7539 -1 "water:2" "tropical" +hex 7639 -1 "sand:1" "tropical" +hex 7739 -1 "sand:1" "tropical" +hex 7839 0 "" "tropical" +hex 7939 0 "" "tropical" +hex 8039 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8139 0 "" "tropical" +hex 8239 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8339 0 "" "tropical" +hex 8439 0 "road:1" "tropical" +hex 8539 0 "road:1" "tropical" +hex 8639 0 "" "tropical" +hex 8739 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:7;bldg_cf:200" "tropical" +hex 8839 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:35;bldg_cf:200" "tropical" +hex 8939 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:49;bldg_cf:200" "tropical" +hex 9039 0 "pavement:1" "tropical" +hex 9139 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2:0;building:3:0;bldg_cf:200" "tropical" +hex 9239 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 9339 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 9439 0 "pavement:1;road:1" "tropical" +hex 9539 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:33;bldg_cf:100" "grass" +hex 9639 0 "pavement:1" "tropical" +hex 9739 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 9839 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 9939 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 10039 0 "pavement:1;fluff:7:3" "tropical" +hex 10139 0 "pavement:1;fluff:7:0" "tropical" +hex 10239 0 "pavement:1;road:1" "tropical" +hex 10339 0 "pavement:1;road:1" "tropical" +hex 10439 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:40;pavement:1;fuel_tank:2:18" "tropical" +hex 10539 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:40;pavement:1;fuel_tank:2:18" "tropical" +hex 10639 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 10739 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:31;bldg_cf:200" "tropical" +hex 10839 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10939 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11039 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 11139 0 "pavement:1;road:1" "tropical" +hex 11239 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 11339 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 11439 0 "pavement:1;heavy_industrial:1" "tropical" +hex 11539 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11639 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 11739 0 "pavement:1" "tropical" +hex 11839 0 "pavement:1" "tropical" +hex 11939 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12039 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12139 -1 "sand:1" "tropical" +hex 12239 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12339 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12439 -1 "water:1" "tropical" +hex 12539 -1 "water:1" "tropical" +hex 12639 -1 "water:2" "tropical" +hex 12739 -1 "water:3" "tropical" +hex 12839 -1 "water:3" "tropical" +hex 0140 0 "" "tropical" +hex 0240 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0340 0 "" "tropical" +hex 0440 0 "" "tropical" +hex 0540 0 "" "tropical" +hex 0640 0 "" "tropical" +hex 0740 0 "" "tropical" +hex 0840 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0940 0 "" "tropical" +hex 1040 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1140 0 "" "tropical" +hex 1240 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1340 0 "road:1" "tropical" +hex 1440 0 "" "tropical" +hex 1540 0 "" "tropical" +hex 1640 0 "" "tropical" +hex 1740 0 "" "tropical" +hex 1840 0 "" "tropical" +hex 1940 0 "" "tropical" +hex 2040 0 "" "tropical" +hex 2140 0 "" "tropical" +hex 2240 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2340 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2440 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2540 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 2640 0 "pavement:1" "tropical" +hex 2740 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 2840 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 2940 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:35;bldg_cf:100" "tropical" +hex 3040 0 "pavement:1" "tropical" +hex 3140 0 "pavement:1" "tropical" +hex 3240 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 3340 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3440 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3540 0 "pavement:1" "tropical" +hex 3640 0 "pavement:1:8;road:1" "tropical" +hex 3740 0 "pavement:1:8;road:1" "tropical" +hex 3840 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:6;bldg_cf:100" "tropical" +hex 3940 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:26;bldg_cf:100" "tropical" +hex 4040 0 "bldg_elev:4;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 4140 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:44;bldg_cf:100" "tropical" +hex 4240 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 4340 0 "pavement:1:8;road:1" "tropical" +hex 4440 0 "pavement:1:8;road:1" "tropical" +hex 4540 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4640 0 "pavement:1" "tropical" +hex 4740 0 "pavement:1" "tropical" +hex 4840 0 "pavement:1" "tropical" +hex 4940 0 "pavement:1" "tropical" +hex 5040 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 5140 0 "pavement:1:8;road:1" "tropical" +hex 5240 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 5340 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 5440 0 "pavement:1" "tropical" +hex 5540 0 "pavement:1:8;road:1" "tropical" +hex 5640 0 "pavement:1:8;road:1" "tropical" +hex 5740 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:38;bldg_cf:100" "tropical" +hex 5840 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 5940 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 6040 0 "pavement:1:8;road:1" "tropical" +hex 6140 0 "pavement:1:8;road:1" "tropical" +hex 6240 0 "pavement:1:8;road:1" "tropical" +hex 6340 0 "pavement:1" "tropical" +hex 6440 0 "" "tropical" +hex 6540 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6640 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6740 -1 "sand:1" "tropical" +hex 6840 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6940 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7040 -1 "water:1" "tropical" +hex 7140 -1 "water:2" "tropical" +hex 7240 -1 "water:3" "tropical" +hex 7340 -1 "water:3" "tropical" +hex 7440 -1 "water:2" "tropical" +hex 7540 -1 "water:2" "tropical" +hex 7640 -1 "sand:1" "tropical" +hex 7740 -1 "sand:1" "tropical" +hex 7840 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7940 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8040 0 "" "tropical" +hex 8140 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8240 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8340 0 "road:1" "tropical" +hex 8440 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8540 0 "" "tropical" +hex 8640 0 "" "tropical" +hex 8740 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8840 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8940 0 "pavement:1;fluff:2" "tropical" +hex 9040 0 "pavement:1" "tropical" +hex 9140 0 "pavement:1" "tropical" +hex 9240 0 "pavement:1" "tropical" +hex 9340 0 "bldg_elev:2;pavement:1:36;bldg_fluff:6:0;building:3:0;bldg_cf:200" "tropical" +hex 9440 0 "pavement:1" "tropical" +hex 9540 0 "pavement:1;road:1" "tropical" +hex 9640 0 "pavement:1;road:1" "tropical" +hex 9740 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 9840 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 9940 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 10040 0 "pavement:1;road:1" "tropical" +hex 10140 0 "pavement:1;road:1" "tropical" +hex 10240 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 10340 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:40;pavement:1;fuel_tank:2:2" "tropical" +hex 10440 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 10540 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 10640 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10740 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10840 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10940 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11040 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 11140 0 "pavement:1;road:1" "tropical" +hex 11240 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 11340 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 11440 0 "pavement:1;heavy_industrial:1" "tropical" +hex 11540 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11640 0 "pavement:1;road:1" "tropical" +hex 11740 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11840 0 "pavement:1" "tropical" +hex 11940 0 "" "tropical" +hex 12040 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12140 -1 "sand:1" "tropical" +hex 12240 -1 "sand:1" "tropical" +hex 12340 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12440 -1 "water:1" "tropical" +hex 12540 -1 "water:1" "tropical" +hex 12640 -1 "water:2" "tropical" +hex 12740 -1 "water:3" "tropical" +hex 12840 -1 "water:3" "tropical" +hex 0141 0 "" "tropical" +hex 0241 0 "" "tropical" +hex 0341 0 "" "tropical" +hex 0441 0 "" "tropical" +hex 0541 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0641 0 "" "tropical" +hex 0741 0 "" "tropical" +hex 0841 0 "" "tropical" +hex 0941 0 "" "tropical" +hex 1041 0 "" "tropical" +hex 1141 0 "" "tropical" +hex 1241 0 "road:1" "tropical" +hex 1341 0 "road:1" "tropical" +hex 1441 0 "road:1" "tropical" +hex 1541 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1641 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1741 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1841 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1941 0 "" "tropical" +hex 2041 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2141 0 "" "tropical" +hex 2241 0 "" "tropical" +hex 2341 0 "" "tropical" +hex 2441 0 "" "tropical" +hex 2541 0 "pavement:1" "tropical" +hex 2641 0 "pavement:1" "tropical" +hex 2741 0 "pavement:1:8;fluff:93:6" "tropical" +hex 2841 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 2941 0 "pavement:1:8;road:1" "tropical" +hex 3041 0 "pavement:1:8;road:1:36" "tropical" +hex 3141 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3241 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 3341 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3441 0 "pavement:1:8;road:1" "tropical" +hex 3541 0 "pavement:1:8;road:1" "tropical" +hex 3641 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:24;bldg_cf:100" "tropical" +hex 3741 0 "pavement:1;fluff:9:1" "tropical" +hex 3841 0 "pavement:1" "tropical" +hex 3941 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:37;bldg_cf:100" "tropical" +hex 4041 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:34;bldg_cf:100" "tropical" +hex 4141 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:23;bldg_cf:100" "tropical" +hex 4241 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 4341 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 4441 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 4541 0 "pavement:1:8;road:1" "tropical" +hex 4641 0 "pavement:1:8;road:1" "tropical" +hex 4741 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 4841 0 "pavement:1" "tropical" +hex 4941 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 5041 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 5141 0 "pavement:1:8;road:1" "tropical" +hex 5241 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 5341 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 5441 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5541 0 "pavement:1" "tropical" +hex 5641 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5741 0 "pavement:1:8;road:1" "tropical" +hex 5841 0 "pavement:1:8;road:1" "tropical" +hex 5941 0 "pavement:1:8;road:1" "tropical" +hex 6041 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 6141 0 "pavement:1;fluff:4" "tropical" +hex 6241 0 "pavement:1:8;road:1" "tropical" +hex 6341 0 "pavement:1" "tropical" +hex 6441 0 "" "tropical" +hex 6541 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6641 -1 "sand:1" "tropical" +hex 6741 -1 "sand:1" "tropical" +hex 6841 -1 "sand:1" "tropical" +hex 6941 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7041 -1 "water:1" "tropical" +hex 7141 -1 "water:2" "tropical" +hex 7241 -1 "water:3" "tropical" +hex 7341 -1 "water:3" "tropical" +hex 7441 -1 "water:2" "tropical" +hex 7541 -1 "water:1" "tropical" +hex 7641 -1 "sand:1" "tropical" +hex 7741 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7841 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7941 0 "" "tropical" +hex 8041 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8241 0 "road:1" "tropical" +hex 8341 0 "road:1" "tropical" +hex 8441 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8541 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8641 -1 "sand:1" "tropical" +hex 8741 0 "" "tropical" +hex 8841 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 8941 0 "" "tropical" +hex 9041 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9141 0 "pavement:1" "tropical" +hex 9241 0 "pavement:1" "tropical" +hex 9341 0 "pavement:1" "tropical" +hex 9441 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 9541 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 9641 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9741 0 "pavement:1;road:1" "tropical" +hex 9841 0 "pavement:1;road:1" "tropical" +hex 9941 0 "pavement:1;road:1" "tropical" +hex 10041 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 10141 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 10241 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 10341 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 10441 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10541 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10641 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10741 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10841 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10941 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 11041 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 11141 0 "pavement:1;road:1" "tropical" +hex 11241 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:200" "tropical" +hex 11341 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 11441 0 "pavement:1;heavy_industrial:1;fluff:7:0" "tropical" +hex 11541 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11641 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 11741 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11841 0 "pavement:1" "tropical" +hex 11941 0 "" "tropical" +hex 12041 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12141 -1 "sand:1" "tropical" +hex 12241 -1 "sand:1" "tropical" +hex 12341 -1 "water:1" "tropical" +hex 12441 -1 "water:1" "tropical" +hex 12541 -1 "water:1" "tropical" +hex 12641 -1 "water:2" "tropical" +hex 12741 -1 "water:2" "tropical" +hex 12841 -1 "water:3" "tropical" +hex 0142 0 "" "tropical" +hex 0242 0 "" "tropical" +hex 0342 0 "" "tropical" +hex 0442 0 "" "tropical" +hex 0542 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0642 0 "" "tropical" +hex 0742 0 "" "tropical" +hex 0842 0 "" "tropical" +hex 0942 0 "" "tropical" +hex 1042 0 "" "tropical" +hex 1142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1242 0 "road:1" "tropical" +hex 1342 0 "" "tropical" +hex 1442 0 "" "tropical" +hex 1542 0 "road:1" "tropical" +hex 1642 0 "road:1" "tropical" +hex 1742 0 "" "tropical" +hex 1842 0 "" "tropical" +hex 1942 0 "" "tropical" +hex 2042 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2142 0 "" "tropical" +hex 2242 0 "" "tropical" +hex 2342 0 "" "tropical" +hex 2442 0 "" "tropical" +hex 2542 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2642 0 "" "tropical" +hex 2742 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 2842 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 2942 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 3042 0 "pavement:1:8;road:1:10" "tropical" +hex 3142 0 "pavement:1:8;road:1" "tropical" +hex 3242 0 "pavement:1:8;road:1" "tropical" +hex 3342 0 "pavement:1:8;road:1" "tropical" +hex 3442 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:10;bldg_cf:100" "tropical" +hex 3542 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:22;bldg_cf:100" "tropical" +hex 3642 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:41;bldg_cf:100" "tropical" +hex 3742 0 "pavement:1" "tropical" +hex 3842 0 "pavement:1" "tropical" +hex 3942 0 "pavement:1" "tropical" +hex 4042 0 "pavement:1" "tropical" +hex 4142 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:16;bldg_cf:200" "tropical" +hex 4242 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:16;bldg_cf:200" "tropical" +hex 4342 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 4442 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:39;bldg_cf:100" "tropical" +hex 4542 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 4642 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 4742 0 "pavement:1:8;road:1" "tropical" +hex 4842 0 "pavement:1:8;road:1" "tropical" +hex 4942 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 5042 0 "pavement:1:8;road:1" "tropical" +hex 5142 0 "pavement:1:8;road:1" "tropical" +hex 5242 0 "pavement:1:8;road:1" "tropical" +hex 5342 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5442 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5542 0 "pavement:1" "tropical" +hex 5642 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 5742 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 5842 0 "pavement:1:8;road:1" "tropical" +hex 5942 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 6042 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:6" "tropical" +hex 6142 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 6242 0 "pavement:1:8;road:1" "tropical" +hex 6342 0 "pavement:1" "tropical" +hex 6442 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6542 0 "" "tropical" +hex 6642 -1 "sand:1" "tropical" +hex 6742 -1 "sand:1" "tropical" +hex 6842 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6942 -1 "water:1" "tropical" +hex 7042 -1 "water:2" "tropical" +hex 7142 -1 "water:2" "tropical" +hex 7242 -1 "water:3" "tropical" +hex 7342 -1 "water:2" "tropical" +hex 7442 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7542 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7642 -1 "sand:1" "tropical" +hex 7742 0 "" "tropical" +hex 7842 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7942 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8042 0 "road:1" "tropical" +hex 8142 0 "road:1" "tropical" +hex 8242 -1 "sand:1" "tropical" +hex 8342 0 "" "tropical" +hex 8442 -1 "sand:1" "tropical" +hex 8542 -1 "sand:1" "tropical" +hex 8642 -1 "sand:1" "tropical" +hex 8742 -1 "sand:1" "tropical" +hex 8842 -1 "sand:1" "tropical" +hex 8942 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9042 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9142 0 "" "tropical" +hex 9242 0 "" "tropical" +hex 9342 0 "pavement:1" "tropical" +hex 9442 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 9542 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9642 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 9742 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9842 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 9942 0 "pavement:1;road:1" "tropical" +hex 10042 0 "pavement:1;road:1" "tropical" +hex 10142 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 10242 0 "pavement:1;fluff:7:0" "tropical" +hex 10342 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 10442 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10542 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10642 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10742 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10842 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10942 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:59;bldg_cf:200" "tropical" +hex 11042 0 "pavement:1;road:1" "tropical" +hex 11142 0 "pavement:1;road:1" "tropical" +hex 11242 0 "pavement:1;road:1" "tropical" +hex 11342 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:41;bldg_cf:200" "tropical" +hex 11442 0 "pavement:1;heavy_industrial:1" "tropical" +hex 11542 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 11642 0 "pavement:1;road:1" "tropical" +hex 11742 0 "pavement:1" "tropical" +hex 11842 0 "pavement:1" "tropical" +hex 11942 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12042 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12142 -1 "sand:1" "tropical" +hex 12242 -1 "sand:1" "tropical" +hex 12342 -1 "water:1" "tropical" +hex 12442 -1 "water:1" "tropical" +hex 12542 -1 "water:1" "tropical" +hex 12642 -1 "water:2" "tropical" +hex 12742 -1 "water:2" "tropical" +hex 12842 -1 "water:3" "tropical" +hex 0143 0 "" "tropical" +hex 0243 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0343 0 "" "tropical" +hex 0443 0 "" "tropical" +hex 0543 0 "" "tropical" +hex 0643 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0743 0 "" "tropical" +hex 0843 0 "" "tropical" +hex 0943 0 "" "tropical" +hex 1043 0 "" "tropical" +hex 1143 0 "" "tropical" +hex 1243 0 "road:1" "tropical" +hex 1343 0 "" "tropical" +hex 1443 0 "" "tropical" +hex 1543 0 "" "tropical" +hex 1643 0 "" "tropical" +hex 1743 0 "road:1" "tropical" +hex 1843 0 "road:1" "tropical" +hex 1943 0 "" "tropical" +hex 2043 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2243 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2343 0 "" "tropical" +hex 2443 0 "" "tropical" +hex 2543 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2643 0 "" "tropical" +hex 2743 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 2843 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 2943 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 3043 0 "pavement:1:8;road:1" "tropical" +hex 3143 0 "pavement:1:8;fluff:93:8" "tropical" +hex 3243 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 3343 0 "pavement:1:8;road:1" "tropical" +hex 3443 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:13;bldg_cf:100" "tropical" +hex 3543 0 "bldg_elev:4;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 3643 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:17;bldg_cf:100" "tropical" +hex 3743 0 "pavement:1" "tropical" +hex 3843 0 "pavement:1" "tropical" +hex 3943 0 "pavement:1" "tropical" +hex 4043 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 4143 0 "pavement:1" "tropical" +hex 4243 0 "pavement:1" "tropical" +hex 4343 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 4443 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4543 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:47;bldg_cf:100" "tropical" +hex 4643 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:59;bldg_cf:100" "tropical" +hex 4743 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:52;bldg_cf:100" "tropical" +hex 4843 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:40;bldg_cf:100" "tropical" +hex 4943 0 "pavement:1:8;road:1" "tropical" +hex 5043 0 "pavement:1" "tropical" +hex 5143 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5243 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5343 0 "pavement:1:8;road:1" "tropical" +hex 5443 0 "pavement:1:8;road:1" "tropical" +hex 5543 0 "pavement:1" "tropical" +hex 5643 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 5743 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 5843 0 "pavement:1:8;road:1" "tropical" +hex 5943 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 6043 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 6143 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 6243 0 "pavement:1:8;road:1" "tropical" +hex 6343 0 "pavement:1" "tropical" +hex 6443 0 "" "tropical" +hex 6543 0 "" "tropical" +hex 6643 -1 "sand:1" "tropical" +hex 6743 -1 "sand:1" "tropical" +hex 6843 -1 "sand:1" "tropical" +hex 6943 -1 "water:1" "tropical" +hex 7043 -1 "water:2" "tropical" +hex 7143 -1 "water:2" "tropical" +hex 7243 -1 "water:3" "tropical" +hex 7343 -1 "water:2" "tropical" +hex 7443 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7543 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7643 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7743 -1 "sand:1" "tropical" +hex 7843 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 7943 0 "road:1:18" "tropical" +hex 8043 -1 "sand:1" "tropical" +hex 8143 -1 "sand:1" "tropical" +hex 8243 -1 "sand:1" "tropical" +hex 8343 -1 "sand:1" "tropical" +hex 8443 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8543 -1 "sand:1" "tropical" +hex 8643 -1 "water:1" "tropical" +hex 8743 -1 "sand:1" "tropical" +hex 8843 -1 "sand:1" "tropical" +hex 8943 -1 "sand:1" "tropical" +hex 9043 -1 "sand:1" "tropical" +hex 9143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9243 0 "" "tropical" +hex 9343 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9443 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9543 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9643 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9743 0 "building:3:63;bldg_cf:200;fluff:6:8;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9843 0 "building:3:63;bldg_cf:200;fluff:6:8;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 9943 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10043 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 10143 0 "pavement:1;road:1" "tropical" +hex 10243 0 "pavement:1;road:1" "tropical" +hex 10343 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 10443 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10543 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10643 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10743 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10843 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 10943 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 11043 0 "pavement:1;road:1" "tropical" +hex 11143 0 "pavement:1:36;fluff:93:13" "tropical" +hex 11243 0 "pavement:1;road:1" "tropical" +hex 11343 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:5;bldg_cf:200" "tropical" +hex 11443 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:34;bldg_cf:200" "tropical" +hex 11543 0 "bldg_elev:1;heavy_industrial:3;bldg_class:1;pavement:1:36;building:1:17;bldg_cf:200" "tropical" +hex 11643 0 "pavement:1;road:1" "tropical" +hex 11743 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 11843 0 "pavement:1" "tropical" +hex 11943 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12043 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12143 -1 "sand:1" "tropical" +hex 12243 -1 "sand:1" "tropical" +hex 12343 -1 "water:1" "tropical" +hex 12443 -1 "water:1" "tropical" +hex 12543 -1 "water:1" "tropical" +hex 12643 -1 "water:2" "tropical" +hex 12743 -1 "water:2" "tropical" +hex 12843 -1 "water:3" "tropical" +hex 0144 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0244 0 "" "tropical" +hex 0344 0 "" "tropical" +hex 0444 0 "" "tropical" +hex 0544 0 "" "tropical" +hex 0644 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0744 0 "" "tropical" +hex 0844 0 "" "tropical" +hex 0944 0 "" "tropical" +hex 1044 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1144 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1244 0 "road:1" "tropical" +hex 1344 0 "" "tropical" +hex 1444 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1544 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1644 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1744 0 "" "tropical" +hex 1844 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1944 0 "road:1" "tropical" +hex 2044 0 "road:1" "tropical" +hex 2144 0 "" "tropical" +hex 2244 0 "" "tropical" +hex 2344 0 "" "tropical" +hex 2444 0 "" "tropical" +hex 2544 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2644 0 "" "tropical" +hex 2744 0 "pavement:1" "tropical" +hex 2844 0 "pavement:1" "tropical" +hex 2944 0 "pavement:1" "tropical" +hex 3044 0 "pavement:1:8;road:1" "tropical" +hex 3144 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 3244 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 3344 0 "pavement:1:8;road:1" "tropical" +hex 3444 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 3544 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:58;bldg_cf:100" "tropical" +hex 3644 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 3744 0 "pavement:1" "tropical" +hex 3844 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 3944 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:20" "tropical" +hex 4044 0 "pavement:1" "tropical" +hex 4144 0 "pavement:1" "tropical" +hex 4244 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4344 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4444 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4544 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 4644 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:61;bldg_cf:100" "tropical" +hex 4744 0 "bldg_elev:4;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 4844 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:17;bldg_cf:100" "tropical" +hex 4944 0 "pavement:1:8;road:1" "tropical" +hex 5044 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 5144 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5244 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5344 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5444 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5544 0 "pavement:1:8;road:1" "tropical" +hex 5644 0 "pavement:1:8;road:1" "tropical" +hex 5744 0 "pavement:1:8;road:1" "tropical" +hex 5844 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5944 0 "pavement:1:8;road:1" "tropical" +hex 6044 0 "pavement:1:8;road:1" "tropical" +hex 6144 0 "pavement:1;fluff:4" "tropical" +hex 6244 0 "pavement:1:8;road:1" "tropical" +hex 6344 0 "pavement:1" "tropical" +hex 6444 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6544 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6644 -1 "sand:1" "tropical" +hex 6744 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6844 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6944 -1 "water:1" "tropical" +hex 7044 -1 "water:2" "tropical" +hex 7144 -1 "water:2" "tropical" +hex 7244 -1 "water:3" "tropical" +hex 7344 -1 "water:2" "tropical" +hex 7444 -1 "water:2" "tropical" +hex 7544 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7644 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7744 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7844 -1 "water:1" "tropical" +hex 7944 -1 "sand:1" "tropical" +hex 8044 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8144 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8244 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8344 -1 "sand:1" "tropical" +hex 8444 -1 "water:1" "tropical" +hex 8544 -1 "water:1" "tropical" +hex 8644 -1 "water:1" "tropical" +hex 8744 -1 "water:1" "tropical" +hex 8844 -1 "water:1" "tropical" +hex 8944 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9044 -1 "sand:1" "tropical" +hex 9144 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9244 0 "" "tropical" +hex 9344 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9444 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9544 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9644 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9744 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9844 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 9944 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:63;bldg_cf:200" "tropical" +hex 10044 0 "building:3:63;bldg_cf:200;fluff:2:3;bldg_elev:2;heavy_industrial:3;bldg_class:1;pavement:1:36" "tropical" +hex 10144 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 10244 0 "pavement:1" "tropical" +hex 10344 0 "pavement:1;road:1" "tropical" +hex 10444 0 "pavement:1;road:1" "tropical" +hex 10544 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10644 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 10744 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 10844 0 "pavement:1;road:1;fluff:5" "tropical" +hex 10944 0 "pavement:1;road:1" "tropical" +hex 11044 0 "pavement:1;fluff:7:3" "tropical" +hex 11144 0 "pavement:1;road:1" "tropical" +hex 11244 0 "pavement:1" "tropical" +hex 11344 0 "pavement:1;road:1" "tropical" +hex 11444 0 "pavement:1;road:1" "tropical" +hex 11544 0 "pavement:1;road:1;fluff:5" "tropical" +hex 11644 0 "pavement:1" "tropical" +hex 11744 0 "pavement:1" "tropical" +hex 11844 0 "pavement:1" "tropical" +hex 11944 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12044 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12144 -1 "sand:1" "tropical" +hex 12244 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12344 -1 "water:1" "tropical" +hex 12444 -1 "water:1" "tropical" +hex 12544 -1 "water:2" "tropical" +hex 12644 -1 "water:2" "tropical" +hex 12744 -1 "water:2" "tropical" +hex 12844 -1 "water:3" "tropical" +hex 0145 0 "" "tropical" +hex 0245 0 "" "tropical" +hex 0345 0 "" "tropical" +hex 0445 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0545 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0645 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0745 0 "" "tropical" +hex 0845 0 "" "tropical" +hex 0945 0 "" "tropical" +hex 1045 0 "" "tropical" +hex 1145 0 "" "tropical" +hex 1245 0 "road:1" "tropical" +hex 1345 0 "" "tropical" +hex 1445 0 "" "tropical" +hex 1545 0 "" "tropical" +hex 1645 0 "" "tropical" +hex 1745 0 "" "tropical" +hex 1845 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1945 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2045 0 "road:1" "tropical" +hex 2145 0 "" "tropical" +hex 2245 0 "" "tropical" +hex 2345 0 "" "tropical" +hex 2445 0 "" "tropical" +hex 2545 0 "" "tropical" +hex 2645 0 "" "tropical" +hex 2745 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2845 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 2945 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3045 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 3145 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 3245 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200;fluff:62:1" "grass" +hex 3345 0 "pavement:1:8;road:1" "tropical" +hex 3445 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 3545 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:57;bldg_cf:100" "tropical" +hex 3645 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 3745 0 "pavement:1" "tropical" +hex 3845 0 "pavement:1" "tropical" +hex 3945 0 "pavement:1" "tropical" +hex 4045 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 4145 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4245 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4345 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 4445 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4545 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:31;bldg_cf:100" "tropical" +hex 4645 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4745 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:50;bldg_cf:100" "tropical" +hex 4845 0 "pavement:1:8;road:1" "tropical" +hex 4945 0 "pavement:1:8;road:1" "tropical" +hex 5045 0 "pavement:1:8;road:1" "tropical" +hex 5145 0 "pavement:1" "tropical" +hex 5245 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 5345 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5445 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5545 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 5645 0 "pavement:1:8;road:1" "tropical" +hex 5745 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 5845 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5945 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6045 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6145 0 "pavement:1:8;road:1" "tropical" +hex 6245 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6345 0 "pavement:1" "tropical" +hex 6445 0 "" "tropical" +hex 6545 0 "" "tropical" +hex 6645 -1 "sand:1" "tropical" +hex 6745 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6845 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6945 -1 "water:1" "tropical" +hex 7045 -1 "water:1" "tropical" +hex 7145 -1 "water:2" "tropical" +hex 7245 -1 "water:2" "tropical" +hex 7345 -1 "water:3" "tropical" +hex 7445 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7545 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7645 -1 "water:2" "tropical" +hex 7745 -1 "water:1" "tropical" +hex 7845 -1 "water:2" "tropical" +hex 7945 -1 "water:1" "tropical" +hex 8045 -1 "water:1" "tropical" +hex 8145 -1 "water:1" "tropical" +hex 8245 -1 "water:1" "tropical" +hex 8345 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8445 -1 "water:1" "tropical" +hex 8545 -1 "water:1" "tropical" +hex 8645 -1 "water:2" "tropical" +hex 8745 -1 "water:1" "tropical" +hex 8845 -1 "water:1" "tropical" +hex 8945 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9045 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9145 -1 "sand:1" "tropical" +hex 9245 -1 "sand:1" "tropical" +hex 9345 0 "" "tropical" +hex 9445 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9545 0 "" "tropical" +hex 9645 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9745 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9845 0 "" "tropical" +hex 9945 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 10045 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:35;bldg_cf:200" "tropical" +hex 10145 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:49;bldg_cf:200" "tropical" +hex 10245 0 "pavement:1" "tropical" +hex 10345 0 "pavement:1" "tropical" +hex 10445 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:28;bldg_cf:200" "tropical" +hex 10545 0 "pavement:1;road:1" "tropical" +hex 10645 0 "pavement:1;road:1" "tropical" +hex 10745 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 10845 0 "pavement:1:36;fluff:93:10" "tropical" +hex 10945 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:0;bldg_cf:200" "tropical" +hex 11045 0 "pavement:1;road:1" "tropical" +hex 11145 0 "pavement:1;road:1" "tropical" +hex 11245 0 "pavement:1" "tropical" +hex 11345 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 11445 0 "pavement:1;road:1" "tropical" +hex 11545 0 "pavement:1;fluff:100:2" "tropical" +hex 11645 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11745 0 "pavement:1" "tropical" +hex 11845 0 "pavement:1" "tropical" +hex 11945 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12045 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12145 -1 "sand:1" "tropical" +hex 12245 -1 "sand:1" "tropical" +hex 12345 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12445 -1 "water:1" "tropical" +hex 12545 -1 "water:2" "tropical" +hex 12645 -1 "water:2" "tropical" +hex 12745 -1 "water:2" "tropical" +hex 12845 -1 "water:3" "tropical" +hex 0146 0 "" "tropical" +hex 0246 0 "" "tropical" +hex 0346 0 "" "tropical" +hex 0446 0 "" "tropical" +hex 0546 0 "" "tropical" +hex 0646 0 "" "tropical" +hex 0746 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0846 0 "" "tropical" +hex 0946 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1046 0 "" "tropical" +hex 1146 0 "" "tropical" +hex 1246 0 "road:1" "tropical" +hex 1346 0 "" "tropical" +hex 1446 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1546 0 "" "tropical" +hex 1646 0 "" "tropical" +hex 1746 0 "" "tropical" +hex 1846 0 "" "tropical" +hex 1946 0 "" "tropical" +hex 2046 0 "road:1" "tropical" +hex 2146 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2246 0 "" "tropical" +hex 2346 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2446 0 "" "tropical" +hex 2546 0 "" "tropical" +hex 2646 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2746 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2846 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 2946 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3046 0 "pavement:1:8;road:1" "tropical" +hex 3146 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3246 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3346 0 "pavement:1:8;road:1" "tropical" +hex 3446 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 3546 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:57;bldg_cf:100" "tropical" +hex 3646 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 3746 0 "pavement:1" "tropical" +hex 3846 0 "pavement:1;heavy_industrial:1" "tropical" +hex 3946 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4046 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4146 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4246 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4346 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4446 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4546 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4646 0 "pavement:1:8;road:1" "tropical" +hex 4746 0 "pavement:1:8;road:1" "tropical" +hex 4846 0 "pavement:1" "tropical" +hex 4946 0 "pavement:1" "tropical" +hex 5046 0 "pavement:1" "tropical" +hex 5146 0 "pavement:1:8;road:1" "tropical" +hex 5246 0 "pavement:1:8;road:1" "tropical" +hex 5346 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5446 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5546 0 "pavement:1" "tropical" +hex 5646 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5746 0 "pavement:1:8;road:1" "tropical" +hex 5846 0 "pavement:1:8;road:1" "tropical" +hex 5946 0 "pavement:1" "tropical" +hex 6046 0 "pavement:1" "tropical" +hex 6146 0 "pavement:1:8;road:1" "tropical" +hex 6246 0 "pavement:1:8;road:1" "tropical" +hex 6346 0 "pavement:1" "tropical" +hex 6446 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6546 0 "" "tropical" +hex 6646 -1 "sand:1" "tropical" +hex 6746 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 6846 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6946 -1 "water:1" "tropical" +hex 7046 -1 "water:1" "tropical" +hex 7146 -1 "water:2" "tropical" +hex 7246 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7346 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7446 -1 "water:3" "tropical" +hex 7546 -1 "water:2" "tropical" +hex 7646 -1 "water:2" "tropical" +hex 7746 -1 "water:2" "tropical" +hex 7846 -1 "water:2" "tropical" +hex 7946 -1 "water:2" "tropical" +hex 8046 -1 "water:2" "tropical" +hex 8146 -1 "water:1" "tropical" +hex 8246 -1 "water:2" "tropical" +hex 8346 -1 "water:1" "tropical" +hex 8446 -1 "water:2" "tropical" +hex 8546 -1 "water:2" "tropical" +hex 8646 -1 "water:2" "tropical" +hex 8746 -1 "water:2" "tropical" +hex 8846 -1 "water:1" "tropical" +hex 8946 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9046 -1 "water:1" "tropical" +hex 9146 -1 "sand:1" "tropical" +hex 9246 -1 "water:1" "tropical" +hex 9346 -1 "sand:1" "tropical" +hex 9446 -1 "sand:1" "tropical" +hex 9546 0 "" "tropical" +hex 9646 -1 "sand:1" "tropical" +hex 9746 0 "" "tropical" +hex 9846 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9946 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10046 0 "" "tropical" +hex 10146 0 "pavement:1" "tropical" +hex 10246 0 "pavement:1" "tropical" +hex 10346 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:14;bldg_cf:200" "tropical" +hex 10446 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:63;bldg_cf:200" "tropical" +hex 10546 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:56;bldg_cf:200" "tropical" +hex 10646 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 10746 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 10846 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 10946 0 "pavement:1:36;fluff:93:9" "tropical" +hex 11046 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 11146 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7;building:2:8;bldg_cf:200" "tropical" +hex 11246 0 "pavement:1" "tropical" +hex 11346 0 "pavement:1" "tropical" +hex 11446 0 "pavement:1;road:1" "tropical" +hex 11546 0 "pavement:1;fluff:100:2" "tropical" +hex 11646 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11746 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11846 0 "pavement:1" "tropical" +hex 11946 0 "" "tropical" +hex 12046 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12246 -1 "sand:1" "tropical" +hex 12346 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12446 -1 "water:1" "tropical" +hex 12546 -1 "water:2" "tropical" +hex 12646 -1 "water:2" "tropical" +hex 12746 -1 "water:3" "tropical" +hex 12846 -1 "water:3" "tropical" +hex 0147 0 "" "tropical" +hex 0247 0 "" "tropical" +hex 0347 0 "" "tropical" +hex 0447 0 "" "tropical" +hex 0547 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0647 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0747 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0847 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0947 0 "" "tropical" +hex 1047 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1147 0 "" "tropical" +hex 1247 0 "road:1" "tropical" +hex 1347 0 "" "tropical" +hex 1447 0 "" "tropical" +hex 1547 0 "" "tropical" +hex 1647 0 "" "tropical" +hex 1747 0 "" "tropical" +hex 1847 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1947 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2047 0 "road:1" "tropical" +hex 2147 0 "" "tropical" +hex 2247 0 "" "tropical" +hex 2347 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2447 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2547 0 "" "tropical" +hex 2647 0 "" "tropical" +hex 2747 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2847 0 "pavement:1" "tropical" +hex 2947 0 "pavement:1:8;fluff:93:8" "tropical" +hex 3047 0 "pavement:1:8;road:1" "tropical" +hex 3147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 3247 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 3347 0 "pavement:1:8;road:1" "tropical" +hex 3447 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 3547 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:57;bldg_cf:100" "tropical" +hex 3647 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 3747 0 "pavement:1;heavy_industrial:1" "tropical" +hex 3847 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 3947 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 4047 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4147 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4247 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4347 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4447 0 "pavement:1:8;road:1" "tropical" +hex 4547 0 "pavement:1:8;road:1" "tropical" +hex 4647 0 "pavement:1" "tropical" +hex 4747 0 "pavement:1" "tropical" +hex 4847 0 "" "tropical" +hex 4947 0 "pavement:1" "tropical" +hex 5047 0 "pavement:1" "tropical" +hex 5147 0 "pavement:1" "tropical" +hex 5247 0 "pavement:1" "tropical" +hex 5347 0 "pavement:1:8;road:1" "tropical" +hex 5447 0 "pavement:1:8;road:1" "tropical" +hex 5547 0 "pavement:1" "tropical" +hex 5647 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5747 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 5847 0 "pavement:1:8;road:1" "tropical" +hex 5947 0 "bldg_elev:2;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 6047 0 "pavement:1" "tropical" +hex 6147 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 6247 0 "pavement:1:8;road:1" "tropical" +hex 6347 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6447 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6547 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6647 0 "" "tropical" +hex 6747 -1 "sand:1" "tropical" +hex 6847 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 6947 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7047 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 7147 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 7247 -1 "water:1" "tropical" +hex 7347 -1 "water:2" "tropical" +hex 7447 -1 "water:2" "tropical" +hex 7547 -1 "water:3" "tropical" +hex 7647 -1 "water:2" "tropical" +hex 7747 -1 "water:3" "tropical" +hex 7847 -1 "water:2" "tropical" +hex 7947 -1 "water:3" "tropical" +hex 8047 -1 "water:3" "tropical" +hex 8147 -1 "water:2" "tropical" +hex 8247 -1 "water:2" "tropical" +hex 8347 -1 "water:2" "tropical" +hex 8447 -1 "water:2" "tropical" +hex 8547 -1 "water:2" "tropical" +hex 8647 -1 "water:2" "tropical" +hex 8747 -1 "water:2" "tropical" +hex 8847 -1 "water:1" "tropical" +hex 8947 -1 "water:1" "tropical" +hex 9047 -1 "water:2" "tropical" +hex 9147 -1 "water:1" "tropical" +hex 9247 -1 "water:1" "tropical" +hex 9347 -1 "water:1" "tropical" +hex 9447 -1 "water:1" "tropical" +hex 9547 -1 "sand:1" "tropical" +hex 9647 -1 "sand:1" "tropical" +hex 9747 0 "" "tropical" +hex 9847 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9947 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10047 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10147 0 "" "tropical" +hex 10247 0 "pavement:1" "tropical" +hex 10347 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:7;bldg_cf:200" "tropical" +hex 10447 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:35;bldg_cf:200" "tropical" +hex 10547 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:49;bldg_cf:200" "tropical" +hex 10647 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 10747 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 10847 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 10947 0 "pavement:1" "tropical" +hex 11047 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 11147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7;building:2:9;bldg_cf:200" "tropical" +hex 11247 0 "pavement:1" "tropical" +hex 11347 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 11447 0 "pavement:1;road:1" "tropical" +hex 11547 0 "pavement:1;fluff:100:2" "tropical" +hex 11647 0 "pavement:1" "tropical" +hex 11747 0 "pavement:1" "tropical" +hex 11847 0 "pavement:1" "tropical" +hex 11947 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12047 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12247 -1 "sand:1" "tropical" +hex 12347 -1 "sand:1" "tropical" +hex 12447 -1 "water:1" "tropical" +hex 12547 -1 "water:2" "tropical" +hex 12647 -1 "water:2" "tropical" +hex 12747 -1 "water:3" "tropical" +hex 12847 -1 "water:3" "tropical" +hex 0148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0248 0 "" "tropical" +hex 0348 0 "" "tropical" +hex 0448 0 "" "tropical" +hex 0548 0 "" "tropical" +hex 0648 0 "" "tropical" +hex 0748 0 "" "tropical" +hex 0848 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0948 0 "" "tropical" +hex 1048 0 "" "tropical" +hex 1148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1248 0 "road:1" "tropical" +hex 1348 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1448 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1548 0 "" "tropical" +hex 1648 0 "" "tropical" +hex 1748 0 "" "tropical" +hex 1848 0 "" "tropical" +hex 1948 0 "" "tropical" +hex 2048 0 "road:1" "tropical" +hex 2148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2248 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2348 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2448 0 "" "tropical" +hex 2548 0 "" "tropical" +hex 2648 0 "" "tropical" +hex 2748 0 "pavement:1" "tropical" +hex 2848 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 2948 0 "pavement:1" "tropical" +hex 3048 0 "pavement:1:8;road:1" "tropical" +hex 3148 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 3248 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 3348 0 "pavement:1:8;road:1" "tropical" +hex 3448 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:15;bldg_cf:100" "tropical" +hex 3548 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:61;bldg_cf:100" "tropical" +hex 3648 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:60;bldg_cf:100" "tropical" +hex 3748 0 "pavement:1;heavy_industrial:1:4;fluff:42:4" "tropical" +hex 3848 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 3948 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:30;bldg_cf:100" "tropical" +hex 4048 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4148 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4248 0 "pavement:1:8;road:1" "tropical" +hex 4348 0 "pavement:1:8;road:1" "tropical" +hex 4448 0 "pavement:1" "tropical" +hex 4548 0 "pavement:1" "tropical" +hex 4648 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4748 0 "" "tropical" +hex 4848 0 "" "tropical" +hex 4948 0 "" "tropical" +hex 5048 0 "" "tropical" +hex 5148 0 "" "tropical" +hex 5248 0 "" "tropical" +hex 5348 0 "pavement:1" "tropical" +hex 5448 0 "pavement:1" "tropical" +hex 5548 0 "pavement:1:8;road:1" "tropical" +hex 5648 0 "pavement:1:8;road:1" "tropical" +hex 5748 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:0;bldg_cf:100" "grass" +hex 5848 0 "pavement:1:8;road:1" "tropical" +hex 5948 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6048 0 "pavement:1" "tropical" +hex 6148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6248 0 "pavement:1:8;road:1" "tropical" +hex 6348 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6448 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6548 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6648 0 "" "tropical" +hex 6748 0 "" "tropical" +hex 6848 0 "road:1:18" "tropical" +hex 6948 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 7048 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7148 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7248 -1 "sand:1" "tropical" +hex 7348 -1 "water:1" "tropical" +hex 7448 -1 "water:1" "tropical" +hex 7548 -1 "water:1" "tropical" +hex 7648 -1 "water:1" "tropical" +hex 7748 -1 "water:1" "tropical" +hex 7848 -1 "water:1" "tropical" +hex 7948 -1 "water:1" "tropical" +hex 8048 -1 "water:1" "tropical" +hex 8148 -1 "water:3" "tropical" +hex 8248 -1 "water:3" "tropical" +hex 8348 -1 "water:2" "tropical" +hex 8448 -1 "water:2" "tropical" +hex 8548 -1 "water:2" "tropical" +hex 8648 -1 "water:3" "tropical" +hex 8748 -1 "water:2" "tropical" +hex 8848 -1 "water:2" "tropical" +hex 8948 -1 "water:2" "tropical" +hex 9048 -1 "water:2" "tropical" +hex 9148 -1 "water:2" "tropical" +hex 9248 -1 "water:2" "tropical" +hex 9348 -1 "water:2" "tropical" +hex 9448 -1 "water:1" "tropical" +hex 9548 -1 "water:1" "tropical" +hex 9648 -1 "sand:1" "tropical" +hex 9748 -1 "sand:1" "tropical" +hex 9848 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9948 0 "" "tropical" +hex 10048 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10248 0 "pavement:1" "tropical" +hex 10348 0 "pavement:1" "tropical" +hex 10448 0 "pavement:1:36;fluff:93:10" "tropical" +hex 10548 0 "bldg_elev:3;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:200" "tropical" +hex 10648 0 "pavement:1;road:1" "tropical" +hex 10748 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 10848 0 "pavement:1" "tropical" +hex 10948 0 "pavement:1" "tropical" +hex 11048 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 11148 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7;building:2:9;bldg_cf:200" "tropical" +hex 11248 0 "pavement:1" "tropical" +hex 11348 0 "pavement:1" "tropical" +hex 11448 0 "pavement:1;road:1" "tropical" +hex 11548 0 "pavement:1;fluff:100:2" "tropical" +hex 11648 0 "pavement:1" "tropical" +hex 11748 0 "pavement:1" "tropical" +hex 11848 0 "pavement:1" "tropical" +hex 11948 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12048 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12248 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12348 -1 "sand:1" "tropical" +hex 12448 -1 "water:1" "tropical" +hex 12548 -1 "water:1" "tropical" +hex 12648 -1 "water:2" "tropical" +hex 12748 -1 "water:2" "tropical" +hex 12848 -1 "water:3" "tropical" +hex 0149 0 "" "tropical" +hex 0249 0 "" "tropical" +hex 0349 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0449 0 "" "tropical" +hex 0549 0 "" "tropical" +hex 0649 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0749 0 "" "tropical" +hex 0849 0 "" "tropical" +hex 0949 0 "" "tropical" +hex 1049 0 "" "tropical" +hex 1149 0 "" "tropical" +hex 1249 0 "" "tropical" +hex 1349 0 "road:1" "tropical" +hex 1449 0 "" "tropical" +hex 1549 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1649 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1749 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1849 0 "" "tropical" +hex 1949 0 "road:1" "tropical" +hex 2049 0 "" "tropical" +hex 2149 0 "road:1" "tropical" +hex 2249 0 "road:1" "tropical" +hex 2349 0 "" "tropical" +hex 2449 0 "" "tropical" +hex 2549 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2649 0 "" "tropical" +hex 2749 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 2849 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 2949 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 3049 0 "pavement:1:8;road:1" "tropical" +hex 3149 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 3249 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3349 0 "pavement:1:8;road:1" "tropical" +hex 3449 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:11;bldg_cf:100" "tropical" +hex 3549 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:55;bldg_cf:100" "tropical" +hex 3649 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:47;bldg_cf:100" "tropical" +hex 3749 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:62;bldg_cf:100" "tropical" +hex 3849 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 3949 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 4049 0 "pavement:1:8;road:1" "tropical" +hex 4149 0 "pavement:1:8;road:1" "tropical" +hex 4249 0 "pavement:1" "tropical" +hex 4349 0 "pavement:1" "tropical" +hex 4449 0 "pavement:1" "tropical" +hex 4549 0 "" "tropical" +hex 4649 0 "" "tropical" +hex 4749 0 "" "tropical" +hex 4849 -1 "water:1" "tropical" +hex 4949 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5049 0 "" "tropical" +hex 5149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5249 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5349 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5449 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5549 0 "pavement:1" "tropical" +hex 5649 0 "pavement:1" "tropical" +hex 5749 0 "pavement:1:8;road:1" "tropical" +hex 5849 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 5949 0 "pavement:1:8;road:1" "tropical" +hex 6049 0 "pavement:1:8;road:1" "tropical" +hex 6149 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 6249 0 "pavement:1:8;road:1" "tropical" +hex 6349 0 "pavement:1" "tropical" +hex 6449 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" +hex 6549 0 "" "tropical" +hex 6649 0 "road:1" "tropical" +hex 6749 0 "road:1" "tropical" +hex 6849 0 "" "tropical" +hex 6949 0 "" "tropical" +hex 7049 -1 "sand:1" "tropical" +hex 7149 -1 "sand:1" "tropical" +hex 7249 -1 "sand:1" "tropical" +hex 7349 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7449 -1 "sand:1" "tropical" +hex 7549 -1 "sand:1" "tropical" +hex 7649 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7749 -1 "sand:1" "tropical" +hex 7849 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7949 -1 "sand:1" "tropical" +hex 8049 -1 "water:1" "tropical" +hex 8149 -1 "water:2" "tropical" +hex 8249 -1 "water:2" "tropical" +hex 8349 -1 "water:3" "tropical" +hex 8449 -1 "water:3" "tropical" +hex 8549 -1 "water:3" "tropical" +hex 8649 -1 "water:3" "tropical" +hex 8749 -1 "water:3" "tropical" +hex 8849 -1 "water:3" "tropical" +hex 8949 -1 "water:2" "tropical" +hex 9049 -1 "water:3" "tropical" +hex 9149 -1 "water:2" "tropical" +hex 9249 -1 "water:2" "tropical" +hex 9349 -1 "water:2" "tropical" +hex 9449 -1 "water:1" "tropical" +hex 9549 -1 "water:1" "tropical" +hex 9649 -1 "sand:1" "tropical" +hex 9749 -1 "sand:1" "tropical" +hex 9849 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9949 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10049 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10249 0 "pavement:1" "tropical" +hex 10349 0 "pavement:1" "tropical" +hex 10449 0 "pavement:1" "tropical" +hex 10549 0 "bldg_elev:2;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:200" "tropical" +hex 10649 0 "pavement:1;road:1" "tropical" +hex 10749 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 10849 0 "pavement:1" "tropical" +hex 10949 0 "pavement:1" "tropical" +hex 11049 0 "pavement:1;road:1" "tropical" +hex 11149 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7;building:2:1;bldg_cf:200" "tropical" +hex 11249 0 "pavement:1" "tropical" +hex 11349 0 "pavement:1" "tropical" +hex 11449 0 "pavement:1;road:1" "tropical" +hex 11549 0 "pavement:1;fluff:100:2" "tropical" +hex 11649 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11749 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11849 0 "pavement:1" "tropical" +hex 11949 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12049 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12249 -1 "sand:1" "tropical" +hex 12349 -1 "sand:1" "tropical" +hex 12449 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12549 -1 "water:1" "tropical" +hex 12649 -1 "water:2" "tropical" +hex 12749 -1 "water:2" "tropical" +hex 12849 -1 "water:3" "tropical" +hex 0150 0 "" "tropical" +hex 0250 0 "" "tropical" +hex 0350 0 "" "tropical" +hex 0450 0 "" "tropical" +hex 0550 0 "" "tropical" +hex 0650 0 "" "tropical" +hex 0750 0 "" "tropical" +hex 0850 0 "" "tropical" +hex 0950 0 "" "tropical" +hex 1050 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1150 0 "" "tropical" +hex 1250 0 "" "tropical" +hex 1350 0 "road:1" "tropical" +hex 1450 0 "" "tropical" +hex 1550 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1650 0 "" "tropical" +hex 1750 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1850 0 "road:1" "tropical" +hex 1950 0 "road:1" "tropical" +hex 2050 0 "" "tropical" +hex 2150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2250 0 "" "tropical" +hex 2350 0 "road:1" "tropical" +hex 2450 0 "road:1" "tropical" +hex 2550 0 "" "tropical" +hex 2650 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2750 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 2850 0 "pavement:1" "tropical" +hex 2950 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 3050 0 "pavement:1:8;road:1" "tropical" +hex 3150 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3250 0 "pavement:1" "tropical" +hex 3350 0 "pavement:1:8;road:1" "tropical" +hex 3450 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:5;bldg_cf:100" "tropical" +hex 3550 0 "bldg_elev:4;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 3650 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:19;bldg_cf:100" "tropical" +hex 3750 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:51;bldg_cf:100" "tropical" +hex 3850 0 "pavement:1:8;road:1" "tropical" +hex 3950 0 "pavement:1:8;road:1" "tropical" +hex 4050 0 "pavement:1" "tropical" +hex 4150 0 "pavement:1" "tropical" +hex 4250 0 "pavement:1" "tropical" +hex 4350 0 "pavement:1" "tropical" +hex 4450 0 "pavement:1" "tropical" +hex 4550 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4650 0 "" "tropical" +hex 4750 -1 "water:1" "tropical" +hex 4850 -1 "water:1" "tropical" +hex 4950 -1 "water:1" "tropical" +hex 5050 -1 "water:1" "tropical" +hex 5150 0 "" "tropical" +hex 5250 -1 "water:1" "tropical" +hex 5350 0 "" "tropical" +hex 5450 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5550 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5650 0 "pavement:1" "tropical" +hex 5750 0 "pavement:1:8;road:1" "tropical" +hex 5850 0 "pavement:1:8;road:1" "tropical" +hex 5950 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 6050 0 "pavement:1:8;road:1" "tropical" +hex 6150 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 6250 0 "pavement:1:8;road:1" "tropical" +hex 6350 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6450 0 "pavement:1:8;road:1" "tropical" +hex 6550 0 "pavement:1:8;road:1" "tropical" +hex 6650 0 "pavement:1" "tropical" +hex 6750 0 "" "tropical" +hex 6850 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 6950 0 "" "tropical" +hex 7050 0 "" "tropical" +hex 7150 -1 "sand:1" "tropical" +hex 7250 -1 "sand:1" "tropical" +hex 7350 -1 "sand:1" "tropical" +hex 7450 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 7550 -1 "sand:1" "tropical" +hex 7650 -1 "sand:1" "tropical" +hex 7750 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7850 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7950 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8050 -1 "water:1" "tropical" +hex 8150 -1 "water:2" "tropical" +hex 8250 -1 "water:2" "tropical" +hex 8350 -1 "water:2" "tropical" +hex 8450 -1 "water:2" "tropical" +hex 8550 -1 "water:3" "tropical" +hex 8650 -1 "water:3" "tropical" +hex 8750 -1 "water:3" "tropical" +hex 8850 -1 "water:3" "tropical" +hex 8950 -1 "water:3" "tropical" +hex 9050 -1 "water:3" "tropical" +hex 9150 -1 "water:2" "tropical" +hex 9250 -1 "water:2" "tropical" +hex 9350 -1 "water:1" "tropical" +hex 9450 -1 "water:1" "tropical" +hex 9550 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9650 -1 "sand:1" "tropical" +hex 9750 -1 "sand:1" "tropical" +hex 9850 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9950 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10050 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10250 0 "pavement:1" "tropical" +hex 10350 0 "pavement:1" "tropical" +hex 10450 0 "pavement:1" "tropical" +hex 10550 0 "pavement:1" "tropical" +hex 10650 0 "pavement:1;road:1" "tropical" +hex 10750 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 10850 0 "pavement:1" "tropical" +hex 10950 0 "pavement:1" "tropical" +hex 11050 0 "pavement:1;road:1" "tropical" +hex 11150 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 11250 0 "pavement:1" "tropical" +hex 11350 0 "pavement:1" "tropical" +hex 11450 0 "pavement:1;road:1" "tropical" +hex 11550 0 "pavement:1;fluff:100:2" "tropical" +hex 11650 0 "pavement:1" "tropical" +hex 11750 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 11850 0 "pavement:1" "tropical" +hex 11950 0 "" "tropical" +hex 12050 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12150 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12250 0 "" "tropical" +hex 12350 -1 "sand:1" "tropical" +hex 12450 -1 "water:1" "tropical" +hex 12550 -1 "water:1" "tropical" +hex 12650 -1 "water:2" "tropical" +hex 12750 -1 "water:3" "tropical" +hex 12850 -1 "water:3" "tropical" +hex 0151 0 "" "tropical" +hex 0251 0 "" "tropical" +hex 0351 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0451 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0551 0 "" "tropical" +hex 0651 0 "" "tropical" +hex 0751 0 "" "tropical" +hex 0851 0 "" "tropical" +hex 0951 0 "" "tropical" +hex 1051 0 "" "tropical" +hex 1151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1251 0 "" "tropical" +hex 1351 0 "road:1" "tropical" +hex 1451 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1551 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1651 0 "road:1" "tropical" +hex 1751 0 "road:1" "tropical" +hex 1851 0 "" "tropical" +hex 1951 0 "" "tropical" +hex 2051 0 "" "tropical" +hex 2151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2251 0 "" "tropical" +hex 2351 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2451 0 "" "tropical" +hex 2551 0 "road:1" "tropical" +hex 2651 0 "road:1" "tropical" +hex 2751 0 "pavement:1" "tropical" +hex 2851 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2951 0 "pavement:1" "tropical" +hex 3051 0 "pavement:1" "tropical" +hex 3151 0 "pavement:1:8;road:1" "tropical" +hex 3251 0 "pavement:1:8;road:1" "tropical" +hex 3351 0 "pavement:1:8;road:1" "tropical" +hex 3451 0 "pavement:1:8;road:1" "tropical" +hex 3551 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:4:34;bldg_cf:100" "tropical" +hex 3651 0 "pavement:1:8;road:1" "tropical" +hex 3751 0 "pavement:1:8;road:1" "tropical" +hex 3851 0 "pavement:1" "tropical" +hex 3951 0 "pavement:1" "tropical" +hex 4051 0 "pavement:1" "tropical" +hex 4151 0 "pavement:1" "tropical" +hex 4251 0 "pavement:1" "tropical" +hex 4351 0 "pavement:1" "tropical" +hex 4451 0 "pavement:1" "tropical" +hex 4551 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4651 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4751 -1 "water:1" "tropical" +hex 4851 -1 "water:1" "tropical" +hex 4951 -1 "water:1" "tropical" +hex 5051 -1 "water:1" "tropical" +hex 5151 -1 "water:1" "tropical" +hex 5251 -1 "water:1" "tropical" +hex 5351 -1 "water:1" "tropical" +hex 5451 0 "" "tropical" +hex 5551 0 "" "tropical" +hex 5651 0 "pavement:1" "tropical" +hex 5751 0 "pavement:1" "tropical" +hex 5851 0 "pavement:1" "tropical" +hex 5951 0 "pavement:1:8;road:1" "tropical" +hex 6051 0 "pavement:1:36;fluff:14:27" "tropical" +hex 6151 0 "pavement:1:8;road:1" "tropical" +hex 6251 0 "pavement:1;fluff:4" "tropical" +hex 6351 0 "pavement:1:8;road:1" "tropical" +hex 6451 0 "pavement:1" "tropical" +hex 6551 0 "pavement:1" "tropical" +hex 6651 0 "pavement:1" "tropical" +hex 6751 0 "pavement:1" "tropical" +hex 6851 0 "pavement:1" "tropical" +hex 6951 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7051 0 "" "tropical" +hex 7151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7251 0 "" "tropical" +hex 7351 -1 "sand:1" "tropical" +hex 7451 -1 "sand:1" "tropical" +hex 7551 -1 "sand:1" "tropical" +hex 7651 0 "" "tropical" +hex 7751 -1 "sand:1" "tropical" +hex 7851 -1 "sand:1" "tropical" +hex 7951 -1 "sand:1" "tropical" +hex 8051 -1 "sand:1" "tropical" +hex 8151 -1 "water:1" "tropical" +hex 8251 -1 "water:1" "tropical" +hex 8351 -1 "water:2" "tropical" +hex 8451 -1 "water:2" "tropical" +hex 8551 -1 "water:2" "tropical" +hex 8651 -1 "water:2" "tropical" +hex 8751 -1 "water:3" "tropical" +hex 8851 -1 "water:3" "tropical" +hex 8951 -1 "water:3" "tropical" +hex 9051 -1 "water:3" "tropical" +hex 9151 -1 "water:2" "tropical" +hex 9251 -1 "water:2" "tropical" +hex 9351 -1 "water:2" "tropical" +hex 9451 -1 "water:1" "tropical" +hex 9551 -1 "sand:1" "tropical" +hex 9651 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9751 -1 "sand:1" "tropical" +hex 9851 0 "" "tropical" +hex 9951 0 "" "tropical" +hex 10051 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10251 0 "pavement:1" "tropical" +hex 10351 0 "pavement:1" "tropical" +hex 10451 0 "pavement:1" "tropical" +hex 10551 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 10651 0 "pavement:1;road:1" "tropical" +hex 10751 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 10851 0 "pavement:1" "tropical" +hex 10951 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 11051 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 11151 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 11251 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 11351 0 "pavement:1" "tropical" +hex 11451 0 "pavement:1;road:1" "tropical" +hex 11551 0 "pavement:1;fluff:100:2" "tropical" +hex 11651 0 "pavement:1" "tropical" +hex 11751 0 "pavement:1" "tropical" +hex 11851 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11951 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12051 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12251 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12351 -1 "sand:1" "tropical" +hex 12451 -1 "water:1" "tropical" +hex 12551 -1 "water:1" "tropical" +hex 12651 -1 "water:2" "tropical" +hex 12751 -1 "water:3" "tropical" +hex 12851 -1 "water:3" "tropical" +hex 0152 0 "" "tropical" +hex 0252 0 "" "tropical" +hex 0352 0 "" "tropical" +hex 0452 0 "" "tropical" +hex 0552 0 "" "tropical" +hex 0652 0 "" "tropical" +hex 0752 0 "" "tropical" +hex 0852 0 "" "tropical" +hex 0952 0 "" "tropical" +hex 1052 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1152 0 "" "tropical" +hex 1252 0 "" "tropical" +hex 1352 0 "road:1" "tropical" +hex 1452 0 "road:1" "tropical" +hex 1552 0 "road:1" "tropical" +hex 1652 0 "" "tropical" +hex 1752 0 "" "tropical" +hex 1852 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1952 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2052 0 "" "tropical" +hex 2152 0 "" "tropical" +hex 2252 0 "" "tropical" +hex 2352 0 "" "tropical" +hex 2452 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2552 0 "" "tropical" +hex 2652 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2752 0 "pavement:1:8;road:1" "tropical" +hex 2852 0 "pavement:1:8;road:1" "tropical" +hex 2952 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3052 0 "pavement:1" "tropical" +hex 3152 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 3252 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 3352 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 3452 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 3552 0 "pavement:1:8;road:1" "tropical" +hex 3652 0 "pavement:1" "tropical" +hex 3752 0 "pavement:1" "tropical" +hex 3852 0 "pavement:1" "tropical" +hex 3952 0 "pavement:1" "tropical" +hex 4052 0 "" "tropical" +hex 4152 0 "" "tropical" +hex 4252 0 "" "tropical" +hex 4352 0 "pavement:1" "tropical" +hex 4452 0 "" "tropical" +hex 4552 0 "" "tropical" +hex 4652 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4752 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4852 0 "" "tropical" +hex 4952 -1 "water:1" "tropical" +hex 5052 -1 "water:1" "tropical" +hex 5152 -1 "water:1" "tropical" +hex 5252 -1 "water:1" "tropical" +hex 5352 -1 "water:1" "tropical" +hex 5452 0 "" "tropical" +hex 5552 0 "" "tropical" +hex 5652 0 "pavement:1" "tropical" +hex 5752 0 "pavement:1" "tropical" +hex 5852 0 "pavement:1:8;road:1" "tropical" +hex 5952 0 "pavement:1:8;road:1" "tropical" +hex 6052 0 "pavement:1;fluff:7" "tropical" +hex 6152 0 "pavement:1:8;road:1" "tropical" +hex 6252 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 6352 0 "pavement:1:8;road:1" "tropical" +hex 6452 0 "pavement:1:8;road:1" "tropical" +hex 6552 0 "pavement:1" "tropical" +hex 6652 0 "pavement:1" "tropical" +hex 6752 0 "pavement:1" "tropical" +hex 6852 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6952 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7052 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7252 0 "" "tropical" +hex 7352 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7452 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7552 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7652 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7752 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7852 -1 "sand:1" "tropical" +hex 7952 -1 "sand:1" "tropical" +hex 8052 -1 "sand:1" "tropical" +hex 8152 -1 "sand:1" "tropical" +hex 8252 -1 "water:1" "tropical" +hex 8352 -1 "water:2" "tropical" +hex 8452 -1 "water:1" "tropical" +hex 8552 -1 "water:2" "tropical" +hex 8652 -1 "water:2" "tropical" +hex 8752 -1 "water:3" "tropical" +hex 8852 -1 "water:3" "tropical" +hex 8952 -1 "water:3" "tropical" +hex 9052 -1 "water:3" "tropical" +hex 9152 -1 "water:2" "tropical" +hex 9252 -1 "water:2" "tropical" +hex 9352 -1 "water:2" "tropical" +hex 9452 -1 "water:1" "tropical" +hex 9552 -1 "water:1" "tropical" +hex 9652 -1 "sand:1" "tropical" +hex 9752 -1 "sand:1" "tropical" +hex 9852 -1 "sand:1" "tropical" +hex 9952 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10052 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10252 0 "pavement:1" "tropical" +hex 10352 0 "pavement:1" "tropical" +hex 10452 0 "pavement:1" "tropical" +hex 10552 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 10652 0 "pavement:1;road:1" "tropical" +hex 10752 0 "pavement:1" "tropical" +hex 10852 0 "pavement:1" "tropical" +hex 10952 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 11052 0 "pavement:1;road:1" "tropical" +hex 11152 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 11252 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 11352 0 "pavement:1" "tropical" +hex 11452 0 "pavement:1;road:1" "tropical" +hex 11552 0 "pavement:1;fluff:100:2" "tropical" +hex 11652 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11752 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11852 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11952 0 "" "tropical" +hex 12052 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12252 -1 "sand:1" "tropical" +hex 12352 -1 "sand:1" "tropical" +hex 12452 -1 "water:1" "tropical" +hex 12552 -1 "water:2" "tropical" +hex 12652 -1 "water:2" "tropical" +hex 12752 -1 "water:2" "tropical" +hex 12852 -1 "water:3" "tropical" +hex 0153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0253 0 "" "tropical" +hex 0353 0 "" "tropical" +hex 0453 0 "" "tropical" +hex 0553 0 "" "tropical" +hex 0653 0 "" "tropical" +hex 0753 0 "" "tropical" +hex 0853 0 "" "tropical" +hex 0953 0 "" "tropical" +hex 1053 0 "" "tropical" +hex 1153 0 "" "tropical" +hex 1253 0 "" "tropical" +hex 1353 0 "" "tropical" +hex 1453 0 "road:1" "tropical" +hex 1553 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1653 0 "" "tropical" +hex 1753 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1853 0 "" "tropical" +hex 1953 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2053 0 "" "tropical" +hex 2153 0 "" "tropical" +hex 2253 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2353 0 "" "tropical" +hex 2453 0 "" "tropical" +hex 2553 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2653 0 "" "tropical" +hex 2753 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2853 0 "pavement:1" "tropical" +hex 2953 0 "pavement:1:8;road:1" "tropical" +hex 3053 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 3153 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 3253 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 3353 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 3453 0 "pavement:1:8;road:1" "tropical" +hex 3553 0 "pavement:1:8;road:1" "tropical" +hex 3653 0 "pavement:1" "tropical" +hex 3753 0 "pavement:1" "tropical" +hex 3853 0 "" "tropical" +hex 3953 0 "" "tropical" +hex 4053 0 "" "tropical" +hex 4153 0 "" "tropical" +hex 4253 0 "" "tropical" +hex 4353 0 "" "tropical" +hex 4453 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4553 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4653 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4753 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4853 -1 "water:1" "tropical" +hex 4953 -1 "water:1" "tropical" +hex 5053 -1 "water:1" "tropical" +hex 5153 -1 "water:1" "tropical" +hex 5253 -1 "water:1" "tropical" +hex 5353 -1 "water:1" "tropical" +hex 5453 0 "" "tropical" +hex 5553 0 "" "tropical" +hex 5653 0 "pavement:1" "tropical" +hex 5753 0 "pavement:1" "tropical" +hex 5853 0 "pavement:1:8;road:1" "tropical" +hex 5953 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 6053 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 6153 0 "pavement:1:8;road:1" "tropical" +hex 6253 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6353 0 "pavement:1" "tropical" +hex 6453 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6553 0 "pavement:1:8;road:1" "tropical" +hex 6653 0 "pavement:1:8;road:1" "tropical" +hex 6753 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6853 0 "pavement:1:8;road:1" "tropical" +hex 6953 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7053 0 "pavement:1" "tropical" +hex 7153 0 "pavement:1" "tropical" +hex 7253 0 "pavement:1" "tropical" +hex 7353 0 "" "tropical" +hex 7453 0 "" "tropical" +hex 7553 0 "" "tropical" +hex 7653 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7753 0 "" "tropical" +hex 7853 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 7953 -1 "sand:1" "tropical" +hex 8053 -1 "sand:1" "tropical" +hex 8153 -1 "sand:1" "tropical" +hex 8253 -1 "sand:1" "tropical" +hex 8353 -1 "water:1" "tropical" +hex 8453 -1 "water:1" "tropical" +hex 8553 -1 "water:2" "tropical" +hex 8653 -1 "water:2" "tropical" +hex 8753 -1 "water:3" "tropical" +hex 8853 -1 "water:3" "tropical" +hex 8953 -1 "water:3" "tropical" +hex 9053 -1 "water:3" "tropical" +hex 9153 -1 "water:3" "tropical" +hex 9253 -1 "water:3" "tropical" +hex 9353 -1 "water:2" "tropical" +hex 9453 -1 "water:2" "tropical" +hex 9553 -1 "water:1" "tropical" +hex 9653 -1 "water:1" "tropical" +hex 9753 -1 "sand:1" "tropical" +hex 9853 -1 "sand:1" "tropical" +hex 9953 0 "" "tropical" +hex 10053 0 "" "tropical" +hex 10153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10253 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10353 0 "pavement:1" "tropical" +hex 10453 0 "pavement:1" "tropical" +hex 10553 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 10653 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 10753 0 "bldg_elev:2;pavement:1:36;bldg_fluff:3;building:2:8;bldg_cf:150" "tropical" +hex 10853 0 "pavement:1" "tropical" +hex 10953 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 11053 0 "pavement:1;road:1" "tropical" +hex 11153 0 "pavement:1" "tropical" +hex 11253 0 "pavement:1" "tropical" +hex 11353 0 "pavement:1" "tropical" +hex 11453 0 "road:2" "tropical" +hex 11553 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11653 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11753 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11853 -1 "sand:1" "tropical" +hex 11953 -1 "sand:1" "tropical" +hex 12053 -1 "sand:1" "tropical" +hex 12153 -1 "sand:1" "tropical" +hex 12253 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12353 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12453 -1 "sand:1" "tropical" +hex 12553 -1 "water:1" "tropical" +hex 12653 -1 "water:2" "tropical" +hex 12753 -1 "water:2" "tropical" +hex 12853 -1 "water:3" "tropical" +hex 0154 0 "" "tropical" +hex 0254 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0354 0 "" "tropical" +hex 0454 0 "" "tropical" +hex 0554 0 "" "tropical" +hex 0654 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0754 0 "" "tropical" +hex 0854 0 "" "tropical" +hex 0954 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1054 0 "" "tropical" +hex 1154 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1254 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1354 0 "" "tropical" +hex 1454 0 "road:1" "tropical" +hex 1554 0 "" "tropical" +hex 1654 0 "" "tropical" +hex 1754 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1854 0 "" "tropical" +hex 1954 0 "" "tropical" +hex 2054 0 "" "tropical" +hex 2154 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2254 0 "" "tropical" +hex 2354 0 "" "tropical" +hex 2454 0 "" "tropical" +hex 2554 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2654 0 "" "tropical" +hex 2754 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2854 0 "pavement:1" "tropical" +hex 2954 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 3054 0 "pavement:1" "tropical" +hex 3154 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 3254 0 "pavement:1:8;road:1" "tropical" +hex 3354 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 3454 0 "pavement:1:8;fluff:93:7" "tropical" +hex 3554 0 "pavement:1:8;fluff:93:5" "tropical" +hex 3654 0 "pavement:1" "tropical" +hex 3754 0 "" "tropical" +hex 3854 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3954 0 "" "tropical" +hex 4054 -1 "water:1" "tropical" +hex 4154 -1 "water:1" "tropical" +hex 4254 -1 "water:1" "tropical" +hex 4354 -1 "water:1" "tropical" +hex 4454 -1 "water:1" "tropical" +hex 4554 0 "" "tropical" +hex 4654 0 "" "tropical" +hex 4754 0 "" "tropical" +hex 4854 -1 "water:1" "tropical" +hex 4954 -1 "water:1" "tropical" +hex 5054 -1 "water:1" "tropical" +hex 5154 -1 "water:1" "tropical" +hex 5254 -1 "water:1" "tropical" +hex 5354 -1 "water:1" "tropical" +hex 5454 0 "bldg_elev:1;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 5554 0 "" "tropical" +hex 5654 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5754 0 "pavement:1" "tropical" +hex 5854 0 "pavement:1:8;road:1" "tropical" +hex 5954 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 6054 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 6154 0 "pavement:1:8;road:1" "tropical" +hex 6254 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6354 0 "pavement:1" "tropical" +hex 6454 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6554 0 "pavement:1" "tropical" +hex 6654 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 6754 0 "pavement:1:8;road:1" "tropical" +hex 6854 0 "bldg_elev:2;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 6954 0 "pavement:1:8;road:1" "tropical" +hex 7054 0 "pavement:1:8;road:1" "tropical" +hex 7154 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7254 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7354 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7454 0 "pavement:1" "tropical" +hex 7554 0 "pavement:1" "tropical" +hex 7654 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7754 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7854 0 "" "tropical" +hex 7954 -1 "sand:1" "tropical" +hex 8054 -1 "sand:1" "tropical" +hex 8154 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8254 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8354 -1 "sand:1" "tropical" +hex 8454 -1 "water:1" "tropical" +hex 8554 -1 "water:2" "tropical" +hex 8654 -1 "water:2" "tropical" +hex 8754 -1 "water:3" "tropical" +hex 8854 -1 "water:3" "tropical" +hex 8954 -1 "water:3" "tropical" +hex 9054 -1 "water:3" "tropical" +hex 9154 -1 "water:3" "tropical" +hex 9254 -1 "water:3" "tropical" +hex 9354 -1 "water:2" "tropical" +hex 9454 -1 "water:2" "tropical" +hex 9554 -1 "water:1" "tropical" +hex 9654 -1 "water:1" "tropical" +hex 9754 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9854 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9954 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 10054 -1 "sand:1" "tropical" +hex 10154 0 "" "tropical" +hex 10254 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10354 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10454 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10554 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 10654 0 "pavement:1;road:1" "tropical" +hex 10754 0 "bldg_elev:2;pavement:1:36;bldg_fluff:3;building:2:1;bldg_cf:150" "tropical" +hex 10854 0 "pavement:1;road:1" "tropical" +hex 10954 0 "pavement:1;road:1" "tropical" +hex 11054 0 "pavement:1" "tropical" +hex 11154 0 "pavement:1" "tropical" +hex 11254 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11354 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11454 0 "road:2" "tropical" +hex 11554 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11654 -1 "sand:1" "tropical" +hex 11754 -1 "sand:1" "tropical" +hex 11854 -1 "sand:1" "tropical" +hex 11954 -1 "sand:1" "tropical" +hex 12054 -1 "water:1" "tropical" +hex 12154 -1 "sand:1" "tropical" +hex 12254 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12354 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12454 -1 "water:1" "tropical" +hex 12554 -1 "water:1" "tropical" +hex 12654 -1 "water:2" "tropical" +hex 12754 -1 "water:2" "tropical" +hex 12854 -1 "water:3" "tropical" +hex 0155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0255 0 "" "tropical" +hex 0355 0 "" "tropical" +hex 0455 0 "" "tropical" +hex 0555 0 "" "tropical" +hex 0655 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0755 0 "" "tropical" +hex 0855 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0955 0 "" "tropical" +hex 1055 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1155 0 "" "tropical" +hex 1255 0 "road:1" "tropical" +hex 1355 0 "road:1" "tropical" +hex 1455 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1555 0 "" "tropical" +hex 1655 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1755 0 "" "tropical" +hex 1855 0 "" "tropical" +hex 1955 0 "" "tropical" +hex 2055 0 "" "tropical" +hex 2155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2255 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2355 0 "" "tropical" +hex 2455 0 "" "tropical" +hex 2555 0 "" "tropical" +hex 2655 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2755 0 "pavement:1" "tropical" +hex 2855 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2955 0 "pavement:1" "tropical" +hex 3055 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 3155 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3255 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3355 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 3455 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 3555 0 "pavement:1:8;fluff:93:6" "tropical" +hex 3655 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3755 0 "" "tropical" +hex 3855 0 "" "tropical" +hex 3955 -1 "water:1" "tropical" +hex 4055 -1 "water:1" "tropical" +hex 4155 -1 "water:1" "tropical" +hex 4255 -1 "water:1" "tropical" +hex 4355 -1 "water:1" "tropical" +hex 4455 -1 "water:1" "tropical" +hex 4555 0 "" "tropical" +hex 4655 -1 "water:1" "tropical" +hex 4755 -1 "water:1" "tropical" +hex 4855 -1 "water:1" "tropical" +hex 4955 -1 "water:1" "tropical" +hex 5055 -1 "water:1" "tropical" +hex 5155 -1 "water:1" "tropical" +hex 5255 -1 "water:1" "tropical" +hex 5355 -1 "water:1" "tropical" +hex 5455 0 "" "tropical" +hex 5555 0 "" "tropical" +hex 5655 0 "" "tropical" +hex 5755 0 "" "tropical" +hex 5855 0 "pavement:1:8;road:1" "tropical" +hex 5955 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 6055 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 6155 0 "pavement:1:8;road:1" "tropical" +hex 6255 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 6355 0 "pavement:1" "tropical" +hex 6455 0 "pavement:1" "tropical" +hex 6555 0 "pavement:1" "tropical" +hex 6655 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 6755 0 "pavement:1:8;road:1" "tropical" +hex 6855 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 6955 0 "pavement:1" "tropical" +hex 7055 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7155 0 "pavement:1:8;road:1" "tropical" +hex 7255 0 "pavement:1:8;road:1" "tropical" +hex 7355 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7455 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7555 0 "pavement:1" "tropical" +hex 7655 0 "pavement:1" "tropical" +hex 7755 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7855 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7955 0 "" "tropical" +hex 8055 -1 "sand:1" "tropical" +hex 8155 -1 "sand:1" "tropical" +hex 8255 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8355 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8455 -1 "water:1" "tropical" +hex 8555 -1 "water:1" "tropical" +hex 8655 -1 "water:2" "tropical" +hex 8755 -1 "water:2" "tropical" +hex 8855 -1 "water:2" "tropical" +hex 8955 -1 "water:2" "tropical" +hex 9055 -1 "water:2" "tropical" +hex 9155 -1 "water:3" "tropical" +hex 9255 -1 "water:3" "tropical" +hex 9355 -1 "water:3" "tropical" +hex 9455 -1 "water:2" "tropical" +hex 9555 -1 "water:2" "tropical" +hex 9655 -1 "water:1" "tropical" +hex 9755 -1 "water:1" "tropical" +hex 9855 -1 "water:1" "tropical" +hex 9955 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10055 -1 "sand:1" "tropical" +hex 10155 0 "" "tropical" +hex 10255 0 "" "tropical" +hex 10355 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10455 0 "road:1" "tropical" +hex 10555 0 "road:1" "tropical" +hex 10655 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10755 0 "pavement:1;road:1" "tropical" +hex 10855 0 "pavement:1" "tropical" +hex 10955 0 "pavement:1" "tropical" +hex 11055 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11255 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11355 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11455 0 "road:2" "tropical" +hex 11555 -1 "sand:1" "tropical" +hex 11655 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11755 -1 "sand:1" "tropical" +hex 11855 -1 "water:1" "tropical" +hex 11955 -1 "water:1" "tropical" +hex 12055 -1 "water:1" "tropical" +hex 12155 -1 "water:1" "tropical" +hex 12255 -1 "water:1" "tropical" +hex 12355 -1 "water:1" "tropical" +hex 12455 -1 "water:2" "tropical" +hex 12555 -1 "water:2" "tropical" +hex 12655 -1 "water:2" "tropical" +hex 12755 -1 "water:2" "tropical" +hex 12855 -1 "water:3" "tropical" +hex 0156 0 "" "tropical" +hex 0256 0 "" "tropical" +hex 0356 0 "" "tropical" +hex 0456 0 "" "tropical" +hex 0556 0 "" "tropical" +hex 0656 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0756 0 "" "tropical" +hex 0856 0 "" "tropical" +hex 0956 0 "" "tropical" +hex 1056 0 "" "tropical" +hex 1156 0 "" "tropical" +hex 1256 0 "road:1" "tropical" +hex 1356 0 "" "tropical" +hex 1456 0 "" "tropical" +hex 1556 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1656 0 "" "tropical" +hex 1756 0 "" "tropical" +hex 1856 0 "" "tropical" +hex 1956 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2056 0 "" "tropical" +hex 2156 0 "" "tropical" +hex 2256 0 "" "tropical" +hex 2356 0 "" "tropical" +hex 2456 0 "" "tropical" +hex 2556 0 "" "tropical" +hex 2656 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2756 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2856 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2956 0 "pavement:1" "tropical" +hex 3056 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 3156 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3256 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 3356 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 3456 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 3556 0 "" "tropical" +hex 3656 0 "" "tropical" +hex 3756 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3856 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3956 -1 "water:1" "tropical" +hex 4056 -1 "water:1" "tropical" +hex 4156 -1 "water:1" "tropical" +hex 4256 -1 "water:1" "tropical" +hex 4356 -1 "water:1" "tropical" +hex 4456 -1 "water:1" "tropical" +hex 4556 -1 "water:1" "tropical" +hex 4656 -1 "water:1" "tropical" +hex 4756 -1 "water:1" "tropical" +hex 4856 -1 "water:1" "tropical" +hex 4956 -1 "water:1" "tropical" +hex 5056 -1 "water:1" "tropical" +hex 5156 -1 "water:1" "tropical" +hex 5256 -1 "water:1" "tropical" +hex 5356 -1 "water:1" "tropical" +hex 5456 -1 "water:1" "tropical" +hex 5556 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 5656 0 "" "tropical" +hex 5756 0 "" "tropical" +hex 5856 0 "pavement:1:8;road:1" "tropical" +hex 5956 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 6056 0 "pavement:1" "tropical" +hex 6156 0 "pavement:1:8;road:1" "tropical" +hex 6256 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 6356 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 6456 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6556 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 6656 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 6756 0 "pavement:1:8;road:1" "tropical" +hex 6856 0 "pavement:1" "tropical" +hex 6956 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7056 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7156 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7256 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7356 0 "pavement:1:8;road:1" "tropical" +hex 7456 0 "pavement:1:8;road:1" "tropical" +hex 7556 0 "pavement:1" "tropical" +hex 7656 0 "pavement:1" "tropical" +hex 7756 0 "" "tropical" +hex 7856 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7956 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8056 0 "" "tropical" +hex 8156 -1 "sand:1" "tropical" +hex 8256 -1 "sand:1" "tropical" +hex 8356 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8456 -1 "water:1" "tropical" +hex 8556 -1 "water:2" "tropical" +hex 8656 -1 "water:2" "tropical" +hex 8756 -1 "water:2" "tropical" +hex 8856 -1 "water:1" "tropical" +hex 8956 -1 "water:2" "tropical" +hex 9056 -1 "water:2" "tropical" +hex 9156 -1 "water:2" "tropical" +hex 9256 -1 "water:3" "tropical" +hex 9356 -1 "water:3" "tropical" +hex 9456 -1 "water:3" "tropical" +hex 9556 -1 "water:2" "tropical" +hex 9656 -1 "water:2" "tropical" +hex 9756 -1 "water:1" "tropical" +hex 9856 -1 "water:1" "tropical" +hex 9956 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10056 -1 "sand:1" "tropical" +hex 10156 0 "" "tropical" +hex 10256 0 "road:1:18" "tropical" +hex 10356 0 "road:1" "tropical" +hex 10456 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10556 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10656 0 "" "tropical" +hex 10756 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10856 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10956 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11056 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11256 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11356 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11456 0 "road:2" "tropical" +hex 11556 -1 "sand:1" "tropical" +hex 11656 -1 "sand:1" "tropical" +hex 11756 -1 "sand:1" "tropical" +hex 11856 -1 "water:1" "tropical" +hex 11956 -1 "water:1" "tropical" +hex 12056 -1 "water:1" "tropical" +hex 12156 -1 "water:1" "tropical" +hex 12256 -1 "water:2" "tropical" +hex 12356 -1 "water:2" "tropical" +hex 12456 -1 "water:2" "tropical" +hex 12556 -1 "water:2" "tropical" +hex 12656 -1 "water:2" "tropical" +hex 12756 -1 "water:2" "tropical" +hex 12856 -1 "water:3" "tropical" +hex 0157 0 "" "tropical" +hex 0257 0 "" "tropical" +hex 0357 0 "" "tropical" +hex 0457 0 "" "tropical" +hex 0557 0 "" "tropical" +hex 0657 0 "" "tropical" +hex 0757 0 "" "tropical" +hex 0857 0 "" "tropical" +hex 0957 0 "" "tropical" +hex 1057 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1157 0 "" "tropical" +hex 1257 0 "road:1" "tropical" +hex 1357 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1457 0 "" "tropical" +hex 1557 0 "" "tropical" +hex 1657 0 "" "tropical" +hex 1757 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1857 0 "" "tropical" +hex 1957 0 "" "tropical" +hex 2057 0 "" "tropical" +hex 2157 0 "" "tropical" +hex 2257 0 "" "tropical" +hex 2357 0 "" "tropical" +hex 2457 0 "" "tropical" +hex 2557 0 "" "tropical" +hex 2657 0 "" "tropical" +hex 2757 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2857 0 "pavement:1" "tropical" +hex 2957 0 "pavement:1" "tropical" +hex 3057 0 "pavement:1" "tropical" +hex 3157 0 "pavement:1" "tropical" +hex 3257 0 "pavement:1:8;road:1" "tropical" +hex 3357 0 "pavement:1:8;fluff:93:8" "tropical" +hex 3457 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3557 0 "" "tropical" +hex 3657 0 "" "tropical" +hex 3757 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3857 -1 "water:1" "tropical" +hex 3957 -1 "water:1" "tropical" +hex 4057 -1 "water:1" "tropical" +hex 4157 -1 "water:1" "tropical" +hex 4257 -1 "water:1" "tropical" +hex 4357 -1 "water:1" "tropical" +hex 4457 -1 "water:1" "tropical" +hex 4557 -1 "water:1" "tropical" +hex 4657 -1 "water:1" "tropical" +hex 4757 -1 "water:1" "tropical" +hex 4857 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4957 -1 "water:1" "tropical" +hex 5057 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5157 -1 "water:1" "tropical" +hex 5257 -1 "water:1" "tropical" +hex 5357 -1 "water:1" "tropical" +hex 5457 -1 "water:1" "tropical" +hex 5557 -1 "water:1" "tropical" +hex 5657 0 "" "tropical" +hex 5757 0 "" "tropical" +hex 5857 0 "pavement:1:8;road:1" "tropical" +hex 5957 0 "pavement:1" "tropical" +hex 6057 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6157 0 "pavement:1:8;road:1" "tropical" +hex 6257 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 6357 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 6457 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6557 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 6657 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 6757 0 "pavement:1:8;road:1" "tropical" +hex 6857 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 6957 0 "pavement:1" "tropical" +hex 7057 0 "pavement:1:8;road:1" "tropical" +hex 7157 0 "pavement:1:8;road:1" "tropical" +hex 7257 0 "pavement:1:8;road:1" "tropical" +hex 7357 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 7457 0 "pavement:1:8;road:1" "tropical" +hex 7557 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7657 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7757 0 "pavement:1" "tropical" +hex 7857 0 "" "tropical" +hex 7957 0 "" "tropical" +hex 8057 0 "" "tropical" +hex 8157 -1 "sand:1" "tropical" +hex 8257 -1 "sand:1" "tropical" +hex 8357 -1 "sand:1" "tropical" +hex 8457 -1 "sand:1" "tropical" +hex 8557 -1 "water:1" "tropical" +hex 8657 -1 "water:1" "tropical" +hex 8757 -1 "water:1" "tropical" +hex 8857 -1 "water:1" "tropical" +hex 8957 -1 "water:2" "tropical" +hex 9057 -1 "water:2" "tropical" +hex 9157 -1 "water:2" "tropical" +hex 9257 -1 "water:3" "tropical" +hex 9357 -1 "water:3" "tropical" +hex 9457 -1 "water:3" "tropical" +hex 9557 -1 "water:3" "tropical" +hex 9657 -1 "water:2" "tropical" +hex 9757 -1 "water:1" "tropical" +hex 9857 -1 "water:1" "tropical" +hex 9957 -1 "sand:1" "tropical" +hex 10057 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 10157 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 10257 0 "" "tropical" +hex 10357 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10457 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10557 0 "" "tropical" +hex 10657 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10757 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10857 0 "" "tropical" +hex 10957 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11057 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11157 0 "" "tropical" +hex 11257 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11357 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11457 0 "road:2" "tropical" +hex 11557 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11657 -1 "sand:1" "tropical" +hex 11757 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11857 -1 "water:1" "tropical" +hex 11957 -1 "water:2" "tropical" +hex 12057 -1 "water:2" "tropical" +hex 12157 -1 "water:2" "tropical" +hex 12257 -1 "water:2" "tropical" +hex 12357 -1 "water:2" "tropical" +hex 12457 -1 "water:3" "tropical" +hex 12557 -1 "water:2" "tropical" +hex 12657 -1 "water:3" "tropical" +hex 12757 -1 "water:3" "tropical" +hex 12857 -1 "water:3" "tropical" +hex 0158 0 "" "tropical" +hex 0258 0 "" "tropical" +hex 0358 0 "" "tropical" +hex 0458 0 "" "tropical" +hex 0558 0 "" "tropical" +hex 0658 0 "" "tropical" +hex 0758 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0858 0 "" "tropical" +hex 0958 0 "" "tropical" +hex 1058 0 "" "tropical" +hex 1158 0 "" "tropical" +hex 1258 0 "road:1" "tropical" +hex 1358 0 "" "tropical" +hex 1458 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1558 0 "" "tropical" +hex 1658 0 "" "tropical" +hex 1758 0 "" "tropical" +hex 1858 0 "" "tropical" +hex 1958 0 "" "tropical" +hex 2058 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2258 0 "" "tropical" +hex 2358 0 "" "tropical" +hex 2458 0 "" "tropical" +hex 2558 0 "" "tropical" +hex 2658 0 "" "tropical" +hex 2758 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2858 0 "pavement:1" "tropical" +hex 2958 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 3058 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 3158 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 3258 0 "pavement:1:8;road:1" "tropical" +hex 3358 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 3458 0 "pavement:1:8;road:1" "tropical" +hex 3558 0 "" "tropical" +hex 3658 0 "" "tropical" +hex 3758 -1 "water:1" "tropical" +hex 3858 -1 "water:1" "tropical" +hex 3958 -1 "water:1" "tropical" +hex 4058 -1 "water:1" "tropical" +hex 4158 -1 "water:1" "tropical" +hex 4258 -1 "water:1" "tropical" +hex 4358 -1 "water:1" "tropical" +hex 4458 -1 "water:1" "tropical" +hex 4558 -1 "water:1" "tropical" +hex 4658 -1 "water:1" "tropical" +hex 4758 -1 "water:1" "tropical" +hex 4858 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4958 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 5058 0 "" "tropical" +hex 5158 0 "" "tropical" +hex 5258 0 "" "tropical" +hex 5358 -1 "water:1" "tropical" +hex 5458 -1 "water:1" "tropical" +hex 5558 -1 "water:1" "tropical" +hex 5658 0 "" "tropical" +hex 5758 0 "" "tropical" +hex 5858 0 "pavement:1:8;road:1" "tropical" +hex 5958 0 "pavement:1" "tropical" +hex 6058 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6158 0 "pavement:1" "tropical" +hex 6258 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6358 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 6458 0 "pavement:1:8;road:1" "tropical" +hex 6558 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 6658 0 "pavement:1:8;road:1" "tropical" +hex 6758 0 "pavement:1:8;road:1" "tropical" +hex 6858 0 "pavement:1:8;road:1" "tropical" +hex 6958 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 7058 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7158 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7258 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7358 0 "pavement:1:8;road:1" "tropical" +hex 7458 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 7558 0 "pavement:1:8;road:1" "tropical" +hex 7658 0 "pavement:1:8;road:1" "tropical" +hex 7758 0 "pavement:1" "tropical" +hex 7858 0 "pavement:1" "tropical" +hex 7958 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8058 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8158 -1 "sand:1" "tropical" +hex 8258 0 "" "tropical" +hex 8358 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8458 -1 "sand:1" "tropical" +hex 8558 -1 "sand:1" "tropical" +hex 8658 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8758 -1 "sand:1" "tropical" +hex 8858 -1 "water:1" "tropical" +hex 8958 -1 "water:2" "tropical" +hex 9058 -1 "water:2" "tropical" +hex 9158 -1 "water:3" "tropical" +hex 9258 -1 "water:3" "tropical" +hex 9358 -1 "water:3" "tropical" +hex 9458 -1 "water:3" "tropical" +hex 9558 -1 "water:3" "tropical" +hex 9658 -1 "water:2" "tropical" +hex 9758 -1 "water:1" "tropical" +hex 9858 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9958 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 10058 -1 "water:1" "tropical" +hex 10158 -1 "sand:1" "tropical" +hex 10258 -1 "sand:1" "tropical" +hex 10358 0 "" "tropical" +hex 10458 -1 "sand:1" "tropical" +hex 10558 0 "" "tropical" +hex 10658 -1 "sand:1" "tropical" +hex 10758 -1 "sand:1" "tropical" +hex 10858 -1 "sand:1" "tropical" +hex 10958 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11058 0 "" "tropical" +hex 11158 0 "" "tropical" +hex 11258 -1 "sand:1" "tropical" +hex 11358 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11458 0 "road:1" "tropical" +hex 11558 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11658 -1 "sand:1" "tropical" +hex 11758 -1 "water:1" "tropical" +hex 11858 -1 "water:1" "tropical" +hex 11958 -1 "water:2" "tropical" +hex 12058 -1 "water:3" "tropical" +hex 12158 -1 "water:3" "tropical" +hex 12258 -1 "water:3" "tropical" +hex 12358 -1 "water:3" "tropical" +hex 12458 -1 "water:3" "tropical" +hex 12558 -1 "water:3" "tropical" +hex 12658 -1 "water:3" "tropical" +hex 12758 -1 "water:3" "tropical" +hex 12858 -1 "water:3" "tropical" +hex 0159 0 "road:1:36" "tropical" +hex 0259 0 "road:1" "tropical" +hex 0359 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0459 0 "" "tropical" +hex 0559 0 "" "tropical" +hex 0659 0 "" "tropical" +hex 0759 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0859 0 "" "tropical" +hex 0959 0 "" "tropical" +hex 1059 0 "" "tropical" +hex 1159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1259 0 "road:1" "tropical" +hex 1359 0 "" "tropical" +hex 1459 0 "" "tropical" +hex 1559 0 "" "tropical" +hex 1659 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1759 0 "" "tropical" +hex 1859 -1 "water:1" "tropical" +hex 1959 0 "" "tropical" +hex 2059 0 "" "tropical" +hex 2159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2259 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2359 0 "" "tropical" +hex 2459 0 "" "tropical" +hex 2559 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2659 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2759 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2859 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 2959 0 "pavement:1" "tropical" +hex 3059 0 "pavement:1:8;road:1" "tropical" +hex 3159 0 "pavement:1:8;road:1" "tropical" +hex 3259 0 "pavement:1;fluff:50:5" "tropical" +hex 3359 0 "pavement:1:8;road:1" "tropical" +hex 3459 0 "pavement:1" "tropical" +hex 3559 0 "road:1" "tropical" +hex 3659 0 "road:1" "tropical" +hex 3759 -1 "water:1" "tropical" +hex 3859 -1 "water:1" "tropical" +hex 3959 -1 "water:1" "tropical" +hex 4059 -1 "water:1" "tropical" +hex 4159 -1 "water:1" "tropical" +hex 4259 -1 "water:1" "tropical" +hex 4359 -1 "water:1" "tropical" +hex 4459 -1 "water:1" "tropical" +hex 4559 -1 "water:1" "tropical" +hex 4659 0 "" "tropical" +hex 4759 0 "" "tropical" +hex 4859 0 "" "tropical" +hex 4959 0 "" "tropical" +hex 5059 0 "pavement:1" "tropical" +hex 5159 0 "" "tropical" +hex 5259 0 "" "tropical" +hex 5359 0 "" "tropical" +hex 5459 0 "" "tropical" +hex 5559 0 "" "tropical" +hex 5659 0 "" "tropical" +hex 5759 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 5859 0 "pavement:1:8;road:1" "tropical" +hex 5959 0 "pavement:1" "tropical" +hex 6059 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6159 0 "pavement:1" "tropical" +hex 6259 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6359 0 "pavement:1" "tropical" +hex 6459 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6559 0 "pavement:1:8;road:1" "tropical" +hex 6659 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:14;bldg_cf:200" "tropical" +hex 6759 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:24;bldg_cf:200" "tropical" +hex 6859 0 "pavement:1" "tropical" +hex 6959 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7059 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7159 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7259 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7359 0 "pavement:1:8;road:1" "tropical" +hex 7459 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 7559 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 7659 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7759 0 "pavement:1:8;road:1" "tropical" +hex 7859 0 "pavement:1:8;road:1" "tropical" +hex 7959 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8059 0 "" "tropical" +hex 8159 0 "" "tropical" +hex 8259 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8359 0 "" "tropical" +hex 8459 -1 "sand:1" "tropical" +hex 8559 -1 "sand:1" "tropical" +hex 8659 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8759 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8859 -1 "water:1" "tropical" +hex 8959 -1 "water:1" "tropical" +hex 9059 -1 "water:2" "tropical" +hex 9159 -1 "water:3" "tropical" +hex 9259 -1 "water:3" "tropical" +hex 9359 -1 "water:3" "tropical" +hex 9459 -1 "water:3" "tropical" +hex 9559 -1 "water:3" "tropical" +hex 9659 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9759 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9859 -1 "water:2" "tropical" +hex 9959 -1 "water:1" "tropical" +hex 10059 -1 "water:1" "tropical" +hex 10159 -1 "sand:1" "tropical" +hex 10259 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10359 -1 "sand:1" "tropical" +hex 10459 -1 "sand:1" "tropical" +hex 10559 -1 "sand:1" "tropical" +hex 10659 -1 "sand:1" "tropical" +hex 10759 -1 "sand:1" "tropical" +hex 10859 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10959 -1 "sand:1" "tropical" +hex 11059 -1 "sand:1" "tropical" +hex 11159 -1 "sand:1" "tropical" +hex 11259 -1 "sand:1" "tropical" +hex 11359 0 "" "tropical" +hex 11459 0 "road:1:9" "tropical" +hex 11559 0 "" "tropical" +hex 11659 -1 "sand:1" "tropical" +hex 11759 -1 "water:1" "tropical" +hex 11859 -1 "water:1" "tropical" +hex 11959 -1 "water:2" "tropical" +hex 12059 -1 "water:3" "tropical" +hex 12159 -1 "water:3" "tropical" +hex 12259 -1 "water:3" "tropical" +hex 12359 -1 "water:3" "tropical" +hex 12459 -1 "water:3" "tropical" +hex 12559 -1 "water:3" "tropical" +hex 12659 -1 "water:3" "tropical" +hex 12759 -1 "water:3" "tropical" +hex 12859 -1 "water:3" "tropical" +hex 0160 0 "" "tropical" +hex 0260 0 "" "tropical" +hex 0360 0 "road:1" "tropical" +hex 0460 0 "road:1" "tropical" +hex 0560 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0660 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0760 0 "" "tropical" +hex 0860 0 "" "tropical" +hex 0960 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1060 0 "road:1" "tropical" +hex 1160 0 "road:1" "tropical" +hex 1260 0 "" "tropical" +hex 1360 0 "" "tropical" +hex 1460 -1 "water:1" "tropical" +hex 1560 0 "" "tropical" +hex 1660 -1 "water:1" "tropical" +hex 1760 -1 "water:1" "tropical" +hex 1860 -1 "water:1" "tropical" +hex 1960 -1 "water:1" "tropical" +hex 2060 0 "" "tropical" +hex 2160 0 "" "tropical" +hex 2260 0 "" "tropical" +hex 2360 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2460 0 "" "tropical" +hex 2560 0 "" "tropical" +hex 2660 0 "" "tropical" +hex 2760 0 "pavement:1" "tropical" +hex 2860 0 "pavement:1:8;road:1" "tropical" +hex 2960 0 "pavement:1:8;road:1" "tropical" +hex 3060 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 3160 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 3260 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 3360 0 "pavement:1:8;road:1" "tropical" +hex 3460 0 "pavement:1" "tropical" +hex 3560 0 "" "tropical" +hex 3660 0 "road:1" "tropical" +hex 3760 -1 "water:1" "tropical" +hex 3860 -1 "water:1" "tropical" +hex 3960 -1 "water:1" "tropical" +hex 4060 -1 "water:1" "tropical" +hex 4160 -1 "water:1" "tropical" +hex 4260 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4360 0 "" "tropical" +hex 4460 0 "" "tropical" +hex 4560 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4660 0 "" "tropical" +hex 4760 0 "" "tropical" +hex 4860 0 "pavement:1" "tropical" +hex 4960 0 "pavement:1" "tropical" +hex 5060 0 "pavement:1" "tropical" +hex 5160 0 "pavement:1" "tropical" +hex 5260 0 "pavement:1" "tropical" +hex 5360 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 5460 0 "" "tropical" +hex 5560 0 "" "tropical" +hex 5660 0 "pavement:1:8;road:1" "tropical" +hex 5760 0 "pavement:1:8;road:1" "tropical" +hex 5860 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:28;bldg_cf:100" "tropical" +hex 5960 0 "pavement:1" "tropical" +hex 6060 0 "pavement:1" "tropical" +hex 6160 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 6260 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6360 0 "pavement:1" "tropical" +hex 6460 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6560 0 "pavement:1" "tropical" +hex 6660 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 6760 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 6860 0 "pavement:1" "tropical" +hex 6960 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7060 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7160 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7260 0 "pavement:1:8;road:1" "tropical" +hex 7360 0 "pavement:1:8;road:1" "tropical" +hex 7460 0 "pavement:1:8;road:1" "tropical" +hex 7560 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 7660 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7760 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 7860 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 7960 0 "" "tropical" +hex 8060 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8260 0 "" "tropical" +hex 8360 0 "" "tropical" +hex 8460 0 "" "tropical" +hex 8560 -1 "sand:1" "tropical" +hex 8660 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8760 -1 "sand:1" "tropical" +hex 8860 -1 "water:1" "tropical" +hex 8960 -1 "water:1" "tropical" +hex 9060 -1 "water:2" "tropical" +hex 9160 -1 "water:2" "tropical" +hex 9260 -1 "water:3" "tropical" +hex 9360 -1 "water:3" "tropical" +hex 9460 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9560 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9660 -1 "water:3" "tropical" +hex 9760 -1 "water:3" "tropical" +hex 9860 -1 "water:2" "tropical" +hex 9960 -1 "water:2" "tropical" +hex 10060 -1 "water:1" "tropical" +hex 10160 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10260 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10360 -1 "sand:1" "tropical" +hex 10460 -1 "water:1" "tropical" +hex 10560 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10660 -1 "water:1" "tropical" +hex 10760 -1 "water:1" "tropical" +hex 10860 -1 "water:1" "tropical" +hex 10960 -1 "sand:1" "tropical" +hex 11060 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11160 -1 "sand:1" "tropical" +hex 11260 -1 "water:1" "tropical" +hex 11360 -1 "sand:1" "tropical" +hex 11460 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11560 -1 "sand:1" "tropical" +hex 11660 -1 "sand:1" "tropical" +hex 11760 -1 "water:1" "tropical" +hex 11860 -1 "water:2" "tropical" +hex 11960 -1 "water:2" "tropical" +hex 12060 -1 "water:2" "tropical" +hex 12160 -1 "water:3" "tropical" +hex 12260 -1 "water:3" "tropical" +hex 12360 -1 "water:3" "tropical" +hex 12460 -1 "water:3" "tropical" +hex 12560 -1 "water:3" "tropical" +hex 12660 -1 "water:3" "tropical" +hex 12760 -1 "water:3" "tropical" +hex 12860 -1 "water:3" "tropical" +hex 0161 0 "" "tropical" +hex 0261 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0361 0 "" "tropical" +hex 0461 0 "" "tropical" +hex 0561 0 "road:1" "tropical" +hex 0661 0 "road:1" "tropical" +hex 0761 0 "" "tropical" +hex 0861 0 "" "tropical" +hex 0961 0 "road:1" "tropical" +hex 1061 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1261 0 "" "tropical" +hex 1361 -1 "water:1" "tropical" +hex 1461 -1 "water:1" "tropical" +hex 1561 -1 "water:1" "tropical" +hex 1661 -1 "water:1" "tropical" +hex 1761 -1 "water:1" "tropical" +hex 1861 -1 "water:1" "tropical" +hex 1961 -1 "water:1" "tropical" +hex 2061 -1 "water:1" "tropical" +hex 2161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2261 0 "" "tropical" +hex 2361 0 "" "tropical" +hex 2461 0 "" "tropical" +hex 2561 0 "" "tropical" +hex 2661 0 "road:1" "tropical" +hex 2761 0 "pavement:1:8;road:1" "tropical" +hex 2861 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 2961 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 3061 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:55;bldg_cf:100" "tropical" +hex 3161 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:6" "tropical" +hex 3261 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 3361 0 "pavement:1:8;road:1" "tropical" +hex 3461 0 "pavement:1:8;fluff:93:8" "tropical" +hex 3561 0 "" "tropical" +hex 3661 0 "" "tropical" +hex 3761 0 "road:1" "tropical" +hex 3861 0 "road:1" "tropical" +hex 3961 -1 "water:1" "tropical" +hex 4061 0 "" "tropical" +hex 4161 0 "" "tropical" +hex 4261 0 "" "tropical" +hex 4361 0 "" "tropical" +hex 4461 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4561 0 "" "tropical" +hex 4661 0 "pavement:1" "tropical" +hex 4761 0 "pavement:1" "tropical" +hex 4861 0 "pavement:1:8;road:1" "tropical" +hex 4961 0 "pavement:1:8;road:1" "tropical" +hex 5061 0 "pavement:1:8;road:1" "tropical" +hex 5161 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5261 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5361 0 "pavement:1" "tropical" +hex 5461 0 "pavement:1:8;road:1" "tropical" +hex 5561 0 "pavement:1:8;road:1" "tropical" +hex 5661 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5761 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5861 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:55;bldg_cf:100" "tropical" +hex 5961 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6061 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6161 0 "pavement:1" "tropical" +hex 6261 0 "pavement:1" "tropical" +hex 6361 0 "pavement:1" "tropical" +hex 6461 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 6561 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 6661 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:3;bldg_cf:200" "tropical" +hex 6761 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:49;bldg_cf:200" "tropical" +hex 6861 0 "pavement:1" "tropical" +hex 6961 0 "bldg_elev:3;heavy_industrial:1:7;pavement:1;building:2:0;bldg_cf:100;fluff:6:7" "grass" +hex 7061 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7161 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7261 0 "pavement:1:8;road:1" "tropical" +hex 7361 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7461 0 "pavement:1" "tropical" +hex 7561 0 "pavement:1:8;road:1" "tropical" +hex 7661 0 "pavement:1:8;road:1" "tropical" +hex 7761 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7861 0 "pavement:1:8;road:1" "tropical" +hex 7961 0 "pavement:1" "tropical" +hex 8061 0 "pavement:1" "tropical" +hex 8161 0 "" "tropical" +hex 8261 0 "" "tropical" +hex 8361 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8461 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8561 0 "" "tropical" +hex 8661 -1 "sand:1" "tropical" +hex 8761 -1 "sand:1" "tropical" +hex 8861 -1 "water:1" "tropical" +hex 8961 -1 "water:1" "tropical" +hex 9061 -1 "water:2" "tropical" +hex 9161 -1 "water:2" "tropical" +hex 9261 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9361 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9461 -1 "water:3" "tropical" +hex 9561 -1 "water:3" "tropical" +hex 9661 -1 "water:3" "tropical" +hex 9761 -1 "water:3" "tropical" +hex 9861 -1 "water:2" "tropical" +hex 9961 -1 "water:1" "tropical" +hex 10061 -1 "water:1" "tropical" +hex 10161 -1 "water:1" "tropical" +hex 10261 -1 "water:1" "tropical" +hex 10361 -1 "water:1" "tropical" +hex 10461 -1 "water:1" "tropical" +hex 10561 -1 "water:1" "tropical" +hex 10661 -1 "water:2" "tropical" +hex 10761 -1 "water:1" "tropical" +hex 10861 -1 "water:1" "tropical" +hex 10961 -1 "water:1" "tropical" +hex 11061 -1 "water:1" "tropical" +hex 11161 -1 "water:1" "tropical" +hex 11261 -1 "water:2" "tropical" +hex 11361 -1 "water:1" "tropical" +hex 11461 -1 "water:1;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11561 -1 "sand:1" "tropical" +hex 11661 -1 "sand:1" "tropical" +hex 11761 -1 "water:1" "tropical" +hex 11861 -1 "water:2" "tropical" +hex 11961 -1 "water:2" "tropical" +hex 12061 -1 "water:2" "tropical" +hex 12161 -1 "water:3" "tropical" +hex 12261 -1 "water:3" "tropical" +hex 12361 -1 "water:3" "tropical" +hex 12461 -1 "water:3" "tropical" +hex 12561 -1 "water:3" "tropical" +hex 12661 -1 "water:3" "tropical" +hex 12761 -1 "water:3" "tropical" +hex 12861 -1 "water:3" "tropical" +hex 0162 0 "" "tropical" +hex 0262 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0362 0 "" "tropical" +hex 0462 0 "" "tropical" +hex 0562 0 "" "tropical" +hex 0662 0 "" "tropical" +hex 0762 0 "road:1" "tropical" +hex 0862 0 "road:1" "tropical" +hex 0962 0 "road:1" "tropical" +hex 1062 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1162 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1262 0 "" "tropical" +hex 1362 -1 "water:1" "tropical" +hex 1462 -1 "water:1" "tropical" +hex 1562 -1 "water:1" "tropical" +hex 1662 -1 "water:1" "tropical" +hex 1762 -1 "water:1" "tropical" +hex 1862 -1 "water:1" "tropical" +hex 1962 -1 "water:1" "tropical" +hex 2062 -1 "water:1" "tropical" +hex 2162 0 "" "tropical" +hex 2262 0 "" "tropical" +hex 2362 0 "" "tropical" +hex 2462 0 "" "tropical" +hex 2562 0 "" "tropical" +hex 2662 0 "road:1" "tropical" +hex 2762 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2862 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 2962 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:59;bldg_cf:100" "tropical" +hex 3062 0 "fluff:4" "tropical" +hex 3162 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:47;bldg_cf:100" "tropical" +hex 3262 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 3362 0 "pavement:1:8;road:1" "tropical" +hex 3462 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 3562 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3662 0 "pavement:1" "tropical" +hex 3762 0 "" "tropical" +hex 3862 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3962 0 "road:1" "tropical" +hex 4062 0 "road:1" "tropical" +hex 4162 0 "" "tropical" +hex 4262 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4362 0 "" "tropical" +hex 4462 0 "pavement:1" "tropical" +hex 4562 0 "pavement:1" "tropical" +hex 4662 0 "pavement:1:8;road:1" "tropical" +hex 4762 0 "pavement:1:8;road:1" "tropical" +hex 4862 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 4962 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:28;bldg_cf:100" "tropical" +hex 5062 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:56;bldg_cf:100" "tropical" +hex 5162 0 "pavement:1:8;road:1" "tropical" +hex 5262 0 "pavement:1:8;road:1" "tropical" +hex 5362 0 "pavement:1:8;road:1" "tropical" +hex 5462 0 "pavement:1" "tropical" +hex 5562 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:14;bldg_cf:100" "tropical" +hex 5662 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5762 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:59;bldg_cf:100" "tropical" +hex 5862 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 5962 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 6062 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 6162 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6262 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6362 0 "pavement:1" "tropical" +hex 6462 0 "pavement:1" "tropical" +hex 6562 0 "pavement:1" "tropical" +hex 6662 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 6762 0 "pavement:1;fluff:7" "tropical" +hex 6862 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:15" "tropical" +hex 6962 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7062 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7162 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7262 0 "pavement:1:8;road:1" "tropical" +hex 7362 0 "pavement:1" "tropical" +hex 7462 0 "pavement:1" "tropical" +hex 7562 0 "pavement:1" "tropical" +hex 7662 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 7762 0 "pavement:1:8;road:1" "tropical" +hex 7862 0 "bldg_elev:3;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 7962 0 "pavement:1" "tropical" +hex 8062 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8162 0 "pavement:1" "tropical" +hex 8262 0 "pavement:1" "tropical" +hex 8362 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8462 0 "" "tropical" +hex 8562 0 "" "tropical" +hex 8662 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8762 -1 "sand:1" "tropical" +hex 8862 -1 "sand:1" "tropical" +hex 8962 -1 "water:1" "tropical" +hex 9062 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9162 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9262 -1 "water:2" "tropical" +hex 9362 -1 "water:3" "tropical" +hex 9462 -1 "water:3" "tropical" +hex 9562 -1 "water:3" "tropical" +hex 9662 -1 "water:3" "tropical" +hex 9762 -1 "water:3" "tropical" +hex 9862 -1 "water:3" "tropical" +hex 9962 -1 "water:2" "tropical" +hex 10062 -1 "water:2" "tropical" +hex 10162 -1 "water:1" "tropical" +hex 10262 -1 "water:1" "tropical" +hex 10362 -1 "water:2" "tropical" +hex 10462 -1 "water:2" "tropical" +hex 10562 -1 "water:2" "tropical" +hex 10662 -1 "water:2" "tropical" +hex 10762 -1 "water:2" "tropical" +hex 10862 -1 "water:2" "tropical" +hex 10962 -1 "water:2" "tropical" +hex 11062 -1 "water:2" "tropical" +hex 11162 -1 "water:1" "tropical" +hex 11262 -1 "water:2" "tropical" +hex 11362 -1 "water:2" "tropical" +hex 11462 -1 "water:2;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11562 -1 "water:1" "tropical" +hex 11662 -1 "water:2" "tropical" +hex 11762 -1 "water:2" "tropical" +hex 11862 -1 "water:2" "tropical" +hex 11962 -1 "water:2" "tropical" +hex 12062 -1 "water:3" "tropical" +hex 12162 -1 "water:3" "tropical" +hex 12262 -1 "water:3" "tropical" +hex 12362 -1 "water:3" "tropical" +hex 12462 -1 "water:3" "tropical" +hex 12562 -1 "water:3" "tropical" +hex 12662 -1 "water:3" "tropical" +hex 12762 -1 "water:3" "tropical" +hex 12862 -1 "water:3" "tropical" +hex 0163 0 "" "tropical" +hex 0263 0 "" "tropical" +hex 0363 0 "" "tropical" +hex 0463 0 "" "tropical" +hex 0563 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0663 0 "" "tropical" +hex 0763 0 "" "tropical" +hex 0863 0 "road:1" "tropical" +hex 0963 0 "" "tropical" +hex 1063 0 "" "tropical" +hex 1163 0 "" "tropical" +hex 1263 0 "" "tropical" +hex 1363 0 "" "tropical" +hex 1463 -1 "water:1" "tropical" +hex 1563 -1 "water:1" "tropical" +hex 1663 -1 "water:1" "tropical" +hex 1763 -1 "water:1" "tropical" +hex 1863 -1 "water:1" "tropical" +hex 1963 -1 "water:1" "tropical" +hex 2063 -1 "water:1" "tropical" +hex 2163 0 "" "tropical" +hex 2263 0 "" "tropical" +hex 2363 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2463 0 "" "tropical" +hex 2563 0 "" "tropical" +hex 2663 0 "road:1" "tropical" +hex 2763 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2863 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 2963 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:61;bldg_cf:100" "tropical" +hex 3063 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:62;bldg_cf:100" "tropical" +hex 3163 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:31;bldg_cf:100" "tropical" +hex 3263 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 3363 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 3463 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 3563 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3663 0 "pavement:1:36;fluff:14:29" "tropical" +hex 3763 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 3863 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 3963 0 "" "tropical" +hex 4063 0 "" "tropical" +hex 4163 0 "road:1" "tropical" +hex 4263 0 "pavement:1:8;road:1" "tropical" +hex 4363 0 "pavement:1" "tropical" +hex 4463 0 "pavement:1:8;road:1" "tropical" +hex 4563 0 "pavement:1:8;road:1" "tropical" +hex 4663 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 4763 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 4863 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:55;bldg_cf:100" "tropical" +hex 4963 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5063 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:49;bldg_cf:100" "tropical" +hex 5163 0 "pavement:1" "tropical" +hex 5263 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 5363 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 5463 0 "pavement:1" "tropical" +hex 5563 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:7;bldg_cf:100" "tropical" +hex 5663 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:47;bldg_cf:100" "tropical" +hex 5763 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 5863 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 5963 0 "pavement:1;heavy_industrial:1" "tropical" +hex 6063 0 "pavement:1;heavy_industrial:1" "tropical" +hex 6163 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 6263 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:47;bldg_cf:100" "tropical" +hex 6363 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:56;bldg_cf:100" "tropical" +hex 6463 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 6563 0 "pavement:1" "tropical" +hex 6663 0 "pavement:1" "tropical" +hex 6763 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 6863 0 "pavement:1" "tropical" +hex 6963 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7063 0 "pavement:1;heavy_industrial:1" "tropical" +hex 7163 0 "pavement:1:8;road:1" "tropical" +hex 7263 0 "pavement:1" "tropical" +hex 7363 0 "pavement:1:8;road:1" "tropical" +hex 7463 0 "pavement:1:8;road:1" "tropical" +hex 7563 0 "pavement:1" "tropical" +hex 7663 0 "bldg_elev:2;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7763 0 "pavement:1:8;road:1" "tropical" +hex 7863 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 7963 0 "pavement:1" "tropical" +hex 8063 0 "pavement:1" "tropical" +hex 8163 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 8263 0 "pavement:1" "tropical" +hex 8363 0 "pavement:1" "tropical" +hex 8463 0 "pavement:1" "tropical" +hex 8563 0 "" "tropical" +hex 8663 0 "" "tropical" +hex 8763 -1 "sand:1" "tropical" +hex 8863 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8963 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9063 -1 "water:1" "tropical" +hex 9163 -1 "water:2" "tropical" +hex 9263 -1 "water:2" "tropical" +hex 9363 -1 "water:2" "tropical" +hex 9463 -1 "water:3" "tropical" +hex 9563 -1 "water:3" "tropical" +hex 9663 -1 "water:3" "tropical" +hex 9763 -1 "water:3" "tropical" +hex 9863 -1 "water:3" "tropical" +hex 9963 -1 "water:2" "tropical" +hex 10063 -1 "water:2" "tropical" +hex 10163 -1 "water:2" "tropical" +hex 10263 -1 "water:2" "tropical" +hex 10363 -1 "water:2" "tropical" +hex 10463 -1 "water:2" "tropical" +hex 10563 -1 "water:2" "tropical" +hex 10663 -1 "water:3" "tropical" +hex 10763 -1 "water:3" "tropical" +hex 10863 -1 "water:3" "tropical" +hex 10963 -1 "water:2" "tropical" +hex 11063 -1 "water:3" "tropical" +hex 11163 -1 "water:2" "tropical" +hex 11263 -1 "water:2" "tropical" +hex 11363 -1 "water:2" "tropical" +hex 11463 -1 "water:3;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11563 -1 "water:2" "tropical" +hex 11663 -1 "water:3" "tropical" +hex 11763 -1 "water:2" "tropical" +hex 11863 -1 "water:3" "tropical" +hex 11963 -1 "water:3" "tropical" +hex 12063 -1 "water:3" "tropical" +hex 12163 -1 "water:3" "tropical" +hex 12263 -1 "water:2" "tropical" +hex 12363 -1 "water:3" "tropical" +hex 12463 -1 "water:3" "tropical" +hex 12563 -1 "water:3" "tropical" +hex 12663 -1 "water:3" "tropical" +hex 12763 -1 "water:3" "tropical" +hex 12863 -1 "water:3" "tropical" +hex 0164 0 "" "tropical" +hex 0264 0 "" "tropical" +hex 0364 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0464 0 "" "tropical" +hex 0564 0 "" "tropical" +hex 0664 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0764 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0864 0 "road:1" "tropical" +hex 0964 0 "" "tropical" +hex 1064 0 "" "tropical" +hex 1164 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1264 0 "" "tropical" +hex 1364 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1464 0 "" "tropical" +hex 1564 -1 "water:1" "tropical" +hex 1664 0 "" "tropical" +hex 1764 -1 "water:1" "tropical" +hex 1864 -1 "water:1" "tropical" +hex 1964 -1 "water:1" "tropical" +hex 2064 -1 "water:1" "tropical" +hex 2164 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2264 0 "" "tropical" +hex 2364 0 "" "tropical" +hex 2464 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2564 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2664 0 "road:1" "tropical" +hex 2764 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2864 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2964 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 3064 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 3164 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 3264 0 "pavement:1:3;fluff:7:3" "tropical" +hex 3364 0 "pavement:1:8;road:1" "tropical" +hex 3464 0 "pavement:1:8;road:1" "tropical" +hex 3564 0 "pavement:1" "tropical" +hex 3664 0 "pavement:1" "tropical" +hex 3764 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 3864 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 3964 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 4064 0 "pavement:1" "tropical" +hex 4164 0 "pavement:1" "tropical" +hex 4264 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 4364 0 "pavement:1:8;road:1" "tropical" +hex 4464 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:14;bldg_cf:100" "tropical" +hex 4564 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 4664 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:59;bldg_cf:100" "tropical" +hex 4764 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 4864 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4964 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:35;bldg_cf:100" "tropical" +hex 5064 0 "pavement:1;heavy_industrial:1" "tropical" +hex 5164 0 "pavement:1" "tropical" +hex 5264 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 5364 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 5464 0 "pavement:1" "tropical" +hex 5564 0 "pavement:1;fluff:7" "tropical" +hex 5664 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:7;bldg_cf:100" "tropical" +hex 5764 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:61;bldg_cf:100" "tropical" +hex 5864 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 5964 0 "pavement:1;heavy_industrial:1" "tropical" +hex 6064 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 6164 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 6264 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:31;bldg_cf:100" "tropical" +hex 6364 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6464 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 6564 0 "pavement:1" "tropical" +hex 6664 0 "pavement:1" "tropical" +hex 6764 0 "pavement:1" "tropical" +hex 6864 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 6964 0 "pavement:1" "tropical" +hex 7064 0 "pavement:1:8;road:1" "tropical" +hex 7164 0 "pavement:1:8;road:1" "tropical" +hex 7264 0 "pavement:1:8;road:1" "tropical" +hex 7364 0 "bldg_elev:4;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 7464 0 "pavement:1" "tropical" +hex 7564 0 "pavement:1:8;road:1" "tropical" +hex 7664 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 7764 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 7864 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 7964 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 8064 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8164 0 "pavement:1" "tropical" +hex 8264 0 "pavement:1" "tropical" +hex 8364 0 "pavement:1" "tropical" +hex 8464 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 8564 0 "" "tropical" +hex 8664 0 "road:1:18" "tropical" +hex 8764 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8864 -1 "sand:1" "tropical" +hex 8964 -1 "sand:1" "tropical" +hex 9064 -1 "water:1" "tropical" +hex 9164 -1 "water:2" "tropical" +hex 9264 -1 "water:2" "tropical" +hex 9364 -1 "water:2" "tropical" +hex 9464 -1 "water:3" "tropical" +hex 9564 -1 "water:3" "tropical" +hex 9664 -1 "water:3" "tropical" +hex 9764 -1 "water:3" "tropical" +hex 9864 -1 "water:3" "tropical" +hex 9964 -1 "water:3" "tropical" +hex 10064 -1 "water:3" "tropical" +hex 10164 -1 "water:3" "tropical" +hex 10264 -1 "water:3" "tropical" +hex 10364 -1 "water:3" "tropical" +hex 10464 -1 "water:3" "tropical" +hex 10564 -1 "water:3" "tropical" +hex 10664 -1 "water:3" "tropical" +hex 10764 -1 "water:3" "tropical" +hex 10864 -1 "water:3" "tropical" +hex 10964 -1 "water:3" "tropical" +hex 11064 -1 "water:3" "tropical" +hex 11164 -1 "water:2" "tropical" +hex 11264 -1 "water:3" "tropical" +hex 11364 -1 "water:3" "tropical" +hex 11464 -1 "water:3;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11564 -1 "water:3" "tropical" +hex 11664 -1 "water:3" "tropical" +hex 11764 -1 "water:3" "tropical" +hex 11864 -1 "water:2" "tropical" +hex 11964 -1 "water:3" "tropical" +hex 12064 -1 "water:2" "tropical" +hex 12164 -1 "water:2" "tropical" +hex 12264 -1 "water:1" "tropical" +hex 12364 -1 "water:2" "tropical" +hex 12464 -1 "water:2" "tropical" +hex 12564 -1 "water:3" "tropical" +hex 12664 -1 "water:3" "tropical" +hex 12764 -1 "water:3" "tropical" +hex 12864 -1 "water:3" "tropical" +hex 0165 0 "" "tropical" +hex 0265 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0365 0 "" "tropical" +hex 0465 0 "" "tropical" +hex 0565 0 "" "tropical" +hex 0665 0 "" "tropical" +hex 0765 0 "" "tropical" +hex 0865 0 "" "tropical" +hex 0965 0 "road:1" "tropical" +hex 1065 0 "road:1" "tropical" +hex 1165 0 "" "tropical" +hex 1265 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1365 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1465 0 "" "tropical" +hex 1565 0 "" "tropical" +hex 1665 0 "" "tropical" +hex 1765 0 "" "tropical" +hex 1865 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1965 -1 "water:1" "tropical" +hex 2065 -1 "water:1" "tropical" +hex 2165 0 "" "tropical" +hex 2265 0 "" "tropical" +hex 2365 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2465 0 "" "tropical" +hex 2565 0 "" "tropical" +hex 2665 0 "road:1" "tropical" +hex 2765 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2865 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2965 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3065 0 "pavement:1" "tropical" +hex 3165 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3265 0 "pavement:1" "tropical" +hex 3365 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 3465 0 "pavement:1:8;road:1" "tropical" +hex 3565 0 "pavement:1" "tropical" +hex 3665 0 "pavement:1" "tropical" +hex 3765 0 "pavement:1" "tropical" +hex 3865 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 3965 0 "pavement:1;fluff:7" "tropical" +hex 4065 0 "pavement:1" "tropical" +hex 4165 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 4265 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 4365 0 "pavement:1:8;road:1" "tropical" +hex 4465 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:7;bldg_cf:100" "tropical" +hex 4565 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 4665 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:61;bldg_cf:100" "tropical" +hex 4765 0 "pavement:1;heavy_industrial:1;fluff:7" "tropical" +hex 4865 0 "pavement:1;heavy_industrial:1" "tropical" +hex 4965 0 "pavement:1;heavy_industrial:1" "tropical" +hex 5065 0 "pavement:1;heavy_industrial:1" "tropical" +hex 5165 0 "pavement:1" "tropical" +hex 5265 0 "pavement:1" "tropical" +hex 5365 0 "pavement:1" "tropical" +hex 5465 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:200" "tropical" +hex 5565 0 "pavement:1" "tropical" +hex 5665 0 "pavement:1" "tropical" +hex 5765 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5865 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5965 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6065 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:62;bldg_cf:100" "tropical" +hex 6165 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 6265 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 6365 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6465 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 6565 0 "pavement:1" "tropical" +hex 6665 0 "pavement:1" "tropical" +hex 6765 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 6865 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 6965 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 7065 0 "pavement:1:8;road:1" "tropical" +hex 7165 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7265 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 7365 0 "pavement:1:8;road:1" "tropical" +hex 7465 0 "bldg_elev:3;heavy_industrial:1;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7565 0 "pavement:1:8;road:1" "tropical" +hex 7665 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 7765 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 7865 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 7965 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 8065 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 8165 0 "pavement:1" "tropical" +hex 8265 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 8365 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 8465 0 "pavement:1:8;road:1" "tropical" +hex 8565 0 "road:1:18" "tropical" +hex 8665 0 "" "tropical" +hex 8765 -1 "sand:1" "tropical" +hex 8865 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8965 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 9065 -1 "water:1" "tropical" +hex 9165 -1 "water:2" "tropical" +hex 9265 -1 "water:2" "tropical" +hex 9365 -1 "water:2" "tropical" +hex 9465 -1 "water:3" "tropical" +hex 9565 -1 "water:3" "tropical" +hex 9665 -1 "water:3" "tropical" +hex 9765 -1 "water:3" "tropical" +hex 9865 -1 "water:3" "tropical" +hex 9965 -1 "water:3" "tropical" +hex 10065 -1 "water:3" "tropical" +hex 10165 -1 "water:3" "tropical" +hex 10265 -1 "water:3" "tropical" +hex 10365 -1 "water:3" "tropical" +hex 10465 -1 "water:3" "tropical" +hex 10565 -1 "water:3" "tropical" +hex 10665 -1 "water:3" "tropical" +hex 10765 -1 "water:3" "tropical" +hex 10865 -1 "water:3" "tropical" +hex 10965 -1 "water:3" "tropical" +hex 11065 -1 "water:3" "tropical" +hex 11165 -1 "water:3" "tropical" +hex 11265 -1 "water:3" "tropical" +hex 11365 -1 "water:3" "tropical" +hex 11465 -1 "water:2;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11565 -1 "water:3" "tropical" +hex 11665 -1 "water:2" "tropical" +hex 11765 -1 "water:2" "tropical" +hex 11865 -1 "water:2" "tropical" +hex 11965 -1 "water:2" "tropical" +hex 12065 -1 "water:1" "tropical" +hex 12165 -1 "water:1" "tropical" +hex 12265 -1 "water:1" "tropical" +hex 12365 -1 "water:1" "tropical" +hex 12465 -1 "water:1" "tropical" +hex 12565 -1 "water:2" "tropical" +hex 12665 -1 "water:2" "tropical" +hex 12765 -1 "water:3" "tropical" +hex 12865 -1 "water:3" "tropical" +hex 0166 0 "" "tropical" +hex 0266 0 "" "tropical" +hex 0366 0 "" "tropical" +hex 0466 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0566 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0666 0 "" "tropical" +hex 0766 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0866 0 "" "tropical" +hex 0966 0 "" "tropical" +hex 1066 0 "" "tropical" +hex 1166 0 "road:1" "tropical" +hex 1266 0 "road:1" "tropical" +hex 1366 0 "" "tropical" +hex 1466 0 "" "tropical" +hex 1566 0 "" "tropical" +hex 1666 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1766 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1866 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1966 -1 "water:1" "tropical" +hex 2066 -1 "water:1" "tropical" +hex 2166 -1 "water:1" "tropical" +hex 2266 0 "" "tropical" +hex 2366 0 "" "tropical" +hex 2466 0 "" "tropical" +hex 2566 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2666 0 "road:1" "tropical" +hex 2766 0 "pavement:1" "tropical" +hex 2866 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 2966 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3066 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3166 0 "pavement:1" "tropical" +hex 3266 0 "pavement:1" "tropical" +hex 3366 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 3466 0 "pavement:1:8;road:1" "tropical" +hex 3566 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 3666 0 "pavement:1" "tropical" +hex 3766 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 3866 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 3966 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 4066 0 "pavement:1" "tropical" +hex 4166 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 4266 0 "pavement:1:8;road:1" "tropical" +hex 4366 0 "pavement:1:8;road:1" "tropical" +hex 4466 0 "pavement:1:8;road:1" "tropical" +hex 4566 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 4666 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 4766 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 4866 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:62;bldg_cf:100" "tropical" +hex 4966 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:28;bldg_cf:100" "tropical" +hex 5066 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:56;bldg_cf:100" "tropical" +hex 5166 0 "pavement:1" "tropical" +hex 5266 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:200" "tropical" +hex 5366 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:200" "tropical" +hex 5466 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5566 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 5666 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 5766 0 "pavement:1" "tropical" +hex 5866 0 "pavement:1" "tropical" +hex 5966 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 6066 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:35;bldg_cf:100" "tropical" +hex 6166 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:55;bldg_cf:100" "tropical" +hex 6266 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:35;bldg_cf:100" "tropical" +hex 6366 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:49;bldg_cf:100" "tropical" +hex 6466 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 6566 0 "pavement:1" "tropical" +hex 6666 0 "pavement:1" "tropical" +hex 6766 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 6866 0 "pavement:1:8;fluff:93:8" "tropical" +hex 6966 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 7066 0 "pavement:1:8;road:1" "tropical" +hex 7166 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7266 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 7366 0 "pavement:1:8;road:1" "tropical" +hex 7466 0 "pavement:1" "tropical" +hex 7566 0 "pavement:1:8;road:1" "tropical" +hex 7666 0 "pavement:1:8;road:1" "tropical" +hex 7766 0 "pavement:1:8;road:1" "tropical" +hex 7866 0 "pavement:1:8;road:1" "tropical" +hex 7966 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8066 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 8166 0 "pavement:1" "tropical" +hex 8266 0 "pavement:1:8;road:1" "tropical" +hex 8366 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 8466 0 "" "tropical" +hex 8566 0 "" "tropical" +hex 8666 -1 "sand:1" "tropical" +hex 8766 -1 "sand:1" "tropical" +hex 8866 -1 "sand:1" "tropical" +hex 8966 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9066 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9166 -1 "water:2" "tropical" +hex 9266 -1 "water:2" "tropical" +hex 9366 -1 "water:2" "tropical" +hex 9466 -1 "water:3" "tropical" +hex 9566 -1 "water:3" "tropical" +hex 9666 -1 "water:3" "tropical" +hex 9766 -1 "water:3" "tropical" +hex 9866 -1 "water:3" "tropical" +hex 9966 -1 "water:3" "tropical" +hex 10066 -1 "water:3" "tropical" +hex 10166 -1 "water:3" "tropical" +hex 10266 -1 "water:3" "tropical" +hex 10366 -1 "water:3" "tropical" +hex 10466 -1 "water:3" "tropical" +hex 10566 -1 "water:3" "tropical" +hex 10666 -1 "water:3" "tropical" +hex 10766 -1 "water:3" "tropical" +hex 10866 -1 "water:2" "tropical" +hex 10966 -1 "water:2" "tropical" +hex 11066 -1 "water:2" "tropical" +hex 11166 -1 "water:2" "tropical" +hex 11266 -1 "water:2" "tropical" +hex 11366 -1 "water:2" "tropical" +hex 11466 -1 "water:2;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11566 -1 "water:2" "tropical" +hex 11666 -1 "water:1" "tropical" +hex 11766 -1 "water:1" "tropical" +hex 11866 -1 "sand:1" "tropical" +hex 11966 -1 "sand:1" "tropical" +hex 12066 -1 "sand:1" "tropical" +hex 12166 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12266 -1 "sand:1" "tropical" +hex 12366 -1 "water:1" "tropical" +hex 12466 -1 "water:1" "tropical" +hex 12566 -1 "water:2" "tropical" +hex 12666 -1 "water:2" "tropical" +hex 12766 -1 "water:3" "tropical" +hex 12866 -1 "water:3" "tropical" +hex 0167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0267 0 "" "tropical" +hex 0367 0 "" "tropical" +hex 0467 0 "" "tropical" +hex 0567 0 "" "tropical" +hex 0667 0 "" "tropical" +hex 0767 0 "" "tropical" +hex 0867 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0967 0 "" "tropical" +hex 1067 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1167 0 "" "tropical" +hex 1267 0 "road:1" "tropical" +hex 1367 0 "" "tropical" +hex 1467 0 "" "tropical" +hex 1567 0 "" "tropical" +hex 1667 0 "" "tropical" +hex 1767 0 "" "tropical" +hex 1867 0 "" "tropical" +hex 1967 -1 "water:1" "tropical" +hex 2067 -1 "water:1" "tropical" +hex 2167 -1 "water:1" "tropical" +hex 2267 0 "" "tropical" +hex 2367 0 "" "tropical" +hex 2467 0 "" "tropical" +hex 2567 0 "" "tropical" +hex 2667 0 "road:1" "tropical" +hex 2767 0 "" "tropical" +hex 2867 0 "" "tropical" +hex 2967 0 "pavement:1" "tropical" +hex 3067 0 "" "tropical" +hex 3167 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3267 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3367 0 "pavement:1:8;road:1" "tropical" +hex 3467 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:3:36;bldg_cf:200" "tropical" +hex 3567 0 "pavement:1:8;road:1" "tropical" +hex 3667 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 3767 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 3867 0 "pavement:1:8;fluff:93:7" "tropical" +hex 3967 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 4067 0 "pavement:1:8;road:1" "tropical" +hex 4167 0 "pavement:1:8;road:1" "tropical" +hex 4267 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 4367 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 4467 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 4567 0 "pavement:1:8;road:1" "tropical" +hex 4667 0 "pavement:1:8;road:1" "tropical" +hex 4767 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 4867 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 4967 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5067 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:49;bldg_cf:100" "tropical" +hex 5167 0 "pavement:1" "tropical" +hex 5267 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 5367 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5467 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:6:10" "tropical" +hex 5567 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5667 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 5767 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 5867 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:200" "tropical" +hex 5967 0 "pavement:1" "tropical" +hex 6067 0 "pavement:1" "tropical" +hex 6167 0 "pavement:1;fluff:7" "tropical" +hex 6267 0 "pavement:1" "tropical" +hex 6367 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" +hex 6467 0 "pavement:1" "tropical" +hex 6567 0 "pavement:1" "tropical" +hex 6667 0 "pavement:1;fluff:71:71" "tropical" +hex 6767 0 "pavement:1" "tropical" +hex 6867 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 6967 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 7067 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 7167 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7267 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 7367 0 "pavement:1:8;road:1" "tropical" +hex 7467 0 "bldg_elev:4;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 7567 0 "pavement:1:8;road:1" "tropical" +hex 7667 0 "bldg_elev:2;pavement:1;bldg_fluff:4:1;building:3:0;bldg_cf:50" "tropical" +hex 7767 0 "pavement:1" "tropical" +hex 7867 0 "pavement:1" "tropical" +hex 7967 0 "pavement:1:8;road:1" "tropical" +hex 8067 0 "pavement:1:8;road:1" "tropical" +hex 8167 0 "pavement:1:8;road:1" "tropical" +hex 8267 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8367 0 "" "tropical" +hex 8467 0 "" "tropical" +hex 8567 0 "" "tropical" +hex 8667 -1 "sand:1" "tropical" +hex 8767 -1 "sand:1" "tropical" +hex 8867 -1 "sand:1" "tropical" +hex 8967 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9067 -1 "water:2" "tropical" +hex 9167 -1 "water:2" "tropical" +hex 9267 -1 "water:2" "tropical" +hex 9367 -1 "water:2" "tropical" +hex 9467 -1 "water:3" "tropical" +hex 9567 -1 "water:3" "tropical" +hex 9667 -1 "water:3" "tropical" +hex 9767 -1 "water:3" "tropical" +hex 9867 -1 "water:3" "tropical" +hex 9967 -1 "water:3" "tropical" +hex 10067 -1 "water:3" "tropical" +hex 10167 -1 "water:3" "tropical" +hex 10267 -1 "water:3" "tropical" +hex 10367 -1 "water:3" "tropical" +hex 10467 -1 "water:3" "tropical" +hex 10567 -1 "water:3" "tropical" +hex 10667 -1 "water:3" "tropical" +hex 10767 -1 "water:3" "tropical" +hex 10867 -1 "water:2" "tropical" +hex 10967 -1 "water:1" "tropical" +hex 11067 -1 "water:1" "tropical" +hex 11167 -1 "water:1" "tropical" +hex 11267 -1 "sand:1" "tropical" +hex 11367 -1 "water:1" "tropical" +hex 11467 -1 "water:1;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11567 -1 "water:1" "tropical" +hex 11667 -1 "sand:1" "tropical" +hex 11767 -1 "sand:1" "tropical" +hex 11867 -1 "sand:1" "tropical" +hex 11967 -1 "sand:1" "tropical" +hex 12067 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12167 -1 "bldg_elev:1;bldg_fluff:22:1;sand:1;building:2:0;bldg_cf:50" "tropical" +hex 12267 -1 "bldg_elev:1;bldg_fluff:27;sand:1;building:2:0;bldg_cf:50" "tropical" +hex 12367 -1 "sand:1" "tropical" +hex 12467 -1 "water:1" "tropical" +hex 12567 -1 "water:1" "tropical" +hex 12667 -1 "water:2" "tropical" +hex 12767 -1 "water:3" "tropical" +hex 12867 -1 "water:3" "tropical" +hex 0168 0 "" "tropical" +hex 0268 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0368 0 "" "tropical" +hex 0468 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0568 0 "" "tropical" +hex 0668 0 "" "tropical" +hex 0768 0 "" "tropical" +hex 0868 0 "" "tropical" +hex 0968 0 "" "tropical" +hex 1068 0 "" "tropical" +hex 1168 0 "" "tropical" +hex 1268 0 "road:1" "tropical" +hex 1368 0 "" "tropical" +hex 1468 0 "" "tropical" +hex 1568 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1668 -1 "water:1" "tropical" +hex 1768 -1 "water:1" "tropical" +hex 1868 -1 "water:1" "tropical" +hex 1968 -1 "water:1" "tropical" +hex 2068 -1 "water:1" "tropical" +hex 2168 0 "" "tropical" +hex 2268 0 "" "tropical" +hex 2368 0 "" "tropical" +hex 2468 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2568 0 "" "tropical" +hex 2668 0 "road:1" "tropical" +hex 2768 0 "" "tropical" +hex 2868 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2968 0 "" "tropical" +hex 3068 0 "" "tropical" +hex 3168 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 3268 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3368 0 "pavement:1:8;road:1" "tropical" +hex 3468 0 "pavement:1" "tropical" +hex 3568 0 "pavement:1;fluff:7" "tropical" +hex 3668 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 3768 0 "pavement:1:8;road:1" "tropical" +hex 3868 0 "pavement:1:8;road:1" "tropical" +hex 3968 0 "pavement:1:8;road:1" "tropical" +hex 4068 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4168 0 "pavement:1" "tropical" +hex 4268 0 "pavement:1;fluff:7" "tropical" +hex 4368 0 "pavement:1" "tropical" +hex 4468 0 "pavement:1" "tropical" +hex 4568 0 "pavement:1" "tropical" +hex 4668 0 "pavement:1:8;road:1" "tropical" +hex 4768 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:12" "tropical" +hex 4868 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:48" "tropical" +hex 4968 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:35;bldg_cf:100" "tropical" +hex 5068 0 "pavement:1" "tropical" +hex 5168 0 "pavement:1" "tropical" +hex 5268 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 5368 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5468 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5568 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5668 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5768 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5868 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5968 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:200" "tropical" +hex 6068 0 "pavement:1" "tropical" +hex 6168 0 "pavement:1" "tropical" +hex 6268 0 "pavement:1:3;fluff:90:9" "tropical" +hex 6368 0 "pavement:1" "tropical" +hex 6468 0 "pavement:1;fluff:71:61" "tropical" +hex 6568 0 "pavement:1;fluff:71:55" "tropical" +hex 6668 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 6768 0 "pavement:1" "tropical" +hex 6868 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 6968 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 7068 0 "pavement:1:8;road:1" "tropical" +hex 7168 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7268 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 7368 0 "pavement:1:8;road:1" "tropical" +hex 7468 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 7568 0 "pavement:1:8;road:1" "tropical" +hex 7668 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7768 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7868 0 "pavement:1" "tropical" +hex 7968 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 8068 0 "pavement:1:8;road:1" "tropical" +hex 8168 0 "pavement:1" "tropical" +hex 8268 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8368 -1 "water:1" "tropical" +hex 8468 0 "" "tropical" +hex 8568 -1 "sand:1" "tropical" +hex 8668 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8768 -1 "sand:1" "tropical" +hex 8868 -1 "sand:1" "tropical" +hex 8968 -1 "water:1" "tropical" +hex 9068 -1 "water:2" "tropical" +hex 9168 -1 "water:3" "tropical" +hex 9268 -1 "water:3" "tropical" +hex 9368 -1 "water:3" "tropical" +hex 9468 -1 "water:3" "tropical" +hex 9568 -1 "water:3" "tropical" +hex 9668 -1 "water:3" "tropical" +hex 9768 -1 "water:3" "tropical" +hex 9868 -1 "water:3" "tropical" +hex 9968 -1 "water:3" "tropical" +hex 10068 -1 "water:3" "tropical" +hex 10168 -1 "water:3" "tropical" +hex 10268 -1 "water:3" "tropical" +hex 10368 -1 "water:3" "tropical" +hex 10468 -1 "water:3" "tropical" +hex 10568 -1 "water:3" "tropical" +hex 10668 -1 "water:2" "tropical" +hex 10768 -1 "water:2" "tropical" +hex 10868 -1 "water:2" "tropical" +hex 10968 -1 "water:1" "tropical" +hex 11068 -1 "sand:1" "tropical" +hex 11168 -1 "sand:1" "tropical" +hex 11268 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11368 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11468 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11568 -1 "water:1" "tropical" +hex 11668 -1 "sand:1" "tropical" +hex 11768 -1 "sand:1" "tropical" +hex 11868 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11968 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12068 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12168 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12268 0 "" "tropical" +hex 12368 -1 "sand:1" "tropical" +hex 12468 -1 "sand:1" "tropical" +hex 12568 -1 "water:1" "tropical" +hex 12668 -1 "water:1" "tropical" +hex 12768 -1 "water:2" "tropical" +hex 12868 -1 "water:3" "tropical" +hex 0169 0 "" "tropical" +hex 0269 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0369 0 "" "tropical" +hex 0469 0 "" "tropical" +hex 0569 0 "" "tropical" +hex 0669 0 "" "tropical" +hex 0769 0 "" "tropical" +hex 0869 0 "" "tropical" +hex 0969 0 "" "tropical" +hex 1069 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1269 0 "road:1" "tropical" +hex 1369 0 "" "tropical" +hex 1469 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1569 -1 "water:1" "tropical" +hex 1669 -1 "water:1" "tropical" +hex 1769 -1 "water:1" "tropical" +hex 1869 -1 "water:1" "tropical" +hex 1969 -1 "water:1" "tropical" +hex 2069 -1 "water:1" "tropical" +hex 2169 0 "" "tropical" +hex 2269 0 "" "tropical" +hex 2369 0 "" "tropical" +hex 2469 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2569 0 "" "tropical" +hex 2669 0 "road:1" "tropical" +hex 2769 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2869 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2969 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3069 0 "" "tropical" +hex 3169 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 3269 0 "pavement:1" "tropical" +hex 3369 0 "pavement:1:8;road:1" "tropical" +hex 3469 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:3:36;bldg_cf:200" "tropical" +hex 3569 0 "pavement:1" "tropical" +hex 3669 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 3769 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 3869 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3969 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4069 0 "pavement:1" "tropical" +hex 4169 0 "pavement:1" "tropical" +hex 4269 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 4369 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 4469 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4569 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4669 0 "pavement:1:8;road:1" "tropical" +hex 4769 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:3" "tropical" +hex 4869 0 "pavement:1" "tropical" +hex 4969 0 "pavement:1" "tropical" +hex 5069 0 "pavement:1" "tropical" +hex 5169 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:11" "tropical" +hex 5269 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 5369 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 5469 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5569 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:40:5" "tropical" +hex 5669 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5769 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 5869 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5969 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:200" "tropical" +hex 6069 0 "pavement:1" "tropical" +hex 6169 0 "pavement:1" "tropical" +hex 6269 0 "pavement:1;fluff:71:67" "tropical" +hex 6369 0 "pavement:1;fluff:71:66" "tropical" +hex 6469 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6569 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 6669 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 6769 0 "pavement:1" "tropical" +hex 6869 0 "pavement:1:8;road:1" "tropical" +hex 6969 0 "pavement:1:8;road:1" "tropical" +hex 7069 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:12" "tropical" +hex 7169 0 "pavement:1:8;road:1" "tropical" +hex 7269 0 "pavement:1:8;road:1" "tropical" +hex 7369 0 "pavement:1:8;road:1" "tropical" +hex 7469 0 "pavement:1:8;road:1" "tropical" +hex 7569 0 "pavement:1:8;road:1" "tropical" +hex 7669 0 "pavement:1" "tropical" +hex 7769 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7869 0 "pavement:1" "tropical" +hex 7969 0 "pavement:1" "tropical" +hex 8069 0 "pavement:1:8;road:1" "tropical" +hex 8169 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8269 0 "pavement:1" "tropical" +hex 8369 -1 "water:1" "tropical" +hex 8469 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8569 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8669 -1 "sand:1" "tropical" +hex 8769 -1 "sand:1" "tropical" +hex 8869 -1 "sand:1" "tropical" +hex 8969 -1 "water:1" "tropical" +hex 9069 -1 "water:2" "tropical" +hex 9169 -1 "water:3" "tropical" +hex 9269 -1 "water:3" "tropical" +hex 9369 -1 "water:3" "tropical" +hex 9469 -1 "water:3" "tropical" +hex 9569 -1 "water:2" "tropical" +hex 9669 -1 "water:2" "tropical" +hex 9769 -1 "water:3" "tropical" +hex 9869 -1 "water:3" "tropical" +hex 9969 -1 "water:3" "tropical" +hex 10069 -1 "water:2" "tropical" +hex 10169 -1 "water:2" "tropical" +hex 10269 -1 "water:2" "tropical" +hex 10369 -1 "water:3" "tropical" +hex 10469 -1 "water:3" "tropical" +hex 10569 -1 "water:3" "tropical" +hex 10669 -1 "water:2" "tropical" +hex 10769 -1 "water:2" "tropical" +hex 10869 -1 "water:1" "tropical" +hex 10969 -1 "water:1" "tropical" +hex 11069 -1 "sand:1" "tropical" +hex 11169 0 "" "tropical" +hex 11269 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 11369 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11469 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11569 -1 "water:1" "tropical" +hex 11669 -1 "sand:1" "tropical" +hex 11769 -1 "sand:1" "tropical" +hex 11869 0 "road:1" "tropical" +hex 11969 0 "road:1" "tropical" +hex 12069 0 "road:1" "tropical" +hex 12169 0 "fluff:6:18" "tropical" +hex 12269 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12369 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12469 0 "" "tropical" +hex 12569 -1 "sand:1" "tropical" +hex 12669 -1 "water:2" "tropical" +hex 12769 -1 "water:2" "tropical" +hex 12869 -1 "water:3" "tropical" +hex 0170 0 "" "tropical" +hex 0270 0 "" "tropical" +hex 0370 0 "" "tropical" +hex 0470 0 "" "tropical" +hex 0570 0 "" "tropical" +hex 0670 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0770 0 "" "tropical" +hex 0870 0 "" "tropical" +hex 0970 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1070 0 "road:1" "tropical" +hex 1170 0 "road:1" "tropical" +hex 1270 0 "" "tropical" +hex 1370 0 "road:1" "tropical" +hex 1470 0 "road:1" "tropical" +hex 1570 -1 "water:1" "tropical" +hex 1670 -1 "water:1" "tropical" +hex 1770 -1 "water:1" "tropical" +hex 1870 -1 "water:1" "tropical" +hex 1970 -1 "water:1" "tropical" +hex 2070 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2170 0 "" "tropical" +hex 2270 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2370 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2470 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2570 0 "" "tropical" +hex 2670 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2770 0 "road:1" "tropical" +hex 2870 0 "road:1" "tropical" +hex 2970 0 "" "tropical" +hex 3070 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3170 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3270 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 3370 0 "pavement:1:8;road:1" "tropical" +hex 3470 0 "pavement:1" "tropical" +hex 3570 0 "pavement:1;fluff:7" "tropical" +hex 3670 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 3770 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 3870 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 3970 0 "pavement:1" "tropical" +hex 4070 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 4170 0 "pavement:1" "tropical" +hex 4270 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4370 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 4470 0 "pavement:1:8;road:1" "tropical" +hex 4570 0 "pavement:1:8;road:1" "tropical" +hex 4670 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 4770 0 "pavement:1:8;road:1" "tropical" +hex 4870 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 4970 0 "pavement:1" "tropical" +hex 5070 0 "pavement:1" "tropical" +hex 5170 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 5270 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:200" "tropical" +hex 5370 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5470 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:2:3" "tropical" +hex 5570 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5670 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200;fluff:6:10" "tropical" +hex 5770 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5870 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:200" "tropical" +hex 5970 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:200" "tropical" +hex 6070 0 "pavement:1;fluff:71:72" "tropical" +hex 6170 0 "pavement:1;fluff:71:70" "tropical" +hex 6270 0 "pavement:1" "tropical" +hex 6370 0 "pavement:1" "tropical" +hex 6470 0 "pavement:1" "tropical" +hex 6570 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 6670 0 "pavement:1:8;road:1" "tropical" +hex 6770 0 "pavement:1:8;road:1" "tropical" +hex 6870 0 "pavement:1" "tropical" +hex 6970 0 "pavement:1" "tropical" +hex 7070 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:3" "tropical" +hex 7170 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:48" "tropical" +hex 7270 0 "pavement:1:8;road:1" "tropical" +hex 7370 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 7470 0 "pavement:1:8;road:1" "tropical" +hex 7570 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 7670 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 7770 0 "pavement:1" "tropical" +hex 7870 0 "pavement:1" "tropical" +hex 7970 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 8070 0 "pavement:1:8;road:1" "tropical" +hex 8170 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 8270 0 "pavement:1" "tropical" +hex 8370 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8470 0 "" "tropical" +hex 8570 -1 "sand:1" "tropical" +hex 8670 -1 "sand:1" "tropical" +hex 8770 -1 "sand:1" "tropical" +hex 8870 -1 "water:1" "tropical" +hex 8970 -1 "water:1" "tropical" +hex 9070 -1 "water:2" "tropical" +hex 9170 -1 "water:3" "tropical" +hex 9270 -1 "water:3" "tropical" +hex 9370 -1 "water:3" "tropical" +hex 9470 -1 "water:2" "tropical" +hex 9570 -1 "water:2" "tropical" +hex 9670 -1 "water:1" "tropical" +hex 9770 -1 "water:2" "tropical" +hex 9870 -1 "water:2" "tropical" +hex 9970 -1 "water:2" "tropical" +hex 10070 -1 "water:2" "tropical" +hex 10170 -1 "water:2" "tropical" +hex 10270 -1 "water:2" "tropical" +hex 10370 -1 "water:3" "tropical" +hex 10470 -1 "water:3" "tropical" +hex 10570 -1 "water:3" "tropical" +hex 10670 -1 "water:2" "tropical" +hex 10770 -1 "water:1" "tropical" +hex 10870 -1 "water:1" "tropical" +hex 10970 -1 "water:1" "tropical" +hex 11070 -1 "sand:1" "tropical" +hex 11170 0 "" "tropical" +hex 11270 0 "" "tropical" +hex 11370 -1 "sand:1" "tropical" +hex 11470 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11570 -1 "sand:1" "tropical" +hex 11670 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11770 0 "road:1" "tropical" +hex 11870 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11970 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12070 -1 "water:1" "tropical" +hex 12170 0 "bldg_elev:2;bldg_fluff:16:1;road:1;building:3:0;bldg_cf:50" "tropical" +hex 12270 0 "fluff:91:3" "tropical" +hex 12370 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12470 0 "" "tropical" +hex 12570 -1 "sand:1" "tropical" +hex 12670 -1 "water:2" "tropical" +hex 12770 -1 "water:3" "tropical" +hex 12870 -1 "water:3" "tropical" +hex 0171 0 "" "tropical" +hex 0271 0 "" "tropical" +hex 0371 0 "" "tropical" +hex 0471 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0571 0 "" "tropical" +hex 0671 0 "" "tropical" +hex 0771 0 "" "tropical" +hex 0871 0 "" "tropical" +hex 0971 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1071 0 "road:1" "tropical" +hex 1171 0 "" "tropical" +hex 1271 0 "" "tropical" +hex 1371 0 "" "tropical" +hex 1471 0 "" "tropical" +hex 1571 0 "road:1" "tropical" +hex 1671 0 "road:1" "tropical" +hex 1771 0 "road:1" "tropical" +hex 1871 0 "road:1" "tropical" +hex 1971 0 "" "tropical" +hex 2071 0 "" "tropical" +hex 2171 0 "" "tropical" +hex 2271 0 "" "tropical" +hex 2371 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2471 0 "" "tropical" +hex 2571 0 "" "tropical" +hex 2671 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2771 0 "" "tropical" +hex 2871 0 "road:1" "tropical" +hex 2971 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3071 0 "" "tropical" +hex 3171 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 3271 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 3371 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 3471 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:3:36;bldg_cf:200" "tropical" +hex 3571 0 "pavement:1" "tropical" +hex 3671 0 "pavement:1" "tropical" +hex 3771 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 3871 0 "pavement:1:8;road:1" "tropical" +hex 3971 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 4071 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 4171 0 "pavement:1" "tropical" +hex 4271 0 "pavement:1:8;road:1" "tropical" +hex 4371 0 "pavement:1:8;road:1" "tropical" +hex 4471 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 4571 0 "pavement:1" "tropical" +hex 4671 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 4771 0 "pavement:1:8;road:1" "tropical" +hex 4871 0 "pavement:1" "tropical" +hex 4971 0 "pavement:1" "tropical" +hex 5071 0 "pavement:1" "tropical" +hex 5171 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:7" "tropical" +hex 5271 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:200" "tropical" +hex 5371 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5471 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5571 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:200" "tropical" +hex 5671 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:200" "tropical" +hex 5771 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:200" "tropical" +hex 5871 0 "pavement:1;fluff:71:61" "tropical" +hex 5971 0 "pavement:1;fluff:71:64" "tropical" +hex 6071 0 "pavement:1" "tropical" +hex 6171 0 "pavement:1" "tropical" +hex 6271 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" +hex 6371 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" +hex 6471 0 "pavement:1:8;road:1" "tropical" +hex 6571 0 "pavement:1:8;road:1" "tropical" +hex 6671 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 6771 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:20" "tropical" +hex 6871 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 6971 0 "pavement:1" "tropical" +hex 7071 0 "pavement:1" "tropical" +hex 7171 0 "pavement:1" "tropical" +hex 7271 0 "pavement:1:8;road:1" "tropical" +hex 7371 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 7471 0 "pavement:1:8;road:1" "tropical" +hex 7571 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 7671 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 7771 0 "pavement:1" "tropical" +hex 7871 0 "pavement:1" "tropical" +hex 7971 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 8071 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 8171 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 8271 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8371 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8471 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8571 -1 "sand:1" "tropical" +hex 8671 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8771 -1 "sand:1" "tropical" +hex 8871 -1 "water:1" "tropical" +hex 8971 -1 "water:2" "tropical" +hex 9071 -1 "water:3" "tropical" +hex 9171 -1 "water:3" "tropical" +hex 9271 -1 "water:2" "tropical" +hex 9371 -1 "water:2" "tropical" +hex 9471 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9571 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9671 -1 "water:1" "tropical" +hex 9771 -1 "water:2" "tropical" +hex 9871 -1 "water:2" "tropical" +hex 9971 -1 "water:2" "tropical" +hex 10071 -1 "water:2" "tropical" +hex 10171 -1 "water:2" "tropical" +hex 10271 -1 "water:3" "tropical" +hex 10371 -1 "water:3" "tropical" +hex 10471 -1 "water:3" "tropical" +hex 10571 -1 "water:3" "tropical" +hex 10671 -1 "water:2" "tropical" +hex 10771 -1 "water:2" "tropical" +hex 10871 -1 "water:1" "tropical" +hex 10971 -1 "water:1" "tropical" +hex 11071 -1 "sand:1" "tropical" +hex 11171 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11271 0 "" "tropical" +hex 11371 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11471 0 "road:1:9" "tropical" +hex 11571 0 "bldg_elev:1;building:3:0;bldg_cf:200" "tropical" +hex 11671 0 "road:1" "tropical" +hex 11771 0 "road:1" "tropical" +hex 11871 0 "road:1" "tropical" +hex 11971 -1 "water:1" "tropical" +hex 12071 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12271 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12371 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12471 -1 "sand:1" "tropical" +hex 12571 -1 "sand:1" "tropical" +hex 12671 -1 "water:1" "tropical" +hex 12771 -1 "water:2" "tropical" +hex 12871 -1 "water:3" "tropical" +hex 0172 0 "" "tropical" +hex 0272 0 "" "tropical" +hex 0372 0 "" "tropical" +hex 0472 0 "" "tropical" +hex 0572 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0672 0 "" "tropical" +hex 0772 0 "" "tropical" +hex 0872 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0972 0 "" "tropical" +hex 1072 0 "road:1" "tropical" +hex 1172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1272 0 "" "tropical" +hex 1372 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1472 0 "" "tropical" +hex 1572 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1672 0 "" "tropical" +hex 1772 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1872 0 "" "tropical" +hex 1972 0 "road:1" "tropical" +hex 2072 0 "road:1" "tropical" +hex 2172 0 "" "tropical" +hex 2272 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2372 0 "" "tropical" +hex 2472 0 "" "tropical" +hex 2572 0 "" "tropical" +hex 2672 0 "" "tropical" +hex 2772 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2872 0 "road:1" "tropical" +hex 2972 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3072 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3172 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 3272 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 3372 0 "pavement:1:8;road:1" "tropical" +hex 3472 0 "pavement:1" "tropical" +hex 3572 0 "pavement:1;fluff:7" "tropical" +hex 3672 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 3772 0 "pavement:1" "tropical" +hex 3872 0 "pavement:1" "tropical" +hex 3972 0 "pavement:1:8;road:1" "tropical" +hex 4072 0 "pavement:1:8;road:1" "tropical" +hex 4172 0 "pavement:1:8;road:1" "tropical" +hex 4272 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 4372 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 4472 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 4572 0 "pavement:1" "tropical" +hex 4672 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:24;bldg_cf:200" "tropical" +hex 4772 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 4872 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 4972 0 "pavement:1:8;fluff:93:8" "tropical" +hex 5072 0 "pavement:1" "tropical" +hex 5172 0 "pavement:1" "tropical" +hex 5272 0 "pavement:1" "tropical" +hex 5372 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:200" "tropical" +hex 5472 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:200" "tropical" +hex 5572 0 "bldg_elev:4;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:200" "tropical" +hex 5672 0 "pavement:1" "tropical" +hex 5772 0 "pavement:1;fluff:71:65" "tropical" +hex 5872 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5972 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:28;bldg_cf:100" "tropical" +hex 6072 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 6172 0 "pavement:1" "tropical" +hex 6272 0 "pavement:1:8;road:1" "tropical" +hex 6372 0 "pavement:1:8;road:1" "tropical" +hex 6472 0 "pavement:1" "tropical" +hex 6572 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 6672 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 6772 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 6872 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:24;bldg_cf:200" "tropical" +hex 6972 0 "pavement:1" "tropical" +hex 7072 0 "pavement:1:8;road:1" "tropical" +hex 7172 0 "pavement:1:8;road:1" "tropical" +hex 7272 0 "pavement:1" "tropical" +hex 7372 0 "pavement:1" "tropical" +hex 7472 0 "pavement:1:8;road:1" "tropical" +hex 7572 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 7672 0 "pavement:1" "tropical" +hex 7772 0 "pavement:1" "tropical" +hex 7872 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 7972 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 8072 0 "pavement:1:8;road:1" "tropical" +hex 8172 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8272 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8372 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8472 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8572 -1 "sand:1" "tropical" +hex 8672 -1 "sand:1" "tropical" +hex 8772 -1 "sand:1" "tropical" +hex 8872 -1 "water:2" "tropical" +hex 8972 -1 "water:2" "tropical" +hex 9072 -1 "water:3" "tropical" +hex 9172 -1 "water:3" "tropical" +hex 9272 -1 "water:2" "tropical" +hex 9372 -1 "sand:1" "tropical" +hex 9472 -1 "sand:1" "tropical" +hex 9572 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9672 -1 "sand:1" "tropical" +hex 9772 -1 "water:1" "tropical" +hex 9872 -1 "water:1" "tropical" +hex 9972 -1 "water:1" "tropical" +hex 10072 -1 "water:1" "tropical" +hex 10172 -1 "water:2" "tropical" +hex 10272 -1 "water:2" "tropical" +hex 10372 -1 "water:2" "tropical" +hex 10472 -1 "water:3" "tropical" +hex 10572 -1 "water:3" "tropical" +hex 10672 -1 "water:3" "tropical" +hex 10772 -1 "water:2" "tropical" +hex 10872 -1 "water:2" "tropical" +hex 10972 -1 "water:1" "tropical" +hex 11072 -1 "sand:1" "tropical" +hex 11172 0 "" "tropical" +hex 11272 0 "" "tropical" +hex 11372 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11472 0 "road:1" "tropical" +hex 11572 0 "road:1:18" "tropical" +hex 11672 0 "" "tropical" +hex 11772 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11872 0 "road:1" "tropical" +hex 11972 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12072 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12272 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12372 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12472 -1 "sand:1" "tropical" +hex 12572 -1 "water:1" "tropical" +hex 12672 -1 "water:1" "tropical" +hex 12772 -1 "water:2" "tropical" +hex 12872 -1 "water:3" "tropical" +hex 0173 0 "" "tropical" +hex 0273 0 "" "tropical" +hex 0373 0 "" "tropical" +hex 0473 0 "" "tropical" +hex 0573 0 "" "tropical" +hex 0673 0 "" "tropical" +hex 0773 0 "" "tropical" +hex 0873 0 "" "tropical" +hex 0973 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1073 0 "road:1" "tropical" +hex 1173 0 "" "tropical" +hex 1273 0 "" "tropical" +hex 1373 0 "" "tropical" +hex 1473 0 "" "tropical" +hex 1573 0 "" "tropical" +hex 1673 0 "" "tropical" +hex 1773 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1873 0 "" "tropical" +hex 1973 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2073 0 "road:1" "tropical" +hex 2173 0 "" "tropical" +hex 2273 0 "" "tropical" +hex 2373 0 "" "tropical" +hex 2473 0 "" "tropical" +hex 2573 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2673 0 "road:1" "tropical" +hex 2773 0 "road:1" "tropical" +hex 2873 0 "" "tropical" +hex 2973 0 "road:1" "tropical" +hex 3073 0 "road:1" "tropical" +hex 3173 0 "pavement:1:3;fluff:92:5" "tropical" +hex 3273 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 3373 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 3473 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 3573 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 3673 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 3773 0 "pavement:1" "tropical" +hex 3873 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3973 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 4073 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 4173 0 "pavement:1" "tropical" +hex 4273 0 "pavement:1" "tropical" +hex 4373 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 4473 0 "pavement:1;fluff:7" "tropical" +hex 4573 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:14;bldg_cf:200" "tropical" +hex 4673 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:49;bldg_cf:200" "tropical" +hex 4773 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 4873 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 4973 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 5073 0 "pavement:1" "tropical" +hex 5173 0 "pavement:1" "tropical" +hex 5273 0 "pavement:1" "tropical" +hex 5373 0 "pavement:1" "tropical" +hex 5473 0 "pavement:1;fluff:71:67" "tropical" +hex 5573 0 "pavement:1;fluff:71:71" "tropical" +hex 5673 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5773 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5873 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 5973 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 6073 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 6173 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:56;bldg_cf:100" "tropical" +hex 6273 0 "pavement:1:8;road:1" "tropical" +hex 6373 0 "pavement:1" "tropical" +hex 6473 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:5" "tropical" +hex 6573 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 6673 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:6" "tropical" +hex 6773 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:14;bldg_cf:200" "tropical" +hex 6873 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 6973 0 "pavement:1:8;road:1" "tropical" +hex 7073 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 7173 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 7273 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 7373 0 "pavement:1" "tropical" +hex 7473 0 "bldg_elev:1;pavement:1;bldg_fluff:3:1;building:3:0;bldg_cf:30" "tropical" +hex 7573 0 "pavement:1:8;road:1" "tropical" +hex 7673 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7773 0 "pavement:1" "tropical" +hex 7873 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 7973 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 8073 0 "pavement:1:8;road:1" "tropical" +hex 8173 0 "pavement:1" "tropical" +hex 8273 0 "pavement:1" "tropical" +hex 8373 0 "" "tropical" +hex 8473 0 "" "tropical" +hex 8573 -1 "sand:1" "tropical" +hex 8673 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8773 -1 "sand:1" "tropical" +hex 8873 -1 "water:2" "tropical" +hex 8973 -1 "water:3" "tropical" +hex 9073 -1 "water:3" "tropical" +hex 9173 -1 "water:2" "tropical" +hex 9273 -1 "water:2" "tropical" +hex 9373 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 9473 -1 "sand:1" "tropical" +hex 9573 -1 "sand:1" "tropical" +hex 9673 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9773 -1 "sand:1" "tropical" +hex 9873 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9973 -1 "water:1" "tropical" +hex 10073 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10173 -1 "water:1" "tropical" +hex 10273 -1 "water:1" "tropical" +hex 10373 -1 "water:2" "tropical" +hex 10473 -1 "water:3" "tropical" +hex 10573 -1 "water:3" "tropical" +hex 10673 -1 "water:3" "tropical" +hex 10773 -1 "water:2" "tropical" +hex 10873 -1 "water:2" "tropical" +hex 10973 -1 "water:1" "tropical" +hex 11073 -1 "water:1" "tropical" +hex 11173 -1 "sand:1" "tropical" +hex 11273 -1 "sand:1" "tropical" +hex 11373 0 "" "tropical" +hex 11473 0 "road:1" "tropical" +hex 11573 0 "bldg_elev:1;building:3:0;bldg_cf:200" "tropical" +hex 11673 0 "" "tropical" +hex 11773 0 "" "tropical" +hex 11873 0 "" "tropical" +hex 11973 0 "road:1" "tropical" +hex 12073 0 "road:1" "tropical" +hex 12173 0 "bldg_elev:2;bldg_fluff:19:1;road:1;building:3:0;bldg_cf:50" "tropical" +hex 12273 0 "fluff:93:8" "tropical" +hex 12373 0 "" "tropical" +hex 12473 -1 "sand:1" "tropical" +hex 12573 -1 "water:1" "tropical" +hex 12673 -1 "water:1" "tropical" +hex 12773 -1 "water:2" "tropical" +hex 12873 -1 "water:3" "tropical" +hex 0174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0274 0 "" "tropical" +hex 0374 0 "" "tropical" +hex 0474 0 "" "tropical" +hex 0574 0 "" "tropical" +hex 0674 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0774 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0874 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0974 0 "" "tropical" +hex 1074 0 "road:1" "tropical" +hex 1174 0 "" "tropical" +hex 1274 0 "" "tropical" +hex 1374 0 "" "tropical" +hex 1474 0 "" "tropical" +hex 1574 0 "" "tropical" +hex 1674 0 "" "tropical" +hex 1774 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1874 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1974 0 "" "tropical" +hex 2074 0 "" "tropical" +hex 2174 0 "road:1" "tropical" +hex 2274 0 "road:1" "tropical" +hex 2374 0 "" "tropical" +hex 2474 0 "road:1" "tropical" +hex 2574 0 "road:1" "tropical" +hex 2674 0 "" "tropical" +hex 2774 0 "" "tropical" +hex 2874 0 "" "tropical" +hex 2974 0 "" "tropical" +hex 3074 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3174 0 "pavement:1:8;road:1" "tropical" +hex 3274 0 "pavement:1:8;road:1" "tropical" +hex 3374 0 "pavement:1:8;road:1" "tropical" +hex 3474 0 "pavement:1:8;road:1" "tropical" +hex 3574 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 3674 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 3774 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3874 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3974 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 4074 0 "pavement:1:8;road:1" "tropical" +hex 4174 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4274 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4374 0 "pavement:1" "tropical" +hex 4474 0 "pavement:1" "tropical" +hex 4574 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:3;bldg_cf:200" "tropical" +hex 4674 0 "pavement:1:8;road:1" "tropical" +hex 4774 0 "pavement:1:8;road:1" "tropical" +hex 4874 0 "pavement:1:8;road:1" "tropical" +hex 4974 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 5074 0 "pavement:1" "tropical" +hex 5174 0 "pavement:1" "tropical" +hex 5274 0 "pavement:1;fluff:71:76" "tropical" +hex 5374 0 "pavement:1;fluff:71:64" "tropical" +hex 5474 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5574 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5674 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5774 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5874 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 5974 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:55;bldg_cf:100" "tropical" +hex 6074 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:47;bldg_cf:100" "tropical" +hex 6174 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6274 0 "pavement:1:8;road:1" "tropical" +hex 6374 0 "pavement:1" "tropical" +hex 6474 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:7" "tropical" +hex 6574 0 "pavement:1;fluff:7" "tropical" +hex 6674 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 6774 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 6874 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 6974 0 "pavement:1:8;road:1" "tropical" +hex 7074 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 7174 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 7274 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 7374 0 "pavement:1" "tropical" +hex 7474 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 7574 0 "pavement:1:8;road:1" "tropical" +hex 7674 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7774 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7874 0 "pavement:1" "tropical" +hex 7974 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 8074 0 "pavement:1:8;road:1" "tropical" +hex 8174 0 "pavement:1" "tropical" +hex 8274 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 8374 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8474 0 "" "tropical" +hex 8574 -1 "sand:1" "tropical" +hex 8674 -1 "sand:1" "tropical" +hex 8774 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8874 -1 "water:1" "tropical" +hex 8974 -1 "water:2" "tropical" +hex 9074 -1 "water:3" "tropical" +hex 9174 -1 "water:3" "tropical" +hex 9274 -1 "water:2" "tropical" +hex 9374 -1 "sand:1" "tropical" +hex 9474 -1 "sand:1" "tropical" +hex 9574 0 "" "tropical" +hex 9674 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9774 0 "" "tropical" +hex 9874 -1 "sand:1" "tropical" +hex 9974 -1 "sand:1" "tropical" +hex 10074 -1 "sand:1" "tropical" +hex 10174 -1 "water:1" "tropical" +hex 10274 -1 "water:1" "tropical" +hex 10374 -1 "water:2" "tropical" +hex 10474 -1 "water:2" "tropical" +hex 10574 -1 "water:3" "tropical" +hex 10674 -1 "water:3" "tropical" +hex 10774 -1 "water:3" "tropical" +hex 10874 -1 "water:2" "tropical" +hex 10974 -1 "water:1" "tropical" +hex 11074 -1 "water:1" "tropical" +hex 11174 -1 "sand:1" "tropical" +hex 11274 -1 "sand:1" "tropical" +hex 11374 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11474 0 "road:1:9" "tropical" +hex 11574 -1 "sand:1" "tropical" +hex 11674 -1 "sand:1" "tropical" +hex 11774 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11874 0 "" "tropical" +hex 11974 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12074 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12174 0 "fluff:93:7" "tropical" +hex 12274 0 "fluff:93:2" "tropical" +hex 12374 -1 "sand:1" "tropical" +hex 12474 -1 "sand:1" "tropical" +hex 12574 -1 "water:1" "tropical" +hex 12674 -1 "water:1" "tropical" +hex 12774 -1 "water:2" "tropical" +hex 12874 -1 "water:3" "tropical" +hex 0175 0 "" "tropical" +hex 0275 0 "" "tropical" +hex 0375 0 "" "tropical" +hex 0475 0 "" "tropical" +hex 0575 0 "" "tropical" +hex 0675 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0775 0 "" "tropical" +hex 0875 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0975 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1075 0 "road:1" "tropical" +hex 1175 0 "" "tropical" +hex 1275 0 "" "tropical" +hex 1375 0 "" "tropical" +hex 1475 0 "" "tropical" +hex 1575 0 "" "tropical" +hex 1675 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1775 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1875 0 "" "tropical" +hex 1975 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2075 0 "" "tropical" +hex 2175 0 "" "tropical" +hex 2275 0 "" "tropical" +hex 2375 0 "road:1" "tropical" +hex 2475 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2575 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2675 0 "" "tropical" +hex 2775 0 "" "tropical" +hex 2875 0 "" "tropical" +hex 2975 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3075 0 "" "tropical" +hex 3175 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3275 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3375 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3475 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3575 0 "pavement:1:8;road:1" "tropical" +hex 3675 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 3775 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 3875 0 "pavement:1:8;road:1" "tropical" +hex 3975 0 "pavement:1:8;road:1" "tropical" +hex 4075 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4175 0 "pavement:1:8;road:1" "tropical" +hex 4275 0 "pavement:1:8;road:1" "tropical" +hex 4375 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 4475 0 "pavement:1:8;road:1" "tropical" +hex 4575 0 "pavement:1:8;road:1" "tropical" +hex 4675 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 4775 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 4875 0 "pavement:1:8;road:1" "tropical" +hex 4975 0 "pavement:1" "tropical" +hex 5075 0 "pavement:1;fluff:71:72" "tropical" +hex 5175 0 "pavement:1;fluff:71:57" "tropical" +hex 5275 0 "pavement:1" "tropical" +hex 5375 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:14;bldg_cf:100" "tropical" +hex 5475 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 5575 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 5675 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 5775 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 5875 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:30;bldg_cf:200" "tropical" +hex 5975 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:24;bldg_cf:200" "tropical" +hex 6075 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:15;bldg_cf:100" "tropical" +hex 6175 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6275 0 "pavement:1:8;road:1" "tropical" +hex 6375 0 "pavement:1" "tropical" +hex 6475 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 6575 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 6675 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 6775 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 6875 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 6975 0 "pavement:1:8;road:1" "tropical" +hex 7075 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 7175 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 7275 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7375 0 "pavement:1" "tropical" +hex 7475 0 "pavement:1:8;road:1" "tropical" +hex 7575 0 "pavement:1:8;road:1" "tropical" +hex 7675 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 7775 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7875 0 "pavement:1" "tropical" +hex 7975 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 8075 0 "pavement:1:8;road:1" "tropical" +hex 8175 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 8275 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 8375 0 "pavement:1:3;fluff:92:3" "tropical" +hex 8475 0 "" "tropical" +hex 8575 0 "" "tropical" +hex 8675 -1 "sand:1" "tropical" +hex 8775 -1 "sand:1" "tropical" +hex 8875 -1 "sand:1" "tropical" +hex 8975 -1 "water:2" "tropical" +hex 9075 -1 "water:3" "tropical" +hex 9175 -1 "water:2" "tropical" +hex 9275 -1 "water:2" "tropical" +hex 9375 -1 "water:1" "tropical" +hex 9475 -1 "sand:1" "tropical" +hex 9575 0 "" "tropical" +hex 9675 0 "road:1" "tropical" +hex 9775 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9875 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9975 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10075 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10175 -1 "sand:1" "tropical" +hex 10275 -1 "water:1" "tropical" +hex 10375 -1 "water:1" "tropical" +hex 10475 -1 "water:2" "tropical" +hex 10575 -1 "water:3" "tropical" +hex 10675 -1 "water:3" "tropical" +hex 10775 -1 "water:3" "tropical" +hex 10875 -1 "water:3" "tropical" +hex 10975 -1 "water:2" "tropical" +hex 11075 -1 "water:2" "tropical" +hex 11175 -1 "water:1" "tropical" +hex 11275 -1 "water:1" "tropical" +hex 11375 -1 "sand:1" "tropical" +hex 11475 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11575 -1 "sand:1" "tropical" +hex 11675 -1 "water:1" "tropical" +hex 11775 -1 "sand:1" "tropical" +hex 11875 -1 "sand:1" "tropical" +hex 11975 0 "" "tropical" +hex 12075 0 "" "tropical" +hex 12175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12275 0 "" "tropical" +hex 12375 -1 "sand:1" "tropical" +hex 12475 -1 "water:1" "tropical" +hex 12575 -1 "water:1" "tropical" +hex 12675 -1 "water:2" "tropical" +hex 12775 -1 "water:2" "tropical" +hex 12875 -1 "water:3" "tropical" +hex 0176 0 "" "tropical" +hex 0276 0 "" "tropical" +hex 0376 0 "" "tropical" +hex 0476 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0576 0 "" "tropical" +hex 0676 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0776 0 "" "tropical" +hex 0876 0 "" "tropical" +hex 0976 0 "" "tropical" +hex 1076 0 "road:1" "tropical" +hex 1176 0 "" "tropical" +hex 1276 0 "" "tropical" +hex 1376 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1476 0 "" "tropical" +hex 1576 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1676 0 "" "tropical" +hex 1776 0 "" "tropical" +hex 1876 0 "" "tropical" +hex 1976 0 "" "tropical" +hex 2076 0 "" "tropical" +hex 2176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2276 0 "" "tropical" +hex 2376 0 "road:1" "tropical" +hex 2476 0 "" "tropical" +hex 2576 0 "" "tropical" +hex 2676 0 "" "tropical" +hex 2776 0 "" "tropical" +hex 2876 0 "" "tropical" +hex 2976 0 "" "tropical" +hex 3076 0 "" "tropical" +hex 3176 0 "" "tropical" +hex 3276 0 "" "tropical" +hex 3376 0 "" "tropical" +hex 3476 0 "" "tropical" +hex 3576 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3676 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3776 0 "pavement:1:8;road:1" "tropical" +hex 3876 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 3976 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4076 0 "pavement:1" "tropical" +hex 4176 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 4276 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 4376 0 "pavement:1:8;road:1" "tropical" +hex 4476 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 4576 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 4676 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:55;bldg_cf:100" "tropical" +hex 4776 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 4876 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 4976 0 "pavement:1:8;road:1" "tropical" +hex 5076 0 "pavement:1:8;road:1" "tropical" +hex 5176 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 5276 0 "pavement:1" "tropical" +hex 5376 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:15;bldg_cf:100" "tropical" +hex 5476 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 5576 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:59;bldg_cf:100" "tropical" +hex 5676 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:6;bldg_cf:200" "tropical" +hex 5776 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:30;bldg_cf:200" "tropical" +hex 5876 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:51;bldg_cf:200" "tropical" +hex 5976 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:49;bldg_cf:200" "tropical" +hex 6076 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:31;bldg_cf:100" "tropical" +hex 6176 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6276 0 "pavement:1:8;road:1" "tropical" +hex 6376 0 "pavement:1" "tropical" +hex 6476 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 6576 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 6676 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 6776 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 6876 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:49;bldg_cf:200" "tropical" +hex 6976 0 "pavement:1:8;road:1" "tropical" +hex 7076 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tropical" +hex 7176 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7276 0 "pavement:1:8;road:1" "tropical" +hex 7376 0 "pavement:1:8;road:1" "tropical" +hex 7476 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" +hex 7576 0 "bldg_elev:2;pavement:1;bldg_fluff:4:1;building:3:0;bldg_cf:50" "tropical" +hex 7676 0 "pavement:1" "tropical" +hex 7776 0 "pavement:1:8;road:1" "tropical" +hex 7876 0 "pavement:1:8;road:1" "tropical" +hex 7976 0 "pavement:1" "tropical" +hex 8076 0 "pavement:1:8;road:1" "tropical" +hex 8176 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 8276 0 "pavement:1" "tropical" +hex 8376 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8476 0 "" "tropical" +hex 8576 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8676 -1 "sand:1" "tropical" +hex 8776 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8876 -1 "sand:1" "tropical" +hex 8976 -1 "water:2" "tropical" +hex 9076 -1 "water:2" "tropical" +hex 9176 -1 "water:3" "tropical" +hex 9276 -1 "water:2" "tropical" +hex 9376 -1 "water:1" "tropical" +hex 9476 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 9576 0 "road:1:18" "tropical" +hex 9676 0 "" "tropical" +hex 9776 0 "road:1" "tropical" +hex 9876 0 "road:1" "tropical" +hex 9976 0 "bldg_elev:2;bldg_fluff:7:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 10076 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10176 -1 "sand:1" "tropical" +hex 10276 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10376 -1 "water:1" "tropical" +hex 10476 -1 "water:2" "tropical" +hex 10576 -1 "water:3" "tropical" +hex 10676 -1 "water:3" "tropical" +hex 10776 -1 "water:3" "tropical" +hex 10876 -1 "water:3" "tropical" +hex 10976 -1 "water:3" "tropical" +hex 11076 -1 "water:3" "tropical" +hex 11176 -1 "water:2" "tropical" +hex 11276 -1 "water:2" "tropical" +hex 11376 -1 "water:2" "tropical" +hex 11476 -1 "water:2;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11576 -1 "water:2" "tropical" +hex 11676 -1 "water:2" "tropical" +hex 11776 -1 "water:1" "tropical" +hex 11876 -1 "sand:1" "tropical" +hex 11976 -1 "sand:1" "tropical" +hex 12076 0 "" "tropical" +hex 12176 0 "" "tropical" +hex 12276 0 "" "tropical" +hex 12376 -1 "sand:1" "tropical" +hex 12476 -1 "water:1" "tropical" +hex 12576 -1 "water:1" "tropical" +hex 12676 -1 "water:2" "tropical" +hex 12776 -1 "water:2" "tropical" +hex 12876 -1 "water:3" "tropical" +hex 0177 0 "" "tropical" +hex 0277 0 "" "tropical" +hex 0377 0 "" "tropical" +hex 0477 0 "" "tropical" +hex 0577 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0677 -1 "water:1" "tropical" +hex 0777 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0877 0 "" "tropical" +hex 0977 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1077 0 "road:1" "tropical" +hex 1177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1277 0 "" "tropical" +hex 1377 0 "" "tropical" +hex 1477 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1577 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1677 0 "" "tropical" +hex 1777 0 "" "tropical" +hex 1877 0 "" "tropical" +hex 1977 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2077 0 "" "tropical" +hex 2177 0 "" "tropical" +hex 2277 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2377 0 "road:1" "tropical" +hex 2477 0 "" "tropical" +hex 2577 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2677 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2777 0 "" "tropical" +hex 2877 0 "" "tropical" +hex 2977 0 "" "tropical" +hex 3077 0 "" "tropical" +hex 3177 0 "" "tropical" +hex 3277 0 "" "tropical" +hex 3377 0 "" "tropical" +hex 3477 0 "" "tropical" +hex 3577 0 "" "tropical" +hex 3677 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3777 0 "pavement:1:8;road:1" "tropical" +hex 3877 0 "pavement:1" "tropical" +hex 3977 0 "pavement:1" "tropical" +hex 4077 0 "pavement:1" "tropical" +hex 4177 0 "pavement:1" "tropical" +hex 4277 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 4377 0 "pavement:1:8;road:1" "tropical" +hex 4477 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 4577 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:59;bldg_cf:100" "tropical" +hex 4677 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4777 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 4877 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:39;bldg_cf:100" "tropical" +hex 4977 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:60;bldg_cf:100" "tropical" +hex 5077 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 5177 0 "pavement:1:8;road:1" "tropical" +hex 5277 0 "pavement:1:8;road:1" "tropical" +hex 5377 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:7;bldg_cf:100" "tropical" +hex 5477 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5577 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:61;bldg_cf:100" "tropical" +hex 5677 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:60;bldg_cf:100" "tropical" +hex 5777 0 "bldg_elev:3;heavy_industrial:100;bldg_class:2;pavement:1:36;building:2:35;bldg_cf:200" "tropical" +hex 5877 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 5977 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:30;bldg_cf:100" "tropical" +hex 6077 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 6177 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:57;bldg_cf:100" "tropical" +hex 6277 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 6377 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 6477 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 6577 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 6677 0 "pavement:1" "tropical" +hex 6777 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:3;bldg_cf:200" "tropical" +hex 6877 0 "pavement:1:8;road:1" "tropical" +hex 6977 0 "pavement:1:8;road:1" "tropical" +hex 7077 0 "pavement:1:8;road:1" "tropical" +hex 7177 0 "pavement:1:8;road:1" "tropical" +hex 7277 0 "pavement:1:8;fluff:93:8" "tropical" +hex 7377 0 "pavement:1" "tropical" +hex 7477 0 "pavement:1" "tropical" +hex 7577 0 "pavement:1" "tropical" +hex 7677 0 "bldg_elev:3;heavy_industrial:1;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7777 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 7877 0 "pavement:1:8;road:1" "tropical" +hex 7977 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tropical" +hex 8077 0 "pavement:1:8;road:1" "tropical" +hex 8177 0 "pavement:1" "tropical" +hex 8277 0 "pavement:1" "tropical" +hex 8377 0 "" "tropical" +hex 8477 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8577 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8677 -1 "sand:1" "tropical" +hex 8777 -1 "sand:1" "tropical" +hex 8877 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8977 -1 "water:2" "tropical" +hex 9077 -1 "water:3" "tropical" +hex 9177 -1 "water:3" "tropical" +hex 9277 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9377 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9477 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9577 -1 "sand:1" "tropical" +hex 9677 0 "" "tropical" +hex 9777 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9877 0 "road:1" "tropical" +hex 9977 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10077 0 "" "tropical" +hex 10177 -1 "sand:1" "tropical" +hex 10277 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 10377 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10477 -1 "water:1" "tropical" +hex 10577 -1 "water:2" "tropical" +hex 10677 -1 "water:2" "tropical" +hex 10777 -1 "water:3" "tropical" +hex 10877 -1 "water:2" "tropical" +hex 10977 -1 "water:2" "tropical" +hex 11077 -1 "water:2" "tropical" +hex 11177 -1 "water:3" "tropical" +hex 11277 -1 "water:3" "tropical" +hex 11377 -1 "water:3" "tropical" +hex 11477 -1 "water:3;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11577 -1 "water:3" "tropical" +hex 11677 -1 "water:2" "tropical" +hex 11777 -1 "water:1" "tropical" +hex 11877 -1 "sand:1" "tropical" +hex 11977 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12077 -1 "sand:1" "tropical" +hex 12177 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12277 -1 "sand:1" "tropical" +hex 12377 -1 "sand:1" "tropical" +hex 12477 -1 "water:1" "tropical" +hex 12577 -1 "water:2" "tropical" +hex 12677 -1 "water:2" "tropical" +hex 12777 -1 "water:3" "tropical" +hex 12877 -1 "water:3" "tropical" +hex 0178 -1 "water:1" "tropical" +hex 0278 -1 "water:1" "tropical" +hex 0378 0 "" "tropical" +hex 0478 -1 "water:1" "tropical" +hex 0578 -1 "water:1" "tropical" +hex 0678 -1 "water:1" "tropical" +hex 0778 -1 "water:1" "tropical" +hex 0878 0 "" "tropical" +hex 0978 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1078 0 "road:1" "tropical" +hex 1178 0 "" "tropical" +hex 1278 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1378 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1478 0 "" "tropical" +hex 1578 0 "" "tropical" +hex 1678 0 "" "tropical" +hex 1778 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1878 0 "" "tropical" +hex 1978 0 "" "tropical" +hex 2078 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2178 0 "" "tropical" +hex 2278 0 "road:1" "tropical" +hex 2378 0 "road:1" "tropical" +hex 2478 0 "road:1" "tropical" +hex 2578 0 "" "tropical" +hex 2678 0 "" "tropical" +hex 2778 0 "" "tropical" +hex 2878 0 "" "tropical" +hex 2978 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3078 0 "" "tropical" +hex 3178 0 "" "tropical" +hex 3278 0 "" "tropical" +hex 3378 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3478 0 "" "tropical" +hex 3578 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3678 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3778 0 "road:1" "tropical" +hex 3878 0 "" "tropical" +hex 3978 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4078 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4178 0 "pavement:1" "tropical" +hex 4278 0 "pavement:1" "tropical" +hex 4378 0 "pavement:1:8;road:1" "tropical" +hex 4478 0 "pavement:1:8;road:1" "tropical" +hex 4578 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:37;bldg_cf:100" "tropical" +hex 4678 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:100" "tropical" +hex 4778 0 "pavement:1:3;fluff:92:3" "tropical" +hex 4878 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4978 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:47;bldg_cf:100" "tropical" +hex 5078 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5178 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5278 0 "pavement:1" "tropical" +hex 5378 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 5478 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 5578 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5678 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5778 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:62;bldg_cf:100" "tropical" +hex 5878 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:63;bldg_cf:100" "tropical" +hex 5978 0 "building:3:63;bldg_cf:100;fluff:2:3;bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36" "tropical" +hex 6078 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 6178 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:49;bldg_cf:100" "tropical" +hex 6278 0 "pavement:1:8;road:1" "tropical" +hex 6378 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 6478 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 6578 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 6678 0 "pavement:1:8;road:1" "tropical" +hex 6778 0 "pavement:1:8;road:1" "tropical" +hex 6878 0 "pavement:1:8;fluff:93:10" "tropical" +hex 6978 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 7078 0 "pavement:1:8;road:1" "tropical" +hex 7178 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:12;bldg_cf:100" "grass" +hex 7278 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:62;bldg_cf:100" "grass" +hex 7378 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:24;bldg_cf:100" "grass" +hex 7478 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 7578 0 "pavement:1" "tropical" +hex 7678 0 "pavement:1:8;road:1" "tropical" +hex 7778 0 "pavement:1:8;road:1" "tropical" +hex 7878 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:8;bldg_cf:50" "tropical" +hex 7978 0 "pavement:1:8;road:1" "tropical" +hex 8078 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 8178 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8278 0 "pavement:1" "tropical" +hex 8378 0 "" "tropical" +hex 8478 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8578 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8678 -1 "sand:1" "tropical" +hex 8778 -1 "sand:1" "tropical" +hex 8878 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8978 -1 "water:2" "tropical" +hex 9078 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9178 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9278 -1 "water:2" "tropical" +hex 9378 -1 "water:2" "tropical" +hex 9478 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9578 -1 "sand:1" "tropical" +hex 9678 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9778 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9878 0 "road:1" "tropical" +hex 9978 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10078 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10178 -1 "sand:1" "tropical" +hex 10278 -1 "road:1;sand:1" "tropical" +hex 10378 -1 "road:1;sand:1" "tropical" +hex 10478 -1 "bldg_elev:3;bldg_fluff:6:0;sand:1:36;building:3:4;bldg_cf:200" "tropical" +hex 10578 -1 "water:1;bridge:1:16;bridge_cf:200;bridge_elev:0" "tropical" +hex 10678 -1 "water:1;bridge:1:16;bridge_cf:200;bridge_elev:0" "tropical" +hex 10778 -1 "water:2" "tropical" +hex 10878 -1 "water:1" "tropical" +hex 10978 -1 "water:1" "tropical" +hex 11078 -1 "sand:1" "tropical" +hex 11178 -1 "water:2" "tropical" +hex 11278 -1 "water:2" "tropical" +hex 11378 -1 "water:3" "tropical" +hex 11478 -1 "water:3;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11578 -1 "water:3" "tropical" +hex 11678 -1 "water:3" "tropical" +hex 11778 -1 "water:2" "tropical" +hex 11878 -1 "water:2" "tropical" +hex 11978 -1 "sand:1" "tropical" +hex 12078 -1 "water:1" "tropical" +hex 12178 -1 "sand:1" "tropical" +hex 12278 -1 "water:1" "tropical" +hex 12378 -1 "water:1" "tropical" +hex 12478 -1 "water:2" "tropical" +hex 12578 -1 "water:2" "tropical" +hex 12678 -1 "water:2" "tropical" +hex 12778 -1 "water:3" "tropical" +hex 12878 -1 "water:3" "tropical" +hex 0179 -1 "water:1" "tropical" +hex 0279 -1 "water:1" "tropical" +hex 0379 -1 "water:1" "tropical" +hex 0479 -1 "water:1" "tropical" +hex 0579 -1 "water:1" "tropical" +hex 0679 -1 "water:1" "tropical" +hex 0779 -1 "water:1" "tropical" +hex 0879 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0979 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1079 0 "road:1" "tropical" +hex 1179 0 "" "tropical" +hex 1279 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1379 0 "" "tropical" +hex 1479 0 "" "tropical" +hex 1579 0 "" "tropical" +hex 1679 0 "" "tropical" +hex 1779 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1879 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1979 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2079 0 "road:1" "tropical" +hex 2179 0 "road:1" "tropical" +hex 2279 0 "" "tropical" +hex 2379 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2479 0 "" "tropical" +hex 2579 0 "road:1" "tropical" +hex 2679 0 "road:1" "tropical" +hex 2779 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2879 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2979 0 "" "tropical" +hex 3079 0 "" "tropical" +hex 3179 0 "" "tropical" +hex 3279 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3379 0 "" "tropical" +hex 3479 0 "" "tropical" +hex 3579 0 "" "tropical" +hex 3679 0 "road:1" "tropical" +hex 3779 0 "road:1" "tropical" +hex 3879 0 "road:1" "tropical" +hex 3979 0 "" "tropical" +hex 4079 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4179 0 "pavement:1" "tropical" +hex 4279 0 "pavement:1" "tropical" +hex 4379 0 "pavement:1" "tropical" +hex 4479 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4579 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 4679 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 4779 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:100" "tropical" +hex 4879 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:38;bldg_cf:100" "tropical" +hex 4979 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:31;bldg_cf:100" "tropical" +hex 5079 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 5179 0 "pavement:1" "tropical" +hex 5279 0 "pavement:1:8;fluff:91:12" "tropical" +hex 5379 0 "pavement:1" "tropical" +hex 5479 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 5579 0 "pavement:1:8;road:1" "tropical" +hex 5679 0 "pavement:1:8;road:1" "tropical" +hex 5779 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:39;bldg_cf:100" "tropical" +hex 5879 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:35;bldg_cf:100" "tropical" +hex 5979 0 "bldg_elev:2;heavy_industrial:100;bldg_class:2;pavement:1:36;building:3:51;bldg_cf:100" "tropical" +hex 6079 0 "pavement:1:8;road:1" "tropical" +hex 6179 0 "pavement:1:8;road:1" "tropical" +hex 6279 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 6379 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 6479 0 "pavement:1:8;road:1" "tropical" +hex 6579 0 "pavement:1:8;road:1" "tropical" +hex 6679 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 6779 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 6879 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 6979 0 "bldg_elev:3;pavement:1:36;bldg_fluff:16:0;building:2:0;bldg_cf:150" "tropical" +hex 7079 0 "pavement:1:8;road:1" "tropical" +hex 7179 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:7;bldg_cf:100" "grass" +hex 7279 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:35;bldg_cf:100" "grass" +hex 7379 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:49;bldg_cf:100" "grass" +hex 7479 0 "pavement:1:8;road:1" "tropical" +hex 7579 0 "pavement:1:8;road:1" "tropical" +hex 7679 0 "pavement:1:36;fluff:14:29" "tropical" +hex 7779 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:9" "tropical" +hex 7879 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:1;bldg_cf:50" "tropical" +hex 7979 0 "pavement:1:8;road:1" "tropical" +hex 8079 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 8179 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8279 0 "pavement:1" "tropical" +hex 8379 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8479 0 "" "tropical" +hex 8579 0 "" "tropical" +hex 8679 -1 "sand:1" "tropical" +hex 8779 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8879 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8979 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9079 -1 "water:2" "tropical" +hex 9179 -1 "water:3" "tropical" +hex 9279 -1 "water:3" "tropical" +hex 9379 -1 "water:2" "tropical" +hex 9479 -1 "water:2" "tropical" +hex 9579 -1 "sand:1" "tropical" +hex 9679 -1 "sand:1" "tropical" +hex 9779 0 "" "tropical" +hex 9879 0 "road:1" "tropical" +hex 9979 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10079 0 "bldg_elev:2;bldg_fluff:17:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 10179 0 "" "tropical" +hex 10279 0 "" "tropical" +hex 10379 -1 "road:1;sand:1" "tropical" +hex 10479 -1 "road:1;sand:1" "tropical" +hex 10579 -1 "bldg_elev:3;bldg_fluff:6:0;sand:1:36;building:3:32;bldg_cf:200" "tropical" +hex 10679 -1 "road:1;sand:1" "tropical" +hex 10779 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10879 -1 "sand:1" "tropical" +hex 10979 -1 "sand:1" "tropical" +hex 11079 0 "" "tropical" +hex 11179 -1 "sand:1" "tropical" +hex 11279 -1 "sand:1" "tropical" +hex 11379 -1 "water:2" "tropical" +hex 11479 -1 "water:2;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 11579 -1 "water:3" "tropical" +hex 11679 -1 "water:3" "tropical" +hex 11779 -1 "water:3" "tropical" +hex 11879 -1 "water:3" "tropical" +hex 11979 -1 "water:2" "tropical" +hex 12079 -1 "water:2" "tropical" +hex 12179 -1 "water:1" "tropical" +hex 12279 -1 "water:2" "tropical" +hex 12379 -1 "water:2" "tropical" +hex 12479 -1 "water:2" "tropical" +hex 12579 -1 "water:2" "tropical" +hex 12679 -1 "water:3" "tropical" +hex 12779 -1 "water:3" "tropical" +hex 12879 -1 "water:3" "tropical" +hex 0180 -1 "water:1" "tropical" +hex 0280 -1 "water:1" "tropical" +hex 0380 -1 "water:1" "tropical" +hex 0480 -1 "water:1" "tropical" +hex 0580 -1 "water:1" "tropical" +hex 0680 -1 "water:1" "tropical" +hex 0780 -1 "water:1" "tropical" +hex 0880 0 "" "tropical" +hex 0980 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1080 0 "road:1" "tropical" +hex 1180 0 "" "tropical" +hex 1280 0 "" "tropical" +hex 1380 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1480 0 "" "tropical" +hex 1580 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1680 0 "" "tropical" +hex 1780 0 "" "tropical" +hex 1880 0 "road:1" "tropical" +hex 1980 0 "road:1" "tropical" +hex 2080 0 "" "tropical" +hex 2180 0 "" "tropical" +hex 2280 0 "" "tropical" +hex 2380 0 "" "tropical" +hex 2480 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2580 0 "" "tropical" +hex 2680 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2780 0 "road:1" "tropical" +hex 2880 0 "road:1" "tropical" +hex 2980 0 "" "tropical" +hex 3080 0 "" "tropical" +hex 3180 0 "" "tropical" +hex 3280 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3380 0 "" "tropical" +hex 3480 0 "road:1" "tropical" +hex 3580 0 "road:1" "tropical" +hex 3680 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3780 0 "" "tropical" +hex 3880 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3980 0 "road:1" "tropical" +hex 4080 0 "road:1" "tropical" +hex 4180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4280 0 "" "tropical" +hex 4380 0 "pavement:1" "tropical" +hex 4480 0 "pavement:1" "tropical" +hex 4580 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4680 0 "bldg_elev:3;pavement:1;bldg_fluff:18;building:4:0;bldg_cf:100" "grass" +hex 4780 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 4880 0 "pavement:1:8;road:1" "tropical" +hex 4980 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 5080 0 "pavement:1" "tropical" +hex 5180 0 "pavement:1:8;fluff:91:9" "tropical" +hex 5280 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:100" "tropical" +hex 5380 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5480 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5580 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5680 0 "bldg_elev:2;pavement:1:36;bldg_fluff:22:0;building:2:0;bldg_cf:150" "tropical" +hex 5780 0 "pavement:1:8;road:1" "tropical" +hex 5880 0 "pavement:1:8;road:1" "tropical" +hex 5980 0 "pavement:1:8;road:1" "tropical" +hex 6080 0 "pavement:1" "tropical" +hex 6180 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 6280 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 6380 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6480 0 "pavement:1:8;road:1" "tropical" +hex 6580 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6680 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 6780 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 6880 0 "pavement:1:8;road:1" "tropical" +hex 6980 0 "pavement:1:8;road:1" "tropical" +hex 7080 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7180 0 "pavement:1:8;road:1" "tropical" +hex 7280 0 "pavement:1:8;road:1" "tropical" +hex 7380 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 7480 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7580 0 "pavement:1" "tropical" +hex 7680 0 "pavement:1" "tropical" +hex 7780 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:0" "tropical" +hex 7880 0 "pavement:1" "tropical" +hex 7980 0 "pavement:1:8;road:1" "tropical" +hex 8080 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8180 0 "pavement:1:3;fluff:92:4" "tropical" +hex 8280 0 "pavement:1" "tropical" +hex 8380 0 "" "tropical" +hex 8480 0 "" "tropical" +hex 8580 -1 "sand:1" "tropical" +hex 8680 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8780 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8880 -1 "sand:1" "tropical" +hex 8980 -1 "water:1" "tropical" +hex 9080 -1 "water:2" "tropical" +hex 9180 -1 "water:3" "tropical" +hex 9280 -1 "water:3" "tropical" +hex 9380 -1 "water:2" "tropical" +hex 9480 -1 "water:2" "tropical" +hex 9580 -1 "sand:1" "tropical" +hex 9680 -1 "sand:1" "tropical" +hex 9780 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9880 0 "road:1" "tropical" +hex 9980 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10080 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10180 0 "road:1" "tropical" +hex 10280 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10380 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10480 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10580 -1 "road:1:34;sand:1" "tropical" +hex 10680 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10780 -1 "road:1;sand:1" "tropical" +hex 10880 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10980 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11080 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11280 0 "" "tropical" +hex 11380 -1 "sand:1" "tropical" +hex 11480 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11580 -1 "water:2" "tropical" +hex 11680 -1 "water:2" "tropical" +hex 11780 -1 "water:3" "tropical" +hex 11880 -1 "water:3" "tropical" +hex 11980 -1 "water:3" "tropical" +hex 12080 -1 "water:3" "tropical" +hex 12180 -1 "water:2" "tropical" +hex 12280 -1 "water:3" "tropical" +hex 12380 -1 "water:3" "tropical" +hex 12480 -1 "water:3" "tropical" +hex 12580 -1 "water:3" "tropical" +hex 12680 -1 "water:3" "tropical" +hex 12780 -1 "water:3" "tropical" +hex 12880 -1 "water:3" "tropical" +hex 0181 -1 "water:1" "tropical" +hex 0281 -1 "water:1" "tropical" +hex 0381 -1 "water:1" "tropical" +hex 0481 -1 "water:1" "tropical" +hex 0581 -1 "water:1" "tropical" +hex 0681 -1 "water:1" "tropical" +hex 0781 0 "" "tropical" +hex 0881 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0981 0 "" "tropical" +hex 1081 0 "road:1" "tropical" +hex 1181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1281 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1381 0 "" "tropical" +hex 1481 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1581 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1681 0 "road:1" "tropical" +hex 1781 0 "road:1" "tropical" +hex 1881 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1981 0 "" "tropical" +hex 2081 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2181 0 "" "tropical" +hex 2281 0 "" "tropical" +hex 2381 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2481 0 "" "tropical" +hex 2581 0 "" "tropical" +hex 2681 0 "" "tropical" +hex 2781 0 "" "tropical" +hex 2881 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2981 0 "road:1" "tropical" +hex 3081 0 "road:1" "tropical" +hex 3181 0 "" "tropical" +hex 3281 0 "road:1" "tropical" +hex 3381 0 "road:1" "tropical" +hex 3481 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3581 0 "" "tropical" +hex 3681 0 "" "tropical" +hex 3781 0 "" "tropical" +hex 3881 0 "" "tropical" +hex 3981 0 "" "tropical" +hex 4081 0 "" "tropical" +hex 4181 0 "road:1" "tropical" +hex 4281 0 "road:1" "tropical" +hex 4381 0 "" "tropical" +hex 4481 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4581 0 "pavement:1" "tropical" +hex 4681 0 "pavement:1" "tropical" +hex 4781 0 "pavement:1" "tropical" +hex 4881 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 4981 0 "pavement:1:8;road:1" "tropical" +hex 5081 0 "pavement:1:8;road:1:38" "tropical" +hex 5181 0 "pavement:1:8;road:2:20" "tropical" +hex 5281 0 "pavement:1:8;road:2:40" "tropical" +hex 5381 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5481 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5581 0 "pavement:1;water:1" "tropical" +hex 5681 0 "pavement:1;water:1" "tropical" +hex 5781 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 5881 0 "pavement:1:8;road:1" "tropical" +hex 5981 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 6081 0 "pavement:1" "tropical" +hex 6181 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 6281 0 "pavement:1:8;road:1" "tropical" +hex 6381 0 "pavement:1:8;road:1" "tropical" +hex 6481 0 "bldg_elev:2;pavement:1:36;bldg_fluff:22:0;building:2:0;bldg_cf:150" "tropical" +hex 6581 0 "pavement:1:8;road:1" "tropical" +hex 6681 0 "pavement:1:8;road:1" "tropical" +hex 6781 0 "pavement:1:8;road:1" "tropical" +hex 6881 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 6981 0 "pavement:1;fluff:7" "tropical" +hex 7081 0 "pavement:1;fluff:7" "tropical" +hex 7181 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 7281 0 "pavement:1:8;road:1" "tropical" +hex 7381 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 7481 0 "pavement:1" "tropical" +hex 7581 0 "pavement:1" "tropical" +hex 7681 0 "pavement:1" "tropical" +hex 7781 0 "pavement:1" "tropical" +hex 7881 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:24;bldg_cf:200" "tropical" +hex 7981 0 "pavement:1:8;road:1" "tropical" +hex 8081 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8181 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8281 0 "pavement:1" "tropical" +hex 8381 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8481 0 "road:1" "tropical" +hex 8581 0 "road:1:18" "tropical" +hex 8681 -1 "sand:1" "tropical" +hex 8781 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8881 -1 "sand:1" "tropical" +hex 8981 -1 "water:1" "tropical" +hex 9081 -1 "water:2" "tropical" +hex 9181 -1 "water:3" "tropical" +hex 9281 -1 "water:3" "tropical" +hex 9381 -1 "water:3" "tropical" +hex 9481 -1 "water:2" "tropical" +hex 9581 -1 "sand:1" "tropical" +hex 9681 0 "" "tropical" +hex 9781 0 "" "tropical" +hex 9881 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9981 0 "road:1" "tropical" +hex 10081 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10181 0 "road:1" "tropical" +hex 10281 0 "road:1" "tropical" +hex 10381 0 "road:1" "tropical" +hex 10481 0 "road:1" "tropical" +hex 10581 0 "road:1:20" "tropical" +hex 10681 0 "road:1:36" "tropical" +hex 10781 0 "road:1:9" "tropical" +hex 10881 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10981 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11081 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11181 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11281 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11381 -1 "sand:1" "tropical" +hex 11481 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 11581 -1 "water:1" "tropical" +hex 11681 -1 "water:1" "tropical" +hex 11781 -1 "water:2" "tropical" +hex 11881 -1 "water:2" "tropical" +hex 11981 -1 "water:2" "tropical" +hex 12081 -1 "water:2" "tropical" +hex 12181 -1 "water:3" "tropical" +hex 12281 -1 "water:2" "tropical" +hex 12381 -1 "water:3" "tropical" +hex 12481 -1 "water:2" "tropical" +hex 12581 -1 "water:2" "tropical" +hex 12681 -1 "water:2" "tropical" +hex 12781 -1 "water:3" "tropical" +hex 12881 -1 "water:3" "tropical" +hex 0182 -1 "water:1" "tropical" +hex 0282 -1 "water:1" "tropical" +hex 0382 -1 "water:1" "tropical" +hex 0482 -1 "water:1" "tropical" +hex 0582 -1 "water:1" "tropical" +hex 0682 -1 "water:1" "tropical" +hex 0782 0 "" "tropical" +hex 0882 0 "" "tropical" +hex 0982 0 "" "tropical" +hex 1082 0 "road:1" "tropical" +hex 1182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1282 0 "" "tropical" +hex 1382 0 "" "tropical" +hex 1482 0 "road:1" "tropical" +hex 1582 0 "road:1" "tropical" +hex 1682 0 "" "tropical" +hex 1782 0 "" "tropical" +hex 1882 0 "" "tropical" +hex 1982 0 "" "tropical" +hex 2082 0 "" "tropical" +hex 2182 0 "" "tropical" +hex 2282 0 "" "tropical" +hex 2382 0 "" "tropical" +hex 2482 0 "" "tropical" +hex 2582 0 "" "tropical" +hex 2682 0 "" "tropical" +hex 2782 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2882 0 "" "tropical" +hex 2982 0 "" "tropical" +hex 3082 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3182 0 "road:1" "tropical" +hex 3282 0 "" "tropical" +hex 3382 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3482 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3582 0 "" "tropical" +hex 3682 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3782 0 "" "tropical" +hex 3882 0 "" "tropical" +hex 3982 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4082 0 "" "tropical" +hex 4182 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4282 0 "" "tropical" +hex 4382 0 "road:1" "tropical" +hex 4482 0 "road:1" "tropical" +hex 4582 0 "" "tropical" +hex 4682 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4782 0 "pavement:1" "tropical" +hex 4882 0 "pavement:1" "tropical" +hex 4982 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5082 0 "pavement:1" "tropical" +hex 5182 0 "pavement:1:8;road:1:36" "tropical" +hex 5282 0 "pavement:1:8;road:1:37" "tropical" +hex 5382 0 "pavement:1" "tropical" +hex 5482 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 5582 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5682 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5782 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 5882 0 "pavement:1:8;road:1" "tropical" +hex 5982 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 6082 0 "pavement:1:8;road:1" "tropical" +hex 6182 0 "pavement:1:8;road:1" "tropical" +hex 6282 0 "bldg_elev:2;pavement:1;bldg_fluff:4:1;building:3:0;bldg_cf:50" "tropical" +hex 6382 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6482 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 6582 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 6682 0 "pavement:1:8;road:1" "tropical" +hex 6782 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 6882 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 6982 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 7082 0 "pavement:1:8;road:1" "tropical" +hex 7182 0 "pavement:1:8;road:1" "tropical" +hex 7282 0 "pavement:1" "tropical" +hex 7382 0 "pavement:1:8;road:1" "tropical" +hex 7482 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:1" "tropical" +hex 7582 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:6" "tropical" +hex 7682 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:5" "tropical" +hex 7782 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:14;bldg_cf:200" "tropical" +hex 7882 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 7982 0 "pavement:1:8;road:1" "tropical" +hex 8082 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 8182 0 "pavement:1" "tropical" +hex 8282 0 "pavement:1:8;road:1" "tropical" +hex 8382 0 "road:1" "tropical" +hex 8482 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8582 0 "" "tropical" +hex 8682 -1 "sand:1" "tropical" +hex 8782 -1 "sand:1" "tropical" +hex 8882 -1 "sand:1" "tropical" +hex 8982 -1 "water:2" "tropical" +hex 9082 -1 "water:3" "tropical" +hex 9182 -1 "water:3" "tropical" +hex 9282 -1 "water:3" "tropical" +hex 9382 -1 "water:2" "tropical" +hex 9482 -1 "water:1" "tropical" +hex 9582 -1 "sand:1" "tropical" +hex 9682 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9782 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9882 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9982 0 "road:1" "tropical" +hex 10082 0 "road:1" "tropical" +hex 10182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10282 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10382 0 "" "tropical" +hex 10482 0 "road:1" "tropical" +hex 10582 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10682 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10782 0 "road:1:37" "tropical" +hex 10882 0 "road:1" "tropical" +hex 10982 0 "bldg_elev:2;bldg_fluff:34:1;road:34:1;building:2:0;bldg_cf:50" "tropical" +hex 11082 0 "bldg_elev:2;bldg_fluff:33:1;building:2:0;bldg_cf:50" "tropical" +hex 11182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11282 0 "" "tropical" +hex 11382 0 "" "tropical" +hex 11482 0 "road:1:9" "tropical" +hex 11582 -1 "sand:1" "tropical" +hex 11682 -1 "sand:1" "tropical" +hex 11782 -1 "water:1" "tropical" +hex 11882 -1 "water:1" "tropical" +hex 11982 -1 "water:2" "tropical" +hex 12082 -1 "sand:1" "tropical" +hex 12182 -1 "water:2" "tropical" +hex 12282 -1 "water:1" "tropical" +hex 12382 -1 "water:2" "tropical" +hex 12482 -1 "water:2" "tropical" +hex 12582 -1 "water:2" "tropical" +hex 12682 -1 "water:2" "tropical" +hex 12782 -1 "water:2" "tropical" +hex 12882 -1 "water:3" "tropical" +hex 0183 0 "" "tropical" +hex 0283 -1 "water:1" "tropical" +hex 0383 -1 "water:1" "tropical" +hex 0483 -1 "water:1" "tropical" +hex 0583 -1 "water:1" "tropical" +hex 0683 0 "" "tropical" +hex 0783 0 "" "tropical" +hex 0883 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0983 0 "" "tropical" +hex 1083 0 "road:1" "tropical" +hex 1183 0 "" "tropical" +hex 1283 0 "road:1" "tropical" +hex 1383 0 "road:1" "tropical" +hex 1483 0 "" "tropical" +hex 1583 0 "" "tropical" +hex 1683 0 "" "tropical" +hex 1783 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1883 0 "" "tropical" +hex 1983 0 "" "tropical" +hex 2083 0 "" "tropical" +hex 2183 0 "" "tropical" +hex 2283 0 "" "tropical" +hex 2383 0 "" "tropical" +hex 2483 0 "" "tropical" +hex 2583 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2683 0 "" "tropical" +hex 2783 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2883 0 "" "tropical" +hex 2983 0 "" "tropical" +hex 3083 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3183 0 "" "tropical" +hex 3283 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3383 0 "" "tropical" +hex 3483 0 "" "tropical" +hex 3583 0 "" "tropical" +hex 3683 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3783 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3883 0 "" "tropical" +hex 3983 0 "" "tropical" +hex 4083 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4183 0 "" "tropical" +hex 4283 0 "" "tropical" +hex 4383 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4483 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4583 0 "road:1" "tropical" +hex 4683 0 "road:1" "tropical" +hex 4783 0 "" "tropical" +hex 4883 0 "" "tropical" +hex 4983 0 "pavement:1" "tropical" +hex 5083 0 "pavement:1" "tropical" +hex 5183 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 5283 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 5383 0 "pavement:1:8;road:1:36" "tropical" +hex 5483 0 "pavement:1:8;road:1" "tropical" +hex 5583 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:150" "tropical" +hex 5683 0 "pavement:1:8;road:1" "tropical" +hex 5783 0 "pavement:1:8;road:1" "tropical" +hex 5883 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 5983 0 "pavement:1:8;road:1" "tropical" +hex 6083 0 "pavement:1" "tropical" +hex 6183 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6283 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6383 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6483 0 "pavement:1:8;road:1" "tropical" +hex 6583 0 "pavement:1:8;road:1" "tropical" +hex 6683 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6783 0 "pavement:1:8;road:1" "tropical" +hex 6883 0 "pavement:1:8;road:1" "tropical" +hex 6983 0 "pavement:1:8;road:1" "tropical" +hex 7083 0 "pavement:1" "tropical" +hex 7183 0 "pavement:1" "tropical" +hex 7283 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 7383 0 "pavement:1:8;road:1" "tropical" +hex 7483 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 7583 0 "pavement:1;fluff:7" "tropical" +hex 7683 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:4" "tropical" +hex 7783 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 7883 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 7983 0 "pavement:1:8;road:1" "tropical" +hex 8083 0 "pavement:1:8;road:1" "tropical" +hex 8183 0 "pavement:1:8;road:1" "tropical" +hex 8283 0 "pavement:1:3;fluff:90:7" "tropical" +hex 8383 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8483 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8583 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8683 -1 "sand:1" "tropical" +hex 8783 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8883 -1 "water:1" "tropical" +hex 8983 -1 "water:2" "tropical" +hex 9083 -1 "water:2" "tropical" +hex 9183 -1 "water:3" "tropical" +hex 9283 -1 "water:2" "tropical" +hex 9383 -1 "water:2" "tropical" +hex 9483 -1 "water:1" "tropical" +hex 9583 -1 "sand:1" "tropical" +hex 9683 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9783 0 "bldg_elev:2;bldg_fluff:16:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 9883 0 "road:2" "tropical" +hex 9983 0 "" "tropical" +hex 10083 0 "road:1" "tropical" +hex 10183 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10283 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10383 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10483 0 "road:1" "tropical" +hex 10583 0 "bldg_elev:1;bldg_fluff:1:1;building:1:0;bldg_cf:30" "tropical" +hex 10683 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10783 0 "fluff:92:2" "tropical" +hex 10883 0 "bldg_elev:2;bldg_fluff:21:1;building:2:0;bldg_cf:50" "tropical" +hex 10983 0 "road:1" "tropical" +hex 11083 0 "road:1" "tropical" +hex 11183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11283 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11383 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11483 0 "road:1" "tropical" +hex 11583 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11683 -1 "sand:1" "tropical" +hex 11783 -1 "sand:1" "tropical" +hex 11883 -1 "sand:1" "tropical" +hex 11983 -1 "sand:1" "tropical" +hex 12083 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12183 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12283 -1 "sand:1" "tropical" +hex 12383 -1 "sand:1" "tropical" +hex 12483 -1 "water:1" "tropical" +hex 12583 -1 "water:2" "tropical" +hex 12683 -1 "water:2" "tropical" +hex 12783 -1 "water:2" "tropical" +hex 12883 -1 "water:3" "tropical" +hex 0184 0 "" "tropical" +hex 0284 0 "" "tropical" +hex 0384 -1 "water:1" "tropical" +hex 0484 0 "" "tropical" +hex 0584 0 "" "tropical" +hex 0684 0 "" "tropical" +hex 0784 0 "" "tropical" +hex 0884 0 "" "tropical" +hex 0984 0 "" "tropical" +hex 1084 0 "" "tropical" +hex 1184 0 "road:1" "tropical" +hex 1284 0 "" "tropical" +hex 1384 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1484 0 "" "tropical" +hex 1584 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1684 0 "" "tropical" +hex 1784 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1884 0 "" "tropical" +hex 1984 0 "" "tropical" +hex 2084 0 "" "tropical" +hex 2184 0 "" "tropical" +hex 2284 0 "" "tropical" +hex 2384 0 "" "tropical" +hex 2484 0 "" "tropical" +hex 2584 0 "" "tropical" +hex 2684 0 "" "tropical" +hex 2784 0 "" "tropical" +hex 2884 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2984 0 "" "tropical" +hex 3084 0 "" "tropical" +hex 3184 0 "" "tropical" +hex 3284 0 "" "tropical" +hex 3384 0 "" "tropical" +hex 3484 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3584 0 "" "tropical" +hex 3684 0 "" "tropical" +hex 3784 0 "" "tropical" +hex 3884 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3984 0 "" "tropical" +hex 4084 0 "" "tropical" +hex 4184 0 "" "tropical" +hex 4284 0 "" "tropical" +hex 4384 0 "" "tropical" +hex 4484 0 "" "tropical" +hex 4584 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4684 0 "" "tropical" +hex 4784 0 "road:1" "tropical" +hex 4884 0 "road:1" "tropical" +hex 4984 0 "pavement:1" "tropical" +hex 5084 0 "pavement:1" "tropical" +hex 5184 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 5284 0 "pavement:1:8;road:1" "tropical" +hex 5384 0 "pavement:1:8;road:1:18" "tropical" +hex 5484 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 5584 0 "pavement:1:8;road:1" "tropical" +hex 5684 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 5784 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5884 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 5984 0 "pavement:1:8;road:1" "tropical" +hex 6084 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6184 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 6284 0 "pavement:1:8;road:1" "tropical" +hex 6384 0 "pavement:1:8;road:1" "tropical" +hex 6484 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6584 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6684 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 6784 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 6884 0 "pavement:1:8;road:1" "tropical" +hex 6984 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 7084 0 "pavement:1" "tropical" +hex 7184 0 "pavement:1" "tropical" +hex 7284 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 7384 0 "pavement:1:8;road:1" "tropical" +hex 7484 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 7584 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 7684 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:7" "tropical" +hex 7784 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 7884 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:57;bldg_cf:200" "tropical" +hex 7984 0 "pavement:1:8;road:1" "tropical" +hex 8084 0 "pavement:1" "tropical" +hex 8184 0 "pavement:1:3;fluff:90:7" "tropical" +hex 8284 0 "" "tropical" +hex 8384 0 "" "tropical" +hex 8484 0 "" "tropical" +hex 8584 0 "" "tropical" +hex 8684 -1 "sand:1" "tropical" +hex 8784 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8884 -1 "water:2" "tropical" +hex 8984 -1 "water:2" "tropical" +hex 9084 -1 "water:2" "tropical" +hex 9184 -1 "water:3" "tropical" +hex 9284 -1 "water:2" "tropical" +hex 9384 -1 "water:2" "tropical" +hex 9484 -1 "water:1" "tropical" +hex 9584 -1 "sand:1" "tropical" +hex 9684 0 "" "tropical" +hex 9784 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 9884 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9984 0 "road:1" "tropical" +hex 10084 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10184 0 "road:1" "tropical" +hex 10284 0 "road:1" "tropical" +hex 10384 0 "road:1" "tropical" +hex 10484 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10584 0 "road:1" "tropical" +hex 10684 0 "road:1" "tropical" +hex 10784 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10884 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10984 0 "bldg_elev:2;bldg_fluff:12:1;building:2:0;bldg_cf:50" "tropical" +hex 11084 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11184 0 "road:1" "tropical" +hex 11284 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11384 0 "" "tropical" +hex 11484 0 "road:1" "tropical" +hex 11584 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11684 0 "" "tropical" +hex 11784 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11884 -1 "bldg_elev:3;bldg_fluff:5;sand:1:36;building:3:14;bldg_cf:200" "tropical" +hex 11984 -1 "bldg_elev:3;bldg_fluff:5;sand:1:36;building:3:24;bldg_cf:200" "tropical" +hex 12084 -1 "sand:1" "tropical" +hex 12184 -1 "sand:1" "tropical" +hex 12284 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12384 -1 "sand:1" "tropical" +hex 12484 -1 "water:1" "tropical" +hex 12584 -1 "water:2" "tropical" +hex 12684 -1 "water:2" "tropical" +hex 12784 -1 "water:2" "tropical" +hex 12884 -1 "water:3" "tropical" +hex 0185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0285 0 "" "tropical" +hex 0385 0 "" "tropical" +hex 0485 0 "" "tropical" +hex 0585 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0685 0 "" "tropical" +hex 0785 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0885 0 "" "tropical" +hex 0985 0 "" "tropical" +hex 1085 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1185 0 "road:1" "tropical" +hex 1285 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1385 0 "" "tropical" +hex 1485 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1585 0 "" "tropical" +hex 1685 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1785 0 "" "tropical" +hex 1885 0 "" "tropical" +hex 1985 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2085 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2285 0 "" "tropical" +hex 2385 0 "" "tropical" +hex 2485 0 "" "tropical" +hex 2585 0 "" "tropical" +hex 2685 0 "" "tropical" +hex 2785 0 "" "tropical" +hex 2885 0 "" "tropical" +hex 2985 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3085 0 "" "tropical" +hex 3185 0 "" "tropical" +hex 3285 0 "" "tropical" +hex 3385 0 "" "tropical" +hex 3485 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3585 0 "" "tropical" +hex 3685 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3785 0 "" "tropical" +hex 3885 0 "" "tropical" +hex 3985 0 "" "tropical" +hex 4085 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4285 0 "" "tropical" +hex 4385 0 "" "tropical" +hex 4485 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4585 0 "" "tropical" +hex 4685 0 "" "tropical" +hex 4785 0 "" "tropical" +hex 4885 0 "" "tropical" +hex 4985 0 "pavement:1:8;road:1" "tropical" +hex 5085 0 "pavement:1:8;road:1" "tropical" +hex 5185 0 "pavement:1:8;road:1" "tropical" +hex 5285 0 "pavement:1;fluff:6:1" "tropical" +hex 5385 0 "pavement:1:8;fluff:93:2" "tropical" +hex 5485 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 5585 0 "pavement:1:8;road:1" "tropical" +hex 5685 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 5785 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 5885 0 "pavement:1:8;road:1" "tropical" +hex 5985 0 "pavement:1:8;road:1" "tropical" +hex 6085 0 "pavement:1:8;road:1" "tropical" +hex 6185 0 "pavement:1:8;road:1" "tropical" +hex 6285 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 6385 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 6485 0 "pavement:1:8;road:1" "tropical" +hex 6585 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6685 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6785 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 6885 0 "pavement:1:8;road:1" "tropical" +hex 6985 0 "bldg_elev:3;heavy_industrial:1;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7085 0 "pavement:1:8;road:1" "tropical" +hex 7185 0 "pavement:1:8;road:1" "tropical" +hex 7285 0 "pavement:1:8;road:1" "tropical" +hex 7385 0 "pavement:1:8;road:1" "tropical" +hex 7485 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 7585 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 7685 0 "pavement:1" "tropical" +hex 7785 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:15;bldg_cf:200" "tropical" +hex 7885 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:49;bldg_cf:200" "tropical" +hex 7985 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 8085 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8185 0 "pavement:1" "tropical" +hex 8285 0 "" "tropical" +hex 8385 0 "" "tropical" +hex 8485 -1 "sand:1" "tropical" +hex 8585 -1 "sand:1" "tropical" +hex 8685 -1 "sand:1" "tropical" +hex 8785 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8885 -1 "water:2" "tropical" +hex 8985 -1 "water:3" "tropical" +hex 9085 -1 "water:3" "tropical" +hex 9185 -1 "water:3" "tropical" +hex 9285 -1 "water:2" "tropical" +hex 9385 -1 "water:1" "tropical" +hex 9485 -1 "sand:1" "tropical" +hex 9585 -1 "sand:1" "tropical" +hex 9685 -1 "sand:1" "tropical" +hex 9785 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9885 0 "road:1" "tropical" +hex 9985 0 "road:1" "tropical" +hex 10085 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10285 0 "road:1" "tropical" +hex 10385 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10485 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10585 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10685 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10785 0 "road:1" "tropical" +hex 10885 0 "road:1" "tropical" +hex 10985 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11085 0 "road:1" "tropical" +hex 11185 0 "road:1" "tropical" +hex 11285 0 "road:1" "tropical" +hex 11385 0 "road:1" "tropical" +hex 11485 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11585 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11685 -1 "sand:1" "tropical" +hex 11785 -1 "sand:1" "tropical" +hex 11885 -1 "bldg_elev:3;bldg_fluff:5;sand:1:36;building:3:15;bldg_cf:200" "tropical" +hex 11985 -1 "bldg_elev:3;bldg_fluff:5;sand:1:36;building:3:57;bldg_cf:200" "tropical" +hex 12085 -1 "sand:1:7;fluff:93:11" "tropical" +hex 12185 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12285 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12385 -1 "sand:1" "tropical" +hex 12485 -1 "water:1" "tropical" +hex 12585 -1 "water:2" "tropical" +hex 12685 -1 "water:2" "tropical" +hex 12785 -1 "water:2" "tropical" +hex 12885 -1 "water:3" "tropical" +hex 0186 0 "" "tropical" +hex 0286 0 "" "tropical" +hex 0386 0 "" "tropical" +hex 0486 0 "" "tropical" +hex 0586 0 "" "tropical" +hex 0686 0 "" "tropical" +hex 0786 0 "" "tropical" +hex 0886 0 "" "tropical" +hex 0986 0 "" "tropical" +hex 1086 0 "road:1" "tropical" +hex 1186 0 "road:1" "tropical" +hex 1286 0 "road:1" "tropical" +hex 1386 0 "" "tropical" +hex 1486 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1586 0 "" "tropical" +hex 1686 0 "" "tropical" +hex 1786 0 "" "tropical" +hex 1886 0 "" "tropical" +hex 1986 0 "" "tropical" +hex 2086 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2186 0 "" "tropical" +hex 2286 0 "" "tropical" +hex 2386 0 "" "tropical" +hex 2486 0 "" "tropical" +hex 2586 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2686 0 "" "tropical" +hex 2786 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2886 0 "" "tropical" +hex 2986 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3086 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3186 0 "" "tropical" +hex 3286 -1 "water:1" "tropical" +hex 3386 -1 "water:1" "tropical" +hex 3486 -1 "water:1" "tropical" +hex 3586 0 "" "tropical" +hex 3686 0 "" "tropical" +hex 3786 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3886 0 "" "tropical" +hex 3986 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4086 0 "" "tropical" +hex 4186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4286 0 "" "tropical" +hex 4386 0 "" "tropical" +hex 4486 0 "" "tropical" +hex 4586 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4686 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4786 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4886 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4986 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5086 0 "pavement:1:8;road:1" "tropical" +hex 5186 0 "pavement:1;fluff:6:1" "tropical" +hex 5286 0 "bldg_elev:3;heavy_industrial:1;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 5386 0 "pavement:1:8;fluff:93:3" "tropical" +hex 5486 0 "pavement:1:8;road:1" "tropical" +hex 5586 0 "pavement:1:8;road:1" "tropical" +hex 5686 0 "pavement:1:8;road:1" "tropical" +hex 5786 0 "pavement:1:8;road:1" "tropical" +hex 5886 0 "pavement:1" "tropical" +hex 5986 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 6086 0 "pavement:1:8;road:1" "tropical" +hex 6186 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 6286 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 6386 0 "pavement:1:8;road:1" "tropical" +hex 6486 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 6586 0 "pavement:1:8;road:1" "tropical" +hex 6686 0 "pavement:1:8;road:1" "tropical" +hex 6786 0 "pavement:1:8;road:1" "tropical" +hex 6886 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 6986 0 "pavement:1:8;road:1" "tropical" +hex 7086 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 7186 0 "bldg_elev:3;pavement:1;building:4:0;bldg_cf:100" "grass" +hex 7286 0 "pavement:1" "tropical" +hex 7386 0 "pavement:1" "tropical" +hex 7486 0 "pavement:1" "tropical" +hex 7586 0 "pavement:1:8;road:1" "tropical" +hex 7686 0 "pavement:1:8;road:1" "tropical" +hex 7786 0 "bldg_elev:3;pavement:1;bldg_fluff:5;building:3:3;bldg_cf:200" "tropical" +hex 7886 0 "pavement:1:8;road:1" "tropical" +hex 7986 0 "pavement:1:8;road:1" "tropical" +hex 8086 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8186 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 8286 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8386 0 "" "tropical" +hex 8486 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8586 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8686 -1 "sand:1" "tropical" +hex 8786 -1 "sand:1" "tropical" +hex 8886 -1 "water:2" "tropical" +hex 8986 -1 "water:2" "tropical" +hex 9086 -1 "water:3" "tropical" +hex 9186 -1 "water:3" "tropical" +hex 9286 -1 "water:2" "tropical" +hex 9386 -1 "water:1" "tropical" +hex 9486 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9586 -1 "sand:1" "tropical" +hex 9686 0 "" "tropical" +hex 9786 0 "road:1" "tropical" +hex 9886 0 "" "tropical" +hex 9986 -1 "water:1" "tropical" +hex 10086 -1 "water:1" "tropical" +hex 10186 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10286 0 "road:1" "tropical" +hex 10386 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10486 0 "bldg_elev:2;bldg_fluff:19:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 10586 0 "fluff:91:8" "tropical" +hex 10686 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10786 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10886 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10986 0 "road:1" "tropical" +hex 11086 0 "" "tropical" +hex 11186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11286 0 "road:1" "tropical" +hex 11386 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11486 0 "road:1" "tropical" +hex 11586 0 "road:1" "tropical" +hex 11686 -1 "road:1;sand:1" "tropical" +hex 11786 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11886 -1 "bldg_elev:3;bldg_fluff:5;sand:1:36;building:3:3;bldg_cf:200" "tropical" +hex 11986 -1 "bldg_elev:3;bldg_fluff:5;road:1;sand:1:36;building:3:49;bldg_cf:200" "tropical" +hex 12086 -1 "road:1;sand:1" "tropical" +hex 12186 -1 "bldg_elev:2;bldg_fluff:9:1;road:1;sand:1;building:3:0;bldg_cf:50" "tropical" +hex 12286 -1 "sand:1" "tropical" +hex 12386 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12486 -1 "water:1" "tropical" +hex 12586 -1 "water:2" "tropical" +hex 12686 -1 "water:2" "tropical" +hex 12786 -1 "water:2" "tropical" +hex 12886 -1 "water:3" "tropical" +hex 0187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0287 0 "" "tropical" +hex 0387 0 "" "tropical" +hex 0487 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0587 0 "" "tropical" +hex 0687 0 "" "tropical" +hex 0787 0 "" "tropical" +hex 0887 0 "road:1" "tropical" +hex 0987 0 "road:1" "tropical" +hex 1087 0 "" "tropical" +hex 1187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1287 0 "" "tropical" +hex 1387 0 "road:1" "tropical" +hex 1487 0 "road:1" "tropical" +hex 1587 0 "" "tropical" +hex 1687 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1787 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1887 0 "" "tropical" +hex 1987 0 "" "tropical" +hex 2087 0 "" "tropical" +hex 2187 0 "" "tropical" +hex 2287 0 "" "tropical" +hex 2387 0 "" "tropical" +hex 2487 0 "" "tropical" +hex 2587 0 "" "tropical" +hex 2687 0 "" "tropical" +hex 2787 0 "" "tropical" +hex 2887 0 "" "tropical" +hex 2987 0 "" "tropical" +hex 3087 0 "" "tropical" +hex 3187 0 "" "tropical" +hex 3287 -1 "water:1" "tropical" +hex 3387 -1 "water:1" "tropical" +hex 3487 -1 "water:1" "tropical" +hex 3587 -1 "water:1" "tropical" +hex 3687 -1 "water:1" "tropical" +hex 3787 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3887 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3987 0 "" "tropical" +hex 4087 0 "" "tropical" +hex 4187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4287 0 "" "tropical" +hex 4387 0 "" "tropical" +hex 4487 0 "" "tropical" +hex 4587 0 "" "tropical" +hex 4687 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4787 0 "" "tropical" +hex 4887 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4987 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 5087 0 "pavement:1:8;road:1:9" "tropical" +hex 5187 0 "pavement:1;fluff:6:1" "tropical" +hex 5287 0 "pavement:1:8;road:1" "tropical" +hex 5387 0 "pavement:1:8;road:1" "tropical" +hex 5487 0 "pavement:1" "tropical" +hex 5587 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 5687 0 "pavement:1:8;road:1" "tropical" +hex 5787 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 5887 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 5987 0 "pavement:1" "tropical" +hex 6087 0 "pavement:1" "tropical" +hex 6187 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 6287 0 "pavement:1:8;road:1" "tropical" +hex 6387 0 "pavement:1:8;road:1" "tropical" +hex 6487 0 "pavement:1:8;road:1" "tropical" +hex 6587 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6687 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6787 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6887 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 6987 0 "pavement:1:8;road:1" "tropical" +hex 7087 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 7187 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 7287 0 "bldg_elev:4;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 7387 0 "pavement:1" "tropical" +hex 7487 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 7587 0 "pavement:1:8;fluff:93:10" "tropical" +hex 7687 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 7787 0 "pavement:1:8;road:1" "tropical" +hex 7887 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 7987 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 8087 0 "pavement:1" "tropical" +hex 8187 0 "pavement:1" "tropical" +hex 8287 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8387 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8487 -1 "sand:1" "tropical" +hex 8587 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8687 -1 "sand:1" "tropical" +hex 8787 -1 "water:1" "tropical" +hex 8887 -1 "water:2" "tropical" +hex 8987 -1 "water:3" "tropical" +hex 9087 -1 "water:3" "tropical" +hex 9187 -1 "water:2" "tropical" +hex 9287 -1 "water:2" "tropical" +hex 9387 -1 "water:1" "tropical" +hex 9487 -1 "sand:1" "tropical" +hex 9587 -1 "sand:1" "tropical" +hex 9687 0 "bldg_elev:2;bldg_fluff:18:1;road:1;building:3:0;bldg_cf:50" "tropical" +hex 9787 0 "road:1" "tropical" +hex 9887 0 "road:1" "tropical" +hex 9987 -1 "water:1" "tropical" +hex 10087 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10287 0 "road:1" "tropical" +hex 10387 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10487 0 "road:1" "tropical" +hex 10587 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10687 0 "road:1" "tropical" +hex 10787 0 "" "tropical" +hex 10887 0 "road:1" "tropical" +hex 10987 0 "road:1" "tropical" +hex 11087 0 "road:1" "tropical" +hex 11187 0 "road:1" "tropical" +hex 11287 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11387 0 "road:1" "tropical" +hex 11487 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11587 0 "" "tropical" +hex 11687 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11787 -1 "road:1;sand:1" "tropical" +hex 11887 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 11987 -1 "sand:1" "tropical" +hex 12087 -1 "road:1;sand:1" "tropical" +hex 12187 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12287 -1 "water:1" "tropical" +hex 12387 -1 "water:1" "tropical" +hex 12487 -1 "water:2" "tropical" +hex 12587 -1 "water:2" "tropical" +hex 12687 -1 "water:2" "tropical" +hex 12787 -1 "water:2" "tropical" +hex 12887 -1 "water:3" "tropical" +hex 0188 0 "" "tropical" +hex 0288 0 "" "tropical" +hex 0388 0 "" "tropical" +hex 0488 0 "" "tropical" +hex 0588 0 "" "tropical" +hex 0688 0 "road:1" "tropical" +hex 0788 0 "road:1" "tropical" +hex 0888 0 "" "tropical" +hex 0988 0 "" "tropical" +hex 1088 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1188 0 "" "tropical" +hex 1288 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1388 0 "" "tropical" +hex 1488 0 "" "tropical" +hex 1588 0 "road:1" "tropical" +hex 1688 0 "road:1" "tropical" +hex 1788 0 "" "tropical" +hex 1888 0 "" "tropical" +hex 1988 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2088 0 "" "tropical" +hex 2188 0 "" "tropical" +hex 2288 0 "" "tropical" +hex 2388 0 "" "tropical" +hex 2488 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2588 0 "" "tropical" +hex 2688 0 "" "tropical" +hex 2788 0 "" "tropical" +hex 2888 0 "" "tropical" +hex 2988 0 "" "tropical" +hex 3088 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3188 0 "" "tropical" +hex 3288 -1 "water:1" "tropical" +hex 3388 -1 "water:1" "tropical" +hex 3488 -1 "water:1" "tropical" +hex 3588 -1 "water:1" "tropical" +hex 3688 -1 "water:1" "tropical" +hex 3788 -1 "water:1" "tropical" +hex 3888 0 "" "tropical" +hex 3988 0 "" "tropical" +hex 4088 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4188 0 "" "tropical" +hex 4288 0 "" "tropical" +hex 4388 0 "" "tropical" +hex 4488 0 "" "tropical" +hex 4588 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4688 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4788 0 "" "tropical" +hex 4888 0 "" "tropical" +hex 4988 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5088 0 "pavement:1:8;road:1" "tropical" +hex 5188 0 "pavement:1:8;road:1:18" "tropical" +hex 5288 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 5388 0 "pavement:1" "tropical" +hex 5488 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5588 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 5688 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 5788 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 5888 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 5988 0 "pavement:1" "tropical" +hex 6088 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6188 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 6288 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 6388 0 "bldg_elev:2;pavement:1;bldg_fluff:4:1;building:3:0;bldg_cf:50" "tropical" +hex 6488 0 "pavement:1" "tropical" +hex 6588 0 "pavement:1:8;road:1" "tropical" +hex 6688 0 "pavement:1:8;road:1" "tropical" +hex 6788 0 "pavement:1;fluff:6:5" "tropical" +hex 6888 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6988 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 7088 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7188 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 7288 0 "pavement:1:8;road:1" "tropical" +hex 7388 0 "pavement:1" "tropical" +hex 7488 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 7588 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 7688 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 7788 0 "pavement:1:8;road:1" "tropical" +hex 7888 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7988 0 "pavement:1" "tropical" +hex 8088 0 "pavement:1" "tropical" +hex 8188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8288 0 "" "tropical" +hex 8388 0 "" "tropical" +hex 8488 -1 "sand:1" "tropical" +hex 8588 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8688 -1 "sand:1" "tropical" +hex 8788 -1 "water:1" "tropical" +hex 8888 -1 "water:2" "tropical" +hex 8988 -1 "water:3" "tropical" +hex 9088 -1 "water:3" "tropical" +hex 9188 -1 "water:3" "tropical" +hex 9288 -1 "water:2" "tropical" +hex 9388 -1 "sand:1" "tropical" +hex 9488 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9588 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9688 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9788 0 "fluff:92:3" "tropical" +hex 9888 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9988 0 "road:1" "tropical" +hex 10088 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10188 0 "" "tropical" +hex 10288 0 "road:1" "tropical" +hex 10388 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10488 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10588 0 "road:1" "tropical" +hex 10688 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10788 0 "road:1" "tropical" +hex 10888 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10988 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11088 0 "road:1" "tropical" +hex 11188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11288 0 "bldg_elev:1;bldg_fluff:3:1;road:1;building:3:0;bldg_cf:30" "tropical" +hex 11388 0 "road:1" "tropical" +hex 11488 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11588 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11688 -1 "road:1;sand:1" "tropical" +hex 11788 -1 "road:1;sand:1" "tropical" +hex 11888 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11988 -1 "road:1;sand:1" "tropical" +hex 12088 -1 "sand:1" "tropical" +hex 12188 -1 "sand:1" "tropical" +hex 12288 -1 "water:1" "tropical" +hex 12388 -1 "water:1" "tropical" +hex 12488 -1 "water:2" "tropical" +hex 12588 -1 "water:2" "tropical" +hex 12688 -1 "water:3" "tropical" +hex 12788 -1 "water:3" "tropical" +hex 12888 -1 "water:3" "tropical" +hex 0189 0 "" "tropical" +hex 0289 0 "" "tropical" +hex 0389 0 "" "tropical" +hex 0489 0 "road:1" "tropical" +hex 0589 0 "road:1" "tropical" +hex 0689 0 "" "tropical" +hex 0789 0 "" "tropical" +hex 0889 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0989 0 "" "tropical" +hex 1089 0 "" "tropical" +hex 1189 0 "" "tropical" +hex 1289 0 "" "tropical" +hex 1389 0 "" "tropical" +hex 1489 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1589 0 "" "tropical" +hex 1689 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1789 0 "road:1" "tropical" +hex 1889 0 "road:1" "tropical" +hex 1989 0 "" "tropical" +hex 2089 0 "" "tropical" +hex 2189 0 "" "tropical" +hex 2289 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2389 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2489 0 "" "tropical" +hex 2589 0 "" "tropical" +hex 2689 0 "" "tropical" +hex 2789 0 "" "tropical" +hex 2889 0 "" "tropical" +hex 2989 0 "" "tropical" +hex 3089 0 "" "tropical" +hex 3189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3289 -1 "water:1" "tropical" +hex 3389 -1 "water:1" "tropical" +hex 3489 -1 "water:1" "tropical" +hex 3589 -1 "water:1" "tropical" +hex 3689 -1 "water:1" "tropical" +hex 3789 -1 "water:1" "tropical" +hex 3889 0 "" "tropical" +hex 3989 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4089 0 "" "tropical" +hex 4189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4289 0 "" "tropical" +hex 4389 0 "" "tropical" +hex 4489 0 "road:1" "tropical" +hex 4589 0 "road:1" "tropical" +hex 4689 0 "road:1" "tropical" +hex 4789 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4889 0 "road:1" "tropical" +hex 4989 0 "pavement:1:8;road:1:18" "tropical" +hex 5089 0 "pavement:1:8;road:1:9" "tropical" +hex 5189 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 5289 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 5389 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 5489 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5589 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 5689 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 5789 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 5889 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5989 0 "pavement:1" "tropical" +hex 6089 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6189 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 6289 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 6389 0 "pavement:1" "tropical" +hex 6489 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6589 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6689 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6789 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 6889 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 6989 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7089 0 "pavement:1" "tropical" +hex 7189 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 7289 0 "pavement:1:3;fluff:92:4" "tropical" +hex 7389 0 "pavement:1:8;road:1" "tropical" +hex 7489 0 "pavement:1:8;road:1" "tropical" +hex 7589 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 7689 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:0;bldg_cf:50" "tropical" +hex 7789 0 "pavement:1:8;road:1" "tropical" +hex 7889 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7989 0 "pavement:1" "tropical" +hex 8089 0 "" "tropical" +hex 8189 0 "" "tropical" +hex 8289 0 "" "tropical" +hex 8389 -1 "sand:1" "tropical" +hex 8489 -1 "sand:1" "tropical" +hex 8589 -1 "sand:1" "tropical" +hex 8689 -1 "sand:1" "tropical" +hex 8789 -1 "water:1" "tropical" +hex 8889 -1 "water:2" "tropical" +hex 8989 -1 "water:3" "tropical" +hex 9089 -1 "water:2" "tropical" +hex 9189 -1 "water:2" "tropical" +hex 9289 -1 "water:2" "tropical" +hex 9389 -1 "sand:1" "tropical" +hex 9489 0 "" "tropical" +hex 9589 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9689 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9789 0 "bldg_elev:2;bldg_fluff:17:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 9889 0 "road:1:42" "tropical" +hex 9989 0 "road:1:21" "tropical" +hex 10089 0 "road:1" "tropical" +hex 10189 0 "road:1" "tropical" +hex 10289 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10389 0 "road:1" "tropical" +hex 10489 0 "" "tropical" +hex 10589 0 "road:1" "tropical" +hex 10689 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10789 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10889 0 "bldg_elev:2;bldg_fluff:7:1;building:2:0;bldg_cf:50" "tropical" +hex 10989 0 "woods:2;foliage_elev:2" "tropical" +hex 11089 0 "road:1" "tropical" +hex 11189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11289 0 "fluff:7:1" "tropical" +hex 11389 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11489 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11589 -1 "road:1;sand:1" "tropical" +hex 11689 -1 "sand:1" "tropical" +hex 11789 -1 "sand:1" "tropical" +hex 11889 -1 "road:1;sand:1" "tropical" +hex 11989 -1 "road:1;sand:1" "tropical" +hex 12089 -1 "road:1;sand:1" "tropical" +hex 12189 -1 "bldg_elev:2;bldg_fluff:11;sand:1:36;building:2:8;bldg_cf:150" "tropical" +hex 12289 -1 "water:1" "tropical" +hex 12389 -1 "water:1" "tropical" +hex 12489 -1 "water:2" "tropical" +hex 12589 -1 "water:2" "tropical" +hex 12689 -1 "water:2" "tropical" +hex 12789 -1 "water:3" "tropical" +hex 12889 -1 "water:3" "tropical" +hex 0190 0 "" "tropical" +hex 0290 0 "" "tropical" +hex 0390 0 "" "tropical" +hex 0490 0 "road:1" "tropical" +hex 0590 0 "" "tropical" +hex 0690 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0790 0 "" "tropical" +hex 0890 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0990 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1090 0 "" "tropical" +hex 1190 0 "" "tropical" +hex 1290 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1390 0 "" "tropical" +hex 1490 0 "" "tropical" +hex 1590 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1690 0 "" "tropical" +hex 1790 0 "" "tropical" +hex 1890 0 "" "tropical" +hex 1990 0 "road:1" "tropical" +hex 2090 0 "road:1" "tropical" +hex 2190 0 "" "tropical" +hex 2290 0 "" "tropical" +hex 2390 0 "" "tropical" +hex 2490 0 "" "tropical" +hex 2590 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2690 0 "" "tropical" +hex 2790 0 "" "tropical" +hex 2890 0 "" "tropical" +hex 2990 0 "" "tropical" +hex 3090 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3190 0 "" "tropical" +hex 3290 -1 "water:1" "tropical" +hex 3390 -1 "water:1" "tropical" +hex 3490 -1 "water:1" "tropical" +hex 3590 -1 "water:1" "tropical" +hex 3690 0 "" "tropical" +hex 3790 0 "" "tropical" +hex 3890 0 "" "tropical" +hex 3990 0 "" "tropical" +hex 4090 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4290 0 "road:1" "tropical" +hex 4390 0 "road:1" "tropical" +hex 4490 0 "" "tropical" +hex 4590 0 "" "tropical" +hex 4690 0 "" "tropical" +hex 4790 0 "road:1" "tropical" +hex 4890 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4990 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5090 0 "pavement:1:8;road:1" "tropical" +hex 5190 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 5290 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 5390 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 5490 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5590 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 5690 0 "pavement:1:8;road:1" "tropical" +hex 5790 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5890 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 5990 0 "pavement:1" "tropical" +hex 6090 0 "pavement:1" "tropical" +hex 6190 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 6290 0 "pavement:1:8;road:1" "tropical" +hex 6390 0 "pavement:1" "tropical" +hex 6490 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6590 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6690 0 "pavement:1:3;fluff:92:3" "tropical" +hex 6790 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6890 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6990 0 "pavement:1:8;road:1" "tropical" +hex 7090 0 "pavement:1:8;road:1" "tropical" +hex 7190 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7290 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7390 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 7490 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 7590 0 "pavement:1:8;road:1" "tropical" +hex 7690 0 "pavement:1:8;road:1" "tropical" +hex 7790 0 "pavement:1:8;road:1" "tropical" +hex 7890 0 "pavement:1" "tropical" +hex 7990 0 "pavement:1" "tropical" +hex 8090 0 "" "tropical" +hex 8190 0 "" "tropical" +hex 8290 -1 "sand:1" "tropical" +hex 8390 -1 "sand:1" "tropical" +hex 8490 -1 "sand:1" "tropical" +hex 8590 -1 "sand:1" "tropical" +hex 8690 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8790 -1 "water:2" "tropical" +hex 8890 -1 "water:3" "tropical" +hex 8990 -1 "water:3" "tropical" +hex 9090 -1 "water:3" "tropical" +hex 9190 -1 "water:3" "tropical" +hex 9290 -1 "water:2" "tropical" +hex 9390 -1 "sand:1" "tropical" +hex 9490 -1 "sand:1" "tropical" +hex 9590 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9690 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9790 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9890 0 "road:1" "tropical" +hex 9990 0 "road:1:18" "tropical" +hex 10090 0 "bldg_elev:1;bldg_fluff:13:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 10190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10290 0 "" "tropical" +hex 10390 0 "road:1" "tropical" +hex 10490 0 "road:1" "tropical" +hex 10590 0 "road:1" "tropical" +hex 10690 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10790 0 "bldg_elev:1;bldg_fluff:6:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 10890 0 "road:1" "tropical" +hex 10990 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11090 0 "road:1" "tropical" +hex 11190 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11290 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11390 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11490 0 "" "tropical" +hex 11590 -1 "road:1;sand:1" "tropical" +hex 11690 -1 "bldg_elev:2;bldg_fluff:3;sand:1;building:1:0;bldg_cf:50" "tropical" +hex 11790 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11890 -1 "road:1;sand:1" "tropical" +hex 11990 -1 "sand:1" "tropical" +hex 12090 -1 "sand:1" "tropical" +hex 12190 -1 "bldg_elev:2;bldg_fluff:11;sand:1:36;building:2:1;bldg_cf:150" "tropical" +hex 12290 -1 "sand:1" "tropical" +hex 12390 -1 "water:1" "tropical" +hex 12490 -1 "water:1" "tropical" +hex 12590 -1 "water:2" "tropical" +hex 12690 -1 "water:2" "tropical" +hex 12790 -1 "water:2" "tropical" +hex 12890 -1 "water:3" "tropical" +hex 0191 0 "road:1:36" "tropical" +hex 0291 0 "road:1" "tropical" +hex 0391 0 "" "tropical" +hex 0491 0 "road:1" "tropical" +hex 0591 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0691 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0791 0 "" "tropical" +hex 0891 0 "" "tropical" +hex 0991 0 "" "tropical" +hex 1091 0 "" "tropical" +hex 1191 0 "" "tropical" +hex 1291 0 "" "tropical" +hex 1391 0 "" "tropical" +hex 1491 0 "" "tropical" +hex 1591 0 "" "tropical" +hex 1691 0 "" "tropical" +hex 1791 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1891 0 "" "tropical" +hex 1991 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2091 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2191 0 "road:1" "tropical" +hex 2291 0 "road:1" "tropical" +hex 2391 0 "" "tropical" +hex 2491 0 "" "tropical" +hex 2591 0 "" "tropical" +hex 2691 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2791 0 "" "tropical" +hex 2891 0 "" "tropical" +hex 2991 0 "" "tropical" +hex 3091 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3191 -1 "water:1" "tropical" +hex 3291 -1 "water:1" "tropical" +hex 3391 -1 "water:1" "tropical" +hex 3491 -1 "water:1" "tropical" +hex 3591 -1 "water:1" "tropical" +hex 3691 0 "" "tropical" +hex 3791 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3891 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3991 0 "" "tropical" +hex 4091 0 "road:1" "tropical" +hex 4191 0 "road:1" "tropical" +hex 4291 0 "" "tropical" +hex 4391 0 "" "tropical" +hex 4491 0 "" "tropical" +hex 4591 0 "" "tropical" +hex 4691 0 "" "tropical" +hex 4791 0 "" "tropical" +hex 4891 0 "" "tropical" +hex 4991 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5091 0 "pavement:1:8;road:1" "tropical" +hex 5191 0 "pavement:1" "tropical" +hex 5291 0 "pavement:1" "tropical" +hex 5391 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5491 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 5591 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 5691 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 5791 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 5891 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 5991 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6091 0 "pavement:1:8;road:1" "tropical" +hex 6191 0 "pavement:1:8;road:1" "tropical" +hex 6291 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 6391 0 "pavement:1:8;road:1" "tropical" +hex 6491 0 "pavement:1:8;road:1" "tropical" +hex 6591 0 "pavement:1:2;fluff:2:2" "tropical" +hex 6691 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 6791 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 6891 0 "pavement:1;fluff:7:3" "tropical" +hex 6991 0 "pavement:1" "tropical" +hex 7091 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7191 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 7291 0 "pavement:1:8;road:1" "tropical" +hex 7391 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7491 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7591 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 7691 0 "pavement:1:8;road:1" "tropical" +hex 7791 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:50" "tropical" +hex 7891 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7991 0 "pavement:1" "tropical" +hex 8091 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8191 0 "" "tropical" +hex 8291 -1 "sand:1" "tropical" +hex 8391 -1 "sand:1" "tropical" +hex 8491 -1 "sand:1" "tropical" +hex 8591 -1 "sand:1" "tropical" +hex 8691 -1 "water:2" "tropical" +hex 8791 -1 "water:2" "tropical" +hex 8891 -1 "water:3" "tropical" +hex 8991 -1 "water:3" "tropical" +hex 9091 -1 "water:2" "tropical" +hex 9191 -1 "water:2" "tropical" +hex 9291 -1 "water:1" "tropical" +hex 9391 -1 "sand:1" "tropical" +hex 9491 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9591 0 "" "tropical" +hex 9691 0 "road:1" "tropical" +hex 9791 0 "road:1" "tropical" +hex 9891 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9991 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10091 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10191 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10291 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10391 0 "" "tropical" +hex 10491 0 "road:1" "tropical" +hex 10591 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10691 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10791 0 "" "tropical" +hex 10891 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10991 0 "road:1" "tropical" +hex 11091 0 "" "tropical" +hex 11191 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11291 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11391 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11491 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11591 -1 "road:1;sand:1" "tropical" +hex 11691 -1 "road:1;sand:1" "tropical" +hex 11791 -1 "road:1;sand:1" "tropical" +hex 11891 -1 "sand:1" "tropical" +hex 11991 -1 "road:1;sand:1" "tropical" +hex 12091 -1 "bldg_elev:2;bldg_fluff:19:1;road:1;sand:1;building:3:0;bldg_cf:50" "tropical" +hex 12191 -1 "sand:1" "tropical" +hex 12291 -1 "sand:1" "tropical" +hex 12391 -1 "sand:1" "tropical" +hex 12491 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12591 -1 "water:1" "tropical" +hex 12691 -1 "water:2" "tropical" +hex 12791 -1 "water:2" "tropical" +hex 12891 -1 "water:3" "tropical" +hex 0192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0292 0 "" "tropical" +hex 0392 0 "road:1" "tropical" +hex 0492 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 0592 0 "" "tropical" +hex 0692 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0792 0 "" "tropical" +hex 0892 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0992 0 "" "tropical" +hex 1092 0 "" "tropical" +hex 1192 0 "" "tropical" +hex 1292 0 "" "tropical" +hex 1392 0 "" "tropical" +hex 1492 0 "" "tropical" +hex 1592 0 "" "tropical" +hex 1692 0 "" "tropical" +hex 1792 0 "" "tropical" +hex 1892 0 "" "tropical" +hex 1992 0 "" "tropical" +hex 2092 0 "" "tropical" +hex 2192 0 "" "tropical" +hex 2292 0 "" "tropical" +hex 2392 0 "road:1" "tropical" +hex 2492 0 "road:1" "tropical" +hex 2592 0 "" "tropical" +hex 2692 0 "" "tropical" +hex 2792 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2892 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2992 0 "" "tropical" +hex 3092 0 "" "tropical" +hex 3192 -1 "water:1" "tropical" +hex 3292 -1 "water:1" "tropical" +hex 3392 -1 "water:1" "tropical" +hex 3492 0 "" "tropical" +hex 3592 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3692 0 "" "tropical" +hex 3792 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3892 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3992 0 "road:1" "tropical" +hex 4092 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4292 0 "" "tropical" +hex 4392 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4492 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4592 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4692 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4792 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4892 0 "" "tropical" +hex 4992 0 "pavement:1" "tropical" +hex 5092 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 5192 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 5292 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 5392 0 "pavement:1" "tropical" +hex 5492 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 5592 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 5692 0 "pavement:1:8;road:1" "tropical" +hex 5792 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 5892 0 "pavement:1:8;road:1" "tropical" +hex 5992 0 "pavement:1:8;road:1" "tropical" +hex 6092 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6192 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6292 0 "pavement:1;water:1" "tropical" +hex 6392 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 6492 0 "pavement:1:8;road:1" "tropical" +hex 6592 0 "pavement:1" "tropical" +hex 6692 0 "pavement:1:8;road:1" "tropical" +hex 6792 0 "bldg_elev:3;pavement:1;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 6892 0 "pavement:1:8;road:1" "tropical" +hex 6992 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7092 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7192 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7292 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7392 0 "pavement:1:8;road:1" "tropical" +hex 7492 0 "pavement:1:8;road:1" "tropical" +hex 7592 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 7692 0 "pavement:1:8;road:1" "tropical" +hex 7792 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:50" "tropical" +hex 7892 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7992 0 "" "tropical" +hex 8092 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8192 0 "" "tropical" +hex 8292 -1 "sand:1" "tropical" +hex 8392 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8492 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8592 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8692 -1 "water:1" "tropical" +hex 8792 -1 "water:2" "tropical" +hex 8892 -1 "water:2" "tropical" +hex 8992 -1 "water:3" "tropical" +hex 9092 -1 "water:2" "tropical" +hex 9192 -1 "water:1" "tropical" +hex 9292 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 9392 -1 "sand:1" "tropical" +hex 9492 0 "road:1:18" "tropical" +hex 9592 0 "road:1" "tropical" +hex 9692 0 "" "tropical" +hex 9792 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9892 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9992 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10092 0 "fluff:2:1" "tropical" +hex 10192 0 "fluff:4:4" "tropical" +hex 10292 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10392 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10492 0 "road:1" "tropical" +hex 10592 0 "" "tropical" +hex 10692 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10792 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10892 -1 "water:1" "tropical" +hex 10992 0 "" "tropical" +hex 11092 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11192 0 "" "tropical" +hex 11292 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11392 0 "bldg_elev:1;bldg_fluff:9:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 11492 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11592 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11692 -1 "road:1;sand:1" "tropical" +hex 11792 -1 "sand:1:3;fluff:91:12" "tropical" +hex 11892 -1 "sand:1" "tropical" +hex 11992 -1 "sand:1:7;fluff:93:6" "tropical" +hex 12092 -1 "sand:1:3;fluff:91:7" "tropical" +hex 12192 -1 "sand:1;fluff:7:2" "tropical" +hex 12292 -1 "sand:1" "tropical" +hex 12392 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 12492 -1 "water:1" "tropical" +hex 12592 -1 "water:1" "tropical" +hex 12692 -1 "water:2" "tropical" +hex 12792 -1 "water:2" "tropical" +hex 12892 -1 "water:3" "tropical" +hex 0193 0 "" "tropical" +hex 0293 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0393 0 "road:1" "tropical" +hex 0493 0 "road:1" "tropical" +hex 0593 0 "" "tropical" +hex 0693 0 "" "tropical" +hex 0793 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0893 0 "" "tropical" +hex 0993 0 "" "tropical" +hex 1093 0 "" "tropical" +hex 1193 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1293 0 "" "tropical" +hex 1393 0 "" "tropical" +hex 1493 0 "" "tropical" +hex 1593 0 "" "tropical" +hex 1693 0 "" "tropical" +hex 1793 0 "" "tropical" +hex 1893 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1993 0 "" "tropical" +hex 2093 0 "" "tropical" +hex 2193 0 "" "tropical" +hex 2293 0 "" "tropical" +hex 2393 0 "" "tropical" +hex 2493 0 "" "tropical" +hex 2593 0 "road:1" "tropical" +hex 2693 0 "road:1" "tropical" +hex 2793 0 "" "tropical" +hex 2893 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 2993 0 "" "tropical" +hex 3093 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3193 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3293 0 "" "tropical" +hex 3393 0 "" "tropical" +hex 3493 0 "" "tropical" +hex 3593 0 "" "tropical" +hex 3693 0 "" "tropical" +hex 3793 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3893 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3993 0 "road:1" "tropical" +hex 4093 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4193 0 "" "tropical" +hex 4293 0 "" "tropical" +hex 4393 0 "" "tropical" +hex 4493 0 "" "tropical" +hex 4593 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4693 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4793 0 "" "tropical" +hex 4893 0 "" "tropical" +hex 4993 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5093 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 5193 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 5293 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 5393 0 "pavement:1" "tropical" +hex 5493 0 "pavement:1:8;road:1" "tropical" +hex 5593 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 5693 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 5793 0 "pavement:1:8;road:1" "tropical" +hex 5893 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 5993 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6093 0 "pavement:1;water:1" "tropical" +hex 6193 0 "pavement:1;water:1" "tropical" +hex 6293 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6393 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6493 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 6593 0 "pavement:1:8;road:1" "tropical" +hex 6693 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200;fluff:62:1" "grass" +hex 6793 0 "pavement:1:8;road:1" "tropical" +hex 6893 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 6993 0 "pavement:1:8;road:1" "tropical" +hex 7093 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 7193 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7293 0 "pavement:1" "tropical" +hex 7393 0 "pavement:1" "tropical" +hex 7493 0 "pavement:1:8;fluff:93:10" "tropical" +hex 7593 0 "pavement:1:8;road:1" "tropical" +hex 7693 0 "pavement:1" "tropical" +hex 7793 0 "pavement:1" "tropical" +hex 7893 0 "pavement:1" "tropical" +hex 7993 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8093 0 "" "tropical" +hex 8193 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8293 -1 "sand:1" "tropical" +hex 8393 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8493 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8593 -1 "sand:1" "tropical" +hex 8693 -1 "water:1" "tropical" +hex 8793 -1 "water:2" "tropical" +hex 8893 -1 "water:3" "tropical" +hex 8993 -1 "water:2" "tropical" +hex 9093 -1 "water:2" "tropical" +hex 9193 -1 "water:1" "tropical" +hex 9293 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 9393 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 9493 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9593 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9693 0 "" "tropical" +hex 9793 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9893 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9993 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10093 0 "bldg_elev:3;bldg_fluff:9;building:2:6;bldg_cf:150" "tropical" +hex 10193 0 "bldg_elev:3;bldg_fluff:9;building:2:24;bldg_cf:150" "tropical" +hex 10293 0 "road:1" "tropical" +hex 10393 0 "road:1" "tropical" +hex 10493 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10593 0 "road:1" "tropical" +hex 10693 0 "road:1" "tropical" +hex 10793 -1 "water:1" "tropical" +hex 10893 -1 "water:1" "tropical" +hex 10993 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11093 0 "" "tropical" +hex 11193 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11293 0 "road:1" "tropical" +hex 11393 0 "road:2" "tropical" +hex 11493 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11593 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11693 -1 "road:1;sand:1" "tropical" +hex 11793 -1 "sand:1:3;fluff:91:12" "tropical" +hex 11893 -1 "sand:1" "tropical" +hex 11993 -1 "sand:1" "tropical" +hex 12093 -1 "sand:1" "tropical" +hex 12193 -1 "sand:1" "tropical" +hex 12293 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12393 -1 "sand:1" "tropical" +hex 12493 -1 "water:1" "tropical" +hex 12593 -1 "water:1" "tropical" +hex 12693 -1 "water:2" "tropical" +hex 12793 -1 "water:2" "tropical" +hex 12893 -1 "water:3" "tropical" +hex 0194 0 "" "tropical" +hex 0294 0 "" "tropical" +hex 0394 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0494 0 "road:1" "tropical" +hex 0594 0 "" "tropical" +hex 0694 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0794 0 "" "tropical" +hex 0894 0 "" "tropical" +hex 0994 0 "" "tropical" +hex 1094 0 "" "tropical" +hex 1194 0 "" "tropical" +hex 1294 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1394 0 "" "tropical" +hex 1494 0 "" "tropical" +hex 1594 0 "" "tropical" +hex 1694 0 "" "tropical" +hex 1794 0 "" "tropical" +hex 1894 0 "" "tropical" +hex 1994 0 "" "tropical" +hex 2094 0 "" "tropical" +hex 2194 0 "" "tropical" +hex 2294 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2394 0 "" "tropical" +hex 2494 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2594 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2694 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2794 0 "road:1" "tropical" +hex 2894 0 "road:1" "tropical" +hex 2994 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3094 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3194 0 "" "tropical" +hex 3294 0 "" "tropical" +hex 3394 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 3494 0 "" "tropical" +hex 3594 0 "" "tropical" +hex 3694 0 "road:1" "tropical" +hex 3794 0 "" "tropical" +hex 3894 0 "road:1" "tropical" +hex 3994 0 "road:1" "tropical" +hex 4094 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4194 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4294 0 "" "tropical" +hex 4394 0 "" "tropical" +hex 4494 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4594 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4694 0 "" "tropical" +hex 4794 0 "" "tropical" +hex 4894 0 "" "tropical" +hex 4994 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5094 0 "pavement:1:8;road:1" "tropical" +hex 5194 0 "pavement:1" "tropical" +hex 5294 0 "pavement:1:8;road:1" "tropical" +hex 5394 0 "pavement:1:8;road:1" "tropical" +hex 5494 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5594 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5694 0 "pavement:1:8;road:1" "tropical" +hex 5794 0 "pavement:1:8;road:1" "tropical" +hex 5894 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 5994 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6094 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tropical" +hex 6194 0 "pavement:1;water:1" "tropical" +hex 6294 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6394 0 "pavement:1:8;fluff:93:10" "tropical" +hex 6494 0 "pavement:1:8;road:1" "tropical" +hex 6594 0 "pavement:1:8;road:1" "tropical" +hex 6694 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 6794 0 "pavement:1:8;road:1" "tropical" +hex 6894 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 6994 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 7094 0 "pavement:1:8;fluff:93:2" "tropical" +hex 7194 0 "pavement:1:8;road:1" "tropical" +hex 7294 0 "pavement:1:8;road:1" "tropical" +hex 7394 0 "bldg_elev:3;pavement:1:36;bldg_fluff:6:0;building:3:4;bldg_cf:200" "tropical" +hex 7494 0 "bldg_elev:3;pavement:1:36;bldg_fluff:6:0;building:3:32;bldg_cf:200" "tropical" +hex 7594 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 7694 0 "pavement:1;fluff:6:5" "tropical" +hex 7794 0 "pavement:1;fluff:6:5" "tropical" +hex 7894 0 "" "tropical" +hex 7994 0 "" "tropical" +hex 8094 0 "" "tropical" +hex 8194 -1 "sand:1" "tropical" +hex 8294 -1 "sand:1" "tropical" +hex 8394 -1 "sand:1" "tropical" +hex 8494 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8594 -1 "water:1" "tropical" +hex 8694 -1 "water:2" "tropical" +hex 8794 -1 "water:2" "tropical" +hex 8894 -1 "water:3" "tropical" +hex 8994 -1 "water:3" "tropical" +hex 9094 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9194 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 9294 -1 "water:1" "tropical" +hex 9394 -1 "sand:1" "tropical" +hex 9494 -1 "sand:1" "tropical" +hex 9594 0 "" "tropical" +hex 9694 -1 "sand:1" "tropical" +hex 9794 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9894 0 "" "tropical" +hex 9994 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10094 0 "bldg_elev:1;bldg_fluff:2:1;building:2:0;bldg_cf:30" "tropical" +hex 10194 0 "bldg_elev:2;bldg_fluff:9;building:2:33;bldg_cf:150" "tropical" +hex 10294 0 "road:1" "tropical" +hex 10394 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10494 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10594 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10694 0 "road:1" "tropical" +hex 10794 -1 "water:1" "tropical" +hex 10894 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10994 0 "" "tropical" +hex 11094 0 "road:1" "tropical" +hex 11194 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11294 0 "road:1" "tropical" +hex 11394 0 "bldg_elev:2;bldg_fluff:21:1;building:2:0;bldg_cf:50" "tropical" +hex 11494 0 "road:1" "tropical" +hex 11594 0 "road:1" "tropical" +hex 11694 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11794 -1 "road:1;sand:1" "tropical" +hex 11894 -1 "road:1;sand:1" "tropical" +hex 11994 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12094 -1 "bldg_elev:2;bldg_fluff:5:1;road:1;sand:1;building:3:0;bldg_cf:50" "tropical" +hex 12194 -1 "sand:1" "tropical" +hex 12294 -1 "sand:1" "tropical" +hex 12394 -1 "water:1" "tropical" +hex 12494 -1 "water:2" "tropical" +hex 12594 -1 "water:2" "tropical" +hex 12694 -1 "water:2" "tropical" +hex 12794 -1 "water:2" "tropical" +hex 12894 -1 "water:3" "tropical" +hex 0195 0 "" "tropical" +hex 0295 0 "" "tropical" +hex 0395 0 "" "tropical" +hex 0495 0 "road:1" "tropical" +hex 0595 0 "" "tropical" +hex 0695 0 "" "tropical" +hex 0795 0 "" "tropical" +hex 0895 0 "" "tropical" +hex 0995 0 "" "tropical" +hex 1095 0 "" "tropical" +hex 1195 -1 "water:1;swamp:1" "tropical" +hex 1295 -1 "water:1;swamp:1" "tropical" +hex 1395 0 "" "tropical" +hex 1495 0 "" "tropical" +hex 1595 0 "" "tropical" +hex 1695 0 "" "tropical" +hex 1795 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1895 0 "" "tropical" +hex 1995 0 "" "tropical" +hex 2095 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2195 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2295 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2395 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2495 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2595 0 "" "tropical" +hex 2695 0 "" "tropical" +hex 2795 0 "" "tropical" +hex 2895 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2995 0 "road:1" "tropical" +hex 3095 0 "road:1" "tropical" +hex 3195 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3295 0 "" "tropical" +hex 3395 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3495 0 "" "tropical" +hex 3595 0 "road:1" "tropical" +hex 3695 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3795 0 "road:1" "tropical" +hex 3895 0 "" "tropical" +hex 3995 0 "" "tropical" +hex 4095 0 "" "tropical" +hex 4195 0 "" "tropical" +hex 4295 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4395 0 "" "tropical" +hex 4495 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4595 0 "" "tropical" +hex 4695 0 "" "tropical" +hex 4795 0 "" "tropical" +hex 4895 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 4995 0 "pavement:1" "tropical" +hex 5095 0 "pavement:1" "tropical" +hex 5195 0 "pavement:1:8;road:1" "tropical" +hex 5295 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5395 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5495 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:28;bldg_cf:100" "tropical" +hex 5595 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5695 0 "pavement:1:8;road:1" "tropical" +hex 5795 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 5895 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 5995 0 "pavement:1:8;road:1" "tropical" +hex 6095 0 "pavement:1:8;road:1" "tropical" +hex 6195 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6295 0 "pavement:1:8;road:1" "tropical" +hex 6395 0 "pavement:1:8;road:1" "tropical" +hex 6495 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6595 0 "pavement:1;water:1" "tropical" +hex 6695 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 6795 0 "pavement:1:8;road:1" "tropical" +hex 6895 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 6995 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 7095 0 "pavement:1:3;fluff:92:2" "tropical" +hex 7195 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7295 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7395 0 "pavement:1:8;road:1:36" "tropical" +hex 7495 0 "pavement:1:8;road:1" "tropical" +hex 7595 0 "pavement:1:8;road:1" "tropical" +hex 7695 0 "pavement:1;fluff:6:4" "tropical" +hex 7795 0 "pavement:1;fluff:6:4" "tropical" +hex 7895 0 "" "tropical" +hex 7995 0 "" "tropical" +hex 8095 -1 "sand:1" "tropical" +hex 8195 -1 "sand:1" "tropical" +hex 8295 -1 "sand:1" "tropical" +hex 8395 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8495 -1 "water:1" "tropical" +hex 8595 -1 "water:1" "tropical" +hex 8695 -1 "water:2" "tropical" +hex 8795 -1 "water:3" "tropical" +hex 8895 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8995 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9095 -1 "water:2" "tropical" +hex 9195 -1 "water:1" "tropical" +hex 9295 -1 "water:1" "tropical" +hex 9395 -1 "water:1" "tropical" +hex 9495 -1 "water:1" "tropical" +hex 9595 -1 "sand:1" "tropical" +hex 9695 -1 "sand:1" "tropical" +hex 9795 -1 "sand:1" "tropical" +hex 9895 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 9995 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10095 0 "road:1" "tropical" +hex 10195 0 "road:1" "tropical" +hex 10295 0 "" "tropical" +hex 10395 0 "road:1" "tropical" +hex 10495 0 "road:1" "tropical" +hex 10595 0 "road:1" "tropical" +hex 10695 0 "" "tropical" +hex 10795 0 "road:1" "tropical" +hex 10895 0 "road:1" "tropical" +hex 10995 0 "road:1" "tropical" +hex 11095 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11195 0 "road:1" "tropical" +hex 11295 0 "" "tropical" +hex 11395 0 "road:1" "tropical" +hex 11495 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11595 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11695 0 "fluff:92:5" "tropical" +hex 11795 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11895 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11995 -1 "road:1;sand:1" "tropical" +hex 12095 -1 "sand:1:8;fluff:93:8" "tropical" +hex 12195 -1 "sand:1" "tropical" +hex 12295 -1 "sand:1" "tropical" +hex 12395 -1 "water:1" "tropical" +hex 12495 -1 "water:2" "tropical" +hex 12595 -1 "water:2" "tropical" +hex 12695 -1 "water:3" "tropical" +hex 12795 -1 "water:3" "tropical" +hex 12895 -1 "water:3" "tropical" +hex 0196 0 "" "tropical" +hex 0296 0 "" "tropical" +hex 0396 0 "" "tropical" +hex 0496 0 "road:1" "tropical" +hex 0596 0 "" "tropical" +hex 0696 0 "" "tropical" +hex 0796 0 "" "tropical" +hex 0896 0 "" "tropical" +hex 0996 0 "" "tropical" +hex 1096 0 "" "tropical" +hex 1196 0 "" "tropical" +hex 1296 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 1396 -1 "water:1;swamp:1" "tropical" +hex 1496 -1 "water:1;swamp:1" "tropical" +hex 1596 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 1696 0 "" "tropical" +hex 1796 0 "" "tropical" +hex 1896 0 "" "tropical" +hex 1996 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2096 0 "" "tropical" +hex 2196 0 "" "tropical" +hex 2296 0 "" "tropical" +hex 2396 0 "" "tropical" +hex 2496 -1 "water:1;swamp:1" "tropical" +hex 2596 0 "" "tropical" +hex 2696 0 "" "tropical" +hex 2796 0 "" "tropical" +hex 2896 0 "" "tropical" +hex 2996 0 "" "tropical" +hex 3096 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3196 0 "road:1" "tropical" +hex 3296 0 "road:1" "tropical" +hex 3396 0 "" "tropical" +hex 3496 0 "road:1" "tropical" +hex 3596 0 "road:1" "tropical" +hex 3696 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3796 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3896 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3996 0 "" "tropical" +hex 4096 0 "" "tropical" +hex 4196 0 "" "tropical" +hex 4296 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4396 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4496 0 "" "tropical" +hex 4596 0 "" "tropical" +hex 4696 0 "" "tropical" +hex 4796 0 "" "tropical" +hex 4896 0 "" "tropical" +hex 4996 0 "pavement:1" "tropical" +hex 5096 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5196 0 "pavement:1:8;road:1" "tropical" +hex 5296 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:14;bldg_cf:100" "tropical" +hex 5396 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:30;bldg_cf:100" "tropical" +hex 5496 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5596 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:56;bldg_cf:100" "tropical" +hex 5696 0 "pavement:1:8;road:1" "tropical" +hex 5796 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5896 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5996 0 "pavement:1" "tropical" +hex 6096 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 6196 0 "pavement:1:8;road:1" "tropical" +hex 6296 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 6396 0 "pavement:1;water:1" "tropical" +hex 6496 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6596 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6696 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6796 0 "pavement:1:8;road:1" "tropical" +hex 6896 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 6996 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7096 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7196 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7296 0 "pavement:1:8;road:1" "tropical" +hex 7396 0 "pavement:1:8;road:1:18" "tropical" +hex 7496 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:8;bldg_cf:200" "tropical" +hex 7596 0 "pavement:1:8;road:1" "tropical" +hex 7696 0 "pavement:1;fluff:6:4" "tropical" +hex 7796 0 "pavement:1;fluff:6:4" "tropical" +hex 7896 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7996 0 "" "tropical" +hex 8096 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8196 -1 "sand:1" "tropical" +hex 8296 -1 "sand:1" "tropical" +hex 8396 -1 "water:1" "tropical" +hex 8496 -1 "water:1" "tropical" +hex 8596 -1 "water:2" "tropical" +hex 8696 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8796 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8896 -1 "water:3" "tropical" +hex 8996 -1 "water:3" "tropical" +hex 9096 -1 "water:3" "tropical" +hex 9196 -1 "water:2" "tropical" +hex 9296 -1 "water:1" "tropical" +hex 9396 -1 "water:1" "tropical" +hex 9496 -1 "water:2" "tropical" +hex 9596 -1 "water:1" "tropical" +hex 9696 -1 "water:1" "tropical" +hex 9796 -1 "sand:1" "tropical" +hex 9896 0 "road:1:18" "tropical" +hex 9996 0 "road:1" "tropical" +hex 10096 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10196 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10296 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10396 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10496 0 "road:1" "tropical" +hex 10596 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10696 0 "" "tropical" +hex 10796 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10896 0 "road:1" "tropical" +hex 10996 0 "bldg_elev:2;bldg_fluff:1:1;building:2:0;bldg_cf:50" "tropical" +hex 11096 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11196 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11296 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11396 0 "road:1" "tropical" +hex 11496 0 "road:1" "tropical" +hex 11596 0 "bldg_elev:2;bldg_fluff:18:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 11696 0 "fluff:93:8" "tropical" +hex 11796 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11896 0 "" "tropical" +hex 11996 -1 "road:1;sand:1" "tropical" +hex 12096 -1 "sand:1" "tropical" +hex 12196 -1 "sand:1" "tropical" +hex 12296 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12396 -1 "water:1" "tropical" +hex 12496 -1 "water:2" "tropical" +hex 12596 -1 "water:2" "tropical" +hex 12696 -1 "water:3" "tropical" +hex 12796 -1 "water:3" "tropical" +hex 12896 -1 "water:3" "tropical" +hex 0197 0 "" "tropical" +hex 0297 0 "" "tropical" +hex 0397 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0497 0 "road:1" "tropical" +hex 0597 0 "" "tropical" +hex 0697 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0797 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0897 0 "" "tropical" +hex 0997 0 "" "tropical" +hex 1097 0 "" "tropical" +hex 1197 0 "" "tropical" +hex 1297 -1 "water:1;swamp:1" "tropical" +hex 1397 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 1497 0 "" "tropical" +hex 1597 0 "" "tropical" +hex 1697 0 "" "tropical" +hex 1797 0 "" "tropical" +hex 1897 0 "" "tropical" +hex 1997 0 "" "tropical" +hex 2097 0 "" "tropical" +hex 2197 0 "" "tropical" +hex 2297 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2397 -1 "water:1;swamp:1" "tropical" +hex 2497 -1 "water:1;swamp:1" "tropical" +hex 2597 0 "" "tropical" +hex 2697 0 "" "tropical" +hex 2797 0 "" "tropical" +hex 2897 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2997 0 "" "tropical" +hex 3097 0 "" "tropical" +hex 3197 0 "" "tropical" +hex 3297 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3397 0 "road:1" "tropical" +hex 3497 0 "" "tropical" +hex 3597 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3697 0 "" "tropical" +hex 3797 0 "" "tropical" +hex 3897 0 "" "tropical" +hex 3997 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4097 0 "" "tropical" +hex 4197 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4297 0 "" "tropical" +hex 4397 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4497 -1 "water:1;swamp:1" "tropical" +hex 4597 0 "" "tropical" +hex 4697 0 "" "tropical" +hex 4797 0 "" "tropical" +hex 4897 -1 "water:1;swamp:1" "tropical" +hex 4997 0 "pavement:1" "tropical" +hex 5097 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 5197 0 "pavement:1:8;road:1" "tropical" +hex 5297 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5397 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5497 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100;fluff:6:18" "tropical" +hex 5597 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5697 0 "pavement:1:8;road:1" "tropical" +hex 5797 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 5897 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5997 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 6097 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 6197 0 "pavement:1:8;road:1" "tropical" +hex 6297 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 6397 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6497 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 6597 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6697 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 6797 0 "pavement:1:8;road:1:9" "tropical" +hex 6897 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 6997 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 7097 0 "pavement:1:8;road:1" "tropical" +hex 7197 0 "pavement:1:8;road:1" "tropical" +hex 7297 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 7397 0 "pavement:1" "tropical" +hex 7497 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 7597 0 "pavement:1:8;road:1" "tropical" +hex 7697 0 "bldg_elev:3;heavy_industrial:1;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 7797 0 "pavement:1;fluff:6:5" "tropical" +hex 7897 0 "" "tropical" +hex 7997 0 "" "tropical" +hex 8097 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8197 -1 "sand:1" "tropical" +hex 8297 -1 "sand:1" "tropical" +hex 8397 -1 "water:1" "tropical" +hex 8497 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8597 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8697 -1 "water:2" "tropical" +hex 8797 -1 "water:3" "tropical" +hex 8897 -1 "water:3" "tropical" +hex 8997 -1 "water:3" "tropical" +hex 9097 -1 "water:3" "tropical" +hex 9197 -1 "water:2" "tropical" +hex 9297 -1 "water:2" "tropical" +hex 9397 -1 "water:2" "tropical" +hex 9497 -1 "water:2" "tropical" +hex 9597 -1 "water:1" "tropical" +hex 9697 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9797 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 9897 -1 "sand:1" "tropical" +hex 9997 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10097 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10197 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10297 0 "fluff:92:4" "tropical" +hex 10397 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10497 0 "road:1" "tropical" +hex 10597 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10697 0 "" "tropical" +hex 10797 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10897 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10997 0 "bldg_elev:1;bldg_fluff:2:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 11097 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11197 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11297 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11397 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11497 0 "road:1" "tropical" +hex 11597 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11697 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11797 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11897 -1 "road:1;sand:1" "tropical" +hex 11997 -1 "road:1;sand:1" "tropical" +hex 12097 -1 "bldg_elev:2;bldg_fluff:4:1;road:1;sand:1;building:3:0;bldg_cf:50" "tropical" +hex 12197 -1 "sand:1" "tropical" +hex 12297 -1 "water:1" "tropical" +hex 12397 -1 "water:1" "tropical" +hex 12497 -1 "water:2" "tropical" +hex 12597 -1 "water:2" "tropical" +hex 12697 -1 "water:3" "tropical" +hex 12797 -1 "water:3" "tropical" +hex 12897 -1 "water:3" "tropical" +hex 0198 0 "" "tropical" +hex 0298 0 "" "tropical" +hex 0398 0 "" "tropical" +hex 0498 0 "road:1" "tropical" +hex 0598 0 "" "tropical" +hex 0698 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0798 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0898 0 "" "tropical" +hex 0998 0 "" "tropical" +hex 1098 0 "" "tropical" +hex 1198 0 "" "tropical" +hex 1298 0 "" "tropical" +hex 1398 0 "" "tropical" +hex 1498 0 "" "tropical" +hex 1598 0 "" "tropical" +hex 1698 0 "" "tropical" +hex 1798 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1898 0 "" "tropical" +hex 1998 0 "" "tropical" +hex 2098 0 "" "tropical" +hex 2198 0 "" "tropical" +hex 2298 0 "" "tropical" +hex 2398 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2498 0 "" "tropical" +hex 2598 -1 "water:1;swamp:1" "tropical" +hex 2698 0 "" "tropical" +hex 2798 0 "" "tropical" +hex 2898 0 "" "tropical" +hex 2998 0 "" "tropical" +hex 3098 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3198 0 "" "tropical" +hex 3298 0 "" "tropical" +hex 3398 0 "road:1" "tropical" +hex 3498 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3598 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3698 0 "road:1" "tropical" +hex 3798 0 "road:1" "tropical" +hex 3898 0 "road:1" "tropical" +hex 3998 0 "" "tropical" +hex 4098 -1 "water:1;swamp:1" "tropical" +hex 4198 -1 "water:1;swamp:1" "tropical" +hex 4298 0 "" "tropical" +hex 4398 -1 "water:1;swamp:1" "tropical" +hex 4498 -1 "water:1;swamp:1" "tropical" +hex 4598 -1 "water:1;swamp:1" "tropical" +hex 4698 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4798 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4898 -1 "water:1;swamp:1" "tropical" +hex 4998 0 "pavement:1" "tropical" +hex 5098 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5198 0 "pavement:1:8;road:1" "tropical" +hex 5298 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5398 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5498 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5598 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5698 0 "pavement:1:8;road:1" "tropical" +hex 5798 0 "pavement:1" "tropical" +hex 5898 0 "pavement:1" "tropical" +hex 5998 0 "pavement:1" "tropical" +hex 6098 0 "pavement:1" "tropical" +hex 6198 0 "pavement:1:8;road:1" "tropical" +hex 6298 0 "pavement:1:8;road:1" "tropical" +hex 6398 0 "pavement:1" "tropical" +hex 6498 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 6598 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 6698 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 6798 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 6898 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 6998 0 "pavement:1" "tropical" +hex 7098 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7198 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7298 0 "pavement:1;water:1" "tropical" +hex 7398 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7498 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:9;bldg_cf:200" "tropical" +hex 7598 0 "pavement:1:8;road:1" "tropical" +hex 7698 0 "pavement:1;fluff:6:4" "tropical" +hex 7798 0 "pavement:1;fluff:6:4" "tropical" +hex 7898 0 "" "tropical" +hex 7998 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8098 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 8198 -1 "sand:1" "tropical" +hex 8298 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8398 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 8498 -1 "water:1" "tropical" +hex 8598 -1 "water:1" "tropical" +hex 8698 -1 "water:2" "tropical" +hex 8798 -1 "water:3" "tropical" +hex 8898 -1 "water:3" "tropical" +hex 8998 -1 "water:3" "tropical" +hex 9098 -1 "water:3" "tropical" +hex 9198 -1 "water:3" "tropical" +hex 9298 -1 "water:2" "tropical" +hex 9398 -1 "water:2" "tropical" +hex 9498 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9598 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9698 -1 "water:1" "tropical" +hex 9798 -1 "sand:1" "tropical" +hex 9898 -1 "sand:1" "tropical" +hex 9998 0 "" "tropical" +hex 10098 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10198 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10298 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10398 0 "bldg_elev:2;bldg_fluff:15:1;road:1;building:2:0;bldg_cf:50" "tropical" +hex 10498 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10598 0 "road:1" "tropical" +hex 10698 0 "road:1" "tropical" +hex 10798 0 "bldg_elev:2;bldg_fluff:34:1;road:34:1;building:2:0;bldg_cf:50" "tropical" +hex 10898 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10998 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11098 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11198 0 "" "tropical" +hex 11298 0 "" "tropical" +hex 11398 0 "road:1" "tropical" +hex 11498 0 "" "tropical" +hex 11598 0 "" "tropical" +hex 11698 0 "" "tropical" +hex 11798 0 "" "tropical" +hex 11898 -1 "road:1;sand:1" "tropical" +hex 11998 -1 "sand:1" "tropical" +hex 12098 -1 "water:1" "tropical" +hex 12198 -1 "water:1;bridge:1:32;bridge_cf:200;bridge_elev:0" "tropical" +hex 12298 -1 "water:2" "tropical" +hex 12398 -1 "water:2" "tropical" +hex 12498 -1 "water:2" "tropical" +hex 12598 -1 "water:2" "tropical" +hex 12698 -1 "water:3" "tropical" +hex 12798 -1 "water:3" "tropical" +hex 12898 -1 "water:3" "tropical" +hex 0199 0 "" "tropical" +hex 0299 0 "" "tropical" +hex 0399 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0499 0 "road:1" "tropical" +hex 0599 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 0699 0 "" "tropical" +hex 0799 0 "" "tropical" +hex 0899 0 "" "tropical" +hex 0999 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1099 0 "" "tropical" +hex 1199 0 "" "tropical" +hex 1299 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1399 0 "" "tropical" +hex 1499 0 "" "tropical" +hex 1599 0 "" "tropical" +hex 1699 0 "" "tropical" +hex 1799 0 "" "tropical" +hex 1899 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 1999 0 "" "tropical" +hex 2099 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2199 0 "" "tropical" +hex 2299 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 2399 0 "" "tropical" +hex 2499 0 "" "tropical" +hex 2599 0 "" "tropical" +hex 2699 0 "" "tropical" +hex 2799 0 "" "tropical" +hex 2899 0 "" "tropical" +hex 2999 0 "" "tropical" +hex 3099 0 "road:1" "tropical" +hex 3199 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 3299 0 "road:1" "tropical" +hex 3399 0 "road:1" "tropical" +hex 3499 0 "road:1" "tropical" +hex 3599 0 "road:1" "tropical" +hex 3699 0 "" "tropical" +hex 3799 0 "" "tropical" +hex 3899 0 "" "tropical" +hex 3999 0 "road:1" "tropical" +hex 4099 0 "road:1" "tropical" +hex 4199 -1 "water:1;swamp:1" "tropical" +hex 4299 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4399 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4499 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4599 -1 "water:1;swamp:1" "tropical" +hex 4699 0 "" "tropical" +hex 4799 0 "" "tropical" +hex 4899 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 4999 0 "pavement:1" "tropical" +hex 5099 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5199 0 "pavement:1:8;road:1" "tropical" +hex 5299 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 5399 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 5499 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100;fluff:2:2" "tropical" +hex 5599 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 5699 0 "pavement:1:8;road:1" "tropical" +hex 5799 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 5899 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 5999 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6099 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 6199 0 "pavement:1" "tropical" +hex 6299 0 "pavement:1:8;fluff:93:2" "tropical" +hex 6399 0 "pavement:1:8;road:1" "tropical" +hex 6499 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 6599 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 6699 0 "pavement:1:8;road:1" "tropical" +hex 6799 0 "pavement:1:8;road:1" "tropical" +hex 6899 0 "pavement:1:8;road:1" "tropical" +hex 6999 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 7099 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7199 0 "pavement:1;water:1" "tropical" +hex 7299 0 "pavement:1;water:1" "tropical" +hex 7399 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 7499 0 "bldg_elev:3;pavement:1:36;bldg_fluff:2;building:2:1;bldg_cf:200" "tropical" +hex 7599 0 "pavement:1:8;road:1" "tropical" +hex 7699 0 "pavement:1;fluff:6:4" "tropical" +hex 7799 0 "pavement:1;fluff:6:4" "tropical" +hex 7899 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 7999 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 8099 0 "road:1:18" "tropical" +hex 8199 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 8299 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 8399 -1 "water:1" "tropical" +hex 8499 -1 "water:1" "tropical" +hex 8599 -1 "water:2" "tropical" +hex 8699 -1 "water:2" "tropical" +hex 8799 -1 "water:3" "tropical" +hex 8899 -1 "water:3" "tropical" +hex 8999 -1 "water:3" "tropical" +hex 9099 -1 "water:3" "tropical" +hex 9199 -1 "water:2" "tropical" +hex 9299 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9399 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 9499 -1 "water:1" "tropical" +hex 9599 -1 "water:1" "tropical" +hex 9699 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 9799 -1 "sand:1" "tropical" +hex 9899 -1 "sand:1" "tropical" +hex 9999 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10099 0 "" "tropical" +hex 10199 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10299 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10399 0 "fluff:91:1" "tropical" +hex 10499 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10599 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10699 0 "road:1" "tropical" +hex 10799 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10899 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10999 0 "bldg_elev:2;bldg_fluff:18:1;road:1;building:3:0;bldg_cf:50" "tropical" +hex 11099 0 "" "tropical" +hex 11199 0 "" "tropical" +hex 11299 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11399 0 "road:1" "tropical" +hex 11499 0 "" "tropical" +hex 11599 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11699 0 "" "tropical" +hex 11799 -1 "road:1;sand:1" "tropical" +hex 11899 -1 "sand:1" "tropical" +hex 11999 -1 "water:1" "tropical" +hex 12099 -1 "water:1" "tropical" +hex 12199 -1 "water:1" "tropical" +hex 12299 -1 "water:2" "tropical" +hex 12399 -1 "water:2" "tropical" +hex 12499 -1 "water:3" "tropical" +hex 12599 -1 "water:3" "tropical" +hex 12699 -1 "water:3" "tropical" +hex 12799 -1 "water:3" "tropical" +hex 12899 -1 "water:3" "tropical" +hex 01100 0 "" "tropical" +hex 02100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03100 0 "" "tropical" +hex 04100 0 "road:1" "tropical" +hex 05100 0 "" "tropical" +hex 06100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07100 0 "" "tropical" +hex 08100 0 "" "tropical" +hex 09100 0 "" "tropical" +hex 10100 0 "" "tropical" +hex 11100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12100 -1 "water:1;swamp:1" "tropical" +hex 13100 -1 "water:1;swamp:1" "tropical" +hex 14100 -1 "water:1;swamp:1" "tropical" +hex 15100 0 "" "tropical" +hex 16100 0 "" "tropical" +hex 17100 0 "" "tropical" +hex 18100 0 "" "tropical" +hex 19100 0 "" "tropical" +hex 20100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21100 0 "" "tropical" +hex 22100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23100 0 "" "tropical" +hex 24100 0 "" "tropical" +hex 25100 0 "" "tropical" +hex 26100 0 "" "tropical" +hex 27100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 28100 0 "road:1" "tropical" +hex 29100 0 "road:1" "tropical" +hex 30100 0 "" "tropical" +hex 31100 0 "road:1" "tropical" +hex 32100 0 "" "tropical" +hex 33100 0 "" "tropical" +hex 34100 0 "" "tropical" +hex 35100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 36100 0 "" "tropical" +hex 37100 0 "" "tropical" +hex 38100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 39100 0 "" "tropical" +hex 40100 0 "" "tropical" +hex 41100 0 "road:1" "tropical" +hex 42100 0 "road:1" "tropical" +hex 43100 0 "" "tropical" +hex 44100 0 "" "tropical" +hex 45100 0 "" "tropical" +hex 46100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 47100 0 "" "tropical" +hex 48100 0 "" "tropical" +hex 49100 0 "pavement:1" "tropical" +hex 50100 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 51100 0 "pavement:1:8;road:1" "tropical" +hex 52100 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:15;bldg_cf:100" "tropical" +hex 53100 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 54100 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100;fluff:2:2" "tropical" +hex 55100 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:57;bldg_cf:100" "tropical" +hex 56100 0 "pavement:1:8;road:1" "tropical" +hex 57100 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58100 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:14;bldg_cf:100" "grass" +hex 59100 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:28;bldg_cf:100" "grass" +hex 60100 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:56;bldg_cf:100" "grass" +hex 61100 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62100 0 "pavement:1:8;fluff:93:3" "tropical" +hex 63100 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1;building:1:0;bldg_cf:50" "tropical" +hex 64100 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 65100 0 "pavement:1:8;road:1" "tropical" +hex 66100 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 67100 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 68100 0 "pavement:1:8;fluff:93:3" "tropical" +hex 69100 0 "pavement:1:8;road:1" "tropical" +hex 70100 0 "pavement:1:8;road:1" "tropical" +hex 71100 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 72100 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 73100 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 74100 0 "pavement:1:8;fluff:93:10" "tropical" +hex 75100 0 "pavement:1:8;road:1" "tropical" +hex 76100 0 "pavement:1;fluff:6:5" "tropical" +hex 77100 0 "pavement:1;fluff:6:5" "tropical" +hex 78100 0 "road:1" "tropical" +hex 79100 0 "road:1" "tropical" +hex 80100 0 "" "tropical" +hex 81100 -1 "sand:1" "tropical" +hex 82100 -1 "sand:1" "tropical" +hex 83100 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84100 -1 "water:1" "tropical" +hex 85100 -1 "water:2" "tropical" +hex 86100 -1 "water:2" "tropical" +hex 87100 -1 "water:3" "tropical" +hex 88100 -1 "water:3" "tropical" +hex 89100 -1 "water:3" "tropical" +hex 90100 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 91100 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 92100 -1 "water:2" "tropical" +hex 93100 -1 "water:1" "tropical" +hex 94100 -1 "water:1" "tropical" +hex 95100 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 96100 -1 "sand:1" "tropical" +hex 97100 -1 "sand:1" "tropical" +hex 98100 -1 "sand:1" "tropical" +hex 99100 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 100100 0 "" "tropical" +hex 101100 0 "" "tropical" +hex 102100 0 "" "tropical" +hex 103100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 104100 0 "" "tropical" +hex 105100 0 "" "tropical" +hex 106100 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 107100 0 "road:1" "tropical" +hex 108100 0 "road:1" "tropical" +hex 109100 0 "road:1" "tropical" +hex 110100 0 "" "tropical" +hex 111100 0 "" "tropical" +hex 112100 0 "" "tropical" +hex 113100 0 "road:1" "tropical" +hex 114100 0 "" "tropical" +hex 115100 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 116100 0 "" "tropical" +hex 117100 -1 "road:1;sand:1" "tropical" +hex 118100 -1 "sand:1" "tropical" +hex 119100 -1 "water:1" "tropical" +hex 120100 -1 "water:2" "tropical" +hex 121100 -1 "water:2" "tropical" +hex 122100 -1 "water:3" "tropical" +hex 123100 -1 "water:3" "tropical" +hex 124100 -1 "water:3" "tropical" +hex 125100 -1 "water:3" "tropical" +hex 126100 -1 "water:3" "tropical" +hex 127100 -1 "water:3" "tropical" +hex 128100 -1 "water:3" "tropical" +hex 01101 0 "" "tropical" +hex 02101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03101 0 "" "tropical" +hex 04101 0 "road:1" "tropical" +hex 05101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07101 0 "" "tropical" +hex 08101 0 "" "tropical" +hex 09101 0 "" "tropical" +hex 10101 0 "" "tropical" +hex 11101 0 "" "tropical" +hex 12101 -1 "water:1;swamp:1" "tropical" +hex 13101 -1 "water:1;swamp:1" "tropical" +hex 14101 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15101 -1 "water:1;swamp:1" "tropical" +hex 16101 0 "" "tropical" +hex 17101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18101 0 "" "tropical" +hex 19101 0 "" "tropical" +hex 20101 0 "" "tropical" +hex 21101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23101 0 "" "tropical" +hex 24101 0 "" "tropical" +hex 25101 0 "" "tropical" +hex 26101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 27101 0 "" "tropical" +hex 28101 0 "road:1" "tropical" +hex 29101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30101 0 "" "tropical" +hex 31101 0 "" "tropical" +hex 32101 0 "" "tropical" +hex 33101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 34101 0 "" "tropical" +hex 35101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 36101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37101 0 "" "tropical" +hex 38101 0 "" "tropical" +hex 39101 0 "" "tropical" +hex 40101 0 "" "tropical" +hex 41101 0 "" "tropical" +hex 42101 0 "" "tropical" +hex 43101 0 "road:1" "tropical" +hex 44101 0 "road:1" "tropical" +hex 45101 0 "" "tropical" +hex 46101 0 "" "tropical" +hex 47101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 48101 0 "" "tropical" +hex 49101 0 "pavement:1" "tropical" +hex 50101 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 51101 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 52101 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:7;bldg_cf:100" "tropical" +hex 53101 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:63;bldg_cf:100" "tropical" +hex 54101 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:51;bldg_cf:100" "tropical" +hex 55101 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:49;bldg_cf:100" "tropical" +hex 56101 0 "pavement:1:8;road:1" "tropical" +hex 57101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58101 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:3;bldg_cf:100" "grass" +hex 59101 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:55;bldg_cf:100" "grass" +hex 60101 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:33;bldg_cf:100" "grass" +hex 61101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62101 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 63101 0 "pavement:1:8;fluff:93:2" "tropical" +hex 64101 0 "pavement:1:8;road:1:18" "tropical" +hex 65101 0 "pavement:1:8;road:1:29" "tropical" +hex 66101 0 "pavement:1:8;road:1:36" "tropical" +hex 67101 0 "pavement:1:8;fluff:93:2" "tropical" +hex 68101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 69101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 70101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 71101 0 "pavement:1:8;road:1" "tropical" +hex 72101 0 "pavement:1:8;road:1" "tropical" +hex 73101 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 74101 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 75101 0 "pavement:1:8;road:1" "tropical" +hex 76101 0 "pavement:1:8;road:1:50" "tropical" +hex 77101 0 "pavement:1:8;road:1" "tropical" +hex 78101 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 79101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81101 -1 "sand:1" "tropical" +hex 82101 -1 "sand:1" "tropical" +hex 83101 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84101 -1 "water:1" "tropical" +hex 85101 -1 "water:2" "tropical" +hex 86101 -1 "water:2" "tropical" +hex 87101 -1 "water:3" "tropical" +hex 88101 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 89101 -1 "water:3;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 90101 -1 "water:3" "tropical" +hex 91101 -1 "water:3" "tropical" +hex 92101 -1 "water:2" "tropical" +hex 93101 -1 "water:2" "tropical" +hex 94101 -1 "water:1" "tropical" +hex 95101 -1 "sand:1" "tropical" +hex 96101 -1 "water:1" "tropical" +hex 97101 -1 "water:1" "tropical" +hex 98101 -1 "water:1" "tropical" +hex 99101 -1 "sand:1" "tropical" +hex 100101 -1 "sand:1" "tropical" +hex 101101 0 "" "tropical" +hex 102101 0 "" "tropical" +hex 103101 0 "" "tropical" +hex 104101 0 "" "tropical" +hex 105101 0 "" "tropical" +hex 106101 0 "" "tropical" +hex 107101 0 "" "tropical" +hex 108101 0 "road:1" "tropical" +hex 109101 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 110101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 111101 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 112101 0 "road:1" "tropical" +hex 113101 0 "road:1" "tropical" +hex 114101 0 "road:1" "tropical" +hex 115101 0 "" "tropical" +hex 116101 0 "road:1" "tropical" +hex 117101 -1 "road:1;sand:1" "tropical" +hex 118101 -1 "sand:1" "tropical" +hex 119101 -1 "water:1" "tropical" +hex 120101 -1 "water:1" "tropical" +hex 121101 -1 "water:2" "tropical" +hex 122101 -1 "water:2" "tropical" +hex 123101 -1 "water:3" "tropical" +hex 124101 -1 "water:3" "tropical" +hex 125101 -1 "water:3" "tropical" +hex 126101 -1 "water:3" "tropical" +hex 127101 -1 "water:3" "tropical" +hex 128101 -1 "water:3" "tropical" +hex 01102 0 "" "tropical" +hex 02102 0 "road:1" "tropical" +hex 03102 0 "road:1" "tropical" +hex 04102 0 "" "tropical" +hex 05102 0 "road:1" "tropical" +hex 06102 0 "road:1" "tropical" +hex 07102 0 "" "tropical" +hex 08102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10102 0 "" "tropical" +hex 11102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12102 -1 "water:1;swamp:1" "tropical" +hex 13102 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 14102 -1 "water:1;swamp:1" "tropical" +hex 15102 -1 "water:1;swamp:1" "tropical" +hex 16102 0 "" "tropical" +hex 17102 0 "" "tropical" +hex 18102 0 "" "tropical" +hex 19102 0 "" "tropical" +hex 20102 0 "" "tropical" +hex 21102 0 "" "tropical" +hex 22102 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 23102 -1 "water:1;swamp:1" "tropical" +hex 24102 -1 "water:1;swamp:1" "tropical" +hex 25102 0 "" "tropical" +hex 26102 0 "road:1" "tropical" +hex 27102 0 "road:1" "tropical" +hex 28102 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 29102 0 "" "tropical" +hex 30102 0 "" "tropical" +hex 31102 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 32102 0 "" "tropical" +hex 33102 0 "" "tropical" +hex 34102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 35102 0 "" "tropical" +hex 36102 0 "" "tropical" +hex 37102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 38102 0 "" "tropical" +hex 39102 0 "" "tropical" +hex 40102 -1 "water:1;swamp:1" "tropical" +hex 41102 0 "" "tropical" +hex 42102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 44102 0 "" "tropical" +hex 45102 0 "road:1" "tropical" +hex 46102 0 "road:1" "tropical" +hex 47102 0 "" "tropical" +hex 48102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 49102 0 "pavement:1" "tropical" +hex 50102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51102 0 "pavement:1:8;road:1" "tropical" +hex 52102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53102 0 "bldg_elev:2;bldg_class:1;pavement:1:36;building:1:35;bldg_cf:100" "tropical" +hex 54102 0 "pavement:1:8;road:1" "tropical" +hex 55102 0 "pavement:1:8;road:1:18" "tropical" +hex 56102 0 "pavement:1:8;road:1:9" "tropical" +hex 57102 0 "pavement:1:8;road:1:36" "tropical" +hex 58102 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 59102 0 "pavement:1:8;fluff:93:8" "tropical" +hex 60102 0 "pavement:1:8;road:1" "tropical" +hex 61102 0 "pavement:1:8;road:1" "tropical" +hex 62102 0 "pavement:1:8;road:1" "tropical" +hex 63102 0 "pavement:1:8;road:1" "tropical" +hex 64102 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 65102 0 "pavement:1:8;road:1:9" "tropical" +hex 66102 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 67102 0 "pavement:1:8;road:1" "tropical" +hex 68102 0 "pavement:1:8;road:1" "tropical" +hex 69102 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 70102 0 "pavement:1:8;fluff:93:9" "tropical" +hex 71102 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1;building:1:0;bldg_cf:50" "tropical" +hex 72102 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1;building:1:0;bldg_cf:50" "tropical" +hex 73102 0 "pavement:1:8;road:1:36" "tropical" +hex 74102 0 "pavement:1:8;road:1" "tropical" +hex 75102 0 "pavement:1:8;road:1" "tropical" +hex 76102 0 "pavement:1" "tropical" +hex 77102 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 78102 0 "pavement:1" "tropical" +hex 79102 0 "" "tropical" +hex 80102 0 "" "tropical" +hex 81102 -1 "sand:1" "tropical" +hex 82102 -1 "sand:1" "tropical" +hex 83102 -1 "sand:1" "tropical" +hex 84102 -1 "water:1" "tropical" +hex 85102 -1 "water:1" "tropical" +hex 86102 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 87102 -1 "water:2;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 88102 -1 "water:2" "tropical" +hex 89102 -1 "water:3" "tropical" +hex 90102 -1 "water:3" "tropical" +hex 91102 -1 "water:3" "tropical" +hex 92102 -1 "water:2" "tropical" +hex 93102 -1 "water:2" "tropical" +hex 94102 -1 "water:2" "tropical" +hex 95102 -1 "water:1" "tropical" +hex 96102 -1 "water:1" "tropical" +hex 97102 -1 "water:2" "tropical" +hex 98102 -1 "water:1" "tropical" +hex 99102 -1 "water:1" "tropical" +hex 100102 -1 "sand:1" "tropical" +hex 101102 -1 "sand:1" "tropical" +hex 102102 -1 "sand:1" "tropical" +hex 103102 -1 "sand:1" "tropical" +hex 104102 -1 "sand:1" "tropical" +hex 105102 -1 "sand:1" "tropical" +hex 106102 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 107102 0 "" "tropical" +hex 108102 0 "" "tropical" +hex 109102 0 "road:1" "tropical" +hex 110102 0 "road:1" "tropical" +hex 111102 0 "road:1" "tropical" +hex 112102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 113102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114102 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115102 0 "road:1" "tropical" +hex 116102 0 "" "tropical" +hex 117102 -1 "sand:1" "tropical" +hex 118102 -1 "sand:1" "tropical" +hex 119102 -1 "water:1" "tropical" +hex 120102 -1 "water:1" "tropical" +hex 121102 -1 "water:2" "tropical" +hex 122102 -1 "water:2" "tropical" +hex 123102 -1 "water:2" "tropical" +hex 124102 -1 "water:2" "tropical" +hex 125102 -1 "water:3" "tropical" +hex 126102 -1 "water:3" "tropical" +hex 127102 -1 "water:3" "tropical" +hex 128102 -1 "water:3" "tropical" +hex 01103 0 "road:1:18" "tropical" +hex 02103 0 "" "tropical" +hex 03103 0 "" "tropical" +hex 04103 0 "" "tropical" +hex 05103 0 "" "tropical" +hex 06103 0 "" "tropical" +hex 07103 0 "road:1" "tropical" +hex 08103 0 "road:1" "tropical" +hex 09103 0 "" "tropical" +hex 10103 0 "" "tropical" +hex 11103 -1 "water:1;swamp:1" "tropical" +hex 12103 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13103 -1 "water:1;swamp:1" "tropical" +hex 14103 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15103 -1 "water:1;swamp:1" "tropical" +hex 16103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18103 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 19103 -1 "water:1;swamp:1" "tropical" +hex 20103 -1 "water:1;swamp:1" "tropical" +hex 21103 -1 "water:1;swamp:1" "tropical" +hex 22103 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 23103 -1 "water:1;swamp:1" "tropical" +hex 24103 -1 "water:1;swamp:1" "tropical" +hex 25103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26103 0 "road:1" "tropical" +hex 27103 0 "" "tropical" +hex 28103 0 "" "tropical" +hex 29103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30103 0 "" "tropical" +hex 31103 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 32103 0 "" "tropical" +hex 33103 0 "" "tropical" +hex 34103 0 "" "tropical" +hex 35103 0 "" "tropical" +hex 36103 -1 "water:1;swamp:1" "tropical" +hex 37103 -1 "water:1;swamp:1" "tropical" +hex 38103 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 39103 -1 "water:1;swamp:1" "tropical" +hex 40103 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 41103 -1 "water:1;swamp:1" "tropical" +hex 42103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43103 0 "" "tropical" +hex 44103 0 "" "tropical" +hex 45103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 46103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 47103 0 "road:1" "tropical" +hex 48103 0 "pavement:1:8;road:1" "tropical" +hex 49103 0 "pavement:1" "tropical" +hex 50103 0 "bldg_elev:2;pavement:1;bldg_fluff:16:1;building:3:0;bldg_cf:50" "tropical" +hex 51103 0 "pavement:1:8;road:1" "tropical" +hex 52103 0 "pavement:1:8;road:1" "tropical" +hex 53103 0 "pavement:1:8;road:1" "tropical" +hex 54103 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55103 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 56103 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 57103 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 58103 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 59103 0 "pavement:1:8;road:1" "tropical" +hex 60103 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61103 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62103 0 "pavement:1:8;road:1" "tropical" +hex 63103 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 64103 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;road:1;building:4:49;bldg_cf:100" "grass" +hex 65103 0 "pavement:1:8;road:1:9" "tropical" +hex 66103 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 67103 0 "pavement:1:8;road:1" "tropical" +hex 68103 0 "pavement:1:8;fluff:93:8" "tropical" +hex 69103 0 "pavement:1:8;road:1" "tropical" +hex 70103 0 "pavement:1;road:1:36;fluff:5:4" "tropical" +hex 71103 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tropical" +hex 72103 0 "pavement:1:8;road:1:18" "tropical" +hex 73103 0 "pavement:1:8;road:1:18" "tropical" +hex 74103 0 "pavement:1:8;road:1:9" "tropical" +hex 75103 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 76103 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 77103 0 "pavement:1" "tropical" +hex 78103 0 "pavement:1" "tropical" +hex 79103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80103 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81103 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82103 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83103 -1 "sand:1" "tropical" +hex 84103 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 85103 -1 "water:1;bridge:1:18;bridge_cf:200;bridge_elev:1" "tropical" +hex 86103 -1 "water:1" "tropical" +hex 87103 -1 "water:2" "tropical" +hex 88103 -1 "water:2" "tropical" +hex 89103 -1 "water:3" "tropical" +hex 90103 -1 "water:3" "tropical" +hex 91103 -1 "water:3" "tropical" +hex 92103 -1 "water:2" "tropical" +hex 93103 -1 "water:2" "tropical" +hex 94103 -1 "water:2" "tropical" +hex 95103 -1 "water:2" "tropical" +hex 96103 -1 "water:2" "tropical" +hex 97103 -1 "water:2" "tropical" +hex 98103 -1 "water:2" "tropical" +hex 99103 -1 "water:1" "tropical" +hex 100103 -1 "sand:1" "tropical" +hex 101103 -1 "sand:1" "tropical" +hex 102103 -1 "water:1" "tropical" +hex 103103 -1 "water:1" "tropical" +hex 104103 -1 "water:1" "tropical" +hex 105103 -1 "sand:1" "tropical" +hex 106103 -1 "sand:1" "tropical" +hex 107103 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 108103 0 "" "tropical" +hex 109103 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 110103 0 "road:1" "tropical" +hex 111103 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 112103 0 "fluff:92:2" "tropical" +hex 113103 0 "fortified:1:2;fluff:13:2" "tropical" +hex 114103 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 115103 0 "road:1" "tropical" +hex 116103 0 "road:1" "tropical" +hex 117103 0 "" "tropical" +hex 118103 -1 "sand:1" "tropical" +hex 119103 -1 "sand:1" "tropical" +hex 120103 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 121103 -1 "water:1" "tropical" +hex 122103 -1 "water:1" "tropical" +hex 123103 -1 "water:2" "tropical" +hex 124103 -1 "water:2" "tropical" +hex 125103 -1 "water:2" "tropical" +hex 126103 -1 "water:2" "tropical" +hex 127103 -1 "water:3" "tropical" +hex 128103 -1 "water:3" "tropical" +hex 01104 0 "" "tropical" +hex 02104 0 "" "tropical" +hex 03104 0 "" "tropical" +hex 04104 0 "" "tropical" +hex 05104 0 "" "tropical" +hex 06104 -1 "water:1;swamp:1" "tropical" +hex 07104 -1 "water:1;swamp:1" "tropical" +hex 08104 -1 "water:1;swamp:1" "tropical" +hex 09104 0 "road:1" "tropical" +hex 10104 0 "road:1" "tropical" +hex 11104 -1 "water:1;swamp:1" "tropical" +hex 12104 -1 "water:1;swamp:1" "tropical" +hex 13104 -1 "water:1;swamp:1" "tropical" +hex 14104 -1 "water:1;swamp:1" "tropical" +hex 15104 -1 "water:1;swamp:1" "tropical" +hex 16104 0 "" "tropical" +hex 17104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18104 -1 "water:1;swamp:1" "tropical" +hex 19104 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 20104 -1 "water:1;swamp:1" "tropical" +hex 21104 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 22104 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 23104 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 24104 -1 "water:1;swamp:1" "tropical" +hex 25104 0 "" "tropical" +hex 26104 0 "road:1" "tropical" +hex 27104 0 "" "tropical" +hex 28104 0 "" "tropical" +hex 29104 0 "" "tropical" +hex 30104 0 "" "tropical" +hex 31104 0 "" "tropical" +hex 32104 0 "" "tropical" +hex 33104 0 "" "tropical" +hex 34104 0 "" "tropical" +hex 35104 -1 "water:1;swamp:1" "tropical" +hex 36104 -1 "water:1;swamp:1" "tropical" +hex 37104 -1 "water:1;swamp:1" "tropical" +hex 38104 -1 "water:1;swamp:1" "tropical" +hex 39104 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 40104 -1 "water:1;swamp:1" "tropical" +hex 41104 -1 "water:1;swamp:1" "tropical" +hex 42104 0 "" "tropical" +hex 43104 0 "" "tropical" +hex 44104 0 "" "tropical" +hex 45104 0 "" "tropical" +hex 46104 0 "pavement:1" "tropical" +hex 47104 0 "pavement:1" "tropical" +hex 48104 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49104 0 "pavement:1:8;road:1" "tropical" +hex 50104 0 "pavement:1:8;road:1" "tropical" +hex 51104 0 "pavement:1:8;road:1" "tropical" +hex 52104 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:150" "tropical" +hex 53104 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54104 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55104 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 56104 0 "pavement:1:8;road:1" "tropical" +hex 57104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 58104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 59104 0 "pavement:1:8;road:1" "tropical" +hex 60104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 61104 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 62104 0 "pavement:1:8;road:1" "tropical" +hex 63104 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 64104 0 "pavement:1:8;fluff:93:8" "tropical" +hex 65104 0 "pavement:1:8;road:1:33" "tropical" +hex 66104 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 67104 0 "pavement:1:8;road:1" "tropical" +hex 68104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:14;bldg_cf:200" "tropical" +hex 69104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:28;bldg_cf:200" "tropical" +hex 70104 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:56;bldg_cf:200" "tropical" +hex 71104 0 "pavement:1:8;road:1:42" "tropical" +hex 72104 0 "pavement:1:8;fluff:93:10" "tropical" +hex 73104 0 "pavement:1:8;fluff:93:11" "tropical" +hex 74104 0 "pavement:1:8;road:1" "tropical" +hex 75104 0 "pavement:1:8;fluff:93:2" "tropical" +hex 76104 0 "pavement:1:8;fluff:93:5" "tropical" +hex 77104 0 "pavement:1" "tropical" +hex 78104 0 "pavement:1" "tropical" +hex 79104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81104 0 "" "tropical" +hex 82104 0 "road:1:18" "tropical" +hex 83104 -1 "bridge:1:18;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 84104 -1 "sand:1" "tropical" +hex 85104 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 86104 -1 "water:1" "tropical" +hex 87104 -1 "water:1" "tropical" +hex 88104 -1 "water:2" "tropical" +hex 89104 -1 "water:2" "tropical" +hex 90104 -1 "water:3" "tropical" +hex 91104 -1 "water:3" "tropical" +hex 92104 -1 "water:3" "tropical" +hex 93104 -1 "water:2" "tropical" +hex 94104 -1 "water:3" "tropical" +hex 95104 -1 "water:2" "tropical" +hex 96104 -1 "water:3" "tropical" +hex 97104 -1 "water:2" "tropical" +hex 98104 -1 "water:2" "tropical" +hex 99104 -1 "water:1" "tropical" +hex 100104 -1 "water:1" "tropical" +hex 101104 -1 "water:1" "tropical" +hex 102104 -1 "water:1" "tropical" +hex 103104 -1 "water:1" "tropical" +hex 104104 -1 "water:1" "tropical" +hex 105104 -1 "water:1" "tropical" +hex 106104 -1 "sand:1" "tropical" +hex 107104 -1 "sand:1" "tropical" +hex 108104 -1 "sand:1" "tropical" +hex 109104 0 "" "tropical" +hex 110104 0 "road:1" "tropical" +hex 111104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 112104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 113104 0 "bldg_elev:2;bldg_fluff:30:1;building:2:0;bldg_cf:50" "tropical" +hex 114104 0 "bldg_elev:1;bldg_fluff:4:1;road:1;building:2:0;bldg_cf:30" "tropical" +hex 115104 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 116104 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 117104 0 "road:1" "tropical" +hex 118104 0 "" "tropical" +hex 119104 -1 "sand:1" "tropical" +hex 120104 -1 "sand:1" "tropical" +hex 121104 -1 "sand:1" "tropical" +hex 122104 -1 "sand:1" "tropical" +hex 123104 -1 "water:1" "tropical" +hex 124104 -1 "water:1" "tropical" +hex 125104 -1 "water:2" "tropical" +hex 126104 -1 "water:2" "tropical" +hex 127104 -1 "water:2" "tropical" +hex 128104 -1 "water:3" "tropical" +hex 01105 0 "" "tropical" +hex 02105 0 "" "tropical" +hex 03105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04105 -1 "water:1;swamp:1" "tropical" +hex 05105 -1 "water:1;swamp:1" "tropical" +hex 06105 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07105 -1 "water:1;swamp:1" "tropical" +hex 08105 -1 "water:1;swamp:1" "tropical" +hex 09105 0 "" "tropical" +hex 10105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11105 0 "road:1" "tropical" +hex 12105 0 "road:1" "tropical" +hex 13105 0 "" "tropical" +hex 14105 0 "" "tropical" +hex 15105 0 "" "tropical" +hex 16105 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18105 0 "" "tropical" +hex 19105 -1 "water:1;swamp:1" "tropical" +hex 20105 0 "" "tropical" +hex 21105 -1 "water:1;swamp:1" "tropical" +hex 22105 -1 "water:1;swamp:1" "tropical" +hex 23105 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 24105 0 "" "tropical" +hex 25105 0 "" "tropical" +hex 26105 0 "road:1" "tropical" +hex 27105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 28105 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 29105 0 "" "tropical" +hex 30105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31105 0 "" "tropical" +hex 32105 0 "" "tropical" +hex 33105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 34105 0 "" "tropical" +hex 35105 -1 "water:1;swamp:1" "tropical" +hex 36105 -1 "water:1;swamp:1" "tropical" +hex 37105 -1 "water:1;swamp:1" "tropical" +hex 38105 -1 "water:1;swamp:1" "tropical" +hex 39105 -1 "water:1;swamp:1" "tropical" +hex 40105 -1 "water:1;swamp:1" "tropical" +hex 41105 -1 "water:1;swamp:1" "tropical" +hex 42105 -1 "water:1;swamp:1" "tropical" +hex 43105 0 "" "tropical" +hex 44105 0 "pavement:1" "tropical" +hex 45105 0 "pavement:1" "tropical" +hex 46105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49105 0 "pavement:1" "tropical" +hex 50105 0 "pavement:1:8;road:1" "tropical" +hex 51105 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 52105 0 "pavement:1:8;fluff:93:10" "tropical" +hex 53105 0 "pavement:1:3;fluff:92:1" "tropical" +hex 54105 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 55105 0 "pavement:1:8;road:1" "tropical" +hex 56105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 57105 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 58105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59105 0 "pavement:1:8;road:1" "tropical" +hex 60105 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 61105 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 62105 0 "pavement:1:8;road:1" "tropical" +hex 63105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64105 0 "pavement:1;water:1" "tropical" +hex 65105 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66105 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 67105 0 "pavement:1:8;road:1" "tropical" +hex 68105 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:7;bldg_cf:200" "tropical" +hex 69105 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:63;bldg_cf:200" "tropical" +hex 70105 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:49;bldg_cf:200" "tropical" +hex 71105 0 "pavement:1:8;road:1" "tropical" +hex 72105 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:12;bldg_cf:100" "grass" +hex 73105 0 "pavement:1:8;fluff:93:9" "tropical" +hex 74105 0 "pavement:1:8;road:1" "tropical" +hex 75105 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 76105 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 77105 0 "pavement:1:8;fluff:93:4" "tropical" +hex 78105 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 79105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80105 0 "road:1" "tropical" +hex 81105 0 "road:1" "tropical" +hex 82105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83105 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84105 -1 "sand:1" "tropical" +hex 85105 -1 "sand:1" "tropical" +hex 86105 -1 "sand:1" "tropical" +hex 87105 -1 "water:1" "tropical" +hex 88105 -1 "water:2" "tropical" +hex 89105 -1 "water:2" "tropical" +hex 90105 -1 "water:2" "tropical" +hex 91105 -1 "water:3" "tropical" +hex 92105 -1 "water:3" "tropical" +hex 93105 -1 "water:3" "tropical" +hex 94105 -1 "water:3" "tropical" +hex 95105 -1 "water:3" "tropical" +hex 96105 -1 "water:3" "tropical" +hex 97105 -1 "water:2" "tropical" +hex 98105 -1 "water:2" "tropical" +hex 99105 -1 "water:1" "tropical" +hex 100105 -1 "water:2" "tropical" +hex 101105 -1 "water:2" "tropical" +hex 102105 -1 "water:2" "tropical" +hex 103105 -1 "water:2" "tropical" +hex 104105 -1 "water:1" "tropical" +hex 105105 -1 "water:1" "tropical" +hex 106105 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 107105 -1 "sand:1" "tropical" +hex 108105 -1 "sand:1" "tropical" +hex 109105 0 "" "tropical" +hex 110105 0 "" "tropical" +hex 111105 0 "road:1" "tropical" +hex 112105 0 "road:1" "tropical" +hex 113105 0 "road:2" "tropical" +hex 114105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115105 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 116105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117105 0 "road:1" "tropical" +hex 118105 0 "" "tropical" +hex 119105 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120105 0 "" "tropical" +hex 121105 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 122105 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 123105 -1 "sand:1" "tropical" +hex 124105 -1 "sand:1" "tropical" +hex 125105 -1 "water:1" "tropical" +hex 126105 -1 "water:2" "tropical" +hex 127105 -1 "water:2" "tropical" +hex 128105 -1 "water:3" "tropical" +hex 01106 0 "" "tropical" +hex 02106 0 "" "tropical" +hex 03106 -1 "water:1;swamp:1" "tropical" +hex 04106 -1 "water:1;swamp:1" "tropical" +hex 05106 -1 "water:1;swamp:1" "tropical" +hex 06106 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 07106 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08106 -1 "water:1;swamp:1" "tropical" +hex 09106 0 "" "tropical" +hex 10106 0 "" "tropical" +hex 11106 0 "" "tropical" +hex 12106 0 "" "tropical" +hex 13106 0 "road:1" "tropical" +hex 14106 0 "road:1" "tropical" +hex 15106 0 "" "tropical" +hex 16106 0 "" "tropical" +hex 17106 0 "" "tropical" +hex 18106 0 "" "tropical" +hex 19106 0 "" "tropical" +hex 20106 0 "" "tropical" +hex 21106 -1 "water:1;swamp:1" "tropical" +hex 22106 -1 "water:1;swamp:1" "tropical" +hex 23106 -1 "water:1;swamp:1" "tropical" +hex 24106 0 "" "tropical" +hex 25106 0 "" "tropical" +hex 26106 0 "road:1" "tropical" +hex 27106 0 "" "tropical" +hex 28106 0 "" "tropical" +hex 29106 0 "" "tropical" +hex 30106 0 "" "tropical" +hex 31106 0 "" "tropical" +hex 32106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 33106 0 "" "tropical" +hex 34106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 35106 0 "" "tropical" +hex 36106 -1 "water:1;swamp:1" "tropical" +hex 37106 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 38106 -1 "water:1;swamp:1" "tropical" +hex 39106 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 40106 -1 "water:1;swamp:1" "tropical" +hex 41106 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 42106 -1 "water:1;swamp:1" "tropical" +hex 43106 0 "pavement:1" "tropical" +hex 44106 0 "pavement:1" "tropical" +hex 45106 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 46106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47106 0 "pavement:1;water:1" "tropical" +hex 48106 0 "pavement:1;water:1" "tropical" +hex 49106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50106 0 "pavement:1:8;road:1" "tropical" +hex 51106 0 "pavement:1" "tropical" +hex 52106 0 "pavement:1" "tropical" +hex 53106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54106 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 55106 0 "pavement:1:8;road:1" "tropical" +hex 56106 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2;building:1:0;bldg_cf:100" "tropical" +hex 57106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58106 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 59106 0 "pavement:1:8;road:1" "tropical" +hex 60106 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 61106 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 62106 0 "pavement:1:8;road:1" "tropical" +hex 63106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64106 0 "pavement:1;water:1" "tropical" +hex 65106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66106 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 67106 0 "pavement:1:8;road:1" "tropical" +hex 68106 0 "pavement:1" "tropical" +hex 69106 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:35;bldg_cf:200" "tropical" +hex 70106 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 71106 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 72106 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:15;bldg_cf:100" "grass" +hex 73106 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:56;bldg_cf:100" "grass" +hex 74106 0 "pavement:1:8;road:1" "tropical" +hex 75106 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 76106 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 77106 0 "pavement:1:8;fluff:93:3" "tropical" +hex 78106 0 "pavement:1:8;road:1" "tropical" +hex 79106 0 "road:1" "tropical" +hex 80106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82106 0 "" "tropical" +hex 83106 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84106 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 85106 -1 "sand:1" "tropical" +hex 86106 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 87106 -1 "water:1" "tropical" +hex 88106 -1 "water:1" "tropical" +hex 89106 -1 "water:2" "tropical" +hex 90106 -1 "water:2" "tropical" +hex 91106 -1 "water:2" "tropical" +hex 92106 -1 "water:3" "tropical" +hex 93106 -1 "water:3" "tropical" +hex 94106 -1 "water:3" "tropical" +hex 95106 -1 "water:3" "tropical" +hex 96106 -1 "water:3" "tropical" +hex 97106 -1 "water:2" "tropical" +hex 98106 -1 "water:2" "tropical" +hex 99106 -1 "water:2" "tropical" +hex 100106 -1 "water:2" "tropical" +hex 101106 -1 "water:2" "tropical" +hex 102106 -1 "water:3" "tropical" +hex 103106 -1 "water:2" "tropical" +hex 104106 -1 "water:2" "tropical" +hex 105106 -1 "water:1" "tropical" +hex 106106 -1 "water:1" "tropical" +hex 107106 -1 "sand:1" "tropical" +hex 108106 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 109106 -1 "sand:1" "tropical" +hex 110106 -1 "sand:1" "tropical" +hex 111106 0 "" "tropical" +hex 112106 0 "road:1" "tropical" +hex 113106 0 "" "tropical" +hex 114106 0 "" "tropical" +hex 115106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 116106 0 "road:1" "tropical" +hex 117106 0 "road:1" "tropical" +hex 118106 0 "road:1" "tropical" +hex 119106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120106 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121106 0 "" "tropical" +hex 122106 -1 "sand:1" "tropical" +hex 123106 -1 "sand:1" "tropical" +hex 124106 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 125106 -1 "water:1" "tropical" +hex 126106 -1 "water:2" "tropical" +hex 127106 -1 "water:2" "tropical" +hex 128106 -1 "water:3" "tropical" +hex 01107 0 "" "tropical" +hex 02107 0 "" "tropical" +hex 03107 -1 "water:1;swamp:1" "tropical" +hex 04107 -1 "water:1;swamp:1" "tropical" +hex 05107 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 06107 -1 "water:1;swamp:1" "tropical" +hex 07107 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08107 -1 "water:1;swamp:1" "tropical" +hex 09107 -1 "water:1;swamp:1" "tropical" +hex 10107 0 "" "tropical" +hex 11107 0 "" "tropical" +hex 12107 0 "" "tropical" +hex 13107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 14107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15107 0 "road:1" "tropical" +hex 16107 0 "road:1" "tropical" +hex 17107 0 "" "tropical" +hex 18107 0 "" "tropical" +hex 19107 0 "" "tropical" +hex 20107 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 21107 0 "" "tropical" +hex 22107 0 "" "tropical" +hex 23107 0 "" "tropical" +hex 24107 0 "road:1" "tropical" +hex 25107 0 "road:1" "tropical" +hex 26107 0 "" "tropical" +hex 27107 0 "" "tropical" +hex 28107 0 "" "tropical" +hex 29107 0 "" "tropical" +hex 30107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31107 0 "" "tropical" +hex 32107 0 "" "tropical" +hex 33107 0 "" "tropical" +hex 34107 0 "" "tropical" +hex 35107 0 "" "tropical" +hex 36107 -1 "water:1;swamp:1" "tropical" +hex 37107 -1 "water:1;swamp:1" "tropical" +hex 38107 -1 "water:1;swamp:1" "tropical" +hex 39107 -1 "water:1;swamp:1" "tropical" +hex 40107 0 "" "tropical" +hex 41107 -1 "water:1;swamp:1" "tropical" +hex 42107 0 "" "tropical" +hex 43107 0 "pavement:1" "tropical" +hex 44107 0 "pavement:1" "tropical" +hex 45107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 46107 0 "pavement:1" "tropical" +hex 47107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50107 0 "pavement:1:8;road:1" "tropical" +hex 51107 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 52107 0 "pavement:1" "tropical" +hex 53107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54107 0 "pavement:1:8;road:1" "tropical" +hex 55107 0 "pavement:1:8;road:1" "tropical" +hex 56107 0 "pavement:1:8;road:1" "tropical" +hex 57107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58107 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 59107 0 "pavement:1:8;road:1" "tropical" +hex 60107 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 61107 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 62107 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 63107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66107 0 "pavement:1:8;road:1" "tropical" +hex 67107 0 "pavement:1:8;road:1" "tropical" +hex 68107 0 "pavement:1;road:1:36;fluff:5:6" "tropical" +hex 69107 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 70107 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 71107 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 72107 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:3;bldg_cf:100" "grass" +hex 73107 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:49;bldg_cf:100" "grass" +hex 74107 0 "pavement:1:8;road:1" "tropical" +hex 75107 0 "pavement:1:8;fluff:93:6" "tropical" +hex 76107 0 "pavement:1:8;road:1" "tropical" +hex 77107 0 "pavement:1:8;road:1" "tropical" +hex 78107 0 "pavement:1" "tropical" +hex 79107 0 "" "tropical" +hex 80107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81107 0 "" "tropical" +hex 82107 -1 "sand:1" "tropical" +hex 83107 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84107 -1 "sand:1" "tropical" +hex 85107 -1 "sand:1" "tropical" +hex 86107 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 87107 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88107 -1 "water:1" "tropical" +hex 89107 -1 "water:1" "tropical" +hex 90107 -1 "water:2" "tropical" +hex 91107 -1 "water:2" "tropical" +hex 92107 -1 "water:3" "tropical" +hex 93107 -1 "water:3" "tropical" +hex 94107 -1 "water:3" "tropical" +hex 95107 -1 "water:3" "tropical" +hex 96107 -1 "water:3" "tropical" +hex 97107 -1 "water:3" "tropical" +hex 98107 -1 "water:3" "tropical" +hex 99107 -1 "water:3" "tropical" +hex 100107 -1 "water:3" "tropical" +hex 101107 -1 "water:3" "tropical" +hex 102107 -1 "water:3" "tropical" +hex 103107 -1 "water:2" "tropical" +hex 104107 -1 "water:2" "tropical" +hex 105107 -1 "water:1" "tropical" +hex 106107 -1 "water:1" "tropical" +hex 107107 -1 "sand:1" "tropical" +hex 108107 -1 "water:1" "tropical" +hex 109107 -1 "sand:1" "tropical" +hex 110107 -1 "sand:1" "tropical" +hex 111107 -1 "sand:1" "tropical" +hex 112107 0 "" "tropical" +hex 113107 0 "road:1" "tropical" +hex 114107 0 "road:1" "tropical" +hex 115107 0 "road:1" "tropical" +hex 116107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117107 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 118107 0 "road:1" "tropical" +hex 119107 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 120107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121107 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122107 -1 "sand:1" "tropical" +hex 123107 -1 "sand:1" "tropical" +hex 124107 -1 "water:1" "tropical" +hex 125107 -1 "water:1" "tropical" +hex 126107 -1 "water:2" "tropical" +hex 127107 -1 "water:3" "tropical" +hex 128107 -1 "water:3" "tropical" +hex 01108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 02108 0 "" "tropical" +hex 03108 -1 "water:1;swamp:1" "tropical" +hex 04108 -1 "water:1;swamp:1" "tropical" +hex 05108 -1 "water:1;swamp:1" "tropical" +hex 06108 0 "" "tropical" +hex 07108 -1 "water:1;swamp:1" "tropical" +hex 08108 -1 "water:1;swamp:1" "tropical" +hex 09108 -1 "water:1;swamp:1" "tropical" +hex 10108 0 "" "tropical" +hex 11108 0 "" "tropical" +hex 12108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13108 0 "" "tropical" +hex 14108 0 "" "tropical" +hex 15108 0 "" "tropical" +hex 16108 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17108 0 "road:1" "tropical" +hex 18108 0 "road:1" "tropical" +hex 19108 0 "" "tropical" +hex 20108 0 "" "tropical" +hex 21108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22108 0 "" "tropical" +hex 23108 0 "" "tropical" +hex 24108 0 "road:1" "tropical" +hex 25108 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 26108 0 "" "tropical" +hex 27108 0 "" "tropical" +hex 28108 -1 "water:1;swamp:1" "tropical" +hex 29108 -1 "water:1;swamp:1" "tropical" +hex 30108 0 "" "tropical" +hex 31108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32108 0 "" "tropical" +hex 33108 0 "" "tropical" +hex 34108 0 "" "tropical" +hex 35108 -1 "water:1;swamp:1" "tropical" +hex 36108 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 37108 -1 "water:1;swamp:1" "tropical" +hex 38108 -1 "water:1;swamp:1" "tropical" +hex 39108 0 "" "tropical" +hex 40108 0 "" "tropical" +hex 41108 0 "" "tropical" +hex 42108 0 "" "tropical" +hex 43108 0 "pavement:1" "tropical" +hex 44108 0 "pavement:1" "tropical" +hex 45108 0 "pavement:1" "tropical" +hex 46108 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 47108 0 "pavement:1" "tropical" +hex 48108 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3;building:1:0;bldg_cf:100" "tropical" +hex 49108 0 "pavement:1" "tropical" +hex 50108 0 "pavement:1:8;road:1" "tropical" +hex 51108 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 52108 0 "pavement:1:8;road:1" "tropical" +hex 53108 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 54108 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 55108 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 56108 0 "pavement:1" "tropical" +hex 57108 0 "pavement:1:8;road:1" "tropical" +hex 58108 0 "pavement:1:8;road:1" "tropical" +hex 59108 0 "pavement:1:8;road:1" "tropical" +hex 60108 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 61108 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 62108 0 "pavement:1:8;road:1" "tropical" +hex 63108 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 64108 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 65108 0 "pavement:1:8;road:1" "tropical" +hex 66108 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 67108 0 "pavement:1" "tropical" +hex 68108 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 69108 0 "pavement:1:8;road:1" "tropical" +hex 70108 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 71108 0 "pavement:1:8;road:1" "tropical" +hex 72108 0 "pavement:1:8;fluff:93:7" "tropical" +hex 73108 0 "pavement:1:8;road:1" "tropical" +hex 74108 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 75108 0 "pavement:1:8;road:1" "tropical" +hex 76108 0 "pavement:1" "tropical" +hex 77108 0 "pavement:1" "tropical" +hex 78108 0 "" "tropical" +hex 79108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80108 0 "" "tropical" +hex 81108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82108 -1 "sand:1" "tropical" +hex 83108 -1 "sand:1" "tropical" +hex 84108 -1 "sand:1" "tropical" +hex 85108 -1 "sand:1" "tropical" +hex 86108 -1 "sand:1" "tropical" +hex 87108 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88108 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 89108 -1 "water:1" "tropical" +hex 90108 -1 "water:1" "tropical" +hex 91108 -1 "water:2" "tropical" +hex 92108 -1 "water:3" "tropical" +hex 93108 -1 "water:3" "tropical" +hex 94108 -1 "water:3" "tropical" +hex 95108 -1 "water:3" "tropical" +hex 96108 -1 "water:3" "tropical" +hex 97108 -1 "water:3" "tropical" +hex 98108 -1 "water:3" "tropical" +hex 99108 -1 "water:3" "tropical" +hex 100108 -1 "water:3" "tropical" +hex 101108 -1 "water:3" "tropical" +hex 102108 -1 "water:3" "tropical" +hex 103108 -1 "water:2" "tropical" +hex 104108 -1 "water:2" "tropical" +hex 105108 -1 "water:2" "tropical" +hex 106108 -1 "water:1" "tropical" +hex 107108 -1 "water:1" "tropical" +hex 108108 -1 "water:1" "tropical" +hex 109108 -1 "water:1" "tropical" +hex 110108 -1 "water:1" "tropical" +hex 111108 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 112108 -1 "sand:1" "tropical" +hex 113108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114108 0 "road:1" "tropical" +hex 115108 0 "" "tropical" +hex 116108 0 "" "tropical" +hex 117108 0 "road:1" "tropical" +hex 118108 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 119108 0 "bldg_elev:2;bldg_fluff:19:1;road:1;building:3:0;bldg_cf:50" "tropical" +hex 120108 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121108 0 "" "tropical" +hex 122108 0 "" "tropical" +hex 123108 -1 "sand:1" "tropical" +hex 124108 -1 "water:1" "tropical" +hex 125108 -1 "water:1" "tropical" +hex 126108 -1 "water:2" "tropical" +hex 127108 -1 "water:3" "tropical" +hex 128108 -1 "water:3" "tropical" +hex 01109 0 "" "tropical" +hex 02109 0 "" "tropical" +hex 03109 0 "" "tropical" +hex 04109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05109 0 "" "tropical" +hex 06109 0 "" "tropical" +hex 07109 0 "" "tropical" +hex 08109 0 "" "tropical" +hex 09109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11109 0 "" "tropical" +hex 12109 0 "" "tropical" +hex 13109 0 "" "tropical" +hex 14109 0 "" "tropical" +hex 15109 0 "" "tropical" +hex 16109 0 "" "tropical" +hex 17109 0 "" "tropical" +hex 18109 0 "" "tropical" +hex 19109 0 "road:1" "tropical" +hex 20109 0 "road:1" "tropical" +hex 21109 0 "" "tropical" +hex 22109 0 "road:1" "tropical" +hex 23109 0 "road:1" "tropical" +hex 24109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25109 0 "" "tropical" +hex 26109 0 "" "tropical" +hex 27109 0 "" "tropical" +hex 28109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29109 -1 "water:1;swamp:1" "tropical" +hex 30109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31109 0 "" "tropical" +hex 32109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 33109 0 "" "tropical" +hex 34109 0 "" "tropical" +hex 35109 -1 "water:1;swamp:1" "tropical" +hex 36109 -1 "water:1;swamp:1" "tropical" +hex 37109 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 38109 -1 "water:1;swamp:1" "tropical" +hex 39109 -1 "water:1;swamp:1" "tropical" +hex 40109 0 "" "tropical" +hex 41109 0 "" "tropical" +hex 42109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43109 0 "pavement:1" "tropical" +hex 44109 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45109 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 46109 0 "pavement:1:8;road:1:18" "tropical" +hex 47109 0 "pavement:1:8;road:1" "tropical" +hex 48109 0 "pavement:1:8;road:1" "tropical" +hex 49109 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 50109 0 "pavement:1:8;road:1" "tropical" +hex 51109 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 52109 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 53109 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 54109 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 55109 0 "pavement:1" "tropical" +hex 56109 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 57109 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 58109 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 59109 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60109 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 61109 0 "pavement:1:8;road:1" "tropical" +hex 62109 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 63109 0 "pavement:1:8;road:1" "tropical" +hex 64109 0 "pavement:1:8;road:1" "tropical" +hex 65109 0 "pavement:1:8;road:1" "tropical" +hex 66109 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:12;bldg_cf:100" "grass" +hex 67109 0 "pavement:1:8;fluff:93:7" "tropical" +hex 68109 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;road:1;building:4:24;bldg_cf:100" "grass" +hex 69109 0 "pavement:1:8;road:1" "tropical" +hex 70109 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 71109 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 72109 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 73109 0 "pavement:1:8;road:1" "tropical" +hex 74109 0 "pavement:1" "tropical" +hex 75109 0 "pavement:1" "tropical" +hex 76109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77109 0 "" "tropical" +hex 78109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 79109 0 "" "tropical" +hex 80109 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81109 0 "" "tropical" +hex 82109 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83109 -1 "sand:1" "tropical" +hex 84109 -1 "sand:1" "tropical" +hex 85109 -1 "sand:1" "tropical" +hex 86109 -1 "sand:1" "tropical" +hex 87109 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88109 -1 "sand:1" "tropical" +hex 89109 -1 "water:1" "tropical" +hex 90109 -1 "water:2" "tropical" +hex 91109 -1 "water:2" "tropical" +hex 92109 -1 "water:3" "tropical" +hex 93109 -1 "water:3" "tropical" +hex 94109 -1 "water:3" "tropical" +hex 95109 -1 "water:3" "tropical" +hex 96109 -1 "water:3" "tropical" +hex 97109 -1 "water:3" "tropical" +hex 98109 -1 "water:3" "tropical" +hex 99109 -1 "water:3" "tropical" +hex 100109 -1 "water:3" "tropical" +hex 101109 -1 "water:3" "tropical" +hex 102109 -1 "water:3" "tropical" +hex 103109 -1 "water:2" "tropical" +hex 104109 -1 "water:2" "tropical" +hex 105109 -1 "water:2" "tropical" +hex 106109 -1 "water:2" "tropical" +hex 107109 -1 "water:1" "tropical" +hex 108109 -1 "water:2" "tropical" +hex 109109 -1 "water:1" "tropical" +hex 110109 -1 "water:1" "tropical" +hex 111109 -1 "sand:1" "tropical" +hex 112109 -1 "sand:1" "tropical" +hex 113109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114109 0 "" "tropical" +hex 115109 0 "road:1" "tropical" +hex 116109 0 "road:1" "tropical" +hex 117109 0 "road:1" "tropical" +hex 118109 0 "road:1" "tropical" +hex 119109 0 "fluff:92:3" "tropical" +hex 120109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122109 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123109 -1 "sand:1" "tropical" +hex 124109 -1 "sand:1" "tropical" +hex 125109 -1 "water:2" "tropical" +hex 126109 -1 "water:2" "tropical" +hex 127109 -1 "water:3" "tropical" +hex 128109 -1 "water:3" "tropical" +hex 01110 0 "" "tropical" +hex 02110 0 "" "tropical" +hex 03110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05110 0 "" "tropical" +hex 06110 0 "" "tropical" +hex 07110 0 "" "tropical" +hex 08110 0 "" "tropical" +hex 09110 0 "" "tropical" +hex 10110 0 "" "tropical" +hex 11110 0 "" "tropical" +hex 12110 0 "" "tropical" +hex 13110 0 "" "tropical" +hex 14110 0 "" "tropical" +hex 15110 0 "" "tropical" +hex 16110 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17110 0 "" "tropical" +hex 18110 -1 "water:1;swamp:1" "tropical" +hex 19110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20110 0 "" "tropical" +hex 21110 0 "road:1" "tropical" +hex 22110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23110 0 "" "tropical" +hex 24110 0 "" "tropical" +hex 25110 0 "" "tropical" +hex 26110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 27110 0 "" "tropical" +hex 28110 0 "" "tropical" +hex 29110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30110 0 "" "tropical" +hex 31110 0 "" "tropical" +hex 32110 0 "" "tropical" +hex 33110 0 "" "tropical" +hex 34110 0 "" "tropical" +hex 35110 0 "" "tropical" +hex 36110 -1 "water:1;swamp:1" "tropical" +hex 37110 -1 "water:1;swamp:1" "tropical" +hex 38110 -1 "water:1;swamp:1" "tropical" +hex 39110 -1 "water:1;swamp:1" "tropical" +hex 40110 0 "" "tropical" +hex 41110 0 "" "tropical" +hex 42110 0 "" "tropical" +hex 43110 0 "pavement:1" "tropical" +hex 44110 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 45110 0 "pavement:1:8;road:1" "tropical" +hex 46110 0 "pavement:1:8;road:1:36" "tropical" +hex 47110 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:150" "tropical" +hex 48110 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 49110 0 "pavement:1:8;road:1" "tropical" +hex 50110 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 51110 0 "pavement:1:8;road:1:36" "tropical" +hex 52110 0 "pavement:1:8;road:1" "tropical" +hex 53110 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 54110 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55110 0 "pavement:1" "tropical" +hex 56110 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 57110 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 58110 0 "pavement:1:8;road:1" "tropical" +hex 59110 0 "pavement:1" "tropical" +hex 60110 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 61110 0 "pavement:1:8;road:1" "tropical" +hex 62110 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63110 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 64110 0 "pavement:1:8;road:1" "tropical" +hex 65110 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 66110 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:7;bldg_cf:100" "grass" +hex 67110 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:62;bldg_cf:100" "grass" +hex 68110 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:49;bldg_cf:100" "grass" +hex 69110 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 70110 0 "pavement:1:8;road:1" "tropical" +hex 71110 0 "pavement:1:8;road:1" "tropical" +hex 72110 0 "pavement:1:8;road:1" "tropical" +hex 73110 0 "pavement:1:8;road:1" "tropical" +hex 74110 0 "pavement:1" "tropical" +hex 75110 0 "pavement:1" "tropical" +hex 76110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78110 0 "" "tropical" +hex 79110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80110 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 81110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83110 -1 "sand:1" "tropical" +hex 84110 -1 "sand:1" "tropical" +hex 85110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 86110 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 87110 -1 "sand:1" "tropical" +hex 88110 -1 "water:1" "tropical" +hex 89110 -1 "water:1" "tropical" +hex 90110 -1 "water:2" "tropical" +hex 91110 -1 "water:2" "tropical" +hex 92110 -1 "water:3" "tropical" +hex 93110 -1 "water:3" "tropical" +hex 94110 -1 "water:3" "tropical" +hex 95110 -1 "water:3" "tropical" +hex 96110 -1 "water:4" "tropical" +hex 97110 -1 "water:4" "tropical" +hex 98110 -1 "water:4" "tropical" +hex 99110 -1 "water:3" "tropical" +hex 100110 -1 "water:3" "tropical" +hex 101110 -1 "water:3" "tropical" +hex 102110 -1 "water:3" "tropical" +hex 103110 -1 "water:3" "tropical" +hex 104110 -1 "water:3" "tropical" +hex 105110 -1 "water:2" "tropical" +hex 106110 -1 "water:3" "tropical" +hex 107110 -1 "water:2" "tropical" +hex 108110 -1 "water:2" "tropical" +hex 109110 -1 "water:2" "tropical" +hex 110110 -1 "water:1" "tropical" +hex 111110 -1 "water:1" "tropical" +hex 112110 -1 "water:1" "tropical" +hex 113110 -1 "sand:1" "tropical" +hex 114110 -1 "sand:1" "tropical" +hex 115110 -1 "sand:1" "tropical" +hex 116110 0 "road:1" "tropical" +hex 117110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119110 0 "road:1" "tropical" +hex 120110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121110 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 123110 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 124110 -1 "sand:1" "tropical" +hex 125110 -1 "sand:1" "tropical" +hex 126110 -1 "water:3" "tropical" +hex 127110 -1 "water:3" "tropical" +hex 128110 -1 "water:3" "tropical" +hex 01111 0 "" "tropical" +hex 02111 0 "" "tropical" +hex 03111 0 "" "tropical" +hex 04111 0 "" "tropical" +hex 05111 0 "" "tropical" +hex 06111 0 "" "tropical" +hex 07111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08111 0 "" "tropical" +hex 09111 0 "" "tropical" +hex 10111 0 "" "tropical" +hex 11111 0 "" "tropical" +hex 12111 -1 "water:1;swamp:1" "tropical" +hex 13111 0 "" "tropical" +hex 14111 0 "" "tropical" +hex 15111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16111 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 17111 -1 "water:1;swamp:1" "tropical" +hex 18111 -1 "water:1;swamp:1" "tropical" +hex 19111 -1 "water:1;swamp:1" "tropical" +hex 20111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21111 0 "road:1" "tropical" +hex 22111 0 "" "tropical" +hex 23111 0 "" "tropical" +hex 24111 0 "" "tropical" +hex 25111 0 "" "tropical" +hex 26111 0 "" "tropical" +hex 27111 0 "" "tropical" +hex 28111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29111 0 "" "tropical" +hex 30111 0 "" "tropical" +hex 31111 0 "" "tropical" +hex 32111 0 "" "tropical" +hex 33111 0 "" "tropical" +hex 34111 0 "" "tropical" +hex 35111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 36111 0 "" "tropical" +hex 37111 -1 "water:1;swamp:1" "tropical" +hex 38111 0 "" "tropical" +hex 39111 0 "" "tropical" +hex 40111 0 "" "tropical" +hex 41111 0 "" "tropical" +hex 42111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43111 0 "pavement:1" "tropical" +hex 44111 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 45111 0 "pavement:1:8;road:1:9" "tropical" +hex 46111 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 47111 0 "pavement:1:8;road:1" "tropical" +hex 48111 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 49111 0 "pavement:1:8;road:1" "tropical" +hex 50111 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 51111 0 "pavement:1" "tropical" +hex 52111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53111 0 "pavement:1:8;road:1" "tropical" +hex 54111 0 "pavement:1:8;road:1" "tropical" +hex 55111 0 "pavement:1" "tropical" +hex 56111 0 "pavement:1" "tropical" +hex 57111 0 "pavement:1" "tropical" +hex 58111 0 "pavement:1:8;road:1" "tropical" +hex 59111 0 "pavement:1" "tropical" +hex 60111 0 "pavement:1" "tropical" +hex 61111 0 "pavement:1:8;road:1" "tropical" +hex 62111 0 "pavement:1:8;road:1" "tropical" +hex 63111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65111 0 "pavement:1:8;road:1" "tropical" +hex 66111 0 "pavement:1:8;road:1" "tropical" +hex 67111 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:35;bldg_cf:100" "grass" +hex 68111 0 "pavement:1:8;road:1" "tropical" +hex 69111 0 "pavement:1:8;road:1" "tropical" +hex 70111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 71111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 72111 0 "pavement:1:8;road:1" "tropical" +hex 73111 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 74111 0 "pavement:1" "tropical" +hex 75111 0 "" "tropical" +hex 76111 0 "" "tropical" +hex 77111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 79111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82111 -1 "sand:1" "tropical" +hex 83111 -1 "sand:1" "tropical" +hex 84111 -1 "sand:1" "tropical" +hex 85111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 86111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 87111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88111 -1 "water:1" "tropical" +hex 89111 -1 "water:1" "tropical" +hex 90111 -1 "water:2" "tropical" +hex 91111 -1 "water:2" "tropical" +hex 92111 -1 "water:3" "tropical" +hex 93111 -1 "water:3" "tropical" +hex 94111 -1 "water:3" "tropical" +hex 95111 -1 "water:4" "tropical" +hex 96111 -1 "water:4" "tropical" +hex 97111 -1 "water:4" "tropical" +hex 98111 -1 "water:4" "tropical" +hex 99111 -1 "water:4" "tropical" +hex 100111 -1 "water:4" "tropical" +hex 101111 -1 "water:3" "tropical" +hex 102111 -1 "water:3" "tropical" +hex 103111 -1 "water:3" "tropical" +hex 104111 -1 "water:3" "tropical" +hex 105111 -1 "water:3" "tropical" +hex 106111 -1 "water:3" "tropical" +hex 107111 -1 "water:3" "tropical" +hex 108111 -1 "water:2" "tropical" +hex 109111 -1 "water:2" "tropical" +hex 110111 -1 "water:2" "tropical" +hex 111111 -1 "water:1" "tropical" +hex 112111 -1 "water:1" "tropical" +hex 113111 -1 "water:1" "tropical" +hex 114111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 115111 -1 "sand:1" "tropical" +hex 116111 0 "road:1" "tropical" +hex 117111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118111 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 119111 0 "road:1" "tropical" +hex 120111 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121111 0 "fluff:91:3" "tropical" +hex 122111 0 "road:1:10" "tropical" +hex 123111 0 "sand:1;building:2:0;bldg_cf:50;bldg_elev:2;bldg_fluff:32:1;road:1" "tropical" +hex 124111 -1 "sand:1" "tropical" +hex 125111 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 126111 -1 "water:3" "tropical" +hex 127111 -1 "water:3" "tropical" +hex 128111 -1 "water:3" "tropical" +hex 01112 0 "" "tropical" +hex 02112 -1 "water:1;swamp:1" "tropical" +hex 03112 -1 "water:1;swamp:1" "tropical" +hex 04112 -1 "water:1;swamp:1" "tropical" +hex 05112 0 "" "tropical" +hex 06112 -1 "water:1;swamp:1" "tropical" +hex 07112 0 "" "tropical" +hex 08112 0 "" "tropical" +hex 09112 0 "" "tropical" +hex 10112 0 "" "tropical" +hex 11112 -1 "water:1;swamp:1" "tropical" +hex 12112 -1 "water:1;swamp:1" "tropical" +hex 13112 -1 "water:1;swamp:1" "tropical" +hex 14112 0 "" "tropical" +hex 15112 -1 "water:1;swamp:1" "tropical" +hex 16112 -1 "water:1;swamp:1" "tropical" +hex 17112 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 18112 -1 "water:1;swamp:1" "tropical" +hex 19112 -1 "water:1;swamp:1" "tropical" +hex 20112 0 "" "tropical" +hex 21112 0 "road:1" "tropical" +hex 22112 0 "" "tropical" +hex 23112 0 "" "tropical" +hex 24112 0 "" "tropical" +hex 25112 0 "" "tropical" +hex 26112 0 "" "tropical" +hex 27112 0 "" "tropical" +hex 28112 0 "" "tropical" +hex 29112 0 "" "tropical" +hex 30112 0 "" "tropical" +hex 31112 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 32112 0 "" "tropical" +hex 33112 0 "" "tropical" +hex 34112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 35112 0 "" "tropical" +hex 36112 0 "" "tropical" +hex 37112 0 "" "tropical" +hex 38112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 39112 0 "" "tropical" +hex 40112 0 "" "tropical" +hex 41112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42112 0 "" "tropical" +hex 43112 0 "pavement:1" "tropical" +hex 44112 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 45112 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 46112 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 47112 0 "pavement:1:8;road:1" "tropical" +hex 48112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49112 0 "pavement:1:8;road:1" "tropical" +hex 50112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51112 0 "pavement:1" "tropical" +hex 52112 0 "pavement:1" "tropical" +hex 53112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54112 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 55112 0 "pavement:1:8;road:1" "tropical" +hex 56112 0 "pavement:1:8;road:1" "tropical" +hex 57112 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 58112 0 "pavement:1:8;road:1" "tropical" +hex 59112 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 60112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63112 0 "pavement:1:8;road:1" "tropical" +hex 64112 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 65112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67112 0 "pavement:1:8;road:1" "tropical" +hex 68112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 69112 0 "pavement:1" "tropical" +hex 70112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 71112 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 72112 0 "pavement:1:8;road:1" "tropical" +hex 73112 0 "bldg_elev:2;pavement:1:36;building:1:0;bldg_cf:200" "tropical" +hex 74112 0 "pavement:1" "tropical" +hex 75112 0 "" "tropical" +hex 76112 0 "" "tropical" +hex 77112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 78112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 79112 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 80112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82112 -1 "road:1;sand:1" "tropical" +hex 83112 -1 "sand:1;fluff:7:2" "tropical" +hex 84112 -1 "road:1;sand:1" "tropical" +hex 85112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 86112 -1 "water:1" "tropical" +hex 87112 -1 "water:1" "tropical" +hex 88112 -1 "water:1" "tropical" +hex 89112 -1 "water:2" "tropical" +hex 90112 -1 "water:2" "tropical" +hex 91112 -1 "water:2" "tropical" +hex 92112 -1 "water:3" "tropical" +hex 93112 -1 "water:3" "tropical" +hex 94112 -1 "water:3" "tropical" +hex 95112 -1 "water:4" "tropical" +hex 96112 -1 "water:4" "tropical" +hex 97112 -1 "water:4" "tropical" +hex 98112 -1 "water:4" "tropical" +hex 99112 -1 "water:4" "tropical" +hex 100112 -1 "water:4" "tropical" +hex 101112 -1 "water:4" "tropical" +hex 102112 -1 "water:4" "tropical" +hex 103112 -1 "water:3" "tropical" +hex 104112 -1 "water:3" "tropical" +hex 105112 -1 "water:3" "tropical" +hex 106112 -1 "water:3" "tropical" +hex 107112 -1 "water:3" "tropical" +hex 108112 -1 "water:3" "tropical" +hex 109112 -1 "water:2" "tropical" +hex 110112 -1 "water:2" "tropical" +hex 111112 -1 "water:1" "tropical" +hex 112112 -1 "water:1" "tropical" +hex 113112 -1 "water:1" "tropical" +hex 114112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 115112 -1 "sand:1" "tropical" +hex 116112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117112 0 "road:1" "tropical" +hex 118112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119112 0 "road:1" "tropical" +hex 120112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121112 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122112 0 "road:1" "tropical" +hex 123112 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 124112 -1 "water:1" "tropical" +hex 125112 -1 "water:1" "tropical" +hex 126112 -1 "water:2" "tropical" +hex 127112 -1 "water:3" "tropical" +hex 128112 -1 "water:3" "tropical" +hex 01113 -1 "water:1;swamp:1" "tropical" +hex 02113 -1 "water:1;swamp:1" "tropical" +hex 03113 -1 "water:1;swamp:1" "tropical" +hex 04113 -1 "water:1;swamp:1" "tropical" +hex 05113 -1 "water:1;swamp:1" "tropical" +hex 06113 -1 "water:1;swamp:1" "tropical" +hex 07113 -1 "water:1;swamp:1" "tropical" +hex 08113 0 "" "tropical" +hex 09113 0 "" "tropical" +hex 10113 0 "" "tropical" +hex 11113 -1 "water:1;swamp:1" "tropical" +hex 12113 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13113 -1 "water:1;swamp:1" "tropical" +hex 14113 0 "" "tropical" +hex 15113 -1 "water:1;swamp:1" "tropical" +hex 16113 -1 "water:1;swamp:1" "tropical" +hex 17113 -1 "water:1;swamp:1" "tropical" +hex 18113 0 "" "tropical" +hex 19113 0 "" "tropical" +hex 20113 0 "road:1" "tropical" +hex 21113 0 "road:1" "tropical" +hex 22113 0 "" "tropical" +hex 23113 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 24113 0 "" "tropical" +hex 25113 0 "" "tropical" +hex 26113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 27113 0 "" "tropical" +hex 28113 0 "" "tropical" +hex 29113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31113 0 "" "tropical" +hex 32113 -1 "water:1;swamp:1" "tropical" +hex 33113 0 "" "tropical" +hex 34113 0 "" "tropical" +hex 35113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 36113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37113 0 "" "tropical" +hex 38113 0 "" "tropical" +hex 39113 0 "" "tropical" +hex 40113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 41113 0 "" "tropical" +hex 42113 0 "" "tropical" +hex 43113 0 "pavement:1" "tropical" +hex 44113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45113 0 "pavement:1:8;road:1" "tropical" +hex 46113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47113 0 "pavement:1:8;road:1" "tropical" +hex 48113 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 49113 0 "pavement:1:8;road:1" "tropical" +hex 50113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 52113 0 "pavement:1:8;road:1" "tropical" +hex 53113 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 54113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55113 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 56113 0 "pavement:1:8;road:1" "tropical" +hex 57113 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 58113 0 "pavement:1:8;road:1" "tropical" +hex 59113 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 60113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62113 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 63113 0 "pavement:1" "tropical" +hex 64113 0 "pavement:1:8;fluff:93:8" "tropical" +hex 65113 0 "pavement:1;road:1:36;fluff:5:4" "tropical" +hex 66113 0 "pavement:1;road:1:40" "tropical" +hex 67113 0 "pavement:1;road:1:9" "tropical" +hex 68113 0 "pavement:1" "tropical" +hex 69113 0 "pavement:1" "tropical" +hex 70113 0 "pavement:1" "tropical" +hex 71113 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 72113 0 "pavement:1:8;road:1" "tropical" +hex 73113 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 74113 0 "pavement:1" "tropical" +hex 75113 0 "" "tropical" +hex 76113 0 "" "tropical" +hex 77113 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 78113 -1 "bldg_elev:2;bldg_fluff:29:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 79113 -1 "bldg_elev:1;bldg_fluff:27:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 80113 -1 "road:1;sand:1" "tropical" +hex 81113 -1 "road:1;sand:1" "tropical" +hex 82113 -1 "sand:1" "tropical" +hex 83113 -1 "road:1;sand:1" "tropical" +hex 84113 -1 "road:1;sand:1" "tropical" +hex 85113 -1 "water:1" "tropical" +hex 86113 -1 "water:1" "tropical" +hex 87113 -1 "water:2" "tropical" +hex 88113 -1 "water:2" "tropical" +hex 89113 -1 "water:2" "tropical" +hex 90113 -1 "water:3" "tropical" +hex 91113 -1 "water:3" "tropical" +hex 92113 -1 "water:3" "tropical" +hex 93113 -1 "water:3" "tropical" +hex 94113 -1 "water:3" "tropical" +hex 95113 -1 "water:4" "tropical" +hex 96113 -1 "water:4" "tropical" +hex 97113 -1 "water:4" "tropical" +hex 98113 -1 "water:4" "tropical" +hex 99113 -1 "water:4" "tropical" +hex 100113 -1 "water:4" "tropical" +hex 101113 -1 "water:4" "tropical" +hex 102113 -1 "water:4" "tropical" +hex 103113 -1 "water:4" "tropical" +hex 104113 -1 "water:4" "tropical" +hex 105113 -1 "water:3" "tropical" +hex 106113 -1 "water:3" "tropical" +hex 107113 -1 "water:3" "tropical" +hex 108113 -1 "water:3" "tropical" +hex 109113 -1 "water:3" "tropical" +hex 110113 -1 "water:3" "tropical" +hex 111113 -1 "water:2" "tropical" +hex 112113 -1 "water:2" "tropical" +hex 113113 -1 "water:1" "tropical" +hex 114113 -1 "sand:1" "tropical" +hex 115113 -1 "sand:1" "tropical" +hex 116113 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 117113 0 "road:1" "tropical" +hex 118113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119113 0 "road:1" "tropical" +hex 120113 0 "" "tropical" +hex 121113 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122113 0 "road:1" "tropical" +hex 123113 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 124113 -1 "water:1" "tropical" +hex 125113 -1 "water:1" "tropical" +hex 126113 -1 "water:2" "tropical" +hex 127113 -1 "water:2" "tropical" +hex 128113 -1 "water:3" "tropical" +hex 01114 -1 "water:1;swamp:1" "tropical" +hex 02114 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 03114 -1 "water:1;swamp:1" "tropical" +hex 04114 -1 "water:1;swamp:1" "tropical" +hex 05114 -1 "water:1;swamp:1" "tropical" +hex 06114 -1 "water:1;swamp:1" "tropical" +hex 07114 -1 "water:1;swamp:1" "tropical" +hex 08114 -1 "water:1;swamp:1" "tropical" +hex 09114 0 "" "tropical" +hex 10114 -1 "water:1;swamp:1" "tropical" +hex 11114 -1 "water:1;swamp:1" "tropical" +hex 12114 -1 "water:1;swamp:1" "tropical" +hex 13114 -1 "water:1;swamp:1" "tropical" +hex 14114 -1 "water:1;swamp:1" "tropical" +hex 15114 -1 "water:1;swamp:1" "tropical" +hex 16114 -1 "water:1;swamp:1" "tropical" +hex 17114 0 "" "tropical" +hex 18114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19114 0 "road:1" "tropical" +hex 20114 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 21114 -1 "water:1;swamp:1" "tropical" +hex 22114 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 23114 -1 "water:1;swamp:1" "tropical" +hex 24114 -1 "water:1;swamp:1" "tropical" +hex 25114 0 "" "tropical" +hex 26114 0 "" "tropical" +hex 27114 0 "" "tropical" +hex 28114 0 "" "tropical" +hex 29114 0 "" "tropical" +hex 30114 0 "" "tropical" +hex 31114 -1 "water:1;swamp:1" "tropical" +hex 32114 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 33114 -1 "water:1;swamp:1" "tropical" +hex 34114 0 "" "tropical" +hex 35114 0 "" "tropical" +hex 36114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37114 0 "" "tropical" +hex 38114 -1 "water:1;swamp:1" "tropical" +hex 39114 0 "" "tropical" +hex 40114 -1 "water:1;swamp:1" "tropical" +hex 41114 0 "" "tropical" +hex 42114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43114 0 "pavement:1" "tropical" +hex 44114 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 45114 0 "pavement:1:8;road:1" "tropical" +hex 46114 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 47114 0 "pavement:1:8;road:1" "tropical" +hex 48114 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 49114 0 "pavement:1:8;road:1" "tropical" +hex 50114 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51114 0 "pavement:1:8;road:1" "tropical" +hex 52114 0 "pavement:1:7;fluff:93:12" "tropical" +hex 53114 0 "pavement:1:8;road:1" "tropical" +hex 54114 0 "pavement:1:8;road:1" "tropical" +hex 55114 0 "pavement:1:8;road:1" "tropical" +hex 56114 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:24;bldg_cf:100" "grass" +hex 57114 0 "pavement:1:8;road:1" "tropical" +hex 58114 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59114 0 "pavement:1:8;road:1" "tropical" +hex 60114 0 "pavement:1:8;road:1" "tropical" +hex 61114 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62114 0 "pavement:1" "tropical" +hex 63114 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 64114 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 65114 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 66114 0 "pavement:1;road:1:17" "tropical" +hex 67114 0 "pavement:1;road:1:9" "tropical" +hex 68114 0 "pavement:1" "tropical" +hex 69114 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 70114 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 71114 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 72114 0 "pavement:1:8;road:1" "tropical" +hex 73114 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 74114 0 "pavement:1" "tropical" +hex 75114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 76114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77114 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78114 -1 "sand:1" "tropical" +hex 79114 -1 "road:1;sand:1" "tropical" +hex 80114 -1 "sand:1" "tropical" +hex 81114 -1 "sand:1" "tropical" +hex 82114 -1 "sand:1" "tropical" +hex 83114 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84114 -1 "bldg_elev:2;bldg_fluff:30:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 85114 -1 "water:1" "tropical" +hex 86114 -1 "water:1" "tropical" +hex 87114 -1 "water:2" "tropical" +hex 88114 -1 "water:2" "tropical" +hex 89114 -1 "water:2" "tropical" +hex 90114 -1 "water:3" "tropical" +hex 91114 -1 "water:3" "tropical" +hex 92114 -1 "water:3" "tropical" +hex 93114 -1 "water:3" "tropical" +hex 94114 -1 "water:3" "tropical" +hex 95114 -1 "water:4" "tropical" +hex 96114 -1 "water:4" "tropical" +hex 97114 -1 "water:4" "tropical" +hex 98114 -1 "water:4" "tropical" +hex 99114 -1 "water:4" "tropical" +hex 100114 -1 "water:4" "tropical" +hex 101114 -1 "water:4" "tropical" +hex 102114 -1 "water:4" "tropical" +hex 103114 -1 "water:4" "tropical" +hex 104114 -1 "water:4" "tropical" +hex 105114 -1 "water:3" "tropical" +hex 106114 -1 "water:3" "tropical" +hex 107114 -1 "water:3" "tropical" +hex 108114 -1 "water:3" "tropical" +hex 109114 -1 "water:3" "tropical" +hex 110114 -1 "water:2" "tropical" +hex 111114 -1 "water:2" "tropical" +hex 112114 -1 "water:2" "tropical" +hex 113114 -1 "water:1" "tropical" +hex 114114 -1 "water:1" "tropical" +hex 115114 -1 "sand:1" "tropical" +hex 116114 -1 "sand:1" "tropical" +hex 117114 0 "road:1" "tropical" +hex 118114 0 "road:1:42" "tropical" +hex 119114 0 "road:1" "tropical" +hex 120114 0 "road:1" "tropical" +hex 121114 0 "road:1" "tropical" +hex 122114 0 "" "tropical" +hex 123114 -1 "sand:1" "tropical" +hex 124114 -1 "water:1" "tropical" +hex 125114 -1 "water:1" "tropical" +hex 126114 -1 "water:2" "tropical" +hex 127114 -1 "water:2" "tropical" +hex 128114 -1 "water:3" "tropical" +hex 01115 -1 "water:1;swamp:1" "tropical" +hex 02115 -1 "water:1;swamp:1" "tropical" +hex 03115 -1 "water:1;swamp:1" "tropical" +hex 04115 -1 "water:1;swamp:1" "tropical" +hex 05115 -1 "water:1;swamp:1" "tropical" +hex 06115 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 07115 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 08115 -1 "water:1;swamp:1" "tropical" +hex 09115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 10115 -1 "water:1;swamp:1" "tropical" +hex 11115 -1 "water:1;swamp:1" "tropical" +hex 12115 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 13115 -1 "water:1;swamp:1" "tropical" +hex 14115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15115 -1 "water:1;swamp:1" "tropical" +hex 16115 -1 "water:1;swamp:1" "tropical" +hex 17115 0 "" "tropical" +hex 18115 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19115 0 "road:1" "tropical" +hex 20115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 21115 -1 "water:1;swamp:1" "tropical" +hex 22115 -1 "water:1;swamp:1" "tropical" +hex 23115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 24115 -1 "water:1;swamp:1" "tropical" +hex 25115 0 "" "tropical" +hex 26115 0 "" "tropical" +hex 27115 0 "" "tropical" +hex 28115 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29115 0 "" "tropical" +hex 30115 0 "" "tropical" +hex 31115 -1 "water:1;swamp:1" "tropical" +hex 32115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 33115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 34115 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35115 0 "" "tropical" +hex 36115 -1 "water:1;swamp:1" "tropical" +hex 37115 -1 "water:1;swamp:1" "tropical" +hex 38115 -1 "water:1;swamp:1" "tropical" +hex 39115 -1 "water:1;swamp:1" "tropical" +hex 40115 -1 "water:1;swamp:1" "tropical" +hex 41115 -1 "water:1;swamp:1" "tropical" +hex 42115 0 "" "tropical" +hex 43115 0 "pavement:1" "tropical" +hex 44115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 45115 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 46115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 47115 0 "pavement:1:8;road:1" "tropical" +hex 48115 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49115 0 "pavement:1:8;road:1" "tropical" +hex 50115 0 "pavement:1" "tropical" +hex 51115 0 "pavement:1:8;road:1" "tropical" +hex 52115 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 53115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 54115 0 "pavement:1:8;road:1" "tropical" +hex 55115 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:6;bldg_cf:100" "grass" +hex 56115 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:33;bldg_cf:100" "grass" +hex 57115 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 58115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 59115 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60115 0 "pavement:1" "tropical" +hex 61115 0 "pavement:1:8;road:1" "tropical" +hex 62115 0 "pavement:1:8;road:1" "tropical" +hex 63115 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 64115 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 65115 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 66115 0 "pavement:1;road:1:18" "tropical" +hex 67115 0 "pavement:1;road:1:17" "tropical" +hex 68115 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 69115 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;road:1;building:3:7;bldg_cf:200" "tropical" +hex 70115 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 71115 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 72115 0 "pavement:1:8;road:1" "tropical" +hex 73115 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 74115 0 "pavement:1" "tropical" +hex 75115 0 "" "tropical" +hex 76115 0 "" "tropical" +hex 77115 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78115 -1 "sand:1" "tropical" +hex 79115 -1 "road:1;sand:1" "tropical" +hex 80115 -1 "sand:1" "tropical" +hex 81115 -1 "sand:1" "tropical" +hex 82115 -1 "sand:1" "tropical" +hex 83115 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 84115 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 85115 -1 "water:1" "tropical" +hex 86115 -1 "water:1" "tropical" +hex 87115 -1 "water:2" "tropical" +hex 88115 -1 "water:3" "tropical" +hex 89115 -1 "water:3" "tropical" +hex 90115 -1 "water:3" "tropical" +hex 91115 -1 "water:3" "tropical" +hex 92115 -1 "water:3" "tropical" +hex 93115 -1 "water:3" "tropical" +hex 94115 -1 "water:3" "tropical" +hex 95115 -1 "water:3" "tropical" +hex 96115 -1 "water:4" "tropical" +hex 97115 -1 "water:4" "tropical" +hex 98115 -1 "water:4" "tropical" +hex 99115 -1 "water:4" "tropical" +hex 100115 -1 "water:4" "tropical" +hex 101115 -1 "water:4" "tropical" +hex 102115 -1 "water:4" "tropical" +hex 103115 -1 "water:4" "tropical" +hex 104115 -1 "water:4" "tropical" +hex 105115 -1 "water:4" "tropical" +hex 106115 -1 "water:3" "tropical" +hex 107115 -1 "water:3" "tropical" +hex 108115 -1 "water:3" "tropical" +hex 109115 -1 "water:3" "tropical" +hex 110115 -1 "water:2" "tropical" +hex 111115 -1 "water:2" "tropical" +hex 112115 -1 "water:2" "tropical" +hex 113115 -1 "water:1" "tropical" +hex 114115 -1 "water:1" "tropical" +hex 115115 -1 "sand:1" "tropical" +hex 116115 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 117115 0 "road:1:9" "tropical" +hex 118115 0 "road:1:9" "tropical" +hex 119115 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 120115 0 "road:1" "tropical" +hex 121115 0 "bldg_elev:2;bldg_fluff:14:1;building:3:0;bldg_cf:50" "tropical" +hex 122115 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123115 -1 "sand:1" "tropical" +hex 124115 -1 "water:1" "tropical" +hex 125115 -1 "water:2" "tropical" +hex 126115 -1 "water:2" "tropical" +hex 127115 -1 "water:2" "tropical" +hex 128115 -1 "water:3" "tropical" +hex 01116 -1 "water:1;swamp:1" "tropical" +hex 02116 -1 "water:1;swamp:1" "tropical" +hex 03116 -1 "water:1;swamp:1" "tropical" +hex 04116 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 05116 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 06116 -1 "water:1;swamp:1" "tropical" +hex 07116 -1 "water:1;swamp:1" "tropical" +hex 08116 -1 "water:1;swamp:1" "tropical" +hex 09116 -1 "water:1;swamp:1" "tropical" +hex 10116 -1 "water:1;swamp:1" "tropical" +hex 11116 -1 "water:1;swamp:1" "tropical" +hex 12116 -1 "water:1;swamp:1" "tropical" +hex 13116 -1 "water:1;swamp:1" "tropical" +hex 14116 -1 "water:1;swamp:1" "tropical" +hex 15116 -1 "water:1;swamp:1" "tropical" +hex 16116 -1 "water:1;swamp:1" "tropical" +hex 17116 -1 "water:1;swamp:1" "tropical" +hex 18116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19116 0 "road:1" "tropical" +hex 20116 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 21116 -1 "water:1;swamp:1" "tropical" +hex 22116 0 "" "tropical" +hex 23116 -1 "water:1;swamp:1" "tropical" +hex 24116 -1 "water:1;swamp:1" "tropical" +hex 25116 -1 "water:1;swamp:1" "tropical" +hex 26116 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 27116 0 "" "tropical" +hex 28116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29116 0 "" "tropical" +hex 30116 -1 "water:1;swamp:1" "tropical" +hex 31116 -1 "water:1;swamp:1" "tropical" +hex 32116 -1 "water:1;swamp:1" "tropical" +hex 33116 -1 "water:1;swamp:1" "tropical" +hex 34116 -1 "water:1;swamp:1" "tropical" +hex 35116 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 36116 -1 "water:1;swamp:1" "tropical" +hex 37116 -1 "water:1;swamp:1" "tropical" +hex 38116 -1 "water:1;swamp:1" "tropical" +hex 39116 -1 "water:1;swamp:1" "tropical" +hex 40116 -1 "water:1;swamp:1" "tropical" +hex 41116 -1 "water:1;swamp:1" "tropical" +hex 42116 0 "" "tropical" +hex 43116 0 "pavement:1" "tropical" +hex 44116 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45116 0 "pavement:1:8;road:1" "tropical" +hex 46116 0 "pavement:1:8;road:1" "tropical" +hex 47116 0 "pavement:1:8;road:1" "tropical" +hex 48116 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 49116 0 "pavement:1:8;road:1" "tropical" +hex 50116 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 51116 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 52116 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 53116 0 "pavement:1:8;road:1" "tropical" +hex 54116 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 55116 0 "pavement:1:8;road:1" "tropical" +hex 56116 0 "pavement:1:8;road:1" "tropical" +hex 57116 0 "pavement:1:8;road:1" "tropical" +hex 58116 0 "pavement:1:8;road:1" "tropical" +hex 59116 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 60116 0 "pavement:1" "tropical" +hex 61116 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 62116 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 63116 0 "pavement:1:8;road:1" "tropical" +hex 64116 0 "pavement:1:8;road:1" "tropical" +hex 65116 0 "pavement:1:8;road:1" "tropical" +hex 66116 0 "pavement:1" "tropical" +hex 67116 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 68116 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 69116 0 "pavement:1:8;road:1" "tropical" +hex 70116 0 "pavement:1:8;road:1" "tropical" +hex 71116 0 "pavement:1:8;road:1" "tropical" +hex 72116 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 73116 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 74116 0 "" "tropical" +hex 75116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 76116 0 "" "tropical" +hex 77116 -1 "sand:1" "tropical" +hex 78116 -1 "sand:1" "tropical" +hex 79116 -1 "road:1;sand:1" "tropical" +hex 80116 -1 "sand:1" "tropical" +hex 81116 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82116 -1 "sand:1" "tropical" +hex 83116 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84116 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 85116 -1 "water:1" "tropical" +hex 86116 -1 "water:2" "tropical" +hex 87116 -1 "water:2" "tropical" +hex 88116 -1 "water:3" "tropical" +hex 89116 -1 "water:3" "tropical" +hex 90116 -1 "water:3" "tropical" +hex 91116 -1 "water:3" "tropical" +hex 92116 -1 "water:3" "tropical" +hex 93116 -1 "water:3" "tropical" +hex 94116 -1 "water:4" "tropical" +hex 95116 -1 "water:4" "tropical" +hex 96116 -1 "water:4" "tropical" +hex 97116 -1 "water:4" "tropical" +hex 98116 -1 "water:4" "tropical" +hex 99116 -1 "water:4" "tropical" +hex 100116 -1 "water:4" "tropical" +hex 101116 -1 "water:4" "tropical" +hex 102116 -1 "water:4" "tropical" +hex 103116 -1 "water:4" "tropical" +hex 104116 -1 "water:4" "tropical" +hex 105116 -1 "water:4" "tropical" +hex 106116 -1 "water:3" "tropical" +hex 107116 -1 "water:3" "tropical" +hex 108116 -1 "water:3" "tropical" +hex 109116 -1 "water:3" "tropical" +hex 110116 -1 "water:3" "tropical" +hex 111116 -1 "water:2" "tropical" +hex 112116 -1 "water:2" "tropical" +hex 113116 -1 "water:2" "tropical" +hex 114116 -1 "water:1" "tropical" +hex 115116 -1 "sand:1" "tropical" +hex 116116 -1 "sand:1" "tropical" +hex 117116 0 "road:1:9" "tropical" +hex 118116 0 "road:1:9" "tropical" +hex 119116 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 120116 0 "" "tropical" +hex 121116 0 "bldg_elev:2;bldg_fluff:16:1;road:1;building:3:1;bldg_cf:50" "tropical" +hex 122116 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123116 -1 "sand:1" "tropical" +hex 124116 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 125116 -1 "water:1" "tropical" +hex 126116 -1 "water:2" "tropical" +hex 127116 -1 "water:2" "tropical" +hex 128116 -1 "water:3" "tropical" +hex 01117 -1 "water:1;swamp:1" "tropical" +hex 02117 -1 "water:1;swamp:1" "tropical" +hex 03117 -1 "water:1;swamp:1" "tropical" +hex 04117 -1 "water:1;swamp:1" "tropical" +hex 05117 -1 "water:1;swamp:1" "tropical" +hex 06117 -1 "water:1;swamp:1" "tropical" +hex 07117 -1 "water:1;swamp:1" "tropical" +hex 08117 -1 "water:1;swamp:1" "tropical" +hex 09117 -1 "water:1;swamp:1" "tropical" +hex 10117 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 11117 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 12117 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 13117 -1 "water:1;swamp:1" "tropical" +hex 14117 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15117 -1 "water:1;swamp:1" "tropical" +hex 16117 -1 "water:1;swamp:1" "tropical" +hex 17117 -1 "water:1;swamp:1" "tropical" +hex 18117 0 "" "tropical" +hex 19117 0 "road:1" "tropical" +hex 20117 0 "road:1" "tropical" +hex 21117 0 "" "tropical" +hex 22117 0 "" "tropical" +hex 23117 0 "" "tropical" +hex 24117 -1 "water:1;swamp:1" "tropical" +hex 25117 -1 "water:1;swamp:1" "tropical" +hex 26117 -1 "water:1;swamp:1" "tropical" +hex 27117 -1 "water:1;swamp:1" "tropical" +hex 28117 -1 "water:1;swamp:1" "tropical" +hex 29117 -1 "water:1;swamp:1" "tropical" +hex 30117 -1 "water:1;swamp:1" "tropical" +hex 31117 -1 "water:1;swamp:1" "tropical" +hex 32117 -1 "water:1;swamp:1" "tropical" +hex 33117 -1 "water:1;swamp:1" "tropical" +hex 34117 -1 "water:1;swamp:1" "tropical" +hex 35117 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 36117 -1 "water:1;swamp:1" "tropical" +hex 37117 -1 "water:1;swamp:1" "tropical" +hex 38117 -1 "water:1;swamp:1" "tropical" +hex 39117 -1 "water:1;swamp:1" "tropical" +hex 40117 -1 "water:1;swamp:1" "tropical" +hex 41117 0 "" "tropical" +hex 42117 0 "" "tropical" +hex 43117 0 "pavement:1" "tropical" +hex 44117 0 "pavement:1" "tropical" +hex 45117 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 46117 0 "pavement:1:8;road:1" "tropical" +hex 47117 0 "pavement:1" "tropical" +hex 48117 0 "bldg_elev:2;pavement:1:36;bldg_fluff:7:0;building:3:0;bldg_cf:100" "tropical" +hex 49117 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 50117 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 51117 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 52117 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 53117 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 54117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55117 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 56117 0 "pavement:1:8;road:1" "tropical" +hex 57117 0 "bldg_elev:1;pavement:1:36;building:1:0;bldg_cf:50" "tropical" +hex 58117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59117 0 "pavement:1:8;road:1" "tropical" +hex 60117 0 "pavement:1:8;road:1" "tropical" +hex 61117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62117 0 "pavement:1" "tropical" +hex 63117 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 64117 0 "pavement:1:8;road:1" "tropical" +hex 65117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66117 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 67117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 68117 0 "pavement:1:8;road:1" "tropical" +hex 69117 0 "pavement:1:8;road:1" "tropical" +hex 70117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 71117 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 72117 0 "pavement:1" "tropical" +hex 73117 0 "pavement:1" "tropical" +hex 74117 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 75117 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 76117 -1 "sand:1" "tropical" +hex 77117 -1 "sand:1" "tropical" +hex 78117 -1 "sand:1" "tropical" +hex 79117 -1 "road:1;sand:1" "tropical" +hex 80117 -1 "sand:1" "tropical" +hex 81117 -1 "sand:1" "tropical" +hex 82117 -1 "sand:1" "tropical" +hex 83117 -1 "bldg_elev:2;bldg_fluff:26:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 84117 -1 "water:1" "tropical" +hex 85117 -1 "water:1" "tropical" +hex 86117 -1 "water:1" "tropical" +hex 87117 -1 "water:2" "tropical" +hex 88117 -1 "water:3" "tropical" +hex 89117 -1 "water:3" "tropical" +hex 90117 -1 "water:3" "tropical" +hex 91117 -1 "water:3" "tropical" +hex 92117 -1 "water:3" "tropical" +hex 93117 -1 "water:3" "tropical" +hex 94117 -1 "water:4" "tropical" +hex 95117 -1 "water:4" "tropical" +hex 96117 -1 "water:4" "tropical" +hex 97117 -1 "water:4" "tropical" +hex 98117 -1 "water:4" "tropical" +hex 99117 -1 "water:4" "tropical" +hex 100117 -1 "water:4" "tropical" +hex 101117 -1 "water:4" "tropical" +hex 102117 -1 "water:4" "tropical" +hex 103117 -1 "water:4" "tropical" +hex 104117 -1 "water:4" "tropical" +hex 105117 -1 "water:4" "tropical" +hex 106117 -1 "water:3" "tropical" +hex 107117 -1 "water:3" "tropical" +hex 108117 -1 "water:3" "tropical" +hex 109117 -1 "water:3" "tropical" +hex 110117 -1 "water:3" "tropical" +hex 111117 -1 "water:2" "tropical" +hex 112117 -1 "water:1" "tropical" +hex 113117 -1 "water:1" "tropical" +hex 114117 -1 "water:1" "tropical" +hex 115117 -1 "sand:1" "tropical" +hex 116117 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 117117 0 "road:1:9" "tropical" +hex 118117 0 "road:1:9" "tropical" +hex 119117 0 "" "tropical" +hex 120117 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121117 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122117 0 "" "tropical" +hex 123117 -1 "sand:1" "tropical" +hex 124117 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 125117 -1 "water:1" "tropical" +hex 126117 -1 "water:2" "tropical" +hex 127117 -1 "water:2" "tropical" +hex 128117 -1 "water:3" "tropical" +hex 01118 0 "" "tropical" +hex 02118 0 "" "tropical" +hex 03118 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04118 -1 "water:1;swamp:1" "tropical" +hex 05118 -1 "water:1;swamp:1" "tropical" +hex 06118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08118 -1 "water:1;swamp:1" "tropical" +hex 09118 -1 "water:1;swamp:1" "tropical" +hex 10118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11118 -1 "water:1;swamp:1" "tropical" +hex 12118 -1 "water:1;swamp:1" "tropical" +hex 13118 -1 "water:1;swamp:1" "tropical" +hex 14118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15118 -1 "water:1;swamp:1" "tropical" +hex 16118 -1 "water:1;swamp:1" "tropical" +hex 17118 -1 "water:1;swamp:1" "tropical" +hex 18118 0 "" "tropical" +hex 19118 0 "" "tropical" +hex 20118 0 "" "tropical" +hex 21118 0 "road:1" "tropical" +hex 22118 0 "road:1" "tropical" +hex 23118 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 24118 -1 "water:1;swamp:1" "tropical" +hex 25118 -1 "water:1;swamp:1" "tropical" +hex 26118 -1 "water:1;swamp:1" "tropical" +hex 27118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28118 -1 "water:1;swamp:1" "tropical" +hex 29118 -1 "water:1;swamp:1" "tropical" +hex 30118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 31118 -1 "water:1;swamp:1" "tropical" +hex 32118 -1 "water:1;swamp:1" "tropical" +hex 33118 -1 "water:1;swamp:1" "tropical" +hex 34118 -1 "water:1;swamp:1" "tropical" +hex 35118 -1 "water:1;swamp:1" "tropical" +hex 36118 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 37118 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 38118 -1 "water:1;swamp:1" "tropical" +hex 39118 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 40118 -1 "water:1;swamp:1" "tropical" +hex 41118 0 "" "tropical" +hex 42118 0 "" "tropical" +hex 43118 0 "pavement:1" "tropical" +hex 44118 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 45118 0 "pavement:1:8;road:1" "tropical" +hex 46118 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:150" "tropical" +hex 47118 0 "pavement:1:8;road:1" "tropical" +hex 48118 0 "pavement:1:8;road:1" "tropical" +hex 49118 0 "pavement:1:8;road:1" "tropical" +hex 50118 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 51118 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 52118 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 53118 0 "pavement:1:8;road:1" "tropical" +hex 54118 0 "pavement:1" "tropical" +hex 55118 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 56118 0 "pavement:1:8;road:1" "tropical" +hex 57118 0 "pavement:1" "tropical" +hex 58118 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59118 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 60118 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 61118 0 "pavement:1:8;road:1" "tropical" +hex 62118 0 "pavement:1:8;road:1" "tropical" +hex 63118 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23;building:2:0;bldg_cf:100" "tropical" +hex 64118 0 "pavement:1:8;road:1" "tropical" +hex 65118 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 66118 0 "pavement:1:8;road:1" "tropical" +hex 67118 0 "pavement:1:8;road:1" "tropical" +hex 68118 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 69118 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 70118 0 "pavement:1" "tropical" +hex 71118 0 "pavement:1" "tropical" +hex 72118 0 "" "tropical" +hex 73118 0 "" "tropical" +hex 74118 0 "" "tropical" +hex 75118 0 "" "tropical" +hex 76118 -1 "sand:1" "tropical" +hex 77118 -1 "sand:1" "tropical" +hex 78118 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 79118 -1 "road:1;sand:1" "tropical" +hex 80118 -1 "sand:1" "tropical" +hex 81118 -1 "sand:1" "tropical" +hex 82118 -1 "sand:1" "tropical" +hex 83118 -1 "sand:1" "tropical" +hex 84118 -1 "water:1" "tropical" +hex 85118 -1 "water:1" "tropical" +hex 86118 -1 "water:2" "tropical" +hex 87118 -1 "water:2" "tropical" +hex 88118 -1 "water:3" "tropical" +hex 89118 -1 "water:3" "tropical" +hex 90118 -1 "water:3" "tropical" +hex 91118 -1 "water:3" "tropical" +hex 92118 -1 "water:3" "tropical" +hex 93118 -1 "water:3" "tropical" +hex 94118 -1 "water:4" "tropical" +hex 95118 -1 "water:4" "tropical" +hex 96118 -1 "water:4" "tropical" +hex 97118 -1 "water:4" "tropical" +hex 98118 -1 "water:4" "tropical" +hex 99118 -1 "water:4" "tropical" +hex 100118 -1 "water:4" "tropical" +hex 101118 -1 "water:4" "tropical" +hex 102118 -1 "water:4" "tropical" +hex 103118 -1 "water:4" "tropical" +hex 104118 -1 "water:4" "tropical" +hex 105118 -1 "water:4" "tropical" +hex 106118 -1 "water:3" "tropical" +hex 107118 -1 "water:3" "tropical" +hex 108118 -1 "water:3" "tropical" +hex 109118 -1 "water:3" "tropical" +hex 110118 -1 "water:2" "tropical" +hex 111118 -1 "water:2" "tropical" +hex 112118 -1 "water:2" "tropical" +hex 113118 -1 "water:1" "tropical" +hex 114118 -1 "sand:1" "tropical" +hex 115118 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 116118 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 117118 0 "road:1:9" "tropical" +hex 118118 0 "road:1:9" "tropical" +hex 119118 0 "" "tropical" +hex 120118 0 "" "tropical" +hex 121118 0 "" "tropical" +hex 122118 -1 "sand:1" "tropical" +hex 123118 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 124118 -1 "sand:1" "tropical" +hex 125118 -1 "water:1" "tropical" +hex 126118 -1 "water:1" "tropical" +hex 127118 -1 "water:2" "tropical" +hex 128118 -1 "water:2" "tropical" +hex 01119 0 "" "tropical" +hex 02119 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03119 0 "" "tropical" +hex 04119 -1 "water:1;swamp:1" "tropical" +hex 05119 -1 "water:1;swamp:1" "tropical" +hex 06119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07119 -1 "water:1;swamp:1" "tropical" +hex 08119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 09119 -1 "water:1;swamp:1" "tropical" +hex 10119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11119 -1 "water:1;swamp:1" "tropical" +hex 12119 -1 "water:1;swamp:1" "tropical" +hex 13119 -1 "water:1;swamp:1" "tropical" +hex 14119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 16119 -1 "water:1;swamp:1" "tropical" +hex 17119 0 "" "tropical" +hex 18119 0 "" "tropical" +hex 19119 0 "" "tropical" +hex 20119 0 "" "tropical" +hex 21119 0 "" "tropical" +hex 22119 0 "" "tropical" +hex 23119 0 "road:1" "tropical" +hex 24119 0 "" "tropical" +hex 25119 -1 "water:1;swamp:1" "tropical" +hex 26119 -1 "water:1;swamp:1" "tropical" +hex 27119 -1 "water:1;swamp:1" "tropical" +hex 28119 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 29119 -1 "water:1;swamp:1" "tropical" +hex 30119 -1 "water:1;swamp:1" "tropical" +hex 31119 -1 "water:1;swamp:1" "tropical" +hex 32119 -1 "water:1;swamp:1" "tropical" +hex 33119 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 34119 -1 "water:1;swamp:1" "tropical" +hex 35119 -1 "water:1;swamp:1" "tropical" +hex 36119 -1 "water:1;swamp:1" "tropical" +hex 37119 -1 "water:1;swamp:1" "tropical" +hex 38119 -1 "water:1;swamp:1" "tropical" +hex 39119 -1 "water:1;swamp:1" "tropical" +hex 40119 -1 "water:1;swamp:1" "tropical" +hex 41119 0 "" "tropical" +hex 42119 0 "" "tropical" +hex 43119 0 "pavement:1" "tropical" +hex 44119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45119 0 "pavement:1:8;road:1" "tropical" +hex 46119 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 47119 0 "bldg_elev:2;pavement:1:36;bldg_fluff:22:0;building:2:0;bldg_cf:150" "tropical" +hex 48119 0 "pavement:1:8;road:1" "tropical" +hex 49119 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 50119 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 51119 0 "pavement:1:8;road:1" "tropical" +hex 52119 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 53119 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 54119 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 55119 0 "pavement:1" "tropical" +hex 56119 0 "pavement:1:8;road:1" "tropical" +hex 57119 0 "pavement:1" "tropical" +hex 58119 0 "pavement:1" "tropical" +hex 59119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60119 0 "pavement:1" "tropical" +hex 61119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62119 0 "pavement:1" "tropical" +hex 63119 0 "pavement:1:8;road:1" "tropical" +hex 64119 0 "bldg_elev:1;pavement:1:36;bldg_fluff:21;building:2:0;bldg_cf:100" "tropical" +hex 65119 0 "pavement:1:8;road:1" "tropical" +hex 66119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67119 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 68119 0 "pavement:1" "tropical" +hex 69119 0 "pavement:1" "tropical" +hex 70119 0 "" "tropical" +hex 71119 0 "" "tropical" +hex 72119 0 "" "tropical" +hex 73119 0 "" "tropical" +hex 74119 -1 "sand:1" "tropical" +hex 75119 -1 "sand:1" "tropical" +hex 76119 -1 "sand:1" "tropical" +hex 77119 -1 "sand:1" "tropical" +hex 78119 -1 "sand:1" "tropical" +hex 79119 -1 "road:1;sand:1" "tropical" +hex 80119 -1 "bldg_elev:2;bldg_fluff:28:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 81119 -1 "sand:1" "tropical" +hex 82119 -1 "water:1" "tropical" +hex 83119 -1 "water:1" "tropical" +hex 84119 -1 "water:2" "tropical" +hex 85119 -1 "water:2" "tropical" +hex 86119 -1 "water:2" "tropical" +hex 87119 -1 "water:3" "tropical" +hex 88119 -1 "water:3" "tropical" +hex 89119 -1 "water:3" "tropical" +hex 90119 -1 "water:3" "tropical" +hex 91119 -1 "water:3" "tropical" +hex 92119 -1 "water:4" "tropical" +hex 93119 -1 "water:4" "tropical" +hex 94119 -1 "water:4" "tropical" +hex 95119 -1 "water:4" "tropical" +hex 96119 -1 "water:4" "tropical" +hex 97119 -1 "water:4" "tropical" +hex 98119 -1 "water:4" "tropical" +hex 99119 -1 "water:4" "tropical" +hex 100119 -1 "water:4" "tropical" +hex 101119 -1 "water:4" "tropical" +hex 102119 -1 "water:4" "tropical" +hex 103119 -1 "water:4" "tropical" +hex 104119 -1 "water:4" "tropical" +hex 105119 -1 "water:3" "tropical" +hex 106119 -1 "water:3" "tropical" +hex 107119 -1 "water:3" "tropical" +hex 108119 -1 "water:3" "tropical" +hex 109119 -1 "water:3" "tropical" +hex 110119 -1 "water:2" "tropical" +hex 111119 -1 "water:2" "tropical" +hex 112119 -1 "water:2" "tropical" +hex 113119 -1 "water:1" "tropical" +hex 114119 -1 "water:1" "tropical" +hex 115119 -1 "sand:1" "tropical" +hex 116119 -1 "sand:1" "tropical" +hex 117119 0 "road:1:9" "tropical" +hex 118119 0 "road:1:9" "tropical" +hex 119119 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120119 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 121119 -1 "sand:1" "tropical" +hex 122119 -1 "sand:1" "tropical" +hex 123119 -1 "sand:1" "tropical" +hex 124119 -1 "water:1" "tropical" +hex 125119 -1 "water:1" "tropical" +hex 126119 -1 "water:2" "tropical" +hex 127119 -1 "water:2" "tropical" +hex 128119 -1 "water:2" "tropical" +hex 01120 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 02120 0 "" "tropical" +hex 03120 0 "" "tropical" +hex 04120 -1 "water:1;swamp:1" "tropical" +hex 05120 -1 "water:1;swamp:1" "tropical" +hex 06120 -1 "water:1;swamp:1" "tropical" +hex 07120 -1 "water:1;swamp:1" "tropical" +hex 08120 -1 "water:1;swamp:1" "tropical" +hex 09120 -1 "water:1;swamp:1" "tropical" +hex 10120 -1 "water:1;swamp:1" "tropical" +hex 11120 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 12120 -1 "water:1;swamp:1" "tropical" +hex 13120 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14120 -1 "water:1;swamp:1" "tropical" +hex 15120 -1 "water:1;swamp:1" "tropical" +hex 16120 -1 "water:1;swamp:1" "tropical" +hex 17120 0 "" "tropical" +hex 18120 0 "" "tropical" +hex 19120 -1 "water:1;swamp:1" "tropical" +hex 20120 -1 "water:1;swamp:1" "tropical" +hex 21120 -1 "water:1;swamp:1" "tropical" +hex 22120 -1 "water:1;swamp:1" "tropical" +hex 23120 0 "road:1" "tropical" +hex 24120 -1 "water:1;swamp:1" "tropical" +hex 25120 -1 "water:1;swamp:1" "tropical" +hex 26120 -1 "water:1;swamp:1" "tropical" +hex 27120 -1 "water:1;swamp:1" "tropical" +hex 28120 -1 "water:1;swamp:1" "tropical" +hex 29120 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 30120 -1 "water:1;swamp:1" "tropical" +hex 31120 -1 "water:1;swamp:1" "tropical" +hex 32120 -1 "water:1;swamp:1" "tropical" +hex 33120 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 34120 -1 "water:1;swamp:1" "tropical" +hex 35120 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 36120 -1 "water:1;swamp:1" "tropical" +hex 37120 -1 "water:1;swamp:1" "tropical" +hex 38120 -1 "water:1;swamp:1" "tropical" +hex 39120 -1 "water:1;swamp:1" "tropical" +hex 40120 -1 "water:1;swamp:1" "tropical" +hex 41120 0 "" "tropical" +hex 42120 0 "" "tropical" +hex 43120 0 "pavement:1" "tropical" +hex 44120 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 45120 0 "pavement:1:8;road:1:13" "tropical" +hex 46120 0 "pavement:1:8;road:1:40" "tropical" +hex 47120 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48120 0 "pavement:1:8;road:1" "tropical" +hex 49120 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50120 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 51120 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 52120 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 53120 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 54120 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 55120 0 "pavement:1" "tropical" +hex 56120 0 "pavement:1:8;road:1" "tropical" +hex 57120 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:4:0;bldg_cf:150" "tropical" +hex 58120 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59120 0 "pavement:1;water:1" "tropical" +hex 60120 0 "pavement:1;water:1" "tropical" +hex 61120 0 "pavement:1" "tropical" +hex 62120 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 63120 0 "pavement:1:8;road:1" "tropical" +hex 64120 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 65120 0 "pavement:1:8;road:1" "tropical" +hex 66120 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67120 0 "pavement:1" "tropical" +hex 68120 0 "" "tropical" +hex 69120 0 "" "tropical" +hex 70120 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 71120 0 "" "tropical" +hex 72120 -1 "sand:1" "tropical" +hex 73120 -1 "sand:1" "tropical" +hex 74120 -1 "sand:1" "tropical" +hex 75120 -1 "sand:1" "tropical" +hex 76120 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 77120 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 78120 -1 "road:1;sand:1" "tropical" +hex 79120 -1 "road:1;sand:1" "tropical" +hex 80120 -1 "sand:1" "tropical" +hex 81120 -1 "sand:1" "tropical" +hex 82120 -1 "water:1" "tropical" +hex 83120 -1 "water:2" "tropical" +hex 84120 -1 "water:2" "tropical" +hex 85120 -1 "water:2" "tropical" +hex 86120 -1 "water:3" "tropical" +hex 87120 -1 "water:3" "tropical" +hex 88120 -1 "water:3" "tropical" +hex 89120 -1 "water:3" "tropical" +hex 90120 -1 "water:4" "tropical" +hex 91120 -1 "water:4" "tropical" +hex 92120 -1 "water:4" "tropical" +hex 93120 -1 "water:4" "tropical" +hex 94120 -1 "water:4" "tropical" +hex 95120 -1 "water:4" "tropical" +hex 96120 -1 "water:3" "tropical" +hex 97120 -1 "water:4" "tropical" +hex 98120 -1 "water:4" "tropical" +hex 99120 -1 "water:4" "tropical" +hex 100120 -1 "water:4" "tropical" +hex 101120 -1 "water:4" "tropical" +hex 102120 -1 "water:3" "tropical" +hex 103120 -1 "water:4" "tropical" +hex 104120 -1 "water:3" "tropical" +hex 105120 -1 "water:3" "tropical" +hex 106120 -1 "water:3" "tropical" +hex 107120 -1 "water:3" "tropical" +hex 108120 -1 "water:3" "tropical" +hex 109120 -1 "water:3" "tropical" +hex 110120 -1 "water:3" "tropical" +hex 111120 -1 "water:3" "tropical" +hex 112120 -1 "water:3" "tropical" +hex 113120 -1 "water:2" "tropical" +hex 114120 -1 "water:2" "tropical" +hex 115120 -1 "water:1" "tropical" +hex 116120 -1 "water:1" "tropical" +hex 117120 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 118120 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 119120 -1 "sand:1" "tropical" +hex 120120 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 121120 -1 "sand:1" "tropical" +hex 122120 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 123120 -1 "water:1" "tropical" +hex 124120 -1 "water:1" "tropical" +hex 125120 -1 "water:1" "tropical" +hex 126120 -1 "water:2" "tropical" +hex 127120 -1 "water:2" "tropical" +hex 128120 -1 "water:2" "tropical" +hex 01121 0 "" "tropical" +hex 02121 0 "" "tropical" +hex 03121 0 "" "tropical" +hex 04121 0 "" "tropical" +hex 05121 -1 "water:1;swamp:1" "tropical" +hex 06121 -1 "water:1;swamp:1" "tropical" +hex 07121 -1 "water:1;swamp:1" "tropical" +hex 08121 -1 "water:1;swamp:1" "tropical" +hex 09121 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 10121 -1 "water:1;swamp:1" "tropical" +hex 11121 -1 "water:1;swamp:1" "tropical" +hex 12121 -1 "water:1;swamp:1" "tropical" +hex 13121 -1 "water:1;swamp:1" "tropical" +hex 14121 -1 "water:1;swamp:1" "tropical" +hex 15121 -1 "water:1;swamp:1" "tropical" +hex 16121 0 "" "tropical" +hex 17121 0 "" "tropical" +hex 18121 0 "" "tropical" +hex 19121 0 "" "tropical" +hex 20121 0 "" "tropical" +hex 21121 -1 "water:1;swamp:1" "tropical" +hex 22121 0 "" "tropical" +hex 23121 0 "road:1" "tropical" +hex 24121 -1 "water:1;swamp:1" "tropical" +hex 25121 -1 "water:1;swamp:1" "tropical" +hex 26121 -1 "water:1;swamp:1" "tropical" +hex 27121 -1 "water:1;swamp:1" "tropical" +hex 28121 -1 "water:1;swamp:1" "tropical" +hex 29121 -1 "water:1;swamp:1" "tropical" +hex 30121 -1 "water:1;swamp:1" "tropical" +hex 31121 -1 "water:1;swamp:1" "tropical" +hex 32121 -1 "water:1;swamp:1" "tropical" +hex 33121 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 34121 -1 "water:1;swamp:1" "tropical" +hex 35121 -1 "water:1;swamp:1" "tropical" +hex 36121 0 "" "tropical" +hex 37121 0 "" "tropical" +hex 38121 0 "" "tropical" +hex 39121 -1 "water:1;swamp:1" "tropical" +hex 40121 -1 "water:1;swamp:1" "tropical" +hex 41121 0 "" "tropical" +hex 42121 0 "" "tropical" +hex 43121 0 "pavement:1" "tropical" +hex 44121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45121 0 "pavement:1:8;road:1:9" "tropical" +hex 46121 0 "pavement:1;road:1:9;fluff:5:7" "tropical" +hex 47121 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 48121 0 "pavement:1:8;road:1" "tropical" +hex 49121 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 50121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51121 0 "pavement:1:8;road:1" "tropical" +hex 52121 0 "pavement:1" "tropical" +hex 53121 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 54121 0 "pavement:1" "tropical" +hex 55121 0 "pavement:1" "tropical" +hex 56121 0 "pavement:1:8;road:1" "tropical" +hex 57121 0 "pavement:1" "tropical" +hex 58121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59121 0 "pavement:1;water:1" "tropical" +hex 60121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63121 0 "pavement:1:8;road:1" "tropical" +hex 64121 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65121 0 "pavement:1:8;road:1" "tropical" +hex 66121 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 67121 0 "pavement:1" "tropical" +hex 68121 0 "" "tropical" +hex 69121 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70121 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 71121 -1 "sand:1" "tropical" +hex 72121 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 73121 -1 "bldg_elev:2;bldg_fluff:25:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 74121 -1 "sand:1" "tropical" +hex 75121 -1 "sand:1" "tropical" +hex 76121 -1 "sand:1" "tropical" +hex 77121 -1 "road:1;sand:1" "tropical" +hex 78121 -1 "sand:1" "tropical" +hex 79121 -1 "sand:1" "tropical" +hex 80121 -1 "sand:1" "tropical" +hex 81121 -1 "water:1" "tropical" +hex 82121 -1 "water:1" "tropical" +hex 83121 -1 "water:2" "tropical" +hex 84121 -1 "water:2" "tropical" +hex 85121 -1 "water:3" "tropical" +hex 86121 -1 "water:3" "tropical" +hex 87121 -1 "water:3" "tropical" +hex 88121 -1 "water:3" "tropical" +hex 89121 -1 "water:3" "tropical" +hex 90121 -1 "water:4" "tropical" +hex 91121 -1 "water:4" "tropical" +hex 92121 -1 "water:4" "tropical" +hex 93121 -1 "water:4" "tropical" +hex 94121 -1 "water:3" "tropical" +hex 95121 -1 "water:3" "tropical" +hex 96121 -1 "water:3" "tropical" +hex 97121 -1 "water:3" "tropical" +hex 98121 -1 "water:3" "tropical" +hex 99121 -1 "water:4" "tropical" +hex 100121 -1 "water:3" "tropical" +hex 101121 -1 "water:3" "tropical" +hex 102121 -1 "water:3" "tropical" +hex 103121 -1 "water:3" "tropical" +hex 104121 -1 "water:3" "tropical" +hex 105121 -1 "water:3" "tropical" +hex 106121 -1 "water:3" "tropical" +hex 107121 -1 "water:3" "tropical" +hex 108121 -1 "water:3" "tropical" +hex 109121 -1 "water:3" "tropical" +hex 110121 -1 "water:3" "tropical" +hex 111121 -1 "water:3" "tropical" +hex 112121 -1 "water:2" "tropical" +hex 113121 -1 "water:3" "tropical" +hex 114121 -1 "water:2" "tropical" +hex 115121 -1 "water:2" "tropical" +hex 116121 -1 "water:2" "tropical" +hex 117121 -1 "water:1;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 118121 -1 "water:1;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 119121 -1 "sand:1" "tropical" +hex 120121 -1 "water:1" "tropical" +hex 121121 -1 "water:1" "tropical" +hex 122121 -1 "water:1" "tropical" +hex 123121 -1 "water:1" "tropical" +hex 124121 -1 "water:2" "tropical" +hex 125121 -1 "water:2" "tropical" +hex 126121 -1 "water:2" "tropical" +hex 127121 -1 "water:2" "tropical" +hex 128121 -1 "water:3" "tropical" +hex 01122 0 "" "tropical" +hex 02122 0 "" "tropical" +hex 03122 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04122 0 "" "tropical" +hex 05122 0 "" "tropical" +hex 06122 -1 "water:1;swamp:1" "tropical" +hex 07122 -1 "water:1;swamp:1" "tropical" +hex 08122 -1 "water:1;swamp:1" "tropical" +hex 09122 -1 "water:1;swamp:1" "tropical" +hex 10122 -1 "water:1;swamp:1" "tropical" +hex 11122 -1 "water:1;swamp:1" "tropical" +hex 12122 -1 "water:1;swamp:1" "tropical" +hex 13122 -1 "water:1;swamp:1" "tropical" +hex 14122 -1 "water:1;swamp:1" "tropical" +hex 15122 -1 "water:1;swamp:1" "tropical" +hex 16122 -1 "water:1;swamp:1" "tropical" +hex 17122 0 "" "tropical" +hex 18122 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19122 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20122 0 "" "tropical" +hex 21122 0 "" "tropical" +hex 22122 0 "" "tropical" +hex 23122 0 "road:1" "tropical" +hex 24122 0 "road:1" "tropical" +hex 25122 -1 "water:1;swamp:1" "tropical" +hex 26122 0 "" "tropical" +hex 27122 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28122 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 29122 -1 "water:1;swamp:1" "tropical" +hex 30122 -1 "water:1;swamp:1" "tropical" +hex 31122 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 32122 -1 "water:1;swamp:1" "tropical" +hex 33122 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 34122 -1 "water:1;swamp:1" "tropical" +hex 35122 -1 "water:1;swamp:1" "tropical" +hex 36122 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 37122 0 "" "tropical" +hex 38122 0 "" "tropical" +hex 39122 0 "" "tropical" +hex 40122 0 "" "tropical" +hex 41122 0 "" "tropical" +hex 42122 0 "" "tropical" +hex 43122 0 "pavement:1" "tropical" +hex 44122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45122 0 "pavement:1:8;road:1:9" "tropical" +hex 46122 0 "pavement:1;road:1:9;fluff:5:5" "tropical" +hex 47122 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 48122 0 "pavement:1:8;road:1" "tropical" +hex 49122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 51122 0 "pavement:1:8;road:1" "tropical" +hex 52122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 53122 0 "pavement:1" "tropical" +hex 54122 0 "pavement:1" "tropical" +hex 55122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 56122 0 "pavement:1:8;road:1" "tropical" +hex 57122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:4:0;bldg_cf:150" "tropical" +hex 58122 0 "pavement:1" "tropical" +hex 59122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60122 0 "pavement:1" "tropical" +hex 61122 0 "pavement:1" "tropical" +hex 62122 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 63122 0 "pavement:1:8;road:1" "tropical" +hex 64122 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 65122 0 "pavement:1:8;road:1" "tropical" +hex 66122 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67122 0 "pavement:1" "tropical" +hex 68122 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69122 0 "" "tropical" +hex 70122 -1 "sand:1" "tropical" +hex 71122 -1 "sand:1" "tropical" +hex 72122 -1 "sand:1" "tropical" +hex 73122 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 74122 -1 "road:1;sand:1" "tropical" +hex 75122 -1 "sand:1" "tropical" +hex 76122 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 77122 -1 "road:1;sand:1" "tropical" +hex 78122 -1 "sand:1" "tropical" +hex 79122 -1 "sand:1" "tropical" +hex 80122 -1 "water:1" "tropical" +hex 81122 -1 "water:1" "tropical" +hex 82122 -1 "water:2" "tropical" +hex 83122 -1 "water:2" "tropical" +hex 84122 -1 "water:2" "tropical" +hex 85122 -1 "water:3" "tropical" +hex 86122 -1 "water:3" "tropical" +hex 87122 -1 "water:3" "tropical" +hex 88122 -1 "water:3" "tropical" +hex 89122 -1 "water:3" "tropical" +hex 90122 -1 "water:3" "tropical" +hex 91122 -1 "water:4" "tropical" +hex 92122 -1 "water:3" "tropical" +hex 93122 -1 "water:3" "tropical" +hex 94122 -1 "water:3" "tropical" +hex 95122 -1 "water:3" "tropical" +hex 96122 -1 "water:3" "tropical" +hex 97122 -1 "water:3" "tropical" +hex 98122 -1 "water:3" "tropical" +hex 99122 -1 "water:3" "tropical" +hex 100122 -1 "water:3" "tropical" +hex 101122 -1 "water:3" "tropical" +hex 102122 -1 "water:3" "tropical" +hex 103122 -1 "water:3" "tropical" +hex 104122 -1 "water:3" "tropical" +hex 105122 -1 "water:3" "tropical" +hex 106122 -1 "water:2" "tropical" +hex 107122 -1 "water:2" "tropical" +hex 108122 -1 "water:2" "tropical" +hex 109122 -1 "water:2" "tropical" +hex 110122 -1 "water:2" "tropical" +hex 111122 -1 "water:2" "tropical" +hex 112122 -1 "water:2" "tropical" +hex 113122 -1 "water:2" "tropical" +hex 114122 -1 "sand:1" "tropical" +hex 115122 -1 "sand:1" "tropical" +hex 116122 -1 "sand:1" "tropical" +hex 117122 -1 "water:1;bridge:1:9;bridge_cf:200;bridge_elev:1" "tropical" +hex 118122 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 119122 -1 "water:1" "tropical" +hex 120122 -1 "water:2" "tropical" +hex 121122 -1 "water:2" "tropical" +hex 122122 -1 "water:2" "tropical" +hex 123122 -1 "water:2" "tropical" +hex 124122 -1 "water:2" "tropical" +hex 125122 -1 "water:2" "tropical" +hex 126122 -1 "water:3" "tropical" +hex 127122 -1 "water:3" "tropical" +hex 128122 -1 "water:3" "tropical" +hex 01123 0 "" "tropical" +hex 02123 0 "" "tropical" +hex 03123 0 "" "tropical" +hex 04123 0 "" "tropical" +hex 05123 0 "" "tropical" +hex 06123 0 "" "tropical" +hex 07123 -1 "water:1;swamp:1" "tropical" +hex 08123 0 "" "tropical" +hex 09123 0 "" "tropical" +hex 10123 0 "" "tropical" +hex 11123 -1 "water:1;swamp:1" "tropical" +hex 12123 -1 "water:1;swamp:1" "tropical" +hex 13123 -1 "water:1;swamp:1" "tropical" +hex 14123 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 15123 -1 "water:1;swamp:1" "tropical" +hex 16123 -1 "water:1;swamp:1" "tropical" +hex 17123 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18123 0 "" "tropical" +hex 19123 0 "" "tropical" +hex 20123 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21123 0 "" "tropical" +hex 22123 0 "" "tropical" +hex 23123 0 "" "tropical" +hex 24123 0 "" "tropical" +hex 25123 0 "road:1" "tropical" +hex 26123 0 "" "tropical" +hex 27123 0 "" "tropical" +hex 28123 0 "" "tropical" +hex 29123 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 30123 -1 "water:1;swamp:1" "tropical" +hex 31123 -1 "water:1;swamp:1" "tropical" +hex 32123 -1 "water:1;swamp:1" "tropical" +hex 33123 -1 "water:1;swamp:1" "tropical" +hex 34123 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35123 -1 "water:1;swamp:1" "tropical" +hex 36123 0 "" "tropical" +hex 37123 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 38123 0 "" "tropical" +hex 39123 0 "" "tropical" +hex 40123 0 "" "tropical" +hex 41123 0 "" "tropical" +hex 42123 0 "" "tropical" +hex 43123 0 "pavement:1" "tropical" +hex 44123 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45123 0 "pavement:1:8;road:1:9" "tropical" +hex 46123 0 "pavement:1:8;road:1:17" "tropical" +hex 47123 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48123 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 49123 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 50123 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51123 0 "pavement:1:8;road:1" "tropical" +hex 52123 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 53123 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 54123 0 "pavement:1" "tropical" +hex 55123 0 "pavement:1" "tropical" +hex 56123 0 "pavement:1:8;road:1" "tropical" +hex 57123 0 "pavement:1" "tropical" +hex 58123 0 "pavement:1" "tropical" +hex 59123 0 "pavement:1" "tropical" +hex 60123 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61123 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 62123 0 "pavement:1:8;road:1" "tropical" +hex 63123 0 "pavement:1:8;road:1" "tropical" +hex 64123 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 65123 0 "pavement:1:8;road:1" "tropical" +hex 66123 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67123 0 "pavement:1" "tropical" +hex 68123 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69123 0 "" "tropical" +hex 70123 -1 "sand:1" "tropical" +hex 71123 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72123 -1 "road:1;sand:1" "tropical" +hex 73123 -1 "road:1;sand:1" "tropical" +hex 74123 -1 "sand:1" "tropical" +hex 75123 -1 "road:1;sand:1" "tropical" +hex 76123 -1 "road:1;sand:1" "tropical" +hex 77123 -1 "road:1;sand:1" "tropical" +hex 78123 -1 "sand:1" "tropical" +hex 79123 -1 "sand:1" "tropical" +hex 80123 -1 "water:1" "tropical" +hex 81123 -1 "water:1" "tropical" +hex 82123 -1 "water:2" "tropical" +hex 83123 -1 "water:2" "tropical" +hex 84123 -1 "water:3" "tropical" +hex 85123 -1 "water:3" "tropical" +hex 86123 -1 "water:3" "tropical" +hex 87123 -1 "water:3" "tropical" +hex 88123 -1 "water:3" "tropical" +hex 89123 -1 "water:3" "tropical" +hex 90123 -1 "water:3" "tropical" +hex 91123 -1 "water:3" "tropical" +hex 92123 -1 "water:3" "tropical" +hex 93123 -1 "water:3" "tropical" +hex 94123 -1 "water:3" "tropical" +hex 95123 -1 "water:3" "tropical" +hex 96123 -1 "water:3" "tropical" +hex 97123 -1 "water:3" "tropical" +hex 98123 -1 "water:3" "tropical" +hex 99123 -1 "water:3" "tropical" +hex 100123 -1 "water:3" "tropical" +hex 101123 -1 "water:3" "tropical" +hex 102123 -1 "water:3" "tropical" +hex 103123 -1 "water:3" "tropical" +hex 104123 -1 "water:3" "tropical" +hex 105123 -1 "water:2" "tropical" +hex 106123 -1 "water:2" "tropical" +hex 107123 -1 "water:2" "tropical" +hex 108123 -1 "water:1" "tropical" +hex 109123 -1 "water:2" "tropical" +hex 110123 -1 "water:1" "tropical" +hex 111123 -1 "water:2" "tropical" +hex 112123 -1 "water:1" "tropical" +hex 113123 -1 "water:1" "tropical" +hex 114123 -1 "sand:1" "tropical" +hex 115123 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 116123 0 "" "tropical" +hex 117123 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 118123 -1 "bridge:1:9;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 119123 -1 "sand:1" "tropical" +hex 120123 -1 "sand:1" "tropical" +hex 121123 -1 "water:2" "tropical" +hex 122123 -1 "water:2" "tropical" +hex 123123 -1 "water:2" "tropical" +hex 124123 -1 "water:2" "tropical" +hex 125123 -1 "water:3" "tropical" +hex 126123 -1 "water:3" "tropical" +hex 127123 -1 "water:3" "tropical" +hex 128123 -1 "water:3" "tropical" +hex 01124 0 "" "tropical" +hex 02124 0 "" "tropical" +hex 03124 0 "" "tropical" +hex 04124 0 "" "tropical" +hex 05124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06124 0 "" "tropical" +hex 07124 0 "" "tropical" +hex 08124 0 "" "tropical" +hex 09124 0 "" "tropical" +hex 10124 -1 "water:1;swamp:1" "tropical" +hex 11124 0 "" "tropical" +hex 12124 -1 "water:1;swamp:1" "tropical" +hex 13124 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14124 -1 "water:1;swamp:1" "tropical" +hex 15124 -1 "water:1;swamp:1" "tropical" +hex 16124 -1 "water:1;swamp:1" "tropical" +hex 17124 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 18124 0 "" "tropical" +hex 19124 0 "" "tropical" +hex 20124 0 "" "tropical" +hex 21124 0 "" "tropical" +hex 22124 0 "" "tropical" +hex 23124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 24124 0 "road:1" "tropical" +hex 25124 0 "road:1" "tropical" +hex 26124 0 "road:1" "tropical" +hex 27124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 28124 0 "" "tropical" +hex 29124 -1 "water:1;swamp:1" "tropical" +hex 30124 -1 "water:1;swamp:1" "tropical" +hex 31124 -1 "water:1;swamp:1" "tropical" +hex 32124 -1 "water:1;swamp:1" "tropical" +hex 33124 -1 "water:1;swamp:1" "tropical" +hex 34124 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35124 -1 "water:1;swamp:1" "tropical" +hex 36124 0 "" "tropical" +hex 37124 0 "" "tropical" +hex 38124 0 "" "tropical" +hex 39124 0 "" "tropical" +hex 40124 0 "" "tropical" +hex 41124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43124 0 "pavement:1" "tropical" +hex 44124 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 45124 0 "pavement:1:8;road:1:11" "tropical" +hex 46124 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 47124 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 48124 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 49124 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50124 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 51124 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 52124 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 53124 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 54124 0 "pavement:1" "tropical" +hex 55124 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 56124 0 "pavement:1:8;road:1" "tropical" +hex 57124 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 58124 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 59124 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60124 0 "pavement:1:8;road:1" "tropical" +hex 61124 0 "pavement:1:8;road:1" "tropical" +hex 62124 0 "pavement:1" "tropical" +hex 63124 0 "pavement:1" "tropical" +hex 64124 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65124 0 "pavement:1:8;road:1" "tropical" +hex 66124 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 67124 0 "pavement:1" "tropical" +hex 68124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69124 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70124 -1 "road:1;sand:1" "tropical" +hex 71124 -1 "road:1;sand:1" "tropical" +hex 72124 -1 "sand:1" "tropical" +hex 73124 -1 "sand:1" "tropical" +hex 74124 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 75124 -1 "sand:1" "tropical" +hex 76124 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 77124 -1 "bldg_elev:1;bldg_fluff:22:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 78124 -1 "water:1" "tropical" +hex 79124 -1 "water:1" "tropical" +hex 80124 -1 "water:2" "tropical" +hex 81124 -1 "water:2" "tropical" +hex 82124 -1 "water:2" "tropical" +hex 83124 -1 "water:2" "tropical" +hex 84124 -1 "water:3" "tropical" +hex 85124 -1 "water:3" "tropical" +hex 86124 -1 "water:3" "tropical" +hex 87124 -1 "water:3" "tropical" +hex 88124 -1 "water:3" "tropical" +hex 89124 -1 "water:3" "tropical" +hex 90124 -1 "water:3" "tropical" +hex 91124 -1 "water:3" "tropical" +hex 92124 -1 "water:3" "tropical" +hex 93124 -1 "water:3" "tropical" +hex 94124 -1 "water:3" "tropical" +hex 95124 -1 "water:3" "tropical" +hex 96124 -1 "water:2" "tropical" +hex 97124 -1 "water:2" "tropical" +hex 98124 -1 "water:2" "tropical" +hex 99124 -1 "water:3" "tropical" +hex 100124 -1 "water:3" "tropical" +hex 101124 -1 "water:3" "tropical" +hex 102124 -1 "water:3" "tropical" +hex 103124 -1 "water:3" "tropical" +hex 104124 -1 "water:2" "tropical" +hex 105124 -1 "water:2" "tropical" +hex 106124 -1 "water:1" "tropical" +hex 107124 -1 "water:1" "tropical" +hex 108124 -1 "water:1" "tropical" +hex 109124 -1 "water:1" "tropical" +hex 110124 -1 "water:1" "tropical" +hex 111124 -1 "water:1" "tropical" +hex 112124 -1 "water:1" "tropical" +hex 113124 -1 "water:1" "tropical" +hex 114124 -1 "sand:1" "tropical" +hex 115124 0 "" "tropical" +hex 116124 0 "" "tropical" +hex 117124 0 "road:2:9" "tropical" +hex 118124 0 "road:2:9" "tropical" +hex 119124 -1 "sand:1" "tropical" +hex 120124 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 121124 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 122124 -1 "water:1" "tropical" +hex 123124 -1 "water:2" "tropical" +hex 124124 -1 "water:2" "tropical" +hex 125124 -1 "water:2" "tropical" +hex 126124 -1 "water:3" "tropical" +hex 127124 -1 "water:3" "tropical" +hex 128124 -1 "water:3" "tropical" +hex 01125 0 "" "tropical" +hex 02125 0 "" "tropical" +hex 03125 0 "" "tropical" +hex 04125 0 "" "tropical" +hex 05125 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06125 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 07125 0 "" "tropical" +hex 08125 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 09125 -1 "water:1;swamp:1" "tropical" +hex 10125 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11125 -1 "water:1;swamp:1" "tropical" +hex 12125 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13125 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14125 -1 "water:1;swamp:1" "tropical" +hex 15125 -1 "water:1;swamp:1" "tropical" +hex 16125 -1 "water:1;swamp:1" "tropical" +hex 17125 0 "" "tropical" +hex 18125 0 "" "tropical" +hex 19125 0 "" "tropical" +hex 20125 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21125 0 "" "tropical" +hex 22125 0 "road:1" "tropical" +hex 23125 0 "road:1" "tropical" +hex 24125 0 "" "tropical" +hex 25125 0 "" "tropical" +hex 26125 0 "" "tropical" +hex 27125 0 "road:1" "tropical" +hex 28125 0 "road:1" "tropical" +hex 29125 0 "" "tropical" +hex 30125 0 "" "tropical" +hex 31125 0 "" "tropical" +hex 32125 -1 "water:1;swamp:1" "tropical" +hex 33125 -1 "water:1;swamp:1" "tropical" +hex 34125 -1 "water:1;swamp:1" "tropical" +hex 35125 -1 "water:1;swamp:1" "tropical" +hex 36125 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 37125 0 "" "tropical" +hex 38125 0 "" "tropical" +hex 39125 0 "" "tropical" +hex 40125 0 "" "tropical" +hex 41125 0 "" "tropical" +hex 42125 0 "" "tropical" +hex 43125 0 "pavement:1" "tropical" +hex 44125 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 45125 0 "pavement:1:8;road:1" "tropical" +hex 46125 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 47125 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 48125 0 "pavement:1:8;road:1" "tropical" +hex 49125 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 50125 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51125 0 "pavement:1:8;road:1" "tropical" +hex 52125 0 "pavement:1" "tropical" +hex 53125 0 "pavement:1" "tropical" +hex 54125 0 "pavement:1" "tropical" +hex 55125 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 56125 0 "pavement:1:8;road:1" "tropical" +hex 57125 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 58125 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 59125 0 "pavement:1:8;road:1" "tropical" +hex 60125 0 "pavement:1" "tropical" +hex 61125 0 "pavement:1" "tropical" +hex 62125 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63125 0 "pavement:1" "tropical" +hex 64125 0 "bldg_elev:3;pavement:1:36;bldg_fluff:16:0;building:2:0;bldg_cf:150" "tropical" +hex 65125 0 "pavement:1:8;road:1:9" "tropical" +hex 66125 0 "pavement:1:8;road:1:20" "tropical" +hex 67125 0 "pavement:1" "tropical" +hex 68125 0 "road:1" "tropical" +hex 69125 0 "road:1" "tropical" +hex 70125 0 "" "tropical" +hex 71125 -1 "sand:1" "tropical" +hex 72125 -1 "sand:1" "tropical" +hex 73125 -1 "sand:1" "tropical" +hex 74125 -1 "sand:1" "tropical" +hex 75125 -1 "sand:1" "tropical" +hex 76125 -1 "sand:1" "tropical" +hex 77125 -1 "sand:1" "tropical" +hex 78125 -1 "water:1" "tropical" +hex 79125 -1 "water:2" "tropical" +hex 80125 -1 "water:2" "tropical" +hex 81125 -1 "water:2" "tropical" +hex 82125 -1 "water:3" "tropical" +hex 83125 -1 "water:3" "tropical" +hex 84125 -1 "water:3" "tropical" +hex 85125 -1 "water:3" "tropical" +hex 86125 -1 "water:3" "tropical" +hex 87125 -1 "water:3" "tropical" +hex 88125 -1 "water:3" "tropical" +hex 89125 -1 "water:3" "tropical" +hex 90125 -1 "water:3" "tropical" +hex 91125 -1 "water:3" "tropical" +hex 92125 -1 "water:3" "tropical" +hex 93125 -1 "water:3" "tropical" +hex 94125 -1 "water:2" "tropical" +hex 95125 -1 "water:2" "tropical" +hex 96125 -1 "water:1" "tropical" +hex 97125 -1 "water:2" "tropical" +hex 98125 -1 "water:1" "tropical" +hex 99125 -1 "water:2" "tropical" +hex 100125 -1 "water:2" "tropical" +hex 101125 -1 "water:3" "tropical" +hex 102125 -1 "water:3" "tropical" +hex 103125 -1 "water:3" "tropical" +hex 104125 -1 "water:2" "tropical" +hex 105125 -1 "water:2" "tropical" +hex 106125 -1 "water:1" "tropical" +hex 107125 -1 "water:1" "tropical" +hex 108125 -1 "sand:1" "tropical" +hex 109125 -1 "sand:1" "tropical" +hex 110125 -1 "sand:1" "tropical" +hex 111125 -1 "sand:1" "tropical" +hex 112125 -1 "sand:1" "tropical" +hex 113125 -1 "sand:1" "tropical" +hex 114125 -1 "sand:1" "tropical" +hex 115125 0 "" "tropical" +hex 116125 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 117125 0 "road:2:9" "tropical" +hex 118125 0 "road:2:9" "tropical" +hex 119125 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120125 -1 "sand:1" "tropical" +hex 121125 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 122125 -1 "water:1" "tropical" +hex 123125 -1 "water:2" "tropical" +hex 124125 -1 "water:2" "tropical" +hex 125125 -1 "water:2" "tropical" +hex 126125 -1 "water:2" "tropical" +hex 127125 -1 "water:3" "tropical" +hex 128125 -1 "water:2" "tropical" +hex 01126 0 "" "tropical" +hex 02126 0 "" "tropical" +hex 03126 0 "" "tropical" +hex 04126 0 "" "tropical" +hex 05126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06126 0 "" "tropical" +hex 07126 0 "" "tropical" +hex 08126 0 "" "tropical" +hex 09126 -1 "water:1;swamp:1" "tropical" +hex 10126 -1 "water:1;swamp:1" "tropical" +hex 11126 -1 "water:1;swamp:1" "tropical" +hex 12126 -1 "water:1;swamp:1" "tropical" +hex 13126 -1 "water:1;swamp:1" "tropical" +hex 14126 -1 "water:1;swamp:1" "tropical" +hex 15126 -1 "water:1;swamp:1" "tropical" +hex 16126 0 "" "tropical" +hex 17126 0 "" "tropical" +hex 18126 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19126 0 "" "tropical" +hex 20126 0 "road:1" "tropical" +hex 21126 0 "road:1" "tropical" +hex 22126 0 "" "tropical" +hex 23126 0 "" "tropical" +hex 24126 0 "" "tropical" +hex 25126 0 "" "tropical" +hex 26126 0 "" "tropical" +hex 27126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 28126 0 "" "tropical" +hex 29126 0 "road:1" "tropical" +hex 30126 0 "road:1" "tropical" +hex 31126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32126 0 "" "tropical" +hex 33126 -1 "water:1;swamp:1" "tropical" +hex 34126 0 "" "tropical" +hex 35126 0 "" "tropical" +hex 36126 0 "" "tropical" +hex 37126 0 "" "tropical" +hex 38126 0 "" "tropical" +hex 39126 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 40126 0 "" "tropical" +hex 41126 0 "" "tropical" +hex 42126 0 "" "tropical" +hex 43126 0 "pavement:1" "tropical" +hex 44126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45126 0 "pavement:1:8;road:1" "tropical" +hex 46126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48126 0 "pavement:1:8;road:1" "tropical" +hex 49126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50126 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 51126 0 "pavement:1:8;road:1" "tropical" +hex 52126 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 53126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54126 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 55126 0 "pavement:1:8;road:1" "tropical" +hex 56126 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:24;bldg_cf:100" "grass" +hex 57126 0 "pavement:1:8;road:1" "tropical" +hex 58126 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 59126 0 "pavement:1" "tropical" +hex 60126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64126 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 65126 0 "pavement:1:8;road:1:11" "tropical" +hex 66126 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67126 0 "pavement:1:8;road:1" "tropical" +hex 68126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69126 0 "" "tropical" +hex 70126 0 "" "tropical" +hex 71126 -1 "sand:1" "tropical" +hex 72126 -1 "sand:1" "tropical" +hex 73126 -1 "sand:1" "tropical" +hex 74126 -1 "sand:1" "tropical" +hex 75126 -1 "sand:1" "tropical" +hex 76126 -1 "water:1" "tropical" +hex 77126 -1 "water:1" "tropical" +hex 78126 -1 "water:2" "tropical" +hex 79126 -1 "water:2" "tropical" +hex 80126 -1 "water:2" "tropical" +hex 81126 -1 "water:3" "tropical" +hex 82126 -1 "water:3" "tropical" +hex 83126 -1 "water:3" "tropical" +hex 84126 -1 "water:3" "tropical" +hex 85126 -1 "water:3" "tropical" +hex 86126 -1 "water:3" "tropical" +hex 87126 -1 "water:3" "tropical" +hex 88126 -1 "water:2" "tropical" +hex 89126 -1 "water:2" "tropical" +hex 90126 -1 "water:2" "tropical" +hex 91126 -1 "water:2" "tropical" +hex 92126 -1 "water:2" "tropical" +hex 93126 -1 "water:2" "tropical" +hex 94126 -1 "water:2" "tropical" +hex 95126 -1 "water:2" "tropical" +hex 96126 -1 "water:1" "tropical" +hex 97126 -1 "water:1" "tropical" +hex 98126 -1 "water:1" "tropical" +hex 99126 -1 "water:1" "tropical" +hex 100126 -1 "water:2" "tropical" +hex 101126 -1 "water:2" "tropical" +hex 102126 -1 "water:2" "tropical" +hex 103126 -1 "water:2" "tropical" +hex 104126 -1 "water:2" "tropical" +hex 105126 -1 "water:1" "tropical" +hex 106126 -1 "water:1" "tropical" +hex 107126 -1 "sand:1" "tropical" +hex 108126 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 109126 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 110126 -1 "sand:1" "tropical" +hex 111126 -1 "sand:1" "tropical" +hex 112126 0 "" "tropical" +hex 113126 -1 "sand:1" "tropical" +hex 114126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115126 0 "" "tropical" +hex 116126 0 "" "tropical" +hex 117126 0 "road:2:9" "tropical" +hex 118126 0 "road:2:9" "tropical" +hex 119126 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120126 -1 "sand:1" "tropical" +hex 121126 -1 "sand:1" "tropical" +hex 122126 -1 "water:1" "tropical" +hex 123126 -1 "water:1" "tropical" +hex 124126 -1 "water:2" "tropical" +hex 125126 -1 "water:2" "tropical" +hex 126126 -1 "water:2" "tropical" +hex 127126 -1 "water:2" "tropical" +hex 128126 -1 "water:1" "tropical" +hex 01127 -1 "water:1;swamp:1" "tropical" +hex 02127 -1 "water:1;swamp:1" "tropical" +hex 03127 0 "" "tropical" +hex 04127 -1 "water:1;swamp:1" "tropical" +hex 05127 0 "" "tropical" +hex 06127 0 "" "tropical" +hex 07127 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 08127 0 "" "tropical" +hex 09127 0 "" "tropical" +hex 10127 0 "" "tropical" +hex 11127 -1 "water:1;swamp:1" "tropical" +hex 12127 0 "" "tropical" +hex 13127 -1 "water:1;swamp:1" "tropical" +hex 14127 0 "" "tropical" +hex 15127 0 "" "tropical" +hex 16127 0 "" "tropical" +hex 17127 0 "" "tropical" +hex 18127 0 "road:1" "tropical" +hex 19127 0 "road:1" "tropical" +hex 20127 0 "" "tropical" +hex 21127 0 "" "tropical" +hex 22127 0 "" "tropical" +hex 23127 0 "" "tropical" +hex 24127 0 "" "tropical" +hex 25127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26127 0 "" "tropical" +hex 27127 0 "" "tropical" +hex 28127 0 "" "tropical" +hex 29127 0 "" "tropical" +hex 30127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31127 0 "road:1" "tropical" +hex 32127 0 "road:1" "tropical" +hex 33127 0 "" "tropical" +hex 34127 0 "" "tropical" +hex 35127 0 "" "tropical" +hex 36127 0 "" "tropical" +hex 37127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 38127 0 "" "tropical" +hex 39127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40127 0 "" "tropical" +hex 41127 0 "" "tropical" +hex 42127 0 "" "tropical" +hex 43127 0 "pavement:1" "tropical" +hex 44127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45127 0 "pavement:1:8;road:1" "tropical" +hex 46127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47127 0 "pavement:1;fluff:7:3" "tropical" +hex 48127 0 "pavement:1" "tropical" +hex 49127 0 "pavement:1:8;road:1" "tropical" +hex 50127 0 "pavement:1:8;road:1" "tropical" +hex 51127 0 "pavement:1:8;road:1" "tropical" +hex 52127 0 "pavement:1:8;road:1" "tropical" +hex 53127 0 "pavement:1:8;road:1" "tropical" +hex 54127 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:30;bldg_cf:100" "grass" +hex 55127 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:30;bldg_cf:100" "grass" +hex 56127 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:57;bldg_cf:100" "grass" +hex 57127 0 "pavement:1:8;road:1" "tropical" +hex 58127 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 59127 0 "pavement:1:8;fluff:91:9" "tropical" +hex 60127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62127 0 "pavement:1;water:1" "tropical" +hex 63127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65127 0 "pavement:1:8;road:1" "tropical" +hex 66127 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67127 0 "pavement:1" "tropical" +hex 68127 0 "" "tropical" +hex 69127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70127 0 "" "tropical" +hex 71127 -1 "sand:1" "tropical" +hex 72127 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 73127 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 74127 -1 "water:1" "tropical" +hex 75127 -1 "water:1" "tropical" +hex 76127 -1 "water:2" "tropical" +hex 77127 -1 "water:2" "tropical" +hex 78127 -1 "water:2" "tropical" +hex 79127 -1 "water:2" "tropical" +hex 80127 -1 "water:3" "tropical" +hex 81127 -1 "water:3" "tropical" +hex 82127 -1 "water:3" "tropical" +hex 83127 -1 "water:3" "tropical" +hex 84127 -1 "water:3" "tropical" +hex 85127 -1 "water:3" "tropical" +hex 86127 -1 "water:2" "tropical" +hex 87127 -1 "water:2" "tropical" +hex 88127 -1 "water:1" "tropical" +hex 89127 -1 "water:2" "tropical" +hex 90127 -1 "water:1" "tropical" +hex 91127 -1 "water:2" "tropical" +hex 92127 -1 "water:2" "tropical" +hex 93127 -1 "water:1" "tropical" +hex 94127 -1 "water:1" "tropical" +hex 95127 -1 "water:1" "tropical" +hex 96127 -1 "sand:1" "tropical" +hex 97127 -1 "sand:1" "tropical" +hex 98127 -1 "sand:1" "tropical" +hex 99127 -1 "water:1" "tropical" +hex 100127 -1 "water:1" "tropical" +hex 101127 -1 "water:1" "tropical" +hex 102127 -1 "water:1" "tropical" +hex 103127 -1 "water:2" "tropical" +hex 104127 -1 "water:1" "tropical" +hex 105127 -1 "water:1" "tropical" +hex 106127 -1 "sand:1" "tropical" +hex 107127 -1 "sand:1" "tropical" +hex 108127 -1 "sand:1" "tropical" +hex 109127 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 110127 0 "" "tropical" +hex 111127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 112127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 113127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115127 0 "" "tropical" +hex 116127 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117127 0 "road:2:9" "tropical" +hex 118127 0 "road:2:9" "tropical" +hex 119127 -1 "sand:1" "tropical" +hex 120127 -1 "water:1" "tropical" +hex 121127 -1 "water:1" "tropical" +hex 122127 -1 "water:1" "tropical" +hex 123127 -1 "water:1" "tropical" +hex 124127 -1 "water:1" "tropical" +hex 125127 -1 "water:2" "tropical" +hex 126127 -1 "water:1" "tropical" +hex 127127 -1 "water:1" "tropical" +hex 128127 -1 "water:1" "tropical" +hex 01128 -1 "water:1;swamp:1" "tropical" +hex 02128 -1 "water:1;swamp:1" "tropical" +hex 03128 -1 "water:1;swamp:1" "tropical" +hex 04128 -1 "water:1;swamp:1" "tropical" +hex 05128 -1 "water:1;swamp:1" "tropical" +hex 06128 -1 "water:1;swamp:1" "tropical" +hex 07128 0 "" "tropical" +hex 08128 0 "" "tropical" +hex 09128 0 "" "tropical" +hex 10128 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11128 0 "" "tropical" +hex 12128 0 "" "tropical" +hex 13128 0 "" "tropical" +hex 14128 0 "" "tropical" +hex 15128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16128 0 "road:1" "tropical" +hex 17128 0 "road:1" "tropical" +hex 18128 0 "" "tropical" +hex 19128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20128 0 "" "tropical" +hex 21128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23128 0 "" "tropical" +hex 24128 0 "" "tropical" +hex 25128 0 "" "tropical" +hex 26128 0 "" "tropical" +hex 27128 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 28128 0 "" "tropical" +hex 29128 0 "" "tropical" +hex 30128 0 "" "tropical" +hex 31128 0 "" "tropical" +hex 32128 0 "" "tropical" +hex 33128 0 "road:1" "tropical" +hex 34128 0 "road:1" "tropical" +hex 35128 0 "" "tropical" +hex 36128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37128 0 "" "tropical" +hex 38128 0 "" "tropical" +hex 39128 0 "" "tropical" +hex 40128 0 "" "tropical" +hex 41128 0 "" "tropical" +hex 42128 0 "" "tropical" +hex 43128 0 "pavement:1" "tropical" +hex 44128 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 45128 0 "pavement:1:8;road:1" "tropical" +hex 46128 0 "pavement:1" "tropical" +hex 47128 0 "pavement:1" "tropical" +hex 48128 0 "pavement:1" "tropical" +hex 49128 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 50128 0 "pavement:1:8;road:1" "tropical" +hex 51128 0 "pavement:1:7;fluff:93:14" "tropical" +hex 52128 0 "pavement:1:8;road:1" "tropical" +hex 53128 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:6;bldg_cf:100" "grass" +hex 54128 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:39;bldg_cf:100" "grass" +hex 55128 0 "building:4:63;bldg_cf:100;fluff:2:3;bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1" "grass" +hex 56128 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:49;bldg_cf:100" "grass" +hex 57128 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 58128 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23:0;building:2:0;bldg_cf:100" "tropical" +hex 59128 0 "pavement:1:8;fluff:91:12" "tropical" +hex 60128 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61128 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62128 0 "pavement:1;water:1" "tropical" +hex 63128 0 "pavement:1;water:1" "tropical" +hex 64128 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65128 0 "pavement:1:8;road:1" "tropical" +hex 66128 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 67128 0 "pavement:1" "tropical" +hex 68128 0 "" "tropical" +hex 69128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 71128 -1 "sand:1" "tropical" +hex 72128 -1 "sand:1" "tropical" +hex 73128 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 74128 -1 "water:1" "tropical" +hex 75128 -1 "water:1" "tropical" +hex 76128 -1 "water:2" "tropical" +hex 77128 -1 "water:2" "tropical" +hex 78128 -1 "water:3" "tropical" +hex 79128 -1 "water:3" "tropical" +hex 80128 -1 "water:3" "tropical" +hex 81128 -1 "water:3" "tropical" +hex 82128 -1 "water:3" "tropical" +hex 83128 -1 "water:3" "tropical" +hex 84128 -1 "water:3" "tropical" +hex 85128 -1 "water:2" "tropical" +hex 86128 -1 "water:2" "tropical" +hex 87128 -1 "water:2" "tropical" +hex 88128 -1 "water:1" "tropical" +hex 89128 -1 "water:1" "tropical" +hex 90128 -1 "water:1" "tropical" +hex 91128 -1 "water:1" "tropical" +hex 92128 -1 "water:1" "tropical" +hex 93128 -1 "water:1" "tropical" +hex 94128 -1 "sand:1" "tropical" +hex 95128 -1 "sand:1" "tropical" +hex 96128 -1 "sand:1" "tropical" +hex 97128 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 98128 -1 "sand:1" "tropical" +hex 99128 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 100128 -1 "sand:1" "tropical" +hex 101128 -1 "water:1" "tropical" +hex 102128 -1 "water:1" "tropical" +hex 103128 -1 "water:1" "tropical" +hex 104128 -1 "sand:1" "tropical" +hex 105128 -1 "water:1" "tropical" +hex 106128 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 107128 -1 "sand:1" "tropical" +hex 108128 -1 "sand:1" "tropical" +hex 109128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 111128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 112128 0 "" "tropical" +hex 113128 0 "" "tropical" +hex 114128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115128 0 "" "tropical" +hex 116128 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117128 0 "road:2:9" "tropical" +hex 118128 0 "road:2:9" "tropical" +hex 119128 -1 "sand:1" "tropical" +hex 120128 -1 "water:1" "tropical" +hex 121128 -1 "water:1" "tropical" +hex 122128 -1 "water:1" "tropical" +hex 123128 -1 "water:1" "tropical" +hex 124128 -1 "water:1" "tropical" +hex 125128 -1 "water:1" "tropical" +hex 126128 -1 "water:1" "tropical" +hex 127128 -1 "water:1" "tropical" +hex 128128 -1 "sand:1" "tropical" +hex 01129 -1 "water:1;swamp:1" "tropical" +hex 02129 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 03129 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 04129 -1 "water:1;swamp:1" "tropical" +hex 05129 -1 "water:1;swamp:1" "tropical" +hex 06129 -1 "water:1;swamp:1" "tropical" +hex 07129 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 08129 0 "" "tropical" +hex 09129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10129 0 "" "tropical" +hex 11129 0 "" "tropical" +hex 12129 0 "" "tropical" +hex 13129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 14129 0 "road:1" "tropical" +hex 15129 0 "road:1" "tropical" +hex 16129 0 "" "tropical" +hex 17129 0 "" "tropical" +hex 18129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19129 0 "" "tropical" +hex 20129 0 "" "tropical" +hex 21129 0 "" "tropical" +hex 22129 0 "" "tropical" +hex 23129 0 "" "tropical" +hex 24129 -1 "water:1;swamp:1" "tropical" +hex 25129 -1 "water:1;swamp:1" "tropical" +hex 26129 -1 "water:1;swamp:1" "tropical" +hex 27129 0 "" "tropical" +hex 28129 0 "" "tropical" +hex 29129 0 "" "tropical" +hex 30129 0 "" "tropical" +hex 31129 0 "" "tropical" +hex 32129 0 "" "tropical" +hex 33129 0 "" "tropical" +hex 34129 0 "" "tropical" +hex 35129 0 "road:1" "tropical" +hex 36129 0 "road:1" "tropical" +hex 37129 0 "" "tropical" +hex 38129 0 "" "tropical" +hex 39129 0 "" "tropical" +hex 40129 0 "" "tropical" +hex 41129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42129 0 "" "tropical" +hex 43129 0 "pavement:1" "tropical" +hex 44129 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 45129 0 "pavement:1:8;road:1" "tropical" +hex 46129 0 "pavement:1" "tropical" +hex 47129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49129 0 "pavement:1" "tropical" +hex 50129 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 51129 0 "pavement:1:8;road:1" "tropical" +hex 52129 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 53129 0 "pavement:1:8;road:1" "tropical" +hex 54129 0 "pavement:1:8;road:1" "tropical" +hex 55129 0 "bldg_elev:3;heavy_industrial:1;bldg_class:2;pavement:1;building:4:35;bldg_cf:100" "grass" +hex 56129 0 "pavement:1:8;road:1" "tropical" +hex 57129 0 "pavement:1:8;road:1" "tropical" +hex 58129 0 "pavement:1:8;road:1" "tropical" +hex 59129 0 "pavement:1:8;road:1" "tropical" +hex 60129 0 "pavement:1:8;road:1" "tropical" +hex 61129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64129 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65129 0 "pavement:1:8;road:1" "tropical" +hex 66129 0 "pavement:1" "tropical" +hex 67129 0 "pavement:1" "tropical" +hex 68129 0 "" "tropical" +hex 69129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70129 0 "" "tropical" +hex 71129 -1 "sand:1" "tropical" +hex 72129 -1 "sand:1" "tropical" +hex 73129 -1 "water:1" "tropical" +hex 74129 -1 "water:2" "tropical" +hex 75129 -1 "water:2" "tropical" +hex 76129 -1 "water:2" "tropical" +hex 77129 -1 "water:3" "tropical" +hex 78129 -1 "water:3" "tropical" +hex 79129 -1 "water:3" "tropical" +hex 80129 -1 "water:3" "tropical" +hex 81129 -1 "water:3" "tropical" +hex 82129 -1 "water:3" "tropical" +hex 83129 -1 "water:3" "tropical" +hex 84129 -1 "water:3" "tropical" +hex 85129 -1 "water:2" "tropical" +hex 86129 -1 "water:2" "tropical" +hex 87129 -1 "water:1" "tropical" +hex 88129 -1 "water:1" "tropical" +hex 89129 -1 "sand:1" "tropical" +hex 90129 -1 "sand:1" "tropical" +hex 91129 -1 "water:1" "tropical" +hex 92129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 93129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 94129 -1 "sand:1" "tropical" +hex 95129 -1 "sand:1" "tropical" +hex 96129 0 "" "tropical" +hex 97129 -1 "sand:1" "tropical" +hex 98129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 99129 -1 "sand:1" "tropical" +hex 100129 -1 "sand:1" "tropical" +hex 101129 -1 "sand:1" "tropical" +hex 102129 -1 "sand:1" "tropical" +hex 103129 -1 "sand:1" "tropical" +hex 104129 -1 "sand:1" "tropical" +hex 105129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 106129 -1 "sand:1" "tropical" +hex 107129 -1 "sand:1" "tropical" +hex 108129 0 "" "tropical" +hex 109129 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110129 0 "" "tropical" +hex 111129 0 "" "tropical" +hex 112129 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 113129 0 "" "tropical" +hex 114129 0 "" "tropical" +hex 115129 0 "" "tropical" +hex 116129 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 117129 0 "road:2:9" "tropical" +hex 118129 0 "road:2:9" "tropical" +hex 119129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 120129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 121129 -1 "water:1" "tropical" +hex 122129 -1 "water:1" "tropical" +hex 123129 -1 "water:1" "tropical" +hex 124129 -1 "water:1" "tropical" +hex 125129 -1 "water:1" "tropical" +hex 126129 -1 "sand:1" "tropical" +hex 127129 -1 "sand:1" "tropical" +hex 128129 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 01130 -1 "water:1;swamp:1" "tropical" +hex 02130 -1 "water:1;swamp:1" "tropical" +hex 03130 -1 "water:1;swamp:1" "tropical" +hex 04130 0 "" "tropical" +hex 05130 -1 "water:1;swamp:1" "tropical" +hex 06130 0 "" "tropical" +hex 07130 0 "" "tropical" +hex 08130 0 "" "tropical" +hex 09130 0 "" "tropical" +hex 10130 0 "" "tropical" +hex 11130 0 "" "tropical" +hex 12130 0 "road:1" "tropical" +hex 13130 0 "road:1" "tropical" +hex 14130 0 "" "tropical" +hex 15130 0 "" "tropical" +hex 16130 0 "" "tropical" +hex 17130 0 "" "tropical" +hex 18130 0 "" "tropical" +hex 19130 0 "" "tropical" +hex 20130 0 "" "tropical" +hex 21130 0 "" "tropical" +hex 22130 0 "" "tropical" +hex 23130 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 24130 -1 "water:1;swamp:1" "tropical" +hex 25130 -1 "water:1;swamp:1" "tropical" +hex 26130 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 27130 -1 "water:1;swamp:1" "tropical" +hex 28130 -1 "water:1;swamp:1" "tropical" +hex 29130 0 "" "tropical" +hex 30130 0 "" "tropical" +hex 31130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32130 0 "" "tropical" +hex 33130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 34130 0 "" "tropical" +hex 35130 0 "" "tropical" +hex 36130 0 "" "tropical" +hex 37130 0 "road:1" "tropical" +hex 38130 0 "road:1" "tropical" +hex 39130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40130 0 "" "tropical" +hex 41130 0 "" "tropical" +hex 42130 0 "" "tropical" +hex 43130 0 "pavement:1" "tropical" +hex 44130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45130 0 "pavement:1:8;road:1" "tropical" +hex 46130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49130 0 "pavement:1:3;fluff:92:2" "tropical" +hex 50130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51130 0 "pavement:1:8;road:1" "tropical" +hex 52130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54130 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 55130 0 "pavement:1:8;road:1" "tropical" +hex 56130 0 "bldg_elev:1;pavement:1:36;bldg_fluff:8:0;building:2:0;bldg_cf:100" "tropical" +hex 57130 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 58130 0 "pavement:1:8;road:1" "tropical" +hex 59130 0 "bldg_elev:1;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 60130 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 61130 0 "pavement:1:8;road:1" "tropical" +hex 62130 0 "pavement:1:8;road:1" "tropical" +hex 63130 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64130 0 "pavement:1:8;fluff:91:6" "tropical" +hex 65130 0 "pavement:1:8;road:1" "tropical" +hex 66130 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 67130 0 "pavement:1" "tropical" +hex 68130 0 "" "tropical" +hex 69130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70130 -1 "sand:1" "tropical" +hex 71130 -1 "sand:1" "tropical" +hex 72130 -1 "sand:1" "tropical" +hex 73130 -1 "water:1" "tropical" +hex 74130 -1 "water:1" "tropical" +hex 75130 -1 "water:2" "tropical" +hex 76130 -1 "water:3" "tropical" +hex 77130 -1 "water:3" "tropical" +hex 78130 -1 "water:3" "tropical" +hex 79130 -1 "water:3" "tropical" +hex 80130 -1 "water:3" "tropical" +hex 81130 -1 "water:3" "tropical" +hex 82130 -1 "water:3" "tropical" +hex 83130 -1 "water:3" "tropical" +hex 84130 -1 "water:2" "tropical" +hex 85130 -1 "water:3" "tropical" +hex 86130 -1 "water:2" "tropical" +hex 87130 -1 "water:2" "tropical" +hex 88130 -1 "water:1" "tropical" +hex 89130 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 90130 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 91130 -1 "sand:1" "tropical" +hex 92130 -1 "sand:1" "tropical" +hex 93130 -1 "sand:1" "tropical" +hex 94130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 95130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 96130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 97130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 98130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 99130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 100130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 101130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 102130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 103130 -1 "sand:1" "tropical" +hex 104130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 105130 -1 "sand:1" "tropical" +hex 106130 0 "" "tropical" +hex 107130 0 "" "tropical" +hex 108130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 109130 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110130 0 "pavement:1:8" "tropical" +hex 111130 0 "pavement:1:8" "tropical" +hex 112130 0 "pavement:1:8" "tropical" +hex 113130 0 "pavement:1:8" "tropical" +hex 114130 0 "pavement:1:8" "tropical" +hex 115130 0 "" "tropical" +hex 116130 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 117130 0 "road:2:9" "tropical" +hex 118130 0 "road:2:9" "tropical" +hex 119130 -1 "sand:1" "tropical" +hex 120130 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 121130 -1 "sand:1" "tropical" +hex 122130 -1 "sand:1" "tropical" +hex 123130 -1 "sand:1" "tropical" +hex 124130 -1 "sand:1" "tropical" +hex 125130 -1 "sand:1" "tropical" +hex 126130 -1 "sand:1" "tropical" +hex 127130 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 128130 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 01131 -1 "water:1;swamp:1" "tropical" +hex 02131 -1 "water:1;swamp:1" "tropical" +hex 03131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04131 0 "" "tropical" +hex 05131 0 "" "tropical" +hex 06131 0 "" "tropical" +hex 07131 0 "" "tropical" +hex 08131 0 "" "tropical" +hex 09131 0 "" "tropical" +hex 10131 0 "road:1" "tropical" +hex 11131 0 "road:1" "tropical" +hex 12131 0 "" "tropical" +hex 13131 0 "" "tropical" +hex 14131 0 "" "tropical" +hex 15131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16131 0 "" "tropical" +hex 17131 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 18131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19131 0 "" "tropical" +hex 20131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21131 0 "" "tropical" +hex 22131 0 "" "tropical" +hex 23131 0 "" "tropical" +hex 24131 -1 "water:1;swamp:1" "tropical" +hex 25131 -1 "water:1;swamp:1" "tropical" +hex 26131 -1 "water:1;swamp:1" "tropical" +hex 27131 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28131 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 29131 0 "" "tropical" +hex 30131 0 "" "tropical" +hex 31131 0 "" "tropical" +hex 32131 0 "" "tropical" +hex 33131 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 34131 0 "" "tropical" +hex 35131 0 "" "tropical" +hex 36131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37131 0 "" "tropical" +hex 38131 0 "" "tropical" +hex 39131 0 "road:1" "tropical" +hex 40131 0 "road:1" "tropical" +hex 41131 0 "" "tropical" +hex 42131 0 "" "tropical" +hex 43131 0 "pavement:1" "tropical" +hex 44131 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 45131 0 "pavement:1:8;road:1" "tropical" +hex 46131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51131 0 "pavement:1:8;road:1" "tropical" +hex 52131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54131 0 "pavement:1:8;road:1" "tropical" +hex 55131 0 "pavement:1:8;road:1" "tropical" +hex 56131 0 "pavement:1:8;road:1" "tropical" +hex 57131 0 "pavement:1:8;road:1" "tropical" +hex 58131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59131 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60131 0 "pavement:1:8;fluff:93:4" "tropical" +hex 61131 0 "pavement:1:8;fluff:93:7" "tropical" +hex 62131 0 "pavement:1:8;fluff:93:8" "tropical" +hex 63131 0 "pavement:1:8;road:1" "tropical" +hex 64131 0 "pavement:1:8;road:1" "tropical" +hex 65131 0 "pavement:1:8;road:1" "tropical" +hex 66131 0 "pavement:1:8;road:1" "tropical" +hex 67131 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 68131 0 "" "tropical" +hex 69131 0 "" "tropical" +hex 70131 -1 "sand:1" "tropical" +hex 71131 -1 "sand:1" "tropical" +hex 72131 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 73131 -1 "water:1" "tropical" +hex 74131 -1 "water:1" "tropical" +hex 75131 -1 "water:2" "tropical" +hex 76131 -1 "water:2" "tropical" +hex 77131 -1 "water:3" "tropical" +hex 78131 -1 "water:3" "tropical" +hex 79131 -1 "water:3" "tropical" +hex 80131 -1 "water:3" "tropical" +hex 81131 -1 "water:3" "tropical" +hex 82131 -1 "water:2" "tropical" +hex 83131 -1 "water:2" "tropical" +hex 84131 -1 "water:2" "tropical" +hex 85131 -1 "water:2" "tropical" +hex 86131 -1 "water:1" "tropical" +hex 87131 -1 "water:1" "tropical" +hex 88131 -1 "sand:1" "tropical" +hex 89131 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 90131 -1 "sand:1" "tropical" +hex 91131 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 92131 0 "" "tropical" +hex 93131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 94131 0 "" "tropical" +hex 95131 0 "" "tropical" +hex 96131 0 "" "tropical" +hex 97131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 98131 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 99131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 100131 0 "" "tropical" +hex 101131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 102131 0 "" "tropical" +hex 103131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 104131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 105131 0 "" "tropical" +hex 106131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 107131 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 108131 0 "pavement:1:8" "tropical" +hex 109131 0 "pavement:1:8" "tropical" +hex 110131 0 "pavement:1:8" "tropical" +hex 111131 0 "pavement:1:8" "tropical" +hex 112131 0 "pavement:1:8" "tropical" +hex 113131 0 "pavement:1:8" "tropical" +hex 114131 0 "pavement:1:8" "tropical" +hex 115131 0 "pavement:1:8" "tropical" +hex 116131 0 "pavement:1:8" "tropical" +hex 117131 0 "road:2:9" "tropical" +hex 118131 0 "road:2:9" "tropical" +hex 119131 -1 "sand:1" "tropical" +hex 120131 -1 "sand:1" "tropical" +hex 121131 -1 "sand:1" "tropical" +hex 122131 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 123131 -1 "sand:1" "tropical" +hex 124131 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 125131 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 126131 -1 "sand:1" "tropical" +hex 127131 -1 "sand:1" "tropical" +hex 128131 -1 "sand:1" "tropical" +hex 01132 -1 "water:1;swamp:1" "tropical" +hex 02132 -1 "water:1;swamp:1" "tropical" +hex 03132 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 04132 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 05132 0 "" "tropical" +hex 06132 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 07132 0 "" "tropical" +hex 08132 0 "road:1" "tropical" +hex 09132 0 "road:1" "tropical" +hex 10132 0 "" "tropical" +hex 11132 0 "" "tropical" +hex 12132 -1 "water:1;swamp:1" "tropical" +hex 13132 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 14132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15132 0 "" "tropical" +hex 16132 0 "" "tropical" +hex 17132 0 "" "tropical" +hex 18132 0 "" "tropical" +hex 19132 0 "" "tropical" +hex 20132 0 "" "tropical" +hex 21132 0 "" "tropical" +hex 22132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23132 0 "" "tropical" +hex 24132 -1 "water:1;swamp:1" "tropical" +hex 25132 -1 "water:1;swamp:1" "tropical" +hex 26132 -1 "water:1;swamp:1" "tropical" +hex 27132 -1 "water:1;swamp:1" "tropical" +hex 28132 -1 "water:1;swamp:1" "tropical" +hex 29132 0 "" "tropical" +hex 30132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31132 0 "" "tropical" +hex 32132 0 "" "tropical" +hex 33132 0 "" "tropical" +hex 34132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 35132 0 "" "tropical" +hex 36132 -1 "water:1;swamp:1" "tropical" +hex 37132 0 "" "tropical" +hex 38132 0 "" "tropical" +hex 39132 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 40132 0 "" "tropical" +hex 41132 0 "road:1" "tropical" +hex 42132 0 "road:1" "tropical" +hex 43132 0 "pavement:1" "tropical" +hex 44132 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 45132 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 46132 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47132 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48132 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49132 0 "pavement:1:3;fluff:92:4" "tropical" +hex 50132 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 51132 0 "pavement:1:8;road:1" "tropical" +hex 52132 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 53132 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:2:0;bldg_cf:100" "tropical" +hex 54132 0 "pavement:1:8;road:1" "tropical" +hex 55132 0 "pavement:1:7;fluff:93:13" "tropical" +hex 56132 0 "pavement:1:8;road:1" "tropical" +hex 57132 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 58132 0 "pavement:1:3;fluff:92:5" "tropical" +hex 59132 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60132 0 "pavement:1:8;fluff:93:3" "tropical" +hex 61132 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 62132 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 63132 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 64132 0 "pavement:1:8;road:1" "tropical" +hex 65132 0 "bldg_elev:2;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:150" "tropical" +hex 66132 0 "pavement:1:8;fluff:93:4" "tropical" +hex 67132 0 "pavement:1:8;road:1" "tropical" +hex 68132 0 "road:1" "tropical" +hex 69132 0 "" "tropical" +hex 70132 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 71132 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72132 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 73132 -1 "water:1" "tropical" +hex 74132 -1 "water:2" "tropical" +hex 75132 -1 "water:2" "tropical" +hex 76132 -1 "water:2" "tropical" +hex 77132 -1 "water:3" "tropical" +hex 78132 -1 "water:2" "tropical" +hex 79132 -1 "water:2" "tropical" +hex 80132 -1 "water:2" "tropical" +hex 81132 -1 "water:2" "tropical" +hex 82132 -1 "water:1" "tropical" +hex 83132 -1 "water:1" "tropical" +hex 84132 -1 "water:2" "tropical" +hex 85132 -1 "water:1" "tropical" +hex 86132 -1 "water:1" "tropical" +hex 87132 -1 "water:1" "tropical" +hex 88132 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 89132 -1 "sand:1" "tropical" +hex 90132 -1 "sand:1" "tropical" +hex 91132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 92132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 93132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 94132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 95132 0 "" "tropical" +hex 96132 0 "pavement:1:8" "tropical" +hex 97132 0 "pavement:1:8" "tropical" +hex 98132 0 "pavement:1:8" "tropical" +hex 99132 0 "pavement:1:8" "tropical" +hex 100132 0 "pavement:1:8" "tropical" +hex 101132 0 "" "tropical" +hex 102132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 103132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 104132 0 "" "tropical" +hex 105132 0 "" "tropical" +hex 106132 0 "pavement:1:8" "tropical" +hex 107132 0 "pavement:1:8" "tropical" +hex 108132 0 "pavement:1:8" "tropical" +hex 109132 0 "pavement:1:8" "tropical" +hex 110132 0 "pavement:1:8;road:1" "tropical" +hex 111132 0 "pavement:1:8;road:1" "tropical" +hex 112132 0 "pavement:1:8;road:1" "tropical" +hex 113132 0 "pavement:1:8" "tropical" +hex 114132 0 "pavement:1:8" "tropical" +hex 115132 0 "pavement:1:8" "tropical" +hex 116132 0 "pavement:1:8" "tropical" +hex 117132 0 "pavement:1:8;road:1:9" "tropical" +hex 118132 0 "pavement:1:8;road:1:9" "tropical" +hex 119132 0 "" "tropical" +hex 120132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121132 -1 "sand:1" "tropical" +hex 122132 -1 "sand:1" "tropical" +hex 123132 -1 "sand:1" "tropical" +hex 124132 -1 "sand:1" "tropical" +hex 125132 -1 "sand:1" "tropical" +hex 126132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 127132 0 "" "tropical" +hex 128132 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01133 0 "" "tropical" +hex 02133 -1 "water:1;swamp:1" "tropical" +hex 03133 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 04133 -1 "water:1;swamp:1" "tropical" +hex 05133 0 "" "tropical" +hex 06133 0 "road:1" "tropical" +hex 07133 0 "road:1" "tropical" +hex 08133 0 "" "tropical" +hex 09133 0 "" "tropical" +hex 10133 -1 "water:1;swamp:1" "tropical" +hex 11133 -1 "water:1;swamp:1" "tropical" +hex 12133 -1 "water:1;swamp:1" "tropical" +hex 13133 -1 "water:1;swamp:1" "tropical" +hex 14133 -1 "water:1;swamp:1" "tropical" +hex 15133 0 "" "tropical" +hex 16133 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17133 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 18133 0 "" "tropical" +hex 19133 0 "" "tropical" +hex 20133 0 "" "tropical" +hex 21133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22133 0 "" "tropical" +hex 23133 0 "" "tropical" +hex 24133 -1 "water:1;swamp:1" "tropical" +hex 25133 -1 "water:1;swamp:1" "tropical" +hex 26133 -1 "water:1;swamp:1" "tropical" +hex 27133 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 28133 -1 "water:1;swamp:1" "tropical" +hex 29133 -1 "water:1;swamp:1" "tropical" +hex 30133 -1 "water:1;swamp:1" "tropical" +hex 31133 -1 "water:1;swamp:1" "tropical" +hex 32133 -1 "water:1;swamp:1" "tropical" +hex 33133 -1 "water:1;swamp:1" "tropical" +hex 34133 -1 "water:1;swamp:1" "tropical" +hex 35133 -1 "water:1;swamp:1" "tropical" +hex 36133 -1 "water:1;swamp:1" "tropical" +hex 37133 -1 "water:1;swamp:1" "tropical" +hex 38133 0 "" "tropical" +hex 39133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40133 0 "" "tropical" +hex 41133 0 "" "tropical" +hex 42133 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 43133 0 "pavement:1:8;road:1" "tropical" +hex 44133 0 "pavement:1:8;road:1:36" "tropical" +hex 45133 0 "pavement:1:8;road:1:9" "tropical" +hex 46133 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 47133 0 "pavement:1:3;fluff:91:2" "tropical" +hex 48133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49133 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 50133 0 "pavement:1:8;road:1" "tropical" +hex 51133 0 "pavement:1:8;road:1" "tropical" +hex 52133 0 "pavement:1:8;road:1" "tropical" +hex 53133 0 "pavement:1:8;road:1" "tropical" +hex 54133 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:100" "tropical" +hex 55133 0 "pavement:1:8;road:1" "tropical" +hex 56133 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 57133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 60133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61133 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 62133 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 63133 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 64133 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 65133 0 "pavement:1:8;fluff:93:5" "tropical" +hex 66133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67133 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 68133 0 "" "tropical" +hex 69133 0 "road:1:36" "tropical" +hex 70133 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 71133 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72133 -1 "sand:1" "tropical" +hex 73133 -1 "water:1" "tropical" +hex 74133 -1 "water:1" "tropical" +hex 75133 -1 "water:2" "tropical" +hex 76133 -1 "water:2" "tropical" +hex 77133 -1 "water:3" "tropical" +hex 78133 -1 "water:2" "tropical" +hex 79133 -1 "water:1" "tropical" +hex 80133 -1 "water:1" "tropical" +hex 81133 -1 "water:2" "tropical" +hex 82133 -1 "water:1" "tropical" +hex 83133 -1 "water:1" "tropical" +hex 84133 -1 "water:1" "tropical" +hex 85133 -1 "water:1" "tropical" +hex 86133 -1 "sand:1" "tropical" +hex 87133 -1 "sand:1" "tropical" +hex 88133 -1 "sand:1" "tropical" +hex 89133 -1 "sand:1" "tropical" +hex 90133 0 "" "tropical" +hex 91133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 92133 0 "" "tropical" +hex 93133 0 "" "tropical" +hex 94133 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 95133 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 96133 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 97133 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 98133 0 "pavement:1:8;road:1" "tropical" +hex 99133 0 "pavement:1:8" "tropical" +hex 100133 0 "pavement:1:8" "tropical" +hex 101133 0 "pavement:1:8" "tropical" +hex 102133 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:12;bldg_cf:100" "grass" +hex 103133 0 "" "tropical" +hex 104133 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:24;bldg_cf:100" "grass" +hex 105133 0 "pavement:1:8" "tropical" +hex 106133 0 "pavement:1:8" "tropical" +hex 107133 0 "pavement:1:8" "tropical" +hex 108133 0 "pavement:1:8;road:1" "tropical" +hex 109133 0 "pavement:1:8;road:1" "tropical" +hex 110133 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 111133 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 112133 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 113133 0 "pavement:1:8;road:1" "tropical" +hex 114133 0 "pavement:1:8;road:1" "tropical" +hex 115133 0 "pavement:1:8" "tropical" +hex 116133 0 "pavement:1:8" "tropical" +hex 117133 0 "pavement:1:8;road:1:9" "tropical" +hex 118133 0 "pavement:1:8;road:1:9" "tropical" +hex 119133 0 "pavement:1:8" "tropical" +hex 120133 0 "pavement:1:8" "tropical" +hex 121133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122133 0 "" "tropical" +hex 123133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 124133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 125133 0 "" "tropical" +hex 126133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 127133 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128133 0 "" "tropical" +hex 01134 0 "" "tropical" +hex 02134 0 "" "tropical" +hex 03134 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 04134 0 "road:1" "tropical" +hex 05134 0 "road:1" "tropical" +hex 06134 0 "" "tropical" +hex 07134 0 "" "tropical" +hex 08134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09134 -1 "water:1;swamp:1" "tropical" +hex 10134 -1 "water:1;swamp:1" "tropical" +hex 11134 -1 "water:1;swamp:1" "tropical" +hex 12134 -1 "water:1;swamp:1" "tropical" +hex 13134 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14134 -1 "water:1;swamp:1" "tropical" +hex 15134 -1 "water:1;swamp:1" "tropical" +hex 16134 0 "" "tropical" +hex 17134 0 "" "tropical" +hex 18134 0 "" "tropical" +hex 19134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21134 0 "" "tropical" +hex 22134 0 "" "tropical" +hex 23134 0 "" "tropical" +hex 24134 -1 "water:1;swamp:1" "tropical" +hex 25134 -1 "water:1;swamp:1" "tropical" +hex 26134 -1 "water:1;swamp:1" "tropical" +hex 27134 -1 "water:1;swamp:1" "tropical" +hex 28134 -1 "water:1;swamp:1" "tropical" +hex 29134 -1 "water:1;swamp:1" "tropical" +hex 30134 -1 "water:1;swamp:1" "tropical" +hex 31134 -1 "water:1;swamp:1" "tropical" +hex 32134 -1 "water:1;swamp:1" "tropical" +hex 33134 -1 "water:1;swamp:1" "tropical" +hex 34134 -1 "water:1;swamp:1" "tropical" +hex 35134 -1 "water:1;swamp:1" "tropical" +hex 36134 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 37134 -1 "water:1;swamp:1" "tropical" +hex 38134 0 "" "tropical" +hex 39134 0 "" "tropical" +hex 40134 0 "" "tropical" +hex 41134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42134 0 "" "tropical" +hex 43134 0 "pavement:1" "tropical" +hex 44134 0 "pavement:1" "tropical" +hex 45134 0 "pavement:1:8;road:1" "tropical" +hex 46134 0 "pavement:1:8;road:1" "tropical" +hex 47134 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:100" "tropical" +hex 48134 0 "pavement:1:8;road:1" "tropical" +hex 49134 0 "pavement:1:8;road:1" "tropical" +hex 50134 0 "pavement:1" "tropical" +hex 51134 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200;fluff:62:1" "grass" +hex 52134 0 "pavement:1:8;road:1:13" "tropical" +hex 53134 0 "pavement:1" "tropical" +hex 54134 0 "pavement:1:8;fluff:91:8" "tropical" +hex 55134 0 "pavement:1:8;road:1" "tropical" +hex 56134 0 "pavement:1:8;road:2" "tropical" +hex 57134 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 58134 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 59134 0 "pavement:1:3;fluff:92:4" "tropical" +hex 60134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 61134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 63134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 64134 0 "pavement:1:8;road:1" "tropical" +hex 65134 0 "pavement:1" "tropical" +hex 66134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 67134 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 68134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69134 0 "" "tropical" +hex 70134 -1 "sand:1" "tropical" +hex 71134 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 72134 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 73134 -1 "water:1" "tropical" +hex 74134 -1 "water:2" "tropical" +hex 75134 -1 "water:2" "tropical" +hex 76134 -1 "water:2" "tropical" +hex 77134 -1 "water:2" "tropical" +hex 78134 -1 "water:1" "tropical" +hex 79134 -1 "water:1" "tropical" +hex 80134 -1 "water:1" "tropical" +hex 81134 -1 "water:1" "tropical" +hex 82134 -1 "sand:1" "tropical" +hex 83134 -1 "sand:1" "tropical" +hex 84134 -1 "sand:1" "tropical" +hex 85134 -1 "sand:1" "tropical" +hex 86134 -1 "sand:1" "tropical" +hex 87134 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88134 0 "" "tropical" +hex 89134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 90134 0 "" "tropical" +hex 91134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 92134 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 93134 0 "pavement:1:8" "tropical" +hex 94134 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 95134 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 96134 0 "pavement:1:8;road:1" "tropical" +hex 97134 0 "pavement:1:8;road:1" "tropical" +hex 98134 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 99134 0 "pavement:1:8;road:1" "tropical" +hex 100134 0 "pavement:1:8;road:1" "tropical" +hex 101134 0 "pavement:1:8" "tropical" +hex 102134 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:7;bldg_cf:100" "grass" +hex 103134 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:62;bldg_cf:100" "grass" +hex 104134 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:49;bldg_cf:100" "grass" +hex 105134 0 "pavement:1:8" "tropical" +hex 106134 0 "pavement:1:8;road:1" "tropical" +hex 107134 0 "pavement:1:8;road:1" "tropical" +hex 108134 0 "pavement:1:8" "tropical" +hex 109134 0 "pavement:1:8" "tropical" +hex 110134 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 111134 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 112134 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 113134 0 "pavement:1:8" "tropical" +hex 114134 0 "pavement:1:8" "tropical" +hex 115134 0 "pavement:1:8;road:1" "tropical" +hex 116134 0 "pavement:1:8;road:1:42" "tropical" +hex 117134 0 "pavement:1:8;road:1:21" "tropical" +hex 118134 0 "pavement:1:8;road:1:41" "tropical" +hex 119134 0 "pavement:1:8" "tropical" +hex 120134 0 "pavement:1:8" "tropical" +hex 121134 0 "pavement:1:8" "tropical" +hex 122134 0 "pavement:1:8" "tropical" +hex 123134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 124134 0 "" "tropical" +hex 125134 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 126134 0 "" "tropical" +hex 127134 0 "" "tropical" +hex 128134 0 "" "tropical" +hex 01135 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 02135 0 "road:1" "tropical" +hex 03135 0 "road:1" "tropical" +hex 04135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05135 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 06135 -1 "water:1;swamp:1" "tropical" +hex 07135 0 "" "tropical" +hex 08135 -1 "water:1;swamp:1" "tropical" +hex 09135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 10135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11135 -1 "water:1;swamp:1" "tropical" +hex 12135 -1 "water:1;swamp:1" "tropical" +hex 13135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14135 -1 "water:1;swamp:1" "tropical" +hex 15135 -1 "water:1;swamp:1" "tropical" +hex 16135 0 "" "tropical" +hex 17135 0 "" "tropical" +hex 18135 0 "" "tropical" +hex 19135 0 "" "tropical" +hex 20135 0 "" "tropical" +hex 21135 0 "" "tropical" +hex 22135 0 "" "tropical" +hex 23135 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 24135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25135 -1 "water:1;swamp:1" "tropical" +hex 26135 -1 "water:1;swamp:1" "tropical" +hex 27135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28135 -1 "water:1;swamp:1" "tropical" +hex 29135 -1 "water:1;swamp:1" "tropical" +hex 30135 -1 "water:1;swamp:1" "tropical" +hex 31135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 32135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 33135 -1 "water:1;swamp:1" "tropical" +hex 34135 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35135 -1 "water:1;swamp:1" "tropical" +hex 36135 -1 "water:1;swamp:1" "tropical" +hex 37135 -1 "water:1;swamp:1" "tropical" +hex 38135 0 "" "tropical" +hex 39135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40135 0 "" "tropical" +hex 41135 0 "" "tropical" +hex 42135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43135 0 "pavement:1" "tropical" +hex 44135 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45135 0 "pavement:1:8;road:1" "tropical" +hex 46135 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 47135 0 "pavement:1:8;road:1" "tropical" +hex 48135 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 49135 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 50135 0 "pavement:1" "tropical" +hex 51135 0 "bldg_elev:3;pavement:1:36;bldg_fluff:16:0;building:2:0;bldg_cf:150" "tropical" +hex 52135 0 "pavement:1:8;road:1" "tropical" +hex 53135 0 "pavement:1:8;road:1:36" "tropical" +hex 54135 0 "pavement:1:8;road:1:36" "tropical" +hex 55135 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 56135 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 57135 0 "pavement:1:8;road:2" "tropical" +hex 58135 0 "pavement:1:8;road:2" "tropical" +hex 59135 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 60135 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 61135 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62135 0 "pavement:1:8;road:1" "tropical" +hex 63135 0 "pavement:1:8;road:1" "tropical" +hex 64135 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 65135 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 66135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 67135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 68135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69135 -1 "sand:1" "tropical" +hex 70135 -1 "sand:1" "tropical" +hex 71135 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72135 -1 "water:1" "tropical" +hex 73135 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 74135 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 75135 -1 "water:2" "tropical" +hex 76135 -1 "water:1" "tropical" +hex 77135 -1 "water:2" "tropical" +hex 78135 -1 "water:1" "tropical" +hex 79135 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80135 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81135 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82135 -1 "sand:1" "tropical" +hex 83135 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 84135 -1 "sand:1" "tropical" +hex 85135 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 86135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 87135 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 88135 0 "" "tropical" +hex 89135 0 "" "tropical" +hex 90135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 91135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 92135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 93135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 94135 0 "pavement:1:8;road:1" "tropical" +hex 95135 0 "pavement:1:8;road:1" "tropical" +hex 96135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 97135 0 "pavement:1:8" "tropical" +hex 98135 0 "pavement:1:8" "tropical" +hex 99135 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 100135 0 "pavement:1:8;fluff:93:4" "tropical" +hex 101135 0 "pavement:1:8;road:1" "tropical" +hex 102135 0 "pavement:1:8;road:1" "tropical" +hex 103135 0 "bldg_elev:3;pavement:1;bldg_fluff:52:7;building:4:35;bldg_cf:100" "grass" +hex 104135 0 "pavement:1:8;road:1" "tropical" +hex 105135 0 "pavement:1:8;road:1" "tropical" +hex 106135 0 "pavement:1:8" "tropical" +hex 107135 0 "pavement:1:8" "tropical" +hex 108135 0 "pavement:1:7;fluff:93:13" "tropical" +hex 109135 0 "pavement:1:8" "tropical" +hex 110135 0 "pavement:1:8" "tropical" +hex 111135 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 112135 0 "pavement:1:8" "tropical" +hex 113135 0 "pavement:1:8" "tropical" +hex 114135 0 "pavement:1:8" "tropical" +hex 115135 0 "pavement:1:8" "tropical" +hex 116135 0 "pavement:1:8;road:1:21" "tropical" +hex 117135 0 "pavement:1:7;fluff:93:13" "tropical" +hex 118135 0 "pavement:1:8;road:1:21" "tropical" +hex 119135 0 "pavement:1:8" "tropical" +hex 120135 0 "pavement:1:8" "tropical" +hex 121135 0 "pavement:1:8" "tropical" +hex 122135 0 "pavement:1:8" "tropical" +hex 123135 0 "pavement:1:8" "tropical" +hex 124135 0 "pavement:1:8" "tropical" +hex 125135 0 "" "tropical" +hex 126135 0 "" "tropical" +hex 127135 0 "" "tropical" +hex 128135 0 "" "tropical" +hex 01136 0 "road:1:18" "tropical" +hex 02136 0 "" "tropical" +hex 03136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04136 0 "" "tropical" +hex 05136 -1 "water:1;swamp:1" "tropical" +hex 06136 -1 "water:1;swamp:1" "tropical" +hex 07136 -1 "water:1;swamp:1" "tropical" +hex 08136 -1 "water:1;swamp:1" "tropical" +hex 09136 -1 "water:1;swamp:1" "tropical" +hex 10136 -1 "water:1;swamp:1" "tropical" +hex 11136 -1 "water:1;swamp:1" "tropical" +hex 12136 -1 "water:1;swamp:1" "tropical" +hex 13136 -1 "water:1;swamp:1" "tropical" +hex 14136 -1 "water:1;swamp:1" "tropical" +hex 15136 -1 "water:1;swamp:1" "tropical" +hex 16136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17136 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 18136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19136 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20136 0 "" "tropical" +hex 21136 0 "" "tropical" +hex 22136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23136 0 "" "tropical" +hex 24136 0 "" "tropical" +hex 25136 -1 "water:1;swamp:1" "tropical" +hex 26136 -1 "water:1;swamp:1" "tropical" +hex 27136 -1 "water:1;swamp:1" "tropical" +hex 28136 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 29136 -1 "water:1;swamp:1" "tropical" +hex 30136 -1 "water:1;swamp:1" "tropical" +hex 31136 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 32136 -1 "water:1;swamp:1" "tropical" +hex 33136 -1 "water:1;swamp:1" "tropical" +hex 34136 -1 "water:1;swamp:1" "tropical" +hex 35136 -1 "water:1;swamp:1" "tropical" +hex 36136 -1 "water:1;swamp:1" "tropical" +hex 37136 -1 "water:1;swamp:1" "tropical" +hex 38136 0 "" "tropical" +hex 39136 0 "" "tropical" +hex 40136 0 "" "tropical" +hex 41136 0 "" "tropical" +hex 42136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43136 0 "pavement:1" "tropical" +hex 44136 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45136 0 "pavement:1:8;road:1" "tropical" +hex 46136 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 47136 0 "pavement:1:8;road:1" "tropical" +hex 48136 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 49136 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 50136 0 "pavement:1" "tropical" +hex 51136 0 "bldg_elev:1;pavement:1:36;bldg_fluff:23:0;building:2:0;bldg_cf:100" "tropical" +hex 52136 0 "pavement:1:8;road:1" "tropical" +hex 53136 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 54136 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 55136 0 "pavement:1:8;road:1:36" "tropical" +hex 56136 0 "pavement:1:8;road:1" "tropical" +hex 57136 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 58136 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 59136 0 "pavement:1:8;road:2" "tropical" +hex 60136 0 "pavement:1:8;road:1" "tropical" +hex 61136 0 "pavement:1:8;road:1" "tropical" +hex 62136 0 "pavement:1" "tropical" +hex 63136 0 "pavement:1" "tropical" +hex 64136 0 "pavement:1" "tropical" +hex 65136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 66136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 67136 0 "" "tropical" +hex 68136 -1 "sand:1" "tropical" +hex 69136 -1 "sand:1" "tropical" +hex 70136 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 71136 -1 "sand:1" "tropical" +hex 72136 -1 "water:1" "tropical" +hex 73136 -1 "water:2" "tropical" +hex 74136 -1 "water:2" "tropical" +hex 75136 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 76136 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 77136 -1 "water:1" "tropical" +hex 78136 -1 "sand:1" "tropical" +hex 79136 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80136 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81136 -1 "sand:1" "tropical" +hex 82136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83136 -1 "sand:1" "tropical" +hex 84136 0 "" "tropical" +hex 85136 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86136 0 "" "tropical" +hex 87136 0 "" "tropical" +hex 88136 0 "pavement:1:8" "tropical" +hex 89136 0 "pavement:1:8" "tropical" +hex 90136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 91136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 92136 0 "pavement:1:8;road:1" "tropical" +hex 93136 0 "pavement:1:8;road:1" "tropical" +hex 94136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 95136 0 "pavement:1:8" "tropical" +hex 96136 0 "pavement:1:8" "tropical" +hex 97136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 98136 0 "pavement:1:8" "tropical" +hex 99136 0 "pavement:1:8;fluff:93:3" "tropical" +hex 100136 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:14;bldg_cf:100" "grass" +hex 101136 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:28;bldg_cf:100" "grass" +hex 102136 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:56;bldg_cf:100" "grass" +hex 103136 0 "pavement:1:8;road:1" "tropical" +hex 104136 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 105136 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 106136 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 107136 0 "pavement:1:8" "tropical" +hex 108136 0 "pavement:1:8" "tropical" +hex 109136 0 "pavement:1:8" "tropical" +hex 110136 0 "pavement:1:8" "tropical" +hex 111136 0 "pavement:1:8" "tropical" +hex 112136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 113136 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 114136 0 "pavement:1:8;road:1" "tropical" +hex 115136 0 "pavement:1:8;road:1" "tropical" +hex 116136 0 "pavement:1:8" "tropical" +hex 117136 0 "pavement:1:8;road:1:42" "tropical" +hex 118136 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 119136 0 "pavement:1:8;road:1" "tropical" +hex 120136 0 "pavement:1:8;road:1" "tropical" +hex 121136 0 "pavement:1:8" "tropical" +hex 122136 0 "pavement:1:8" "tropical" +hex 123136 0 "pavement:1:8" "tropical" +hex 124136 0 "pavement:1:8" "tropical" +hex 125136 0 "pavement:1:8" "tropical" +hex 126136 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 127136 0 "" "tropical" +hex 128136 0 "" "tropical" +hex 01137 0 "" "tropical" +hex 02137 0 "" "tropical" +hex 03137 0 "" "tropical" +hex 04137 -1 "water:1;swamp:1" "tropical" +hex 05137 -1 "water:1;swamp:1" "tropical" +hex 06137 -1 "water:1;swamp:1" "tropical" +hex 07137 -1 "water:1;swamp:1" "tropical" +hex 08137 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 09137 -1 "water:1;swamp:1" "tropical" +hex 10137 -1 "water:1;swamp:1" "tropical" +hex 11137 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 12137 -1 "water:1;swamp:1" "tropical" +hex 13137 -1 "water:1;swamp:1" "tropical" +hex 14137 -1 "water:1;swamp:1" "tropical" +hex 15137 0 "" "tropical" +hex 16137 0 "" "tropical" +hex 17137 0 "" "tropical" +hex 18137 0 "" "tropical" +hex 19137 0 "" "tropical" +hex 20137 0 "" "tropical" +hex 21137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22137 0 "water:1;swamp:1" "tropical" +hex 23137 0 "" "tropical" +hex 24137 -1 "water:1;swamp:1" "tropical" +hex 25137 -1 "water:1;swamp:1" "tropical" +hex 26137 -1 "water:1;swamp:1" "tropical" +hex 27137 -1 "water:1;swamp:1" "tropical" +hex 28137 -1 "water:1;swamp:1" "tropical" +hex 29137 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 30137 -1 "water:1;swamp:1" "tropical" +hex 31137 -1 "water:1;swamp:1" "tropical" +hex 32137 -1 "water:1;swamp:1" "tropical" +hex 33137 -1 "water:1;swamp:1" "tropical" +hex 34137 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35137 -1 "water:1;swamp:1" "tropical" +hex 36137 -1 "water:1;swamp:1" "tropical" +hex 37137 -1 "water:1;swamp:1" "tropical" +hex 38137 -1 "water:1;swamp:1" "tropical" +hex 39137 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 40137 -1 "water:1;swamp:1" "tropical" +hex 41137 -1 "water:1;swamp:1" "tropical" +hex 42137 0 "" "tropical" +hex 43137 0 "pavement:1" "tropical" +hex 44137 0 "pavement:1" "tropical" +hex 45137 0 "pavement:1:8;road:1" "tropical" +hex 46137 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 47137 0 "pavement:1:8;road:1" "tropical" +hex 48137 0 "pavement:1" "tropical" +hex 49137 0 "pavement:1" "tropical" +hex 50137 0 "pavement:1" "tropical" +hex 51137 0 "pavement:1:8;road:1" "tropical" +hex 52137 0 "bldg_elev:2;pavement:1:36;bldg_fluff:20:0;building:2:0;bldg_cf:100" "tropical" +hex 53137 0 "pavement:1:8;road:1" "tropical" +hex 54137 0 "pavement:1;road:1;fluff:5:1" "tropical" +hex 55137 0 "bldg_elev:1;pavement:1:36;bldg_fluff:33:0;building:2:0;bldg_cf:100" "tropical" +hex 56137 0 "pavement:1:8;road:1" "tropical" +hex 57137 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58137 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59137 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 60137 0 "pavement:1:8;road:1" "tropical" +hex 61137 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 62137 0 "pavement:1" "tropical" +hex 63137 0 "pavement:1" "tropical" +hex 64137 0 "" "tropical" +hex 65137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 66137 0 "" "tropical" +hex 67137 -1 "sand:1" "tropical" +hex 68137 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 69137 -1 "sand:1" "tropical" +hex 70137 -1 "sand:1" "tropical" +hex 71137 -1 "water:1" "tropical" +hex 72137 -1 "water:1" "tropical" +hex 73137 -1 "water:2" "tropical" +hex 74137 -1 "water:2" "tropical" +hex 75137 -1 "water:2" "tropical" +hex 76137 -1 "water:1" "tropical" +hex 77137 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 78137 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 79137 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86137 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 87137 0 "pavement:1:8" "tropical" +hex 88137 0 "pavement:1:8" "tropical" +hex 89137 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 90137 0 "pavement:1:8;road:1" "tropical" +hex 91137 0 "pavement:1:8;road:1" "tropical" +hex 92137 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 93137 0 "pavement:1:8" "tropical" +hex 94137 0 "pavement:1:8" "tropical" +hex 95137 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 96137 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 97137 0 "pavement:1:8" "tropical" +hex 98137 0 "pavement:1:8" "tropical" +hex 99137 0 "pavement:1:8;fluff:93:2" "tropical" +hex 100137 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:3;bldg_cf:100" "grass" +hex 101137 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;road:1;building:4:55;bldg_cf:100" "grass" +hex 102137 0 "bldg_elev:3;pavement:1;bldg_fluff:29:7;building:4:33;bldg_cf:100" "grass" +hex 103137 0 "pavement:1:8;road:1" "tropical" +hex 104137 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 105137 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 106137 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 107137 0 "pavement:1:8" "tropical" +hex 108137 0 "pavement:1:8" "tropical" +hex 109137 0 "pavement:1:8" "tropical" +hex 110137 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 111137 0 "pavement:1:8" "tropical" +hex 112137 0 "pavement:1:8;road:1" "tropical" +hex 113137 0 "pavement:1:8;road:1" "tropical" +hex 114137 0 "pavement:1:8" "tropical" +hex 115137 0 "pavement:1:8" "tropical" +hex 116137 0 "pavement:1:8" "tropical" +hex 117137 0 "pavement:1:8;road:1" "tropical" +hex 118137 0 "pavement:1:8" "tropical" +hex 119137 0 "pavement:1:8" "tropical" +hex 120137 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 121137 0 "pavement:1:8;road:1" "tropical" +hex 122137 0 "pavement:1:8;road:1" "tropical" +hex 123137 0 "pavement:1:8" "tropical" +hex 124137 0 "pavement:1:8" "tropical" +hex 125137 0 "pavement:1:8" "tropical" +hex 126137 0 "pavement:1:8" "tropical" +hex 127137 0 "" "tropical" +hex 128137 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01138 0 "" "tropical" +hex 02138 -1 "water:1;swamp:1" "tropical" +hex 03138 -1 "water:1;swamp:1" "tropical" +hex 04138 -1 "water:1;swamp:1" "tropical" +hex 05138 -1 "water:1;swamp:1" "tropical" +hex 06138 -1 "water:1;swamp:1" "tropical" +hex 07138 -1 "water:1;swamp:1" "tropical" +hex 08138 -1 "water:1;swamp:1" "tropical" +hex 09138 -1 "water:1;swamp:1" "tropical" +hex 10138 -1 "water:1;swamp:1" "tropical" +hex 11138 -1 "water:1;swamp:1" "tropical" +hex 12138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13138 -1 "water:1;swamp:1" "tropical" +hex 14138 -1 "water:1;swamp:1" "tropical" +hex 15138 -1 "water:1;swamp:1" "tropical" +hex 16138 -1 "water:1;swamp:1" "tropical" +hex 17138 0 "" "tropical" +hex 18138 0 "" "tropical" +hex 19138 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20138 -1 "water:1;swamp:1" "tropical" +hex 21138 -1 "water:1;swamp:1" "tropical" +hex 22138 -1 "water:1;swamp:1" "tropical" +hex 23138 -1 "water:1;swamp:1" "tropical" +hex 24138 -1 "water:1;swamp:1" "tropical" +hex 25138 -1 "water:1;swamp:1" "tropical" +hex 26138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 27138 -1 "water:1;swamp:1" "tropical" +hex 28138 -1 "water:1;swamp:1" "tropical" +hex 29138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 30138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 31138 -1 "water:1;swamp:1" "tropical" +hex 32138 -1 "water:1;swamp:1" "tropical" +hex 33138 -1 "water:1;swamp:1" "tropical" +hex 34138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 35138 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 36138 -1 "water:1;swamp:1" "tropical" +hex 37138 -1 "water:1;swamp:1" "tropical" +hex 38138 -1 "water:1;swamp:1" "tropical" +hex 39138 0 "" "tropical" +hex 40138 -1 "water:1;swamp:1" "tropical" +hex 41138 -1 "water:1;swamp:1" "tropical" +hex 42138 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43138 0 "pavement:1" "tropical" +hex 44138 0 "pavement:1" "tropical" +hex 45138 0 "pavement:1:8;road:1" "tropical" +hex 46138 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 47138 0 "pavement:1:8;road:1" "tropical" +hex 48138 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49138 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 50138 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 51138 0 "pavement:1:8;road:1" "tropical" +hex 52138 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 53138 0 "pavement:1:8;fluff:93:7" "tropical" +hex 54138 0 "pavement:1:8;fluff:93:8" "tropical" +hex 55138 0 "pavement:1:8;road:1" "tropical" +hex 56138 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 57138 0 "pavement:1:8;road:1" "tropical" +hex 58138 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 59138 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 60138 0 "pavement:1:8;road:1:9" "tropical" +hex 61138 0 "pavement:1" "tropical" +hex 62138 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 63138 0 "" "tropical" +hex 64138 0 "" "tropical" +hex 65138 0 "" "tropical" +hex 66138 -1 "sand:1" "tropical" +hex 67138 -1 "sand:1" "tropical" +hex 68138 -1 "sand:1" "tropical" +hex 69138 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 70138 -1 "water:1" "tropical" +hex 71138 -1 "water:1" "tropical" +hex 72138 -1 "water:2" "tropical" +hex 73138 -1 "water:2" "tropical" +hex 74138 -1 "water:2" "tropical" +hex 75138 -1 "water:1" "tropical" +hex 76138 -1 "water:1" "tropical" +hex 77138 -1 "sand:1" "tropical" +hex 78138 -1 "sand:1" "tropical" +hex 79138 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 80138 0 "road:2:36" "tropical" +hex 81138 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82138 0 "" "tropical" +hex 83138 0 "" "tropical" +hex 84138 0 "" "tropical" +hex 85138 0 "" "tropical" +hex 86138 0 "pavement:1:8" "tropical" +hex 87138 0 "pavement:1:8" "tropical" +hex 88138 0 "pavement:1:8" "tropical" +hex 89138 0 "pavement:1:8;road:1" "tropical" +hex 90138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 91138 0 "pavement:1:8" "tropical" +hex 92138 0 "pavement:1:8" "tropical" +hex 93138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 94138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:22" "tropical" +hex 95138 0 "pavement:1:8" "tropical" +hex 96138 0 "pavement:1:8" "tropical" +hex 97138 0 "pavement:1:8" "tropical" +hex 98138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 99138 0 "pavement:1:8" "tropical" +hex 100138 0 "pavement:1:8;road:1" "tropical" +hex 101138 0 "pavement:1:8;road:1" "tropical" +hex 102138 0 "pavement:1:8" "tropical" +hex 103138 0 "pavement:1:8;road:1" "tropical" +hex 104138 0 "pavement:1:8" "tropical" +hex 105138 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 106138 0 "pavement:1:8" "tropical" +hex 107138 0 "pavement:1:8" "tropical" +hex 108138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 109138 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 110138 0 "pavement:1:8;road:1" "tropical" +hex 111138 0 "pavement:1:8;road:1" "tropical" +hex 112138 0 "pavement:1:8" "tropical" +hex 113138 0 "pavement:1:8" "tropical" +hex 114138 0 "pavement:1:8" "tropical" +hex 115138 0 "pavement:1:8" "tropical" +hex 116138 0 "pavement:1:8" "tropical" +hex 117138 0 "pavement:1:8;road:1" "tropical" +hex 118138 0 "pavement:1:8" "tropical" +hex 119138 0 "pavement:1:8" "tropical" +hex 120138 0 "pavement:1:8" "tropical" +hex 121138 0 "pavement:1:8" "tropical" +hex 122138 0 "pavement:1:8" "tropical" +hex 123138 0 "pavement:1:8;road:1" "tropical" +hex 124138 0 "pavement:1:8;road:1" "tropical" +hex 125138 0 "pavement:1:8" "tropical" +hex 126138 0 "pavement:1:8" "tropical" +hex 127138 0 "" "tropical" +hex 128138 0 "" "tropical" +hex 01139 -1 "water:1;swamp:1" "tropical" +hex 02139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 03139 -1 "water:1;swamp:1" "tropical" +hex 04139 -1 "water:1;swamp:1" "tropical" +hex 05139 -1 "water:1;swamp:1" "tropical" +hex 06139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08139 -1 "water:1;swamp:1" "tropical" +hex 09139 -1 "water:1;swamp:1" "tropical" +hex 10139 -1 "water:1;swamp:1" "tropical" +hex 11139 -1 "water:1;swamp:1" "tropical" +hex 12139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13139 -1 "water:1;swamp:1" "tropical" +hex 14139 -1 "water:1;swamp:1" "tropical" +hex 15139 -1 "water:1;swamp:1" "tropical" +hex 16139 -1 "water:1;swamp:1" "tropical" +hex 17139 -1 "water:1;swamp:1" "tropical" +hex 18139 0 "water:1;swamp:1" "tropical" +hex 19139 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20139 -1 "water:1;swamp:1" "tropical" +hex 21139 -1 "water:1;swamp:1" "tropical" +hex 22139 -1 "water:1;swamp:1" "tropical" +hex 23139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 24139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 25139 -1 "water:1;swamp:1" "tropical" +hex 26139 -1 "water:1;swamp:1" "tropical" +hex 27139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28139 -1 "water:1;swamp:1" "tropical" +hex 29139 -1 "water:1;swamp:1" "tropical" +hex 30139 -1 "water:1;swamp:1" "tropical" +hex 31139 -1 "water:1;swamp:1" "tropical" +hex 32139 -1 "water:1;swamp:1" "tropical" +hex 33139 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 34139 -1 "water:1;swamp:1" "tropical" +hex 35139 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 36139 -1 "water:1;swamp:1" "tropical" +hex 37139 -1 "water:1;swamp:1" "tropical" +hex 38139 -1 "water:1;swamp:1" "tropical" +hex 39139 0 "" "tropical" +hex 40139 -1 "water:1;swamp:1" "tropical" +hex 41139 -1 "water:1;swamp:1" "tropical" +hex 42139 0 "" "tropical" +hex 43139 0 "pavement:1" "tropical" +hex 44139 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45139 0 "pavement:1:8;road:1" "tropical" +hex 46139 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47139 0 "pavement:1:8;road:1" "tropical" +hex 48139 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49139 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 50139 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 51139 0 "pavement:1:8;road:1" "tropical" +hex 52139 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2:0;building:2:0;bldg_cf:100" "tropical" +hex 53139 0 "pavement:1:8;fluff:93:9" "tropical" +hex 54139 0 "bldg_elev:3;pavement:1:36;bldg_fluff:16:0;building:2:0;bldg_cf:150" "tropical" +hex 55139 0 "pavement:1:8;road:1" "tropical" +hex 56139 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:100" "tropical" +hex 57139 0 "bldg_elev:2;pavement:1:36;bldg_fluff:32:0;building:2:0;bldg_cf:50" "tropical" +hex 58139 0 "pavement:1" "tropical" +hex 59139 0 "bldg_elev:2;pavement:1:36;road:1;building:2:0;bldg_cf:100" "tropical" +hex 60139 0 "pavement:1:8;road:1:9" "tropical" +hex 61139 0 "pavement:1" "tropical" +hex 62139 0 "" "tropical" +hex 63139 0 "" "tropical" +hex 64139 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 65139 -1 "sand:1" "tropical" +hex 66139 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 67139 -1 "sand:1" "tropical" +hex 68139 -1 "water:1" "tropical" +hex 69139 -1 "water:1" "tropical" +hex 70139 -1 "water:2" "tropical" +hex 71139 -1 "water:2" "tropical" +hex 72139 -1 "water:2" "tropical" +hex 73139 -1 "water:2" "tropical" +hex 74139 -1 "water:2" "tropical" +hex 75139 -1 "water:2" "tropical" +hex 76139 -1 "water:2" "tropical" +hex 77139 -1 "water:1" "tropical" +hex 78139 -1 "water:1" "tropical" +hex 79139 -1 "sand:1" "tropical" +hex 80139 -1 "sand:1" "tropical" +hex 81139 0 "road:2:36" "tropical" +hex 82139 0 "road:2:36" "tropical" +hex 83139 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84139 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85139 0 "" "tropical" +hex 86139 0 "pavement:1:8" "tropical" +hex 87139 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:12;bldg_cf:200" "tropical" +hex 88139 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:56;bldg_cf:200" "tropical" +hex 89139 0 "pavement:1:8;road:1" "tropical" +hex 90139 0 "pavement:1;fluff:7:0" "tropical" +hex 91139 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 92139 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 93139 0 "pavement:1:8" "tropical" +hex 94139 0 "pavement:1:8" "tropical" +hex 95139 0 "pavement:1:8" "tropical" +hex 96139 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 97139 0 "pavement:1:8" "tropical" +hex 98139 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 99139 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 100139 0 "pavement:1:8;road:1" "tropical" +hex 101139 0 "pavement:1:7;fluff:93:14" "tropical" +hex 102139 0 "pavement:1:8;road:1" "tropical" +hex 103139 0 "pavement:1:8;road:1" "tropical" +hex 104139 0 "pavement:1:8;road:1" "tropical" +hex 105139 0 "pavement:1:8" "tropical" +hex 106139 0 "pavement:1:8" "tropical" +hex 107139 0 "pavement:1:8" "tropical" +hex 108139 0 "pavement:1:8;road:1" "tropical" +hex 109139 0 "pavement:1:8;road:1" "tropical" +hex 110139 0 "pavement:1:8" "tropical" +hex 111139 0 "pavement:1:8" "tropical" +hex 112139 0 "pavement:1:8" "tropical" +hex 113139 0 "pavement:1:8" "tropical" +hex 114139 0 "pavement:1:8" "tropical" +hex 115139 0 "pavement:1:8" "tropical" +hex 116139 0 "pavement:1:8" "tropical" +hex 117139 0 "pavement:1:8;road:1" "tropical" +hex 118139 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 119139 0 "pavement:1:8" "tropical" +hex 120139 0 "pavement:1:8" "tropical" +hex 121139 0 "pavement:1:8" "tropical" +hex 122139 0 "pavement:1:8" "tropical" +hex 123139 0 "pavement:1:8" "tropical" +hex 124139 0 "pavement:1:8;road:1:9" "tropical" +hex 125139 0 "pavement:1:8" "tropical" +hex 126139 0 "pavement:1:8" "tropical" +hex 127139 0 "" "tropical" +hex 128139 0 "" "tropical" +hex 01140 -1 "water:1;swamp:1" "tropical" +hex 02140 -1 "water:1;swamp:1" "tropical" +hex 03140 -1 "water:1;swamp:1" "tropical" +hex 04140 -1 "water:1;swamp:1" "tropical" +hex 05140 -1 "water:1;swamp:1" "tropical" +hex 06140 -1 "water:1;swamp:1" "tropical" +hex 07140 -1 "water:1;swamp:1" "tropical" +hex 08140 -1 "water:1;swamp:1" "tropical" +hex 09140 -1 "water:1;swamp:1" "tropical" +hex 10140 -1 "water:1;swamp:1" "tropical" +hex 11140 -1 "water:1;swamp:1" "tropical" +hex 12140 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 13140 -1 "water:1;swamp:1" "tropical" +hex 14140 -1 "water:1;swamp:1" "tropical" +hex 15140 -1 "water:1;swamp:1" "tropical" +hex 16140 -1 "water:1;swamp:1" "tropical" +hex 17140 -1 "water:1;swamp:1" "tropical" +hex 18140 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19140 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20140 0 "" "tropical" +hex 21140 -1 "water:1;swamp:1" "tropical" +hex 22140 -1 "water:1;swamp:1" "tropical" +hex 23140 -1 "water:1;swamp:1" "tropical" +hex 24140 -1 "water:1;swamp:1" "tropical" +hex 25140 -1 "water:1;swamp:1" "tropical" +hex 26140 -1 "water:1;swamp:1" "tropical" +hex 27140 -1 "water:1;swamp:1" "tropical" +hex 28140 -1 "water:1;swamp:1" "tropical" +hex 29140 -1 "water:1;swamp:1" "tropical" +hex 30140 -1 "water:1;swamp:1" "tropical" +hex 31140 -1 "water:1;swamp:1" "tropical" +hex 32140 -1 "water:1;swamp:1" "tropical" +hex 33140 -1 "water:1;swamp:1" "tropical" +hex 34140 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 35140 -1 "water:1;swamp:1" "tropical" +hex 36140 -1 "water:1;swamp:1" "tropical" +hex 37140 -1 "water:1;swamp:1" "tropical" +hex 38140 -1 "water:1;swamp:1" "tropical" +hex 39140 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 40140 -1 "water:1;swamp:1" "tropical" +hex 41140 -1 "water:1;swamp:1" "tropical" +hex 42140 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43140 0 "pavement:1" "tropical" +hex 44140 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45140 0 "pavement:1:8;road:1" "tropical" +hex 46140 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47140 0 "pavement:1:8;road:1" "tropical" +hex 48140 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49140 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 50140 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 51140 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 52140 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 53140 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 54140 0 "pavement:1:8;road:1:18" "tropical" +hex 55140 0 "pavement:1:8;road:1" "tropical" +hex 56140 0 "pavement:1:8;road:1:36" "tropical" +hex 57140 0 "bldg_elev:2;pavement:1:36;bldg_fluff:34:0;building:2:0;bldg_cf:100" "tropical" +hex 58140 0 "bldg_elev:1;pavement:1:36;bldg_fluff:31:0;building:2:0;bldg_cf:150" "tropical" +hex 59140 0 "pavement:1" "tropical" +hex 60140 0 "pavement:1:8;road:1" "tropical" +hex 61140 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 62140 0 "" "tropical" +hex 63140 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 64140 -1 "sand:1" "tropical" +hex 65140 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 66140 -1 "sand:1" "tropical" +hex 67140 -1 "water:1" "tropical" +hex 68140 -1 "water:1" "tropical" +hex 69140 -1 "water:1" "tropical" +hex 70140 -1 "water:2" "tropical" +hex 71140 -1 "water:2" "tropical" +hex 72140 -1 "water:2" "tropical" +hex 73140 -1 "water:3" "tropical" +hex 74140 -1 "water:3" "tropical" +hex 75140 -1 "water:2" "tropical" +hex 76140 -1 "water:2" "tropical" +hex 77140 -1 "water:1" "tropical" +hex 78140 -1 "water:1" "tropical" +hex 79140 -1 "water:1" "tropical" +hex 80140 -1 "sand:1" "tropical" +hex 81140 -1 "sand:1" "tropical" +hex 82140 -1 "sand:1" "tropical" +hex 83140 0 "road:2:36" "tropical" +hex 84140 0 "road:2:36" "tropical" +hex 85140 0 "" "tropical" +hex 86140 0 "pavement:1:8" "tropical" +hex 87140 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:15;bldg_cf:200" "tropical" +hex 88140 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:49;bldg_cf:200" "tropical" +hex 89140 0 "pavement:1:8;road:1" "tropical" +hex 90140 0 "pavement:1:8" "tropical" +hex 91140 0 "pavement:1:8" "tropical" +hex 92140 0 "pavement:1:8" "tropical" +hex 93140 0 "pavement:1:8" "tropical" +hex 94140 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 95140 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 96140 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 97140 0 "pavement:1:8" "tropical" +hex 98140 0 "pavement:1:8" "tropical" +hex 99140 0 "pavement:1:8" "tropical" +hex 100140 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 101140 0 "pavement:1:8;road:1" "tropical" +hex 102140 0 "pavement:1:8" "tropical" +hex 103140 0 "pavement:1:8" "tropical" +hex 104140 0 "pavement:1:8" "tropical" +hex 105140 0 "pavement:1:8;road:1" "tropical" +hex 106140 0 "pavement:1:8;road:1" "tropical" +hex 107140 0 "pavement:1:8;road:1" "tropical" +hex 108140 0 "pavement:1:8" "tropical" +hex 109140 0 "pavement:1:8" "tropical" +hex 110140 0 "pavement:1:8" "tropical" +hex 111140 0 "pavement:1:8" "tropical" +hex 112140 0 "pavement:1:8" "tropical" +hex 113140 0 "pavement:1:8" "tropical" +hex 114140 0 "pavement:1:8" "tropical" +hex 115140 0 "pavement:1:8" "tropical" +hex 116140 0 "pavement:1:8" "tropical" +hex 117140 0 "pavement:1:8;road:1" "tropical" +hex 118140 0 "pavement:1:8;road:1" "tropical" +hex 119140 0 "pavement:1:8" "tropical" +hex 120140 0 "pavement:1:8" "tropical" +hex 121140 0 "pavement:1:8" "tropical" +hex 122140 0 "pavement:1:8" "tropical" +hex 123140 0 "pavement:1:8" "tropical" +hex 124140 0 "pavement:1:8;road:1:9" "tropical" +hex 125140 0 "pavement:1:8" "tropical" +hex 126140 0 "pavement:1:8" "tropical" +hex 127140 0 "" "tropical" +hex 128140 0 "" "tropical" +hex 01141 -1 "water:1;swamp:1" "tropical" +hex 02141 -1 "water:1;swamp:1" "tropical" +hex 03141 -1 "water:1;swamp:1" "tropical" +hex 04141 -1 "water:1;swamp:1" "tropical" +hex 05141 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 06141 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07141 -1 "water:1;swamp:1" "tropical" +hex 08141 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 09141 -1 "water:1;swamp:1" "tropical" +hex 10141 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11141 -1 "water:1;swamp:1" "tropical" +hex 12141 -1 "water:1;swamp:1" "tropical" +hex 13141 -1 "water:1;swamp:1" "tropical" +hex 14141 0 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 15141 -1 "water:1;swamp:1" "tropical" +hex 16141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18141 0 "" "tropical" +hex 19141 0 "" "tropical" +hex 20141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22141 0 "" "tropical" +hex 23141 -1 "water:1;swamp:1" "tropical" +hex 24141 0 "" "tropical" +hex 25141 0 "water:1;swamp:1" "tropical" +hex 26141 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 27141 -1 "water:1;swamp:1" "tropical" +hex 28141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29141 -1 "water:1;swamp:1" "tropical" +hex 30141 -1 "water:1;swamp:1" "tropical" +hex 31141 -1 "water:1;swamp:1" "tropical" +hex 32141 -1 "water:1;swamp:1" "tropical" +hex 33141 -1 "water:1;swamp:1" "tropical" +hex 34141 -1 "water:1;swamp:1" "tropical" +hex 35141 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 36141 -1 "water:1;swamp:1" "tropical" +hex 37141 -1 "water:1;swamp:1" "tropical" +hex 38141 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 39141 -1 "water:1;swamp:1" "tropical" +hex 40141 -1 "water:1;swamp:1" "tropical" +hex 41141 -1 "water:1;swamp:1" "tropical" +hex 42141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43141 0 "pavement:1" "tropical" +hex 44141 0 "pavement:1" "tropical" +hex 45141 0 "pavement:1:8;road:1" "tropical" +hex 46141 0 "bldg_elev:3;pavement:1:36;bldg_fluff:20:0;building:3:0;bldg_cf:200" "tropical" +hex 47141 0 "pavement:1:8;road:1" "tropical" +hex 48141 0 "pavement:1" "tropical" +hex 49141 0 "pavement:1" "tropical" +hex 50141 0 "pavement:1:8;road:1" "tropical" +hex 51141 0 "pavement:1:8;road:1" "tropical" +hex 52141 0 "pavement:1:8;road:1" "tropical" +hex 53141 0 "pavement:1:8;road:1" "tropical" +hex 54141 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 55141 0 "pavement:1:8;road:1:9" "tropical" +hex 56141 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10:0;building:3:0;bldg_cf:150" "tropical" +hex 57141 0 "pavement:1:8;road:1" "tropical" +hex 58141 0 "pavement:1:8;road:1" "tropical" +hex 59141 0 "bldg_elev:2;pavement:1:36;bldg_fluff:24:0;building:2:0;bldg_cf:150" "tropical" +hex 60141 0 "pavement:1:8;road:1" "tropical" +hex 61141 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:200" "tropical" +hex 62141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 63141 0 "" "tropical" +hex 64141 -1 "sand:1" "tropical" +hex 65141 -1 "sand:1" "tropical" +hex 66141 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 67141 -1 "water:1" "tropical" +hex 68141 -1 "water:1" "tropical" +hex 69141 -1 "water:2" "tropical" +hex 70141 -1 "water:2" "tropical" +hex 71141 -1 "water:2" "tropical" +hex 72141 -1 "water:3" "tropical" +hex 73141 -1 "water:3" "tropical" +hex 74141 -1 "water:3" "tropical" +hex 75141 -1 "water:3" "tropical" +hex 76141 -1 "water:2" "tropical" +hex 77141 -1 "water:2" "tropical" +hex 78141 -1 "water:2" "tropical" +hex 79141 -1 "water:1" "tropical" +hex 80141 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81141 -1 "sand:1" "tropical" +hex 82141 -1 "sand:1" "tropical" +hex 83141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84141 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85141 0 "road:2:36" "tropical" +hex 86141 0 "pavement:1:8;road:1" "tropical" +hex 87141 0 "bldg_elev:3;pavement:1:36;bldg_fluff:12;building:3:3;bldg_cf:200" "tropical" +hex 88141 0 "pavement:1:8" "tropical" +hex 89141 0 "pavement:1:8;road:1" "tropical" +hex 90141 0 "pavement:1:8" "tropical" +hex 91141 0 "pavement:1:8" "tropical" +hex 92141 0 "pavement:1:8" "tropical" +hex 93141 0 "pavement:1:8" "tropical" +hex 94141 0 "pavement:1:8" "tropical" +hex 95141 0 "pavement:1:8" "tropical" +hex 96141 0 "pavement:1:8" "tropical" +hex 97141 0 "pavement:1:8" "tropical" +hex 98141 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 99141 0 "pavement:1:8" "tropical" +hex 100141 0 "pavement:1:8;road:1" "tropical" +hex 101141 0 "pavement:1:8;road:1" "tropical" +hex 102141 0 "pavement:1:8" "tropical" +hex 103141 0 "pavement:1:8" "tropical" +hex 104141 0 "pavement:1:8" "tropical" +hex 105141 0 "pavement:1:8" "tropical" +hex 106141 0 "pavement:1:36;road:1;fluff:82:3" "tropical" +hex 107141 0 "pavement:1:8" "tropical" +hex 108141 0 "pavement:1:8" "tropical" +hex 109141 0 "pavement:1:8" "tropical" +hex 110141 0 "pavement:1:8" "tropical" +hex 111141 0 "pavement:1:8" "tropical" +hex 112141 0 "pavement:1:8" "tropical" +hex 113141 0 "pavement:1:8" "tropical" +hex 114141 0 "pavement:1:8" "tropical" +hex 115141 0 "pavement:1:8" "tropical" +hex 116141 0 "pavement:1:8" "tropical" +hex 117141 0 "pavement:1:8" "tropical" +hex 118141 0 "pavement:1:8;road:1" "tropical" +hex 119141 0 "pavement:1:8" "tropical" +hex 120141 0 "pavement:1:8;fluff:93:9" "tropical" +hex 121141 0 "pavement:1:8" "tropical" +hex 122141 0 "pavement:1:36;fluff:14:27" "tropical" +hex 123141 0 "pavement:1:36;fluff:14:27" "tropical" +hex 124141 0 "pavement:1:8;road:1:9" "tropical" +hex 125141 0 "pavement:1:8" "tropical" +hex 126141 0 "pavement:1:8" "tropical" +hex 127141 0 "" "tropical" +hex 128141 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 01142 0 "" "tropical" +hex 02142 -1 "water:1;swamp:1" "tropical" +hex 03142 -1 "water:1;swamp:1" "tropical" +hex 04142 -1 "water:1;swamp:1" "tropical" +hex 05142 -1 "water:1;swamp:1" "tropical" +hex 06142 -1 "water:1;swamp:1" "tropical" +hex 07142 -1 "water:1;swamp:1" "tropical" +hex 08142 -1 "water:1;swamp:1" "tropical" +hex 09142 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 10142 -1 "water:1;swamp:1" "tropical" +hex 11142 -1 "water:1;swamp:1" "tropical" +hex 12142 -1 "water:1;swamp:1" "tropical" +hex 13142 -1 "water:1;swamp:1" "tropical" +hex 14142 0 "water:1;swamp:1" "tropical" +hex 15142 0 "water:1;swamp:1" "tropical" +hex 16142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17142 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 18142 0 "" "tropical" +hex 19142 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20142 0 "" "tropical" +hex 21142 0 "water:1;swamp:1" "tropical" +hex 22142 0 "" "tropical" +hex 23142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 24142 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 25142 0 "" "tropical" +hex 26142 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 27142 0 "" "tropical" +hex 28142 0 "" "tropical" +hex 29142 0 "water:1;swamp:1" "tropical" +hex 30142 0 "" "tropical" +hex 31142 0 "" "tropical" +hex 32142 0 "" "tropical" +hex 33142 -1 "water:1;swamp:1" "tropical" +hex 34142 -1 "water:1;swamp:1" "tropical" +hex 35142 -1 "water:1;swamp:1" "tropical" +hex 36142 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 37142 -1 "water:1;swamp:1" "tropical" +hex 38142 -1 "water:1;swamp:1" "tropical" +hex 39142 -1 "water:1;swamp:1" "tropical" +hex 40142 -1 "water:1;swamp:1" "tropical" +hex 41142 -1 "water:1;swamp:1" "tropical" +hex 42142 0 "" "tropical" +hex 43142 0 "pavement:1" "tropical" +hex 44142 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45142 0 "pavement:1:8;road:1" "tropical" +hex 46142 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 47142 0 "pavement:1:8;road:1" "tropical" +hex 48142 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18:0;building:3:0;bldg_cf:150" "tropical" +hex 49142 0 "pavement:1:8;road:1" "tropical" +hex 50142 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 51142 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 52142 0 "pavement:1:8;road:1" "tropical" +hex 53142 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54142 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:2:0;bldg_cf:100" "tropical" +hex 55142 0 "pavement:1:8;road:1:9" "tropical" +hex 56142 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 57142 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58142 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 59142 0 "pavement:1:8;road:1" "tropical" +hex 60142 0 "bldg_elev:1;pavement:1:36;bldg_fluff:8:0;building:2:0;bldg_cf:100" "tropical" +hex 61142 0 "pavement:1" "tropical" +hex 62142 0 "" "tropical" +hex 63142 0 "" "tropical" +hex 64142 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 65142 -1 "sand:1" "tropical" +hex 66142 -1 "bldg_elev:1;bldg_fluff:19:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 67142 -1 "water:1" "tropical" +hex 68142 -1 "water:1" "tropical" +hex 69142 -1 "water:2" "tropical" +hex 70142 -1 "water:3" "tropical" +hex 71142 -1 "water:3" "tropical" +hex 72142 -1 "water:3" "tropical" +hex 73142 -1 "water:3" "tropical" +hex 74142 -1 "water:3" "tropical" +hex 75142 -1 "water:3" "tropical" +hex 76142 -1 "water:3" "tropical" +hex 77142 -1 "water:2" "tropical" +hex 78142 -1 "water:2" "tropical" +hex 79142 -1 "water:1" "tropical" +hex 80142 -1 "sand:1" "tropical" +hex 81142 -1 "sand:1" "tropical" +hex 82142 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85142 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86142 0 "pavement:1:8" "tropical" +hex 87142 0 "pavement:1:8;road:1" "tropical" +hex 88142 0 "pavement:1:8;road:1" "tropical" +hex 89142 0 "pavement:1:8;road:1" "tropical" +hex 90142 0 "pavement:1:8;road:1" "tropical" +hex 91142 0 "pavement:1:8" "tropical" +hex 92142 0 "pavement:1:8" "tropical" +hex 93142 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 94142 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 95142 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 96142 0 "pavement:1:8" "tropical" +hex 97142 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:1" "tropical" +hex 98142 0 "pavement:1:8;road:1" "tropical" +hex 99142 0 "pavement:1:8;road:1" "tropical" +hex 100142 0 "pavement:1:8" "tropical" +hex 101142 0 "pavement:1:8" "tropical" +hex 102142 0 "pavement:1:8" "tropical" +hex 103142 0 "pavement:1:8" "tropical" +hex 104142 0 "pavement:1:8" "tropical" +hex 105142 0 "pavement:1:8" "tropical" +hex 106142 0 "pavement:1:8;road:1" "tropical" +hex 107142 0 "pavement:1:8" "tropical" +hex 108142 0 "pavement:1:8" "tropical" +hex 109142 0 "pavement:1:8" "tropical" +hex 110142 0 "pavement:1:8" "tropical" +hex 111142 0 "pavement:1:8" "tropical" +hex 112142 0 "pavement:1:8" "tropical" +hex 113142 0 "pavement:1:8" "tropical" +hex 114142 0 "pavement:1:8" "tropical" +hex 115142 0 "pavement:1:8" "tropical" +hex 116142 0 "pavement:1:8" "tropical" +hex 117142 0 "pavement:1:8" "tropical" +hex 118142 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 119142 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:12;bldg_cf:100" "grass" +hex 120142 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:62;bldg_cf:100" "grass" +hex 121142 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:24;bldg_cf:100" "grass" +hex 122142 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123142 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124142 0 "pavement:1:8;road:1:9" "tropical" +hex 125142 0 "pavement:1:8" "tropical" +hex 126142 0 "pavement:1:8" "tropical" +hex 127142 0 "" "tropical" +hex 128142 0 "" "tropical" +hex 01143 0 "" "tropical" +hex 02143 0 "" "tropical" +hex 03143 -1 "water:1;swamp:1" "tropical" +hex 04143 -1 "water:1;swamp:1" "tropical" +hex 05143 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 06143 -1 "water:1;swamp:1" "tropical" +hex 07143 -1 "water:1;swamp:1" "tropical" +hex 08143 -1 "water:1;swamp:1" "tropical" +hex 09143 -1 "water:1;swamp:1" "tropical" +hex 10143 -1 "water:1;swamp:1" "tropical" +hex 11143 -1 "water:1;swamp:1" "tropical" +hex 12143 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 13143 -1 "water:1;swamp:1" "tropical" +hex 14143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15143 0 "water:1;swamp:1" "tropical" +hex 16143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18143 0 "" "tropical" +hex 19143 0 "" "tropical" +hex 20143 0 "" "tropical" +hex 21143 0 "" "tropical" +hex 22143 0 "" "tropical" +hex 23143 0 "water:1;swamp:1" "tropical" +hex 24143 0 "" "tropical" +hex 25143 0 "" "tropical" +hex 26143 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 27143 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 28143 -1 "water:1;swamp:1" "tropical" +hex 29143 0 "" "tropical" +hex 30143 0 "" "tropical" +hex 31143 0 "" "tropical" +hex 32143 0 "" "tropical" +hex 33143 -1 "water:1;swamp:1" "tropical" +hex 34143 -1 "water:1;swamp:1" "tropical" +hex 35143 -1 "water:1;swamp:1" "tropical" +hex 36143 -1 "water:1;swamp:1" "tropical" +hex 37143 -1 "water:1;swamp:1" "tropical" +hex 38143 -1 "water:1;swamp:1" "tropical" +hex 39143 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 40143 -1 "water:1;swamp:1" "tropical" +hex 41143 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 42143 0 "" "tropical" +hex 43143 0 "pavement:1" "tropical" +hex 44143 0 "pavement:1" "tropical" +hex 45143 0 "pavement:1:8;road:1" "tropical" +hex 46143 0 "bldg_elev:2;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 47143 0 "pavement:1:8;road:1" "tropical" +hex 48143 0 "bldg_elev:2;pavement:1:36;bldg_fluff:23:0;building:2:0;bldg_cf:100" "tropical" +hex 49143 0 "pavement:1:8;road:1" "tropical" +hex 50143 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:100" "tropical" +hex 51143 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2:0;building:2:0;bldg_cf:100" "tropical" +hex 52143 0 "pavement:1:8;road:1" "tropical" +hex 53143 0 "bldg_elev:3;pavement:1:36;bldg_fluff:7:0;building:2:0;bldg_cf:150" "tropical" +hex 54143 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 55143 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 56143 0 "bldg_elev:2;pavement:1:36;bldg_fluff:15:0;building:3:0;bldg_cf:150" "tropical" +hex 57143 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58143 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:100" "tropical" +hex 59143 0 "pavement:1:8;road:1" "tropical" +hex 60143 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 61143 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:8;bldg_cf:150" "tropical" +hex 62143 0 "" "tropical" +hex 63143 0 "" "tropical" +hex 64143 -1 "sand:1" "tropical" +hex 65143 -1 "sand:1" "tropical" +hex 66143 -1 "sand:1" "tropical" +hex 67143 -1 "water:1" "tropical" +hex 68143 -1 "water:1" "tropical" +hex 69143 -1 "water:2" "tropical" +hex 70143 -1 "water:3" "tropical" +hex 71143 -1 "water:3" "tropical" +hex 72143 -1 "water:4" "tropical" +hex 73143 -1 "water:4" "tropical" +hex 74143 -1 "water:4" "tropical" +hex 75143 -1 "water:3" "tropical" +hex 76143 -1 "water:3" "tropical" +hex 77143 -1 "water:2" "tropical" +hex 78143 -1 "water:2" "tropical" +hex 79143 -1 "water:1" "tropical" +hex 80143 -1 "water:1" "tropical" +hex 81143 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 82143 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83143 0 "" "tropical" +hex 84143 0 "" "tropical" +hex 85143 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86143 0 "pavement:1:8" "tropical" +hex 87143 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 88143 0 "pavement:1:8;road:1" "tropical" +hex 89143 0 "pavement:1:8;fluff:93:9" "tropical" +hex 90143 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:28;bldg_cf:100" "grass" +hex 91143 0 "pavement:1:8;road:1" "tropical" +hex 92143 0 "pavement:1:8;road:1" "tropical" +hex 93143 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 94143 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 95143 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 96143 0 "pavement:1:8;road:1" "tropical" +hex 97143 0 "pavement:1:8;road:1" "tropical" +hex 98143 0 "pavement:1:8" "tropical" +hex 99143 0 "pavement:1:8" "tropical" +hex 100143 0 "pavement:1:8" "tropical" +hex 101143 0 "pavement:1:8" "tropical" +hex 102143 0 "pavement:1:8" "tropical" +hex 103143 0 "pavement:1:8" "tropical" +hex 104143 0 "pavement:1:8" "tropical" +hex 105143 0 "pavement:1:8" "tropical" +hex 106143 0 "pavement:1:8;road:1" "tropical" +hex 107143 0 "pavement:1:8" "tropical" +hex 108143 0 "pavement:1:8" "tropical" +hex 109143 0 "pavement:1:8" "tropical" +hex 110143 0 "pavement:1:8" "tropical" +hex 111143 0 "pavement:1:8" "tropical" +hex 112143 0 "pavement:1:8" "tropical" +hex 113143 0 "pavement:1:8" "tropical" +hex 114143 0 "pavement:1:8" "tropical" +hex 115143 0 "pavement:1:8" "tropical" +hex 116143 0 "pavement:1:8" "tropical" +hex 117143 0 "pavement:1:8" "tropical" +hex 118143 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 119143 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:7;bldg_cf:100" "grass" +hex 120143 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:35;bldg_cf:100" "grass" +hex 121143 0 "bldg_elev:3;pavement:1;bldg_fluff:51:7;building:4:49;bldg_cf:100" "grass" +hex 122143 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123143 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124143 0 "pavement:1:8;road:1:9" "tropical" +hex 125143 0 "pavement:1:8" "tropical" +hex 126143 0 "pavement:1:8" "tropical" +hex 127143 0 "" "tropical" +hex 128143 0 "" "tropical" +hex 01144 0 "" "tropical" +hex 02144 0 "" "tropical" +hex 03144 0 "" "tropical" +hex 04144 -1 "water:1;swamp:1" "tropical" +hex 05144 -1 "water:1;swamp:1" "tropical" +hex 06144 -1 "water:1;swamp:1" "tropical" +hex 07144 -1 "water:1;swamp:1" "tropical" +hex 08144 -1 "water:1;swamp:1" "tropical" +hex 09144 -1 "water:1;swamp:1" "tropical" +hex 10144 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 11144 -1 "water:1;swamp:1" "tropical" +hex 12144 -1 "water:1;swamp:1" "tropical" +hex 13144 -1 "water:1;swamp:1" "tropical" +hex 14144 0 "water:1;swamp:1" "tropical" +hex 15144 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 16144 0 "water:1;swamp:1" "tropical" +hex 17144 0 "" "tropical" +hex 18144 0 "water:1;swamp:1" "tropical" +hex 19144 0 "" "tropical" +hex 20144 0 "" "tropical" +hex 21144 0 "water:1;swamp:1" "tropical" +hex 22144 -1 "water:1;swamp:1" "tropical" +hex 23144 0 "" "tropical" +hex 24144 0 "water:1;swamp:1" "tropical" +hex 25144 0 "" "tropical" +hex 26144 -1 "water:1;swamp:1" "tropical" +hex 27144 -1 "water:1;swamp:1" "tropical" +hex 28144 -1 "water:1;swamp:1" "tropical" +hex 29144 -1 "water:1;swamp:1" "tropical" +hex 30144 -1 "water:1;swamp:1" "tropical" +hex 31144 0 "" "tropical" +hex 32144 0 "" "tropical" +hex 33144 0 "" "tropical" +hex 34144 0 "" "tropical" +hex 35144 -1 "water:1;swamp:1" "tropical" +hex 36144 -1 "water:1;swamp:1" "tropical" +hex 37144 -1 "water:1;swamp:1" "tropical" +hex 38144 -1 "water:1;swamp:1" "tropical" +hex 39144 -1 "water:1;swamp:1" "tropical" +hex 40144 -1 "water:1;swamp:1" "tropical" +hex 41144 -1 "water:1;swamp:1" "tropical" +hex 42144 0 "" "tropical" +hex 43144 0 "pavement:1" "tropical" +hex 44144 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 45144 0 "pavement:1:8;road:1" "tropical" +hex 46144 0 "pavement:1:8;road:1" "tropical" +hex 47144 0 "pavement:1:8;road:1" "tropical" +hex 48144 0 "pavement:1:8;road:1" "tropical" +hex 49144 0 "pavement:1:8;road:1" "tropical" +hex 50144 0 "pavement:1:8;fluff:91:7" "tropical" +hex 51144 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 52144 0 "pavement:1:8;road:1" "tropical" +hex 53144 0 "bldg_elev:1;pavement:1:36;bldg_fluff:6:0;building:2:0;bldg_cf:100" "tropical" +hex 54144 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:100" "tropical" +hex 55144 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 56144 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 57144 0 "pavement:1:8;fluff:93:9" "tropical" +hex 58144 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:2:0;bldg_cf:150" "tropical" +hex 59144 0 "pavement:1:8;road:1" "tropical" +hex 60144 0 "pavement:1" "tropical" +hex 61144 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:1;bldg_cf:150" "tropical" +hex 62144 0 "" "tropical" +hex 63144 0 "" "tropical" +hex 64144 -1 "sand:1" "tropical" +hex 65144 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 66144 -1 "sand:1" "tropical" +hex 67144 -1 "water:1" "tropical" +hex 68144 -1 "water:2" "tropical" +hex 69144 -1 "water:2" "tropical" +hex 70144 -1 "water:3" "tropical" +hex 71144 -1 "water:3" "tropical" +hex 72144 -1 "water:4" "tropical" +hex 73144 -1 "water:4" "tropical" +hex 74144 -1 "water:4" "tropical" +hex 75144 -1 "water:3" "tropical" +hex 76144 -1 "water:3" "tropical" +hex 77144 -1 "water:2" "tropical" +hex 78144 -1 "water:2" "tropical" +hex 79144 -1 "water:2" "tropical" +hex 80144 -1 "water:1" "tropical" +hex 81144 -1 "sand:1" "tropical" +hex 82144 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83144 -1 "sand:1" "tropical" +hex 84144 0 "" "tropical" +hex 85144 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86144 0 "pavement:1:8" "tropical" +hex 87144 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 88144 0 "pavement:1:8;road:1" "tropical" +hex 89144 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:14;bldg_cf:100" "grass" +hex 90144 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:55;bldg_cf:100" "grass" +hex 91144 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:56;bldg_cf:100" "grass" +hex 92144 0 "pavement:1:8" "tropical" +hex 93144 0 "pavement:1:8;road:1" "tropical" +hex 94144 0 "pavement:1:8;road:1" "tropical" +hex 95144 0 "pavement:1:8;road:1" "tropical" +hex 96144 0 "pavement:1:8" "tropical" +hex 97144 0 "pavement:1:8" "tropical" +hex 98144 0 "pavement:1:8" "tropical" +hex 99144 0 "pavement:1:8" "tropical" +hex 100144 0 "pavement:1:8" "tropical" +hex 101144 0 "pavement:1:8" "tropical" +hex 102144 0 "pavement:1:8" "tropical" +hex 103144 0 "pavement:1:8" "tropical" +hex 104144 0 "pavement:1:8" "tropical" +hex 105144 0 "pavement:1:8" "tropical" +hex 106144 0 "pavement:1:8;road:1" "tropical" +hex 107144 0 "pavement:1:8" "tropical" +hex 108144 0 "pavement:1:8" "tropical" +hex 109144 0 "pavement:1:8" "tropical" +hex 110144 0 "pavement:1:8" "tropical" +hex 111144 0 "pavement:1:8" "tropical" +hex 112144 0 "pavement:1:8" "tropical" +hex 113144 0 "pavement:1:8" "tropical" +hex 114144 0 "pavement:1:8" "tropical" +hex 115144 0 "pavement:1:8" "tropical" +hex 116144 0 "pavement:1:8" "tropical" +hex 117144 0 "pavement:1:8" "tropical" +hex 118144 0 "pavement:1:8;road:1" "tropical" +hex 119144 0 "pavement:1:8" "tropical" +hex 120144 0 "pavement:1:8" "tropical" +hex 121144 0 "pavement:1:8" "tropical" +hex 122144 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123144 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124144 0 "pavement:1:8;road:1:9" "tropical" +hex 125144 0 "pavement:1:8" "tropical" +hex 126144 0 "pavement:1:8" "tropical" +hex 127144 0 "" "tropical" +hex 128144 0 "" "tropical" +hex 01145 0 "" "tropical" +hex 02145 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 03145 -1 "water:1;swamp:1" "tropical" +hex 04145 -1 "water:1;swamp:1" "tropical" +hex 05145 -1 "water:1;swamp:1" "tropical" +hex 06145 -1 "water:1;swamp:1" "tropical" +hex 07145 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 08145 -1 "water:1;swamp:1" "tropical" +hex 09145 -1 "water:1;swamp:1" "tropical" +hex 10145 -1 "water:1;swamp:1" "tropical" +hex 11145 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 12145 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 13145 0 "water:1;swamp:1" "tropical" +hex 14145 0 "water:1;swamp:1" "tropical" +hex 15145 0 "water:1;swamp:1" "tropical" +hex 16145 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17145 0 "" "tropical" +hex 18145 0 "" "tropical" +hex 19145 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20145 -1 "water:1;swamp:1" "tropical" +hex 21145 -1 "water:1;swamp:1" "tropical" +hex 22145 -1 "water:1;swamp:1" "tropical" +hex 23145 -1 "water:1;swamp:1" "tropical" +hex 24145 -1 "water:1;swamp:1" "tropical" +hex 25145 -1 "water:1;swamp:1" "tropical" +hex 26145 -1 "water:1;swamp:1" "tropical" +hex 27145 -1 "water:1;swamp:1" "tropical" +hex 28145 -1 "water:1;swamp:1" "tropical" +hex 29145 -1 "water:1;swamp:1" "tropical" +hex 30145 -1 "water:1;swamp:1" "tropical" +hex 31145 -1 "water:1;swamp:1" "tropical" +hex 32145 0 "" "tropical" +hex 33145 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 34145 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 35145 0 "water:1;swamp:1" "tropical" +hex 36145 -1 "water:1;swamp:1" "tropical" +hex 37145 -1 "water:1;swamp:1" "tropical" +hex 38145 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 39145 -1 "water:1;swamp:1" "tropical" +hex 40145 0 "" "tropical" +hex 41145 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42145 0 "pavement:1" "tropical" +hex 43145 0 "pavement:1" "tropical" +hex 44145 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 45145 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 46145 0 "pavement:1:8;road:1" "tropical" +hex 47145 0 "pavement:1:7;fluff:93:13" "tropical" +hex 48145 0 "pavement:1:8;road:1" "tropical" +hex 49145 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50145 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 51145 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:2:0;bldg_cf:100" "tropical" +hex 52145 0 "pavement:1:8;road:1" "tropical" +hex 53145 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54145 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2:0;building:2:0;bldg_cf:100" "tropical" +hex 55145 0 "pavement:1:8;road:1:9" "tropical" +hex 56145 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 57145 0 "pavement:1:8;fluff:93:7" "tropical" +hex 58145 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 59145 0 "pavement:1:8;road:1" "tropical" +hex 60145 0 "pavement:1" "tropical" +hex 61145 0 "pavement:1" "tropical" +hex 62145 0 "" "tropical" +hex 63145 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 64145 -1 "sand:1" "tropical" +hex 65145 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 66145 -1 "sand:1" "tropical" +hex 67145 -1 "water:1" "tropical" +hex 68145 -1 "water:1" "tropical" +hex 69145 -1 "water:2" "tropical" +hex 70145 -1 "water:2" "tropical" +hex 71145 -1 "water:3" "tropical" +hex 72145 -1 "water:4" "tropical" +hex 73145 -1 "water:4" "tropical" +hex 74145 -1 "water:4" "tropical" +hex 75145 -1 "water:4" "tropical" +hex 76145 -1 "water:3" "tropical" +hex 77145 -1 "water:3" "tropical" +hex 78145 -1 "water:2" "tropical" +hex 79145 -1 "water:2" "tropical" +hex 80145 -1 "water:2" "tropical" +hex 81145 -1 "water:1" "tropical" +hex 82145 -1 "sand:1" "tropical" +hex 83145 -1 "sand:1" "tropical" +hex 84145 0 "" "tropical" +hex 85145 0 "" "tropical" +hex 86145 0 "pavement:1:8" "tropical" +hex 87145 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 88145 0 "pavement:1:8;road:1" "tropical" +hex 89145 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:3;bldg_cf:100" "grass" +hex 90145 0 "pavement:1:8" "tropical" +hex 91145 0 "bldg_elev:3;pavement:1;bldg_fluff:7:7;building:4:33;bldg_cf:100" "grass" +hex 92145 0 "pavement:1:8" "tropical" +hex 93145 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:8;bldg_cf:50" "tropical" +hex 94145 0 "pavement:1:8;road:1" "tropical" +hex 95145 0 "pavement:1:8" "tropical" +hex 96145 0 "pavement:1:8" "tropical" +hex 97145 0 "pavement:1:8" "tropical" +hex 98145 0 "pavement:1:8" "tropical" +hex 99145 0 "pavement:1:8" "tropical" +hex 100145 0 "pavement:1:8" "tropical" +hex 101145 0 "pavement:1:8" "tropical" +hex 102145 0 "pavement:1:8" "tropical" +hex 103145 0 "pavement:1:8" "tropical" +hex 104145 0 "pavement:1:8" "tropical" +hex 105145 0 "pavement:1:8" "tropical" +hex 106145 0 "pavement:1:8;road:1" "tropical" +hex 107145 0 "pavement:1:8" "tropical" +hex 108145 0 "pavement:1:8" "tropical" +hex 109145 0 "pavement:1:8" "tropical" +hex 110145 0 "pavement:1:8" "tropical" +hex 111145 0 "pavement:1:8" "tropical" +hex 112145 0 "pavement:1:8" "tropical" +hex 113145 0 "pavement:1:8" "tropical" +hex 114145 0 "pavement:1:8" "tropical" +hex 115145 0 "pavement:1:8" "tropical" +hex 116145 0 "pavement:1:8" "tropical" +hex 117145 0 "pavement:1:8" "tropical" +hex 118145 0 "pavement:1:8;road:1" "tropical" +hex 119145 0 "pavement:1:8" "tropical" +hex 120145 0 "pavement:1:8" "tropical" +hex 121145 0 "pavement:1:8" "tropical" +hex 122145 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123145 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124145 0 "pavement:1:8;road:1:9" "tropical" +hex 125145 0 "pavement:1:8" "tropical" +hex 126145 0 "pavement:1:8" "tropical" +hex 127145 0 "" "tropical" +hex 128145 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01146 0 "" "tropical" +hex 02146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03146 -1 "water:1;swamp:1" "tropical" +hex 04146 -1 "water:1;swamp:1" "tropical" +hex 05146 -1 "water:1;swamp:1" "tropical" +hex 06146 -1 "water:1;swamp:1" "tropical" +hex 07146 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08146 -1 "water:1;swamp:1" "tropical" +hex 09146 -1 "water:1;swamp:1" "tropical" +hex 10146 -1 "water:1;swamp:1" "tropical" +hex 11146 0 "" "tropical" +hex 12146 0 "water:1;swamp:1" "tropical" +hex 13146 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 14146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15146 0 "water:1;swamp:1" "tropical" +hex 16146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18146 0 "" "tropical" +hex 19146 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20146 -1 "water:1;swamp:1" "tropical" +hex 21146 -1 "water:1;swamp:1" "tropical" +hex 22146 -1 "water:1;swamp:1" "tropical" +hex 23146 -1 "water:1;swamp:1" "tropical" +hex 24146 -1 "water:1;swamp:1" "tropical" +hex 25146 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 26146 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 27146 -1 "water:1;swamp:1" "tropical" +hex 28146 -1 "water:1;swamp:1" "tropical" +hex 29146 -1 "water:1;swamp:1" "tropical" +hex 30146 -1 "water:1;swamp:1" "tropical" +hex 31146 -1 "water:1;swamp:1" "tropical" +hex 32146 0 "" "tropical" +hex 33146 0 "water:1;swamp:1" "tropical" +hex 34146 0 "water:1;swamp:1" "tropical" +hex 35146 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 36146 -1 "water:1;swamp:1" "tropical" +hex 37146 -1 "water:1;swamp:1" "tropical" +hex 38146 0 "" "tropical" +hex 39146 0 "" "tropical" +hex 40146 0 "pavement:1" "tropical" +hex 41146 0 "pavement:1" "tropical" +hex 42146 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 43146 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 44146 0 "pavement:1:8;road:1" "tropical" +hex 45146 0 "pavement:1:8;road:1" "tropical" +hex 46146 0 "bldg_elev:2;pavement:1:36;bldg_fluff:16:0;building:2:0;bldg_cf:100" "tropical" +hex 47146 0 "pavement:1:8;road:1" "tropical" +hex 48146 0 "bldg_elev:1;pavement:1:36;bldg_fluff:1:0;building:2:0;bldg_cf:100" "tropical" +hex 49146 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50146 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 51146 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 52146 0 "pavement:1:8;road:1" "tropical" +hex 53146 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:2:0;bldg_cf:100" "tropical" +hex 54146 0 "bldg_elev:1;pavement:1:36;bldg_fluff:5:0;building:2:0;bldg_cf:100" "tropical" +hex 55146 0 "pavement:1:8;road:1:9" "tropical" +hex 56146 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 57146 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 58146 0 "pavement:1:8;road:1" "tropical" +hex 59146 0 "pavement:1:8;road:1" "tropical" +hex 60146 0 "pavement:1:8;road:1" "tropical" +hex 61146 0 "pavement:1" "tropical" +hex 62146 0 "" "tropical" +hex 63146 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 64146 -1 "sand:1" "tropical" +hex 65146 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 66146 -1 "water:1" "tropical" +hex 67146 -1 "water:1" "tropical" +hex 68146 -1 "water:1" "tropical" +hex 69146 -1 "water:2" "tropical" +hex 70146 -1 "water:2" "tropical" +hex 71146 -1 "water:3" "tropical" +hex 72146 -1 "water:3" "tropical" +hex 73146 -1 "water:4" "tropical" +hex 74146 -1 "water:4" "tropical" +hex 75146 -1 "water:4" "tropical" +hex 76146 -1 "water:3" "tropical" +hex 77146 -1 "water:3" "tropical" +hex 78146 -1 "water:3" "tropical" +hex 79146 -1 "water:2" "tropical" +hex 80146 -1 "water:2" "tropical" +hex 81146 -1 "water:1" "tropical" +hex 82146 -1 "water:1" "tropical" +hex 83146 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84146 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 85146 0 "" "tropical" +hex 86146 0 "pavement:1:8" "tropical" +hex 87146 0 "pavement:1:7;fluff:93:12" "tropical" +hex 88146 0 "pavement:1:8;road:1" "tropical" +hex 89146 0 "pavement:1:8" "tropical" +hex 90146 0 "pavement:1:8" "tropical" +hex 91146 0 "pavement:1:8" "tropical" +hex 92146 0 "pavement:1:8" "tropical" +hex 93146 0 "bldg_elev:2;pavement:1:36;bldg_fluff:1;building:2:1;bldg_cf:50" "tropical" +hex 94146 0 "pavement:1:36;road:1;fluff:82:2" "tropical" +hex 95146 0 "pavement:1:8" "tropical" +hex 96146 0 "pavement:1:8" "tropical" +hex 97146 0 "pavement:1:8" "tropical" +hex 98146 0 "pavement:1:8" "tropical" +hex 99146 0 "pavement:1:8" "tropical" +hex 100146 0 "pavement:1:8" "tropical" +hex 101146 0 "pavement:1:8" "tropical" +hex 102146 0 "pavement:1:8" "tropical" +hex 103146 0 "pavement:1:8" "tropical" +hex 104146 0 "pavement:1:8" "tropical" +hex 105146 0 "pavement:1:8" "tropical" +hex 106146 0 "pavement:1:8;road:1" "tropical" +hex 107146 0 "pavement:1:8" "tropical" +hex 108146 0 "pavement:1:8" "tropical" +hex 109146 0 "pavement:1:8" "tropical" +hex 110146 0 "pavement:1:8" "tropical" +hex 111146 0 "pavement:1:8" "tropical" +hex 112146 0 "pavement:1:8" "tropical" +hex 113146 0 "pavement:1:8" "tropical" +hex 114146 0 "pavement:1:8" "tropical" +hex 115146 0 "pavement:1:8" "tropical" +hex 116146 0 "pavement:1:8" "tropical" +hex 117146 0 "pavement:1:8" "tropical" +hex 118146 0 "pavement:1:36;road:1;fluff:82:3" "tropical" +hex 119146 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 120146 0 "pavement:1:8" "tropical" +hex 121146 0 "pavement:1:8" "tropical" +hex 122146 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123146 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124146 0 "pavement:1:8;road:1:9" "tropical" +hex 125146 0 "pavement:1:8" "tropical" +hex 126146 0 "pavement:1:8" "tropical" +hex 127146 0 "" "tropical" +hex 128146 0 "" "tropical" +hex 01147 0 "" "tropical" +hex 02147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03147 -1 "water:1;swamp:1" "tropical" +hex 04147 -1 "water:1;swamp:1" "tropical" +hex 05147 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 06147 -1 "water:1;swamp:1" "tropical" +hex 07147 -1 "water:1;swamp:1" "tropical" +hex 08147 -1 "water:1;swamp:1" "tropical" +hex 09147 -1 "water:1;swamp:1" "tropical" +hex 10147 -1 "water:1;swamp:1" "tropical" +hex 11147 -1 "water:1;swamp:1" "tropical" +hex 12147 -1 "water:1;swamp:1" "tropical" +hex 13147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 14147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15147 0 "water:1;swamp:1" "tropical" +hex 16147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18147 0 "" "tropical" +hex 19147 0 "" "tropical" +hex 20147 -1 "water:1;swamp:1" "tropical" +hex 21147 -1 "water:1;swamp:1" "tropical" +hex 22147 -1 "water:1;swamp:1" "tropical" +hex 23147 -1 "water:1;swamp:1" "tropical" +hex 24147 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 25147 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 26147 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 27147 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 28147 -1 "water:1;swamp:1" "tropical" +hex 29147 -1 "water:1;swamp:1" "tropical" +hex 30147 -1 "water:1;swamp:1" "tropical" +hex 31147 -1 "water:1;swamp:1" "tropical" +hex 32147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 33147 0 "water:1;swamp:1" "tropical" +hex 34147 0 "water:1;swamp:1" "tropical" +hex 35147 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 36147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 37147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 38147 0 "pavement:1" "tropical" +hex 39147 0 "pavement:1" "tropical" +hex 40147 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 41147 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 42147 0 "pavement:1:8;road:1" "tropical" +hex 43147 0 "pavement:1:8;road:1" "tropical" +hex 44147 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 45147 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 46147 0 "bldg_elev:1;pavement:1:36;bldg_fluff:12:0;building:3:0;bldg_cf:100" "tropical" +hex 47147 0 "pavement:1:8;road:1" "tropical" +hex 48147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:11:0;building:3:0;bldg_cf:150" "tropical" +hex 49147 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 50147 0 "pavement:1:8;road:1" "tropical" +hex 51147 0 "pavement:1:8;road:1" "tropical" +hex 52147 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53147 0 "pavement:1:8;road:1" "tropical" +hex 54147 0 "pavement:1:8;road:1:36" "tropical" +hex 55147 0 "pavement:1:8;road:1:9" "tropical" +hex 56147 0 "pavement:1:8;road:1:18" "tropical" +hex 57147 0 "pavement:1:8;road:1" "tropical" +hex 58147 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:150" "tropical" +hex 59147 0 "pavement:1" "tropical" +hex 60147 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:0;bldg_cf:200" "tropical" +hex 61147 0 "pavement:1:8;road:1" "tropical" +hex 62147 0 "" "tropical" +hex 63147 0 "" "tropical" +hex 64147 -1 "sand:1" "tropical" +hex 65147 -1 "sand:1" "tropical" +hex 66147 -1 "water:1" "tropical" +hex 67147 -1 "water:1" "tropical" +hex 68147 -1 "water:2" "tropical" +hex 69147 -1 "water:2" "tropical" +hex 70147 -1 "water:2" "tropical" +hex 71147 -1 "water:3" "tropical" +hex 72147 -1 "water:3" "tropical" +hex 73147 -1 "water:4" "tropical" +hex 74147 -1 "water:4" "tropical" +hex 75147 -1 "water:4" "tropical" +hex 76147 -1 "water:3" "tropical" +hex 77147 -1 "water:3" "tropical" +hex 78147 -1 "water:3" "tropical" +hex 79147 -1 "water:2" "tropical" +hex 80147 -1 "water:2" "tropical" +hex 81147 -1 "water:2" "tropical" +hex 82147 -1 "water:1" "tropical" +hex 83147 -1 "sand:1" "tropical" +hex 84147 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 85147 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86147 0 "pavement:1:8" "tropical" +hex 87147 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 88147 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 89147 0 "pavement:1:8" "tropical" +hex 90147 0 "pavement:1:8" "tropical" +hex 91147 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 92147 0 "pavement:1:8" "tropical" +hex 93147 0 "pavement:1:8" "tropical" +hex 94147 0 "pavement:1:8" "tropical" +hex 95147 0 "pavement:1:8;road:1" "tropical" +hex 96147 0 "pavement:1:8;road:1" "tropical" +hex 97147 0 "pavement:1:8" "tropical" +hex 98147 0 "pavement:1:8" "tropical" +hex 99147 0 "pavement:1:8" "tropical" +hex 100147 0 "pavement:1:8" "tropical" +hex 101147 0 "pavement:1:8" "tropical" +hex 102147 0 "pavement:1:8" "tropical" +hex 103147 0 "pavement:1:8" "tropical" +hex 104147 0 "pavement:1:8" "tropical" +hex 105147 0 "pavement:1:8" "tropical" +hex 106147 0 "pavement:1:8;road:1" "tropical" +hex 107147 0 "pavement:1:8" "tropical" +hex 108147 0 "pavement:1:8" "tropical" +hex 109147 0 "pavement:1:8" "tropical" +hex 110147 0 "pavement:1:8" "tropical" +hex 111147 0 "pavement:1:8" "tropical" +hex 112147 0 "pavement:1:8" "tropical" +hex 113147 0 "pavement:1:8" "tropical" +hex 114147 0 "pavement:1:8" "tropical" +hex 115147 0 "pavement:1:8" "tropical" +hex 116147 0 "pavement:1:8;road:1" "tropical" +hex 117147 0 "pavement:1:8;road:1" "tropical" +hex 118147 0 "pavement:1:8" "tropical" +hex 119147 0 "pavement:1:8;road:1" "tropical" +hex 120147 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:1" "tropical" +hex 121147 0 "pavement:1:8" "tropical" +hex 122147 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123147 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124147 0 "pavement:1:8;road:1:9" "tropical" +hex 125147 0 "pavement:1:8" "tropical" +hex 126147 0 "pavement:1:8" "tropical" +hex 127147 0 "" "tropical" +hex 128147 0 "" "tropical" +hex 01148 0 "" "tropical" +hex 02148 0 "" "tropical" +hex 03148 0 "" "tropical" +hex 04148 0 "" "tropical" +hex 05148 -1 "water:1;swamp:1" "tropical" +hex 06148 -1 "water:1;swamp:1" "tropical" +hex 07148 -1 "water:1;swamp:1" "tropical" +hex 08148 0 "" "tropical" +hex 09148 0 "" "tropical" +hex 10148 -1 "water:1;swamp:1" "tropical" +hex 11148 -1 "water:1;swamp:1" "tropical" +hex 12148 -1 "water:1;swamp:1" "tropical" +hex 13148 0 "water:1;swamp:1" "tropical" +hex 14148 0 "" "tropical" +hex 15148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16148 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17148 0 "" "tropical" +hex 18148 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19148 0 "" "tropical" +hex 20148 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 21148 -1 "water:1;swamp:1" "tropical" +hex 22148 -1 "water:1;swamp:1" "tropical" +hex 23148 -1 "water:1;swamp:1" "tropical" +hex 24148 -1 "water:1;swamp:1" "tropical" +hex 25148 -1 "water:1;swamp:1" "tropical" +hex 26148 -1 "water:1;swamp:1" "tropical" +hex 27148 -1 "water:1;swamp:1" "tropical" +hex 28148 -1 "water:1;swamp:1" "tropical" +hex 29148 -1 "water:1;swamp:1" "tropical" +hex 30148 -1 "water:1;swamp:1" "tropical" +hex 31148 -1 "water:1;swamp:1" "tropical" +hex 32148 -1 "water:1;swamp:1" "tropical" +hex 33148 0 "water:1;swamp:1" "tropical" +hex 34148 0 "" "tropical" +hex 35148 0 "" "tropical" +hex 36148 0 "bldg_elev:3;pavement:1;building:1:0;bldg_cf:100" "grass" +hex 37148 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:1:0;bldg_cf:100" "tropical" +hex 38148 0 "pavement:1:8;road:1" "tropical" +hex 39148 0 "bldg_elev:1;pavement:1:36;bldg_fluff:24;building:2:0;bldg_cf:100" "tropical" +hex 40148 0 "pavement:1:8;road:1" "tropical" +hex 41148 0 "pavement:1:8;road:1" "tropical" +hex 42148 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 43148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 44148 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 45148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 46148 0 "pavement:1:8;road:1" "tropical" +hex 47148 0 "pavement:1:8;road:1" "tropical" +hex 48148 0 "pavement:1:8;road:1" "tropical" +hex 49148 0 "pavement:1;road:1;fluff:5" "tropical" +hex 50148 0 "bldg_elev:2;pavement:1:36;bldg_fluff:19:0;building:3:0;bldg_cf:150" "tropical" +hex 51148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 52148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 53148 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54148 0 "bldg_elev:2;pavement:1:36;building:2:0;bldg_cf:100" "tropical" +hex 55148 0 "pavement:1:8;road:1:43" "tropical" +hex 56148 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:150" "tropical" +hex 57148 0 "bldg_elev:2;pavement:1:36;bldg_fluff:21:0;building:2:0;bldg_cf:150" "tropical" +hex 58148 0 "pavement:1" "tropical" +hex 59148 0 "pavement:1" "tropical" +hex 60148 0 "pavement:1" "tropical" +hex 61148 0 "pavement:1:8;road:1" "tropical" +hex 62148 0 "road:1:36" "tropical" +hex 63148 0 "" "tropical" +hex 64148 -1 "road:1;sand:1" "tropical" +hex 65148 -1 "bldg_elev:2;bldg_fluff:15:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 66148 -1 "water:1;bridge:1:32;bridge_cf:200;bridge_elev:0" "tropical" +hex 67148 -1 "water:2" "tropical" +hex 68148 -1 "water:2" "tropical" +hex 69148 -1 "water:2" "tropical" +hex 70148 -1 "water:3" "tropical" +hex 71148 -1 "water:3" "tropical" +hex 72148 -1 "water:4" "tropical" +hex 73148 -1 "water:4" "tropical" +hex 74148 -1 "water:4" "tropical" +hex 75148 -1 "water:4" "tropical" +hex 76148 -1 "water:3" "tropical" +hex 77148 -1 "water:3" "tropical" +hex 78148 -1 "water:3" "tropical" +hex 79148 -1 "water:2" "tropical" +hex 80148 -1 "water:2" "tropical" +hex 81148 -1 "water:1" "tropical" +hex 82148 -1 "sand:1" "tropical" +hex 83148 -1 "sand:1" "tropical" +hex 84148 -1 "sand:1" "tropical" +hex 85148 0 "" "tropical" +hex 86148 0 "pavement:1:8" "tropical" +hex 87148 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 88148 0 "pavement:1;road:1;fluff:5:2" "tropical" +hex 89148 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 90148 0 "pavement:1:8" "tropical" +hex 91148 0 "pavement:1:8" "tropical" +hex 92148 0 "pavement:1:8" "tropical" +hex 93148 0 "pavement:1:8" "tropical" +hex 94148 0 "pavement:1:8" "tropical" +hex 95148 0 "pavement:1:8" "tropical" +hex 96148 0 "pavement:1:8" "tropical" +hex 97148 0 "pavement:1:8;road:1" "tropical" +hex 98148 0 "pavement:1:8;road:1" "tropical" +hex 99148 0 "pavement:1:8" "tropical" +hex 100148 0 "pavement:1:8" "tropical" +hex 101148 0 "pavement:1:8" "tropical" +hex 102148 0 "pavement:1:8" "tropical" +hex 103148 0 "pavement:1:8" "tropical" +hex 104148 0 "pavement:1:8" "tropical" +hex 105148 0 "pavement:1:8" "tropical" +hex 106148 0 "pavement:1:8;road:1" "tropical" +hex 107148 0 "pavement:1:8" "tropical" +hex 108148 0 "pavement:1:8" "tropical" +hex 109148 0 "pavement:1:8" "tropical" +hex 110148 0 "pavement:1:8" "tropical" +hex 111148 0 "pavement:1:8" "tropical" +hex 112148 0 "pavement:1:8" "tropical" +hex 113148 0 "pavement:1:8" "tropical" +hex 114148 0 "pavement:1:8;road:1" "tropical" +hex 115148 0 "pavement:1:8;road:1" "tropical" +hex 116148 0 "pavement:1:8" "tropical" +hex 117148 0 "pavement:1:8" "tropical" +hex 118148 0 "pavement:1:8" "tropical" +hex 119148 0 "pavement:1:8;road:1" "tropical" +hex 120148 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:2" "tropical" +hex 121148 0 "pavement:1:8" "tropical" +hex 122148 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123148 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124148 0 "pavement:1:8;road:1:9" "tropical" +hex 125148 0 "pavement:1:8" "tropical" +hex 126148 0 "pavement:1:8" "tropical" +hex 127148 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128148 0 "" "tropical" +hex 01149 0 "" "tropical" +hex 02149 0 "" "tropical" +hex 03149 0 "" "tropical" +hex 04149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 05149 0 "" "tropical" +hex 06149 0 "" "tropical" +hex 07149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 08149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 09149 0 "" "tropical" +hex 10149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11149 -1 "water:1;swamp:1" "tropical" +hex 12149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 13149 0 "" "tropical" +hex 14149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15149 0 "" "tropical" +hex 16149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17149 0 "" "tropical" +hex 18149 -1 "water:1;swamp:1" "tropical" +hex 19149 -1 "water:1;swamp:1" "tropical" +hex 20149 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 21149 -1 "water:1;swamp:1" "tropical" +hex 22149 -1 "water:1;swamp:1" "tropical" +hex 23149 -1 "water:1;swamp:1" "tropical" +hex 24149 -1 "water:1;swamp:1" "tropical" +hex 25149 -1 "water:1;swamp:1" "tropical" +hex 26149 -1 "water:1;swamp:1" "tropical" +hex 27149 -1 "water:1;swamp:1" "tropical" +hex 28149 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 29149 -1 "water:1;swamp:1" "tropical" +hex 30149 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 31149 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 32149 0 "" "tropical" +hex 33149 0 "" "tropical" +hex 34149 0 "pavement:1" "tropical" +hex 35149 0 "pavement:1" "tropical" +hex 36149 0 "pavement:1:8;road:1" "tropical" +hex 37149 0 "pavement:1:8;road:1" "tropical" +hex 38149 0 "bldg_elev:1;pavement:1:36;bldg_fluff:22;building:2:0;bldg_cf:100" "tropical" +hex 39149 0 "pavement:1:8;road:1" "tropical" +hex 40149 0 "bldg_elev:2;pavement:1:36;bldg_fluff:11;building:2:0;bldg_cf:150" "tropical" +hex 41149 0 "pavement:1:3;fluff:7:1" "tropical" +hex 42149 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 43149 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 44149 0 "pavement:1:8;road:1" "tropical" +hex 45149 0 "pavement:1:8;road:1" "tropical" +hex 46149 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47149 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10:0;building:3:0;bldg_cf:150" "tropical" +hex 48149 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 49149 0 "bldg_elev:2;pavement:1:36;bldg_fluff:15:0;building:3:0;bldg_cf:150" "tropical" +hex 50149 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 51149 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 52149 0 "bldg_elev:3;pavement:1:36;bldg_fluff:17:0;building:3:0;bldg_cf:150" "tropical" +hex 53149 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 54149 0 "pavement:1:8;road:1" "tropical" +hex 55149 0 "pavement:1:8;road:1" "tropical" +hex 56149 0 "pavement:1" "tropical" +hex 57149 0 "pavement:1" "tropical" +hex 58149 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 59149 0 "pavement:1:3;fluff:90:7" "tropical" +hex 60149 0 "" "tropical" +hex 61149 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 62149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 63149 -1 "road:1;sand:1" "tropical" +hex 64149 -1 "road:1;sand:1" "tropical" +hex 65149 -1 "bldg_elev:2;bldg_fluff:15:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 66149 -1 "water:1;bridge:1:32;bridge_cf:200;bridge_elev:0" "tropical" +hex 67149 -1 "water:1" "tropical" +hex 68149 -1 "water:2" "tropical" +hex 69149 -1 "water:3" "tropical" +hex 70149 -1 "water:3" "tropical" +hex 71149 -1 "water:3" "tropical" +hex 72149 -1 "water:4" "tropical" +hex 73149 -1 "water:4" "tropical" +hex 74149 -1 "water:4" "tropical" +hex 75149 -1 "water:4" "tropical" +hex 76149 -1 "water:3" "tropical" +hex 77149 -1 "water:3" "tropical" +hex 78149 -1 "water:2" "tropical" +hex 79149 -1 "water:2" "tropical" +hex 80149 -1 "water:1" "tropical" +hex 81149 -1 "water:1" "tropical" +hex 82149 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83149 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84149 -1 "sand:1" "tropical" +hex 85149 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86149 0 "pavement:1:8" "tropical" +hex 87149 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 88149 0 "pavement:1:8;road:1" "tropical" +hex 89149 0 "pavement:1:8" "tropical" +hex 90149 0 "pavement:1:8" "tropical" +hex 91149 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 92149 0 "pavement:1:8" "tropical" +hex 93149 0 "pavement:1:8" "tropical" +hex 94149 0 "pavement:1:8" "tropical" +hex 95149 0 "pavement:1:8" "tropical" +hex 96149 0 "pavement:1:8" "tropical" +hex 97149 0 "pavement:1:8" "tropical" +hex 98149 0 "pavement:1:8" "tropical" +hex 99149 0 "pavement:1:8;road:1" "tropical" +hex 100149 0 "pavement:1:8;road:1" "tropical" +hex 101149 0 "pavement:1:8" "tropical" +hex 102149 0 "pavement:1:8" "tropical" +hex 103149 0 "pavement:1:8" "tropical" +hex 104149 0 "pavement:1:8" "tropical" +hex 105149 0 "pavement:1:8" "tropical" +hex 106149 0 "pavement:1:8;road:1" "tropical" +hex 107149 0 "pavement:1:8" "tropical" +hex 108149 0 "pavement:1:8" "tropical" +hex 109149 0 "pavement:1:8" "tropical" +hex 110149 0 "pavement:1:8" "tropical" +hex 111149 0 "pavement:1:8" "tropical" +hex 112149 0 "pavement:1:8;road:1" "tropical" +hex 113149 0 "pavement:1:8;road:1" "tropical" +hex 114149 0 "pavement:1:8" "tropical" +hex 115149 0 "pavement:1:8" "tropical" +hex 116149 0 "pavement:1:8" "tropical" +hex 117149 0 "pavement:1:8" "tropical" +hex 118149 0 "pavement:1:8" "tropical" +hex 119149 0 "pavement:1:8;road:1:9;fluff:5:7" "tropical" +hex 120149 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:3" "tropical" +hex 121149 0 "pavement:1;fluff:7:0" "tropical" +hex 122149 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123149 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124149 0 "pavement:1:8;road:1:9" "tropical" +hex 125149 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:8" "tropical" +hex 126149 0 "pavement:1:8" "tropical" +hex 127149 0 "" "tropical" +hex 128149 0 "" "tropical" +hex 01150 0 "" "tropical" +hex 02150 0 "" "tropical" +hex 03150 0 "" "tropical" +hex 04150 0 "" "tropical" +hex 05150 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06150 0 "" "tropical" +hex 07150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 08150 0 "" "tropical" +hex 09150 0 "" "tropical" +hex 10150 0 "water:1;swamp:1" "tropical" +hex 11150 0 "water:1;swamp:1" "tropical" +hex 12150 0 "water:1;swamp:1" "tropical" +hex 13150 0 "" "tropical" +hex 14150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 15150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 16150 -1 "water:1;swamp:1" "tropical" +hex 17150 -1 "water:1;swamp:1" "tropical" +hex 18150 -1 "water:1;swamp:1" "tropical" +hex 19150 -1 "water:1;swamp:1" "tropical" +hex 20150 -1 "water:1;swamp:1" "tropical" +hex 21150 -1 "water:1;swamp:1" "tropical" +hex 22150 -1 "water:1;swamp:1" "tropical" +hex 23150 -1 "water:1;swamp:1" "tropical" +hex 24150 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 25150 -1 "water:1;swamp:1" "tropical" +hex 26150 -1 "water:1;swamp:1" "tropical" +hex 27150 -1 "water:1;swamp:1" "tropical" +hex 28150 -1 "water:1;swamp:1" "tropical" +hex 29150 -1 "water:1;swamp:1" "tropical" +hex 30150 0 "" "tropical" +hex 31150 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32150 0 "pavement:1" "tropical" +hex 33150 0 "pavement:1" "tropical" +hex 34150 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 35150 0 "pavement:1:8;road:1" "tropical" +hex 36150 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 37150 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 38150 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 39150 0 "pavement:1:8;road:1" "tropical" +hex 40150 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 41150 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 42150 0 "pavement:1:8;road:1" "tropical" +hex 43150 0 "pavement:1:8;road:1" "tropical" +hex 44150 0 "pavement:1:8;fluff:93:7" "tropical" +hex 45150 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 46150 0 "pavement:1:8;fluff:91:2" "tropical" +hex 47150 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:3:0;bldg_cf:100" "tropical" +hex 48150 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 49150 0 "bldg_elev:1;pavement:1:36;bldg_fluff:8:0;building:2:0;bldg_cf:100" "tropical" +hex 50150 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 51150 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 52150 0 "pavement:1:8;road:1" "tropical" +hex 53150 0 "pavement:1:8;road:1" "tropical" +hex 54150 0 "pavement:1" "tropical" +hex 55150 0 "bldg_elev:1;pavement:1:36;building:1:0;bldg_cf:50" "tropical" +hex 56150 0 "pavement:1" "tropical" +hex 57150 0 "pavement:1" "tropical" +hex 58150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 59150 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 60150 0 "" "tropical" +hex 61150 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62150 0 "" "tropical" +hex 63150 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 64150 -1 "road:1;sand:1" "tropical" +hex 65150 -1 "road:1;sand:1" "tropical" +hex 66150 -1 "water:1" "tropical" +hex 67150 -1 "water:1" "tropical" +hex 68150 -1 "water:2" "tropical" +hex 69150 -1 "water:2" "tropical" +hex 70150 -1 "water:3" "tropical" +hex 71150 -1 "water:3" "tropical" +hex 72150 -1 "water:3" "tropical" +hex 73150 -1 "water:4" "tropical" +hex 74150 -1 "water:3" "tropical" +hex 75150 -1 "water:3" "tropical" +hex 76150 -1 "water:3" "tropical" +hex 77150 -1 "water:3" "tropical" +hex 78150 -1 "water:2" "tropical" +hex 79150 -1 "water:2" "tropical" +hex 80150 -1 "water:1" "tropical" +hex 81150 -1 "water:1" "tropical" +hex 82150 -1 "sand:1" "tropical" +hex 83150 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84150 -1 "sand:1" "tropical" +hex 85150 0 "" "tropical" +hex 86150 0 "pavement:1:8" "tropical" +hex 87150 0 "pavement:1:7;fluff:93:12" "tropical" +hex 88150 0 "pavement:1:8;road:1" "tropical" +hex 89150 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 90150 0 "pavement:1:8" "tropical" +hex 91150 0 "pavement:1:8" "tropical" +hex 92150 0 "pavement:1:8" "tropical" +hex 93150 0 "pavement:1:8" "tropical" +hex 94150 0 "pavement:1:8" "tropical" +hex 95150 0 "pavement:1:8" "tropical" +hex 96150 0 "pavement:1:8" "tropical" +hex 97150 0 "pavement:1:8" "tropical" +hex 98150 0 "pavement:1:8" "tropical" +hex 99150 0 "pavement:1:8" "tropical" +hex 100150 0 "pavement:1:8" "tropical" +hex 101150 0 "pavement:1:8;road:1" "tropical" +hex 102150 0 "pavement:1:8;road:1" "tropical" +hex 103150 0 "pavement:1:8" "tropical" +hex 104150 0 "pavement:1:8" "tropical" +hex 105150 0 "pavement:1:8" "tropical" +hex 106150 0 "pavement:1:8;road:1" "tropical" +hex 107150 0 "pavement:1:8" "tropical" +hex 108150 0 "pavement:1:8" "tropical" +hex 109150 0 "pavement:1:8" "tropical" +hex 110150 0 "pavement:1:8;road:1" "tropical" +hex 111150 0 "pavement:1:8;road:1" "tropical" +hex 112150 0 "pavement:1:8" "tropical" +hex 113150 0 "pavement:1:8" "tropical" +hex 114150 0 "pavement:1:8" "tropical" +hex 115150 0 "pavement:1:8" "tropical" +hex 116150 0 "pavement:1:8" "tropical" +hex 117150 0 "pavement:1:8" "tropical" +hex 118150 0 "pavement:1:8" "tropical" +hex 119150 0 "pavement:1:8;road:1" "tropical" +hex 120150 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:4" "tropical" +hex 121150 0 "pavement:1:8" "tropical" +hex 122150 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123150 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124150 0 "pavement:1:8;road:1:9" "tropical" +hex 125150 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:1" "tropical" +hex 126150 0 "pavement:1:8" "tropical" +hex 127150 0 "" "tropical" +hex 128150 0 "" "tropical" +hex 01151 0 "" "tropical" +hex 02151 0 "" "tropical" +hex 03151 0 "" "tropical" +hex 04151 0 "" "tropical" +hex 05151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07151 0 "" "tropical" +hex 08151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09151 0 "" "tropical" +hex 10151 0 "water:1;swamp:1" "tropical" +hex 11151 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13151 0 "water:1;swamp:1" "tropical" +hex 14151 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 15151 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 16151 -1 "water:1;swamp:1" "tropical" +hex 17151 -1 "water:1;swamp:1" "tropical" +hex 18151 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 19151 -1 "water:1;swamp:1" "tropical" +hex 20151 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 21151 -1 "water:1;swamp:1" "tropical" +hex 22151 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 23151 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 24151 -1 "water:1;swamp:1" "tropical" +hex 25151 -1 "water:1;swamp:1" "tropical" +hex 26151 -1 "water:1;swamp:1" "tropical" +hex 27151 -1 "water:1;swamp:1" "tropical" +hex 28151 0 "" "tropical" +hex 29151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30151 0 "pavement:1" "tropical" +hex 31151 0 "pavement:1" "tropical" +hex 32151 0 "pavement:1" "tropical" +hex 33151 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 34151 0 "pavement:1:8;road:1" "tropical" +hex 35151 0 "pavement:1:8;road:1" "tropical" +hex 36151 0 "pavement:1:8;road:1" "tropical" +hex 37151 0 "bldg_elev:1;pavement:1:36;bldg_fluff:19;building:2:0;bldg_cf:100" "tropical" +hex 38151 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 39151 0 "pavement:1:8;road:1" "tropical" +hex 40151 0 "pavement:1:8;road:1" "tropical" +hex 41151 0 "pavement:1:8;road:1" "tropical" +hex 42151 0 "pavement:1" "tropical" +hex 43151 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 44151 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 45151 0 "pavement:1:8;fluff:93:6" "tropical" +hex 46151 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 47151 0 "bldg_elev:2;pavement:1:36;bldg_fluff:8:0;building:3:0;bldg_cf:100" "tropical" +hex 48151 0 "pavement:1:8;road:1" "tropical" +hex 49151 0 "bldg_elev:2;pavement:1:36;bldg_fluff:14:0;building:2:0;bldg_cf:150" "tropical" +hex 50151 0 "pavement:1:8;road:1" "tropical" +hex 51151 0 "pavement:1:8;road:1" "tropical" +hex 52151 0 "pavement:1" "tropical" +hex 53151 0 "pavement:1" "tropical" +hex 54151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 55151 0 "pavement:1" "tropical" +hex 56151 0 "" "tropical" +hex 57151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 58151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 59151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 60151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 61151 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62151 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 63151 -1 "sand:1" "tropical" +hex 64151 -1 "bldg_elev:1;bldg_fluff:4:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 65151 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 66151 -1 "sand:1" "tropical" +hex 67151 -1 "water:1" "tropical" +hex 68151 -1 "water:2" "tropical" +hex 69151 -1 "water:2" "tropical" +hex 70151 -1 "water:2" "tropical" +hex 71151 -1 "water:3" "tropical" +hex 72151 -1 "water:3" "tropical" +hex 73151 -1 "water:3" "tropical" +hex 74151 -1 "water:3" "tropical" +hex 75151 -1 "water:3" "tropical" +hex 76151 -1 "water:2" "tropical" +hex 77151 -1 "water:3" "tropical" +hex 78151 -1 "water:2" "tropical" +hex 79151 -1 "water:2" "tropical" +hex 80151 -1 "water:1" "tropical" +hex 81151 -1 "sand:1" "tropical" +hex 82151 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 83151 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84151 0 "" "tropical" +hex 85151 0 "" "tropical" +hex 86151 0 "pavement:1:8" "tropical" +hex 87151 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:8;bldg_cf:100" "tropical" +hex 88151 0 "pavement:1:8;road:1" "tropical" +hex 89151 0 "pavement:1:8" "tropical" +hex 90151 0 "pavement:1:8" "tropical" +hex 91151 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 92151 0 "pavement:1:8" "tropical" +hex 93151 0 "pavement:1:8" "tropical" +hex 94151 0 "pavement:1:8" "tropical" +hex 95151 0 "pavement:1:8" "tropical" +hex 96151 0 "pavement:1:8" "tropical" +hex 97151 0 "pavement:1:8" "tropical" +hex 98151 0 "pavement:1:8" "tropical" +hex 99151 0 "pavement:1:8" "tropical" +hex 100151 0 "pavement:1:8" "tropical" +hex 101151 0 "pavement:1:8" "tropical" +hex 102151 0 "pavement:1:8" "tropical" +hex 103151 0 "pavement:1:8;road:1" "tropical" +hex 104151 0 "pavement:1:8;road:1" "tropical" +hex 105151 0 "pavement:1:8;road:1" "tropical" +hex 106151 -1 "pavement:1:8;fluff:43:1" "tropical" +hex 107151 0 "pavement:1:8;road:1" "tropical" +hex 108151 0 "pavement:1:8;road:1" "tropical" +hex 109151 0 "pavement:1:8;road:1" "tropical" +hex 110151 0 "pavement:1:8" "tropical" +hex 111151 0 "pavement:1:8" "tropical" +hex 112151 0 "pavement:1:8" "tropical" +hex 113151 0 "pavement:1:8" "tropical" +hex 114151 0 "pavement:1:8" "tropical" +hex 115151 0 "pavement:1:8" "tropical" +hex 116151 0 "pavement:1:8" "tropical" +hex 117151 0 "pavement:1:8" "tropical" +hex 118151 0 "pavement:1:8" "tropical" +hex 119151 0 "pavement:1:8;road:1" "tropical" +hex 120151 0 "pavement:1:8" "tropical" +hex 121151 0 "pavement:1:8" "tropical" +hex 122151 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123151 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124151 0 "pavement:1:8;road:1:9" "tropical" +hex 125151 0 "pavement:1:8" "tropical" +hex 126151 0 "pavement:1:8" "tropical" +hex 127151 0 "" "tropical" +hex 128151 0 "" "tropical" +hex 01152 0 "" "tropical" +hex 02152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03152 0 "" "tropical" +hex 04152 0 "" "tropical" +hex 05152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 06152 0 "" "tropical" +hex 07152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 08152 0 "" "tropical" +hex 09152 0 "" "tropical" +hex 10152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11152 0 "water:1;swamp:1" "tropical" +hex 12152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13152 0 "water:1;swamp:1" "tropical" +hex 14152 0 "" "tropical" +hex 15152 -1 "water:1;swamp:1" "tropical" +hex 16152 -1 "water:1;swamp:1" "tropical" +hex 17152 -1 "water:1;swamp:1" "tropical" +hex 18152 -1 "water:1;swamp:1" "tropical" +hex 19152 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 20152 -1 "water:1;swamp:1" "tropical" +hex 21152 -1 "water:1;swamp:1" "tropical" +hex 22152 -1 "water:1;swamp:1" "tropical" +hex 23152 -1 "water:1;swamp:1" "tropical" +hex 24152 -1 "water:1;swamp:1" "tropical" +hex 25152 -1 "water:1;swamp:1" "tropical" +hex 26152 0 "" "tropical" +hex 27152 0 "" "tropical" +hex 28152 0 "pavement:1" "tropical" +hex 29152 0 "pavement:1" "tropical" +hex 30152 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 31152 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 32152 0 "pavement:1:8;road:1" "tropical" +hex 33152 0 "pavement:1:8;road:1" "tropical" +hex 34152 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 35152 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 36152 0 "bldg_elev:1;pavement:1:36;bldg_fluff:10;building:2:0;bldg_cf:150" "tropical" +hex 37152 0 "pavement:1:8;road:1" "tropical" +hex 38152 0 "bldg_elev:2;pavement:1:36;bldg_fluff:16:0;building:3:0;bldg_cf:150" "tropical" +hex 39152 0 "bldg_elev:4;pavement:1:36;bldg_fluff:14:0;building:3:0;bldg_cf:150" "tropical" +hex 40152 0 "pavement:1:8;road:1" "tropical" +hex 41152 0 "bldg_elev:3;pavement:1:36;bldg_fluff:13:0;building:3:0;bldg_cf:150" "tropical" +hex 42152 0 "pavement:1" "tropical" +hex 43152 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 44152 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 45152 0 "bldg_elev:2;pavement:1:36;bldg_fluff:7:0;building:3:0;bldg_cf:100" "tropical" +hex 46152 0 "pavement:1:8;road:1" "tropical" +hex 47152 0 "pavement:1:8;road:1" "tropical" +hex 48152 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49152 0 "pavement:1:8;road:1" "tropical" +hex 50152 0 "pavement:1" "tropical" +hex 51152 0 "pavement:1" "tropical" +hex 52152 0 "" "tropical" +hex 53152 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 54152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 55152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 56152 0 "" "tropical" +hex 57152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 58152 0 "" "tropical" +hex 59152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 60152 -1 "sand:1" "tropical" +hex 61152 -1 "sand:1" "tropical" +hex 62152 -1 "sand:1" "tropical" +hex 63152 -1 "sand:1" "tropical" +hex 64152 -1 "bldg_elev:2;bldg_fluff:18:0;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 65152 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 66152 -1 "sand:1" "tropical" +hex 67152 -1 "water:1" "tropical" +hex 68152 -1 "water:2" "tropical" +hex 69152 -1 "water:2" "tropical" +hex 70152 -1 "water:2" "tropical" +hex 71152 -1 "water:2" "tropical" +hex 72152 -1 "water:3" "tropical" +hex 73152 -1 "water:3" "tropical" +hex 74152 -1 "water:2" "tropical" +hex 75152 -1 "water:2" "tropical" +hex 76152 -1 "water:2" "tropical" +hex 77152 -1 "water:2" "tropical" +hex 78152 -1 "water:2" "tropical" +hex 79152 -1 "water:1" "tropical" +hex 80152 -1 "water:1" "tropical" +hex 81152 -1 "sand:1" "tropical" +hex 82152 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 83152 -1 "sand:1" "tropical" +hex 84152 0 "" "tropical" +hex 85152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86152 0 "pavement:1:8" "tropical" +hex 87152 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 88152 0 "pavement:1:8;road:1" "tropical" +hex 89152 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2:0;building:3:0;bldg_cf:200" "tropical" +hex 90152 0 "pavement:1:8" "tropical" +hex 91152 0 "pavement:1:8" "tropical" +hex 92152 0 "pavement:1:8" "tropical" +hex 93152 0 "pavement:1:8" "tropical" +hex 94152 0 "pavement:1:8" "tropical" +hex 95152 0 "pavement:1:8" "tropical" +hex 96152 0 "pavement:1:8" "tropical" +hex 97152 0 "pavement:1:8" "tropical" +hex 98152 0 "pavement:1:8" "tropical" +hex 99152 0 "pavement:1:8" "tropical" +hex 100152 0 "pavement:1:8" "tropical" +hex 101152 0 "pavement:1:8" "tropical" +hex 102152 0 "pavement:1:8" "tropical" +hex 103152 0 "pavement:1:8" "tropical" +hex 104152 0 "pavement:1:8;road:1" "tropical" +hex 105152 -1 "pavement:1:8;fluff:43:2" "tropical" +hex 106152 -1 "pavement:1:8;fluff:43:4" "tropical" +hex 107152 -1 "pavement:1:8;fluff:43:3" "tropical" +hex 108152 0 "pavement:1:8;road:1" "tropical" +hex 109152 0 "pavement:1:8;fluff:6:9" "tropical" +hex 110152 0 "pavement:1:8" "tropical" +hex 111152 0 "pavement:1:8" "tropical" +hex 112152 0 "pavement:1:8" "tropical" +hex 113152 0 "pavement:1:8" "tropical" +hex 114152 0 "pavement:1:8" "tropical" +hex 115152 0 "pavement:1:8" "tropical" +hex 116152 0 "pavement:1:8" "tropical" +hex 117152 0 "pavement:1:8" "tropical" +hex 118152 0 "pavement:1:8" "tropical" +hex 119152 0 "pavement:1:8;road:1" "tropical" +hex 120152 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:5" "tropical" +hex 121152 0 "pavement:1:8" "tropical" +hex 122152 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123152 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124152 0 "pavement:1:8;road:1:9" "tropical" +hex 125152 0 "pavement:1:8" "tropical" +hex 126152 0 "pavement:1:8" "tropical" +hex 127152 0 "" "tropical" +hex 128152 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01153 0 "" "tropical" +hex 02153 0 "" "tropical" +hex 03153 0 "" "tropical" +hex 04153 0 "" "tropical" +hex 05153 0 "" "tropical" +hex 06153 0 "" "tropical" +hex 07153 0 "" "tropical" +hex 08153 0 "" "tropical" +hex 09153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10153 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12153 0 "water:1;swamp:1" "tropical" +hex 13153 0 "water:1;swamp:1" "tropical" +hex 14153 0 "water:1;swamp:1" "tropical" +hex 15153 -1 "water:1;swamp:1" "tropical" +hex 16153 -1 "water:1;swamp:1" "tropical" +hex 17153 -1 "water:1;swamp:1" "tropical" +hex 18153 -1 "water:1;swamp:1" "tropical" +hex 19153 -1 "water:1;swamp:1" "tropical" +hex 20153 -1 "water:1;swamp:1" "tropical" +hex 21153 -1 "water:1;swamp:1" "tropical" +hex 22153 -1 "water:1;swamp:1" "tropical" +hex 23153 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 24153 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 25153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26153 0 "pavement:1" "tropical" +hex 27153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 28153 0 "pavement:1" "tropical" +hex 29153 0 "pavement:1" "tropical" +hex 30153 0 "pavement:1:8;road:1" "tropical" +hex 31153 0 "pavement:1:8;road:1" "tropical" +hex 32153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 33153 0 "bldg_elev:2;pavement:1:36;bldg_fluff:18;building:2:0;bldg_cf:150" "tropical" +hex 34153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 35153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 36153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 37153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 38153 0 "pavement:1:8;road:1" "tropical" +hex 39153 0 "pavement:1:8;road:1" "tropical" +hex 40153 0 "pavement:1:8;fluff:93:8" "tropical" +hex 41153 0 "pavement:1:8;road:1" "tropical" +hex 42153 0 "pavement:1;road:1;fluff:5:6" "tropical" +hex 43153 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 44153 0 "pavement:1:8;road:1" "tropical" +hex 45153 0 "pavement:1:8;road:1" "tropical" +hex 46153 0 "pavement:1" "tropical" +hex 47153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48153 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 49153 0 "pavement:1" "tropical" +hex 50153 0 "" "tropical" +hex 51153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 52153 0 "" "tropical" +hex 53153 0 "" "tropical" +hex 54153 -1 "sand:1" "tropical" +hex 55153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 56153 -1 "sand:1" "tropical" +hex 57153 -1 "sand:1" "tropical" +hex 58153 -1 "sand:1" "tropical" +hex 59153 -1 "sand:1" "tropical" +hex 60153 -1 "sand:1" "tropical" +hex 61153 -1 "sand:1" "tropical" +hex 62153 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 63153 -1 "sand:1" "tropical" +hex 64153 -1 "sand:1" "tropical" +hex 65153 -1 "sand:1" "tropical" +hex 66153 -1 "water:1" "tropical" +hex 67153 -1 "water:1" "tropical" +hex 68153 -1 "water:2" "tropical" +hex 69153 -1 "water:2" "tropical" +hex 70153 -1 "water:2" "tropical" +hex 71153 -1 "water:2" "tropical" +hex 72153 -1 "water:3" "tropical" +hex 73153 -1 "water:3" "tropical" +hex 74153 -1 "water:2" "tropical" +hex 75153 -1 "water:2" "tropical" +hex 76153 -1 "water:2" "tropical" +hex 77153 -1 "water:2" "tropical" +hex 78153 -1 "water:2" "tropical" +hex 79153 -1 "water:1" "tropical" +hex 80153 -1 "sand:1" "tropical" +hex 81153 -1 "sand:1" "tropical" +hex 82153 -1 "sand:1" "tropical" +hex 83153 -1 "sand:1" "tropical" +hex 84153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85153 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86153 0 "pavement:1:8" "tropical" +hex 87153 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:9;bldg_cf:100" "tropical" +hex 88153 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 89153 0 "pavement:1:8" "tropical" +hex 90153 0 "pavement:1:8" "tropical" +hex 91153 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 92153 0 "pavement:1:8" "tropical" +hex 93153 0 "pavement:1:8" "tropical" +hex 94153 0 "pavement:1:8" "tropical" +hex 95153 0 "pavement:1:8" "tropical" +hex 96153 0 "pavement:1:8" "tropical" +hex 97153 0 "pavement:1:8" "tropical" +hex 98153 0 "pavement:1:8" "tropical" +hex 99153 0 "pavement:1:8" "tropical" +hex 100153 0 "pavement:1:8" "tropical" +hex 101153 0 "pavement:1:8" "tropical" +hex 102153 0 "pavement:1:8" "tropical" +hex 103153 0 "pavement:1:8" "tropical" +hex 104153 0 "pavement:1:8;road:1" "tropical" +hex 105153 -1 "pavement:1:8;fluff:43:5" "tropical" +hex 106153 -1 "pavement:1:8;fluff:43:7" "tropical" +hex 107153 -1 "pavement:1:8;fluff:43:6" "tropical" +hex 108153 0 "pavement:1:8;road:1" "tropical" +hex 109153 0 "pavement:1:8;fluff:6:9" "tropical" +hex 110153 0 "pavement:1:8" "tropical" +hex 111153 0 "pavement:1:8" "tropical" +hex 112153 0 "pavement:1:8" "tropical" +hex 113153 0 "pavement:1:8" "tropical" +hex 114153 0 "pavement:1:8" "tropical" +hex 115153 0 "pavement:1:8" "tropical" +hex 116153 0 "pavement:1:8" "tropical" +hex 117153 0 "pavement:1:8" "tropical" +hex 118153 0 "pavement:1:8" "tropical" +hex 119153 0 "pavement:1:8;road:1" "tropical" +hex 120153 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:6" "tropical" +hex 121153 0 "pavement:1:8" "tropical" +hex 122153 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123153 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124153 0 "pavement:1:8;road:1:9" "tropical" +hex 125153 0 "pavement:1:8" "tropical" +hex 126153 0 "pavement:1:8" "tropical" +hex 127153 0 "" "tropical" +hex 128153 0 "" "tropical" +hex 01154 0 "" "tropical" +hex 02154 0 "" "tropical" +hex 03154 0 "" "tropical" +hex 04154 0 "" "tropical" +hex 05154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06154 0 "" "tropical" +hex 07154 0 "" "tropical" +hex 08154 0 "water:1;swamp:1" "tropical" +hex 09154 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13154 0 "" "tropical" +hex 14154 0 "" "tropical" +hex 15154 -1 "water:1;swamp:1" "tropical" +hex 16154 -1 "water:1;swamp:1" "tropical" +hex 17154 -1 "water:1;swamp:1" "tropical" +hex 18154 -1 "water:1;swamp:1" "tropical" +hex 19154 -1 "water:1;swamp:1" "tropical" +hex 20154 -1 "water:1;swamp:1" "tropical" +hex 21154 -1 "water:1;swamp:1" "tropical" +hex 22154 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 23154 -1 "water:1;swamp:1" "tropical" +hex 24154 -1 "water:1;swamp:1" "tropical" +hex 25154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26154 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 27154 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 28154 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 29154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 30154 0 "pavement:1:8;road:1" "tropical" +hex 31154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 32154 0 "pavement:1:8;fluff:93:8" "tropical" +hex 33154 0 "pavement:1:3;fluff:92:2" "tropical" +hex 34154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 35154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 36154 0 "pavement:1:8;road:1" "tropical" +hex 37154 0 "pavement:1:8;road:1" "tropical" +hex 38154 0 "pavement:1:8;fluff:93:6" "tropical" +hex 39154 0 "pavement:1:8;fluff:93:7" "tropical" +hex 40154 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 41154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3:0;building:3:0;bldg_cf:100" "tropical" +hex 42154 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 43154 0 "pavement:1:8;road:1" "tropical" +hex 44154 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:12;bldg_cf:100" "grass" +hex 45154 0 "bldg_elev:2;pavement:1:36;bldg_fluff:6:0;building:3:0;bldg_cf:100" "tropical" +hex 46154 0 "pavement:1" "tropical" +hex 47154 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 48154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 49154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 50154 0 "" "tropical" +hex 51154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 52154 -1 "sand:1" "tropical" +hex 53154 -1 "sand:1" "tropical" +hex 54154 -1 "sand:1" "tropical" +hex 55154 -1 "sand:1" "tropical" +hex 56154 -1 "sand:1" "tropical" +hex 57154 -1 "sand:1" "tropical" +hex 58154 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 59154 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 60154 -1 "sand:1" "tropical" +hex 61154 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 62154 -1 "sand:1" "tropical" +hex 63154 -1 "sand:1" "tropical" +hex 64154 -1 "water:1" "tropical" +hex 65154 -1 "water:1" "tropical" +hex 66154 -1 "water:1" "tropical" +hex 67154 -1 "water:2" "tropical" +hex 68154 -1 "water:2" "tropical" +hex 69154 -1 "water:2" "tropical" +hex 70154 -1 "water:2" "tropical" +hex 71154 -1 "water:2" "tropical" +hex 72154 -1 "water:2" "tropical" +hex 73154 -1 "water:2" "tropical" +hex 74154 -1 "water:2" "tropical" +hex 75154 -1 "water:2" "tropical" +hex 76154 -1 "water:1" "tropical" +hex 77154 -1 "water:1" "tropical" +hex 78154 -1 "water:1" "tropical" +hex 79154 -1 "water:1" "tropical" +hex 80154 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81154 -1 "sand:1" "tropical" +hex 82154 0 "" "tropical" +hex 83154 0 "" "tropical" +hex 84154 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85154 0 "" "tropical" +hex 86154 0 "pavement:1:8" "tropical" +hex 87154 0 "bldg_elev:1;pavement:1:36;bldg_fluff:2;building:3:1;bldg_cf:100" "tropical" +hex 88154 0 "pavement:1:8;road:1" "tropical" +hex 89154 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:12;bldg_cf:100" "grass" +hex 90154 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:56;bldg_cf:100" "grass" +hex 91154 0 "pavement:1:8" "tropical" +hex 92154 0 "pavement:1:8" "tropical" +hex 93154 0 "pavement:1:8" "tropical" +hex 94154 0 "pavement:1:8" "tropical" +hex 95154 0 "pavement:1:8" "tropical" +hex 96154 0 "pavement:1:8" "tropical" +hex 97154 0 "pavement:1:8" "tropical" +hex 98154 0 "pavement:1:8" "tropical" +hex 99154 0 "pavement:1:8" "tropical" +hex 100154 0 "pavement:1:8" "tropical" +hex 101154 0 "pavement:1:8" "tropical" +hex 102154 0 "pavement:1:8;road:1" "tropical" +hex 103154 0 "pavement:1:8;road:1" "tropical" +hex 104154 0 "pavement:1;fluff:73:20" "tropical" +hex 105154 0 "pavement:1:8;road:1" "tropical" +hex 106154 0 "pavement:1:8;road:1" "tropical" +hex 107154 0 "pavement:1:8;road:1" "tropical" +hex 108154 0 "pavement:1:8" "tropical" +hex 109154 0 "pavement:1:8;road:1" "tropical" +hex 110154 0 "pavement:1:8;road:1" "tropical" +hex 111154 0 "pavement:1:8" "tropical" +hex 112154 0 "pavement:1:8" "tropical" +hex 113154 0 "pavement:1:8" "tropical" +hex 114154 0 "pavement:1:8" "tropical" +hex 115154 0 "pavement:1:8" "tropical" +hex 116154 0 "pavement:1:8" "tropical" +hex 117154 0 "pavement:1:8" "tropical" +hex 118154 0 "pavement:1:8" "tropical" +hex 119154 0 "pavement:1:8;road:1" "tropical" +hex 120154 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:7" "tropical" +hex 121154 0 "pavement:1;fluff:7:0" "tropical" +hex 122154 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123154 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124154 0 "pavement:1:8;road:1:9" "tropical" +hex 125154 0 "pavement:1:8" "tropical" +hex 126154 0 "pavement:1:8" "tropical" +hex 127154 0 "" "tropical" +hex 128154 0 "" "tropical" +hex 01155 0 "" "tropical" +hex 02155 0 "" "tropical" +hex 03155 0 "" "tropical" +hex 04155 0 "" "tropical" +hex 05155 0 "" "tropical" +hex 06155 0 "" "tropical" +hex 07155 0 "" "tropical" +hex 08155 0 "water:1;swamp:1" "tropical" +hex 09155 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 10155 0 "water:1;swamp:1" "tropical" +hex 11155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12155 0 "" "tropical" +hex 13155 0 "" "tropical" +hex 14155 0 "" "tropical" +hex 15155 0 "water:1;swamp:1" "tropical" +hex 16155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17155 -1 "water:1;swamp:1" "tropical" +hex 18155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19155 0 "" "tropical" +hex 20155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21155 -1 "water:1;swamp:1" "tropical" +hex 22155 -1 "water:1;swamp:1" "tropical" +hex 23155 -1 "water:1;swamp:1" "tropical" +hex 24155 -1 "water:1;swamp:1" "tropical" +hex 25155 0 "" "tropical" +hex 26155 0 "pavement:1" "tropical" +hex 27155 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 28155 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 29155 0 "bldg_elev:1;pavement:1:36;bldg_fluff:26;building:2:0;bldg_cf:100" "tropical" +hex 30155 0 "pavement:1:8;road:1" "tropical" +hex 31155 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 32155 0 "pavement:1" "tropical" +hex 33155 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 34155 0 "pavement:1:8;road:1" "tropical" +hex 35155 0 "pavement:1:8;road:1" "tropical" +hex 36155 0 "bldg_elev:1;pavement:1:36;bldg_fluff:11:0;building:2:0;bldg_cf:150" "tropical" +hex 37155 0 "pavement:1" "tropical" +hex 38155 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 39155 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 40155 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 41155 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 42155 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 43155 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 44155 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:7;bldg_cf:100" "grass" +hex 45155 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:56;bldg_cf:100" "grass" +hex 46155 0 "" "tropical" +hex 47155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 48155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 49155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 50155 -1 "sand:1" "tropical" +hex 51155 -1 "sand:1" "tropical" +hex 52155 -1 "bldg_elev:1;bldg_fluff:11:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 53155 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 54155 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 55155 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 56155 -1 "sand:1" "tropical" +hex 57155 -1 "sand:1" "tropical" +hex 58155 -1 "water:1" "tropical" +hex 59155 -1 "sand:1" "tropical" +hex 60155 -1 "sand:1" "tropical" +hex 61155 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 62155 -1 "water:1" "tropical" +hex 63155 -1 "water:1" "tropical" +hex 64155 -1 "water:1" "tropical" +hex 65155 -1 "water:1" "tropical" +hex 66155 -1 "water:2" "tropical" +hex 67155 -1 "water:2" "tropical" +hex 68155 -1 "water:2" "tropical" +hex 69155 -1 "water:2" "tropical" +hex 70155 -1 "water:3" "tropical" +hex 71155 -1 "water:3" "tropical" +hex 72155 -1 "water:2" "tropical" +hex 73155 -1 "water:2" "tropical" +hex 74155 -1 "water:2" "tropical" +hex 75155 -1 "water:1" "tropical" +hex 76155 -1 "sand:1" "tropical" +hex 77155 -1 "water:1" "tropical" +hex 78155 -1 "sand:1" "tropical" +hex 79155 -1 "sand:1" "tropical" +hex 80155 -1 "sand:1" "tropical" +hex 81155 -1 "sand:1" "tropical" +hex 82155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83155 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84155 0 "pavement:1:8" "tropical" +hex 85155 0 "pavement:1:8" "tropical" +hex 86155 0 "pavement:1:8" "tropical" +hex 87155 0 "pavement:1:8" "tropical" +hex 88155 0 "pavement:1:8;road:1" "tropical" +hex 89155 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:7;bldg_cf:100" "grass" +hex 90155 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:33;bldg_cf:100" "grass" +hex 91155 0 "pavement:1:8;fluff:93:9" "tropical" +hex 92155 0 "pavement:1:8" "tropical" +hex 93155 0 "pavement:1:8" "tropical" +hex 94155 0 "pavement:1:8" "tropical" +hex 95155 0 "pavement:1:8" "tropical" +hex 96155 0 "pavement:1:8" "tropical" +hex 97155 0 "pavement:1:8" "tropical" +hex 98155 0 "pavement:1:8" "tropical" +hex 99155 0 "pavement:1:8" "tropical" +hex 100155 0 "pavement:1:8;road:1" "tropical" +hex 101155 0 "pavement:1:8;road:1" "tropical" +hex 102155 0 "pavement:1:8" "tropical" +hex 103155 0 "pavement:1:8" "tropical" +hex 104155 0 "pavement:1:8" "tropical" +hex 105155 0 "pavement:1;fluff:73:11" "tropical" +hex 106155 0 "pavement:1:8;road:1" "tropical" +hex 107155 0 "pavement:1:8" "tropical" +hex 108155 0 "pavement:1:8" "tropical" +hex 109155 0 "pavement:1:8" "tropical" +hex 110155 0 "pavement:1:8" "tropical" +hex 111155 0 "pavement:1:8;road:1" "tropical" +hex 112155 0 "pavement:1:8;road:1" "tropical" +hex 113155 0 "pavement:1:8" "tropical" +hex 114155 0 "pavement:1:8" "tropical" +hex 115155 0 "pavement:1:8" "tropical" +hex 116155 0 "pavement:1:8" "tropical" +hex 117155 0 "pavement:1:8" "tropical" +hex 118155 0 "pavement:1:8" "tropical" +hex 119155 0 "pavement:1:8;road:1" "tropical" +hex 120155 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:1" "tropical" +hex 121155 0 "pavement:1:8" "tropical" +hex 122155 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123155 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124155 0 "pavement:1:8;road:1:9" "tropical" +hex 125155 0 "pavement:1:8" "tropical" +hex 126155 0 "pavement:1:8" "tropical" +hex 127155 0 "" "tropical" +hex 128155 0 "" "tropical" +hex 01156 0 "" "tropical" +hex 02156 0 "" "tropical" +hex 03156 0 "" "tropical" +hex 04156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05156 0 "" "tropical" +hex 06156 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 07156 0 "" "tropical" +hex 08156 0 "water:1;swamp:1" "tropical" +hex 09156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10156 0 "water:1;swamp:1" "tropical" +hex 11156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12156 0 "" "tropical" +hex 13156 0 "" "tropical" +hex 14156 0 "" "tropical" +hex 15156 0 "" "tropical" +hex 16156 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 17156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18156 0 "" "tropical" +hex 19156 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20156 0 "" "tropical" +hex 21156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22156 0 "" "tropical" +hex 23156 -1 "water:1;swamp:1" "tropical" +hex 24156 0 "water:1;swamp:1" "tropical" +hex 25156 0 "" "tropical" +hex 26156 0 "pavement:1" "tropical" +hex 27156 0 "pavement:1:3;fluff:92:3" "tropical" +hex 28156 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 29156 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 30156 0 "pavement:1:8;road:1" "tropical" +hex 31156 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 32156 0 "pavement:1:8;road:1" "tropical" +hex 33156 0 "pavement:1:8;road:1" "tropical" +hex 34156 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 35156 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 36156 0 "pavement:1" "tropical" +hex 37156 0 "pavement:1" "tropical" +hex 38156 0 "pavement:1" "tropical" +hex 39156 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 40156 0 "bldg_elev:1;pavement:1:36;bldg_fluff:9:0;building:2:0;bldg_cf:100" "tropical" +hex 41156 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 42156 0 "pavement:1:8;road:1" "tropical" +hex 43156 0 "pavement:1:8;road:1" "tropical" +hex 44156 0 "pavement:1:8;road:1" "tropical" +hex 45156 0 "bldg_elev:3;pavement:1;bldg_fluff:5:7;building:4:33;bldg_cf:100" "grass" +hex 46156 0 "" "tropical" +hex 47156 0 "" "tropical" +hex 48156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 49156 -1 "sand:1" "tropical" +hex 50156 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 51156 -1 "sand:1" "tropical" +hex 52156 -1 "sand:1:3;fluff:91:7" "tropical" +hex 53156 -1 "bldg_elev:1;bldg_fluff:10:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 54156 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 55156 -1 "sand:1" "tropical" +hex 56156 -1 "water:1" "tropical" +hex 57156 -1 "water:1" "tropical" +hex 58156 -1 "water:2" "tropical" +hex 59156 -1 "water:1" "tropical" +hex 60156 -1 "water:1" "tropical" +hex 61156 -1 "sand:1" "tropical" +hex 62156 -1 "water:1" "tropical" +hex 63156 -1 "water:1" "tropical" +hex 64156 -1 "water:2" "tropical" +hex 65156 -1 "water:2" "tropical" +hex 66156 -1 "water:2" "tropical" +hex 67156 -1 "water:2" "tropical" +hex 68156 -1 "water:3" "tropical" +hex 69156 -1 "water:3" "tropical" +hex 70156 -1 "water:2" "tropical" +hex 71156 -1 "water:3" "tropical" +hex 72156 -1 "water:2" "tropical" +hex 73156 -1 "water:2" "tropical" +hex 74156 -1 "water:1" "tropical" +hex 75156 -1 "water:1" "tropical" +hex 76156 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 77156 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 78156 -1 "sand:1" "tropical" +hex 79156 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80156 -1 "sand:1" "tropical" +hex 81156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83156 0 "pavement:1:8" "tropical" +hex 84156 0 "pavement:1:8" "tropical" +hex 85156 0 "pavement:1:8" "tropical" +hex 86156 0 "pavement:1:8;road:1" "tropical" +hex 87156 0 "pavement:1:8;road:1" "tropical" +hex 88156 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:28;bldg_cf:200" "tropical" +hex 89156 0 "pavement:1:8;road:1" "tropical" +hex 90156 0 "pavement:1:8;road:1" "tropical" +hex 91156 0 "pavement:1:8" "tropical" +hex 92156 0 "pavement:1:8" "tropical" +hex 93156 0 "pavement:1:8" "tropical" +hex 94156 0 "pavement:1:8" "tropical" +hex 95156 0 "pavement:1:8" "tropical" +hex 96156 0 "pavement:1:8" "tropical" +hex 97156 0 "pavement:1:8" "tropical" +hex 98156 0 "pavement:1:8;road:1" "tropical" +hex 99156 0 "pavement:1:8;road:1" "tropical" +hex 100156 0 "pavement:1:8" "tropical" +hex 101156 0 "pavement:1:8" "tropical" +hex 102156 0 "pavement:1:8" "tropical" +hex 103156 0 "pavement:1:8" "tropical" +hex 104156 0 "pavement:1:8" "tropical" +hex 105156 0 "pavement:1:8" "tropical" +hex 106156 0 "pavement:1:8;road:1" "tropical" +hex 107156 0 "pavement:1:8" "tropical" +hex 108156 0 "pavement:1:8" "tropical" +hex 109156 0 "pavement:1:8" "tropical" +hex 110156 0 "pavement:1:8" "tropical" +hex 111156 0 "pavement:1:8" "tropical" +hex 112156 0 "pavement:1:8" "tropical" +hex 113156 0 "pavement:1:8;road:1" "tropical" +hex 114156 0 "pavement:1:8;road:1" "tropical" +hex 115156 0 "pavement:1:8" "tropical" +hex 116156 0 "pavement:1:8" "tropical" +hex 117156 0 "pavement:1:8" "tropical" +hex 118156 0 "pavement:1:8" "tropical" +hex 119156 0 "pavement:1:8;road:1" "tropical" +hex 120156 0 "pavement:1:8" "tropical" +hex 121156 0 "pavement:1:8" "tropical" +hex 122156 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123156 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124156 0 "pavement:1:8;road:1:9" "tropical" +hex 125156 0 "pavement:1:8" "tropical" +hex 126156 0 "pavement:1:8" "tropical" +hex 127156 0 "" "tropical" +hex 128156 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01157 0 "water:1;swamp:1" "tropical" +hex 02157 0 "water:1;swamp:1" "tropical" +hex 03157 0 "water:1;swamp:1" "tropical" +hex 04157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05157 0 "" "tropical" +hex 06157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11157 0 "water:1;swamp:1" "tropical" +hex 12157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13157 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 14157 0 "" "tropical" +hex 15157 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 16157 0 "" "tropical" +hex 17157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18157 0 "" "tropical" +hex 19157 0 "" "tropical" +hex 20157 0 "water:1;swamp:1" "tropical" +hex 21157 0 "" "tropical" +hex 22157 0 "" "tropical" +hex 23157 0 "water:1;swamp:1" "tropical" +hex 24157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26157 0 "pavement:1" "tropical" +hex 27157 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 28157 0 "pavement:1:8;road:1" "tropical" +hex 29157 0 "pavement:1:8;road:1" "tropical" +hex 30157 0 "bldg_elev:3;pavement:1:36;bldg_fluff:15;building:2:0;bldg_cf:200" "tropical" +hex 31157 0 "pavement:1:8;road:1" "tropical" +hex 32157 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4:0;building:3:0;bldg_cf:100" "tropical" +hex 33157 0 "pavement:1" "tropical" +hex 34157 0 "pavement:1" "tropical" +hex 35157 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 36157 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 37157 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 38157 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 39157 0 "pavement:1" "tropical" +hex 40157 0 "pavement:1:8;road:1" "tropical" +hex 41157 0 "pavement:1:8;road:1" "tropical" +hex 42157 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 43157 0 "bldg_elev:2;pavement:1:36;bldg_fluff:22:0;building:2:0;bldg_cf:150" "tropical" +hex 44157 0 "pavement:1" "tropical" +hex 45157 0 "pavement:1:8;road:1" "tropical" +hex 46157 0 "road:1" "tropical" +hex 47157 0 "" "tropical" +hex 48157 0 "" "tropical" +hex 49157 -1 "sand:1" "tropical" +hex 50157 -1 "sand:1" "tropical" +hex 51157 -1 "sand:1" "tropical" +hex 52157 -1 "sand:1" "tropical" +hex 53157 -1 "sand:1" "tropical" +hex 54157 -1 "water:1" "tropical" +hex 55157 -1 "water:1" "tropical" +hex 56157 -1 "water:2" "tropical" +hex 57157 -1 "water:2" "tropical" +hex 58157 -1 "water:2" "tropical" +hex 59157 -1 "water:1" "tropical" +hex 60157 -1 "water:2" "tropical" +hex 61157 -1 "water:1" "tropical" +hex 62157 -1 "water:2" "tropical" +hex 63157 -1 "water:2" "tropical" +hex 64157 -1 "water:2" "tropical" +hex 65157 -1 "water:2" "tropical" +hex 66157 -1 "water:3" "tropical" +hex 67157 -1 "water:3" "tropical" +hex 68157 -1 "water:2" "tropical" +hex 69157 -1 "water:2" "tropical" +hex 70157 -1 "water:2" "tropical" +hex 71157 -1 "water:2" "tropical" +hex 72157 -1 "water:2" "tropical" +hex 73157 -1 "water:1" "tropical" +hex 74157 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 75157 -1 "sand:1" "tropical" +hex 76157 -1 "sand:1" "tropical" +hex 77157 -1 "sand:1" "tropical" +hex 78157 -1 "sand:1" "tropical" +hex 79157 -1 "sand:1" "tropical" +hex 80157 0 "" "tropical" +hex 81157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82157 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 83157 0 "pavement:1:8" "tropical" +hex 84157 0 "pavement:1:8" "tropical" +hex 85157 0 "pavement:1:8;road:1" "tropical" +hex 86157 0 "pavement:1:8" "tropical" +hex 87157 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:14;bldg_cf:200" "tropical" +hex 88157 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:63;bldg_cf:200" "tropical" +hex 89157 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:56;bldg_cf:200" "tropical" +hex 90157 0 "pavement:1:8" "tropical" +hex 91157 0 "pavement:1:8;road:1" "tropical" +hex 92157 0 "pavement:1:8;road:1" "tropical" +hex 93157 0 "pavement:1:8" "tropical" +hex 94157 0 "pavement:1:8" "tropical" +hex 95157 0 "pavement:1:8" "tropical" +hex 96157 0 "pavement:1:8;road:1" "tropical" +hex 97157 0 "pavement:1:8;road:1" "tropical" +hex 98157 0 "pavement:1:8" "tropical" +hex 99157 0 "pavement:1:8" "tropical" +hex 100157 0 "pavement:1:8" "tropical" +hex 101157 0 "pavement:1:8" "tropical" +hex 102157 0 "pavement:1:8" "tropical" +hex 103157 0 "pavement:1:8" "tropical" +hex 104157 0 "pavement:1:8" "tropical" +hex 105157 0 "pavement:1:8" "tropical" +hex 106157 0 "pavement:1:8;road:1" "tropical" +hex 107157 0 "pavement:1:8" "tropical" +hex 108157 0 "pavement:1:8" "tropical" +hex 109157 0 "pavement:1:8" "tropical" +hex 110157 0 "pavement:1:8" "tropical" +hex 111157 0 "pavement:1:8" "tropical" +hex 112157 0 "pavement:1:8" "tropical" +hex 113157 0 "pavement:1:8" "tropical" +hex 114157 0 "pavement:1:8" "tropical" +hex 115157 0 "pavement:1:8;road:1" "tropical" +hex 116157 0 "pavement:1:8;road:1" "tropical" +hex 117157 0 "pavement:1:8" "tropical" +hex 118157 0 "pavement:1:8" "tropical" +hex 119157 0 "pavement:1:8;road:1" "tropical" +hex 120157 0 "pavement:1:8" "tropical" +hex 121157 0 "pavement:1:8" "tropical" +hex 122157 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123157 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124157 0 "pavement:1:8;road:1:9" "tropical" +hex 125157 0 "pavement:1:8" "tropical" +hex 126157 0 "pavement:1:8" "tropical" +hex 127157 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128157 0 "" "tropical" +hex 01158 0 "water:1;swamp:1" "tropical" +hex 02158 0 "water:1;swamp:1" "tropical" +hex 03158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05158 0 "water:1;swamp:1" "tropical" +hex 06158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09158 0 "water:1;swamp:1" "tropical" +hex 10158 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 11158 0 "" "tropical" +hex 12158 -1 "water:1;swamp:1" "tropical" +hex 13158 -1 "water:1;swamp:1" "tropical" +hex 14158 -1 "water:1;swamp:1" "tropical" +hex 15158 0 "" "tropical" +hex 16158 0 "" "tropical" +hex 17158 0 "" "tropical" +hex 18158 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19158 0 "" "tropical" +hex 20158 0 "" "tropical" +hex 21158 0 "" "tropical" +hex 22158 0 "water:1;swamp:1" "tropical" +hex 23158 0 "" "tropical" +hex 24158 0 "" "tropical" +hex 25158 0 "" "tropical" +hex 26158 0 "pavement:1" "tropical" +hex 27158 0 "pavement:1:8;road:1" "tropical" +hex 28158 0 "bldg_elev:1;pavement:1:36;bldg_fluff:30:0;building:2:0;bldg_cf:100" "tropical" +hex 29158 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 30158 0 "pavement:1:8;road:1" "tropical" +hex 31158 0 "pavement:1:8;road:1" "tropical" +hex 32158 0 "pavement:1:8;road:1" "tropical" +hex 33158 0 "pavement:1" "tropical" +hex 34158 0 "bldg_elev:2;pavement:1:36;bldg_fluff:2:0;building:3:0;bldg_cf:200" "tropical" +hex 35158 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 36158 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 37158 0 "pavement:1" "tropical" +hex 38158 0 "pavement:1:8;road:1" "tropical" +hex 39158 0 "pavement:1:8;road:1" "tropical" +hex 40158 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 41158 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 42158 0 "pavement:1" "tropical" +hex 43158 0 "pavement:1" "tropical" +hex 44158 0 "" "tropical" +hex 45158 0 "" "tropical" +hex 46158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 47158 0 "road:1:36" "tropical" +hex 48158 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 49158 -1 "sand:1" "tropical" +hex 50158 -1 "sand:1" "tropical" +hex 51158 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 52158 -1 "sand:1" "tropical" +hex 53158 -1 "water:1" "tropical" +hex 54158 -1 "water:2" "tropical" +hex 55158 -1 "water:1" "tropical" +hex 56158 -1 "water:2" "tropical" +hex 57158 -1 "water:2" "tropical" +hex 58158 -1 "water:3" "tropical" +hex 59158 -1 "water:2" "tropical" +hex 60158 -1 "water:2" "tropical" +hex 61158 -1 "water:2" "tropical" +hex 62158 -1 "water:2" "tropical" +hex 63158 -1 "water:2" "tropical" +hex 64158 -1 "water:2" "tropical" +hex 65158 -1 "water:2" "tropical" +hex 66158 -1 "water:2" "tropical" +hex 67158 -1 "water:2" "tropical" +hex 68158 -1 "water:2" "tropical" +hex 69158 -1 "water:2" "tropical" +hex 70158 -1 "water:1" "tropical" +hex 71158 -1 "water:2" "tropical" +hex 72158 -1 "water:1" "tropical" +hex 73158 -1 "water:1" "tropical" +hex 74158 -1 "sand:1" "tropical" +hex 75158 -1 "sand:1" "tropical" +hex 76158 -1 "sand:1" "tropical" +hex 77158 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 78158 0 "" "tropical" +hex 79158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82158 0 "pavement:1:8" "tropical" +hex 83158 0 "pavement:1:8" "tropical" +hex 84158 0 "pavement:1:8" "tropical" +hex 85158 0 "pavement:1:8;road:1" "tropical" +hex 86158 0 "pavement:1:8" "tropical" +hex 87158 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:7;bldg_cf:200" "tropical" +hex 88158 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:35;bldg_cf:200" "tropical" +hex 89158 0 "bldg_elev:3;pavement:1:36;bldg_fluff:1;building:3:49;bldg_cf:200" "tropical" +hex 90158 0 "pavement:1:8" "tropical" +hex 91158 0 "pavement:1:8" "tropical" +hex 92158 0 "pavement:1:8;road:1" "tropical" +hex 93158 0 "pavement:1:8" "tropical" +hex 94158 0 "pavement:1:8;road:1" "tropical" +hex 95158 0 "pavement:1:8;road:1" "tropical" +hex 96158 0 "pavement:1:8" "tropical" +hex 97158 0 "pavement:1:8" "tropical" +hex 98158 0 "pavement:1:8" "tropical" +hex 99158 0 "pavement:1:8" "tropical" +hex 100158 0 "pavement:1:8" "tropical" +hex 101158 0 "pavement:1:8" "tropical" +hex 102158 0 "pavement:1:8" "tropical" +hex 103158 0 "pavement:1:8" "tropical" +hex 104158 0 "pavement:1:8" "tropical" +hex 105158 0 "pavement:1:8" "tropical" +hex 106158 0 "pavement:1:8;road:1" "tropical" +hex 107158 0 "pavement:1:8" "tropical" +hex 108158 0 "pavement:1:8" "tropical" +hex 109158 0 "pavement:1:8" "tropical" +hex 110158 0 "pavement:1:8" "tropical" +hex 111158 0 "pavement:1:8" "tropical" +hex 112158 0 "pavement:1:8" "tropical" +hex 113158 0 "pavement:1:8" "tropical" +hex 114158 0 "pavement:1:8" "tropical" +hex 115158 0 "pavement:1:8" "tropical" +hex 116158 0 "pavement:1:8" "tropical" +hex 117158 0 "pavement:1:36;road:1;fluff:82:2" "tropical" +hex 118158 0 "pavement:1:8;road:1" "tropical" +hex 119158 0 "pavement:1:8;road:1" "tropical" +hex 120158 0 "pavement:1:8" "tropical" +hex 121158 0 "pavement:1:8" "tropical" +hex 122158 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123158 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124158 0 "pavement:1:8;road:1:9" "tropical" +hex 125158 0 "pavement:1:8" "tropical" +hex 126158 0 "pavement:1:8" "tropical" +hex 127158 0 "" "tropical" +hex 128158 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01159 0 "water:1;swamp:1" "tropical" +hex 02159 0 "" "tropical" +hex 03159 0 "water:1;swamp:1" "tropical" +hex 04159 0 "" "tropical" +hex 05159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06159 0 "water:1;swamp:1" "tropical" +hex 07159 0 "water:1;swamp:1" "tropical" +hex 08159 -1 "water:1;swamp:1" "tropical" +hex 09159 -1 "water:1;swamp:1" "tropical" +hex 10159 -1 "water:1;swamp:1" "tropical" +hex 11159 -1 "water:1;swamp:1" "tropical" +hex 12159 -1 "water:1;swamp:1" "tropical" +hex 13159 -1 "water:1;swamp:1" "tropical" +hex 14159 -1 "water:1;swamp:1" "tropical" +hex 15159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16159 0 "" "tropical" +hex 17159 0 "" "tropical" +hex 18159 0 "water:1;swamp:1" "tropical" +hex 19159 0 "water:1;swamp:1" "tropical" +hex 20159 0 "water:1;swamp:1" "tropical" +hex 21159 0 "" "tropical" +hex 22159 0 "" "tropical" +hex 23159 0 "" "tropical" +hex 24159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25159 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 26159 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 27159 0 "pavement:1:8;road:1" "tropical" +hex 28159 0 "bldg_elev:2;pavement:1:36;bldg_fluff:13;building:2:0;bldg_cf:150" "tropical" +hex 29159 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 30159 0 "pavement:1:8;road:1" "tropical" +hex 31159 0 "bldg_elev:1;pavement:1:36;bldg_fluff:3;building:1:0;bldg_cf:100" "tropical" +hex 32159 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200;fluff:50:2" "tropical" +hex 33159 0 "pavement:1:8;road:1" "tropical" +hex 34159 0 "pavement:1;road:1;fluff:5:4" "tropical" +hex 35159 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 36159 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 37159 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 38159 0 "pavement:1" "tropical" +hex 39159 0 "bldg_elev:3;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 40159 0 "pavement:1" "tropical" +hex 41159 0 "pavement:1" "tropical" +hex 42159 0 "" "tropical" +hex 43159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 44159 0 "" "tropical" +hex 45159 0 "" "tropical" +hex 46159 0 "" "tropical" +hex 47159 -1 "sand:1" "tropical" +hex 48159 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 49159 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 50159 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 51159 -1 "sand:1" "tropical" +hex 52159 -1 "water:1" "tropical" +hex 53159 -1 "water:1" "tropical" +hex 54159 -1 "water:2" "tropical" +hex 55159 -1 "water:2" "tropical" +hex 56159 -1 "water:3" "tropical" +hex 57159 -1 "water:3" "tropical" +hex 58159 -1 "water:3" "tropical" +hex 59159 -1 "water:3" "tropical" +hex 60159 -1 "water:3" "tropical" +hex 61159 -1 "water:2" "tropical" +hex 62159 -1 "water:3" "tropical" +hex 63159 -1 "water:2" "tropical" +hex 64159 -1 "water:3" "tropical" +hex 65159 -1 "water:3" "tropical" +hex 66159 -1 "water:2" "tropical" +hex 67159 -1 "water:2" "tropical" +hex 68159 -1 "water:1" "tropical" +hex 69159 -1 "water:1" "tropical" +hex 70159 -1 "water:1" "tropical" +hex 71159 -1 "water:1" "tropical" +hex 72159 -1 "sand:1" "tropical" +hex 73159 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 74159 -1 "sand:1" "tropical" +hex 75159 -1 "sand:1" "tropical" +hex 76159 -1 "sand:1" "tropical" +hex 77159 0 "" "tropical" +hex 78159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 79159 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80159 0 "pavement:1:8" "tropical" +hex 81159 0 "pavement:1:8" "tropical" +hex 82159 0 "pavement:1:8" "tropical" +hex 83159 0 "pavement:1:8" "tropical" +hex 84159 0 "pavement:1:8;road:1" "tropical" +hex 85159 0 "pavement:1:8;road:1" "tropical" +hex 86159 0 "pavement:1:8;road:1" "tropical" +hex 87159 0 "pavement:1:8" "tropical" +hex 88159 0 "pavement:1:8" "tropical" +hex 89159 0 "pavement:1:8" "tropical" +hex 90159 0 "pavement:1:8" "tropical" +hex 91159 0 "pavement:1:8" "tropical" +hex 92159 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 93159 0 "pavement:1:8;road:1" "tropical" +hex 94159 0 "pavement:1:8" "tropical" +hex 95159 0 "pavement:1:8" "tropical" +hex 96159 0 "pavement:1:8" "tropical" +hex 97159 0 "pavement:1:8" "tropical" +hex 98159 0 "pavement:1:8" "tropical" +hex 99159 0 "pavement:1:8" "tropical" +hex 100159 0 "pavement:1:8" "tropical" +hex 101159 0 "pavement:1:8" "tropical" +hex 102159 0 "pavement:1:8" "tropical" +hex 103159 0 "pavement:1:8" "tropical" +hex 104159 0 "pavement:1:8" "tropical" +hex 105159 0 "pavement:1:8" "tropical" +hex 106159 0 "pavement:1:8;road:1" "tropical" +hex 107159 0 "pavement:1:8" "tropical" +hex 108159 0 "pavement:1:8" "tropical" +hex 109159 0 "pavement:1:8" "tropical" +hex 110159 0 "pavement:1:8" "tropical" +hex 111159 0 "pavement:1:8" "tropical" +hex 112159 0 "pavement:1:8" "tropical" +hex 113159 0 "pavement:1:8" "tropical" +hex 114159 0 "pavement:1:8" "tropical" +hex 115159 0 "pavement:1:8" "tropical" +hex 116159 0 "pavement:1:8" "tropical" +hex 117159 0 "pavement:1:8" "tropical" +hex 118159 0 "pavement:1:8;road:1" "tropical" +hex 119159 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 120159 0 "pavement:1:8" "tropical" +hex 121159 0 "pavement:1:8" "tropical" +hex 122159 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123159 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124159 0 "pavement:1:8;road:1:9" "tropical" +hex 125159 0 "pavement:1:8" "tropical" +hex 126159 0 "pavement:1:8" "tropical" +hex 127159 0 "" "tropical" +hex 128159 0 "" "tropical" +hex 01160 0 "" "tropical" +hex 02160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03160 0 "" "tropical" +hex 04160 0 "" "tropical" +hex 05160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06160 0 "" "tropical" +hex 07160 -1 "water:1;swamp:1" "tropical" +hex 08160 -1 "water:1;swamp:1" "tropical" +hex 09160 -1 "water:1;swamp:1" "tropical" +hex 10160 -1 "water:1;swamp:1" "tropical" +hex 11160 -1 "water:1;swamp:1" "tropical" +hex 12160 -1 "water:1;swamp:1" "tropical" +hex 13160 -1 "water:1;swamp:1" "tropical" +hex 14160 -1 "water:1;swamp:1" "tropical" +hex 15160 -1 "water:1;swamp:1" "tropical" +hex 16160 -1 "water:1;swamp:1" "tropical" +hex 17160 0 "" "tropical" +hex 18160 -1 "water:1;swamp:1" "tropical" +hex 19160 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 20160 0 "water:1;swamp:1" "tropical" +hex 21160 0 "" "tropical" +hex 22160 0 "" "tropical" +hex 23160 0 "" "tropical" +hex 24160 0 "" "tropical" +hex 25160 0 "" "tropical" +hex 26160 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 27160 0 "pavement:1:8;road:1" "tropical" +hex 28160 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 29160 0 "bldg_elev:1;pavement:1:36;bldg_fluff:4;building:2:0;bldg_cf:100" "tropical" +hex 30160 0 "pavement:1:8;road:1" "tropical" +hex 31160 0 "pavement:1" "tropical" +hex 32160 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 33160 0 "bldg_elev:4;pavement:1:36;building:3:0;bldg_cf:200;fluff:50:2" "tropical" +hex 34160 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200" "grass" +hex 35160 0 "pavement:1:8;road:1" "tropical" +hex 36160 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200;fluff:62:1" "grass" +hex 37160 0 "bldg_elev:1;pavement:1:36;bldg_fluff:21;building:2:0;bldg_cf:100" "tropical" +hex 38160 0 "pavement:1" "tropical" +hex 39160 0 "pavement:1" "tropical" +hex 40160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 41160 0 "" "tropical" +hex 42160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 43160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 44160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 45160 0 "" "tropical" +hex 46160 -1 "sand:1" "tropical" +hex 47160 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 48160 -1 "sand:1" "tropical" +hex 49160 -1 "sand:1" "tropical" +hex 50160 -1 "water:1" "tropical" +hex 51160 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 52160 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 53160 -1 "water:1" "tropical" +hex 54160 -1 "water:2" "tropical" +hex 55160 -1 "water:2" "tropical" +hex 56160 -1 "water:3" "tropical" +hex 57160 -1 "water:3" "tropical" +hex 58160 -1 "water:3" "tropical" +hex 59160 -1 "water:3" "tropical" +hex 60160 -1 "water:3" "tropical" +hex 61160 -1 "water:3" "tropical" +hex 62160 -1 "water:3" "tropical" +hex 63160 -1 "water:3" "tropical" +hex 64160 -1 "water:2" "tropical" +hex 65160 -1 "water:2" "tropical" +hex 66160 -1 "water:1" "tropical" +hex 67160 -1 "water:1" "tropical" +hex 68160 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 69160 -1 "sand:1" "tropical" +hex 70160 -1 "sand:1" "tropical" +hex 71160 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72160 -1 "sand:1" "tropical" +hex 73160 -1 "sand:1" "tropical" +hex 74160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 75160 0 "" "tropical" +hex 76160 0 "" "tropical" +hex 77160 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78160 0 "pavement:1:8" "tropical" +hex 79160 0 "pavement:1:8" "tropical" +hex 80160 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 81160 0 "pavement:1:8" "tropical" +hex 82160 0 "pavement:1:8;road:1" "tropical" +hex 83160 0 "pavement:1:8;road:1" "tropical" +hex 84160 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:12;bldg_cf:100" "grass" +hex 85160 0 "pavement:1:8;fluff:93:9" "tropical" +hex 86160 0 "pavement:1:8;road:1" "tropical" +hex 87160 0 "pavement:1:8" "tropical" +hex 88160 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:28;bldg_cf:100" "grass" +hex 89160 0 "pavement:1:8" "tropical" +hex 90160 0 "pavement:1:8" "tropical" +hex 91160 0 "pavement:1:8" "tropical" +hex 92160 0 "pavement:1:8" "tropical" +hex 93160 0 "pavement:1:8;road:1" "tropical" +hex 94160 0 "pavement:1:36;road:1;fluff:82:2" "tropical" +hex 95160 0 "pavement:1:8" "tropical" +hex 96160 0 "pavement:1:8" "tropical" +hex 97160 0 "pavement:1:8" "tropical" +hex 98160 0 "pavement:1:8" "tropical" +hex 99160 0 "pavement:1:8" "tropical" +hex 100160 0 "pavement:1:8" "tropical" +hex 101160 0 "pavement:1:8" "tropical" +hex 102160 0 "pavement:1:8" "tropical" +hex 103160 0 "pavement:1:8" "tropical" +hex 104160 0 "pavement:1:8" "tropical" +hex 105160 0 "pavement:1:8" "tropical" +hex 106160 0 "pavement:1:8;road:1" "tropical" +hex 107160 0 "pavement:1:8" "tropical" +hex 108160 0 "pavement:1:8" "tropical" +hex 109160 0 "pavement:1:8" "tropical" +hex 110160 0 "pavement:1:8" "tropical" +hex 111160 0 "pavement:1:8" "tropical" +hex 112160 0 "pavement:1:8" "tropical" +hex 113160 0 "pavement:1:8" "tropical" +hex 114160 0 "pavement:1:8" "tropical" +hex 115160 0 "pavement:1:8" "tropical" +hex 116160 0 "pavement:1:8" "tropical" +hex 117160 0 "pavement:1:8" "tropical" +hex 118160 0 "pavement:1:8;road:1" "tropical" +hex 119160 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 120160 0 "pavement:1:8" "tropical" +hex 121160 0 "pavement:1:8" "tropical" +hex 122160 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123160 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124160 0 "pavement:1:8;road:1:9" "tropical" +hex 125160 0 "pavement:1:8" "tropical" +hex 126160 0 "pavement:1:8" "tropical" +hex 127160 0 "" "tropical" +hex 128160 0 "" "tropical" +hex 01161 0 "" "tropical" +hex 02161 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 03161 0 "" "tropical" +hex 04161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05161 0 "" "tropical" +hex 06161 -1 "water:1;swamp:1" "tropical" +hex 07161 -1 "water:1;swamp:1" "tropical" +hex 08161 -1 "water:1;swamp:1" "tropical" +hex 09161 -1 "water:1;swamp:1" "tropical" +hex 10161 -1 "water:1;swamp:1" "tropical" +hex 11161 -1 "water:1;swamp:1" "tropical" +hex 12161 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 13161 -1 "water:1;swamp:1" "tropical" +hex 14161 -1 "water:1;swamp:1" "tropical" +hex 15161 -1 "water:1;swamp:1" "tropical" +hex 16161 -1 "water:1;swamp:1" "tropical" +hex 17161 -1 "water:1;swamp:1" "tropical" +hex 18161 -1 "water:1;swamp:1" "tropical" +hex 19161 -1 "water:1;swamp:1" "tropical" +hex 20161 0 "" "tropical" +hex 21161 0 "" "tropical" +hex 22161 0 "water:1;swamp:1" "tropical" +hex 23161 0 "" "tropical" +hex 24161 0 "" "tropical" +hex 25161 0 "" "tropical" +hex 26161 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 27161 0 "pavement:1:8;road:1" "tropical" +hex 28161 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 29161 0 "bldg_elev:2;pavement:1:36;bldg_fluff:17;building:2:0;bldg_cf:150" "tropical" +hex 30161 0 "pavement:1:8;road:1" "tropical" +hex 31161 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 32161 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 33161 0 "pavement:1;fluff:7:3" "tropical" +hex 34161 0 "pavement:1:8;road:1" "tropical" +hex 35161 0 "pavement:1:8;road:1" "tropical" +hex 36161 0 "pavement:1:8;road:1" "tropical" +hex 37161 0 "pavement:1" "tropical" +hex 38161 0 "" "tropical" +hex 39161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 41161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 42161 0 "" "tropical" +hex 43161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 44161 -1 "sand:1" "tropical" +hex 45161 -1 "sand:1" "tropical" +hex 46161 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 47161 -1 "sand:1" "tropical" +hex 48161 -1 "water:1" "tropical" +hex 49161 -1 "water:1" "tropical" +hex 50161 -1 "water:1" "tropical" +hex 51161 -1 "water:1" "tropical" +hex 52161 -1 "water:2" "tropical" +hex 53161 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 54161 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 55161 -1 "water:2" "tropical" +hex 56161 -1 "water:3" "tropical" +hex 57161 -1 "water:3" "tropical" +hex 58161 -1 "water:3" "tropical" +hex 59161 -1 "water:3" "tropical" +hex 60161 -1 "water:2" "tropical" +hex 61161 -1 "water:2" "tropical" +hex 62161 -1 "water:2" "tropical" +hex 63161 -1 "water:2" "tropical" +hex 64161 -1 "water:2" "tropical" +hex 65161 -1 "water:2" "tropical" +hex 66161 -1 "water:1" "tropical" +hex 67161 -1 "sand:1" "tropical" +hex 68161 -1 "sand:1" "tropical" +hex 69161 -1 "sand:1" "tropical" +hex 70161 -1 "sand:1" "tropical" +hex 71161 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 72161 -1 "sand:1" "tropical" +hex 73161 0 "" "tropical" +hex 74161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 75161 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 76161 0 "pavement:1:8" "tropical" +hex 77161 0 "pavement:1:8" "tropical" +hex 78161 0 "pavement:1:8" "tropical" +hex 79161 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 80161 0 "pavement:1:8;road:1" "tropical" +hex 81161 0 "pavement:1:8;road:1" "tropical" +hex 82161 0 "pavement:1:8" "tropical" +hex 83161 0 "pavement:1:8" "tropical" +hex 84161 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:15;bldg_cf:100" "grass" +hex 85161 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:56;bldg_cf:100" "grass" +hex 86161 0 "pavement:1;road:1;fluff:5:7" "tropical" +hex 87161 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:14;bldg_cf:100" "grass" +hex 88161 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:63;bldg_cf:100" "grass" +hex 89161 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:56;bldg_cf:100" "grass" +hex 90161 0 "pavement:1:8" "tropical" +hex 91161 0 "pavement:1:8" "tropical" +hex 92161 0 "pavement:1:8" "tropical" +hex 93161 0 "pavement:1:8" "tropical" +hex 94161 0 "pavement:1:8" "tropical" +hex 95161 0 "pavement:1:8;road:1" "tropical" +hex 96161 0 "pavement:1:8;road:1" "tropical" +hex 97161 0 "pavement:1:8" "tropical" +hex 98161 0 "pavement:1:8" "tropical" +hex 99161 0 "pavement:1:8" "tropical" +hex 100161 0 "pavement:1:8" "tropical" +hex 101161 0 "pavement:1:8" "tropical" +hex 102161 0 "pavement:1:8" "tropical" +hex 103161 0 "pavement:1:8" "tropical" +hex 104161 0 "pavement:1:8" "tropical" +hex 105161 0 "pavement:1:8" "tropical" +hex 106161 0 "pavement:1:8;road:1" "tropical" +hex 107161 0 "pavement:1:8" "tropical" +hex 108161 0 "pavement:1:8" "tropical" +hex 109161 0 "pavement:1:8" "tropical" +hex 110161 0 "pavement:1:8" "tropical" +hex 111161 0 "pavement:1:8" "tropical" +hex 112161 0 "pavement:1:8" "tropical" +hex 113161 0 "pavement:1:8" "tropical" +hex 114161 0 "pavement:1:8" "tropical" +hex 115161 0 "pavement:1:8" "tropical" +hex 116161 0 "pavement:1:8;road:1" "tropical" +hex 117161 0 "pavement:1:8;road:1" "tropical" +hex 118161 0 "pavement:1;fluff:71:53" "tropical" +hex 119161 0 "pavement:1:8" "tropical" +hex 120161 0 "pavement:1:8" "tropical" +hex 121161 0 "pavement:1:8" "tropical" +hex 122161 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123161 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124161 0 "pavement:1:8;road:1:9" "tropical" +hex 125161 0 "pavement:1:8" "tropical" +hex 126161 0 "pavement:1:8" "tropical" +hex 127161 0 "" "tropical" +hex 128161 0 "" "tropical" +hex 01162 0 "" "tropical" +hex 02162 0 "" "tropical" +hex 03162 0 "" "tropical" +hex 04162 -1 "water:1;swamp:1" "tropical" +hex 05162 -1 "water:1;swamp:1" "tropical" +hex 06162 -1 "water:1;swamp:1" "tropical" +hex 07162 -1 "water:1;swamp:1" "tropical" +hex 08162 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 09162 -1 "water:1;swamp:1" "tropical" +hex 10162 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 11162 -1 "water:1;swamp:1" "tropical" +hex 12162 -1 "water:1;swamp:1" "tropical" +hex 13162 -1 "water:1;swamp:1" "tropical" +hex 14162 -1 "water:1;swamp:1" "tropical" +hex 15162 -1 "water:1;swamp:1" "tropical" +hex 16162 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 17162 -1 "water:1;swamp:1" "tropical" +hex 18162 -1 "water:1;swamp:1" "tropical" +hex 19162 -1 "water:1;swamp:1" "tropical" +hex 20162 0 "" "tropical" +hex 21162 0 "water:1;swamp:1" "tropical" +hex 22162 0 "" "tropical" +hex 23162 0 "" "tropical" +hex 24162 0 "" "tropical" +hex 25162 0 "" "tropical" +hex 26162 0 "pavement:1:8;road:1" "tropical" +hex 27162 0 "pavement:1:8;road:1" "tropical" +hex 28162 0 "pavement:1:8;road:1" "tropical" +hex 29162 0 "pavement:1:8;road:1" "tropical" +hex 30162 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 31162 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:50" "tropical" +hex 32162 0 "pavement:1:8;road:1" "tropical" +hex 33162 0 "pavement:1:8;road:1" "tropical" +hex 34162 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 35162 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 36162 0 "pavement:1" "tropical" +hex 37162 0 "pavement:1:8;road:1" "tropical" +hex 38162 0 "road:1" "tropical" +hex 39162 0 "" "tropical" +hex 40162 -1 "sand:1" "tropical" +hex 41162 -1 "sand:1" "tropical" +hex 42162 -1 "sand:1" "tropical" +hex 43162 -1 "sand:1" "tropical" +hex 44162 -1 "sand:1" "tropical" +hex 45162 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 46162 -1 "water:1" "tropical" +hex 47162 -1 "water:1" "tropical" +hex 48162 -1 "water:1" "tropical" +hex 49162 -1 "water:1" "tropical" +hex 50162 -1 "water:1" "tropical" +hex 51162 -1 "water:1" "tropical" +hex 52162 -1 "water:2" "tropical" +hex 53162 -1 "water:2" "tropical" +hex 54162 -1 "water:3" "tropical" +hex 55162 -1 "water:3;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 56162 -1 "water:3;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 57162 -1 "water:3" "tropical" +hex 58162 -1 "water:3" "tropical" +hex 59162 -1 "water:2" "tropical" +hex 60162 -1 "water:2" "tropical" +hex 61162 -1 "water:2" "tropical" +hex 62162 -1 "water:1" "tropical" +hex 63162 -1 "water:2" "tropical" +hex 64162 -1 "water:1" "tropical" +hex 65162 -1 "water:1" "tropical" +hex 66162 -1 "sand:1" "tropical" +hex 67162 -1 "sand:1" "tropical" +hex 68162 -1 "sand:1" "tropical" +hex 69162 -1 "sand:1" "tropical" +hex 70162 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 71162 -1 "sand:1" "tropical" +hex 72162 0 "" "tropical" +hex 73162 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 74162 0 "pavement:1:8" "tropical" +hex 75162 0 "pavement:1:8" "tropical" +hex 76162 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 77162 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 78162 0 "pavement:1:8;road:1" "tropical" +hex 79162 0 "pavement:1:8;road:1" "tropical" +hex 80162 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 81162 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 82162 0 "pavement:1:8" "tropical" +hex 83162 0 "pavement:1:8" "tropical" +hex 84162 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:3;bldg_cf:100" "grass" +hex 85162 0 "bldg_elev:3;pavement:1;bldg_fluff:12:7;building:4:49;bldg_cf:100" "grass" +hex 86162 0 "pavement:1:8;road:1" "tropical" +hex 87162 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:7;bldg_cf:100" "grass" +hex 88162 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:35;bldg_cf:100" "grass" +hex 89162 0 "bldg_elev:3;pavement:1;bldg_fluff:54:7;building:4:49;bldg_cf:100" "grass" +hex 90162 0 "pavement:1:8" "tropical" +hex 91162 0 "pavement:1:8" "tropical" +hex 92162 0 "pavement:1:8" "tropical" +hex 93162 0 "pavement:1:8" "tropical" +hex 94162 0 "pavement:1:8" "tropical" +hex 95162 0 "pavement:1:8" "tropical" +hex 96162 0 "pavement:1:8" "tropical" +hex 97162 0 "pavement:1:8;road:1" "tropical" +hex 98162 0 "pavement:1:8;road:1" "tropical" +hex 99162 0 "pavement:1:8" "tropical" +hex 100162 0 "pavement:1:8" "tropical" +hex 101162 0 "pavement:1:8" "tropical" +hex 102162 0 "pavement:1:8" "tropical" +hex 103162 0 "pavement:1:8" "tropical" +hex 104162 0 "pavement:1:8" "tropical" +hex 105162 0 "pavement:1:8" "tropical" +hex 106162 0 "pavement:1:8;road:1" "tropical" +hex 107162 0 "pavement:1:8" "tropical" +hex 108162 0 "pavement:1:8" "tropical" +hex 109162 0 "pavement:1:8" "tropical" +hex 110162 0 "pavement:1:8" "tropical" +hex 111162 0 "pavement:1:8" "tropical" +hex 112162 0 "pavement:1:8" "tropical" +hex 113162 0 "pavement:1:8" "tropical" +hex 114162 0 "pavement:1:8;road:1" "tropical" +hex 115162 0 "pavement:1:8;road:1" "tropical" +hex 116162 0 "pavement:1;fluff:71:55" "tropical" +hex 117162 0 "pavement:1;fluff:71:61" "tropical" +hex 118162 0 "pavement:1;fluff:71:72" "tropical" +hex 119162 0 "pavement:1:8" "tropical" +hex 120162 0 "pavement:1:8" "tropical" +hex 121162 0 "pavement:1:8" "tropical" +hex 122162 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123162 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124162 0 "pavement:1:8;road:1:9" "tropical" +hex 125162 0 "pavement:1:8" "tropical" +hex 126162 0 "pavement:1:8" "tropical" +hex 127162 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128162 0 "" "tropical" +hex 01163 0 "" "tropical" +hex 02163 0 "" "tropical" +hex 03163 0 "" "tropical" +hex 04163 -1 "water:1;swamp:1" "tropical" +hex 05163 -1 "water:1;swamp:1" "tropical" +hex 06163 -1 "water:1;swamp:1" "tropical" +hex 07163 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 08163 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 09163 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 10163 -1 "water:1;swamp:1" "tropical" +hex 11163 -1 "water:1;swamp:1" "tropical" +hex 12163 -1 "water:1;swamp:1" "tropical" +hex 13163 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14163 -1 "water:1;swamp:1" "tropical" +hex 15163 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 16163 -1 "water:1;swamp:1" "tropical" +hex 17163 -1 "water:1;swamp:1" "tropical" +hex 18163 -1 "water:1;swamp:1" "tropical" +hex 19163 -1 "water:1;swamp:1" "tropical" +hex 20163 0 "" "tropical" +hex 21163 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 22163 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23163 0 "" "tropical" +hex 24163 0 "water:1;swamp:1" "tropical" +hex 25163 0 "" "tropical" +hex 26163 0 "pavement:1:8;road:1" "tropical" +hex 27163 0 "bldg_elev:1;pavement:1:36;bldg_fluff:27;building:2:0;bldg_cf:100" "tropical" +hex 28163 0 "pavement:1;jungle:1;foliage_elev:2" "tropical" +hex 29163 0 "bldg_elev:1;pavement:1:36;bldg_fluff:28:0;building:2:0;bldg_cf:100" "tropical" +hex 30163 0 "pavement:1:8;road:1" "tropical" +hex 31163 0 "pavement:1:8;road:1" "tropical" +hex 32163 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 33163 0 "bldg_elev:1;pavement:1:36;bldg_fluff:0;building:2:0;bldg_cf:50" "tropical" +hex 34163 0 "pavement:1" "tropical" +hex 35163 0 "pavement:1" "tropical" +hex 36163 0 "" "tropical" +hex 37163 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 38163 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 39163 0 "road:1" "tropical" +hex 40163 -1 "road:1;sand:1" "tropical" +hex 41163 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 42163 -1 "road:1;sand:1" "tropical" +hex 43163 -1 "road:1;sand:1" "tropical" +hex 44163 -1 "road:1;sand:1" "tropical" +hex 45163 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 46163 -1 "water:1" "tropical" +hex 47163 -1 "water:1" "tropical" +hex 48163 -1 "water:2" "tropical" +hex 49163 -1 "water:2" "tropical" +hex 50163 -1 "water:2" "tropical" +hex 51163 -1 "water:2" "tropical" +hex 52163 -1 "water:3" "tropical" +hex 53163 -1 "water:3" "tropical" +hex 54163 -1 "water:3" "tropical" +hex 55163 -1 "water:3" "tropical" +hex 56163 -1 "water:3" "tropical" +hex 57163 -1 "water:3;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 58163 -1 "water:2;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 59163 -1 "water:2" "tropical" +hex 60163 -1 "water:1" "tropical" +hex 61163 -1 "water:1" "tropical" +hex 62163 -1 "water:1" "tropical" +hex 63163 -1 "water:1" "tropical" +hex 64163 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 65163 -1 "sand:1" "tropical" +hex 66163 -1 "sand:1" "tropical" +hex 67163 -1 "sand:1" "tropical" +hex 68163 0 "" "tropical" +hex 69163 -1 "sand:1" "tropical" +hex 70163 0 "" "tropical" +hex 71163 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 72163 0 "pavement:1:8" "tropical" +hex 73163 0 "pavement:1:8" "tropical" +hex 74163 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 75163 0 "pavement:1:8" "tropical" +hex 76163 0 "pavement:1:8;road:1" "tropical" +hex 77163 0 "pavement:1:8;road:1" "tropical" +hex 78163 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 79163 0 "pavement:1:8" "tropical" +hex 80163 0 "pavement:1:8" "tropical" +hex 81163 0 "pavement:1:8" "tropical" +hex 82163 0 "pavement:1:8" "tropical" +hex 83163 0 "bldg_elev:2;pavement:1;bldg_fluff:5:7;building:3:0;bldg_cf:100" "grass" +hex 84163 0 "pavement:1:8;road:1" "tropical" +hex 85163 0 "pavement:1:8;road:1" "tropical" +hex 86163 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:28;bldg_cf:200" "tropical" +hex 87163 0 "pavement:1:8" "tropical" +hex 88163 0 "pavement:1:8" "tropical" +hex 89163 0 "pavement:1:8" "tropical" +hex 90163 0 "pavement:1:8" "tropical" +hex 91163 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92163 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 93163 0 "pavement:1:8" "tropical" +hex 94163 0 "pavement:1:8" "tropical" +hex 95163 0 "pavement:1:8" "tropical" +hex 96163 0 "pavement:1:8" "tropical" +hex 97163 0 "pavement:1:8" "tropical" +hex 98163 0 "pavement:1:8" "tropical" +hex 99163 0 "pavement:1:8;road:1" "tropical" +hex 100163 0 "pavement:1:8;road:1" "tropical" +hex 101163 0 "pavement:1:8" "tropical" +hex 102163 0 "pavement:1:8" "tropical" +hex 103163 0 "pavement:1:8" "tropical" +hex 104163 0 "pavement:1:8" "tropical" +hex 105163 0 "pavement:1:8" "tropical" +hex 106163 0 "pavement:1:8;road:1" "tropical" +hex 107163 0 "pavement:1:8" "tropical" +hex 108163 0 "pavement:1:8" "tropical" +hex 109163 0 "pavement:1:8" "tropical" +hex 110163 0 "pavement:1:8" "tropical" +hex 111163 0 "pavement:1:8" "tropical" +hex 112163 0 "pavement:1:8;road:1" "tropical" +hex 113163 0 "pavement:1:8;road:1" "tropical" +hex 114163 0 "pavement:1;fluff:71:57" "tropical" +hex 115163 0 "pavement:1;fluff:71:66" "tropical" +hex 116163 0 "pavement:1;fluff:71:67" "tropical" +hex 117163 0 "pavement:1;fluff:71:70" "tropical" +hex 118163 0 "pavement:1:8" "tropical" +hex 119163 0 "pavement:1:8" "tropical" +hex 120163 0 "pavement:1:8" "tropical" +hex 121163 0 "pavement:1:8" "tropical" +hex 122163 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123163 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124163 0 "pavement:1:8;road:1:9" "tropical" +hex 125163 0 "pavement:1:8" "tropical" +hex 126163 0 "pavement:1:8" "tropical" +hex 127163 0 "" "tropical" +hex 128163 0 "" "tropical" +hex 01164 0 "" "tropical" +hex 02164 -1 "water:1;swamp:1" "tropical" +hex 03164 -1 "water:1;swamp:1" "tropical" +hex 04164 -1 "water:1;swamp:1" "tropical" +hex 05164 -1 "water:1;swamp:1" "tropical" +hex 06164 -1 "water:1;swamp:1" "tropical" +hex 07164 -1 "water:1;swamp:1" "tropical" +hex 08164 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 09164 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 10164 -1 "water:1;swamp:1" "tropical" +hex 11164 -1 "water:1;swamp:1" "tropical" +hex 12164 -1 "water:1;swamp:1" "tropical" +hex 13164 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 14164 -1 "water:1;swamp:1" "tropical" +hex 15164 -1 "water:1;swamp:1" "tropical" +hex 16164 -1 "water:1;swamp:1" "tropical" +hex 17164 -1 "water:1;swamp:1" "tropical" +hex 18164 -1 "water:1;swamp:1" "tropical" +hex 19164 -1 "water:1;swamp:1" "tropical" +hex 20164 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 21164 0 "" "tropical" +hex 22164 0 "water:1;swamp:1" "tropical" +hex 23164 0 "water:1;swamp:1" "tropical" +hex 24164 0 "" "tropical" +hex 25164 0 "" "tropical" +hex 26164 0 "pavement:1:8;road:1:9" "tropical" +hex 27164 0 "bldg_elev:1;pavement:1:36;bldg_fluff:25;building:2:0;bldg_cf:100" "tropical" +hex 28164 0 "pavement:1:8;road:1" "tropical" +hex 29164 0 "pavement:1:8;road:1" "tropical" +hex 30164 0 "pavement:1:3;fluff:90:7" "tropical" +hex 31164 0 "pavement:1" "tropical" +hex 32164 0 "pavement:1" "tropical" +hex 33164 0 "pavement:1" "tropical" +hex 34164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 35164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 36164 0 "" "tropical" +hex 37164 0 "" "tropical" +hex 38164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 39164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 40164 -1 "sand:1" "tropical" +hex 41164 -1 "road:1;sand:1" "tropical" +hex 42164 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 43164 -1 "bldg_elev:1;bldg_fluff:13:0;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 44164 -1 "water:1;bridge:1:32;bridge_cf:200;bridge_elev:0" "tropical" +hex 45164 -1 "bldg_elev:1;bldg_fluff:19:0;road:1;sand:1:36;building:2:0;bldg_cf:50" "tropical" +hex 46164 -1 "water:1;bridge:1:32;bridge_cf:200;bridge_elev:0" "tropical" +hex 47164 -1 "water:1" "tropical" +hex 48164 -1 "water:2" "tropical" +hex 49164 -1 "water:2" "tropical" +hex 50164 -1 "water:3" "tropical" +hex 51164 -1 "water:3" "tropical" +hex 52164 -1 "water:3" "tropical" +hex 53164 -1 "water:3" "tropical" +hex 54164 -1 "water:3" "tropical" +hex 55164 -1 "water:3" "tropical" +hex 56164 -1 "water:3" "tropical" +hex 57164 -1 "water:2" "tropical" +hex 58164 -1 "water:2" "tropical" +hex 59164 -1 "water:1;bridge:1:36;bridge_cf:200;bridge_elev:1" "tropical" +hex 60164 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 61164 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 62164 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 63164 -1 "sand:1" "tropical" +hex 64164 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 65164 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 66164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 67164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 68164 0 "" "tropical" +hex 69164 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70164 0 "pavement:1:8" "tropical" +hex 71164 0 "pavement:1:8" "tropical" +hex 72164 0 "pavement:1:8" "tropical" +hex 73164 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 74164 0 "pavement:1:8;road:1" "tropical" +hex 75164 0 "pavement:1:8;road:1" "tropical" +hex 76164 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 77164 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 78164 0 "pavement:1:8" "tropical" +hex 79164 0 "pavement:1:8" "tropical" +hex 80164 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 81164 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 82164 0 "pavement:1:8;road:1" "tropical" +hex 83164 0 "pavement:1:8;road:1" "tropical" +hex 84164 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 85164 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 86164 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:55;bldg_cf:200" "tropical" +hex 87164 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 88164 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 89164 0 "pavement:1:8" "tropical" +hex 90164 0 "pavement:1:8" "tropical" +hex 91164 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92164 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 93164 0 "pavement:1:8" "tropical" +hex 94164 0 "pavement:1:8" "tropical" +hex 95164 0 "pavement:1:8" "tropical" +hex 96164 0 "pavement:1:8" "tropical" +hex 97164 0 "pavement:1:8" "tropical" +hex 98164 0 "pavement:1:8" "tropical" +hex 99164 0 "pavement:1:8" "tropical" +hex 100164 0 "pavement:1:8" "tropical" +hex 101164 0 "pavement:1:8;road:1" "tropical" +hex 102164 0 "pavement:1:8;road:1" "tropical" +hex 103164 0 "pavement:1:8" "tropical" +hex 104164 0 "pavement:1:8" "tropical" +hex 105164 0 "pavement:1:8" "tropical" +hex 106164 0 "pavement:1:8;road:1" "tropical" +hex 107164 0 "pavement:1:8" "tropical" +hex 108164 0 "pavement:1:8" "tropical" +hex 109164 0 "pavement:1:8" "tropical" +hex 110164 0 "pavement:1:8;road:1" "tropical" +hex 111164 0 "pavement:1:8;road:1" "tropical" +hex 112164 0 "pavement:1;fluff:71:53" "tropical" +hex 113164 0 "pavement:1;fluff:71:64" "tropical" +hex 114164 0 "pavement:1;fluff:71:70" "tropical" +hex 115164 0 "pavement:1;fluff:71:68" "tropical" +hex 116164 0 "pavement:1:8" "tropical" +hex 117164 0 "pavement:1:8" "tropical" +hex 118164 0 "pavement:1:8" "tropical" +hex 119164 0 "pavement:1:8" "tropical" +hex 120164 0 "pavement:1:8" "tropical" +hex 121164 0 "pavement:1:8" "tropical" +hex 122164 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123164 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124164 0 "pavement:1:8;road:1:9" "tropical" +hex 125164 0 "pavement:1:8" "tropical" +hex 126164 0 "pavement:1:8" "tropical" +hex 127164 0 "" "tropical" +hex 128164 0 "" "tropical" +hex 01165 -1 "water:1;swamp:1" "tropical" +hex 02165 -1 "water:1;swamp:1" "tropical" +hex 03165 -1 "water:1;swamp:1" "tropical" +hex 04165 -1 "water:1;swamp:1" "tropical" +hex 05165 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 06165 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07165 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08165 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 09165 -1 "water:1;swamp:1" "tropical" +hex 10165 -1 "water:1;swamp:1" "tropical" +hex 11165 -1 "water:1;swamp:1" "tropical" +hex 12165 -1 "water:1;jungle:2:9;swamp:1;foliage_elev:2" "tropical" +hex 13165 -1 "water:1;swamp:1" "tropical" +hex 14165 -1 "water:1;swamp:1" "tropical" +hex 15165 -1 "water:1;swamp:1" "tropical" +hex 16165 -1 "water:1;swamp:1" "tropical" +hex 17165 0 "" "tropical" +hex 18165 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 19165 0 "" "tropical" +hex 20165 0 "" "tropical" +hex 21165 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 22165 0 "" "tropical" +hex 23165 0 "water:1;swamp:1" "tropical" +hex 24165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25165 0 "" "tropical" +hex 26165 0 "pavement:1:8;road:1" "tropical" +hex 27165 0 "pavement:1:8;road:1:18" "tropical" +hex 28165 0 "pavement:1:3;fluff:90:7" "tropical" +hex 29165 0 "pavement:1:3;fluff:90:7" "tropical" +hex 30165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32165 0 "" "tropical" +hex 33165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 34165 0 "" "tropical" +hex 35165 0 "" "tropical" +hex 36165 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 37165 0 "" "tropical" +hex 38165 -1 "sand:1" "tropical" +hex 39165 -1 "sand:1" "tropical" +hex 40165 -1 "road:1;sand:1" "tropical" +hex 41165 -1 "road:1;sand:1" "tropical" +hex 42165 -1 "water:1" "tropical" +hex 43165 -1 "water:1" "tropical" +hex 44165 -1 "water:1" "tropical" +hex 45165 -1 "water:1" "tropical" +hex 46165 -1 "water:1" "tropical" +hex 47165 -1 "water:2" "tropical" +hex 48165 -1 "water:2" "tropical" +hex 49165 -1 "water:2" "tropical" +hex 50165 -1 "water:3" "tropical" +hex 51165 -1 "water:3" "tropical" +hex 52165 -1 "water:3" "tropical" +hex 53165 -1 "water:3" "tropical" +hex 54165 -1 "water:3" "tropical" +hex 55165 -1 "water:3" "tropical" +hex 56165 -1 "water:3" "tropical" +hex 57165 -1 "water:2" "tropical" +hex 58165 -1 "water:2" "tropical" +hex 59165 -1 "water:1" "tropical" +hex 60165 -1 "sand:1" "tropical" +hex 61165 -1 "bridge:1:36;bridge_cf:200;sand:1;bridge_elev:1" "tropical" +hex 62165 0 "road:2:36" "tropical" +hex 63165 -1 "sand:1" "tropical" +hex 64165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 65165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 66165 0 "pavement:1:8" "tropical" +hex 67165 0 "" "tropical" +hex 68165 0 "pavement:1:8" "tropical" +hex 69165 0 "pavement:1:8" "tropical" +hex 70165 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 71165 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 72165 0 "pavement:1:8;road:1" "tropical" +hex 73165 0 "pavement:1:8;road:1" "tropical" +hex 74165 0 "pavement:1:8" "tropical" +hex 75165 0 "pavement:1:36;fluff:14:29" "tropical" +hex 76165 0 "pavement:1:8" "tropical" +hex 77165 0 "pavement:1:8" "tropical" +hex 78165 0 "pavement:1:8" "tropical" +hex 79165 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 80165 0 "pavement:1:8;road:1" "tropical" +hex 81165 0 "pavement:1:8;road:1" "tropical" +hex 82165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 83165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:30;bldg_cf:200" "tropical" +hex 84165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 85165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 86165 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 87165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 88165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:47;bldg_cf:200" "tropical" +hex 89165 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 90165 0 "pavement:1:8" "tropical" +hex 91165 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92165 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 93165 0 "pavement:1:8" "tropical" +hex 94165 0 "pavement:1:8" "tropical" +hex 95165 0 "pavement:1:8" "tropical" +hex 96165 0 "pavement:1:8" "tropical" +hex 97165 0 "pavement:1:8" "tropical" +hex 98165 0 "pavement:1:8" "tropical" +hex 99165 0 "pavement:1:8" "tropical" +hex 100165 0 "pavement:1:8" "tropical" +hex 101165 0 "pavement:1:8" "tropical" +hex 102165 0 "pavement:1:8" "tropical" +hex 103165 0 "pavement:1:8;road:1" "tropical" +hex 104165 0 "pavement:1:8;road:1" "tropical" +hex 105165 0 "pavement:1:8;road:1" "tropical" +hex 106165 -1 "pavement:1:8;fluff:43:1" "tropical" +hex 107165 0 "pavement:1:8;road:1" "tropical" +hex 108165 0 "pavement:1:8;road:1" "tropical" +hex 109165 0 "pavement:1:8;road:1" "tropical" +hex 110165 0 "pavement:1:8" "tropical" +hex 111165 0 "pavement:1;fluff:71:74" "tropical" +hex 112165 0 "pavement:1;fluff:71:72" "tropical" +hex 113165 0 "pavement:1;fluff:71:53" "tropical" +hex 114165 0 "pavement:1:8" "tropical" +hex 115165 0 "pavement:1:8" "tropical" +hex 116165 0 "pavement:1:8" "tropical" +hex 117165 0 "pavement:1:8" "tropical" +hex 118165 0 "pavement:1:8" "tropical" +hex 119165 0 "pavement:1:8" "tropical" +hex 120165 0 "pavement:1:8" "tropical" +hex 121165 0 "pavement:1:8" "tropical" +hex 122165 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123165 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124165 0 "pavement:1:8;road:1:9" "tropical" +hex 125165 0 "pavement:1:8" "tropical" +hex 126165 0 "pavement:1:8" "tropical" +hex 127165 0 "" "tropical" +hex 128165 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01166 -1 "water:1;swamp:1" "tropical" +hex 02166 -1 "water:1;swamp:1" "tropical" +hex 03166 -1 "water:1;swamp:1" "tropical" +hex 04166 -1 "water:1;swamp:1" "tropical" +hex 05166 -1 "water:1;swamp:1" "tropical" +hex 06166 -1 "water:1;swamp:1" "tropical" +hex 07166 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 08166 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 09166 -1 "water:1;swamp:1" "tropical" +hex 10166 -1 "water:1;swamp:1" "tropical" +hex 11166 -1 "water:1;swamp:1" "tropical" +hex 12166 -1 "water:1;swamp:1" "tropical" +hex 13166 -1 "water:1;swamp:1" "tropical" +hex 14166 -1 "water:1;swamp:1" "tropical" +hex 15166 -1 "water:1;swamp:1" "tropical" +hex 16166 0 "" "tropical" +hex 17166 0 "" "tropical" +hex 18166 0 "" "tropical" +hex 19166 0 "" "tropical" +hex 20166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21166 0 "" "tropical" +hex 22166 0 "road:1" "tropical" +hex 23166 0 "road:1" "tropical" +hex 24166 0 "road:1" "tropical" +hex 25166 0 "road:1" "tropical" +hex 26166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 27166 0 "pavement:1" "tropical" +hex 28166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 29166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 30166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 31166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 32166 -1 "sand:1" "tropical" +hex 33166 0 "" "tropical" +hex 34166 -1 "sand:1" "tropical" +hex 35166 -1 "sand:1" "tropical" +hex 36166 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 37166 -1 "sand:1" "tropical" +hex 38166 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 39166 -1 "bldg_elev:2;bldg_fluff:18:0;road:1;sand:1:36;building:2:0;bldg_cf:100" "tropical" +hex 40166 -1 "sand:1" "tropical" +hex 41166 -1 "sand:1" "tropical" +hex 42166 -1 "water:1" "tropical" +hex 43166 -1 "water:1" "tropical" +hex 44166 -1 "water:2" "tropical" +hex 45166 -1 "water:1" "tropical" +hex 46166 -1 "water:2" "tropical" +hex 47166 -1 "water:2" "tropical" +hex 48166 -1 "water:2" "tropical" +hex 49166 -1 "water:2" "tropical" +hex 50166 -1 "water:3" "tropical" +hex 51166 -1 "water:3" "tropical" +hex 52166 -1 "water:3" "tropical" +hex 53166 -1 "water:3" "tropical" +hex 54166 -1 "water:3" "tropical" +hex 55166 -1 "water:3" "tropical" +hex 56166 -1 "water:3" "tropical" +hex 57166 -1 "water:2" "tropical" +hex 58166 -1 "water:1" "tropical" +hex 59166 -1 "water:1" "tropical" +hex 60166 -1 "sand:1" "tropical" +hex 61166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62166 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 63166 0 "road:2:36" "tropical" +hex 64166 0 "pavement:1:8;road:1" "tropical" +hex 65166 0 "pavement:1:8" "tropical" +hex 66166 0 "pavement:1:8;road:1" "tropical" +hex 67166 0 "pavement:1:8" "tropical" +hex 68166 0 "pavement:1:8;road:1" "tropical" +hex 69166 0 "pavement:1:8;road:1" "tropical" +hex 70166 0 "pavement:1:8;road:1" "tropical" +hex 71166 0 "pavement:1:8;road:1" "tropical" +hex 72166 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 73166 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 74166 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 75166 0 "pavement:1:8" "tropical" +hex 76166 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 77166 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 78166 0 "pavement:1:8;road:1" "tropical" +hex 79166 0 "pavement:1:8;road:1" "tropical" +hex 80166 0 "pavement:1:8" "tropical" +hex 81166 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:14;bldg_cf:200" "tropical" +hex 82166 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:59;bldg_cf:200" "tropical" +hex 83166 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:51;bldg_cf:200" "tropical" +hex 84166 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 85166 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 86166 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 87166 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 88166 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 89166 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 90166 0 "pavement:1:8" "tropical" +hex 91166 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92166 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 93166 0 "pavement:1:8" "tropical" +hex 94166 0 "pavement:1:8" "tropical" +hex 95166 0 "pavement:1:8" "tropical" +hex 96166 0 "pavement:1:8" "tropical" +hex 97166 0 "pavement:1:8" "tropical" +hex 98166 0 "pavement:1:8" "tropical" +hex 99166 0 "pavement:1:8" "tropical" +hex 100166 0 "pavement:1:8" "tropical" +hex 101166 0 "pavement:1:8" "tropical" +hex 102166 0 "pavement:1:8" "tropical" +hex 103166 0 "pavement:1:8" "tropical" +hex 104166 0 "pavement:1:8;road:1" "tropical" +hex 105166 -1 "pavement:1:8;fluff:43:2" "tropical" +hex 106166 -1 "pavement:1:8;fluff:43:4" "tropical" +hex 107166 -1 "pavement:1:8;fluff:43:3" "tropical" +hex 108166 0 "pavement:1:8;road:1" "tropical" +hex 109166 0 "pavement:1:8;fluff:6:9" "tropical" +hex 110166 0 "pavement:1:8" "tropical" +hex 111166 0 "pavement:1;fluff:71:71" "tropical" +hex 112166 0 "pavement:1:8" "tropical" +hex 113166 0 "pavement:1:8" "tropical" +hex 114166 0 "pavement:1:8" "tropical" +hex 115166 0 "pavement:1:8" "tropical" +hex 116166 0 "pavement:1:8" "tropical" +hex 117166 0 "pavement:1:8" "tropical" +hex 118166 0 "pavement:1:8" "tropical" +hex 119166 0 "pavement:1:8" "tropical" +hex 120166 0 "pavement:1:8" "tropical" +hex 121166 0 "pavement:1:8" "tropical" +hex 122166 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123166 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124166 0 "pavement:1:8;road:1:9" "tropical" +hex 125166 0 "pavement:1:8" "tropical" +hex 126166 0 "pavement:1:8" "tropical" +hex 127166 0 "" "tropical" +hex 128166 0 "" "tropical" +hex 01167 -1 "water:1;swamp:1" "tropical" +hex 02167 -1 "water:1;swamp:1" "tropical" +hex 03167 -1 "water:1;swamp:1" "tropical" +hex 04167 -1 "water:1;swamp:1" "tropical" +hex 05167 -1 "water:1;swamp:1" "tropical" +hex 06167 -1 "water:1;jungle:1:9;swamp:1;foliage_elev:2" "tropical" +hex 07167 -1 "water:1;swamp:1" "tropical" +hex 08167 -1 "water:1;swamp:1" "tropical" +hex 09167 -1 "water:1;swamp:1" "tropical" +hex 10167 -1 "water:1;swamp:1" "tropical" +hex 11167 -1 "water:1;swamp:1" "tropical" +hex 12167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13167 -1 "water:1;swamp:1" "tropical" +hex 14167 0 "" "tropical" +hex 15167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17167 0 "" "tropical" +hex 18167 0 "" "tropical" +hex 19167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20167 0 "road:1" "tropical" +hex 21167 0 "road:1" "tropical" +hex 22167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 24167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26167 0 "" "tropical" +hex 27167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 28167 0 "" "tropical" +hex 29167 0 "" "tropical" +hex 30167 0 "" "tropical" +hex 31167 0 "" "tropical" +hex 32167 -1 "sand:1" "tropical" +hex 33167 -1 "sand:1" "tropical" +hex 34167 -1 "sand:1" "tropical" +hex 35167 -1 "sand:1" "tropical" +hex 36167 -1 "sand:1" "tropical" +hex 37167 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 38167 -1 "sand:1" "tropical" +hex 39167 -1 "sand:1" "tropical" +hex 40167 -1 "sand:1" "tropical" +hex 41167 -1 "water:1" "tropical" +hex 42167 -1 "water:2" "tropical" +hex 43167 -1 "water:2" "tropical" +hex 44167 -1 "water:2" "tropical" +hex 45167 -1 "water:2" "tropical" +hex 46167 -1 "water:2" "tropical" +hex 47167 -1 "water:2" "tropical" +hex 48167 -1 "water:3" "tropical" +hex 49167 -1 "water:3" "tropical" +hex 50167 -1 "water:3" "tropical" +hex 51167 -1 "water:3" "tropical" +hex 52167 -1 "water:3" "tropical" +hex 53167 -1 "water:3" "tropical" +hex 54167 -1 "water:3" "tropical" +hex 55167 -1 "water:3" "tropical" +hex 56167 -1 "water:3" "tropical" +hex 57167 -1 "water:2" "tropical" +hex 58167 -1 "water:1" "tropical" +hex 59167 -1 "water:1" "tropical" +hex 60167 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 61167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62167 0 "pavement:1:8" "tropical" +hex 63167 0 "pavement:1:8" "tropical" +hex 64167 0 "pavement:1:8" "tropical" +hex 65167 0 "pavement:1:8;road:1" "tropical" +hex 66167 0 "pavement:1:7;fluff:93:13" "tropical" +hex 67167 0 "pavement:1:8;road:1" "tropical" +hex 68167 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 69167 0 "bldg_elev:1;pavement:1:36;building:4:0;bldg_cf:200" "tropical" +hex 70167 0 "pavement:1:8;road:1" "tropical" +hex 71167 0 "pavement:1:8" "tropical" +hex 72167 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 73167 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 74167 0 "pavement:1:8;road:1" "tropical" +hex 75167 0 "pavement:1:8;road:1" "tropical" +hex 76167 0 "pavement:1:8;road:1" "tropical" +hex 77167 0 "pavement:1;road:1;fluff:5:3" "tropical" +hex 78167 0 "pavement:1:8" "tropical" +hex 79167 0 "pavement:1:8" "tropical" +hex 80167 0 "pavement:1:8" "tropical" +hex 81167 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 82167 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 83167 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 84167 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 85167 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 86167 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 87167 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 88167 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 89167 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:57;bldg_cf:200" "tropical" +hex 90167 0 "pavement:1:8" "tropical" +hex 91167 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92167 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 93167 0 "pavement:1:8" "tropical" +hex 94167 0 "pavement:1:8" "tropical" +hex 95167 0 "pavement:1:8" "tropical" +hex 96167 0 "pavement:1:8" "tropical" +hex 97167 0 "pavement:1:8" "tropical" +hex 98167 0 "pavement:1:8" "tropical" +hex 99167 0 "pavement:1:8" "tropical" +hex 100167 0 "pavement:1:8" "tropical" +hex 101167 0 "pavement:1:8" "tropical" +hex 102167 0 "pavement:1:8" "tropical" +hex 103167 0 "pavement:1:8" "tropical" +hex 104167 0 "pavement:1:8;road:1" "tropical" +hex 105167 -1 "pavement:1:8;fluff:43:5" "tropical" +hex 106167 -1 "pavement:1:8;fluff:43:7" "tropical" +hex 107167 -1 "pavement:1:8;fluff:43:6" "tropical" +hex 108167 0 "pavement:1:8;road:1" "tropical" +hex 109167 0 "pavement:1:8;fluff:6:9" "tropical" +hex 110167 0 "pavement:1:8" "tropical" +hex 111167 0 "pavement:1:8" "tropical" +hex 112167 0 "pavement:1:8" "tropical" +hex 113167 0 "pavement:1:8" "tropical" +hex 114167 0 "pavement:1:8" "tropical" +hex 115167 0 "pavement:1:8" "tropical" +hex 116167 0 "pavement:1:8" "tropical" +hex 117167 0 "pavement:1:8" "tropical" +hex 118167 0 "pavement:1:8" "tropical" +hex 119167 0 "pavement:1:8" "tropical" +hex 120167 0 "pavement:1:8" "tropical" +hex 121167 0 "pavement:1:8" "tropical" +hex 122167 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123167 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124167 0 "pavement:1:8;road:1:9" "tropical" +hex 125167 0 "pavement:1:8" "tropical" +hex 126167 0 "pavement:1:8" "tropical" +hex 127167 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128167 0 "" "tropical" +hex 01168 0 "" "tropical" +hex 02168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03168 -1 "water:1;swamp:1" "tropical" +hex 04168 -1 "water:1;swamp:1" "tropical" +hex 05168 -1 "water:1;swamp:1" "tropical" +hex 06168 -1 "water:1;swamp:1" "tropical" +hex 07168 -1 "water:1;swamp:1" "tropical" +hex 08168 -1 "water:1;swamp:1" "tropical" +hex 09168 -1 "water:1;swamp:1" "tropical" +hex 10168 -1 "water:1;swamp:1" "tropical" +hex 11168 -1 "water:1;swamp:1" "tropical" +hex 12168 0 "" "tropical" +hex 13168 0 "" "tropical" +hex 14168 0 "" "tropical" +hex 15168 0 "" "tropical" +hex 16168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17168 0 "" "tropical" +hex 18168 0 "road:1" "tropical" +hex 19168 0 "road:1" "tropical" +hex 20168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22168 0 "" "tropical" +hex 23168 0 "" "tropical" +hex 24168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 25168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 26168 -1 "sand:1" "tropical" +hex 27168 0 "" "tropical" +hex 28168 -1 "sand:1" "tropical" +hex 29168 -1 "sand:1" "tropical" +hex 30168 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 31168 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 32168 -1 "water:1" "tropical" +hex 33168 -1 "water:1" "tropical" +hex 34168 -1 "water:1" "tropical" +hex 35168 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 36168 -1 "water:1" "tropical" +hex 37168 -1 "sand:1" "tropical" +hex 38168 -1 "water:1" "tropical" +hex 39168 -1 "water:1" "tropical" +hex 40168 -1 "water:1" "tropical" +hex 41168 -1 "water:1" "tropical" +hex 42168 -1 "water:2" "tropical" +hex 43168 -1 "water:2" "tropical" +hex 44168 -1 "water:2" "tropical" +hex 45168 -1 "water:2" "tropical" +hex 46168 -1 "water:2" "tropical" +hex 47168 -1 "water:2" "tropical" +hex 48168 -1 "water:3" "tropical" +hex 49168 -1 "water:3" "tropical" +hex 50168 -1 "water:3" "tropical" +hex 51168 -1 "water:3" "tropical" +hex 52168 -1 "water:3" "tropical" +hex 53168 -1 "water:3" "tropical" +hex 54168 -1 "water:3" "tropical" +hex 55168 -1 "water:3" "tropical" +hex 56168 -1 "water:2" "tropical" +hex 57168 -1 "water:2" "tropical" +hex 58168 -1 "water:1" "tropical" +hex 59168 -1 "water:1" "tropical" +hex 60168 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 61168 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62168 0 "pavement:1:8" "tropical" +hex 63168 0 "pavement:1:8" "tropical" +hex 64168 0 "pavement:1:8;road:1" "tropical" +hex 65168 0 "pavement:1:8;road:1" "tropical" +hex 66168 0 "pavement:1:8;road:1" "tropical" +hex 67168 0 "pavement:1:8;road:1" "tropical" +hex 68168 0 "pavement:1:8;road:1" "tropical" +hex 69168 0 "pavement:1:8" "tropical" +hex 70168 0 "pavement:1:8;fluff:93:6" "tropical" +hex 71168 0 "pavement:1:8;road:1" "tropical" +hex 72168 0 "pavement:1:8;road:1" "tropical" +hex 73168 0 "pavement:1:8;road:1" "tropical" +hex 74168 0 "pavement:1:8" "tropical" +hex 75168 0 "pavement:1:8" "tropical" +hex 76168 0 "pavement:1:8;road:1" "tropical" +hex 77168 0 "bldg_elev:3;pavement:1;bldg_fluff:14:7;building:3:0;bldg_cf:200;fluff:62:1" "grass" +hex 78168 0 "pavement:1:8" "tropical" +hex 79168 0 "pavement:1:8" "tropical" +hex 80168 0 "pavement:1:8" "tropical" +hex 81168 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:15;bldg_cf:200" "tropical" +hex 82168 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:61;bldg_cf:200" "tropical" +hex 83168 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 84168 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 85168 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 86168 0 "pavement:1;heavy_industrial:1:0;fluff:2:3" "tropical" +hex 87168 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 88168 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 89168 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:33;bldg_cf:200" "tropical" +hex 90168 0 "pavement:1:8" "tropical" +hex 91168 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92168 0 "pavement:1:8" "tropical" +hex 93168 0 "pavement:1:8" "tropical" +hex 94168 0 "pavement:1:8" "tropical" +hex 95168 0 "pavement:1:8" "tropical" +hex 96168 0 "pavement:1:8" "tropical" +hex 97168 0 "pavement:1:8" "tropical" +hex 98168 0 "pavement:1:8" "tropical" +hex 99168 0 "pavement:1:8" "tropical" +hex 100168 0 "pavement:1:8" "tropical" +hex 101168 0 "pavement:1:8" "tropical" +hex 102168 0 "pavement:1:8;road:1" "tropical" +hex 103168 0 "pavement:1:8;road:1" "tropical" +hex 104168 0 "pavement:1;fluff:73:20" "tropical" +hex 105168 0 "pavement:1:8;road:1" "tropical" +hex 106168 0 "pavement:1:8;road:1" "tropical" +hex 107168 0 "pavement:1:8;road:1" "tropical" +hex 108168 0 "pavement:1:8" "tropical" +hex 109168 0 "pavement:1:8" "tropical" +hex 110168 0 "pavement:1:8" "tropical" +hex 111168 0 "pavement:1:8" "tropical" +hex 112168 0 "pavement:1:8" "tropical" +hex 113168 0 "pavement:1:8" "tropical" +hex 114168 0 "pavement:1:8" "tropical" +hex 115168 0 "pavement:1:8" "tropical" +hex 116168 0 "pavement:1:8" "tropical" +hex 117168 0 "pavement:1:8" "tropical" +hex 118168 0 "pavement:1:8" "tropical" +hex 119168 0 "pavement:1:8" "tropical" +hex 120168 0 "pavement:1:8" "tropical" +hex 121168 0 "pavement:1:8" "tropical" +hex 122168 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123168 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124168 0 "pavement:1:8;road:1:9" "tropical" +hex 125168 0 "pavement:1:8" "tropical" +hex 126168 0 "pavement:1:8" "tropical" +hex 127168 0 "" "tropical" +hex 128168 0 "" "tropical" +hex 01169 0 "" "tropical" +hex 02169 0 "" "tropical" +hex 03169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04169 0 "" "tropical" +hex 05169 -1 "water:1;swamp:1" "tropical" +hex 06169 0 "" "tropical" +hex 07169 0 "" "tropical" +hex 08169 0 "" "tropical" +hex 09169 -1 "water:1;swamp:1" "tropical" +hex 10169 0 "" "tropical" +hex 11169 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 12169 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 13169 0 "" "tropical" +hex 14169 0 "" "tropical" +hex 15169 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 16169 0 "road:1" "tropical" +hex 17169 0 "road:1" "tropical" +hex 18169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 22169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 23169 0 "" "tropical" +hex 24169 -1 "sand:1" "tropical" +hex 25169 -1 "sand:1" "tropical" +hex 26169 -1 "sand:1" "tropical" +hex 27169 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 28169 -1 "sand:1" "tropical" +hex 29169 -1 "sand:1" "tropical" +hex 30169 -1 "water:1" "tropical" +hex 31169 -1 "water:1" "tropical" +hex 32169 -1 "water:2" "tropical" +hex 33169 -1 "water:1" "tropical" +hex 34169 -1 "water:1" "tropical" +hex 35169 -1 "water:1" "tropical" +hex 36169 -1 "water:1" "tropical" +hex 37169 -1 "water:1" "tropical" +hex 38169 -1 "water:1" "tropical" +hex 39169 -1 "water:1" "tropical" +hex 40169 -1 "water:2" "tropical" +hex 41169 -1 "water:1" "tropical" +hex 42169 -1 "water:2" "tropical" +hex 43169 -1 "water:2" "tropical" +hex 44169 -1 "water:2" "tropical" +hex 45169 -1 "water:2" "tropical" +hex 46169 -1 "water:2" "tropical" +hex 47169 -1 "water:2" "tropical" +hex 48169 -1 "water:3" "tropical" +hex 49169 -1 "water:3" "tropical" +hex 50169 -1 "water:3" "tropical" +hex 51169 -1 "water:3" "tropical" +hex 52169 -1 "water:3" "tropical" +hex 53169 -1 "water:3" "tropical" +hex 54169 -1 "water:3" "tropical" +hex 55169 -1 "water:2" "tropical" +hex 56169 -1 "water:1" "tropical" +hex 57169 -1 "water:2" "tropical" +hex 58169 -1 "sand:1" "tropical" +hex 59169 -1 "sand:1" "tropical" +hex 60169 -1 "sand:1" "tropical" +hex 61169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62169 0 "pavement:1:8" "tropical" +hex 63169 0 "pavement:1:8" "tropical" +hex 64169 0 "pavement:1:8;road:1" "tropical" +hex 65169 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:12;bldg_cf:200" "tropical" +hex 66169 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:62;bldg_cf:200" "tropical" +hex 67169 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:24;bldg_cf:200" "tropical" +hex 68169 0 "pavement:1;road:1;fluff:5:5" "tropical" +hex 69169 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:12;bldg_cf:100" "grass" +hex 70169 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:56;bldg_cf:100" "grass" +hex 71169 0 "pavement:1:8;fluff:93:7" "tropical" +hex 72169 0 "pavement:1:8;road:1" "tropical" +hex 73169 0 "pavement:1:8" "tropical" +hex 74169 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:14;bldg_cf:100" "grass" +hex 75169 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:24;bldg_cf:100" "grass" +hex 76169 0 "pavement:1:8;road:1" "tropical" +hex 77169 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:12;bldg_cf:100" "grass" +hex 78169 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:56;bldg_cf:100" "grass" +hex 79169 0 "pavement:1:8" "tropical" +hex 80169 0 "pavement:1:8" "tropical" +hex 81169 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:7;bldg_cf:200" "tropical" +hex 82169 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 83169 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:60;bldg_cf:200" "tropical" +hex 84169 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:56;bldg_cf:200" "tropical" +hex 85169 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 86169 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 87169 0 "pavement:1:8;road:1;heavy_industrial:1:8" "tropical" +hex 88169 0 "pavement:1:8;road:1" "tropical" +hex 89169 0 "pavement:1:8;road:1" "tropical" +hex 90169 0 "pavement:1:8;road:1" "tropical" +hex 91169 0 "pavement:1:8" "tropical" +hex 92169 0 "pavement:1:8" "tropical" +hex 93169 0 "pavement:1:8" "tropical" +hex 94169 0 "pavement:1:8" "tropical" +hex 95169 0 "pavement:1:8" "tropical" +hex 96169 0 "pavement:1:8" "tropical" +hex 97169 0 "pavement:1:8" "tropical" +hex 98169 0 "pavement:1:8" "tropical" +hex 99169 0 "pavement:1:8" "tropical" +hex 100169 0 "pavement:1:8;road:1" "tropical" +hex 101169 0 "pavement:1:8;road:1" "tropical" +hex 102169 0 "pavement:1:8" "tropical" +hex 103169 0 "pavement:1:8" "tropical" +hex 104169 0 "pavement:1:8" "tropical" +hex 105169 0 "pavement:1;fluff:73:12" "tropical" +hex 106169 0 "pavement:1:8;road:1" "tropical" +hex 107169 0 "pavement:1:8" "tropical" +hex 108169 0 "pavement:1:8" "tropical" +hex 109169 0 "pavement:1:8" "tropical" +hex 110169 0 "pavement:1:8" "tropical" +hex 111169 0 "pavement:1:8" "tropical" +hex 112169 0 "pavement:1:8" "tropical" +hex 113169 0 "pavement:1:8" "tropical" +hex 114169 0 "pavement:1:8" "tropical" +hex 115169 0 "pavement:1:8" "tropical" +hex 116169 0 "pavement:1:8" "tropical" +hex 117169 0 "pavement:1:8" "tropical" +hex 118169 0 "pavement:1:8" "tropical" +hex 119169 0 "pavement:1:8" "tropical" +hex 120169 0 "pavement:1:8" "tropical" +hex 121169 0 "pavement:1:8" "tropical" +hex 122169 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123169 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124169 0 "pavement:1:8;road:1:9" "tropical" +hex 125169 0 "pavement:1:8" "tropical" +hex 126169 0 "pavement:1:8" "tropical" +hex 127169 0 "" "tropical" +hex 128169 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01170 0 "road:1:36" "tropical" +hex 02170 0 "road:1" "tropical" +hex 03170 0 "" "tropical" +hex 04170 0 "" "tropical" +hex 05170 0 "" "tropical" +hex 06170 0 "" "tropical" +hex 07170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08170 0 "" "tropical" +hex 09170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10170 0 "" "tropical" +hex 11170 0 "" "tropical" +hex 12170 0 "" "tropical" +hex 13170 0 "" "tropical" +hex 14170 0 "road:1" "tropical" +hex 15170 0 "road:1" "tropical" +hex 16170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17170 0 "" "tropical" +hex 18170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19170 0 "" "tropical" +hex 20170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 21170 0 "" "tropical" +hex 22170 -1 "sand:1" "tropical" +hex 23170 -1 "sand:1" "tropical" +hex 24170 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 25170 -1 "sand:1" "tropical" +hex 26170 -1 "water:1" "tropical" +hex 27170 -1 "water:1" "tropical" +hex 28170 -1 "water:1" "tropical" +hex 29170 -1 "water:1" "tropical" +hex 30170 -1 "water:2" "tropical" +hex 31170 -1 "water:2" "tropical" +hex 32170 -1 "water:2" "tropical" +hex 33170 -1 "water:2" "tropical" +hex 34170 -1 "water:2" "tropical" +hex 35170 -1 "water:2" "tropical" +hex 36170 -1 "water:2" "tropical" +hex 37170 -1 "water:2" "tropical" +hex 38170 -1 "water:2" "tropical" +hex 39170 -1 "water:2" "tropical" +hex 40170 -1 "water:2" "tropical" +hex 41170 -1 "water:2" "tropical" +hex 42170 -1 "water:2" "tropical" +hex 43170 -1 "water:2" "tropical" +hex 44170 -1 "water:3" "tropical" +hex 45170 -1 "water:3" "tropical" +hex 46170 -1 "water:3" "tropical" +hex 47170 -1 "water:3" "tropical" +hex 48170 -1 "water:3" "tropical" +hex 49170 -1 "water:3" "tropical" +hex 50170 -1 "water:3" "tropical" +hex 51170 -1 "water:3" "tropical" +hex 52170 -1 "water:3" "tropical" +hex 53170 -1 "water:3" "tropical" +hex 54170 -1 "water:3" "tropical" +hex 55170 -1 "water:2" "tropical" +hex 56170 -1 "water:1" "tropical" +hex 57170 -1 "water:1" "tropical" +hex 58170 -1 "sand:1" "tropical" +hex 59170 -1 "sand:1" "tropical" +hex 60170 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 61170 0 "" "tropical" +hex 62170 0 "pavement:1:8" "tropical" +hex 63170 0 "pavement:1:8" "tropical" +hex 64170 0 "pavement:1:8;road:1" "tropical" +hex 65170 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:7;bldg_cf:200" "tropical" +hex 66170 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:35;bldg_cf:200" "tropical" +hex 67170 0 "bldg_elev:3;pavement:1:36;bldg_fluff:10;building:3:49;bldg_cf:200" "tropical" +hex 68170 0 "pavement:1:8;road:1" "tropical" +hex 69170 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:7;bldg_cf:100" "grass" +hex 70170 0 "bldg_elev:3;pavement:1;bldg_fluff:11:7;building:4:33;bldg_cf:100" "grass" +hex 71170 0 "pavement:1:8;fluff:93:10" "tropical" +hex 72170 0 "pavement:1:8;road:1" "tropical" +hex 73170 0 "pavement:1:8" "tropical" +hex 74170 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:3;bldg_cf:100" "grass" +hex 75170 0 "bldg_elev:3;pavement:1;bldg_fluff:53:7;building:4:49;bldg_cf:100" "grass" +hex 76170 0 "pavement:1:8;road:1" "tropical" +hex 77170 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:7;bldg_cf:100" "grass" +hex 78170 0 "bldg_elev:3;pavement:1;bldg_fluff:15:7;building:4:33;bldg_cf:100" "grass" +hex 79170 0 "pavement:1:8" "tropical" +hex 80170 0 "pavement:1:8" "tropical" +hex 81170 0 "pavement:1:8" "tropical" +hex 82170 0 "pavement:1:8" "tropical" +hex 83170 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:39;bldg_cf:200" "tropical" +hex 84170 0 "bldg_elev:2;heavy_industrial:2;bldg_class:1;pavement:1:36;building:3:33;bldg_cf:200" "tropical" +hex 85170 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 86170 0 "pavement:1:8" "tropical" +hex 87170 0 "pavement:1:8" "tropical" +hex 88170 0 "pavement:1:8;road:1" "tropical" +hex 89170 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 90170 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 91170 0 "pavement:1:8;road:1" "tropical" +hex 92170 0 "pavement:1:8;road:1" "tropical" +hex 93170 0 "pavement:1:8" "tropical" +hex 94170 0 "pavement:1:8" "tropical" +hex 95170 0 "pavement:1:8" "tropical" +hex 96170 0 "pavement:1:8" "tropical" +hex 97170 0 "pavement:1:8" "tropical" +hex 98170 0 "pavement:1:8;road:1" "tropical" +hex 99170 0 "pavement:1:8;road:1" "tropical" +hex 100170 0 "pavement:1:8" "tropical" +hex 101170 0 "pavement:1:8" "tropical" +hex 102170 0 "pavement:1:8" "tropical" +hex 103170 0 "pavement:1:8" "tropical" +hex 104170 0 "pavement:1:8" "tropical" +hex 105170 0 "pavement:1:8" "tropical" +hex 106170 0 "pavement:1:8;road:1" "tropical" +hex 107170 0 "pavement:1:8" "tropical" +hex 108170 0 "pavement:1:8" "tropical" +hex 109170 0 "pavement:1:8" "tropical" +hex 110170 0 "pavement:1:8" "tropical" +hex 111170 0 "pavement:1:8" "tropical" +hex 112170 0 "pavement:1:8" "tropical" +hex 113170 0 "pavement:1:8" "tropical" +hex 114170 0 "pavement:1:8" "tropical" +hex 115170 0 "pavement:1:8" "tropical" +hex 116170 0 "pavement:1:8" "tropical" +hex 117170 0 "pavement:1:8" "tropical" +hex 118170 0 "pavement:1:8" "tropical" +hex 119170 0 "pavement:1:8" "tropical" +hex 120170 0 "pavement:1:36;fluff:82:2" "tropical" +hex 121170 0 "pavement:1:8" "tropical" +hex 122170 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123170 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124170 0 "pavement:1:8;road:1:9" "tropical" +hex 125170 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 126170 0 "pavement:1:8" "tropical" +hex 127170 0 "" "tropical" +hex 128170 0 "" "tropical" +hex 01171 0 "" "tropical" +hex 02171 0 "" "tropical" +hex 03171 0 "road:1" "tropical" +hex 04171 0 "" "tropical" +hex 05171 0 "" "tropical" +hex 06171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07171 0 "" "tropical" +hex 08171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09171 0 "" "tropical" +hex 10171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12171 0 "road:1" "tropical" +hex 13171 0 "road:1" "tropical" +hex 14171 0 "" "tropical" +hex 15171 0 "" "tropical" +hex 16171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 17171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 19171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 20171 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 21171 -1 "sand:1" "tropical" +hex 22171 -1 "sand:1" "tropical" +hex 23171 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 24171 -1 "sand:1" "tropical" +hex 25171 -1 "water:1" "tropical" +hex 26171 -1 "water:2" "tropical" +hex 27171 -1 "water:1" "tropical" +hex 28171 -1 "water:2" "tropical" +hex 29171 -1 "water:2" "tropical" +hex 30171 -1 "water:2" "tropical" +hex 31171 -1 "water:2" "tropical" +hex 32171 -1 "water:3" "tropical" +hex 33171 -1 "water:3" "tropical" +hex 34171 -1 "water:3" "tropical" +hex 35171 -1 "water:2" "tropical" +hex 36171 -1 "water:3" "tropical" +hex 37171 -1 "water:2" "tropical" +hex 38171 -1 "water:3" "tropical" +hex 39171 -1 "water:2" "tropical" +hex 40171 -1 "water:3" "tropical" +hex 41171 -1 "water:2" "tropical" +hex 42171 -1 "water:3" "tropical" +hex 43171 -1 "water:3" "tropical" +hex 44171 -1 "water:3" "tropical" +hex 45171 -1 "water:3" "tropical" +hex 46171 -1 "water:3" "tropical" +hex 47171 -1 "water:3" "tropical" +hex 48171 -1 "water:3" "tropical" +hex 49171 -1 "water:3" "tropical" +hex 50171 -1 "water:3" "tropical" +hex 51171 -1 "water:3" "tropical" +hex 52171 -1 "water:3" "tropical" +hex 53171 -1 "water:3" "tropical" +hex 54171 -1 "water:3" "tropical" +hex 55171 -1 "water:2" "tropical" +hex 56171 -1 "water:1" "tropical" +hex 57171 -1 "water:1" "tropical" +hex 58171 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 59171 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 60171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 61171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 62171 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 63171 0 "pavement:1:8" "tropical" +hex 64171 0 "pavement:1:8" "tropical" +hex 65171 0 "pavement:1:8;road:1" "tropical" +hex 66171 0 "pavement:1:8;road:1" "tropical" +hex 67171 0 "pavement:1:8;road:1" "tropical" +hex 68171 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 69171 0 "pavement:1:8;road:1" "tropical" +hex 70171 0 "pavement:1:8;road:1" "tropical" +hex 71171 0 "pavement:1:8;fluff:93:9" "tropical" +hex 72171 0 "pavement:1:8;road:1:9" "tropical" +hex 73171 0 "pavement:1:8" "tropical" +hex 74171 0 "pavement:1:8;road:1" "tropical" +hex 75171 0 "pavement:1:8;road:1" "tropical" +hex 76171 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:16" "tropical" +hex 77171 0 "pavement:1:8;road:1" "tropical" +hex 78171 0 "pavement:1:8;road:1" "tropical" +hex 79171 0 "pavement:1:8" "tropical" +hex 80171 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 81171 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 82171 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 83171 0 "pavement:1:8" "tropical" +hex 84171 0 "pavement:1:8" "tropical" +hex 85171 0 "pavement:1:8" "tropical" +hex 86171 0 "pavement:1:8" "tropical" +hex 87171 0 "pavement:1:8" "tropical" +hex 88171 0 "pavement:1:8" "tropical" +hex 89171 0 "pavement:1:8;road:1" "tropical" +hex 90171 0 "pavement:1:8;road:1" "tropical" +hex 91171 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 92171 0 "pavement:1;heavy_industrial:1:0;fluff:7:0" "tropical" +hex 93171 0 "pavement:1:8;road:1" "tropical" +hex 94171 0 "pavement:1:8" "tropical" +hex 95171 0 "pavement:1:8" "tropical" +hex 96171 0 "pavement:1:8;road:1" "tropical" +hex 97171 0 "pavement:1:8;road:1" "tropical" +hex 98171 0 "pavement:1:8" "tropical" +hex 99171 0 "pavement:1:8" "tropical" +hex 100171 0 "pavement:1:8" "tropical" +hex 101171 0 "pavement:1:8" "tropical" +hex 102171 0 "pavement:1:8" "tropical" +hex 103171 0 "pavement:1:8" "tropical" +hex 104171 0 "pavement:1:8" "tropical" +hex 105171 0 "pavement:1:8" "tropical" +hex 106171 0 "pavement:1:8;road:1" "tropical" +hex 107171 0 "pavement:1:8" "tropical" +hex 108171 0 "pavement:1:8" "tropical" +hex 109171 0 "pavement:1:8" "tropical" +hex 110171 0 "pavement:1:8" "tropical" +hex 111171 0 "pavement:1:8" "tropical" +hex 112171 0 "pavement:1:8" "tropical" +hex 113171 0 "pavement:1:8" "tropical" +hex 114171 0 "pavement:1:8" "tropical" +hex 115171 0 "pavement:1:8" "tropical" +hex 116171 0 "pavement:1:8" "tropical" +hex 117171 0 "pavement:1:8" "tropical" +hex 118171 0 "pavement:1:36;fluff:82:2" "tropical" +hex 119171 0 "pavement:1:36;fluff:82:2" "tropical" +hex 120171 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:23" "tropical" +hex 121171 0 "pavement:1;fluff:7:0" "tropical" +hex 122171 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 123171 0 "pavement:1:36;road:1:9;fluff:14:24" "tropical" +hex 124171 0 "pavement:1:8;road:1:9" "tropical" +hex 125171 0 "pavement:1:8" "tropical" +hex 126171 0 "pavement:1:8" "tropical" +hex 127171 0 "" "tropical" +hex 128171 0 "" "tropical" +hex 01172 0 "" "tropical" +hex 02172 0 "" "tropical" +hex 03172 0 "road:1" "tropical" +hex 04172 0 "" "tropical" +hex 05172 0 "" "tropical" +hex 06172 0 "" "tropical" +hex 07172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08172 0 "" "tropical" +hex 09172 0 "" "tropical" +hex 10172 0 "road:1" "tropical" +hex 11172 0 "road:1" "tropical" +hex 12172 0 "" "tropical" +hex 13172 0 "" "tropical" +hex 14172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 16172 0 "" "tropical" +hex 17172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 18172 0 "" "tropical" +hex 19172 -1 "sand:1" "tropical" +hex 20172 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 21172 -1 "sand:1" "tropical" +hex 22172 -1 "sand:1" "tropical" +hex 23172 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 24172 -1 "water:1" "tropical" +hex 25172 -1 "water:1" "tropical" +hex 26172 -1 "water:2" "tropical" +hex 27172 -1 "water:2" "tropical" +hex 28172 -1 "water:2" "tropical" +hex 29172 -1 "water:2" "tropical" +hex 30172 -1 "water:2" "tropical" +hex 31172 -1 "water:2" "tropical" +hex 32172 -1 "water:3" "tropical" +hex 33172 -1 "water:3" "tropical" +hex 34172 -1 "water:3" "tropical" +hex 35172 -1 "water:3" "tropical" +hex 36172 -1 "water:3" "tropical" +hex 37172 -1 "water:3" "tropical" +hex 38172 -1 "water:3" "tropical" +hex 39172 -1 "water:3" "tropical" +hex 40172 -1 "water:3" "tropical" +hex 41172 -1 "water:3" "tropical" +hex 42172 -1 "water:3" "tropical" +hex 43172 -1 "water:3" "tropical" +hex 44172 -1 "water:3" "tropical" +hex 45172 -1 "water:3" "tropical" +hex 46172 -1 "water:3" "tropical" +hex 47172 -1 "water:3" "tropical" +hex 48172 -1 "water:3" "tropical" +hex 49172 -1 "water:3" "tropical" +hex 50172 -1 "water:3" "tropical" +hex 51172 -1 "water:3" "tropical" +hex 52172 -1 "water:3" "tropical" +hex 53172 -1 "water:3" "tropical" +hex 54172 -1 "water:3" "tropical" +hex 55172 -1 "water:2" "tropical" +hex 56172 -1 "water:2" "tropical" +hex 57172 -1 "water:1" "tropical" +hex 58172 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 59172 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 60172 -1 "sand:1" "tropical" +hex 61172 0 "" "tropical" +hex 62172 0 "" "tropical" +hex 63172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 64172 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 65172 0 "pavement:1:8" "tropical" +hex 66172 0 "pavement:1:8" "tropical" +hex 67172 0 "pavement:1:8" "tropical" +hex 68172 0 "pavement:1:8" "tropical" +hex 69172 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 70172 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 71172 0 "pavement:1:8;road:1:36" "tropical" +hex 72172 0 "pavement:1:8;road:1" "tropical" +hex 73172 0 "pavement:1:8;road:1:18" "tropical" +hex 74172 0 "pavement:1:8" "tropical" +hex 75172 0 "pavement:1:8" "tropical" +hex 76172 0 "pavement:1:8" "tropical" +hex 77172 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:17" "tropical" +hex 78172 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 79172 0 "pavement:1:8;road:1" "tropical" +hex 80172 0 "pavement:1:8;road:1" "tropical" +hex 81172 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 82172 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 83172 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 84172 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 85172 0 "pavement:1:8" "tropical" +hex 86172 0 "pavement:1:8" "tropical" +hex 87172 0 "pavement:1:8" "tropical" +hex 88172 0 "pavement:1:8" "tropical" +hex 89172 0 "pavement:1:8" "tropical" +hex 90172 0 "pavement:1:8" "tropical" +hex 91172 0 "pavement:1:8;road:1" "tropical" +hex 92172 0 "pavement:1:8;road:1" "tropical" +hex 93172 0 "pavement:1:8;road:1" "tropical" +hex 94172 0 "pavement:1:8;road:1" "tropical" +hex 95172 0 "pavement:1:36;road:1;fluff:82:6" "tropical" +hex 96172 0 "pavement:1:8" "tropical" +hex 97172 0 "pavement:1:8" "tropical" +hex 98172 0 "pavement:1:8" "tropical" +hex 99172 0 "pavement:1:8" "tropical" +hex 100172 0 "pavement:1:8" "tropical" +hex 101172 0 "pavement:1:8" "tropical" +hex 102172 0 "pavement:1:8" "tropical" +hex 103172 0 "pavement:1:8" "tropical" +hex 104172 0 "pavement:1:8" "tropical" +hex 105172 0 "pavement:1:8" "tropical" +hex 106172 0 "pavement:1:8;road:1" "tropical" +hex 107172 0 "pavement:1:8" "tropical" +hex 108172 0 "pavement:1:8" "tropical" +hex 109172 0 "pavement:1:8" "tropical" +hex 110172 0 "pavement:1:8" "tropical" +hex 111172 0 "pavement:1:8" "tropical" +hex 112172 0 "pavement:1:8" "tropical" +hex 113172 0 "pavement:1:8" "tropical" +hex 114172 0 "pavement:1:8" "tropical" +hex 115172 0 "pavement:1:8" "tropical" +hex 116172 0 "pavement:1:36;fluff:82:2" "tropical" +hex 117172 0 "pavement:1:36;fluff:82:2" "tropical" +hex 118172 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 119172 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 120172 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:15" "tropical" +hex 121172 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 122172 0 "pavement:1:8;road:1:27" "tropical" +hex 123172 0 "pavement:1:8;road:1:25" "tropical" +hex 124172 0 "pavement:1:8;road:1:9" "tropical" +hex 125172 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 126172 0 "pavement:1:8" "tropical" +hex 127172 0 "" "tropical" +hex 128172 0 "" "tropical" +hex 01173 0 "" "tropical" +hex 02173 0 "" "tropical" +hex 03173 0 "road:1" "tropical" +hex 04173 0 "" "tropical" +hex 05173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06173 0 "" "tropical" +hex 07173 0 "" "tropical" +hex 08173 0 "road:1" "tropical" +hex 09173 0 "road:1" "tropical" +hex 10173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 13173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 14173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 15173 0 "" "tropical" +hex 16173 -1 "sand:1" "tropical" +hex 17173 0 "" "tropical" +hex 18173 -1 "sand:1" "tropical" +hex 19173 -1 "sand:1" "tropical" +hex 20173 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 21173 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 22173 -1 "water:1" "tropical" +hex 23173 -1 "water:1" "tropical" +hex 24173 -1 "water:1" "tropical" +hex 25173 -1 "water:2" "tropical" +hex 26173 -1 "water:2" "tropical" +hex 27173 -1 "water:2" "tropical" +hex 28173 -1 "water:3" "tropical" +hex 29173 -1 "water:2" "tropical" +hex 30173 -1 "water:3" "tropical" +hex 31173 -1 "water:3" "tropical" +hex 32173 -1 "water:3" "tropical" +hex 33173 -1 "water:3" "tropical" +hex 34173 -1 "water:3" "tropical" +hex 35173 -1 "water:3" "tropical" +hex 36173 -1 "water:3" "tropical" +hex 37173 -1 "water:3" "tropical" +hex 38173 -1 "water:3" "tropical" +hex 39173 -1 "water:3" "tropical" +hex 40173 -1 "water:3" "tropical" +hex 41173 -1 "water:3" "tropical" +hex 42173 -1 "water:3" "tropical" +hex 43173 -1 "water:3" "tropical" +hex 44173 -1 "water:3" "tropical" +hex 45173 -1 "water:3" "tropical" +hex 46173 -1 "water:3" "tropical" +hex 47173 -1 "water:3" "tropical" +hex 48173 -1 "water:3" "tropical" +hex 49173 -1 "water:3" "tropical" +hex 50173 -1 "water:3" "tropical" +hex 51173 -1 "water:3" "tropical" +hex 52173 -1 "water:3" "tropical" +hex 53173 -1 "water:3" "tropical" +hex 54173 -1 "water:3" "tropical" +hex 55173 -1 "water:3" "tropical" +hex 56173 -1 "water:2" "tropical" +hex 57173 -1 "water:1" "tropical" +hex 58173 -1 "water:1" "tropical" +hex 59173 -1 "sand:1" "tropical" +hex 60173 -1 "sand:1" "tropical" +hex 61173 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 62173 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 63173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 64173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 65173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 66173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 67173 0 "pavement:1:8" "tropical" +hex 68173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 69173 0 "pavement:1:8" "tropical" +hex 70173 0 "pavement:1:8" "tropical" +hex 71173 0 "pavement:1:8" "tropical" +hex 72173 0 "pavement:1:8" "tropical" +hex 73173 0 "pavement:1:8" "tropical" +hex 74173 0 "pavement:1:8" "tropical" +hex 75173 0 "pavement:1:8" "tropical" +hex 76173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77173 0 "pavement:1:8" "tropical" +hex 78173 0 "pavement:1:8" "tropical" +hex 79173 0 "pavement:1:8" "tropical" +hex 80173 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:19" "tropical" +hex 81173 0 "pavement:1:8;road:1" "tropical" +hex 82173 0 "pavement:1:8;road:1" "tropical" +hex 83173 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 84173 0 "pavement:1:8;heavy_industrial:1:8" "tropical" +hex 85173 0 "pavement:1:8" "tropical" +hex 86173 0 "pavement:1:8" "tropical" +hex 87173 0 "pavement:1:8" "tropical" +hex 88173 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:24;bldg_cf:100" "grass" +hex 89173 0 "pavement:1:8" "tropical" +hex 90173 0 "pavement:1:8" "tropical" +hex 91173 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 92173 0 "pavement:1:8;road:1" "tropical" +hex 93173 0 "bldg_elev:1;pavement:1:36;building:3:0;bldg_cf:200" "tropical" +hex 94173 0 "pavement:1:8" "tropical" +hex 95173 0 "pavement:1:8" "tropical" +hex 96173 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 97173 0 "pavement:1:8" "tropical" +hex 98173 0 "pavement:1:8" "tropical" +hex 99173 0 "pavement:1:8" "tropical" +hex 100173 0 "pavement:1:8" "tropical" +hex 101173 0 "pavement:1:8" "tropical" +hex 102173 0 "pavement:1:8" "tropical" +hex 103173 0 "pavement:1:8" "tropical" +hex 104173 0 "pavement:1:8" "tropical" +hex 105173 0 "pavement:1:8" "tropical" +hex 106173 0 "pavement:1:8;road:1" "tropical" +hex 107173 0 "pavement:1:8" "tropical" +hex 108173 0 "pavement:1:8" "tropical" +hex 109173 0 "pavement:1:8" "tropical" +hex 110173 0 "pavement:1:8" "tropical" +hex 111173 0 "pavement:1:8" "tropical" +hex 112173 0 "pavement:1:8" "tropical" +hex 113173 0 "pavement:1:8" "tropical" +hex 114173 0 "pavement:1:36;fluff:82:2" "tropical" +hex 115173 0 "pavement:1:36;fluff:82:2" "tropical" +hex 116173 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 117173 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:14" "tropical" +hex 118173 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 119173 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 120173 0 "pavement:1:8;road:1:26" "tropical" +hex 121173 0 "pavement:1:8;road:1:26" "tropical" +hex 122173 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 123173 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 124173 0 "pavement:1:8;road:1" "tropical" +hex 125173 0 "pavement:1:8" "tropical" +hex 126173 0 "pavement:1:8" "tropical" +hex 127173 0 "" "tropical" +hex 128173 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 02174 0 "" "tropical" +hex 03174 0 "road:1" "tropical" +hex 04174 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 05174 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 06174 0 "road:1" "tropical" +hex 07174 0 "road:1" "tropical" +hex 08174 0 "" "tropical" +hex 09174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 12174 -1 "sand:1" "tropical" +hex 13174 0 "" "tropical" +hex 14174 -1 "sand:1" "tropical" +hex 15174 -1 "sand:1" "tropical" +hex 16174 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 17174 -1 "sand:1" "tropical" +hex 18174 -1 "sand:1" "tropical" +hex 19174 -1 "sand:1" "tropical" +hex 20174 -1 "water:1" "tropical" +hex 21174 -1 "water:1" "tropical" +hex 22174 -1 "water:2" "tropical" +hex 23174 -1 "water:1" "tropical" +hex 24174 -1 "water:2" "tropical" +hex 25174 -1 "water:2" "tropical" +hex 26174 -1 "water:3" "tropical" +hex 27174 -1 "water:3" "tropical" +hex 28174 -1 "water:3" "tropical" +hex 29174 -1 "water:3" "tropical" +hex 30174 -1 "water:3" "tropical" +hex 31174 -1 "water:3" "tropical" +hex 32174 -1 "water:3" "tropical" +hex 33174 -1 "water:3" "tropical" +hex 34174 -1 "water:3" "tropical" +hex 35174 -1 "water:3" "tropical" +hex 36174 -1 "water:3" "tropical" +hex 37174 -1 "water:3" "tropical" +hex 38174 -1 "water:3" "tropical" +hex 39174 -1 "water:3" "tropical" +hex 40174 -1 "water:3" "tropical" +hex 41174 -1 "water:3" "tropical" +hex 42174 -1 "water:3" "tropical" +hex 43174 -1 "water:3" "tropical" +hex 44174 -1 "water:3" "tropical" +hex 45174 -1 "water:3" "tropical" +hex 46174 -1 "water:3" "tropical" +hex 47174 -1 "water:3" "tropical" +hex 48174 -1 "water:3" "tropical" +hex 49174 -1 "water:3" "tropical" +hex 50174 -1 "water:3" "tropical" +hex 51174 -1 "water:3" "tropical" +hex 52174 -1 "water:3" "tropical" +hex 53174 -1 "water:3" "tropical" +hex 54174 -1 "water:3" "tropical" +hex 55174 -1 "water:3" "tropical" +hex 56174 -1 "water:2" "tropical" +hex 57174 -1 "water:2" "tropical" +hex 58174 -1 "water:2" "tropical" +hex 59174 -1 "water:2" "tropical" +hex 60174 -1 "sand:1" "tropical" +hex 61174 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 62174 -1 "sand:1" "tropical" +hex 63174 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 64174 -1 "sand:1" "tropical" +hex 65174 0 "" "tropical" +hex 66174 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 67174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 68174 0 "" "tropical" +hex 69174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 71174 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 72174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 73174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 74174 0 "" "tropical" +hex 75174 0 "" "tropical" +hex 76174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77174 0 "" "tropical" +hex 78174 0 "" "tropical" +hex 79174 0 "pavement:1:8" "tropical" +hex 80174 0 "pavement:1:8" "tropical" +hex 81174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 82174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 83174 0 "pavement:1:8;road:1" "tropical" +hex 84174 0 "pavement:1:8;road:1" "tropical" +hex 85174 0 "pavement:1:8" "tropical" +hex 86174 0 "pavement:1:8" "tropical" +hex 87174 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:14;bldg_cf:100" "grass" +hex 88174 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:49;bldg_cf:100" "grass" +hex 89174 0 "pavement:1:8" "tropical" +hex 90174 0 "pavement:1:8;road:1" "tropical" +hex 91174 0 "pavement:1:8;road:1" "tropical" +hex 92174 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 93174 0 "pavement:1:2;fluff:2:2" "tropical" +hex 94174 0 "pavement:1:8" "tropical" +hex 95174 0 "pavement:1:8" "tropical" +hex 96174 0 "pavement:1:8" "tropical" +hex 97174 0 "pavement:1:8" "tropical" +hex 98174 0 "pavement:1:8" "tropical" +hex 99174 0 "pavement:1:8" "tropical" +hex 100174 0 "pavement:1:8" "tropical" +hex 101174 0 "pavement:1:8" "tropical" +hex 102174 0 "pavement:1:8" "tropical" +hex 103174 0 "pavement:1:8" "tropical" +hex 104174 0 "pavement:1:8" "tropical" +hex 105174 0 "pavement:1:8" "tropical" +hex 106174 0 "pavement:1:8;road:1" "tropical" +hex 107174 0 "pavement:1:8" "tropical" +hex 108174 0 "pavement:1:8" "tropical" +hex 109174 0 "pavement:1:8" "tropical" +hex 110174 0 "pavement:1:8" "tropical" +hex 111174 0 "pavement:1:8" "tropical" +hex 112174 0 "pavement:1:36;fluff:82:2" "tropical" +hex 113174 0 "pavement:1:36;fluff:82:2" "tropical" +hex 114174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 115174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:12" "tropical" +hex 116174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 117174 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 118174 0 "pavement:1:8;road:1:26" "tropical" +hex 119174 0 "pavement:1:8;road:1:26" "tropical" +hex 120174 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 121174 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 122174 0 "pavement:1:8;road:1" "tropical" +hex 123174 0 "pavement:1:8;road:1" "tropical" +hex 124174 0 "pavement:1:8" "tropical" +hex 125174 0 "pavement:1:8" "tropical" +hex 126174 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 127174 0 "" "tropical" +hex 128174 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01175 0 "" "tropical" +hex 02175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03175 0 "road:1" "tropical" +hex 04175 0 "road:1" "tropical" +hex 05175 0 "road:1" "tropical" +hex 06175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07175 0 "" "tropical" +hex 08175 0 "" "tropical" +hex 09175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10175 0 "" "tropical" +hex 11175 0 "" "tropical" +hex 12175 -1 "sand:1" "tropical" +hex 13175 -1 "sand:1" "tropical" +hex 14175 -1 "sand:1" "tropical" +hex 15175 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 16175 -1 "water:1" "tropical" +hex 17175 -1 "water:1" "tropical" +hex 18175 -1 "water:1" "tropical" +hex 19175 -1 "water:1" "tropical" +hex 20175 -1 "water:2" "tropical" +hex 21175 -1 "water:2" "tropical" +hex 22175 -1 "water:2" "tropical" +hex 23175 -1 "water:2" "tropical" +hex 24175 -1 "water:3" "tropical" +hex 25175 -1 "water:3" "tropical" +hex 26175 -1 "water:3" "tropical" +hex 27175 -1 "water:3" "tropical" +hex 28175 -1 "water:3" "tropical" +hex 29175 -1 "water:3" "tropical" +hex 30175 -1 "water:3" "tropical" +hex 31175 -1 "water:3" "tropical" +hex 32175 -1 "water:3" "tropical" +hex 33175 -1 "water:3" "tropical" +hex 34175 -1 "water:3" "tropical" +hex 35175 -1 "water:3" "tropical" +hex 36175 -1 "water:3" "tropical" +hex 37175 -1 "water:3" "tropical" +hex 38175 -1 "water:3" "tropical" +hex 39175 -1 "water:3" "tropical" +hex 40175 -1 "water:3" "tropical" +hex 41175 -1 "water:3" "tropical" +hex 42175 -1 "water:3" "tropical" +hex 43175 -1 "water:3" "tropical" +hex 44175 -1 "water:3" "tropical" +hex 45175 -1 "water:3" "tropical" +hex 46175 -1 "water:4" "tropical" +hex 47175 -1 "water:4" "tropical" +hex 48175 -1 "water:4" "tropical" +hex 49175 -1 "water:3" "tropical" +hex 50175 -1 "water:3" "tropical" +hex 51175 -1 "water:3" "tropical" +hex 52175 -1 "water:3" "tropical" +hex 53175 -1 "water:3" "tropical" +hex 54175 -1 "water:3" "tropical" +hex 55175 -1 "water:3" "tropical" +hex 56175 -1 "water:2" "tropical" +hex 57175 -1 "water:2" "tropical" +hex 58175 -1 "water:2" "tropical" +hex 59175 -1 "water:2" "tropical" +hex 60175 -1 "water:1" "tropical" +hex 61175 -1 "sand:1" "tropical" +hex 62175 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 63175 -1 "sand:1" "tropical" +hex 64175 -1 "water:1" "tropical" +hex 65175 -1 "sand:1" "tropical" +hex 66175 -1 "sand:1" "tropical" +hex 67175 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 68175 -1 "sand:1" "tropical" +hex 69175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 70175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 71175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 72175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 73175 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 74175 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 75175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 76175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 77175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 78175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 79175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 80175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 81175 0 "pavement:1:8" "tropical" +hex 82175 0 "pavement:1:8" "tropical" +hex 83175 0 "pavement:1:8" "tropical" +hex 84175 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:22" "tropical" +hex 85175 0 "pavement:1:8;road:1" "tropical" +hex 86175 0 "pavement:1:8;road:1" "tropical" +hex 87175 0 "bldg_elev:3;pavement:1;bldg_fluff:18:7;building:4:3;bldg_cf:100" "grass" +hex 88175 0 "pavement:1:8;road:1" "tropical" +hex 89175 0 "pavement:1:8;road:1" "tropical" +hex 90175 0 "pavement:1:8" "tropical" +hex 91175 0 "pavement:1:8" "tropical" +hex 92175 0 "pavement:1:8" "tropical" +hex 93175 0 "pavement:1:8" "tropical" +hex 94175 0 "pavement:1:8" "tropical" +hex 95175 0 "pavement:1:8" "tropical" +hex 96175 0 "pavement:1:8" "tropical" +hex 97175 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 98175 0 "pavement:1:8" "tropical" +hex 99175 0 "pavement:1:8" "tropical" +hex 100175 0 "pavement:1:8" "tropical" +hex 101175 0 "pavement:1:8" "tropical" +hex 102175 0 "pavement:1:8" "tropical" +hex 103175 0 "pavement:1:8" "tropical" +hex 104175 0 "pavement:1:8" "tropical" +hex 105175 0 "pavement:1:8" "tropical" +hex 106175 0 "pavement:1:8;road:1" "tropical" +hex 107175 0 "pavement:1:8" "tropical" +hex 108175 0 "pavement:1:8" "tropical" +hex 109175 0 "pavement:1:8" "tropical" +hex 110175 0 "pavement:1:8" "tropical" +hex 111175 0 "pavement:1:8" "tropical" +hex 112175 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:8" "tropical" +hex 113175 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:9" "tropical" +hex 114175 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:13" "tropical" +hex 115175 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:11" "tropical" +hex 116175 0 "pavement:1:8;road:1:26" "tropical" +hex 117175 0 "pavement:1:8;road:1:26" "tropical" +hex 118175 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 119175 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 120175 0 "pavement:1:8;road:1" "tropical" +hex 121175 0 "pavement:1:8;road:1" "tropical" +hex 122175 0 "pavement:1:8" "tropical" +hex 123175 0 "pavement:1:8" "tropical" +hex 124175 0 "pavement:1:8" "tropical" +hex 125175 0 "pavement:1:8" "tropical" +hex 126175 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 127175 0 "" "tropical" +hex 128175 0 "" "tropical" +hex 01176 0 "" "tropical" +hex 02176 0 "" "tropical" +hex 03176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04176 0 "road:1" "tropical" +hex 05176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07176 0 "" "tropical" +hex 08176 0 "" "tropical" +hex 09176 0 "" "tropical" +hex 10176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11176 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12176 -1 "sand:1" "tropical" +hex 13176 -1 "sand:1" "tropical" +hex 14176 -1 "water:1" "tropical" +hex 15176 -1 "water:1" "tropical" +hex 16176 -1 "water:2" "tropical" +hex 17176 -1 "water:2" "tropical" +hex 18176 -1 "water:2" "tropical" +hex 19176 -1 "water:2" "tropical" +hex 20176 -1 "water:2" "tropical" +hex 21176 -1 "water:2" "tropical" +hex 22176 -1 "water:3" "tropical" +hex 23176 -1 "water:3" "tropical" +hex 24176 -1 "water:3" "tropical" +hex 25176 -1 "water:3" "tropical" +hex 26176 -1 "water:3" "tropical" +hex 27176 -1 "water:3" "tropical" +hex 28176 -1 "water:3" "tropical" +hex 29176 -1 "water:3" "tropical" +hex 30176 -1 "water:3" "tropical" +hex 31176 -1 "water:3" "tropical" +hex 32176 -1 "water:3" "tropical" +hex 33176 -1 "water:3" "tropical" +hex 34176 -1 "water:3" "tropical" +hex 35176 -1 "water:3" "tropical" +hex 36176 -1 "water:4" "tropical" +hex 37176 -1 "water:4" "tropical" +hex 38176 -1 "water:4" "tropical" +hex 39176 -1 "water:3" "tropical" +hex 40176 -1 "water:3" "tropical" +hex 41176 -1 "water:3" "tropical" +hex 42176 -1 "water:4" "tropical" +hex 43176 -1 "water:3" "tropical" +hex 44176 -1 "water:4" "tropical" +hex 45176 -1 "water:4" "tropical" +hex 46176 -1 "water:4" "tropical" +hex 47176 -1 "water:4" "tropical" +hex 48176 -1 "water:4" "tropical" +hex 49176 -1 "water:4" "tropical" +hex 50176 -1 "water:4" "tropical" +hex 51176 -1 "water:3" "tropical" +hex 52176 -1 "water:3" "tropical" +hex 53176 -1 "water:3" "tropical" +hex 54176 -1 "water:3" "tropical" +hex 55176 -1 "water:3" "tropical" +hex 56176 -1 "water:3" "tropical" +hex 57176 -1 "water:2" "tropical" +hex 58176 -1 "water:2" "tropical" +hex 59176 -1 "water:2" "tropical" +hex 60176 -1 "water:1" "tropical" +hex 61176 -1 "sand:1" "tropical" +hex 62176 -1 "water:1" "tropical" +hex 63176 -1 "water:1" "tropical" +hex 64176 -1 "water:2" "tropical" +hex 65176 -1 "water:1" "tropical" +hex 66176 -1 "water:1" "tropical" +hex 67176 -1 "sand:1" "tropical" +hex 68176 -1 "sand:1" "tropical" +hex 69176 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 70176 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 71176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 72176 -1 "sand:1" "tropical" +hex 73176 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 74176 -1 "sand:1" "tropical" +hex 75176 -1 "sand:1" "tropical" +hex 76176 -1 "sand:1" "tropical" +hex 77176 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 78176 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 79176 0 "" "tropical" +hex 80176 -1 "sand:1" "tropical" +hex 81176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82176 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83176 0 "pavement:1:8" "tropical" +hex 84176 0 "pavement:1:8" "tropical" +hex 85176 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:18" "tropical" +hex 86176 0 "pavement:1:8" "tropical" +hex 87176 0 "pavement:1:8;road:1" "tropical" +hex 88176 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 89176 0 "pavement:1:2;fluff:2:2" "tropical" +hex 90176 0 "pavement:1:8" "tropical" +hex 91176 0 "pavement:1:8" "tropical" +hex 92176 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 93176 0 "pavement:1:2;fluff:2:2" "tropical" +hex 94176 0 "pavement:1:8" "tropical" +hex 95176 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 96176 0 "pavement:1:8" "tropical" +hex 97176 0 "pavement:1:8" "tropical" +hex 98176 0 "pavement:1:8" "tropical" +hex 99176 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 100176 0 "pavement:1:8" "tropical" +hex 101176 0 "pavement:1:8" "tropical" +hex 102176 0 "pavement:1:8" "tropical" +hex 103176 0 "pavement:1:8" "tropical" +hex 104176 0 "pavement:1:8" "tropical" +hex 105176 0 "pavement:1:8" "tropical" +hex 106176 0 "pavement:1:8;road:1" "tropical" +hex 107176 0 "pavement:1:8" "tropical" +hex 108176 0 "pavement:1:8" "tropical" +hex 109176 0 "pavement:1:8" "tropical" +hex 110176 0 "pavement:1:8" "tropical" +hex 111176 0 "pavement:1:8" "tropical" +hex 112176 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:15" "tropical" +hex 113176 0 "woods:1;pavement:1;foliage_elev:2;fluff:81:18" "tropical" +hex 114176 0 "pavement:1:8;road:1:26" "tropical" +hex 115176 0 "pavement:1:8;road:1:26" "tropical" +hex 116176 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 117176 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 118176 0 "pavement:1:8;road:1" "tropical" +hex 119176 0 "pavement:1:8;road:1" "tropical" +hex 120176 0 "pavement:1:8" "tropical" +hex 121176 0 "pavement:1:8" "tropical" +hex 122176 0 "pavement:1:8" "tropical" +hex 123176 0 "pavement:1:8" "tropical" +hex 124176 0 "" "tropical" +hex 125176 0 "" "tropical" +hex 126176 0 "" "tropical" +hex 127176 0 "" "tropical" +hex 128176 0 "" "tropical" +hex 01177 0 "" "tropical" +hex 02177 0 "" "tropical" +hex 03177 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 04177 0 "road:1" "tropical" +hex 05177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06177 0 "" "tropical" +hex 07177 0 "" "tropical" +hex 08177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09177 0 "" "tropical" +hex 10177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 11177 -1 "sand:1" "tropical" +hex 12177 -1 "sand:1" "tropical" +hex 13177 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 14177 -1 "water:1" "tropical" +hex 15177 -1 "water:1" "tropical" +hex 16177 -1 "water:2" "tropical" +hex 17177 -1 "water:2" "tropical" +hex 18177 -1 "water:2" "tropical" +hex 19177 -1 "water:2" "tropical" +hex 20177 -1 "water:2" "tropical" +hex 21177 -1 "water:2" "tropical" +hex 22177 -1 "water:3" "tropical" +hex 23177 -1 "water:3" "tropical" +hex 24177 -1 "water:3" "tropical" +hex 25177 -1 "water:3" "tropical" +hex 26177 -1 "water:3" "tropical" +hex 27177 -1 "water:3" "tropical" +hex 28177 -1 "water:3" "tropical" +hex 29177 -1 "water:3" "tropical" +hex 30177 -1 "water:3" "tropical" +hex 31177 -1 "water:3" "tropical" +hex 32177 -1 "water:3" "tropical" +hex 33177 -1 "water:3" "tropical" +hex 34177 -1 "water:3" "tropical" +hex 35177 -1 "water:4" "tropical" +hex 36177 -1 "water:4" "tropical" +hex 37177 -1 "water:4" "tropical" +hex 38177 -1 "water:4" "tropical" +hex 39177 -1 "water:4" "tropical" +hex 40177 -1 "water:4" "tropical" +hex 41177 -1 "water:4" "tropical" +hex 42177 -1 "water:4" "tropical" +hex 43177 -1 "water:4" "tropical" +hex 44177 -1 "water:4" "tropical" +hex 45177 -1 "water:4" "tropical" +hex 46177 -1 "water:4" "tropical" +hex 47177 -1 "water:4" "tropical" +hex 48177 -1 "water:4" "tropical" +hex 49177 -1 "water:4" "tropical" +hex 50177 -1 "water:4" "tropical" +hex 51177 -1 "water:3" "tropical" +hex 52177 -1 "water:3" "tropical" +hex 53177 -1 "water:3" "tropical" +hex 54177 -1 "water:3" "tropical" +hex 55177 -1 "water:3" "tropical" +hex 56177 -1 "water:3" "tropical" +hex 57177 -1 "water:3" "tropical" +hex 58177 -1 "water:3" "tropical" +hex 59177 -1 "water:2" "tropical" +hex 60177 -1 "water:2" "tropical" +hex 61177 -1 "water:1" "tropical" +hex 62177 -1 "water:2" "tropical" +hex 63177 -1 "water:2" "tropical" +hex 64177 -1 "water:2" "tropical" +hex 65177 -1 "water:2" "tropical" +hex 66177 -1 "water:1" "tropical" +hex 67177 -1 "water:1" "tropical" +hex 68177 -1 "water:1" "tropical" +hex 69177 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 70177 -1 "sand:1" "tropical" +hex 71177 -1 "sand:1" "tropical" +hex 72177 -1 "sand:1" "tropical" +hex 73177 -1 "sand:1" "tropical" +hex 74177 -1 "water:1" "tropical" +hex 75177 -1 "sand:1" "tropical" +hex 76177 -1 "sand:1" "tropical" +hex 77177 -1 "sand:1" "tropical" +hex 78177 -1 "sand:1" "tropical" +hex 79177 -1 "sand:1" "tropical" +hex 80177 -1 "sand:1" "tropical" +hex 81177 0 "" "tropical" +hex 82177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83177 0 "" "tropical" +hex 84177 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85177 0 "pavement:1:8" "tropical" +hex 86177 0 "pavement:1:8" "tropical" +hex 87177 0 "pavement:1:8;road:1" "tropical" +hex 88177 0 "pavement:1:8" "tropical" +hex 89177 0 "pavement:1:8" "tropical" +hex 90177 0 "pavement:1:8" "tropical" +hex 91177 0 "pavement:1:8" "tropical" +hex 92177 0 "pavement:1:8" "tropical" +hex 93177 0 "pavement:1:8" "tropical" +hex 94177 0 "pavement:1:8" "tropical" +hex 95177 0 "pavement:1:8" "tropical" +hex 96177 0 "pavement:1:8" "tropical" +hex 97177 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 98177 0 "pavement:1:8" "tropical" +hex 99177 0 "pavement:1:8" "tropical" +hex 100177 0 "pavement:1:8" "tropical" +hex 101177 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 102177 0 "pavement:1:8" "tropical" +hex 103177 0 "pavement:1:8" "tropical" +hex 104177 0 "pavement:1:8" "tropical" +hex 105177 0 "pavement:1:8" "tropical" +hex 106177 0 "pavement:1:36;road:1;fluff:82:2" "tropical" +hex 107177 0 "pavement:1:8" "tropical" +hex 108177 0 "pavement:1:8" "tropical" +hex 109177 0 "pavement:1:8" "tropical" +hex 110177 0 "pavement:1:8" "tropical" +hex 111177 0 "pavement:1:8" "tropical" +hex 112177 0 "pavement:1:8;road:1:10" "tropical" +hex 113177 0 "pavement:1:8;road:1:26" "tropical" +hex 114177 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 115177 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 116177 0 "pavement:1:8;road:1" "tropical" +hex 117177 0 "pavement:1:8;road:1" "tropical" +hex 118177 0 "pavement:1:8" "tropical" +hex 119177 0 "pavement:1:8" "tropical" +hex 120177 0 "pavement:1:8" "tropical" +hex 121177 0 "pavement:1:8" "tropical" +hex 122177 0 "" "tropical" +hex 123177 0 "" "tropical" +hex 124177 0 "" "tropical" +hex 125177 0 "" "tropical" +hex 126177 0 "" "tropical" +hex 127177 0 "" "tropical" +hex 128177 0 "" "tropical" +hex 01178 0 "" "tropical" +hex 02178 0 "road:1" "tropical" +hex 03178 0 "road:1" "tropical" +hex 04178 0 "" "tropical" +hex 05178 0 "" "tropical" +hex 06178 0 "" "tropical" +hex 07178 0 "" "tropical" +hex 08178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10178 0 "" "tropical" +hex 11178 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12178 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 13178 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 14178 -1 "water:1" "tropical" +hex 15178 -1 "water:2" "tropical" +hex 16178 -1 "water:2" "tropical" +hex 17178 -1 "water:3" "tropical" +hex 18178 -1 "water:3" "tropical" +hex 19178 -1 "water:3" "tropical" +hex 20178 -1 "water:3" "tropical" +hex 21178 -1 "water:3" "tropical" +hex 22178 -1 "water:3" "tropical" +hex 23178 -1 "water:3" "tropical" +hex 24178 -1 "water:3" "tropical" +hex 25178 -1 "water:3" "tropical" +hex 26178 -1 "water:3" "tropical" +hex 27178 -1 "water:3" "tropical" +hex 28178 -1 "water:3" "tropical" +hex 29178 -1 "water:3" "tropical" +hex 30178 -1 "water:3" "tropical" +hex 31178 -1 "water:3" "tropical" +hex 32178 -1 "water:3" "tropical" +hex 33178 -1 "water:3" "tropical" +hex 34178 -1 "water:3" "tropical" +hex 35178 -1 "water:4" "tropical" +hex 36178 -1 "water:4" "tropical" +hex 37178 -1 "water:4" "tropical" +hex 38178 -1 "water:4" "tropical" +hex 39178 -1 "water:4" "tropical" +hex 40178 -1 "water:4" "tropical" +hex 41178 -1 "water:4" "tropical" +hex 42178 -1 "water:4" "tropical" +hex 43178 -1 "water:4" "tropical" +hex 44178 -1 "water:4" "tropical" +hex 45178 -1 "water:4" "tropical" +hex 46178 -1 "water:4" "tropical" +hex 47178 -1 "water:4" "tropical" +hex 48178 -1 "water:4" "tropical" +hex 49178 -1 "water:4" "tropical" +hex 50178 -1 "water:4" "tropical" +hex 51178 -1 "water:3" "tropical" +hex 52178 -1 "water:3" "tropical" +hex 53178 -1 "water:3" "tropical" +hex 54178 -1 "water:3" "tropical" +hex 55178 -1 "water:3" "tropical" +hex 56178 -1 "water:3" "tropical" +hex 57178 -1 "water:3" "tropical" +hex 58178 -1 "water:3" "tropical" +hex 59178 -1 "water:2" "tropical" +hex 60178 -1 "water:2" "tropical" +hex 61178 -1 "water:2" "tropical" +hex 62178 -1 "water:2" "tropical" +hex 63178 -1 "water:2" "tropical" +hex 64178 -1 "water:2" "tropical" +hex 65178 -1 "water:2" "tropical" +hex 66178 -1 "water:2" "tropical" +hex 67178 -1 "water:1" "tropical" +hex 68178 -1 "water:1" "tropical" +hex 69178 -1 "water:1" "tropical" +hex 70178 -1 "water:1" "tropical" +hex 71178 -1 "sand:1" "tropical" +hex 72178 -1 "water:1" "tropical" +hex 73178 -1 "water:1" "tropical" +hex 74178 -1 "water:2" "tropical" +hex 75178 -1 "water:1" "tropical" +hex 76178 -1 "water:1" "tropical" +hex 77178 -1 "water:1" "tropical" +hex 78178 -1 "sand:1" "tropical" +hex 79178 -1 "sand:1" "tropical" +hex 80178 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83178 0 "" "tropical" +hex 84178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85178 0 "pavement:1:8" "tropical" +hex 86178 0 "pavement:1:8" "tropical" +hex 87178 0 "pavement:1:8;road:1" "tropical" +hex 88178 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 89178 0 "pavement:1:2;fluff:2:2" "tropical" +hex 90178 0 "pavement:1:8" "tropical" +hex 91178 0 "pavement:1:8" "tropical" +hex 92178 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 93178 0 "pavement:1:2;fluff:2:2" "tropical" +hex 94178 0 "pavement:1:8" "tropical" +hex 95178 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 96178 0 "pavement:1:8" "tropical" +hex 97178 0 "pavement:1:8" "tropical" +hex 98178 0 "pavement:1:8" "tropical" +hex 99178 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 100178 0 "pavement:1:8" "tropical" +hex 101178 0 "pavement:1:8" "tropical" +hex 102178 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 103178 0 "pavement:1:8" "tropical" +hex 104178 0 "pavement:1:8" "tropical" +hex 105178 0 "pavement:1:8" "tropical" +hex 106178 0 "pavement:1:8;road:1" "tropical" +hex 107178 0 "pavement:1:8" "tropical" +hex 108178 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 109178 0 "pavement:1:8" "tropical" +hex 110178 0 "pavement:1:8" "tropical" +hex 111178 0 "pavement:1:8" "tropical" +hex 112178 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 113178 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:9;bldg_cf:200" "tropical" +hex 114178 0 "pavement:1:8;road:1" "tropical" +hex 115178 0 "pavement:1:8;road:1" "tropical" +hex 116178 0 "pavement:1:8" "tropical" +hex 117178 0 "pavement:1:8" "tropical" +hex 118178 0 "pavement:1:8" "tropical" +hex 119178 0 "pavement:1:8" "tropical" +hex 120178 0 "" "tropical" +hex 121178 0 "" "tropical" +hex 122178 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 123178 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 124178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 125178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 126178 0 "" "tropical" +hex 127178 0 "" "tropical" +hex 128178 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01179 0 "road:1:18" "tropical" +hex 02179 0 "" "tropical" +hex 03179 0 "" "tropical" +hex 04179 0 "" "tropical" +hex 05179 0 "" "tropical" +hex 06179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 09179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10179 -1 "sand:1" "tropical" +hex 11179 -1 "sand:1" "tropical" +hex 12179 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 13179 -1 "water:1" "tropical" +hex 14179 -1 "water:1" "tropical" +hex 15179 -1 "water:2" "tropical" +hex 16179 -1 "water:2" "tropical" +hex 17179 -1 "water:3" "tropical" +hex 18179 -1 "water:3" "tropical" +hex 19179 -1 "water:3" "tropical" +hex 20179 -1 "water:3" "tropical" +hex 21179 -1 "water:3" "tropical" +hex 22179 -1 "water:3" "tropical" +hex 23179 -1 "water:3" "tropical" +hex 24179 -1 "water:3" "tropical" +hex 25179 -1 "water:3" "tropical" +hex 26179 -1 "water:3" "tropical" +hex 27179 -1 "water:3" "tropical" +hex 28179 -1 "water:3" "tropical" +hex 29179 -1 "water:3" "tropical" +hex 30179 -1 "water:3" "tropical" +hex 31179 -1 "water:3" "tropical" +hex 32179 -1 "water:3" "tropical" +hex 33179 -1 "water:3" "tropical" +hex 34179 -1 "water:4" "tropical" +hex 35179 -1 "water:4" "tropical" +hex 36179 -1 "water:4" "tropical" +hex 37179 -1 "water:4" "tropical" +hex 38179 -1 "water:4" "tropical" +hex 39179 -1 "water:4" "tropical" +hex 40179 -1 "water:4" "tropical" +hex 41179 -1 "water:4" "tropical" +hex 42179 -1 "water:4" "tropical" +hex 43179 -1 "water:4" "tropical" +hex 44179 -1 "water:4" "tropical" +hex 45179 -1 "water:4" "tropical" +hex 46179 -1 "water:4" "tropical" +hex 47179 -1 "water:4" "tropical" +hex 48179 -1 "water:4" "tropical" +hex 49179 -1 "water:4" "tropical" +hex 50179 -1 "water:4" "tropical" +hex 51179 -1 "water:4" "tropical" +hex 52179 -1 "water:4" "tropical" +hex 53179 -1 "water:3" "tropical" +hex 54179 -1 "water:3" "tropical" +hex 55179 -1 "water:3" "tropical" +hex 56179 -1 "water:3" "tropical" +hex 57179 -1 "water:3" "tropical" +hex 58179 -1 "water:3" "tropical" +hex 59179 -1 "water:2" "tropical" +hex 60179 -1 "water:2" "tropical" +hex 61179 -1 "water:2" "tropical" +hex 62179 -1 "water:3" "tropical" +hex 63179 -1 "water:2" "tropical" +hex 64179 -1 "water:3" "tropical" +hex 65179 -1 "water:3" "tropical" +hex 66179 -1 "water:3" "tropical" +hex 67179 -1 "water:2" "tropical" +hex 68179 -1 "water:2" "tropical" +hex 69179 -1 "water:1" "tropical" +hex 70179 -1 "water:1" "tropical" +hex 71179 -1 "sand:1" "tropical" +hex 72179 -1 "water:1" "tropical" +hex 73179 -1 "water:2" "tropical" +hex 74179 -1 "water:2" "tropical" +hex 75179 -1 "water:2" "tropical" +hex 76179 -1 "water:2" "tropical" +hex 77179 -1 "water:1" "tropical" +hex 78179 -1 "sand:1" "tropical" +hex 79179 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 80179 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81179 0 "" "tropical" +hex 82179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83179 0 "" "tropical" +hex 84179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85179 0 "pavement:1:8" "tropical" +hex 86179 0 "pavement:1:8" "tropical" +hex 87179 0 "pavement:1:8;road:1" "tropical" +hex 88179 0 "pavement:1:8" "tropical" +hex 89179 0 "pavement:1:8" "tropical" +hex 90179 0 "pavement:1:8" "tropical" +hex 91179 0 "pavement:1:8" "tropical" +hex 92179 0 "pavement:1:8" "tropical" +hex 93179 0 "pavement:1:8" "tropical" +hex 94179 0 "pavement:1:8" "tropical" +hex 95179 0 "pavement:1:8" "tropical" +hex 96179 0 "pavement:1:8" "tropical" +hex 97179 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 98179 0 "pavement:1:8" "tropical" +hex 99179 0 "pavement:1:8" "tropical" +hex 100179 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 101179 0 "pavement:1:8" "tropical" +hex 102179 0 "pavement:1:8" "tropical" +hex 103179 0 "pavement:1:8" "tropical" +hex 104179 0 "pavement:1:8;road:1" "tropical" +hex 105179 0 "pavement:1:8;road:1" "tropical" +hex 106179 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:36;bldg_cf:200" "tropical" +hex 107179 0 "pavement:1:8" "tropical" +hex 108179 0 "pavement:1:8" "tropical" +hex 109179 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:21" "tropical" +hex 110179 0 "pavement:1:8" "tropical" +hex 111179 0 "pavement:1:8" "tropical" +hex 112179 0 "pavement:1:8;road:1" "tropical" +hex 113179 0 "pavement:1:8;road:1" "tropical" +hex 114179 0 "pavement:1:8" "tropical" +hex 115179 0 "pavement:1:8" "tropical" +hex 116179 0 "pavement:1:8" "tropical" +hex 117179 0 "pavement:1:8" "tropical" +hex 118179 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119179 0 "" "tropical" +hex 120179 0 "" "tropical" +hex 121179 0 "" "tropical" +hex 122179 0 "" "tropical" +hex 123179 0 "" "tropical" +hex 124179 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 125179 0 "" "tropical" +hex 126179 0 "" "tropical" +hex 127179 0 "" "tropical" +hex 128179 0 "" "tropical" +hex 01180 0 "" "tropical" +hex 02180 0 "" "tropical" +hex 03180 0 "" "tropical" +hex 04180 0 "" "tropical" +hex 05180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 06180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 07180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 08180 0 "" "tropical" +hex 09180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 10180 -1 "sand:1" "tropical" +hex 11180 -1 "sand:1" "tropical" +hex 12180 -1 "sand:1" "tropical" +hex 13180 -1 "water:1" "tropical" +hex 14180 -1 "water:1" "tropical" +hex 15180 -1 "water:2" "tropical" +hex 16180 -1 "water:2" "tropical" +hex 17180 -1 "water:2" "tropical" +hex 18180 -1 "water:3" "tropical" +hex 19180 -1 "water:3" "tropical" +hex 20180 -1 "water:3" "tropical" +hex 21180 -1 "water:3" "tropical" +hex 22180 -1 "water:3" "tropical" +hex 23180 -1 "water:3" "tropical" +hex 24180 -1 "water:3" "tropical" +hex 25180 -1 "water:3" "tropical" +hex 26180 -1 "water:3" "tropical" +hex 27180 -1 "water:3" "tropical" +hex 28180 -1 "water:3" "tropical" +hex 29180 -1 "water:3" "tropical" +hex 30180 -1 "water:4" "tropical" +hex 31180 -1 "water:4" "tropical" +hex 32180 -1 "water:4" "tropical" +hex 33180 -1 "water:4" "tropical" +hex 34180 -1 "water:4" "tropical" +hex 35180 -1 "water:4" "tropical" +hex 36180 -1 "water:4" "tropical" +hex 37180 -1 "water:4" "tropical" +hex 38180 -1 "water:4" "tropical" +hex 39180 -1 "water:4" "tropical" +hex 40180 -1 "water:4" "tropical" +hex 41180 -1 "water:4" "tropical" +hex 42180 -1 "water:4" "tropical" +hex 43180 -1 "water:4" "tropical" +hex 44180 -1 "water:4" "tropical" +hex 45180 -1 "water:4" "tropical" +hex 46180 -1 "water:4" "tropical" +hex 47180 -1 "water:4" "tropical" +hex 48180 -1 "water:4" "tropical" +hex 49180 -1 "water:4" "tropical" +hex 50180 -1 "water:4" "tropical" +hex 51180 -1 "water:4" "tropical" +hex 52180 -1 "water:4" "tropical" +hex 53180 -1 "water:3" "tropical" +hex 54180 -1 "water:3" "tropical" +hex 55180 -1 "water:3" "tropical" +hex 56180 -1 "water:3" "tropical" +hex 57180 -1 "water:3" "tropical" +hex 58180 -1 "water:3" "tropical" +hex 59180 -1 "water:3" "tropical" +hex 60180 -1 "water:3" "tropical" +hex 61180 -1 "water:3" "tropical" +hex 62180 -1 "water:3" "tropical" +hex 63180 -1 "water:3" "tropical" +hex 64180 -1 "water:3" "tropical" +hex 65180 -1 "water:3" "tropical" +hex 66180 -1 "water:3" "tropical" +hex 67180 -1 "water:2" "tropical" +hex 68180 -1 "water:2" "tropical" +hex 69180 -1 "water:2" "tropical" +hex 70180 -1 "water:2" "tropical" +hex 71180 -1 "water:1" "tropical" +hex 72180 -1 "water:1" "tropical" +hex 73180 -1 "water:2" "tropical" +hex 74180 -1 "water:2" "tropical" +hex 75180 -1 "water:2" "tropical" +hex 76180 -1 "water:2" "tropical" +hex 77180 -1 "water:1" "tropical" +hex 78180 -1 "water:1" "tropical" +hex 79180 -1 "sand:1" "tropical" +hex 80180 -1 "sand:1" "tropical" +hex 81180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 82180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84180 0 "" "tropical" +hex 85180 0 "pavement:1:8" "tropical" +hex 86180 0 "pavement:1:8" "tropical" +hex 87180 0 "pavement:1:8;road:1" "tropical" +hex 88180 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 89180 0 "pavement:1:2;fluff:2:2" "tropical" +hex 90180 0 "pavement:1:8" "tropical" +hex 91180 0 "pavement:1:8" "tropical" +hex 92180 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 93180 0 "pavement:1:2;fluff:2:2" "tropical" +hex 94180 0 "pavement:1:8" "tropical" +hex 95180 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 96180 0 "pavement:1:8" "tropical" +hex 97180 0 "pavement:1:8" "tropical" +hex 98180 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:30;pavement:1;fuel_tank:1:0" "tropical" +hex 99180 0 "pavement:1:8" "tropical" +hex 100180 0 "pavement:1:8" "tropical" +hex 101180 0 "pavement:1:8" "tropical" +hex 102180 0 "pavement:1:8;road:1" "tropical" +hex 103180 0 "pavement:1:8;road:1" "tropical" +hex 104180 0 "pavement:1:8" "tropical" +hex 105180 0 "pavement:1:8" "tropical" +hex 106180 0 "pavement:1:8" "tropical" +hex 107180 0 "woods:1;pavement:1;foliage_elev:2;fluff:80:20" "tropical" +hex 108180 0 "pavement:1:8" "tropical" +hex 109180 0 "pavement:1:8" "tropical" +hex 110180 0 "pavement:1:8;road:1" "tropical" +hex 111180 0 "pavement:1:8;road:1" "tropical" +hex 112180 0 "pavement:1:8" "tropical" +hex 113180 0 "pavement:1:8" "tropical" +hex 114180 0 "pavement:1:8" "tropical" +hex 115180 0 "pavement:1:8" "tropical" +hex 116180 0 "" "tropical" +hex 117180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119180 0 "" "tropical" +hex 120180 0 "" "tropical" +hex 121180 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 122180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123180 0 "" "tropical" +hex 124180 0 "" "tropical" +hex 125180 0 "" "tropical" +hex 126180 0 "" "tropical" +hex 127180 0 "" "tropical" +hex 128180 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01181 0 "" "tropical" +hex 02181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03181 0 "" "tropical" +hex 04181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05181 0 "" "tropical" +hex 06181 0 "" "tropical" +hex 07181 0 "" "tropical" +hex 08181 -1 "sand:1" "tropical" +hex 09181 -1 "sand:1" "tropical" +hex 10181 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 11181 -1 "sand:1" "tropical" +hex 12181 -1 "sand:1" "tropical" +hex 13181 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 14181 -1 "water:1" "tropical" +hex 15181 -1 "water:2" "tropical" +hex 16181 -1 "water:2" "tropical" +hex 17181 -1 "water:2" "tropical" +hex 18181 -1 "water:3" "tropical" +hex 19181 -1 "water:3" "tropical" +hex 20181 -1 "water:3" "tropical" +hex 21181 -1 "water:3" "tropical" +hex 22181 -1 "water:3" "tropical" +hex 23181 -1 "water:3" "tropical" +hex 24181 -1 "water:3" "tropical" +hex 25181 -1 "water:3" "tropical" +hex 26181 -1 "water:3" "tropical" +hex 27181 -1 "water:3" "tropical" +hex 28181 -1 "water:4" "tropical" +hex 29181 -1 "water:4" "tropical" +hex 30181 -1 "water:4" "tropical" +hex 31181 -1 "water:4" "tropical" +hex 32181 -1 "water:4" "tropical" +hex 33181 -1 "water:4" "tropical" +hex 34181 -1 "water:4" "tropical" +hex 35181 -1 "water:4" "tropical" +hex 36181 -1 "water:4" "tropical" +hex 37181 -1 "water:4" "tropical" +hex 38181 -1 "water:4" "tropical" +hex 39181 -1 "water:4" "tropical" +hex 40181 -1 "water:4" "tropical" +hex 41181 -1 "water:4" "tropical" +hex 42181 -1 "water:4" "tropical" +hex 43181 -1 "water:4" "tropical" +hex 44181 -1 "water:4" "tropical" +hex 45181 -1 "water:4" "tropical" +hex 46181 -1 "water:4" "tropical" +hex 47181 -1 "water:4" "tropical" +hex 48181 -1 "water:4" "tropical" +hex 49181 -1 "water:4" "tropical" +hex 50181 -1 "water:4" "tropical" +hex 51181 -1 "water:4" "tropical" +hex 52181 -1 "water:4" "tropical" +hex 53181 -1 "water:4" "tropical" +hex 54181 -1 "water:4" "tropical" +hex 55181 -1 "water:3" "tropical" +hex 56181 -1 "water:3" "tropical" +hex 57181 -1 "water:3" "tropical" +hex 58181 -1 "water:3" "tropical" +hex 59181 -1 "water:3" "tropical" +hex 60181 -1 "water:3" "tropical" +hex 61181 -1 "water:3" "tropical" +hex 62181 -1 "water:3" "tropical" +hex 63181 -1 "water:3" "tropical" +hex 64181 -1 "water:3" "tropical" +hex 65181 -1 "water:3" "tropical" +hex 66181 -1 "water:3" "tropical" +hex 67181 -1 "water:3" "tropical" +hex 68181 -1 "water:3" "tropical" +hex 69181 -1 "water:2" "tropical" +hex 70181 -1 "water:3" "tropical" +hex 71181 -1 "water:2" "tropical" +hex 72181 -1 "water:2" "tropical" +hex 73181 -1 "water:2" "tropical" +hex 74181 -1 "water:3" "tropical" +hex 75181 -1 "water:3" "tropical" +hex 76181 -1 "water:2" "tropical" +hex 77181 -1 "water:1" "tropical" +hex 78181 -1 "water:1" "tropical" +hex 79181 -1 "sand:1" "tropical" +hex 80181 -1 "sand:1" "tropical" +hex 81181 0 "" "tropical" +hex 82181 0 "" "tropical" +hex 83181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85181 0 "pavement:1:8" "tropical" +hex 86181 0 "pavement:1:8" "tropical" +hex 87181 0 "pavement:1:8;road:1" "tropical" +hex 88181 0 "pavement:1:8;road:1" "tropical" +hex 89181 0 "pavement:1:8" "tropical" +hex 90181 0 "pavement:1:8" "tropical" +hex 91181 0 "pavement:1:8" "tropical" +hex 92181 0 "pavement:1:8" "tropical" +hex 93181 0 "pavement:1:8" "tropical" +hex 94181 0 "pavement:1:8" "tropical" +hex 95181 0 "pavement:1:8" "tropical" +hex 96181 0 "bldg_elev:1;pavement:1:36;building:2:0;bldg_cf:50" "tropical" +hex 97181 0 "pavement:1:8" "tropical" +hex 98181 0 "pavement:1:8" "tropical" +hex 99181 0 "pavement:1:8" "tropical" +hex 100181 0 "pavement:1:8;road:1" "tropical" +hex 101181 0 "pavement:1:8;road:1" "tropical" +hex 102181 0 "pavement:1:8" "tropical" +hex 103181 0 "pavement:1:8" "tropical" +hex 104181 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 105181 0 "pavement:1:8" "tropical" +hex 106181 0 "pavement:1:8" "tropical" +hex 107181 0 "pavement:1:8" "tropical" +hex 108181 0 "pavement:1:8;road:1" "tropical" +hex 109181 0 "pavement:1:8;road:1" "tropical" +hex 110181 0 "pavement:1:8" "tropical" +hex 111181 0 "pavement:1:8" "tropical" +hex 112181 0 "pavement:1:8" "tropical" +hex 113181 0 "pavement:1:8" "tropical" +hex 114181 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 115181 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 116181 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 117181 0 "" "tropical" +hex 118181 -1 "water:1;swamp:1" "tropical" +hex 119181 -1 "water:1;swamp:1" "tropical" +hex 120181 -1 "water:1;swamp:1" "tropical" +hex 121181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122181 0 "" "tropical" +hex 123181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 124181 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 125181 0 "" "tropical" +hex 126181 0 "" "tropical" +hex 127181 0 "" "tropical" +hex 128181 0 "" "tropical" +hex 01182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 02182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 03182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 04182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 05182 0 "" "tropical" +hex 06182 -1 "sand:1" "tropical" +hex 07182 -1 "sand:1" "tropical" +hex 08182 -1 "sand:1" "tropical" +hex 09182 -1 "sand:1" "tropical" +hex 10182 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 11182 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 12182 -1 "water:1" "tropical" +hex 13182 -1 "water:1" "tropical" +hex 14182 -1 "water:2" "tropical" +hex 15182 -1 "water:2" "tropical" +hex 16182 -1 "water:2" "tropical" +hex 17182 -1 "water:2" "tropical" +hex 18182 -1 "water:3" "tropical" +hex 19182 -1 "water:3" "tropical" +hex 20182 -1 "water:3" "tropical" +hex 21182 -1 "water:3" "tropical" +hex 22182 -1 "water:3" "tropical" +hex 23182 -1 "water:3" "tropical" +hex 24182 -1 "water:3" "tropical" +hex 25182 -1 "water:3" "tropical" +hex 26182 -1 "water:3" "tropical" +hex 27182 -1 "water:4" "tropical" +hex 28182 -1 "water:4" "tropical" +hex 29182 -1 "water:4" "tropical" +hex 30182 -1 "water:4" "tropical" +hex 31182 -1 "water:4" "tropical" +hex 32182 -1 "water:4" "tropical" +hex 33182 -1 "water:4" "tropical" +hex 34182 -1 "water:4" "tropical" +hex 35182 -1 "water:4" "tropical" +hex 36182 -1 "water:4" "tropical" +hex 37182 -1 "water:4" "tropical" +hex 38182 -1 "water:4" "tropical" +hex 39182 -1 "water:4" "tropical" +hex 40182 -1 "water:4" "tropical" +hex 41182 -1 "water:4" "tropical" +hex 42182 -1 "water:4" "tropical" +hex 43182 -1 "water:4" "tropical" +hex 44182 -1 "water:4" "tropical" +hex 45182 -1 "water:4" "tropical" +hex 46182 -1 "water:4" "tropical" +hex 47182 -1 "water:4" "tropical" +hex 48182 -1 "water:4" "tropical" +hex 49182 -1 "water:4" "tropical" +hex 50182 -1 "water:4" "tropical" +hex 51182 -1 "water:4" "tropical" +hex 52182 -1 "water:4" "tropical" +hex 53182 -1 "water:4" "tropical" +hex 54182 -1 "water:4" "tropical" +hex 55182 -1 "water:3" "tropical" +hex 56182 -1 "water:3" "tropical" +hex 57182 -1 "water:3" "tropical" +hex 58182 -1 "water:3" "tropical" +hex 59182 -1 "water:3" "tropical" +hex 60182 -1 "water:3" "tropical" +hex 61182 -1 "water:3" "tropical" +hex 62182 -1 "water:3" "tropical" +hex 63182 -1 "water:3" "tropical" +hex 64182 -1 "water:3" "tropical" +hex 65182 -1 "water:3" "tropical" +hex 66182 -1 "water:3" "tropical" +hex 67182 -1 "water:3" "tropical" +hex 68182 -1 "water:3" "tropical" +hex 69182 -1 "water:3" "tropical" +hex 70182 -1 "water:3" "tropical" +hex 71182 -1 "water:2" "tropical" +hex 72182 -1 "water:2" "tropical" +hex 73182 -1 "water:2" "tropical" +hex 74182 -1 "water:3" "tropical" +hex 75182 -1 "water:3" "tropical" +hex 76182 -1 "water:2" "tropical" +hex 77182 -1 "water:2" "tropical" +hex 78182 -1 "water:1" "tropical" +hex 79182 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 80182 -1 "sand:1" "tropical" +hex 81182 -1 "sand:1" "tropical" +hex 82182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 83182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 84182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85182 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 86182 0 "pavement:1:8" "tropical" +hex 87182 0 "pavement:1:8" "tropical" +hex 88182 0 "pavement:1:8" "tropical" +hex 89182 0 "pavement:1:8;road:1" "tropical" +hex 90182 0 "pavement:1:8;road:1" "tropical" +hex 91182 0 "pavement:1:8" "tropical" +hex 92182 0 "bldg_elev:1;bldg_class:1;pavement:1:36;building:1:18;bldg_cf:200" "tropical" +hex 93182 0 "pavement:1:2;fluff:2:2" "tropical" +hex 94182 0 "pavement:1:8" "tropical" +hex 95182 0 "pavement:1:8" "tropical" +hex 96182 0 "pavement:1:8" "tropical" +hex 97182 0 "pavement:1:8" "tropical" +hex 98182 0 "pavement:1:8;road:1" "tropical" +hex 99182 0 "pavement:1:8;road:1" "tropical" +hex 100182 0 "pavement:1:8" "tropical" +hex 101182 0 "pavement:1:8" "tropical" +hex 102182 0 "pavement:1:8" "tropical" +hex 103182 0 "pavement:1:8" "tropical" +hex 104182 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 105182 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 106182 0 "pavement:1:8;road:1" "tropical" +hex 107182 0 "pavement:1:8;road:1" "tropical" +hex 108182 0 "pavement:1:8" "tropical" +hex 109182 0 "pavement:1:8" "tropical" +hex 110182 0 "pavement:1:8" "tropical" +hex 111182 0 "pavement:1:8" "tropical" +hex 112182 0 "" "tropical" +hex 113182 0 "" "tropical" +hex 114182 0 "" "tropical" +hex 115182 0 "" "tropical" +hex 116182 0 "" "tropical" +hex 117182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118182 -1 "water:1;swamp:1" "tropical" +hex 119182 -1 "water:1;swamp:1" "tropical" +hex 120182 -1 "water:1;swamp:1" "tropical" +hex 121182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 122182 -1 "water:1;swamp:1" "tropical" +hex 123182 0 "" "tropical" +hex 124182 0 "" "tropical" +hex 125182 0 "" "tropical" +hex 126182 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 127182 0 "" "tropical" +hex 128182 0 "" "tropical" +hex 01183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 02183 -1 "sand:1" "tropical" +hex 03183 0 "" "tropical" +hex 04183 -1 "sand:1" "tropical" +hex 05183 -1 "sand:1" "tropical" +hex 06183 -1 "sand:1" "tropical" +hex 07183 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 08183 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 09183 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 10183 -1 "water:1" "tropical" +hex 11183 -1 "water:1" "tropical" +hex 12183 -1 "water:2" "tropical" +hex 13183 -1 "water:2" "tropical" +hex 14183 -1 "water:2" "tropical" +hex 15183 -1 "water:2" "tropical" +hex 16183 -1 "water:2" "tropical" +hex 17183 -1 "water:3" "tropical" +hex 18183 -1 "water:3" "tropical" +hex 19183 -1 "water:3" "tropical" +hex 20183 -1 "water:3" "tropical" +hex 21183 -1 "water:3" "tropical" +hex 22183 -1 "water:3" "tropical" +hex 23183 -1 "water:3" "tropical" +hex 24183 -1 "water:3" "tropical" +hex 25183 -1 "water:3" "tropical" +hex 26183 -1 "water:4" "tropical" +hex 27183 -1 "water:4" "tropical" +hex 28183 -1 "water:4" "tropical" +hex 29183 -1 "water:4" "tropical" +hex 30183 -1 "water:4" "tropical" +hex 31183 -1 "water:4" "tropical" +hex 32183 -1 "water:4" "tropical" +hex 33183 -1 "water:4" "tropical" +hex 34183 -1 "water:4" "tropical" +hex 35183 -1 "water:4" "tropical" +hex 36183 -1 "water:4" "tropical" +hex 37183 -1 "water:4" "tropical" +hex 38183 -1 "water:4" "tropical" +hex 39183 -1 "water:4" "tropical" +hex 40183 -1 "water:4" "tropical" +hex 41183 -1 "water:4" "tropical" +hex 42183 -1 "water:4" "tropical" +hex 43183 -1 "water:4" "tropical" +hex 44183 -1 "water:4" "tropical" +hex 45183 -1 "water:4" "tropical" +hex 46183 -1 "water:4" "tropical" +hex 47183 -1 "water:4" "tropical" +hex 48183 -1 "water:4" "tropical" +hex 49183 -1 "water:4" "tropical" +hex 50183 -1 "water:4" "tropical" +hex 51183 -1 "water:4" "tropical" +hex 52183 -1 "water:4" "tropical" +hex 53183 -1 "water:4" "tropical" +hex 54183 -1 "water:4" "tropical" +hex 55183 -1 "water:3" "tropical" +hex 56183 -1 "water:3" "tropical" +hex 57183 -1 "water:3" "tropical" +hex 58183 -1 "water:3" "tropical" +hex 59183 -1 "water:3" "tropical" +hex 60183 -1 "water:3" "tropical" +hex 61183 -1 "water:3" "tropical" +hex 62183 -1 "water:3" "tropical" +hex 63183 -1 "water:3" "tropical" +hex 64183 -1 "water:3" "tropical" +hex 65183 -1 "water:3" "tropical" +hex 66183 -1 "water:3" "tropical" +hex 67183 -1 "water:3" "tropical" +hex 68183 -1 "water:3" "tropical" +hex 69183 -1 "water:3" "tropical" +hex 70183 -1 "water:3" "tropical" +hex 71183 -1 "water:3" "tropical" +hex 72183 -1 "water:3" "tropical" +hex 73183 -1 "water:3" "tropical" +hex 74183 -1 "water:3" "tropical" +hex 75183 -1 "water:3" "tropical" +hex 76183 -1 "water:2" "tropical" +hex 77183 -1 "water:2" "tropical" +hex 78183 -1 "water:1" "tropical" +hex 79183 -1 "sand:1" "tropical" +hex 80183 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 81183 -1 "sand:1" "tropical" +hex 82183 -1 "sand:1" "tropical" +hex 83183 0 "" "tropical" +hex 84183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85183 0 "" "tropical" +hex 86183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 87183 0 "pavement:1:8" "tropical" +hex 88183 0 "pavement:1:8" "tropical" +hex 89183 0 "pavement:1:8" "tropical" +hex 90183 0 "pavement:1:8" "tropical" +hex 91183 0 "pavement:1:8;road:1" "tropical" +hex 92183 0 "pavement:1:8;road:1" "tropical" +hex 93183 0 "pavement:1:8" "tropical" +hex 94183 0 "pavement:1:8" "tropical" +hex 95183 0 "pavement:1:8" "tropical" +hex 96183 0 "pavement:1:8;road:1" "tropical" +hex 97183 0 "pavement:1:8;road:1" "tropical" +hex 98183 0 "pavement:1:8" "tropical" +hex 99183 0 "pavement:1:8" "tropical" +hex 100183 0 "pavement:1:8" "tropical" +hex 101183 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 102183 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 103183 0 "pavement:1:8" "tropical" +hex 104183 0 "pavement:1:8;road:1" "tropical" +hex 105183 0 "pavement:1:8;road:1" "tropical" +hex 106183 0 "pavement:1:8" "tropical" +hex 107183 0 "pavement:1:8" "tropical" +hex 108183 0 "pavement:1:8" "tropical" +hex 109183 0 "pavement:1:8" "tropical" +hex 110183 0 "" "tropical" +hex 111183 0 "" "tropical" +hex 112183 0 "" "tropical" +hex 113183 0 "" "tropical" +hex 114183 0 "" "tropical" +hex 115183 0 "" "tropical" +hex 116183 0 "" "tropical" +hex 117183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118183 -1 "water:1;swamp:1" "tropical" +hex 119183 -1 "water:1;swamp:1" "tropical" +hex 120183 -1 "water:1;swamp:1" "tropical" +hex 121183 -1 "water:1;swamp:1" "tropical" +hex 122183 -1 "water:1;swamp:1" "tropical" +hex 123183 -1 "water:1;swamp:1" "tropical" +hex 124183 -1 "water:1;swamp:1" "tropical" +hex 125183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 126183 0 "" "tropical" +hex 127183 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128183 0 "" "tropical" +hex 01184 -1 "sand:1" "tropical" +hex 02184 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 03184 -1 "sand:1" "tropical" +hex 04184 -1 "sand:1" "tropical" +hex 05184 -1 "sand:1" "tropical" +hex 06184 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 07184 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 08184 -1 "water:1" "tropical" +hex 09184 -1 "water:1" "tropical" +hex 10184 -1 "water:2" "tropical" +hex 11184 -1 "water:2" "tropical" +hex 12184 -1 "water:2" "tropical" +hex 13184 -1 "water:2" "tropical" +hex 14184 -1 "water:2" "tropical" +hex 15184 -1 "water:2" "tropical" +hex 16184 -1 "water:2" "tropical" +hex 17184 -1 "water:3" "tropical" +hex 18184 -1 "water:3" "tropical" +hex 19184 -1 "water:3" "tropical" +hex 20184 -1 "water:3" "tropical" +hex 21184 -1 "water:3" "tropical" +hex 22184 -1 "water:3" "tropical" +hex 23184 -1 "water:3" "tropical" +hex 24184 -1 "water:3" "tropical" +hex 25184 -1 "water:4" "tropical" +hex 26184 -1 "water:4" "tropical" +hex 27184 -1 "water:4" "tropical" +hex 28184 -1 "water:4" "tropical" +hex 29184 -1 "water:4" "tropical" +hex 30184 -1 "water:4" "tropical" +hex 31184 -1 "water:4" "tropical" +hex 32184 -1 "water:4" "tropical" +hex 33184 -1 "water:4" "tropical" +hex 34184 -1 "water:4" "tropical" +hex 35184 -1 "water:4" "tropical" +hex 36184 -1 "water:4" "tropical" +hex 37184 -1 "water:4" "tropical" +hex 38184 -1 "water:4" "tropical" +hex 39184 -1 "water:4" "tropical" +hex 40184 -1 "water:4" "tropical" +hex 41184 -1 "water:4" "tropical" +hex 42184 -1 "water:4" "tropical" +hex 43184 -1 "water:4" "tropical" +hex 44184 -1 "water:4" "tropical" +hex 45184 -1 "water:4" "tropical" +hex 46184 -1 "water:4" "tropical" +hex 47184 -1 "water:4" "tropical" +hex 48184 -1 "water:4" "tropical" +hex 49184 -1 "water:4" "tropical" +hex 50184 -1 "water:4" "tropical" +hex 51184 -1 "water:4" "tropical" +hex 52184 -1 "water:4" "tropical" +hex 53184 -1 "water:4" "tropical" +hex 54184 -1 "water:4" "tropical" +hex 55184 -1 "water:4" "tropical" +hex 56184 -1 "water:4" "tropical" +hex 57184 -1 "water:3" "tropical" +hex 58184 -1 "water:3" "tropical" +hex 59184 -1 "water:3" "tropical" +hex 60184 -1 "water:3" "tropical" +hex 61184 -1 "water:3" "tropical" +hex 62184 -1 "water:3" "tropical" +hex 63184 -1 "water:3" "tropical" +hex 64184 -1 "water:3" "tropical" +hex 65184 -1 "water:3" "tropical" +hex 66184 -1 "water:3" "tropical" +hex 67184 -1 "water:3" "tropical" +hex 68184 -1 "water:3" "tropical" +hex 69184 -1 "water:3" "tropical" +hex 70184 -1 "water:3" "tropical" +hex 71184 -1 "water:3" "tropical" +hex 72184 -1 "water:3" "tropical" +hex 73184 -1 "water:3" "tropical" +hex 74184 -1 "water:3" "tropical" +hex 75184 -1 "water:3" "tropical" +hex 76184 -1 "water:2" "tropical" +hex 77184 -1 "water:2" "tropical" +hex 78184 -1 "water:1" "tropical" +hex 79184 -1 "sand:1" "tropical" +hex 80184 -1 "sand:1" "tropical" +hex 81184 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 82184 -1 "sand:1" "tropical" +hex 83184 0 "" "tropical" +hex 84184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 85184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 86184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 87184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 88184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 89184 0 "pavement:1:8" "tropical" +hex 90184 0 "pavement:1:8" "tropical" +hex 91184 0 "pavement:1:8" "tropical" +hex 92184 0 "pavement:1:8" "tropical" +hex 93184 0 "pavement:1:8;road:1" "tropical" +hex 94184 0 "pavement:1:8;road:1" "tropical" +hex 95184 0 "pavement:1:8;road:1" "tropical" +hex 96184 0 "pavement:1:8" "tropical" +hex 97184 0 "pavement:1:8" "tropical" +hex 98184 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:12" "tropical" +hex 99184 0 "pavement:1:8" "tropical" +hex 100184 0 "pavement:1:8" "tropical" +hex 101184 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 102184 0 "pavement:1:8;road:1" "tropical" +hex 103184 0 "pavement:1:8;road:1" "tropical" +hex 104184 0 "pavement:1:8" "tropical" +hex 105184 0 "pavement:1:8" "tropical" +hex 106184 0 "pavement:1:8" "tropical" +hex 107184 0 "pavement:1:8" "tropical" +hex 108184 0 "" "tropical" +hex 109184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110184 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 111184 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 112184 0 "" "tropical" +hex 113184 0 "" "tropical" +hex 114184 0 "" "tropical" +hex 115184 0 "" "tropical" +hex 116184 0 "" "tropical" +hex 117184 0 "" "tropical" +hex 118184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119184 -1 "water:1;swamp:1" "tropical" +hex 120184 -1 "water:1;swamp:1" "tropical" +hex 121184 -1 "water:1;swamp:1" "tropical" +hex 122184 -1 "water:1;swamp:1" "tropical" +hex 123184 -1 "water:1;swamp:1" "tropical" +hex 124184 -1 "water:1;swamp:1" "tropical" +hex 125184 0 "" "tropical" +hex 126184 0 "" "tropical" +hex 127184 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128184 0 "" "tropical" +hex 01185 -1 "sand:1" "tropical" +hex 02185 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 03185 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 04185 -1 "sand:1" "tropical" +hex 05185 -1 "sand:1" "tropical" +hex 06185 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 07185 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 08185 -1 "water:1" "tropical" +hex 09185 -1 "water:1" "tropical" +hex 10185 -1 "water:2" "tropical" +hex 11185 -1 "water:2" "tropical" +hex 12185 -1 "water:2" "tropical" +hex 13185 -1 "water:2" "tropical" +hex 14185 -1 "water:2" "tropical" +hex 15185 -1 "water:2" "tropical" +hex 16185 -1 "water:3" "tropical" +hex 17185 -1 "water:3" "tropical" +hex 18185 -1 "water:3" "tropical" +hex 19185 -1 "water:3" "tropical" +hex 20185 -1 "water:3" "tropical" +hex 21185 -1 "water:3" "tropical" +hex 22185 -1 "water:3" "tropical" +hex 23185 -1 "water:3" "tropical" +hex 24185 -1 "water:4" "tropical" +hex 25185 -1 "water:4" "tropical" +hex 26185 -1 "water:4" "tropical" +hex 27185 -1 "water:4" "tropical" +hex 28185 -1 "water:4" "tropical" +hex 29185 -1 "water:4" "tropical" +hex 30185 -1 "water:4" "tropical" +hex 31185 -1 "water:4" "tropical" +hex 32185 -1 "water:4" "tropical" +hex 33185 -1 "water:4" "tropical" +hex 34185 -1 "water:4" "tropical" +hex 35185 -1 "water:4" "tropical" +hex 36185 -1 "water:4" "tropical" +hex 37185 -1 "water:4" "tropical" +hex 38185 -1 "water:4" "tropical" +hex 39185 -1 "water:4" "tropical" +hex 40185 -1 "water:4" "tropical" +hex 41185 -1 "water:4" "tropical" +hex 42185 -1 "water:4" "tropical" +hex 43185 -1 "water:4" "tropical" +hex 44185 -1 "water:4" "tropical" +hex 45185 -1 "water:4" "tropical" +hex 46185 -1 "water:4" "tropical" +hex 47185 -1 "water:4" "tropical" +hex 48185 -1 "water:4" "tropical" +hex 49185 -1 "water:4" "tropical" +hex 50185 -1 "water:4" "tropical" +hex 51185 -1 "water:4" "tropical" +hex 52185 -1 "water:4" "tropical" +hex 53185 -1 "water:4" "tropical" +hex 54185 -1 "water:4" "tropical" +hex 55185 -1 "water:4" "tropical" +hex 56185 -1 "water:4" "tropical" +hex 57185 -1 "water:4" "tropical" +hex 58185 -1 "water:4" "tropical" +hex 59185 -1 "water:4" "tropical" +hex 60185 -1 "water:4" "tropical" +hex 61185 -1 "water:3" "tropical" +hex 62185 -1 "water:3" "tropical" +hex 63185 -1 "water:3" "tropical" +hex 64185 -1 "water:3" "tropical" +hex 65185 -1 "water:3" "tropical" +hex 66185 -1 "water:3" "tropical" +hex 67185 -1 "water:3" "tropical" +hex 68185 -1 "water:3" "tropical" +hex 69185 -1 "water:3" "tropical" +hex 70185 -1 "water:3" "tropical" +hex 71185 -1 "water:3" "tropical" +hex 72185 -1 "water:3" "tropical" +hex 73185 -1 "water:3" "tropical" +hex 74185 -1 "water:3" "tropical" +hex 75185 -1 "water:3" "tropical" +hex 76185 -1 "water:3" "tropical" +hex 77185 -1 "water:2" "tropical" +hex 78185 -1 "water:2" "tropical" +hex 79185 -1 "water:1" "tropical" +hex 80185 -1 "water:1" "tropical" +hex 81185 -1 "sand:1" "tropical" +hex 82185 -1 "sand:1" "tropical" +hex 83185 -1 "sand:1" "tropical" +hex 84185 -1 "sand:1" "tropical" +hex 85185 0 "" "tropical" +hex 86185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 87185 0 "" "tropical" +hex 88185 0 "" "tropical" +hex 89185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 90185 0 "" "tropical" +hex 91185 0 "pavement:1:8" "tropical" +hex 92185 0 "pavement:1:8" "tropical" +hex 93185 0 "pavement:1:8" "tropical" +hex 94185 0 "pavement:1:8" "tropical" +hex 95185 0 "pavement:1:8;road:1" "tropical" +hex 96185 0 "pavement:1:8;road:1" "tropical" +hex 97185 0 "pavement:1:8" "tropical" +hex 98185 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:3" "tropical" +hex 99185 0 "fuel_tank_cf:5;fuel_tank_elev:2;fuel_tank_magn:60;pavement:1;fuel_tank:3:48" "tropical" +hex 100185 0 "pavement:1:8;road:1" "tropical" +hex 101185 0 "pavement:1:8;road:1" "tropical" +hex 102185 0 "pavement:1:8" "tropical" +hex 103185 0 "pavement:1:8" "tropical" +hex 104185 0 "pavement:1:8" "tropical" +hex 105185 0 "pavement:1:8" "tropical" +hex 106185 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 107185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 108185 0 "" "tropical" +hex 109185 0 "" "tropical" +hex 110185 0 "" "tropical" +hex 111185 0 "" "tropical" +hex 112185 0 "" "tropical" +hex 113185 0 "" "tropical" +hex 114185 0 "" "tropical" +hex 115185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 116185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117185 0 "" "tropical" +hex 118185 0 "" "tropical" +hex 119185 -1 "water:1;swamp:1" "tropical" +hex 120185 -1 "water:1;swamp:1" "tropical" +hex 121185 -1 "water:1;swamp:1" "tropical" +hex 122185 -1 "water:1;swamp:1" "tropical" +hex 123185 -1 "water:1;swamp:1" "tropical" +hex 124185 -1 "water:1;swamp:1" "tropical" +hex 125185 0 "" "tropical" +hex 126185 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 127185 0 "" "tropical" +hex 128185 0 "" "tropical" +hex 01186 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 02186 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 03186 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 04186 -1 "water:1" "tropical" +hex 05186 -1 "water:1" "tropical" +hex 06186 -1 "water:1" "tropical" +hex 07186 -1 "water:1" "tropical" +hex 08186 -1 "water:2" "tropical" +hex 09186 -1 "water:2" "tropical" +hex 10186 -1 "water:2" "tropical" +hex 11186 -1 "water:2" "tropical" +hex 12186 -1 "water:3" "tropical" +hex 13186 -1 "water:3" "tropical" +hex 14186 -1 "water:3" "tropical" +hex 15186 -1 "water:3" "tropical" +hex 16186 -1 "water:3" "tropical" +hex 17186 -1 "water:3" "tropical" +hex 18186 -1 "water:3" "tropical" +hex 19186 -1 "water:3" "tropical" +hex 20186 -1 "water:3" "tropical" +hex 21186 -1 "water:3" "tropical" +hex 22186 -1 "water:3" "tropical" +hex 23186 -1 "water:3" "tropical" +hex 24186 -1 "water:4" "tropical" +hex 25186 -1 "water:4" "tropical" +hex 26186 -1 "water:4" "tropical" +hex 27186 -1 "water:4" "tropical" +hex 28186 -1 "water:4" "tropical" +hex 29186 -1 "water:4" "tropical" +hex 30186 -1 "water:4" "tropical" +hex 31186 -1 "water:4" "tropical" +hex 32186 -1 "water:4" "tropical" +hex 33186 -1 "water:4" "tropical" +hex 34186 -1 "water:4" "tropical" +hex 35186 -1 "water:4" "tropical" +hex 36186 -1 "water:4" "tropical" +hex 37186 -1 "water:4" "tropical" +hex 38186 -1 "water:4" "tropical" +hex 39186 -1 "water:4" "tropical" +hex 40186 -1 "water:4" "tropical" +hex 41186 -1 "water:4" "tropical" +hex 42186 -1 "water:4" "tropical" +hex 43186 -1 "water:4" "tropical" +hex 44186 -1 "water:4" "tropical" +hex 45186 -1 "water:4" "tropical" +hex 46186 -1 "water:4" "tropical" +hex 47186 -1 "water:4" "tropical" +hex 48186 -1 "water:4" "tropical" +hex 49186 -1 "water:4" "tropical" +hex 50186 -1 "water:4" "tropical" +hex 51186 -1 "water:4" "tropical" +hex 52186 -1 "water:4" "tropical" +hex 53186 -1 "water:4" "tropical" +hex 54186 -1 "water:4" "tropical" +hex 55186 -1 "water:4" "tropical" +hex 56186 -1 "water:4" "tropical" +hex 57186 -1 "water:4" "tropical" +hex 58186 -1 "water:4" "tropical" +hex 59186 -1 "water:4" "tropical" +hex 60186 -1 "water:4" "tropical" +hex 61186 -1 "water:4" "tropical" +hex 62186 -1 "water:3" "tropical" +hex 63186 -1 "water:3" "tropical" +hex 64186 -1 "water:3" "tropical" +hex 65186 -1 "water:3" "tropical" +hex 66186 -1 "water:3" "tropical" +hex 67186 -1 "water:3" "tropical" +hex 68186 -1 "water:3" "tropical" +hex 69186 -1 "water:3" "tropical" +hex 70186 -1 "water:3" "tropical" +hex 71186 -1 "water:3" "tropical" +hex 72186 -1 "water:3" "tropical" +hex 73186 -1 "water:3" "tropical" +hex 74186 -1 "water:3" "tropical" +hex 75186 -1 "water:3" "tropical" +hex 76186 -1 "water:3" "tropical" +hex 77186 -1 "water:2" "tropical" +hex 78186 -1 "water:2" "tropical" +hex 79186 -1 "water:2" "tropical" +hex 80186 -1 "water:1" "tropical" +hex 81186 -1 "water:1" "tropical" +hex 82186 -1 "water:1" "tropical" +hex 83186 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 84186 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 85186 -1 "sand:1" "tropical" +hex 86186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 87186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 88186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 89186 0 "" "tropical" +hex 90186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 91186 0 "" "tropical" +hex 92186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 93186 0 "pavement:1:8" "tropical" +hex 94186 0 "pavement:1:8" "tropical" +hex 95186 0 "pavement:1:8" "tropical" +hex 96186 0 "pavement:1:8" "tropical" +hex 97186 0 "pavement:1:8;road:1" "tropical" +hex 98186 0 "pavement:1:8;road:1" "tropical" +hex 99186 0 "pavement:1:8;road:1" "tropical" +hex 100186 0 "pavement:1:8" "tropical" +hex 101186 0 "pavement:1:8" "tropical" +hex 102186 0 "pavement:1:8" "tropical" +hex 103186 0 "pavement:1:8" "tropical" +hex 104186 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 105186 0 "" "tropical" +hex 106186 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 107186 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 108186 0 "" "tropical" +hex 109186 0 "" "tropical" +hex 110186 0 "" "tropical" +hex 111186 0 "" "tropical" +hex 112186 0 "" "tropical" +hex 113186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115186 0 "" "tropical" +hex 116186 0 "" "tropical" +hex 117186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 118186 0 "" "tropical" +hex 119186 -1 "water:1;swamp:1" "tropical" +hex 120186 -1 "water:1;swamp:1" "tropical" +hex 121186 -1 "water:1;swamp:1" "tropical" +hex 122186 -1 "water:1;swamp:1" "tropical" +hex 123186 -1 "water:1;swamp:1" "tropical" +hex 124186 -1 "water:1;swamp:1" "tropical" +hex 125186 0 "" "tropical" +hex 126186 0 "" "tropical" +hex 127186 0 "" "tropical" +hex 128186 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 01187 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 02187 -1 "water:1" "tropical" +hex 03187 -1 "water:1" "tropical" +hex 04187 -1 "water:2" "tropical" +hex 05187 -1 "water:2" "tropical" +hex 06187 -1 "water:2" "tropical" +hex 07187 -1 "water:2" "tropical" +hex 08187 -1 "water:2" "tropical" +hex 09187 -1 "water:2" "tropical" +hex 10187 -1 "water:3" "tropical" +hex 11187 -1 "water:3" "tropical" +hex 12187 -1 "water:3" "tropical" +hex 13187 -1 "water:3" "tropical" +hex 14187 -1 "water:3" "tropical" +hex 15187 -1 "water:3" "tropical" +hex 16187 -1 "water:3" "tropical" +hex 17187 -1 "water:3" "tropical" +hex 18187 -1 "water:3" "tropical" +hex 19187 -1 "water:3" "tropical" +hex 20187 -1 "water:3" "tropical" +hex 21187 -1 "water:3" "tropical" +hex 22187 -1 "water:3" "tropical" +hex 23187 -1 "water:4" "tropical" +hex 24187 -1 "water:4" "tropical" +hex 25187 -1 "water:4" "tropical" +hex 26187 -1 "water:4" "tropical" +hex 27187 -1 "water:4" "tropical" +hex 28187 -1 "water:4" "tropical" +hex 29187 -1 "water:4" "tropical" +hex 30187 -1 "water:4" "tropical" +hex 31187 -1 "water:4" "tropical" +hex 32187 -1 "water:4" "tropical" +hex 33187 -1 "water:4" "tropical" +hex 34187 -1 "water:4" "tropical" +hex 35187 -1 "water:4" "tropical" +hex 36187 -1 "water:4" "tropical" +hex 37187 -1 "water:4" "tropical" +hex 38187 -1 "water:4" "tropical" +hex 39187 -1 "water:4" "tropical" +hex 40187 -1 "water:4" "tropical" +hex 41187 -1 "water:4" "tropical" +hex 42187 -1 "water:4" "tropical" +hex 43187 -1 "water:4" "tropical" +hex 44187 -1 "water:4" "tropical" +hex 45187 -1 "water:4" "tropical" +hex 46187 -1 "water:4" "tropical" +hex 47187 -1 "water:4" "tropical" +hex 48187 -1 "water:4" "tropical" +hex 49187 -1 "water:4" "tropical" +hex 50187 -1 "water:4" "tropical" +hex 51187 -1 "water:4" "tropical" +hex 52187 -1 "water:4" "tropical" +hex 53187 -1 "water:4" "tropical" +hex 54187 -1 "water:4" "tropical" +hex 55187 -1 "water:4" "tropical" +hex 56187 -1 "water:4" "tropical" +hex 57187 -1 "water:4" "tropical" +hex 58187 -1 "water:4" "tropical" +hex 59187 -1 "water:4" "tropical" +hex 60187 -1 "water:4" "tropical" +hex 61187 -1 "water:4" "tropical" +hex 62187 -1 "water:4" "tropical" +hex 63187 -1 "water:3" "tropical" +hex 64187 -1 "water:3" "tropical" +hex 65187 -1 "water:3" "tropical" +hex 66187 -1 "water:3" "tropical" +hex 67187 -1 "water:3" "tropical" +hex 68187 -1 "water:3" "tropical" +hex 69187 -1 "water:3" "tropical" +hex 70187 -1 "water:3" "tropical" +hex 71187 -1 "water:3" "tropical" +hex 72187 -1 "water:3" "tropical" +hex 73187 -1 "water:3" "tropical" +hex 74187 -1 "water:3" "tropical" +hex 75187 -1 "water:3" "tropical" +hex 76187 -1 "water:3" "tropical" +hex 77187 -1 "water:2" "tropical" +hex 78187 -1 "water:2" "tropical" +hex 79187 -1 "water:2" "tropical" +hex 80187 -1 "water:2" "tropical" +hex 81187 -1 "water:2" "tropical" +hex 82187 -1 "water:1" "tropical" +hex 83187 -1 "sand:1" "tropical" +hex 84187 -1 "sand:1" "tropical" +hex 85187 -1 "sand:1" "tropical" +hex 86187 -1 "sand:1" "tropical" +hex 87187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 88187 -1 "sand:1" "tropical" +hex 89187 0 "" "tropical" +hex 90187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 91187 0 "" "tropical" +hex 92187 0 "" "tropical" +hex 93187 0 "" "tropical" +hex 94187 0 "" "tropical" +hex 95187 0 "pavement:1:8" "tropical" +hex 96187 0 "pavement:1:8" "tropical" +hex 97187 0 "pavement:1:8" "tropical" +hex 98187 0 "pavement:1:8" "tropical" +hex 99187 0 "pavement:1:8" "tropical" +hex 100187 0 "pavement:1:8" "tropical" +hex 101187 0 "pavement:1:8" "tropical" +hex 102187 0 "" "tropical" +hex 103187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 104187 0 "" "tropical" +hex 105187 0 "" "tropical" +hex 106187 0 "" "tropical" +hex 107187 0 "" "tropical" +hex 108187 0 "" "tropical" +hex 109187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 110187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 111187 0 "" "tropical" +hex 112187 0 "" "tropical" +hex 113187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 114187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115187 0 "" "tropical" +hex 116187 0 "" "tropical" +hex 117187 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 118187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119187 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120187 0 "" "tropical" +hex 121187 -1 "water:1;swamp:1" "tropical" +hex 122187 -1 "water:1;swamp:1" "tropical" +hex 123187 -1 "water:1;swamp:1" "tropical" +hex 124187 -1 "water:1;swamp:1" "tropical" +hex 125187 -1 "water:1;swamp:1" "tropical" +hex 126187 -1 "water:1;swamp:1" "tropical" +hex 127187 0 "" "tropical" +hex 128187 0 "" "tropical" +hex 01188 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 02188 -1 "water:1" "tropical" +hex 03188 -1 "water:1" "tropical" +hex 04188 -1 "water:2" "tropical" +hex 05188 -1 "water:2" "tropical" +hex 06188 -1 "water:2" "tropical" +hex 07188 -1 "water:2" "tropical" +hex 08188 -1 "water:3" "tropical" +hex 09188 -1 "water:3" "tropical" +hex 10188 -1 "water:3" "tropical" +hex 11188 -1 "water:3" "tropical" +hex 12188 -1 "water:3" "tropical" +hex 13188 -1 "water:3" "tropical" +hex 14188 -1 "water:3" "tropical" +hex 15188 -1 "water:3" "tropical" +hex 16188 -1 "water:3" "tropical" +hex 17188 -1 "water:3" "tropical" +hex 18188 -1 "water:3" "tropical" +hex 19188 -1 "water:3" "tropical" +hex 20188 -1 "water:3" "tropical" +hex 21188 -1 "water:3" "tropical" +hex 22188 -1 "water:3" "tropical" +hex 23188 -1 "water:4" "tropical" +hex 24188 -1 "water:4" "tropical" +hex 25188 -1 "water:4" "tropical" +hex 26188 -1 "water:4" "tropical" +hex 27188 -1 "water:4" "tropical" +hex 28188 -1 "water:4" "tropical" +hex 29188 -1 "water:4" "tropical" +hex 30188 -1 "water:4" "tropical" +hex 31188 -1 "water:4" "tropical" +hex 32188 -1 "water:4" "tropical" +hex 33188 -1 "water:4" "tropical" +hex 34188 -1 "water:4" "tropical" +hex 35188 -1 "water:4" "tropical" +hex 36188 -1 "water:4" "tropical" +hex 37188 -1 "water:4" "tropical" +hex 38188 -1 "water:4" "tropical" +hex 39188 -1 "water:4" "tropical" +hex 40188 -1 "water:4" "tropical" +hex 41188 -1 "water:4" "tropical" +hex 42188 -1 "water:4" "tropical" +hex 43188 -1 "water:4" "tropical" +hex 44188 -1 "water:4" "tropical" +hex 45188 -1 "water:4" "tropical" +hex 46188 -1 "water:4" "tropical" +hex 47188 -1 "water:4" "tropical" +hex 48188 -1 "water:4" "tropical" +hex 49188 -1 "water:4" "tropical" +hex 50188 -1 "water:4" "tropical" +hex 51188 -1 "water:4" "tropical" +hex 52188 -1 "water:4" "tropical" +hex 53188 -1 "water:4" "tropical" +hex 54188 -1 "water:4" "tropical" +hex 55188 -1 "water:4" "tropical" +hex 56188 -1 "water:4" "tropical" +hex 57188 -1 "water:4" "tropical" +hex 58188 -1 "water:4" "tropical" +hex 59188 -1 "water:4" "tropical" +hex 60188 -1 "water:4" "tropical" +hex 61188 -1 "water:4" "tropical" +hex 62188 -1 "water:4" "tropical" +hex 63188 -1 "water:3" "tropical" +hex 64188 -1 "water:4" "tropical" +hex 65188 -1 "water:3" "tropical" +hex 66188 -1 "water:3" "tropical" +hex 67188 -1 "water:3" "tropical" +hex 68188 -1 "water:3" "tropical" +hex 69188 -1 "water:3" "tropical" +hex 70188 -1 "water:3" "tropical" +hex 71188 -1 "water:3" "tropical" +hex 72188 -1 "water:3" "tropical" +hex 73188 -1 "water:3" "tropical" +hex 74188 -1 "water:3" "tropical" +hex 75188 -1 "water:3" "tropical" +hex 76188 -1 "water:3" "tropical" +hex 77188 -1 "water:3" "tropical" +hex 78188 -1 "water:3" "tropical" +hex 79188 -1 "water:3" "tropical" +hex 80188 -1 "water:2" "tropical" +hex 81188 -1 "water:1" "tropical" +hex 82188 -1 "water:1" "tropical" +hex 83188 -1 "sand:1" "tropical" +hex 84188 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 85188 -1 "sand:1" "tropical" +hex 86188 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 87188 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88188 -1 "sand:1" "tropical" +hex 89188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 90188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 91188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 92188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 93188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 94188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 95188 0 "" "tropical" +hex 96188 0 "" "tropical" +hex 97188 0 "pavement:1:8" "tropical" +hex 98188 0 "bldg_elev:1;bldg_class:3;bldg_armor:20;pavement:1:36;building:3:0;bldg_cf:20" "tropical" +hex 99188 0 "pavement:1:8" "tropical" +hex 100188 0 "" "tropical" +hex 101188 0 "" "tropical" +hex 102188 0 "" "tropical" +hex 103188 0 "" "tropical" +hex 104188 0 "" "tropical" +hex 105188 0 "" "tropical" +hex 106188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 107188 0 "" "tropical" +hex 108188 0 "" "tropical" +hex 109188 0 "" "tropical" +hex 110188 0 "" "tropical" +hex 111188 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 112188 0 "" "tropical" +hex 113188 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 114188 0 "" "tropical" +hex 115188 0 "" "tropical" +hex 116188 0 "" "tropical" +hex 117188 0 "" "tropical" +hex 118188 0 "" "tropical" +hex 119188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 121188 0 "" "tropical" +hex 122188 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123188 0 "" "tropical" +hex 124188 -1 "water:1;swamp:1" "tropical" +hex 125188 -1 "water:1;swamp:1" "tropical" +hex 126188 -1 "water:1;swamp:1" "tropical" +hex 127188 0 "" "tropical" +hex 128188 0 "" "tropical" +hex 01189 -1 "water:1" "tropical" +hex 02189 -1 "water:2" "tropical" +hex 03189 -1 "water:2" "tropical" +hex 04189 -1 "water:2" "tropical" +hex 05189 -1 "water:2" "tropical" +hex 06189 -1 "water:3" "tropical" +hex 07189 -1 "water:3" "tropical" +hex 08189 -1 "water:3" "tropical" +hex 09189 -1 "water:3" "tropical" +hex 10189 -1 "water:3" "tropical" +hex 11189 -1 "water:3" "tropical" +hex 12189 -1 "water:3" "tropical" +hex 13189 -1 "water:3" "tropical" +hex 14189 -1 "water:3" "tropical" +hex 15189 -1 "water:3" "tropical" +hex 16189 -1 "water:3" "tropical" +hex 17189 -1 "water:3" "tropical" +hex 18189 -1 "water:3" "tropical" +hex 19189 -1 "water:3" "tropical" +hex 20189 -1 "water:3" "tropical" +hex 21189 -1 "water:3" "tropical" +hex 22189 -1 "water:4" "tropical" +hex 23189 -1 "water:4" "tropical" +hex 24189 -1 "water:4" "tropical" +hex 25189 -1 "water:4" "tropical" +hex 26189 -1 "water:4" "tropical" +hex 27189 -1 "water:4" "tropical" +hex 28189 -1 "water:4" "tropical" +hex 29189 -1 "water:4" "tropical" +hex 30189 -1 "water:4" "tropical" +hex 31189 -1 "water:4" "tropical" +hex 32189 -1 "water:4" "tropical" +hex 33189 -1 "water:4" "tropical" +hex 34189 -1 "water:4" "tropical" +hex 35189 -1 "water:4" "tropical" +hex 36189 -1 "water:4" "tropical" +hex 37189 -1 "water:4" "tropical" +hex 38189 -1 "water:4" "tropical" +hex 39189 -1 "water:4" "tropical" +hex 40189 -1 "water:4" "tropical" +hex 41189 -1 "water:4" "tropical" +hex 42189 -1 "water:4" "tropical" +hex 43189 -1 "water:4" "tropical" +hex 44189 -1 "water:4" "tropical" +hex 45189 -1 "water:4" "tropical" +hex 46189 -1 "water:4" "tropical" +hex 47189 -1 "water:4" "tropical" +hex 48189 -1 "water:4" "tropical" +hex 49189 -1 "water:4" "tropical" +hex 50189 -1 "water:4" "tropical" +hex 51189 -1 "water:4" "tropical" +hex 52189 -1 "water:4" "tropical" +hex 53189 -1 "water:4" "tropical" +hex 54189 -1 "water:4" "tropical" +hex 55189 -1 "water:4" "tropical" +hex 56189 -1 "water:4" "tropical" +hex 57189 -1 "water:4" "tropical" +hex 58189 -1 "water:4" "tropical" +hex 59189 -1 "water:4" "tropical" +hex 60189 -1 "water:4" "tropical" +hex 61189 -1 "water:4" "tropical" +hex 62189 -1 "water:4" "tropical" +hex 63189 -1 "water:4" "tropical" +hex 64189 -1 "water:4" "tropical" +hex 65189 -1 "water:4" "tropical" +hex 66189 -1 "water:4" "tropical" +hex 67189 -1 "water:4" "tropical" +hex 68189 -1 "water:4" "tropical" +hex 69189 -1 "water:3" "tropical" +hex 70189 -1 "water:3" "tropical" +hex 71189 -1 "water:3" "tropical" +hex 72189 -1 "water:3" "tropical" +hex 73189 -1 "water:3" "tropical" +hex 74189 -1 "water:3" "tropical" +hex 75189 -1 "water:3" "tropical" +hex 76189 -1 "water:3" "tropical" +hex 77189 -1 "water:3" "tropical" +hex 78189 -1 "water:3" "tropical" +hex 79189 -1 "water:3" "tropical" +hex 80189 -1 "water:2" "tropical" +hex 81189 -1 "water:2" "tropical" +hex 82189 -1 "water:2" "tropical" +hex 83189 -1 "water:1" "tropical" +hex 84189 -1 "water:1" "tropical" +hex 85189 -1 "sand:1" "tropical" +hex 86189 -1 "sand:1" "tropical" +hex 87189 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 88189 -1 "sand:1" "tropical" +hex 89189 -1 "sand:1" "tropical" +hex 90189 -1 "sand:1" "tropical" +hex 91189 -1 "sand:1" "tropical" +hex 92189 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 93189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 94189 -1 "jungle:2;sand:1;foliage_elev:2" "tropical" +hex 95189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 96189 0 "" "tropical" +hex 97189 0 "" "tropical" +hex 98189 0 "" "tropical" +hex 99189 0 "" "tropical" +hex 100189 0 "" "tropical" +hex 101189 0 "" "tropical" +hex 102189 0 "" "tropical" +hex 103189 0 "" "tropical" +hex 104189 0 "" "tropical" +hex 105189 0 "" "tropical" +hex 106189 0 "" "tropical" +hex 107189 0 "" "tropical" +hex 108189 0 "" "tropical" +hex 109189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110189 0 "" "tropical" +hex 111189 0 "" "tropical" +hex 112189 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 113189 0 "" "tropical" +hex 114189 0 "" "tropical" +hex 115189 0 "" "tropical" +hex 116189 0 "" "tropical" +hex 117189 0 "" "tropical" +hex 118189 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 119189 0 "" "tropical" +hex 120189 0 "" "tropical" +hex 121189 0 "" "tropical" +hex 122189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 123189 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 124189 -1 "water:1;swamp:1" "tropical" +hex 125189 -1 "water:1;swamp:1" "tropical" +hex 126189 -1 "water:1;swamp:1" "tropical" +hex 127189 0 "" "tropical" +hex 128189 0 "" "tropical" +hex 01190 -1 "water:2" "tropical" +hex 02190 -1 "water:2" "tropical" +hex 03190 -1 "water:2" "tropical" +hex 04190 -1 "water:3" "tropical" +hex 05190 -1 "water:3" "tropical" +hex 06190 -1 "water:3" "tropical" +hex 07190 -1 "water:3" "tropical" +hex 08190 -1 "water:3" "tropical" +hex 09190 -1 "water:3" "tropical" +hex 10190 -1 "water:3" "tropical" +hex 11190 -1 "water:3" "tropical" +hex 12190 -1 "water:3" "tropical" +hex 13190 -1 "water:3" "tropical" +hex 14190 -1 "water:3" "tropical" +hex 15190 -1 "water:3" "tropical" +hex 16190 -1 "water:4" "tropical" +hex 17190 -1 "water:3" "tropical" +hex 18190 -1 "water:4" "tropical" +hex 19190 -1 "water:4" "tropical" +hex 20190 -1 "water:4" "tropical" +hex 21190 -1 "water:4" "tropical" +hex 22190 -1 "water:4" "tropical" +hex 23190 -1 "water:4" "tropical" +hex 24190 -1 "water:4" "tropical" +hex 25190 -1 "water:4" "tropical" +hex 26190 -1 "water:4" "tropical" +hex 27190 -1 "water:4" "tropical" +hex 28190 -1 "water:4" "tropical" +hex 29190 -1 "water:4" "tropical" +hex 30190 -1 "water:4" "tropical" +hex 31190 -1 "water:4" "tropical" +hex 32190 -1 "water:4" "tropical" +hex 33190 -1 "water:4" "tropical" +hex 34190 -1 "water:4" "tropical" +hex 35190 -1 "water:4" "tropical" +hex 36190 -1 "water:4" "tropical" +hex 37190 -1 "water:4" "tropical" +hex 38190 -1 "water:4" "tropical" +hex 39190 -1 "water:4" "tropical" +hex 40190 -1 "water:4" "tropical" +hex 41190 -1 "water:4" "tropical" +hex 42190 -1 "water:4" "tropical" +hex 43190 -1 "water:4" "tropical" +hex 44190 -1 "water:4" "tropical" +hex 45190 -1 "water:4" "tropical" +hex 46190 -1 "water:4" "tropical" +hex 47190 -1 "water:4" "tropical" +hex 48190 -1 "water:4" "tropical" +hex 49190 -1 "water:4" "tropical" +hex 50190 -1 "water:4" "tropical" +hex 51190 -1 "water:4" "tropical" +hex 52190 -1 "water:4" "tropical" +hex 53190 -1 "water:4" "tropical" +hex 54190 -1 "water:4" "tropical" +hex 55190 -1 "water:4" "tropical" +hex 56190 -1 "water:4" "tropical" +hex 57190 -1 "water:4" "tropical" +hex 58190 -1 "water:4" "tropical" +hex 59190 -1 "water:4" "tropical" +hex 60190 -1 "water:4" "tropical" +hex 61190 -1 "water:4" "tropical" +hex 62190 -1 "water:4" "tropical" +hex 63190 -1 "water:4" "tropical" +hex 64190 -1 "water:4" "tropical" +hex 65190 -1 "water:4" "tropical" +hex 66190 -1 "water:4" "tropical" +hex 67190 -1 "water:4" "tropical" +hex 68190 -1 "water:4" "tropical" +hex 69190 -1 "water:4" "tropical" +hex 70190 -1 "water:4" "tropical" +hex 71190 -1 "water:3" "tropical" +hex 72190 -1 "water:3" "tropical" +hex 73190 -1 "water:3" "tropical" +hex 74190 -1 "water:3" "tropical" +hex 75190 -1 "water:3" "tropical" +hex 76190 -1 "water:3" "tropical" +hex 77190 -1 "water:3" "tropical" +hex 78190 -1 "water:3" "tropical" +hex 79190 -1 "water:3" "tropical" +hex 80190 -1 "water:2" "tropical" +hex 81190 -1 "water:2" "tropical" +hex 82190 -1 "water:2" "tropical" +hex 83190 -1 "water:2" "tropical" +hex 84190 -1 "water:1" "tropical" +hex 85190 -1 "water:1" "tropical" +hex 86190 -1 "water:1" "tropical" +hex 87190 -1 "sand:1" "tropical" +hex 88190 -1 "water:1" "tropical" +hex 89190 -1 "sand:1" "tropical" +hex 90190 -1 "water:1" "tropical" +hex 91190 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 92190 -1 "sand:1" "tropical" +hex 93190 -1 "sand:1" "tropical" +hex 94190 -1 "sand:1" "tropical" +hex 95190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 96190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 97190 0 "" "tropical" +hex 98190 0 "" "tropical" +hex 99190 0 "" "tropical" +hex 100190 0 "" "tropical" +hex 101190 0 "" "tropical" +hex 102190 0 "" "tropical" +hex 103190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 104190 0 "" "tropical" +hex 105190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 106190 0 "" "tropical" +hex 107190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 108190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 109190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 110190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 111190 0 "" "tropical" +hex 112190 0 "" "tropical" +hex 113190 0 "" "tropical" +hex 114190 0 "" "tropical" +hex 115190 0 "" "tropical" +hex 116190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 117190 0 "" "tropical" +hex 118190 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119190 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 120190 0 "jungle:2:18;foliage_elev:2" "tropical" +hex 121190 0 "" "tropical" +hex 122190 0 "" "tropical" +hex 123190 0 "" "tropical" +hex 124190 0 "" "tropical" +hex 125190 -1 "water:1;swamp:1" "tropical" +hex 126190 0 "" "tropical" +hex 127190 0 "" "tropical" +hex 128190 0 "" "tropical" +hex 01191 -1 "water:3" "tropical" +hex 02191 -1 "water:3" "tropical" +hex 03191 -1 "water:3" "tropical" +hex 04191 -1 "water:3" "tropical" +hex 05191 -1 "water:3" "tropical" +hex 06191 -1 "water:3" "tropical" +hex 07191 -1 "water:3" "tropical" +hex 08191 -1 "water:3" "tropical" +hex 09191 -1 "water:3" "tropical" +hex 10191 -1 "water:3" "tropical" +hex 11191 -1 "water:3" "tropical" +hex 12191 -1 "water:3" "tropical" +hex 13191 -1 "water:3" "tropical" +hex 14191 -1 "water:4" "tropical" +hex 15191 -1 "water:4" "tropical" +hex 16191 -1 "water:4" "tropical" +hex 17191 -1 "water:4" "tropical" +hex 18191 -1 "water:4" "tropical" +hex 19191 -1 "water:4" "tropical" +hex 20191 -1 "water:4" "tropical" +hex 21191 -1 "water:4" "tropical" +hex 22191 -1 "water:4" "tropical" +hex 23191 -1 "water:4" "tropical" +hex 24191 -1 "water:4" "tropical" +hex 25191 -1 "water:4" "tropical" +hex 26191 -1 "water:4" "tropical" +hex 27191 -1 "water:4" "tropical" +hex 28191 -1 "water:4" "tropical" +hex 29191 -1 "water:4" "tropical" +hex 30191 -1 "water:4" "tropical" +hex 31191 -1 "water:4" "tropical" +hex 32191 -1 "water:4" "tropical" +hex 33191 -1 "water:4" "tropical" +hex 34191 -1 "water:4" "tropical" +hex 35191 -1 "water:4" "tropical" +hex 36191 -1 "water:4" "tropical" +hex 37191 -1 "water:4" "tropical" +hex 38191 -1 "water:4" "tropical" +hex 39191 -1 "water:4" "tropical" +hex 40191 -1 "water:4" "tropical" +hex 41191 -1 "water:4" "tropical" +hex 42191 -1 "water:4" "tropical" +hex 43191 -1 "water:4" "tropical" +hex 44191 -1 "water:4" "tropical" +hex 45191 -1 "water:4" "tropical" +hex 46191 -1 "water:4" "tropical" +hex 47191 -1 "water:4" "tropical" +hex 48191 -1 "water:4" "tropical" +hex 49191 -1 "water:4" "tropical" +hex 50191 -1 "water:4" "tropical" +hex 51191 -1 "water:4" "tropical" +hex 52191 -1 "water:4" "tropical" +hex 53191 -1 "water:4" "tropical" +hex 54191 -1 "water:4" "tropical" +hex 55191 -1 "water:4" "tropical" +hex 56191 -1 "water:4" "tropical" +hex 57191 -1 "water:4" "tropical" +hex 58191 -1 "water:4" "tropical" +hex 59191 -1 "water:4" "tropical" +hex 60191 -1 "water:4" "tropical" +hex 61191 -1 "water:4" "tropical" +hex 62191 -1 "water:4" "tropical" +hex 63191 -1 "water:4" "tropical" +hex 64191 -1 "water:4" "tropical" +hex 65191 -1 "water:4" "tropical" +hex 66191 -1 "water:4" "tropical" +hex 67191 -1 "water:4" "tropical" +hex 68191 -1 "water:4" "tropical" +hex 69191 -1 "water:4" "tropical" +hex 70191 -1 "water:4" "tropical" +hex 71191 -1 "water:3" "tropical" +hex 72191 -1 "water:3" "tropical" +hex 73191 -1 "water:3" "tropical" +hex 74191 -1 "water:3" "tropical" +hex 75191 -1 "water:3" "tropical" +hex 76191 -1 "water:3" "tropical" +hex 77191 -1 "water:3" "tropical" +hex 78191 -1 "water:3" "tropical" +hex 79191 -1 "water:3" "tropical" +hex 80191 -1 "water:3" "tropical" +hex 81191 -1 "water:2" "tropical" +hex 82191 -1 "water:3" "tropical" +hex 83191 -1 "water:2" "tropical" +hex 84191 -1 "water:2" "tropical" +hex 85191 -1 "water:1" "tropical" +hex 86191 -1 "water:2" "tropical" +hex 87191 -1 "water:1" "tropical" +hex 88191 -1 "water:1" "tropical" +hex 89191 -1 "water:1" "tropical" +hex 90191 -1 "water:2" "tropical" +hex 91191 -1 "water:1" "tropical" +hex 92191 -1 "water:1" "tropical" +hex 93191 -1 "sand:1" "tropical" +hex 94191 -1 "sand:1" "tropical" +hex 95191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 96191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 97191 0 "" "tropical" +hex 98191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 99191 0 "" "tropical" +hex 100191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 101191 0 "" "tropical" +hex 102191 0 "" "tropical" +hex 103191 0 "" "tropical" +hex 104191 0 "" "tropical" +hex 105191 0 "" "tropical" +hex 106191 0 "" "tropical" +hex 107191 0 "" "tropical" +hex 108191 0 "" "tropical" +hex 109191 0 "" "tropical" +hex 110191 0 "" "tropical" +hex 111191 0 "" "tropical" +hex 112191 0 "" "tropical" +hex 113191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 114191 0 "" "tropical" +hex 115191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 116191 0 "" "tropical" +hex 117191 0 "" "tropical" +hex 118191 0 "" "tropical" +hex 119191 0 "" "tropical" +hex 120191 0 "" "tropical" +hex 121191 0 "" "tropical" +hex 122191 0 "" "tropical" +hex 123191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 124191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 125191 0 "" "tropical" +hex 126191 0 "" "tropical" +hex 127191 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128191 0 "" "tropical" +hex 01192 -1 "water:3" "tropical" +hex 02192 -1 "water:3" "tropical" +hex 03192 -1 "water:3" "tropical" +hex 04192 -1 "water:3" "tropical" +hex 05192 -1 "water:3" "tropical" +hex 06192 -1 "water:3" "tropical" +hex 07192 -1 "water:3" "tropical" +hex 08192 -1 "water:3" "tropical" +hex 09192 -1 "water:3" "tropical" +hex 10192 -1 "water:3" "tropical" +hex 11192 -1 "water:3" "tropical" +hex 12192 -1 "water:3" "tropical" +hex 13192 -1 "water:3" "tropical" +hex 14192 -1 "water:4" "tropical" +hex 15192 -1 "water:4" "tropical" +hex 16192 -1 "water:4" "tropical" +hex 17192 -1 "water:4" "tropical" +hex 18192 -1 "water:4" "tropical" +hex 19192 -1 "water:4" "tropical" +hex 20192 -1 "water:4" "tropical" +hex 21192 -1 "water:4" "tropical" +hex 22192 -1 "water:4" "tropical" +hex 23192 -1 "water:4" "tropical" +hex 24192 -1 "water:4" "tropical" +hex 25192 -1 "water:4" "tropical" +hex 26192 -1 "water:4" "tropical" +hex 27192 -1 "water:4" "tropical" +hex 28192 -1 "water:4" "tropical" +hex 29192 -1 "water:4" "tropical" +hex 30192 -1 "water:4" "tropical" +hex 31192 -1 "water:4" "tropical" +hex 32192 -1 "water:4" "tropical" +hex 33192 -1 "water:4" "tropical" +hex 34192 -1 "water:4" "tropical" +hex 35192 -1 "water:4" "tropical" +hex 36192 -1 "water:4" "tropical" +hex 37192 -1 "water:4" "tropical" +hex 38192 -1 "water:5" "tropical" +hex 39192 -1 "water:4" "tropical" +hex 40192 -1 "water:4" "tropical" +hex 41192 -1 "water:4" "tropical" +hex 42192 -1 "water:4" "tropical" +hex 43192 -1 "water:4" "tropical" +hex 44192 -1 "water:4" "tropical" +hex 45192 -1 "water:4" "tropical" +hex 46192 -1 "water:4" "tropical" +hex 47192 -1 "water:4" "tropical" +hex 48192 -1 "water:4" "tropical" +hex 49192 -1 "water:4" "tropical" +hex 50192 -1 "water:4" "tropical" +hex 51192 -1 "water:4" "tropical" +hex 52192 -1 "water:4" "tropical" +hex 53192 -1 "water:4" "tropical" +hex 54192 -1 "water:4" "tropical" +hex 55192 -1 "water:4" "tropical" +hex 56192 -1 "water:4" "tropical" +hex 57192 -1 "water:4" "tropical" +hex 58192 -1 "water:4" "tropical" +hex 59192 -1 "water:4" "tropical" +hex 60192 -1 "water:4" "tropical" +hex 61192 -1 "water:4" "tropical" +hex 62192 -1 "water:4" "tropical" +hex 63192 -1 "water:4" "tropical" +hex 64192 -1 "water:4" "tropical" +hex 65192 -1 "water:4" "tropical" +hex 66192 -1 "water:4" "tropical" +hex 67192 -1 "water:4" "tropical" +hex 68192 -1 "water:4" "tropical" +hex 69192 -1 "water:4" "tropical" +hex 70192 -1 "water:4" "tropical" +hex 71192 -1 "water:3" "tropical" +hex 72192 -1 "water:3" "tropical" +hex 73192 -1 "water:3" "tropical" +hex 74192 -1 "water:3" "tropical" +hex 75192 -1 "water:3" "tropical" +hex 76192 -1 "water:3" "tropical" +hex 77192 -1 "water:3" "tropical" +hex 78192 -1 "water:3" "tropical" +hex 79192 -1 "water:3" "tropical" +hex 80192 -1 "water:3" "tropical" +hex 81192 -1 "water:3" "tropical" +hex 82192 -1 "water:3" "tropical" +hex 83192 -1 "water:3" "tropical" +hex 84192 -1 "water:3" "tropical" +hex 85192 -1 "water:2" "tropical" +hex 86192 -1 "water:2" "tropical" +hex 87192 -1 "water:2" "tropical" +hex 88192 -1 "water:2" "tropical" +hex 89192 -1 "water:2" "tropical" +hex 90192 -1 "water:2" "tropical" +hex 91192 -1 "water:1" "tropical" +hex 92192 -1 "water:1" "tropical" +hex 93192 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 94192 -1 "jungle:1;sand:1;foliage_elev:2" "tropical" +hex 95192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 96192 0 "" "tropical" +hex 97192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 98192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 99192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 100192 0 "" "tropical" +hex 101192 0 "" "tropical" +hex 102192 0 "" "tropical" +hex 103192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 104192 0 "" "tropical" +hex 105192 0 "" "tropical" +hex 106192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 107192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 108192 0 "" "tropical" +hex 109192 0 "" "tropical" +hex 110192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 111192 0 "" "tropical" +hex 112192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 113192 0 "" "tropical" +hex 114192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 115192 0 "" "tropical" +hex 116192 0 "" "tropical" +hex 117192 0 "" "tropical" +hex 118192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 119192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 120192 0 "" "tropical" +hex 121192 0 "" "tropical" +hex 122192 0 "" "tropical" +hex 123192 0 "" "tropical" +hex 124192 0 "" "tropical" +hex 125192 0 "" "tropical" +hex 126192 0 "" "tropical" +hex 127192 0 "jungle:1:18;foliage_elev:2" "tropical" +hex 128192 0 "" "tropical" +end diff --git a/MekHQ/data/forcegenerator/2398.xml b/MekHQ/data/forcegenerator/2398.xml index 154ca0a25d..5ea1ea22ae 100644 --- a/MekHQ/data/forcegenerator/2398.xml +++ b/MekHQ/data/forcegenerator/2398.xml @@ -172,27 +172,27 @@ CC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc,support + apc General:7 - apc + fire_support IS.pm:3 - apc,support + inf_support IS:2 - apc,support + apc General:9 - apc,support + infantry_support,urban PIR:3,General:2 - apc,support + apc General:6 @@ -342,21 +342,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -759,12 +759,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2440.xml b/MekHQ/data/forcegenerator/2440.xml index 899192d014..2a116686c8 100644 --- a/MekHQ/data/forcegenerator/2440.xml +++ b/MekHQ/data/forcegenerator/2440.xml @@ -201,27 +201,27 @@ CC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc,support + apc General:7 - apc + fire_support IS.pm:3 - apc,support + inf_support IS:2 - apc,support + apc General:9 - apc,support + inf_support,urban PIR:3,General:2 - apc,support + apc General:6 @@ -415,21 +415,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -894,12 +894,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2460.xml b/MekHQ/data/forcegenerator/2460.xml index 516571aa69..87a4ca1619 100644 --- a/MekHQ/data/forcegenerator/2460.xml +++ b/MekHQ/data/forcegenerator/2460.xml @@ -201,27 +201,27 @@ CC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc,support + apc General:7 - apc + fire_support IS.pm:3 - apc,support + inf_support IS:2 - apc,support + apc General:9 - apc,support + inf_support,urban PIR:3,General:2 - apc,support + apc General:6 @@ -444,21 +444,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1009,12 +1009,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2470.xml b/MekHQ/data/forcegenerator/2470.xml index c8b216ee8a..1b1719b705 100644 --- a/MekHQ/data/forcegenerator/2470.xml +++ b/MekHQ/data/forcegenerator/2470.xml @@ -208,31 +208,31 @@ CC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc,support + apc General:7 - apc,support + apc,recon General:4 - apc + fire_support IS.pm:3 - apc,support + inf_support IS:2 - apc,support + apc General:9 - apc,support + inf_support,urban PIR:3,General:2 - apc,support + apc General:6 @@ -486,21 +486,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -597,7 +597,7 @@ IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -605,7 +605,7 @@ PIR:3-,IS.pm:2,Periphery:3- - apc,support,urban + apc General:6 @@ -616,6 +616,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -623,7 +624,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -634,19 +635,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -975,6 +976,7 @@ FWL:6 + support General:8 @@ -1232,12 +1234,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2490.xml b/MekHQ/data/forcegenerator/2490.xml index 38dc8a5af4..bcfda62586 100644 --- a/MekHQ/data/forcegenerator/2490.xml +++ b/MekHQ/data/forcegenerator/2490.xml @@ -216,35 +216,35 @@ CC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + recon General:2 - apc,support + apc General:6 - apc + apc,recon PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + apc,recon General:7 - apc + fire_support PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + inf_support PIR:3,IS:2,Periphery:2 - apc,support + apc General:6 @@ -252,27 +252,27 @@ PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + apc PIR:4,General:6 - apc + fire_support,urban PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + inf_support,urban PIR:3,General:2 - apc,support + apc General:4 - apc + apc,urban PIR:3-,IS.pm:2,Periphery.Deep:2-,Periphery:2- - apc,support + apc,urban PIR:4,General:6 @@ -300,7 +300,7 @@ General:6 - support + cargo,support General:8 @@ -576,28 +576,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -614,7 +613,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -750,13 +749,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -764,7 +764,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -775,6 +775,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -782,7 +783,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -793,19 +794,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1178,7 +1179,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -1218,6 +1219,7 @@ FWL:6 + support General:8 @@ -1564,12 +1566,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2520.xml b/MekHQ/data/forcegenerator/2520.xml index 775d9a3734..3c14ad952d 100644 --- a/MekHQ/data/forcegenerator/2520.xml +++ b/MekHQ/data/forcegenerator/2520.xml @@ -247,35 +247,35 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc,support + apc General:3 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 - apc,support + apc General:3 @@ -283,27 +283,27 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc,support + apc,urban General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -365,7 +365,7 @@ General:6 - support + cargo,support General:8 @@ -604,6 +604,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -695,28 +696,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -755,7 +755,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -898,13 +898,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -912,7 +913,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -923,6 +924,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -930,7 +932,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -941,19 +943,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1348,7 +1350,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -1407,9 +1409,11 @@ FWL:8 + support General:8 + support General:8 @@ -1834,12 +1838,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2571.xml b/MekHQ/data/forcegenerator/2571.xml index 3058042b23..2a9aab26eb 100644 --- a/MekHQ/data/forcegenerator/2571.xml +++ b/MekHQ/data/forcegenerator/2571.xml @@ -335,15 +335,15 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -351,15 +351,15 @@ TC:2 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -367,23 +367,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -457,7 +457,7 @@ General:6 - support + cargo,support General:8 @@ -852,6 +852,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -917,6 +918,7 @@ General:1 + civilian General:1- @@ -978,28 +980,27 @@ - SL:1,IS:1,Periphery:1 + SL:4,IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1028,10 +1029,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1039,7 +1041,7 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1060,7 +1062,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1240,13 +1242,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1254,7 +1257,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1265,6 +1268,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -1272,7 +1276,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1283,19 +1287,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1451,7 +1455,7 @@ TH:3+,SL:3+,IS:2+,MERC:2+,Periphery:1 - cargo + apc,cargo General:6 @@ -1947,7 +1951,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -2040,9 +2044,11 @@ FWL:8 + support General:8 + support General:6 @@ -2292,6 +2298,7 @@ CC:4-,TH:5-,LA:4-,FWL:4-,FS:5-,DC:4- + cargo,support CC:2,TH:2,LA:2,FWL:2,FS:2,DC:2 @@ -2678,12 +2685,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2650.xml b/MekHQ/data/forcegenerator/2650.xml index dd0eae0c78..743f88495b 100644 --- a/MekHQ/data/forcegenerator/2650.xml +++ b/MekHQ/data/forcegenerator/2650.xml @@ -333,15 +333,15 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -349,15 +349,15 @@ TC:2 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:4,IS:2,Periphery:3 @@ -365,23 +365,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -470,7 +470,7 @@ General:6 - support + cargo,support General:8 @@ -766,6 +766,7 @@ SL:4-,IS:2-,Periphery:1- + cargo,support General:8- @@ -861,6 +862,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -930,6 +932,7 @@ General:1 + civilian General:1- @@ -991,28 +994,27 @@ - SL:1,IS:1,Periphery:1 + SL:4,IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1048,10 +1050,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1059,7 +1062,7 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1080,7 +1083,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1284,13 +1287,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1298,7 +1302,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1318,6 +1322,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -1325,7 +1330,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1336,19 +1341,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1526,7 +1531,7 @@ TH:5,SL:4,IS:3+,MERC:3+,Periphery:2 - cargo + apc,cargo General:8 @@ -2190,9 +2195,11 @@ FWL:8 + support General:8 + support General:4 @@ -2485,6 +2492,7 @@ CC:4-,TH:5-,LA:4-,FWL:4-,FS:5-,DC:4- + cargo,support CC:2,TH:2,LA:2,FWL:2,FS:2,DC:2 @@ -2626,10 +2634,11 @@ CC:4 + cargo,support General:2 - support + cargo,support General:4 @@ -2965,12 +2974,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:3-,IS:2-,Periphery:1- + civilian TH:3-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2700.xml b/MekHQ/data/forcegenerator/2700.xml index 37cd5a78e1..d146667209 100644 --- a/MekHQ/data/forcegenerator/2700.xml +++ b/MekHQ/data/forcegenerator/2700.xml @@ -376,15 +376,15 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -392,15 +392,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -408,23 +408,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -525,7 +525,7 @@ General:6 - support + cargo,support General:8 @@ -861,6 +861,7 @@ SL:4-,IS:6-,Periphery:3- + cargo,support General:8- @@ -1042,6 +1043,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1105,6 +1107,7 @@ General:1 + civilian General:1- @@ -1191,21 +1194,21 @@ - SL:1,IS:1,Periphery:1 + SL:4,IS:2,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1216,7 +1219,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1260,10 +1262,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1271,7 +1274,7 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1292,7 +1295,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1528,13 +1531,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1542,7 +1546,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1562,6 +1566,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -1569,7 +1574,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1580,19 +1585,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1839,7 +1844,7 @@ TH:6,SL:4,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -2507,7 +2512,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -2670,9 +2675,11 @@ FWL:8 + support General:8 + support General:2 @@ -3026,6 +3033,7 @@ CC:4-,TH:5-,LA:4-,FWL:4-,FS:5-,DC:4- + cargo,support CC:2,TH:2,LA:2,FWL:2,FS:2,DC:2 @@ -3218,10 +3226,11 @@ CC:4 + cargo,support General:3 - support + cargo,support General:6 @@ -3652,12 +3661,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:3-,IS:2-,Periphery:1- + civilian TH:3-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2765.xml b/MekHQ/data/forcegenerator/2765.xml index 69352e73c5..97594fd710 100644 --- a/MekHQ/data/forcegenerator/2765.xml +++ b/MekHQ/data/forcegenerator/2765.xml @@ -396,15 +396,15 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -412,15 +412,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -428,23 +428,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -561,7 +561,7 @@ General:6 - support + cargo,support General:8 @@ -918,6 +918,7 @@ SL:4-,IS:6-,Periphery:5- + cargo,support General:8- @@ -1114,6 +1115,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1183,6 +1185,7 @@ General:1 + civilian General:1- @@ -1265,21 +1268,21 @@ - SL:1,IS:1,Periphery:1 + SL:4,IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1290,7 +1293,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1334,10 +1336,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1345,7 +1348,7 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1366,7 +1369,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1602,13 +1605,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1616,7 +1620,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1643,7 +1647,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1654,19 +1658,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1937,7 +1941,7 @@ TH:6,SL:5,IS:5,MERC:5,Periphery:4 - cargo + apc,cargo General:8 @@ -2637,7 +2641,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -2818,9 +2822,11 @@ FWL:8 + support General:8 + support General:2 @@ -3191,6 +3197,7 @@ CC:4-,TH:5-,LA:4-,FWL:4-,FS:5-,DC:4- + cargo,support CC:2,TH:2,LA:2,FWL:2,FS:2,DC:2 @@ -3428,10 +3435,11 @@ CC:4 + cargo,support General:5 - support + cargo,support General:6- @@ -3876,12 +3884,14 @@ TH:2-,IS:2-,Periphery:1- + civilian TH:2-,IS:2-,Periphery:1- TH:3-,IS:2-,Periphery:1- + civilian TH:3-,IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2780.xml b/MekHQ/data/forcegenerator/2780.xml index 6a24820d29..971589a389 100644 --- a/MekHQ/data/forcegenerator/2780.xml +++ b/MekHQ/data/forcegenerator/2780.xml @@ -393,15 +393,15 @@ CC:10,MOC:10,IS:9,Periphery.Deep:10,CIR:10,Periphery:10,TC:10,DC:8 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -409,15 +409,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -425,23 +425,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -561,7 +561,7 @@ General:6 - support + cargo,support General:8 @@ -914,6 +914,7 @@ PP:4,SLIE:4-,SL:4-,IS:6-,Periphery:5- + cargo,support General:8- @@ -1123,6 +1124,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1192,6 +1194,7 @@ General:1 + civilian General:1- @@ -1274,21 +1277,21 @@ - SL:1,IS:1,Periphery:1 + SL:4,IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1299,7 +1302,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1346,10 +1348,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1357,7 +1360,7 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1378,7 +1381,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1620,13 +1623,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1634,7 +1638,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1657,6 +1661,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -1664,7 +1669,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1675,19 +1680,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -1973,7 +1978,7 @@ CS:6,TH:6,SL:5,IS:5,MERC:5,Periphery:4 - cargo + apc,cargo General:8 @@ -2658,7 +2663,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -2835,9 +2840,11 @@ FWL:8 + support General:8 + support General:2 @@ -3179,6 +3186,7 @@ CC:4-,LA:4-,FWL:4-,IS:4-,FS:5-,DC:4- + cargo,support CC:2,LA:2,FWL:2,IS:2,FS:2,DC:2 @@ -3423,10 +3431,11 @@ CC:4 + cargo,support General:6 - support + cargo,support General:5- @@ -3873,12 +3882,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2807.xml b/MekHQ/data/forcegenerator/2807.xml index 31b29cae8d..059bba857a 100644 --- a/MekHQ/data/forcegenerator/2807.xml +++ b/MekHQ/data/forcegenerator/2807.xml @@ -391,15 +391,15 @@ PP:10,CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,Periphery:10,TC:10,DC:8 - apc + fire_support,recon PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PP:5-,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -407,15 +407,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PP:4,PIR:4,IS:2,Periphery:3 @@ -423,23 +423,23 @@ PP:5,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PP:6,PIR:6,General:9 - apc + fire_support,urban PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PP:3,PIR:3,General:2 - apc + apc,urban PP:5,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PP:6,PIR:6,General:8 @@ -549,7 +549,7 @@ General:6 - support + cargo,support General:8 @@ -917,6 +917,7 @@ PP:1,IS:6,Periphery:5 + cargo,support General:8- @@ -1144,6 +1145,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1210,6 +1212,7 @@ General:1 + civilian General:1- @@ -1302,21 +1305,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1327,7 +1330,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1386,10 +1388,11 @@ IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1397,15 +1400,15 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support PP:6,IS:4,Periphery.Deep:4,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 - cargo + sr_fire_support,support PP:6 @@ -1426,7 +1429,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -1688,13 +1691,14 @@ General:4 + cargo,support General:8 IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -1702,7 +1706,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -1725,6 +1729,7 @@ IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -1732,7 +1737,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -1743,19 +1748,19 @@ IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2064,7 +2069,7 @@ CS:6,CLAN:3,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -2742,7 +2747,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -2897,9 +2902,11 @@ FWL:8 + support General:8 + support General:2 @@ -3265,6 +3272,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -3508,10 +3516,11 @@ CC:4 + cargo,support General:6 - support + cargo,support General:5- @@ -3975,12 +3984,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2815.xml b/MekHQ/data/forcegenerator/2815.xml index f4fefd0e81..c4e0d02677 100644 --- a/MekHQ/data/forcegenerator/2815.xml +++ b/MekHQ/data/forcegenerator/2815.xml @@ -581,15 +581,15 @@ PP:10,CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,Periphery:10,TC:10,DC:8 - apc + fire_support,recon PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PP:5-,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -597,15 +597,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PP:4,PIR:4,IS:2,Periphery:3 @@ -613,23 +613,23 @@ PP:5,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PP:6,PIR:6,General:9 - apc + fire_support,urban PP:4,PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PP:3,PIR:3,General:2 - apc + apc,urban PP:5,PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PP:6,PIR:6,General:8 @@ -756,7 +756,7 @@ General:6 - support + cargo,support General:8 @@ -1250,6 +1250,7 @@ IS:6,Periphery:5 + cargo,support General:8- @@ -1483,6 +1484,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1552,6 +1554,7 @@ General:1 + civilian General:1- @@ -1653,21 +1656,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1678,7 +1681,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1737,10 +1739,11 @@ PP:6,IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1748,11 +1751,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support PP:6,IS:4,Periphery.Deep:4,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1777,7 +1780,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -2039,13 +2042,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2053,7 +2057,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2076,6 +2080,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2083,7 +2088,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2094,19 +2099,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2422,7 +2427,7 @@ CS:6,CLAN:3,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -3114,7 +3119,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3286,9 +3291,11 @@ FWL:8 + support General:8 + support General:2 @@ -3678,6 +3685,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -3931,10 +3939,11 @@ CC:4 + cargo,support General:6 - support + cargo,support General:5- @@ -4418,12 +4427,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2823.xml b/MekHQ/data/forcegenerator/2823.xml index 6ebd79b478..158c50f633 100644 --- a/MekHQ/data/forcegenerator/2823.xml +++ b/MekHQ/data/forcegenerator/2823.xml @@ -660,15 +660,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -676,15 +676,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -692,23 +692,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -835,7 +835,7 @@ General:6 - support + cargo,support General:8 @@ -1357,6 +1357,7 @@ IS:6,Periphery:5 + cargo,support General:8- @@ -1573,6 +1574,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1649,6 +1651,7 @@ General:1 + civilian General:1- @@ -1751,21 +1754,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1776,7 +1779,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1826,10 +1828,11 @@ CLAN:4,IS:10,Periphery.Deep:10,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1837,11 +1840,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1862,7 +1865,7 @@ - IS:10-,Periphery:10- + IS:3-,Periphery:3- General:10- @@ -2135,13 +2138,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2149,7 +2153,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2172,6 +2176,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2179,7 +2184,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2190,19 +2195,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2536,7 +2541,7 @@ CS:6,CLAN:3-,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -3242,7 +3247,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3424,9 +3429,11 @@ FWL:7 + support General:8 + support General:2 @@ -3832,6 +3839,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4112,10 +4120,11 @@ CC:3 + cargo,support General:6 - support + cargo,support General:3- @@ -4657,12 +4666,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2830.xml b/MekHQ/data/forcegenerator/2830.xml index dd21b0881b..74fb6f6606 100644 --- a/MekHQ/data/forcegenerator/2830.xml +++ b/MekHQ/data/forcegenerator/2830.xml @@ -666,15 +666,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -682,15 +682,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -698,23 +698,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -850,7 +850,7 @@ General:6 - support + cargo,support General:8 @@ -1372,10 +1372,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1595,6 +1596,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1671,6 +1673,7 @@ General:1 + civilian General:1- @@ -1772,21 +1775,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -1797,7 +1800,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -1856,10 +1858,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1867,11 +1870,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1892,7 +1895,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2178,13 +2181,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2192,7 +2196,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2215,6 +2219,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2222,7 +2227,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2233,19 +2238,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2609,7 +2614,7 @@ CS:6,CLAN:3-,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -3333,7 +3338,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3525,9 +3530,11 @@ FWL:7 + support General:8 + support General:2 @@ -3930,6 +3937,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4210,10 +4218,11 @@ CC:3 + cargo,support General:5 - support + cargo,support General:3- @@ -4764,12 +4773,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2835.xml b/MekHQ/data/forcegenerator/2835.xml index f28e89edc8..1f21fc2bf3 100644 --- a/MekHQ/data/forcegenerator/2835.xml +++ b/MekHQ/data/forcegenerator/2835.xml @@ -682,15 +682,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -698,15 +698,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -714,23 +714,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -867,7 +867,7 @@ General:6 - support + cargo,support General:8 @@ -1431,10 +1431,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1660,6 +1661,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1736,6 +1738,7 @@ General:1 + civilian General:1- @@ -1837,28 +1840,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1925,10 +1927,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1936,11 +1939,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1961,7 +1964,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2269,13 +2272,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2283,7 +2287,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2312,6 +2316,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2319,7 +2324,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2330,19 +2335,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2742,7 +2747,7 @@ CS:6,CLAN:3-,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -3544,7 +3549,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3766,9 +3771,11 @@ FWL:7 + support General:8 + support General:2 @@ -4198,6 +4205,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4513,10 +4521,11 @@ CC:3 + cargo,support General:4 - support + cargo,support General:3- @@ -5116,12 +5125,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2855.xml b/MekHQ/data/forcegenerator/2855.xml index bcb1b6cf9c..0d4fd7ea97 100644 --- a/MekHQ/data/forcegenerator/2855.xml +++ b/MekHQ/data/forcegenerator/2855.xml @@ -682,15 +682,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -698,15 +698,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -714,23 +714,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -878,7 +878,7 @@ General:6 - support + cargo,support General:8 @@ -1449,10 +1449,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1690,6 +1691,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1766,6 +1768,7 @@ General:1 + civilian General:1- @@ -1867,28 +1870,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1955,10 +1957,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1966,11 +1969,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1988,7 +1991,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2296,13 +2299,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2310,7 +2314,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2339,6 +2343,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2346,7 +2351,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2357,19 +2362,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2781,7 +2786,7 @@ CS:6,CLAN:3-,IS:4,MERC:4,Periphery:3 - cargo + apc,cargo General:8 @@ -3576,7 +3581,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3798,9 +3803,11 @@ FWL:7 + support General:8 + support General:2 @@ -4238,6 +4245,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4553,7 +4561,7 @@ CC:3 - support + cargo,support General:3 @@ -5144,12 +5152,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2860.xml b/MekHQ/data/forcegenerator/2860.xml index e9c9b63836..2a413f3f93 100644 --- a/MekHQ/data/forcegenerator/2860.xml +++ b/MekHQ/data/forcegenerator/2860.xml @@ -676,15 +676,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -692,15 +692,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -708,23 +708,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -858,7 +858,7 @@ General:6 - support + cargo,support General:8 @@ -1402,10 +1402,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1614,6 +1615,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1683,6 +1685,7 @@ General:1 + civilian General:1- @@ -1788,28 +1791,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1876,10 +1878,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1887,11 +1890,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1909,7 +1912,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2226,13 +2229,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2240,7 +2244,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2269,6 +2273,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2276,7 +2281,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2287,19 +2292,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2714,7 +2719,7 @@ CS:6,CLAN:3-,IS:5,MERC:5,Periphery:4 - cargo + apc,cargo General:8 @@ -3494,7 +3499,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3708,9 +3713,11 @@ FWL:7 + support General:8 + support General:2 @@ -4124,6 +4131,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4436,7 +4444,7 @@ CC:3 - support + cargo,support General:3 @@ -5019,12 +5027,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2865.xml b/MekHQ/data/forcegenerator/2865.xml index e96fd793aa..e0ae3cbb25 100644 --- a/MekHQ/data/forcegenerator/2865.xml +++ b/MekHQ/data/forcegenerator/2865.xml @@ -680,15 +680,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -696,15 +696,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -712,23 +712,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -855,7 +855,7 @@ General:6 - support + cargo,support General:8 @@ -1405,10 +1405,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1617,6 +1618,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1698,6 +1700,7 @@ General:1 + civilian General:1- @@ -1803,28 +1806,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -1891,10 +1893,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -1902,11 +1905,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -1924,7 +1927,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2241,13 +2244,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2255,7 +2259,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2284,6 +2288,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:6,Periphery:6,TC:7 + apc General:8 @@ -2291,7 +2296,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2302,19 +2307,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2742,7 +2747,7 @@ CS:6,CLAN:3-,IS:5,MERC:5,Periphery:4 - cargo + apc,cargo General:8 @@ -3521,7 +3526,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -3739,9 +3744,11 @@ FWL:7 + support General:8 + support General:2 @@ -4170,6 +4177,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4475,7 +4483,7 @@ CC:3 - support + cargo,support General:3 @@ -5061,6 +5069,7 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2870.xml b/MekHQ/data/forcegenerator/2870.xml index 25d1183d1e..0e30bc057b 100644 --- a/MekHQ/data/forcegenerator/2870.xml +++ b/MekHQ/data/forcegenerator/2870.xml @@ -671,15 +671,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:10,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -687,15 +687,15 @@ TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -703,7 +703,7 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 @@ -711,15 +711,15 @@ PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -746,6 +746,7 @@ FWL:2 + civilian General:8 @@ -945,7 +946,7 @@ General:6 - support + cargo,support General:8 @@ -1544,10 +1545,11 @@ IS:6,Periphery:5 + cargo,support General:8- - civilian + cargo,civilian IS:6-,Periphery:6- @@ -1785,6 +1787,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1884,6 +1887,7 @@ General:1 + civilian General:1- @@ -1989,28 +1993,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -2077,10 +2080,11 @@ CLAN:4,IS:10,Periphery.Deep:10,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:6,Periphery:6 @@ -2088,11 +2092,11 @@ IS:6,Periphery.Deep:6,Periphery:6 - cargo + fire_support,support IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery.Deep:4,Periphery:4 @@ -2110,7 +2114,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2451,13 +2455,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2465,7 +2470,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2501,7 +2506,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2512,19 +2517,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:6,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -2983,7 +2988,7 @@ CS:6,CLAN:3-,IS:5,MERC:5,Periphery:4 - cargo + apc,cargo General:8 @@ -3809,7 +3814,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -4051,9 +4056,11 @@ FWL:7 + support General:8 + support General:2 @@ -4512,6 +4519,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -4840,7 +4848,7 @@ CC:3 - support + cargo,support General:3 @@ -5501,6 +5509,7 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2900.xml b/MekHQ/data/forcegenerator/2900.xml index 91b475470b..09ddfbb317 100644 --- a/MekHQ/data/forcegenerator/2900.xml +++ b/MekHQ/data/forcegenerator/2900.xml @@ -669,15 +669,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -685,15 +685,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -701,23 +701,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -744,6 +744,7 @@ FWL:2 + civilian General:8 @@ -959,7 +960,7 @@ General:6 - support + cargo,support General:8 @@ -1577,10 +1578,11 @@ FS:6- + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -1845,6 +1847,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -1945,6 +1948,7 @@ General:1 + civilian General:1- @@ -2065,28 +2069,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -2144,10 +2147,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -2155,11 +2159,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -2177,7 +2181,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2509,13 +2513,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2523,7 +2528,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2555,6 +2560,7 @@ CHH:7,HL:4,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -2562,7 +2568,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2573,19 +2579,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -3039,7 +3045,7 @@ CS:6,HL:2,LA:2,CLAN:3-,IS:5,MERC:5,Periphery:4,DC:2 - cargo + apc,cargo General:8 @@ -3911,7 +3917,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -4193,9 +4199,11 @@ FWL:7 + support General:8 + support General:2 @@ -4674,6 +4682,7 @@ IS:2-,FS:3 + cargo,support IS:2,FS:2 @@ -5002,7 +5011,7 @@ CC:3 - support + cargo,support General:3 @@ -5697,6 +5706,7 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/2950.xml b/MekHQ/data/forcegenerator/2950.xml index afb6277837..a623cbf925 100644 --- a/MekHQ/data/forcegenerator/2950.xml +++ b/MekHQ/data/forcegenerator/2950.xml @@ -703,15 +703,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -719,15 +719,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -735,23 +735,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -778,6 +778,7 @@ FWL:2 + civilian General:8 @@ -1002,7 +1003,7 @@ General:6 - support + cargo,support General:8 @@ -1684,10 +1685,11 @@ FS:7 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -1945,6 +1947,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -2045,6 +2048,7 @@ General:1 + civilian General:1- @@ -2173,28 +2177,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -2246,10 +2249,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -2257,11 +2261,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -2279,7 +2283,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2632,13 +2636,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2646,7 +2651,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2685,7 +2690,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2696,19 +2701,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -3173,7 +3178,7 @@ MERC.WD:3,HL:2,LA:3,IS:5,MERC:5,Periphery:4,DC:3 - cargo + apc,cargo General:8 @@ -3208,7 +3213,7 @@ LA:2 - cargo + cargo,support General:4 @@ -4056,7 +4061,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -4353,9 +4358,11 @@ FWL:6 + support General:8 + support General:2 @@ -4888,6 +4895,7 @@ FS:3 + cargo,support FS:2 @@ -5227,7 +5235,7 @@ CC:3 - support + cargo,support General:3 @@ -5991,12 +5999,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3019.xml b/MekHQ/data/forcegenerator/3019.xml index f310c0e76f..4d8d1f6f03 100644 --- a/MekHQ/data/forcegenerator/3019.xml +++ b/MekHQ/data/forcegenerator/3019.xml @@ -703,15 +703,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -719,15 +719,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -735,23 +735,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -784,6 +784,7 @@ FWL:2 + civilian General:8 @@ -1070,7 +1071,7 @@ General:6 - support + cargo,support General:8 @@ -1820,10 +1821,11 @@ FS:7 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -2106,6 +2108,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -2203,6 +2206,7 @@ General:1 + civilian General:1- @@ -2340,28 +2344,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -2404,10 +2407,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -2415,11 +2419,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -2437,7 +2441,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2801,13 +2805,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2815,7 +2820,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -2847,6 +2852,7 @@ CHH:7,HL:4,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -2854,7 +2860,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -2865,19 +2871,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -3350,7 +3356,7 @@ MERC.WD:3,HL:2,LA:4,IS:5,MERC:5,Periphery:4,DC:4 - cargo + apc,cargo General:8 @@ -3393,7 +3399,7 @@ LA:3 - cargo + cargo,support General:4 @@ -4300,7 +4306,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -4592,9 +4598,11 @@ FWL:5 + support General:8 + support General:2 @@ -5157,6 +5165,7 @@ FS:3 + cargo,support FS:2 @@ -5509,7 +5518,7 @@ CC:2 - support + cargo,support General:3 @@ -6322,12 +6331,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3028.xml b/MekHQ/data/forcegenerator/3028.xml index 5e7c610a95..864a895467 100644 --- a/MekHQ/data/forcegenerator/3028.xml +++ b/MekHQ/data/forcegenerator/3028.xml @@ -754,15 +754,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -770,15 +770,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -786,23 +786,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -838,6 +838,7 @@ FWL:2,DA:2 + civilian General:8 @@ -1139,7 +1140,7 @@ General:6 - support + cargo,support General:8 @@ -1928,10 +1929,11 @@ FS:7 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -2245,6 +2247,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -2342,6 +2345,7 @@ General:1 + civilian General:1- @@ -2479,28 +2483,27 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 IS:4,Periphery:4 - inf_support General:4 @@ -2543,10 +2546,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -2554,11 +2558,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -2576,7 +2580,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -2972,13 +2976,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -2986,7 +2991,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -3018,6 +3023,7 @@ CHH:7,HL:4,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -3025,7 +3031,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -3036,19 +3042,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -3539,7 +3545,7 @@ MERC.WD:3,HL:2,LA:4,IS:5,MERC:5,FC:4,Periphery:4,DC:4 - cargo + apc,cargo General:8 @@ -3595,7 +3601,7 @@ LA:3 - cargo + cargo,support General:4 @@ -4503,7 +4509,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -4789,9 +4795,11 @@ FWL:5 + support General:8 + support General:2 @@ -5409,6 +5417,7 @@ FS:3 + cargo,support FS:2 @@ -5761,7 +5770,7 @@ CC:2,SIC:2 - support + cargo,support General:3 @@ -6590,12 +6599,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3039.xml b/MekHQ/data/forcegenerator/3039.xml index 8641dd13da..300718d86b 100644 --- a/MekHQ/data/forcegenerator/3039.xml +++ b/MekHQ/data/forcegenerator/3039.xml @@ -807,15 +807,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -823,15 +823,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -839,23 +839,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -891,6 +891,7 @@ FWL:2,DA:2 + civilian General:8 @@ -1208,7 +1209,7 @@ General:6 - support + cargo,support General:8 @@ -2004,10 +2005,11 @@ FS:7 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -2346,6 +2348,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -2443,6 +2446,7 @@ General:1 + civilian General:1- @@ -2584,21 +2588,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + antI_aircraft,field_gun General:8 @@ -2609,7 +2613,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -2655,10 +2658,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -2666,11 +2670,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -2688,7 +2692,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -3132,13 +3136,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -3146,7 +3151,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -3178,6 +3183,7 @@ CHH:7,HL:4,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -3185,7 +3191,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -3196,19 +3202,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -3735,7 +3741,7 @@ MERC.WD:3,HL:2,LA:4,IS:5,MERC:5,FC:4,Periphery:4,DC:4 - cargo + apc,cargo General:8 @@ -3798,7 +3804,7 @@ LA:3 - cargo + cargo,support General:4 @@ -4726,7 +4732,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -5016,9 +5022,11 @@ FWL:5 + support General:8 + support General:2 @@ -5687,6 +5695,7 @@ FS:3 + cargo,support FS:2 @@ -6054,7 +6063,7 @@ CC:2,SIC:2 - support + cargo,support General:3 @@ -6907,12 +6916,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3049.xml b/MekHQ/data/forcegenerator/3049.xml index 083b9b352f..d26f0cd89d 100644 --- a/MekHQ/data/forcegenerator/3049.xml +++ b/MekHQ/data/forcegenerator/3049.xml @@ -1030,15 +1030,15 @@ CC:10,MOC:10,CHH:8,HL:8,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1046,15 +1046,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1062,23 +1062,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1118,6 +1118,7 @@ FWL:2 + civilian General:8 @@ -1495,7 +1496,7 @@ General:6 - support + cargo,support General:8 @@ -2339,6 +2340,7 @@ LA:3-,FC:2- + civilian General:8- @@ -2477,10 +2479,11 @@ FC:6,FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FC:6-,FS:6- @@ -2892,6 +2895,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -2995,6 +2999,7 @@ General:1 + civilian General:1- @@ -3090,7 +3095,7 @@ FWL:1,FC:2,FS:2 - cargo + cargo,support General:4 @@ -3143,21 +3148,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -3166,7 +3171,7 @@ field_gun - IS:4 + FWL:4 field_gun @@ -3176,7 +3181,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -3266,10 +3270,11 @@ HL:8,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -3277,11 +3282,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -3302,7 +3307,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -3870,13 +3875,14 @@ General:4 + cargo,support General:8 CHH:6,HL:3,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -3884,7 +3890,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -3910,6 +3916,7 @@ CHH:7,HL:4,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -3917,7 +3924,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -3928,19 +3935,19 @@ CHH:6,HL:4,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -4598,7 +4605,7 @@ MERC.KH:2,MERC.WD:3,HL:2,LA:4,IS:5,MERC:5,FC:4,Periphery:4,DC:4 - cargo + apc,cargo General:8 @@ -4660,11 +4667,11 @@ LA:4,FC:3,FS:3 - cargo + cargo,support General:4 - cargo + cargo,support General:2 @@ -5746,7 +5753,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -6085,9 +6092,11 @@ FWL:5 + support General:8 + support General:2 @@ -6915,6 +6924,7 @@ FS:3,FC:2 + cargo,support FC:2,FS:2 @@ -7360,10 +7370,11 @@ CC:2,SIC:2 + cargo,support General:2:3045 - support + cargo,support General:3- @@ -8359,12 +8370,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3055.xml b/MekHQ/data/forcegenerator/3055.xml index 2f5f86a92c..bc9d0f6841 100644 --- a/MekHQ/data/forcegenerator/3055.xml +++ b/MekHQ/data/forcegenerator/3055.xml @@ -1122,15 +1122,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1138,15 +1138,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1158,19 +1158,19 @@ PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1210,6 +1210,7 @@ FWL:2 + civilian General:8 @@ -1616,7 +1617,7 @@ General:6 - support + cargo,support General:8 @@ -2577,6 +2578,7 @@ LA:3-,FC:2- + civilian General:8- @@ -2719,10 +2721,11 @@ FC:6,FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FC:6-,FS:6- @@ -3163,6 +3166,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -3276,6 +3280,7 @@ General:1 + civilian General:1- @@ -3401,7 +3406,7 @@ FWL:2,FC:3,FS:3 - cargo + cargo,support General:5 @@ -3457,21 +3462,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -3502,7 +3507,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -3626,10 +3630,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -3637,11 +3642,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -3662,7 +3667,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -4345,13 +4350,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -4359,7 +4365,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -4388,6 +4394,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -4395,7 +4402,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -4406,19 +4413,19 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -5153,11 +5160,11 @@ MERC.KH:3,MERC.WD:3,HL:3,LA:4,IS:5,MERC:5,FC:4,Periphery:4,DC:4 - cargo + apc,cargo General:8 - cargo + apc,cargo IS:3+,MERC:3+,Periphery:1+ @@ -5219,11 +5226,11 @@ LA:4,FC:3,FS:3 - cargo + cargo,support General:4 - cargo + cargo,support General:3 @@ -6066,6 +6073,7 @@ DC:3+ + apc,ew_support MERC.WD:8,CLAN:8 @@ -6440,7 +6448,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -6873,9 +6881,11 @@ FWL:5 + support General:8 + support General:2 @@ -7814,6 +7824,7 @@ FS:3,FC:2 + cargo,support FC:2,FS:2 @@ -8306,10 +8317,11 @@ CC:2,SIC:2 + cargo,support General:3 - support + cargo,support General:2- @@ -9465,12 +9477,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3058.xml b/MekHQ/data/forcegenerator/3058.xml index 731a995c46..50f3cac95f 100644 --- a/MekHQ/data/forcegenerator/3058.xml +++ b/MekHQ/data/forcegenerator/3058.xml @@ -1192,15 +1192,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1208,15 +1208,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1224,23 +1224,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1280,6 +1280,7 @@ FWL:2 + civilian General:8 @@ -1702,7 +1703,7 @@ General:6 - support + cargo,support General:8 @@ -2698,6 +2699,7 @@ LA:3- + civilian General:8- @@ -2840,10 +2842,11 @@ FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -3322,6 +3325,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -3463,6 +3467,7 @@ General:1 + civilian General:1- @@ -3588,7 +3593,7 @@ FWL:3,FS:4 - cargo + cargo,support General:6 @@ -3658,21 +3663,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -3680,11 +3685,11 @@ IS:5 - field_gun + anti_aircraft,field_gun IS:4 - field_gun + anti_aircraft,field_gun IS:4 @@ -3692,7 +3697,7 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:4 @@ -3727,7 +3732,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -3857,10 +3861,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -3868,11 +3873,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -3893,7 +3898,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -4606,13 +4611,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -4620,7 +4626,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -4652,6 +4658,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -4659,7 +4666,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -4670,19 +4677,19 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -5517,11 +5524,11 @@ MERC.KH:4,MERC.WD:4,HL:3,LA:4,IS:5,MERC:5,Periphery:4,DC:4 - cargo + apc,cargo General:8 - cargo + apc,cargo IS:3+,MERC:3+,Periphery:1+ @@ -5583,11 +5590,11 @@ LA:4,FS:3 - cargo + cargo,support General:3 - cargo + cargo,support General:4 @@ -6473,6 +6480,7 @@ FRR:2,IS:1,SIC:1,MERC:2,DC:3+ + apc,ew_support MERC.WD:8,CLAN:8 @@ -6853,7 +6861,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -7362,9 +7370,11 @@ FWL:5 + support General:8 + support General:2 @@ -7807,6 +7817,7 @@ LA:3- + civilian General:5 @@ -8408,6 +8419,7 @@ FS:3 + cargo,support FS:2 @@ -8919,10 +8931,11 @@ CC:2,SIC:2 + cargo,support General:4 - support + cargo,support General:1- @@ -9381,6 +9394,7 @@ DC:4 + apc,support General:8 @@ -10141,12 +10155,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3060.xml b/MekHQ/data/forcegenerator/3060.xml index ca75e63351..00e5e42344 100644 --- a/MekHQ/data/forcegenerator/3060.xml +++ b/MekHQ/data/forcegenerator/3060.xml @@ -1342,15 +1342,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1358,15 +1358,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1374,23 +1374,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1444,6 +1444,7 @@ FWL:2 + civilian General:8 @@ -2019,7 +2020,7 @@ General:6 - support + cargo,support General:8 @@ -3212,6 +3213,7 @@ LA:3- + civilian General:8- @@ -3377,10 +3379,11 @@ FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -3987,6 +3990,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -4183,6 +4187,7 @@ General:1 + civilian General:1- @@ -4342,7 +4347,7 @@ FWL:4,FS:5 - cargo + cargo,support General:6 @@ -4439,21 +4444,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -4461,11 +4466,11 @@ IS:5 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -4473,7 +4478,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -4508,7 +4513,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -4662,10 +4666,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -4673,11 +4678,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -4699,7 +4704,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -5615,13 +5620,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -5629,7 +5635,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -5676,6 +5682,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -5683,7 +5690,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -5694,19 +5701,19 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- @@ -6736,11 +6743,11 @@ MERC.KH:4,MERC.WD:4,HL:3,LA:4,IS:5,MERC:5,Periphery:4,DC:4 - cargo + apc,cargo General:7 - cargo + apc,cargo IS:4,MERC:4,Periphery:2 @@ -6815,11 +6822,11 @@ LA:4,FS:3 - cargo + cargo,support General:3 - cargo + cargo,support General:4 @@ -7935,6 +7942,7 @@ FRR:3,IS:2,SIC:2,MERC:3,DC:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -8431,7 +8439,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -9064,9 +9072,11 @@ FWL:5 + support General:8 + support General:2 @@ -9636,6 +9646,7 @@ LA:3- + civilian General:5 @@ -10035,6 +10046,7 @@ DC:2- + cargo,support General:6- @@ -10401,6 +10413,7 @@ FS:3 + cargo,support FS:2 @@ -11093,10 +11106,11 @@ CC:2,SIC:2 + cargo,support General:5 - support + cargo,support General:1- @@ -11745,6 +11759,7 @@ DC:5 + apc,support General:8 @@ -12698,12 +12713,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3067.xml b/MekHQ/data/forcegenerator/3067.xml index abd46a42f6..855bc51faa 100644 --- a/MekHQ/data/forcegenerator/3067.xml +++ b/MekHQ/data/forcegenerator/3067.xml @@ -1472,15 +1472,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1488,15 +1488,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1504,23 +1504,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1597,6 +1597,7 @@ DTA:2,FWL:2 + civilian General:8 @@ -2294,7 +2295,7 @@ General:6 - support + cargo,support General:8 @@ -3742,6 +3743,7 @@ LA:3- + civilian General:8- @@ -3943,10 +3945,11 @@ FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -4843,6 +4846,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5091,6 +5095,7 @@ General:1 + civilian General:1- @@ -5281,7 +5286,7 @@ DTA:4,FWL:4,FS:5 - cargo + cargo,support General:6 @@ -5388,21 +5393,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -5418,7 +5423,7 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 @@ -5430,7 +5435,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -5465,7 +5470,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -5653,10 +5657,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -5664,11 +5669,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -5697,7 +5702,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -6889,13 +6894,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -6903,7 +6909,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -6911,7 +6917,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:4 @@ -6961,6 +6967,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -6968,7 +6975,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -6979,23 +6986,23 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:6 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban WOB:6 @@ -8276,11 +8283,11 @@ MERC.KH:4,MERC.WD:4,HL:3,LA:4,PIR:2:3068,IS:5,MH:2:3068,MERC:5,Periphery:4,DC:4 - cargo + apc,cargo General:6 - cargo + apc,cargo HL:2,IS:6,MERC:6,Periphery:4 @@ -8389,11 +8396,11 @@ LA:4,FS:3 - cargo + cargo,support General:3 - cargo + cargo,support General:4 @@ -9898,6 +9905,7 @@ IS:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -10470,7 +10478,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -11391,9 +11399,11 @@ FWL:5 + support General:8 + support General:2 @@ -12102,6 +12112,7 @@ LA:3- + civilian General:5 @@ -12665,6 +12676,7 @@ DC:3- + cargo,support General:6- @@ -13161,6 +13173,7 @@ FS:3 + cargo,support FS:2 @@ -14075,10 +14088,11 @@ CC:2 + cargo,support General:5 - support + cargo,support General:1- @@ -14916,6 +14930,7 @@ DC:6 + apc,support General:8 @@ -16155,12 +16170,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3075.xml b/MekHQ/data/forcegenerator/3075.xml index 80746fd645..265003a33b 100644 --- a/MekHQ/data/forcegenerator/3075.xml +++ b/MekHQ/data/forcegenerator/3075.xml @@ -1763,15 +1763,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1779,15 +1779,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1795,23 +1795,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1898,6 +1898,7 @@ DTA:2,FWL:2,RCM:2 + civilian General:8 @@ -2633,7 +2634,7 @@ General:6 - support + cargo,support General:8 @@ -2858,7 +2859,6 @@ General:2+,DC:2+ - marine General:2 @@ -4126,6 +4126,7 @@ LA:3- + civilian General:8- @@ -4338,10 +4339,11 @@ FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian FS:6- @@ -5287,6 +5289,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5583,6 +5586,7 @@ General:1 + civilian General:1- @@ -5780,7 +5784,7 @@ DTA:4,FWL:4,FS:5,RCM:4 - cargo + cargo,support General:6 @@ -5897,21 +5901,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircaft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -5927,11 +5931,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -5939,7 +5943,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -5974,7 +5978,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6144,7 +6147,6 @@ CLAN:4,IS:1+,DC:1+ - marine General:2 @@ -6194,10 +6196,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -6205,11 +6208,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -6235,7 +6238,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -7504,13 +7507,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -7518,7 +7522,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -7526,7 +7530,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:5 @@ -7582,6 +7586,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -7589,7 +7594,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -7600,23 +7605,23 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:4 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban WOB:8 @@ -8990,11 +8995,11 @@ MERC.KH:3,MERC.WD:3,HL:3,LA:4,PIR:2,IS:5,MH:3,SL3.CSJ:5,MERC:5,Periphery:4,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo HL:3,IS:8,MERC:8,Periphery:5 @@ -9099,11 +9104,11 @@ LA:4 - cargo + cargo,support General:3- - cargo + cargo,support General:4 @@ -10678,6 +10683,7 @@ IS:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -11284,7 +11290,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -12243,9 +12249,11 @@ FWL:5 + support General:8 + support General:2 @@ -12991,6 +12999,7 @@ LA:3- + civilian General:5 @@ -13602,6 +13611,7 @@ DC:4- + cargo,support General:6- @@ -14118,6 +14128,7 @@ FS:3 + cargo,support FS:2 @@ -15075,10 +15086,11 @@ CC:2 + cargo,support General:5 - support + cargo,support General:1- @@ -15977,6 +15989,7 @@ DC:6 + apc,support General:8 @@ -16344,7 +16357,6 @@ CHH:8,CW:8,CNC:8,CJF:8,CCO:8 - marine CLAN:2 @@ -17297,12 +17309,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3078.xml b/MekHQ/data/forcegenerator/3078.xml index 119f74457f..b8e95f2ead 100644 --- a/MekHQ/data/forcegenerator/3078.xml +++ b/MekHQ/data/forcegenerator/3078.xml @@ -1468,7 +1468,6 @@ FS:2 - marine General:2 @@ -1932,15 +1931,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,CIR:10,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1948,15 +1947,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support PIR:4,IS:2,Periphery:3 @@ -1964,23 +1963,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -2070,6 +2069,7 @@ DTA:2,FWL:2,DA:2,RCM:2 + civilian General:8 @@ -2834,7 +2834,7 @@ General:6 - support + cargo,support General:8 @@ -3059,7 +3059,6 @@ General:2+,DC:2+ - marine General:2 @@ -4376,6 +4375,7 @@ LA:3- + civilian General:8- @@ -4594,10 +4594,11 @@ ROS:7,FS:7,CLAN.HW:2 + cargo,support General:8- - civilian + cargo,civilian ROS:6-,FS:6- @@ -5584,6 +5585,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5896,6 +5898,7 @@ General:1 + civilian General:1- @@ -6043,7 +6046,6 @@ General:2 - marine General:2 @@ -6106,7 +6108,7 @@ DTA:4,FWL:4,FS:5,DA:4,RCM:4 - cargo + cargo,support General:6 @@ -6230,21 +6232,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6260,11 +6262,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6272,7 +6274,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6307,7 +6309,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6477,7 +6478,6 @@ CLAN:4,IS:1+,DC:1+ - marine General:2 @@ -6527,10 +6527,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -6538,11 +6539,11 @@ HL:4,IS:6,Periphery.Deep:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -6568,7 +6569,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -7897,13 +7898,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -7911,7 +7913,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -7919,7 +7921,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:5 @@ -7975,6 +7977,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -7982,7 +7985,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -7993,23 +7996,23 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8,WOB:4 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban ROS:4,WOB:8 @@ -9450,11 +9453,11 @@ CC:3:3081,MERC.KH:3,HL:3,IS:5,MERC:5,Periphery:4,MERC.WD:3,LA:4,ROS:5,PIR:2,MH:3,SL3.CSJ:5,DA:3:3081,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo HL:3,IS:8,MERC:8,Periphery:5 @@ -9469,7 +9472,7 @@ IS:6 - ew_support + apc,ew_support,specops PIR:2 @@ -9563,11 +9566,11 @@ LA:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -11200,6 +11203,7 @@ IS:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -11839,7 +11843,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -12901,9 +12905,11 @@ FWL:5 + support General:8 + support General:2 @@ -13700,6 +13706,7 @@ LA:3- + civilian General:5 @@ -14330,6 +14337,7 @@ DC:4- + cargo,support General:6- @@ -14869,6 +14877,7 @@ FS:3 + cargo,support FS:2 @@ -15869,6 +15878,7 @@ CC:2 + cargo,support General:5 @@ -16804,6 +16814,7 @@ DC:6 + apc,support General:8 @@ -17201,7 +17212,6 @@ CHH:8,CW:8,CNC:8,CJF:8,CCO:8 - marine CLAN:2 @@ -18202,12 +18212,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3082.xml b/MekHQ/data/forcegenerator/3082.xml index 2b6d362bc0..efd05394e2 100644 --- a/MekHQ/data/forcegenerator/3082.xml +++ b/MekHQ/data/forcegenerator/3082.xml @@ -1277,7 +1277,6 @@ ROS:1,FS:2 - marine General:2 @@ -1722,15 +1721,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1738,15 +1737,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc RA.OA:3,PIR:4,IS:2,Periphery:3 @@ -1754,23 +1753,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1849,6 +1848,7 @@ DTA:2,FWL:2,MSC:2,DA:2,RCM:2 + civilian General:8 @@ -2588,7 +2588,7 @@ General:6 - support + cargo,support General:8 @@ -2796,7 +2796,6 @@ General:3+,DC:3+ - marine General:2 @@ -4082,6 +4081,7 @@ LA:3-,ROS:2- + civilian General:8- @@ -4289,10 +4289,11 @@ ROS:7,FS:7 + cargo,support General:8- - civilian + cargo,civilian ROS:6-,FS:6- @@ -4802,7 +4803,6 @@ General:4 - marine General:3 @@ -5233,6 +5233,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5523,6 +5524,7 @@ General:1 + civilian General:1- @@ -5627,7 +5629,6 @@ ROS:2,General:2 - marine General:2 @@ -5669,7 +5670,7 @@ DTA:4,FWL:4,MSC:4,FS:5,DA:4,RCM:4 - cargo + cargo,support General:6 @@ -5811,21 +5812,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -5841,11 +5842,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -5853,7 +5854,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -5888,7 +5889,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6022,7 +6022,6 @@ CLAN:4,IS:2+,DC:2+ - marine General:2 @@ -6060,10 +6059,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -6071,11 +6071,11 @@ HL:4,IS:6,Periphery.Deep:5,CLAN.IS:4,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -6097,7 +6097,7 @@ - IS:10-,Periphery:10-,BAN:10- + ROS:10-,IS:3-,Periphery:3- General:10- @@ -7368,13 +7368,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -7382,7 +7383,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -7390,7 +7391,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -7453,6 +7454,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -7460,7 +7462,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -7471,23 +7473,23 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban ROS:4 @@ -8805,11 +8807,11 @@ CC:3,HL:2,IS:5,MERC:5,Periphery:4,RA:4,LA:4,ROS:5,PIR:2,MH:3,SL3.CSJ:5,DA:3,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo HL:4,IS:8,MERC:8,Periphery:6,RA:6- @@ -8824,7 +8826,7 @@ IS:6 - ew_support + apc,ew_support,specops PIR:3 @@ -8912,11 +8914,11 @@ LA:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -10400,6 +10402,7 @@ IS:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -11038,7 +11041,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -12070,9 +12073,11 @@ FWL:5 + support General:8 + support General:2 @@ -12814,6 +12819,7 @@ LA:3- + civilian General:5 @@ -13338,6 +13344,7 @@ DC:4- + cargo,support General:6- @@ -13854,6 +13861,7 @@ FS:3 + cargo,support FS:2 @@ -14753,6 +14761,7 @@ CC:2 + cargo,support General:5 @@ -15620,6 +15629,7 @@ IS:3,CLAN.IS:3,DC:6,Periphery:2 + apc,support General:8 @@ -15996,7 +16006,6 @@ CHH:8,CW:8,CNC:8,CJF:8,CCO:8 - marine CLAN:2 @@ -16911,12 +16920,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3085.xml b/MekHQ/data/forcegenerator/3085.xml index 63d50c624f..126987dc3c 100644 --- a/MekHQ/data/forcegenerator/3085.xml +++ b/MekHQ/data/forcegenerator/3085.xml @@ -1271,7 +1271,6 @@ ROS:2,FS:2 - marine General:2 @@ -1742,15 +1741,15 @@ CC:10,MOC:10,CHH:8,HL:9,CLAN:6,IS:9,Periphery.Deep:9,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- @@ -1758,15 +1757,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support RA.OA:3,PIR:4,IS:2,Periphery:3 @@ -1774,23 +1773,23 @@ PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery.Deep:3-,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1876,6 +1875,7 @@ DTA:2,OP:2,RF:2,FWL:2,MSC:2,DA:2,RCM:2 + civilian General:8 @@ -2609,7 +2609,7 @@ General:6 - support + cargo,support General:8 @@ -2836,7 +2836,6 @@ General:3+,DC:3+ - marine General:2 @@ -4174,6 +4173,7 @@ LA:3-,ROS:2- + civilian General:8- @@ -4404,10 +4404,11 @@ ROS:7,FS:7 + cargo,support General:8- - civilian + cargo,civilian ROS:6-,FS:6- @@ -4954,7 +4955,6 @@ General:4 - marine General:3 @@ -5436,6 +5436,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5751,6 +5752,7 @@ General:1 + civilian General:1- @@ -5861,7 +5863,6 @@ ROS:2,General:2 - marine General:2 @@ -5903,7 +5904,7 @@ DTA:4,OP:4,RF:4,FWL:4,MSC:4,FS:5,DA:4,RCM:4 - cargo + cargo,support General:6 @@ -6045,21 +6046,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6075,11 +6076,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6122,7 +6123,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6256,7 +6256,6 @@ CLAN:4,IS:2+,DC:2+ - marine General:2 @@ -6303,10 +6302,11 @@ HL:9,CLAN:4,IS:10,Periphery.Deep:9,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support HL:4,IS:6,Periphery.Deep:5,Periphery:6 @@ -6314,11 +6314,11 @@ HL:4,IS:6,Periphery.Deep:5,CLAN.IS:5,Periphery:6 - cargo + fire_support,support HL:2,IS:4,Periphery.Deep:4,BAN:6,Periphery:4 - cargo,support + fire_support,support HL:2,IS:4,Periphery.Deep:4,Periphery:4 @@ -6340,7 +6340,7 @@ - IS:10-,Periphery:10-,BAN:10- + ROS:10-,IS:3-,Periphery:3- General:10- @@ -6960,7 +6960,6 @@ RA:4 - marine RA:4 @@ -7667,13 +7666,14 @@ General:4 + cargo,support General:8 CHH:6,HL:4,CLAN:4,IS:6,Periphery.Deep:5,TC:6,Periphery:5 - apc,support + apc General:8 @@ -7681,7 +7681,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -7689,7 +7689,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -7752,6 +7752,7 @@ CHH:7,HL:5,CLAN:5,IS:7,Periphery.Deep:5,Periphery:6,TC:7 + apc General:8 @@ -7759,7 +7760,7 @@ PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -7770,23 +7771,23 @@ CHH:6,HL:5,CLAN:5,IS:7,Periphery.Deep:5,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,Periphery.Deep:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban ROS:3 @@ -9133,11 +9134,11 @@ CC:4,HL:2,IS:5,MERC:5,Periphery:4,RA:4,LA:4,ROS:5,PIR:2,MH:3,SL3.CSJ:5,DA:3,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo HL:4,IS:8,MERC:8,Periphery:6,RA:6- @@ -9152,7 +9153,7 @@ IS:6 - ew_support + apc,ew_support,specops PIR:3 @@ -9240,11 +9241,11 @@ LA:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -10236,6 +10237,7 @@ MOC:4,IS:4,CLAN.IS:4 + support General:8 @@ -10825,6 +10827,7 @@ IS:4 + apc,ew_support MERC.WD:8,CLAN:8 @@ -11489,7 +11492,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -12573,9 +12576,11 @@ FWL:5 + support General:8 + support General:2 @@ -13352,6 +13357,7 @@ LA:3- + civilian General:5 @@ -13916,6 +13922,7 @@ DC:4- + cargo,support General:6- @@ -14468,6 +14475,7 @@ FS:3 + cargo,support FS:2 @@ -15452,6 +15460,7 @@ CC:2 + cargo,support General:5 @@ -16436,6 +16445,7 @@ IS:4,CLAN.IS:4,DC:6,Periphery:3 + apc,support General:8 @@ -16825,7 +16835,6 @@ CHH:8,CW:8,CNC:8,CJF:8,CCO:8 - marine CLAN:2 @@ -17784,12 +17793,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3100.xml b/MekHQ/data/forcegenerator/3100.xml index c4ed1812a4..4d92d6e69b 100644 --- a/MekHQ/data/forcegenerator/3100.xml +++ b/MekHQ/data/forcegenerator/3100.xml @@ -1330,7 +1330,6 @@ ROS:2,FS:2 - marine General:2 @@ -1839,15 +1838,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery:3- @@ -1855,15 +1854,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 @@ -1871,23 +1870,23 @@ PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -1969,6 +1968,7 @@ DTA:2,OP:2,RF:2,FWL:2,MSC:2,DA:2,RCM:2 + civilian General:8 @@ -2711,7 +2711,7 @@ General:6 - support + cargo,support General:8 @@ -2954,7 +2954,6 @@ General:3+,DC:3+ - marine General:2 @@ -4353,6 +4352,7 @@ LA:3-,ROS:2-,CJF:2-:3131 + civilian General:8- @@ -4580,10 +4580,11 @@ CC:2:3131,ROS:7,FS:7 + cargo,support General:8- - civilian + cargo,civilian CC:6-:3131,ROS:6-,FS:6- @@ -5154,7 +5155,6 @@ General:4 - marine General:3 @@ -5665,6 +5665,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -5990,6 +5991,7 @@ General:1 + civilian General:1- @@ -6103,7 +6105,6 @@ LA:2 - marine General:2 @@ -6145,7 +6146,7 @@ DTA:4,OP:4,RF:4,FWL:4,MSC:4,FS:5,DA:4,RCM:4 - cargo + cargo,support General:6 @@ -6309,21 +6310,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6339,11 +6340,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6351,7 +6352,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6386,7 +6387,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6539,7 +6539,6 @@ CLAN:4,IS:3,DC:3 - marine General:2 @@ -6586,10 +6585,11 @@ CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:4,Periphery:6 @@ -6597,11 +6597,11 @@ IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - cargo + fire_support,support IS:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery:4 @@ -6623,7 +6623,7 @@ - IS:10-,Periphery:10-,BAN:10- + ROS:10-,IS:3-,Periphery:3- General:10- @@ -7268,7 +7268,6 @@ RA:4 - marine RA:4 @@ -8043,13 +8042,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - apc,support + apc General:8 @@ -8057,7 +8057,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -8065,7 +8065,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -8128,6 +8128,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 + apc General:8 @@ -8135,7 +8136,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -8146,23 +8147,23 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,IS.pm:4,Periphery:6- - apc,support + apc,urban ROS:2 @@ -9527,11 +9528,11 @@ CC:4,LA:4,ROS:5,PIR:2,IS:5,MH:3,SL3.CSJ:5,MERC:5,DA:3,Periphery:4,RA:4,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo IS:8,MERC:8,Periphery:6,RA:6- @@ -9546,7 +9547,7 @@ IS:6 - ew_support + apc,ew_support,specops PIR:2 @@ -9640,11 +9641,11 @@ LA:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -10722,6 +10723,7 @@ MOC:5,IS:5,CLAN.IS:5 + support General:8 @@ -11965,7 +11967,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -13066,9 +13068,11 @@ FWL:5 + support General:8 + support General:2 @@ -13828,6 +13832,7 @@ LA:3- + civilian General:5 @@ -14440,6 +14445,7 @@ DC:4- + cargo,support General:6- @@ -15045,6 +15051,7 @@ FS:3 + cargo,support FS:2 @@ -16093,6 +16100,7 @@ CC:2 + cargo,support General:5 @@ -17143,6 +17151,7 @@ IS:5,CLAN.IS:5,DC:6,Periphery:4 + apc,support General:8 @@ -17524,7 +17533,6 @@ CHH:8,CW:8,CNC:8,CJF:8 - marine CLAN:2 @@ -18503,12 +18511,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3131.xml b/MekHQ/data/forcegenerator/3131.xml index 8f12fb59b8..4a8715217b 100644 --- a/MekHQ/data/forcegenerator/3131.xml +++ b/MekHQ/data/forcegenerator/3131.xml @@ -1510,7 +1510,6 @@ ROS:2,FS:2 - marine General:2 @@ -2040,15 +2039,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery:3- @@ -2056,15 +2055,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 @@ -2072,23 +2071,23 @@ PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -2170,6 +2169,7 @@ DTA:2,OP:2,RF:2,FWL:2,MSC:2,DA:2,RCM:2 + civilian General:8 @@ -2947,7 +2947,7 @@ General:6 - support + cargo,support General:8 @@ -3212,7 +3212,6 @@ General:3+,DC:3+ - marine General:2 @@ -4702,6 +4701,7 @@ LA:3-,ROS:2-,CJF:2- + civilian General:8- @@ -4932,10 +4932,11 @@ CC:4,RR:3-,ROS:7,FS:7 + cargo,support General:8- - civilian + cargo,civilian CC:6-,RR:6-,ROS:6-,FS:6- @@ -5547,7 +5548,6 @@ General:4 - marine General:3 @@ -6070,6 +6070,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -6409,6 +6410,7 @@ General:1 + civilian General:1- @@ -6519,7 +6521,6 @@ LA:3,ROS:2,MERC:2 - marine General:2 @@ -6561,7 +6562,7 @@ DTA:4,OP:4,RF:4,FWL:4,MSC:4,FS:5,DA:4,RCM:4 - cargo + cargo,support General:6 @@ -6735,21 +6736,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6765,11 +6766,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6777,7 +6778,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6812,7 +6813,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6966,7 +6966,6 @@ CLAN:4,IS:3,DC:3 - marine General:2 @@ -7013,10 +7012,11 @@ CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:4,Periphery:6 @@ -7024,11 +7024,11 @@ IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - cargo + fire_support,support IS:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery:4 @@ -7050,7 +7050,7 @@ - IS:10-,Periphery:10-,BAN:10- + ROS:10-,IS:3-,Periphery:3- General:10- @@ -7732,7 +7732,6 @@ RA:4 - marine RA:4 @@ -8588,13 +8587,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - apc,support + apc General:8 @@ -8602,7 +8602,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -8610,7 +8610,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -8673,6 +8673,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 + apc General:8 @@ -8680,7 +8681,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -8691,19 +8692,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,IS.pm:4,Periphery:6- @@ -10117,11 +10118,11 @@ CC:4,LA:4,ROS:5,IS:5,MH:3,SL3.CSJ:5,MERC:5,DA:3,Periphery:4,RA:4,DC:4 - cargo + apc,cargo General:4 - cargo + apc,cargo IS:8,MERC:8,Periphery:6,RA:6- @@ -10232,11 +10233,11 @@ LA:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -11375,6 +11376,7 @@ MOC:5,IS:5,CLAN.IS:5 + support General:8 @@ -12677,7 +12679,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -13848,9 +13850,11 @@ FWL:5,CP:5 + support General:8 + support General:2 @@ -14652,6 +14656,7 @@ LA:3- + civilian General:5 @@ -15321,6 +15326,7 @@ DC:4- + cargo,support General:6- @@ -15947,6 +15953,7 @@ FS:3 + cargo,support FS:2 @@ -17044,6 +17051,7 @@ CC:2 + cargo,support General:5 @@ -18145,6 +18153,7 @@ IS:5,CLAN.IS:5,DC:6,Periphery:4 + apc,support General:8 @@ -18551,7 +18560,6 @@ CHH:6,SE:2,CEI:2,CP:4,CJF:8 - marine CLAN:2 @@ -19634,12 +19642,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3145.xml b/MekHQ/data/forcegenerator/3145.xml index fd4751ea31..021eb04719 100644 --- a/MekHQ/data/forcegenerator/3145.xml +++ b/MekHQ/data/forcegenerator/3145.xml @@ -1,20440 +1,20488 @@ - - - 15 - 15 - 12 - FWL:2,CP:1 - - - 10 - 30 - 60 - 15 - CWE:2,CHH:2,RD:2,PIR:10,CJF:2,RA:2 - - - 0,0,5,12,15 - 0,50,60,70,80 - 15 - 15 - 12 - TC:10 - - - 0,14,16,18,30 - 0,0,8,10,18 - 35,55,70,75,82 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,DA:1,FS:10,DC:1 - - - 15 - 15 - 12 - CHH:8,CDS:1,LA:1,CJF:10,TB:10 - - - 15 - 2,3,3,1 - 4,1,3,2 - 1,1,1 - - - 0,0,0,80,95 - 40,40,85,90,100 - 60,60,15,10,0 - 10,10,40,50,60 - 90,90,60,50,60 - 15 - RD:4,LA:6,CJF:10,TB:4 - - - 0,0,7,55,100 - 60,60,85,100,100 - 40,40,15,0,0 - 0,0,20,20,20 - 100,100,80,80,80 - 15 - CHH:4,LA:8 - - - 0,10,20,50,80 - 40,40,70,90,100 - 60,60,30,10,0 - 10,10,40,40,40 - 90,90,60,60,60 - 15 - RD:4,RF:1,ROS:2,DC:5 - - - 0,0,0,43,77 - 100,100,100,100,100 - 0,0,0,0,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - RD:10,DC:6 - - - 0,0,38,52,100 - 50,50,80,95,100 - 50,50,20,5,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - LA:5,CJF:10 - - - 15 - 15 - 12 - ROS:14,CP:3 - - - 0,5,18,30,55 - 0,6,16,20,26 - 60,74,78,80,74 - 15 - 15 - 12 - LA:1,ROS:2,FS:10 - 4,2,3,1 - 4,2,3,1 - - - 0,10,16,20,30 - 0,0,6,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - MOC:2,CC:10,FWL:10 - - - 10,15,22,28,40 - 0,0,12,18,20 - 80,90,85,82,80 - 15 - 15 - 12 - CC:7,ROS:6,Periphery:1,DC:10,RA:1,TC:1 - - - 15 - 15 - 12 - - - - 15 - 15 - 12 - PIR:5,FS:10,Periphery:5 - - - 0,15,18,22,35 - 0,0,8,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - CC:8,MOC:1,LA:7,MH:1,DA:5 - - - 0 - 5 - 70 - 15 - 15 - 12 - CC:10,MOC:2 - - - 15 - 15 - 12 - - - 0,8,10,12,20 - 0,0,10,12,20 - 20,30,40,60,70 - 15 - 15 - 12 - - 3,4,2,1 - 3,4,3,1 - 1,1,1 - - - 15 - 15 - 12 - MH:10 - - - 0,18,22,28,30 - 0,6,12,18,20 - 70,80,88,82,80 - 15 - 15 - 12 - RT:1,ROS:10,FWL:6,CJF:10,Periphery:1,DC:2 - 4,6,7,3 - 4,6,7,3 - - - 0,10,12,15,24 - 0,0,5,14,16 - 40,50,70,80,82 - 15 - 15 - 12 - FWL:1,FR:1,DA:10 - - - 0,8,10,12,18 - 0,0,5,12,15 - 40,50,70,75,80 - 15 - 15 - 12 - - - - 0,14,16,20,30 - 0,10,12,15,25 - 70,80,80,82,85 - 15 - 15 - 12 - CC:8,MOC:2,RD:5,LA:8,ROS:5,FWL:8,FS:8,CJF:5,TC:2,DC:8 - - - 15 - 15 - 12 - - - - 15 - 15 - 12 - FWL:10,MH:3 - - - 15 - 15 - 12 - 6,5,3,1 - 3,4,2,1 - 1,1,1 - - - 15 - 15 - 12 - CC:2,LA:2,FWL:2,FS:2,DC:2,BAN:4 - - - 0,0,0,60,100 - 35,40,80,80,100 - 65,60,20,20,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - CHH:3,ROS:1,CJF:4,DC:4 - 2,3,4,2 - 3,1,3,2 - - - 0,0,0,48,100 - 70,70,95,100,100 - 30,30,5,0,0 - 0,0,10,75,100 - 80,80,100,100,100 - 20,0,0,0,0 - 15,0,45,45,45 - 85,0,55,55,55 - 15 - FS:4,DC:10 - - - 0,10,16,20,30 - 0,0,8,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - FWL:10 - - - 5,15,22,35 - 0,16,22,30 - 95,84,78,70 - 15 - 15 - 12 - FWL:4 - - - 5,15,22,35 - 0,16,22,30 - 95,84,78,70 - 15 - 15 - 12 - CC:8,LA:9,FWL:4,FS:10,DC:6 - - - 15 - 15 - 12 - LA:10 - - - 15 - 15 - 12 - LA:10 - - - 0,0,40,80,100 - 54,54,77,90,100 - 46,46,23,10,0 - 0,0,20,50,80 - 10,10,60,70,90 - 90,90,40,30,10 - 10,10,33,33,33 - 90,90,65,65,65 - 15 - CHH:1 - - - 0,10,12,14,20 - 0,0,5,12,15 - 40,55,65,70,80 - 15 - 15 - 12 - FS:10 - 1,2,3 - - - 15 - 15 - 12 - CHH:10,RD:2,CI:1,CJF:3 - - - 15 - 15 - 12 - FVC:2,FS:10 - - - 0,0,1,56,100 - 40,40,60,100,100 - 70,70,40,0,0 - 10,10,40,40,40 - 90,90,60,60,60 - 15 - CHH:1,RF:2,LA:10,ROS:12,FWL:15,CP:3,CJF:3 - - - 22 - 15 - 85 - 15 - 15 - 12 - - - - 30 - 20 - 80 - 15 - 15 - 12 - - - - 20 - 18 - 82 - 15 - 15 - 12 - - - - 0,0,0,0,0 - 0,0,0,0,0 - 30,50,60,75,80 - 0,8,10,12,18 - 0,0,0,0,0 - 40,50,70,85,100 - 15 - - 5,5,3,1 - 5,5,2,1 - - - 30 - 16 - 84 - 15 - 15 - 12 - - - - 48 - 16 - 84 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 10 - 16 - 64 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 44 - 20 - 80 - 15 - 15 - 12 - - - - 52 - 26 - 74 - 15 - 15 - 12 - LA:1,ROS:2,FS:10 - - - 12 - 12 - 75 - 15 - 15 - 12 - - - - 16 - 10 - 90 - 15 - 15 - 12 - - - - 16 - 10 - 75 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,FS:10,DA:1,DC:1 - - - 0 - 0 - 90 - 60 - 90 - 15 - 15 - 12 - - - - 0 - 0 - 35 - 15 - 15 - 12 - - - - 25 - 16 - 84 - 10 - 90 - 10 - 90 - 15 - 15 - 12 - - - - 28 - 18 - 82 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 16 - 12 - 85 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 16 - 84 - 15 - 15 - 12 - - - - 12 - 12 - 75 - 15 - 15 - 12 - - - - 6 - 10 - 80 - 15 - 15 - 12 - - - - 15 - - - 15 - - - 10 - 0 - 85 - 50 - 80 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,FS:10,DA:1,DC:1 - - - 15 - 15 - 12 - - - 44 - 22 - 78 - 15 - 15 - 12 - - - - 15 - 12 - 85 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 42 - 24 - 76 - 15 - 15 - 12 - - - - 30 - 18 - 82 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - RT:1,ROS:10,FWL:6,CJF:10,DC:2,Periphery:1 - - - 15 - 15 - 12 - - - 18 - 12 - 85 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 35 - 20 - 80 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 25 - 18 - 82 - 15 - 15 - 12 - - - - 65 - 30 - 70 - 15 - 15 - 12 - - - - 24 - 18 - 80 - 15 - 15 - 12 - - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 15 - - - 15 - 15 - 12 - - - 60 - 50 - 50 - 15 - 15 - 12 - - - - 30 - 30 - 70 - 15 - 15 - 12 - MOC:2,CC:8,RT:1,RD:5,LA:8,ROS:15,FWL:14,FS:8,CJF:15,Periphery:1,DC:10,TC:2 - - - 18 - 16 - 84 - 15 - 15 - 12 - - - - 8 - 5 - 75 - 70 - 70 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - - - - 24 - 12 - 88 - 15 - 15 - 12 - - - - 10 - 5 - 70 - 15 - 15 - 12 - - - - 24 - 18 - 81 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 18 - 8 - 88 - 15 - 15 - 12 - - - - 32 - 16 - 84 - 10 - 90 - 10 - 90 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 44 - 24 - 76 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 52 - 30 - 70 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - - - - 22 - 12 - 85 - 15 - 15 - 12 - - - - 25 - 12 - 88 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 0 - 0 - 40 - 15 - 15 - 12 - - - - 18 - 6 - 80 - 15 - 15 - 12 - - - - 18 - 8 - 88 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 40 - 20 - 80 - 15 - 15 - 12 - - - - 28 - 16 - 84 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - - - - 30 - 20 - 78 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 18 - 8 - 90 - 70 - 76 - 15 - 15 - 12 - - - - 16 - 8 - 90 - 72 - 80 - 15 - 15 - 12 - - - - 50 - 22 - 78 - 15 - 15 - 12 - - - - 55 - 28 - 72 - 15 - 15 - 12 - - - - 28 - 15 - 85 - 15 - 15 - 12 - - - - 18 - 8 - 88 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 16 - 8 - 70 - 15 - 15 - 12 - - - - 16 - 6 - 80 - 15 - 15 - 12 - - - - 18 - 8 - 92 - 90 - 84 - 15 - 15 - 12 - - - - 18 - 10 - 90 - 15 - 15 - 12 - - - - 60 - 90 - 10 - 15 - 15 - 12 - - - - - - LA:4 - - civilian - General:4 - - - - CLAN.IS:4- - - - FWL:2 - - anti_aircraft - General:8 - - - - CHH:3,CLAN:2 - - anti_aircraft - CLAN:8 - - - - MOC:3,CC:4,RA.OA:4,LA:5,IS:4,FWL:4,FS:5,CP:4,Periphery:4,TC:4,DC:5 - - fire_support - Periphery:2 - - - CC:8,MOC:6,LA:8,FWL:8,IS:6,FS:8,CP:8,TC:6 - - - - RF:4,FWL:4,DA:4,CP:4 - - General:5 - - - General:7 - - - General:6 - - - General:8 - - - spotter - General:5 - - - - MOC:1,CC:4,CLAN:4,IS:2,FS:2,CP:4,BAN:5,Periphery:1,TC:1,RA.OA:1,LA:2,FWL:4,DC:6 - - assault - General:2 - - - assault - CC:8,RF:8,FWL:8,IS:6,DA:8,CP:8,DC:4 - - - DC:6 - - - - MERC.WD:1,CDS:1,ROS:1,CP:3,CJF:5,RA:5,CWIE:2 - - cruiser - ROS:8,FWL:8 - - - cruiser - MERC.WD:8,CLAN:8 - - - - ROS:4 - - General:8 - - - - RA:6 - - General:6 - - - General:4 - - - - MOC:6,CHH:5,CDS:4,ROS:6,IS:6,FR:1,DA:8,FS:2,MERC:6 - - ROS:6,DA:6,FS:3 - - - recon,ew_support - MOC:4,CHH:4,CDS:4,IS:3,FR:3,MERC:3 - - - - RD:3,CP:1 - - assault - General:8 - - - - CWE:6,CHH:4,ROS:4,MERC:4,CWIE:5 - - CHH:4,General:8 - - - anti_aircraft - CWE:4,CHH:8 - - - - CHH:5,CJF:6 - - CHH:8 - - - CJF:4 - - - CJF:8 - - - General:6 - - - - CC:6,MOC:8,DA:5 - - spotter - General:8 - - - - FS:4,CDP:5,TC:6 - - General:8 - - - - FS:4 - - General:8 - - - - CHH:6 - - apc - General:8 - - - - ROS:2,FS:2 - - marine - General:2 - - - - ROS:4,FS:6 - - General:6 - - - spotter - General:4 - - - General:4 - - - missile_artillery - General:4 - - - General:8 - - - - ROS:4,CP:4,DC:6 - - DC:4 - - - CP:5,DC:5 - - - DC:2 - - - ROS:2,DC:2 - - - DC:6 - - - - CWE:4,CDS:4,LA:6,ROS:5,FS:5,CP:4,CWIE:6,DC:3 - - General:8 - - - LA:4,FS:4 - - - - ROS:4,FWL:5,MERC:2,CP:5 - - FWL:8,MERC:8,CP:8 - - - ROS:4,FWL:4,MERC:4,CP:4 - - - FWL:6,CP:6 - - - - LA:2 - - LA:2 - - - - IS:3,Periphery:3 - - civilian - IS:3,Periphery:3 - - - civilian - IS:2,Periphery:2 - - - - CWE:4,CDS:2 - - CWE:8,CDS:8 - - - - MOC:8,CC:6,DA:6 - - General:8 - - - General:6 - - - - CWE:5,CHH:5,RD:5,CDS:6,CP:5 - - CLAN:8 - - - RD:6 - - - - CC:3,CHH:7,LA:4,ROS:4,MERC:4,CWIE:6 - - General:8 - - - - ROS:6 - - recon - General:4 - - - General:8 - - - - CHH:6,RD:6,SE:6,CDS:6,CJF:6,CWIE:6,RA:6 - - CHH:6,RD:6,SE:6,CDS:6,CJF:6,CWIE:6,RA:6 - - - apc - CHH:4,RD:4,CWIE:4 - - - - BAN:6 - - raider - BAN:8 - - - - MERC.KH:2,MERC.WD:8,CHH:3,LA:2,ROS:3,MERC:3,CWIE:2,BAN:2,RA:3 - - MERC.KH:6,MERC.WD:8,General:8 - - - MERC.WD:5,CHH:4,LA:6,ROS:6,MERC:6,CWIE:4 - - - MERC.WD:5,CHH:5,MERC.KH:5,LA:5,ROS:5,MERC:5,CWIE:5 - - - MERC.WD:3,MERC.KH:2,MERC:4,CJF:2,CWIE:2 - - - CLAN:8,IS:4,BAN:3 - - - MERC.WD:6,CLAN:6,IS:4,BAN:1 - - - - FS:3 - - fire_support - General:8 - - - - CC:6,MOC:7,FVC:3,DA:3,TC:3 - - fire_support - FVC:0,General:8 - - - General:4 - - - CC:5,MOC:5,TC:5 - - - CC:4,MOC:4 - - - MOC:6,CC:6 - - - spotter - CC:6,MOC:6 - - - - RF:6,ROS:4,FWL:6,MERC:4,DA:6,CP:6 - - ROS:6,FWL:2,MERC:2,CP:2 - - - FWL:4,MERC:4,CP:4 - - - FWL:4,DA:4,CP:4 - - - RF:4,FWL:4,CP:4 - - - spotter - ROS:3,FWL:3,MERC:3,CP:3 - - - missile_artillery - RF:5,FWL:5,DA:5,CP:5 - - - - FWL:7,CP:7 - - spotter - General:8 - - - FWL:6,CP:6 - - - - CC:5,Periphery.MW:3,ROS:4,Periphery.ME:3,FWL:8,MH:4,MERC:4,CP:8,DC:6 - - fire_support - General:8 - - - fire_support - CC:3,FWL:4,MERC:3,CP:4,DC:3 - - - fire_support - CC:3,FWL:4,CP:4,DC:3 - - - fire_support - FWL:4,CP:4,DC:3 - - - fire_support - FWL:3,CP:3 - - - - CC:4 - - support - General:5 - - - - SE:2,RF:4,FWL:4,DA:4 - - escort - General:8 - - - escort - RF:6,FWL:6,DA:6 - - - - ROS:4,FWL:7,MERC:5,DA:4,CP:7 - - General:8 - - - - CDS:2,ROS:4,MERC:4,FS:3,CP:4,DC:3 - - General:8 - - - General:4 - - - General:4 - - - - Periphery.R:4-,LA:2-,IS:1-,FWL:2-,MERC:2-,CP:2- - - General:8 - - - - RA:4 - - RA:8 - - - - RD:6,CDS:3,ROS:3,CP:3 - - General:8 - - - RD:3,ROS:3 - - - RD:6 - - - - CC:4,RD:4,LA:6,FWL:6,CP:6,Periphery:3,DC:5 - - MERC.KH:6,MERC.WD:6 - - - fire_support - BAN:2,Periphery:2- - - - fire_support - CLAN:4,FWL:4,MERC:4,CP:4,BAN:2 - - - fire_support - FVC:4,PIR:5,FWL:2,CP:2,Periphery:4 - - - fire_support - IS:6,Periphery:6 - - - fire_support - RD:6,MERC:2 - - - fire_support - LA:4,MERC:4 - - - fire_support - MERC.WD:8 - - - fire_support - RD:4,LA:2,ROS:4,MERC:2 - - - fire_support - FVC:4,TC:6,Periphery:4 - - - fire_support - ROS:6 - - - fire_support - CC:8,MOC:4 - - - fire_support - LA:6 - - - fire_support - MOC:3,ROS:4,PIR:3,FWL:5,MH:3,MERC:4,CP:5 - - - fire_support - DC:6 - - - fire_support - DC:6 - - - fire_support - LA:6,ROS:4,FWL:4,MERC:4,CP:4,DC:4 - - - fire_support - ROS:8 - - - fire_support - ROS:6 - - - - MERC.KH:5,LA:5,ROS:4,MERC:2,CP:2-,CWIE:3- - - General:8 - - - General:7 - - - General:5 - - - General:7 - - - fire_support - General:7 - - - General:6 - - - fire_support - General:3 - - - General:2 - - - - MERC.KH:6,CWIE:7 - - fire_support - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - MERC.KH:3,RD:3,CP:4,CWIE:6 - - General:8 - - - CLAN:2 - - - - MERC.WD:1,ROS:2 - - General:2 - - - General:8 - - - General:4 - - - - MOC:8,MERC.KH:5,MERC.WD:5,CLAN:4,IS:8,MERC:7,Periphery:8,BAN:3 - - IS:8 - - - CLAN:8,CLAN.IS:8 - - - infantry_carrier - BAN:3 - - - - MOC:3,MERC.KH:3,RD:2,MERC.WD:3,IS:4,MH:2,MERC:4,TC:3 - - escort - General:8 - - - - BAN:1 - - escort,ground_support - General:8 - - - - BAN:1 - - General:8 - - - - CWE:8,CLAN:6,CJF:4 - - General:8 - - - CWE:6,CJF:6 - - - - ROS:2+ - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - - FS:6 - - General:8 - - - General:5 - - - General:4 - - - General:4 - - - General:2 - - - - CHH:6 - - General:8 - - - - CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - - apc - PIR:4-,IS.pm:3,Periphery:3- - - - apc,support - General:2 - - - apc - PIR:5-,IS.pm:3,Periphery:3- - - - recon,apc - MH:3,TC:3 - - - apc,support - General:7 - - - apc - PIR:4-,IS.pm:3,Periphery:3- - - - apc,support - RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 - - - apc - PIR:5-,IS.pm:3,Periphery:3- - - - apc,support - PIR:6,General:9 - - - apc - PIR:4-,IS.pm:3,Periphery:3- - - - apc,support - PIR:3,General:2 - - - apc - PIR:5-,IS.pm:3,Periphery:3- - - - apc,support - PIR:6,General:8 - - - - LA:4,ROS:4,MERC:3,FS:5 - - FS:2 - - - assault - ROS:8,FS:8 - - - assault - General:4 - - - - MOC:7,CC:6,RF:4,LA:3,FWL:4,DA:6,MERC:4,CP:4,TC:4 - - missile_artillery - General:8 - - - - Periphery:1- - - fire_support - CC:6,MOC:6,FVC:4,Periphery.HR:5,PIR:3,MH:4,MERC:4,FS:4,DA:4,CDP:6,TC:6,Periphery:4 - - - LA:2,MERC:2 - - - spotter - CC:2,MOC:2 - - - - MOC:2+ - - specops - MOC:3 - - - - ROS:5,DC:5 - - troop_carrier - DC:8 - - - ROS:8 - - - - CLAN:4 - - spotter - CLAN:8 - - - - CLAN:8 - - recon - CLAN:8 - - - - CWE:5,CHH:8,RD:6,CDS:5,ROS:4,CP:5,CJF:3,RA:5 - - CLAN:8 - - - CHH:8,ROS:8 - - - - RF:2,FWL:2,DA:2 - - General:8 - - - - ROS:3,FS:5,MERC:3,DC:2 - - General:8 - - - General:4 - - - - MERC.KH:2,LA:4,ROS:4,CLAN:1,IS:2,MERC:2 - - General:8 - - - MERC.KH:2,IS:2,MERC:2 - - - - MOC:3,CC:3,IS:2,CLAN.IS:2,FS:5,CP:3,MERC:2,Periphery:3,TC:3,RA.OA:3,SE:2,LA:6,FWL:3,DC:8 - - MERC:2,DC:2 - - - spotter - MERC:6,DC:6 - - - Periphery:2- - - - LA:4,ROS:4,MERC:4 - - - MOC:3,RA.OA:4,FVC:4,MERC:4,CP:5,CDP:3,DC:4,Periphery:4,TC:3 - - - command - IS:4,DC:4 - - - LA:8,IS:6,CLAN.IS:4,CP:6,Periphery:6,CWIE:6 - - - LA:2,ROS:2,MERC:2 - - - RF:4,LA:4,DC:4 - - - MOC:2,FVC:2,LA:4,PIR:2,FS:2,MERC:3,CDP:2,TC:2,Periphery:2 - - - LA:1,ROS:3,MERC:3 - - - LA:6,ROS:4,MERC:3 - - - command - MERC.KH:2,LA:4,ROS:3,FS:4,MERC:2,Periphery:1 - - - MERC.WD:2,MERC.KH:2,LA:2,TC:1 - - - ROS:3,FS:6 - - - DC:2 - - - IS:2,MERC:2 - - - MERC.KH:2,LA:2 - - - SE:2+,IS:1,CLAN.IS:2 - - - MERC.WD:2,IS:2,CLAN.IS:2-,MERC:2 - - - missile_artillery - MERC.WD:2,IS:2,CLAN.IS:2-,MERC:2 - - - - LA:6,FS:6 - - mech_carrier - General:8 - - - ba_carrier - General:5 - - - asf_carrier - General:5 - - - cargo - General:4 - - - troop_carrier - General:6 - - - assault - General:4 - - - support - General:4 - - - vee_carrier - General:6 - - - - CC:4,CDS:3,FWL:4,MERC:3,CP:3,DC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:6,CLAN:8 - - - - FS:1 - - cruiser - General:8 - - - - LA:4,FS:5 - - civilian - General:5- - - - - CWE:3,CLAN:2,CP:3,RA:2,BAN:5,CWIE:3 - - General:6,RA:7 - - - General:6,CP:7 - - - CHH:6,General:5 - - - CWE:6,CLAN:4,CP:6 - - - recon - CWE:4,CLAN:2 - - - CDS:9,General:7,CP:9,RA:8 - - - - RD:4,IS:4,CP:5,DC:6 - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:6 - - - General:6 - - - General:5 - - - General:7 - - - General:4 - - - General:3 - - - General:4 - - - General:3+,CLAN:6,DC:3+ - - - spotter - General:2 - - - - MOC:2,CC:2,RA.OA:2,LA:4,IS:2,FWL:3,FS:4,CP:3,TC:2,Periphery:1,DC:3 - - assault - General:4 - - - assault - LA:8,FS:8 - - - - MOC:6,CC:5,RA.OA:6,LA:4,ROS:5,IS:4,FWL:8,FS:4,CP:8,Periphery:8,TC:5,DC:6 - - ROS:4,FWL:4,CP:4,DC:6 - - - CC:5,MOC:5,LA:5,ROS:5,FWL:5,FS:5,MERC:5 - - - RF:5,FWL:4,CP:4 - - - Periphery:2- - - - MOC:2,PIR:2,FWL:4,IS:2,MH:2,CP:4,TC:2,Periphery:4 - - - LA:2,ROS:2,FWL:2,FS:2,MERC:2 - - - MOC:6,FWL:4,IS:6,MH:6,CP:4,TC:6,Periphery:4 - - - - RD:6,CDS:4,ROS:4,FS:4,CWIE:4 - - General:8 - - - RD:4 - - - - RD:2- - - General:8 - - - - FVC:1,LA:5,ROS:4,FS:1 - - FVC:2,LA:2,MERC:2,FS:2 - - - fire_support - LA:1 - - - LA:6,ROS:4,FS:4,MERC:4 - - - LA:6,ROS:4,FS:6,MERC:4 - - - FS:6 - - - FS:2 - - - LA:6 - - - - CHH:4,CJF:5,RA:5 - - fire_support - CJF:8 - - - fire_support - RA:6 - - - RA:8 - - - CJF:4 - - - CJF:4 - - - CHH:6,CJF:6 - - - - CWE:6,MERC.WD:5,LA:4,ROS:5 - - apc - General:7 - - - apc - General:7 - - - apc,fire_support - General:7 - - - apc - General:7 - - - apc - CLAN:6,General:4 - - - apc - General:4 - - - apc - CLAN:5,General:3 - - - apc - General:8 - - - - MERC.WD:2,LA:2,MERC:3 - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:1 - - - apc - General:5 - - - apc - General:6 - - - apc - General:2 - - - - IS:3,CLAN.IS:3,MERC:3 - - IS:8,CLAN.IS:8,MERC:8 - - - IS:3,CLAN.IS:3,MERC:3 - - - IS:2,CLAN.IS:2,MERC:2 - - - spotter - IS:2,CLAN.IS:7 - - - - RF:4-,LA:4-,FWL:4-,DA:4- - - RF:4,LA:4,FWL:4,DA:4 - - - - CHH:4 - - General:7 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - General:8 - - - General:3 - - - - MOC:4,LA:4,ROS:4,FWL:4,FS:4,MERC:8,DA:4,CP:4,Periphery:4 - - General:8 - - - General:2 - - - General:4,MERC:8 - - - - MERC.WD:5,CHH:2,CLAN:1 - - apc - General:7 - - - apc,fire_support - General:7 - - - apc - General:7 - - - apc - General:7 - - - apc - CLAN:5,General:3 - - - apc,anti_infantry - General:4 - - - apc,anti_infantry - General:3 - - - apc - CLAN:5,General:3 - - - apc - General:8 - - - - MERC.KH:3,MERC.WD:3,MERC:3 - - apc - General:8 - - - - MERC.WD:2,MERC:5 - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:3 - - - apc - General:3 - - - apc - General:2 - - - apc - General:1 - - - apc - General:6 - - - apc - General:4 - - - apc - General:2 - - - - BAN:8 - - BAN:8 - - - - MOC:4-,RA.OA:4-,FVC:2-,RF:2-,LA:2-,FWL:1-,MH:4-,MERC:1-,CP:1-,Periphery:7-,TC:4- - - LA:4 - - - Periphery:2- - - - MOC:1-,FVC:1-,MH:1-,MERC:1-,CDP:1-,Periphery:1-,TC:1- - - - MOC:1- - - - MOC:6,FWL:6,CP:6,CDP:6,TC:6 - - - RF:1- - - - Periphery:1- - - - LA:2,MH:4,MERC:5 - - - LA:4 - - - LA:1 - - - LA:6 - - - LA:6 - - - RF:3,LA:5 - - - - CWE:4-,FWL:4-,MERC:3-,CP:4- - - General:8 - - - minesweeper - General:4 - - - - LA:5,ROS:4,MERC:4 - - General:2 - - - LA:4,ROS:4,MERC:4 - - - LA:3,ROS:3,MERC:3 - - - LA:8 - - - fire_support - LA:4 - - - - LA:5,ROS:5,CLAN.IS:4,FS:6,MERC:5,DC:4 - - cargo - General:8 - - - - ROS:3+,CLAN:3,IS:3+,CP:4,RA:6,BAN:5 - - RD:8,General:7 - - - CHH:7,General:6 - - - General:5 - - - CLAN:2,CP:3,RA:6 - - - ground_support - General:1,RA:3 - - - interceptor - General:7,CP:8,RA:8 - - - - CC:2,RF:2,LA:2,ROS:2,FWL:2,FS:2,DC:2 - - General:1- - - - General:2- - - - General:2+ - - - - SE:2,CJF:6 - - General:6 - - - General:6 - - - General:6 - - - General:5 - - - SE:3,CJF:2 - - - General:6 - - - SE:3,CJF:2 - - - SE:3,CJF:2 - - - General:8 - - - SE:3,CJF:2 - - - SE:3,CJF:3 - - - - LA:4,MERC:7 - - raider - General:8 - - - raider - LA:4,MERC:6 - - - - MERC.KH:2,SE:2,MERC.WD:4,IS:5,MERC:4,CJF:3,Periphery:4 - - troop_carrier - General:8 - - - - ROS:4,FS:6,MERC:4 - - ROS:8,FS:8,MERC:8 - - - - CC:5,MOC:4,IS:5,FS:5,CP:8,Periphery:4,TC:4,DC.GHO:4,RD:2,LA:7,ROS:6,PIR:4,FWL:8,CJF:2,DC:5 - - LA:6,ROS:4,FS:4 - - - LA:6,ROS:4,FS:4 - - - BAN:8,Periphery:1- - - - CC:4,CLAN:8,FWL:3,FS:4,MERC:4,CP:3,BAN:2,DC:4 - - - CC:3,LA:3,FWL:3,FS:3,Periphery:3,DC:3 - - - CC:2,MERC:2,CP:2,Periphery:2,FVC:3,Periphery.MW:4,Periphery.CM:4,Periphery.HR:4,ROS:4,PIR:5,Periphery.ME:4,FWL:2,MH:5 - - - command - FWL:2 - - - LA:2 - - - CC:6 - - - LA:2,ROS:4,MERC:4 - - - FWL:8,CP:8 - - - RF:2,FWL:2,MERC:1+ - - - ROS:6,FS:6,MERC:4 - - - LA:2 - - - spotter - DC:4 - - - spotter - DC:2 - - - RD:4,ROS:4,DC:6 - - - spotter - ROS:4,FWL:4,DA:5,MERC:4,CP:4 - - - CLAN:8 - - - RD:4,CDS:6,RA:4 - - - - General:6 - - support - General:8 - - - - DC:4 - - DC:2- - - - DC:3+ - - - - CWE:6,CHH:5,RD:5,CDS:5,CP:5,CJF:6,CWIE:3 - - CDS:8,General:7,CP:8 - - - interceptor,ground_support - General:6 - - - CHH:6,General:5,CJF:6 - - - CWE:5,CLAN:2,CJF:5 - - - interceptor - CHH:7,General:8,CP:9 - - - - ROS:6 - - General:8 - - - ROS:8 - - - - RD:6,ROS:4 - - General:8 - - - General:3 - - - General:3 - - - - CHH:6,RA:4 - - RA:2 - - - CHH:7 - - - CHH:8 - - - RA:8 - - - CHH:6 - - - - CC:1,RA.OA:2,LA:1,PIR:1,IS:1,FWL:2,MERC:2,FS:2,CP:2,Periphery:2,DC:2 - - FVC:4,CDS:4,General:8,CP:4 - - - IS:2 - - - urban - General:2 - - - CLAN:6,IS:6,DC:8 - - - - CC:7,MOC:6,LA:4,ROS:7,FWL:6,MH:4,MERC:4,CP:6,TC:4 - - General:8 - - - fire_support - General:4 - - - - CC:2,LA:2,FWL:2,IS:1,FS:2,CP:2,DC:2,Periphery:1 - - cargo,civilian - General:8 - - - - CHH:6 - - General:8 - - - General:4 - - - - RD:6 - - spotter - General:8 - - - - RD:6,ROS:6,CP:4 - - recon,spotter - General:4 - - - recon - ROS:6 - - - - RF:5,LA:7,ROS:4,FS:3,MERC:3 - - RF:8,LA:4,FS:8,MERC:8 - - - LA:1 - - - RF:4,LA:6,ROS:6,MERC:6 - - - LA:6 - - - - ROS:4,FWL:3,CP:3,DC:6 - - General:8 - - - spotter - ROS:4,DC:4 - - - ROS:6,DC:6 - - - - CC:4,RD:4,RF:4,LA:4,ROS:5,FWL:4,FS:6,MERC:5,DC:4,RA:5 - - cargo - General:6 - - - - CWE:1,CHH:1,RD:1,ROS:4+,CJF:1,RA:1,BAN:2,CWIE:1 - - RD:8,CDS:8,General:7,CP:8,CJF:9 - - - CWE:6,RD:4,General:6,CP:7,CJF:8 - - - CWE:3,CHH:6,General:5,CJF:6 - - - CWE:3,CHH:6,General:4,CP:5,CJF:6,CWIE:5 - - - CWE:5,CHH:6,CDS:5,CLAN:4,General:2,CP:5 - - - CHH:5,General:2 - - - CWE:4,CHH:6,SE:2,RD:4,ROS:2,MERC:2,CJF:6,CWIE:4 - - - CLAN:4,General:2 - - - General:6 - - - CWE:4,CHH:6,RD:4,ROS:2,MERC:2,CJF:6,CWIE:4 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - CWE:5,RD:7,General:6,CJF:8 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - urban - CWE:2,RD:2,CDS:2,CLAN:1,General:2,CP:2,CJF:2,CWIE:2 - - - CWE:4,CHH:6,SE:2,RD:4,ROS:2,MERC:4,CJF:8,CWIE:4 - - - General:2 - - - - MOC:4,CHH:8,MERC.WD:4,MERC.KH:6,RD:4-,CDS:6,IS:5,MERC:6,CWIE:6,TC:4 - - General:6 - - - General:4 - - - General:4 - - - - CC:5,LA:6,IS:5,FS:5,MERC:5,DC:8 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:4 - - - spotter - General:4 - - - General:3+,DC:3+ - - - marine - General:2 - - - FS:2,DC:2 - - - - CHH:3,CLAN:4,FS:6,CDP:4,CWIE:6,DC.GHO:3,RA.OA:3,CWE:5,CDS:3,FWL:6,MOC:4,CC:4,IS:4,FWL.OH:6,MERC:4,CP:5,RA:3,Periphery:4,TC:4,RD:5,FVC:4,RF:6,LA:6,ROS:6,DA:6,CJF:3,DC:4 - - ROS:3,FS:8 - - - CC:2,ROS:4,FWL:4,MERC:2 - - - CLAN:6,IS:6,CP:6,FS:6,MERC:6,BAN:6,TC:6,Periphery:6,DC.GHO:4,RA.OA:6,LA:6,FWL:6,MERC.SI:3,DC:6 - - - LA:6,ROS:6,CLAN:5,FWL:6,DA:6,MERC:6,FS:6,CP:6,BAN:2,DC:6 - - - ROS:8 - - - FVC:4,ROS:6,IS:6,FS:6,CDP:4 - - - LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5 - - - LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5 - - - CWE:6,CDS:6,ROS:6,FS:5,MERC:4,CP:5,CWIE:6 - - - FWL:4,FS:5,MERC:4,CP:4,DC:4 - - - - CJF:7 - - recon,spotter - General:7 - - - fire_support - General:7 - - - General:7 - - - urban - General:4 - - - General:6 - - - CJF:6 - - - CJF:6 - - - General:6 - - - CJF:4 - - - CJF:4 - - - General:8 - - - CJF:4 - - - CJF:2 - - - - CWE:2,RD:1,CP:3,CJF:3,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - ROS:6,MERC:3 - - General:8 - - - spotter - General:4 - - - - CWE:6,CWIE:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:5 - - - - MOC:3,RA.OA:3,FVC:4,FS:5,MERC:3,TC:3,Periphery:4 - - Periphery:1 - - - FVC:3,LA:4,FS:2,MERC:4 - - - FVC:6,FS:6,MERC:6 - - - CC:6,FVC:2,FS:2,MERC:2,Periphery:2 - - - FVC:6,FS:8,MERC:6 - - - fire_support - MOC:8,FVC:8,LA:8,ROS:8,FS:8,MERC:8 - - - - CC:4,MOC:4,FVC:2,ROS:4,FWL:5,IS:1,FS:6,MERC:3,DA:4,CP:5,DC:6 - - General:7 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:7,FWL:8,CP:8 - - - General:4,FWL:7,CP:7 - - - CLAN:6,IS:3+,DC:3+ - - - General:2 - - - General:2 - - - - LA:3 - - General:5 - - - - ROS:8,FWL:2,FS:4,CP:2 - - FWL:8,CP:8 - - - ROS:8,FS:8 - - - fire_support - ROS:5,FS:8 - - - ROS:4,FS:4 - - - anti_aircraft - ROS:2 - - - - RF:4,LA:6,ROS:4,FWL:2,MERC:4,CP:2 - - General:8 - - - RF:6,LA:6,ROS:6 - - - - CC:6,MERC:5 - - apc - General:8 - - - General:4 - - - General:6 - - - - CWE:9 - - General:6 - - - General:8 - - - - RF:5,ROS:4,FWL:6,MH:4,MERC:4,DA:6,CP:6 - - :0,General:8 - - - RF:0,General:4 - - - anti_infantry - :0,IS:4 - - - - CC:5,MOC:6,FVC:5,FR:3,DA:2,MERC:4,CDP:4,TC:5 - - General:6 - - - - FS:2- - - bomber - General:5 - - - - ROS:4 - - spotter - General:7 - - - spotter - General:7 - - - spotter - General:7 - - - General:7 - - - spotter - General:8 - - - - RA.OA:5,FVC:4,CDS:3,CLAN:1,CP:3,DC:4,RA:4 - - missile_artillery,fire_support - RA.OA:8 - - - fire_support - RA.OA:2,FVC:6,ROS:2,CLAN:8,MERC.SI:8,BAN:8 - - - fire_support - DC:8 - - - - CC:4,MOC:3,MERC.KH:3,FR:2,CP:2,FS:6,MERC:6,Periphery:3,RD:4,MERC.WD:5,RF:4,LA:5,FWL:4,DA:4,DC:4 - - General:8- - - - - CHH:5 - - General:7 - - - fire_support - General:7 - - - fire_support - General:7 - - - General:7 - - - General:8 - - - - CHH:4 - - missile_artillery - General:2 - - - fire_support - CHH:6 - - - CHH:6 - - - missile_artillery - CHH:2 - - - - MERC:3,TC:6 - - General:8 - - - TC:2 - - - - PIR:5,MH:2,MERC:2 - - General:8 - - - PIR:4 - - - General:4 - - - General:4 - - - PIR:4 - - - PIR:4 - - - - CHH:6,CLAN:7,RA:6 - - CLAN:8 - - - - RD:5 - - General:8 - - - anti_infantry - General:4 - - - - CC:4,RD:4,LA:5,ROS:5,Periphery.CM:5,Periphery.HR:5,Periphery.ME:5,IS:4,FS:7,Periphery:4 - - General:8 - - - CC:6,MOC:6,RA.OA:6,RD:6,IS:6,FS:6 - - - General:6 - - - IS:4 - - - General:4 - - - - CLAN:3,IS:6,Periphery.Deep:5,MERC:5,BAN:5,Periphery:7 - - cargo - General:8 - - - - RF:5,FWL:3,CP:3 - - General:8 - - - - LA:2 - - support,engineer - General:8 - - - - CC:2,LA:3,FWL:2,FS:2,MERC:2,CP:2,DC:2 - - support,engineer - General:8 - - - support,engineer - General:4 - - - support,engineer - General:2 - - - - LA:3,ROS:4,FS:4,MERC:3,Periphery:1-,DC:5 - - General:8 - - - General:6 - - - LA:8,ROS:8,FS:8,MERC:8,DC:8 - - - General:6 - - - - CC:2- - - General:4 - - - - RF:7,FWL:6,DA:6,MERC:5,CP:6 - - General:8 - - - General:4 - - - - CHH:6 - - General:5 - - - General:8 - - - spotter - General:5 - - - - CHH:4,CDS:4,ROS:6,CP:4,CJF:4 - - General:8,CLAN:6 - - - ROS:6 - - - - MERC.KH:3,MERC.WD:3,CLAN:4,IS:4,MERC:4,Periphery:4 - - cargo,civilian - General:8 - - - cargo,civilian - CLAN:8,CLAN.IS:8 - - - - LA:6,ROS:4,FS:5,MERC:3 - - LA:4 - - - LA:6,MERC:4 - - - General:4 - - - MERC:4 - - - LA:4,MERC:4 - - - LA:4,FS:6,MERC:6 - - - - CJF:6 - - anti_infantry - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:8 - - - - RA.OA:7,IS:3,MERC:4,TC:7,RA:6,Periphery:3 - - General:8 - - - RA.OA:6,TC:4,RA:6 - - - - LA:2,ROS:3,FWL:4,DA:4,MERC:2,FS:2 - - General:8 - - - - FVC:4,LA:2,FS:2,MERC:2 - - FVC:8,FS:1,MERC:1 - - - LA:6 - - - FS:6 - - - LA:6,FS:6 - - - - MOC:6,CC:5,DA:4,MERC:3 - - General:8 - - - - CWE:1,CHH:1,CJF:1,RA:2,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - CDS:4,CP:4,CJF:4 - - CLAN:4 - - - - FS:2+ - - General:2 - - - - MERC.KH:6,MERC.WD:5,CDS:7,LA:6,ROS:8,MERC:6,CJF:6,DC:6 - - apc - ROS:4,General:8 - - - apc - ROS:8,MERC:4 - - - - CC:4,CWE:6,CHH:4,LA:4,FS:4,MERC:4,CJF:5,CWIE:4,DC:4 - - CWE:8,CJF:4 - - - CWE:6,CJF:8 - - - CWE:4-,General:8,CJF:4- - - - - CWE:1,CHH:1,RD:2,CDS:3,CP:4,CJF:1,RA:3 - - cargo - CLAN:8 - - - cargo - RD:4,CDS:8,CP:8,CJF:4 - - - - CLAN:6,RA:7 - - asf_carrier - CLAN:8 - - - - RA:2 - - RA:4 - - - RA:4 - - - RA:4 - - - RA:4 - - - RA:4 - - - - FWL:6,MERC:4,CP:6 - - General:8 - - - - ROS:4 - - assault - General:8 - - - - CC:4,MOC:3,FVC:3,Periphery.CM:2,Periphery.HR:1,ROS:5,Periphery.ME:1,MH:1,FS:2,MERC:3,CDP:3,TC:3 - - Periphery:2- - - - FVC:3,MH:4,FS:2,MERC:4 - - - CC:8,MOC:5,MERC:5,TC:5 - - - CC:6,MOC:6,MERC:3,TC:6 - - - CC:6,MOC:6 - - - FVC:4,FS:4,MERC:3 - - - FS:8 - - - CC:5,ROS:8,MERC:6 - - - - CC:6,MOC:6,DA:6,MERC:4 - - fire_support - General:8 - - - fire_support - General:4,MERC:0 - - - - MOC:2,CC:4,FWL:3,MH:3,MERC:1,CP:2,DA:4,Periphery:2,TC:2,DC:6 - - fire_support - BAN:2 - - - fire_support - CC:4,FVC:3,CLAN:6,MERC:3,Periphery:3,DC:4 - - - fire_support - Raven - CC:4,MOC:4,FWL:2,MERC:4,DA:4,CP:2 - - - missile_artillery - Raven - CC:2,MOC:3,FWL:3,MERC:3,CP:3,CDP:3,TC:3,DC:4 - - - fire_support - CC:2,MOC:2,MERC:2,CDP:2,TC:2 - - - missile_artillery,fire_support - CC:6,MOC:6,MERC:4,TC:6 - - - fire_support - CC:4,MOC:4,MERC:4,TC:4 - - - fire_support - CC:4,MOC:4,MERC:4,TC:4 - - - fire_support - FVC:4,PIR:4,MH:8,Periphery:4 - - - fire_support - DC:4 - - - fire_support - DC:4 - - - fire_support - DC:8 - - - fire_support - DC:6 - - - - CHH:5,CDS:5,CP:5,RA:5,DC:3+ - - General:8 - - - spotter - General:5 - - - fire_support - General:5 - - - General:5 - - - CLAN:5,IS:3 - - - CC:2,CHH:4,SE:4,CDS:4,DC:4,RA:4 - - - CC:2,SE:2,CHH:2,CDS:2,CP:2,RA:2,DC:2 - - - CLAN:6,IS:3 - - - General:7 - - - CC:6,SE:6,CHH:6,CDS:6,CP:6,DC:6,RA:6 - - - General:2 - - - - FS:8 - - General:7 - - - General:6 - - - General:8 - - - General:7 - - - - FVC:3-,LA:3-,ROS:3-,IS:2-,FS:3-,MERC:3- - - General:8 - - - apc - General:4 - - - apc - FS:6 - - - General:4 - - - General:4 - - - spotter - General:4 - - - - CDS:4,CP:5 - - General:8 - - - - RA:4 - - RA:8 - - - RA:6 - - - - ROS:3 - - spotter,specops - General:8 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - - ROS:4 - - artillery - General:8 - - - - CHH:5 - - CHH:8 - - - - LA:8,FS:5,MERC:3 - - recon - General:8 - - - recon - LA:2,MERC:2 - - - recon,spotter - LA:4 - - - LA:4 - - - - LA:4,FS:3,MERC:2,Periphery:2 - - General:2 - - - Periphery.HR:2,Periphery.OS:2,Periphery:2 - - - General:3 - - - spotter - LA:8 - - - - CC:4,Periphery.OS:4,FS:6,MERC:2,CP:1,CDP:4,Periphery:2,FVC:8,LA:3,Periphery.HR:4,ROS:5,FWL:1,MH:6 - - LA:3,IS:4,FS:3,Periphery:4 - - - FVC:8-,LA:8-,ROS:8-,FS:8-,CDP:4 - - - Trebuchet - FVC:2-,Periphery:2- - - - IS:3,Periphery:4 - - - FVC:2,MERC:1,Periphery:4 - - - FVC:2,ROS:2,FS:1,MERC:1,CDP:3 - - - FVC:3,ROS:3,FWL:3,FS:3,MERC:3,CP:3,CDP:3 - - - ROS:3,FWL:3,FS:3,MERC:3,CP:3 - - - FS:3 - - - FS:2 - - - FVC:4,ROS:2,FWL:2,MERC:2,FS:2,CP:2,Periphery:4 - - - MH:1- - - - - LA:6,ROS:6,FS:8,MERC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - MOC:4,LA:5,IS:4,MH:4,FS:5,DC:6,Periphery:4 - - CC:4,MOC:4,ROS:5,FWL:6,CP:6 - - - General:8 - - - IS:6 - - - - MH:2,DC.O:2 - - MH:8 - - - DC.O:8 - - - - LA:5,ROS:4,CLAN:1,MERC:4,FS:6 - - General:8 - - - LA:6,ROS:6,FS:6,MERC:6 - - - - CWE:5,RD:5,CLAN:6,CJF:5 - - CLAN:5 - - - CLAN:8 - - - RA:5 - - - spotter - RA:4 - - - - CWE:4,CJF:6 - - General:8 - - - CJF:4 - - - - LA:4,ROS:4,FS:8,MERC:4,DC:4,TC:4 - - FS.PMM:8,ROS:4,FS.CMM:8,FS.DMM:8,FS:6,FS.CrMM:8 - - - General:8 - - - spotter - LA:6,FS:6,DC:6 - - - LA:5,ROS:5,FS:5,DC:5 - - - LA:4,ROS:4,FS:4,DC:4 - - - - MOC:5,CC:5,RA.OA:5,LA:6,IS:4,FWL:5,FS:5,CP:5,TC:5,Periphery:4,DC:4 - - training - IS:8,Periphery.Deep:4,Periphery:6 - - - training - LA:6,IS:4,FS:6,Periphery:4 - - - training - LA:4,IS:3,FS:4,Periphery:3 - - - training - General:1- - - - - CC:2,DC.GHO:2,RD:4,LA:1,ROS:2,DC:1 - - CHH:6,RD:6,CLAN:8 - - - recon - CHH:1,RD:1,LA:2,MERC.SI:4,MERC:2,BAN:2 - - - CC:4,RD:4,LA:4,ROS:4,MERC:4 - - - ROS:6 - - - - RD:2,ROS:4,IS:3,MERC:2,BAN:4,Periphery:2 - - missile_artillery - General:8 - - - missile_artillery - General:6 - - - missile_artillery - General:6 - - - missile_artillery - General:4 - - - missile_artillery - RD:4,IS:4,Periphery.Deep:4,MERC:6,Periphery:6 - - - - MOC:1-,RA.OA:2-,FVC:1,RD:3-,LA:1-,ROS:2-,TC:1-,Periphery:1,DC:4- - - CC:2,MOC:2,FVC:2,MERC:2,Periphery:2 - - - RA.OA:2-,FVC:2-,Periphery:2- - - - FVC:2-,Periphery:2- - - - MOC:5,RA.OA:10,FVC:5,PIR:5,MH:5,Periphery:4 - - - MERC:1-,DC:2- - - - CC:4,RD:4,ROS:4,MERC:4,DC:4 - - - DC:2 - - - DC.GHO:6,LA:4,ROS:4,MERC:4,DC:4 - - - urban - LA:4,ROS:4,MERC:4,DC:4 - - - LA:2,MERC:2 - - - - CC:4 - - support - General:6 - - - - MOC:5,CC:2,MERC:3,FS:3,CP:10,Periphery:3,TC:5,RA.OA:4,FVC:3,RF:8,Periphery.MW:4,ROS:5,Periphery.ME:4,FWL:10,DA:8 - - recon - CC:1-,RF:1-,FWL:1-,MERC:1-,DA:1-,CP:1-,Periphery:1- - - - CC:4,MOC:4,RF:8,ROS:8,Periphery.MW:4,PIR:4,Periphery.ME:3,FWL:8,MH:3,MERC:6,DA:8,CP:8 - - - recon - FVC:2,Periphery:2 - - - recon - CC:2,FVC:2,RF:2,FWL:2,MERC:2,DA:2,CP:2,Periphery:2 - - - CC:4,ROS:4,FWL:4,FS:4,CP:4,MERC:4 - - - RF:8,FWL:8,MH:4,MERC:5,DA:8,CP:8 - - - recon - ROS:4,FWL:4,CP:4 - - - - CDS:4,LA:3,ROS:5,FWL:3,FS:3,CP:4,DC:3 - - recon - General:8 - - - recon - ROS:4 - - - recon - CDS:6,LA:6,ROS:6,FWL:5,FS:6,CP:5,DC:6 - - - recon - ROS:4 - - - - ROS:2,DC:5 - - General:8 - - - - FVC:4,RF:4,LA:6,ROS:4,FWL:4,MH:4,MERC:5,DA:4,CP:4,DC:5 - - General:8,FWL:0 - - - :0,IS:4,DC:8 - - - - MOC:1,RA.OA:1,FVC:4,RD:3,LA:8,ROS:5,MERC:5,FS:4,CDP:6,Periphery:2,TC:6 - - FVC:2,CDP:2,TC:2 - - - :0,BAN:3,Periphery:2- - - - CLAN:2,BAN:2 - - - LA:8,ROS:6,CLAN:6,FS:6,MERC:6,BAN:6 - - - TC:8 - - - LA:8 - - - - RA:8 - - General:8 - - - General:6 - - - - CC:1,RF:2,FWL:2,MERC:1,CP:2,CDP:2,Periphery:2 - - recon - FWL:2,IS:4,CP:2 - - - recon - CC:6,FWL:4,MERC:6,CP:4 - - - recon - FWL:8,IS:6,MERC:6,CP:8,Periphery:4 - - - training - CC:4,MOC:4,FWL:2,MERC:4,CP:2 - - - RF:8,FWL:8,CP:8 - - - - CDS:5,ROS:4,FWL:4,MERC:4,CP:5,CJF:3,DC:5 - - General:8 - - - fire_support - General:4,FWL:0 - - - - CLAN:2,CJF:3 - - urban,anti_infantry - CLAN:8 - - - - CHH:5,RD:5,CLAN:4 - - CLAN:8 - - - - CLAN:5- - - CLAN:6 - - - - CLAN:10,BAN:10 - - CLAN:4 - - - CLAN:1 - - - CLAN:8 - - - CLAN:4 - - - CLAN:9- - - - CLAN:2 - - - - CLAN.GC:10 - - CLAN.GC:10 - - - - CHH:5,RD:4,CLAN:3 - - CLAN:8 - - - - CLAN:8,BAN:6 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:6,BAN:3 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CHH:3,CLAN:2 - - CLAN:8 - - - - CLAN:7,BAN:4 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:7,BAN:5 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CWE:4-,RD:6,CDS:5,CLAN.IS:5,CP:6,CWIE:6 - - CWE:4 - - - marine - RD:8 - - - CWE:4,RD:4,CDS:4,CP:4,CWIE:4 - - - General:8 - - - - CLAN:9,BAN:7 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:6,RA:7 - - marine - CLAN:8 - - - - LA:4,FS:4 - - assault - General:8 - - - assault - LA:3 - - - assault - LA:4,ROS:8,FS:4 - - - - CWE:5,RD:5,CP:5,RA:3 - - CLAN:2 - - - RA:4 - - - - CC:2,MOC:2,FVC:2,RF:2,LA:2,ROS:2,FS:2,MERC:1,DA:2,CDP:2,TC:2,Periphery:3 - - CC:2,General:6 - - - CC:8,MOC:4,TC:8 - - - MOC:6,Periphery.HR:6,Periphery.CM:6,MH:6,CDP:6,TC:8,Periphery:4 - - - spotter - LA:8,General:6,MERC:8 - - - LA:6,ROS:6 - - - - LA:3-,ROS:2-,CJF:2- - - General:8- - - - - MOC:4,LA:3,ROS:4,FR:2,FS:3,DC:3 - - cargo - MOC:6,FR:6 - - - support - ROS:2,FS:2,DC:2 - - - support - MOC:3,FR:2 - - - - LA:6,ROS:4,MH:4,MERC:3 - - fire_support - IS:3 - - - fire_support - LA:8,General:6 - - - - FS:1 - - artillery,missile_artillery - General:8 - - - - SE:4,CLAN:4 - - asf_carrier - General:3 - - - - MERC.KH:8,MERC:5,FS:1,TC:6,Periphery:2,Periphery.R:4,FVC:4,LA:9,Periphery.CM:5,Periphery.HR:5,ROS:3,Periphery.ME:4,MH:5 - - recon - FVC:1-,Periphery:1- - - - recon - Commando - Periphery:2- - - - recon - LA:5,MERC:5,Periphery:5 - - - recon - Periphery:1- - - - recon - MOC:6,FVC:6,PIR:8,MH:10,CDP:6,TC:6,Periphery:4 - - - recon - MOC:5,FVC:2,LA:8,MH:5,FS:2,MERC:5,CDP:5,TC:5 - - - recon - LA:8,ROS:8 - - - recon - LA:8,MERC:8 - - - LA:7,MERC:4 - - - LA:5 - - - - CC:2,FVC:2,LA:2,ROS:3,IS:2,FWL:2,FS:3,CP:2,TC:2,DC:2,Periphery:2 - - Periphery:2- - - - FS:6 - - - LA:2,IS:2 - - - LA:6,IS:8 - - - - ROS:5 - - General:8 - - - General:4 - - - - IS:5,Periphery.Deep:6,Periphery:6 - - troop_carrier - General:4 - - - troop_carrier - LA:6,IS:6,DC:8 - - - - RF:4,ROS:5,FWL:4,MH:2,FS:3,DA:4,MERC:5,DC:3 - - assault - General:8 - - - - CLAN:4,BAN:3 - - mech_carrier - CLAN:8 - - - - CLAN:4,BAN:3 - - mech_carrier - General:8 - - - mech_carrier,asf_carrier - General:6 - - - - CWE:1,CHH:1,MERC.WD:1,CJF:2,RA:1 - - frigate - General:8 - - - frigate - MERC.WD:8,CLAN:8 - - - - RA:2 - - CLAN:8 - - - - FS:6 - - troop_carrier - General:8 - - - General:3 - - - - RD:3 - - General:6 - - - General:6 - - - General:8 - - - spotter - General:6 - - - - General:4 - - support - General:2 - - - support - General:4 - - - support - General:6 - - - - RA.OA:3,RA:4- - - General:8 - - - - RA.OA:5,RA:3 - - General:8 - - - General:7 - - - General:7 - - - General:3 - - - General:5 - - - RA.OA:4,CLAN:8 - - - - CC:4,RR:3-,ROS:7,FS:7 - - General:8- - - - civilian - CC:6-,RR:6-,ROS:6-,FS:6- - - - - CLAN.IS:4 - - General:8 - - - - MOC:1,RA.OA:2,LA:2,ROS:4,CLAN:2,FS:7,MERC:2,TC:1,Periphery:2 - - FS:8 - - - BAN:4,Periphery:2- - - - ROS:4,CLAN:6,FS:4,MERC:4,BAN:2 - - - FVC:6,LA:6,ROS:4,FS:6,MERC:6 - - - FVC:5,ROS:4,FS:5,MERC:3 - - - FVC:1,Periphery:1 - - - - CHH:3 - - CLAN:4 - - - CLAN:8 - - - - CC:6,MOC:4,CC.HG:8,MERC:2 - - MERC:6 - - - recon - General:8- - - - - CJF:2 - - CHH:6,General:4 - - - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:8 - - - - CWE:4,MERC.KH:2,MERC.WD:2,CLAN:3,IS:2,MERC:2,CJF:5,CWIE:4 - - fire_support - General:7 - - - General:3 - - - fire_support - General:5 - - - General:4 - - - General:6 - - - anti_infantry - CWE:3,CJF:3,CWIE:3 - - - General:5 - - - General:4 - - - General:8 - - - MERC.KH:3,MERC.WD:3,CLAN:8,IS:5,MERC:3 - - - - CC:3,CHH:4,RD:4,CDS:4,LA:3,ROS:3,FS:3,BAN:1,RA:4 - - General:6 - - - General:6 - - - General:6 - - - spotter - General:6 - - - General:8 - - - - CHH:1,CLAN:1,MERC:4,CP:3,RA:1,CWIE:2,DC.GHO:5,CWE:2,RD:1,CDS:2,ROS:5,FWL:4,CJF:1,DC:5 - - raider - DC.GHO:5-,ROS:2,CLAN:6,BAN:8,DC:8 - - - raider - ROS:8,CLAN:4,FWL:8,MERC:8,CP:8,BAN:2,DC:6 - - - ROS:5 - - - DC:6 - - - - IS:6,MERC:5,Periphery:4,CWIE:6 - - General:8 - - - - DC:5 - - General:8 - - - - CC:3,CDS:6,LA:4,ROS:4,FWL:4,FS:3,MERC:4,CP:5,CJF:6,CWIE:6,DC:4 - - ROS:8,FWL:8,CLAN.IS:8,FS:8,CP:8 - - - CC:8,CDS:4,MERC:8,CP:4,DC:8 - - - LA:8,CWIE:8 - - - CDS:8,ROS:8,MERC:6,CP:8,CJF:8 - - - - CDS:4,CP:4,RA:4 - - General:6 - - - General:6 - - - General:6 - - - spotter - General:5 - - - General:5 - - - General:7 - - - - CWE:5,CHH:5,RD:5,CDS:3,ROS:3,CLAN:4,CP:3,CJF:3,RA:3,CWIE:5 - - ROS:4,CLAN:6,BAN:8 - - - CLAN:4,BAN:2 - - - ROS:8 - - - ROS:6 - - - ROS:8 - - - - RF:4,Periphery.MW:4,ROS:3,Periphery.ME:4,FWL:4,MERC:4,DA:4,CP:4,Periphery:4 - - General:4 - - - PIR:4,IS:8 - - - - LA:5,MERC:4 - - General:8 - - - - CDS:2,CP:2,RA:5,CWIE:2 - - General:5 - - - General:6 - - - CLAN:6,IS:3 - - - General:4 - - - General:4 - - - CWE:8,LA:2,CJF:4,RA:4 - - - CWE:6,LA:2,CJF:4 - - - CLAN:6,IS:3 - - - CWE:6,LA:2,CJF:4 - - - General:8 - - - CWE:8:3142,LA:4:3142,CJF:4:3142,RA:4:3142 - - - CLAN:2 - - - CWE:8,LA:2,CJF:4,RA:4 - - - - CC:3,MOC:3,MERC.KH:3,IS:2,FR:2,MERC:3,CP:2,MERC.WD:3,RF:3,ROS:4,FWL:3,DA:3,DC:5 - - recon,spotter - MOC:5,MERC.KH:5,MERC.WD:5,IS:5,FR:5,MERC:5,DC:8 - - - recon - ROS:6,DC:6 - - - recon - CC:6,MOC:6,MERC.KH:6,MERC.WD:6,RF:6,ROS:6,FWL:6,FR:6,CP:2,MERC:6,DA:6 - - - - CC:1 - - CC:1 - - - - CLAN:5,IS:6,Periphery:5 - - FVC:4,ROS:5,CLAN:4,FWL:5,IS:4,MERC:5,CP:5,BAN:2 - - - BAN:1,Periphery:2- - - - ROS:4,MERC:3 - - - FVC:8,FS:8 - - - DC:4 - - - CC:2,MOC:4 - - - MERC:6,DC:8 - - - MOC:4,FWL:8,MERC:4,CP:8,CDP:4,TC:4 - - - LA:4,MERC:4 - - - ROS:4,FWL:6,MERC:6,CP:6 - - - FS:4,MERC:4 - - - FS:4,MERC:2 - - - CC:8 - - - FWL.pm:5,RF:6,ROS:4,FWL:6,MH:2,DA:6 - - - FWL.pm:3,MOC:2,RF:4,ROS:4,FWL:4,FR:2,DA:4 - - - ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:5,MH:4,MERC:2,CP:5 - - - CC:6 - - - IS:8,MERC:6 - - - LA:8,FS:4 - - - CC:2,ROS:2,MERC:3 - - - ROS:6,FWL:4,MERC:4 - - - - CWE:3,MERC.KH:7,MERC.WD:6,LA:4,MERC:5,CWIE:7 - - IS:8 - - - CLAN:8 - - - - FS:6 - - General:8 - - - General:6 - - - General:5 - - - - FS:8 - - interceptor - General:8 - - - General:4 - - - - CC:3,MOC:4,IS:3,FS:3,CP:2,MERC:2,Periphery:2,TC:2,RA.OA:2,RD:4,MERC.WD:2,LA:3,ROS:3,FWL:2,DC:5 - - MERC.WD:1,RD:3-,IS:1,MERC:1 - - - IS:1 - - - General:2- - - - CC:4,MOC:4,LA:4,FWL:4,IS:4,MH:4,FS:4,CP:4,CDP:4,TC:4,Periphery:2 - - - command - CC:4,IS:2 - - - CC:8,MOC:6,IS:4,MERC:8,DC:8 - - - spotter - CC:1,LA:2,FWL:3,IS:2,FS:4,CP:3,DC:5 - - - spotter - RD:5,IS:5 - - - spotter - FS:4,DC:4 - - - MOC:4,IS:4,MERC:4,CDP:4,TC:4 - - - FVC:6,PIR:6,Periphery.Deep:4,MH:6,CDP:6,TC:6,Periphery:6 - - - MERC:8,DC:8 - - - - CHH:5,MERC.WD:3,ROS:3,CWIE:4 - - General:8 - - - CHH:4 - - - CHH:4 - - - General:6 - - - - CHH:6- - - General:8 - - - - CC:4,MOC:2,CHH:1-,SE:3,ROS:6,FR:2,MERC:4,CDP:4,RA:1,TC:4,Periphery:4 - - recon,escort - CC:4,ROS:5 - - - recon,escort - CC:4,MERC.KH:4,MERC:4,TC:2,Periphery:4 - - - recon,escort - MOC:4,FR:5,CDP:4,TC:5 - - - spotter - CHH:6-,SE:4,CJF:6-,BAN:2,RA:6- - - - - LA:6,IS:5 - - General:8 - - - General:4 - - - fire_support - General:4 - - - - LA:8,CLAN:5,IS:6,MERC:6,Periphery:5 - - spotter - General:8 - - - General:4 - - - - LA:6,ROS:4,MERC:4,FS:4 - - General:8 - - - General:4 - - - - FS:6 - - General:6,FS:8 - - - General:7 - - - General:6 - - - General:5 - - - recon - General:5 - - - - ROS:5,DC:8 - - fire_support - General:4 - - - General:4 - - - fire_support - DC:4 - - - fire_support - DC:6 - - - - RD:2,DC:3+ - - support - General:8 - - - support - DC:4 - - - - RD:5,ROS:5,DC:7 - - General:8,DC:2 - - - DC:6 - - - DC:8 - - - spotter - DC:4 - - - - CLAN:4,FS:4+,MERC:4+,CP:5,BAN:3,CWIE:6,CWE:6,MERC.WD:6,RD:5,CDS:5,LA:4+,ROS:4+,CJF:5,DC:4+ - - CWE:5,General:7,CJF:8,CWIE:5 - - - CWE:8,RD:4,General:5,CP:4,CJF:6,CWIE:7 - - - CWE:5,CDS:5,General:4,CP:5 - - - CWE:5,CHH:6,CLAN:4,General:3,CJF:5 - - - CLAN:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CWE:5,CDS:7,General:8,CP:7,CJF:9 - - - urban - CWE:2,CHH:2,RD:2,CLAN:1,General:2,CP:2,CJF:2 - - - CWE:4,CHH:4,SE:2,CDS:2,ROS:2,CWIE:2 - - - General:2 - - - MERC.WD:6,General:1,CWIE:3 - - - General:3 - - - - MOC:8,CC:5,DA:5 - - artillery - General:8 - - - - TC:3 - - cargo,civilian - General:8 - - - - RA:6 - - General:8 - - - anti_aircraft - General:4 - - - marine - General:3 - - - General:4 - - - - LA:5,ROS:4,MH:4,FS:6,MERC:4 - - LA:8,MH:8,FS:8,MERC:8 - - - LA:1,MH:4,MERC:4,FS:2 - - - LA:4,FS:5,MERC:3 - - - LA:6,ROS:8,FS:6,MERC:6 - - - - FVC:7,LA:3,ROS:3,FS:7,CDP:4 - - General:6 - - - recon - FVC:4,General:5,CDP:3 - - - recon - FS:4 - - - recon - FVC:4,General:5,CDP:3 - - - recon - FVC:2,FS:2,CDP:2 - - - FVC:2,FS:1,CDP:2 - - - - CHH:3,MERC.WD:2,RD:4,CLAN.IS:4,MERC:3+,CJF:2,BAN:2 - - recon,spotter - RD:2,CDS:5,General:3,CP:5,CJF:4 - - - CWE:7,CHH:6,RD:7,CDS:6,General:5,CP:6,CWIE:7 - - - fire_support - CWE:4,CHH:8,RD:4,CDS:6,General:5,CP:5 - - - CWE:8,CHH:8,RD:8,CDS:4,General:6,CP:6,CWIE:8 - - - CWE:4,CDS:3,General:2,CP:3 - - - CHH:7,RD:6,General:2,CWIE:5 - - - General:6 - - - RD:5,CDS:5,General:4,CP:5,CWIE:5 - - - General:5 - - - General:5 - - - recon - RD:4,General:2 - - - General:6 - - - General:6 - - - CHH:8,RD:8,CDS:7,General:6,CP:7,CWIE:7 - - - recon - CLAN:4,IS:8 - - - General:5 - - - - RD:4,CDS:5,LA:3,ROS:4,IS:3,FS:3,CP:4,RA:4,DC:3 - - General:2 - - - CLAN:8,IS:6 - - - MERC:4 - - - MERC:4 - - - - CC:4,MOC:4,RF:3,ROS:3,FWL:4,DA:6,MERC:3,FS:3,CP:3,DC:3 - - General:8 - - - - MOC.pm:5,MERC:3-,Periphery:4- - - General:8 - - - - CC:6,MOC:6,FWL:2,CP:2 - - ground_support - General:8 - - - ground_support - General:7 - - - ground_support - General:7 - - - ground_support - General:7 - - - ground_support - General:5 - - - - LA:6,MERC:4 - - General:4 - - - General:8 - - - - RA:2 - - General:8 - - - - RA:8 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - anti_aircraft - General:8 - - - General:5 - - - - CC:4,RR:2,ROS:4,FS:4 - - civilian - General:8- - - - - MOC:10,CC:7,CHH:5,CLAN:4,IS:7,FS:9,CP:6,CWIE:6,Periphery:10,TC:9,RA.OA:9,FVC:8,LA:4,FWL:8,CJF:2,DC:7 - - missile_artillery - CC:5,MOC:4,LA:4,ROS:4,IS:2,FWL:4,FS:4,CP:4,CDP:4,TC:4,Periphery:4,DC:4 - - - MERC.WD:8,ROS:4,CLAN:8 - - - CC:8,MOC:8,LA:8,ROS:8,FWL:8,IS:8,FS:8,CP:8,DC:8,TC:8,CWIE:4 - - - FVC:4,DC:8,Periphery:4 - - - IS:1,Periphery:1 - - - Periphery:2 - - - - LA:6,ROS:4,MERC:4,CWIE:4 - - General:8 - - - LA:5,ROS:5,CWIE:5 - - - LA:4,CWIE:4 - - - - CC:6 - - support - General:8 - - - support - General:4 - - - - ROS:6- - - urban - General:8 - - - urban - General:4 - - - urban - General:6 - - - - ROS:4,CLAN:4,CJF:4 - - General:8,CLAN:6 - - - CHH:6,ROS:4,CLAN:4 - - - - FVC:4,LA:2,ROS:3,Periphery.HR:4,FS:4,MERC:2,Periphery.OS:4,Periphery:3,TC:2,DC:2 - - CLAN:4,Periphery:2- - - - General:1 - - - FVC:4,LA:4,FS:4,MERC:4,CDP:4,TC:4 - - - ROS:4,FS:4,MERC:4,CDP:4 - - - ROS:6,FS:8,MERC:6 - - - - FS:3 - - artillery - General:8 - - - - Periphery:2- - - General:8 - - - - CC:3,FVC:6,LA:6,ROS:5,FS:6,MERC:3,TC:4 - - FVC:8,TC:8 - - - IS:8 - - - LA:4,ROS:4,FS:4 - - - - RA:6 - - General:8 - - - - CDP:4- - - General:8 - - - - ROS:4 - - General:8 - - - - CC:7,MOC:7,LA:7,ROS:7,FWL:7,IS:5,MH:7,MERC:7,CP:7,Periphery:5 - - support - CC:4,MOC:4,LA:4,ROS:4,FWL:4,MH:4,MERC:4,CP:4 - - - support - CC:8,MOC:8,LA:8,ROS:8,FWL:8,MH:8,MERC:8,CP:8 - - - General:4 - - - - CC:6,MOC:4 - - General:8 - - - spotter - CC:4,CC.WHO:10 - - - - ROS:8,MERC:4 - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - - MERC.WD:3,CLAN:7 - - MERC.WD:6,CLAN:8,CJF:2- - - - spotter - CHH:6,RD:4 - - - recon,spotter - SE:4 - - - - CHH:2+ - - CHH:4 - - - CHH:3 - - - CHH:2 - - - CHH:4 - - - CHH:6 - - - - ROS:4 - - General:8 - - - - ROS:4 - - assault - General:8 - - - - LA:6,MERC:6,DC:5 - - General:8 - - - LA:4,MERC:4,DC:4 - - - - DC:8 - - missile_artillery - General:8 - - - missile_artillery - General:2+ - - - - Periphery.DD:3,MERC:3,DC:2 - - Periphery.Deep:4,MERC:4,DC:4,Periphery:6 - - - MERC:4,DC:4 - - - MERC:8,DC:8 - - - - CHH:3,RD:4,ROS:4 - - RD:8,CDS:8,General:6,CP:8,CJF:8,CWIE:6 - - - CWE:6,RD:6,CDS:6,General:4,CP:5,CJF:6,CWIE:6 - - - CWE:7,RD:7,CDS:6,General:5,CP:6,CJF:6 - - - CHH:7,RD:7,CDS:8,General:6,CP:8,CJF:8,RA:7,CWIE:7 - - - CWE:5,CDS:5,General:4,CP:5,CWIE:5 - - - anti_infantry - General:2 - - - anti_infantry - RD:5,General:2 - - - CLAN:3,General:2,CP:5 - - - General:2 - - - General:5 - - - spotter - General:4 - - - General:4 - - - General:4 - - - RD:6,CDS:9,General:8,CP:9,CJF:9 - - - recon,spotter - RD:5,General:4 - - - General:4 - - - General:2 - - - - DC:5 - - ba_carrier - General:6 - - - - RD:7,DC:7 - - General:8 - - - - FS.CMM:6,FS.DMM:4-,FS.CrMM:6,FS.pm:6 - - General:8 - - - - FS:6 - - General:8 - - - - MH:5 - - cargo - General:8 - - - - LA:5,ROS:2,FS:4 - - LA:4,ROS:4,FS:4 - - - LA:8,FS:8 - - - - TC:3,Periphery:2 - - General:8 - - - - CLAN:2-,IS:2,MERC:2,Periphery:2 - - civilian - General:5- - - - civilian - CLAN:5- - - - - CC:6,MOC:4,MERC:4,TC:4 - - CC:6,MOC:4 - - - General:8 - - - - ROS:4 - - artillery - General:8 - - - - MOC:4,CC:3,RA.OA:2,LA:3,CLAN:3,IS:3,FWL:4,FS:4,CP:4,Periphery:3,TC:3,DC:3 - - RF:6,LA:6,ROS:6,MERC:6,FS:6 - - - General:2- - - - FWL:6,CP:6 - - - - CC:4,MOC:4,FWL.MM:7,RF:6,FWL:6,MH:4,FWL.FO:7,MERC:4,DA:5,CP:6 - - CC:2,MOC:2,FWL:1,MH:2,CP:1 - - - spotter - General:8 - - - FWL:5,CP:5 - - - - MOC:5,CC:4 - - recon - General:4 - - - recon - General:2 - - - recon - CC:6 - - - recon - General:5 - - - recon - General:8 - - - - LA:6,ROS:4,MERC:4,Periphery:4- - - MERC:1-,Periphery:8 - - - IS:8,MH:6 - - - IS:4 - - - - RD:2,RF:2,LA:2,ROS:2,MERC:2,FS:2 - - General:8 - - - - LA:6,ROS:4,MERC:4 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - - CHH:4,RD:5,LA:3,ROS:3,FS:3,MERC:3,CWIE:4 - - RD:8 - - - General:8 - - - fire_support - RD:4 - - - - CWE:4,CHH:4,MERC.WD:4,CLAN:4,CP:4+ - - CWE:2,CHH:2,CJF:4 - - - CWE:2,CHH:2,CJF:4 - - - CWE:2,CHH:2,CJF:4 - - - CWE:2,RD:2,CWIE:2 - - - CLAN:2,RA:3 - - - CLAN:2,RA:3 - - - marine - CLAN:2,RA:4 - - - General:6 - - - MERC.WD:6,CLAN:6 - - - General:8 - - - CLAN:7 - - - General:7 - - - General:8 - - - CLAN:6 - - - - CHH:6 - - General:8 - - - - CHH:6,CLAN.IS:2 - - CHH:6,CLAN.IS:2 - - - CHH:6,CLAN.IS:2 - - - CHH:6 - - - - CC:5,MOC:4,CLAN:2,IS:4,FS:5,MERC:4,CP:4,CDP:3,TC:4,LA:4,FWL:4,MH:3,DC:4 - - CC:4,LA:4,ROS:4,CLAN:8,IS:8,Periphery.Deep:6,FWL:4,FS:4,BAN:4,Periphery:8 - - - ROS:8,FS:8 - - - CC:3 - - - LA:8 - - - CC:6 - - - CC:6 - - - - LA:5-,ROS:3-,MERC:3- - - urban - LA:4,MERC:4,FS:4 - - - urban - LA:4,MERC:4 - - - urban - LA:2,MERC:2 - - - LA:3,ROS:8,MERC:3 - - - - FVC:5,ROS:4,MERC:5,FS:7 - - ROS:4,FS:1,MERC:4 - - - FS:1 - - - FVC:8,FS:8,MERC:8 - - - FVC:4,FS:4,MERC:4 - - - FS:1 - - - FS:4 - - - FS:1 - - - FS:6 - - - - FVC:5,FS:4,MERC:2,CDP:1,TC:1 - - FVC:8,FS:8,MERC:6,CDP:6,TC:6 - - - FS:6 - - - - General:3 - - support,engineer - General:8 - - - support,engineer - General:4 - - - support,engineer - General:5 - - - - CHH:7,RD:5,CJF:3,RA:4,CWIE:4 - - General:8 - - - CHH:8,RD:5 - - - CHH:4 - - - - CWE:4+,CHH:6+,RD:3+,CDS:4+,CP:3+,CWIE:4+ - - apc,fire_support,spotter - General:8 - - - apc - General:7 - - - apc,spotter - General:7 - - - apc - CHH:8 - - - apc - CHH:6 - - - apc - General:9 - - - - RF:3,FWL:2,DA:3,MERC:2 - - RF:3,FWL:2,DA:3,MERC:2 - - - RF:3,FWL:2,DA:2 - - - spotter - RF:2,FWL:1,DA:2 - - - - General:1 - - General:1- - - - - CDS:2,ROS:1,CP:2,RA:1 - - destroyer - IS:8 - - - destroyer - CLAN:8,DC:8 - - - - MOC:3,CC:5,RA.OA:2,LA:5,IS:5,FWL:5,FS:2,CP:5,Periphery:2,TC:3,DC:6 - - FS:4,MERC:2 - - - troop_carrier - General:2 - - - troop_carrier - LA:8,IS:4,FS:6 - - - - ROS:5,DC:4 - - fire_support - ROS:6,CLAN:4,BAN:2 - - - fire_support - ROS:6,DC:8 - - - - DC.BR:2,MERC:4,DC:1 - - General:8 - - - General:8 - - - - RR:1,ROS:2,FWL:1,IS:1 - - civilian - RR:2,ROS:8,IS:8 - - - civilian - ROS:2,FWL:1 - - - - MOC:8,CC:4 - - spotter - General:8 - - - spotter - General:4 - - - - CJF:8 - - General:8 - - - - CC:5,MERC:4 - - General:5 - - - General:5 - - - CC:7 - - - CC:8 - - - CC:6 - - - CC:8 - - - spotter - CC:5 - - - - IS:3,Periphery:3 - - - IS:4,Periphery:4 - - - LA:3,ROS:2,MERC:2 - - marine - General:2 - - - - MOC:4,ROS:6,FWL:7,IS:4,MERC:5,CP:7,CDP:4,TC:4 - - FWL:8,IS:4,CP:8 - - - General:8 - - - spotter - ROS:8,FWL:4,CP:4 - - - - IS:1,Periphery:1 - - General:5 - - - - LA:8,ROS:4,FS:8,MERC:3 - - General:4 - - - General:8 - - - - CHH:5,CLAN:3 - - recon - CLAN:8 - - - - RF:4,FWL:4,FS:5,DA:4 - - cargo - General:6 - - - - CC:2 - - cruiser - General:3 - - - cruiser - General:8 - - - - FS:5 - - spotter - General:8 - - - General:4 - - - spotter - General:5 - - - - LA:4 - - General:4 - - - General:5 - - - General:8 - - - General:5 - - - General:8 - - - General:6 - - - General:6 - - - General:7 - - - General:4 - - - - LA:6 - - anti_infantry - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - - CWE:4,MERC.WD:4,MERC.KH:4,CHH:5,RD:1,CJF:4,CWIE:8 - - CDS:7,General:6,CP:5,CJF:7 - - - CWE:6,RD:6,CDS:7,General:5,CP:5,CJF:7,CWIE:6 - - - CWE:3,CDS:6,General:4,CP:5,CWIE:3 - - - CWE:6,RD:6,CDS:7,General:4,CP:6,CJF:6 - - - CWE:5,CDS:5,CLAN:4,General:2,CP:5,CWIE:6 - - - General:5 - - - spotter - General:5 - - - MERC.KH:4,MERC.WD:4,General:2,CWIE:5 - - - MERC.WD:3,MERC.KH:3,General:2,CWIE:4 - - - General:8,CJF:9 - - - General:2 - - - - MERC.KH:4,LA:6,CWIE:6 - - MERC.KH:6,LA:8,CWIE:6 - - - MERC.KH:4,LA:3,CWIE:4 - - - MERC.KH:3,LA:2,CWIE:3 - - - MERC.KH:8,LA:6,CWIE:8 - - - LA:6,CWIE:6 - - - MERC.KH:2,LA:1,CWIE:2 - - - General:3 - - - - LA:1-,ROS:1-,FS:2- - - recon,apc - General:8,FS:1 - - - recon - LA:3,FWL:2,FS:5 - - - cargo - LA:5,FS:5 - - - - IS:3,Periphery:3 - - missile_artillery - CC:5,MOC:3,RA.OA:2,PIR:2,IS:4,MH:2 - - - artillery - General:6 - - - artillery - General:6 - - - - TC:2 - - field_gun - TC:8 - - - - IS:1,Periphery:1 - - field_gun - General:8 - - - field_gun - General:7 - - - field_gun - General:7 - - - field_gun - General:8 - - - field_gun - IS:5 - - - field_gun - IS:4 - - - field_gun - IS:4 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:4 - - - field_gun - IS:5 - - - field_gun - IS:5 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:7 - - - - IS:4,Periphery:4 - - inf_support - General:4 - - - - CJF:7 - - Black Lanner - General:8 - - - fire_support - Black Lanner - General:8 - - - recon - Black Lanner - General:7 - - - spotter - Black Lanner - General:7 - - - anti_infantry - Black Lanner - General:3 - - - Black Lanner - CJF:6 - - - Black Lanner - General:6 - - - Black Lanner - CJF:6 - - - Black Lanner - CJF:6 - - - Black Lanner - General:9 - - - Black Lanner - CJF:4 - - - Black Lanner - CJF:4 - - - - FVC:7,LA:7,ROS:5,FS:7,MERC:5 - - LA:6,ROS:6,FS:6,MERC:6 - - - recon,raider - FVC:8,FS:8,MERC:8 - - - recon,raider - LA:6,MERC:6,FS:6 - - - recon,raider - LA:4,FS:4,MERC:4 - - - - CC:5,MOC:4 - - CC:8,MOC:8 - - - - LA:6,IS:5,Periphery.Deep:5,Periphery:7 - - MOC:4,FVC:5,PIR:5,MH:5,Periphery:3,TC:4 - - - recon - Vulcan - General:1-,Periphery:2- - - - incendiary - LA:4,IS:3,MH:3,TC:3,Periphery:3 - - - spotter - LA:3,IS:2,TC:2,Periphery:2 - - - FVC:3,RF:4,LA:4,ROS:4,IS:4,MH:3,FS:4,DA:4,TC:3 - - - FVC:4,Periphery:4 - - - recon - CC:1,MOC:2,LA:2,General:2,FS:2,TC:1 - - - recon - LA:2,General:1,FS:1 - - - LA:7,ROS:5,FWL:3,FS:3,MERC:4,CP:3 - - - LA:6,ROS:5,FWL:3,FS:3,MERC:3,CP:3 - - - - CC:4,FVC:2,LA:5,IS:2,FS:3,MERC:4,DC:7 - - General:8 - - - General:7 - - - spotter - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:6 - - - recon - General:4 - - - CLAN:4,IS:3,DC:3 - - - marine - General:2 - - - General:2 - - - - CJF:4 - - General:6 - - - General:6 - - - - CJF:5 - - General:6 - - - General:6 - - - missile_artillery,spotter - General:4 - - - General:6 - - - General:8 - - - - CHH:1,CLAN:1,CP:2,MERC:2,CWIE:2,DC.GHO:5,RD:2,CDS:1,LA:4,ROS:2,FWL:4,CJF:2,DC:4 - - CDS:2-,LA:2,MERC:2,CWIE:2 - - - DC.GHO:5,LA:8,ROS:6,CLAN:8,FWL:4,MERC.SI:5,CP:4,BAN:8 - - - FWL:7,CP:7 - - - - CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 - - General:8 - - - cargo - IS:6,Periphery.Deep:4,Periphery:6 - - - cargo,support - IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - - - cargo - IS:4,BAN:6,Periphery:4 - - - cargo,support - IS:4,Periphery:4 - - - cargo,support - IS:5,Periphery:5 - - - - CC:6,MOC:4,MERC:4,CP:2,Periphery:4,TC:4,MERC.WD:4,FVC:4,RF:3,ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:2,DA:3 - - CC:4,RF:8,ROS:8,FWL:8,MERC:8,DA:8,CP:8,Periphery:6 - - - urban - MOC:4-,CC:4-,RA.OA:4-,FVC:4-,RF:4-,ROS:4-,FWL:4-,MERC:5-,CP:2-,DA:4-,Periphery:6-,TC:4- - - - CC:4,MOC:4 - - - - IS:10-,Periphery:10-,BAN:10- - - General:10- - - - - MOC.RC:2+ - - General:8 - - - - IS:10,Periphery.Deep:8,Periphery:10 - - General:8 - - - IS:5 - - - IS:4 - - - IS:2,MERC:3 - - - General:5 - - - xct - RA.OA:1+,IS:1,CS.EC:1+,CP:1+,TC:1+ - - - marine - RA.OA:4,IS:3,CS.EC:2,Periphery:2 - - - spotter - CC:3+,IS:2+,FWL:3+ - - - marine,xct - IS:1,CS.EC:2,CP:3,Periphery:1,TC:3 - - - General:6,Periphery:5 - - - recon - IS:8 - - - General:7 - - - anti_aircraft - General:6 - - - IS:5 - - - mountaineer - IS:3,Periphery:3 - - - paratrooper - IS:3,Periphery:2 - - - General:8 - - - General:5 - - - - IS:2+,Periphery:1+ - - recon,specops,paratrooper - General:8 - - - - IS:2+,Periphery:1+ - - recon,specops,paratrooper - General:8 - - - - LA:4,FS:4 - - artillery,assault,mech_carrier,vee_carrier - General:2 - - - artillery,assault,mech_carrier,vee_carrier - LA:8,FS:8 - - - - RF:4,LA:6,ROS:4 - - General:8 - - - spotter - LA:6,ROS:6 - - - RF:4,LA:4 - - - - ROS:3,FS:5 - - General:8 - - - General:4 - - - General:5 - - - General:4 - - - - LA:2,FS:4 - - corvette - General:8 - - - - TC:6 - - General:8 - - - - CDS:1,CP:1,CJF:1,RA:1 - - corvette - General:8 - - - - MERC.WD:1,MERC:1,DC:2 - - MERC.WD:1,MERC:1,DC:2+ - - - - FS:3 - - General:8 - - - - LA:8,ROS:5,FS:6,MERC:3,Periphery:2 - - spotter - General:8 - - - spotter - LA:5,FS:3 - - - spotter - LA:6,ROS:6,FS:6,MERC:6 - - - - PIR:2,FS:4 - - PIR:6,FS:7- - - - General:6- - - - - CWE:1,CHH:3,RD:3,ROS:5,FS:5,MERC:4,CJF:1 - - ROS:8,FS:8,MERC:8 - - - apc,spotter - ROS:3,FS:3 - - - ROS:5,FS:5 - - - FS:6 - - - spotter - FS:4 - - - ROS:4,CLAN:4,BAN:2 - - - ROS:4 - - - - MOC:4,CC:4,CHH:2,CLAN:1,IS:4,FS:3,CP:5,BAN:4,Periphery:3,TC:4,RA.OA:4,LA:4,FWL:5,DC:3 - - vee_carrier,infantry_carrier - CC:2-,General:8 - - - vee_carrier,infantry_carrier - CC:5,RF:6,ROS:6,General:4,FWL:6,DA:6,CP:6 - - - - FS:5,MERC:3 - - General:5 - - - FS:7 - - - - IS:5,MERC:4,Periphery:4 - - support - General:8 - - - support - General:4 - - - - MERC.KH:6,RF:4,LA:6,ROS:4,MERC:4 - - - TC:4 - - recon - General:5 - - - TC:4 - - - recon - TC:8 - - - - CWE:2,ROS:2,RA:2 - - CLAN:4 - - - CWE:6,ROS:8 - - - CWE:2 - - - - LA:4,ROS:3,MERC:3 - - LA:8,ROS:8,MERC:8 - - - - MOC:4,LA:6,ROS:6,IS:4,FS:6,MERC:4,CP:4,CDP:4,CWIE:4,TC:4 - - LA:4,ROS:4,FS:6,MERC:4 - - - General:8,FS:4 - - - ROS:6,FS:8,MERC:6 - - - - MOC:6,CC:6,CLAN:5,IS:6,Periphery.Deep:4,FS:8,CP:8,Periphery:6,TC:6,RA.OA:8,LA:7,FWL:8,CJF:2,DC:8 - - Harasser - General:5- - - - recon - MOC:5,RA.OA:3,RD:5,LA:5,IS:3,FWL:7,FS:5,MERC:5,CP:7,TC:5,DC:4,Periphery:4 - - - MOC:1,LA:1,IS:1,DC:1,Periphery:1 - - - FWL:3,CP:3 - - - - MERC.WD:5,ROS:4,MH:4,MERC:4,CWIE:5 - - ROS:4,IS:8,Periphery.Deep:6,MERC:4,Periphery:8 - - - IS:4-,Periphery:4- - - - MERC.WD:2,ROS:2,MERC:2 - - - MERC.WD:7,ROS:6,MERC:6 - - - MERC.WD:7,ROS:6,MERC:6 - - - MERC.WD:8-,CWIE:8 - - - - IS:5 - - General:8 - - - spotter - General:6 - - - - FVC:4,FS:6,MERC:4,CDP:4,TC:4 - - General:8 - - - FS:6 - - - FVC:7,IS:7,CDP:7 - - - FS:5,MERC:5 - - - - ROS:7,IS:6,MERC:6,Periphery:5 - - cargo - General:8 - - - - CHH:6,CWIE:6 - - spotter - General:8 - - - - LA:8 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - CHH:3,CLAN:1,IS:6,Periphery.Deep:4,CP:4,BAN:3,Periphery:6 - - vee_carrier - General:2 - - - vee_carrier - LA:8,ROS:6,General:4,FS:8 - - - - CC:2,MOC:2,IS:2,MERC:2,FS:2,CP:3,TC:2,FVC:2,LA:4,PIR:2,FWL:3,MH:2,DC:2 - - General:8 - - - General:4 - - - FWL:6,CP:6 - - - PIR:8,MERC:6 - - - - ROS:7 - - apc - General:8 - - - apc,fire_support - General:5 - - - - CWE:2,RD:8,CDS:4,ROS:4+,CLAN:4,CJF:3,BAN:4 - - CWE:8,RD:7,CDS:5,General:6,CP:5,CJF:5,CWIE:8 - - - RD:4,General:7 - - - General:5,CP:7,CJF:7 - - - CWE:3,RD:4,CDS:2,General:2,CP:2,CJF:2,CWIE:3 - - - CWE:5,RD:5,CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:5 - - - CLAN:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:5 - - - CLAN:5 - - - CWE:5,CHH:6,RD:6,CDS:5,General:3,CLAN:4,CP:5,CJF:5,CWIE:5 - - - fire_support - CLAN:5 - - - CWE:5,CHH:6,RD:6,CDS:5,CLAN:4,General:3,CP:5,CJF:5,CWIE:5 - - - CWE:7,RD:8,General:8,CJF:9,CWIE:7 - - - CLAN:5 - - - CWE:2:3142,RD:2,CHH:2,ROS:2,CP:1,CJF:2,RA:1 - - - - MERC:4 - - General:8 - - - - MH:2 - - MH:3 - - - MH:2 - - - - LA:3,MH:3,MERC:4 - - LA:8,General:8,MH:8,MERC:8 - - - - CC:2,MOC:4,Periphery.CM:3,Periphery.ME:3,MH:6,CDP:4,TC:5,Periphery:2 - - General:8 - - - MH:6,TC:6 - - - - LA:5,ROS:3 - - fire_support - General:8 - - - support - General:2 - - - - ROS:5,FS:7 - - FS:8 - - - fire_support - FS:6 - - - missile_artillery - FS:1 - - - fire_support - General:2 - - - - CHH:6,CLAN:2 - - CHH:4 - - - General:7 - - - CHH:6 - - - CHH:8 - - - CHH:6 - - - - FS:6 - - apc - FS:8 - - - - FVC:5,LA:2,ROS:4,FS:2,MERC:4 - - apc - General:8 - - - IS:4 - - - - CHH:6,RD:7 - - CHH:6 - - - CHH:8 - - - RD:8 - - - RD:4 - - - - CC:4,MOC:4,FR:2,MERC:4,FS:3,TC:4,Periphery:3,RA.OA:3,CWE:2,FVC:2,RF:4,LA:5,Periphery.MW:2,ROS:6,FWL:6,MH:2,DA:4,DC:2 - - fire_support - Periphery.MW:5,Periphery.CM:5,Periphery.HR:5,Periphery.ME:5,MH:5,Periphery:4 - - - fire_support - CC:6,MOC:6 - - - MOC:2,RF:2,RIM:2,MH:2,MERC:3,DA:2,TC:2 - - - fire_support - LA:6,MERC:4 - - - fire_support - LA:6 - - - fire_support - FS:8 - - - fire_support - Periphery.HR:6,Periphery.CM:6,Periphery.MW:6,Periphery.ME:6,MH:8,Periphery:4 - - - fire_support - ROS:5,FWL:6,MERC:4,CP:6 - - - CC:3,MOC:2,CWE:2,RF:4,ROS:5,FWL:4,MERC:3,DA:4 - - - DC:2 - - - CC:3,MOC:2,CWE:2,RF:4,ROS:5,FWL:4,MERC:3,DA:4 - - - - CC:4,MOC:4,FWL:4,DA:4,MERC:4,CP:4 - - asf_carrier - General:8 - - - - RA:6 - - RA:5 - - - RA:6 - - - - MERC.KH:5,MERC.WD:5,IS:6,FWL:2,MERC:5,Periphery:4 - - FWL:4 - - - MERC.KH:5-,MERC.WD:5-,IS:6-,MERC:5-,Periphery:4- - - - - ROS:5,CJF:4,RA:6 - - General:4 - - - General:2 - - - CJF:6 - - - CJF:6 - - - RA:4 - - - RA:4 - - - ROS:8 - - - - ROS:2,RA:7 - - RA:8 - - - anti_infantry - RA:4 - - - marine - RA:4 - - - ROS:8 - - - - MERC.WD:6,CDS:6-,LA:6,ROS:6,FWL:6,FS:6,CP:5,RA:8- - - General:8,DC:0 - - - General:4,DC:0 - - - - CDS:4,ROS:7,CLAN:3,FWL:7,CP:5,MERC:4 - - CDS:4,ROS:6,FWL:3,CP:3,MERC:3,BAN:2,Periphery:3 - - - ROS:6,CLAN:4,FWL:6,CP:6,MERC:6,BAN:2 - - - ROS:8,FWL:6,CP:6 - - - - RD:4,ROS:4,MERC:4,CP:5,DC:4 - - DC:8 - - - RD:8,ROS:6,MERC:6,CP:8,DC:2 - - - command - DC:2 - - - ROS:6,MERC:4,DC:1 - - - DC:8 - - - spotter - DC:8 - - - ROS:4,DC:2 - - - - CC:4,MOC:4,FS:4,MERC:4,CP:7,FVC:5,RF:7,ROS:6,Periphery.MW:4,Periphery.ME:4,FWL:7,MH:4,DA:7,DC:4 - - ROS:2,FWL:2,MERC:2,CP:2,Periphery:2 - - - CC:8,MOC:8,ROS:8,FWL:6,MERC:4,FS:8,CP:6,DC:8 - - - RF:8,ROS:8,FWL:8,DA:8,MERC:8,CP:8 - - - - MOC:6,IS:3,Periphery.Deep:4,MERC:7,Periphery:6,DC:5,TC:6 - - Periphery:2- - - - IS:8,Periphery.Deep:4,Periphery:6 - - - ROS:4,MERC:2,FS:2,DC:4 - - - ROS:5,DC:6 - - - LA:8,MERC:4 - - - raider - DC:6 - - - IS:2,DC:2 - - - - RD:6,MERC:4 - - MERC:5 - - - RD:8,MERC:6 - - - - MERC.KH:4,MERC.WD:4,LA:4,ROS:3,MERC:3 - - General:8 - - - - LA:4,MERC:4,TC:4 - - General:6 - - - - LA:8,MERC:5 - - General:7 - - - General:8 - - - General:6 - - - General:8 - - - General:7 - - - - LA:5 - - - CHH:5,RD:5 - - CLAN:8 - - - CHH:8,RD:8 - - - - FS:4,TC:2 - - FS:5 - - - FS:4 - - - FS:4 - - - FS:5 - - - General:6 - - - FS:6 - - - General:8 - - - FS:5 - - - General:6 - - - spotter - General:4 - - - - ROS:4,FS:5 - - General:6 - - - General:6 - - - General:6 - - - artillery - ROS:4 - - - - CDS:4 - - General:4 - - - General:6 - - - General:6 - - - General:6 - - - CLAN:5,IS:3 - - - CLAN:4,IS:2 - - - General:6 - - - CHH:8,CLAN:5,IS:3 - - - General:4 - - - General:5 - - - General:6 - - - General:8 - - - General:5 - - - - CWE:4,MERC.WD:5,CDS:6,LA:3,IS:3,CP:6,CJF:2,CWIE:4,DC:4 - - MERC.WD:6,CP:4 - - - MERC.WD:8 - - - CDS:8,IS:8,CP:6 - - - CDS:6,IS:6,CP:7 - - - CDS:4,CP:4 - - - ROS:4,CP:6,DC:6 - - - ROS:4,CP:6 - - - CWE:6,LA:6,ROS:4,CJF:6,CWIE:6 - - - DC:2 - - - - MOC:2,CC:5,RA.OA:1,RD:4,LA:7,ROS:5,IS:6,MERC:7,CP:2,TC:5,Periphery:4,DC:7 - - IS:5,CLAN.IS:5 - - - FVC:3,ROS:2,DC:1 - - - BAN:2,Periphery:2- - - - CC:4,MOC:4,CLAN:6,FWL:4,MH:4,FS:4,MERC:4,CP:4,BAN:4,DC:4 - - - MOC:4,RF:6,LA:3,FWL:5,IS:4,MH:4,DA:6,CP:5,DC:1 - - - RF:6,IS:6,Periphery:6 - - - TC:6 - - - CC:4,RD:5,ROS:6,FWL:4,FS:4,CP:4,DC:4 - - - CP:8,DC:8 - - - CC:6 - - - ROS:5,FWL:6,MERC:5,CP:6 - - - LA:8,FS:4,MERC:4,DC:4 - - - LA:5,FS:4,DC:4 - - - - ROS:6,MERC:5,DC:5 - - ROS:8,MERC:8,DC:8 - - - ROS:4,MERC:3 - - - fire_support - MERC:4 - - - - CHH:1,RD:6,CLAN:1,RA:1 - - General:2 - - - urban - RD:8 - - - - MERC.KH:3,MERC.WD:3,IS:4-,MERC:3-,Periphery:3- - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - - CC:8,MOC:2,MERC.KH:2,MERC.WD:2,RF:6,ROS:4-,FWL:6,FR:6,MERC:7,DA:6,Periphery:5 - - ground_support - CC:8-,MERC.KH:2,MERC.WD:2-,RF:6,ROS:4-,FWL:6-,DA:6,Periphery:5 - - - CC:6-,RF:6,ROS:4-,FWL:4-,DA:2,MERC:7-,Periphery:5 - - - CC:8-,MOC:4-,RF:6,FWL:6-,FR:6,DA:6,MERC:7- - - - MOC:2,CC:5-,RF:2,FWL:3-,DA:2-,MERC:3- - - - - CWE:4,MERC.KH:4,MERC.WD:4,CHH:2-,LA:4,ROS:4,CP:2-,CWIE:4 - - ROS:4,CLAN:8 - - - CWE:4,IS:8,CWIE:4 - - - - CC:3,CHH:1,RF:3,ROS:5,FWL:3,FS:4,CP:3,MERC:2,DA:3,RA:1,Periphery:1 - - raider - ROS:6,CLAN:8,MERC.SI:8,BAN:8 - - - raider - NIOPS:0,Periphery:1- - - - raider - CC:8,ROS:8,FWL:8,FS:8,MERC:4,CP:8 - - - raider - ROS:3,FWL:4,MERC:3,CP:4 - - - RF:3,ROS:6,FWL:4,DA:3,FS:2,MERC:2 - - - raider - FS:8 - - - - MERC.KH:5,LA:4,CWIE:6 - - General:7 - - - artillery,spotter - General:7 - - - General:8 - - - - CC:6-,MOC:5,DA:4 - - General:8 - - - General:7 - - - spotter - General:7 - - - - FVC:5,LA:8,IS:5,MH:4,FS:5,DC:7 - - General:8 - - - spotter - LA:6,General:4,FS:6,DC:6 - - - spotter - FS:4,DC:4 - - - - FS:6 - - General:8 - - - - LA:6,ROS:4,FS:4 - - General:8 - - - spotter - General:4 - - - - IS:3,CLAN.IS:3-,CJF:4- - - General:8 - - - - CJF:8 - - General:8 - - - General:4 - - - General:4 - - - General:2 - - - - CHH:3,CDS:5,LA:4,IS:4,CP:5,DC:4,CWIE:4 - - fire_support - LA:4+,CLAN:4,IS:4+,DC:4+ - - - CDS:4,CP:4 - - - CHH:6,CDS:6,LA:4+,ROS:4+,CP:5,DC:4+ - - - fire_support - LA:4,DC:4 - - - - CLAN:8,IS:6,Periphery:4 - - - CLAN:8,IS:4,Periphery:4 - - - CLAN:8,IS:6,Periphery:5 - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:6 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:5 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:7 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:5 - - - - RA.OA:5,CHH:7,LA:3,ROS:4,CLAN:5,FS:3,MERC:3 - - fire_support - MERC.WD:8,CLAN:8,IS:8 - - - fire_support - RA.OA:8,RD:4,CDS:4,CP:4,RA:8 - - - - CHH:6,LA:4,ROS:4,FS:4,MERC:3,CJF:5,CWIE:5 - - missile_artillery - General:8 - - - - RF:4,FWL:4,DA:4,CP:4 - - assault,mech_carrier,asf_carrier - General:8 - - - - FWL:6,MERC:5,CP:6 - - fire_support - Anvil - FWL:5,MERC:5,CP:5 - - - fire_support - Anvil - General:8 - - - spotter - FWL:4,MERC:4,CP:4 - - - fire_support - Anvil - FWL:6,MERC:6,CP:6 - - - - ROS:3,FS:5,MERC:3 - - General:2,MERC:4 - - - ROS:6,General:6 - - - General:6,MERC:6 - - - - ROS:5,CLAN:2,CP:3 - - General:8,CP:4 - - - ROS:4,CLAN:4,RA:6,BAN:2 - - - ROS:4 - - - - CWE:5,CDS:6,CLAN:4,CJF:5 - - General:8 - - - - RD:3,CHH:3,CDS:4,ROS:3+,CP:4,CJF:4,DC:2 - - General:7 - - - General:6,CP:7 - - - urban - General:5 - - - fire_support - General:5 - - - anti_infantry - CHH:5,RD:5,CDS:6,ROS:5,CP:2,CJF:5,DC:4 - - - spotter - CHH:2,CDS:4,ROS:2,CP:4,CJF:2,DC:4 - - - CLAN:6,IS:3 - - - CHH:2,CDS:4,ROS:2,CP:4,CJF:2,DC:4 - - - CHH:2,RD:3,CDS:2,CP:4,CJF:2,DC:4 - - - spotter - General:8,CP:9 - - - spotter - CHH:2,RD:3,CDS:2,CP:4,CJF:2,DC:4 - - - - RF:4,FWL:4,DA:4,CP:4 - - troop_carrier - General:8 - - - - ROS:2,FS:5,MERC:3 - - General:8 - - - - MOC:5,CC:5,FWL.pm:7,RF:7,LA:5,FWL:7,MH:5,MERC:5,CP:7,DA:7 - - MOC:6,CC:6,RF:8,LA:6,FWL:8,DA:8,MERC:6,CP:8 - - - CC:6,MOC:6,RF:6,FWL:6,MH:6,DA:6,CP:6,MERC:5 - - - - CHH:6 - - General:8 - - - - CHH:6 - - CHH:4 - - - CHH:8 - - - - ROS:4,FS.CMM:6,FS.NSF:6,FS:5,MERC:4,CJF:3 - - apc - General:8 - - - - ROS:4,MERC:2,DC:5 - - MERC:2,DC:2 - - - ROS:4,DC:2 - - - ROS:6,DC:8 - - - - DC:2 - - spotter - DC:8 - - - - DC:5 - - DC:8 - - - - DC:1 - - General:2 - - - DC:6 - - - - DC:2 - - DC:8 - - - - MERC.KH:4,TC.PL:3,FS:5,MERC:3,CP:4,Periphery:2,Periphery.R:3,FVC:5,LA:6,ROS:5,Periphery.MW:3,FWL:4,DC:4 - - urban - FVC:1-,TC.PL:1-,Periphery:1- - - - CDP:1 - - - ROS:6,FS:8,MERC:6,CDP:4 - - - DC:8 - - - FVC:3,LA:2,FS:2,MERC:4,DC:2,Periphery:4 - - - ROS:4,FS:2,MERC:6 - - - ROS:5,FWL:8,MERC:6,CP:8 - - - LA:8,MERC:6 - - - ROS:8 - - - LA:8,ROS:6,FS:6,MERC:6 - - - LA:4 - - - - FS:4 - - General:8 - - - urban - General:6 - - - - FS:2 - - urban - General:8 - - - - LA:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - spotter - General:6 - - - General:5 - - - General:4 - - - spotter - General:3 - - - General:4 - - - - CC:6,LA:6,ROS:6,FWL:6,IS:6,MERC:6,CP:6 - - General:8 - - - - ROS:4-,FWL:2-,IS:3- - - IS:6 - - - IS:4,MERC:4 - - - ROS:3,FWL:2 - - - - IS:5,MERC:5 - - General:8 - - - fire_support - General:5 - - - artillery - General:3 - - - - Periphery.HR:6,FOR:8,FS:4,MERC:4,Periphery:4 - - fire_support - MERC:4,Periphery:4 - - - fire_support - FVC:8,FOR:8,FS:8,CDP:8,TC:8 - - - - General:4 - - General:8 - - - - CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - - apc,support - General:8 - - - apc - PIR:5-,IS.pm:4,Periphery:5- - - - apc,support,urban - General:6 - - - apc - PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - - - apc,support - General:6 - - - - FWL:4+,DC:3+ - - DC:8 - - - FWL:8 - - - - Periphery.OS:4,MERC:3,FS:3,CP:3,TC:2,Periphery:5,RA.OA:3,Periphery.CM:7,Periphery.MW:5,Periphery.HR:7,Periphery.ME:7,FWL:3,MH:1 - - General:8 - - - - MOC:4,CC:3,DA:3 - - General:8 - - - - MOC:3 - - mountaineer - MOC:8 - - - - FVC:6,FS:6 - - fire_support - General:8 - - - - CC:2,MOC:2,RR:2,MERC.KH:2-,IS:3,FR:2,MERC:2,FS:3,CDP:2,Periphery:4,TC:2,BAN:2,FVC:2,ROS:4-,DA:2,DC:4- - - CC:2,MOC:7,FR:6,DA:2,CDP:5,TC:7,Periphery:6 - - - DC:3- - - - DC:7 - - - MERC.KH:3,MERC.WD:2,IS:5,MERC:3,Periphery:3,BAN:2 - - - IS:4,MERC:3,Periphery:3 - - - RR:5,FVC:3,ROS:5,MERC:3,FS:6 - - - - CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 - - General:8 - - - apc - PIR:5-,IS.pm:4,Periphery:5- - - - apc,support - General:6 - - - apc - PIR:6-,IS.pm:4,Periphery:6- - - - - CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - - apc,support - General:8 - - - apc - PIR:5-,IS.pm:4,Periphery:5- - - - apc,support - General:6 - - - apc - PIR:6-,IS.pm:4,Periphery:6- - - - - CHH:4,CDS:4,LA:4+,CP:4,RA:4,CWIE:5 - - fire_support - General:8 - - - fire_support - General:7 - - - General:5 - - - General:4 - - - General:6 - - - - CC:4,MOC:4,IS:4,MERC:4 - - artillery - General:8,MERC:8 - - - - CC:5,MOC:5,FS:3,MERC:3,DC:3,TC:5 - - CC:8,MOC:8,FS:8,MERC:8,TC:8 - - - CC:5,MOC:5,MERC:5,DC:5,TC:5 - - - CC:6,MOC:6,MERC:6,DC:8 - - - - ROS:4 - - ROS:4 - - - - MOC:2-,RA.OA:5,FVC:4,LA:2-,MERC:2-,CDP:4,RA:4,TC:2-,Periphery:3- - - General:2 - - - RA.OA:8,FVC:8,CDP:8,RA:8 - - - - CWE:5,CHH:3,CDS:2,ROS:2,CP:4,CJF:3 - - CWE:4,CHH:6,CJF:6 - - - CDS:6,CP:7,CWIE:8,DC:6 - - - ROS:5,CP:5 - - - CWE:5 - - - - SE:4,CHH:7,CDS:5,CP:2,CJF:5 - - fire_support - General:6,CJF:3 - - - General:7,CJF:3 - - - General:7,CJF:3 - - - General:5 - - - anti_infantry - General:4 - - - General:4 - - - General:6 - - - spotter - CLAN:6 - - - General:8 - - - CLAN:8 - - - - LA:4,ROS:4,FS:6,MERC:4 - - LA:4,ROS:4,FS:4 - - - spotter - FS:6 - - - fire_support - FS:8,MERC:8 - - - fire_support - FS:4 - - - fire_support - FS:4 - - - - CC:3,CHH:6,MERC.WD:4,MERC.KH:4,LA:4,ROS:4,FS:3,CWIE:6,DC:4 - - General:8 - - - CLAN:4 - - - CLAN:3 - - - - CHH:4 - - recon,spotter - General:8 - - - recon,anti_infantry - General:3 - - - - CHH:4+ - - recon,apc,fire_support - General:7 - - - recon,apc - General:8 - - - recon,apc,fire_support - General:6 - - - recon,apc - General:7 - - - recon,apc,spotter - General:6 - - - - LA:4,FWL:4,FS:4,CP:4 - - troop_carrier - General:8 - - - - RA.OA:4,ROS:4,Periphery.MW:5,Periphery.ME:5,FWL:6,MERC:6,CP:6,Periphery:5 - - General:8 - - - Periphery.MW:6,Periphery.ME:6,FWL:2,IS:6,MERC:6,CP:2 - - - - MOC:2,CC:4,LA:2,ROS:1,PIR:2,FWL:6,MH:4,MERC:2,CP:6,FS:2 - - recon - Periphery:2- - - - recon - ROS:2-,MERC:2- - - - recon - FWL:4,CP:4 - - - recon - MOC:6,CC:6,LA:6,PIR:6,FWL:8,MH:6,FS:6,CP:8,MERC:6,DC:6 - - - training - CC:4,MOC:4,FWL:4,MERC:4,CP:4 - - - recon - MOC:4,IS:4,MH:4 - - - recon - FS.LG:10 - - - - DC.GHO:6,FWL:7,CP:7,MERC:5,DC:6 - - recon - CLAN:6,BAN:8 - - - recon - FWL:1,CP:1 - - - recon - FWL:1,CP:1 - - - recon,spotter - FWL:1,CP:1 - - - recon - FWL:6,MERC:6,CP:6,DC:8 - - - recon - FWL:4,CP:4 - - - - LA:4,FWL:4,MERC:4,DC:4,Periphery:6 - - urban - MERC:8 - - - urban - MERC:4 - - - urban - MERC:4 - - - - CC:6,RD:2-,CDS:2,Periphery.CM:6,IS:2-,Periphery.Deep:4,MERC:4,Periphery:6,CWIE:2 - - General:2- - - - CC:8,MOC:6,RF:6,DA:6,CDP:6,TC:6 - - - IS:1,Periphery:1 - - - CC:1,IS:1,Periphery:1 - - - IS:1,Periphery:1 - - - - ROS:4 - - General:8 - - - - LA:1,IS:1 - - LA:1,General:8 - - - spotter - LA:8 - - - - CJF:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - spotter - General:8 - - - - CWE:6,CHH:6,RD:6,CDS:4,LA:3,ROS:4,CP:5,CJF:6 - - CWE:4,CDS:4,IS:8,CP:4 - - - CWE:4 - - - CWE:4,CHH:8,RD:8,ROS:4,CJF:8 - - - - CC:5,MOC:4,LA:4,CLAN:4,IS:4,FWL:5,MH:4,MERC:4,FS:4,CP:5,CJF:5,DC:4 - - MOC:6,CC:6,CLAN:6,IS:6,MERC:6,FS:6,CP:6,BAN:8,DC.GHO:8,LA:6,FWL:6,MERC.SI:8,MH:6,DC:6 - - - LA:4,CLAN:4,IS:4,FWL:4,MH:4,FS:4,BAN:2 - - - LA:6,ROS:6,MERC:6 - - - LA:8,ROS:8 - - - CC:6,LA:6,MERC:4,Periphery:4 - - - - CHH:4-,RA:6 - - General:8 - - - - DC:5 - - apc - General:8 - - - recon,apc - General:4 - - - General:4 - - - apc - General:4 - - - apc - General:4 - - - - ROS:4,MERC:2,FS:2,DC:7 - - recon,spotter - General:8 - - - spotter - General:4 - - - recon - ROS:5,DC:5 - - - - DC.GHO:7,DC:6 - - DC.GHO:6,General:4 - - - General:8 - - - - LA:6,FS.CMM:8,FS:7,MERC:6 - - General:4,FS:8 - - - LA:8,General:4 - - - General:4,MERC:8 - - - - LA:6,MERC:5,FS:5 - - General:8 - - - General:6 - - - - FS:3,MERC:2 - - General:8 - - - LA:6,MERC:4 - - - - CC:2 - - CC:2 - - - - MOC:2,FVC:8,FS.PMM:6,Periphery.HR:4,FS.CMM:6,FS.DMM:6,FS:4,MERC:2,Periphery.OS:4,FS.CrMM:6,Periphery:2,TC:2 - - recon,urban - General:1- - - - FVC:8,FS:6,MERC:8 - - - FVC:6,FS.PMM:6,FS.CMM:6,FS.DMM:6,FS.CrMM:6 - - - FVC:4,FS.PMM:4,FS.CMM:4,FS.DMM:4,FS.CrMM:4 - - - - FVC:6,MERC:4,CDP:5 - - fire_support - General:8 - - - - IS:1,Periphery:1 - - General:5 - - - - ROS:4,CLAN:5 - - missile_artillery - General:8 - - - missile_artillery,anti_aircraft - CHH:4,RD:5,RA:6 - - - - MERC.pm:2,TC.pm:4,DA.pm:2,MOC.pm:6,MH:2,FR:4 - - recon,support - General:8 - - - - CWE:4,MERC.WD:3,RD:4,CDS:7,CP:7,CJF:4,CWIE:3,RA:4 - - General:8,RA:2 - - - RA:8 - - - CDS:8,CP:8,RA:8 - - - - MOC:1,CC:1,FS:2,CP:6,Periphery:3,TC:1,RA.OA:1,RD:2-,LA:6,ROS:3,Periphery.MW:4,Periphery.ME:4,FWL:6,DC:1 - - RD:3,LA:2 - - - Periphery:2- - - - Periphery:2- - - - FVC:3,MH:6,Periphery:4 - - - MOC:3,CC:3,FWL:4,MERC:3,CP:4,CDP:3,TC:3 - - - ROS:6,FWL:8,MERC:4,CP:8 - - - LA:3,ROS:3,MH:3,MERC:1,FS:3 - - - LA:8 - - - ROS:3,FWL:2,MH:4,MERC:3,CP:2,DC:3 - - - LA:8,ROS:6,MERC:6 - - - spotter - ROS:8 - - - spotter - LA:4 - - - - SE:2,MERC.WD:2,CLAN:4,BAN:4 - - MERC.WD:2,SE:2,CLAN:4-,BAN:2 - - - SE:2,CLAN:4+,BAN:2 - - - - MOC:2,CC:4,IS:3,MERC:3,FS:3,CP:2,Periphery:3,TC:3,RA.OA:3,LA:5,ROS:2,FWL:2,DC:2 - - fire_support - General:1- - - - fire_support - RF:6,LA:8,ROS:6,FWL:4,FS:6,MERC:6,DA:6,CP:4 - - - LA:2,MERC:2 - - - LA:4,FS:4 - - - LA:3,FS:2 - - - - CC:7,MOC:6,FWL:5,MERC:2,CP:5,TC:6 - - General:8 - - - CC:4,MOC:4,FWL:5,CP:5 - - - fire_support - CC:6 - - - CC:8,MOC:8,FWL:5,MERC:6,CP:5,TC:5 - - - - RD:5,LA:4,ROS:6,MERC:4,FS:4,CP:4,DC:4 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - CLAN:8,IS:3+ - - - - ROS:2,CLAN:3 - - recon - General:8,CLAN:6,MERC.SI:4,BAN:8 - - - LA:8,ROS:8,MERC:8 - - - - MOC:4-,Periphery.CM:4-,FWL:4- - - urban - General:8 - - - - CLAN:6,RA:6 - - CLAN:8 - - - CLAN:4 - - - CLAN:6 - - - CHH:8,CLAN:6,CJF:8 - - - - CHH:5 - - CHH:6 - - - CHH:6 - - - - MERC:4 - - support - General:8 - - - - CC:2,MOC:8,LA:1,ROS:4,IS:8,FWL:3,MH:8,CP:3,TC:8 - - General:7 - - - General:8 - - - General:6 - - - General:8 - - - General:7 - - - - FWL.pm:3,ROS:2,FWL:3,MH:2,MERC:2,CP:3 - - General:8 - - - - CWE:5,CHH:5,CWIE:5 - - spotter - CLAN:8 - - - spotter - CWE:6 - - - - CWE:2,MERC.WD:2,MERC.KH:2,CWIE:2 - - MERC.WD:3,CLAN:8 - - - MERC.WD:6 - - - MERC.WD:6,MERC.KH:8 - - - - CC:1 - - destroyer - General:8 - - - - DC:2 - - corvette - General:8 - - - - CHH:8,CWIE:4 - - General:8 - - - - CHH:7,CLAN:5 - - CLAN:8 - - - CWE:6,CJF:6 - - - - FS:4 - - General:8 - - - General:6 - - - General:6 - - - fire_support - General:6 - - - General:6 - - - - ROS:3,FS:4,TC:3 - - FS:8,TC:8 - - - ROS:4,FS:4 - - - marine - FS:2 - - - FS:4 - - - - CC:4,LA:4,ROS:5,FWL:4,FS:4,CP:4,DC:4 - - assault - CC:8,ROS:4,FWL:8,CP:8 - - - assault - ROS:6 - - - assault - LA:8,ROS:8,FS:8,DC:8 - - - assault - ROS:4 - - - - MOC:4,CC:4,LA:4,CLAN:1,IS:4,FWL:6,FS:3,CP:6,BAN:4,Periphery:3,TC:3,DC:6 - - assault - General:2 - - - assault - RF:8,ROS:5,FWL:8,IS:4,DA:8,CP:8 - - - - MERC.KH:6,SE:8,MERC.WD:8,PIR:5,CLAN:8,IS:8,Periphery.Deep:6,MERC:6,BAN:6,Periphery:8 - - MERC.KH:6,SE:8,MERC.WD:8,PIR:5,CLAN:2-,IS:8,Periphery.Deep:6,MERC:6,Periphery:8,BAN:6 - - - SE:6,CLAN:8 - - - MERC.WD:7,MERC.KH:5,CLAN:7,IS:8,MERC:6,Periphery:7 - - - CLAN:6 - - - - CDS:3,ROS:3+ - - CDS:3,ROS:3 - - - CDS:4,LA:4,ROS:4,FWL:4,FS:4,RA:4 - - - CDS:8,ROS:8 - - - - CJF:5 - - General:4 - - - General:6 - - - General:8 - - - - CWE:5,CDS:2,LA:3,CP:2,CWIE:5 - - assault - General:8 - - - - CHH:6,LA:2,ROS:3,CLAN:4,DC:3 - - fire_support - General:8 - - - fire_support - CWE:4,CHH:8,ROS:4,CJF:5,CWIE:4 - - - - MERC:3:3146,Periphery:3:3146 - - General:4 - - - General:4 - - - spotter - General:8 - - - General:8 - - - General:6 - - - - RD:6,CLAN:4,RA:7 - - CLAN:8 - - - RA:6 - - - recon - RA:4 - - - - MOC:4,RA.OA:4,CLAN:6,IS:6,MH:4,CP:6,Periphery:2,TC:4 - - support - req:J-27 Ordnance Transport (Trailer) - General:8 - - - support - req:J-27 Ordnance Transport (Trailer) - MOC:3,CC:4,RA.OA:3,LA:4,General:2,FWL:4,MH:3,MERC:3,FS:4,CP:4,TC:3,DC:4 - - - support - req:J-27 Ordnance Transport (Trailer) - CLAN:2,IS:2 - - - support - req:J-27 Ordnance Transport (Trailer) - FVC:2,LA:2,ROS:3,FS:3 - - - - General:4,CLAN:4 - - General:8 - - - - RD:3,IS:4,TC:4,Periphery:4 - - TC:2 - - - General:8 - - - - CC:4,RD:6,LA:4,ROS:5,IS:4,FWL:4,FS:6,MERC:4,CJF:4,Periphery:4,DC:4 - - fire_support - RD:4,IS:8,Periphery:8 - - - fire_support - RD:8,IS:3,Periphery:6 - - - fire_support - ROS:6,FS:6,CJF:8 - - - - IS:5 - - fire_support - General:8 - - - fire_support - General:4 - - - fire_support - General:4 - - - fire_support - General:4 - - - fire_support - General:4 - - - - CC:4,FVC:5,ROS:4,FS:6,MERC:4 - - apc - General:8 - - - apc - General:4 - - - - FVC:6,MERC.KH:5,MERC.WD:5,FS:8-,MERC:6,CDP:6 - - engineer - MERC.KH:6,MERC.WD:6,FVC:6,FS:8,MERC:6,CDP:6 - - - engineer - FVC:6,MERC.KH:5,MERC.WD:5,FS:6-,MERC:6,CDP:5 - - - engineer - FVC:6,MERC.KH:4,MERC.WD:5,FS:8,MERC:5,CDP:6 - - - FVC:6,FS:8-,CDP:6 - - - - MOC:5,Periphery.MW:4,ROS:5,Periphery.ME:4,FWL:6,MH:5,MERC:6,CP:6 - - FWL:2,Periphery.Deep:6,MERC:2,CP:2,Periphery:8 - - - ROS:5,FWL:4,MERC:5,CP:4 - - - - ROS:6,MERC:4 - - recon - General:8 - - - recon - General:3 - - - recon - General:3 - - - recon - General:3 - - - - MERC:5,CJF:5 - - CJF:8 - - - CJF:4 - - - CJF:4 - - - MERC:8 - - - MERC:4 - - - - CJF:4+ - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:8 - - - - CWE:8,CLAN:6 - - General:7 - - - General:7 - - - General:5 - - - CWE:5,General:2,RA:4 - - - CWE:4,CLAN:2,RA:6 - - - General:8 - - - ew_support - CWE:2,General:1 - - - - FVC:7,ROS:5,FS:8,DC:5 - - General:8 - - - ROS:4,FS:4 - - - - MOC:2,MERC:3,Periphery.OS:2,FS:6,TC:2,Periphery:3,RA.OA:2,FVC:6,LA:1,Periphery.CM:2,Periphery.HR:3,ROS:4,PIR:3,Periphery.ME:2,MH:2,DC:2 - - anti_aircraft - MOC:6,RA.OA:4,LA:4,FS:4,MERC:4,CDP:6,DC:4,TC:6 - - - anti_aircraft - FS:2,MERC:2 - - - General:1 - - - anti_aircraft - FVC:2,LA:2,ROS:2,FS:1,MERC:2,CDP:3,DC:2 - - - anti_aircraft - FVC:2,PIR:2,MH:6,Periphery:2 - - - anti_aircraft - Periphery:4 - - - anti_aircraft - FS:2 - - - anti_aircraft - ROS:5,FS:3,MERC:6 - - - anti_aircraft - ROS:4,FS:4 - - - FS:8 - - - - LA:5,ROS:5,FS:4,CJF:4,CWIE:5 - - recon - General:8 - - - recon,spotter - LA:4,CWIE:4 - - - - MOC:3,FVC:6,Periphery.HR:3,ROS:3,FS:7,MERC:3,Periphery.OS:6,Periphery:3,TC:3 - - recon - Periphery:2- - - - recon - MOC:6,LA:6,Periphery.HR:6,PIR:6,FS:2,MERC:6,CDP:6,TC:6 - - - recon - FVC:2,LA:2,ROS:2,FS:2,MERC:2,CDP:2 - - - recon - FVC:1,LA:1,ROS:1,FS:1,MERC:1,CDP:1 - - - recon - ROS:6,FS:6 - - - recon - FS:6 - - - FVC:6 - - - - CWE:8,RD:9,CLAN:6,CWIE:7 - - General:6 - - - General:4 - - - General:4 - - - General:2,CJF:5,RA:5 - - - General:2,CJF:5,RA:5 - - - CLAN:4 - - - General:8 - - - General:1,CJF:2,RA:2 - - - - CWE:6,CDS:6,ROS:4,CP:7,MERC:2,DC:3,CWIE:4 - - CWE:2,CP:3 - - - CDS:8,IS:8,CP:8 - - - CDS:2,MERC:2,CP:2,CWIE:4,DC:2 - - - - Periphery.DD:5,FS.RR:5,FS.DMM:5,MERC:4,Periphery.OS:5,FS:4,RA:4,DC:8,Periphery:3 - - raider - MERC:4,FS:4,DC:2 - - - raider - ROS:4,DC:8 - - - raider - ROS:5,MERC:5,DC:6 - - - raider - DC:4 - - - raider - Periphery:2- - - - raider - FS.DMM:1,DC:2 - - - raider - MOC:2,RA.OA:2,MERC:2,RA:2,DC:1,TC:2 - - - recon,raider - DC:6 - - - - FS:3 - - General:6- - - - - CC:4,FS:6,TC:4 - - support - General:8 - - - support - General:4 - - - support - General:4 - - - support - General:4 - - - support - TC:2 - - - - CC:6,MOC:5,TC:4 - - CC:4 - - - General:8 - - - CC:3 - - - - LA:2- - - civilian - LA:2- - - - - ROS:6,IS:4,CLAN.IS:4,CP:8,DC:6 - - fire_support - General:6,CLAN:8 - - - fire_support,urban,anti_infantry - CLAN:4,General:8 - - - - CWE:4,FWL:7,CP:7 - - General:8 - - - - IS:2 - - anti_mek - IS:8 - - - - IS:8,Periphery.Deep:5,Periphery:7 - - General:8 - - - IS:4 - - - General:5 - - - IS:4,Periphery:3 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - MOC:2,RD:2,IS:4,MH:2,CP:4,RA:2 - - - General:8 - - - General:5 - - - - IS:2 - - specops - IS:5,DC:7 - - - incendiary,anti_infantry,specops - CC:7,IS:5 - - - - CHH:4,ROS:2,CJF:5 - - General:8 - - - CJF:4 - - - CJF:4 - - - CJF:6 - - - - ROS:4,DC:5 - - General:6 - - - General:6 - - - - ROS:3,DC:4 - - DC:4 - - - marine - ROS:2,DC:2 - - - recon - DC:4 - - - DC:3 - - - recon - MERC:2,DC:5 - - - General:7 - - - recon - General:6 - - - General:8 - - - spotter - General:5 - - - - FS:2+ - - artillery - General:8 - - - - DC:6 - - General:8 - - - DC.RYU:6+ - - - - DC:4 - - General:7 - - - General:6 - - - support - General:4 - - - support - General:4 - - - - RD:8 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - spotter - General:6 - - - General:8 - - - - RF:2,FWL:2 - - - CC:4,LA:4,ROS:5,IS:5,MH:3,SL3.CSJ:5,MERC:5,DA:3,Periphery:4,RA:4,DC:4 - - cargo - General:4 - - - cargo - IS:8,MERC:8,Periphery:6,RA:6- - - - MH:2,MERC:2 - - - artillery - General:2 - - - apc - IS:6 - - - CC:4,DA:4,Periphery:5 - - - - DC.GHO:6,DC:6 - - DC:4 - - - DC.GR:8,DC:8 - - - spotter - DC:7 - - - DC:2 - - - - CC:6-,RF:3-,ROS:4-,FWL:4,DA:3-,MERC:2,CC.CHG:7,Periphery:3 - - ground_support - General:6 - - - ground_support - General:4 - - - ground_support - General:3 - - - - CWE:4,LA:6,IS:5,CJF:4 - - General:8 - - - - MERC.WD:2,LA:2,ROS:2,CLAN:2,FS:2,DC:1 - - specops - MERC.WD:6,IS:4 - - - CLAN:8 - - - IS:4 - - - support - IS:2 - - - IS:2 - - - IS:3 - - - - ROS:5 - - - CC:4,CLAN:2,IS:4,FS:6,MERC:5,CP:4,DC.GHO:6,RD:2,LA:7,ROS:6,FWL:4,MH:4,DC:4 - - ROS:6,CLAN:6,BAN:8,DC:8 - - - ROS:6,CLAN:4,BAN:2,DC:6 - - - LA:1,IS:3,MH:6 - - - ROS:4,MERC:4 - - - LA:2,ROS:8,FS:8,MERC:8 - - - ROS:4 - - - LA:8 - - - ROS:5 - - - - LA:4 - - cargo - General:2- - - - cargo - General:4 - - - - RD:6,CDS:3,ROS:3+,CP:2,RA:3 - - General:6 - - - General:7 - - - RD:3,General:5 - - - RD:5,General:6 - - - CLAN:6,IS:3 - - - CLAN:4,IS:2,RA:5 - - - SE:2,CP:3,RA:3 - - - CLAN:6,IS:3 - - - SE:2,CP:3,RA:3 - - - General:8 - - - SE:5,CP:6,RA:6 - - - RD:2,SE:2,ROS:2,CP:2,RA:2 - - - - CC:4,MOC:4,RD:4,ROS:8,IS:5,MERC:6,TC:4 - - General:8 - - - General:4 - - - General:4 - - - - DC.GHO:5,ROS:6,MERC:2,DC:2 - - DC.GHO:2,DC.SL:4,ROS:3,CLAN:6,MERC.SI:5,FS:8,MERC:8,BAN:7 - - - ROS:6,CLAN:4,FS:6,BAN:2 - - - MERC:2,DC:2 - - - MERC:6,DC:5 - - - DC:8 - - - - RD:6,CLAN:4,BAN:7,CWIE:4 - - General:6 - - - General:6 - - - General:5 - - - General:5 - - - General:4 - - - General:8 - - - - DC:2 - - cruiser - General:8 - - - - DC:8 - - General:8 - - - - DC:1 - - support - General:8 - - - support - General:1 - - - - CC:6,RD:6,CDS:6,LA:6,ROS:6,CP:5,CJF:4,DC:6,RA:4 - - spotter - General:8 - - - - RD:4 - - spotter - General:8 - - - - RD:6 - - fire_support - General:8 - - - fire_support - General:4 - - - - RD:6,ROS:4,RA:5 - - CLAN:8 - - - RD:5,ROS:6 - - - anti_aircraft - RA:5 - - - RD:4,ROS:4 - - - RD:4 - - - RD:4 - - - - DC:4 - - General:8- - - - - MOC:4,CC:4,CDS:5,LA:4,CLAN:4,FWL:4,MERC:4,TC:4 - - General:8,Periphery:8 - - - CHH:8,RD:8,Clan:6,IS:8,CJF:8 - - - - MERC:5,DC:8 - - spotter,anti_infantry - General:8,DC:2 - - - spotter - DC:1 - - - DC:8 - - - spotter - DC:6 - - - - CC:2,CWE:4,RD:4,MERC:2 - - CC:2,CWE:4,RD:4,MERC:3 - - - - ROS:5,FWL:6,MERC:4,CP:6 - - General:8 - - - FWL:5,MERC:4,CP:5 - - - FWL:4,MERC:3,CP:4 - - - General:4 - - - FWL:4,MERC:3,CP:4 - - - - DC:5 - - General:8 - - - - DC:4 - - DC:4- - - - DC:2 - - - - MOC:5,CC:4,ROS:3,MERC:4,CC.TG:6 - - ROS:6,MERC:4 - - - ROS:6,MERC:4 - - - ROS:8,MERC:8 - - - MOC:8,CC:8,MERC:4 - - - urban - MERC:5 - - - artillery - CC:6,MOC:6 - - - - CWE:4,CHH:5,MERC.WD:3,CDS:3,CLAN:4,IS:5,CP:3,CJF:4,BAN:4,RA:3,Periphery:4,DC:4 - - recon,spotter - CWE:4,RD:4,CDS:7,General:5,CP:7,CWIE:4 - - - recon - CWE:6,RD:5,CDS:6,General:5,CP:6,CWIE:5 - - - recon - CWE:7,RD:8,CDS:3,General:4,CP:3 - - - recon - CWE:7,RD:2,CDS:5,General:3,CP:3,CJF:2,CWIE:7 - - - recon - CLAN:5,IS:3 - - - recon,spotter - CLAN:5,IS:3 - - - recon,anti_infantry - CLAN:2,IS:1 - - - recon - General:2,CP:3 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:5,IS:5 - - - recon,fire_support,spotter - CLAN:5,IS:5 - - - recon - CLAN:2,IS:2 - - - recon - RD:6,CDS:9,General:8,CP:7 - - - recon - CLAN:4,IS:4 - - - - CLAN:6,IS:5 - - - MERC:4 - - General:8 - - - General:4 - - - - ROS:2,CJF:2,RA:2 - - CLAN:4 - - - ROS:8,CJF:6 - - - CJF:6 - - - CDS:4,CJF:6 - - - CHH:6,CDS:4,CJF:6 - - - - FVC:4,IS:4,FS:6,CDP:4,TC:4 - - recon,urban - FVC:4,IS:8,CDP:4 - - - recon,urban - FS:2-,Periphery:8 - - - - CWE:4,CHH:6,RD:6,CP:2,CJF:4,RA:6 - - CLAN:8 - - - apc - CHH:8,CJF:4 - - - - CC:6,FWL:3,DA:5,CP:3 - - assault - General:8 - - - - RD:4 - - General:8 - - - General:4 - - - General:5 - - - - LA:3,FWL:2,DA:4,MERC:3,CP:2,DC:3 - - General:8 - - - - DC:3 - - frigate - General:8 - - - - General:8 - - fire_support - General:1 - - - fire_support - CC:8,MOC:8,LA:8,FWL:8,IS:8,FS:8,CP:8,DC:8,TC:8,Periphery:6 - - - - IS:1-,Periphery:2- - - - ROS:6 - - General:4 - - - General:8 - - - General:5 - - - General:5 - - - General:3 - - - - MOC:7,RF:6,ROS:6,FWL:6,MH:7,DA:6,MERC:6,CP:6,TC:8 - - General:8 - - - - ROS:3,CLAN:4,BAN:7,DC:2 - - anti_aircraft - ROS:3,CLAN:8,MERC.SI:4,BAN:6,DC:2 - - - DC:4 - - - - CC:4,MOC:4,FS:3,MERC:4,CP:6,FVC:4,RF:6,LA:4,ROS:4,Periphery.MW:4,Periphery.CM:4,Periphery.ME:4,FWL:6,MH:4,DA:6 - - General:8 - - - RF:5,LA:5,ROS:5,FWL:5,MERC:5,DA:5,CP:5 - - - IS:4,MERC:0 - - - - CC:8,MOC:6,FS:4,TC:4 - - MOC:8,CC:8,TC:8 - - - spotter - CC:6,MOC:6 - - - CC:4,MOC:4 - - - CC:6,MOC:8,FS:8 - - - CC:6 - - - - Periphery:1 - - General:6 - - - - ROS:4,FS:8,MERC:4 - - FS.CH:4,FS:1 - - - General:8 - - - FS:8 - - - raider - ROS:6 - - - missile_artillery - FS:4 - - - FS:4 - - - - CC:4,MOC:4,FWL:6,MH:4,MERC:4,CP:6 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - spotter - General:5 - - - - RA.OA:8,IS:7,Periphery.Deep:5,MH:6,BAN:4,Periphery:7 - - asf_carrier - General:5- - - - asf_carrier - CC:8,RF:8,LA:8,ROS:8,General:4,FWL:8,FS:8,DA:8,CP:8 - - - - MOC:8,CC:7,IS:8,Periphery.Deep:6,FS:7,CP:7,BAN:2,Periphery:8,TC:8,RA.OA:8,LA:7,FWL:7,DC:7 - - mech_carrier - General:5- - - - mech_carrier - RF:8,LA:8,ROS:8,General:4,FWL:8,FS:8,DA:8,CP:8 - - - - RD:2 - - cargo - CLAN:8 - - - - RD:1 - - battleship - CLAN:8 - - - - MERC:2 - - General:6 - - - - ROS.pm:4,LA.pm:8,FS.pm:4,Periphery:2 - - recon - General:8 - - - - CWE:2,CJF:1 - - cruiser - CLAN:8 - - - - ROS:4 - - fire_support - General:8 - - - - General:1 - - General:1- - - - - MOC:7,CC:4,RA.OA:5,FVC:4,Periphery.CM:7,Periphery.MW:5,Periphery.HR:7,Periphery.ME:7,MH:6,Periphery.OS:5,TC:8,Periphery:4 - - General:8 - - - - CC:7-,RR:9-,MERC:8-,BAN:2,Periphery:8-,FVC:7,SE:3-,RF:7,LA:8-,ROS:9-,FWL:7-,DA:7,DC:7- - - RF:5,FWL:5,DA:7 - - - recon - SE:6-,LA:2-,Periphery.MW:3,Periphery.ME:3,Periphery:4,BAN:2 - - - IS:7-,MERC:7-,Periphery:5 - - - RR:3,FVC:5,ROS:6,MERC:1,FS:8- - - - LA:8,ROS:5-,MERC:2 - - - LA:7- - - - RR:2,LA:4,ROS:3,MERC:3 - - - DC:8 - - - - FVC:3,CDP:4,TC:4 - - General:8 - - - - CLAN:3,CJF:4 - - General:8 - - - ROS:4 - - - spotter - CLAN:8,BAN:2 - - - - MOC:5,CC:4,RA.OA:6,LA:2,CLAN:2,IS:3,FWL:2,FS:3,CP:2,Periphery:4,TC:4,DC:5 - - General:2- - - - CC:5,MOC:5,CLAN:3,IS:4,MERC:4 - - - ROS:6,FS:6,MERC:4 - - - CC:6,MOC:6,RF:4,FWL:3,MERC:4,DA:6,CP:3 - - - RA.OA:6,FVC:4,CDP:4 - - - LA:6 - - - TC:6 - - - - CC:4 - - - CWE:5,MERC.KH:4+,RA:3,CWIE:6 - - CWE:6,RD:6,General:7,CWIE:6 - - - RD:6,CDS:4,General:5,CP:4 - - - CWE:4,CHH:4,RD:5,General:3,CP:3,CJF:2,CWIE:5 - - - CWE:6,RD:7,General:5,CWIE:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CLAN:4 - - - CLAN:4,General:3 - - - recon - General:5 - - - RD:9,CDS:7,General:8,CP:7,CWIE:9 - - - General:5 - - - - CC:4,ROS:4,FWL:4,IS:3,FS:5,CP:4,TC:6,Periphery:4 - - General:4,FS:2 - - - General:2,FS:3 - - - ROS:6,FS:7,MERC:6,CDP:4 - - - - CHH:7,MERC.WD:4,CLAN:4,BAN:4 - - troop_carrier - CLAN:8 - - - mech_carrier - MERC.WD:8 - - - - CWE:6,CJF:3 - - CWE:8 - - - anti_infantry - General:2 - - - anti_infantry - CWE:2 - - - - CWE:7,CHH:6,RD:6,ROS:3,CJF:6,DC:3 - - CWE:2 - - - CJF:2 - - - CWE:5,CHH:5,LA:6,CJF:6 - - - CWE:4,CHH:4,RD:4,ROS:4 - - - CWE:6,RD:6 - - - CHH:6,ROS:2 - - - RD:6,ROS:5,DC:5 - - - CJF:6 - - - - CLAN:2-,IS:6,Periphery:3 - - SE:4 - - - recon - PIR:4,MH:4,MERC:3 - - - recon - CC:6,MOC:4,CLAN:6,FWL:4,MERC:4,CP:4,BAN:2 - - - recon - FVC:8,FS:8,MERC:6 - - - recon - MOC:2,RF:5,FWL:4,IS:2,MERC:4,DA:5,CP:4 - - - recon - LA:8,MERC:6 - - - recon - FVC:2,ROS:4,PIR:4,FWL:2,CP:2 - - - ROS:4,FWL:5,CP:5 - - - ROS:5,FWL:4,CP:4 - - - FVC:4,MH:2,FS:6,MERC:6 - - - recon,anti_infantry - MOC:4,CC:4,FVC:5,TC:6 - - - recon - MOC:4,CC:4,FVC:3,PIR:4,MERC:4,TC:4,Periphery:4 - - - recon,spotter - LA:6,ROS:6,CLAN:4,IS:4,FS:6,DC:6 - - - recon - ROS:2,FWL:4,MERC:3,CP:4 - - - MERC.KH:2,LA:2,ROS:2,WD:2 - - - MOC:2,IS:4,FR:2,MERC:4,TC:2 - - - MOC:4,IS:4,FR:2,MERC:4,TC:4 - - - - CWE:3,CHH:4-,SE:3:3140,IS:1,CJF:3-,BAN:4 - - fire_support - RD:5,General:7 - - - CWE:4,CHH:6,RD:3,CDS:6,General:5,CP:6,CJF:7,CWIE:4 - - - RD:5,CDS:5,General:4,CP:5,CWIE:5 - - - anti_infantry - CWE:5,CHH:6,RD:5,General:4,CJF:6,CWIE:5 - - - CWE:5,CHH:6,CLAN:4,General:3,CJF:5 - - - General:4 - - - CLAN:6 - - - CDS:5,CLAN:4,General:4,CP:5 - - - recon - General:4 - - - SE:1:3140,CHH:2,IS:2 - - - RD:8,General:8,CJF:9 - - - General:4 - - - - CWE:5,CHH:7,RD:5,MERC.WD:3,MERC.KH:3,CDS:5,CP:5,CJF:7,RA:5 - - General:8 - - - General:7 - - - artillery - General:5 - - - - CWE:1,CHH:3,MERC.WD:2,CDS:2,ROS:1,CP:2,RA:3 - - destroyer - General:8 - - - destroyer - MERC.WD:8,CLAN:8 - - - - CLAN:6,IS:6,Periphery:6 - - civilian - General:6 - - - CLAN:6- - - - - MOC:6,CC:4,IS:6,FS:5,CP:7,Periphery:7,TC:6,RA.OA:6,RD:4,LA:5,ROS:6,FWL:7,DC:6 - - PIR:3,MH:5 - - - IS:1,MERC:1- - - - MERC.KH:6,MERC.WD:6,IS:7,MERC:5,Periphery:3 - - - LA:1,PIR:3+ - - - fire_support - CC:4,MOC:5,LA:4,FWL:4,IS:4,MH:4,FS:4,MERC:4,CP:4,CDP:4,TC:4 - - - fire_support - LA:4,ROS:8,FWL:2,FS:4,CP:2,DC:4 - - - fire_support - CC:6,MOC:5,ROS:6,FWL:6,FS:6,MERC:6,DA:6,CP:6,DC:6 - - - FS:4 - - - fire_support - CC:6,LA:6,IS:4,FS:6,MERC:6,DC:6,Periphery:4 - - - fire_support - IS:6 - - - MERC.KH:6,MERC.WD:6,IS:6,MERC:5,Periphery:4 - - - CC:2,LA:5,FS:3,MERC:4 - - - fire_support - MOC:2,FVC:4,FWL:2,IS:2,CP:2,Periphery:4 - - - MERC.KH:2-,MERC.WD:1,IS:2-,MERC:2,Periphery:2 - - - missile_artillery,fire_support - RD:4,LA:4,FWL:4,IS:4,FS:6,MERC:4,CP:4 - - - - RF:8,FWL:8,MH:6,DA:8,CP:8 - - FWL:6,CP:6 - - - General:5 - - - General:7 - - - General:6 - - - General:8 - - - - CC:7 - - General:8 - - - - LA:6,ROS:6 - - General:8 - - - - ROS:4,MERC:3,DC:4 - - General:5- - - - ROS:5,MERC:3,DC:6 - - - - Periphery.R:4,FVC:2,LA:3,Periphery.MW:3,Periphery:2 - - FVC:2-,MERC:2-,Periphery:2- - - - LA:8,MH:4,MERC:6 - - - - CC:4,MOC:3 - - recon,spotter - General:8 - - - - Periphery.R:3,LA:2,General:1 - - support - General:8 - - - support - LA:8 - - - support - LA:2 - - - LA:1- - - - - CC:8 - - assault,mech_carrier - General:4 - - - assault - General:8 - - - - CC:3:3147,MOC:3:3147,CDS:4:3147,FWL:3:3147,MERC:4:3147,BAN:1,CWIE:4:3147,TC:3:3147 - - CLAN:6 - - - CLAN:6 - - - CC:1,MOC:1,CDS:5,FWL:1,MERC:2,CWIE:2,TC:1 - - - CC:1,MOC:1,CDS:5,FWL:1,MERC:2,CWIE:2,TC:1 - - - fire_support - CLAN:8 - - - - LA:6,ROS:4,MERC:4,CJF:4,DC:5 - - CJF:6 - - - ROS:8,MERC:6,DC:8 - - - CLAN:8,IS:6 - - - LA:8,MERC:6 - - - - SE:2,RF:3,FWL:3,DA:3 - - General:5 - - - escort - FWL:7 - - - - CC:10,LA:10,CLAN:10,FWL:10,IS:9,FS:10,CP:10,DC:10,Periphery:8 - - - CLAN:6,IS:6 - - General:8 - - - - IS:5 - - anti_aircraft - General:8 - - - - LA:4,ROS:6,FS:4,MERC:4,CWIE:2 - - support - General:8 - - - - MOC:5,IS:5,CLAN.IS:5 - - General:8 - - - - Periphery.DD:5,IS:5,Periphery.OS:5,DC:6,Periphery:4 - - General:8 - - - - MERC.KH:3+,CLAN:1,MERC:2+,CP:2,BAN:1,CWIE:4,RA:2,CWE:6,MERC.WD:4,RD:2,CDS:2,ROS:3+,CJF:2 - - CWE:7,RD:8,CDS:8,General:7,CP:8,CJF:8 - - - CWE:5,CHH:7,RD:4,CDS:7,General:6,CP:7,CJF:7,CWIE:5 - - - CWE:7,RD:2,General:5,CJF:6,CWIE:7 - - - CWE:5,General:4,CP:3 - - - spotter - CWE:5,CHH:4,CLAN:5,General:5,CP:4,CJF:4,CWIE:5 - - - CWE:5,CHH:5,RD:5,CLAN:4,General:3,CJF:6,CWIE:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - General:4 - - - General:4 - - - RD:7,CDS:8,General:8,CP:7,CJF:8 - - - urban - CWE:2,CHH:2,RD:2,CLAN:1,General:2,CP:2,CJF:3,CWIE:2 - - - fire_support - General:6 - - - MERC.WD:2,MERC.KH:2,RD:2,ROS:2,MERC:2 - - - General:2 - - - sr_fire_support - General:5 - - - - CDS:6,LA:5,ROS:5,IS:4,CP:5,CWIE:4,DC:5 - - fire_support - General:8 - - - General:6 - - - fire_support - General:6 - - - fire_support - General:6 - - - fire_support - General:6 - - - - CDS:5,LA:4,CLAN:4,IS:4,FS:4,CP:5,CWIE:4,DC:4 - - General:8 - - - CWE:4,CDS:4,LA:4,IS:4,FS:4,CP:4,DC:4,CWIE:4 - - - CDS:4,CP:4 - - - General:6 - - - General:6 - - - CDS:5,CP:5 - - - CLAN:6,CP:4,CWIE:4 - - - - CDS:2,CP:2,CJF:2 - - General:8 - - - - CDS:6,IS:4+,CLAN.IS:5,CP:6 - - General:8 - - - General:7 - - - General:5 - - - General:6 - - - - LA:6,IS:4,FS:4,MERC:4,DC:6 - - spotter - General:8 - - - recon,spotter - DC:1 - - - recon,spotter - LA:4,ROS:4,FS:4,MERC:4,DC:4 - - - DC:5 - - - - RR:1,ROS:4 - - General:8 - - - - CC:6,MOC:6,Periphery.MM:6,MERC:6,CP:8,RF:8,LA:6,ROS:6,Periphery.CM:6,Periphery.ME:6,FWL:8,MH:6,DA:8 - - General:8 - - - IS:4 - - - apc - General:4 - - - MOC:4,IS:4 - - - - ROS:5,MERC:4 - - General:6 - - - General:8 - - - General:3 - - - spotter - General:8 - - - - CC:4,LA:4,FWL:4,IS:2,FS:4,CP:4,DC:4,Periphery:2 - - cargo,civilian - General:8 - - - - ROS:6,DC:7 - - General:8 - - - - CWE:4,CHH:2,MERC.WD:4,CDS:4,CP:4,CJF:4,BAN:4,CWIE:4 - - CWE:8,RD:9,CDS:4,General:7,CP:6,CJF:9 - - - RD:4,CDS:4,General:5,CP:5,CJF:2 - - - CWE:7,RD:7,CDS:7,General:6,CP:7,CJF:5,CWIE:7 - - - CWE:5,RD:5,CDS:3,General:4,CP:4 - - - CLAN:6,General:3 - - - General:2 - - - CDS:5,CLAN:4,General:3,CP:5 - - - anti_infantry - CHH:3,General:1 - - - RD:6,CDS:7,General:8,CP:7,CJF:9 - - - - MERC.KH:4,RF:4,LA:4,ROS:4,MERC:4,CWIE:6 - - MERC.KH:6,ROS:4,CWIE:6 - - - ROS:2,CWIE:4 - - - General:6 - - - - RR:2,ROS:6 - - Moray Heavy Attack Submarine - RR:2,General:8,IS:6 - - - Moray Heavy Attack Submarine - RR:2,ROS:4 - - - - LA:6,ROS:4,FS:6 - - General:7,FS:6 - - - General:4 - - - spotter - General:7,FS:5 - - - apc - General:4 - - - General:6 - - - General:8 - - - - MOC:3,CC:3,IS:4,MERC:4,FS:4,CP:3,Periphery:4,TC:4,RA.OA:4,LA:4,ROS:3,FWL:3,DC:5 - - General:1-,Periphery:2 - - - FVC:8,LA:8,ROS:8,FS:8,MERC:8 - - - spotter - ROS:4,FS:4,DC:4 - - - ROS:8,FS:6,DC:8 - - - CC:6,MOC:6,LA:6,ROS:6,FWL:6,FS:6,MERC:6,CP:6,DC:6 - - - LA:8,ROS:8,FS:8 - - - FS:4 - - - - LA:6,ROS:3,MERC:4 - - General:8 - - - - CC:3,LA:3,FWL:4,IS:3,FS:5,CP:4,DC:3 - - General:8 - - - ROS:4,FS:4 - - - - MH:7,MERC:2,TC:4 - - spotter - MERC:8,TC:8 - - - spotter - MH:8 - - - - CWE:4,MERC.WD:6,RD:5,CP:4,CJF:8,RA:4,CWIE:4 - - MERC.WD:8,RD:2,CJF:2 - - - CJF:5 - - - RD:3,CJF:3 - - - RD:5,CJF:5 - - - RD:4,CP:6,RA:4 - - - CJF:1,CWIE:6 - - - CWE:6,CJF:4 - - - RD:6 - - - RD:1,CJF:1 - - - CJF:5 - - - - CC:4,MOC:4,FS:6,MERC:4,CP:5,TC:4,MERC.WD:6,LA:1,ROS:6,PIR:4,FWL:5,MH:4,DC:5 - - MERC.WD:6 - - - FS:6 - - - PIR:4,MH:4,TC:4 - - - DC:8 - - - CC:8,MOC:8 - - - LA:4,ROS:6,FS:2,MERC:8,CP:8 - - - MERC.WD:8 - - - IS:8,FS:4 - - - IS:4 - - - ROS:4,FS:6 - - - ROS:4,FWL:6,MERC:6,CP:6 - - - LA:6 - - - - CC:4,RA.OA:2,MOC:2,RD:2,LA:5,FWL:3,FS:6,CP:3,TC:3,Periphery:2,DC:2 - - MOC:4,RA.OA:4,MH:4,MERC:4,BAN:1,TC:5 - - - MOC:8,MERC:4,TC:8,RA:8 - - - Periphery:2-,TC:2- - - - FVC:3,FS:2,MERC:2,DC:4 - - - command - FVC:2,FS:2 - - - CC:6,MOC:5 - - - MOC:4,ROS:4,FWL:6,MERC:4,CP:6 - - - FS:4,MERC:3 - - - FVC:2,LA:2,MERC:2 - - - FS:4 - - - CC:6,MOC:4 - - - ROS:4,IS:3 - - - FS:8 - - - ROS:8,IS:6 - - - FS:6 - - - spotter - FWL:8,MERC:3,DA:8,CP:8 - - - spotter - RF:6,ROS:4,FWL:4,MERC:4,DA:6,CP:4,DC:4 - - - RD:4,LA:6,ROS:4,MH:4,MERC:4 - - - LA:6,ROS:6,FS:6,MERC:4,DC:6 - - - - CHH:4,LA:6,IS:4 - - artillery - CHH:8,BAN:4 - - - artillery - LA:8,IS:4 - - - - ROS:8,IS:5 - - ROS:1,ROS.pm:8,General:8 - - - ROS:8 - - - General:6 - - - - LA:4,ROS:5,CLAN:7 - - General:8 - - - General:5,CJF:2 - - - CHH:6,RD:4,CDS:4,ROS:4,CP:4 - - - CHH:4,RD:3,ROS:4 - - - - Periphery.R:3,RF:4,LA:6,Periphery.HR:3,Periphery.CM:3,Periphery.MW:3,ROS:4,Periphery.ME:3,DA:4,FS:4 - - General:8 - - - - CC:5,MOC:5,FVC:4,Periphery.HR:4,Periphery.CM:4,Periphery.ME:3,MH:4,MERC:4,Periphery:2,TC:7 - - CC:5,MOC:4,PIR:4,MERC:4,TC:4,Periphery:4 - - - MOC:6 - - - MOC:6,CC:4 - - - General:8 - - - - FS.CH:3,IS:2,FS:3,Periphery:2 - - General:8 - - - apc - General:6 - - - - CWE:1,RD:1,SE:4,CDS:2,MERC:1+,CP:1,CJF:2,RA:1,BAN:1 - - RD:5,CDS:8,General:5,CP:8 - - - CDS:8,General:5,CP:8 - - - CWE:6,RD:6,CDS:5,General:4,CP:5 - - - RD:5,CDS:5,General:4,CP:5 - - - General:4 - - - SE:4 - - - SE:4+ - - - CDS:5,CLAN:4,General:3,CP:5 - - - SE:6 - - - SE:5 - - - RD:8,CDS:9,General:8,CP:9 - - - SE:7 - - - - RD:3+ - - RD:4 - - - RD:4 - - - RD:4 - - - RD:3 - - - RD:5 - - - - CJF:6 - - CLAN:8 - - - CJF:4 - - - - MERC:5,DC:7 - - DC:6 - - - MERC:6 - - - DC:4 - - - DC:1 - - - - CC:6,MOC:5,CHH:3,CLAN:1,MH:4,TC:6 - - apc - CC:8,MOC:8,CLAN:8,MH:8,TC:8 - - - apc - TC:6 - - - apc - TC:4 - - - apc - TC:6 - - - - MERC.KH:3,RD:8,FWL:8,IS:8,MERC:4,Periphery:6,RA:6 - - General:8 - - - FWL:6 - - - MERC.KH:3,RD:8,IS:8,MERC:4,Periphery:6,RA:6 - - - MERC.KH:3,RD:8,IS:8,MERC:4,Periphery:6,RA:6 - - - - IS:6 - - spotter - General:8 - - - spotter - General:3 - - - - LA:5,ROS:6,MERC:4 - - LA:8,ROS:8 - - - apc - General:4 - - - apc - LA:4,ROS:4 - - - - RA:1,CWIE:1 - - battleship - General:8 - - - battleship - CLAN:8 - - - - DC:3 - - artillery - General:8 - - - - IS:5,Periphery:5 - - recon,engineer - General:3 - - - General:8 - - - General:5 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:7,Periphery.Deep:5,Periphery:7 - - General:8 - - - General:5 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:7,Periphery.Deep:5,Periphery:7 - - General:8 - - - General:5 - - - xct - IS:2 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - CC:3,RD:6-,MERC:3,DC:4,Periphery:3,RA:4- - - CC:2-,MERC:2-,DC:4-,Periphery:2- - - - CC:6-,RD:5-,DC:6-,Periphery:6,RA:4- - - - interceptor - MERC:3,Periphery:3 - - - interceptor - MERC:4,Periphery:4 - - - - MOC:2,CC:5,Periphery.CM:2,Periphery.ME:2 - - - FWL:5,IS:2,CP:4,Periphery:1 - - - MOC:6,CC:4,CLAN:4,IS:5,Periphery.Deep:4,MERC:6,FS:5,CP:5,BAN:4,Periphery:6,TC:6,RA.OA:5,LA:6,FWL:5,DC:5 - - - Periphery.R:2,LA:5,MERC:1 - - - Periphery.R:2,LA:5,MERC:1 - - - CC:6,CWE:3-,MOC:5,SE:3,LA:5-,IS:5,FR:4,DA:6,MERC:4,Periphery:4 - - CC:8-,MOC:6,FR:6,DA:6 - - - SE:3,IS:3-,MERC:2,Periphery:3- - - - MERC.WD:5-,IS:7,MERC:5,Periphery:6 - - - LA:5-,MERC:4 - - - LA:5-,MERC:4 - - - - CC:7,MOC:5 - - recon - General:8 - - - recon,spotter - General:7 - - - recon - General:7 - - - recon - General:7 - - - recon - General:7 - - - anti_infantry - General:6 - - - spotter - General:5 - - - General:4 - - - spotter - CC:2 - - - - CC:8,MOC:7,MERC:4 - - General:8 - - - - CWE:5,CLAN:4 - - assault,mech_carrier - CLAN:8 - - - - MERC.KH:4,SE:5,MERC.WD:4,CLAN:5,IS:5,Periphery.Deep:3,MERC:5,Periphery:6 - - General:6 - - - General:8 - - - civilian - General:2 - - - CLAN:8+ - - - - CC:2,LA:2,ROS:4,FWL:2,DC:2 - - CC:2,LA:2,ROS:4,FWL:2,DC:2 - - - recon - ROS:4 - - - recon - ROS:4,CLAN:8,MERC.SI:4,BAN:6 - - - - RF:5,LA:2,FWL:2,CP:2 - - General:8 - - - - RF:4,FWL:6,CP:6 - - assault - FWL:8,CP:8 - - - assault - RF:8 - - - - RA.OA:8,MERC:6,RA:5,Periphery:4 - - General:2- - - - RA.OA:8,Periphery.Deep:4,MERC:6,Periphery:6 - - - RA.OA:6,FVC:4,MERC:4,CDP:4,RA:6,TC:4 - - - - CC:4,LA:6,ROS:4,FS:6 - - urban - Morningstar City Command Vehicle - General:8 - - - urban - Morningstar City Command Vehicle - FS:4 - - - urban,spotter - Morningstar City Command Vehicle - CC:6,ROS:6 - - - urban - Morningstar City Command Vehicle - FS:4 - - - - CHH:8,RA:3 - - CHH:8,RA:3 - - - CHH:8 - - - mag_clamp - CHH:6+ - - - CHH:4 - - - - RD:4 - - urban - General:8 - - - - CDS:6,CLAN:5,CP:5,RA:7 - - asf_carrier - CLAN:8 - - - - CC:4 - - missile_artillery - General:8 - - - - LA:1 - - General:8 - - - - LA:6,ROS:4,FS:4,MERC:4 - - General:8 - - - LA:2 - - - - MERC.WD:3,IS:5+,MERC:2+,CP:5+,DC:5+ - - CC:6,General:8,MERC:4,DC:6 - - - support - MERC:6 - - - support - MERC:6 - - - support - MERC:6 - - - support - CC:8,General:4,MERC:2,DC:8 - - - support - CC:8,General:4,MERC:2,DC:8 - - - - CLAN:3,IS:2 - - - CLAN:3,IS:4,CLAN.IS:3,MERC:3,Periphery:2 - - artillery - General:8 - - - artillery - General:6 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25 - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25 - General:8 - - - artillery - General:2 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - artillery - IS:4,MERC:3,Periphery:2 - - - - FWL:3,IS:2,CP:3 - - civilian,tug - General:8 - - - - CC:5,MOC:5,RF:4,FWL:5,DA:7,MERC:4 - - General:8 - - - General:6 - - - spotter - DA:4 - - - - IS:6,Periphery:2 - - cargo,civilian - General:8 - - - - LA:5,ROS:5,MERC:4 - - recon - LA:8,ROS:8,MERC:8 - - - recon,spotter - LA:3,ROS:3,MERC:3 - - - - DC.GHO:3,RD:4,ROS:5,MERC:3,FS:5,DC:4 - - recon - NIOPS:0,Periphery:8 - - - recon - RD:6,ROS:6,MERC:6,FS:6,DC:6 - - - recon - RD:6,ROS:6,MERC:6,DC:6 - - - recon - MERC:2,DC:8 - - - - CWE:3,RD:6,CHH:5,LA:4,MERC:5,CWIE:6 - - CWE:4,RD:4,IS:8,CWIE:4 - - - CLAN:8,IS:4 - - - - IS:5,Periphery:5 - - General:6 - - - - CC:2,RR:1,SE:3,LA:3,ROS:4,CLAN:2,FWL:3,IS:3,FS:3,DC:5 - - General:8,CLAN:5 - - - CLAN:5 - - - - RR:1,ROS:4 - - Manta Fast Attack Submarine - RR:1,ROS:4 - - - - MERC.KH:6,LA:8,CWIE:6 - - General:8 - - - interceptor,ground_support - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - - CC:3,MOC:4,ROS:4,FS:6,MERC:4 - - urban,spotter - General:8 - - - urban,spotter - CC:4,ROS:4,FS:4 - - - - CDS:3,ROS:4,CP:4,DC:5 - - recon - General:8 - - - recon - CLAN:4,IS:6 - - - specops - IS:4 - - - recon - DC:4 - - - recon - CP:4,DC:4 - - - - CLAN:5,IS:4 - - General:8 - - - General:4 - - - General:5 - - - - IS:4,Periphery:5 - - General:8 - - - - CC:4,MOC:4,RF:4,FWL:4,DA:4,MERC:4,CP:4 - - urban - General:8 - - - CC:4,MERC:2 - - - - IS:3 - - recon - General:4 - - - - RD:3 - - RD:8 - - - - IS:9,Periphery.Deep:7,Periphery:9 - - engineer - IS:4,Periphery:2 - - - engineer - IS:4,Periphery:2 - - - General:8 - - - IS:5 - - - IS:3,Periphery:3 - - - IS:4 - - - General:5 - - - xct - IS:2 - - - General:6,Periphery:5 - - - General:7 - - - incendiary,anti_infantry - LA:3,IS:2,FS:2,Periphery:2 - - - urban,anti_infantry - Clan.IS:2,IS:2,Periphery:2 - - - urban - IS:3 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:1,FS:3,Periphery:1 - - specops,marine - IS:9 - - - - IS:4,Periphery:4 - - General:8 - - - - CC:2 - - CC:8 - - - - CLAN:5,IS:7,Periphery.Deep:6,BAN:4,Periphery:8 - - cargo,civilian - General:8 - - - - ROS:4,FS:6 - - spotter - General:3 - - - spotter - General:8 - - - spotter - FS:4 - - - - MOC:2,CC:6,RA.OA:2,LA:5,ROS:5,FS:5,MERC:5,TC:2,Periphery:2,DC:4 - - General:8 - - - ROS:5,FS:4,MERC:6 - - - CC:8 - - - - CHH:3,RD:3,CDS:3,CLAN.IS:4,FS:3,RA:6 - - General:8 - - - - CDS:5,ROS:3,MERC:4,CP:5,CJF:6 - - recon - General:8 - - - - CWE:4,CHH:4,CJF:3,RA:4,CWIE:4 - - missile_artillery - CWE:4,CHH:3,RD:3,CDS:4,General:2,CP:4,CWIE:4 - - - missile_artillery - CWE:6,CHH:6,CDS:6,General:5,CP:6,CWIE:6 - - - missile_artillery - CWE:4,CHH:3,MERC.WD:4,RD:3,CDS:4,General:2,CP:4,CWIE:4 - - - missile_artillery - CWE:4,CHH:4,MERC.WD:4,RD:3,CDS:4,General:2,CP:4 - - - missile_artillery - CDS:9,General:8,CP:9 - - - - CWE:3,CDS:7,CLAN.IS:5,CP:7,CWIE:3 - - General:8 - - - - ROS:4,MERC:4,DC:6 - - fire_support,spotter - DC:8 - - - fire_support,spotter - General:6 - - - spotter - DC:4 - - - fire_support - DC:2 - - - - DC:4 - - infantry_carrier - General:8 - - - - DC:8 - - General:8 - - - General:4 - - - - RF:6,LA:5,MERC:4 - - General:8 - - - General:4 - - - - ROS:3,CP:4,DC:5 - - CP:8,DC:4 - - - ROS:4,DC:6 - - - - LA:6,FS:8,DC:6 - - General:6 - - - FS:8,DC:6 - - - FS:8 - - - FS:2 - - - - ROS:1 - - - SE:2,ROS:2,MERC:2 - - ROS:4,MERC:2 - - - - SE:3,CJF:5 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - CLAN:5,IS:3 - - - SE:2,CJF:4 - - - SE:1,CJF:2 - - - CLAN:5,IS:3 - - - General:8 - - - SE:6,CJF:6 - - - SE:1,CJF:2 - - - - RA.OA:3,CWE:4,FVC:2,RD:4,LA:5,ROS:4,CLAN:1,MERC:3 - - raider - General:8 - - - recon - LA:4,ROS:4,FS:4,MERC:4 - - - - LA:5,ROS:3,FS:5,MERC:5 - - General:6 - - - spotter - General:8 - - - General:4 - - - General:2 - - - General:4 - - - - CWE:4 - - General:8 - - - - RD:1,CDS:1,CP:1,CJF:1,RA:1 - - battleship - CLAN:8 - - - - CWE:2,CHH:2,RD:2,ROS:5,CWIE:2 - - General:8 - - - apc - IS:4 - - - spotter - ROS:6 - - - CLAN:8,BAN:4 - - - - Periphery.R:2,RF:5,LA:8,ROS:6,FWL:4,FS:7,MERC:6,CP:4 - - :0,RF:4,LA:4,ROS:4,General:8,FWL:4,Periphery.Deep:6,FS:4,MERC:4,CP:4,Periphery:8 - - - LA:4,FS:4,MERC:4 - - - LA:4,FS:4,MERC:3 - - - RF:5,LA:4,ROS:5,FWL:5,FS:4,MERC:4,CP:5 - - - LA:8,ROS:6,MERC:4 - - - RF:6,LA:6,ROS:6,MERC:6,FS:6 - - - - LA:6,ROS:5,FS:6,MERC:3 - - FS:5 - - - LA:5,FS:5,MERC:3 - - - General:8 - - - LA:4,MERC:2,FS:4 - - - - Periphery.DD:3 - - General:8 - - - - DC:8 - - General:8 - - - General:2 - - - DC:4 - - - - DC:4 - - cargo - General:8- - - - - CC:6,MOC:6,LA:4,DA:6,MERC:4 - - recon - General:8 - - - recon,fire_support - General:4 - - - - RD:4,DC.LV:8,DC.SL:2,LA:3,ROS:5,MERC:3,DC:8 - - RD:4,ROS:6,MERC:4,DC:4 - - - ROS:6,MERC:6,DC:6 - - - ROS:6,MERC:6,DC:8 - - - ROS:4,MERC:4,DC:4 - - - LA:8 - - - - ROS:3+,CP:8 - - General:6 - - - General:6 - - - fire_support - General:6 - - - CDS:4,ROS:4,CP:4 - - - spotter - CDS:4,ROS:4,CP:4 - - - ROS:6 - - - CDS:4,ROS:4,FWL:4 - - - recon - General:4 - - - CDS:4,ROS:6,FWL:4,CP:6 - - - CDS:4,ROS:4,CP:4 - - - spotter - General:8 - - - CDS:6,ROS:6,FWL:6,CP:6 - - - - CHH:3,RD:3,CDS:3,CP:3 - - assault - CLAN:8 - - - - CHH:6 - - CHH:6 - - - fire_support - CHH:6 - - - spotter - CHH:6 - - - CHH:6 - - - CHH:8 - - - - RD:3,CDS:6,ROS:4+,CP:7,CWIE:4,DC:3,RA:2 - - General:6 - - - fire_support - General:7 - - - urban - General:4 - - - CLAN:5 - - - fire_support - CLAN:6 - - - CLAN:4 - - - fire_support,anti_infantry - CLAN:3 - - - RD:4,CDS:4,ROS:4,CP:3,CWIE:4,RA:2,DC:2 - - - CLAN:4 - - - RD:4,ROS:2,CP:2,CWIE:2,RA:2,DC:2 - - - General:8 - - - RD:2,CDS:2,ROS:2,CP:4,CWIE:2,DC:2,RA:2 - - - - RA.OA:6,RA:8- - - General:8 - - - fire_support - General:6 - - - - RD:4,LA:4,ROS:6,MERC:4,FS:4,DC:5 - - recon - ROS:4,DC:4 - - - recon - DC:5 - - - recon - General:8 - - - recon - ROS:3,MERC:3,DC:3 - - - recon - DC:4 - - - - DC:3 - - missile_artillery - General:8 - - - fire_support - DC:6 - - - missile_artillery,spotter - DC:2 - - - - RD:4,CDS:4,ROS:3,CP:5,DC:3 - - General:8 - - - CDS:4,CP:4 - - - CP:3,DC:3 - - - - ROS:4,CLAN:5,CJF:4 - - MERC.WD:8,ROS:8,CLAN:8 - - - recon,spotter - RD:4 - - - - CLAN:4,BAN:1 - - CWE:0,CLAN:8,CJF:0,BAN:4,CWIE:0 - - - - RF:6,LA:4,DA:4 - - General:4 - - - General:8 - - - - DC:4 - - asf_carrier - General:8 - - - - MOC:7,CLAN:8,IS:9,FR:2+,Periphery:6,TC:7 - - civilian - General:2- - - - civilian - CLAN:2 - - - civilian - CLAN:2,IS:5 - - - - RA:6 - - General:8 - - - General:5 - - - - CJF:4 - - General:4 - - - General:8 - - - - DC.pm:6,DC:3- - - General:6 - - - General:8 - - - General:7 - - - General:6 - - - - CP:4,DC:6 - - General:8 - - - DC:6 - - - - MOC:6,CC:4,IS:2,MERC:2,FS:5,CP:5,Periphery:3,TC:2,FVC:5,CDS:5,LA:5,Periphery.MW:6,PIR:6,Periphery.ME:6,FWL:6,MH:2,DC:2 - - General:1-,Periphery:4 - - - MOC:4,IS:4,CP:8 - - - CC:1,FVC:1,LA:1,ROS:1,FWL:1,FS:1,CP:1 - - - fire_support - CC:1,LA:1,ROS:1,FWL:1,FS:1,MERC:1 - - - CC:6,MOC:6,IS:6,FWL:6,CP:6 - - - MOC:6,IS:6 - - - IS:4 - - - RF:2,LA:2,ROS:2,FS:2 - - - - DC:6 - - apc - General:8 - - - - CHH:6 - - CHH:8 - - - fire_support - General:5 - - - CHH:4 - - - CHH:4 - - - - CWE:4,ROS:2,CWIE:3 - - ROS:8,CLAN:8 - - - - MOC:1,CC:2,CLAN:1,FS:2,CP:5,MERC:2,Periphery:3,TC:1,CWIE:2,CWE:2,Periphery.MW:3,Periphery.ME:3,FWL:5,DC:3 - - CWE:3-,FWL:2,MERC:2 - - - CLAN:2-,Periphery:2- - - - MOC:6,Periphery.MW:6,PIR:6,Periphery.ME:6,FWL:8,IS:6,MH:6,CP:8,DC:6 - - - command - IS:5,DC:8 - - - MOC:4,FWL:6,IS:4,MH:4,CP:6 - - - CC:2,MOC:2,ROS:4,FWL:4,DA:4,MERC:2,CP:4,DC:2 - - - FS:2,MERC:2,DC:4 - - - MOC:4,CC:4,RF:4,ROS:4,FWL:4,MERC:2,FS:2,CP:4 - - - MOC:3,FWL:4,IS:3,MH:3,MERC:3,CP:4 - - - spotter - CC:6,FWL:6,MERC:5,CP:6 - - - - CLAN:7,RA:8 - - CLAN:8,CJF:5 - - - RD:5,CDS:5,CP:5,RA:6 - - - - DC:6 - - fire_support - General:8 - - - - FVC:6,ROS:4,FS:6,MERC:4,CDP:4 - - General:8 - - - IS:4 - - - FS:6 - - - - CC:4,LA:4,ROS:7,FS:4,MERC:4,DC:4 - - General:6 - - - CC:4,ROS:8 - - - ROS:5 - - - - MOC:4,CC:3,CDS:2,LA:4,ROS:4,IS:4,MERC:4,TC:4,DC:5,Periphery:2 - - urban - Periphery:2- - - - urban - CLAN:4,IS:4,BAN:2,Periphery:3 - - - MERC:4,Periphery:4 - - - RF:5,LA:2,RIM:3,FWL:3,MH:1,MERC:3,Periphery:1 - - - TC:6,Periphery:5 - - - ROS:4,MERC:4,DC:6 - - - CC:8,MOC:4 - - - TC:6 - - - CC:4,CDS:2-,FWL:4,FS:2 - - - - RD:4,RA:2 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CC:2,FVC:1,RF:4,LA:2,ROS:3,FWL:2,FS:2,MERC:3,CP:2,DC:5 - - recon,spotter - LA:4,ROS:4,FS:3 - - - General:5,DC:3 - - - recon - CLAN:4,BAN:2 - - - recon,spotter - FVC:8,IS:8,DC:8 - - - DC:6 - - - recon,spotter - CC:4,RF:5,LA:8,ROS:5,FWL:5,MERC:5,FS:4,CP:5,DC:4 - - - - RF:5,ROS:4,FWL:5,FS:5,MERC:3,CP:5 - - RD:2,CDS:2,LA:2,MERC:2 - - - FVC:3,Periphery.HR:4,PIR:3,FS:2,Periphery:4 - - - FWL:2,MERC:4,CP:2 - - - FS:4 - - - ROS:6,FWL:6,MERC:4,CP:6 - - - FS:8 - - - FS:4,MERC:2,DC:4 - - - FS:2,DC:2 - - - DC:2 - - - RF:8,FWL:6,MERC:3,CP:6 - - - ROS:4,FWL:6,CP:6 - - - ROS:6,FWL:4,MERC:5,CP:4 - - - - RF:6 - - RF:8 - - - - CWE:4,CHH:8 - - troop_carrier - CLAN:4 - - - troop_carrier - CLAN:8 - - - artillery,missile_artillery,assault - CHH:3 - - - - CHH:7,CLAN:8 - - mech_carrier - CLAN:8 - - - - MOC:5,CC:6,CHH:7,CLAN:8,IS:5,FS:6,CP:6,BAN:5,Periphery:4,TC:5,RA.OA:5,LA:6,FWL:6,MH:5,DC:6 - - mech_carrier - General:2,BAN:1 - - - mech_carrier - LA:8,IS:6,FS:8 - - - assault - FS:3 - - - LA:2,ROS:2,FS:2 - - - - CC:4,ROS:4,FWL:4,FS:2,MERC:2,CP:4,DC:6 - - recon,spotter - General:8 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:4 - - - recon,spotter - General:4 - - - recon,spotter - General:4 - - - recon,spotter - General:2,CLAN:6 - - - - FS:6,MERC:4 - - General:8 - - - - CHH:5,LA:5,ROS:5,MERC:3,CWIE:8,DC:3 - - General:8 - - - CHH:4,ROS:4,CWIE:4 - - - CWIE:4 - - - - CDS:4,CP:4,CWIE:7 - - General:8 - - - CDS:5,CP:5,CWIE:5 - - - CWIE:4 - - - CWIE:4 - - - - MOC:2-,CC:2-,IS:2-,FS:4-,CP:2-,FS.CrMM:5-,Periphery:2-,TC:2-,RA.OA:2-,FVC:5-,LA:4-,FS.PMM:5-,FS.CMM:5-,FS.DMM:5-,FWL:2-,DC:2- - - recon,specops - LA:2 - - - recon,raider - General:8,Periphery:5 - - - recon,raider - CC:1,PIR:2,General:1,FWL:1,MERC:1,FS:2,CP:1,Periphery:3,DC:1 - - - recon,raider - FWL.pm:4,DA:3- - - - recon,raider,apc - CC:5,MOC:5 - - - - ROS:4 - - fire_support - General:8 - - - - CC:5,CWE:3,ROS:4 - - missile_artillery,spotter - General:8 - - - - IS:4 - - artillery - General:8 - - - artillery - LA:3,ROS:3,FWL.OG:3,FWL.OH:3,FWL.FO:3,FS:3,DC:3 - - - artillery - General:5 - - - - CC:6,ROS:4,MERC:3,FS:5,FS.pm:7 - - artillery - General:8 - - - - FWL:4,MERC:4,CP:4 - - fire_support - General:8 - - - - RR:1,RF:3,LA:3,ROS:3,FWL:3,FS:6,MERC:3,DA:3 - - General:8- - - - LA:2,FS:2,MERC:2 - - - LA:1,MERC:1,FS:1 - - - spotter - General:4 - - - apc - General:5 - - - - Periphery.DD:5,FS.RR:4,RD:4,ROS:2,FS.DMM:4,MERC:2,Periphery.OS:5,RA:4,Periphery:2,DC:6 - - fire_support - FS.RR:2,FVC:3,PIR:3,FS.DMM:2,MERC:2,DC:2,TC:3 - - - fire_support - FS.RR:2,FVC:2,RD:2,ROS:2,FS.DMM:2,MERC:2,RA:2,TC:2,DC:2 - - - fire_support - FS.RR:1,PIR:3,FS.DMM:1,MERC:1,DC:1,TC:3 - - - fire_support - ROS:2,DC:2 - - - fire_support - FS.RR:4,FS.DMM:4,MERC:4,DC:4 - - - fire_support - FS.RR:3,RD:3,ROS:3,FS.DMM:3,MERC:3,DC:3 - - - raider - DC:4 - - - fire_support - RD:4,DC:8 - - - DC:4 - - - fire_support - DC:6 - - - fire_support - Periphery:2- - - - - FWL:2,CP:2 - - General:8 - - - support - General:5 - - - - CHH:8 - - spotter - General:8 - - - recon,spotter - General:4 - - - recon,spotter - General:2 - - - - MOC:7,FWL:6,IS:4,DA:6,CP:6 - - General:8 - - - anti_aircraft - FWL:6,CP:6 - - - - CC:5,LA:7,IS:5,FS:8,CP:5,DC:6,Periphery:5,CWIE:5 - - General:8 - - - General:5 - - - spotter,anti_aircraft - ROS:2,FS:2 - - - IS:5,Periphery:5 - - - spotter,anti_aircraft - ROS:5,FS:5 - - - anti_aircraft - FS:4 - - - anti_aircraft - ROS:5,FS:6 - - - anti_aircraft - ROS:6,FS:6 - - - - MOC:2,CC:1,RA.OA:2,LA:2,IS:2,FWL:2,FS:3,Periphery:2-,DC:1,TC:3 - - anti_aircraft - Periphery:2- - - - anti_aircraft - FS:4 - - - Periphery:2- - - - - MERC.pm:4,LA.pm:6 - - General:8 - - - - RF:6 - - missile_artillery,spotter - General:6 - - - spotter - General:8 - - - spotter - General:6 - - - - FWL:5,CP:5 - - General:8 - - - General:2 - - - - FWL.pm:4,DA.pm:4,RF.pm:4,IS.pm:2 - - FWL:1,DA:1 - - - General:8 - - - - FVC:5,RF:5,LA:5,ROS:5,FS:4,CWIE:5 - - Periphery:2 - - - LA:8,General:8 - - - - ROS:6,DC:6 - - General:8 - - - General:4 - - - DC:5 - - - - LA:6,ROS:6,Periphery.Deep:5,FS:6,Periphery:7,DC:6 - - recon,spotter - LA:6,FS:8,DC:7 - - - recon,spotter - LA:4,FS:4,DC:8 - - - recon - DC:6 - - - recon,spotter - LA:6,ROS:6,FS:6,DC:6 - - - recon - General:4 - - - - FS:6 - - fire_support - General:8 - - - - FVC:7,LA:5,FS:7,MERC:4 - - General:8 - - - LA:3,FS:3 - - - LA:5,FS:5 - - - LA:5,FS:5 - - - FS.DBG:8,FS:4 - - - - MOC:8,CC:4,MERC:4,TC:4 - - General:8 - - - General:4 - - - MOC:6,CC:5 - - - - RD:3 - - anti_infantry - RD:8 - - - - CJF:7 - - General:8 - - - General:6 - - - - ROS:4,FWL:5,CP:5 - - General:8 - - - spotter - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - spotter - General:4 - - - General:2 - - - - RF:5,ROS:5,FWL:6,DA:5,CP:6 - - FWL:8,CP:8 - - - RF:8,ROS:8,FWL:8,DA:8,CP:8 - - - - CC:4,LA:4,FWL:5,IS:4,FS:4,MERC:4,CP:5,DC:4 - - urban - General:8 - - - LA:2 - - - - CWE:8,CHH:7,CJF:7,RA:6,CWIE:8 - - recon - General:7 - - - recon - RD:7,General:6 - - - RD:6,CDS:4,General:5,CP:5 - - - RD:4,General:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CLAN:4,General:3 - - - recon,spotter - RD:9,General:8 - - - - CC:3,CDS:5,RF:3,LA:3,ROS:4,CLAN:3,CP:5,MERC:3,FS:3,RA:5,DC:3 - - IS:3,CP:1,DC:3 - - - RD:1,CDS:1,LA:1,PIR:2,MERC:1,DC:2 - - - fire_support - RA:2 - - - CDS:8,RF:4,LA:4,ROS:4,FS:4,MERC:4,CP:8,DC:4 - - - CDS:6,LA:4,ROS:4,FS:4,MERC:4,CP:6,DC:4 - - - CLAN:4 - - - RD:6,CDS:8,CP:8 - - - RD:8,CDS:6,General:6,DC:6 - - - CDS:8,CP:8 - - - CHH:5,CLAN:2,CJF:5 - - - - CDS:6,ROS:6,FWL:6,MERC:6,CP:5,CJF:4,DC:8 - - - RD:4,IS:7,FWL:8,CP:8,Periphery:6 - - recon - BAN:6,Periphery:1- - - - recon - CLAN:5,FWL:5,CP:5,BAN:1 - - - recon - CC:4,CLAN:3,FWL:4,MERC:4,DA:4,CP:4 - - - recon - FVC:8,FS:8,MERC:6 - - - recon - RD:6,DC:8 - - - recon - RF:8,FWL:8,IS:4,DA:8,CP:8 - - - ROS:4,FS:6,MERC:4 - - - recon - LA:2,MERC:4 - - - CC:8,MOC:4,MH:4,DA:4,TC:4 - - - MOC:6,TC:6 - - - CC:6,MOC:4 - - - FS:8 - - - DC:4 - - - RF:4,LA:8,ROS:4,MERC:6 - - - RD:4,ROS:2,DC:2 - - - - RF:6,LA:4,MERC:4,DA:4 - - General:8 - - - - RA.OA:1-,CC:3,CHH:3,MERC.WD:3,CDS:4,CLAN:3,MH:1-,CP:3,CWIE:4,Periphery:2- - - Periphery:2 - - - MOC:2 - - - CC:8,MERC.WD:8,CLAN:8 - - - MOC:2 - - - CC:8,MOC:6,FS:6,MERC:8,DA:8,TC:6 - - - - CC:6,MOC:3,MERC.WD:4,MERC.KH:4,ROS:4,MERC:4,CP:6 - - General:8 - - - CC:6,MOC:6 - - - missile_artillery - CC:5 - - - CC:4 - - - - LA:4,ROS:5,FS:7,MERC:5 - - General:8 - - - missile_artillery - General:4 - - - - CJF:4- - - General:6 - - - CJF:6 - - - CJF:4 - - - - ROS:6 - - ROS:8 - - - - IS:5 - - support - General:5 - - - - CHH:6,CDS:5,CP:5,RA:3,CWIE:3 - - CLAN:8 - - - CHH:8,CDS:8,CP:8 - - - CDS:6,CP:6,RA:6 - - - anti_infantry - CDS:4,CP:4 - - - - PIR:4 - - incendiary - PIR:8 - - - - CC:6+,MOC:4+ - - General:8 - - - - MERC.WD:3,RD:3,LA:5,FWL:4,IS:3,CP:4,TC:8,Periphery:3 - - IS:2,Periphery:2 - - - recon - FWL:5,IS:5,CP:5,TC:3,Periphery:5 - - - General:4 - - - IS:6,TC:6,Periphery:4 - - - - CC:5,MOC:5,FVC:4,IS:6,FR:5,FS:6,DA:8,MERC:4,DC:5,Periphery:5 - - cargo,support - General:6 - - - cargo - FVC:2,FS:3 - - - - FWL:1 - - missile_artillery - General:8 - - - - FWL:3,CP:3 - - missile_artillery - General:8 - - - - MOC:2,CC:4,Periphery.CM:2,Periphery.ME:2,FWL:2,MERC:2,DA:2,CP:2,Periphery:1,TC:2 - - General:4 - - - CC:4 - - - CC:4,MOC:4,MERC:4,DA:4,CDP:4,TC:4 - - - FWL:2,CP:2 - - - - CC:7,MOC:5,DA:5 - - CC:4,MOC:4 - - - missile_artillery - MOC:8,CC:8 - - - General:8 - - - CC:4,MOC:4 - - - - ROS:5,FWL:6,MERC:4,CP:6 - - General:4 - - - ground_support - General:4 - - - General:8 - - - - ROS:2+ - - General:8 - - - - CHH:1,CDS:5,CP:5,RA:5,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - CWE:8,CHH:4,CP:4,CWIE:8 - - fire_support - CWE:6,RD:6,CDS:9,General:7,CP:9 - - - fire_support - General:4 - - - General:5 - - - General:6 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CWE:5,RD:3,CDS:5,CLAN:4,General:3,CP:5 - - - RD:8,CDS:6,General:8,CP:6,CJF:7 - - - - CC:6,MOC:5,RF:4,FWL:4,DA:5,MERC:4 - - General:8 - - - - CDS:6,CP:6 - - CLAN:4 - - - CDS:6,CP:6 - - - - ROS:4 - - General:6 - - - General:8 - - - General:4 - - - General:5 - - - - IS:2,Periphery:2 - - - IS:3,Periphery:3 - - - IS:4,Periphery:4 - - - SE:6,CLAN:7,IS:8,Periphery:8 - - - SE:8,CLAN:8,IS:7,Periphery:7 - - civilian - Factory,Habitat - General:1 - - - civilian - Factory,Habitat - General:3 - - - civilian - Factory,Habitat - General:5 - - - civilian - Factory,Habitat - General:7 - - - - FS:4 - - raider - General:8 - - - - CHH:6+ - - CHH:6+ - - - - CHH:6 - - CHH:8 - - - CHH:6+ - - - - FS:4 - - General:8 - - - - RA.OA:5,Periphery:5 - - General:6 - - - - LA:4,FS:4 - - support - General:5 - - - - General:4- - - support - General:8,CLAN:8 - - - apc - ROS:5 - - - support - General:4,Periphery:4 - - - apc - ROS:8 - - - support - RD:4,IS:4,Periphery:4,RA:4 - - - apc - ROS:6 - - - support - Periphery:4 - - - - RA:3:3149 - - RA:8 - - - - CWE:7,MERC.WD:4,RD:5,CDS:5,ROS:4+,CLAN:5,MERC:3+,CP:7,CJF:4,RA:6,BAN:5,CWIE:7 - - fire_support - CWE:5,RD:5,CDS:8,General:7,CP:8,CWIE:6 - - - CWE:6,RD:4,CDS:5,General:3,CP:5,CJF:4 - - - fire_support - CWE:6,CHH:6,RD:3,CDS:7,General:5,CP:5,CJF:6 - - - CWE:5,RD:3,CDS:5,General:4,CP:5 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5 - - - CWE:6,CHH:6,CLAN:4,General:3,CJF:6 - - - anti_infantry - CHH:5,General:2 - - - General:6 - - - General:4 - - - CWE:6,CHH:6,RD:8,CDS:6,General:8,CP:6,CJF:7 - - - General:6 - - - General:5 - - - - ROS:6,CLAN:3,MERC:6,CJF:3,TC:6 - - CWE:1,CHH:1,RD:4,ROS:1,CWIE:1 - - - ROS:4,CLAN:8,MERC:4,BAN:2 - - - ROS:6,TC:8 - - - - ROS:5 - - General:7 - - - General:4 - - - General:6 - - - spotter - General:5 - - - - ROS:5,IS:4 - - support - General:8 - - - - FWL:6,CP:6 - - General:8 - - - - Periphery:2- - - Periphery.Deep:4,Periphery:6 - - - Periphery.Deep:4,Periphery:6 - - - General:8 - - - - IS:1- - - IS:2 - - - - MOC:4,CC:5,IS:2,FS:5,CP:6,CDP:2,Periphery:3,TC:1,RA.OA:2,FVC:2,RD:5,RF:6,LA:2,ROS:5,FWL:6,DA:4,DC:4 - - MOC:2-,Periphery:2-,TC:2- - - - MERC:5,DC:4 - - - MOC:8,FVC:8,Periphery.CM:8,Periphery.ME:8,FWL:6,IS:8,MH:8,CP:6,TC:8,Periphery:4 - - - General:6,FWL:8,CP:8 - - - RD:5,ROS:5,MERC:4,DC:8 - - - spotter - ROS:6 - - - spotter - CC:5,MOC:5,ROS:4,DA:5,FS:4 - - - MERC:6,DC:8 - - - - LA:3- - - General:5 - - - - ROS:6,FWL:4,MERC:4,CP:4 - - spotter - General:6 - - - spotter - General:6 - - - spotter - General:4 - - - - CC:3,RF:4,ROS:3,FWL:4,CLAN.IS:2,DA:4,MERC:3,CP:4,CWIE:2 - - apc,support - General:4 - - - - CC:5,CWE:5,RF:6,ROS:4,FWL:6,CLAN.IS:4,MERC:4,DA:6,CP:4,CWIE:4 - - apc - General:7 - - - apc - General:7 - - - apc - General:8 - - - - CWE:4 - - CWE:8 - - - - DC:4 - - General:4 - - - General:7 - - - General:6 - - - General:8 - - - General:7 - - - General:6 - - - - DC:6 - - General:6 - - - General:6 - - - - ROS:2,MERC:2 - - ROS:2,MERC:2 - - - - LA:2,ROS:3,FS:3,MERC:3 - - LA:8,FS:8,MERC:8 - - - ROS:8,FS:4,MERC:4 - - - LA:6,FS:6,MERC:4 - - - FS.CMM:9,FS:6 - - - - FVC:6,LA:4,ROS:5,ROS.pm:7,FWL:4,MH:6,MERC:6,FS:5,CP:4,CDP:6,DC:4 - - urban - General:4 - - - urban - FS:4 - - - urban - General:8 - - - urban - LA:4,ROS:4,FWL:4,MERC:4,FS:4,CP:4 - - - urban - LA:2,ROS:2,FS:2 - - - - LA:6,ROS:4,CLAN:1 - - General:1 - - - CLAN:4,BAN:2 - - - LA:6,ROS:6,MERC:4 - - - LA:6 - - - - ROS:4 - - specops - General:4 - - - specops - General:2 - - - specops - General:4 - - - specops - General:8 - - - specops - General:4 - - - - DC:6 - - General:8 - - - General:6 - - - General:6 - - - General:6 - - - recon,spotter - General:6 - - - General:7 - - - General:7 - - - General:4 - - - CLAN:6,IS:3 - - - General:2 - - - - LA:7 - - General:6 - - - - Periphery.MW:6,Periphery.CM:6,Periphery.ME:6,FWL:4,MH:8,MERC:4,CP:4,TC:6,Periphery:4 - - General:4,MH:0 - - - General:4 - - - General:8,MH:0 - - - MH:8 - - - - CC:5,MOC:5 - - ew_support - General:8 - - - - CC:6,MOC:2,FWL:2,MERC:2,DA:4,CP:2,TC:2 - - spotter - CC:1,MOC:1,MERC:1,DC:1,TC:1 - - - fire_support - CC:2,MOC:3,FWL:3,MERC:3,CP:3,TC:3 - - - spotter - CC:4,MOC:4,DA:6,TC:4 - - - spotter - CC:2,MOC:2,DA:4,TC:2 - - - spotter - CC:7,MOC:6 - - - recon,spotter - CC:8 - - - - LA:2,MERC:3 - - LA:2,MERC:3 - - - - RF:4,LA:6,ROS:4,FWL:2,MH:4,MERC:4,FS:4,DA:4,CP:2 - - LA:6 - - - LA:4 - - - General:8 - - - :0,General:6 - - - - DC:3 - - recon,engineer - DC:8 - - - - CWE:4,FWL:5,CP:5 - - General:8 - - - - CHH:3,CDS:5,IS:4,MERC:4 - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:5,CDS:5,IS:5,MERC:5 - - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:7,CDS:7,IS:7,MERC:7 - - - - CC:9,MOC:6,CDS:5,Periphery.CM:5,Periphery.ME:5,FWL:5,CP:5,TC:6 - - General:8 - - - missile_artillery - CC:6,MOC:4 - - - CC:2,MOC:2 - - - - CC:8,ROS:6 - - General:2 - - - ROS:8 - - - CC:8 - - - - ROS:3 - - specops - General:8 - - - specops - General:7 - - - specops - General:6 - - - spotter,specops - General:6 - - - specops - General:6 - - - - MOC:7,CLAN:4,Periphery.Deep:8,IS:5,FS:6,MERC:7,CP:5,Periphery:10,TC:7,RA.OA:7,LA:7,ROS:7,DC:6 - - CWE:1,CHH:1,General:8,CP:1 - - - fire_support - IS:6,Periphery.Deep:4,Periphery:6 - - - fire_support - General:6 - - - fire_support - TC:6 - - - fire_support - CLAN:4,BAN:2 - - - fire_support - IS:4,Periphery:4 - - - - MOC:1,FVC:2,RF:7,Periphery.MW:3,ROS:5,Periphery.ME:3,FWL:8,FS:2,DA:6,CP:8,Periphery:2,TC:1 - - FVC:2-,Periphery:2- - - - FVC:2-,Periphery:2- - - - CC:8,MOC:5,RF:8,ROS:8,FWL:8,MERC:8,DA:8,CP:8 - - - CC:7,MOC:5,RF:6,ROS:8,FWL:6,FS:5,MERC:7,DA:6,CP:6 - - - MOC:5,CC:5,ROS:6,FWL:8,MERC:8,CP:8,DC:8 - - - - CC:1,CHH:5,RD:5,SE:2,CDS:5,CLAN:1,IS:3,FWL:1,MH:1,CP:5,FS:1,RA:5 - - CC:2,SE:2,CDS:1,FWL:2,MH:2,CP:1,FS:2,RA:2 - - - RA:2 - - - CLAN:1,CP:5 - - - CDS:4,ROS:4,MERC:4,FS:4,CP:4 - - - ROS:5,FS:5 - - - CDS:4,IS:4,CP:4 - - - CHH:4,CDS:6,CP:6 - - - ROS:4,CP:8,DC:6 - - - CC:4,RD:6,CDS:4,LA:4,IS:4,FS:4,MERC:4,CP:4,DC:4 - - - RA:2 - - - - CC:4,Clan.IS:5,ROS:6,IS:4,FWL:7,FS:8,CP:7,CJF:6,Periphery:2 - - CJF:4 - - - General:6 - - - fire_support - MOC:1-,PIR:1-,MH:1- - - - FS:2 - - - fire_support,anti_aircraft - Periphery:2- - - - FVC:3,LA:1,FS:2,MERC:2 - - - Periphery.MW:3,Periphery.ME:3,FWL:1,MH:3,CP:1 - - - ROS:8 - - - MOC:4,RF:8,FWL:8,IS:4,DA:8,CP:8,CDP:4,DC:5,TC:4 - - - IS:4 - - - IS:6 - - - fire_support - ROS:5,MERC:5 - - - FS:2 - - - ROS:4,MERC:4 - - - TC:6 - - - - RD:1 - - RD:5 - - - RD:2 - - - RD:4 - - - spotter - RD:4 - - - RD:7 - - - - CC:5,CHH:4,FVC:4,LA:5,ROS:6,CLAN:2,FS:5,DC:5 - - apc - General:8,BAN:2 - - - apc - CC:6,LA:6,ROS:6,FS:6,DC:6 - - - apc - LA:5,ROS:4,FS:4 - - - apc - FS:4,CP:4,DC:5 - - - apc - CC:6,FVC:6,LA:6,FS:6,DC:6 - - - apc - CHH:8,CLAN:6 - - - apc - FVC:4,IS:4 - - - - ROS:5 - - recon - General:8 - - - - RA:7 - - RA:7 - - - RA:8 - - - RA:6 - - - - RD:6- - - recon - General:4 - - - General:8 - - - General:6 - - - - DC:8 - - General:8 - - - General:4 - - - General:2 - - - - RA.OA:5,FVC:4,RF:4,LA:5,ROS:4,FS:3,MERC:2,CWIE:6,TC:6 - - RF:0,ROS:0,General:1-,TC:0,CWIE:0 - - - General:8 - - - artillery,fire_support - LA:4,CWIE:4 - - - LA:4,ROS:4,FS:4,CWIE:4 - - - - FS:5,MERC:3 - - General:8 - - - - ROS:4,FWL:5,FS:4,MERC:4,CP:5 - - General:8 - - - FS:4 - - - - DC:3 - - cargo - General:8 - - - - LA:5,ROS:3,MERC:3 - - LA:4 - - - General:6 - - - recon - LA:4 - - - LA:8 - - - - ROS:2 - - recon - solo - General:8 - - - - CHH:4,MERC.WD:5,CDS:4,CLAN:5,MERC:3+,CP:4,FS:4,CJF:4,RA:6,BAN:5,CWIE:5,DC:5 - - CWE:6,RD:3,CDS:9,General:6,CP:9,CJF:5 - - - CWE:5,RD:3,CDS:8,General:6,CP:8,CJF:4,CWIE:5 - - - RD:6,General:5,RA:6,CWIE:5 - - - fire_support - CWE:3,RD:3,CDS:8,General:5,CP:7,CJF:4 - - - CHH:4,CDS:6,General:5,CP:5,CJF:4,RA:6,CWIE:6 - - - anti_infantry - General:3,CJF:5 - - - CHH:5,General:3 - - - CLAN:3,General:2 - - - recon - General:2 - - - General:4 - - - General:4 - - - General:4 - - - CWE:8,RD:8,CDS:5,General:7,CP:6,CJF:9 - - - General:4 - - - SE:2:3140,CLAN.IS:2,MERC:2,FS:2,DC:2 - - - - CWE:1 - - CWE:4 - - - CWE:3 - - - CWE:3 - - - CWE:3 - - - CWE:2 - - - CWE:2 - - - CWE:6 - - - - CWE:3 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:8 - - - - CHH:4,RD:5,CDS:4,ROS:3,IS:2,CP:4 - - RD:8,CDS:8,IS:8,CP:8 - - - RD:6,ROS:6 - - - CHH:8,RD:4,ROS:4 - - - - DC:4- - - General:6- - - - - FS:2- - - civilian - General:2 - - - - CP:7,DC:5 - - General:8 - - - - CP:5,DC:4 - - General:8 - - - - ROS:5,FWL:5,MERC:4,CP:5,DC:6 - - artillery - General:8 - - - artillery - General:2 - - - - CP:3,DC:3 - - General:8 - - - - General:7,CLAN:3 - - General:8 - - - sr_fire_support - CC:8,LA:8,FWL:8,IS:8,FS:8,CP:8,DC:6,Periphery:6 - - - sr_fire_support - CC:4,LA:5,FWL:4,IS:2,FS:5,CP:4,DC:8,Periphery:4 - - - - TC:4 - - TC:8 - - - - CC:4,MOC:4,CLAN:2,IS:3-,FS:3,MERC:4,CP:2-,Periphery:3-,RA.OA:2-,LA:4,ROS:4,FWL:2-,DC:5 - - General:1- - - - CC:8,MOC:6,ROS:6,CLAN:4,FS:8,MERC:6 - - - LA:8,ROS:6,FS:6,MERC:6 - - - ROS:6,MERC:6,DC:8 - - - escort - DC:6 - - - - CLAN:7,CJF:7 - - General:7 - - - spotter - General:6 - - - General:5 - - - General:2,CJF:5,RA:5 - - - General:2,CJF:5,RA:5 - - - General:8 - - - General:1,CJF:3,RA:3 - - - - FVC:4,ROS:4,FS:6,MERC:4 - - ROS:6,FS:6,MERC:6 - - - FS:5 - - - FVC:8,FS:4 - - - spotter - FS:4 - - - - ROS:8 - - General:8 - - - General:6 - - - General:6 - - - - CWE:4,RD:4,CDS:4,ROS:5,FS:4,CP:4,BAN:1,DC:7,CWIE:4 - - ROS:6,FS:5,DC:6 - - - ROS:4,CLAN:8,DC:4 - - - CP:6,DC:4 - - - ROS:8,DC:8 - - - - CC:4,LA:4,DC.AL:7,IS:4,FWL:4,MERC:4,FS:3,CJF:4,DC:5 - - CLAN:8 - - - IS:6,DC:8 - - - IS:8,DC:8 - - - - FWL:5,MERC:5,CP:4,DC:6 - - General:8 - - - DC:6 - - - - CHH:4,CLAN:3 - - CJF:5 - - - CWE:6,RA:6 - - - General:7 - - - - LA:7,ROS:4,FS:5,MERC:5 - - fire_support - General:8 - - - fire_support - LA:5,MERC:3,FS:3 - - - fire_support - LA:4,FS:2,MERC:2 - - - fire_support - LA:6,MERC:4,FS:4 - - - fire_support - LA:4 - - - fire_support - LA:6 - - - - LA:5,ROS:5 - - ground_support - CLAN:8,BAN:2 - - - IS:6,DC:6 - - - - MOC:2,RA.OA:5,Periphery.DD:4,Periphery.OS:4,Periphery:2,TC:2,DC:1- - - General:2- - - - DC:8 - - - - FWL:5,MERC:5,CP:4,DC:7 - - General:8 - - - fire_support - DC:6 - - - - RF:5- - - General:8 - - - General:7 - - - General:7 - - - - RF.pm:3- - - General:8 - - - - CC:4-,MOC:2-,FR:2,DA:2- - - spotter - General:8 - - - - CWE:4,CHH:6,RD:6,CLAN:5,CJF:4,CWIE:4 - - ba_carrier - CLAN:8 - - - - RA:4 - - recon,raider - RA:6 - - - recon,raider,spotter - RA:4 - - - - CWE:5,CHH:4 - - General:7 - - - General:7 - - - CLAN:6 - - - CWE:4,CHH:4 - - - General:8 - - - spotter,anti_infantry - CWE:3,CHH:3 - - - - LA:3,FS:3,MERC:2,DC:2 - - General:8 - - - - IS:6,Periphery:6 - - support - General:8 - - - - LA:6,MERC:4 - - General:8 - - - apc,support,spotter - General:2 - - - apc - General:4 - - - apc,support - General:4 - - - - ROS:8+ - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - artillery - General:7 - - - spotter - General:7 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - General:8 - - - - RF:5,LA:3,ROS:5,FS:6,MERC:4,DA:5 - - recon,spotter - General:8 - - - spotter - RF:5,LA:6,ROS:4,FS:2,MERC:5,DA:5 - - - - FS:4 - - anti_infantry - General:8 - - - General:4 - - - - LA:4-,LA.pm:6,MERC:3- - - General:8 - - - General:4 - - - - RD:4,ROS:5,FWL:4,FS:4,MERC:4,CP:4,DC:4 - - fire_support,spotter - General:7 - - - fire_support,spotter - General:7 - - - fire_support,spotter - General:6 - - - spotter - General:5 - - - spotter - General:5 - - - spotter - General:4 - - - missile_artillery,spotter - General:6 - - - - ROS:8 - - interceptor - General:8 - - - interceptor - General:7 - - - General:7 - - - - RA.OA:1,RD:2,CP:2,Periphery:2,RA:2 - - fire_support - General:8 - - - fire_support - IS:1 - - - RD:8,IS:6,CP:8,RA:8 - - - spotter - IS:6 - - - - RA.OA:2-,Periphery.DD:2-,Periphery.OS:2-,Periphery:2-,DC:2- - - General:2- - - - IS:8,DC:8 - - - spotter - DC:8 - - - - LA:5,ROS:6,FWL:5,MERC:5,FS:5,CP:5,DC:8 - - General:6 - - - FWL:6,MERC:6,CP:5,DC:6 - - - DC:8 - - - - CC:6,FVC:6,LA:6,FWL:6,IS:7,Periphery.Deep:5,FS:6,CP:6,CJF:4,DC:6,Periphery:7 - - General:1- - - - CC:6,MOC:5,IS:5,FS:6,MERC:6,CP:6,CDP:5,TC:5,LA:6,ROS:6,FWL:6,MH:5,DC:6 - - - IS:5,DC:5,Periphery:4 - - - minesweeper - CC:4-,MOC:2- - - - General:1- - - - - CC:2,MERC.KH:2-,IS:2,MERC:2,CP:2,Periphery:2-,FVC:2,MERC.WD:2-,RF:1-,LA:4,ROS:2,PIR:2,FWL:2,DA:2,DC:4 - - CC:6,MOC:4,ROS:6,FWL:8,MERC:6,CP:8,DC:6 - - - spotter - DC:6 - - - LA:2,ROS:2,MERC:2 - - - MERC.KH:2-,MERC.WD:2-,IS:2,MERC:3 - - - Periphery:2- - - - CC:1-,MERC.KH:2-,MERC.WD:2-,RF:1-,Periphery.Deep:1-,FWL:1-,MERC:1-,Periphery:1-,DC:1- - - - ROS:4,MERC:4 - - - spotter - ROS:2,PIR:2,FWL:2,DA:2,MERC:2 - - - - RD:3,LA:5,FWL:5,IS:4,CP:5,Periphery:3 - - LA:6,General:8,FWL:6,CP:6 - - - LA:8,FWL:8,CP:8 - - - - SE:5,CLAN:5,IS:6,MERC:5,Periphery:4 - - General:8,CLAN:4 - - - CLAN:6 - - - - CHH:4,CJF:4 - - General:8 - - - CHH:6 - - - CJF:6 - - - - CWE:3,CHH:2,CLAN:4,CP:5,CJF:5,RA:5,CWIE:4 - - General:6 - - - General:6 - - - General:5 - - - General:4 - - - General:4 - - - General:4 - - - General:8 - - - General:2 - - - - CDS:4,FS:4,CP:4 - - General:8 - - - - LA:8,ROS:5,CJF:2 - - LA:8,ROS:5 - - - LA:8,ROS:8 - - - LA:8,ROS:5,CJF:2 - - - LA:6,ROS:5 - - - - TC:6 - - - MOC:2,MH:2,FR:2,CDP:2 - - MOC:3,MH:3,FR:4,CDP:4,TC:2 - - - - FS:3 - - FS:2 - - - - CC:3,LA:6,IS:4,FWL:4,FS:5,CP:4,Periphery:3,DC:4 - - vee_carrier - General:4 - - - vee_carrier - CC:4,LA:8,FWL:4,IS:6,FS:8,CP:4 - - - - CDS:4,ROS:5,FWL:6,FS:5,MERC:5,CP:5,CJF:4,DC:6 - - General:8 - - - - CC:4,MOC:4,RF:4,ROS:4,FWL:5,DA:4,MERC:4,CP:5 - - assault,ba_carrier - :0,General:8 - - - - CLAN:1,FS:4,MERC:4,CP:1,CWIE:1,DC.GHO:3,CWE:1,FVC:4,RD:2,CDS:1,LA:2,ROS:3,CJF:2,DC:2 - - FVC:8,LA:8,ROS:8,CLAN:6,MERC.SI:8,FS:8,MERC:8,BAN:8,DC:8 - - - FS:7 - - - LA:4 - - - DC:8 - - - - FVC:8,ROS:4,FS.CMM:8,FS.DMM:8,FS:4,MERC:4,FS.CrMM:8,CDP:6 - - General:8 - - - FS:6 - - - - MOC:4,CC:4,MERC.KH:5,MERC:4,FS:3,TC:7,Periphery:6,RA:5,RA.OA:7,Periphery.R:5,FVC:3,RD:2,LA:5,ROS:8,MH:2 - - interceptor - Periphery:2- - - - interceptor - RD:6,LA:8,ROS:4,FS:8,MERC:6 - - - RA.OA:4,LA:4,ROS:4,PIR:3,FS:4,MERC:4,RA:4 - - - RD:3,LA:6,ROS:3,MERC:3,FS:3 - - - CC:8,FVC:4,LA:6,ROS:4,MERC:5,FS:4,Periphery:4 - - - - CC:6,MOC:5 - - spotter - General:8 - - - General:4 - - - General:4 - - - - RD:3,CDS:4,DC:5 - - General:8 - - - General:8 - - - General:8 - - - General:8 - - - - CJF:6 - - General:5 - - - General:2 - - - General:4 - - - fire_support - General:8 - - - - CDS:6,ROS:6,FWL:5,CLAN.IS:6,MERC:3+,CP:6,CJF:6,RA:5 - - recon - CWE:3,General:6,RA:3 - - - recon - CWE:3,General:6,RA:8 - - - CLAN:6,IS:3 - - - General:6 - - - General:4 - - - General:4 - - - CLAN:6,IS:3 - - - General:6 - - - General:5 - - - General:6 - - - recon - General:8,RA:3 - - - General:5 - - - ROS:2,FWL:2,CLAN.IS:2,MERC:2 - - - - CHH:4,IS:3,FS:3,CP:4,CWIE:4,RA:4,RA.OA:3,CWE:4,RD:4,CDS:4,RF:3,LA:3,ROS:4,FWL:3,DA:3,DC:3 - - CWE:5-,CHH:8-,RD:4- - - - CHH:7 - - - CDS:5,IS:6,CP:5 - - - CDS:5,IS:6,CP:5,RA:6 - - - RD:4,CDS:8,LA:8,FWL:8,IS:8,FS:8,MERC:8,CP:8,DC:8 - - - CHH:8 - - - RA.OA:8,RA:8 - - - CDS:4,LA:6,IS:4,CP:5,CWIE:6 - - - ROS:6,MERC:4 - - - - RD:3,IS:3,Periphery.Deep:4,BAN:4,Periphery:6 - - RD:8,ROS:5,DC:4 - - - FVC:5,FS:4 - - - General:1-,Periphery:2- - - - CC:4,MOC:4,ROS:4,CLAN:4,FWL:4,MERC:4,DA:4,CP:4,BAN:2 - - - ROS:4 - - - RD:4,DC:8 - - - MOC:6,FWL:4,FR:6,DA:4,DC:6 - - - LA:4,ROS:4,FS:8,MERC:6 - - - CC:6,Periphery.MW:4,Periphery.ME:4,FWL:4,MERC:6,CP:4,Periphery:4,DC:6 - - - IS:6,MERC:6,Periphery:6 - - - spotter - MERC:4 - - - FS:2 - - - IS:6,MH:4,FR:4,Merc:6,DA:4,Periphery:6 - - - CC:4,MOC:3,FVC:3,ROS:4,FWL:8,MERC:4,CP:8,CDP:3,TC:3 - - - CC:8 - - - FS:6 - - - - CWE:5,RD:5,CDS:5,ROS:4,CLAN:3,CP:5 - - CLAN:8 - - - CDS:4,CP:4 - - - CWE:4,CHH:4,RD:6,CDS:4,ROS:8,CP:4,CJF:4,RA:4,CWIE:4 - - - - MOC:8,FVC:4,PIR:4,IS:8,CDP:4 - - recon - MOC:8,IS:8 - - - recon - FVC:8,PIR:8,IS:1,CDP:8 - - - - CC:6,MOC:6 - - General:7 - - - General:4 - - - General:8 - - - General:6 - - - General:5 - - - General:6 - - - - CC:6 - - General:3 - - - fire_support - General:8 - - - - CC:5,MOC:5,RF:4,CC.pm:8,FWL:4,DA:5,MERC:4,CP:4 - - General:8 - - - - RF:4,FWL:6,DA:6,MERC:4,CP:6 - - General:8 - - - - DC.GHO:4,DC.pm:5,LA:4-,ROS:4-,MERC:4- - - General:8 - - - - RA.OA:4,Periphery.DD:4,FVC:2,RD:6,ROS:5,MERC:4,Periphery.OS:4,RA:4,DC:7,Periphery:2 - - ROS:0,Periphery:2- - - - RD:2,RA:2 - - - ROS:6,MERC:6,DC:8 - - - - DC:4+ - - General:1+ - - - General:8 - - - - FWL:2,CP:2 - - General:8 - - - - RF:6,ROS:4,FWL:6,DA:6,CP:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:5 - - - - CC:4,ROS:4,FWL:6,FS:3,CP:6,DC:3 - - General:8 - - - General:2 - - - General:6 - - - artillery - General:4 - - - - CWE:3,CHH:3,RD:4,CDS:4,ROS:3,CP:4,CWIE:3,DC:3 - - General:8 - - - anti_infantry - CP:6,DC:6 - - - CWE:6,CDS:4,ROS:4,CP:5,CJF:6,DC:4 - - - - RA.OA:3,Periphery.DD:3,FVC:2,RD:2,ROS:3,MERC:3,Periphery.OS:3,DC:6,Periphery:2 - - FVC:4,Periphery:4 - - - FVC:6,RD:8,ROS:8,Periphery.Deep:4,MERC:6,DC:8,Periphery:6 - - - - ROS:3 - - General:8 - - - - CJF:8 - - General:8 - - - General:4 - - - General:4 - - - - DC:6 - - spotter - General:8 - - - - CC:6,MOC:5,LA:4,DA:5,MERC:4 - - apc,spotter - General:8 - - - - CLAN:10,IS:10,Periphery:10 - - civilian - IS:10,Periphery:10 - - - civilian - CLAN:10 - - - - LA:7 - - LA:7 - - - - LA:6 - - LA:6 - - - - ROS:6 - - General:8 - - - General:7 - - - General:8 - - - General:6 - - - - ROS:8 - - assault - General:8 - - - assault - General:7 - - - assault - General:7 - - - - CC:3,ROS:3,FWL:4,MERC:3,CP:4 - - General:8 - - - ROS:5,FWL:5,CP:5 - - - ROS:6,FWL:6,CP:6 - - - - LA:5,CLAN:4,IS:4,CJF:6 - - General:8 - - - - LA:5,CLAN:5,IS:4,CJF:6- - - General:8 - - - - PIR:1 - - specops - General:4 - - - - FS:8,MERC:4 - - recon - General:8 - - - - CC:1,RA.OA:1,Periphery.DD:3,FVC:1,LA:1,ROS:1-,FWL:1,MERC:1,Periphery.OS:3,FS:1,CP:1,DC:3 - - recon - General:1- - - - spotter - IS:4 - - - recon - FVC:4,IS.pm:4 - - - recon - FVC:3,IS.pm:1 - - - - MOC:2,Periphery.DD:3,MERC:3,Periphery.OS:3,FS:3,Periphery:2,TC:5,RA:3,RA.OA:5,FVC:4,RD:6,ROS:4,DC:7 - - ROS:0,FS:0,Periphery:2- - - - RD:4,ROS:4,MERC:4,DC:4 - - - RA.OA:6,RD:6,ROS:6,FS:6,MERC:6,CDP:4,RA:6,DC:8,TC:4 - - - - LA:4,ROS:4,FS:4,MERC:4 - - LA:4,FS:4,MERC:4 - - - General:8 - - - LA:1 - - - - CC:4,MOC:4,FWL:2,MERC:1,DA:3,CP:2,TC:3 - - CC:4,MOC:4,FWL:8,MERC:8,CP:8,TC:8 - - - CC:6,MOC:6,DA:6 - - - CC:4,MOC:4 - - - - MOC:4,LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5,CP:5,TC:4 - - artillery - General:8 - - - - CC.WHO:3 - - specops - CC.WHO:8 - - - - CP:4,CJF:4 - - CP:8 - - - CJF:8 - - - - MOC:1,IS:1,FR:1,FS:1,TC:2 - - MOC:1,IS:1,FR:1,FS:1,TC:2 - - - - LA:3,CWIE:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CWE:4-,CJF:7- - - General:8 - - - - DC:2 - - support,spotter - General:4 - - - spotter - General:4 - - - support - General:8 - - - - RD:3,CDS:6+,CP:6+ - - General:8 - - - CLAN:4 - - - - ROS:4,FS:6,MERC:4 - - General:8 - - - ew_support - General:4 - - - - CWE:1,MERC.WD:1,CDS:1,CP:1,CJF:1,RA:3 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - RA.OA:1,ROS:3,RA:1 - - General:8,CLAN:6 - - - ROS:6,BAN:2 - - - ROS:4 - - - - MOC:2,RA.OA:2,FVC:7,LA:3,Periphery.HR:4,ROS:4,MERC:5,Periphery.OS:4,FS:8,Periphery:4,TC:2 - - FVC:7,LA:5,ROS:5,FS:8,MERC:5 - - - ROS:5,FS:5,MERC:5 - - - ROS:4,FS:5,MERC:4 - - - RA.OA:4-,FVC:4-,MERC:4-,Periphery:3- - - - - FS:3+ - - specops,paratrooper - FS:8 - - - - CC:3,RF:3,LA:5,ROS:3,FS:5,MERC:2 - - recon - IS:8 - - - CC:4,LA:4,ROS:4,CC.MAC:8,FS:4 - - - CC:4,LA:4,ROS:4,FS:4 - - - - FVC:8,MERC:4,CDP:8,RA:6 - - IS:8,Periphery:8 - - - CLAN:8 - - - - CDS:3,ROS:4,CP:6 - - General:8 - - - ROS:6,CP:4 - - - ROS:4,CP:8 - - - ROS:4,CP:4- - - - - MOC:1,CC:2,FR:1,MERC:2,FS:2,CP:6,Periphery:2,TC:1,FVC:2,RF:5,ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:6,MH:1,DA:3,DC:6 - - ROS:4 - - - Periphery:2- - - - ROS:4,MERC:4,DC:5 - - - ROS:3,MERC:3,DC:4 - - - ROS:5,MERC:5,DC:5 - - - ROS:1,MERC:1,DC:1 - - - MOC:4,CC:8,FWL:8,MH:4,MERC:3,FS:8,CP:8,DC:6 - - - ROS:4,MERC:4,DC:6 - - - MOC:4,CC:4,FWL:8,MH:4,MERC:2,CP:8 - - - ROS:6,MERC:4 - - - ROS:2,MERC:2,DC:2 - - - ROS:6,MERC:6,DC:6 - - - MOC:1,RF:5,FWL:4,MH:1,FR:1,MERC:2,DA:3,DC:4 - - - CC:4,FWL:4,FS:4,MERC:4,CP:4,DC:4 - - - - LA:3 - - General:8 - - - - CJF:5- - - General:8 - - - CJF:4 - - - - MOC:5,FVC:5,LA:7,ROS:7,IS:6,MH:4,FS:7,DC:7 - - spotter - General:8 - - - recon - IS:4,DC:6 - - - spotter - FVC:3,LA:4,ROS:4,FWL:4,IS:3,MERC:4,FS:4,CP:4,DC:4 - - - recon - General:5 - - - recon,apc - General:5 - - - - CHH:4 - - CHH:5 - - - - CHH:4 - - - CC:5,MOC:5,FWL:4,DA:6,MERC:4,CP:4 - - General:8 - - - - MOC:3,CC:1,CLAN:2,IS:5,Periphery.Deep:8,FS:4,CP:6,Periphery:10,TC:6,RA.OA:5,LA:5,ROS:2,FWL:6,DC:1 - - Periphery:2- - - - CC:3,MOC:3,RF:3,CLAN:8,FWL:3,MERC:3,DA:3,CP:3,BAN:2 - - - MOC:1-,IS:1-,TC:1-,Periphery:1- - - - MOC:1-,IS:1-,Periphery:1-,TC:1- - - - CC:3,MOC:3,FWL:6,IS:3,MH:4,CP:6,DC:6,TC:3 - - - CDS:3,LA:5,MERC:4,FS:5,CP:3,CJF:3,TC:4 - - - CC:5,MOC:5,RF:6,ROS:6,FWL:6,MERC:6,DA:5,CP:6 - - - IS:2 - - - ROS:4,FS:4,MERC:4 - - - LA:4,ROS:4 - - - CC:1,MOC:1,CDS:2-,FWL:3,DA:3 - - - - CDS:4,IS:6,CP:4 - - General:8 - - - - CHH:3+,RA:3+ - - General:8 - - - fire_support - General:6 - - - General:4 - - - General:5 - - - General:5 - - - General:4 - - - General:5 - - - General:6 - - - General:6 - - - - SE:2 - - SE:6 - - - SE:4 - - - SE:8 - - - - CDP:2- - - Periphery:8 - - - - MERC.KH:1,SE:2,CLAN:3,IS:2,MERC:2,Periphery:2 - - General:8,CLAN:3 - - - General:4 - - - CLAN:7 - - - - MOC:4,CC:4,RF:4,LA:6,ROS:4,FWL:2,FS:4,DA:4,CP:2 - - raider - General:8 - - - raider - MOC:4,CC:2,LA:4,ROS:2,FWL:2,FS:2,MERC:4,CP:2 - - - CC:6,MOC:6,RF:6,LA:6,ROS:6,MERC:6 - - - - LA:1,FS.CMM:9,FS:8,MERC:4 - - recon - General:8 - - - recon - FS:6,MERC:4 - - - recon - FS:4,MERC:4 - - - recon,spotter - FS:4 - - - recon - FS:4 - - - - MERC.KH:6,LA:8,MERC:2 - - General:8 - - - General:7 - - - General:7 - - - - LA:5,ROS:3,MERC:3 - - General:8 - - - General:4 - - - LA:4,MERC:6 - - - LA:6 - - - - RA.OA:6,RA:8 - - recon - General:8 - - - RA.OA:4,RA:3 - - - - MOC:6,RD:1-,IS:7,MERC:7,Periphery:6,DC:4 - - recon - CC:4,CLAN:8,FWL:5,DA:6,MERC:4,CP:5,BAN:2 - - - recon - RD:3,LA:2,ROS:5,IS:6,Periphery.Deep:4,MERC:6,DC:2,Periphery:6 - - - recon - BAN:8,Periphery:2- - - - recon - CC:5,FVC:4,ROS:4,FWL:4,MH:4,DA:4,FS:4,CP:4,CDP:5,TC:5 - - - recon - CC:6,MOC:6,FWL:8,FS:6,MERC:6,CP:8,DC:6 - - - recon - CC:4,MOC:4,FVC:4,PIR:4,MERC:4,CDP:4,TC:4,Periphery:4 - - - fire_support - MOC:6,CC:4,FVC:4,MERC:4,DA:4,TC:4,Periphery:4 - - - recon - CC:6,MOC:4,DA:4 - - - recon - LA:8,ROS:5,MERC:8,FS:4 - - - recon - LA:6,ROS:6,MERC:4,FS:4 - - - - MOC:3,CC:4,IS:2,MERC:4,CP:6,TC:3,RF:5,LA:4,Periphery.MW:2,Periphery.ME:2,FWL:6,MH:3,DA:5,DC:4 - - IS:2-,Periphery:2- - - - MOC:4,Periphery.MW:4,Periphery.ME:4,FWL:4,IS:4,MH:4,CP:4 - - - MOC:4,Periphery.MW:4,Periphery.ME:4,IS:4,MH:4 - - - CC:5,RF:6,LA:5,ROS:5,FWL:6,MERC:5,DA:6,CP:6 - - - RF:5,LA:4,FWL:5,DA:5,CP:5 - - - - RD:3 - - General:7 - - - General:7 - - - General:7 - - - :0,CLAN:6 - - - CLAN:6 - - - CLAN:4 - - - CLAN:4 - - - :0,General:8 - - - - CC:2 - - General:5 - - - - RF:4,LA:4,ROS:3,MH:4,MERC:4,FS:4,Periphery:3 - - General:3 - - - General:4 - - - LA:8,MH:8,MERC:8 - - - LA:4,MERC:4 - - - - CWE:2,RD:1,CDS:3 - - spotter - CWE:6,RD:6,CDS:6 - - - CWE:6,RD:6,CDS:6 - - - CWE:6,RD:6,CDS:6 - - - spotter - CWE:6,RD:6,CDS:6 - - - spotter - CWE:8,RD:8,CDS:8 - - - - CC:5,MOC:5,LA:5,ROS:6,FWL:5,FS:6,MERC:5,DA:5,CP:5,DC:7 - - General:8 - - - spotter - General:7 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:6 - - - General:6 - - - General:4 - - - General:4 - - - spotter - General:3 - - - CLAN:6,General:3 - - - General:2 - - - - CC:2,IS:2,FS:5,MERC:3,CP:3,CWIE:4,FVC:5,RD:4,CDS:3,LA:2,ROS:3,PIR:3,DC:1 - - General:1- - - - FVC:7,CDS:6,LA:6,ROS:6,FS:7,DC:5,CWIE:6 - - - LA:4,ROS:4,FS:4,MERC:4,DC:5 - - - General:2 - - - fire_support - FVC:1- - - - LA:3,ROS:3,FS.DMM:8,FS:3 - - - LA:2,ROS:2,FS:2,DC:1 - - - FVC:1- - - - General:4 - - - - CC:3,MOC:3 - - General:8 - - - CC:8,MOC:8 - - - LA:5 - - - - ROS:8,IS:3,FS:5 - - recon - General:8 - - - - RA.OA:1,FVC:7,Periphery.HR:2,ROS:5,CLAN:3,MERC:4,Periphery.OS:2,FS:7,Periphery:1,TC:1 - - FVC:4,LA:6,ROS:6,FS:4,MERC:6,CDP:4 - - - ROS:6,FS:8,MERC:4 - - - FVC:2-,BAN:8,Periphery:2- - - - - Periphery.R:2,CDS:2,RF:3,LA:2,ROS:3,FS:2,CP:2,CWIE:2 - - General:8 - - - RF:6,LA:6,CP:6,CWIE:6 - - - LA:3,FS:3,MERC:3 - - - - LA:2- - - General:3- - - - - LA:4- - - General:7 - - - General:5 - - - General:4 - - - - FWL:5,IS:3,CP:5,Periphery:3 - - recon,fire_support - General:8 - - - recon,fire_support - General:5 - - - - RD:5,CLAN:5,BAN:6 - - RD:7,General:2,RA:7 - - - RD:6,General:2,CJF:6 - - - RD:6,General:2 - - - CWE:6,RD:6,General:2 - - - CWE:5,RD:5,CLAN:2 - - - CLAN:4 - - - General:8 - - - - CWE:5,CDS:3,ROS:3,FS:5,MERC:2,CP:3 - - CWE:8,CDS:4,CP:4 - - - CDS:8,ROS:8,MERC:8,FS:8,CP:8 - - - - CC:4,LA:5,ROS:5,FS:5,MERC:4,DC:7 - - General:8 - - - fire_support - General:8 - - - spotter - General:7 - - - General:6,DC:7 - - - General:6,FS:7,DC:7 - - - General:4 - - - General:4 - - - General:4 - - - General:3+,CLAN:6,DC:3+ - - - - CWE:5,RD:3,CDS:4,ROS:3,CP:7,CWIE:5 - - General:4 - - - ROS:6,CP:6 - - - ROS:6,CP:6 - - - ROS:5,CP:5 - - - - DC.SL:8,DC:8 - - General:8 - - - - CHH:2 - - apc - CHH:6,CLAN:8 - - - apc - CHH:7 - - - apc - CHH:8,CLAN:4 - - - - CHH:4+ - - - CHH:4 - - CHH:6 - - - CHH:4 - - - - RR:2,RF:3,LA:5,ROS:4,FWL:3,MH:2,FS:3,MERC:4,DA:3,TC:1 - - RR:6,RF:6,LA:6,ROS:6,FWL:6,MH:6,FS:6,MERC:6,DA:6,TC:6 - - - LA:3-,MH:4,MERC:4,TC:4 - - - - CC:1,MOC:1,DA:1,CDP:1,TC:1 - - recon - solo - General:8 - - - recon - solo - CC:3 - - - recon - solo - CC:3 - - - recon - solo - General:2 - - - - ROS:4,CLAN:4 - - CLAN:8,RA:9 - - - General:8,CLAN:3 - - - ROS:4 - - - - CDS:2,CP:2,RA:4 - - RA:8 - - - General:6 - - - recon - General:7 - - - - ROS:4,DC:6 - - spotter - General:8 - - - ROS:6,DC:6 - - - - DC:5 - - assault - General:8 - - - - RF:4,LA:4,ROS:4,CLAN:3,FWL:2,FS:4,MERC:4,DA:3,CP:2,DC:2 - - LA:8,CLAN:8 - - - LA:6,ROS:5,FS:6,MERC:4,DC:6 - - - IS:6 - - - - MOC:6,CC:5,MERC:4 - - General:8 - - - MOC:4,CC:4 - - - MOC:4 - - - - ROS:7 - - General:8 - - - - MOC:3,CC:5,ROS:4,FWL:6,MERC:4,CP:6,DC:6 - - recon - CC:2,MOC:2,ROS:2,FWL:2,MERC:2,CP:2,DC:2 - - - recon - MOC:6,CC:3,ROS:3,FWL:3,MERC:3,CP:3,DC:3 - - - recon - ROS:5,FWL:8,MERC:4,CP:8,DC:4 - - - recon - ROS:6,MERC:6,DC:8 - - - recon - ROS:6,DC:6 - - - - ROS:4,MERC:2 - - recon - ROS:8 - - - recon - ROS:4 - - - recon - General:6 - - - - CC:4,ROS:4,CP:4,DC:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:5 - - - General:5 - - - General:4 - - - - DC:1 - - General:8 - - - - FWL.MM:8,RF:8,ROS:5,Periphery.MW:4,Periphery.ME:4,FWL:8,MH:4,MERC:4,CP:8 - - ROS:2,FWL:2,MERC:2,CP:2 - - - ROS:4,FWL:4,Periphery.Deep:6,MERC:4,CP:4,Periphery:8 - - - ROS:6,FWL:6,MERC:4,CP:6 - - - RF:4,ROS:4,FWL:4,MERC:4,CP:4 - - - - FS:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - FS:4 - - General:8 - - - General:7 - - - General:4 - - - General:5 - - - General:5 - - - spotter - General:3 - - - spotter - General:2 - - - fire_support - General:4 - - - General:5 - - - General:5 - - - General:3 - - - General:2 - - - - DC.GHO:7,DC:7 - - General:8 - - - General:7 - - - General:7 - - - General:6 - - - - DC:4 - - artillery,missile_artillery - General:8 - - - - ROS:6,DC:4 - - recon,spotter - ROS:4,DC:4 - - - recon,spotter - ROS:8,DC:8 - - - recon,spotter - ROS:4,DC:4 - - - - RF:5,LA:4,FWL:5,MH:6,DA:5,MERC:4,CP:5 - - missile_artillery - General:8 - - - - CWE:1,CJF:1,RA:1 - - battleship - General:8 - - - battleship - CLAN:8 - - - - LA:6,ROS:4,MH:4,FS:6,MERC:4,CDP:4 - - General:8 - - - IS:5 - - - LA:6,IS:4 - - - - RF:7,FWL:6,DA:6,CP:6 - - apc - General:8 - - - - LA:1 - - cruiser - LA:8 - - - - CHH:5,MERC.WD:1,RD:1,CDS:1,ROS:3+,CLAN:1,CP:1,CJF:4,RA:1,BAN:3,CWIE:2 - - CWE:6,CHH:8,RD:4,CDS:8,General:7,CP:7,CJF:8,CWIE:6 - - - CLAN:6 - - - fire_support - CWE:4,RD:3,CDS:4,General:6,CP:4,CJF:7,CWIE:5 - - - CWE:6,RD:6,General:5,CJF:6 - - - CWE:8,RD:8,General:5,CP:6,CWIE:6 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5,CWIE:5 - - - General:4 - - - CWE:6,CHH:4,RD:4,CDS:4,General:2,CP:4,CJF:5,CWIE:5 - - - CLAN:4,General:3 - - - CWE:5,CHH:6,CDS:4,CLAN:2,General:2,CP:4,CJF:5 - - - General:2,CJF:3 - - - raider - CWE:6,RD:6,CDS:9,General:8,CP:9,CJF:9 - - - General:6 - - - General:5 - - - General:2 - - - - ROS:4,CLAN:5,BAN:5 - - artillery - ROS:8 - - - artillery - CLAN:8,BAN:2 - - - - CC:3,CWE:6,RD:6,CDS:6,ROS:4,MERC:3,CP:6,CJF:8,CWIE:6 - - General:8 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - - ROS:5 - - ROS:8 - - - ROS:8 - - - - CHH:5,CDS:2,CP:2,RA:2 - - General:8 - - - fire_support - CHH:4 - - - - CC:8,MOC:5,FS:4,MERC:3,CP:5,Periphery:3,TC:5,RA.OA:3,FVC:4,Periphery.CM:4,Periphery.ME:4,FWL:5,MH:3 - - escort,interceptor - FVC:2-,Periphery:2- - - - CC:2,FVC:2,FWL:2,FS:2,MERC:2,CP:2,Periphery:2 - - - CC:6,MOC:4,MERC:4 - - - - MOC:4,CHH:2,CLAN:3,IS:4,CP:2,CWIE:4,DC.GHO:4,CWE:4,RA.OA:4,RD:4,CDS:2,RF:5,Periphery.MW:4,ROS:4,PIR:4,Periphery.ME:4,FWL:4,MH:4,DA:5,CJF:4 - - MOC:1-,PIR:2-,MH:1-,Periphery:4 - - - MOC:8,CLAN:6,IS:8,FS:8,CP:8,BAN:8,DC.GHO:8,RA.OA:8,ROS:8,Periphery.MW:8,PIR:8,Periphery.ME:8,FWL:8,DC:8 - - - ROS:6,CLAN:4,FWL:6,MERC:6,CP:6,BAN:2 - - - ROS:5,DC:8 - - - DC:2 - - - - IS:4,Periphery:4 - - artillery - General:2 - - - artillery - LA:4,ROS:4,FWL:5,FS:4,CP:5,DC:4 - - - artillery - FWL:6,IS:6,CP:6 - - - - LA:5,ROS:6,DC:4 - - ROS:8,General:4 - - - spotter - DC:8 - - - LA:8 - - - - LA:8,ROS:6,MERC:4 - - missile_artillery - LA:6,ROS:6,MERC:4 - - - LA:8,ROS:6,MERC:6 - - - General:8 - - - LA:4,ROS:4 - - - - CHH:5 - - CLAN:8 - - - CHH:6 - - - CHH:4 - - - - CC:8,MOC:5,RF:5,MERC:4,DA:5,TC:4 - - General:4 - - - CC:5 - - - missile_artillery - CC:4 - - - CC:4,MOC:4,CC.LCC:6 - - - - CP:8,DC:4 - - DC:4 - - - DC:4 - - - DC:4 - - - General:4 - - - DC:4 - - - General:4 - - - General:4 - - - - ROS:5,CP:4 - - General:8 - - - - MOC:4,CC:4,RA.OA:4,LA:6,IS:4,FWL:4,FS:5,CP:4,Periphery:5,TC:5,DC:4 - - escort,ground_support - General:2- - - - ground_support - CLAN:4,FS:4,MERC:4 - - - escort,ground_support - CC:6,MOC:4,LA:8,ROS:8,MH:4,MERC:6 - - - TC:8 - - - LA:8,ROS:4,MERC:4 - - - - CJF:5 - - General:8 - - - - CC:4,MERC.KH:4,FS:5,MERC:6,Periphery:2,TC:4,CWE:4,SE:2+,FVC:3,MERC.WD:4,LA:6,ROS:5,MH:4,DC:3 - - SE:2+ - - - CJF:4 - - - CC:4,ROS:6,FWL:5,MERC:4,CP:5 - - - LA:6,MERC:6 - - - CC:2,ROS:4,MH:2,MERC:6,FS:2 - - - MERC.KH:4,LA:4,IS:2,MERC:4,Periphery:2 - - - LA:2,ROS:3,FWL:2,MH:2,MERC:4,FS:2,CP:2 - - - CC:3,ROS:6,FS:2 - - - LA:6 - - - MOC:1-,TC:1- - - - Periphery:2- - - - TC:6 - - - ROS:2,MERC:2,DC:2 - - - CC:2,MOC:4,Periphery.MW:4,Periphery.ME:4,FWL:2,MH:4,MERC:2,CP:2 - - - CWE:4,IS:4,MERC:4 - - - CC:3,ROS:3,PIR:3,MH:3,MERC:3,FS:2 - - - CC:6,MOC:4,FWL.pm:3,PIR:2,FWL:4,MH:2,DA:3,MERC:4 - - - MOC:3,CC:3,PIR:3,FWL:5,MH:3,DA:5,MERC:4,CP:5 - - - FS:4,MERC:4 - - - FVC:3,LA:4,FS:2,MERC:3 - - - FVC:4,LA:4,ROS:6,MERC:4,FS:4 - - - TC:5 - - - MERC.WD:4 - - - - CC:6,MOC:3,TC:3 - - spotter - CC:6 - - - CC:4,MOC:4 - - - CC:6,CC.WHO:8 - - - spotter - General:8 - - - General:5 - - - - ROS:3 - - General:8 - - - - ROS:4 - - General:8 - - - - CC:6+,MOC:5+ - - General:8 - - - General:4 - - - General:3 - - - - CDS:8,CP:8 - - General:8 - - - - SE:1,FR:3,TC:2 - - escort - General:8 - - - - ROS:6 - - General:8 - - - General:4 - - - - CLAN:4,RA:5 - - asf_carrier - General:8 - - - asf_carrier - CLAN:8 - - - assault - RA:8 - - - - ROS:5,MERC:4,FS:5 - - General:8 - - - General:4 - - - - CDS:4,ROS:5,CP:5,DC:8 - - ROS:8,DC:8 - - - ROS:5,DC:5 - - - spotter - ROS:4,DC:4 - - - CDS:8,ROS:6,CP:8,DC:6 - - - DC:1- - - - DC:1- - - - - CWE:6,CHH:4 - - General:8 - - - General:7 - - - urban - General:7 - - - fire_support - General:7 - - - - CWE:3,ROS:6,CLAN:2,MERC:4,DC:6 - - CWE:6 - - - CLAN:4 - - - escort - General:8 - - - ROS:8 - - - - CWE:1 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - IS:5,CLAN.IS:5,DC:6,Periphery:4 - - General:8 - - - - FWL:1,MH:1,CP:1 - - FWL:8,CP:8 - - - MH:4 - - - MH:4 - - - MH:4 - - - MH:4 - - - MH:4 - - - - CC:2-,IS:4- - - bomber - General:5 - - - - ROS:3 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - - ROS:6 - - ROS:8 - - - apc - ROS:2 - - - - MERC.KH:1,SE:5,MERC.WD:1,CLAN:4,IS:3,MERC:2,BAN:3,Periphery:3 - - General:8,BAN:4 - - - CLAN:8 - - - General:3 - - - - CC:8,MOC:5,RF:3,Periphery.CM:2,FWL:3,MERC:2,CP:3,TC:5 - - Periphery:2- - - - CC:8,MOC:7,General:5 - - - CC:6,MOC:2 - - - CC:7,MOC:5,RF:8,FWL:5,MERC:5,CP:5,TC:5 - - - - CC:6,MOC:3,Periphery.CM:3,Periphery.ME:3,TC:3 - - MOC:2,General:6,TC:2 - - - CC:6,MOC:6 - - - ground_support,assault - CC:6 - - - - RD:3,IS:4,FS:6,Periphery:4 - - support - General:8 - - - - CC:5,LA:6,ROS:5,FWL:4,MERC:4,DA:4,CP:4 - - CC:4,ROS:8,MERC:4 - - - CC:4,LA:8,DA:8 - - - FWL:8,MERC:4,CP:8 - - - CC:8 - - - - CC:5,MOC:5,CP:6,MERC:5,Periphery:3,TC:4,RF:6,ROS:4,Periphery.MW:3,Periphery.ME:3,FWL:6,DA:6,DC:4 - - fire_support - RF:4,ROS:5,FWL:4,MERC:4,CP:4 - - - fire_support - MOC:4-,Periphery:4- - - - fire_support - CC:4,FWL:4,MH:4,FS:4,MERC:4,CP:4,TC:2,DC:4 - - - fire_support - ROS:6,FWL:4,MERC:5,CP:4 - - - fire_support - DC:8 - - - fire_support - CC:5,MOC:5,RF:5,DA:5,MERC:4 - - - RF:8 - - - ROS:4 - - - fire_support - TC:6 - - - - RA.OA:6,RA:4 - - RA.OA:8,CLAN:6,BAN:8 - - - CLAN:4,RA:6,BAN:2 - - - - MOC:8,CC:8,MH:4,TC:8 - - TC:6 - - - MH:2,TC:2 - - - MH:2,TC:2 - - - MOC:6 - - - MOC:6 - - - MOC:8 - - - CC:8 - - - - ROS:4 - - General:8 - - - apc - General:4 - - - - CHH:5,CLAN:2,IS:9,Periphery.Deep:7,BAN:7,Periphery:9 - - vee_carrier - General:2 - - - vee_carrier - IS:6,DC:8 - - - - CC:6,MOC:7,FVC:4,Periphery.CM:4,Periphery.ME:4,MERC:4,DA:4,TC:6,Periphery:3 - - CC:8,MOC:8,MERC:8,DA:8,TC:8 - - - General:5 - - - MOC:5,CC:5,MERC:4,DA:4 - - - CC:6 - - - - IS:3,TC:5,Periphery:3 - - cargo,civilian - General:8 - - - - RF:6,LA:8,ROS:6,FWL:6,FS:6,DA:4,MERC:4,CP:6 - - artillery,mech_carrier,asf_carrier,ba_carrier - General:8 - - - - MERC:3 - - General:8 - - - General:8 - - - - CC:4,MOC:4,RF:8,FWL:4,CP:4 - - fire_support,spotter - CC:4,General:8 - - - fire_support,spotter - CC:8,General:6 - - - - CWE:6+,ROS:3,CWIE:3 - - General:2 - - - General:2 - - - CWE:3,ROS:2 - - - General:8 - - - CWE:2 - - - - IS:4- - - IS:4- - - - IS:4- - - - - IS:4-,Periphery:4 - - IS:4-,Periphery:4 - - - support - IS:4- - - - - IS:4- - - IS:4- - - - support - IS:4- - - - - IS:4- - - IS:4- - - - IS:4- - - - IS:4- - - - IS:4- - - - - IS:4- - - - ROS:4,DC:4 - - apc,urban,spotter - ROS:8,DC:8 - - - - CWE:2,CLAN:3,CJF:2,BAN:1,CWIE:2 - - General:7 - - - General:6 - - - General:5 - - - RD:6,General:2 - - - escort - RD:4,CLAN:2 - - - General:8 - - - - CWE:5,CHH:5,CP:4,CJF:7 - - CWE:7,CHH:7,CP:7,CJF:7 - - - CWE:9,RD:9,General:7 - - - CWE:7,CHH:7,CP:7,CJF:7 - - - CWE:6,CHH:6,CP:6,CJF:6 - - - CWE:4,CHH:4,CP:4,CJF:4 - - - CWE:6,CHH:5,CP:5,CJF:5 - - - fire_support - SE:2,CHH:4,CP:6,CJF:7 - - - CWE:8,CHH:8,CP:8,CJF:8 - - - CHH:6,SE:2,CP:4,CJF:8 - - - marine - CLAN:2 - - - - LA:3,ROS:3,FS:6,MERC:3 - - General:8 - - - urban - General:4 - - - urban - General:4,FS:6 - - - - RF:4,LA:6,ROS:4,MERC:4,DC:4 - - ground_support - General:8 - - - - CHH:4,RD:5,CDS:4,ROS:3,CP:4,DC:2 - - CLAN:8 - - - apc - IS:8 - - - - CLAN:7 - - CLAN:8 - - - CLAN:5 - - - assault - RD:4,CHH:8 - - - - CWE:2,CHH:2,MERC.WD:1,MERC:2+,CJF:3,RA:3,CWIE:2 - - CWE:6,CHH:6,RD:4,CDS:6,General:5,CP:6,CJF:6,CWIE:6 - - - CWE:6,RD:5,CDS:8,General:7,CP:8,CWIE:6 - - - urban,spotter,anti_infantry - CWE:6,RD:2,General:2,CWIE:6 - - - fire_support - CWE:2,CHH:5,RD:2,CDS:4,General:4,CP:3,CWIE:2 - - - CWE:4,CDS:4,General:2,CP:4,CWIE:4 - - - CWE:4,CHH:6,RD:5,CDS:4,CLAN:3,IS:1,CP:4,CJF:4 - - - fire_support - General:5,RA:6 - - - CDS:5,CLAN:4,IS:2,CP:5 - - - General:6 - - - RD:8,CDS:9,General:8,CP:9,CJF:9 - - - General:6 - - - urban - CWE:4,RD:1,CDS:2,General:1,CP:2,CJF:2,CWIE:4 - - - General:2 - - - training - CWE:3,General:1,CWIE:2 - - - - ROS:6 - - interceptor,ground_support - General:8 - - - - CWE:4,CDS:4,CP:4 - - General:4 - - - General:6 - - - - CLAN:8 - - mech_carrier - CLAN:8 - - - - LA:4 - - troop_carrier - General:2 - - - troop_carrier - General:8 - - - - IS:8,Periphery:6 - - mech_carrier - General:5,BAN:4 - - - mech_carrier - LA:8,IS:8,FS:8 - - - - IS:3,Periphery:3 - - - IS:5,Periphery:5 - - - IS:6,Periphery:6 - - - SE:8,CLAN:9,IS:9,Periphery:9 - - civilian - Factory,Habitat - General:2 - - - civilian - Factory,Habitat - General:4 - - - civilian - Factory,Habitat - General:6 - - - civilian - Factory,Habitat - General:8 - - - - ROS:6- - - General:8 - - - - CHH:1 - - urban - CLAN:2 - - - urban - CHH:6 - - - - MOC:3-,CC:6-,RA.OA:3-,LA:4-,FS.CMM:5-,IS:4-,FWL:5-,FS:4-,CP:5-,Periphery:4-,TC:3-,DC:5- - - missile_artillery,urban - missile artillery,fire support - CC:6,IS:4,Periphery:4 - - - urban - Periphery:2- - - - urban - Periphery:1 - - - urban - CC:8,MOC:4,MERC:4,TC:4 - - - urban - CC:6,FS:6,DC:6 - - - urban - FWL:6,IS:6,CP:6,Periphery:6 - - - urban - CC:4,MOC:4,FS.CMM:6,FWL:4,FS:4,CP:4 - - - urban,spotter - CC:6,MOC:6,IS:6,Periphery.Deep:4,FWL:6,MERC:6,Periphery:6 - - - urban - CC:4 - - - CC:5 - - - - LA:7,ROS:5,MERC:6,CJF:5,CWIE:5 - - IS:8 - - - LA:4,ROS:4,CLAN:8,MERC:4 - - - - RD:6,ROS:4,CWIE:7 - - General:8 - - - - CHH:4,RD:7,ROS:4 - - IS - General:8 - - - anti_infantry - IS - CLAN:4 - - - anti_infantry,specops - IS - RD:1 - - - anti_infantry - RD:1 - - - - RF:4,LA:6,ROS:4,FWL:3,FS:4,MERC:4,DA:4,CP:3 - - LA:4,ROS:4,FS:4,MERC:4 - - - recon - LA:2,ROS:2,FS:2,MERC:2 - - - LA:8,General:8,MERC:8 - - - - LA:6,IS:5,FS:6,MERC:5,CDP:5,DC:6 - - ROS:6,FS:8,MERC:6 - - - General:8 - - - LA:2,General:2,FS:2,MERC:2 - - - ROS:8 - - - - FVC:8,LA:2,ROS:4,FS:9,MERC:4,CDP:4,TC:4 - - IS:4,CLAN.IS:5 - - - recon,fire_support - FVC:4,LA:4,ROS:5,FS:3,MERC:6 - - - recon,fire_support - FVC:4,ROS:4,FS:4,MERC:4,CDP:4,TC:4 - - - recon,fire_support - FVC:4,FS:4 - - - recon,fire_support - ROS:4,FS:4,MERC:4 - - - recon,fire_support - ROS:6,FS:6 - - - recon,fire_support - FS:6,MERC:4 - - - recon,fire_support - FS:6,MERC:4 - - - recon,fire_support - LA:6,ROS:6,FS:4,MERC:6 - - - recon,fire_support - LA:6,ROS:4,MERC:4 - - - recon - TC:8 - - - - FS:2 - - ba_carrier - General:8 - - - - CWE:3,CLAN:2,CJF:3,BAN:4,CWIE:3 - - bomber - General:6 - - - ground_support - General:5,RA:6 - - - General:5 - - - CWE:4,CHH:6,CLAN:2,CJF:4 - - - recon - CWE:4,CLAN:2,CJF:4 - - - recon - General:8 - - - - CC:7,MOC:5 - - General:8 - - - spotter - General:7 - - - spotter - General:7 - - - - RD:5,CP:2 - - General:8 - - - - CWE:4,CHH:5,IS:10,CJF:4,Periphery:10 - - CC:6,LA:4,FWL:6,IS:4,FS:4,MERC:5,CP:6,DC:4,Periphery:4 - - - CC:5,MOC:5,RF:5,FWL:4,DA:5,CP:4,CDP:5,TC:5 - - - IS:2 - - - IS:3 - - - IS:4,FS:6 - - - CC:8,MOC:8,FVC:6,Periphery.CM:6,Periphery.HR:6,PIR:6,MH:6,CDP:6,TC:8,Periphery:4 - - - LA:1 - - - LA:4,ROS:4,FS:4,MERC:6 - - - LA:4,CLAN:8 - - - - MOC:3,CC:4,RA.OA:1,LA:4,IS:1,FWL:4,FS:4,CP:4,Periphery:1,TC:1,DC:4 - - asf_carrier - General:2 - - - asf_carrier - IS:4,FS:8 - - - MOC:4,CC:4 - - - - ROS:4,FWL:3,MERC:3,CP:3,DC:8 - - General:8 - - - FWL:5,MERC:5,CP:5,DC:5 - - - FWL:4,MERC:4,CP:4,DC:4 - - - ROS:6,FWL:6,MERC:6,CP:6,DC:6 - - - - MERC.KH:4,MERC.WD:3,LA:3,ROS:3,CWIE:2 - - Wolfhound - General:8 - - - Wolfhound - MERC.KH:4 - - - Wolfhound - MERC.KH:4 - - - - MOC:2,CC:5,FS:7,Periphery.OS:2,CP:2,MERC:2,Periphery:3,TC:2,RA.OA:2,LA:3,Periphery.HR:2,ROS:3,FWL:2,DC:4 - - CLAN:8 - - - ROS:5,FS:6,MERC:2 - - - CC:4,MOC:4,ROS:3,MERC:3 - - - LA:8 - - - urban - ROS:2,FS:2,MERC:1 - - - ROS:3,FS:4,MERC:2 - - - Periphery:2- - - - MOC:4,FVC:4,ROS:4,FWL:4,MH:4,MERC:4,CP:4,DC:8,TC:4,Periphery:4 - - - CC:4,FVC:4,ROS:4,FS:4,MERC:4,DC:4,Periphery:4 - - - CC:4,ROS:5,MERC:4,FS:4,DC:6 - - - FS:1,DC:2 - - - - RD:5- - - General:8 - - - - RD:7,LA:5,ROS:3,CWIE:4 - - General:8 - - - - RD:7,ROS:6,MERC:5 - - fire_support - General:8 - - - RD:6,ROS:6,MERC:6 - - - missile_artillery - ROS:4,MERC:4 - - - - CWE:2,MERC.WD:1,CP:1,CJF:1,RA:1,CWIE:2 - - corvette - MERC.WD:0,IS:8 - - - corvette - MERC.WD:8,CLAN:8 - - - - CC:9,MOC:6,PIR:5,MERC:4,TC:6 - - CC:2,MOC:2,General:2,TC:2 - - - CC:6,MOC:6,PIR:4,MERC:6,TC:6 - - - CC:8,MOC:6 - - - CC:2,MOC:1,MERC:1 - - - CC:1+ - - - - CC:4,CWE:5,RD:4,RF:8,LA:4,MERC:6,DA:4,CWIE:4 - - General:8 - - - RF:4,LA:4,DA:4 - - - - RA:5 - - General:4 - - - RA:8 - - - CHH:4,RA:4 - - - - CLAN:5,CJF:7,BAN:5 - - General:7 - - - General:7 - - - General:6 - - - General:2,CJF:6,RA:6 - - - General:2,CJF:5,RA:5 - - - General:8 - - - - CHH:5,CLAN:4,IS:4,CJF:4,Periphery:4 - - CLAN:4,General:6,CJF:4 - - - CLAN:6,General:6 - - - CHH:4,MERC:4,CJF:3 - - - CHH:6 - - - CHH:6 - - - CHH:4,General:4,CLAN:4,CJF:4 - - - CHH:4,General:4,CLAN:4,CJF:4 - - - CDS:6,IS:7 - - - - CP:5,DC:6+ - - DC:6 - - - minelayer - DC:6 - - - CP:8 - - - DC:8 - - - - CWE:1,CHH:1,RD:1,CDS:2,CP:2,RA:1 - - cargo - General:8 - - - cargo - CLAN:8 - - - - PIR:2,FS:1,DC:2 - - LA:8,FWL:8,FS:8,CP:8,DC:8 - - - PIR:8 - - - - Periphery.Deep:4,MERC:6,FS:4,CDP:4,Periphery:6 - - MERC:8 - - - General:4,FS:8,CDP:4 - - - - MOC:4,RD:4,LA:4,FWL:4,IS:1,CP:4,Periphery:4,TC:4 - - anti_infantry - FVC:2-,General:2- - - - anti_infantry - MOC:2,FVC:2,PIR:2,IS:2,Periphery:2,TC:2 - - - anti_infantry - FWL:8,MERC:3,CP:8,DC:3 - - - anti_infantry - FVC:4,LA:8,MH:5,FS:4,MERC:5 - - - anti_infantry - FVC:6,RD:6,LA:6,ROS:6,MH:4,FS:6,MERC:6 - - - anti_infantry - FWL:4,DA:6,CP:4 - - - - FS:7 - - General:8 - - - - CHH:6,MERC.WD:4,RD:4,ROS:4,CLAN:3,MERC:2,CJF:3,BAN:5,CWIE:4,DC:3 - - CWE:7,RD:4,CDS:7,General:6,CP:7 - - - CWE:7,CDS:7,General:6,CP:7,CJF:5 - - - CHH:5,RD:3,CDS:7,General:5,CP:7 - - - RD:5,CDS:5,General:4,CP:5,RA:5 - - - fire_support - General:4 - - - CWE:4,CHH:5,CDS:3,General:2,CP:3,CJF:4 - - - CWE:5,CHH:6,CDS:4,CLAN:3,General:2,CP:4,CJF:5 - - - General:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - fire_support - General:6 - - - RD:8,General:8,CP:7,CJF:7 - - - CWE:1,SE:2:3140,CHH:2,RD:2,ROS:2,CJF:4,CWIE:1,RA:1 - - - General:8 - - - General:2 - - - missile_artillery - General:6 - - - - RD:8,ROS:5,RA:8 - - fire_support - General:8 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - - IS:5+,CLAN.IS:7 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:8 - - - - RA.OA:3,RA:5 - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - FVC:5,LA:7,ROS:5,FS:7,MERC:7 - - General:8 - - - MERC:6 - - - - CWE:4 - - General:6 - - - General:5 - - - - MOC:3,CLAN:7,IS:4,TC:3,RA:8 - - MOC:4,CLAN:4,IS:4,TC:4 - - - MOC:4,CLAN:4,IS:4,TC:4 - - - CDS:5,CP:5 - - - fire_support - IS:3 - - - CC:4,CDS:5,LA:4,ROS:4,FWL:4,CP:4,DC:4 - - - CC:4,CHH:5,RD:5,CDS:6,LA:4,ROS:4,FS:4,CP:5,RA:5,CWIE:5,DC:4 - - - CDS:5,IS:4,CP:5 - - - RD:6,RA:6 - - - RA:7 - - - MOC:6,CLAN:6,IS:6,TC:6 - - - CDS:6,CP:6 - - - - LA:6,CLAN:3,IS:6,FWL:6,CP:6,TC:8,Periphery:5 - - MERC.WD:5,MERC.KH:4,LA:4,CLAN.IS:4,FS:4,MERC:4,DC:4 - - - MERC.WD:4,CLAN.IS:3 - - - CC:4,LA:4,ROS:4 - - - MERC:3,DC:4 - - - FVC:4,FS:4,CP:8,TC:8 - - - MOC:4,TC:6 - - - CC:6,MOC:4 - - - CC:6 - - - BAN:8,Periphery:2- - - - FVC:4,CLAN:4,MERC:4,BAN:2,TC:6,Periphery:4 - - - ROS:5 - - - spotter - DC:4 - - - CC:3,FVC:3,ROS:4,FWL:4,CP:4,Periphery:3 - - - command - CC:2,RF:3,ROS:3,FWL:3,DA:3,DC:2 - - - FVC:4,LA:4,FS:2,MERC:4 - - - MOC:4,FVC:2,PIR:4,IS:2,MH:4,FS:2,MERC:3,CDP:4,TC:4 - - - FS:6 - - - DC:8 - - - RF:6,FWL:4,CP:4 - - - RF:5,ROS:6,IS:5,FWL:5,DA:5 - - - ROS:4,FS:8,MERC:4 - - - MERC:4,DC:8 - - - LA:8,ROS:4,MH:4,MERC:4 - - - - FS.DBG:6,ROS:4,FS:6 - - General:8 - - - General:6 - - - General:4 - - - - MOC:6,CC:6,FS.CH:8,IS:6,FWL.FWG:7,FS:6,CP:4,CC.CHG:8,Periphery:6,TC:6,CWIE:4,RA:4,RA.OA:6,RD:4,LA:9,ROS:6,FWL:5,MH:6,DC:4 - - apc - LA:4,FWL:4,CP:6,CWIE:8 - - - IS:1-,Periphery:1- - - - IS:1-,Periphery:1- - - - RD:8,LA:3,FS.CH:8,ROS:6,IS:6,FWL:3,FS:6,CP:3,RA:8 - - - LA:6 - - - - CC:6,MOC:4,MERC:4 - - recon - General:8 - - - - CWE:3+ - - spotter - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - - IS:8,Periphery:6,RA:4 - - recon - MOC:1-,FVC:1-,Periphery:1- - - - recon - FVC:2,LA:3,MERC:2 - - - recon - RA.OA:6,RA:8 - - - DC:6 - - - recon - CC:4,MOC:3,PIR:3,DA:3,TC:3 - - - recon - CC:6,MOC:6,FWL:8,MH:6,MERC:6,CP:8,DC:6 - - - FVC:6,Periphery.Deep:4,Periphery:6 - - - recon,spotter - LA:6,ROS:5,FS:4,MERC:4 - - - recon - MERC.WD:8 - - - recon - IS:5,FWL:6,Periphery:4 - - - fire_support - MOC:6,CC:4,DA:4,TC:5 - - - recon - CC:6,MOC:6,ROS:2,IS:4,TC:8 - - - - MOC:4,FVC:5,FS:8,MERC:5,CDP:5,DC:4 - - FVC:6,FS:6,CDP:4,DC:4 - - - General:8 - - - - FWL:1,CP:1,DC:1 - - General:8 - - - General:7 - - - - CDS:4,FWL:5,CP:5,DC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - LA:1 - - LA:1- - - - - CJF:1,RA:2 - - destroyer - IS:8 - - - destroyer - CLAN:8 - - - - RD:2,RA:2 - - RD:6,RA:6 - - - - RR:1,ROS:4 - - General:8 - - - - IS:2-,Periphery:1- - - IS:2-,Periphery:1- - - - - IS:2-,Periphery:1- - - IS:2-,Periphery:1- - - - - FVC:1,FS.CMM:1,MERC:1,DC:1,Periphery:1 - - Periphery.CM:5,Periphery.HR:5,PIR:5,Periphery.ME:5,MH:5,Periphery:5 - - - fire_support - RA.OA:6,MH:6,MERC:6,CDP:6,TC:6 - - - DC:1 - - - FS.CMM:8 - - - DC:8 - - - - CC:6,LA:5,FWL:5,IS:4,CP:3-,MERC:5,DC:8 - - LA:4,FWL:4,IS:4,MERC:4,CP:4,DC:4 - - - ROS:5,DC:6 - - - DC:6 - - - DC:6 - - - LA:6,FWL:6,IS:4,MERC:6,CP:6 - - - CC:8,LA:6,FWL:6,IS:6,MERC:6,CP:6 - - - - LA:8 - - General:8 - - - General:4 - - - - ROS:5,ROS.pm:8 - - General:5 - - - General:4 - - - fire_support,spotter - General:6 - - - General:6 - - - General:5 - - - - LA:6,LA.pm:4,MERC:5 - - General:8 - - - - ROS:2,MERC:2,DC:5- - - General:4 - - - DC:4 - - - DC.SZC:8,DC:6 - - - ROS:6 - - - MERC:4,DC:4 - - - - MOC:4,MERC.KH:7,MERC.WD:5,FVC:1,LA:7,ROS:5,FWL:3,MH:4,MERC:4,FS:1,CP:3,CWIE:5 - - Periphery.Deep:6,Periphery:8 - - - MERC.KH:1,MERC.WD:1,FVC:2,LA:3,ROS:4,FS:2,MERC:6 - - - LA:6,MERC:3,CWIE:4 - - - FWL:8,CP:8 - - - LA:4 - - - MERC.KH:5,MERC.WD:3,LA:4,MERC:4,CWIE:5 - - - ew_support - MERC.KH:2,MERC.WD:2,LA:2,MERC:2,CWIE:2 - - - MERC.KH:8,LA:6,ROS:6,MERC:4,FS:6,CWIE:6 - - - MERC.KH:2,MERC.WD:2,LA:4,MERC:2 - - - - CC:5,RD:2,LA:5,IS:5,FWL:8,MH:4,FS:6,CP:6,DC:5,Periphery:4,TC:4 - - FS:4,MERC:3 - - - CC:4+,MOC:2,ROS:3,FS:2 - - - FS:4,MERC:3 - - - RF:4,LA:5,ROS:4,FWL:4,MH:1,DA:5,MERC:5 - - - recon - Periphery.MW:2-,PIR:2-,Periphery.ME:2-,MH:2- - - - recon - General:1-,Periphery:2- - - - recon - FVC:4,LA:2,ROS:4,FS:4,MERC:4 - - - recon - RD:8,MERC:6,DC:6 - - - recon - CC:4,MOC:6,FWL:4,MH:6,MERC:6,CP:4,DC:4 - - - RF:4,FWL:6,MERC:6,DA:6 - - - ROS:4,MERC:4,DC:8 - - - FS:6 - - - RD:5,ROS:4,MERC:3,CP:4 - - - spotter - FS:6,MERC:4 - - - ROS:3,DC:6 - - - LA:4,ROS:4,FWL:6,MH:4,MERC:4,CP:6 - - - IS:6,MERC:6,Periphery:5 - - - IS:4,DC:8 - - - - RA:2:3149 - - General:6 - - - General:6 - - - General:6 - - - General:3 - - - General:8 - - - - CWE:4,RD:6 - - anti_infantry - General:4 - - - General:8 - - - - CC:5,MOC:4,FWL:4,MERC:5,DA:5,CP:4,DC:4 - - CC:8,MOC:8,FWL:8,MERC:8,CP:8,DC:8 - - - FWL:4,DA:8,MERC:4,CP:4,DC:4 - - - - CWE:6+ - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - LA:6,ROS:4,MERC:4 - - assault - General:8 - - - - RA.OA:1+,RA:5 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CWE:4,CHH:4 - - urban - CLAN:8 - - - CWE:8 - - - - DC.GHO:2,CC:1,FVC:2,RF:1,ROS:5,IS:1,FS:7,MERC:5,DA:1,DC:6 - - urban - DC.GHO:3,ROS:6,FS:8,MERC:8,BAN:1,DC:3 - - - urban - IS:1-,Periphery:1- - - - urban - ROS:8 - - - - TC:2 - - xct - TC:8 - - - - CC:6,LA:4,ROS:4,Periphery.CM:4,MERC:4,DA:4,Periphery:2,TC:4 - - General:1- - - - CC:6,MOC:6,LA:6 - - - CC:6,MOC:6,LA:6,ROS:6,MERC:6 - - - CC:6,MOC:6,DA:8 - - - CC:4 - - - - FWL:1 - - xct - FWL:5 - - - - CHH:7,CLAN:5,RA:6 - - CLAN:8 - - - CHH:6 - - - CHH:4 - - - - FWL:6,CP:6 - - General:6 - - - General:6 - - - General:6 - - - - CC:5 - - General:8 - - - - CHH:4,CDS:4,IS:5,CP:4,CWIE:5 - - General:8 - - - General:3 - - - ew_support - General:4 - - - - FVC:8,LA:6,IS:5,FS:8,MERC:5,Periphery:4 - - General:8 - - - General:2,FS:4 - - - missile_artillery - MOC:2,FVC:3,IS:2,FS:3 - - - IS:5 - - - IS:3,FS:5 - - - - ROS:4,FWL:4,MH:3,MERC:3,CP:4 - - ROS:4,FWL:4,MERC:4,CP:4 - - - fire_support - General:8 - - - - CC:5 - - spotter - General:8 - - - spotter - General:4 - - - - CP:1,RA:1 - - asf_carrier,destroyer - CLAN:8 - - - - CC:6,MOC:4,TC:3 - - General:6 - - - CC:6 - - - General:8 - - - CC:4 - - - spotter - CC:3 - - - - CC:5,MOC:4 - - apc - General:8 - - - - CC:8,MOC:7,RF:5,ROS:4,FWL:5,DA:6,MERC:4,CP:5 - - apc,spotter - General:8 - - - - LA:2 - - civilian - General:5 - - - - DC.GHO:2,CLAN:3,MERC:4,DC:2 - - spotter - MERC:8,DC:8 - - - spotter - Chaparral - CHH:6,CLAN:4,BAN:2 - - - - ROS:3 - - spotter - ROS:4 - - - recon - ROS:4 - - - ROS:4 - - - ROS:6 - - - - CWE:4,CHH:8,RD:4,CWIE:4 - - General:8 - - - apc - CHH:4 - - - - ROS:3 - - ROS:8 - - - - MERC.WD:4,MERC.KH:3,LA:7,ROS:3 - - General:4 - - - LA:2- - - - LA:3- - - - LA:2- - - - LA:8 - - - - Periphery.R:5,LA:10,ROS:5,PIR:2,MH:2,FS:1-,MERC:5,CDP:2,TC:2 - - LA:4,ROS:4 - - - LA:6 - - - Periphery:2 - - - FVC:6,LA:8,PIR:6,MH:6,MERC:6,CDP:6,TC:6 - - - command - LA:2 - - - LA:4,ROS:4,FS:8,MERC:4 - - - LA:6,ROS:6,MERC:4 - - - - CC:4,MOC:4,DA:4 - - ew_support - General:8 - - - - MOC:3,CC:6,MERC.WD:7,IS:5,FWL:4,MERC:3,CP:4,TC:3,Periphery:3,DC:5 - - General:2- - - - CC:6,MOC:6,General:6 - - - - LA:6,ROS:5,IS:4,FS:8 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:8 - - - - CWE:10,ROS:6,CLAN:9 - - CLAN:8 - - - CWE:6,ROS:4 - - - CHH:5,CLAN:4,CJF:1 - - - - DC:6 - - General:6 - - - General:6- - - - - MERC.KH:5,RD:5,MERC.WD:4,IS:6,MERC:5,Periphery:5 - - support,spotter - General:6 - - - support - General:6 - - - support - General:6 - - - General:6 - - - support - General:6 - - - support - General:6 - - - cargo - General:8 - - - + + + 15 + 15 + 12 + FWL:2,CP:1 + + + 10 + 30 + 60 + 15 + CWE:2,CHH:2,RD:2,PIR:10,CJF:2,RA:2 + + + 0,0,5,12,15 + 0,50,60,70,80 + 15 + 15 + 12 + TC:10 + + + 0,14,16,18,30 + 0,0,8,10,18 + 35,55,70,75,82 + 15 + 15 + 12 + ROS:2,CLAN:3,FWL:4,DA:1,FS:10,DC:1 + + + 15 + 15 + 12 + CHH:8,CDS:1,LA:1,CJF:10,TB:10 + + + 15 + 2,3,3,1 + 4,1,3,2 + 1,1,1 + + + 0,0,0,80,95 + 40,40,85,90,100 + 60,60,15,10,0 + 10,10,40,50,60 + 90,90,60,50,60 + 15 + RD:4,LA:6,CJF:10,TB:4 + + + 0,0,7,55,100 + 60,60,85,100,100 + 40,40,15,0,0 + 0,0,20,20,20 + 100,100,80,80,80 + 15 + CHH:4,LA:8 + + + 0,10,20,50,80 + 40,40,70,90,100 + 60,60,30,10,0 + 10,10,40,40,40 + 90,90,60,60,60 + 15 + RD:4,RF:1,ROS:2,DC:5 + + + 0,0,0,43,77 + 100,100,100,100,100 + 0,0,0,0,0 + 15,15,45,45,45 + 85,85,55,55,55 + 15 + RD:10,DC:6 + + + 0,0,38,52,100 + 50,50,80,95,100 + 50,50,20,5,0 + 15,15,45,45,45 + 85,85,55,55,55 + 15 + LA:5,CJF:10 + + + 15 + 15 + 12 + ROS:14,CP:3 + + + 0,5,18,30,55 + 0,6,16,20,26 + 60,74,78,80,74 + 15 + 15 + 12 + LA:1,ROS:2,FS:10 + 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CC:6,LA:4,ROS:4,Periphery.CM:4,MERC:4,DA:4,Periphery:2,TC:4 + + General:1- + + + CC:6,MOC:6,LA:6 + + + CC:6,MOC:6,LA:6,ROS:6,MERC:6 + + + CC:6,MOC:6,DA:8 + + + CC:4 + + + + FWL:1 + + xct + FWL:5 + + + + CHH:7,CLAN:5,RA:6 + + CLAN:8 + + + CHH:6 + + + CHH:4 + + + + FWL:6,CP:6 + + General:6 + + + General:6 + + + General:6 + + + + CC:5 + + General:8 + + + + CHH:4,CDS:4,IS:5,CP:4,CWIE:5 + + General:8 + + + General:3 + + + ew_support + General:4 + + + + FVC:8,LA:6,IS:5,FS:8,MERC:5,Periphery:4 + + General:8 + + + General:2,FS:4 + + + missile_artillery + MOC:2,FVC:3,IS:2,FS:3 + + + IS:5 + + + IS:3,FS:5 + + + + ROS:4,FWL:4,MH:3,MERC:3,CP:4 + + ROS:4,FWL:4,MERC:4,CP:4 + + + fire_support + General:8 + + + + CC:5 + + spotter + General:8 + + + spotter + General:4 + + + + CP:1,RA:1 + + asf_carrier,destroyer + CLAN:8 + + + + CC:6,MOC:4,TC:3 + + General:6 + + + CC:6 + + + General:8 + + + CC:4 + + + spotter + CC:3 + + + + CC:5,MOC:4 + + apc + General:8 + + + + CC:8,MOC:7,RF:5,ROS:4,FWL:5,DA:6,MERC:4,CP:5 + + apc,spotter + General:8 + + + + LA:2 + + civilian + General:5 + + + + DC.GHO:2,CLAN:3,MERC:4,DC:2 + + spotter + MERC:8,DC:8 + + + spotter + Chaparral + CHH:6,CLAN:4,BAN:2 + + + + ROS:3 + + spotter + ROS:4 + + + recon + ROS:4 + + + ROS:4 + + + ROS:6 + + + + CWE:4,CHH:8,RD:4,CWIE:4 + + General:8 + + + apc + CHH:4 + + + + ROS:3 + + ROS:8 + + + + MERC.WD:4,MERC.KH:3,LA:7,ROS:3 + + General:4 + + + LA:2- + + + LA:3- + + + LA:2- + + + LA:8 + + + + Periphery.R:5,LA:10,ROS:5,PIR:2,MH:2,FS:1-,MERC:5,CDP:2,TC:2 + + LA:4,ROS:4 + + + LA:6 + + + Periphery:2 + + + FVC:6,LA:8,PIR:6,MH:6,MERC:6,CDP:6,TC:6 + + + command + LA:2 + + + LA:4,ROS:4,FS:8,MERC:4 + + + LA:6,ROS:6,MERC:4 + + + + CC:4,MOC:4,DA:4 + + ew_support + General:8 + + + + MOC:3,CC:6,MERC.WD:7,IS:5,FWL:4,MERC:3,CP:4,TC:3,Periphery:3,DC:5 + + General:2- + + + CC:6,MOC:6,General:6 + + + + LA:6,ROS:5,IS:4,FS:8 + + General:7 + + + General:7 + + + General:7 + + + General:7 + + + General:8 + + + + CWE:10,ROS:6,CLAN:9 + + CLAN:8 + + + CWE:6,ROS:4 + + + CHH:5,CLAN:4,CJF:1 + + + + DC:6 + + General:6 + + + General:6- + + + + MERC.KH:5,RD:5,MERC.WD:4,IS:6,MERC:5,Periphery:5 + + support,spotter + General:6 + + + support + General:6 + + + support + General:6 + + + General:6 + + + support + General:6 + + + support + General:6 + + + cargo + General:8 + + + diff --git a/MekHQ/data/forcegenerator/3150.xml b/MekHQ/data/forcegenerator/3150.xml index 06f34c8d6e..e7fd4cad37 100644 --- a/MekHQ/data/forcegenerator/3150.xml +++ b/MekHQ/data/forcegenerator/3150.xml @@ -1350,7 +1350,6 @@ ROS:2,FS:2 - marine General:2 @@ -1907,15 +1906,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery:3- @@ -1923,15 +1922,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 @@ -1939,23 +1938,23 @@ PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -2037,6 +2036,7 @@ RF:2,FWL:2,DA:2 + civilian General:8 @@ -2829,7 +2829,7 @@ General:6 - support + cargo,support General:8 @@ -3091,7 +3091,6 @@ General:3+,DC:3+ - marine General:2 @@ -4615,6 +4614,7 @@ TamPact:2-,LA:3-,ROS:2-,CJF:2-,VesMar:2- + civilian General:8- @@ -4848,10 +4848,11 @@ CC:4,RR:3-,ROS:7,FS:7 + cargo,support General:8- - civilian + cargo,civilian CC:6-,RR:6-,ROS:6-,FS:6- @@ -5476,7 +5477,6 @@ General:4 - marine General:3 @@ -6027,6 +6027,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -6363,6 +6364,7 @@ General:1 + civilian General:1- @@ -6473,7 +6475,6 @@ LA:3,ROS:2,MERC:2 - marine General:2 @@ -6515,7 +6516,7 @@ RF:4,FWL:4,FS:5,DA:4 - cargo + cargo,support General:6 @@ -6704,21 +6705,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6734,11 +6735,11 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6746,7 +6747,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6781,7 +6782,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6939,7 +6939,6 @@ CLAN:4,IS:3,DC:3 - marine General:2 @@ -6992,10 +6991,11 @@ CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:4,Periphery:6 @@ -7003,11 +7003,11 @@ IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - cargo + fire_support,support IS:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery:4 @@ -7029,7 +7029,7 @@ - IS:10-,Periphery:10-,BAN:10- + ROS:10-,IS:3-,Periphery:3- General:10- @@ -7710,7 +7710,6 @@ RA:4 - marine RA:4 @@ -8581,13 +8580,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - apc,support + apc General:8 @@ -8595,7 +8595,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -8603,7 +8603,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -8666,6 +8666,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 + apc General:8 @@ -8673,7 +8674,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -8684,19 +8685,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,IS.pm:4,Periphery:6- @@ -10185,11 +10186,11 @@ CC:4,IS:5,MERC:5,Periphery:4,RA:4,SL3.CJF:5,LA:4,TamPact:4,ROS:5,MH:3,SL3:4,SL3.CSJ:5,DA:3,DC:4,VesMar:4 - cargo + apc,cargo General:4 - cargo + apc,cargo IS:8,MERC:8,Periphery:6,RA:6- @@ -10300,11 +10301,11 @@ LA:4,TamPact:4,VesMar:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -11438,6 +11439,7 @@ MOC:5,IS:5,CLAN.IS:5 + support General:8 @@ -12770,7 +12772,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -13988,9 +13990,11 @@ FWL:5,CP:5 + support General:8 + support General:2 @@ -14785,6 +14789,7 @@ LA:3-,TamPact:3-,VesMar:3- + civilian General:5 @@ -15524,6 +15529,7 @@ DC:4- + cargo,support General:6- @@ -16150,6 +16156,7 @@ FS:3 + cargo,support FS:2 @@ -17279,6 +17286,7 @@ CC:2 + cargo,support General:5 @@ -18398,6 +18406,7 @@ IS:5,CLAN.IS:5,DC:6,Periphery:4 + apc,support General:8 @@ -18781,7 +18790,6 @@ CHH:6,CP:4,CJF:8 - marine CLAN:2 @@ -19901,12 +19909,14 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/3160.xml b/MekHQ/data/forcegenerator/3160.xml index 1bdf817f63..3f8b60473a 100644 --- a/MekHQ/data/forcegenerator/3160.xml +++ b/MekHQ/data/forcegenerator/3160.xml @@ -1314,7 +1314,6 @@ FS:2 - marine General:2 @@ -1830,15 +1829,15 @@ CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - apc + fire_support,recon PIR:4-,IS.pm:3,Periphery:3- - apc,support + recon General:2 - apc + apc,recon PIR:5-,IS.pm:3,Periphery:3- @@ -1846,15 +1845,15 @@ MH:3,TC:3 - apc,support + apc,recon General:7 - apc + fire_support PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 @@ -1862,23 +1861,23 @@ PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc PIR:6,General:9 - apc + fire_support,urban PIR:4-,IS.pm:3,Periphery:3- - apc,support + inf_support,urban PIR:3,General:2 - apc + apc,urban PIR:5-,IS.pm:3,Periphery:3- - apc,support + apc,urban PIR:6,General:8 @@ -2743,7 +2742,7 @@ General:6 - support + cargo,support General:8 @@ -2995,7 +2994,6 @@ General:3+,DC:3+ - marine General:2 @@ -4432,6 +4430,7 @@ AML:2-,SL3.CJF:2-,TamPact:2-,LA:3-,CJF:2-,VesMar:2- + civilian General:8- @@ -4656,10 +4655,11 @@ CC:4,FS:7 + cargo,support General:8- - civilian + cargo,civilian CC:6-,FS:6- @@ -5272,7 +5272,6 @@ General:4 - marine General:3 @@ -5789,6 +5788,7 @@ TC:3,Periphery:2 + cargo,support General:8 @@ -6118,6 +6118,7 @@ General:1 + civilian General:1- @@ -6228,7 +6229,6 @@ LA:3,MERC:2 - marine General:2 @@ -6270,7 +6270,7 @@ RF:4,FWL:4,FS:5,DA:4 - cargo + cargo,support General:6 @@ -6459,21 +6459,21 @@ - IS:1,Periphery:1 + IS:4,Periphery:2 field_gun General:8 - field_gun + anti_aircraft,field_gun General:7 - field_gun - General:7 + urban,field_gun + General:5 - field_gun + anti_aircraft,field_gun General:8 @@ -6489,7 +6489,7 @@ IS:4 - field_gun + anti_aircraft,field_gun IS:6 @@ -6501,7 +6501,7 @@ IS:6 - field_gun + anti_aircraft,field_gun IS:6 @@ -6536,7 +6536,6 @@ IS:4,Periphery:4 - inf_support General:4 @@ -6694,7 +6693,6 @@ CLAN:4,IS:3,DC:3 - marine General:2 @@ -6747,10 +6745,11 @@ CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 + cargo,support General:8 - cargo + fire_support,support IS:6,Periphery.Deep:4,Periphery:6 @@ -6758,11 +6757,11 @@ IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - cargo + fire_support,support IS:4,BAN:6,Periphery:4 - cargo,support + fire_support,support IS:4,Periphery:4 @@ -6784,7 +6783,7 @@ - IS:10-,Periphery:10-,BAN:10- + IS:3-,Periphery:3- General:10- @@ -7448,7 +7447,6 @@ RA:4 - marine RA:4 @@ -8306,13 +8304,14 @@ General:4 + cargo,support General:8 CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - apc,support + apc General:8 @@ -8320,7 +8319,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support,urban + apc General:6 @@ -8328,7 +8327,7 @@ PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - apc,support + recon General:6 @@ -8391,6 +8390,7 @@ CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 + apc General:8 @@ -8398,7 +8398,7 @@ PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc General:6 @@ -8409,19 +8409,19 @@ CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - apc,support + apc,urban General:8 - apc + apc,urban PIR:5-,IS.pm:4,Periphery:5- - apc,support + apc,urban General:6 - apc + apc,urban PIR:6-,IS.pm:4,Periphery:6- @@ -9886,11 +9886,11 @@ CC:4,IS:5,MERC:5,Periphery:4,RA:4,SL3.CJF:5,LA:4,TamPact:4,MH:3,SL3:4,SL3.CSJ:5,DA:3,DC:4,VesMar:4 - cargo + apc,cargo General:4 - cargo + apc,cargo IS:8,MERC:8,Periphery:6,RA:6- @@ -9992,11 +9992,11 @@ LA:4,TamPact:4,VesMar:4 - cargo + cargo,support General:2- - cargo + cargo,support General:4 @@ -11098,6 +11098,7 @@ MOC:5,IS:5,CLAN.IS:5 + support General:8 @@ -12413,7 +12414,7 @@ IS:1,FS:3,Periphery:1 - specops,marine + specops IS:9 @@ -13582,9 +13583,11 @@ FWL:5,CP:5 + support General:8 + support General:2 @@ -14320,6 +14323,7 @@ LA:3-,TamPact:3-,VesMar:3- + civilian General:5 @@ -14992,6 +14996,7 @@ DC:4- + cargo,support General:6- @@ -15550,6 +15555,7 @@ FS:3 + cargo,support FS:2 @@ -16637,6 +16643,7 @@ CC:2 + cargo,support General:5 @@ -17702,6 +17709,7 @@ IS:5,CLAN.IS:5,DC:6,Periphery:4 + apc,support General:8 @@ -18047,7 +18055,6 @@ CHH:6,CP:4,CJF:8 - marine CLAN:2 @@ -19142,6 +19149,7 @@ IS:2-,Periphery:1- + civilian IS:2-,Periphery:1- diff --git a/MekHQ/data/forcegenerator/factions.xml b/MekHQ/data/forcegenerator/factions.xml index 94e7eb8a98..796dca99df 100644 --- a/MekHQ/data/forcegenerator/factions.xml +++ b/MekHQ/data/forcegenerator/factions.xml @@ -39,12 +39,14 @@ F,D,C,B,A Periphery.R,PIR - + 3066- F,D,C,B,A Periphery.HR - + 2367- F,D,C,B,A IS @@ -64,7 +66,8 @@ F,D,C,B,A IS - + 2785-3081 F,D,C,B,A Periphery.MW,WOB.PM @@ -73,63 +76,75 @@ 2807- Provisional Garrison,Solahma,Second Line,Front Line,Keshik - + 2807-3082 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807-3059,3072-3074 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807-3085 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807-3085 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807-3073 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + Ghost Bear Dominion 2807-3103 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-3080 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807- Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-3074 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807- Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-2868 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN - + 2807-3143 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS @@ -139,34 +154,40 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - - Clan Diamond Shark - Clan Sea Fox + + Clan Diamond Shark + Clan Sea Fox 2807- Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-3060 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-3082 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-3085 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 2807-3075 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW - + 3075-3085 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.HW @@ -176,22 +197,26 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN - + 2807-3142 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 3057-3151 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 2807-2823 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN - + 2788-3081 B,A IS @@ -200,12 +225,14 @@ 3137- FWL - + 2319- F,D,C,B,A IS - + 3030-3040,3079- F,D,C,B,A IS,FWL @@ -230,7 +257,7 @@ CM - Duchy of Tamarind-Abbey + Duchy of Tamarind-Abbey 3071-3139 F,D,C,B,A IS,FWL @@ -240,46 +267,54 @@ F,D,C,B,A Periphery.DD - + 3080-3141 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CGS,Periphery.Deep - + 3028-3057 F,D,C,B,A FS,LA - - Federated Commonwealth (Davion) - Federated Suns + + Federated Commonwealth (Davion) + Federated Suns 2317- F,D,C,B,A IS - + 2988- F,D,C,B,A MERC,Periphery.OS - + 3072- F,D,C,B,A Periphery.HR - + 3034-3103 F,D,C,B,A IS - + Former Free Worlds Independent - Free Worlds League + Free Worlds League 2271- F,D,C,B,A IS - + 3066- NCR @@ -293,12 +328,14 @@ F,D,C,B,A Periphery.R,PIR - + 2891-3141 F,D,C,B,A Periphery.Deep - + 2350-3063 F,D,C,B,A Periphery.MW @@ -311,20 +348,22 @@ 3072-3081 CM - + 2815-3055,3087- F,D,C,B,A Periphery.MW Federated Commonwealth (Steiner) - Lyran Alliance + Lyran Alliance Lyran Commonwealth 2341- F,D,C,B,A IS - + 2530- F,D,C,B,A Periphery.CM @@ -339,7 +378,8 @@ F,D,C MERC - + 2920- F,D,C,B,A Periphery.ME @@ -354,7 +394,8 @@ F,D,C,B,A IS - + - F,D,C,B,A IS @@ -368,7 +409,8 @@ 3137-3139 FWL - + 3021-3028 F,D,C,B,A Periphery.R,PIR @@ -383,7 +425,8 @@ F,D,C,B,A Periphery.CM - + 2775-2795,3012-3049 F,D,C,B,A Periphery.DD @@ -397,7 +440,8 @@ F,D,C,B,A IS,FWL - + 2413-3082 F,D,C,B,A Periphery.OS @@ -410,7 +454,8 @@ - F,D,C,B,A - + - F,D,C,B,A Periphery @@ -434,7 +479,8 @@ 3136-3144 FWL - + 3103- Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS @@ -444,7 +490,8 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CLAN.IS - + 3086- F,D,C,B,A IS,FWL @@ -459,7 +506,8 @@ Triarii Protectors,Principes Guards,Hastati Sentinels,Stone's Brigade ROS - + 3081-3151 Triarii Protectors,Principes Guards,Hastati Sentinels,Stone's Brigade IS @@ -479,7 +527,8 @@ F,D,C,B,A Periphery.R - + 2250-2769 F,D,C,B,A Periphery.R @@ -505,12 +554,14 @@ 3079-3084 FWL - + 3029-3063 F,D,C,B,A IS - + 2571-2780 C,B,A @@ -546,7 +597,8 @@ F,D,A LA - + 2335- F,D,C,B,A Periphery.HR @@ -586,12 +638,14 @@ 3029-3031 CC - + 2785- F,D,C,B,A Periphery.HR,PIR - + 2830-3080 F,D,C,B,A NC,Periphery.Deep @@ -611,12 +665,14 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CW - + 3052-3081 B,A IS - + 2317- D FS @@ -643,7 +699,8 @@ D DC - + 2319- B DC @@ -794,7 +851,8 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CP - + 2650- F CC @@ -873,7 +931,8 @@ B,A CS - + 3028-3057 A FC @@ -888,12 +947,14 @@ A FWL - + 3082-3138 B MSC - + 3042-3079 B FWL @@ -923,7 +984,8 @@ C DC - + 2820- Keshik CLAN.HW @@ -976,7 +1038,8 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CFM - + 3067-3073 Provisional Garrison,Solahma,Second Line,Front Line,Keshik CFM @@ -1001,7 +1064,8 @@ Provisional Garrison,Solahma,Second Line,Front Line,Keshik CFM - + 3055-3079 A FWL @@ -1076,7 +1140,8 @@ F MSC - + 3060- A CC @@ -1280,12 +1345,14 @@ C FWL - + 2250-2769 F,D,C,B,A Periphery.R - + 2765-2779 B,A SL.R,Periphery.R @@ -1325,7 +1392,8 @@ C,B,A IS - + - F MERC,IS.pm @@ -1376,7 +1444,8 @@ B CC - + 3151- Front Line,Keshik CJF,CLAN.IS @@ -1440,7 +1509,8 @@ Provisional Garrison,Solahma CJF - + 3060- C CC diff --git a/MekHQ/data/images/camo/Standard Camouflage/Digital/Geen Desert.png b/MekHQ/data/images/camo/Standard Camouflage/Digital/Green Desert.png similarity index 100% rename from MekHQ/data/images/camo/Standard Camouflage/Digital/Geen Desert.png rename to MekHQ/data/images/camo/Standard Camouflage/Digital/Green Desert.png diff --git a/MekHQ/data/images/camo/Standard Camouflage/Guinea Pig/Guinea Pig .jpg b/MekHQ/data/images/camo/Standard Camouflage/Guinea Pig/Guinea Pig.jpg similarity index 100% rename from MekHQ/data/images/camo/Standard Camouflage/Guinea Pig/Guinea Pig .jpg rename to MekHQ/data/images/camo/Standard Camouflage/Guinea Pig/Guinea Pig.jpg diff --git a/MekHQ/data/images/camo/Standard Camouflage/Self Defense/Self Defence .jpg b/MekHQ/data/images/camo/Standard Camouflage/Self Defense/Self Defence.jpg similarity index 100% rename from MekHQ/data/images/camo/Standard Camouflage/Self Defense/Self Defence .jpg rename to MekHQ/data/images/camo/Standard Camouflage/Self Defense/Self Defence.jpg diff --git a/MekHQ/data/mapgen/Dust-bowl.xml b/MekHQ/data/mapgen/Dust-bowl.xml index 9766b11e96..72fb4b38de 100644 --- a/MekHQ/data/mapgen/Dust-bowl.xml +++ b/MekHQ/data/mapgen/Dust-bowl.xml @@ -1,50 +1,25 @@ - 32 - 34 + + 0 25 - 0 1 0 - 0 - 0 - 0 - 0 - 0 + 0 + 0 0 0 0 0 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 0 0 0 0 - 0 3 8 2 5 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 2 6 1 @@ -53,6 +28,18 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 0 0 0 @@ -61,7 +48,6 @@ 0 0 0 - 0 0 0 0 @@ -70,29 +56,19 @@ 0 0 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - desert + 0 + 0 0 0 - 0 0 - 0 - 16 None + 16 + 75 10 100 1 6 - 75 60 - 0 0 7 10 diff --git a/MekHQ/data/mapgen/IceJagged.xml b/MekHQ/data/mapgen/IceJagged.xml index c1da30c457..aeb7334949 100644 --- a/MekHQ/data/mapgen/IceJagged.xml +++ b/MekHQ/data/mapgen/IceJagged.xml @@ -1,6 +1,6 @@ - 24 + 30 50 75 75 diff --git a/MekHQ/data/mapgen/Light-craters.xml b/MekHQ/data/mapgen/Light-craters.xml index d1aca351c0..9bb32f114c 100644 --- a/MekHQ/data/mapgen/Light-craters.xml +++ b/MekHQ/data/mapgen/Light-craters.xml @@ -1,50 +1,25 @@ - 32 - 34 + + 0 25 - 25 3 0 - 0 - 0 - 0 - 0 - 0 + 0 + 25 0 0 0 0 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 2 6 1 2 - 0 0 0 0 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 0 0 0 @@ -53,6 +28,18 @@ 0 0 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 6 + 14 + 3 + 9 + 75 0 0 0 @@ -61,7 +48,6 @@ 6 1 2 - 0 0 0 0 @@ -70,29 +56,19 @@ 0 0 0 - 0 - 0 - 75 - 3 - 9 - 14 - 6 - 0 - desert + 0 + 0 0 0 - 0 0 - 0 - 16 None + 16 + 75 10 100 1 6 - 75 60 - 0 0 7 10 diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd4).blk index e23ea18d4b..d7a433660b 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd4).blk @@ -105,7 +105,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd5).blk index 2ade182317..88e65bacfa 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd5).blk @@ -108,7 +108,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd6).blk index 5795b6b505..9a058b83dd 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [ERML] (Sqd6).blk @@ -111,7 +111,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd4).blk index 16aeb2ad54..38f68b8aa0 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd4).blk @@ -90,7 +90,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd5).blk index 8d8e6f0db0..e8858c028d 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd5).blk @@ -105,7 +105,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd6).blk index ba334b31e0..0a18e1d137 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MG] (Sqd6).blk @@ -108,7 +108,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd4).blk index 0c123dc736..1fecf81c76 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd4).blk @@ -105,7 +105,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd5).blk index 8b9cbda95c..3287cc8b7b 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd5).blk @@ -108,7 +108,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd6).blk index 3e24b436e4..9603f21b8e 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [MPL] (Sqd6).blk @@ -111,7 +111,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd4).blk index 42ecb7bf43..8aac11c22c 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd4).blk @@ -106,7 +106,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd5).blk index 605dae498a..167e2c04c1 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd5).blk @@ -109,7 +109,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd6).blk index 0b53dff642..426211f866 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [Mortar] (Sqd6).blk @@ -112,7 +112,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd4).blk index 4cd059eee0..07c8aebd00 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd4).blk @@ -107,7 +107,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd5).blk index d5000b2ae2..10ab31560e 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd5).blk @@ -110,7 +110,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd6).blk index 6f4e612c32..b982eacb24 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SL] (Sqd6).blk @@ -113,7 +113,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd4).blk index 9caba298e1..95495a2771 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd4).blk @@ -106,7 +106,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd5).blk index 3c71b961b1..f36a8d3af7 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd5).blk @@ -109,7 +109,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd6).blk index cbb49cedac..25bc2cea38 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SPLAS] (Sqd6).blk @@ -112,7 +112,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd4).blk index e786b0c014..eea3e3ba26 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd4).blk @@ -106,7 +106,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd5).blk index a82e5c61fa..a8d80a3c8d 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd5).blk @@ -109,7 +109,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd6).blk index 0e0bc3e1f1..23468e9c74 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [SRM] (Sqd6).blk @@ -112,7 +112,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd4).blk index d73deb9ef0..2cdd3fa7d2 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd4).blk @@ -106,7 +106,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd5).blk index a3571a274d..7fab1a6fb9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd5).blk @@ -109,7 +109,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd6).blk index f283355d8e..6e44c1ab6e 100644 --- a/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3058Uu/Fenrir BA [VSP] (Sqd6).blk @@ -112,7 +112,7 @@ Named for the demonic wolf of Germanic myth, the Fenrir was less a traditional b -he Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. +The Fenrir features a dorsal Modular Turret Mount, similar to the configurable mounts found on humanoid battle armor designs, with a 300° field of fire. It carries a heavier arsenal than its progenitor, which can be configured in a number of different ways. For use against conventional infantry or other battlesuits, the Fenrir can carry a trio of Machine Guns or Small Lasers or twin Small Pulse Lasers. Against armored targets, a Medium Pulse Laser or SRM-4 with four reloads provides withering firepower. Starting in 3064 the Fenrir could mount two additional weapon configurations: an ER Medium Laser that can hurt opponents from a distance, or a Heavy Mortar to provide indirect fire backed up with a Machine Gun for self-defense. The 250kg of armoring carried by the Fenrir offers the same amount of protection as on the Sloth. This includes the suit's legs which, while appearing to be quite resilient, are actually fairly vulnerable to weapons fire. The minimal armor protecting the Fenrir and its legs were necessary features to in order to mount more and heavier weapons. Also like the Sloth, the Fenrir's quadruped design prevents it from making anti-'Mech attacks or traveling via OmniMech handholds. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd4).blk index 93b12ac54c..f27e8a66d7 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd4).blk @@ -122,7 +122,7 @@ The first variant to make use of the Detachable Weapon Mount that restricts mobi -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd5).blk index a9158ad8cd..cf3cdaee40 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd5).blk @@ -127,7 +127,7 @@ The first variant to make use of the Detachable Weapon Mount that restricts mobi -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd6).blk index a5359cbde7..5df9904b9a 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (CapTeam)[HMG] (Sqd6).blk @@ -132,7 +132,7 @@ The first variant to make use of the Detachable Weapon Mount that restricts mobi -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd4).blk index ca2fb2340a..49b26fa1c9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd4).blk @@ -115,7 +115,7 @@ The "Gauss Nephilim" is designed around the precise application of slightly less -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd5).blk index 6c17e682c7..adaa5c39f2 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd5).blk @@ -118,7 +118,7 @@ The "Gauss Nephilim" is designed around the precise application of slightly less -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd6).blk index 0ae9875184..856954a0e6 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Gauss) (Sqd6).blk @@ -121,7 +121,7 @@ The "Gauss Nephilim" is designed around the precise application of slightly less -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd4).blk index 764e9614ac..d6c2564ad3 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd4).blk @@ -123,7 +123,7 @@ The “Narc” variant carries a Compact Narc Launcher with one reload while the -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd5).blk index 97d1c71ba9..04de7e55a0 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd5).blk @@ -128,7 +128,7 @@ The “Narc” variant carries a Compact Narc Launcher with one reload while the -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd6).blk index 174bd34c91..66f9cad6d1 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Narc) (Sqd6).blk @@ -133,7 +133,7 @@ The “Narc” variant carries a Compact Narc Launcher with one reload while the -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd4).blk index d38af17ccd..a363805eb0 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd4).blk @@ -100,7 +100,7 @@ Dubbed the "Seeker" configuration, this third variant is a dedicated hunter/kill -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd5).blk index 3a63e91df9..9f11d92d74 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd5).blk @@ -100,7 +100,7 @@ Dubbed the "Seeker" configuration, this third variant is a dedicated hunter/kill -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd6).blk index 81d6aea102..1df6742108 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Seeker) [MG] (Sqd6).blk @@ -100,7 +100,7 @@ Dubbed the "Seeker" configuration, this third variant is a dedicated hunter/kill -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd4).blk index 97a5b92219..efa22ceff1 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd4).blk @@ -115,7 +115,7 @@ This version also forgoes modular mounts, instead mounting a fixed Small Laser i -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd5).blk index b9fb489558..ad2225951c 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd5).blk @@ -118,7 +118,7 @@ This version also forgoes modular mounts, instead mounting a fixed Small Laser i -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd6).blk index 103e70f214..e1e007bf7b 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA (Sup) (Sqd6).blk @@ -121,7 +121,7 @@ This version also forgoes modular mounts, instead mounting a fixed Small Laser i -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd4).blk index 4aa2373e26..7eec664e64 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd4).blk @@ -115,7 +115,7 @@ The standard version of the Nephilim is dedicated to combating ground forces of -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd5).blk index 1ae16b6d36..dd3c348273 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Nephilim Assault BA [Plasma] (Sqd5).blk @@ -118,7 +118,7 @@ The standard version of the Nephilim is dedicated to combating ground forces of -Like the Celestial series, the Nephilim employes modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. +Like the Celestial series, the Nephilim employs modular and/or detachable weapon mounts to give it a flexibility few other Demon series suits possess. Its enhanced motive systems give it good overland speed for an assault-weight suit, though it relies on its 850kg of mimetic armor to not only stop two direct hits from a Large Laser but prevent it from being targeted in the first place. When it was first introduced the Nephilim appeared in three distinct configurations with three more introduced at a later date, although given the modular nature of the Nephilim a variety of specialty variants have been reported. As the last of the Demon series suit introduced the Nephilim was relatively rare even among the Manei Domini for whom it was solely designed, with Allied intelligence confirming the greatest concentrations in the 44th, 47th, 49th and 52nd Shadow Divisions. Despite this the suit was no less dangerous and viewed as too much for most other battle suits to contend with on their own; medium-weight BattleMechs and combat vehicles were seen as the most effective platforms to combat the Nephilim. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd4).blk index 44fe0d4a95..023245cdbc 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd4).blk @@ -106,7 +106,7 @@ This Taurian variant does not use mimetic armor, opting instead for standard arm -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd5).blk index 38de3a01fb..a675f0b342 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd5).blk @@ -106,7 +106,7 @@ This Taurian variant does not use mimetic armor, opting instead for standard arm -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd6).blk index d8f6afa22c..3e7650c506 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [MRR] (Sqd6).blk @@ -106,7 +106,7 @@ This Taurian variant does not use mimetic armor, opting instead for standard arm -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd4).blk index 5619fcb7f9..69125985e8 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd4).blk @@ -106,7 +106,7 @@ Popular with the Taurians, this variant of the Asterion mounts a Support PPC in -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd5).blk index 04da068e09..45fba930e0 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd5).blk @@ -107,7 +107,7 @@ Popular with the Taurians, this variant of the Asterion mounts a Support PPC in -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd6).blk index c8ec065d31..77f31f39fa 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Asterion) [PPC] (Sqd6).blk @@ -106,7 +106,7 @@ Popular with the Taurians, this variant of the Asterion mounts a Support PPC in -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd4).blk index 66c739b115..9529008bab 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd4).blk @@ -109,7 +109,7 @@ A typical variation on the Theseus, this version carries a Light Recoilless Rifl -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd5).blk index a8471d25b4..94cb28a810 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd5).blk @@ -109,7 +109,7 @@ A typical variation on the Theseus, this version carries a Light Recoilless Rifl -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd6).blk index 6ef28aa818..7f638540f6 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus RL)[LRR] (Sqd6).blk @@ -109,7 +109,7 @@ A typical variation on the Theseus, this version carries a Light Recoilless Rifl -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd4).blk index ab0dd972d3..e15d59520f 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd4).blk @@ -106,7 +106,7 @@ This variant, produced for the Canopians, is functionally identical to the Aster -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd5).blk index c7559c7ba8..80bdc3758c 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd5).blk @@ -106,7 +106,7 @@ This variant, produced for the Canopians, is functionally identical to the Aster -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd6).blk index dff30b088f..899464fe11 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Theseus)[MRR] (Sqd6).blk @@ -106,7 +106,7 @@ This variant, produced for the Canopians, is functionally identical to the Aster -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd4).blk index 8dc989d2c4..42f738c7d8 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd4).blk @@ -113,7 +113,7 @@ The Ying Long usually carries an infantry-scale Man-Portable Plasma Rifle. In ad -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd5).blk index 5c131df17a..e3fb7c3391 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd5).blk @@ -113,7 +113,7 @@ The Ying Long usually carries an infantry-scale Man-Portable Plasma Rifle. In ad -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd6).blk index 79dddddc1e..ca3a7fcc0e 100644 --- a/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3075/Trinity Med BA (Ying Long)(Plasma) (Sqd6).blk @@ -113,7 +113,7 @@ The Ying Long usually carries an infantry-scale Man-Portable Plasma Rifle. In ad -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Nighthawk PA(L) Mk. XXX (BH (Sqd1).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Nighthawk PA(L) Mk. XXX (BH (Sqd1).blk index 8ca61af4ff..f6b398a193 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Nighthawk PA(L) Mk. XXX (BH (Sqd1).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Nighthawk PA(L) Mk. XXX (BH (Sqd1).blk @@ -17,7 +17,7 @@ Nighthawk PA(L) -Mk. XXX(Bountry Hunter)(Restored) +Mk. XXX(Bounty Hunter)(Restored) diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd4).blk index 343dee3bc4..1e9469d027 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd4).blk @@ -112,7 +112,7 @@ Much like the upgraded PPC Asterion, this version uses Advanced Armor for increa -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd5).blk index 4ca71e8748..2226486355 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd5).blk @@ -112,7 +112,7 @@ Much like the upgraded PPC Asterion, this version uses Advanced Armor for increa -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd6).blk index 24d3f33ebc..dec21d5ada 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[MRR] (Sqd6).blk @@ -112,7 +112,7 @@ Much like the upgraded PPC Asterion, this version uses Advanced Armor for increa -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd4).blk index 571b7779ee..94a3e58df4 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd4).blk @@ -112,7 +112,7 @@ Introduced during the Jihad, this version uses Advanced Armor for increased prot -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd5).blk index 0d11ad5226..932b519bbe 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd5).blk @@ -112,7 +112,7 @@ Introduced during the Jihad, this version uses Advanced Armor for increased prot -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd6).blk index 1aeefb1a99..6483b370eb 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Asterion Upgrade)[PPC] (Sqd6).blk @@ -112,7 +112,7 @@ Introduced during the Jihad, this version uses Advanced Armor for increased prot -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd4).blk index a2bfa052fb..9daaf72563 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd4).blk @@ -107,7 +107,7 @@ A Grenade Launcher backs up nine one-shot rocket tubes (a Rocket Launcher 4 plus -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd5).blk index 5097263b3d..4976362846 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd5).blk @@ -107,7 +107,7 @@ A Grenade Launcher backs up nine one-shot rocket tubes (a Rocket Launcher 4 plus -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd6).blk index b59369f818..f8d048f1b2 100644 --- a/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3085u/ONN/Trinity Med BA (Theseus Sup) Killshot (Sqd6).blk @@ -107,7 +107,7 @@ A Grenade Launcher backs up nine one-shot rocket tubes (a Rocket Launcher 4 plus -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd4).blk index 86f9752591..cc219f7d38 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd4).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd5).blk index 8f7386f424..ae67d8c7dd 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd5).blk @@ -108,7 +108,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd6).blk index cfdca42f67..81320b471e 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (ER Pulse) (Sqd6).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd4).blk index 90ee010501..defd28fbe7 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd4).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd5).blk index 678303b81c..089c4d45dd 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd5).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd6).blk index 11ed8d6337..b89e9452f9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Flamer) (Sqd6).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd4).blk index 02256ee05c..44b078e712 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd4).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd5).blk index 24fd3a4d66..d3ee70b5b9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd5).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd6).blk index f138141519..bd48089eed 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Heavy Mortar) (Sqd6).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd4).blk index d4fa715cd2..b361fb5abc 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd4).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd5).blk index 86ee214118..3673892bad 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd5).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd6).blk index 971d02edb4..9adc638626 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (LBX) (Sqd6).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd4).blk index 6432a8ca81..ef12433ba3 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd4).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd5).blk index e849d648ce..c44284a519 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd5).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd6).blk index c10cb4f1e4..ede068a85f 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Black Wolf BA (Plasma) (Sqd6).blk @@ -93,7 +93,7 @@ The Black Wolf is a thirty-second century, Heavy Class battle armor which was or -he battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. +The battle armor began as a joint project between Clan Wolf and Clan Wolf-in-Exile, as part of a means of reunification between the two sundered factions. However, the reunification the Black Wolf suggested would not come to pass with the later formation of the Wolf Empire in 3142. One of the Black Wolf's deployments would be during the invasion of Tharkad in 3143, where the suit's use would become a symbol of terror for Clan Wolf-in-Exile's allies in the Lyran Commonwealth. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd4).blk index 3a7b05dbc1..449283eeb3 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd4).blk @@ -98,7 +98,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd5)).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd5)).blk index ebd51faa4a..a875c2acce 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd5)).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd5)).blk @@ -96,7 +96,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd6).blk index 79b76cd380..e153ca802f 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (ECM) (Sqd6).blk @@ -96,7 +96,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd4).blk index 8e025f20e7..4c6de0cbeb 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd4).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd5).blk index a30bb85013..36a50848a2 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd5).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd6).blk index 20978c46c8..da267b6ef1 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (Imp Sensors) (Sqd6).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd4).blk index 7b0b7de00c..1d96627bbc 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd4).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd5).blk index e23163452f..6d02e7d772 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd5).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd6).blk index d2639408b5..c3ba085602 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (LMG) (Sqd6).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd4).blk index 9d22f52ce5..277a2177b9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd4).blk @@ -92,7 +92,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd5).blk index 9bec5d8cdf..7cd3c7f20d 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd5).blk @@ -92,7 +92,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd6).blk index 4ccb40b428..590825e689 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (SRM) (Sqd6).blk @@ -92,7 +92,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd4).blk index 93e9f903aa..c8a82f8776 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd4).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd5).blk index 9566a64feb..6e98e5c23a 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd5).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd6).blk index 296b00c235..3183e9a986 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Clans/Constable Pacification Suit (TAG) (Sqd6).blk @@ -91,7 +91,7 @@ Introduced by Clan Ghost Bear, the Constable Pacification Suit was designed to h -It was initially created by the Ghost Bear Watch to aid them in fending off the Motstnd, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. +It was initially created by the Ghost Bear Watch to aid them in fending off the Motstand, a Rasalhagian terrorist organisation. The Watch was able to deal with the terrorists without endangering its civilian population thanks to the suit's variety of weapon and equipment options. The Ghost Bear Watch handled the suit's initial application improperly. The Watch was able to develop less military methods as a result of the suit's sale to civilian police and other organisations. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd4).blk index 026ae0d081..2ec8a29862 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd4).blk @@ -68,11 +68,11 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -BA Fire Resistant:Body -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:RA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:RA CLBAMedium Recoilless Rifle:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd5).blk index b2b7a1e0f9..d037074e3a 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd5).blk @@ -68,11 +68,11 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -BA Fire Resistant:Body -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:RA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:RA CLBAMedium Recoilless Rifle:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd6).blk index ac3d91ea7b..7ee043aa54 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA MRR (Sqd6).blk @@ -68,11 +68,11 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -BA Fire Resistant:Body -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:RA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:RA CLBAMedium Recoilless Rifle:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd4).blk index 8f90f2e98e..ca559071c8 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd4).blk @@ -69,11 +69,11 @@ SwarmWeaponMek StopSwarm LegAttack ISBASupportPPC:RA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:Body -BA Fire Resistant:Body -BA Fire Resistant:RA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd5).blk index 837fda5598..fc6b673bbe 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd5).blk @@ -69,11 +69,11 @@ SwarmWeaponMek StopSwarm LegAttack ISBASupportPPC:RA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:Body -BA Fire Resistant:Body -BA Fire Resistant:RA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd6).blk index 79ee8fa52a..93980d98b9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Kurita/Oni BA PPC (Sqd6).blk @@ -69,11 +69,11 @@ SwarmWeaponMek StopSwarm LegAttack ISBASupportPPC:RA -BA Fire Resistant:LA -BA Fire Resistant:LA -BA Fire Resistant:Body -BA Fire Resistant:Body -BA Fire Resistant:RA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:LA +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:Body +Clan BA Fire Resistant:RA diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd4).blk index a9a782faa7..46d2e9c318 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd4).blk @@ -92,7 +92,7 @@ The Marauder battle armor was developed by the Marian Hegemony as a followup to -he Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. +The Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd5).blk index 8735219f74..67f475accc 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd5).blk @@ -92,7 +92,7 @@ The Marauder battle armor was developed by the Marian Hegemony as a followup to -he Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. +The Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd6).blk index c28a1980ca..e365c25dfd 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Merc/Marauder BA (Sqd6).blk @@ -92,7 +92,7 @@ The Marauder battle armor was developed by the Marian Hegemony as a followup to -he Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. +The Marauder is both lighter and more heavily armed than its predecessor. The exchange for the increased weaponry is the very low speed. To compensate for this, the Marauder is equipped with Magnetic Clamps which allow it to be carried by friendly units. The chassis is very open, allowing easy access to the armor systems. This makes it very popular with technical support crews. The Marauder only carries half as much armor as the Ravager. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd4).blk similarity index 84% rename from MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd4).blk rename to MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd4).blk index 9cd4482a6c..9e15905188 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd4).blk @@ -1,13 +1,8 @@ -#building block data file +#Saved from version 0.49.17 on 2024-02-13 1 -# Write the version number just in case... - -MAM0 - - BattleArmor @@ -28,13 +23,17 @@ Gray Death Strike Suit 3107 + +3107 + + -IS Level 2 +Mixed (Clan Chassis) - -Ambusher - + +distracting + Leg @@ -49,13 +48,12 @@ Leg -11 +1 - + ISBAFireDrakeNeedler:RA -ISBALightTAG:LA -ISBASRM3:Body +CLBALightTAG:LA BA-SRM3 Ammo:Body:Shots4# BABasicManipulator:LA BABasicManipulator:RA @@ -63,45 +61,34 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -IS BA Advanced:LA -IS BA Advanced:LA -IS BA Advanced:RA -IS BA Advanced:RA -IS BA Advanced:Body - - - -Record Sheets: 3145 New Tech New Upgrades - - - -biped - - - -0 - +BA Advanced:Body +BA Advanced:RA +BA Advanced:RA +BA Advanced:LA +BA Advanced:LA +CLBASRM3:Body + - -9 - + + - -4 - + + - -2 - + + - -Gray Death Strike battle armor is a production version of the prototype. - + + Defiance Industries wasn't able to secure a source of the advanced Clan Improved SRM Launcher used on the prototype. As a result, Defiance used a single SRM-3 with two reloads. To make room for this the Gray Death Strike Suit replaced the Battle Claws of the prototype with Basic Manipulators. The launcher can be jettisoned as well, allowing the unit to move slightly more quickly. The Light TAG system mounted in the arm allows armor that has jettisoned the SRM launcher to remain useful on the battlefield, designating enemy units for artillery and missile strikes. + +Gray Death Strike battle armor is a production version of the prototype. + + This Dark Age era variant of Gray Death Strike Suit uses the same armor and equipment as the standard Gray Death Strike Suit, but is also equipped with HarJel to protect the user. A Firedrake Needler is also present for anti-infantry work. @@ -110,10 +97,6 @@ This Dark Age era variant of Gray Death Strike Suit uses the same armor and equi The Jihad stopped production at the Gray Death Technologies plants, and then Defiance Industries took over production. Defiance then moved production of the battle armor to Furillo, which slowed production even more. After the Gray Death Technology plant was destroyed in 3074, it would be six years before Defiance produced a new Gray Death Strike suit. - -BA Harjel not coded. Unit included for completeness - - Defiance Industries @@ -131,7 +114,31 @@ COMMUNICATIONS:Unknown TARGETING:Unknown - -distracting - + +BA Harjel not coded. Unit included for completeness + + + +Record Sheets: 3145 New Tech New Upgrades + + + +biped + + + +0 + + + +9 + + + +4 + + + +2 + diff --git a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd5).blk similarity index 81% rename from MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd5).blk rename to MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd5).blk index 9914820d91..fa9be627b2 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd5).blk @@ -1,13 +1,8 @@ -#building block data file +#Saved from version 0.49.17 on 2024-02-13 1 -# Write the version number just in case... - -MAM0 - - BattleArmor @@ -17,24 +12,28 @@ Gray Death Strike Suit -(HarJel)(Sqd5) +(HarJel)(Sqd4) -8784 +6729 3107 + +3107 + + -IS Level 2 +Mixed (Clan Chassis) - -Ambusher - + +distracting + Leg @@ -49,13 +48,12 @@ Leg -11 +1 - + ISBAFireDrakeNeedler:RA -ISBALightTAG:LA -ISBASRM3:Body +CLBALightTAG:LA BA-SRM3 Ammo:Body:Shots4# BABasicManipulator:LA BABasicManipulator:RA @@ -63,45 +61,37 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -IS BA Advanced:LA -IS BA Advanced:LA -IS BA Advanced:RA -IS BA Advanced:RA -IS BA Advanced:Body - +BA Advanced:Body +BA Advanced:RA +BA Advanced:RA +BA Advanced:LA +BA Advanced:LA +CLBASRM3:Body + - -Record Sheets: 3145 New Tech New Upgrades - + + - -biped - + + - -0 - + + - -9 - - - -5 - - - -2 - + + - -Gray Death Strike battle armor is a production version of the prototype. - + + Defiance Industries wasn't able to secure a source of the advanced Clan Improved SRM Launcher used on the prototype. As a result, Defiance used a single SRM-3 with two reloads. To make room for this the Gray Death Strike Suit replaced the Battle Claws of the prototype with Basic Manipulators. The launcher can be jettisoned as well, allowing the unit to move slightly more quickly. The Light TAG system mounted in the arm allows armor that has jettisoned the SRM launcher to remain useful on the battlefield, designating enemy units for artillery and missile strikes. + +Gray Death Strike battle armor is a production version of the prototype. + + This Dark Age era variant of Gray Death Strike Suit uses the same armor and equipment as the standard Gray Death Strike Suit, but is also equipped with HarJel to protect the user. A Firedrake Needler is also present for anti-infantry work. @@ -110,10 +100,6 @@ This Dark Age era variant of Gray Death Strike Suit uses the same armor and equi The Jihad stopped production at the Gray Death Technologies plants, and then Defiance Industries took over production. Defiance then moved production of the battle armor to Furillo, which slowed production even more. After the Gray Death Technology plant was destroyed in 3074, it would be six years before Defiance produced a new Gray Death Strike suit. - -BA Harjel not coded. Unit included for completeness - - Defiance Industries @@ -131,7 +117,31 @@ COMMUNICATIONS:Unknown TARGETING:Unknown - -distracting - + +BA Harjel not coded. Unit included for completeness + + + +Record Sheets: 3145 New Tech New Upgrades + + + +biped + + + +0 + + + +9 + + + +5 + + + +2 + diff --git a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd6).blk similarity index 80% rename from MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd6).blk rename to MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd6).blk index 6b71b35e7e..057fa3145b 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death SA (Harjel) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/NTNU RS/Gray Death Strike Suit (HarJel)(Sqd6).blk @@ -1,13 +1,8 @@ -#building block data file +#Saved from version 0.49.17 on 2024-02-13 1 -# Write the version number just in case... - -MAM0 - - BattleArmor @@ -17,24 +12,28 @@ Gray Death Strike Suit -(HarJel)(Sqd6) +(HarJel)(Sqd4) -9147 +6729 3107 + +3107 + + -IS Level 2 +Mixed (Clan Chassis) - -Ambusher - + +distracting + Leg @@ -49,13 +48,12 @@ Leg -11 +1 - + ISBAFireDrakeNeedler:RA -ISBALightTAG:LA -ISBASRM3:Body +CLBALightTAG:LA BA-SRM3 Ammo:Body:Shots4# BABasicManipulator:LA BABasicManipulator:RA @@ -63,46 +61,40 @@ SwarmMek SwarmWeaponMek StopSwarm LegAttack -IS BA Advanced:LA -IS BA Advanced:LA -IS BA Advanced:RA -IS BA Advanced:RA -IS BA Advanced:Body - +BA Advanced:Body +BA Advanced:RA +BA Advanced:RA +BA Advanced:LA +BA Advanced:LA +CLBASRM3:Body + + + - -Record Sheets: 3145 New Tech New Upgrades - + + - -biped - + + - -0 - + + - -9 - - - -6 - - - -2 - + + - -Gray Death Strike battle armor is a production version of the prototype. - + + Defiance Industries wasn't able to secure a source of the advanced Clan Improved SRM Launcher used on the prototype. As a result, Defiance used a single SRM-3 with two reloads. To make room for this the Gray Death Strike Suit replaced the Battle Claws of the prototype with Basic Manipulators. The launcher can be jettisoned as well, allowing the unit to move slightly more quickly. The Light TAG system mounted in the arm allows armor that has jettisoned the SRM launcher to remain useful on the battlefield, designating enemy units for artillery and missile strikes. + +Gray Death Strike battle armor is a production version of the prototype. + + This Dark Age era variant of Gray Death Strike Suit uses the same armor and equipment as the standard Gray Death Strike Suit, but is also equipped with HarJel to protect the user. A Firedrake Needler is also present for anti-infantry work. @@ -111,10 +103,6 @@ This Dark Age era variant of Gray Death Strike Suit uses the same armor and equi The Jihad stopped production at the Gray Death Technologies plants, and then Defiance Industries took over production. Defiance then moved production of the battle armor to Furillo, which slowed production even more. After the Gray Death Technology plant was destroyed in 3074, it would be six years before Defiance produced a new Gray Death Strike suit. - -BA Harjel not coded. Unit included for completeness - - Defiance Industries @@ -132,7 +120,31 @@ COMMUNICATIONS:Unknown TARGETING:Unknown - -distracting - + +BA Harjel not coded. Unit included for completeness + + + +Record Sheets: 3145 New Tech New Upgrades + + + +biped + + + +0 + + + +9 + + + +6 + + + +2 + diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd4).blk index d0d9356dc5..bff9817378 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd4).blk @@ -108,7 +108,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd5).blk index ff846b1e36..2992bed758 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd5).blk @@ -96,7 +96,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd6).blk index 76b2c207e2..d587c982a4 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Firedrake) (Sqd6).blk @@ -108,7 +108,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd4).blk index 16a931dc80..b5d60ee2c9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd4).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd5).blk index b114ea2d50..5c2ac1618b 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd5).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd6).blk index 5d5b317b21..9212613ea0 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (ISensors) (Sqd6).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd4).blk index fe1268fcc8..26ce372393 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd4).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd5).blk index 8eec84aca6..7a512bd75a 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd5).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd6).blk index 38ff297207..b7cc4b70b9 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Light TAG) (Sqd6).blk @@ -91,7 +91,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd4).blk index 3bb002940b..f4d8eaf246 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd4).blk @@ -107,7 +107,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd5).blk index 40ece2acb5..e78dd0d49c 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd5).blk @@ -111,7 +111,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd6).blk index b84fa942a8..cdb00f5f9f 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Mine) (Sqd6).blk @@ -115,7 +115,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd4).blk index 52eb70be9f..437d0120d5 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd4).blk @@ -96,7 +96,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd5).blk index 3c07134c1f..ea97149e64 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd5).blk @@ -96,7 +96,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd6).blk index 548af59b3e..7b9ab0971d 100644 --- a/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/3145/Steiner/GD Infiltrator Suit (Remote Sensors) (Sqd6).blk @@ -96,7 +96,7 @@ Manufactured on Furillo by Defiance Industries, the Gray Death Infiltrator Suit -he Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. +The Gray Death Infiltrator Suit is capable of making swarm and leg attacks as well as being able to travel by mechanized transport. Each suit had a Basic Manipulator mounted on each arm and had more than a third of a ton of basic stealth armor for protection. diff --git a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd4).blk b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd4).blk index 42b732af92..174369ffd3 100644 --- a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd4).blk +++ b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd4).blk @@ -96,7 +96,7 @@ The exoskeleton is equipped with two Cargo Lifter manipulators, when used togeth -side from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. +Aside from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. diff --git a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd5).blk index 9a3c8c58ef..ea127b49fd 100644 --- a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd5).blk @@ -96,7 +96,7 @@ The exoskeleton is equipped with two Cargo Lifter manipulators, when used togeth -side from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. +Aside from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. diff --git a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd6).blk index 3fae926e04..1ddd8e3e06 100644 --- a/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/TRO VA/HeavyHauler Exo (Sqd6).blk @@ -96,7 +96,7 @@ The exoskeleton is equipped with two Cargo Lifter manipulators, when used togeth -side from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. +Aside from its lifters, the suit has been given a searchlight and cutting torch mounted on the body. diff --git a/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd5).blk b/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd5).blk index e7f1f723cb..1eb96a93a2 100644 --- a/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd5).blk +++ b/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd5).blk @@ -114,7 +114,7 @@ This experimental model carries a Battle Armor-scale C3 computer. These suits ar -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd6).blk b/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd6).blk index 23742e6792..7a4849f2c0 100644 --- a/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd6).blk +++ b/MekHQ/data/mechfiles/battlearmor/XTRs/Liao/Trinity Med BA (Ying Long BC3)[David] (Sqd6).blk @@ -114,7 +114,7 @@ This experimental model carries a Battle Armor-scale C3 computer. These suits ar -urprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. +Surprisingly, the Strategios listened and commissioned the design of a new battle armor. With funding from their Trinity Alliance allies, the CCAF put together a new unit in record time, leading to speculation that the design was already on the drawing board. The Trinity is really three different battle armors, all initially constructed by the Capellan Confederation. The Ying Long ("Shadow Dragon") uses the mimetic armor first created by Word of Blake for their Purifier, though how they acquired the technology is unknown. The Asterion and Theseus are functionally identical, but have different aesthetics. The Taurian Concordat is apparently unhappy at the decision of the Magistracy of Canopus to name their version after the legendary founder of Athens who slew the Minotaur. The Periphery nations became more and more agitated when convenient mishaps kept production solely in the hands in the Capellans. Both nations finally resorted to reverse engineering the design, then put them quietly into production. This left the Capellans with egg on their face as their allies suddenly stopped purchasing the production runs. diff --git a/MekHQ/data/mechfiles/battlearmor/XTRs/Royal Fantasy/Sylph BA 'TinkerBelle'.blk b/MekHQ/data/mechfiles/battlearmor/XTRs/Royal Fantasy/Sylph BA 'TinkerBelle'.blk index cbe5658e9e..e005b5a629 100644 --- a/MekHQ/data/mechfiles/battlearmor/XTRs/Royal Fantasy/Sylph BA 'TinkerBelle'.blk +++ b/MekHQ/data/mechfiles/battlearmor/XTRs/Royal Fantasy/Sylph BA 'TinkerBelle'.blk @@ -79,7 +79,7 @@ CLBASRM5OS:Body -he centerpiece of the Sylph suit's design is its advanced propulsion system, adapted from the jump jets standard on other battle suits, which can maintain a steady air speed of 53 km/h. In addition to the normal controls found in other suits the Sylph utilizes a complex system of pedals and leg harness when in flight; any loss in concentration will more likely than not send the Sylph into an uncontrollable death spiral. The ability to hover is regulated by computer controls which divert thrust from the main jets through dozens of directional exhaust ports, which also gives the suit its incredible agility. The price for this however is that the Sylph mounts half as much armor as the Elemental suit and carries only a lightweight weapons package. +The centerpiece of the Sylph suit's design is its advanced propulsion system, adapted from the jump jets standard on other battle suits, which can maintain a steady air speed of 53 km/h. In addition to the normal controls found in other suits the Sylph utilizes a complex system of pedals and leg harness when in flight; any loss in concentration will more likely than not send the Sylph into an uncontrollable death spiral. The ability to hover is regulated by computer controls which divert thrust from the main jets through dozens of directional exhaust ports, which also gives the suit its incredible agility. The price for this however is that the Sylph mounts half as much armor as the Elemental suit and carries only a lightweight weapons package. diff --git a/MekHQ/data/mechfiles/dropships/JHS - Terra/Tiamat Pocket Warship (CASPAR II Drone).blk b/MekHQ/data/mechfiles/dropships/JHS - Terra/Tiamat Pocket Warship (CASPAR II Drone).blk index 1c9f25ac31..2d9f52245f 100644 --- a/MekHQ/data/mechfiles/dropships/JHS - Terra/Tiamat Pocket Warship (CASPAR II Drone).blk +++ b/MekHQ/data/mechfiles/dropships/JHS - Terra/Tiamat Pocket Warship (CASPAR II Drone).blk @@ -307,7 +307,7 @@ The Tiamat was designed as a command and control vessel for the Manei Domini, in -Introduced in 3079, the experimental Drone version of the Tiamat was a faster vessel. The ship's CASPAR II Advanced Smart Robotic Control System was able to move at its maximum speed factor of 8 while providing for decent robotic gunnery capacity. The ship shares same armor protection as with Republic's manned version, but has considerably less weaponry. The ship has same similar standard & Sub-Capital weaponry loadout, but lacks any of the Capital Weaponry, Multi-Missile Launchers or Laser AMS which is substitued for standard ballistic version. The ship has an ARTS-equipped fighter bay for Drone fighters, and has considerably smaller cargo capacity. +Introduced in 3079, the experimental Drone version of the Tiamat was a faster vessel. The ship's CASPAR II Advanced Smart Robotic Control System was able to move at its maximum speed factor of 8 while providing for decent robotic gunnery capacity. The ship shares same armor protection as with Republic's manned version, but has considerably less weaponry. The ship has same similar standard & Sub-Capital weaponry loadout, but lacks any of the Capital Weaponry, Multi-Missile Launchers or Laser AMS which is substituted for standard ballistic version. The ship has an ARTS-equipped fighter bay for Drone fighters, and has considerably smaller cargo capacity. diff --git a/MekHQ/data/mechfiles/dropships/TRO3057R/IS/Mammoth (2658).blk b/MekHQ/data/mechfiles/dropships/TRO3057R/IS/Mammoth (2658).blk index fd74fb6b84..b86e0c9293 100644 --- a/MekHQ/data/mechfiles/dropships/TRO3057R/IS/Mammoth (2658).blk +++ b/MekHQ/data/mechfiles/dropships/TRO3057R/IS/Mammoth (2658).blk @@ -128,7 +128,7 @@ The Mammoth-class DropShip, renowned as the largest planetary-landing bulk trans -

The deployment of the Mammoth-class DropShips is primarily under the auspices of major corporations and Successor State militaries, with some modified for specific roles like diatomic-hydrogen fuel transport. Their high operating costs limit widespread use, rendering them a rare yet critical component in the logistical operations of major trade routes and extended military campaigns. These DropShips are essential for transporting bulk goods between major trade worlds, and their presence often signifies the strategic importance of their cargo and routes.

This version represents the version of the height of the Star League and features more advanced weaponary and a revised cargo bay configuration

+

The deployment of the Mammoth-class DropShips is primarily under the auspices of major corporations and Successor State militaries, with some modified for specific roles like diatomic-hydrogen fuel transport. Their high operating costs limit widespread use, rendering them a rare yet critical component in the logistical operations of major trade routes and extended military campaigns. These DropShips are essential for transporting bulk goods between major trade worlds, and their presence often signifies the strategic importance of their cargo and routes.

This version represents the version of the height of the Star League and features more advanced weaponry and a revised cargo bay configuration

diff --git a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2445).blk b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2445).blk index 06a7cab368..b81613864b 100644 --- a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2445).blk +++ b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2445).blk @@ -184,7 +184,7 @@ Similar to the DroST-IIa of later years, this model was protected by Primitive A
-he origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. +The origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. diff --git a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2470).blk b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2470).blk index 1053787910..accfa2c92d 100644 --- a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2470).blk +++ b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/DroST IIa (2470).blk @@ -181,7 +181,7 @@ This version of the DroST was introduced before 2470. It was protected by fifty-
-he origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. +The origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. diff --git a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2445).blk b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2445).blk index d4646aabd4..e29b1547a0 100644 --- a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2445).blk +++ b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2445).blk @@ -170,7 +170,7 @@ This version of the DroST was introduced before 2470. It was protected by fifty-
-he origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. +The origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. diff --git a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2470).blk b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2470).blk index c4dc0f4572..d3d06efc83 100644 --- a/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2470).blk +++ b/MekHQ/data/mechfiles/dropships/XTRs/Primitives IV/Drost IIb (2470).blk @@ -219,7 +219,7 @@ This refitted version of the DroST IIb used production versions of the Autocanno
-he origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. +The origins of the DroST class began with Director-General James McKenna's campaign to expand the holdings of his newly formed Terran Hegemony from the ashes of the former Terran Alliance. McKenna began a military campaign in the early 24th century that aggressively incorporated scores of worlds into the Hegemony, and in the process highlighted the need for fleets of small craft and DropShips to carry and deploy the Hegemony Armed Forces troops. The Hegemony commissioned dozens of different designs, but many of these early designs could rarely be used for more than a handful of landings before the stress of rapid atmospheric insertions and high-speed landings combined with combat damage rendered them unserviceable. The HAF highlighted the need for more durable transports as the Age of War brought rapid advances in military technology, actively seeking military transport craft that could survive decades of service and numerous combat operations. The DroST-class was the answer to that requirement. The DroST IIa was the last in a series of vessels with the DroST designation, the final evolution of the popular DroST I design; for ease of pilot handling and loading/off-loading operations the DroST IIa utilized an aerodyne configuration with large roll-on/roll-off ramps and bay doors fore and aft that enabled each vessel to transport either two companies of heavy armor, a battalion of light armor or 2,200 metric tons of cargo as well as crew, supplies and support personnel. The aerodyne shape of the DroST IIa aided ease of piloting, although the engine configuration on the DroST IIa was highly unusual for the period; the DroST IIa features two large combination drives mounted outboard, each of which can rotate through 90 degrees depending on whether the ship is maneuvering tactically or accelerating for transit in-system. This engine configuration did bring some problems, with the first of the original DroST II class vessels suffering numerous problems with their engines; this led directly to the introduction of the IIa class to correct these flaws. Whilst the DroST IIa had a large amount of cargo space, the internal configuration of the DroST IIa had its problems; the cargo bay consisted of two decks, one above the other, but deploying the loading ramps for the upper deck cut off access to the lower deck. There was also no easy way to move cargo between decks without opening the bay doors, and whilst the DroST IIa was designed to carry armored vehicles there were no vehicle service bays on board; this spartan design carried across to the accommodation, with the quarters for the mechanics, vehicle crews and infantry being little more than bunk cubicles packed tightly into the sides of the cargo bays and no dedicated recreation, mess or common areas other than whatever space the personnel could clear within the bay itself. The crew of the DroST and any embarked passengers occupied two separate decks located above the cargo bays. The Hegemony stopped manufacturing the DroST IIa-class after the Reunification War, preferring to commission dedicated 'Mech and vehicle carrying craft instead, but by that time the Hegemony had already produced thousands of these ships; each was designed to have a 20-year life in military service before being sold on to the civilian market, as it was more practical economically and politically to continually commission new ships rather than overhaul existing vessels. The DroST IIa was resilient and well-armored, two characteristics that let it serve for centuries under the ministrations of a competent civilian crew, and a handful of Hegemony DroST IIas still plied the shipping lanes after the Succession Wars, along with innumerable clones of the centuries-old design. diff --git a/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC 2.blk b/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC 2.blk index 1c3ced5cb1..61d37aed92 100644 --- a/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC 2.blk +++ b/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC 2.blk @@ -141,7 +141,7 @@ The personal Chippewa of Michael Gladstone, a deserter from the Lyran Regulars,
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC.blk b/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC.blk index ab179abcef..791756525d 100644 --- a/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC.blk +++ b/MekHQ/data/mechfiles/fighters/Golden Century/Chippewa IIC.blk @@ -142,7 +142,7 @@ The personal Chippewa of Michael Gladstone, a deserter from the Lyran Regulars,
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/Operation Klondike/Chippewa CHP-W5b.blk b/MekHQ/data/mechfiles/fighters/Operation Klondike/Chippewa CHP-W5b.blk index 54bfb4fd82..b212ca9334 100644 --- a/MekHQ/data/mechfiles/fighters/Operation Klondike/Chippewa CHP-W5b.blk +++ b/MekHQ/data/mechfiles/fighters/Operation Klondike/Chippewa CHP-W5b.blk @@ -137,7 +137,7 @@ This version of the Chippewa drops the SRM-6 and upgrades the Large Lasers to ex
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/RSUniqueFighters/Chippewa Manfred.blk b/MekHQ/data/mechfiles/fighters/RSUniqueFighters/Chippewa Manfred.blk index 54d551f9ad..e37f641135 100644 --- a/MekHQ/data/mechfiles/fighters/RSUniqueFighters/Chippewa Manfred.blk +++ b/MekHQ/data/mechfiles/fighters/RSUniqueFighters/Chippewa Manfred.blk @@ -138,7 +138,7 @@ This custom Chippewa is based on a CHP-W7 airframe. Four double heat sinks, one
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W10.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W10.blk index d28425b194..153134f827 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W10.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W10.blk @@ -127,7 +127,7 @@ A House Davion modification that eliminates two of the Large Lasers for an extra
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W5.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W5.blk index bb80c2bf7e..65c17ed946 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W5.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W5.blk @@ -129,7 +129,7 @@ Short or long range, it is best to stay away from a Chippewa. With the Exostar L
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7.blk index 852528ec61..bb2966b92b 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7.blk @@ -137,7 +137,7 @@ A House Steiner upgrade of the CHP-W5 using recovered technology, the CHP-W7 Chi
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7T.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7T.blk index 468d2104c7..20ce7dedb0 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7T.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W7T.blk @@ -134,7 +134,7 @@ Based on the W7 this variant change the large pulse lasers to a pair of Snub-Nos
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W8.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W8.blk index 9b0268241e..eaee117f12 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W8.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Chippewa CHP-W8.blk @@ -138,7 +138,7 @@ This variant exchanges the LRM and SRM launchers in the nose for an MML-7 with A
-Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/fighters/TRO3039u/Stuka STU-D7.blk b/MekHQ/data/mechfiles/fighters/TRO3039u/Stuka STU-D7.blk index a2782de2ad..fa0462663b 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3039u/Stuka STU-D7.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3039u/Stuka STU-D7.blk @@ -140,7 +140,7 @@ First designed in 2530 for the Star League Defense Force, the Stuka is meant for -This variant introduces technology that was conceived at the FedCom Civil War. Using the D6 as base design, the two LRM launchers are replaced with Rotary AC/5 Autocannons with two tons of ammunition. The Large Lasers are completely removed for 9 ER Medium Lasers, three placed in each of the wings, one mounted in the nose with the LRM20 / 2 SRM6s, and two facing aft. All of the D7's launchers have been enhanced fitted with a Artemis IV guidence systems. A ship bolsters 21 double heat sinks to counter the massive heat the weapons produce. +This variant introduces technology that was conceived at the FedCom Civil War. Using the D6 as base design, the two LRM launchers are replaced with Rotary AC/5 Autocannons with two tons of ammunition. The Large Lasers are completely removed for 9 ER Medium Lasers, three placed in each of the wings, one mounted in the nose with the LRM20 / 2 SRM6s, and two facing aft. All of the D7's launchers have been enhanced fitted with a Artemis IV guidance systems. A ship bolsters 21 double heat sinks to counter the massive heat the weapons produce. diff --git a/MekHQ/data/mechfiles/fighters/TRO3050U/IS/Zero ZRO-114.blk b/MekHQ/data/mechfiles/fighters/TRO3050U/IS/Zero ZRO-114.blk index 7b7c045e9b..ee59930102 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3050U/IS/Zero ZRO-114.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3050U/IS/Zero ZRO-114.blk @@ -117,7 +117,7 @@ The Zero debuted in 2703 as a light, well-armed and armored Aerospace Fighter fo -he Zero's weapon systems are all tried and battle-tested. The Holly LRM-10 system provides it with long range firepower, while the two Blow/Hookson Technologies laser systems, the Blow Mark III Large Laser and Blow Mark II Medium Laser, are dependable and durable in even the most extreme situations. The Large Laser is also unique in that the pilot can adjust its focus between five different settings in mid-flight. At its narrowest, the Mark III is capable of producing a devastating coherent beam, while at its widest it can disrupt the target's electronics and tracking system. Other lasers, including the Mark II, can only be adjusted by a ground crew, and are typically set to produce a concentrated beam. +The Zero's weapon systems are all tried and battle-tested. The Holly LRM-10 system provides it with long range firepower, while the two Blow/Hookson Technologies laser systems, the Blow Mark III Large Laser and Blow Mark II Medium Laser, are dependable and durable in even the most extreme situations. The Large Laser is also unique in that the pilot can adjust its focus between five different settings in mid-flight. At its narrowest, the Mark III is capable of producing a devastating coherent beam, while at its widest it can disrupt the target's electronics and tracking system. Other lasers, including the Mark II, can only be adjusted by a ground crew, and are typically set to produce a concentrated beam. diff --git a/MekHQ/data/mechfiles/fighters/TRO3055U/Scytha A.blk b/MekHQ/data/mechfiles/fighters/TRO3055U/Scytha A.blk index f74f1f9ec7..abd528ab2f 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3055U/Scytha A.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3055U/Scytha A.blk @@ -168,7 +168,7 @@ TARGETING:TTS Model 3 -This unit is intentially build per the TRO: which makees in 2 tons overweight. +This unit is intentionally built per the TRO: which makes it 2 tons overweight. diff --git a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213.blk b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213.blk index ba7d39b3d9..ed27c027cc 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213.blk @@ -125,7 +125,7 @@ The HCT-213S Hellcat is a space-superiority fighter. The HCT-213S replaces the w -he Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. +The Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. diff --git a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213D.blk b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213D.blk index 882ef0f157..bbb037e0ea 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213D.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213D.blk @@ -120,7 +120,7 @@ The HCT-213D Hellcat is an anti-DropShip variant. This craft replaces all 3 larg -he Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. +The Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. diff --git a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213R.blk b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213R.blk index 8718f466dc..876d187e77 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213R.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213R.blk @@ -124,7 +124,7 @@ The HCT-213R Hellcat is used for reconnaissance, and drops the nose-mounted larg -he Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. +The Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. diff --git a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213S.blk b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213S.blk index ce13d1b6b6..418cd82113 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213S.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-213S.blk @@ -116,7 +116,7 @@ The HCT-213S Hellcat is a space-superiority fighter. The HCT-213S replaces the w -he Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. +The Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. diff --git a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-313.blk b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-313.blk index aed613b681..52a619d392 100644 --- a/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-313.blk +++ b/MekHQ/data/mechfiles/fighters/TRO3075/Hellcat HCT-313.blk @@ -133,7 +133,7 @@ The HCT-313 is an upgrade of the Hellcat designed in concert between Clan Snow R -he Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. +The Hellcat was designed by Mitchell Vehicles and was originally introduced in 2671, a product of Mitchell Vehicles' need to diversify from its mainstay armored vehicle production in the wake of the general decline in conflict and arms sales after the Reunification War. However, the design was considered lackluster because of its lack of advanced equipment and the SLDF did not purchase many of these craft. The Hellcat really made its name being used by mercenary units, security companies, militia forces and others who valued the ease with which the Hellcat could be maintained and resupplied as well as the rugged nature of the design. Having been proven a sturdy design, the Hellcat found its way into SLDF garrisons and second-line formations. Though production ceased at Mitchell's Graham IV plant, the design has continued to be produced at at least three other facilities by other companies, with Hellcats emerging from such factories as the Lycomb-Davion IntroTech plants on New Avalon and Demeter - although the latter was destroyed by the Capellan Confederation early in the First Succession War - and the Lockheed/CBM Corporation plant on Tharkad for centuries. This, combined with the Hellcat's durability, allowed it to survive the Succession Wars, a feat many Star League-era craft cannot claim. In addition to these Star League-era production facilities, in the thirty-first century a new Hellcat design would begin production from the United Outworlders Corporation plant on Ramora under the auspices of the Outworlds Alliance and Clan Snow Raven, quickly enjoying success at the hands of Alliance pilots against raiders in 3074, and subsequently entering service in second-line Snow Raven Clusters. diff --git a/MekHQ/data/mechfiles/fighters/XTRs/Pirates/Chippewa CHP-X-P Gladstone.blk b/MekHQ/data/mechfiles/fighters/XTRs/Pirates/Chippewa CHP-X-P Gladstone.blk index 23913bdcaf..aadcc613bb 100644 --- a/MekHQ/data/mechfiles/fighters/XTRs/Pirates/Chippewa CHP-X-P Gladstone.blk +++ b/MekHQ/data/mechfiles/fighters/XTRs/Pirates/Chippewa CHP-X-P Gladstone.blk @@ -131,7 +131,7 @@ The personal Chippewa of Michael Gladstone, a deserter from the Lyran Regulars, -Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, untill 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. +Mostly used in the Lyran Commonwealth, the Chippewa has become House Steiner's main heavy fighter. Prior to the start of the First Succession War Steiner captured the Bowie Industries plant on Dell, where W5 models were produced until House Kurita successfully destroyed the plant in a raid. Another major production site was the Bowie Industries in the planet Wyatt, until 3068, when the Word of Blake nuked it during the Jihad. A heavy fighter, the Chippewa utilizes its large wings to provide added maneuverability when fighting in an atmosphere. The outer portions of each wing can retract inward, allowing for the fighter to be stored aboard transports more easily. diff --git a/MekHQ/data/mechfiles/ge/Light Turrets/Light Flak Turret 3050.blk b/MekHQ/data/mechfiles/ge/Light Turrets/Light Flak Turret 3050.blk index a9132be5b0..61bdf7703b 100644 --- a/MekHQ/data/mechfiles/ge/Light Turrets/Light Flak Turret 3050.blk +++ b/MekHQ/data/mechfiles/ge/Light Turrets/Light Flak Turret 3050.blk @@ -31,7 +31,7 @@ anti_air ISLBXAC2 ISLBXAC2 Searchlight -ISAC2 CL Ammo -ISAC2 CL Ammo -ISAC2 CL Ammo +ISLBXAC2 CL Ammo +ISLBXAC2 CL Ammo +ISLBXAC2 CL Ammo diff --git a/MekHQ/data/mechfiles/mechs/3039u/Catapult CPLT-K2.mtf b/MekHQ/data/mechfiles/mechs/3039u/Catapult CPLT-K2.mtf index f54dc29bdb..8fbcd6cf2a 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Catapult CPLT-K2.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Catapult CPLT-K2.mtf @@ -161,7 +161,7 @@ Overview: The Catapult, though a well-designed BattleMech, has had a tumultuous Capabilities: Carrying two LRM launchers in its "ears" and four medium lasers in its body, the Catapult was a fire support 'Mech akin to the slightly larger Archer. The inclusion of jump jets, though, and the placement of the lasers allowed many Catapults to be their own bodyguards. Many Catapult MechWarriors choose to fire all of their LRM missiles at their chosen targets before closing in to exploit any armor breaches with their lasers. This does make the Catapult slightly more flexible than many traditional support 'Mechs, although its limited ammunition stores can hamper it in extended ranged battles. -Deployment: While visible in every military of note, the Capellan Confederation and Draconis Combine would lay claim to the lion's share of the design. When production for the Catapult began in both states, the divide only increased, with many states losing all of their examples of the design by the conclusion of the Jihad. A Kuritan innovation, the CPLT-K2 would replace both LRM "ears" with twin PPCs. This, combined with strengthed armor and twin machine guns, would turn the -K2 into a powerful line 'Mech suited to the Samurai mentality of many Combine MechWarriors. The formation of the Free Rasalhague Republic would see it enter service in the young state as well, though more advanced version of the -K2 would eventually lead to its disappearance. +Deployment: While visible in every military of note, the Capellan Confederation and Draconis Combine would lay claim to the lion's share of the design. When production for the Catapult began in both states, the divide only increased, with many states losing all of their examples of the design by the conclusion of the Jihad. A Kuritan innovation, the CPLT-K2 would replace both LRM "ears" with twin PPCs. This, combined with strengthened armor and twin machine guns, would turn the -K2 into a powerful line 'Mech suited to the Samurai mentality of many Combine MechWarriors. The formation of the Free Rasalhague Republic would see it enter service in the young state as well, though more advanced version of the -K2 would eventually lead to its disappearance. systemmanufacturer:CHASSIS:Hollis systemmode:CHASSIS:Mark II diff --git a/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-1N2.mtf b/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-1N2.mtf index 8eb8b671d9..e97986b79e 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-1N2.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-1N2.mtf @@ -159,7 +159,7 @@ IS Ferro-Fibrous Overview: The Champion was, if anything, the product of an intense and effective lobbying campaign. Beating out Earthwerk's bid to modify their Griffin BattleMech to similar specifications, the Champion would come to serve as one of the most popular 'Mechs of its era within the SLDF. Even the Succession Wars and the successive decline in the Champion's capabilities would do little to reduce the 'Mech's reputation. -Capabilities: Serving as a multi-role generalist BattleMech, the Champion is able to accomplish a wide variety of tasks with its armament. Able to engage vehicles, fighters, or other 'Mechs in direct combat, MechWarriors enjoy the flexibily of the somewhat rare machine. If the 'Mech has a flaw, it's that Bergan Industries cut corners with the heat dissipation system. Low-efficiency heat sinks, installed to save on costs, result in a BattleMech that often overheats when its full weapons array is brought forth. The Champion also has armor coverage similar to lighter 'Mechs such as the Whitworth, forcing MechWarriors to remain light on their toes when piloting the Champion. +Capabilities: Serving as a multi-role generalist BattleMech, the Champion is able to accomplish a wide variety of tasks with its armament. Able to engage vehicles, fighters, or other 'Mechs in direct combat, MechWarriors enjoy the flexibility of the somewhat rare machine. If the 'Mech has a flaw, it's that Bergan Industries cut corners with the heat dissipation system. Low-efficiency heat sinks, installed to save on costs, result in a BattleMech that often overheats when its full weapons array is brought forth. The Champion also has armor coverage similar to lighter 'Mechs such as the Whitworth, forcing MechWarriors to remain light on their toes when piloting the Champion. Deployment: Its fall from the peak of cutting edge technology saw the Terran Hegemony sell the Champion to every Great House. The Capellan Confederation fielded the highest concentration of the design during the Succession Wars, but the unveiling of the ComGuard and formation of the Word of Blake would reveal large numbers of Champions within their Armies. A time-intensive refit, the CHP-1N2 was never officially sanctioned by Bergan Industries. Replacing the ineffective single-strength heat sinks of the -1N with more effective double-strength models, this refit greatly increased the capabilities of the BattleMech. It should come as no surprise that all of the Successor States began to refit their Champions to these specifications once the technology for it was rediscovered, and it remains the most common variant of the Champion today. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-2N.mtf b/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-2N.mtf index 2aa518dda0..4396dc2af4 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-2N.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Champion CHP-2N.mtf @@ -159,7 +159,7 @@ Foot Actuator Overview: The Champion was, if anything, the product of an intense and effective lobbying campaign. Beating out Earthwerk's bid to modify their Griffin BattleMech to similar specifications, the Champion would come to serve as one of the most popular 'Mechs of its era within the SLDF. Even the Succession Wars and the successive decline in the Champion's capabilities would do little to reduce the 'Mech's reputation. -Capabilities: Serving as a multi-role generalist BattleMech, the Champion is able to accomplish a wide variety of tasks with its armament. Able to engage vehicles, fighters, or other 'Mechs in direct combat, MechWarriors enjoy the flexibily of the somewhat rare machine. If the 'Mech has a flaw, it's that Bergan Industries cut corners with the heat dissipation system. Low-efficiency heat sinks, installed to save on costs, result in a BattleMech that often overheats when its full weapons array is brought forth. The Champion also has armor coverage similar to lighter 'Mechs such as the Whitworth, forcing MechWarriors to remain light on their toes when piloting the Champion. +Capabilities: Serving as a multi-role generalist BattleMech, the Champion is able to accomplish a wide variety of tasks with its armament. Able to engage vehicles, fighters, or other 'Mechs in direct combat, MechWarriors enjoy the flexibility of the somewhat rare machine. If the 'Mech has a flaw, it's that Bergan Industries cut corners with the heat dissipation system. Low-efficiency heat sinks, installed to save on costs, result in a BattleMech that often overheats when its full weapons array is brought forth. The Champion also has armor coverage similar to lighter 'Mechs such as the Whitworth, forcing MechWarriors to remain light on their toes when piloting the Champion. Deployment: Its fall from the peak of cutting edge technology saw the Terran Hegemony sell the Champion to every Great House. The Capellan Confederation fielded the highest concentration of the design during the Succession Wars, but the unveiling of the ComGuard and formation of the Word of Blake would reveal large numbers of Champions within their Armies. The Champion's -2N downgrade was well-scattered throughout the Inner Sphere, and even served within notable mercenary commands such as the Kell Hounds or Wolf's Dragoons. Steadily upgraded after the discovery of the Helm Core, few -2N's remained in service by the Jihad, and none remained once the fires of that conflict finally burnt out. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Crab CRB-20.mtf b/MekHQ/data/mechfiles/mechs/3039u/Crab CRB-20.mtf index 8220d18b12..14d3224153 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Crab CRB-20.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Crab CRB-20.mtf @@ -158,7 +158,7 @@ overview:Designed in 2719 during the last days of the Star League, the Crab was capabilities:Although lacking hand actuators or jump jets, it possessed good overland speed and its all-energy weapons payload was suitable for long-range missions without the prospect for resupply. The Crab also boasted a highly advanced communications system, the Dalban Series K, and was built mostly with proven parts easy to maintain. The term "Crab walk" soon became synonymous with easy duty, since technicians spent less than half the time maintaining the Crab than with other 'Mechs of the same weight class -deployment:he CRB-20 is a downgrade of the CRB-27 Crab, first sighted in 2810. The only major modifications to the design is the use of standard armor which reduced the overall protection on the Crab and the replacement of its electronic systems with more reliable off-the-shelf models. When ComStar gifted their Crabs to the Draconis Combine they replaced the original components with a Garret T-11b communications system and a Garret D2j targeting and tracking system. +deployment:The CRB-20 is a downgrade of the CRB-27 Crab, first sighted in 2810. The only major modifications to the design is the use of standard armor which reduced the overall protection on the Crab and the replacement of its electronic systems with more reliable off-the-shelf models. When ComStar gifted their Crabs to the Draconis Combine they replaced the original components with a Garret T-11b communications system and a Garret D2j targeting and tracking system. history:Less than a thousand Crabs had been produced when the Succession Wars began. So popular was the Crab that many believed it was likely to become the standard medium 'Mech of the SLDF. Unfortunately the Amaris Civil War and the dissolution of the Star League put an end to any future plans for the Crab. Cosara Weaponries' Crab factory on Northwind was practically destroyed in 2786, one of many strategic targets attacked in the opening salvos of the First Succession War. Although dedicated technicians were able to keep portions of the assembly line open, producing what spare parts they still could to rebuild damaged Crabs, the technology used for both the original's advanced armor plating and communications system became lost. Designated as CRB-20 models, these Crabs were only slightly inferior to the original: with the destruction of the military infrastructure necessary for the Dalban Series K's more advanced functions to work, its replacement by lesser systems ironically became less of an issue. By the end of the Fourth Succession War a hundred or so Crabs were still active in the Inner Sphere and all were CRB-20s. Unbeknownst to many, ComStar had secreted away massive stockpiles of Star League technology and 'Mechs, including the Crab. When it came time to form their own military original CRB-27 Crabs were used to outfit the Com Guards, while at the same time gifting downgraded CRB-20s to the Draconis Combine during the War of 3039 as part of Operation Rosebud. Concurrently the discovery of the Helm Memory Core allowed the refit line on Northwind to start upgrading the remaining downgraded Crabs to their original specification. Unknown to anyone in the Inner Sphere was the continued existence of the Crab in the arsenal of the Clans, although by the time of the Clan Invasion these had been relegated to second-line and garrison units. Eventually Cosara Weaponries was able to restart production of the original Crab in the 3050s and brand-new variants began turning up. Among these were new CRB-30s built by ComStar (later acquired by the Word of Blake) which made use of new C3 technology; it was also rumored ComStar sold these models to the rump Free Rasalhague Republic. During the Jihad the Word of Blake managed to capture the Northwind factory and begin producing their own radical variant known as the CRB-45. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Q.mtf b/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Q.mtf index 8be0f068ad..7bd6dd2601 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Q.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Q.mtf @@ -161,7 +161,7 @@ Foot Actuator overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:The Q variant of the Cyclops was introduced in 2801 in an attempt to keep enemies at range. It removed the Autocannon/20 and replaced it with an additional LRM-10, three more tons of missile reloads, two additional heat sinks, a third medium laser in the right torso and seven more tons of armor, making it very well protected. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Z.mtf b/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Z.mtf index b430f5abe8..dc15fb11a8 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Z.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Cyclops CP-10-Z.mtf @@ -161,7 +161,7 @@ Foot Actuator overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:The Cyclops carries an arsenal built to handle almost any situation. For long-range combat and indirect fire, the 'Mech carries a Delta Dart LRM-10 missile launcher in the left torso along with one ton of reloads. For closer ranges the 'Mech has a variety of weapons. A Zeus-36, Mark III Autocannon/20 mounted in the right torso keeps all but the heaviest 'Mechs at a respectable distance and is fed by four tons of ammo split between both sides of the torso. The autocannon is backed up by two Diverse Optics Type 20 Medium Lasers, one in either arm, and a Hovertec Quad SRM-4 with one ton of reloads in the center torso. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Daboku DCMS-MX90-D.mtf b/MekHQ/data/mechfiles/mechs/3039u/Daboku DCMS-MX90-D.mtf index 135c409a46..a3e10e4b7b 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Daboku DCMS-MX90-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Daboku DCMS-MX90-D.mtf @@ -164,7 +164,7 @@ Foot Actuator -Empty- -Overview: The Daboku, first appearing at the tail end of the Succession Wars, was a prime example of trying to improve on an already effective design. Made to mimic the combat role of the Awesome assault 'Mech, the Daboku was to use a wide mix of weaponry and certain pieces of newly-rediscovered technology to create a new premier assault 'Mech for the DCMS. Unfortunately, Luthien Armor Works and the Daboku's design committee grossly dropped the ball. While the Daboku could engage at ranges beyond many other Assault 'Mechs, its firepower was minimal and the design itself was plagued with technical problems. Ammunition jams, heat management issues, short-circuits-all were minimal compared to the miswired CASE sensors that would often trigger the autoeject sequence with only a single impact on the right armor pannel. +Overview: The Daboku, first appearing at the tail end of the Succession Wars, was a prime example of trying to improve on an already effective design. Made to mimic the combat role of the Awesome assault 'Mech, the Daboku was to use a wide mix of weaponry and certain pieces of newly-rediscovered technology to create a new premier assault 'Mech for the DCMS. Unfortunately, Luthien Armor Works and the Daboku's design committee grossly dropped the ball. While the Daboku could engage at ranges beyond many other Assault 'Mechs, its firepower was minimal and the design itself was plagued with technical problems. Ammunition jams, heat management issues, short-circuits-all were minimal compared to the miswired CASE sensors that would often trigger the auto eject sequence with only a single impact on the right armor panel. Capabilities: The long range of the Daboku is both its defining feature and its saving grace. Slow, underarmored, and prone to overheating, any enemy BattleMechs able to close with the Daboku often found it easy to dispatch. MechWarriors of every origin despised the design, with few able to use the Daboku to accomplish the tasks expected of a 90-ton machine. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Falcon FLC-4N.mtf b/MekHQ/data/mechfiles/mechs/3039u/Falcon FLC-4N.mtf index 479ff9912d..294f184489 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Falcon FLC-4N.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Falcon FLC-4N.mtf @@ -157,7 +157,7 @@ Heat Sink -Empty- -Overview: The Reunification War was, to the Great Houses and the SLDF, a conflict for which they were largely unprepared. Their doctrines and militaries were geared towards fighting each other with largely accepted tactics on mostly familiar ground. The periphery battlefields, located at the end of supply chains stretched to their limits, instead saw many examples of unconventional warfare and guerrila tactics. The Falcon was to be a solution to this problem. Produced by Stormvanger Assemblies out of Hesperus II, the BattleMech was used to quickly bolster Star League forces. +Overview: The Reunification War was, to the Great Houses and the SLDF, a conflict for which they were largely unprepared. Their doctrines and militaries were geared towards fighting each other with largely accepted tactics on mostly familiar ground. The periphery battlefields, located at the end of supply chains stretched to their limits, instead saw many examples of unconventional warfare and guerrilla tactics. The Falcon was to be a solution to this problem. Produced by Stormvanger Assemblies out of Hesperus II, the BattleMech was used to quickly bolster Star League forces. Capabilities: Respectably armored for its size, the Falcon was often used as a premier "bug" hunter. Lighter Stingers, Wasps, and Locusts could mount similar firepower, but the rugged toughness of the Falcon would always give it an edge in encounters with these common 'Mechs. Added as a last-minute modification to the chassis, the two rear-mounted machine guns were placed to deter infantry from ambushing or swarming the Falcon. With massive numbers of infantry regiments fielded during the Reunification War, these guns proved invaluable towards keeping the light 'Mech alive. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-15.mtf b/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-15.mtf index 7eed03b42f..6f9139628f 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-15.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-15.mtf @@ -160,7 +160,7 @@ Heat Sink -Empty- -Overview: The Flea was the direct decendant of the Free Worlds League first scout 'Mech, the Trooper. Neither the Trooper nor the Flea would impress any military analysts, though, with their generally slow speed and fragile armor making them easy prey for even the lightest opposing BattleMechs. With production of the Flea ceasing even before the start of the Succession Wars, this generally unpopular design seemed destined for the history books until the appearance of Wolf's Dragoons and their many ancient BattleMechs, Flea included. +Overview: The Flea was the direct descendant of the Free Worlds League first scout 'Mech, the Trooper. Neither the Trooper nor the Flea would impress any military analysts, though, with their generally slow speed and fragile armor making them easy prey for even the lightest opposing BattleMechs. With production of the Flea ceasing even before the start of the Succession Wars, this generally unpopular design seemed destined for the history books until the appearance of Wolf's Dragoons and their many ancient BattleMechs, Flea included. Capabilities: The Flea, as a 'Mech with many different variants, can accomplish many different roles. However, most of these models work best in infantry support roles, where the heavier armor and firepower of the 'Mech make it a valued friend and a dangerous foe. The firepower of the Flea itself is stronger than one might suspect; if cornered, inattentive scout 'Mechs can quickly find themselves at the mercy of a Flea. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-4.mtf b/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-4.mtf index b017045f48..01b37b84eb 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-4.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Flea FLE-4.mtf @@ -158,7 +158,7 @@ Heat Sink -Empty- -Overview: The Flea was the direct decendant of the Free Worlds League first scout 'Mech, the Trooper. Neither the Trooper nor the Flea would impress any military analysts, though, with their generally slow speed and fragile armor making them easy prey for even the lightest opposing BattleMechs. With production of the Flea ceasing even before the start of the Succession Wars, this generally unpopular design seemed destined for the history books until the appearance of Wolf's Dragoons and their many ancient BattleMechs, Flea included. +Overview: The Flea was the direct descendant of the Free Worlds League first scout 'Mech, the Trooper. Neither the Trooper nor the Flea would impress any military analysts, though, with their generally slow speed and fragile armor making them easy prey for even the lightest opposing BattleMechs. With production of the Flea ceasing even before the start of the Succession Wars, this generally unpopular design seemed destined for the history books until the appearance of Wolf's Dragoons and their many ancient BattleMechs, Flea included. Capabilities: The Flea, as a 'Mech with many different variants, can accomplish many different roles. However, most of these models work best in infantry support roles, where the heavier armor and firepower of the 'Mech make it a valued friend and a dangerous foe. The firepower of the Flea itself is stronger than one might suspect; if cornered, inattentive scout 'Mechs can quickly find themselves at the mercy of a Flea. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Goliath GOL-1H.mtf b/MekHQ/data/mechfiles/mechs/3039u/Goliath GOL-1H.mtf index fe68fbace8..f9a8d640c8 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Goliath GOL-1H.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Goliath GOL-1H.mtf @@ -163,7 +163,7 @@ capabilities:The Goliath is armed with what would be considered a paltry armamen deployment:The primary weapon is a Rand PPC. This is backed up by two Holly LRM-10 launchers. The Goliath has respectable firepower at long ranges, but when an enemy closes though the 'Mech only has two Ramsey-65 Machine Guns to rely on for defense. -history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. he first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. +history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. manufacturer:Brigadier Corporation, Corean Enterprises - MacAdams-Suharno primaryfactory:Oliver, Stewart diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hatamoto-Chi HTM-26T.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hatamoto-Chi HTM-26T.mtf index 3487d8dd89..2f4c964095 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hatamoto-Chi HTM-26T.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hatamoto-Chi HTM-26T.mtf @@ -162,7 +162,7 @@ deployment:The HTM-26T, the precursor in the Hatamoto-Series, features a standar history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Luthien Armor Works diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hatchetman HCT-3F.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hatchetman HCT-3F.mtf index e5ae3d9c5f..5bc21530ad 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hatchetman HCT-3F.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hatchetman HCT-3F.mtf @@ -158,7 +158,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Aside from its Hatchet, the 11-meter tall Hatchetman carries a Defiance Killer Autocannon/10 embedded within its right torso. As its primary ranged weapon the autocannon allows the 'Mech to be effective in both stand up fights in front line combat and in the concrete jungle of a city. It is supplied with two tons of ammunition located in the center torso, organized into two ten-round clips just like those used in the Enforcer. As secondary weapons, the Hatchetman carries two Defiance B3M Medium Lasers, one in each arm. Eleven heat sinks are enough to keep the 'Mech cool while firing its weapons. The weaponry is aimed by a versatile Ares-8 battle computer which is particularly adept at targeting Aerospace Fighters. Using data gathered through the armored sensor globe attached to the head, it is able to effectively advise the pilot where to aim in order to score a direct hit. Four jump jets split between the two legs gives the Hatchetman a jumping distance of 120 meters, allowing for impressive mobility in an urban environment and making up for its pedestrian top speed. Only six and a half tons of armor protect the 'Mech, and its thin legs are particularly susceptible to well-placed shots. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1A.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1A.mtf index 31dc83dedd..33f375f38c 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1A.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1A.mtf @@ -157,7 +157,7 @@ Foot Actuator Overview: The Star League, showing its industrial and economic might, commissioned a new dedicated scout in 2632. Irian BattleMechs Unlimited won the contract, and was able to fulfill initial orders for this new Hermes quicker then anticipated. This caused concern in the SLDF's Quartermaster Command despite the 'Mech apparently meeting all requirements. These suspicions were quickly confirmed, as many 'Mechs in the initial run had unresolved issues with their electronics that made their targeting systems all but useless. While these problems were eventually rectified, the time needed for the fix was not insignificant, and the 'Mech would develop a negative reputation that would follow it during the remainder of the Star League era. -Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directlyl into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed. +Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directly into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed. Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineered the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassises into the downgraded HER-1A variant as the Successor Wars spurred technological decline. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf index 0d5d81317f..29592635a0 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf @@ -157,7 +157,7 @@ Foot Actuator Overview: The Star League, showing its industrial and economic might, commissioned a new dedicated scout in 2632. Irian BattleMechs Unlimited won the contract, and was able to fulfill initial orders for this new Hermes quicker then anticipated. This caused concern in the SLDF's Quartermaster Command despite the 'Mech apparently meeting all requirements. These suspicions were quickly confirmed, as many 'Mechs in the initial run had unresolved issues with their electronics that made their targeting systems all but useless. While these problems were eventually rectified, the time needed for the fix was not insignificant, and the 'Mech would develop a negative reputation that would follow it during the remainder of the Star League era. -Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directlyl into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed. +Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directly into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed. Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineered the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassises into downgraded variants as the Successor Wars spurred technological decline. The HER-1B would be a minor shoot-off of the main downgrade, slightly increasing the 'Mech's firepower. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2M Mercury.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2M Mercury.mtf index 09ff0837ba..c401e478f1 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2M Mercury.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2M Mercury.mtf @@ -160,7 +160,7 @@ Foot Actuator Overview: The original Hermes scout 'Mech rapidly developed a poor reputation. Plagued by electronic glitches and oft-criticized for its lack of firepower or armor, manufacturing for the 'Mech ceased, and Irian's lines fell silent. The start of the Succession Wars, however, would create a massive demand for BattleMechs of any sort; Irian, instead of restarting their Hermes line as-is, would rework the chassis into the heavier, slower, and tougher Hermes II. Though early tests involving an advanced torso-mounted autocannon failed, Irian quickly redesigned the Hermes II to use a more reliable Oriente autocannon placed in one of the arms. The reliable 'Mech would rapidly become one of the main heavy scouts of the FWLM, serving in numbers that few other designs could match. -Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utily weapon and as a means for the Hermes II to break visual contact with enemy forces. +Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utility weapon and as a means for the Hermes II to break visual contact with enemy forces. Deployment: As an Irian design, the Hermes II mostly serves within FWLM forces. It has served there for centuries, and massive production lines ensure large numbers of the 'Mech enter service every year. The HER-2M, dubbed the "Mercury" (and not to be confused with the Star League-era 'Mech of the same name), is a radical rebuilt of the design. A much deadly infighter, this faster variant is exclusively fielded by Free Worlds Forces; even then, most are concentrated within SAFE's Dark Shadow units. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2S.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2S.mtf index 00d9ad50ee..08dcf82b81 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2S.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-2S.mtf @@ -158,7 +158,7 @@ Foot Actuator Overview: The original Hermes scout 'Mech rapidly developed a poor reputation. Plagued by electronic glitches and oft-criticized for its lack of firepower or armor, manufacturing for the 'Mech ceased, and Irian's lines fell silent. The start of the Succession Wars, however, would create a massive demand for BattleMechs of any sort; Irian, instead of restarting their Hermes line as-is, would rework the chassis into the heavier, slower, and tougher Hermes II. Though early tests involving an advanced torso-mounted autocannon failed, Irian quickly redesigned the Hermes II to use a more reliable Oriente autocannon placed in one of the arms. The reliable 'Mech would rapidly become one of the main heavy scouts of the FWLM, serving in numbers that few other designs could match. -Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utily weapon and as a means for the Hermes II to break visual contact with enemy forces. +Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utility weapon and as a means for the Hermes II to break visual contact with enemy forces. Deployment: As an Irian design, the Hermes II mostly serves within FWLM forces. It has served there for centuries, and massive production lines ensure large numbers of the 'Mech enter service every year. Battle salvage and a few minor sales have seen the HER-2S spread to other Successor and periphery states, though the ravages of the Jihad now limit deployment to the Free Worlds League and a few periphery commands. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-4K Hermes III.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-4K Hermes III.mtf index 84b132baf8..f2f03e6c32 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-4K Hermes III.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hermes II HER-4K Hermes III.mtf @@ -157,7 +157,7 @@ Foot Actuator Overview: The original Hermes scout 'Mech rapidly developed a poor reputation. Plagued by electronic glitches and oft-criticized for its lack of firepower or armor, manufacturing for the 'Mech ceased, and Irian's lines fell silent. The start of the Succession Wars, however, would create a massive demand for BattleMechs of any sort; Irian, instead of restarting their Hermes line as-is, would rework the chassis into the heavier, slower, and tougher Hermes II. Though early tests involving an advanced torso-mounted autocannon failed, Irian quickly redesigned the Hermes II to use a more reliable Oriente autocannon placed in one of the arms. The reliable 'Mech would rapidly become one of the main heavy scouts of the FWLM, serving in numbers that few other designs could match. -Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utily weapon and as a means for the Hermes II to break visual contact with enemy forces. +Capabilities: With enough speed to stay ahead of most Free Worlds formations, the Hermes II carries decent firepower for its role. Seven and a half tons of armor keep the Hermes II well-protected, and it can outlast many other scouts on the field. The Hermes II uses many reliable and well-made systems; its E.A.R communications system is extremely advanced, able to connect to communications satellites and hard to track by enemy monitoring systems. The autocannon is durable and rarely malfunctions, and the flamer serves well as a utility weapon and as a means for the Hermes II to break visual contact with enemy forces. Deployment: As an Irian design, the Hermes II mostly serves within FWLM forces. It has served there for centuries, and massive production lines ensure large numbers of the 'Mech enter service every year. Created as an export variant, the HER-4K "Hermes III" (not to be confused with the lighter Hermes of the same name) mounts twin large lasers instead of its standard firepower. The formation of the Free Rasalhague Republic spread the design to this new state, though deployment would not spread farther and would instead solely remain within these two factions. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hornet HNT-152.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hornet HNT-152.mtf index e020943fc1..c432b29867 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hornet HNT-152.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hornet HNT-152.mtf @@ -159,7 +159,7 @@ Overview: Kallon Industries designed the Hornet to fill the urban reconnaissance Capabilities: Slow but well armored for its size, the Hornet stands apart from other "bug" 'Mechs with its LRM rack. Giving it the ability to hit at ranges well beyond most other light scouts, the Hornet can easily harry larger 'Mechs or finish off fleeing units. Therefore, it is often used in the scout hunting or light fire support role, where is offers steady if somewhat lackluster service. -Deployment: A common and straightforward field refit, the HNT-152 uses an SRM launcher instead of the stanard LRM. Most were used by mercenary outfits, periphery forces, or planetary militias within the Federated Suns. It was only after its deployment by Wolf's Dragoons-who made good use of the design time and time again-that this Hornet saw larger deployment by House Davion. +Deployment: A common and straightforward field refit, the HNT-152 uses an SRM launcher instead of the standard LRM. Most were used by mercenary outfits, periphery forces, or planetary militias within the Federated Suns. It was only after its deployment by Wolf's Dragoons-who made good use of the design time and time again-that this Hornet saw larger deployment by House Davion. systemmanufacturer:CHASSIS:Fischer systemmode:CHASSIS:HNT diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-300-D.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-300-D.mtf index f3cb620691..281bfb7408 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-300-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-300-D.mtf @@ -155,7 +155,7 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The 300-D variant emerged as a result of a clandestine re-arming agreement with the Draconis Combine, featuring a GM-240 XL engine and an LB 10-X autocannon for closer combat engagements, alongside a significant armor enhancement. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-350-D.mtf b/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-350-D.mtf index 53cf8c3227..bc9c193fdb 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-350-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Hussar HSR-350-D.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:This Combine variant on the 300-D was introduced in 3038. It lowers the Hussar's top speed to 126 km/h by replacing the engine with a Pitban 240. The weight saved from the smaller power plant was used to add a medium laser to each arm and an extra ton of armor. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1E.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1E.mtf index c10a576552..47d5837cc5 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1E.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1E.mtf @@ -159,11 +159,11 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. -Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. Lacking any nose-mounted weaponey, the -1E is used to attack "harder" targets than the base variant. It is a common model, and is commonly found throughout known space. +Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. Lacking any nose-mounted weaponry, the -1E is used to attack "harder" targets than the base variant. It is a common model, and is commonly found throughout known space. systemmanufacturer:CHASSIS:Bergan systemmode:CHASSIS:VII diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1L.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1L.mtf index cf629fdff3..dca38a9fc9 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1L.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1L.mtf @@ -158,9 +158,9 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. The -1L was a Liao testbed for Triple-Strength Myomer. Only appearing after the end of the Fourth Succession War, the -1L was one of a series of attempts to find a TSM compound that would not combust when exposed to the anti-myomer "green gas". diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1M.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1M.mtf index 3e98e74f0d..ad8b24bb3a 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1M.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1M.mtf @@ -158,9 +158,9 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. The LCT-1M was House Davion's domestic variant. Commonly fielded in the Ceti Hussars, the missile-based skirmisher would eventually be supplanted by the more advanced LCT-3D. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1S.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1S.mtf index 82a9b36702..d38198b7d1 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1S.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1S.mtf @@ -158,9 +158,9 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. The Lyran Commonwealth's LCT-1S is a more offensive design. With better range and firepower, some theorize that the variant was created to emulate the well liked and successful Commando BattleMech. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1V.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1V.mtf index b4243b9e09..687b286c1b 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1V.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-1V.mtf @@ -159,9 +159,9 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. The base LCT-1V was once estimated to account for more than 75% of all Locusts in existence at the end of the Succession Wars, though these numbers have dropped with the reappearance of more advanced technology. Still, it remains common in every military worth note. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-3V.mtf b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-3V.mtf index 453befe13b..0369dd693e 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-3V.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Locust LCT-3V.mtf @@ -159,9 +159,9 @@ Heat Sink -Empty- -Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appearss. +Overview: The Locust is undoubtedly one of the most popular and prevalent light BattleMechs ever made. First produced in 2499, the almost dozen distinct factories manufacturing the design quickly spread the design to every power in human space. Its combination of tough armor (for its size), exceptional speed, and most importantly, low cost have all contributed to the Locust's success. It remains the benchmark for many scouting designs, and its continual upgrades have ensured that it remains just as effective with every new conflict that appears. -Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in phyisical combat and occasionally have difficulty righting themselves after a fall. +Capabilities: As the Locust was first developed as a recon platform, speed is paramount to the design's philosophy. While many variants change the weaponry to fill specific tasks or purposes, Locusts are nearly always pressed into service in ways where they can best take advantage of their speed. When in line regiments, they can act as a deadly flankers or harassers, and are often used in reactionary roles to quickly plug holes in a fluid battle line. The structural form of Locusts themselves are their greatest weakness; with no hands, they are disadvantaged in physical combat and occasionally have difficulty righting themselves after a fall. Deployment: One of the most common designs even produced, even the smallest mercenary or pirate outfits will often field one or more of the design. Production for the Locust has continued uninterrupted for centuries, and it plays an important role in the militaries of many smaller nations. A common refit, the -3V increases the offensive potential of the Locust. Though some dislike the drop in armor, few bemoan the sacrifice of half of ton of machine gun ammunition. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2C.mtf b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2C.mtf index bec65aaa82..1db3c0a856 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2C.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2C.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:The Ostroc carries as its primary weapons two Fuersturm-C Large Lasers in the left and right torsos. These give the Ostroc good medium to long range damage capabilities. The Ostroc's secondary weapons are two Fuersturm-b Medium Lasers also mounted in the side torsos and a Totschlagen SRM-4 launcher in the right torso for close-range combat, with one ton of reloads carried in the center torso. While the Ostroc's laser-heavy weapons payload allows it to operate well as a guerrilla fighter since it has limited dependency on supply lines, its short arms are a handicap in close combat, and the shocks of hand-to-hand fighting can easily damage the Fuersturm systems. The nineteen-ton Vlar 300 fusion engine propels the Ostroc to a cruising speed of 86.4 km/h, fast for its size, while fifteen heat sinks provide adequate heat management. Although nine tons of armor provide good protection for the 'Mech, very little is used to protect the arms, meaning the loss of one or both in battle is likely. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Diplass BattleMechs,Kong Interstellar Corporation,Kong Interstellar Corporation,Ostmann Industries primaryfactory:Apollo,Connaught,Loxley,Terra diff --git a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2L.mtf b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2L.mtf index ad42d1e84f..bf88587842 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2L.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2L.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:The 2L variant of the Ostroc introduced in 2884 is modified for long range combat. The SRM-4 launcher has been replaced with an LRM-5 launcher, increasing the 'Mechs long-range damage capabilities slightly by sacrificing some of its close range firepower. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Field Refit primaryfactory:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2M.mtf b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2M.mtf index 1d4168dbad..52ef747b4a 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2M.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-2M.mtf @@ -159,7 +159,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:An experimental model produced by Kong Interstellar for the Free Worlds League in 2793, the 2M variant of the Ostroc focuses on the 'Mech's maneuverability. Five jump jets, two in each leg and one in the rear torso, have been added to the design, giving it a maximum jumping distance of one hundred and fifty meters. In order to make this change, the medium lasers and the SRM-4 launcher were removed. Relatively few of these were built between the League's annexation of Connaught and the factory's destruction. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Kong Interstellar Corporation primaryfactory:Connaught diff --git a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-3C.mtf b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-3C.mtf index f6eec595c4..53fd9973a0 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-3C.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Ostroc OSR-3C.mtf @@ -159,7 +159,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:The 3C variant looks to improve the long-range direct firepower of the Ostroc. Introduced in 2876, the two medium lasers and the SRM-4 have been removed in order to add a third large laser mounted in the right torso. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Field Refit primaryfactory:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4G.mtf b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4G.mtf index b93e86bc2b..f1db075a98 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4G.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4G.mtf @@ -161,7 +161,7 @@ Foot Actuator Overview: Few business decisions have been as questionable as those that lead to the original reasoning for the Quickdraw. Intended to replace the Rifleman, the Quickdraw lacked any of the capabilities that made the Rifleman such a popular fire support platform. Had the Star League stood for longer, perhaps the Quickdraw would have faded into obscurity, but the rapid start of the Succession Wars only seven years after the Quickdraw's introduction instead sent it into the armies of every Great House. There it created its own legacy as a generalist workhouse, able to fill many different roles with its maneuverable movement profile and varied armament. -Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralize the BattleMech. +Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralyze the BattleMech. Deployment: The Quickdraw shows few favorites, and has notable concentrations in most armies of the Inner Sphere. The Draconis Combine and Free Worlds League are both home to manufacturing lines for the design, and the 'Mech tends to be a more common sight in most of their formations as a result. Unlike many other lower-technology BattleMechs, the Quickdraw QKD-4G survived through the worst of the fighting of the past century, and remains common even in this post-Jihad world. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4H.mtf b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4H.mtf index f8314d7acf..773d607ff3 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4H.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-4H.mtf @@ -160,7 +160,7 @@ Foot Actuator Overview: Few business decisions have been as questionable as those that lead to the original reasoning for the Quickdraw. Intended to replace the Rifleman, the Quickdraw lacked any of the capabilities that made the Rifleman such a popular fire support platform. Had the Star League stood for longer, perhaps the Quickdraw would have faded into obscurity, but the rapid start of the Succession Wars only seven years after the Quickdraw's introduction instead sent it into the armies of every Great House. There it created its own legacy as a generalist workhouse, able to fill many different roles with its maneuverable movement profile and varied armament. -Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralize the BattleMech. +Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralyze the BattleMech. Deployment: The Quickdraw shows few favorites, and has notable concentrations in most armies of the Inner Sphere. The Draconis Combine and Free Worlds League are both home to manufacturing lines for the design, and the 'Mech tends to be a more common sight in most of their formations as a result. The -4H variant is a simple swap, bringing all of the lasers to the front of the 'Mech while positioning the SRM in its rear. diff --git a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-5A.mtf b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-5A.mtf index 7449283e59..c551e7aca5 100644 --- a/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-5A.mtf +++ b/MekHQ/data/mechfiles/mechs/3039u/Quickdraw QKD-5A.mtf @@ -161,7 +161,7 @@ Heat Sink Overview: Few business decisions have been as questionable as those that lead to the original reasoning for the Quickdraw. Intended to replace the Rifleman, the Quickdraw lacked any of the capabilities that made the Rifleman such a popular fire support platform. Had the Star League stood for longer, perhaps the Quickdraw would have faded into obscurity, but the rapid start of the Succession Wars only seven years after the Quickdraw's introduction instead sent it into the armies of every Great House. There it created its own legacy as a generalist workhouse, able to fill many different roles with its maneuverable movement profile and varied armament. -Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralize the BattleMech. +Capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralyze the BattleMech. Deployment: The Quickdraw shows few favorites, and has notable concentrations in most armies of the Inner Sphere. The Draconis Combine and Free Worlds League are both home to manufacturing lines for the design, and the 'Mech tends to be a more common sight in most of their formations as a result. The -5A can be a true whirlwind of laser fire, removing the LRM launcher in favor for more medium lasers and heat sinks. While widespread, it tends to be slightly more common amongst Kuritan MechWarriors. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A-DC.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A-DC.mtf index ea21a7ceb8..003ca8fffd 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A-DC.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A-DC.mtf @@ -162,7 +162,7 @@ Foot Actuator overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:First modified by the Capellan Confederation during the technological renaissance of the late Succession Wars, one ton each of gauss and LRM ammunition and one heat sink are removed from an 11-A to enable installation of a Command Console. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A.mtf index 02ab355127..96bbf82bb1 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-A.mtf @@ -160,7 +160,7 @@ Foot Actuator overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Zeus Slingshot Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-C.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-C.mtf index b7d764aaf5..530086dbde 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-C.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-C.mtf @@ -160,7 +160,7 @@ Foot Actuator overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:The 11-C is similar to the 11-A in that they carry an almost identical weapons payload. Built in 3050 the only difference is that the 11-C has removed the LRM-10 launcher and replaced it with a C3 Computer, which allows it to share targeting data and coordinate C3 lances. An additional two tons of armor have been added to the design as well. This makes the 11-C a highly effective sniper and command 'Mech. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-G.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-G.mtf index 0e26852288..0b7bffadf5 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-G.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-G.mtf @@ -160,7 +160,7 @@ IS Endo Steel overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:A full redesign of the Cyclops, the 11-G was built by Grumium Creations for the Second Star League Defense Force, Com Guards and Free Rasalhague Republic. Debuting in 3058 it redesigns the chassis to use Endo Steel construction and also replaces the standard armor with fifteen tons of Ferro-Fibrous armor. For long range combat it retains the Gauss Rifle and LRM-10 missile launcher minus one ton of missile reloads, while the arm-mounted medium lasers and center-torso SRM launcher were also upgraded to ER Medium Lasers and a Streak SRM-4 launcher. All ammunition for the weapons was also shifted to the right-side torso and uses CASE to protect itself from complete destruction in the event of an ammunition explosion. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-H.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-H.mtf index f5a3116449..5623d878d9 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-H.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-11-H.mtf @@ -161,7 +161,7 @@ Ferro-Fibrous overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:An upgrade of the Cyclops that has come out of the Periphery, the 11-H was first sighted in 3064 among the ranks of Lady Death's pirates. The H is built on the standard 10-Z chassis but now carries eleven and a half tons of Ferro-Fibrous armor and its weapons payload is heavily modified, carrying the standard Autocannon/20 and two medium lasers but replacing the rest for six Rocket Launcher 20s. This gives the 11-H the firepower to decimate anything that dares to close with it to attempt to make a kill. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-12-K.mtf b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-12-K.mtf index 91566b31b5..560c5948bb 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-12-K.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Cyclops CP-12-K.mtf @@ -160,7 +160,7 @@ IS Endo Steel overview:The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. -capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Omstead Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. +capabilities:A decent mix of weapons provided the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. But the centerpiece of the Cyclops is its sophisticated holographic battle computer, the Tacticon B-2000. When combined with the Olmstead 840 tight beam comm suite with SatNav module, the Cyclops can effectively command a brigade across the surface of an entire world. Unfortunately the Cyclops is poorly protected relative to other assault 'Mechs with only ten tons of armor, and while its normal load of twelve heat sinks allows it to stay cool in most cases, they can prove to be inadequate in especially heavy situations. deployment:The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. Also built by Grumium and introduced in 3059, the 'Mech is armed with an Ultra Autocannon/10 for close to intermediate range combat. In place of the LRM launcher it carries an MRM-20 launcher, which compliments the Autocannon's range profile, while retaining two ER medium lasers and a Streak SRM-4 for for close ranges. The 'Mech is also armored with fourteen and a half tons of armor. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-27T.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-27T.mtf index 3656655d53..b9da3748f8 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-27T.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-27T.mtf @@ -165,7 +165,7 @@ deployment:The advanced HTM-27T incorporates an endo-steel chassis for increased history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works,Independence Weaponry diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T (Shin).mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T (Shin).mtf index 9cb0427af5..66c657106f 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T (Shin).mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T (Shin).mtf @@ -166,7 +166,7 @@ deployment:A complete rearmament of an HTM-28T, only the C3 slave remains. A Gau history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T.mtf index 94f10dd613..89486015e8 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Chi HTM-28T.mtf @@ -149,7 +149,7 @@ deployment:Upgraded with ER PPCs and Streak SRM-6 launchers, this model excels i history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Independence Weaponry diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-27U.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-27U.mtf index 41cd4453d8..8499728c5b 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-27U.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-27U.mtf @@ -160,7 +160,7 @@ deployment:This variant focuses on close-range combat, featuring Medium Pulse La history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-C.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-C.mtf index 03e91f28a5..437f8d3064 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-C.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-C.mtf @@ -164,7 +164,7 @@ deployment:The sniper variant, equipped with a C3 slave unit, excels in long-ran history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-CM.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-CM.mtf index 37a55a31ca..28391585bc 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-CM.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Hi HTM-CM.mtf @@ -163,7 +163,7 @@ deployment:The HTM-CM is an advanced command and control variant of the Hatamoto history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Kaze HTM-27V.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Kaze HTM-27V.mtf index e375ceb2fa..721a07c291 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Kaze HTM-27V.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Kaze HTM-27V.mtf @@ -164,7 +164,7 @@ deployment:Designed for long-range engagements, the HTM-27V mounts LRM-5 launche history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Ku HTM-27W.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Ku HTM-27W.mtf index 227ec75856..9d75a531d6 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Ku HTM-27W.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Ku HTM-27W.mtf @@ -160,7 +160,7 @@ deployment:The HTM-27W is a direct fire specialist, armed with an Autocannon/5 f history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Mizo HTM-27Y.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Mizo HTM-27Y.mtf index 42da745c9b..3cd2ce90c8 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Mizo HTM-27Y.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatamoto-Mizo HTM-27Y.mtf @@ -163,7 +163,7 @@ deployment:The HTM-27Y, known as the Hatamoto-Mizo, shifts its focus towards lon history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5D.mtf index f64e827df7..215aa7a7e2 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5D.mtf @@ -156,7 +156,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:The Hatchetman 5D is a rugged and deadly variant of the 'Mech introduced in 3062. The 5D uses an extralight engine for power and is armed with an Ultra Autocannon/10 as its primary weapon with a single ER Medium Laser as a back-up weapon. This destructive power is harnessed by adding a Targeting Computer to allow the 'Mech to use its weapons with deadly accuracy. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5DD.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5DD.mtf index 8feeb0e7fe..df991f703a 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5DD.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5DD.mtf @@ -156,7 +156,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Introduced in 3065 the 5DD is similar to the 5D, but can move up to 86.4 km/h and instead of an Ultra Autocannon/10 it carries a Rotary Autocannon/2 and an ER medium laser, both of which are linked to a Targeting Computer. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5K.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5K.mtf index ea39b7480c..715bc216a8 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5K.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5K.mtf @@ -157,7 +157,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Unknown diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5S.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5S.mtf index 6df634cef8..5e906f837c 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5S.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-5S.mtf @@ -157,7 +157,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:The 5S is an upgrade of the 3F model introduced in 3049. The 5S replaces the GM 180 fusion engine with an extralight model, the Edasich Motors 180 XL, while the weapons have also been stripped from the chassis and upgraded. The normal autocannon was replaced with a Defiance Disintegrator LB-X Autocannon/10 while the medium lasers were replaced with three Defiance P5M Medium Pulse Lasers, one in each arm and the third in the left torso. Finally, the Hatchetman has been re-armored with eight and a half tons of Durallex Super Medium Ferro-Fibrous armor and also includes CASE to protect the LB-X Autocannon's single ton of reloads in the event of an ammunition explosion. The reduction in magazine size and use of only ten standard heat sinks was met with some criticism, but otherwise the 5S was greeted as a vastly improved city-fighter. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6D.mtf index e11242d42b..73f8a3bec4 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6D.mtf @@ -158,7 +158,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:The 6D Hatchetman is a variant with a decidedly Davion flair. Created by Johnston Industries in 3062 the 6D is powered by a VOX 225 extralight engine that propels the 'Mech up to speeds of up to 86.4 km/h and can jump up to one hundred and fifty meters thanks to an extra jump jet. The 'Mech is armed with a Mydron Tornado Rotary Autocannon/5 as its primary weapon backed up by a trio of Diverse Optics ER Medium Lasers and, for protection against electronic warfare systems, it has a Guardian ECM Suite. Finally the 6D is protected by nine tons of armor and mounts ten double heat sinks. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6S.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6S.mtf index 28ea2f0268..7727837bb5 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6S.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hatchetman HCT-6S.mtf @@ -155,7 +155,7 @@ Jump Jet -Empty- overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Created during the FedCom Civil War in 3064 by Defiance Industries, the 6S replaces the XL Engine of the 5S with a Light Engine. The pulse lasers are replaced with ER models and the heat sink are upgraded to double-strength versions. In addition, the magazine for the autocannon is doubled history:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. Despite being first manufactured in the Lyran Commonwealth the Hatchetman was actually designed by the enigmatic Dr. B. Banzai of Team Banzai, a mercenary unit associated with the Federated Suns' New Avalon Institute of Science. Thus the 'Mech was also a signal of the growing cooperation between these newly-allied Successor States. in the design's first combat test, when elements of the 4th Proserpina Hussars raided Sevren and were literally cut to pieces by a mostly Hatchetman-equipped battalion of the 26th Lyran Guards which lured the enemy into an industrial park. Where the Hatchetman is at a disadvantage is on open terrain, as its relatively slow speed, light armoring and general frailty leaves it vulnerable to other 'Mechs. Initially the Hatchetman's first production run was limited to garrisoning large Lyran cities, but its early successes inspired further deployments and the 'Mech soon began appearing in the arsenal of the Federated Suns, particularly among the Crucis Lancers and 1st Kathil Uhlans. In the wake of the Fourth Succession War and the formal creation of the Federated Commonwealth, the Hatchetman was selected to become one of the standard designs for the Armed Forces of the Federated Commonwealth. Demand for the 'Mech soon began to outstrip Defiance Industries' ability to supply it, even after tripling output from their Hesperus II factory, and so it contracted Johnston Industries to set up a Hatchetman line on Johnston. The recovery of lost Star League technology eventually allowed for the creation of the HCT-5S in 3049, with additional variants created in years hence. Among the other realms, the Draconis Combine managed to capture a few examples of the Hatchetman and successfully copy most of the design to produce their own following the War of 3039, however the 'Mech proved to be unpopular and the program was canceled. Hoping to salvage the project, Independence Weaponry experimented with the design and eventually created a variant more palatable to Kuritan pilots. Out in the Periphery, the introduction of the Hatchetman caused quite a stir within the Taurian Concordat when a group of mercenaries brought along their old HCT-3Fs upon integrating with the Taurian Defense Forces. Protector of the Realm Thomas Calderon ordered Taurus Territorial Industries to reverse-engineer the design, which they finally succeeded in accomplishing after much delay by 3054, only for production to be halted in 3066 when the Fighting Urukhai destroyed the Taurus Territorial Industries facility. manufacturer:Defiance Industries diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-200-D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-200-D.mtf index f4e450ec57..f397aef646 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-200-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-200-D.mtf @@ -155,7 +155,7 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. capabilities:

-The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The HSR-200-D variant is quintessentially equipped with a single ER large laser and sports a lightweight armor frame of one and a half tons, epitomizing a balance of reconnaissance and engagement from a distance. history:The legacy of the Hussar traces back to its pivotal role within the SLDF as a reconnaissance stalwart. The scarcity of this design among the Great Houses became more pronounced post General Kerensky’s Exodus, leading to its classification as a lost design until its revival by the Com Guards in 3051. The subsequent acquisition of the Hussar design by Coventry Metal Works from Bonn Mekarmorwerks marked a new chapter, leading to the development of new variants between 3055 and 3068. The narrative of the Hussar took a dire turn with the onset of the Jihad, as the Word of Blake’s assault on Coventry halted further advancements and shipments of this iconic design. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-400-D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-400-D.mtf index bb82ea07dc..8e76bde6cf 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-400-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-400-D.mtf @@ -156,7 +156,7 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:One of the so-called "Clanbuster" upgrades developed by ComStar in 3052, the 400-D is an extreme modification of the original Hussar. The ER large laser and engine have both been stripped from the chassis to make room for an LB 10-X AC with one ton of ammo, an additional one and a half tons of armor, and a GM 240 XL engine, reducing the Hussar's speed to 129.6 km/h. This variant of the Hussar, due to the cluster rounds that can be fired from the LB-X autocannon, performs admirably in anti-vehicle screening forces. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-500-D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-500-D.mtf index 8f484cab93..47b7bbfaab 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-500-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-500-D.mtf @@ -139,7 +139,7 @@ Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The 500-D Hussar, built by Bonn Mekarmorwerks and introduced in 3060, follows the pattern of many of the recon 'Mechs of that era by adding advanced electronics to the mix. Once again, the engine has been replaced by an XL engine, retaining the amazing speed for which the Hussar is famous for. The primary weapon on this version is an ER PPC, and the targeting system has been mated to an improved C3 computer, making it deadly accurate at long range when working closely with other units. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-900-D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-900-D.mtf index fc86d1ad8d..3571719208 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-900-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-900-D.mtf @@ -156,7 +156,7 @@ Heavy Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The 900-D series, although not beyond the prototype stage prior to the Word of Blake's seizure of the CMW complex, featured a light autocannon with subsequent variants boasting heavy ferro-fibrous armor and varied weaponry configurations. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-950-D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-950-D.mtf index 991dfe68bf..bae4f75e56 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-950-D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Hussar HSR-950-D.mtf @@ -157,7 +157,7 @@ Heavy Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:An upgrade of the 900-D produced for the Blakists in 3070, the 950-D is built on a standard frame, but with the equipment replaced with two ER medium lasers and a snub-nose PPC. This variant has the most armor of any Hussar variant thanks to its use of a heavy ferro-fibrous weave armor. diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) A.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) A.mtf index d5663baa0a..460f700245 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) A.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) A.mtf @@ -158,7 +158,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) B.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) B.mtf index e48b582fae..9a2d98de33 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) B.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) B.mtf @@ -157,7 +157,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) C.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) C.mtf index 24068a7375..c778b28ea4 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) C.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) C.mtf @@ -155,7 +155,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) D.mtf index b749e6e981..85101ade6c 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) D.mtf @@ -155,7 +155,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) E.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) E.mtf index 541a9cf89a..eace8410d1 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) E.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) E.mtf @@ -157,7 +157,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) F.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) F.mtf index c68fbf37a9..b7bc92d34a 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) F.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) F.mtf @@ -160,7 +160,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) G.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) G.mtf index 2812255289..ec78752388 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) G.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) G.mtf @@ -166,7 +166,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) H.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) H.mtf index b6cb2430b9..bcb2e35d86 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) H.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) H.mtf @@ -157,7 +157,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) P.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) P.mtf index 3350a2d7fc..a4d436686f 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) P.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) P.mtf @@ -160,7 +160,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) Prime.mtf b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) Prime.mtf index a029abc9a2..c96b917bf0 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) Prime.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Koshi (Mist Lynx) Prime.mtf @@ -157,7 +157,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/3050U/Victor VTR-10D.mtf b/MekHQ/data/mechfiles/mechs/3050U/Victor VTR-10D.mtf index 2f3b701734..1ca8ece8dd 100644 --- a/MekHQ/data/mechfiles/mechs/3050U/Victor VTR-10D.mtf +++ b/MekHQ/data/mechfiles/mechs/3050U/Victor VTR-10D.mtf @@ -140,7 +140,7 @@ overview:The Victor was built in 2508 under contract to the Terran Hegemony as a capabilities:Standing at 14 meters tall, the Victor approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced MechWarriors and prove advantageous in mountainous terrain. One sacrifice made for this superb mobility is the 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantry capabilities is a minor problem. -deployment:A more recent variant of the Victor produced on New Valencia, the 10D is an excellent close combat 'Mech. The 10D variant has a powerful Ultra Autocannon/20 as its primary weapon. This is supported by two ER Medium Lasers and a Streak SRM-4 to finish off a damaged target. The 10D is also capable of jumping up to one hundered and twenty meters, making it an excellent urban combat machine. +deployment:A more recent variant of the Victor produced on New Valencia, the 10D is an excellent close combat 'Mech. The 10D variant has a powerful Ultra Autocannon/20 as its primary weapon. This is supported by two ER Medium Lasers and a Streak SRM-4 to finish off a damaged target. The 10D is also capable of jumping up to one hundred and twenty meters, making it an excellent urban combat machine. history:An estimated one thousand Victors had been produced by the time the Star League fell. Many of these left with Aleksandr Kerensky during the Exodus, and when HildCo Interplanetary's three Victor factories were destroyed during the First Succession War, the 'Mech became a prized target with all sides scrambling to salvage serviceable units. Only Independence Weaponry retained the ability to build new Victors, and with their capture by the Federated Suns during the Second Succession War it became the AFFS' primary assault 'Mech and a favorite command model for battalion and regimental commanders. Though the Draconis Combine would eventually retake the company following the War of 3039, most Kurita samurai were too proud to adopt a 'Mech now associated with their enemy, while the Davions made do with purchasing new models from the rebuilt HildCo factory in the St. Ives Compact and funding the construction of Styk's Tao MechWorks. By the time of the Clan Invasion new models of Victors were being produced which incorporated new-found lostech into their design. The formation of the Second Star League and destruction of Clan Smoke Jaguar would finally win the design acceptance by Combine warriors, while the conquest of Styk and St. Ives by the Capellan Confederation forced the Federated Commonwealth to contract General Motors to build more Victors. Though it had officially fallen out of favor, during the FedCom Civil War the Victor remained the favorite of Allied forces, with newer variants seeing use in the years afterwards diff --git a/MekHQ/data/mechfiles/mechs/3055U/Kraken (Bane) 4.mtf b/MekHQ/data/mechfiles/mechs/3055U/Kraken (Bane) 4.mtf index f21cb7e12a..8e0489490b 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Kraken (Bane) 4.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Kraken (Bane) 4.mtf @@ -163,7 +163,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:This redesign actually addresses the ammunition-dependency of the earlier Banes. In this upgrade, Clan Jade Falcon scientists changed many elements of the Bane slightly, resulting in a 'Mech with a different appearance than its predecessors. Its focus is also short range, as evidenced by twin Model SH Ultra Autocannon/20s. Six tons of ammunition is adequate, though only barely. Three System 4 ATM 6s, along with four tons of ammunition, give the design great flexibility at all ranges. A single Series 7K ER Large Laser allows the 'Mech to stay in the fight in the event its ammunition bins have run dry. Seventeen double heat sinks are unequal to the task assigned them. The Falcons first deployed this multi-use design between 3065 and 3067. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom A.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom A.mtf index e18a806f35..2456e267e5 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom A.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom A.mtf @@ -159,7 +159,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:Capable of working as a long range fire support 'Mech or very short range brawler, the Phantom A is armed with a pair of LRM-5 launchers for long range fire support capabilities. For close range combat, the 'Mech has five ER Small Lasers and a single ER Medium Laser, making it a powerful medium 'Mech at any range. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom B.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom B.mtf index 642ac2bbdb..084d639c18 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom B.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom B.mtf @@ -155,7 +155,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:A dedicated close combat machine, the B configuration carries two SRM-4 launchers as its primary short range weapons. These are supported by an ER Medium Laser and an ER Small Laser. Additionally, an Active Probe protects the 'Mech from ambush. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom C.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom C.mtf index 737b60fe82..0fff243ab5 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom C.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom C.mtf @@ -161,7 +161,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:Another close combat configuration, the Phantom C carries eight ER Small Lasers and a single ER Medium Laser all of which are linked to an advanced Targeting Computer for increased accuracy. The 'Mech also has a Flamer, which it can use for anti-infantry use. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom D.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom D.mtf index 0cb587b249..f3f7088143 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom D.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom D.mtf @@ -156,7 +156,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:The D configuration is something of a compromise between the B and C configurations. The 'Mech carries three ER Medium Lasers and an ER Small Laser for a powerful short range punch. These are backed up by a highly accurate Streak SRM-4 launcher. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom E.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom E.mtf index 9951d8e017..1b75948e08 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom E.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom E.mtf @@ -160,7 +160,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:The E configuration of the Phantom carries an ATM-3 launcher that can fire long, medium, and short range munitions that become deadlier as ranges close. For close combat, the 'Mech has eight Micro Pulse Lasers. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom H.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom H.mtf index 18ea4cf75e..4f793f1ee0 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom H.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom H.mtf @@ -159,7 +159,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:A very powerful close combat configuration, the H carries six Heavy Small Lasers and a Medium Pulse Laser, which are all linked to a Targeting Computer for increased accuracy. The 'Mech also has a Flamer that can be used for anti-infantry purposes. diff --git a/MekHQ/data/mechfiles/mechs/3055U/Phantom Prime.mtf b/MekHQ/data/mechfiles/mechs/3055U/Phantom Prime.mtf index c25dd9e9da..43ccf5e96c 100644 --- a/MekHQ/data/mechfiles/mechs/3055U/Phantom Prime.mtf +++ b/MekHQ/data/mechfiles/mechs/3055U/Phantom Prime.mtf @@ -156,7 +156,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:In its primary configuration the Phantom is an electronics marvel. To root out hidden units, the Phantom carries an Active Probe which is able to find hidden enemy units at up to one hundred and eighty meters. The Phantom prime is capable of spotting for friendly Arrow IV artillery with a TAG laser designator and, for protection from enemy electronic warfare systems, the 'Mech has an ECM Suite. To engage its enemies at long range, the Phantom has an LRM-5 launcher backed up by an ER Medium Laser and an ER Small Laser for close combat. diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2O.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2O.mtf index c20357d849..e8cf20f615 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2O.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2O.mtf @@ -159,7 +159,7 @@ deployment:The Prime is based on its Clan counterpart, carrying an IS-grade larg history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OA.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OA.mtf index 4b4054b46e..6296432027 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OA.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OA.mtf @@ -165,7 +165,7 @@ deployment:An electronic warfare configuration, the BTL-C-2OA carries TAG and a history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OB.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OB.mtf index dd51a63eec..b83c6d2f3b 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OB.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OB.mtf @@ -161,7 +161,7 @@ deployment:A medium-range missile boa], the BTL-C-2OB mount a pair of MRM-10 lau history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OC.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OC.mtf index 486ad33d20..d0f2f9f049 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OC.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OC.mtf @@ -159,7 +159,7 @@ deployment:An improved Narc missile beacon spotter, the BTL-C-2OC mount an iNARC history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OD.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OD.mtf index 2130829df4..495904e7be 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OD.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OD.mtf @@ -157,11 +157,11 @@ overview:Obtaining a large number of mostly operational Battle Cobras in the aft capabilities:Constructed using Inner Sphere–manufactured components, ComStar's BTL-C-2O Battle Cobra is built on an endo steel, clad in seven tons of ferro-fibrous armor, and is powered by a 200-rated fusion engine. While reducing its speed by 20 km/h, the extra weight was required to carry heavier Inner Sphere–grade weapons, as well as mount a fixed improved C3 computer in its center torso. -deployment:Developed in the early years of the Jiahd, the BTL-C-2OD mounts a pair of light PPCs in each arm linked to a targeting computer. +deployment:Developed in the early years of the Jihad, the BTL-C-2OD mounts a pair of light PPCs in each arm linked to a targeting computer. history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OE.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OE.mtf index e50da57907..7e87bbd157 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OE.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OE.mtf @@ -159,7 +159,7 @@ deployment:Taking advantage of Multi-Missile Launcher technology, the BTL-C-2OE history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OF.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OF.mtf index 1e9d552f0f..bdc4ddff8f 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OF.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Battle Cobra BTL-C-2OF.mtf @@ -159,7 +159,7 @@ deployment:A modern anti-infantry design, the BTL-C-2OF mounts a plasma rifle in history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-3F.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-3F.mtf index c6a5d14d96..935870019f 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-3F.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-3F.mtf @@ -1,42 +1,39 @@ +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-07 chassis:Dragon Fire model:DGR-3F mul id:913 Config:Biped -TechBase:Inner Sphere -Era:3058 -Source:TRO: 3058 -Rules Level:2 +techbase:Inner Sphere +era:3058 +source:TRO: 3058 +rules level:2 role:Brawler - - - quirk:good_rep_1 quirk:no_arms - -Mass:75 -Engine:300 XL Engine -Structure:Endo Steel -Myomer:Standard - -Heat Sinks:10 Double -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:24 -RA Armor:24 -LT Armor:26 -RT Armor:26 -CT Armor:38 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:6 -RTR Armor:6 -RTC Armor:8 +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:10 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 Weapons:5 Gauss Rifle, Left Arm @@ -55,7 +52,7 @@ ISGaussRifle ISGaussRifle ISGaussRifle ISGaussRifle -Endo Steel +IS Endo Steel -Empty- -Empty- @@ -68,8 +65,8 @@ ISLBXAC10 ISLBXAC10 ISLBXAC10 ISLBXAC10 -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- @@ -82,10 +79,10 @@ IS Gauss Ammo IS Gauss Ammo ISGuardianECMSuite ISGuardianECMSuite -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel Right Torso: Fusion Engine @@ -94,11 +91,11 @@ Fusion Engine IS LB 10-X AC Ammo IS LB 10-X Cluster Ammo ISCASE -Endo Steel -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- Center Torso: @@ -134,7 +131,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -148,7 +145,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -157,4 +154,20 @@ Endo Steel -Empty- -Empty- +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Words improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-4F.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-4F.mtf index 6850244a81..435983b94a 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-4F.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-4F.mtf @@ -1,41 +1,39 @@ +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-07 chassis:Dragon Fire model:DGR-4F mul id:914 Config:Biped -TechBase:Inner Sphere -Era:3060 -Source:TRO: 3058 -Rules Level:2 +techbase:Inner Sphere +era:3060 +source:TRO: 3058 +rules level:2 role:Brawler - - quirk:good_rep_1 quirk:no_arms - -Mass:75 -Engine:300 XL Engine -Structure:Endo Steel -Myomer:Standard - -Heat Sinks:10 Double -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:24 -RA Armor:24 -LT Armor:26 -RT Armor:26 -CT Armor:38 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:6 -RTR Armor:6 -RTC Armor:8 +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:10 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 Weapons:5 Gauss Rifle, Left Arm @@ -54,7 +52,7 @@ ISGaussRifle ISGaussRifle ISGaussRifle ISGaussRifle -Endo Steel +IS Endo Steel -Empty- -Empty- @@ -67,8 +65,8 @@ ISLBXAC10 ISLBXAC10 ISLBXAC10 ISLBXAC10 -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- @@ -81,10 +79,10 @@ IS Gauss Ammo IS Gauss Ammo ISGuardianECMSuite ISGuardianECMSuite -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel Right Torso: Fusion Engine @@ -93,11 +91,11 @@ Fusion Engine IS LB 10-X AC Ammo IS LB 10-X Cluster Ammo ISCASE -Endo Steel -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- Center Torso: @@ -133,7 +131,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -147,7 +145,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -156,4 +154,15 @@ Endo Steel -Empty- -Empty- +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+deployment:After the initial run of 3Fs that shot profits through the roof for JBBMI, the 4F variant appeared, swapping out the large laser with an ER version to make a sturdy long-range fighter. The 4F model is otherwise identical to the 3F +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-6FC.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-6FC.mtf index d032e34cf1..6779b3dd85 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-6FC.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Dragon Fire DGR-6FC.mtf @@ -1,41 +1,39 @@ +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-07 chassis:Dragon Fire model:DGR-6FC mul id:915 Config:Biped -TechBase:Inner Sphere -Era:3065 -Source:TRO: 3058 -Rules Level:2 +techbase:Inner Sphere +era:3065 +source:TRO: 3058 +rules level:2 role:Brawler - - quirk:good_rep_1 quirk:no_arms - -Mass:75 -Engine:300 XL Engine -Structure:Endo Steel -Myomer:Standard - -Heat Sinks:11 Double -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:24 -RA Armor:24 -LT Armor:26 -RT Armor:26 -CT Armor:38 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:6 -RTR Armor:6 -RTC Armor:8 +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:11 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 Weapons:5 Gauss Rifle, Left Arm @@ -54,7 +52,7 @@ ISGaussRifle ISGaussRifle ISGaussRifle ISGaussRifle -Endo Steel +IS Endo Steel -Empty- -Empty- @@ -67,8 +65,8 @@ ISLBXAC10 ISLBXAC10 ISLBXAC10 ISLBXAC10 -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- @@ -81,10 +79,10 @@ IS Gauss Ammo IS Gauss Ammo ISC3iUnit ISC3iUnit -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel Right Torso: Fusion Engine @@ -93,11 +91,11 @@ Fusion Engine IS LB 10-X AC Ammo IS LB 10-X Cluster Ammo ISCASE -Endo Steel -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- Center Torso: @@ -133,7 +131,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -147,7 +145,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -156,4 +154,15 @@ Endo Steel -Empty- -Empty- +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+deployment:When JBBMI signed an exclusive subsidiary contract with the Word of Blake, the Dragon Fire was redesigned from the 4F variant to take advantage of the Word’s improved C3 technology. This version of the Dragon Fire carries the ER Large Laser of the 4F but downgrades the medium pulse lasers to extended-range versions. Most of the hitting power comes from a Gauss Rifle and an LB 10-X autocannon. It also carries an extra heat sink and a C3i Computer to coordinate attacks with its fellows; the ECM suite is removed. The longer reach combined with the heavy firepower made it a popular heavy ’Mech with many Word of Blake commanders, seeing heavy use as an anchor in fast assault missions. +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. +manufacturer:J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs Inc. +primaryfactory:Caph,Epsilon Eridani,New Earth,Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with C3i +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N1.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N1.mtf index 1205b11299..522d873994 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N1.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N1.mtf @@ -166,7 +166,7 @@ manufacturer:Martinson Armaments primaryfactory:Terra systemmanufacturer:CHASSIS:Geometric 500 Hard Core systemmanufacturer:ENGINE:Dantrus 400 XL -systemmanufacturer:ARMOR:Strausburg Armaments 206 Dlamond Weave +systemmanufacturer:ARMOR:Strausburg Armaments 206 Diamond Weave systemmanufacturer:COMMUNICATIONS:Blow 300 SNA Net systemmanufacturer:TARGETING:Scope 40 RNDST diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N2.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N2.mtf index cc3ec10b48..3385a479d6 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N2.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N2.mtf @@ -163,7 +163,7 @@ manufacturer:Martinson Armaments primaryfactory:Terra systemmanufacturer:CHASSIS:Geometric 500 Hard Core systemmanufacturer:ENGINE:Dantrus 400 XL -systemmanufacturer:ARMOR:Strausburg Armaments 206 Dlamond Weave +systemmanufacturer:ARMOR:Strausburg Armaments 206 Diamond Weave systemmanufacturer:COMMUNICATIONS:Blow 300 SNA Net systemmanufacturer:TARGETING:Scope 40 RNDST diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N3.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N3.mtf index 0864bebd96..35d252e76b 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N3.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-N3.mtf @@ -171,7 +171,7 @@ manufacturer:Field Refit primaryfactory:Various systemmanufacturer:CHASSIS:Geometric 500 Hard Core systemmanufacturer:ENGINE:Dantrus 400 XL -systemmanufacturer:ARMOR:Strausburg Armaments 206 Dlamond Weave +systemmanufacturer:ARMOR:Strausburg Armaments 206 Diamond Weave systemmanufacturer:COMMUNICATIONS:Blow 300 SNA Net systemmanufacturer:TARGETING:Scope 40 RNDST diff --git a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-NF.mtf b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-NF.mtf index 0f8d0cf578..dd59760698 100644 --- a/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-NF.mtf +++ b/MekHQ/data/mechfiles/mechs/3058Uu/Spartan SPT-NF.mtf @@ -164,7 +164,7 @@ manufacturer:Martinson Armaments primaryfactory:Terra systemmanufacturer:CHASSIS:Geometric 500 Hard Core systemmanufacturer:ENGINE:Dantrus 400 XL -systemmanufacturer:ARMOR:Strausburg Armaments 206 Dlamond Weave +systemmanufacturer:ARMOR:Strausburg Armaments 206 Diamond Weave systemmanufacturer:COMMUNICATIONS:Blow 300 SNA Net systemmanufacturer:TARGETING:Scope 40 RNDST diff --git a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 2.mtf b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 2.mtf index 2f6f44dcd4..9b030d4aba 100644 --- a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 2.mtf +++ b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 2.mtf @@ -163,7 +163,7 @@ capabilities:Built around an Endo Steel skeleton, standard 210 Fusion Engine and deployment:This variant was introduced during 3065. It adds an XL Engine to mount eight General Systems ER Micro Lasers and an additional double heat sink. It also carries the maximum amount of Ferro-Fibrous armor possible. Even with the additional heat sink, the Pack Hunter 2 is at risk to high heat levels -history:ollowing their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. +history:Following their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. manufacturer:WC Site 3 primaryfactory:Arc-Royal diff --git a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 3.mtf b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 3.mtf index a926738138..387006e3b5 100644 --- a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 3.mtf +++ b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 3.mtf @@ -159,7 +159,7 @@ capabilities:Built around an Endo Steel skeleton, standard 210 Fusion Engine and deployment:Introduced during the Jihad in 3068, this variant of the 2 removes half of the lasers to mount MASC, enabling the Pack Hunter to move up to 151 km/h in bursts. This has the added bonus of alleviating some of the heat problems of the first variant. -history:ollowing their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. +history:Following their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. manufacturer:WC Site 3 primaryfactory:Arc-Royal diff --git a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 4.mtf b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 4.mtf index 208b1e1e95..10f71ba47c 100644 --- a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 4.mtf +++ b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter 4.mtf @@ -155,7 +155,7 @@ capabilities:Built around an Endo Steel skeleton, standard 210 Fusion Engine and deployment:Another Jihad variant introduced 3070, this one takes advantage of new advances in Clan technology. The 'Mech has been fitted with lower rate XL Fusion Engine, reducing the 'Mech speed to 90 kph. To make up for drop in speed, the Pack Hunter is equipped with nine Improved Jump Jets. The design has been given Endo Steel and a slight increase in Ferro-Fibrous Armor. For weaponry, the 'Mech has a Clan ER Large Laser, guided by a Targeting Computer. In addition, the 'Mech has been given a Guardian ECM. -history:ollowing their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. +history:Following their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. manufacturer:WC Site 3 primaryfactory:Arc-Royal diff --git a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter.mtf b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter.mtf index 6979dd5973..fa0861e148 100644 --- a/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter.mtf +++ b/MekHQ/data/mechfiles/mechs/3060u/Pack Hunter.mtf @@ -156,7 +156,7 @@ capabilities:Built around an Endo Steel skeleton, standard 210 Fusion Engine and deployment:The Pack Hunter's Ripper Series A1 ER PPC, capable of decapitating a foe in a single blast, gives any 'Mech that faces it a good reason to worry. The 'Mech excels when staying at extreme range and using its speed to keep that distance between it and larger 'Mechs, especially with multiple Pack Hunters acting in unison as its name implies. However, the Pack Hunter is hard pressed to defend itself if attacked by multiple opponents due to its lack of secondary weapons and its meager four tons of standard armor. -history:ollowing their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. +history:Following their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. manufacturer:WC Site 3 primaryfactory:Arc-Royal diff --git a/MekHQ/data/mechfiles/mechs/3075/Hussar HSR-200-Db.mtf b/MekHQ/data/mechfiles/mechs/3075/Hussar HSR-200-Db.mtf index 6e8b957f17..95f81c99c7 100644 --- a/MekHQ/data/mechfiles/mechs/3075/Hussar HSR-200-Db.mtf +++ b/MekHQ/data/mechfiles/mechs/3075/Hussar HSR-200-Db.mtf @@ -156,7 +156,7 @@ Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn’t crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

+capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The evolution to the HSR-200Db variant incorporated an XL power plant, augmenting the armor protection to 5.5 tons of ferro-fibrous armor, and integrated a Guardian ECM suite and Beagle Active Probe into the side torsos for enhanced reconnaissance and defensive capabilities. diff --git a/MekHQ/data/mechfiles/mechs/3075/Ostroc OSR-2Cb.mtf b/MekHQ/data/mechfiles/mechs/3075/Ostroc OSR-2Cb.mtf index bd30ffc7f5..6614884b6d 100644 --- a/MekHQ/data/mechfiles/mechs/3075/Ostroc OSR-2Cb.mtf +++ b/MekHQ/data/mechfiles/mechs/3075/Ostroc OSR-2Cb.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:This upgrade of the 2C was used by the SLDF Royals starting in 2729. The large lasers are upgraded to ER Large Lasers, and the SRM-4 is replaced with a pair of Streak SRM-2s. Fourteen double heat sinks keep this 'Mech cool, while Ferro-Fibrous armor gives it additional protection. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Ostmann Industries,Field Refits primaryfactory:Terra,Various diff --git a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-6M.mtf b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-6M.mtf index e365f11ac0..3a97260993 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-6M.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-6M.mtf @@ -157,7 +157,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Produced from ex-Lyran trophies by the FWLM after early stages of the Jihad, this version of the 5S variant has medium pulse lasers and the trademark hatchet and adds a Beagle Active Probe. The main firepower for this variant comes from a Heavy PPC housed in the right torso. The 5S' CASE system has been omitted. diff --git a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-7S.mtf b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-7S.mtf index 4371ccb97a..9b8d373da4 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-7S.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Hatchetman HCT-7S.mtf @@ -156,7 +156,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Developed during the Jihad in 3084, this Hatchetman variant has an expanded role beyond urban combat. By using a larger Light Engine, designers increased the 'Mech's cruising speed by 25% and added another jump jet to increase the jump range by 25%. The biggest change is in the 'Mech's armament. The traditional autocannon is replaced by a single MML-9 and three tons of ammunition. A Guardian ECM Suite disrupts enemy electronics while ferro-fibrous armor and CASE protect the 'Mech from weapons fire and an ammunition explosion. diff --git a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Panther PNT-10K2.mtf b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Panther PNT-10K2.mtf index a2441be14e..1692e99a14 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Panther PNT-10K2.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Cutting Edge/Panther PNT-10K2.mtf @@ -158,7 +158,7 @@ overview:The Panther is one of the BattleMechs that is most iconic of the Dracon capabilities:Luckily the Panther had also proved itself to be quite hardy, sporting six and a half tons of armor, and maneuverable, thanks to four Lexington Lifter jump jets split between both legs for a total jumping distance of 120 meters, thus an attempt to fix its one deficiency was made by League engineers by replacing the laser with a Lord's Light Particle Projection Cannon. The swap in weaponry, along with a superior armor composite, gave the PNT-9R Panther a new lease on life, such that it has seen over three centuries of continuous use since its introduction. -deployment:he -10K2 Panther retains the ER PPC of the -10K and removes the Artemis IV as well as a heat sink. In exchange the remaining heat sinks have been upgraded to double strength versions, alleviating the heat problems that plague the 10K, while an additional SRM-4 has been added. +deployment:The -10K2 Panther retains the ER PPC of the -10K and removes the Artemis IV as well as a heat sink. In exchange the remaining heat sinks have been upgraded to double strength versions, alleviating the heat problems that plague the 10K, while an additional SRM-4 has been added. history:The original PNT-8Z model underwent a revision after the disastrous Battle of St. John in 2759, when it was revealed that its main weapon, a Tronel Large Laser, was inefficient in both range and firepower for the immense waste heat generated. The Draconis Combine inherited Alshain Weapons' Panther factory on New Oslo when the Star League dissolved and quickly put the production line to work building new Panthers for the DCMS. Their first large-scale use by Kurita warriors came during the First Succession War in the battle for Quentin, when the 2nd Legion of Vega used their Panthers to severely maul the slower, heavier 'Mechs of the 42nd Avalon Hussars while avoiding return fire. Throughout the Succession Wars, the Combine was the only significant user of the Panther, often pairing it with the Jenner in a deadly combination of speed and firepower; though the other Successor States employed Panthers in smaller numbers, these were either the result of battlefield salvage or older League-era 8Z models. The Panther also proved itself a deadly urban combatant, using its mobility to easily navigate the more restricted space of a city environment and take out heavier opponents from rooftop sniping perches with its main weapon. Lyran MechWarriors eventually took to nicknaming the 'Mech the "Alley Cat" for its propensity to conduct dark alley-way "muggings. Demand for the Panther continued to increase, forcing Alshain to build a secondary factory on Jarett to keep up. In an ironic twist both factories fell within the borders of the Free Rasalhague Republic following its creation in 3034, transferring ownership to the new state, and soon the Panther became a mainstay of the KungsArmé. The situation did not last long however following the invasion of the Clans, and both planets were swiftly conquered by Clan Ghost Bear. While Alshain Weapons crash-built a new line on Tok Do in 3053, they could not maintain their pre-invasion production levels and focused on spare parts and refit kits instead. Eventually Wakazashi Enterprises bought the production license for the Panther and began rolling out new variants from its New Samarkand factory. These have gone on to serve in every DCMS unit since, including the bloody years of the Jihad. diff --git a/MekHQ/data/mechfiles/mechs/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf b/MekHQ/data/mechfiles/mechs/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf index a2f06e7d7f..22ab734bfa 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf @@ -166,7 +166,7 @@ deployment:The HTM-28Tr represents a strategic refinement within the Hatamoto-Ch history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation,Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-2H.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-2H.mtf index ab94462035..198034562b 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-2H.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-2H.mtf @@ -166,7 +166,7 @@ capabilities:The Goliath is armed with what would be considered a paltry armamen deployment:The 3067 2H is a Periphery upgrade of the 1H model. The 'Mech removes the Machine Guns from the chassis and adds in their place six Rocket Launcher 10s. This gives the Goliath a very powerful close range punch. -history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. he first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. +history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. manufacturer:Field Refit primaryfactory:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-3L.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-3L.mtf index 5c66399941..aedc48ab63 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-3L.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Goliath GOL-3L.mtf @@ -163,7 +163,7 @@ capabilities:The Goliath is armed with what would be considered a paltry armamen deployment:This is a Capellan Confederation variant introduced in 3082. A larger engine increases the top speed of the Goliath to approximately 86 km/h. Equipped with Stealth Armor and a Guardian ECM Suite for protection, the 'Mech carries an ER PPC and two MML-7s. Though the ammo in the side torso is protected by CASE, the ammo in the center torso isn't. -history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. he first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. +history:The Goliath is the second 'Mech built in 2652 by Brigadier Corporation. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. In the late 3060s the Goliath saw renewed production and renewed popularity and has since become a powerful and respected assault 'Mech. In 3143, The Corean Enterprises - MacAdams-Suharno plant on Stewart was captured by Clan Wolf, and it's GOL-6M variant production line converted to produce a Clan version of the 'Mech. manufacturer:Hollis Incorporated primaryfactory:Corey diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4C.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4C.mtf index 11cdbdb2fd..5a52e4d5ac 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4C.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4C.mtf @@ -162,9 +162,9 @@ overview:The Ostroc is a heavy 'Mech, weighing in at the lower end of its weight capabilities:Its unique walker/pod profile, later seen in the Stalker and Marauder, combined with a low silhouette similar to the UrbanMech makes the Ostroc difficult to spot in an urban environment. Fast for its size, well-armored and boasting good medium- and short-range firepower, the Ostroc was also capable when fighting outside a cityscape, particularly as a heavy scout/raider. -deployment:A Periphery variant of the Ostroc produced by Vandenburg Mechanized on New Vandenburg, the 4C is strikingly similar to the Capellan's 4L variant. It's armor has been upgraded with nine tons of Ferro-Fibrous armor, giving it more protection than previous models. Additionally, the SRM-4 launcher has been removed in favor of two Rocket Launcher 10s and two Rocket Launcher 15s, giving the 'Mech an incredible one-shot damage capability. +deployment:A Periphery variant of the Ostroc produced by Vandenberg Mechanized on New Vandenberg, the 4C is strikingly similar to the Capellan's 4L variant. It's armor has been upgraded with nine tons of Ferro-Fibrous armor, giving it more protection than previous models. Additionally, the SRM-4 launcher has been removed in favor of two Rocket Launcher 10s and two Rocket Launcher 15s, giving the 'Mech an incredible one-shot damage capability. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Gift of the Magi, Inc,Vandenberg Mechanized Industries primaryfactory:Baltazar III,New Vandenberg diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4K.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4K.mtf index 0d6a4a07db..6db57a9e4b 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4K.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-4K.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:This version was introduced by House Kurita in 3077. A Heavy Duty Gyro allows it to stay in the fight longer, making good use of twin Snub-Nose PPCs and ER Medium Lasers. Though it's slightly slower than the standard Ostroc, jump jets allow it to maneuver around the battlefield, striking where it will inflict the most damage. After the Jihad ended, this model went into factory production. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Kressly Warworks,Luthien Armor Works primaryfactory:Epsilon Eridani,Nykvarn diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5C.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5C.mtf index 818ff7c8e5..deefde4b22 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5C.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5C.mtf @@ -160,7 +160,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Based on the 4C, this Taurian version introduced in 3082 uses an XL Engine, Endo Steel chassis, and five jump jets. The armament has been replaced with a Heavy PPC and Light PPC. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Vandenberg Mechanized Industries primaryfactory:New Vandenberg diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5W.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5W.mtf index fadf77fc90..52906a2188 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5W.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Ostroc OSR-5W.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:An upgrade of the 4L, the 5W was produced by Kressly Warworks for the Word of Blake starting in 3070. It uses Kallon Unity Weave Ferro-Fibrous armor, a Defiance Light Engine, and a Small Cockpit to save weight. It uses a Compact Gyro to save space. The ER Large Lasers are replaced with Ceres Arms Thrasher Snub-Nose PPCs, while the ER Medium Lasers are essentially the same, but Diverse Optics models instead. Instead of the ECM, the 5W carries an Improved C3 Computer in the head. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Kressly Warworks primaryfactory:Epsilon Eridani diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 3.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 3.mtf index b353c9ffd5..534cab1c6d 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 3.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 3.mtf @@ -155,7 +155,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. Developed in 2852, this variant transforms the Phoenix Hawk IIC into a missile boat. First appearing in 3062, the IIC 3 was designed by Clan Steel Viper following their ejection from the Inner Sphere and is produced for them by Clan Diamond Shark. Based upon the original, the IIC 3 makes use of two Heavy Large Lasers, a Medium Pulse Laser, and two Small Pulse Lasers; all of which are linked to a Targeting Computer. Twenty-two double heat sinks keep all the heat generated by the weapons under control. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 4.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 4.mtf index 70188da465..9b216512e2 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 4.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 4.mtf @@ -158,7 +158,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. Developed in 2852, this variant transforms the Phoenix Hawk IIC into a missile boat. Manufactured by Clan Diamond Shark from 3065 on after they acquired the design specifications from the Vipers, the IIC 4 mounts four CC ATM 9s along with seven tons of ammunition, giving it flexible long and short-range firepower. Only the standard ten double heat sinks are included, so MechWarriors must watch their heat carefully. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 5.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 5.mtf index 2b4d84b546..5671d54266 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 5.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 5.mtf @@ -158,7 +158,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. Clan Diamond Shark began fielding a variant armed with the newest in Gauss rifle technology in 3069. While some intelligence suggests that the Star Adders were the original developers of this variant, Variant 5 has been seen commonly with the Diamond Sharks and sold to other Inner Sphere Clans such the Ghost Bears. In later years some have been reported with Inner Sphere units as well. It mounts two HAG 20s and four AP Gauss Rifles. The resemblance to the original is uncanny, though the HAGs must make the best of four tons of ammunition between them. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 6.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 6.mtf index f2db6d04ae..0409e3480b 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 6.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 6.mtf @@ -154,7 +154,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. Introduced in 3070, the IIC 6 carries a pair of Zeta-series X Plasma Cannons and two Series 2D-2 Heavy Medium Lasers, all of which are tied into a Targeting Computer. Trellshire Long Lifters Improved Jump Jets enable the 'Mech to leap up to 240 meters. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 7.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 7.mtf index 447c3e1704..afb04be10b 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 7.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 7.mtf @@ -160,7 +160,7 @@ Improved Jump Jet overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. First built in 3078, this version has a lower top speed (64km/h) from Type 81 320-rated XL Engine, but uses Improved Jump Jets to keep mobility. It carries a pair of Type KOV LB 10-X ACs in the torso, supplemented by twin Mk 3 ER Medium Lasers and Series-4 Streak SRM-4s. Clan Diamond Shark sells this variant to any interested buyer, including Inner Sphere powers, proving increasingly popular among mercenary units. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 8.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 8.mtf index 9cb96d9704..0585e7ba58 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 8.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk IIC 8.mtf @@ -156,7 +156,7 @@ Improved Jump Jet overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. An experimental variation first sighted in 3086, the Phoenix Hawk IIC 8 benefits from the Model 53b XXL engine first developed for the Dasher II, freeing up nine extra tons over the more common Type 79 400-rated XL Engine. A shell of standard armor wrapped around an Endo Steel frame, the 8 Variant mounts an ER PPC and two Small Pulse Lasers in each side torso, an ECM Suite and five Improved Jump Jets making it agile and deadly. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-3PL.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-3PL.mtf index 48c32d6078..1c5a101784 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-3PL.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-3PL.mtf @@ -5,7 +5,7 @@ mul id:2501 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Striker diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-4L.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-4L.mtf index 62e21155c1..ea8ce8d579 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-4L.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-4L.mtf @@ -5,7 +5,7 @@ mul id:2503 Config:Biped techbase:Inner Sphere era:3066 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Striker diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-6D.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-6D.mtf index aa844d8562..eaeb20ef27 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-6D.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-6D.mtf @@ -5,7 +5,7 @@ mul id:2506 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Striker diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7CS.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7CS.mtf index 77d6bb4c50..5186e0c185 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7CS.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7CS.mtf @@ -5,7 +5,7 @@ mul id:2507 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Skirmisher diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7S.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7S.mtf index 376e711833..1562921848 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7S.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Phoenix Hawk PXH-7S.mtf @@ -5,7 +5,7 @@ mul id:2509 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Striker diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Stinger STG-6L.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Stinger STG-6L.mtf index 6e22c79a4e..5b5520ed66 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Stinger STG-6L.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Stinger STG-6L.mtf @@ -5,7 +5,7 @@ mul id:3066 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Scout diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD1.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD1.mtf index 1508eca717..dc022010ab 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD1.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD1.mtf @@ -5,7 +5,7 @@ mul id:3374 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Missile Boat diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD3.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD3.mtf index e4fc867eee..27d1f293cb 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD3.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Valkyrie VLK-QD3.mtf @@ -5,7 +5,7 @@ mul id:3376 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Striker diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3L.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3L.mtf index 9deaa4bb81..c14e3e7288 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3L.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3L.mtf @@ -5,7 +5,7 @@ mul id:3527 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Scout diff --git a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3S.mtf b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3S.mtf index f466b40187..a659b53c19 100644 --- a/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3S.mtf +++ b/MekHQ/data/mechfiles/mechs/3085u/Phoenix/Wasp WSP-3S.mtf @@ -5,7 +5,7 @@ mul id:3529 Config:Biped techbase:Inner Sphere era:3067 -source:TRO: Project Pheonix +source:TRO: Project Phoenix rules level:2 role:Scout diff --git a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 2.mtf b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 2.mtf index 96a55b397d..b439291353 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 2.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 2.mtf @@ -153,7 +153,7 @@ Clan Ferro-Fibrous -Empty- -Empty- -overview:he Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. +overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. diff --git a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 3.mtf b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 3.mtf index d20f8364f9..7557ba5ac5 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 3.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 3.mtf @@ -155,7 +155,7 @@ Clan Ferro-Fibrous -Empty- -Empty- -overview:he Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. +overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. diff --git a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 4.mtf b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 4.mtf index efdc505e4f..338b3f4eb0 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 4.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon 4.mtf @@ -152,7 +152,7 @@ Clan Ferro-Fibrous -Empty- -Empty- -overview:he Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. +overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. diff --git a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon.mtf b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon.mtf index 4da2a4cb91..ea8e06085f 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Clans/Gyrfalcon.mtf @@ -152,7 +152,7 @@ Clan Reflective -Empty- -Empty- -overview:he Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. +overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. diff --git a/MekHQ/data/mechfiles/mechs/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf b/MekHQ/data/mechfiles/mechs/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf index 3e0c6a96fd..6ddce110e2 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf @@ -158,7 +158,7 @@ IS Ballistic-Reinforced overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. -deployment:The HTM-30Z Hatomoto-Godai is a specialized command unit, equipped with advanced electronic warfare systems. It features a pair of ER medium lasers and an Extended LRM-15, allowing for effective engagement at various ranges. The integration of a Guardian ECM Suite, Bloodhound Active Probe, two C3 boosted master computers, and a Command Console, along with a Clan-built Laser Anti-Missile System, makes it a formidable leader in battle. This variant excels in coordinating attacks and providing superior battlefield intelligence, making it essential for strategic command roles. +deployment:The HTM-30Z Hatamoto-Godai is a specialized command unit, equipped with advanced electronic warfare systems. It features a pair of ER medium lasers and an Extended LRM-15, allowing for effective engagement at various ranges. The integration of a Guardian ECM Suite, Bloodhound Active Probe, two C3 boosted master computers, and a Command Console, along with a Clan-built Laser Anti-Missile System, makes it a formidable leader in battle. This variant excels in coordinating attacks and providing superior battlefield intelligence, making it essential for strategic command roles. history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

manufacturer:Maltex Corporation primaryfactory:Unity diff --git a/MekHQ/data/mechfiles/mechs/3145/NTNU RS/NTNU/Shogun C 2.mtf b/MekHQ/data/mechfiles/mechs/3145/NTNU RS/NTNU/Shogun C 2.mtf index 0aa7889191..54a60b861b 100644 --- a/MekHQ/data/mechfiles/mechs/3145/NTNU RS/NTNU/Shogun C 2.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/NTNU RS/NTNU/Shogun C 2.mtf @@ -24,7 +24,7 @@ heat sinks:14 Clan Double walk mp:3 jump mp:3 -armor:Standard(Clan) +armor:Ferro-Lamellor(Clan) LA armor:28 RA armor:28 LT armor:27 diff --git a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-BD.mtf b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-BD.mtf index 75c848fec9..72dcca8f01 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-BD.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-BD.mtf @@ -158,7 +158,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:No Information on this variant diff --git a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-C.mtf b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-C.mtf index 93c32f0bd0..274e4370e5 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-C.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-C.mtf @@ -157,7 +157,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:A mixed-tech variant equipped with a C3 slave unit for enhanced lance coordination, replacing its ATM-6 with a Clan-produced SRM-6 to serve better in C3 lances. diff --git a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA Wolpertinger.mtf b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA Wolpertinger.mtf index bf187e3ded..0af0bd0233 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA Wolpertinger.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA Wolpertinger.mtf @@ -159,7 +159,7 @@ Clan Improved Jump Jet overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:Utilizing mostly Clan technology, this variant retains the powerful XXL fusion engine and enhances mobility with a partial wing and improved jump jets. It features Clan ER medium lasers and adds an SRM-4 with CASE II protection for ammunition, blending high-tech Clan weaponry with an Inner Sphere XL gyro for stability. diff --git a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA.mtf b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA.mtf index 3ef6bd96f8..3d3bcfb2df 100644 --- a/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA.mtf +++ b/MekHQ/data/mechfiles/mechs/3145/Republic/Jackalope JLP-KA.mtf @@ -157,7 +157,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:Known for its increased speed at 129 km/h, the KA variant reduces jump jets for added speed while maintaining standard features, including enhanced protection for its ATM-6 ammunition with CASE II. diff --git a/MekHQ/data/mechfiles/mechs/Golden Century/Excalibur EXC-B2b-EC.mtf b/MekHQ/data/mechfiles/mechs/Golden Century/Excalibur EXC-B2b-EC.mtf index 9d4a6bbf96..174ed375ae 100644 --- a/MekHQ/data/mechfiles/mechs/Golden Century/Excalibur EXC-B2b-EC.mtf +++ b/MekHQ/data/mechfiles/mechs/Golden Century/Excalibur EXC-B2b-EC.mtf @@ -154,5 +154,5 @@ IS Endo Steel -Empty- -Empty- -history:After KLODIKE, Wolf techs radically altered the regular Excaliburs in their possession. They replaced the gauss rifle and LRM launcher with new improved versions, which freed up enough room to include a prototype ER medium laser in the left arm and four tons of additional armor. The biggest change to the old design was the replacement of the single heat sinks with surplus doubles and moving the anti-missile ammunition to a CASE-protected torso location. Throughout the early clan years, Wolf Excaliburs were some of the coolest-running ’Mechs in clan space. +history:After KLONDIKE, Wolf techs radically altered the regular Excaliburs in their possession. They replaced the gauss rifle and LRM launcher with new improved versions, which freed up enough room to include a prototype ER medium laser in the left arm and four tons of additional armor. The biggest change to the old design was the replacement of the single heat sinks with surplus doubles and moving the anti-missile ammunition to a CASE-protected torso location. Throughout the early clan years, Wolf Excaliburs were some of the coolest-running ’Mechs in clan space. diff --git a/MekHQ/data/mechfiles/mechs/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf b/MekHQ/data/mechfiles/mechs/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf index cdcb1fac99..840df68a12 100644 --- a/MekHQ/data/mechfiles/mechs/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf +++ b/MekHQ/data/mechfiles/mechs/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf @@ -171,7 +171,7 @@ deployment:The HTM-35K is the production version of the HTM-35X, maintaining its history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 1/Pack Hunter 5.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 1/Pack Hunter 5.mtf index 0470c033b6..e65f0489b4 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 1/Pack Hunter 5.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 1/Pack Hunter 5.mtf @@ -157,7 +157,7 @@ capabilities:Built around an Endo Steel skeleton, standard 210 Fusion Engine and deployment:This Wolf Empire variant is a much more thorough melding of Inner Sphere and Clan technologies: it's built around a few central Inner Sphere-grade components - a 270 XL Engine, seven standard jump jets, and an Endo Steel frame - while clad in five and a half tons of Clan-grade Ferro-Fibrous armor. Now better armored than the original and capable of a remarkable 151 km/h top speed, the Pack Hunter 5's sole weapon is the Clantech ER PPC that gave the original model its bite. Though this means the 5 is still plagued by the original's inability to engage multiple opponents, the sheer speed gained in this upgrade makes it ever easier to avoid most return fire. -history:ollowing their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. +history:Following their arrival on Arc-Royal in the wake of the Refusal War, Khan Phelan Kell's newly Exiled Wolves quickly set about constructing production facilities to support their touman. Though many Exiled Wolf Warriors pushed for a heavy flagship OmniMech that would command attention from the other Clans as their first BattleMech, Khan Kell pragmatically realized that a second-line machine was of more immediate usefulness as well as serving as a proof-of-concept for the new production lines, allowing problems to be identified and fixed without the risk of producing a flawed OmniMech. Showing his bias for lighter, faster designs, Khan Phelan Kell directed his scientists to create a 'Mech offering "impressive speed but with a bite. A real pack hunter." Production of the Pack Hunter also showed the strength of the Exiled Wolves' ties to the Kell Hounds, the 'Mech carrying standard composite armor and communication equipment manufactured by the Hounds and purchased as part of a trade agreement for access to Endo Steel from an Exiled Wolf orbital factory. While the lion share of Pack Hunters were deployed in Clan Wolf-in-Exile's second-line and garrison clusters as fast as they can be produced, the Kell Hounds deployed a few in their own regiments. Intended for obsolescence from the very start, repeated delays and false starts would ensure the Pack Hunter saw continued production until the introduction not of a new OmniMech, but the updated and upgraded Pack Hunter II in 3077 instead. Amazingly the original design would reappear over seventy years later during the Dark Ages thanks to the Wolf Empire's capture of the Technicron Manufacturing/Irian BattleMechs Unlimited plant on Tongatapu. Rather than upgrade the Tongatapu Hermes 4K line to Clan standards, the Empire instead used it as the basis to reintroduce the Pack Hunter. Though how the Empire acquired the plans is unknown, the decision was intended not as a snub to the Exiled Wolves but an attempt at enticing its survivors to join the Empire following the fall of Arc-Royal. manufacturer:Technicron Manufacturing/IBMU primaryfactory:Tongatapu diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 12/Hatchetman HCT-8S.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 12/Hatchetman HCT-8S.mtf index 2434c20cec..d49493ebb5 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 12/Hatchetman HCT-8S.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 12/Hatchetman HCT-8S.mtf @@ -151,7 +151,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:This Dark Age LCAF configuration uses a Clan-spec engine to move at 86 km/h and five jump jets to cover 150 meters at a time. The traditional arm-mounted medium lasers have been replaced by Clan-spec ER Medium Lasers. The typical LB 10-X remains, but the traditional hatchet has been augmented by an Actuator Enhancement System for better close-combat capabilities. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 10.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 10.mtf index db77b52524..ab78562d97 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 10.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 10.mtf @@ -158,7 +158,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 2.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 2.mtf index 3d299a7f8f..5e61eeccfd 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 2.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 2.mtf @@ -158,7 +158,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. Developed in 2852, this variant transforms the Phoenix Hawk IIC into a missile boat. It removes all the weapons and a ton of armor to mount four LRM-20s and eight tons of ammunition. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 9.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 9.mtf index 64acccb053..e3a9fbdb99 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 9.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC 9.mtf @@ -159,7 +159,7 @@ Clan Ferro-Fibrous overview:Though in many ways it resembles the combat prowess of the Inner Sphere's Charger, the Phoenix Hawk IIC is a fixture of many second-line Clan Clusters and front-line Successor State regiments during the Word of Blake Jihad. capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel skeleton fitted with five Jump Jets, the Phoenix Hawk IIC features as close as possible ground speed and agility to the original Phoenix Hawk as can be reasonably achieved on an 80-ton assault 'Mech, making it an effective fast interdiction unit. Ten and half tons of Ferro-Fibrous armor provide eighty-one percent of the maximum possible protection at its weight class, while ten Double Heat Sinks are sufficient for weapons array. history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC.mtf index b2b69b3d73..390d794bef 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Phoenix Hawk IIC.mtf @@ -162,7 +162,7 @@ capabilities:Built around the Type 79 400 XL Engine mounted on an Endo Steel ske history:During the reign of the lackluster Khan Jacob Masters, Clan Steel Viper entered a period of stagnation in all areas, including technological development. In a rare fit of innovation at the time, though one many observers considered oddball at best, the Steel Viper Scientist Caste decided to base a new assault-class BattleMech on the venerable 45-ton Phoenix Hawk chassis. At 80-tons, the resulting design was almost twice as heavy as the original, though it is severely under-gunned for an assault 'Mech due its incredible speed for a 'Mech its size. Following the introduction of the OmniMech by Clan Coyote just three years later however, the Phoenix Hawk IIC largely saw itself relegated to second-line status. The Phoenix Hawk IIC would gain a new vitality following Clan Jade Falcon's ejection of the Steel Vipers from the Inner Sphere in 3061. Seeking to rapidly rebuild their weakened touman, Khan Perigard Zalman approached Clan Diamond Shark offering captured Heavy Laser technology and the plans for the ancient design in return for the production of a new variant for the Steel Viper's second-line clusters. Initially observers were curious why the Sharks dealt so fairly with such a weakened "customer", but the rapid development of even more deadly variations not included in the deal agreed with the Vipers provided some explanation, with production of the visually reworked chassis initiated at both Auxiliary Production Site #5 on Babylon and the rebuilt Trellshire Heavy Industries of Twycross. By 3078 six variations of the Phoenix Hawk IIC were walking off Trellshire's production lines for the garrison forces of Diamond Shark as well as for sale to both Clan and Inner Sphere buyers. While some among the Clans opposed such sales to Spheroids, the focus on designs like the Phoenix Hawk IIC that are considered mediocre by Clan warrior but are still outstanding by Inner Sphere standards appears to be a conscious choice by the Sharks. Many of the variants also utilize ammunition-hungry weapons, a decision Clan observers wryly note ensures Inner Sphere buyers either make steady munitions purchases or are forced to more frequently buy replacement parts from the accelerated wear caused by using inferior Spheroid ordnance, both ensuring frequent repeat business for the Diamond Sharks. -manufacturer:Auxiliary Production Site 5, rellshire Heavy Industries +manufacturer:Auxiliary Production Site 5, Trellshire Heavy Industries primaryfactory:Babylon, Twycross systemmanufacturer:CHASSIS:SFAM 4 systemmanufacturer:ENGINE:Type 70 400 XL Fusion diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Thunderbolt C 2.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Thunderbolt C 2.mtf index 680d65fe45..645b34fcfb 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Thunderbolt C 2.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 15/Thunderbolt C 2.mtf @@ -164,7 +164,7 @@ Foot Actuator overview:The Thunderbolt commonly known as the T-Bolt, is a venerable BattleMech with a lineage dating back to 2491. As one of the pioneering designs for planetary assault, it is distinguished by its robust firepower and has become a staple across the Successor States. Despite being eclipsed by newer, larger 'Mechs, the Thunderbolt's exceptional design and formidable reputation have ensured its continuous production and operational use. capabilities:The Thunderbolt, with its inception dating back to 2491, has firmly established itself as a paragon of battlefield endurance and versatility. Renowned for its multi-faceted armament, the 'Mech is equipped with a robust array of weaponry tailored for engagements at various ranges. Its arsenal, typically comprising a balanced mix of energy weapons and missile launchers, enables the Thunderbolt to deliver substantial firepower in combat scenarios ranging from long-distance bombardment to close-quarters engagements.

Armor-wise, the Thunderbolt stands out for its exceptional resilience. Its thick plating, often surpassing that of 'Mechs well above its weight class, ensures it can endure severe punishment on the front lines. This durability, combined with its moderate speed, makes the Thunderbolt a formidable opponent capable of holding its ground under heavy fire.

However, the Thunderbolt's impressive offensive capability comes with the challenge of heat management. Pilots must skillfully balance the 'Mech's weapon output to prevent overheating, which could lead to shutdowns or ammunition explosions. Tactical deployment near natural cooling sources has become a standard practice to mitigate this risk, allowing the Thunderbolt to sustain its barrage of firepower effectively.

Throughout its service history, the Thunderbolt has undergone numerous iterations and upgrades, reflecting the changing dynamics of warfare. Modern variants have seen enhancements like CASE II technology integration, which secures its ammunition storage, and the introduction of advanced sensor and communication systems to improve battlefield coordination.

From the original TDR-5S to the advanced TDR-10M and TDR-12R models, the Thunderbolt's evolution continues to be driven by the need for a 'Mech that balances offensive power, defensive capability, and strategic flexibility. Its enduring presence in the arsenals of Inner Sphere and Periphery forces underscores the Thunderbolt's iconic status and persistent efficacy in combat operations.

deployment:The Thunderbolt C 2, developed by Clan Jade Falcon after reclaiming Sudeten, represents an advanced iteration of the Thunderbolt series, integrating Clan technology to elevate its combat effectiveness. This variant boasts an ER PPC for long-range precision and an ER medium laser paired with two ER small lasers for versatile engagements. The addition of a Streak SRM-6 enhances its close-combat prowess. Upgraded with seventeen double heat sinks for optimal heat management, and an anti-missile system for defense, the C 2 variant excels in both offensive and defensive roles, showcasing the adaptability and advanced warfare capabilities of Clan Jade Falcon's mech engineering. -history:he Thunderbolt, a BattleMech with a service record spanning over seven centuries, has been a mainstay in the arsenals of Inner Sphere and Periphery forces. Since its introduction in 2491, the Thunderbolt has seen extensive use in various military campaigns, with Houses Steiner and Marik as its primary operators. These mercantile states have also facilitated its distribution, making it a common fixture in many other military forces.

The Fourth Succession War and the Andurien War significantly impacted the distribution and deployment of the Thunderbolt, particularly affecting House Liao's previously substantial numbers. However, the Taurian Concordat, hosting two Thunderbolt manufacturing facilities, has leveraged this 'Mech as the backbone of its military might.

Notably, during 3083 in Operation Golden Fortress, Capellan forces utilized Thunderbolts extensively in the defense of Tikonov, demonstrating their strategic value in urban warfare by employing LRM minefields to ensnare Republic combat vehicles, showcasing the 'Mech's adaptability to various combat situations.

In 3145, the Earthwerks Thunderbolts, specifically the TDR-12R models, played pivotal roles in the defense of Kogan Gate. Their indirect fire capabilities and subsequent melee engagements highlighted the Thunderbolt's enduring presence on the battlefield and its ability to adapt to evolving warfare dynamics.

Historical engagements like the battle of Chesterton in 2828 and the bizarre "La Guerra de Queso" on Illiushin in 2847 underline the Thunderbolt's versatile service record. In Chesterton, the Thunderbolt's durability was tested in harsh chemical warfare conditions, while on Illiushin, the 'Mech's involvement in a pirate raid gone comically awry shows its ubiquitous presence across the galaxy, even in less conventional military operations.

+history:The Thunderbolt, a BattleMech with a service record spanning over seven centuries, has been a mainstay in the arsenals of Inner Sphere and Periphery forces. Since its introduction in 2491, the Thunderbolt has seen extensive use in various military campaigns, with Houses Steiner and Marik as its primary operators. These mercantile states have also facilitated its distribution, making it a common fixture in many other military forces.

The Fourth Succession War and the Andurien War significantly impacted the distribution and deployment of the Thunderbolt, particularly affecting House Liao's previously substantial numbers. However, the Taurian Concordat, hosting two Thunderbolt manufacturing facilities, has leveraged this 'Mech as the backbone of its military might.

Notably, during 3083 in Operation Golden Fortress, Capellan forces utilized Thunderbolts extensively in the defense of Tikonov, demonstrating their strategic value in urban warfare by employing LRM minefields to ensnare Republic combat vehicles, showcasing the 'Mech's adaptability to various combat situations.

In 3145, the Earthwerks Thunderbolts, specifically the TDR-12R models, played pivotal roles in the defense of Kogan Gate. Their indirect fire capabilities and subsequent melee engagements highlighted the Thunderbolt's enduring presence on the battlefield and its ability to adapt to evolving warfare dynamics.

Historical engagements like the battle of Chesterton in 2828 and the bizarre "La Guerra de Queso" on Illiushin in 2847 underline the Thunderbolt's versatile service record. In Chesterton, the Thunderbolt's durability was tested in harsh chemical warfare conditions, while on Illiushin, the 'Mech's involvement in a pirate raid gone comically awry shows its ubiquitous presence across the galaxy, even in less conventional military operations.

manufacturer:Field Refit primaryfactory:Various systemmanufacturer:CHASSIS:Earthwerks TDR diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 2.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 2.mtf index a3b6c497eb..2babc284de 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 2.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 2.mtf @@ -165,7 +165,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:This variant is effective at both medium and short range. It trades out the autocannons for four Ultra Autocannon/10s. In addition, it is capable of spitting out almost twice the damage of the original. Fourteen tons of ammunition allow the Bane 2 to stay in the fight for a long time. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 3.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 3.mtf index 3c2b15b6b2..8aea2a912f 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 3.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 3.mtf @@ -166,7 +166,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:This design changes the weapons configuration totally. Eight LRM-15 provide fire support, while sixteen tons of ammunition proves sufficient for the design. A One-Shot Streak SRM-4 provides one-time close support. Nineteen double heat sinks are up to the task of keeping the design cool. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 5.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 5.mtf index cdb501f634..226f97f829 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 5.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 5.mtf @@ -164,7 +164,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:This Dark Age version uses an Endo Composite structure to free weight. Each arm carries a pair of Rotary AC/2 autocannon. The left and right torso each carry an LRM-10; The right torso also carries an ER Large Laser. Each side torso has a ton of LRM ammo and three tons of Rotary AC ammunition in a CASE II protected bay. Seventeen double heat sinks are fitted, and a head mounted ECM Suite interferes with targeting systems. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 6.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 6.mtf index 48f2697940..0ae0e3b029 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 6.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 6.mtf @@ -171,7 +171,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:Inspired by the original configuration, this Bane mounts five ProtoMech AC/2s in each arm. The right torso has four ER Medium Lasers for additional support. These weapons are all tied into a Targeting Computer for more accuracy. The head carries an ECM suite. Six tons of autocannon ammunition are carried in the side torsos, protected by CASE II. Thirteen double heat sinks are fitted. To make room for all this equipment, engineers used an Endo Composite structure. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 7.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 7.mtf index 75cb9e8baa..b6c9bb3c85 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 7.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane) 7.mtf @@ -164,7 +164,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:Derived from the Bane 6, each arm has a HAG/40. The right torso carries a Large Pulse Laser and four ER Medium Lasers. Eight tons of HAG ammo is in the left torso, while the right torso carries four more tons of HAG ammo. No ECM suite is fitted, but fourteen double heat sinks are carried. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane).mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane).mtf index b137f485a0..693dc7f6c7 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane).mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 17/Kraken (Bane).mtf @@ -172,7 +172,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:This long-range, direct-fire support 'Mech is armed with ten Ultra Autocannon/2s. This weapon has one of the longest ranges in the Clan arsenal, so the Bane can stand back at extreme range and pepper an enemy unit with impunity. Four tons of ammunition keep the 'Mech well-supplied. It runs into problems up close, however, stemming from the minimum range of the autocannons. To keep enemies at bay, especially unarmored infantry, the Bane mounts four Machine Guns. Ten double heat sinks are sufficient to keep the 'Mech cool. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Behemoth (Stone Rhino) 8.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Behemoth (Stone Rhino) 8.mtf index 78aab70894..3e730c6e6a 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Behemoth (Stone Rhino) 8.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Behemoth (Stone Rhino) 8.mtf @@ -163,7 +163,7 @@ overview:The Stone Rhino was one of the most remarkable surprises sprung upon th capabilities:Though visually resembling the Matar, the Stone Rhino is ten tons lighter than "Amaris' Folly", marking it an assault-class 'Mech instead of a superheavy design. Despite the reduced weight it achieves a roughly similar damage output through superior Clan weaponry. Similar to its progenitor, the Stone Rhino is a fairly slow design with the addition of Jump Jets barely mitigating the mobility issues over short distances. Eighteen tons of armor provides reasonable protection until the 'Mech becomes a target of priority. Thus, despite bringing awesome firepower to the battlefield, these machines often cannot be used effectively by field commanders because they ultimately cannot afford to lose one. -deployment:A Dark Age variant of the standard model produced by the Hell's Horses, the Stone Rhino 8 drops the jump jets for an Actuator Enhancement System in each arm, trading modbility for enhanced accuracy. +deployment:A Dark Age variant of the standard model produced by the Hell's Horses, the Stone Rhino 8 drops the jump jets for an Actuator Enhancement System in each arm, trading mobility for enhanced accuracy. history:Developed during the Golden Century as somewhat of a passion project, the Scientist Caste of Clan Smoke Jaguar sought to prove the superiority of the Clans by turning the flawed Matar into a successful design to achieve what the Inner Sphere could not. The resulting 'Mech was christened the Stone Rhino in honor of the nearly indestructible beast native to Eden. Mainly seen in the Smoke Jaguars touman, scattered examples of the Stone Rhino do appear in other Clans even though it was produced in somewhat limited numbers. Because of these low production numbers, most Stone Rhinos in existence are ancient machines with long and storied histories of their combat actions and their quirks in the hangar. Following the fall of the Smoke Jaguars, Clan Goliath Scorpion's need for new machines to defend their captured Jaguar holdings led them to revisit the Matars original design specs. They rapidly developed a visually different and powerful "new" 'Mech that was immediately put into production on Tokasha while still using the Stone Rhino name. However, the Scorpions would soon need to scramble to establish new production elsewhere after Clan Hell's Horses captured their Tokasha holdings. This allowed the Horses to produce new variants, and the Horses ultimately established a production line for the 'Mech on Csesztreg following their ejection from the Clan Homeworlds. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner A.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner A.mtf index b3c2d94f47..562d9a0c11 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner A.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner A.mtf @@ -160,9 +160,9 @@ Clan Ferro-Fibrous overview:Though introduced in 3147, its primarily intended for newly minted Clan Wolf-in-Exile MechWarriors, the Sojourner is a easy to pilot and easy to repair OmniMech. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structually the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and affordable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. -deployment:The Sojourner A mounts a Large Pulse Laser and Rotary AC/2 in the right arm supported by a ProtoMech AC/8 in the left torso, and a four ER Micro Small Lasers in the left arm. As shown by LCAF Leftenant Stephen Riordan's actions on Buena, the A's side torsos are fitted with CASE II for the two tons of reloads for each autocannon type ensuring the 'Mech can continue to fight even with horrorific damage. +deployment:The Sojourner A mounts a Large Pulse Laser and Rotary AC/2 in the right arm supported by a ProtoMech AC/8 in the left torso, and a four ER Micro Small Lasers in the left arm. As shown by LCAF Leftenant Stephen Riordan's actions on Buena, the A's side torsos are fitted with CASE II for the two tons of reloads for each autocannon type ensuring the 'Mech can continue to fight even with horrific damage. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicans and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner B.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner B.mtf index fd7a5f8054..f037a21cf1 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner B.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner B.mtf @@ -158,7 +158,7 @@ overview:Though introduced in 3147, its primarily intended for newly minted Clan deployment:The Sojourner's B configuration carries a pair of ER Large Pulse Lasers in the AES enhanced right arm, supported by a Streak SRM-6 rack in the left arm fed from a single ton CASE II protected ammo bay. Fitted with Jump Jets and four extra Double Heat Sinks, the B also mounts a ECM Suite to allow its pilot to close with its foes. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structually the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and affordable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicans and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf index ef02f7f2d5..72c6d36fbb 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf @@ -161,7 +161,7 @@ overview:Though introduced in 3147, its primarily intended for newly minted Clan deployment:The C config is a classic Missile Boat, mounting an LRM-20 rack in each side torso supported by a pair of Heavy Large Lasers in the right arm and a center torso mounted Micro Pulse Laser. Carrying four extra Double Heat Sinks, the Sojourner C is not easily silenced with a combined six tons of LRM reloads, divided between its two CASE II protected side-torsos. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structually the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicans and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner D.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner D.mtf index d6caa9fe1d..d905811362 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner D.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner D.mtf @@ -155,7 +155,7 @@ Clan Ferro-Fibrous -Empty- overview:Though introduced in 3147, its primarily intended for newly minted Clan Wolf-in-Exile MechWarriors, the Sojourner is a easy to pilot and easy to repair OmniMech. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structually the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and affordable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. deployment:The Sojourner D carries a ER PPC and Ultra AC/10 in the AES supported right arm, complimented by a pair of Medium Pulse Lasers in the left torso. Two extra Double Heat Sinks and three tons of reloads site in the CASE II protected right torso. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicans and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. manufacturer:Assault Tech Industries diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner Prime.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner Prime.mtf index f379a25945..cf55377328 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner Prime.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner Prime.mtf @@ -157,9 +157,9 @@ Clan Ferro-Fibrous overview:Though introduced in 3147, its primarily intended for newly minted Clan Wolf-in-Exile MechWarriors, the Sojourner is a easy to pilot and easy to repair OmniMech. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structually the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around a Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and affordable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. -deployment:The prime configuration exemplifies this, mounting a Gauss Rifle in the right arm, supported by an ER Large Laser and Plasma Cannon in the left torso, simplifiying the use of Target Interlock Circuits. The use of a CASE II system in the right arm ensures that the pilot can keep fighting even if the limb is lost due to a Gauss Rifle detonation. Enhancing the 'Mech's mobility through the use of Jump Jets, the Sojourner Prime carries two tons of Gauss rounds and a single ton of Plasma reloads. +deployment:The prime configuration exemplifies this, mounting a Gauss Rifle in the right arm, supported by an ER Large Laser and Plasma Cannon in the left torso, simplifying the use of Target Interlock Circuits. The use of a CASE II system in the right arm ensures that the pilot can keep fighting even if the limb is lost due to a Gauss Rifle detonation. Enhancing the 'Mech's mobility through the use of Jump Jets, the Sojourner Prime carries two tons of Gauss rounds and a single ton of Plasma reloads. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicans and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-2D.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-2D.mtf index 2a20c0364a..6a8294ca57 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-2D.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-2D.mtf @@ -161,7 +161,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Upgraded with Star League technology, the 2D variant of the Ostroc extends the 'Mechs maximum range by replacing the Large Lasers with two ER Large Lasers. The 2D retains the Medium Lasers and SRM-4 of the 2C model. To handle the heat burden it is also equipped with double heat sinks. Being a relatively rare design, the Ostroc had no official field refit kit but the 2D variant was a common upgrade in 3050 if the parts could be obtained. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Diplass BattleMechs,Kong Interstellar Corporation,Kong Interstellar Corporation,Ostmann Industries primaryfactory:Apollo,Connaught,Loxley,Terra diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-3M.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-3M.mtf index ab3f69214d..21ae1ff2ae 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-3M.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-3M.mtf @@ -161,7 +161,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Unknown -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Ronin Incorporated primaryfactory:Wallis diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-6R.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-6R.mtf index e424e03aa0..6e61ed6361 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-6R.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-6R.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Unknown -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Kong Interstellar Corporation primaryfactory:Connaught diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-9C.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-9C.mtf index fb33b6f47e..a8a140ed2e 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-9C.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 21/Ostroc OSR-9C.mtf @@ -162,7 +162,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Known as the Ostroc Mk II, this 'Mech might as well be considered a new, different design (much like the Grand Dragon evolved from the Dragon, the Mauler from the Daboku or the Hatamoto-Chi from the Charger). The Ostroc Mk II swaps the SRM-4 for one SRM-2 launcher in each side torso, with one ton of ammunition in the center torso. Half a ton of armor was added to the front torso and legs (adding one point to each leg and side torso, and four to center torso), and four more heat sinks were installed along with three jump jets for a jump capacity of 90 meters. To make room for these components, the engine had to be changed to a Pitban 240, reducing the top speed to 64.8 km/h. -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Diplass BattleMechs,Kong Interstellar Corporation,Kong Interstellar Corporation,Ostmann Industries primaryfactory:Apollo,Connaught,Loxley,Terra diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix B.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix B.mtf index 77617d7a70..fc539ef955 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix B.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix B.mtf @@ -150,7 +150,7 @@ Clan Gauss Ammo (OMNIPOD) -Empty- -Empty- -overview:The Jade Phoenix is a workhorse OmniMech with astraightforward armament intended for clean and honorable fights. +overview:The Jade Phoenix is a workhorse OmniMech with a straightforward armament intended for clean and honorable fights. manufacturer:CJF Factory Zone 4 primaryfactory:Alyina systemmanufacturer:CHASSIS:JF 8 Light Endo-Composite diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix C.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix C.mtf index c6a72bf671..6fecece9ae 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix C.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix C.mtf @@ -152,7 +152,7 @@ Talons (OMNIPOD) -Empty- -Empty- -overview:The Jade Phoenix is a workhorse OmniMech with astraightforward armament intended for clean and honorable fights. +overview:The Jade Phoenix is a workhorse OmniMech with a straightforward armament intended for clean and honorable fights. manufacturer:CJF Factory Zone 4 primaryfactory:Alyina systemmanufacturer:CHASSIS:JF 8 Light Endo-Composite diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix D.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix D.mtf index a5f78006d1..e9b33a3251 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix D.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix D.mtf @@ -150,7 +150,7 @@ CLDoubleHeatSink (OMNIPOD) -Empty- -Empty- -overview:The Jade Phoenix is a workhorse OmniMech with astraightforward armament intended for clean and honorable fights. +overview:The Jade Phoenix is a workhorse OmniMech with a straightforward armament intended for clean and honorable fights. manufacturer:CJF Factory Zone 4 primaryfactory:Alyina systemmanufacturer:CHASSIS:JF 8 Light Endo-Composite diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix E.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix E.mtf index c4deeae1d7..e632521bbb 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix E.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 22/Jade Phoenix E.mtf @@ -149,7 +149,7 @@ Jump Jet (OMNIPOD) -Empty- -Empty- -overview:The Jade Phoenix is a workhorse OmniMech with astraightforward armament intended for clean and honorable fights. +overview:The Jade Phoenix is a workhorse OmniMech with a straightforward armament intended for clean and honorable fights. manufacturer:CJF Factory Zone 4 primaryfactory:Alyina systemmanufacturer:CHASSIS:JF 8 Light Endo-Composite diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 26/Quickdraw QKD-9G.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 26/Quickdraw QKD-9G.mtf index 62f026f182..142851ad0c 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 26/Quickdraw QKD-9G.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 26/Quickdraw QKD-9G.mtf @@ -158,7 +158,7 @@ IS Ferro-Fibrous -Empty- overview:Few business decisions have been as questionable as those that lead to the original reasoning for the Quickdraw. Intended to replace the Rifleman, the Quickdraw lacked any of the capabilities that made the Rifleman such a popular fire support platform. Had the Star League stood for longer, perhaps the Quickdraw would have faded into obscurity, but the rapid start of the Succession Wars only seven years after the Quickdraw's introduction instead sent it into the armies of every Great House. There it created its own legacy as a generalist workhouse, able to fill many different roles with its maneuverable movement profile and varied armament. -capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralize the BattleMech. +capabilities: Many Quickdraw variants carry weapons for every angle, including rarely seen rear-mount firepower. With its specially-modified arm actuators allowing it to flip its arms towards the rear, the Quickdraw is well suited for forays in the midst of an enemy formation. Pilots must be cautious of the Quickdraw's fragility in physical combat, however. The ankle actuators, though allowing the Quickdraw unparalleled stability on uneven ground, are susceptible to damage that can quickly paralyze the BattleMech. deployment: The Quickdraw shows few favorites, and has notable concentrations in most armies of the Inner Sphere. The Draconis Combine and Free Worlds League are both home to manufacturing lines for the design, and the 'Mech tends to be a more common sight in most of their formations as a result. Unlike many other lower-technology BattleMechs, the Quickdraw QKD-4G survived through the worst of the fighting of the past century, and remains common even in this post-Jihad world. manufacturer:Technicron Manufacturing primaryfactory:Savannah diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom F.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom F.mtf index 1dbdd06d57..6d22c1f18f 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom F.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom F.mtf @@ -155,7 +155,7 @@ Clan Ferro-Fibrous overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:The F configuration carries an ER Medium Laser in each side torso, supported by a Heavy Medium Laser in the right arm. Anti-infantry support comes from a Heavy Flamer in the left arm, while an ECM Suite in the center torso jams enemy sensors. diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom G.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom G.mtf index c1f663e078..e70f0463a1 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom G.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom G.mtf @@ -151,7 +151,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:W-5 Facilities, Wolf Clan Site 1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom I.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom I.mtf index fe3bdcb1ed..4bf080e7e0 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom I.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom I.mtf @@ -152,7 +152,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom J.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom J.mtf index 3d1b13860f..d56a64ae8f 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom J.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom J.mtf @@ -154,7 +154,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom K.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom K.mtf index b8152b6fea..42d1968c9a 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom K.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom K.mtf @@ -150,7 +150,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom L.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom L.mtf index 78b4c98211..207a86ad9b 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom L.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom L.mtf @@ -153,7 +153,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom R.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom R.mtf index 1e821f8209..f44d1d64a6 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom R.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom R.mtf @@ -154,7 +154,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom T.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom T.mtf index 0d34d82870..bc32f71b97 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom T.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 27/Phantom T.mtf @@ -153,7 +153,7 @@ Clan Ferro-Fibrous -Empty- overview:The Phantom was pushed into production by Khan Phelan Ward shortly before the Refusal War between Clan Wolf and Clan Jade Falcon, designed around Khan Ward's extensive experience with Inner Sphere tactics. -capabilities:Intended to push a medium reconnaisance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. +capabilities:Intended to push a medium reconnaissance 'Mech to the most extreme limits, the Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom also boasts strong protection for its size with six tons of Composite A-2 Ferro-Fibrous armor. deployment:No information on this variant history:After the Wars of Reaving, the Phantom replaced the Fire Moth Omnimech for the remaining Home Clans because of its similar role and heavier profile. manufacturer:Earthwerks-FWL, Inc., Manufacturing Plant SFF-TS1 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf index 5f674347a7..fe613200b2 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf @@ -1,6 +1,6 @@ -Version:1.0 -Gyrfalcon -5 +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-01 +chassis:Gyrfalcon +model:5 mul id:7694 Config:Biped @@ -13,7 +13,6 @@ role:Skirmisher quirk:distracting quirk:reinforced_legs - mass:55 engine:275 XL (Clan) Engine(IS) structure:Clan Endo Steel @@ -38,8 +37,8 @@ RTC armor:6 Weapons:4 ER Large Laser, Left Arm -ER Large Laser, Right Arm Ultra AC/5, Left Arm +ER Large Laser, Right Arm Ultra AC/5, Right Arm Left Arm: @@ -154,15 +153,10 @@ Clan Ferro-Fibrous -Empty- -Empty- -overview:he Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. - +overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. - deployment:Aleksandr Hazen’s configuration, with an ER large laser and UAC/5 on each arm, ferro-fibrous armor, and no light active probe. - history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

-

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

- manufacturer:Olivetti Weaponry primaryfactory:Sudeten systemmanufacturer:CHASSIS:Olivetti Stage 3 diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) C.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) C.mtf index a8ef6f0994..a9ee4f8648 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) C.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) C.mtf @@ -1,15 +1,14 @@ -#Saved from version 0.49.16-SNAPSHOT on 2023-12-16 -Version:1.1 -Loki Mk II (Hel) -C +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-01 +chassis:Loki Mk II (Hel) +model:C +mul id:9571 Config:Biped Omnimech techbase:Clan era:3130 -rules level:2 -role:Missile_Boat source:Rec Guide:ilClan #33 -mul id:9571 +rules level:2 +role:Missile Boat mass:65 @@ -51,8 +50,8 @@ CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) -Clan Ammo ATM-12 (OMNIPOD) Clan Ammo ATM-12 HE (OMNIPOD) +Clan Ammo ATM-12 (OMNIPOD) Clan Endo Steel Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -65,8 +64,8 @@ CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) -Clan Ammo ATM-12 (OMNIPOD) Clan Ammo ATM-12 HE (OMNIPOD) +Clan Ammo ATM-12 (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Ferro-Fibrous @@ -79,9 +78,9 @@ CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) CLATM12 (OMNIPOD) +Clan Ammo ATM-12 HE (OMNIPOD) Clan Ammo ATM-12 (OMNIPOD) Clan Ammo ATM-12 (OMNIPOD) -Clan Ammo ATM-12 HE (OMNIPOD) Clan Endo Steel Clan Ferro-Fibrous @@ -157,9 +156,8 @@ Clan Ferro-Fibrous overview:Introduced before the Blackout, the Loki Mk II has become prevalent within the Clans, particularly the Jade Falcon and Hell’s Horses toumans. It represents an evolution in Clan warfare, balancing firepower, armor, and versatility. capabilities:The Loki Mk II trades some of the original Loki’s speed for an impressive forty tons of pod space and significantly increased armor. This design shift allows for a variety of configurations, each suited to different combat roles. The primary configuration is tailored for long-range engagement, while the A configuration offers a balanced mix of anti-armor and anti-personnel weaponry, suitable for operations away from supply lines. The B configuration provides heavy fire support, though its specialization comes at the cost of reduced defensive capabilities. -deployment:No information on this variant +deployment:No information on this variant history:The Loki Mk II's combat history is marked by notable deployments and engagements. In July 3142, the Ninth Falcon Talon Cluster of the Jade Falcons used it in a bombardment campaign on Sargasso. The robustness of the Mk II’s armor was proven when Star Captain Henry’s unit survived a rockslide triggered during combat with the Wolves-in-Exile. Despite losing their Long Toms, the Mk IIs played a crucial role in thwarting the recapture of the world. -

Another significant moment was in a 3144 Trial for Position within Clan Hell’s Horses. Ristar Owen, piloting a Loki Mk II, demonstrated the unit's formidable capabilities by defeating three opponents in succession. His tactical use of alternating arm fire and deception with his Gauss rifles showcased the Mk II’s adaptability in duels.

manufacturer:Csesztreg, Sudeten primaryfactory:Csesztreg Industriplex Alpha , Olivetti Weaponry systemmanufacturer:CHASSIS:T-E H65 Omni diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) D.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) D.mtf index d5652e9529..7959f56be2 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) D.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) D.mtf @@ -1,15 +1,14 @@ -#Saved from version 0.49.16-SNAPSHOT on 2023-12-16 -Version:1.1 -Loki Mk II (Hel) -D +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-01 +chassis:Loki Mk II (Hel) +model:D +mul id:9572 Config:Biped Omnimech techbase:Clan era:3132 +source:Rec Guide:ilClan #33 rules level:2 role:Skirmisher -source:Rec Guide:ilClan #33 -mul id:9572 mass:65 @@ -39,11 +38,11 @@ RTC armor:7 Weapons:7 Improved Heavy Medium Laser, Left Arm -Plasma Cannon, Left Arm LRM 15, Left Arm +Plasma Cannon, Left Arm Improved Heavy Medium Laser, Right Arm -Plasma Cannon, Right Arm LRM 15, Right Arm +Plasma Cannon, Right Arm ER Large Laser, Right Torso Left Arm: diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) E.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) E.mtf index e79a5a9f14..b3bbed1df7 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) E.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 33/Loki Mk II (Hel) E.mtf @@ -1,14 +1,15 @@ -Version:1.1 -Loki Mk II (Hel) -E +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-01 +chassis:Loki Mk II (Hel) +model:E +mul id:9574 Config:Biped Omnimech techbase:Clan era:3136 +source:Rec Guide:ilClan #33 rules level:2 role:Brawler -source:Rec Guide:ilClan #33 -mul id:9574 + mass:65 engine:260 XL (Clan) Engine(IS) diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) I.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) I.mtf index 19d7838cb6..4f008b77bf 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) I.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) I.mtf @@ -158,7 +158,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) J.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) J.mtf index a029fd3a8f..faff76d386 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) J.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) J.mtf @@ -154,7 +154,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) K.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) K.mtf index 2bbb64f389..619ae4cae6 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) K.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) K.mtf @@ -155,7 +155,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) L.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) L.mtf index 7505b938b0..44a55a4cde 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) L.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) L.mtf @@ -158,7 +158,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) M.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) M.mtf index e0c32fd084..9022fca040 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) M.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) M.mtf @@ -158,7 +158,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) N.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) N.mtf index e94f714107..0c25cda98f 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) N.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) N.mtf @@ -159,7 +159,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) T.mtf b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) T.mtf index 64cffd7047..908fa7cbe8 100644 --- a/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) T.mtf +++ b/MekHQ/data/mechfiles/mechs/Rec Guides ilClan/Vol 7/Koshi (Mist Lynx) T.mtf @@ -156,7 +156,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OG.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OG.mtf index 9e6ff64457..b8400ab3d3 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OG.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OG.mtf @@ -156,7 +156,7 @@ overview:Obtaining a large number of mostly operational Battle Cobras in the aft capabilities:Constructed using Inner Sphere–manufactured components, ComStar's BTL-C-2O Battle Cobra is built on an endo steel, clad in seven tons of ferro-fibrous armor, and is powered by a 200-rated fusion engine. While reducing its speed by 20 km/h, the extra weight was required to carry heavier Inner Sphere–grade weapons, as well as mount a fixed improved C3 computer in its center torso. deployment:No information on this variant history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OH.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OH.mtf index 19269fd39e..713d4e518a 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OH.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OH.mtf @@ -156,7 +156,7 @@ overview:Obtaining a large number of mostly operational Battle Cobras in the aft capabilities:Constructed using Inner Sphere–manufactured components, ComStar's BTL-C-2O Battle Cobra is built on an endo steel, clad in seven tons of ferro-fibrous armor, and is powered by a 200-rated fusion engine. While reducing its speed by 20 km/h, the extra weight was required to carry heavier Inner Sphere–grade weapons, as well as mount a fixed improved C3 computer in its center torso. deployment:No information on this variant history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OI.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OI.mtf index dca55f3820..2a91073cc5 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OI.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OI.mtf @@ -158,7 +158,7 @@ overview:Obtaining a large number of mostly operational Battle Cobras in the aft capabilities:Constructed using Inner Sphere–manufactured components, ComStar's BTL-C-2O Battle Cobra is built on an endo steel, clad in seven tons of ferro-fibrous armor, and is powered by a 200-rated fusion engine. While reducing its speed by 20 km/h, the extra weight was required to carry heavier Inner Sphere–grade weapons, as well as mount a fixed improved C3 computer in its center torso. deployment:No information on this variant history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OJ.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OJ.mtf index 920e24ad13..b610312eb6 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OJ.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 11/Battle Cobra BTL-C-2OJ.mtf @@ -161,7 +161,7 @@ deployment:No information on this variant history:The Draconis Combine was able to pursue an OmniMech development program after recovering massive amounts of Clan salvage from Wolcott and Luthien. Analysts were shocked by ComStar's absence of comparable outcomes following their stunning victory on Tukayyid, which had given them unprecedented access to Clan salvage. ComStar, with some of the finest brains and greatest technological databases in the Inner Sphere, should have produced legions of new OmniMech variants from Terra's reopened factories. Finally, ComStar's approach to the Battle Cobra was typical of their failings in the aftermath of Operation Scorpion. Many of ComStar's brightest minds defected to join the Word of Blake, leaving low-level engineers in control of one of the company's most critical projects in centuries. But, the daring seizure of Terra by the Word of Blake in 3058 drove ComStar back to square one. ComStar's top management directed its surviving technical teams to complete the simplest OmniMech project at any cost. The Fighting Cobra, with its simple weapon pods, went into full production five years later. With control over practically all of ComStar's first OmniMech research, the Word of Blake chose to develop the 'Mech's design rather than push it to completion. The Blakist Battle Cobra project, eventually entrusted to the now-famous Devon Cortland, would gradually evolve into the first of the iconic Celestials: the Preta. -manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facilty X +manufacturer:Arc-Royal MechWorks,Comguard Tukayyid Omega-Epsilon Facility X primaryfactory:Arc-Royal,Tukayyid systemmanufacturer:CHASSIS:Alshain Type 69-40S systemmanufacturer:ENGINE:Nissan 200 diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-BD-L 'Harvey'.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-BD-L 'Harvey'.mtf index 6566c3366c..f525f1ac51 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-BD-L 'Harvey'.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-BD-L 'Harvey'.mtf @@ -158,7 +158,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:No Information on this variant diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KA.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KA.mtf index 88c0aa8c9f..2d5de21d0e 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KA.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KA.mtf @@ -155,7 +155,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:No Information on this variant diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KB.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KB.mtf index f63a9d8266..58eab38212 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KB.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-KB.mtf @@ -159,7 +159,7 @@ Foot Actuator overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:No Information on this variant diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-NH.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-NH.mtf index 00da7bbb6e..657578fa8b 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-NH.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 16/Jackalope JLP-NH.mtf @@ -155,7 +155,7 @@ IS Stealth overview:The Jackalope, once thought to be a myth, emerged as a prominent 'Mech following the widespread combat post-Blackout, earning a nearly indelible reputation. Produced by the Galatean Defense League and utilized extensively by the RAF and on Mizar, its visibility in Solaris VII's combats prior to Clan Wolf's conquest cemented its place in popular culture. -capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missle launchers, making it a versatile asset in fast-paced recon missions. +capabilities:The Jackalope is a swift, well-armed reconnaissance unit. Its relatively light armor is compensated by a compact design and effective Clean-Sweep anti-missile systems. Typically operating independently or in scout lances, its operational range is primarily limited by the ammunition for its missile launchers, making it a versatile asset in fast-paced recon missions. deployment:No Information on this variant diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4-X.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4-X.mtf new file mode 100644 index 0000000000..92c5bc5b05 --- /dev/null +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4-X.mtf @@ -0,0 +1,167 @@ +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-14 +chassis:'Wing' Wraith +model:TR4-X + +Config:Biped +techbase:Inner Sphere +era:3150 +source:Shrapnel 17 +rules level:3 + + +mass:55 +engine:385 XL Engine(IS) +structure:IS Endo-Composite +myomer:Standard + +heat sinks:10 IS Double +walk mp:7 +jump mp:7 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:14 +RA armor:14 +LT armor:18 +RT armor:18 +CT armor:23 +HD armor:8 +LL armor:20 +RL armor:20 +RTL armor:5 +RTR armor:5 +RTC armor:7 + +Weapons:3 +ER Medium Laser, Left Arm +ER Small Laser, Left Arm +Light PPC, Right Arm + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISERMediumLaser +ISERSmallLaser +IS Endo-Composite +IS Endo-Composite +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Light PPC +Light PPC +PPC Capacitor +IS Endo-Composite +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +IS Ferro-Fibrous +IS Ferro-Fibrous + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +IS Ferro-Fibrous +IS Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Jump Jet +IS Ferro-Fibrous + +Head: +Life Support +Sensors +Cockpit +IS Ferro-Fibrous +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo-Composite +IS Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo-Composite +IS Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. + +capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor. + +deployment:The TR4-X prototypes were the first production-ready use of partial-wing technology on the Wraith chassis. Excellent jump capabilities were counterbalanced by deficient firepower. Switching out the massive engine enabled development of the production-grade TR4, which was based on the customized TR2-X arena fighter of the late thirty-first century. The TR4 had a powerful main weapon, but CCAF procurement officials demanded a pulse loadout closer to the original Wraith model, leading Hellespont to the dual solutions of the TR5 and TR6. + +history:The Wing Wraith project, spearheaded by Hellespont Industries, dates back to the Capellan Crusades, but it wasn’t until the 3140s that the mass-produced TR6 variant saw production. The Wraith’s assets were acquired by the Capellan Confederation after Curtiss Hydroponics, the original manufacturer, was forced to sell its military holdings to remain solvent following the Jihad. The destruction of Curtiss Militech’s homeworld, Paradise, by the Regulans during the Jihad significantly contributed to the financial distress that led to this sale. Hellespont Industries capitalized on this opportunity, integrating advanced partial-wing technology into the Wraith design to enhance its maneuverability and heat dissipation capabilities.

The TR6’s first major combat deployment occurred during the Victoria Rangers’ assault on Victoria in 3144. However, the results were underwhelming due to the Wraiths being reassigned to unsuitable roles, leading to significant damage and operational issues. Despite this setback, the TR6 found its stride during House Davion’s Operation Cerberus. On Narellan, Wraiths from the Second St. Ives Cheveau-Légers conducted effective raiding operations against the Second Davion Auxiliaries, showcasing their capability in hit-and-run tactics alongside Canopian Agroteras. This success spurred increased orders from various factions, including the Sea Foxes and the Magistracy Armed Forces, solidifying the Wing Wraith’s reputation as a valuable raider and scout hunter in the Capellan Confederation's arsenal.

+ +manufacturer:Hellespont Industries +primaryfactory:Sian +systemmanufacturer:CHASSIS:Hellespont Wraith Endo-Composite +systemmanufacturer:ENGINE:Magna 330 XL +systemmanufacturer:ARMOR:Hellespont Lite Ferro-Fibrous +systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 +systemmanufacturer:TARGETING:Ceres Bullseye + diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf new file mode 100644 index 0000000000..3b6af8851d --- /dev/null +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf @@ -0,0 +1,178 @@ +generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 +chassis:'Wing' Wraith +model:TR4 +source:Custom Mordel.Net Units + +Config:Biped +TechBase:Inner Sphere +Era:3150 +Rules Level:3 + +Mass:55 +Engine:330 XL Engine(IS) +Structure:IS Endo-Composite +Myomer:Standard + +Heat Sinks:13 Double +Walk MP:6 +Jump MP:6 + +Armor:Ferro-Fibrous (IS) +LA Armor:14 +RA Armor:14 +LT Armor:18 +RT Armor:18 +CT Armor:23 +HD Armor:8 +LL Armor:20 +RL Armor:20 +RTL Armor:5 +RTR Armor:5 +RTC Armor:7 + +Weapons:2 +Snub-Nose PPC, Right Arm +Medium VSP Laser, Left Arm + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISMediumVSPLaser +ISMediumVSPLaser +Endo-Composite +Endo-Composite +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISSNPPC +ISSNPPC +ISPPCCapacitor +Endo-Composite +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +Ferro-Fibrous +Ferro-Fibrous + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +Ferro-Fibrous +Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Supercharger +Ferro-Fibrous + +Head: +Life Support +Sensors +Cockpit +Ferro-Fibrous +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Leg: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. + +capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor. + +deployment:The TR4 variant of the Wraith builds upon the early prototype TR4-X by enhancing its firepower and overall combat effectiveness. Originally based on the customized TR2-X arena fighter from the late thirty-first century, the TR4 retains the exceptional jump capabilities of its predecessors, utilizing advanced partial-wing technology to achieve remarkable maneuverability. To address the firepower deficiencies of the TR4-X, the TR4 is equipped with a powerful main weapon that allows it to engage effectively at both medium and long ranges. + +history:The Wing Wraith project, spearheaded by Hellespont Industries, dates back to the Capellan Crusades, but it wasn’t until the 3140s that the mass-produced TR6 variant saw production. The Wraith’s assets were acquired by the Capellan Confederation after Curtiss Hydroponics, the original manufacturer, was forced to sell its military holdings to remain solvent following the Jihad. The destruction of Curtiss Militech’s homeworld, Paradise, by the Regulans during the Jihad significantly contributed to the financial distress that led to this sale. Hellespont Industries capitalized on this opportunity, integrating advanced partial-wing technology into the Wraith design to enhance its maneuverability and heat dissipation capabilities.

The TR6’s first major combat deployment occurred during the Victoria Rangers’ assault on Victoria in 3144. However, the results were underwhelming due to the Wraiths being reassigned to unsuitable roles, leading to significant damage and operational issues. Despite this setback, the TR6 found its stride during House Davion’s Operation Cerberus. On Narellan, Wraiths from the Second St. Ives Cheveau-Légers conducted effective raiding operations against the Second Davion Auxiliaries, showcasing their capability in hit-and-run tactics alongside Canopian Agroteras. This success spurred increased orders from various factions, including the Sea Foxes and the Magistracy Armed Forces, solidifying the Wing Wraith’s reputation as a valuable raider and scout hunter in the Capellan Confederation's arsenal.

+ +manufacturer:Hellespont Industries +primaryfactory:Sian +systemmanufacturer:CHASSIS:Hellespont Wraith Endo-Composite +systemmanufacturer:ENGINE:Magna 330 XL +systemmanufacturer:ARMOR:Hellespont Lite Ferro-Fibrous +systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 +systemmanufacturer:TARGETING:Ceres Bullseye \ No newline at end of file diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf new file mode 100644 index 0000000000..df36527016 --- /dev/null +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf @@ -0,0 +1,180 @@ +generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 +chassis:'Wing' Wraith +model:TR6 +source:Custom Mordel.Net Units + +Config:Biped +TechBase:Inner Sphere +Era:3150 +Rules Level:3 + +Mass:55 +Engine:330 XL Engine(IS) +Structure:IS Endo-Composite +Myomer:Standard + +Heat Sinks:13 Double +Walk MP:6 +Jump MP:6 + +Armor:Ferro-Fibrous (IS) +LA Armor:14 +RA Armor:14 +LT Armor:18 +RT Armor:18 +CT Armor:23 +HD Armor:8 +LL Armor:20 +RL Armor:20 +RTL Armor:5 +RTR Armor:5 +RTC Armor:7 + +Weapons:3 +Large X-Pulse Laser, Right Arm +Medium X-Pulse Laser, Left Arm +Medium X-Pulse Laser, Left Arm + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISMediumXPulseLaser +ISMediumXPulseLaser +Endo-Composite +Endo-Composite +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISLargeXPulseLaser +ISLargeXPulseLaser +Endo-Composite +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous +Ferro-Fibrous +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +Ferro-Fibrous +Ferro-Fibrous + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +Ferro-Fibrous +Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Supercharger +Ferro-Fibrous + +Head: +Life Support +Sensors +Cockpit +Ferro-Fibrous +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Leg: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + +overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. + +capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor. + +deployment:The TR6 incorporates the improved heat dissipation and jump range of the “Wing” Wraith but suffers from slower ground speed and a more demanding maintenance schedule. It is designed for Capellan use and excels as a raider and scout hunter. + +history:The Wing Wraith project, spearheaded by Hellespont Industries, dates back to the Capellan Crusades, but it wasn’t until the 3140s that the mass-produced TR6 variant saw production. The Wraith’s assets were acquired by the Capellan Confederation after Curtiss Hydroponics, the original manufacturer, was forced to sell its military holdings to remain solvent following the Jihad. The destruction of Curtiss Militech’s homeworld, Paradise, by the Regulans during the Jihad significantly contributed to the financial distress that led to this sale. Hellespont Industries capitalized on this opportunity, integrating advanced partial-wing technology into the Wraith design to enhance its maneuverability and heat dissipation capabilities.

The TR6’s first major combat deployment occurred during the Victoria Rangers’ assault on Victoria in 3144. However, the results were underwhelming due to the Wraiths being reassigned to unsuitable roles, leading to significant damage and operational issues. Despite this setback, the TR6 found its stride during House Davion’s Operation Cerberus. On Narellan, Wraiths from the Second St. Ives Cheveau-Légers conducted effective raiding operations against the Second Davion Auxiliaries, showcasing their capability in hit-and-run tactics alongside Canopian Agroteras. This success spurred increased orders from various factions, including the Sea Foxes and the Magistracy Armed Forces, solidifying the Wing Wraith’s reputation as a valuable raider and scout hunter in the Capellan Confederation's arsenal.

+ +manufacturer:Hellespont Industries +primaryfactory:Sian +systemmanufacturer:CHASSIS:Hellespont Wraith Endo-Composite +systemmanufacturer:ENGINE:Magna 330 XL +systemmanufacturer:ARMOR:Hellespont Stealth +systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 +systemmanufacturer:TARGETING:Ceres Bullseye \ No newline at end of file diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf new file mode 100644 index 0000000000..bcf279f244 --- /dev/null +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf @@ -0,0 +1,180 @@ +generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 +chassis:'Wing' Wraith +model:TR7 +source:Custom Mordel.Net Units + +Config:Biped +TechBase:Mixed (IS Chassis) +Era:3150 +Rules Level:3 + +Mass:55 +Engine:330 XL Engine(IS) +Structure:IS Endo-Composite +Myomer:Standard + +Heat Sinks:13 Double +Walk MP:6 +Jump MP:6 + +Armor:Stealth (IS) +LA Armor:14 +RA Armor:14 +LT Armor:18 +RT Armor:18 +CT Armor:23 +HD Armor:8 +LL Armor:20 +RL Armor:20 +RTL Armor:5 +RTR Armor:5 +RTC Armor:7 + +Weapons:3 +ER PPC, Right Arm +ER Medium Laser, Left Arm +ER Medium Laser, Left Arm + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +ISERMediumLaser +ISERMediumLaser +Endo-Composite +Endo-Composite +Endo-Composite +Endo-Composite +IS Stealth +IS Stealth + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +CLERPPC +CLERPPC +IS Coolant Pod +Endo-Composite +Endo-Composite +Endo-Composite +IS Stealth +IS Stealth + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +IS Stealth +IS Stealth + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISPartialWing +ISPartialWing +ISPartialWing +ISPartialWing +Jump Jet +Jump Jet +Jump Jet +IS Stealth +IS Stealth + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISAngelECMSuite +ISAngelECMSuite + +Head: +Life Support +Sensors +Cockpit +Cargo:SIZE:0.5 +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Stealth +IS Stealth +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Stealth +IS Stealth +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Leg: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + +overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. + +capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor. + +deployment:The new TR7 combines stealth armor, Clan weaponry, and a hefty price tag to create a potent hunter-killer often paired with Raven II’s for covert ops and headhunting missions. At the request of the Death Commandos, the TR7 also features an exceptionally spacious head module. Aftermarket additions to this open cargo space are unconfirmed but can be speculated at, given the Death Commandos’ reputation. + +history:The Wing Wraith project, spearheaded by Hellespont Industries, dates back to the Capellan Crusades, but it wasn’t until the 3140s that the mass-produced TR6 variant saw production. The Wraith’s assets were acquired by the Capellan Confederation after Curtiss Hydroponics, the original manufacturer, was forced to sell its military holdings to remain solvent following the Jihad. The destruction of Curtiss Militech’s homeworld, Paradise, by the Regulans during the Jihad significantly contributed to the financial distress that led to this sale. Hellespont Industries capitalized on this opportunity, integrating advanced partial-wing technology into the Wraith design to enhance its maneuverability and heat dissipation capabilities.

The TR6’s first major combat deployment occurred during the Victoria Rangers’ assault on Victoria in 3144. However, the results were underwhelming due to the Wraiths being reassigned to unsuitable roles, leading to significant damage and operational issues. Despite this setback, the TR6 found its stride during House Davion’s Operation Cerberus. On Narellan, Wraiths from the Second St. Ives Cheveau-Légers conducted effective raiding operations against the Second Davion Auxiliaries, showcasing their capability in hit-and-run tactics alongside Canopian Agroteras. This success spurred increased orders from various factions, including the Sea Foxes and the Magistracy Armed Forces, solidifying the Wing Wraith’s reputation as a valuable raider and scout hunter in the Capellan Confederation's arsenal.

+ +manufacturer:Hellespont Industries +primaryfactory:Sian +systemmanufacturer:CHASSIS:Hellespont Wraith Endo-Composite +systemmanufacturer:ENGINE:Magna 330 XL +systemmanufacturer:ARMOR:Hellespont Stealth +systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 +systemmanufacturer:TARGETING:Ceres Bullseye diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 7/Hatchetman HCT-5DT.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 7/Hatchetman HCT-5DT.mtf index 9f7ca69af4..6b86380c67 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 7/Hatchetman HCT-5DT.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 7/Hatchetman HCT-5DT.mtf @@ -157,7 +157,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Unknown diff --git a/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf b/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf index e8637b6e04..2af2ffc76c 100644 --- a/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf +++ b/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf @@ -165,7 +165,7 @@ deployment:Personally awarded by Coordinator Takashi Kurita to Sorenson’s Sabr history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamato-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatchetman HCT-3F Austin.mtf b/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatchetman HCT-3F Austin.mtf index e70fe5d47d..e24ff39d0e 100644 --- a/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatchetman HCT-3F Austin.mtf +++ b/MekHQ/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatchetman HCT-3F Austin.mtf @@ -158,7 +158,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Originally assigned to the NAIS Training Cadres, it was selected as a NAIS technology test bed before being assigned to Fox's Teeth member Austin Vorster in the lead-up to the War of 3039. Mounting a NAIS Mk. 1 LB 10-X Autocannon prototype saved enough weight to add a third medium laser, moving all three to the left arm to avoid inhibiting use of the 'Mech's hatchet. diff --git a/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf b/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf index 9da6186e2e..25b5dd1408 100644 --- a/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf +++ b/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf @@ -166,7 +166,7 @@ deployment:Refitted in the relative quiet of the Sabres' guard duty years on Lut history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatchetman HCT-5S Austin.mtf b/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatchetman HCT-5S Austin.mtf index 3ccbbfaf9c..a1b179898f 100644 --- a/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatchetman HCT-5S Austin.mtf +++ b/MekHQ/data/mechfiles/mechs/Starterpack Sword and Dragon/Hatchetman HCT-5S Austin.mtf @@ -158,7 +158,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Receiving a 3050s era 5S model after the Fox's Teeth faced Clan Jade Falcon on Wotan in 3051, Austin Vorster had it refitted in the lead-up to the FedCom Civil War. Almost identical to the 6S created by the Lyran Alliance in the conflict, the only significant difference is the placement of all ER Medium Lasers in the 'Mech's left arm. diff --git a/MekHQ/data/mechfiles/mechs/Turning Points/HTP Misery/Ostroc OSR-2C Michi.mtf b/MekHQ/data/mechfiles/mechs/Turning Points/HTP Misery/Ostroc OSR-2C Michi.mtf index a3cf97f936..760f906121 100644 --- a/MekHQ/data/mechfiles/mechs/Turning Points/HTP Misery/Ostroc OSR-2C Michi.mtf +++ b/MekHQ/data/mechfiles/mechs/Turning Points/HTP Misery/Ostroc OSR-2C Michi.mtf @@ -143,7 +143,7 @@ capabilities:Its unique walker/pod profile, later seen in the Stalker and Maraud deployment:Unknown -history:he best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. +history:The best-known of Ostman Industries' Ost Class of 'Mechs, the Ostroc debuted in 2511 and proved so successful in this role production continued for approximately 200 years. While a quality 'Mech, the low production capacity of Ostman Industries made the Ostroc a rarity; indeed the company licensed their other Ost 'Mechs out to Kong Interstellar just to maintain their rate of production, and the majority of those produced were assigned garrison duties within the Terran Hegemony. Still, the 'Mech saw action in every major conflict of the Star League, especially towards the end in the civil war and subsequent First Succession War. The destruction of Ostman Industries meant an end to any new Ostrocs, although all sides of the Succession Wars continued to field these 'Mechs in combat, particularly the Draconis Combine. It was because of the small number and wide dispersal of surviving Ostrocs that the design was largely passed over while others were being updated after the Helm Memory Core discovery. A major revitalization of the design took place within the Capellan Confederation after the Clan Invasion. Having largely rebuilt their forces after the previous decades' setbacks, the Strategios wanted to update the ancient 'Mech, but rather than reverse-engineering the original they ordered all Capellan 'Mech manufacturers to submit bids for a replacement. Ceres Metals was the only one to send in a proposal which matched exactly what they wanted and won the contract, completing the first production run in January 3067. Versions of these new Ostrocs also started showing up in the Taurian Concordat and Circinus Federation, a result of espionage according to Capellan charges. manufacturer:Field Refit primaryfactory:Various diff --git a/MekHQ/data/mechfiles/mechs/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf b/MekHQ/data/mechfiles/mechs/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf index f40d5c759a..11d01b6d01 100644 --- a/MekHQ/data/mechfiles/mechs/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf +++ b/MekHQ/data/mechfiles/mechs/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf @@ -1,43 +1,41 @@ +generator:MegaMek Suite 0.49.20-SNAPSHOT on 2024-06-07 chassis:Dragon Fire model:DGR-6FC2 (Gregory) mul id:916 Config:Biped -TechBase:Inner Sphere -Era:3067 -Source:Jihad Turning Points: Tharkad -Rules Level:2 +techbase:Inner Sphere +era:3067 +source:Jihad Turning Points: Tharkad +rules level:2 role:Brawler - - quirk:good_rep_1 quirk:no_arms - -Mass:75 -Engine:300 Light Engine(IS) -Structure:IS Endo-Steel -Myomer:Triple-Strength -Cockpit:Small Cockpit -Gyro:Standard Gyro - -Heat Sinks:11 Double -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:24 -RA Armor:24 -LT Armor:26 -RT Armor:26 -CT Armor:38 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:6 -RTR Armor:6 -RTC Armor:8 +mass:75 +engine:300 Light Engine(IS) +structure:IS Endo Steel +myomer:Triple-Strength +cockpit:Small Cockpit +gyro:Standard Gyro + +heat sinks:11 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 Weapons:5 Light PPC, Left Arm @@ -51,12 +49,12 @@ Shoulder Upper Arm Actuator Light PPC Light PPC -IS Endo-Steel -IS Endo-Steel -IS Endo-Steel -TSM -TSM -TSM +IS Endo Steel +IS Endo Steel +IS Endo Steel +Triple Strength Myomer +Triple Strength Myomer +Triple Strength Myomer -Empty- -Empty- @@ -65,12 +63,12 @@ Shoulder Upper Arm Actuator ISPlasmaRifle ISPlasmaRifle -IS Endo-Steel -IS Endo-Steel -IS Endo-Steel -TSM -TSM -TSM +IS Endo Steel +IS Endo Steel +IS Endo Steel +Triple Strength Myomer +Triple Strength Myomer +Triple Strength Myomer -Empty- -Empty- @@ -91,16 +89,16 @@ ISHeavyGaussRifle Right Torso: Fusion Engine Fusion Engine -ISC3iUnit -ISC3iUnit -ISHeavyGauss Ammo -ISHeavyGauss Ammo ISPlasmaRifleAmmo ISPlasmaRifleAmmo +ISHeavyGauss Ammo +ISHeavyGauss Ammo +ISC3iUnit +ISC3iUnit ISCASE -IS Endo-Steel -IS Endo-Steel -IS Endo-Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel Center Torso: Fusion Engine @@ -114,7 +112,7 @@ Fusion Engine Fusion Engine Fusion Engine ISHeavyGaussRifle -IS Endo-Steel +IS Endo Steel Head: Life Support @@ -135,8 +133,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -IS Endo-Steel -IS Endo-Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -149,8 +147,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -IS Endo-Steel -IS Endo-Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -158,4 +156,15 @@ IS Endo-Steel -Empty- -Empty- +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+deployment:Belonging to Thirty-seventh Division Demi-Precentor and later Precentor Gregory Kishimoto, this custom 'Mech was equipped with a Light Fusion Engine, an Improved C3i computer, a Small Cockpit, and used an Endosteel skeleton. For weaponry, it had a very powerful left torso-mounted Heavy Gauss Rifle with 2 tons of ammunition. This gun was backed up by a plasma rifle with two 2 tons of ammunition, which were protected by CASE. For an added medium-range punch, this custom variant also had a Light PPC and a pair of ER Medium Lasers. +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. +manufacturer:Field Refit +primaryfactory:Various +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with C3i +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-M3.mtf b/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-M3.mtf index ef0b67f8dd..ec44804cd2 100644 --- a/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-M3.mtf +++ b/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-M3.mtf @@ -162,7 +162,7 @@ IS Endo Steel overview:"This is something brand-new to me, Commander. I don't know where this 'Mech came from, but it's a serious force to be reckoned with because of its heavy weaponry and nearly impenetrable armor. Quite a find!" - Yang Virtanen deployment:The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide range bracket. This Inner Sphere production variant uses conventional and rediscovered 'tech, unlike its original prototype, and carries a more versatile loadout and hardpoint set-up. A pair of LRM-5s and one ton of ammo are fitted to each torso, while medium lasers replace the original extended range versions. Each arm mounts a standard AC/10 and an Improved AC/5. The design features two tons of AC/10 ammo and one ton of AC/5 ammo. The replacement of the original's Thumper Artillery Cannon allows the chassis to carry a full 18.5 tons of armour, providing protection that nearly rivals an Atlas. Only ten Single Heat Sinks mounted in the engine fight to keep the 'Mech from burning up, with MechWarriors needing to keep careful track of their heat generation. -history:Following the discovery and subsequent loss of the original Bull Shark BSK-MAZ aboard the abandoned jumpship Dobrev, the shadowy organisation known as the Baumann Group set to recreate the design. While the original 'Mech was lost to them during a conflict with the Black Widow Company, a large equipment cache of mysterious origin was still aboard and available for them to use, primarily consisting of seemingly cast-off but high-quality autocannons. After a few years of design and production set-up, the initial results were less than desirable, with the 'Mech unable to match its original's speed without sacrificing firepower or armour. The rediscovery of Endo-Steel and Extralight Fusion Engine manufacturing in 3035, around a decade after the original Bull Shark had been lost, allowed the Baumann Group to progess their recreation further. With their influence and black market dealings, they sourced the new material and engines for their efforts. Using standard Inner Sphere weaponry - paired with the Improved Autocannons from the Dobrev - a limited run of BSK-M3s were produced and sold to those with the right connections and enough C-Bills to afford the exotic-looking new 'Mechs. +history:Following the discovery and subsequent loss of the original Bull Shark BSK-MAZ aboard the abandoned jumpship Dobrev, the shadowy organisation known as the Baumann Group set to recreate the design. While the original 'Mech was lost to them during a conflict with the Black Widow Company, a large equipment cache of mysterious origin was still aboard and available for them to use, primarily consisting of seemingly cast-off but high-quality autocannons. After a few years of design and production set-up, the initial results were less than desirable, with the 'Mech unable to match its original's speed without sacrificing firepower or armour. The rediscovery of Endo-Steel and Extralight Fusion Engine manufacturing in 3035, around a decade after the original Bull Shark had been lost, allowed the Baumann Group to progress their recreation further. With their influence and black market dealings, they sourced the new material and engines for their efforts. Using standard Inner Sphere weaponry - paired with the Improved Autocannons from the Dobrev - a limited run of BSK-M3s were produced and sold to those with the right connections and enough C-Bills to afford the exotic-looking new 'Mechs. manufacturer:Baumann Group notes:The following regards derivation of the design: Improved Autocannons must be used to fit in the arms. Assume they are from a Clan equipment stash found aboard the Dobrev where the MAZ prototype was discovered. Inner Sphere Endo-Steel and XL engines are reintroduced in 3035 in the Combine and Commonwealth respectively. Assume the well-connected Baumann Group was able to source these for limited production. Design runs 2 tons light. This is legal; or alternatively view that if normal AC-5s were (somehow) fitted as with HBS' design in the videogame, it would come to 95 tons total. systemmode:CHASSIS:Endo-Steel diff --git a/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf b/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf index 1aed145b8d..c8cfcc7967 100644 --- a/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf +++ b/MekHQ/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf @@ -160,7 +160,7 @@ Clan Ultra AC/5 Ammo overview:"I've never seen anything like this, Commander. This 'Mech oozes deadly grace and can obviously devastate anything in its path. It's... otherworldly, but clearly influenced by Star League 'tech. It has a mounted artillery piece to boot - I wonder where it came from." - Yang Virtanen deployment:The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide range bracket with its somewhat unusual arsenal. Some of its long-range firepower comes from a Thumper Artillery Cannon that takes up most of the right torso. This is backed up by two extended range medium lasers in each torso, while each arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB 10-X ammo and four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso plus eleven in the engine) attempt to keep the very high heat generation of its ER medium lasers in check. -history:The Bull Shark is a myterious singular 'Mech of unknown origin and design discovered aboard an abandoned jumpship in the times of the Arano Restoration. Little clue was left as for who made it or why it was left behind, other than the ship's name - 'Dobrev' - and references to an old Terran mammal known as a wolverine. What is known is that it carries a powerful armament of ballistic weaponry and advanced 'tech that harkens back to the days of the Star League, even exceeding it somehow. Word of the discovery through black market commmunications and rumours brought the Black Widow Company's Natasha Karensky to fight the legendary Bounty Hunter, the Baumann Group, and a small mercenary company in an attempt to destroy the ship and everything aboard. +history:The Bull Shark is a mysterious singular 'Mech of unknown origin and design discovered aboard an abandoned jumpship in the times of the Arano Restoration. Little clue was left as for who made it or why it was left behind, other than the ship's name - 'Dobrev' - and references to an old Terran mammal known as a wolverine. What is known is that it carries a powerful armament of ballistic weaponry and advanced 'tech that harkens back to the days of the Star League, even exceeding it somehow. Word of the discovery through black market communications and rumours brought the Black Widow Company's Natasha Karensky to fight the legendary Bounty Hunter, the Baumann Group, and a small mercenary company in an attempt to destroy the ship and everything aboard. manufacturer:Minnesota Tribe primaryfactory:Dobrev notes:The following regards tabletop play: Thumper Cannon may be treated as preloaded with two shots, and only two shots. Optionally remove Thumper ammo bin and replace with LB 10-X ammo, otherwise add 4 points armour to each arm and leg. Thumper Cannon may use an updated damage profile of 15/5A if agreed upon. Suggest following the above note of preloaded ammo. The following regards derivation of loadout: Clan Wolverine was Annihilated in 2823. ER Med. Laser (C) available in 2824. UAC/5 (C) available in 2825. LB 10-X (C) available in 2828. UAC/5 (C) used because frankly the design mandates it. Assume it was somehow sourced by survivors. Since ER Med. Lasers were available the year before, assume they were sourced as well. [In tabletop] If you wish to use prototype ER lasers, the stats for those are identical to ER Med. (IS) but weighing 1.5 tons each. Remove the Thumper ammo bin and one ton of armour. LB 10-X (C) assumed to be too late to source, and relic LB 10-X (IS) are mounted instead; also to enforce the mixed tech nature of the 'mech and follow the weight layout. diff --git a/MekHQ/data/mechfiles/mechs/WoR Supplemental/Koshi (Mist Lynx) Z.mtf b/MekHQ/data/mechfiles/mechs/WoR Supplemental/Koshi (Mist Lynx) Z.mtf index f92bce9f87..a2c3e5ecd9 100644 --- a/MekHQ/data/mechfiles/mechs/WoR Supplemental/Koshi (Mist Lynx) Z.mtf +++ b/MekHQ/data/mechfiles/mechs/WoR Supplemental/Koshi (Mist Lynx) Z.mtf @@ -154,7 +154,7 @@ Clan Endo Steel -Empty- overview:Weighing in at twenty five tons, the Mist Lynx is a lightweight workhorse OmniMech. The Mist Lynx is a common light OmniMech among the Clans that invaded the Inner Sphere, and is part of the toumans of every clan. -capabilities:he Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. +capabilities:The Mist Lynx is built on a lightweight Endo Steel chassis to save weight and is powered by a 175 XL engine that gives the 'Mech a top speed of 118.8 km/h. The Mist Lynx also has six Jump Jets that allow the 'Mech to jump up to one hundred and eighty meters. The Mist Lynx has a fixed Active Probe that allows the 'Mech to protect itself from ambush by letting it detect any hidden enemy units before they can strike. For protection from enemy fire, the Mist Lynx has three and a half tons of Ferro-Fibrous armor. deployment:Before the Great Refusal, the Mist Lynx was most prominently fielded by Clan Smoke Jaguar and earned the code name Koshi, or "small death", from the DCMS forces which encountered it during Operation Revival. Designed by Clan Smoke Jaguar around 2910, production of the Mist Lynx was continued by Clans Ice Hellion and Steel Viper after the Annihilation of Clan Smoke Jaguar. manufacturer:Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3, Manufacturing Plant SFF-AL1 primaryfactory:Huntress, Arcadia, Alnabog diff --git a/MekHQ/data/mechfiles/mechs/XTRs/Clans/Kraken-XR.mtf b/MekHQ/data/mechfiles/mechs/XTRs/Clans/Kraken-XR.mtf index f0a53f81a0..8fe4bcd711 100644 --- a/MekHQ/data/mechfiles/mechs/XTRs/Clans/Kraken-XR.mtf +++ b/MekHQ/data/mechfiles/mechs/XTRs/Clans/Kraken-XR.mtf @@ -149,7 +149,7 @@ capabilities:The Bane was first built in 2827. It was originally a significant p deployment:A Clan Jade Falcon variant that uses Experimental Technology extensively, the Kraken-XR was first spotted at Olivetti Weaponry on Sudeten. The standard Kraken skeleton was replaced by an Endo-Composite Structure to save weight while keeping strength. The Kraken-XR uses sixteen Laser Heat Sinks, and carries nineteen tons of Reflective Armor for protection. The weapons load appears to be a cross between the Bane 2 and Bane 3 variants, consisting of a pair of Rotary AC/2s in each arm and a Streak LRM-10 in each torso. A single ER Large Laser acts as a backup weapon in case the ammunition runs dry. For more protection the Kraken-XR mounts CASE II in each ammunition bay. manufacturer:Tokasha MechWorks Alpha, Olivetti Weapons -primaryfactory:Tokasha, Sudetan +primaryfactory:Tokasha, Sudeten systemmanufacturer:CHASSIS:Type AXT, Mk. XX systemmanufacturer:ENGINE:Fusion 300 XL systemmanufacturer:ARMOR:Forging C745 diff --git a/MekHQ/data/mechfiles/mechs/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf b/MekHQ/data/mechfiles/mechs/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf index 516744bd48..9b79f9c7fe 100644 --- a/MekHQ/data/mechfiles/mechs/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf +++ b/MekHQ/data/mechfiles/mechs/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf @@ -155,7 +155,7 @@ deployment:The HTM-35X Hatamoto-Kaeru is an experimental amphibious assault Mech history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation (Refit) diff --git a/MekHQ/data/mechfiles/mechs/XTRs/Primitives III/Dervish DV-1S.mtf b/MekHQ/data/mechfiles/mechs/XTRs/Primitives III/Dervish DV-1S.mtf index 446de6ab4f..890e813a62 100644 --- a/MekHQ/data/mechfiles/mechs/XTRs/Primitives III/Dervish DV-1S.mtf +++ b/MekHQ/data/mechfiles/mechs/XTRs/Primitives III/Dervish DV-1S.mtf @@ -169,7 +169,7 @@ manufacturer:Sword of the Prophet Enterprises,Achernar Battlemechs,Arcturan Arms primaryfactory:Algedi,Achernar,Arcturus,Boardwalk,Coventry,Filtvelt,New Avalon,New Ivaarsen,New Samarkand,Randis IV,Oriente systemmanufacturer:CHASSIS:Dorwinion Primitive systemmanufacturer:ENGINE:Fusion 265 Primitive -systemmanufacturer:ARMOR:Unknown Primitve +systemmanufacturer:ARMOR:Unknown Primitive systemmanufacturer:JUMPJET:Unknown systemmanufacturer:COMMUNICATIONS:Unknown systemmanufacturer:TARGETING:Unknown diff --git a/MekHQ/data/mechfiles/mechs/XTRs/Republic I/Hatchetman HCT-7R.mtf b/MekHQ/data/mechfiles/mechs/XTRs/Republic I/Hatchetman HCT-7R.mtf index 6ac45b09e0..cd65ca432d 100644 --- a/MekHQ/data/mechfiles/mechs/XTRs/Republic I/Hatchetman HCT-7R.mtf +++ b/MekHQ/data/mechfiles/mechs/XTRs/Republic I/Hatchetman HCT-7R.mtf @@ -160,7 +160,7 @@ Jump Jet overview:Introduced in 3023 during the Succession Wars, the Hatchetman is a very distinctive BattleMech because, as its name suggests, it carries a 'Mech-sized Hatchet. -capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.A mong the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. +capabilities:As well as being the first design to carry one, the Hatchetman itself was the first totally new 'Mech produced in the Inner Sphere in over a century, and was also the first production 'Mech to use a Full-Head Ejection System. At its heart, the Hatchetman is an urban combat 'Mech. Once it has safely escorted friendly forces out of a city, the 'Mech assumes the role of guerrilla fighter, ambushing from hiding places to blast an enemy apart at point-blank ranges with its impressive weaponry or cleave them in two with its hatchet.Among the Hatchetman's various components, the Full-Head Ejection System remains the most unusual. Rather than the pilot ejecting from the 'Mech on their own, rocket motors mounted beneath the head force the entire assembly to disengage from the rest of the chassis. Total flight time is only thirty seconds, and although it can be manually controlled by the pilot most allow the battle computer to direct the flight path of the head; typically the computer will use the communications system to locate friendly forces and direct the head towards a safe landing spot. One of the few downsides of the system is that the 'Mech must be in some form of upright position in order for it to work. deployment:Developed for The Republic of the Sphere after the Capellan Crusades, this Hatchetman uses a Light Engine to develop a maximum ground speed of 85 km/h. It also has a jump range of 150 meters and is protected by eight and a half tons of Ferro-Fibrous Armor. Twelve double heat sinks are also installed, which dissipates the extreme heat from the single Medium X-Pulse Laser and six standard Medium Lasers mounted in the right arm. The left arm has the trademark hatchet. What makes this version so deadly is the fact that each arm has an Actuator Enhancement System, which improves targeting. diff --git a/MekHQ/data/mechfiles/name_changes.txt b/MekHQ/data/mechfiles/name_changes.txt index 552a15e2a7..0ac7a56537 100644 --- a/MekHQ/data/mechfiles/name_changes.txt +++ b/MekHQ/data/mechfiles/name_changes.txt @@ -4,6 +4,11 @@ # campaign file. Each entry should be on a separate line and have the # format "oldname|currentname" +# Note that it is allowable to have entries of the form +# OldNameA|OldNameB +# OldNameB|CurrentName +# For both OldNameA and OldNameB the actual unit CurrentName will be found + #Aerospace Persepolis 2 (Standard)|Persepolis 2 MechBuster|Mechbuster @@ -453,7 +458,7 @@ Tunnel Rat IV Mining Exoskeleton [Battle Claw/LMG]|Tunnel Rat IV Mining Exoskele Undine Battle Armor (Standard)|Undine Battle Armor (Sqd5) Undine Battle Armor (Upgrade)|Undine Battle Armor (Upgrade)(Sqd5) Undine Battle Armor [IS] (Standard)|Undine Battle Armor (Sqd4) -Undine Battle Armor 'Sebastian'|Undine Battle Armor 'Sebastian'(Sqd5) +Undine Battle Armor 'Sebastian'|Undine Battle Armor 'Sebastian'(Sqd4) Void Medium Battle Armor (DCA)|Void Medium Battle Armor (DCA)(Sqd4) Void Medium Battle Armor (Minelayer)|Void Medium Battle Armor (Minelayer)(Sqd4) Void Medium Battle Armor (Nova Cat)|Void Medium Battle Armor (Nova Cat)(Sqd5) @@ -494,7 +499,7 @@ Kuan Ti (Standard)|Kuan Ti (3055) Lion (Clan)|Lion (2835) Lion (Wolf's Dragoons 3052)|Lion (3052) (WD) Lung Wang (Standard)|Lung Wang (3055) -M3 Drone|M3 Drone CASPAR +M3 Drone|Drone M-3 Mammoth (Standard)|Mammoth (2658) Miraborg (Standard)|Miraborg (3053) Model 97 'Octopus' (Standard)|Model 97 'Octopus' (3051) @@ -505,12 +510,10 @@ Nagumo (Standard)|Nagumo (3056) Noruff (Standard)|Noruff (3056) Okinawa (Standard)|Okinawa (3055) Overlord C|Overlord C (2818) -Rose (Bara no Ryu) (Hive)|Rose (Bara no Ryu) (Hive) Rose (Bara no Ryu) (Standard)|Rose (Bara no Ryu) (3054) Sassanid (Standard)|Sassanid (2875) Titan (Clan)|Titan (2953) Union C|Union C (2829) -Vampire II|Vampire II (Standard) Vengeance Danai Centrella|Vengeance (Danai Centrella) Vulture (Standard)|Vulture (2312) @@ -519,7 +522,7 @@ Vulture (Standard)|Vulture (2312) Clan Motorized Combat Engineers|Clan Motorized Point (Rifle) Motorized Combat Engineers|Combat Engineer Royal Engineers, 1st Lyran Royal Guards RCT Bridge-builder Engineers Take the Time III-chi, Forty-eighth Division|Bridge-builder Engineers Take the Time III-chi; Forty-eighth Division -Firefighter Twenty-fourth Hellfire Firefighting Battalion, 84th Avalon LI, 17th Avalon Hussars|Firefighter Twenty-fourth Hellfire Firefighting Battalion; 84th Avalon +Firefighter Twenty-fourth Hellfire Firefighting Battalion, 84th Avalon LI, 17th Avalon Hussars|Firefighter Twenty-fourth Hellfire Firefighting Battalion; 84th Avalon LI; 17th Avalon Hussars Mountaineer 45th Cerulean Mountain Infantry, 3rd Davion Guards|Mountaineer 45th Cerulean Mountain Infantry; 3rd Davion Guards Recon Infantry Recon Battalion, 201st Pesht Assault Team, 3rd Proserpina Hussars|Recon Infantry Recon Battalion; 201st Pesht Assault Team; 3rd Proserpina Hussars Heavy Mountain Infantry Cavalier 'Mountain Men' Infantry Guard, Magistracy Cavaliers|Heavy Mountain Infantry Cavalier 'Mountain Men' Infantry Guard; Magistracy Cavaliers @@ -549,17 +552,16 @@ Tramp JumpShip (Lithium-Fusion)|Tramp JumpShip (3071) #Mechs Atlas AS7-D(C)|Atlas C -Baboon (Howler) (Standard)|Howler (Baboon) -Behemoth (Stone Rhino) (Standard)|Stone Rhino (Behemoth) -Behemoth (Stone Rhino) 4|Stone Rhino (Behemoth) 4 -Behemoth (Stone Rhino) 5|Stone Rhino (Behemoth) 5 -Behemoth (Stone Rhino) 6|Stone Rhino (Behemoth) 6 -Black Hawk (Nova) A|Nova (Black Hawk) A -Black Hawk (Nova) B|Nova (Black Hawk) B -Black Hawk (Nova) C|Nova (Black Hawk) C -Black Hawk (Nova) D|Nova (Black Hawk) D -Black Hawk (Nova) Prime|Nova (Black Hawk) Prime -Black Hawk (Nova) S|Nova (Black Hawk) S +Stone Rhino (Behemoth)|Behemoth (Stone Rhino) (Standard) +Stone Rhino (Behemoth) 4|Behemoth (Stone Rhino) 4 +Stone Rhino (Behemoth) 5|Behemoth (Stone Rhino) 5 +Stone Rhino (Behemoth) 6|Behemoth (Stone Rhino) 6 +Nova (Black Hawk) A|Black Hawk (Nova) A +Nova (Black Hawk) B|Black Hawk (Nova) B +Nova (Black Hawk) C|Black Hawk (Nova) C +Nova (Black Hawk) D|Black Hawk (Nova) D +Nova (Black Hawk) Prime|Black Hawk (Nova) Prime +Nova (Black Hawk) S|Black Hawk (Nova) S Black Hawk 2|Black Hawk (Standard) 2 Black Hawk 3|Black Hawk (Standard) 3 @@ -574,148 +576,147 @@ Blood Asp G|Star Adder (Blood Asp) G Blood Asp I|Star Adder (Blood Asp) I Blood Asp T|Star Adder (Blood Asp) T -Cauldron-Born (Ebon Jaguar) A|Ebon Jaguar (Cauldron-Born) A -Cauldron-Born (Ebon Jaguar) B|Ebon Jaguar (Cauldron-Born) B -Cauldron-Born (Ebon Jaguar) C|Ebon Jaguar (Cauldron-Born) C -Cauldron-Born (Ebon Jaguar) Prime|Ebon Jaguar (Cauldron-Born) Prime -Daishi (Dire Wolf) A|Dire Wolf (Daishi) A -Daishi (Dire Wolf) B|Dire Wolf (Daishi) B -Daishi (Dire Wolf) Prime|Dire Wolf (Daishi) Prime -Daishi (Dire Wolf) S|Dire Wolf (Daishi) S -Daishi (Dire Wolf) W|Dire Wolf (Daishi) W -Dasher (Fire Moth) A|Fire Moth (Dasher) A -Dasher (Fire Moth) B|Fire Moth (Dasher) B -Dasher (Fire Moth) C|Fire Moth (Dasher) C -Dasher (Fire Moth) D|Fire Moth (Dasher) D -Dasher (Fire Moth) Prime|Fire Moth (Dasher) Prime -Dragonfly (Viper) A|Viper (Dragonfly) A -Dragonfly (Viper) B|Viper (Dragonfly) B -Dragonfly (Viper) C|Viper (Dragonfly) C -Dragonfly (Viper) D|Viper (Dragonfly) D -Dragonfly (Viper) Prime|Viper (Dragonfly) Prime -Fenris (Ice Ferret) A|Ice Ferret (Fenris) A -Fenris (Ice Ferret) B|Ice Ferret (Fenris) B -Fenris (Ice Ferret) C|Ice Ferret (Fenris) C -Fenris (Ice Ferret) D|Ice Ferret (Fenris) D -Fenris (Ice Ferret) Prime|Ice Ferret (Fenris) Prime -Gladiator (Executioner) A|Executioner (Gladiator) A -Gladiator (Executioner) B|Executioner (Gladiator) B -Gladiator (Executioner) C|Executioner (Gladiator) C -Gladiator (Executioner) D|Executioner (Gladiator) D -Gladiator (Executioner) Prime|Executioner (Gladiator) Prime -Goshawk (Vapor Eagle) (Standard)|Vapor Eagle (Goshawk) -Goshawk (Vapor Eagle) 2|Vapor Eagle (Goshawk) 2 -Grendel (Mongrel) A|Mongrel (Grendel) A -Grendel (Mongrel) B|Mongrel (Grendel) B -Grendel (Mongrel) C|Mongrel (Grendel) C -Grendel (Mongrel) D|Mongrel (Grendel) D -Grendel (Mongrel) Prime|Mongrel (Grendel) Prime -Hankyu (Arctic Cheetah) A|Arctic Cheetah (Hankyu) A -Hankyu (Arctic Cheetah) B|Arctic Cheetah (Hankyu) B -Hankyu (Arctic Cheetah) C|Arctic Cheetah (Hankyu) C -Hankyu (Arctic Cheetah) D|Arctic Cheetah (Hankyu) D -Hankyu (Arctic Cheetah) Prime|Arctic Cheetah (Hankyu) Prime +Ebon Jaguar (Cauldron-Born) A|Cauldron-Born (Ebon Jaguar) A +Ebon Jaguar (Cauldron-Born) B|Cauldron-Born (Ebon Jaguar) B +Ebon Jaguar (Cauldron-Born) C|Cauldron-Born (Ebon Jaguar) C +Ebon Jaguar (Cauldron-Born) Prime|Cauldron-Born (Ebon Jaguar) Prime +Dire Wolf (Daishi) A|Daishi (Dire Wolf) A +Dire Wolf (Daishi) B|Daishi (Dire Wolf) B +Dire Wolf (Daishi) Prime|Daishi (Dire Wolf) Prime +Dire Wolf (Daishi) S|Daishi (Dire Wolf) S +Dire Wolf (Daishi) W|Daishi (Dire Wolf) W +Fire Moth (Dasher) A|Dasher (Fire Moth) A +Fire Moth (Dasher) B|Dasher (Fire Moth) B +Fire Moth (Dasher) C|Dasher (Fire Moth) C +Fire Moth (Dasher) D|Dasher (Fire Moth) D +Fire Moth (Dasher) Prime|Dasher (Fire Moth) Prime +Viper (Dragonfly) A|Dragonfly (Viper) A +Viper (Dragonfly) B|Dragonfly (Viper) B +Viper (Dragonfly) C|Dragonfly (Viper) C +Viper (Dragonfly) D|Dragonfly (Viper) D +Viper (Dragonfly) Prime|Dragonfly (Viper) Prime +Ice Ferret (Fenris) A|Fenris (Ice Ferret) A +Ice Ferret (Fenris) B|Fenris (Ice Ferret) B +Ice Ferret (Fenris) C|Fenris (Ice Ferret) C +Ice Ferret (Fenris) D|Fenris (Ice Ferret) D +Ice Ferret (Fenris) Prime|Fenris (Ice Ferret) Prime +Executioner (Gladiator) A|Gladiator (Executioner) A +Executioner (Gladiator) B|Gladiator (Executioner) B +Executioner (Gladiator) C|Gladiator (Executioner) C +Executioner (Gladiator) D|Gladiator (Executioner) D +Executioner (Gladiator) Prime|Gladiator (Executioner) Prime +Vapor Eagle (Goshawk)|Goshawk (Vapor Eagle) +Vapor Eagle (Goshawk) 2|Goshawk (Vapor Eagle) 2 +Mongrel (Grendel) A|Grendel (Mongrel) A +Mongrel (Grendel) B|Grendel (Mongrel) B +Mongrel (Grendel) C|Grendel (Mongrel) C +Mongrel (Grendel) D|Grendel (Mongrel) D +Mongrel (Grendel) Prime|Grendel (Mongrel) Prime +Arctic Cheetah (Hankyu) A|Hankyu (Arctic Cheetah) A +Arctic Cheetah (Hankyu) B|Hankyu (Arctic Cheetah) B +Arctic Cheetah (Hankyu) C|Hankyu (Arctic Cheetah) C +Arctic Cheetah (Hankyu) D|Hankyu (Arctic Cheetah) D +Arctic Cheetah (Hankyu) Prime|Hankyu (Arctic Cheetah) Prime Hellhound (Conjurer) (Standard)|Conjurer (Hellhound) -Hellhound (Conjurer) 2|Conjurer (Hellhound) 2 +Conjurer (Hellhound)|Hellhound (Conjurer) +Hellhound (Conjurer) (Standard)|Hellhound (Conjurer) +Conjurer (Hellhound) 2|Hellhound (Conjurer) 2 Hunchback IIC (Standard)|Hunchback IIC Iron Cheetah A-NA|Iron Cheetah A Iron Cheetah B-NA|Iron Cheetah B Iron Cheetah C-NA|Iron Cheetah C Iron Cheetah D-NA|Iron Cheetah D -Iron Cheetah E-NA|Iron Cheetah E Iron Cheetah F-NA|Iron Cheetah L -Iron Cheetah Prime-NA|Iron Cheetah Prime.png +Iron Cheetah Prime-NA|Iron Cheetah Prime Jagermech JM6-DG|JagerMech JM6-DG Kodiak (Standard)|Kodiak -Koshi (Mist Lynx) A|Mist Lynx (Koshi) A -Koshi (Mist Lynx) B|Mist Lynx (Koshi) B -Koshi (Mist Lynx) C|Mist Lynx (Koshi) C -Koshi (Mist Lynx) D|Mist Lynx (Koshi) D -Koshi (Mist Lynx) Prime|Mist Lynx (Koshi) Prime -Koshi (Standard)|Koshi (Standard) +Mist Lynx (Koshi) A|Koshi (Mist Lynx) A +Mist Lynx (Koshi) B|Koshi (Mist Lynx) B +Mist Lynx (Koshi) C|Koshi (Mist Lynx) C +Mist Lynx (Koshi) D|Koshi (Mist Lynx) D +Mist Lynx (Koshi) Prime|Koshi (Mist Lynx) Prime Koshi 2|Koshi (Standard) 2 Koshi 3|Koshi (Standard) 3 -Loki (Hellbringer) A|Hellbringer (Loki) A -Loki (Hellbringer) B|Hellbringer (Loki) B -Loki (Hellbringer) Prime|Hellbringer (Loki) Prime -Mad Cat (Timber Wolf) A|Timber Wolf (Mad Cat) A -Mad Cat (Timber Wolf) B|Timber Wolf (Mad Cat) B -Mad Cat (Timber Wolf) C|Timber WOlf (Mad Cat) C -Mad Cat (Timber WOlf) D|Timber Wolf (Mad Cat) D -Mad Cat (Timber Wolf) Prime|Timber Wolf (Mad Cat) Prime -Mad Cat (Timber Wolf) S|Timber Wolf (Mad Cat) S -Mad Cat III (Eve)|Mad Cat III 3 (Eve) -Man O' War (Gargoyle) A|Gargoyle (Man O' War) A -Man O' War (Gargoyle) B|Gargoyle (Man O' War) B -Man O' War (Gargoyle) C|Gargoyle (Man O' War) C -Man O' War (Gargoyle) D|Gargoyle (Man O' War) D -Man O' War (Gargoyle) Prime|Gargoyle (Man O' War) Prime +Hellbringer (Loki) A|Loki (Hellbringer) A +Hellbringer (Loki) B|Loki (Hellbringer) B +Hellbringer (Loki) Prime|Loki (Hellbringer) Prime +Timber Wolf (Mad Cat) A|Mad Cat (Timber Wolf) A +Timber Wolf (Mad Cat) B|Mad Cat (Timber Wolf) B +Timber WOlf (Mad Cat) C|Mad Cat (Timber Wolf) C +Timber Wolf (Mad Cat) D|Mad Cat (Timber Wolf) D +Timber Wolf (Mad Cat) Prime|Mad Cat (Timber Wolf) Prime +Timber Wolf (Mad Cat) S|Mad Cat (Timber Wolf) S +Mad Cat III 3 (Eve)|Mad Cat III (Eve) +Gargoyle (Man O' War) A|Man O' War (Gargoyle) A +Gargoyle (Man O' War) B|Man O' War (Gargoyle) B +Gargoyle (Man O' War) C|Man O' War (Gargoyle) C +Gargoyle (Man O' War) D|Man O' War (Gargoyle) D +Gargoyle (Man O' War) Prime|Man O' War (Gargoyle) Prime Marauder IIC (Standard)|Marauder IIC -Masakari (Warhawk) A|Warhawk (Masakari) A -Masakari (Warhawk) B|Warhawk (Masakari) B -Masakari (Warhawk) C|Warhawk (Masakari) C -Masakari (Warhawk) Prime|Warhawk (Masakari) Prime -Nobori-nin (Huntsman) A|Huntsman (Nobori-nin) A -Nobori-nin (Huntsman) B|Huntsman (Nobori-nin) B -Nobori-nin (Huntsman) C|Huntsman (Nobori-nin) C -Nobori-nin (Huntsman) Prime|Huntsman (Nobori-nin) Prime -'OMEGA' SHP-4X|OMEGA SHP-4X -Peregrine (Horned Owl) (Standard)|Horned Owl (Peregrine) -Peregrine (Horned Owl) 2|Horned Owl (Peregrine) 2 +Warhawk (Masakari) A|Masakari (Warhawk) A +Warhawk (Masakari) B|Masakari (Warhawk) B +Warhawk (Masakari) C|Masakari (Warhawk) C +Warhawk (Masakari) Prime|Masakari (Warhawk) Prime +Huntsman (Nobori-nin) A|Nobori-nin (Huntsman) A +Huntsman (Nobori-nin) B|Nobori-nin (Huntsman) B +Huntsman (Nobori-nin) C|Nobori-nin (Huntsman) C +Huntsman (Nobori-nin) Prime|Nobori-nin (Huntsman) Prime +'OMEGA' SHP-4X|Omega SHP-4X +Peregrine (Horned Owl) (Standard)|Peregrine (Horned Owl) +Horned Owl (Peregrine)|Peregrine (Horned Owl) +Horned Owl (Peregrine) 2|Peregrine (Horned Owl) 2 Phoenix Hawk LAM PXH-HK2|Phoenix Hawk LAM PHX-HK2 Piranha (Standard)|Piranha -Puma (Adder) A|Adder (Puma) A -Puma (Adder) B|Adder (Puma) B -Puma (Adder) C|Adder (Puma) C -Puma (Adder) D|Adder (Puma) D -Puma (Adder) Prime|Adder (Puma) Prime +Adder (Puma) A|Puma (Adder) A +Adder (Puma) B|Puma (Adder) B +Adder (Puma) C|Puma (Adder) C +Adder (Puma) D|Puma (Adder) D +Adder (Puma) Prime|Puma (Adder) Prime Raijin RJN101-A|Raijin RJN-101-A Raijin RJN101-C|Raijin RJN-101-C -Ryoken (Stormcrow) A|Stormcrow (Ryoken) A -Ryoken (Stormcrow) B|Stormcrow (Ryoken) B -Ryoken (Stormcrow) C|Stormcrow (Ryoken) C -Ryoken (Stormcrow) D|Stormcrow (Ryoken) D -Ryoken (Stormcrow) Prime|Stormcrow (Ryoken) Prime +Stormcrow (Ryoken) A|Ryoken (Stormcrow) A +Stormcrow (Ryoken) B|Ryoken (Stormcrow) B +Stormcrow (Ryoken) C|Ryoken (Stormcrow) C +Stormcrow (Ryoken) D|Ryoken (Stormcrow) D +Stormcrow (Ryoken) Prime|Ryoken (Stormcrow) Prime Supernova (Standard)|Supernova -Thor (Summoner) A|Summoner (Thor) A -Thor (Summoner) B|Summoner (Thor) B -Thor (Summoner) C|Summoner (Thor) C -Thor (Summoner) D|Summoner (Thor) D -Thor (Summoner) M|Summoner (Thor) M -Thor (Summoner) Prime|Summoner (Thor) Prime +Summoner (Thor) A|Thor (Summoner) A +Summoner (Thor) B|Thor (Summoner) B +Summoner (Thor) C|Thor (Summoner) C +Summoner (Thor) D|Thor (Summoner) D +Summoner (Thor) M|Thor (Summoner) M +Summoner (Thor) Prime|Thor (Summoner) Prime Timber Wolf (Mad Cat) M|Mad Cat (Timber Wolf) M Timber Wolf (Mad Cat) N|Mad Cat (Timber Wolf) N Timber Wolf (Mad Cat) T|Mad Cat (Timber Wolf) T Timber Wolf (Mad Cat) W|Mad Cat (Timber Wolf) W -Uller (Kit Fox) A|Kit Fox (Uller) A -Uller (Kit Fox) B|Kit Fox (Uller) B -Uller (Kit Fox) C|Kit Fox (Uller) C -Uller (Kit Fox) D|Kit Fox (Uller) D -Uller (Kit Fox) Prime|Kit Fox (Uller) Prime -Uller (Kit Fox) S|Kit Fox (Uller) S -Vixen (Incubus) (Standard)|Incubus (Vixen) -Vixen (Incubus) 2|Incubus (Vixen) 2 -Vixen (Incubus) 3|Incubus (Vixen) 3 -Vulture (Mad Dog) A|Mad Dog (Vulture) A -Vulture (Mad Dog) B|Mad Dog (Vulture) B -Vulture (Mad Dog) C|Mad Dog (Vulture) C -Vulture (Mad Dog) Prime|Mad Dog (Vulture) Prime +Kit Fox (Uller) A|Uller (Kit Fox) A +Kit Fox (Uller) B|Uller (Kit Fox) B +Kit Fox (Uller) C|Uller (Kit Fox) C +Kit Fox (Uller) D|Uller (Kit Fox) D +Kit Fox (Uller) Prime|Uller (Kit Fox) Prime +Kit Fox (Uller) S|Uller (Kit Fox) S +Vixen (Incubus) (Standard)|Vixen (Incubus) +Incubus (Vixen)|Vixen (Incubus) +Incubus (Vixen) 2|Vixen (Incubus) 2 +Incubus (Vixen) 3|Vixen (Incubus) 3 +Mad Dog (Vulture) A|Vulture (Mad Dog) A +Mad Dog (Vulture) B|Vulture (Mad Dog) B +Mad Dog (Vulture) C|Vulture (Mad Dog) C +Mad Dog (Vulture) Prime|Vulture (Mad Dog) Prime Warhammer IIC (Standard)|Warhammer IIC #Protomechs Boggart (Quad) 1|Boggart Ultraheavy ProtoMech (Standard) Boggart (Quad) 2|Boggart Ultraheavy ProtoMech 2 -Procyon (Quad)|Procyon ProtoMech (Quad) Procyon ProtoMech (Quad)|Procyon (Quad) Sprite (Standard)|Sprite Ultraheavy ProtoMech Sprite 2|Sprite Ultraheavy ProtoMech 2 Sprite 3|Sprite Ultraheavy ProtoMech 3 -Sprite Ultraheavy ProtoMech|(Standard) Sprite (Standard) -Sprite Ultraheavy ProtoMech 2|Sprite 2 -Sprite Ultraheavy ProtoMech 3|Sprite 3 +(Standard) Sprite (Standard)|Sprite Ultraheavy ProtoMech Svartalfa Ultra ProtoMech (Standard)|Svartalfa -Svartalfa Ultra ProtoMech (LRM Variant)|/Svartalfa (LRM Variant) +Svartalfa Ultra ProtoMech (LRM Variant)|Svartalfa (LRM Variant) Svartalfa (LRM Variant)|Svartalfa 2 @@ -723,16 +724,17 @@ Svartalfa (LRM Variant)|Svartalfa 2 Bastion System Defense Station (Standard)|Bastion System Defense Station (2584) BattleSat System Defense Station (Standard|BattleSat System Defense Station (3056) Capitol System Defense Station (Standard)|Capitol System Defense Station (3051) -Large Habitat (Standard)|Habitat - Large (2500) -Large Pressurized Yard (Standard)|Pressurized Yard - Large (2400) -Large Pressurized Yard (Standard)|Unpressurized Yard - Large (2300) +Large Habitat (Standard)|Habitat Large (2500) +Large Pressurized Yard (Standard)|Pressurized Yard Large (2400) +Large Pressurized Yard (Standard)|Unpressurized Yard Large (2300) M9 Pavise SDS Battle Station|M9 SDS Battle Station 'Pavise' -Medium-Large Factory (Standard)|Factory - Medium/Large (2400) +M9 SDS Battle Station 'Pavise'|M-9 SDS Battle Station 'Pavise' +Medium-Large Factory (Standard)|Factory Medium/Large (2400) Olympus Recharge Station (Standard)|Olympus Recharge Station (2663) -Small Factory (Standard)|Factory - Small (2300) -Small Habitat (Standard)|Habitat - Small (2400) -Small Pressurized Yard (Standard)|Pressurized Yard - Small (2200) -Small Unpressurized Yard (Standard)|Unpressurized Yard - Small (2100) +Small Factory (Standard)|Factory Small (2300) +Small Habitat (Standard)|Habitat Small (2400) +Small Pressurized Yard (Standard)|Pressurized Yard Small (2200) +Small Unpressurized Yard (Standard)|Unpressurized Yard Small (2100) Snowden Mining Station Mk I|Snowden Mining Station (MK I) #Tanks @@ -740,7 +742,6 @@ Avanti Aerospace Airliner ACL-800|Comet Airliner ACL-800 BFFL 'Buffalo'|Buffalo BFFL Hovertruck Cal-Boeing Swiftran RTC-215M (Passenger)|Swiftran RTC-215M Command Van (Standard)|Command Van -Command Van|Command Van (Standard) Desert Scorpion|Desert Scorpion Light Tank Donovan-Miter Magellan Series Four|Magellan Series Four Falcon Hover Tank (Standard)|Falcon Hover Tank @@ -754,7 +755,6 @@ LTV-4 Hover Tank (Standard)|Hawk Hover Tank (LTV-4) Mobile Long Tom Artillery (Unofficial) (+ Carriage)|Mobile Long Tom Artillery (+Carriages)(Unofficial) Mobile Long Tom Artillery Ammunition Trailer LT-MOB-25|Mobile Long Tom Artillery LT-MOB-25 (Ammunition Carriage) Mobile Long Tom Artillery Support Carriage LT-MOB-25|Mobile Long Tom Artillery LT-MOB-25 (Support Carriage) -Nuberu Anti Aircraft Tank 2 'Numantia'|Nuberu Anti Aircraft Tank 2 'Numantia' O-65 'Oppie' Hazardous Materials Recovery Vehicle O-65 HMRV|HMRV (Hazardous Materials Recovery Vehicle) 'Oppie' O-65 O-66 'Oppie' Hazardous Materials Recovery Vehicle O-66 HMRV|HMRV (Hazardous Materials Recovery Vehicle) 'Oppie' O-66 'Oppie' (HMRV DeConAid Trailer) (Standard)|HMRV (Hazardous Materials Recovery Vehicle) DeConAid Trailer @@ -766,8 +766,9 @@ Prime Mover|Prime Mover (LRM) Schildkröte Line Tank (Standard)|Schildkröte Line Tank Schildkrote Line Tank|Schildkröte Line Tank Sleipnir APC (SRM)|Sleipnir AP Tank (SRM) +Sleipnir AP Tank (SRM)|Sleipnir APC Tank (SRM) Sleipnir APC|Sleipnir AP Tank -SM Tank Destroyer SM1 'Telos'|SM Tank Destroyer SM1 'Telos' +Sleipnir AP Tank|Sleipnir APC Tank SM1 Tank Destroyer SM1|SM Tank Destroyer SM1 SM1A Tank Destroyer SM1A|SM Tank Destroyer SM1A SM3 Tank Destroyer SM3|SM Tank Destroyer SM3 @@ -776,12 +777,13 @@ St. Christopher Cargo Lifter C1|St. Christopher Cargo Transport C2 SturmFeur "Kalki" Cruise Missile Launcher (Standard)|SturmFeur 'Kalki' Cruise Missile Launcher (Standard) Sturmfeur Heavy Tank (SRM)|SturmFeur Heavy Tank (SRM) Sturmfeur Heavy Tank (Standard)|SturmFeur Heavy Tank (Standard) -Vargr APC (LRM)| Vargr APC Tank (LRM) +Vargr APC (LRM)|Vargr APC Tank (LRM) Vargr APC|Vargr APC Tank Vector (Attack)|Vector Combat Support VTOL (Attack) Vector (EW)|Vector Combat Support VTOL (EW) Vector (Scout)|Vector Combat Support VTOL (Scout) Vector (Transport)|Vector Combat Support VTOL (Transport) +Vector Combat Support VTOL (Transport)|Vector Combat Support VTOL @@ -793,7 +795,7 @@ Avatar Heavy Cruiser (Standard)|Avatar Heavy Cruiser (2531) Baron Destroyer (Standard)|Baron Destroyer (2520) Black Lion Battlecruiser (2691)|Black Lion II Battlecruiser (2691) Black Lion Battlecruiser (Clan)|Black Lion II Battlecruiser (2843) -Black Lion I-Battlecruiser|Black Lion I Battlecruiser +Black Lion I-Battlecruiser|Black Lion I Battlecruiser Bonaventure Corvette (Standard)|Bonaventure Corvette (2317) Cameron Battlecruiser (Clan)|Cameron Battlecruiser (2851) Carrack Transport (Merchant)|Carrack Transport (Merchant 2985) @@ -832,7 +834,7 @@ Pinto Corvette (Standard)|Pinto Corvette (2502) Potemkin Troop Cruiser (Clan)|Potemkin Troop Cruiser (2875) Quixote Frigate (Standard)|Quixote Frigate (2350) Riga Frigate (Standard)|Riga Frigate (2440) -Riga II Destroyer/Carrier (Standard)|Riga II Destroyer/Carrier (2747) +Riga II Destroyer/Carrier (Standard)|Riga II Destroyer/Carrier Riga II Destroyer/Carrier|Riga II Destroyer-Carrier (2747) Robinson Transport Block I|Robinson Transport (Block I) Robinson Transport Block II|Robinson Transport (Block II) @@ -848,9 +850,10 @@ Volga Transport (Clan)|Volga Transport (2836) Wagon Wheel Frigate (Standard)|Wagon Wheel Frigate (2570) Whirlwind Destroyer (Clan)|Whirlwind Destroyer (2901) Winchester Cruiser (Standard)|Winchester Cruiser (2364) -York Destroyer Carrier (Standard)|York Destroyer Carrier (2947) +York Destroyer Carrier (Standard)|York Destroyer-Carrier (2947) York Destroyer/Carrier|York Destroyer-Carrier -York Destroyer/Carrier|York Destroyer-Carrier (2947) +York Destroyer Carrier (2947)|York Destroyer-Carrier +York Destroyer-Carrier|York Destroyer-Carrier (2947) #These are the units impact by the removal of the (Standard) designation that the MUL has discontinued. Done as part of 0.49.13 May 10/2023 AC/2 Carrier (Standard)|AC/2 Carrier @@ -932,8 +935,6 @@ BFFL 'Buffalo' (Standard)|BFFL 'Buffalo' Bishop Transport VTOL (Standard)|Bishop Transport VTOL Black Eagle (Standard)|Black Eagle Black Hawk (Standard) |Black Hawk (Standard) -Black Hawk (Standard) 2|Black Hawk (Standard) 2 -Black Hawk (Standard) 3|Black Hawk (Standard) 3 Blackstone Baronet Passenger VTOL (Standard)|Blackstone Baronet Passenger VTOL Blackstone Pegasus Passenger VTOL (Standard)|Blackstone Pegasus Passenger VTOL Blizzard Hover Transport (Standard)|Blizzard Hover Transport @@ -948,6 +949,7 @@ Bruin (Standard)|Bruin Brunel Dump Truck (Standard)|Brunel Dump Truck Brutus Assault Tank (Standard)|Brutus Assault Tank Buffalo Drone Bomb (Standard)|Buffalo Drone Bomb +Buffalo Drone Bomb|Buffalo BFFL Drone Bomb Buffel Engineering Support Vehicle VII (Standard)|Buffel Engineering Support Vehicle VII Buffel Engineering Support Vehicle VIII (Standard)|Buffel Engineering Support Vehicle VIII Bug-Eye Surveillance Ship (Standard)|Bug-Eye Surveillance Ship @@ -1268,8 +1270,6 @@ Kodiak II (Standard)|Kodiak II Koi Heavy Transport (Standard)|Koi Heavy Transport Kontio (Standard)|Kontio Koshi (Standard) |Koshi (Standard) -Koshi (Standard) 2|Koshi (Standard) 2 -Koshi (Standard) 3|Koshi (Standard) 3 Kraken (Bane) (Standard)|Kraken (Bane) Kraken-XR (Standard)|Kraken-XR Kressly Dillinger Police Vehicle (Standard)|Kressly Dillinger Police Vehicle @@ -1320,6 +1320,7 @@ Marauder IIC (Standard)|Marauder IIC Marksman Artillery Vehicle (Standard)|Marksman Artillery Vehicle Mars Assault Vehicle (Standard)|Mars Assault Vehicle Marsden II MBT (Standard)|Marsden II MBT +Marsden II MBT|Marsden MBT II Marten Scout VTOL (Standard)|Marten Scout VTOL Masauwu (Standard)|Masauwu MASH Truck (Standard)|MASH Truck @@ -1380,7 +1381,9 @@ Onager (Standard)|Onager Ontos Heavy Tank (Standard)|Ontos Heavy Tank Oo-Suzumebachi (Standard)|Oo-Suzumebachi 'Oppie' (HMRV DeConAid Trailer) (Standard)|'Oppie' (HMRV DeConAid Trailer) +'Oppie' (HMRV DeConAid Trailer)|HMRV (Hazardous Materials Recovery Vehicle) DeConAid Trailer 'Oppie' (HMRV Salvage Bed Trailer) (Standard)|'Oppie' (HMRV Salvage Bed Trailer) +'Oppie' (HMRV Salvage Bed Trailer)|HMRV (Hazardous Materials Recovery Vehicle) Salvage Bed Orc (Standard)|Orc Orion IIC (Standard)|Orion IIC Oro Heavy Tank (Standard)|Oro Heavy Tank @@ -1482,6 +1485,7 @@ Rottweiler Battle Armor (Standard)(Sqd6)|Rottweiler Battle Armor (Sqd6) Routemaster Hover Shuttle (Standard)|Routemaster Hover Shuttle RR-3 Recovery Vehicle (Standard)|RR-3 Recovery Vehicle RRV 'Rock Rover' Half-Track (Standard)|RRV 'Rock Rover' Half-Track +RRV 'Rock Rover' Half-Track|Rock Rover Half-Track RRV Ryoken II (Standard)|Ryoken II Ryu Heavy Transport (Standard)|Ryu Heavy Transport S 2772 Airplane (Standard)|S 2772 Airplane @@ -1506,7 +1510,9 @@ Savior Repair Vehicle (Standard)|Savior Repair Vehicle Saxon APC (Standard)|Saxon APC Scarab Medium Drone Fighter (Standard)|Scarab Medium Drone Fighter ScavengerMech SC-V SalvageMech (Standard)|ScavengerMech SC-V SalvageMech +ScavengerMech SC-V SalvageMech|Scavenger SC-V SalvageMech ScavengerMech SC-V-M MilitiaMech (Standard)|ScavengerMech SC-V-M MilitiaMech +ScavengerMech SC-V-M MilitiaMech|Scavenger SC-V-M MilitiaMech Schildkrote Line Tank (Standard)|Schildkrote Line Tank Schrek AC Carrier (Standard)|Schrek AC Carrier Schrek II-X PPC Carrier (Standard)|Schrek II-X PPC Carrier diff --git a/MekHQ/data/mechfiles/smallcraft/XTRO/Primitives II/Ares Assault Craft Mk.III.blk b/MekHQ/data/mechfiles/smallcraft/XTRO/Primitives II/Ares Assault Craft Mk.III.blk index c5855e03a2..8da4103ff1 100644 --- a/MekHQ/data/mechfiles/smallcraft/XTRO/Primitives II/Ares Assault Craft Mk.III.blk +++ b/MekHQ/data/mechfiles/smallcraft/XTRO/Primitives II/Ares Assault Craft Mk.III.blk @@ -134,7 +134,7 @@ TARGETING:Unknown -Modifed from XTR: to be legal. +Modified from XTR: to be legal. diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Armor).blk b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Armor).blk index f6c005a1a4..c992bac731 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Armor).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Armor).blk @@ -108,7 +108,7 @@ This 2952 variant drops the Machine Guns and SRM-2s. Armor replaces these weapon -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Flamer).blk b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Flamer).blk index 0f029d21ec..e856059032 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Flamer).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank (Flamer).blk @@ -121,7 +121,7 @@ The 2981 variant is not a factory model, but, rather, individual modifications w -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank.blk b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank.blk index 41e06875d6..710567894a 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank.blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Behemoth Heavy Tank.blk @@ -118,7 +118,7 @@ The two turret-mounted SarLon MaxiCannon AC-10s enable the Behemoth to deal out -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. There are several accounts of Behemoth crews' bravery and determination. diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (LRM).blk b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (LRM).blk index 2c1e4332b4..f42c45cd20 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (LRM).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (LRM).blk @@ -109,7 +109,7 @@ Indicass,Leximon,New Syrtis,Terra -CHASSIS:Unlknown +CHASSIS:Unknown ENGINE:LongWay 180 ICE ARMOR:ProtecTech 9 COMMUNICATIONS:CommuTech XL diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (MG).blk b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (MG).blk index 0b32803b8a..582bcafd87 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (MG).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (MG).blk @@ -125,7 +125,7 @@ Indicass,Leximon,New Syrtis,Terra -CHASSIS:Unlknown +CHASSIS:Unknown ENGINE:LongWay 180 ICE ARMOR:ProtecTech 9 COMMUNICATIONS:CommuTech XL diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (SRM).blk b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (SRM).blk index 68cb654b71..583bdc0b51 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (SRM).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank (SRM).blk @@ -120,7 +120,7 @@ Indicass,Leximon,New Syrtis,Terra -CHASSIS:Unlknown +CHASSIS:Unknown ENGINE:LongWay 180 ICE ARMOR:ProtecTech 9 COMMUNICATIONS:CommuTech XL diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank.blk b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank.blk index f5be17e443..f7888b0a4c 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank.blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Goblin Medium Tank.blk @@ -114,7 +114,7 @@ Indicass,Leximon,New Syrtis,Terra -CHASSIS:Unlknown +CHASSIS:Unknown ENGINE:LongWay 180 ICE ARMOR:ProtecTech 9 COMMUNICATIONS:CommuTech XL diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (NapFind).blk b/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (NapFind).blk index 8453d9a66b..5e7edceb3f 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (NapFind).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (NapFind).blk @@ -1,10 +1,6 @@ -#building block data file - -1 - - +#Saved from version 0.49.18 on 2024-02-28 -Tank +SupportTank @@ -23,9 +19,9 @@ Hi-Scout Drone 3000 - -TRO: 3039 - + +3000 + IS Level 3 @@ -35,37 +31,50 @@ IS Level 3 Scout - -3.0 - - Hover + +standardseats:1.0:0:-1::-1:0 +cargobay:0.015:1:1::-1:0 + + + +15 + + 6 - -.033 - + +43 + - -15 - + +1 + + + +-1 + -0 +1 0 0 0 +UltraLightChassisMod +ISDroneOperatingSystem +Manipulator (Non-Mech/Non-Battle Armor) +Manipulator (Non-Mech/Non-Battle Armor) @@ -77,3 +86,31 @@ Hover + +2 + + + +0 + + + +5 + + + +0 + + + +TRO: 3039 + + + +2.5 + + + +0.033 + + diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (PathTrak).blk b/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (PathTrak).blk index 523b436efe..1c1b058bb5 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (PathTrak).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Hi-Scout Drone (PathTrak).blk @@ -1,10 +1,6 @@ -#building block data file - -1 - - +#Saved from version 0.49.18 on 2024-03-04 -Tank +SupportTank @@ -23,9 +19,9 @@ Hi-Scout Drone 3000 - -TRO: 3039 - + +3000 + IS Level 3 @@ -35,25 +31,33 @@ IS Level 3 Scout - -3.0 - - Tracked + +standardseats:1.0:0:-1::-1:0 + + + +8 + + 1 - -.065 - + +43 + - -8 - + +1 + + + +-1 + 2 @@ -63,6 +67,8 @@ Tracked +ISDroneOperatingSystem +UltraLightChassisMod @@ -77,3 +83,39 @@ Tracked + +2 + + + +3 + + + +3 + + + +3 + + + +TRO: 3039 + + + +3.0 + + + +36 + + + +0.065 + + + +PETROCHEMICALS + + diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Karnov UR Transport.blk b/MekHQ/data/mechfiles/vehicles/3039u/Karnov UR Transport.blk index dc718b02eb..f1c272cb61 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Karnov UR Transport.blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Karnov UR Transport.blk @@ -90,7 +90,7 @@ The Karnov UR Transport is a heavy-lift VTOL, originally believed to be of Terra -he standard Karnov UR, primarily used for transport, features moderate protection and a tiltrotor design. It is suitable for non-combat logistical roles. +The standard Karnov UR, primarily used for transport, features moderate protection and a tiltrotor design. It is suitable for non-combat logistical roles. diff --git a/MekHQ/data/mechfiles/vehicles/3039u/Mobile Long Tom (Support Carriage).blk b/MekHQ/data/mechfiles/vehicles/3039u/Mobile Long Tom (Support Carriage).blk index c50e360cad..0b9bfad6fc 100644 --- a/MekHQ/data/mechfiles/vehicles/3039u/Mobile Long Tom (Support Carriage).blk +++ b/MekHQ/data/mechfiles/vehicles/3039u/Mobile Long Tom (Support Carriage).blk @@ -94,7 +94,7 @@ The Mobile Long Tom was essentially an artillery piece on wheels. Known in offic -A component trailer of the Mobile Long Tom Battery. Carries specialized communicaion equipment. It's armor has been downgraded from the original Ferro-Fibrous +A component trailer of the Mobile Long Tom Battery. Carries specialized communication equipment. It's armor has been downgraded from the original Ferro-Fibrous diff --git a/MekHQ/data/mechfiles/vehicles/3058Uu/Kestrel VTOL (ML).blk b/MekHQ/data/mechfiles/vehicles/3058Uu/Kestrel VTOL (ML).blk index d84c680aac..b86c3cea4e 100644 --- a/MekHQ/data/mechfiles/vehicles/3058Uu/Kestrel VTOL (ML).blk +++ b/MekHQ/data/mechfiles/vehicles/3058Uu/Kestrel VTOL (ML).blk @@ -1,17 +1,12 @@ -#building block data file - -1 - -#Write the version number just in case... - -MAM0 - +#Saved from version 0.49.19.1 on 2024-05-26 VTOL + Kestrel VTOL + (ML) @@ -19,47 +14,75 @@ Kestrel VTOL 1766 - -25 - + + +3030 + + + +3030 + + + +IS Level 1 + + + +Scout + + + +VTOL + + + +cargobay:0.5:1:0::-1:0 + + 12 - + + +1 + + + 8 5 5 4 2 - - -ISMediumLaser - + + -Cargo (0.5 tons) - -IS Level 1 - - -Scout - - -3030 - - -0 - - -0 - - -1 - - -VTOL - + +Medium Laser + + + + + + + + + + + + + + TRO: 3058 + + +25.0 + + + +PETROCHEMICALS + + diff --git a/MekHQ/data/mechfiles/vehicles/3058Uu/Peregrine Attack VTOL (Cargo).blk b/MekHQ/data/mechfiles/vehicles/3058Uu/Peregrine Attack VTOL (Cargo).blk index 00e5721fb6..84ff633a5c 100644 --- a/MekHQ/data/mechfiles/vehicles/3058Uu/Peregrine Attack VTOL (Cargo).blk +++ b/MekHQ/data/mechfiles/vehicles/3058Uu/Peregrine Attack VTOL (Cargo).blk @@ -1,17 +1,12 @@ -#building block data file - -1 - -#Write the version number just in case... - -MAM0 - +#Saved from version 0.49.19.1 on 2024-05-26 VTOL + Peregrine Attack VTOL + (Cargo) @@ -19,50 +14,76 @@ Peregrine Attack VTOL 2477 - -30 - + + +3036 + + + +3036 + + + +IS Level 1 + + + +None + + + +VTOL + + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 +cargobay:1.0:1:4::-1:0 +cargobay:1.0:1:5::-1:0 +cargobay:1.0:1:6::-1:0 + + 12 - + + +0 + + + 2 2 2 1 1 - + + -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) - -IS Level 1 - - -None - - -3036 - - -0 - - -0 - - -0 - - -VTOL - + + + + + + + + + + + + + + + TRO: 3058 + + +30.0 + + diff --git a/MekHQ/data/mechfiles/vehicles/3058Uu/Saladin Assault Hover Tank (Clan Cargo).blk b/MekHQ/data/mechfiles/vehicles/3058Uu/Saladin Assault Hover Tank (Clan Cargo).blk index 8c2f73ba84..90c9a9fed0 100644 --- a/MekHQ/data/mechfiles/vehicles/3058Uu/Saladin Assault Hover Tank (Clan Cargo).blk +++ b/MekHQ/data/mechfiles/vehicles/3058Uu/Saladin Assault Hover Tank (Clan Cargo).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -28,6 +19,10 @@ Saladin Assault Hover Tank 3050 + +3050 + + Clan Level 2 @@ -40,6 +35,10 @@ Scout Hover + +cargobay:17.0:1:1::-1:0 + + 8 @@ -48,6 +47,10 @@ Hover 1 + +false + + 1 @@ -64,23 +67,6 @@ Hover -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) @@ -102,3 +88,8 @@ TRO: 3058 35.0 + + +PETROCHEMICALS + + diff --git a/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (Armor).blk b/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (Armor).blk index 16047b6c19..fa940c9cf3 100644 --- a/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (Armor).blk +++ b/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (Armor).blk @@ -1,17 +1,12 @@ -#building block data file - -1 - -#Write the version number just in case... - -MAM0 - +#Saved from version 0.49.19.1 on 2024-05-26 Tank + Flatbed Truck + (Armor) @@ -19,24 +14,15 @@ Flatbed Truck 1129 - -10 - - -5 - - -10 -10 -10 -10 - - -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) - + + +2580 + + + +2580 + + IS Level 1 @@ -44,21 +30,57 @@ IS Level 1 Scout - -2580 - - -0 - - -0 - - -1 - + Wheeled + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 + + + +5 + + + +1 + + + +10 +10 +10 +10 + + + + + + + + + + + + + + + + + TRO: 3060 + + +10.0 + + + +PETROCHEMICALS + + diff --git a/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (SRM).blk b/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (SRM).blk index 69ed508be3..22f1bb4b6f 100644 --- a/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (SRM).blk +++ b/MekHQ/data/mechfiles/vehicles/3060u/Flatbed Truck (SRM).blk @@ -1,17 +1,12 @@ -#building block data file - -1 - -#Write the version number just in case... - -MAM0 - +#Saved from version 0.49.19.1 on 2024-05-26 Tank + Flatbed Truck + (SRM) @@ -19,28 +14,15 @@ Flatbed Truck 1133 - -10 - - -5 - - -2 -2 -2 -2 - - -ISSRM2 - - -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -ISSRM2 Ammo - + + +2580 + + + +2580 + + IS Level 1 @@ -48,21 +30,59 @@ IS Level 1 Scout - -2580 - - -0 - - -0 - - -1 - + Wheeled + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 + + + +5 + + + +1 + + + +2 +2 +2 +2 + + + +IS Ammo SRM-2 + + + +SRM 2 + + + + + + + + + + + TRO: 3060 + + +10.0 + + + +PETROCHEMICALS + + diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Aeron Strike VTOL (BAP).blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Aeron Strike VTOL (BAP).blk index 06d07fa428..da44008f54 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Aeron Strike VTOL (BAP).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Aeron Strike VTOL (BAP).blk @@ -1,8 +1,4 @@ -#Saved from version 0.49.18-SNAPSHOT on 2024-01-07 - -1 - - +#Saved from version 0.49.19.1 on 2024-05-26 VTOL @@ -40,7 +36,7 @@ VTOL -cargobay:0.5:1:0::-1:0 +cargobay:0.5:1:1::-1:0 @@ -70,7 +66,6 @@ cargobay:0.5:1:0::-1:0 ISGuardianECMSuite BeagleActiveProbe -Cargo:SIZE:0.5 diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Balac Strike VTOL (LRM).blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Balac Strike VTOL (LRM).blk index f980e52d0a..3126aaae95 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Balac Strike VTOL (LRM).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Balac Strike VTOL (LRM).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 VTOL @@ -28,6 +19,10 @@ Balac Strike VTOL 3079 + +3079 + + Clan Level 2 @@ -36,10 +31,18 @@ Clan Level 2 Missile Boat + +vtol_rotor_coaxial + + VTOL + +cargobay:0.5:1:0::-1:0 + + 10 @@ -48,6 +51,10 @@ VTOL 0 + +false + + 1 @@ -68,7 +75,6 @@ VTOL Clan Ammo LRM-15 Clan Ammo LRM-15 CLCASE -Cargo (0.5 tons) @@ -97,7 +103,3 @@ TRO: 3085 25.0 - -vtol_rotor_coaxial - - diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (ECM).blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (ECM).blk index 01cff322bf..fab21c4122 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (ECM).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (ECM).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -#Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -24,73 +15,81 @@ Prowler Multi-Terrain Vehicle 2583 - -55 - + +2614 + + + +2614 + + + +IS Level 3 + + + +Brawler + + + +Tracked + + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 +cargobay:0.5:1:4::-1:0 + 4 -#Order is Tank/VTOL/LST - + +0 + + + 25 23 23 18 23 - - - -ISSRM2 - - - -ISLRM10 -ISMediumPulseLaser -ISMediumPulseLaser - + -ISLRM10 Ammo -ISSRM2 Ammo +IS Ammo LRM-10 +IS Ammo SRM-2 ISGuardianECMSuite -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (0.5 tons) ISFullyAmphibiousChassis - -IS Level 3 - + +SRM 2 + - -Brawler - + + - -2614 - + + + + + + + +LRM 10 +ISMediumPulseLaser +ISMediumPulseLaser + TRO: 3085 - -0 - - - -0 - - - -0 - + +55.0 + - -Tracked - diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Sealed).blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Sealed).blk index 57cff6d5ba..dd00ff1fa5 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Sealed).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Sealed).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -#Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -24,73 +15,81 @@ Prowler Multi-Terrain Vehicle 2585 - -55 - + +2960 + + + +2960 + + + +IS Level 3 + + + +Brawler + + + +Tracked + + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 +cargobay:0.5:1:4::-1:0 + 4 -#Order is Tank/VTOL/LST - + +0 + + + 25 23 23 18 23 - + + + +IS Ammo LRM-10 +IS Ammo SRM-2 +BeagleActiveProbe +Environmental Sealing + -ISSRM2 +SRM 2 + + + + + + + + + -ISLRM10 +LRM 10 ISMediumPulseLaser ISMediumPulseLaser - -ISLRM10 Ammo -ISSRM2 Ammo -ISBeagleActiveProbe -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (0.5 tons) -Environmental Sealing - - - -IS Level 3 - - - -Brawler - - - -2960 - - TRO: 3085 - -0 - - - -0 - - - -0 - + +55.0 + - -Tracked - diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Succession Wars).blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Succession Wars).blk index 144b9a8e7b..874c2e16c7 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Succession Wars).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle (Succession Wars).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -#Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -24,75 +15,83 @@ Prowler Multi-Terrain Vehicle 2587 - -55 - + +2863 + + + +2863 + + + +IS Level 3 + + + +Missile Boat + + + +Tracked + + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 +cargobay:1.0:1:4::-1:0 +cargobay:1.0:1:5::-1:0 +cargobay:1.0:1:6::-1:0 +cargobay:1.0:1:7::-1:0 + 4 -#Order is Tank/VTOL/LST - + +0 + + + 25 23 23 18 23 - - - -ISSRM2 - - - -ISLRM10 -ISMediumLaser -ISMediumLaser - + -ISLRM10 Ammo -ISSRM2 Ammo -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) +IS Ammo LRM-10 +IS Ammo SRM-2 ISFullyAmphibiousChassis - -IS Level 3 - + +SRM 2 + - -Missile Boat - + + - -2863 - + + + + + + + +LRM 10 +Medium Laser +Medium Laser + TRO: 3085 - -0 - + +55.0 + - -0 - - - -0 - - - -Tracked - diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle.blk b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle.blk index 61a2de7cea..44c24c5d87 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle.blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Cutting Edge/Prowler Multi-Terrain Vehicle.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -#Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -16,81 +7,89 @@ Tank Prowler Multi-Terrain Vehicle - + - + 2586 - -55 - + +2611 + + + +2611 + + + +IS Level 3 + + + +Brawler + + + +Tracked + + + +cargobay:1.0:1:0::-1:0 +cargobay:1.0:1:1::-1:0 +cargobay:1.0:1:2::-1:0 +cargobay:1.0:1:3::-1:0 +cargobay:0.5:1:4::-1:0 + 4 -#Order is Tank/VTOL/LST - + +0 + + + 25 23 23 18 23 - + + + +IS Ammo LRM-10 +IS Ammo SRM-2 +BeagleActiveProbe +ISFullyAmphibiousChassis + -ISSRM2 +SRM 2 + + + + + + + + + -ISLRM10 +LRM 10 ISMediumPulseLaser ISMediumPulseLaser - -ISLRM10 Ammo -ISSRM2 Ammo -ISBeagleActiveProbe -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) -Cargo (0.5 tons) -ISFullyAmphibiousChassis - - - -IS Level 3 - - - -Brawler - - - -2611 - - TRO: 3085 - -0 - - - -0 - - - -0 - + +55.0 + - -Tracked - diff --git a/MekHQ/data/mechfiles/vehicles/3085u/ONN/Drillson Heavy Hover Tank (Sealed).blk b/MekHQ/data/mechfiles/vehicles/3085u/ONN/Drillson Heavy Hover Tank (Sealed).blk index 815fe3ad61..b7b20839cd 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/ONN/Drillson Heavy Hover Tank (Sealed).blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/ONN/Drillson Heavy Hover Tank (Sealed).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -45,6 +36,7 @@ Hover +cargobay:0.5:1:0::-1:0 @@ -66,7 +58,6 @@ Hover IS Ammo MML-3 LRM IS Ammo MML-3 SRM -Cargo:SIZE:0.5 ISFlotationHull Environmental Sealing @@ -89,22 +80,14 @@ Light PPC ISMML3 - -TRO: 3085 - - - -50.0 - + +The Drillson's electronics are its focal point. During the Fourth Succession War, the Evil Eye targeting and tracking system, a groundbreaking 360-degree vision system similar to the heads-up display in BattleMech targeting systems, proved to be one of the fi nest conventional electronics systems in use. Using a combination of energy and missile armaments, it can hit and damage targets at a variety of ranges. The Drillson's superb armor is what genuinely endears it to Lyran commanders. With over seven tons of ArcShield armor on the chassis, the Drillson can withstand more abuse than most people believe a hovercraft can. + Its mix of thick armor, speed, and hitting power quickly made it a favorite of even the most hidebound Lyran generals. - -The Drillson's electronics are its focal point. During the Fourth Succession War, the Evil Eye targeting and tracking system, a groundbreaking 360-degree vision system similar to the heads-up display in BattleMech targeting systems, proved to be one of the fi nest conventional electronics systems in use. Using a combination of energy and missile armaments, it can hit and damage targets at a variety of ranges. The Drillson's superb armor is what genuinely endears it to Lyran commanders. With over seven tons of ArcShield armor on the chassis, the Drillson can withstand more abuse than most people believe a hovercraft can. - - This 3076 version replaces all the standard weaponry with a pair of Light PPCs which are mounted in the turret and an MML-3. It carries sufficient ammunition for extended battles (33 shots SRM + 40 shots LRM). A flotation hull allows this model to support amphibious operations alongside the Plainsman. @@ -127,3 +110,12 @@ ARMOR:ArcShield Heavy COMMUNICATIONS:Cyclops 1 TARGETING:Evil Eye + + +TRO: 3085 + + + +50.0 + + diff --git a/MekHQ/data/mechfiles/vehicles/3085u/Supplemental/Tenmaku Command Trailer.blk b/MekHQ/data/mechfiles/vehicles/3085u/Supplemental/Tenmaku Command Trailer.blk index 98df5ced3f..aacd72046e 100644 --- a/MekHQ/data/mechfiles/vehicles/3085u/Supplemental/Tenmaku Command Trailer.blk +++ b/MekHQ/data/mechfiles/vehicles/3085u/Supplemental/Tenmaku Command Trailer.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -17,6 +8,7 @@ Tenmaku Command Trailer + @@ -27,6 +19,10 @@ Tenmaku Command Trailer 3086 + +3086 + + IS Level 3 @@ -37,6 +33,7 @@ Wheeled troopspace:8.0 +cargobay:5.0:1:0::-1:0 @@ -67,9 +64,8 @@ troopspace:8.0 ISC3MasterUnit ISC3MasterUnit ISGuardianECMSuite -Communications Equipment (10 ton) +Communications Equipment:SIZE:10.0 ISCASE -Cargo (5 tons) ISAMS Ammo ISAMS Ammo ISAMS Ammo @@ -111,3 +107,4 @@ TRO: 3085 Supplemental 1 + diff --git a/MekHQ/data/mechfiles/vehicles/3145/Steiner/Manticore II Heavy Tank.blk b/MekHQ/data/mechfiles/vehicles/3145/Steiner/Manticore II Heavy Tank.blk index 96ba8b0366..b77a969682 100644 --- a/MekHQ/data/mechfiles/vehicles/3145/Steiner/Manticore II Heavy Tank.blk +++ b/MekHQ/data/mechfiles/vehicles/3145/Steiner/Manticore II Heavy Tank.blk @@ -97,7 +97,7 @@ Heavy PPC -rotected by nine and a half tons of heavy ferro-fibrous armor and powered by a GM 280 extra-extra-light fusion engine, the Manticore II could reach speeds of 64 km/h, outmatching most vehicles of comparable power when operating in wet terrain. The Manticore II excelled at making long-range attacks and providing support fire from areas such as swamps and rivers, where most opponents wouldn't expect to find a heavyweight tank. +Protected by nine and a half tons of heavy ferro-fibrous armor and powered by a GM 280 extra-extra-light fusion engine, the Manticore II could reach speeds of 64 km/h, outmatching most vehicles of comparable power when operating in wet terrain. The Manticore II excelled at making long-range attacks and providing support fire from areas such as swamps and rivers, where most opponents wouldn't expect to find a heavyweight tank. diff --git a/MekHQ/data/mechfiles/vehicles/Era Digests/Dark Age/Praetorian Mobile Strategic Command HQ.blk b/MekHQ/data/mechfiles/vehicles/Era Digests/Dark Age/Praetorian Mobile Strategic Command HQ.blk index 9d880a6b3e..54cf25b16a 100644 --- a/MekHQ/data/mechfiles/vehicles/Era Digests/Dark Age/Praetorian Mobile Strategic Command HQ.blk +++ b/MekHQ/data/mechfiles/vehicles/Era Digests/Dark Age/Praetorian Mobile Strategic Command HQ.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -16,9 +7,9 @@ Tank Praetorian Mobile Strategic Command HQ - + - + 6957 @@ -28,6 +19,10 @@ Praetorian Mobile Strategic Command HQ 3091 + +3091 + + IS Level 3 @@ -40,6 +35,10 @@ Scout Tracked + +cargobay:1.0:1:0::-1:0 + + 4 @@ -65,8 +64,7 @@ Tracked -Communications Equipment (10 ton) -Cargo (1 ton) +Communications Equipment:SIZE:10.0 ISArmoredMotiveSystem @@ -96,3 +94,4 @@ Era Digest: Dark Age 60.0 + diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Drone Command Carriage).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Drone Command Carriage).blk index 11eed4718d..56a969f71d 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Drone Command Carriage).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Drone Command Carriage).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -45,6 +36,7 @@ Tracked +cargobay:3.0:1:0::-1:0 @@ -72,7 +64,6 @@ Tracked ISDroneCarrierControlSystem:SIZE:1.0 -Cargo:SIZE:3.0 @@ -89,18 +80,6 @@ Hitch Hitch - -10.0 - - - -1 - - - -1 - - The main unit was a 65-ton tracked vehicle and the only one in the convoy that possessed an, admittedly meager, engine capable of only 25.6 km/h and requiring constant refueling. This piloting cab also served as the targeting center, featuring an additional ton of communication equipment and the mounted weaponry. However the vehicle was protected by a scant four tons of armor, though it was not supposed to be anywhere near combat. For this reason the Long Tom relied on defensive units for anti-air support. Included in the artillery system was a variety support carriages. The purpose of these was to carry support personnel who directed the fire of the Long Tom. @@ -110,7 +89,7 @@ The Mobile Long Tom was essentially an artillery piece on wheels. Known in offic -A component trailer of the Mobile Long Tom Battery. Carries drone equipment used in spotting and other aspects, this trailer quickly disappeared in the Succession Wars. +A component trailer of the Mobile Long Tom Battery. Carries drone equipment used in spotting and other aspects, this trailer quickly disappeared in the Succession Wars. @@ -135,3 +114,16 @@ TARGETING:O/P 10-40 LTR Rec Guide:ilClan #28 + + +10.0 + + + +1 + + + +1 + + diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Support Carriage).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Support Carriage).blk index a392ae5be3..69d9df7133 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Support Carriage).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 28/LT-MOB-25F (Support Carriage).blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -24,7 +15,6 @@ LT-MOB-25F (Support Carriage) 9369 - 2695 @@ -46,6 +36,7 @@ Tracked +cargobay:1.5:1:0::-1:0 @@ -73,7 +64,6 @@ Tracked Communications Equipment:SIZE:4.0 -Cargo:SIZE:1.5 @@ -90,18 +80,6 @@ Hitch Hitch - -10.0 - - - -1 - - - -1 - - The main unit was a 65-ton tracked vehicle and the only one in the convoy that possessed an, admittedly meager, engine capable of only 25.6 km/h and requiring constant refueling. This piloting cab also served as the targeting center, featuring an additional ton of communication equipment and the mounted weaponry. However the vehicle was protected by a scant four tons of armor, though it was not supposed to be anywhere near combat. For this reason the Long Tom relied on defensive units for anti-air support. Included in the artillery system was a variety support carriages. The purpose of these was to carry support personnel who directed the fire of the Long Tom. @@ -111,7 +89,7 @@ The Mobile Long Tom was essentially an artillery piece on wheels. Known in offic -A component trailer of the Mobile Long Tom Battery. Carries specialized communicaion equipment. +A component trailer of the Mobile Long Tom Battery. Carries specialized communicaion equipment. @@ -136,3 +114,16 @@ TARGETING:O/P 10-40 LTR Rec Guide:ilClan #28 + + +10.0 + + + +1 + + + +1 + + diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Davion).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Davion).blk index 5bc981d407..d25da5219b 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Davion).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Davion).blk @@ -123,7 +123,7 @@ Twin Gauss rifles have the range and punch of modern assault tanks like the Kels -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmanoeuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita Upgrade).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita Upgrade).blk index 2c8375c899..6ba11633e6 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita Upgrade).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita Upgrade).blk @@ -114,7 +114,7 @@ The most recent Combine update adds ER medium lasers and a targeting computer, w -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita).blk index cc24937509..8f6b14d15c 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Kurita).blk @@ -115,7 +115,7 @@ Developed in 3062 during the FedCom Civil War and produced by New Samarkand Meta -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Liao).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Liao).blk index 912a2d4493..022862ba5e 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Liao).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Liao).blk @@ -116,7 +116,7 @@ Due to a lack of XL engines for the Behemoth II, Aldis was compelled to merge mo -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Refit).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Refit).blk index 5834079dd3..a554ad362c 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Refit).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Behemoth Heavy Tank (Refit).blk @@ -117,7 +117,7 @@ In the 3060s, a very straightforward retrofit appeared, replacing the SarLon Max -House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuvrable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. +House Davion's Federated Suns troops are noted for their quick deployments and quick combat strategies. AFFS opponents soon learn to expect their adversaries to arrive anywhere, at any moment. The idea of that army commissioning something as ponderous and unmaneuverable as the Behemoth Heavy Tank is unthinkable to most Davion military planners, but Aldis Industries debuted the vehicle to the AFFS in 2952. At the time, the conventional vehicle's purpose on the 'Mech-equipped battlefield was debatable. A vehicle must either be fast enough to dodge the BattleMech's weaponry or carry guns capable of threatening the armor of a 'Mech. The Aldis team's approach was to equip the Behemoth with cannons powerful enough to overpower a 'Mech while also carrying enough backup weapons to keep it safe from secondary threats. Although the AFFS provided the initial commission, Aldis has always been happy to sell to any interested customer. To date, the Behemoth has infiltrated practically every Successor State military, with the AFFS and the Draconis Combine Mustered Soldiery having the highest concentrations. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Manticore Heavy Tank (XL).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Manticore Heavy Tank (XL).blk index 9ad4c4d16a..67e8f116c4 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Manticore Heavy Tank (XL).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 31/Manticore Heavy Tank (XL).blk @@ -110,7 +110,7 @@ It was created by TechniCorp for the Star League member nations and quickly gain -Bulldog Enterprises, Defiance Industies, Jalastar Aerospace, Quikscell Company. +Bulldog Enterprises, Defiance Industries, Jalastar Aerospace, Quikscell Company. diff --git a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 33/Scorpion Light Tank (Ultra).blk b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 33/Scorpion Light Tank (Ultra).blk index 934a3ce641..63dbb6a21f 100644 --- a/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 33/Scorpion Light Tank (Ultra).blk +++ b/MekHQ/data/mechfiles/vehicles/Rec Guides ilClan/Vol 33/Scorpion Light Tank (Ultra).blk @@ -113,7 +113,7 @@ Alshain, Ares, Betelgeuse, Elnath, Erod's Escape, Kalidasa, Layover, Oliver, Pan -Aldis Industries, Benson and Bjorn, Hellespont Industrials, Joint Equipment Systems, Protectorate Miliary Industries, Quikscell Company, Refit +Aldis Industries, Benson and Bjorn, Hellespont Industrials, Joint Equipment Systems, Protectorate Military Industries, Quikscell Company, Refit diff --git a/MekHQ/data/mechfiles/vehicles/TRO Irregulars/Vehicles/Wheeled Scout .blk b/MekHQ/data/mechfiles/vehicles/TRO Irregulars/Vehicles/Wheeled Scout .blk index 382ef9804e..1d2c692170 100644 --- a/MekHQ/data/mechfiles/vehicles/TRO Irregulars/Vehicles/Wheeled Scout .blk +++ b/MekHQ/data/mechfiles/vehicles/TRO Irregulars/Vehicles/Wheeled Scout .blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 Tank @@ -45,6 +36,7 @@ Wheeled +cargobay:0.5:1:0::-1:0 @@ -63,7 +55,6 @@ Wheeled -Cargo:SIZE:0.5 diff --git a/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Brunel Dump Truck.blk b/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Brunel Dump Truck.blk index 5e989076f5..fdc99a1adb 100644 --- a/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Brunel Dump Truck.blk +++ b/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Brunel Dump Truck.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 LargeSupportTank @@ -45,6 +36,7 @@ Wheeled +cargobay:50.0:1:0::-1:0 @@ -55,6 +47,14 @@ Wheeled 1 + +47 + + + +1 + + 21 13 @@ -86,7 +86,6 @@ Backhoe Dumper (Rear) -Cargo:SIZE:50.0 diff --git a/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Lesseps Dump Truck.blk b/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Lesseps Dump Truck.blk index a6fb34abf1..5bc6e0f222 100644 --- a/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Lesseps Dump Truck.blk +++ b/MekHQ/data/mechfiles/vehicles/TRO Vehicle Annex/Wheeled/Lesseps Dump Truck.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -##Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.19.1 on 2024-05-26 SupportTank @@ -45,6 +36,7 @@ Wheeled +cargobay:20.0:1:0::-1:0 @@ -55,6 +47,14 @@ Wheeled 11 + +46 + + + +1 + + 28 19 @@ -78,7 +78,6 @@ Backhoe Dumper (Rear) -Cargo:SIZE:20.0 diff --git a/MekHQ/data/mechfiles/vehicles/XTRs/Boondocks/Goblin Medium Tank X.blk b/MekHQ/data/mechfiles/vehicles/XTRs/Boondocks/Goblin Medium Tank X.blk index 899cc159c7..0ea013409f 100644 --- a/MekHQ/data/mechfiles/vehicles/XTRs/Boondocks/Goblin Medium Tank X.blk +++ b/MekHQ/data/mechfiles/vehicles/XTRs/Boondocks/Goblin Medium Tank X.blk @@ -123,7 +123,7 @@ Panpour -CHASSIS:Unlknown +CHASSIS:Unknown ENGINE:PlasmaStar 180 XXL ARMOR:ProtecTec 19 Heavy Ferro-Fibrous COMMUNICATIONS:CommuTech XL diff --git a/MekHQ/data/mechfiles/warship/3057/Clan/Nightlord Battleship (2932).blk b/MekHQ/data/mechfiles/warship/3057/Clan/Nightlord Battleship (2932).blk index 6d76364e3b..0bbca5775b 100644 --- a/MekHQ/data/mechfiles/warship/3057/Clan/Nightlord Battleship (2932).blk +++ b/MekHQ/data/mechfiles/warship/3057/Clan/Nightlord Battleship (2932).blk @@ -231,7 +231,7 @@ Ammo Medium N-Gauss:30 -The Nightlord-class battleship showcases remarkable capabilities derived from Clan advancements. Its advanced construction techniques and extensive lamellor ferrocarbide armor provide nearly triple the protection of conventional armor. With a diverse offensive arsenal, including naval autocannons, naval lasers, PPC systems, and Gauss rifles, the Nightlord boasts firepower capable of engaging targets at various ranges. It also features a formidable defensive armament, enabling it to fend off enemy attacks effectively. Notably, the Nightlord is equipped with two Stars of fighter craft, ensuring a robust defense against fighter attacks. Its ability to transport a combined Galaxy of OmniMechs and Elementals adds a significant tactical advantage. This allows the Nightlord to operate as a one-ship task force, handling diverse situations much like the larger McKenna-class battleship. Its role as a fleet and touman flagship demonstrates its commanding presence and superior capabilities. +The Nightlord-class battleship showcases remarkable capabilities derived from Clan advancements. Its advanced construction techniques and extensive lamellor ferro-carbide armor provide nearly triple the protection of conventional armor. With a diverse offensive arsenal, including naval autocannons, naval lasers, PPC systems, and Gauss rifles, the Nightlord boasts firepower capable of engaging targets at various ranges. It also features a formidable defensive armament, enabling it to fend off enemy attacks effectively. Notably, the Nightlord is equipped with two Stars of fighter craft, ensuring a robust defense against fighter attacks. Its ability to transport a combined Galaxy of OmniMechs and Elementals adds a significant tactical advantage. This allows the Nightlord to operate as a one-ship task force, handling diverse situations much like the larger McKenna-class battleship. Its role as a fleet and touman flagship demonstrates its commanding presence and superior capabilities. diff --git a/MekHQ/data/mechfiles/warship/3057/Clan/York Destroyer-Carrier (2947).blk b/MekHQ/data/mechfiles/warship/3057/Clan/York Destroyer-Carrier (2947).blk index e9a28a5847..7edc739004 100644 --- a/MekHQ/data/mechfiles/warship/3057/Clan/York Destroyer-Carrier (2947).blk +++ b/MekHQ/data/mechfiles/warship/3057/Clan/York Destroyer-Carrier (2947).blk @@ -254,7 +254,7 @@ TARGETING:Unknown -Destoyer-Carrier +Destroyer-Carrier diff --git a/MekHQ/data/mechfiles/warship/3057/IS/Nightwing Surveillance (2447).blk b/MekHQ/data/mechfiles/warship/3057/IS/Nightwing Surveillance (2447).blk index ef60e0e3bb..5b0ddc9fcc 100644 --- a/MekHQ/data/mechfiles/warship/3057/IS/Nightwing Surveillance (2447).blk +++ b/MekHQ/data/mechfiles/warship/3057/IS/Nightwing Surveillance (2447).blk @@ -168,7 +168,7 @@ TARGETING:Unknown -Surveilance +Surveillance diff --git a/MekHQ/data/mechfiles/warship/3057/IS/Suffren Destroyer (3062).blk b/MekHQ/data/mechfiles/warship/3057/IS/Suffren Destroyer (3062).blk index 984484a711..deae4327c3 100644 --- a/MekHQ/data/mechfiles/warship/3057/IS/Suffren Destroyer (3062).blk +++ b/MekHQ/data/mechfiles/warship/3057/IS/Suffren Destroyer (3062).blk @@ -219,7 +219,7 @@ ISSmallPulseLaser -The vessel's use of such materials as Ferro-Aluminum armor and Double Heat Sinks mark the Suffren as the height of advanced tech, capable of unleashing and weathering impressive nose and broadside barrages, also including a Lithium-Fusion Battery as standard. The Suffren features an arsenal of fairly even mix of conventional anti-aerospace and capital class weaponry. The nose bays feature two NAC/40s and a trio of Heavy Naval PPCs, twin Gauss rifles, eight ER Large Lasers, two Artemis IV FCS enhanced LRM-20s and six Small Pulse Lasers for point defense, the aft bays mirrorring the nose save for excluding the Naval PPCs. The fore and aft angles feature three Naval Laser 45s, two ER and three standard Large Lasers each, with twin NAC/20s, a Medium Naval PPC, double LRM-20s and six point defense small pulse lasers mounted in each broadside. Beyond its four DropShip capacity and sizable 92,727 tons of stores, the Suffren is designed to carry eight Small Craft and a full marine battalion, allowing the destroyer to repel boarding attempt on itself or seize control of any non-Clan vessels with ease. +The vessel's use of such materials as Ferro-Aluminum armor and Double Heat Sinks mark the Suffren as the height of advanced tech, capable of unleashing and weathering impressive nose and broadside barrages, also including a Lithium-Fusion Battery as standard. The Suffren features an arsenal of fairly even mix of conventional anti-aerospace and capital class weaponry. The nose bays feature two NAC/40s and a trio of Heavy Naval PPCs, twin Gauss rifles, eight ER Large Lasers, two Artemis IV FCS enhanced LRM-20s and six Small Pulse Lasers for point defense, the aft bays mirroring the nose save for excluding the Naval PPCs. The fore and aft angles feature three Naval Laser 45s, two ER and three standard Large Lasers each, with twin NAC/20s, a Medium Naval PPC, double LRM-20s and six point defense small pulse lasers mounted in each broadside. Beyond its four DropShip capacity and sizable 92,727 tons of stores, the Suffren is designed to carry eight Small Craft and a full marine battalion, allowing the destroyer to repel boarding attempt on itself or seize control of any non-Clan vessels with ease. diff --git a/MekHQ/data/mechfiles/warship/FR 2765/Davion/Defender Battlecruiser.blk b/MekHQ/data/mechfiles/warship/FR 2765/Davion/Defender Battlecruiser.blk index 69c67dde99..f760ec72cc 100644 --- a/MekHQ/data/mechfiles/warship/FR 2765/Davion/Defender Battlecruiser.blk +++ b/MekHQ/data/mechfiles/warship/FR 2765/Davion/Defender Battlecruiser.blk @@ -282,7 +282,7 @@ The Defender-class battlecruisers were part of the ambitious program of the Fede -he launch of the Defender-class battlecruisers initially shocked the Inner Sphere, showcasing the growing martial power of the Terran Hegemony. However, the Hegemony soon introduced more advanced and heavily armed ships, such as the Monsoon-class, which outclassed and outnumbered the Defenders. Despite their limitations, the Defender-class ships served in various conflicts, including the Reunification War and the Succession Wars. Some of them earned fame, like the FSS Golden Lion, for their roles in pivotal battles. However, none of the ancient Defenders survived the First Succession War. +The launch of the Defender-class battlecruisers initially shocked the Inner Sphere, showcasing the growing martial power of the Terran Hegemony. However, the Hegemony soon introduced more advanced and heavily armed ships, such as the Monsoon-class, which outclassed and outnumbered the Defenders. Despite their limitations, the Defender-class ships served in various conflicts, including the Reunification War and the Succession Wars. Some of them earned fame, like the FSS Golden Lion, for their roles in pivotal battles. However, none of the ancient Defenders survived the First Succession War. diff --git a/MekHQ/data/mechfiles/warship/FR 2765/Periphery/Essex I Destroyer.blk b/MekHQ/data/mechfiles/warship/FR 2765/Periphery/Essex I Destroyer.blk index 3c4bc019f6..1ea21ea558 100644 --- a/MekHQ/data/mechfiles/warship/FR 2765/Periphery/Essex I Destroyer.blk +++ b/MekHQ/data/mechfiles/warship/FR 2765/Periphery/Essex I Destroyer.blk @@ -173,7 +173,7 @@ The Essex-class served as the Terran Hegemony's initial major destroyer class, p -nitially decommissioned and acquired as military surplus, the Essex I-class experienced a unique revival during the turmoil of the Amaris Coup in the 2760s. With the Capellan Confederation facing naval infrastructure challenges, Delhi WarShips clandestinely smuggled the plans for the Vincent and Essex classes to Capellan shipyards, resuming production. These outdated and underweight ships bolstered the Capellan Confederation's navy during the Succession Wars, providing some operational flexibility early on. However, as the conflicts progressed, the aged Essexes became easy prey and none survived beyond 2830. +Initially decommissioned and acquired as military surplus, the Essex I-class experienced a unique revival during the turmoil of the Amaris Coup in the 2760s. With the Capellan Confederation facing naval infrastructure challenges, Delhi WarShips clandestinely smuggled the plans for the Vincent and Essex classes to Capellan shipyards, resuming production. These outdated and underweight ships bolstered the Capellan Confederation's navy during the Succession Wars, providing some operational flexibility early on. However, as the conflicts progressed, the aged Essexes became easy prey and none survived beyond 2830. diff --git a/MekHQ/data/mechfiles/warship/JHS Terra/Naga Destroyer (Caspar II Control Ship).blk b/MekHQ/data/mechfiles/warship/JHS Terra/Naga Destroyer (Caspar II Control Ship).blk index ef8df0bd6d..e339b5adcc 100644 --- a/MekHQ/data/mechfiles/warship/JHS Terra/Naga Destroyer (Caspar II Control Ship).blk +++ b/MekHQ/data/mechfiles/warship/JHS Terra/Naga Destroyer (Caspar II Control Ship).blk @@ -308,7 +308,7 @@ The Naga-class light destroyer, with its heavy armor and firepower, served as a -he Naga-class light destroyer, became known as the Naga Destroyer (Caspar II Control Ship) when operating as part of the Caspar II system, played a significant role in the Terran Hegemony's fleet. While the Naga ultimately became obsolete, it found renewed purpose as a control ship for the Caspar II drones. The Caspar II system, with its human intelligence, allowed for elaborate independent operations but demonstrated its true strength when drones were directly controlled by Naga Destroyers. Though only three Nagas remain today, efforts to reactivate these vessels persist despite their age and structural flaws. +The Naga-class light destroyer, became known as the Naga Destroyer (Caspar II Control Ship) when operating as part of the Caspar II system, played a significant role in the Terran Hegemony's fleet. While the Naga ultimately became obsolete, it found renewed purpose as a control ship for the Caspar II drones. The Caspar II system, with its human intelligence, allowed for elaborate independent operations but demonstrated its true strength when drones were directly controlled by Naga Destroyers. Though only three Nagas remain today, efforts to reactivate these vessels persist despite their age and structural flaws. diff --git a/MekHQ/data/mechfiles/warship/ToS Valencia/Conestoga Transport Jumpship.blk b/MekHQ/data/mechfiles/warship/ToS Valencia/Conestoga Transport Jumpship.blk index 307bc1ea77..bd9cb98595 100644 --- a/MekHQ/data/mechfiles/warship/ToS Valencia/Conestoga Transport Jumpship.blk +++ b/MekHQ/data/mechfiles/warship/ToS Valencia/Conestoga Transport Jumpship.blk @@ -175,7 +175,7 @@ Boeing Interstellar -Terrra +Terra diff --git a/MekHQ/data/scenarios/1stSomersetStrikers/README.txt b/MekHQ/data/scenarios/1stSomersetStrikers/README.txt index 916499917c..8745f07763 100644 --- a/MekHQ/data/scenarios/1stSomersetStrikers/README.txt +++ b/MekHQ/data/scenarios/1stSomersetStrikers/README.txt @@ -17,7 +17,7 @@ FUTURE AMMENDMENTS (game developers) GENERAL RULES Clan units play by clan honor rules. -Once a clan unit picks an opponent, no other clan units may attack that unit. If the clan units are outnumbered, they may choose to take on more than one opponent at a time. If there are more Clan Mekwarriors then Strikers, the extra Clan Mekwarriors will sit back and wait for the engaged Clan Mekwarriors to die, unless fired upon. +Once a clan unit picks an opponent, no other clan units may attack that unit. If the clan units are outnumbered, they may choose to take on more than one opponent at a time. If there are more clanners then Strikers, the extra clanners will sit back and wait for the engaged clanners to die, unless fired upon. Clan units must not initiate physical attacks. Clan units do not retreat to Inner Sphere units unless otherwise stated in the scenario. @@ -61,7 +61,7 @@ SPECIAL RULES Recommend playing this scenario with Double-Blind option set to true (unless using bot as a player). Units may only exit the mapsheets off the north and south edges. The Pavement hexes on the South end the South map are non-play areas. If a mech moves into one of these hexes (intentionally or unintentionally), it is considered out of play & should eject. Do not place any mech on the Level 10 canyon walls. Clan mechs cannot retreat until they have line of sight with a Striker mech. They can only retreat off the north edge of the map. -The scenario starts off with the two clan mechs finishing off a fallen Centurion. The Clan Mekwarriors must not move north nor face any of the northern hexsides until a LOS is established with the Strikers. +The scenario starts off with the two clan mechs finishing off a fallen Centurion. The clanners must not move north nor face any of the northern hexsides until a LOS is established with the Strikers. The Banshee strafes the clan mechs just before the beginning of Turn 1. The Strikes player should choose one of the clan mechs and attack it with both medium lasers, hitting on a 7 or better. As the battle progresses, the fighter may turn around and strafe the battlefield up to three more times, during the Weapon Attack Phases of Turns 2, 4, and 6. Resolve hit location for all these strafing attacks as if they originated from directly south of the target. MEGAMEK ADJUSTMENTS @@ -222,7 +222,7 @@ The defenders win a decisive victory if all three 'Mechs escape off the south ed SPECIAL RULES Kristen Redmond says she alone will deal with all three Strikers. No other mech may fire its weapons or move closer to the defenders than Kristen. This restriction is lifted if Kristen's Mad Dog is destroyed or disabled. The Mad Dog is considered disabled if all of its weapons, both arms, or one or both legs are destroyed; if it shuts down due to overheating; or if Kristen fails a Consciousness roll. -Valten Ryder has decided to hold off the Clan Mekwarriors while the others get to the Kwaidan. He may not begin to move south until the other two Striker mechs are at least halfway to the edge (Hexrow XX27 or farther). Kristen will only fire at the Centurion while Val maintains a defensive posture. Kristen may fire at any of the Strikers once Val begins to retreat. +Valten Ryder has decided to hold off the Clanners while the others get to the Kwaidan. He may not begin to move south until the other two Striker mechs are at least halfway to the edge (Hexrow XX27 or farther). Kristen will only fire at the Centurion while Val maintains a defensive posture. Kristen may fire at any of the Strikers once Val begins to retreat. MEGAMEK ADJUSTMENTS The map setup called for in the scenario is currently impossible to setup in MegaMek. To compensate, all directions are shifted 90 degrees clockwise (West is now North, East is now South). @@ -443,7 +443,7 @@ The Strikers benefit from an ecstatic level of morale during this scenario. App MEGAMEK ADJUSTMENTS The map setup called for in the scenario is currently impossible to setup in MegaMek. To compensate, all directions are shifted 90 degrees counter-clockwise (West is now South, East is now North). -To reflect the morale bonus of the attackers, I have adjusted the attackers' Piloting & Gunnery Skills. Though this bonus should be void at the loss of the Awesome, the Awesome will most likely make or break this scenario in order to proceed to the next scenario, thus it will most likely be in effect the entire game if the Strikers are to win. (A good Clan Mekwarrior should like the challenge). +To reflect the morale bonus of the attackers, I have adjusted the attackers' Piloting & Gunnery Skills. Though this bonus should be void at the loss of the Awesome, the Awesome will most likely make or break this scenario in order to proceed to the next scenario, thus it will most likely be in effect the entire game if the Strikers are to win. (A good clanner should like the challenge). Clan Enhanced Imaging neural implants are not incorporated into MegaMek. To reflect the initiative bonus of a Tactical Operation Center, The Awesome has a Tactical Genius pilot advantage (though whether or not it works is uncertain). While the information for the Strikers Air Support is provided in this scenario for (wishful thinking) future applications, the current version does not support this capability. To compensate, I have assumed that 6 out of 8 medium lasers from the Banshee made there marks, one to each Clan 'Mech, using the Addition Damage option of the current scenario system. Any effects these attacks have are legitimate, even if it kills the 'Mechs before start of game (if that ever happens, let me know). diff --git a/MekHQ/data/scenarios/Northwind Highlanders/NWH2_InstantFame.mms b/MekHQ/data/scenarios/Northwind Highlanders/NWH2_InstantFame.mms index 285fce54bb..029040a971 100644 --- a/MekHQ/data/scenarios/Northwind Highlanders/NWH2_InstantFame.mms +++ b/MekHQ/data/scenarios/Northwind Highlanders/NWH2_InstantFame.mms @@ -4,9 +4,10 @@ MMSVersion=1 -Name=Instant Fame:Northwind Highlanders +Name=Instant Fame: Northwind Highlanders +Description=This scenario visits a fight of McCormack's Fusiliers in the campaign on Bellatrix against Ajax's Avengers. The retreating Avengers tried deperately to shake the Highlanders as they fled east across the southern continent of Bellatrix, but to no avail. Exhausted and bogged down by bad weather, the Avengers had no choice but to stand and fight. -Description=The campaign on Bellatrix against Ajax's Avengers brought McCormack's Fusiliers instant fame. Arriving to find themselves outnumbered three-to-one, the Fusiliers quickly used their superior grasp of tactics and their ferocity to smash the defending unit. The retreating Avengers tried deperately to shake the Highlanders as they fled east across the southern continent of Bellatrix, but to no avail. Exhausted and bogged down by bad weather, the Avengers had no choice but to stand and fight. +#FullDescription=The campaign on Bellatrix against Ajax's Avengers brought McCormack's Fusiliers instant fame. Arriving to find themselves outnumbered three-to-one, the Fusiliers quickly used their superior grasp of tactics and their ferocity to smash the defending unit. The retreating Avengers tried deperately to shake the Highlanders as they fled east across the southern continent of Bellatrix, but to no avail. Exhausted and bogged down by bad weather, the Avengers had no choice but to stand and fight. BoardWidth=2 BoardHeight=1 From cbdfad24b74a0832f1ce7733b341f8fbcf8994b5 Mon Sep 17 00:00:00 2001 From: HammerGS Date: Tue, 18 Jun 2024 14:36:37 -0600 Subject: [PATCH 03/22] + Fix #4057: Could not find a mech summary --- MekHQ/docs/history.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index a20159bdf9..44deb99af9 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -98,6 +98,7 @@ MEKHQ VERSION HISTORY: + PR #4216: Converted Shares Payouts to Use Profits Not Net-Worth + PR #4217: Temporarily Removed Clan Support from Education Module, Refactored Remaining Code + PR #4218: Added Campaign Option to Control CamOps Unit Rating Within Clamp ++ Fix #4057: Could not find a mech summary 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes. From 24d15128f39c3ef7cba00cc614b23223c4fb5866 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 19:57:58 -0500 Subject: [PATCH 04/22] feat: removed promotion and faction properties from Academy class - Removed the promotion and faction properties from the Academy class in the MekHQ module - Updated the Academy constructor, getters, and setters accordingly - Updated the testAcademyCreationAllFields method in the AcademyTests class by removing checks based on these properties - Code now uses graduatedChild.text instead of graduated.text in the EducationController class when adding a default graduation report. --- .../mekhq/resources/Education.properties | 3 +- .../campaign/personnel/education/Academy.java | 55 +------------------ .../education/EducationController.java | 11 +--- .../personnel/education/AcademyTests.java | 7 +-- 4 files changed, 6 insertions(+), 70 deletions(-) diff --git a/MekHQ/resources/mekhq/resources/Education.properties b/MekHQ/resources/mekhq/resources/Education.properties index 85cf74a19d..716210ccf5 100644 --- a/MekHQ/resources/mekhq/resources/Education.properties +++ b/MekHQ/resources/mekhq/resources/Education.properties @@ -71,10 +71,9 @@ graduatedTop.text=has attended their graduation ceremony%s. They have graduated graduatedTopLog.text=top of their class graduatedMasters.text=has completed their Master's Degree. graduatedDoctorate.text=has completed their Doctorate. -graduatedRank.text=is now entitled to the rank of %s (or regional equivalent). bonusAdded.text=During their education or training, %s discovered a natural talent! bonusXp.text=%s learned something new (+%s XP) -graduatedChild.text=has graduated from %s. +graduatedChild.text=has graduated from %s. Tomorrow, they will begin their journey back to the unit. #### Graduation Events (positive) addressEncouragement.text=during which, the commencement address included words of encouragement diff --git a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java index d18ceb69a8..eaa9ec3e8b 100644 --- a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java +++ b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java @@ -54,9 +54,6 @@ public class Academy implements Comparable { @XmlElement(name = "isReeducationCamp") private Boolean isReeducationCamp = false; - @XmlElement(name = "promotion") - private String promotion = "None"; - @XmlElement(name = "isPrepSchool") private Boolean isPrepSchool = false; @@ -69,9 +66,6 @@ public class Academy implements Comparable { @XmlElement(name = "isFactionRestricted") private Boolean isFactionRestricted = false; - @XmlElement(name = "faction") - private String faction = "CS"; - @XmlElement(name = "isLocal") private Boolean isLocal = false; @@ -139,12 +133,10 @@ public Academy() { * @param type the type of academy (used by autoAwards) * @param isMilitary indicates if the academy is a military academy (true) or not (false) * @param isReeducationCamp indicates if the academy is a reeducation camp (true) or not (false) - * @param promotion indicates the promotion rank earned for completing an academic course * @param isPrepSchool indicates if the academy is focused on children (true) or not (false) * @param description the description of the academy * @param factionDiscount the discount offered by the academy to faction members * @param isFactionRestricted indicates if the academy is restricted to faction members (true) or not (false) - * @param faction the faction code the academy is restricted to * @param isLocal indicates if the academy is local (true) or not (false) (overrides locationSystems) * @param locationSystems the list of location systems where the academy is present * @param constructionYear the year when the academy was constructed @@ -162,9 +154,9 @@ public Academy() { * @param baseAcademicSkillLevel the base skill level provided by the academy * @param id the id number of the academy, used for sorting academies in mhq */ - public Academy(String set, String name, AcademyType type, Boolean isMilitary, Boolean isReeducationCamp, String promotion, + public Academy(String set, String name, AcademyType type, Boolean isMilitary, Boolean isReeducationCamp, Boolean isPrepSchool, String description, Integer factionDiscount, Boolean isFactionRestricted, - String faction, List locationSystems, Boolean isLocal, Integer constructionYear, + List locationSystems, Boolean isLocal, Integer constructionYear, Integer destructionYear, Integer closureYear, Integer tuition, Integer durationDays, Integer facultySkill, EducationLevel educationLevelMin, EducationLevel educationLevelMax, Integer ageMin, Integer ageMax, List qualifications, List curriculums, @@ -174,12 +166,10 @@ public Academy(String set, String name, AcademyType type, Boolean isMilitary, Bo this.type = type; this.isMilitary = isMilitary; this.isReeducationCamp = isReeducationCamp; - this.promotion = promotion; this.isPrepSchool = isPrepSchool; this.description = description; this.factionDiscount = factionDiscount; this.isFactionRestricted = isFactionRestricted; - this.faction = faction; this.isLocal = isLocal; this.locationSystems = locationSystems; this.constructionYear = constructionYear; @@ -290,24 +280,6 @@ public void setIsReeducationCamp(final boolean isReeducationCamp) { this.isReeducationCamp = isReeducationCamp; } - /** - * Retrieves the promotion awarded for completing an academic course. - * - * @return the promotion awarded for completing an academic course - */ - public String getPromotion() { - return promotion; - } - - /** - * Sets the promotion for the academy. - * - * @param promotion the promotion to be set - */ - public void setPromotion(final String promotion) { - this.promotion = promotion; - } - /** * Checks if the academy is a Prep School. * @@ -542,24 +514,6 @@ public void setIsFactionRestricted(final Boolean isFactionRestricted) { this.isFactionRestricted = isFactionRestricted; } - /** - * Retrieves the faction associated with an academy. - * - * @return The faction of the academy. - */ - public String getFaction() { - return faction; - } - - /** - * Sets the faction of an academy. - * - * @param faction the faction to be set - */ - public void setFaction(final String faction) { - this.faction = faction; - } - /** * Retrieves faculty skill level. * @@ -956,11 +910,6 @@ public String getTooltip(Campaign campaign, List personnel, int courseIn tooltip.append(" (").append(destination.getName(campaign.getLocalDate())).append(")
"); // with travel time out the way; all that's left is to add the last couple of entries - if ((isMilitary) && (!Objects.equals(promotion, "None"))) { - tooltip.append("").append(resources.getString("promotion.text")).append(" ") - .append(promotion).append("
"); - } - if ((isReeducationCamp) && (campaign.getCampaignOptions().isUseReeducationCamps())) { tooltip.append("").append(resources.getString("reeducation.text")).append(" "); diff --git a/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java b/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java index daafb53cdd..d042376321 100644 --- a/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java +++ b/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java @@ -689,9 +689,6 @@ private static boolean graduateAdult(Campaign campaign, Person person, Academy a if (!academy.isMilitary()) { reportMastersOrDoctorateGain(campaign, person, resources); - } else if (!Objects.equals(academy.getPromotion(), "None")) { - campaign.addReport(person.getHyperlinkedName() + ' ' + - String.format(resources.getString("graduatedRank.text"), academy.getPromotion())); } return true; @@ -714,9 +711,6 @@ private static boolean graduateAdult(Campaign campaign, Person person, Academy a if (!academy.isMilitary()) { reportMastersOrDoctorateGain(campaign, person, resources); - } else if (!Objects.equals(academy.getPromotion(), "None")) { - campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduatedRank.text"), - academy.getPromotion())); } return true; @@ -736,9 +730,6 @@ private static boolean graduateAdult(Campaign campaign, Person person, Academy a if (!academy.isMilitary()) { reportMastersOrDoctorateGain(campaign, person, resources); - } else if (!Objects.equals(academy.getPromotion(), "None")) { - campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduatedRank.text"), - academy.getPromotion())); } return true; } @@ -786,7 +777,7 @@ private static void graduateChild(Campaign campaign, Person person, Academy acad } // default graduation - campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduated.text"), "")); + campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduatedChild.text"), "")); ServiceLogger.eduGraduated(person, campaign.getLocalDate(), person.getEduAcademyName()); diff --git a/MekHQ/unittests/mekhq/campaign/personnel/education/AcademyTests.java b/MekHQ/unittests/mekhq/campaign/personnel/education/AcademyTests.java index d66e61379b..ff416f97c9 100644 --- a/MekHQ/unittests/mekhq/campaign/personnel/education/AcademyTests.java +++ b/MekHQ/unittests/mekhq/campaign/personnel/education/AcademyTests.java @@ -61,9 +61,8 @@ void testIsMilitary() { @Test void testAcademyCreationAllFields() { Academy academy = new Academy("MechWarrior", "MekWarrior Academy", AcademyType.COLLEGE, true, - false, "Colonel", true, - "Top level MechWarrior Training", 20, true, - "FWL", Arrays.asList("Sol", "Terra"), false, 3045, + false, true, "Top level MechWarrior Training", 20, true, + Arrays.asList("Sol", "Terra"), false, 3045, 3089, 3099, 2000, 365, 10, EducationLevel.EARLY_CHILDHOOD, EducationLevel.DOCTORATE, 18, 35, Arrays.asList("MechWarrior", "Leadership"), Arrays.asList("Combat", "Strategy"), Arrays.asList(3050, 3055), 5, 101); @@ -71,9 +70,7 @@ void testAcademyCreationAllFields() { assertEquals("MekWarrior Academy", academy.getName()); assertEquals(AcademyType.COLLEGE, academy.getType()); assertTrue(academy.isMilitary()); - assertEquals("Colonel", academy.getPromotion()); assertEquals(20, academy.getFactionDiscount()); - assertEquals("FWL", academy.getFaction()); assertEquals(2000, academy.getTuition()); assertEquals(Integer.valueOf(3089), academy.getDestructionYear()); } From 25bc945684100c6cbd908d9eb043312fda84d0e0 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 19:58:51 -0500 Subject: [PATCH 05/22] feat: updated academies data - Removed promotion tags from various military academies - Adjusted several qualification start years across different academies --- MekHQ/data/universe/academies/Local Academies.xml | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/MekHQ/data/universe/academies/Local Academies.xml b/MekHQ/data/universe/academies/Local Academies.xml index affd1b62d1..877f7bd8d4 100644 --- a/MekHQ/data/universe/academies/Local Academies.xml +++ b/MekHQ/data/universe/academies/Local Academies.xml @@ -319,7 +319,6 @@ Boot Camp Basic Training true - Private A sprawling, high-security installation where recruits endure intense physical conditioning, drills, and live-fire exercises with both personal and vehicle-scale weaponry. The training regimen emphasizes discipline, loyalty to one's faction, and the strategic use of cutting-edge technology in combined arms warfare. true Terra @@ -350,7 +349,6 @@ Military Academy Military Academy true - Corporal A prestigious institution dedicated to training the warriors of the Inner Sphere. Situated within heavily fortified compounds, these academies offer a comprehensive education that blends rigorous physical training, tactical instruction, and academic study. Cadets undergo intensive combat simulations, and study military history, strategy, and ethics. true Terra @@ -362,19 +360,19 @@ 16 MechWarrior Academy Gunnery/Mech, Piloting/Mech - 2425 + 2500 Mechanized Academy Gunnery/Vehicle, Piloting/Ground Vehicle 2300 Flight Academy Gunnery/Aerospace, Piloting/Aerospace - 2439 + 2490 Black Naval Academy Gunnery/Spacecraft, Piloting/Spacecraft - 2470 + 2490 Battle Armor Academy Gunnery/Battlesuit, Anti-Mech - 3052 + 3058 Artillery College Small Arms, Artillery 2300 @@ -389,7 +387,6 @@ NCO Candidate Bootcamp NCO Academy true - Corporal A specialized training program designed to prepare enlisted personnel for leadership roles within their respective military units. Held within secure facilities, the bootcamp emphasizes the development of tactical proficiency, effective communication, and leadership skills essential for leading personnel in combat. Cadets undergo intensive physical conditioning, weapons training, and tactical simulations, with a focus on fostering teamwork and initiative. true Terra @@ -408,7 +405,6 @@ Warrant Officer Candidate School Warrant Officer Academy true - Warrant Officer A specialized institution tasked with training promising enlisted personnel for positions of leadership and technical expertise as Warrant Officers. Held in secure military installations, these schools combine intensive academic study with practical training in areas such as engineering, logistics, and advanced tactics. Candidates undergo rigorous evaluations and assessments to demonstrate their aptitude for assuming roles of responsibility within their units. true Terra @@ -426,7 +422,6 @@ Officer Candidate School Officer Academy true - Lieutenant Jr. Grade A prestigious institution dedicated to training and grooming promising individuals for leadership roles within the military. Held in secure and strategically located facilities, these schools provide a comprehensive curriculum that encompasses both theoretical and practical aspects of warfare, leadership, and strategy. Candidates undergo rigorous physical training, tactical simulations, and academic studies in subjects such as military history, and tactics. The program is designed to identify and cultivate individuals with the potential to command units effectively and uphold the honor and integrity of their respective factions. true Terra From 3c1172b80d48df60c29617c4b3251383f25e6ecb Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 20:02:19 -0500 Subject: [PATCH 06/22] - Modified faculty skill, tuition, and duration of days for several academies - Replaced and added new curriculum tags across several academy entries - Updated academy descriptions for more detailed context and accuracy --- .../academies/Prestigious Academies.xml | 1369 +++++++---------- 1 file changed, 587 insertions(+), 782 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index 822bc7e66f..b0ad557a07 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -1,938 +1,743 @@ - Aerospace and Interstellar Institute [Midway] - true - Corporal - The Aerospace and Interstellar Institute specializes in training aerospace personnel, including DropShip and JumpShip crews. The curriculum spans up to two years, offering basic to advanced training in small arms, first aid, and specialized aerospace roles. - DC + Academies of Keid + College + The Academies of Kied consist of three distinct colleges dedicated to metallurgy, diplomatic studies, and economics, each renowned for training future leaders and staff officers. + Keid + 3750 + 1200 + 5 + High School + College + 16 + Senior Medical Technician + Doctor, Leadership + 2300 + Medical Technician + Doctor + 2300 + 1 + + + Addicks University + University + Located in the heart of the Inner Sphere, Addicks University is celebrated for its progressive liberal arts education, particularly in teacher training. The institution uniquely integrates its academic programs with community schools, allowing student teachers to gain invaluable hands-on experience. + 0 + TRUE + Addicks + 2400 + 2777 + #N/A + 1200 + 5 + High School + College + 16 + 1 + + + Aerospace and Interstellar Institute [Dover] (Year One) + Officer Academy + TRUE + Staffed by veteran officers from Operation SCOUR, the school instructs experienced crew members in fleet combat subtleties. This initiative adapts to evolving military needs, enhancing future fleet commanders' and high-ranking personnel's capabilities in complex operational environments. + 0 + TRUE Dover 3056 - 18500 - 600 - 4 + 10500 + 300 + 5 High School College 16 - Advanced Interstellar Studies - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel, Small Arms, Medtech - 2470 - Advanced Interstellar Interception & Combat - Gunnery/Aerospace, Piloting/Aerospace, Small Arms, Medtech - 2439 + Year One Curriculum + Small Arms, First Aid + 2300 + 0 Aerospace and Interstellar Institute [Dover] - true - Lieutenant Jr. Grade - Staffed by veteran officers from Operation SCOUR, the Aerospace and Interstellar Institute focuses on instructing experienced crew members in fleet combat subtleties. This initiative reflects a strategic adaptation to the evolving military needs and challenges in the post-Jihad era, aiming to enhance the capabilities of future fleet commanders and other high-ranking personnel in complex operational environments. - DC + Officer Academy + TRUE + Staffed by veteran officers from Operation SCOUR, the school instructs experienced crew members in fleet combat subtleties. This initiative adapts to evolving military needs, enhancing future fleet commanders' and high-ranking personnel's capabilities in complex operational environments. + 0 + TRUE Dover 3056 - 39500 - 300 + 15750 + 600 5 College College 16 - Advanced Interstellar Command Officer - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel, Leadership, Tactics, Small Arms, Medtech + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership 2470 - -1 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + 0 + + + Aerospace and Interstellar Institute [Midway] (Year One) + Military Academy + TRUE + The Aerospace and Interstellar Institute specializes in training aerospace personnel, including DropShip and JumpShip crews. The curriculum spans covers small arms, first aid, and specialized aerospace roles. Limited crewing opportunities, especially for JumpShips, create fierce competition, pushing most cadets to train as aerospace fighter pilots. + 0 + TRUE + Midway + 2650 + 8750 + 300 + 6 + High School + College + 16 + Year One Curriculum + Small Arms, First Aid + 2300 + 0 - Aitutaki Academy (First Year Curriculum) - true - Private - Founded in 2414 by Hered Selaj, the Aitutaki Military Academy has been a center of anti-Marik sentiment. Initially exclusive to Regulan students, enrollment policies broadened under Thomas Marik's reign due to LCCC directives. The school's atmosphere includes strict traditions and practices, such as challenging trials by combat among cadets, which have been scrutinized by the LCCC. Graduates, mainly MechWarriors, often retain pro-Regulus sentiments, despite LCCC's efforts to diversify assignments. + Aerospace and Interstellar Institute [Midway] + Military Academy + TRUE + The Aerospace and Interstellar Institute specializes in training aerospace personnel, including DropShip and JumpShip crews. The curriculum spans covers small arms, first aid, and specialized aerospace roles. Limited crewing opportunities, especially for JumpShips, create fierce competition, pushing most cadets to train as aerospace fighter pilots. 0 - true - DA - Aitutaki + TRUE + Midway + 2650 + 7656.25 + 600 + 6 + College + College + 16 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + 0 + + + Aitutaki Academy (Year One) + Military Academy + TRUE + Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. + 0 + TRUE + Aitutaki 2414 - 6500 + 0 300 - 5 + 6 High School - Basic Training - Small Arms, Tactics - 2400 + College + 16 + Year One Curriculum + Small Arms + 2300 0 - Aitutaki Academy (Second & Third Year Curriculum) - true - Corporal - Founded in 2414 by Hered Selaj, the Aitutaki Military Academy has been a center of anti-Marik sentiment. The school's atmosphere includes strict traditions and practices, such as challenging trials by combat among cadets, which have been scrutinized by the LCCC. Graduates, mainly MechWarriors, often retain pro-Regulus sentiments, despite LCCC's efforts to diversify assignments. + Aitutaki Academy + Officer Academy + TRUE + Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 - true - DA - Aitutaki + TRUE + Aitutaki 2414 - 15750 + 10937.5 600 - 5 - High School + 6 + College College - School of BattleMech Warfare - Gunnery/Mech, Piloting/Mech, Strategy - 2425 - School of Aerospace Warfare - Gunnery/Aerospace, Piloting/Aerospace, Strategy - 2439 - School of Battlesuit Warfare - Gunnery/Battlesuit, Anti-Mech, Strategy - 3052 - School of Mechanized Warfare - Gunnery/Vehicle, Piloting/Ground Vehicle, Piloting/VTOL, Strategy - 3052 - School of Advanced Warfare - Small Arms, Anti-Mech, Artillery, Strategy - 2400 - -1 + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 2300 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 0 Alarion Naval Academy - true - Corporal - Founded in 3058 by Archon Katherine Steiner-Davion, the Alarion Naval Academy was established to meet the Lyran Alliance's needs for WarShip crew training, complementing the existing aerospace academies. It quickly became a crucial institution for naval training in the Inner Sphere. - 0 - true - LA + Military Academy + TRUE + The Alarion Naval Academy, established to meet the Lyran Alliance's need for WarShip crew training, complements existing aerospace academies. It quickly became crucial for naval training in the Inner Sphere, offering rigorous programs for DropShip, JumpShip, and WarShip crews, incorporating both basic and specialized studies. Alarion 3060 3069 - 13125 + 5104.166667 1200 - 5 + 6 High School College 16 - Advanced Interstellar Studies - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel 2470 - Advanced Interstellar Interception & Combat - Gunnery/Aerospace, Piloting/Aerospace, Tech/Aero - 2439 - 0 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 Albion Military Academy - true - Lieutenant Jr. Grade - Founded in the 2400s, the Albion Military Academy quickly became the Federated Suns' premier institution, gaining Star League recognition in 2604. Famously, it allowed graduates a unique buyout option to serve directly with the Federated Suns, circumventing SLDF service requirements. + Officer Academy + TRUE + The Albion Military Academy quickly became the Federated Suns' premier institution. Traditionally, it allows graduates a unique buyout option to serve directly with the Federated Suns, bypassing service requirements. Located near Avalon City, the AMA is pivotal in training various military disciplines and continues to produce highly decorated officers. Despite intense academic and physical demands resulting in a high dropout rate, its graduates often ascend to senior AFFS leadership roles. 0 - true - FC - Albion (LC) + TRUE + Albion 2400 - 12000 + 11484.375 1200 - 4 - High School + 5 + College College 16 - BattleMech Officer Training Cadre - Gunnery/Mech, Piloting/Mech, Leadership - 2425 - Mechanized Officer Training Cadre - Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership - 2400 - Battle Armor Officer Training Cadre - Gunnery/Battlesuit, Anti-Mech, Leadership - 3052 - Infantry Officer Training Cadre - Small Arms, Artillery, Anti-Mech, Leadership - 2400 - Naval Officer Training Cadre - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel, Leadership + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership 2470 - Technician Officer Training Cadre - Tech/Mech, Tech/Mechanic, Leadership - 2425 - Technician Officer Training Cadre [with BA] - Tech/Mech, Tech/Mechanic, Tech/BA, Leadership - 3052 - 0 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + Senior Advanced Vehicle Technician + Tech/Mechanic, Leadership + 2300 + Advanced Vehicle Technician + Tech/Mechanic + 2300 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Armored Infantry Technician + Tech/BA, Leadership + 3058 + Armored Infantry Technician + Tech/BA + 3058 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + Senior Administrator + Administration, Negotiation, Leadership + 2300 + Junior Administrator + Administration, Negotiation + 2300 + 1 Algedi War College - true - Corporal - Established in 3075 in Algedi, the Algedi War College has quickly become a significant military institution, particularly recognized for its mobile warfare division. This development aligns with the increased production of military vehicles on the Arkab worlds. The college primarily admits candidates with an Azami background, reflecting its unique cultural focus. + Military Academy + TRUE + The Algedi War College is particularly recognized for its mobile warfare division. This development aligns with the production of military vehicles across the Arkab worlds. The college primarily admits candidates with an Azami background, reflecting its unique cultural focus. The AWC has seen immense popularity, with its first class contributing roughly ten percent of graduates as volunteers to DCMS line units, demonstrating goodwill to the Coordinator and strengthening military ties. 0 - true - DC + TRUE Algedi 3075 - 10500 + 14583.33333 900 - 4 + 6 High School College - Mechanized College - Gunnery/Vehicle, Piloting/Ground Vehicle - 2400 - Battle Armor College + 16 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate Gunnery/Battlesuit, Anti-Mech - 3052 - Infantry College - Small Arms, Artillery, Anti-Mech - 2400 - 0 + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + 1 Allison MechWarrior Institute - true - Corporal - Located on New Olympia, the Allison MechWarrior Institute stands as a premier training facility for MechWarriors. Known for producing 375 MechWarrior graduates annually, the institute fosters a spirited rivalry with neighboring aerospace cadets. Admission is highly competitive, influenced by political considerations, with a portion of spots reserved for families of Dispossessed Mechwarriors to uphold loyalty. - 0 - true - DA + Officer Academy + TRUE + The Allison MechWarrior Institute stands as a premier training facility for MechWarriors, adjacent to the Lloyd Marik-Stanley Aerospace School. Producing 375 MechWarrior graduates annually, the institute fosters a spirited rivalry with neighboring aerospace cadets, characterized by athletic contests and pranks that occasionally escalate into conflicts. Admission is highly competitive, influenced by political considerations, with a portion of spots reserved for families of Dispossessed Mechwarriors to uphold loyalty. New Olympia - 15750 + 2465 + 13125 1200 - 4 - High School + 5 + College College 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 MechWarrior Graduate - Gunnery/Mech, Piloting/Mech, Strategy, Tactics - 2425 - 0 + Piloting/Mech, Gunnery/Mech + 2500 + 1 An Ting University - true - Lieutenant Jr. Grade - An Ting University is a renowned military academy historically dedicated to training MechWarriors. The University, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. + Officer Academy + TRUE + The An Ting University is a renowned military academy historically dedicated to training MechWarriors. ATU, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. 0 - true - DC + TRUE An Ting - 2750 + 2600 3015 - 21000 + 13125 1200 - 4 - High School + 5 + College College 16 - BattleMech Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Tactics, Strategy - 2425 - Aerospace Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Tactics, Strategy - 2439 - 0 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 - An Ting University (3055) - true - Lieutenant Jr. Grade - An Ting University is a renowned military academy historically dedicated to training MechWarriors. The University, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. After significant damage from both external attacks and internal strife, particularly in 3015 from Sun Zhang Cadre alumni, the academy was shuttered until 3055 when it reopened with advancements from the Helm Memory Core. + An Ting University [3055] + Officer Academy + TRUE + The An Ting University, a renowned military academy historically dedicated to training MechWarriors, faced significant damage from both external attacks and internal strife in 3015 from Sun Zhang Cadre alumni. The academy remained shuttered until 3055 when it reopened with advancements from the Helm Memory Core. ATU, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. Despite past conflicts, it now produces capable graduates, reaffirming its status alongside prestigious institutions like the Sun Zhang MechWarrior Academy. 0 - true - DC + TRUE An Ting 3055 - 21000 + 13125 1200 - 4 - High School - Post-Graduate + 5 + College + College 16 - BattleMech Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Tactics, Strategy - 2425 - Aerospace Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Tactics, Strategy - 2439 - Battle Armor Officer Graduate - Gunnery/Battlesuit, Anti-Mech, Leadership, Tactics, Strategy - 3052 - AeroSpace Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Tactics, Strategy - 3060 - 0 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 Annapolis Naval Academy - true - Lieutenant Jr. Grade - Situated on the shores of Maryland, Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the Star League era, it evolved to command the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on a heritage that seamlessly transitions cadets from seafaring origins to mastering the vastness of space, ensuring that the tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. - TH + Officer Academy + TRUE + Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the modern era, it commands the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on seamlessly transitioning cadets from seafaring origins to mastering the vastness of space, ensuring that tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. Terra - 2572 - 2780 - 23625 + 2779 + 17850 1200 - 4 + 5 College College 16 - Interstellar Officer Graduate - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel, Leadership, Strategy, Tactics + Advanced Infantry Command Graduate + Piloting/Naval, Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Piloting/Naval, Small Arms, Anti-Mech + 2300 + DropShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership 2470 - Marine Officer Graduate - Small Arms, Anti-Mech, Leadership, Strategy, Tactics - 2400 - 0 + JumpShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Medical Technician + Piloting/Naval, Doctor, Leadership + 2300 + Medical Technician + Piloting/Naval, Doctor + 2300 + 1 - Annapolis Naval Academy (ComStar) - true - Lieutenant Jr. Grade - Situated on the shores of Maryland's ancient Earth, Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the Star League era, it evolved to command the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on a heritage that seamlessly transitions cadets from seafaring origins to mastering the vastness of space, ensuring that the tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. + Annapolis Naval Academy [ComStar] + Officer Academy + TRUE + Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the modern era, it commands the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on seamlessly transitioning cadets from seafaring origins to mastering the vastness of space, ensuring that tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. 0 - true - CS + TRUE Terra - 2788 - 2780 - 23625 + 2779 + 17850 1200 - 4 + 5 College College 16 - Interstellar Officer Graduate - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel, Leadership, Strategy, Tactics + Advanced Infantry Command Graduate + Piloting/Naval, Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Piloting/Naval, Small Arms, Anti-Mech + 2300 + DropShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership 2470 - Marine Officer Graduate - Small Arms, Anti-Mech, Leadership, Strategy, Tactics - 2400 - 0 + JumpShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Naval, Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Medical Technician + Piloting/Naval, Doctor, Leadership + 2300 + Medical Technician + Piloting/Naval, Doctor + 2300 + 1 Apollo Military Academy - true - Lieutenant Jr. Grade - Known for its rigorous standards and distinguished graduates, the Apollo Military Academy excels in producing MechWarriors of superior leadership and combat skills, rivaling those from the most prestigious academies in the Inner Sphere. - 10 - RWR + Officer Academy + TRUE + Esteemed as the premier military institution of the Rim Worlds Republic, the Apollo Military Academy is located on the capital world of the Republic. Known for its rigorous standards and distinguished graduates, AMA excels in producing MechWarriors of superior leadership and combat skills, rivaling those from the most prestigious academies in the Inner Sphere. + 0 + TRUE Apollo 2400 - 2780 - 35000 + 2780 + 28125 900 - 5 + 6 College College 16 - BattleMech Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Mechanized Officer Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership, Strategy, Tactics - 2400 - Advanced Combat Officer Graduate - Small Arms, Artillery, Anti-Mech, Leadership, Strategy, Tactics - 2400 - Aerospace Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Strategy, Tactics - 2439 - 0 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 Armstrong Flight Academy - true - Corporal - The premier flight school of the Federated Suns and a leading institution in the Inner Sphere, well known for producing top-tier aerospace pilots and naval technicians. Strategically co-located at Galax near Federated-Boeing Interstellar, the largest spacecraft manufacturer in the region, the academy benefits from close interactions with leading engineers and test pilots. This relationship enhances practical training, allowing the academy to concentrate on high-level piloting and technician skills. - FC + Military Academy + TRUE + The premier flight school of the Federated Suns and a leading institution in the Inner Sphere, Galax Flight Academy strategically co-located near Federated-Boeing Interstellar, the largest spacecraft manufacturer in the region. This proximity fosters close interactions with leading engineers and test pilots, enhancing practical training. The academy concentrates on high-level piloting and technician skills, benefiting from this collaborative relationship. + 0 + TRUE Galax 2790 3069 - 14000. + 10208.33333 900 - 4 + 6 High School College 16 Aerospace Graduate - Gunnery/Aerospace, Piloting/Aerospace - 2439 - Naval Graduate - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel 2470 - Interstellar Technician Graduate - Tech/Aero, Tech/Vessel + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel 2470 - 0 - - - Armstrong Pheonix Academy - true - Corporal - Previously named the Armstrong Flight Academy, the academy has been relocated and renamed Armstrong Phoenix Academy due to its original campus being rendered uninhabitable by a blood destroying bioweapon. Despite this, it maintains rigorous standards, with intense physical screenings and high skill requirements, leading to over half of the applicants being rejected pre-examination. - FC + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Armstrong Phoenix Academy + Military Academy + TRUE + Originally the premier flight school of the Federated Suns and a leading institution in the Inner Sphere, the academy underwent significant changes during the Word of Blake Jihad. It was relocated and renamed Armstrong Phoenix Academy due to severe disruptions. Despite this, it maintains rigorous standards, with intense physical screenings and high skill requirements, resulting in over half of the applicants being rejected pre-examination. + 0 + TRUE Delavan - 3070 - 14000 + 2790 + 22458.33333 900 - 4 High School College 16 - Aerospace Training School - Gunnery/Aerospace, Piloting/Aerospace - 2439 - Naval Training School - Gunnery/Spacecraft, Piloting/Spacecraft, Tech/Vessel + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel 2470 - Interstellar Technician Training School - Tech/Aero, Tech/Vessel + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel 2470 - 0 + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 Athene Combat School - true - Corporal - The Athene Combat School was created during a period of high recruitment within the Free Worlds League, as part of efforts by the Dormuth Council to expand military education. Unique among its contemporaries, the school focuses exclusively on infantry training, addressing the significant demand for specialized infantry forces + Military Academy + TRUE + The Athene Combat School was established during a period of high recruitment within the Free Worlds League, as part of efforts by the Dormuth Council to expand military education. Unique among its contemporaries, ACS focused exclusively on infantry training, addressing a demand for specialized infantry forces. 0 - true - DA - Atreus (FWL) + TRUE + Atreus 2760 - 4375 + 6562.5 600 - 5 + 6 High School College 16 - Battle Armor Cadre + Armored Infantry Graduate Gunnery/Battlesuit, Anti-Mech - 3052 - Advanced Combat Cadre + 3058 + Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery - 2400 - -1 - - - Atreus Officer Training College - true - Lieutenant Jr. Grade - The Officer Training College offers a unique year-long course focused on developing leadership and command skills, the only one of its kind in the League. The curriculum emphasizes practical skills over theoretical knowledge, preparing officers for the complexities of daily bureaucratic responsibilities with a strong focus on delegation and time management. - DA - Atreus (FWL) - 2750 - 42000 - 300 - 4 - College - College - 16 - Officer Graduate - Administration, Negotiation, Leadership, Strategy, Tactics 2300 - -1 - - - Blackjack School of Conflict - true - Corporal - The Blackjack School of Conflict is a private military academy within the Lyran Commonwealth known for its unorthodox curriculum. Founded by tutors who failed entrance exams at other academies, it offered courses that included unofficial lessons on the shadier aspects of military life. - LA - Blackjack - 2750 - 3051 - 17500 - 900 - 5 - High School - College - 16 - MechWarrior Training Cadre - Gunnery/Mech, Piloting/Mech, Scrounge - 2425 - Mechanized Training Cadre - Gunnery/Vehicle, Piloting/Ground Vehicle, Scrounge - 2300 - Advanced Combat Training Cadre - Small Arms, Anti-Mech, Artillery, Scrounge - 2300 - Combat Technician Training Cadre - Tech/Mech, Tech/Mechanic, Scrounge - 2425 - 0 - - - Brotherhood Monastery - true - Corporal - Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. - 0 - true - FOR - Randis IV (Hope IV 2988-) - 2988 - 21000 - 900 - High School - College - 16 - MechWarrior Graduate - Gunnery/Mech, Piloting/Mech, Leadership - 2425 - 0 - - - Calloway Martial College - true - Corporal - Founded in the mid-28th century, the Calloway Martial College was established to address a surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the college quickly became operational, featuring its own Calloway Training Battalion. - 0 - true - DA - Calloway VI - 2765 - 2789 - 8750 - 900 - 5 - 16 - MechWarrior Training Cadre - Gunnery/Mech, Piloting/Mech - 2425 - 0 - - - Canopian Institute of War - true - Lieutenant Jr. Grade - Founded in 3058 by Magestrix Emma Centrella, the Canopian Institute of War, was established to elevate the Magistracy Armed Forces' training programs, inspired by the Sun Zhang MechWarrior Academy. Initially enrolling primarily veteran soldiers, CIW later expanded admission to top-performing students from provincial academies and selected international applicants. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. - 0 - true - MOC - Canopus IV - 3058 - 3071 - 15750 - 1320 - 4 - College - College - 16 - MechWarrior Officer Training Cadre - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Flight Officer Training Cadre - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Strategy, Tactics - 2439 0 - Canopian Institute of War (3080) - true - Lieutenant Jr. Grade - Rebuilt in 3080, the Canopian Institute of War, continues to elevate the Magistracy Armed Forces' training programs, inspired by the Sun Zhang MechWarrior Academy. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. - 0 - true - MOC - Canopus IV - 3080 - 15750 - 1320 - 4 - College - College - 16 - MechWarrior Officer Training Cadre - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Flight Officer Training Cadre - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Strategy, Tactics - 2439 - 0 - - - Capella War College - true - Lieutenant Jr. Grade - The Capella War College, established concurrently with the Capellan Hegemony, is the oldest military academy in the Capellan Confederation. Known for its rigorous standards and extensive facilities, the college trains MechWarriors, aerospace pilots, DropShip and JumpShip crews, vehicle crews, and infantry. - true - CC - Capella - 2400 - 40700 - 300 - 4 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Mechanized Officer Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership, Strategy, Tactics - 2300 - Armored Infantry Officer Graduate - Gunnery/Battlesuit, Anti-Mech, Leadership, Strategy, Tactics - 3052 - Infantry Officer Graduate - Small Arms, Artillery, Anti-Mech, Leadership, Strategy, Tactics - 2300 - Flight Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Strategy, Tactics - 2439 - Interstellar Officer Graduate - Gunnery/Spacecraft, Piloting/Spacecraft, Leadership, Strategy, Tactics - 2470 - Combined Arms Technical Officer Graduate - Tech/Mech, Tech/Mechanic, Tech/Aero, Leadership - 2300 - Combined Arms Technical Officer Graduate [with BA] - Tech/Mech, Tech/Mechanic, Tech/Aero, Tech/BA, Leadership - 3052 - - - Combat College of New Earth - true - Lieutenant Jr. Grade - Built in 2331, the Combat College was the first military academy on a foreign world. The college prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class challenging the Sandhurst graduates to a military contest. - TH - New Earth (Tau Ceti 2116-) - 2331 - 2788 - 21000 - 1200 - 4 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Mechanized Officer Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership, Strategy, Tactics - 2300 - Infantry Officer Graduate - Small Arms, Artillery, Anti-Mech, Leadership, Strategy, Tactics - 2300 - 0 - - - Combat College of New Earth - true - Lieutenant Jr. Grade - Built in 2331, the Combat College was the first military academy on a foreign world. The college prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class challenging the Sandhurst graduates to a military contest. - 0 - CS - New Earth (Tau Ceti 2116-) - 2788 - 21000 - 1200 - 4 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - Mechanized Officer Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership, Strategy, Tactics - 2300 - Infantry Officer Graduate - Small Arms, Artillery, Anti-Mech, Leadership, Strategy, Tactics - 2300 - 0 - - - Concordat Aerospace Flight School - true - Corporal - The Concordat Aerospace Flight School, serves as the premier training ground for military pilots. Operated by seasoned instructors hailing from the Outworlds Alliance, it boasts a reputation for excellence. While producing fewer graduates compared to the École Militaire, its focus on quality over quantity ensures that each cadet emerges as a skilled and disciplined pilot. + Atreus Officer Training College + Officer Academy + TRUE + The Officer Training College offers a unique year-long course focused on developing leadership and command skills, the only one of its kind in the League. Enrollment is open to all soldiers yet to undergo officer training, though only 5% of applicants pass on their first try. The curriculum emphasizes practical skills over theoretical knowledge, preparing officers for the complexities of daily bureaucratic responsibilities with a strong focus on delegation and time management. 0 - true - TC - Samantha - 4375 - 1200 - 5 - High School - College - 16 - Mechanized Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Piloting/VTOL - 2300 - Flight Graduate - Gunnery/Aerospace, Piloting/Aerospace - 2439 - Advanced Artillery Graduate - Small Arms, Artillery - 2300 - 0 - - - Coventry Academy - true - Lieutenant Jr. Grade - The Coventry Academy, situated near the Coventry Metal Works plant on Dunnigan, is a pivotal institution. Originally focused solely on training MechWarriors, its ties to CMW have drawn criticism, but it persists as a crucial training ground. - LA - Coventry - 2700 - 3058 - 11000 - 1200 - 5 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - MechTech Officer Graduate - Tech/Mech, Leadership - 2425 - 0 - - - Coventry Military Academy - true - Lieutenant Jr. Grade - Originally called the Coventry Academy, the academy was originally focused solely on training MechWarriors, and its ties to CMW have drawn criticism. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourished with modern facilities and OmniMech training. - true - LA - Coventry - 3060 - 12125 - 1200 - 4 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Strategy, Tactics - 2425 - MechTech Officer Graduate - Tech/Mech, Leadership - 2425 - 0 - - - Dieron District Gymnasium - true - Lieutenant Jr. Grade - The Dieron District Gymnasium molds MechWarriors with its inclusive approach, admitting applicants based solely on merit. Cadets progress at individual paces, with classes held impromptu in the expansive gymnasium. Despite limited resources, it prioritizes combat readiness over prestige, producing adept warriors. Its innovative regimen, where study time earns simulator and 'Mech training, speeding up student advancement. - DC - Dieron - 2800 - 3068 - 35000 - 900 - 5 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Tactics, Strategy - 2425 - Infantry Officer Graduate - Small Arms, Anti-Mech, Leadership, Tactics, Strategy - 2300 - 0 - - - Dieron District Gymnasium - true - Lieutenant Jr. Grade - The Dieron District Gymnasium molds MechWarriors with its inclusive approach, admitting applicants based solely on merit. Cadets progress at individual paces, with classes held impromptu in the expansive gymnasium. Despite limited resources, it prioritizes combat readiness over prestige, producing adept warriors. Its innovative regimen, where study time earns simulator and 'Mech training, speeding up student advancement. Briefly closed in 3068; it reopened in 3078, drawing attention with its inaugural class of battlesuit trainees, including a notable presence of ISF agents. - DC - Dieron - 3078 - 35000 - 900 - 5 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Tactics, Strategy - 2425 - Armored Infantry Officer Graduate - Gunnery/Battlesuit, Anti-Mech, Leadership, Tactics, Strategy - 3078 - Infantry Officer Graduate - Small Arms, Anti-Mech, Leadership, Tactics, Strategy - 2300 - 0 - - - Dieron Warriors' Academy - true - Corporal - The esteemed Dieron Warriors Academy operates as a foundational Military Academy within the Inner Sphere. Each year, it efficiently produces numerous highly proficient MechWarriors, focusing primarily on combat training rather than political affiliations. - DC - Shimonita - 2700 - 2990 + TRUE + Atreus + 2749 10500 - 900 + 300 5 - High School - College - 16 - MechWarrior Training Cadre - Gunnery/Mech, Piloting/Mech - 2425 - 0 - - - People's Reconstruction Effort University of Ashio - After the establishment of The People's Reconstruction Effort, Zabu Kurita directed its efforts towards reconstruction and knowledge preservation. The University comprises professors and educators who lost their positions during the war's devastation. Through the establishment of a vast library, the University strives to safeguard and archive as much knowledge as feasible. - DC - Dover - 2821 - 5250 - 600 - 4 College - Doctorate - 16 - Advanced Science & Technology Graduate - Doctor, Tech/Mech - 2300 - - - Dover Institute for Higher Learning (Military Programs) - true - Corporal - The Dover Institute for Higher Learning (DIHL) emerged from the ashes of the People's Reconstruction Effort University of Ashio, decimated during the Shadow War of 2865. Established in 2910 under Coordinator Shinjiro Kurita's patronage, the institute prioritizes scientific and technical education, while also offering a comprehensive MechWarrior training program. Enrollment is open to all who meet basic criteria, with rigorous five-month basic training followed by a four-year curriculum exposing cadets to diverse combat scenarios. - DC - Dover - 2910 - 5250 - 1300 - 4 - High School College 16 - MechWarrior Graduate - Gunnery/Mech, Piloting/Mech - 2425 - Flight Graduate - Gunnery/Aerospace, Piloting/Aerospace - 3075 - 0 - - - Dover Institute for Higher Learning (Science Program) - The Dover Institute for Higher Learning (DIHL) emerged from the ashes of the People's Reconstruction Effort University of Ashio, decimated during the Shadow War of 2865. Established in 2910 under Coordinator Shinjiro Kurita's patronage, the institute prioritizes scientific and technical education, while also offering a comprehensive MechWarrior training program. Enrollment is open to all who meet basic criteria, with rigorous five-month basic training followed by a four-year curriculum exposing cadets to diverse combat scenarios. - DC - Dover - 2910 - 5250 - 600 - 4 - College - Doctorate - 16 - Advanced Science & Technology Graduate - Doctor, Tech/Mech - 2300 - - - École Militaire - true - Corporal - The École Militaire is the most famous academy in the Taurian Concordat. Offering a comprehensive military education, graduates can expect field positions within a year of graduation. - TC - Taurus - 3078 - 5250 - 1200 - 4 - MechWarrior Graduate - Gunnery/Mech, Piloting/Mech - 2425 - Mechanized Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle - 2300 - Armored Infantry Graduate - Gunnery/Battlesuit, Anti-Mech - 3052 - Infantry Graduate - Small Arms, Anti-Mech + Officer Graduate + Administration, Leadership 2300 0 - - Emma Centrella Martial Academy - true - Lieutenant Jr. Grade - [SIGNAL CORRUPTED] - MOC - Canopus IV - 3083 - 17500 - 600 - 5 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership, Tactics, Strategy - 2425 - Mechanized Officer Graduate - Gunnery/Vehicle, Piloting/Ground Vehicle, Piloting/VTOL, Leadership, Tactics, Strategy - 2300 - Armored Infantry Officer Graduate - Gunnery/Battlesuit, Anti-Mech, Leadership, Tactics, Strategy - 3052 - Infantry Officer Graduate - Small Arms, Artillery, Anti-Mech, Leadership, Tactics, Strategy - 2300 - Flight Officer Graduate - Gunnery/Aerospace, Piloting/Aerospace, Leadership, Tactics, Strategy - 2439 - Interstellar Officer Graduate - Gunnery/Spacecraft, Piloting/Spacecraft, Leadership, Tactics, Strategy - 2470 - Technology Officer Graduate - Tech/Mech, Tech/Aero, Tech/Mechanic, Leadership - 2470 - - - Ritza Academy - true - Lieutenant Jr. Grade - [SIGNAL CORRUPTED] - FC - Emporia - 3150 - 8750 - 600 - 6 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership - 2425 - Mechanized Infantry Officer Graduate - Small Arms, Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership - 2300 - - - Emporia Military Academy - true - Lieutenant Jr. Grade - [SIGNAL CORRUPTED] - FC - Emporia - 3150 - 8750 - 600 - 6 - College - College - 16 - MechWarrior Officer Graduate - Gunnery/Mech, Piloting/Mech, Leadership - 2425 - Mechanized Infantry Officer Graduate - Small Arms, Gunnery/Vehicle, Piloting/Ground Vehicle, Leadership - 2300 - - \ No newline at end of file + From bb05f24c50511f557768a999c51e84439bff0615 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 20:09:47 -0500 Subject: [PATCH 07/22] fix: updated graduation report with correct academy name in EducationController --- .../mekhq/campaign/personnel/education/EducationController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java b/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java index d042376321..b5d0c4f20e 100644 --- a/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java +++ b/MekHQ/src/mekhq/campaign/personnel/education/EducationController.java @@ -777,7 +777,7 @@ private static void graduateChild(Campaign campaign, Person person, Academy acad } // default graduation - campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduatedChild.text"), "")); + campaign.addReport(person.getHyperlinkedName() + ' ' + String.format(resources.getString("graduatedChild.text"), person.getEduAcademyName())); ServiceLogger.eduGraduated(person, campaign.getLocalDate(), person.getEduAcademyName()); From c7bea29da971462892f98b8010b8084e25c04497 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 20:47:05 -0500 Subject: [PATCH 08/22] feat(universe/academies): lowered minimum education level to High School --- .../academies/Prestigious Academies.xml | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index b0ad557a07..c8f1c56b2a 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -68,7 +68,7 @@ 15750 600 5 - College + High School College 16 DropShip Command Graduate @@ -123,7 +123,7 @@ 7656.25 600 6 - College + High School College 16 Aerospace Graduate @@ -172,7 +172,7 @@ 10937.5 600 6 - College + High School College 16 MechWarrior Command Graduate @@ -247,7 +247,7 @@ 11484.375 1200 5 - College + High School College 16 MechWarrior Command Graduate @@ -393,7 +393,7 @@ 13125 1200 5 - College + High School College 16 MechWarrior Command Graduate @@ -417,7 +417,7 @@ 13125 1200 5 - College + High School College 16 MechWarrior Command Graduate @@ -452,7 +452,7 @@ 13125 1200 5 - College + High School College 16 MechWarrior Command Graduate @@ -485,7 +485,7 @@ 17850 1200 5 - College + High School College 16 Advanced Infantry Command Graduate @@ -532,7 +532,7 @@ 17850 1200 5 - College + High School College 16 Advanced Infantry Command Graduate @@ -580,7 +580,7 @@ 28125 900 6 - College + High School College 16 MechWarrior Command Graduate From 37e2462cf0156310c929d1c415eaf3e619a46b04 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 21:20:28 -0500 Subject: [PATCH 09/22] feat: Added multiple academies to Prestigious Academies.xml --- .../academies/Prestigious Academies.xml | 418 ++++++++++++++++++ 1 file changed, 418 insertions(+) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index c8f1c56b2a..085fbfccfb 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -740,4 +740,422 @@ 2300 0
+ + Blackjack School of Conflict + Military Academy + TRUE + The Blackjack School of Conflict is a private military academy within the Lyran Commonwealth known for its unorthodox curriculum. Founded by tutors who failed entrance exams at other academies, it offers courses that include unofficial lessons on the shadier aspects of military life. + Blackjack + 2714 + 3050 + 11454.54545 + 900 + 8 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Scrounge, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Scrounge, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Scrounge, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Scrounge, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft, Scrounge + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech, Scrounge + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Scrounge, Artillery + 2300 + BattleMech Technician + Tech/Mech, Scrounge + 2500 + Advanced Vehicle Technician + Tech/Mechanic, Scrounge + 2300 + Armored Infantry Technician + Tech/BA, Scrounge + 3058 + Junior Administrator + Administration, Negotiation, Scrounge + 2300 + 1 + + + Brotherhood Monastery + Military Academy + TRUE + Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights in their stringent adherence to moral and physical disciplines. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. + Randis IV + 2988 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Calloway Martial College + Military Academy + TRUE + The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. + Calloway VI + 2765 + 2789 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Calloway Martial College + Military Academy + TRUE + The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. + Calloway VI + 2765 + 2789 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Canopian Institute of War + Military Academy + TRUE + Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. + Canopus + 3058|3080 + 3071 + 13125 + 1200 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Capella War College + Military Academy + TRUE + Established concurrently with the Capellan Hegemony, the Capella War College stands as the oldest military academy in the Capellan Confederation. Training emphasizes combined-arms tactics and includes cross-training with the local Duchy RTC. + Capella + 2400 + 11735.29412 + 600 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + Senior Advanced Vehicle Technician + Tech/Mechanic, Leadership + 2300 + Advanced Vehicle Technician + Tech/Mechanic + 2300 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Armored Infantry Technician + Tech/BA, Leadership + 3058 + Armored Infantry Technician + Tech/BA + 3058 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + Senior Administrator + Administration, Negotiation, Leadership + 2300 + Junior Administrator + Administration, Negotiation + 2300 + 0 + + + Caph Institute of Technology + Military Academy + Perched on a high hill and protected by electronic barriers against native lizards, the Caph Institute of Technology specializes in natural sciences, notably paleontology and chemistry. The institute is known for inventing the Jamerson-Ulikov Water Purifier. + Caph + 2768 + 0 + 1200 + 5 + High School + College + 16 + Medical Technician + Doctor + 2300 + 1 + + + College of Talitha + Military Academy + The College of Talitha, one of the Golden Ten Universities of the Terran Hegemony, specializes in design studies for civilian and military products, closely collaborating with the Hegemony Research and Development Centers. + Talitha + 2770 + 0 + 1200 + 5 + High School + College + 16 + Medical Technician + Doctor + 2300 + 1 + + + Combat College of New Earth + Military Academy + TRUE + Built in 2331, the Combat College was the first military academy on a foreign world. It prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class always challenged the Sandhurst graduates to a military contest. + New Earth + 2331 + 17500 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + 0 + + + Concordat Aerospace Flight School + Military Academy + TRUE + Operated by seasoned instructors from the Outworlds Alliance, this academy boasts a reputation for excellence. Though it produces fewer graduates than the École Militaire, its focus on quality ensures each cadet emerges as a skilled and disciplined pilot. The school plays a vital role in shaping the aerospace forces of the Taurian Concordat, fostering a legacy of proficiency and valor among its graduates. + Samantha + 3130 + 7000 + 1200 + 6 + High School + College + 16 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Coventry Academy + Military Academy + TRUE + The Coventry Academy, located in Dunnigan near Port Lawrence on Coventry, is a military academy close to the Coventry Metal Works plant. Many professors at the Academy also work at the CMW plant. Due to its close ties to CMW, it has been described as a glorified cadre for the manufacturer, with graduates often requiring additional training on equipment from other manufacturers. + Coventry + 2700 + 3058 + 14437.5 + 1200 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + 1 + + + Coventry Military Academy + Military Academy + TRUE + Originally focused solely on training MechWarriors, its ties to Coventry Metal Works drew criticism, but it persisted as a crucial training ground. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourishes with modern facilities and OmniMech training. + Coventry + 3060 + 6562.5 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + 1 + From 4e38c61b27031d7947b0d78b9081c9d7dc363cf0 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 21:26:05 -0500 Subject: [PATCH 10/22] Updated history.txt --- MekHQ/docs/history.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index 44deb99af9..b71f6e2df3 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -99,6 +99,7 @@ MEKHQ VERSION HISTORY: + PR #4217: Temporarily Removed Clan Support from Education Module, Refactored Remaining Code + PR #4218: Added Campaign Option to Control CamOps Unit Rating Within Clamp + Fix #4057: Could not find a mech summary ++ PR #4237: Added Prestigious Academies (A-A) 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes. From d18ba9a504855d359ddc4f9ef40cf6e702d6e9e7 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 22:02:08 -0500 Subject: [PATCH 11/22] feat(EducationLevel): added 'Early Childhood' case to parseFromString method --- .../mekhq/campaign/personnel/enums/education/EducationLevel.java | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/src/mekhq/campaign/personnel/enums/education/EducationLevel.java b/MekHQ/src/mekhq/campaign/personnel/enums/education/EducationLevel.java index 15b2d78d9d..c91c0d295c 100644 --- a/MekHQ/src/mekhq/campaign/personnel/enums/education/EducationLevel.java +++ b/MekHQ/src/mekhq/campaign/personnel/enums/education/EducationLevel.java @@ -86,6 +86,7 @@ public boolean isDoctorate() { public static EducationLevel parseFromString(final String educationLevel) { switch (educationLevel) { case "None": + case "Early Childhood": return EARLY_CHILDHOOD; case "High School": return HIGH_SCHOOL; From b38fbed61514c47d9fe92f8de31429eda70e9702 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 22:13:14 -0500 Subject: [PATCH 12/22] Updated history.txt --- MekHQ/docs/history.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index b71f6e2df3..48947eecbb 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -100,6 +100,7 @@ MEKHQ VERSION HISTORY: + PR #4218: Added Campaign Option to Control CamOps Unit Rating Within Clamp + Fix #4057: Could not find a mech summary + PR #4237: Added Prestigious Academies (A-A) ++ Fix #4235: Fixed Invalid Parsing of Early Childhood when Loading Personnel 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes. From cfdc42b25ac23350cb94cc411ed226c138a6aab4 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 00:42:42 -0500 Subject: [PATCH 13/22] Updated tuition and location details in academy data - Adjusted tuition values to be rounded to the nearest whole number - Corrected and refined academy location systems - Updated construction years for some academies - Added information for new academies --- .../academies/Prestigious Academies.xml | 779 +++++++++++++++++- 1 file changed, 755 insertions(+), 24 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index 085fbfccfb..564aa97de2 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -28,7 +28,7 @@ Addicks 2400 2777 - #N/A + 7500 1200 5 High School @@ -120,7 +120,7 @@ TRUE Midway 2650 - 7656.25 + 7656 600 6 High School @@ -147,9 +147,9 @@ Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 TRUE - Aitutaki + Aitutaki 2414 - 0 + 8750 300 6 High School @@ -167,9 +167,9 @@ Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 TRUE - Aitutaki + Aitutaki 2414 - 10937.5 + 10938 600 6 High School @@ -209,7 +209,7 @@ Alarion 3060 3069 - 5104.166667 + 5104 1200 6 High School @@ -242,9 +242,9 @@ The Albion Military Academy quickly became the Federated Suns' premier institution. Traditionally, it allows graduates a unique buyout option to serve directly with the Federated Suns, bypassing service requirements. Located near Avalon City, the AMA is pivotal in training various military disciplines and continues to produce highly decorated officers. Despite intense academic and physical demands resulting in a high dropout rate, its graduates often ascend to senior AFFS leadership roles. 0 TRUE - Albion + Albion (LC) 2400 - 11484.375 + 11484 1200 5 High School @@ -357,7 +357,7 @@ TRUE Algedi 3075 - 14583.33333 + 14583 900 6 High School @@ -637,7 +637,7 @@ Galax 2790 3069 - 10208.33333 + 10208 900 6 High School @@ -672,7 +672,7 @@ TRUE Delavan 2790 - 22458.33333 + 22458 900 High School College @@ -704,9 +704,9 @@ The Athene Combat School was established during a period of high recruitment within the Free Worlds League, as part of efforts by the Dormuth Council to expand military education. Unique among its contemporaries, ACS focused exclusively on infantry training, addressing a demand for specialized infantry forces. 0 TRUE - Atreus + Atreus (FWL) 2760 - 6562.5 + 6563 600 6 High School @@ -727,7 +727,7 @@ The Officer Training College offers a unique year-long course focused on developing leadership and command skills, the only one of its kind in the League. Enrollment is open to all soldiers yet to undergo officer training, though only 5% of applicants pass on their first try. The curriculum emphasizes practical skills over theoretical knowledge, preparing officers for the complexities of daily bureaucratic responsibilities with a strong focus on delegation and time management. 0 TRUE - Atreus + Atreus (FWL) 2749 10500 300 @@ -748,7 +748,7 @@ Blackjack 2714 3050 - 11454.54545 + 11454 900 8 High School @@ -794,7 +794,7 @@ Military Academy TRUE Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights in their stringent adherence to moral and physical disciplines. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. - Randis IV + Randis IV (Hope IV 2988-) 2988 5250 1200 @@ -850,7 +850,7 @@ Military Academy TRUE Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. - Canopus + Canopus IV 3058|3080 3071 13125 @@ -873,6 +873,34 @@ 2490 1
+ + Canopian Institute of War [3080] + Military Academy + TRUE + Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. + Canopus IV + 3080 + 3071 + 13125 + 1200 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + Capella War College Military Academy @@ -880,7 +908,7 @@ Established concurrently with the Capellan Hegemony, the Capella War College stands as the oldest military academy in the Capellan Confederation. Training emphasizes combined-arms tactics and includes cross-training with the local Duchy RTC. Capella 2400 - 11735.29412 + 11735 600 5 High School @@ -996,7 +1024,7 @@ Perched on a high hill and protected by electronic barriers against native lizards, the Caph Institute of Technology specializes in natural sciences, notably paleontology and chemistry. The institute is known for inventing the Jamerson-Ulikov Water Purifier. Caph 2768 - 0 + 7500 1200 5 High School @@ -1013,7 +1041,7 @@ The College of Talitha, one of the Golden Ten Universities of the Terran Hegemony, specializes in design studies for civilian and military products, closely collaborating with the Hegemony Research and Development Centers. Talitha 2770 - 0 + 7500 1200 5 High School @@ -1029,7 +1057,7 @@ Military Academy TRUE Built in 2331, the Combat College was the first military academy on a foreign world. It prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class always challenged the Sandhurst graduates to a military contest. - New Earth + New Earth (Tau Ceti 2116-) 2331 17500 5 @@ -1112,7 +1140,7 @@ Coventry 2700 3058 - 14437.5 + 14438 1200 High School College @@ -1138,7 +1166,7 @@ Originally focused solely on training MechWarriors, its ties to Coventry Metal Works drew criticism, but it persisted as a crucial training ground. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourishes with modern facilities and OmniMech training. Coventry 3060 - 6562.5 + 6563 1200 6 High School @@ -1158,4 +1186,707 @@ 2500 1 + + Dieron District Gymnasium + Military Academy + TRUE + The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. + Dieron + 2800 + 3068 + 21875 + 900 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 1 + + + Dieron District Gymnasium [3078] + Military Academy + TRUE + The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. Briefly closed in 3068, it reopened in 3078, attracting attention with its first class of battlesuit trainees, including a notable presence of ISF agents. + Dieron + 3078 + 21875 + 900 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Dieron Warriors' Academy + Military Academy + TRUE + The Dieron Warriors Academy on Shimonita annually produces skilled MechWarriors. Graduates are favored for recruitment into the renowned Dieron Regulars, showcasing the academy's pivotal role in regional military development. All five BattleMech regiment commanders have roots in both the Dieron draft and Sun Zhang MechWarrior Academy, highlighting the DWA's lasting influence. + Shimonita + 2700 + 2990 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Dover Institute for Higher Learning + Military Academy + TRUE + The Dover Institute for Higher Learning rose from the ashes of the People's Reconstruction Effort University of Ashio, destroyed during the Shadow War of 2865. Established in 2910 under Coordinator Shinjiro Kurita's patronage, it prioritizes scientific, technical education, and MechWarrior training. Enrollment is open to all meeting basic criteria, with a rigorous five-month basic training followed by a four-year curriculum exposing cadets to diverse combat scenarios. + Dover + 2910 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Medical Technician + Doctor + 2300 + BattleMech Technician + Tech/Mech + 2500 + 1 + + + Ecole Militaire + Military Academy + TRUE + The École Militaire stands as the most renowned academy in the Taurian Concordat, offering courses covering almost every form of modern warfare. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. + Taurus + 2500 + 3078 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Ecole Militaire [3130] + Military Academy + TRUE + Devastated during the Jihad, the Ecole Militaire now relies on wounded troops as temporary instructors, reminding cadets of its loss. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. Rigorous basic training precedes specialization in armor, infantry, or MechWarrior tracks, emphasizing leadership and offering Officer Candidate School slots upon graduation. + Taurus + 3130 + 9625 + 1200 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Emma Centrella Martial Academy + Military Academy + TRUE + The Emma Centrella Martial Academy succeeds the Canopian Institute of War, nestled in Astarte on Salonika's continent. Graduating its inaugural class in 3083, murmurs of discontent regarding instructional quality have surfaced, despite the MAF's efforts to secure top-tier instructors. + Canopus IV + 3083 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Emporia Military Academy + Military Academy + TRUE + Following the cataclysmic events of 3150, the Emporia Military Academy rose from the ashes of the Ritza Academy, embodying resilience and fortitude in the face of adversity. Led by a dedicated faculty and staff, it prepares cadets for the challenges of modern warfare, instilling in them the values of courage, discipline, and honor. Despite the scars of past conflicts, the academy remains steadfast in its commitment to shaping future generations of warriors, ensuring that Emporia's legacy of valor endures for generations to come. + Emporia + 3150 + 4375 + 1200 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Filtvelt Military Academy + Military Academy + TRUE + Filtvelt Military Academy, initially serving the Federated Suns' Outback region and later the Filtvelt Coalition, is built during the late Third Succession War near Undredal's capital. Similar to Kilbourne Academy, FMA offers educational opportunities to civilians in a region scarce in options. Despite lacking advanced resources like simulators, FMA excels by providing intensive practical training, producing graduates well-prepared for real combat situations, though they are often underestimated by larger military entities. + Filtvelt + 3000 + 14219 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Finmark Air and Space Academy + Military Academy + TRUE + The Finmark Air and Space Academy serves as a vital training ground for the naval officer corps of the Rim Worlds Republic. Positioned in high orbit above Finmark, the administrative hub of the Finmark Province, FASA boasts a substantial annual output of new officers. Offering a comprehensive WarShip program among its military courses, FASA plays a crucial role in shaping Republic naval personnel. + Finmark + 2650 + 2778 + 9115 + 1200 + 6 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Fleet School of Keid + Military Academy + TRUE + Next to the Annapolis and Kure Naval Academies, the Fleet School of Keid is the Star League's largest training facility for naval personnel. Each school has several WarShips and JumpShips for crew training. + Keid + 2774 + 10938 + 1200 + 5 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Flight Academy of Graham + Military Academy + TRUE + The Flight Academy of Graham is one of the few schools dedicated solely to training aerospace pilots and one of the few orbiting space academies. Over 2,000 pilots graduate from the academy every year. + Graham IV + 2767 + 14875 + 1200 + 5 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + 1 + + + Flight Academy of Thorin + Military Academy + TRUE + The Flight Academy of Thorin excels in training aerospace personnel for the Lyran Commonwealth Armed Forces. Graduates, distinguished by gray-red 'school rags,' reflect Thorin's Star League legacy. + Thorin + 2832 + 3063 + 6125 + 1200 + 5 + High School + College + 16 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Focht War College [Kentares IV] + Military Academy + TRUE + Following the Jihad and the destruction of the original Focht War College on Tukayyid, Kentares IV becomes the new location for the college. With significant financial backing from the Federated Suns, the college focuses on training a new generation of leaders for various military roles. + Kentares IV + 3085 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Focht War College [Tukayyid] + Military Academy + TRUE + The Focht War College is pivotal in training the elite ComGuards and later, the forces of the Second Star League. Tukayyid's sparse civilian presence and rugged terrain made it ideal for rigorous military exercises. + Tukayyid + 3052 + 3068 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Frihet Training Facility (Semester One) + Military Academy + TRUE + Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. + Grumium + 3055 + 4375 + 150 + 6 + High School + College + 16 + Semester One Curriculum + Small Arms + 2300 + 2300 + 0 + + + Frihet Training Facility + Military Academy + TRUE + Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. + Grumium + 3055 + 7500 + 1200 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 3081 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3081 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Frunze Military Academy + Military Academy + TRUE + The Frunze Military Academy is a renowned institution, central in the development of military theory and practice in the former Soviet Union. Frunze graduates are esteemed for their deep tactical acumen and unwavering discipline, preparing them for multifaceted warfare among the stars. + Terra + 33750 + 900 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + From a9c62c2707361de2aac6bce1b7f950c9ba30fe38 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Tue, 18 Jun 2024 21:20:28 -0500 Subject: [PATCH 14/22] feat: Added multiple academies to Prestigious Academies.xml --- .../academies/Prestigious Academies.xml | 418 ++++++++++++++++++ 1 file changed, 418 insertions(+) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index c8f1c56b2a..085fbfccfb 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -740,4 +740,422 @@ 2300 0 + + Blackjack School of Conflict + Military Academy + TRUE + The Blackjack School of Conflict is a private military academy within the Lyran Commonwealth known for its unorthodox curriculum. Founded by tutors who failed entrance exams at other academies, it offers courses that include unofficial lessons on the shadier aspects of military life. + Blackjack + 2714 + 3050 + 11454.54545 + 900 + 8 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Scrounge, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Scrounge, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Scrounge, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Scrounge, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft, Scrounge + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech, Scrounge + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Scrounge, Artillery + 2300 + BattleMech Technician + Tech/Mech, Scrounge + 2500 + Advanced Vehicle Technician + Tech/Mechanic, Scrounge + 2300 + Armored Infantry Technician + Tech/BA, Scrounge + 3058 + Junior Administrator + Administration, Negotiation, Scrounge + 2300 + 1 + + + Brotherhood Monastery + Military Academy + TRUE + Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights in their stringent adherence to moral and physical disciplines. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. + Randis IV + 2988 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Calloway Martial College + Military Academy + TRUE + The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. + Calloway VI + 2765 + 2789 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Calloway Martial College + Military Academy + TRUE + The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. + Calloway VI + 2765 + 2789 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Canopian Institute of War + Military Academy + TRUE + Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. + Canopus + 3058|3080 + 3071 + 13125 + 1200 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Capella War College + Military Academy + TRUE + Established concurrently with the Capellan Hegemony, the Capella War College stands as the oldest military academy in the Capellan Confederation. Training emphasizes combined-arms tactics and includes cross-training with the local Duchy RTC. + Capella + 2400 + 11735.29412 + 600 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + Senior Advanced Vehicle Technician + Tech/Mechanic, Leadership + 2300 + Advanced Vehicle Technician + Tech/Mechanic + 2300 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Armored Infantry Technician + Tech/BA, Leadership + 3058 + Armored Infantry Technician + Tech/BA + 3058 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + Senior Administrator + Administration, Negotiation, Leadership + 2300 + Junior Administrator + Administration, Negotiation + 2300 + 0 + + + Caph Institute of Technology + Military Academy + Perched on a high hill and protected by electronic barriers against native lizards, the Caph Institute of Technology specializes in natural sciences, notably paleontology and chemistry. The institute is known for inventing the Jamerson-Ulikov Water Purifier. + Caph + 2768 + 0 + 1200 + 5 + High School + College + 16 + Medical Technician + Doctor + 2300 + 1 + + + College of Talitha + Military Academy + The College of Talitha, one of the Golden Ten Universities of the Terran Hegemony, specializes in design studies for civilian and military products, closely collaborating with the Hegemony Research and Development Centers. + Talitha + 2770 + 0 + 1200 + 5 + High School + College + 16 + Medical Technician + Doctor + 2300 + 1 + + + Combat College of New Earth + Military Academy + TRUE + Built in 2331, the Combat College was the first military academy on a foreign world. It prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class always challenged the Sandhurst graduates to a military contest. + New Earth + 2331 + 17500 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 2300 + 0 + + + Concordat Aerospace Flight School + Military Academy + TRUE + Operated by seasoned instructors from the Outworlds Alliance, this academy boasts a reputation for excellence. Though it produces fewer graduates than the École Militaire, its focus on quality ensures each cadet emerges as a skilled and disciplined pilot. The school plays a vital role in shaping the aerospace forces of the Taurian Concordat, fostering a legacy of proficiency and valor among its graduates. + Samantha + 3130 + 7000 + 1200 + 6 + High School + College + 16 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Coventry Academy + Military Academy + TRUE + The Coventry Academy, located in Dunnigan near Port Lawrence on Coventry, is a military academy close to the Coventry Metal Works plant. Many professors at the Academy also work at the CMW plant. Due to its close ties to CMW, it has been described as a glorified cadre for the manufacturer, with graduates often requiring additional training on equipment from other manufacturers. + Coventry + 2700 + 3058 + 14437.5 + 1200 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + 1 + + + Coventry Military Academy + Military Academy + TRUE + Originally focused solely on training MechWarriors, its ties to Coventry Metal Works drew criticism, but it persisted as a crucial training ground. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourishes with modern facilities and OmniMech training. + Coventry + 3060 + 6562.5 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + 1 + From 9a15b0e26e9cd9462fd9aaf9846d81fe13197dfc Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 00:42:42 -0500 Subject: [PATCH 15/22] Updated tuition and location details in academy data - Adjusted tuition values to be rounded to the nearest whole number - Corrected and refined academy location systems - Updated construction years for some academies - Added information for new academies --- .../academies/Prestigious Academies.xml | 779 +++++++++++++++++- 1 file changed, 755 insertions(+), 24 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index 085fbfccfb..564aa97de2 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -28,7 +28,7 @@ Addicks 2400 2777 - #N/A + 7500 1200 5 High School @@ -120,7 +120,7 @@ TRUE Midway 2650 - 7656.25 + 7656 600 6 High School @@ -147,9 +147,9 @@ Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 TRUE - Aitutaki + Aitutaki 2414 - 0 + 8750 300 6 High School @@ -167,9 +167,9 @@ Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 TRUE - Aitutaki + Aitutaki 2414 - 10937.5 + 10938 600 6 High School @@ -209,7 +209,7 @@ Alarion 3060 3069 - 5104.166667 + 5104 1200 6 High School @@ -242,9 +242,9 @@ The Albion Military Academy quickly became the Federated Suns' premier institution. Traditionally, it allows graduates a unique buyout option to serve directly with the Federated Suns, bypassing service requirements. Located near Avalon City, the AMA is pivotal in training various military disciplines and continues to produce highly decorated officers. Despite intense academic and physical demands resulting in a high dropout rate, its graduates often ascend to senior AFFS leadership roles. 0 TRUE - Albion + Albion (LC) 2400 - 11484.375 + 11484 1200 5 High School @@ -357,7 +357,7 @@ TRUE Algedi 3075 - 14583.33333 + 14583 900 6 High School @@ -637,7 +637,7 @@ Galax 2790 3069 - 10208.33333 + 10208 900 6 High School @@ -672,7 +672,7 @@ TRUE Delavan 2790 - 22458.33333 + 22458 900 High School College @@ -704,9 +704,9 @@ The Athene Combat School was established during a period of high recruitment within the Free Worlds League, as part of efforts by the Dormuth Council to expand military education. Unique among its contemporaries, ACS focused exclusively on infantry training, addressing a demand for specialized infantry forces. 0 TRUE - Atreus + Atreus (FWL) 2760 - 6562.5 + 6563 600 6 High School @@ -727,7 +727,7 @@ The Officer Training College offers a unique year-long course focused on developing leadership and command skills, the only one of its kind in the League. Enrollment is open to all soldiers yet to undergo officer training, though only 5% of applicants pass on their first try. The curriculum emphasizes practical skills over theoretical knowledge, preparing officers for the complexities of daily bureaucratic responsibilities with a strong focus on delegation and time management. 0 TRUE - Atreus + Atreus (FWL) 2749 10500 300 @@ -748,7 +748,7 @@ Blackjack 2714 3050 - 11454.54545 + 11454 900 8 High School @@ -794,7 +794,7 @@ Military Academy TRUE Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights in their stringent adherence to moral and physical disciplines. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. - Randis IV + Randis IV (Hope IV 2988-) 2988 5250 1200 @@ -850,7 +850,7 @@ Military Academy TRUE Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. - Canopus + Canopus IV 3058|3080 3071 13125 @@ -873,6 +873,34 @@ 2490 1 + + Canopian Institute of War [3080] + Military Academy + TRUE + Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. + Canopus IV + 3080 + 3071 + 13125 + 1200 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + Capella War College Military Academy @@ -880,7 +908,7 @@ Established concurrently with the Capellan Hegemony, the Capella War College stands as the oldest military academy in the Capellan Confederation. Training emphasizes combined-arms tactics and includes cross-training with the local Duchy RTC. Capella 2400 - 11735.29412 + 11735 600 5 High School @@ -996,7 +1024,7 @@ Perched on a high hill and protected by electronic barriers against native lizards, the Caph Institute of Technology specializes in natural sciences, notably paleontology and chemistry. The institute is known for inventing the Jamerson-Ulikov Water Purifier. Caph 2768 - 0 + 7500 1200 5 High School @@ -1013,7 +1041,7 @@ The College of Talitha, one of the Golden Ten Universities of the Terran Hegemony, specializes in design studies for civilian and military products, closely collaborating with the Hegemony Research and Development Centers. Talitha 2770 - 0 + 7500 1200 5 High School @@ -1029,7 +1057,7 @@ Military Academy TRUE Built in 2331, the Combat College was the first military academy on a foreign world. It prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class always challenged the Sandhurst graduates to a military contest. - New Earth + New Earth (Tau Ceti 2116-) 2331 17500 5 @@ -1112,7 +1140,7 @@ Coventry 2700 3058 - 14437.5 + 14438 1200 High School College @@ -1138,7 +1166,7 @@ Originally focused solely on training MechWarriors, its ties to Coventry Metal Works drew criticism, but it persisted as a crucial training ground. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourishes with modern facilities and OmniMech training. Coventry 3060 - 6562.5 + 6563 1200 6 High School @@ -1158,4 +1186,707 @@ 2500 1 + + Dieron District Gymnasium + Military Academy + TRUE + The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. + Dieron + 2800 + 3068 + 21875 + 900 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 1 + + + Dieron District Gymnasium [3078] + Military Academy + TRUE + The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. Briefly closed in 3068, it reopened in 3078, attracting attention with its first class of battlesuit trainees, including a notable presence of ISF agents. + Dieron + 3078 + 21875 + 900 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Dieron Warriors' Academy + Military Academy + TRUE + The Dieron Warriors Academy on Shimonita annually produces skilled MechWarriors. Graduates are favored for recruitment into the renowned Dieron Regulars, showcasing the academy's pivotal role in regional military development. All five BattleMech regiment commanders have roots in both the Dieron draft and Sun Zhang MechWarrior Academy, highlighting the DWA's lasting influence. + Shimonita + 2700 + 2990 + 8750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + 1 + + + Dover Institute for Higher Learning + Military Academy + TRUE + The Dover Institute for Higher Learning rose from the ashes of the People's Reconstruction Effort University of Ashio, destroyed during the Shadow War of 2865. Established in 2910 under Coordinator Shinjiro Kurita's patronage, it prioritizes scientific, technical education, and MechWarrior training. Enrollment is open to all meeting basic criteria, with a rigorous five-month basic training followed by a four-year curriculum exposing cadets to diverse combat scenarios. + Dover + 2910 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Medical Technician + Doctor + 2300 + BattleMech Technician + Tech/Mech + 2500 + 1 + + + Ecole Militaire + Military Academy + TRUE + The École Militaire stands as the most renowned academy in the Taurian Concordat, offering courses covering almost every form of modern warfare. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. + Taurus + 2500 + 3078 + 5250 + 1200 + 5 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Ecole Militaire [3130] + Military Academy + TRUE + Devastated during the Jihad, the Ecole Militaire now relies on wounded troops as temporary instructors, reminding cadets of its loss. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. Rigorous basic training precedes specialization in armor, infantry, or MechWarrior tracks, emphasizing leadership and offering Officer Candidate School slots upon graduation. + Taurus + 3130 + 9625 + 1200 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Emma Centrella Martial Academy + Military Academy + TRUE + The Emma Centrella Martial Academy succeeds the Canopian Institute of War, nestled in Astarte on Salonika's continent. Graduating its inaugural class in 3083, murmurs of discontent regarding instructional quality have surfaced, despite the MAF's efforts to secure top-tier instructors. + Canopus IV + 3083 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Emporia Military Academy + Military Academy + TRUE + Following the cataclysmic events of 3150, the Emporia Military Academy rose from the ashes of the Ritza Academy, embodying resilience and fortitude in the face of adversity. Led by a dedicated faculty and staff, it prepares cadets for the challenges of modern warfare, instilling in them the values of courage, discipline, and honor. Despite the scars of past conflicts, the academy remains steadfast in its commitment to shaping future generations of warriors, ensuring that Emporia's legacy of valor endures for generations to come. + Emporia + 3150 + 4375 + 1200 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + 1 + + + Filtvelt Military Academy + Military Academy + TRUE + Filtvelt Military Academy, initially serving the Federated Suns' Outback region and later the Filtvelt Coalition, is built during the late Third Succession War near Undredal's capital. Similar to Kilbourne Academy, FMA offers educational opportunities to civilians in a region scarce in options. Despite lacking advanced resources like simulators, FMA excels by providing intensive practical training, producing graduates well-prepared for real combat situations, though they are often underestimated by larger military entities. + Filtvelt + 3000 + 14219 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + 1 + + + Finmark Air and Space Academy + Military Academy + TRUE + The Finmark Air and Space Academy serves as a vital training ground for the naval officer corps of the Rim Worlds Republic. Positioned in high orbit above Finmark, the administrative hub of the Finmark Province, FASA boasts a substantial annual output of new officers. Offering a comprehensive WarShip program among its military courses, FASA plays a crucial role in shaping Republic naval personnel. + Finmark + 2650 + 2778 + 9115 + 1200 + 6 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Fleet School of Keid + Military Academy + TRUE + Next to the Annapolis and Kure Naval Academies, the Fleet School of Keid is the Star League's largest training facility for naval personnel. Each school has several WarShips and JumpShips for crew training. + Keid + 2774 + 10938 + 1200 + 5 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Flight Academy of Graham + Military Academy + TRUE + The Flight Academy of Graham is one of the few schools dedicated solely to training aerospace pilots and one of the few orbiting space academies. Over 2,000 pilots graduate from the academy every year. + Graham IV + 2767 + 14875 + 1200 + 5 + High School + College + 16 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + 1 + + + Flight Academy of Thorin + Military Academy + TRUE + The Flight Academy of Thorin excels in training aerospace personnel for the Lyran Commonwealth Armed Forces. Graduates, distinguished by gray-red 'school rags,' reflect Thorin's Star League legacy. + Thorin + 2832 + 3063 + 6125 + 1200 + 5 + High School + College + 16 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + 1 + + + Focht War College [Kentares IV] + Military Academy + TRUE + Following the Jihad and the destruction of the original Focht War College on Tukayyid, Kentares IV becomes the new location for the college. With significant financial backing from the Federated Suns, the college focuses on training a new generation of leaders for various military roles. + Kentares IV + 3085 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Focht War College [Tukayyid] + Military Academy + TRUE + The Focht War College is pivotal in training the elite ComGuards and later, the forces of the Second Star League. Tukayyid's sparse civilian presence and rugged terrain made it ideal for rigorous military exercises. + Tukayyid + 3052 + 3068 + 14063 + 1200 + 6 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Frihet Training Facility (Semester One) + Military Academy + TRUE + Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. + Grumium + 3055 + 4375 + 150 + 6 + High School + College + 16 + Semester One Curriculum + Small Arms + 2300 + 2300 + 0 + + + Frihet Training Facility + Military Academy + TRUE + Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. + Grumium + 3055 + 7500 + 1200 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 3081 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3081 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + + + Frunze Military Academy + Military Academy + TRUE + The Frunze Military Academy is a renowned institution, central in the development of military theory and practice in the former Soviet Union. Frunze graduates are esteemed for their deep tactical acumen and unwavering discipline, preparing them for multifaceted warfare among the stars. + Terra + 33750 + 900 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + 1 + From 7445902cf1d25c0170162ceaef6dc2c3eaec696f Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 02:15:05 -0500 Subject: [PATCH 16/22] feat: Updated boolean values in Prestigious Academies.xml - Changed TRUE to true in isMilitary and isFactionRestricted properties across all academies - Updated isFactionRestricted and isMilitary properties in xml file to match with standard Conventional Commit format - Normalized boolean values to lower case for better readability and consistency in codebase --- .../academies/Prestigious Academies.xml | 132 +++++++++--------- MekHQ/src/mekhq/campaign/CampaignOptions.java | 4 +- .../campaign/personnel/education/Academy.java | 44 ++++-- .../adapter/PersonnelTableMouseAdapter.java | 42 +++--- 4 files changed, 122 insertions(+), 100 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index 564aa97de2..c5f4113f44 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -24,7 +24,7 @@ University Located in the heart of the Inner Sphere, Addicks University is celebrated for its progressive liberal arts education, particularly in teacher training. The institution uniquely integrates its academic programs with community schools, allowing student teachers to gain invaluable hands-on experience. 0 - TRUE + true Addicks 2400 2777 @@ -39,10 +39,10 @@ Aerospace and Interstellar Institute [Dover] (Year One) Officer Academy - TRUE + true Staffed by veteran officers from Operation SCOUR, the school instructs experienced crew members in fleet combat subtleties. This initiative adapts to evolving military needs, enhancing future fleet commanders' and high-ranking personnel's capabilities in complex operational environments. 0 - TRUE + true Dover 3056 10500 @@ -59,10 +59,10 @@ Aerospace and Interstellar Institute [Dover] Officer Academy - TRUE + true Staffed by veteran officers from Operation SCOUR, the school instructs experienced crew members in fleet combat subtleties. This initiative adapts to evolving military needs, enhancing future fleet commanders' and high-ranking personnel's capabilities in complex operational environments. 0 - TRUE + true Dover 3056 15750 @@ -94,10 +94,10 @@ Aerospace and Interstellar Institute [Midway] (Year One) Military Academy - TRUE + true The Aerospace and Interstellar Institute specializes in training aerospace personnel, including DropShip and JumpShip crews. The curriculum spans covers small arms, first aid, and specialized aerospace roles. Limited crewing opportunities, especially for JumpShips, create fierce competition, pushing most cadets to train as aerospace fighter pilots. 0 - TRUE + true Midway 2650 8750 @@ -114,10 +114,10 @@ Aerospace and Interstellar Institute [Midway] Military Academy - TRUE + true The Aerospace and Interstellar Institute specializes in training aerospace personnel, including DropShip and JumpShip crews. The curriculum spans covers small arms, first aid, and specialized aerospace roles. Limited crewing opportunities, especially for JumpShips, create fierce competition, pushing most cadets to train as aerospace fighter pilots. 0 - TRUE + true Midway 2650 7656 @@ -143,10 +143,10 @@ Aitutaki Academy (Year One) Military Academy - TRUE + true Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 - TRUE + true Aitutaki 2414 8750 @@ -163,10 +163,10 @@ Aitutaki Academy Officer Academy - TRUE + true Founded in 2414 by Hered Selaj, Aitutaki Military Academy has been a center of anti-Marik sentiment. The academy emphasizes physical training and survival skills in the first year, followed by advanced MechWarrior and armored crew training. The aerospace program was discontinued after fatal accidents. Strict traditions and combat trials among cadets, scrutinized by the LCCC, define the school's atmosphere. 0 - TRUE + true Aitutaki 2414 10938 @@ -204,7 +204,7 @@ Alarion Naval Academy Military Academy - TRUE + true The Alarion Naval Academy, established to meet the Lyran Alliance's need for WarShip crew training, complements existing aerospace academies. It quickly became crucial for naval training in the Inner Sphere, offering rigorous programs for DropShip, JumpShip, and WarShip crews, incorporating both basic and specialized studies. Alarion 3060 @@ -238,10 +238,10 @@ Albion Military Academy Officer Academy - TRUE + true The Albion Military Academy quickly became the Federated Suns' premier institution. Traditionally, it allows graduates a unique buyout option to serve directly with the Federated Suns, bypassing service requirements. Located near Avalon City, the AMA is pivotal in training various military disciplines and continues to produce highly decorated officers. Despite intense academic and physical demands resulting in a high dropout rate, its graduates often ascend to senior AFFS leadership roles. 0 - TRUE + true Albion (LC) 2400 11484 @@ -351,10 +351,10 @@ Algedi War College Military Academy - TRUE + true The Algedi War College is particularly recognized for its mobile warfare division. This development aligns with the production of military vehicles across the Arkab worlds. The college primarily admits candidates with an Azami background, reflecting its unique cultural focus. The AWC has seen immense popularity, with its first class contributing roughly ten percent of graduates as volunteers to DCMS line units, demonstrating goodwill to the Coordinator and strengthening military ties. 0 - TRUE + true Algedi 3075 14583 @@ -386,7 +386,7 @@ Allison MechWarrior Institute Officer Academy - TRUE + true The Allison MechWarrior Institute stands as a premier training facility for MechWarriors, adjacent to the Lloyd Marik-Stanley Aerospace School. Producing 375 MechWarrior graduates annually, the institute fosters a spirited rivalry with neighboring aerospace cadets, characterized by athletic contests and pranks that occasionally escalate into conflicts. Admission is highly competitive, influenced by political considerations, with a portion of spots reserved for families of Dispossessed Mechwarriors to uphold loyalty. New Olympia 2465 @@ -407,10 +407,10 @@ An Ting University Officer Academy - TRUE + true The An Ting University is a renowned military academy historically dedicated to training MechWarriors. ATU, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. 0 - TRUE + true An Ting 2600 3015 @@ -443,10 +443,10 @@ An Ting University [3055] Officer Academy - TRUE + true The An Ting University, a renowned military academy historically dedicated to training MechWarriors, faced significant damage from both external attacks and internal strife in 3015 from Sun Zhang Cadre alumni. The academy remained shuttered until 3055 when it reopened with advancements from the Helm Memory Core. ATU, enjoying support from the DCMS and local government, provides rigorous training with a commitment to military reforms and a focus on loyalty and excellence. Despite past conflicts, it now produces capable graduates, reaffirming its status alongside prestigious institutions like the Sun Zhang MechWarrior Academy. 0 - TRUE + true An Ting 3055 13125 @@ -478,7 +478,7 @@ Annapolis Naval Academy Officer Academy - TRUE + true Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the modern era, it commands the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on seamlessly transitioning cadets from seafaring origins to mastering the vastness of space, ensuring that tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. Terra 2779 @@ -523,10 +523,10 @@ Annapolis Naval Academy [ComStar] Officer Academy - TRUE + true Annapolis Naval Academy has been a cornerstone of naval tradition since the 19th century. Adapted for the modern era, it commands the cosmos' waves, preparing officers for strategic and tactical command within the fleet. Annapolis prides itself on seamlessly transitioning cadets from seafaring origins to mastering the vastness of space, ensuring that tactical doctrines and leadership skills remain unparalleled in the Inner Sphere. 0 - TRUE + true Terra 2779 17850 @@ -570,10 +570,10 @@ Apollo Military Academy Officer Academy - TRUE + true Esteemed as the premier military institution of the Rim Worlds Republic, the Apollo Military Academy is located on the capital world of the Republic. Known for its rigorous standards and distinguished graduates, AMA excels in producing MechWarriors of superior leadership and combat skills, rivaling those from the most prestigious academies in the Inner Sphere. 0 - TRUE + true Apollo 2400 2780 @@ -630,10 +630,10 @@ Armstrong Flight Academy Military Academy - TRUE + true The premier flight school of the Federated Suns and a leading institution in the Inner Sphere, Galax Flight Academy strategically co-located near Federated-Boeing Interstellar, the largest spacecraft manufacturer in the region. This proximity fosters close interactions with leading engineers and test pilots, enhancing practical training. The academy concentrates on high-level piloting and technician skills, benefiting from this collaborative relationship. 0 - TRUE + true Galax 2790 3069 @@ -666,10 +666,10 @@ Armstrong Phoenix Academy Military Academy - TRUE + true Originally the premier flight school of the Federated Suns and a leading institution in the Inner Sphere, the academy underwent significant changes during the Word of Blake Jihad. It was relocated and renamed Armstrong Phoenix Academy due to severe disruptions. Despite this, it maintains rigorous standards, with intense physical screenings and high skill requirements, resulting in over half of the applicants being rejected pre-examination. 0 - TRUE + true Delavan 2790 22458 @@ -700,10 +700,10 @@ Athene Combat School Military Academy - TRUE + true The Athene Combat School was established during a period of high recruitment within the Free Worlds League, as part of efforts by the Dormuth Council to expand military education. Unique among its contemporaries, ACS focused exclusively on infantry training, addressing a demand for specialized infantry forces. 0 - TRUE + true Atreus (FWL) 2760 6563 @@ -723,10 +723,10 @@ Atreus Officer Training College Officer Academy - TRUE + true The Officer Training College offers a unique year-long course focused on developing leadership and command skills, the only one of its kind in the League. Enrollment is open to all soldiers yet to undergo officer training, though only 5% of applicants pass on their first try. The curriculum emphasizes practical skills over theoretical knowledge, preparing officers for the complexities of daily bureaucratic responsibilities with a strong focus on delegation and time management. 0 - TRUE + true Atreus (FWL) 2749 10500 @@ -743,7 +743,7 @@ Blackjack School of Conflict Military Academy - TRUE + true The Blackjack School of Conflict is a private military academy within the Lyran Commonwealth known for its unorthodox curriculum. Founded by tutors who failed entrance exams at other academies, it offers courses that include unofficial lessons on the shadier aspects of military life. Blackjack 2714 @@ -792,7 +792,7 @@ Brotherhood Monastery Military Academy - TRUE + true Located in Hope City, the Brotherhood Monastery serves as the training ground for the Brotherhood of Randis, a group reminiscent of the legendary Templar Knights in their stringent adherence to moral and physical disciplines. Entry into this elite unit is highly selective, focusing on candidates who demonstrate a commitment to the Christian faith and moral integrity. The initiation process is rigorous, featuring four perilous trials testing endurance, strength, dexterity, and courage—culminating in an elaborate ceremony where successful initiates receive a distinctive uniform of red and black silk, steel mesh, and a sword. Randis IV (Hope IV 2988-) 2988 @@ -810,7 +810,7 @@ Calloway Martial College Military Academy - TRUE + true The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. Calloway VI 2765 @@ -829,7 +829,7 @@ Calloway Martial College Military Academy - TRUE + true The Calloway Martial College was established to address the surge in military recruitment within the Free Worlds League. As the first of three new schools created by the Dormuth Council, the academy quickly became operational, featuring its own Calloway Training Battalion. Calloway VI 2765 @@ -848,10 +848,10 @@ Canopian Institute of War Military Academy - TRUE + true Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. Canopus IV - 3058|3080 + 3058 3071 13125 1200 @@ -876,7 +876,7 @@ Canopian Institute of War [3080] Military Academy - TRUE + true Established to enhance the Magistracy Armed Forces' training programs, the Canopian Institute of War draws inspiration from the Sun Zhang MechWarrior Academy. The rigorous program spans six months of basic training followed by four years of advanced training for MechWarriors or aerospace pilots. Graduates, distinguished by their gold, silver, and lavender uniforms, often join elite units like the Magistracy Royal Guards or pursue further training at the Victoria Academy of Arms and Technology. Canopus IV 3080 @@ -904,7 +904,7 @@ Capella War College Military Academy - TRUE + true Established concurrently with the Capellan Hegemony, the Capella War College stands as the oldest military academy in the Capellan Confederation. Training emphasizes combined-arms tactics and includes cross-training with the local Duchy RTC. Capella 2400 @@ -1055,7 +1055,7 @@ Combat College of New Earth Military Academy - TRUE + true Built in 2331, the Combat College was the first military academy on a foreign world. It prided itself on being equal to any academy on Terra. To prove their worth, the graduating warrior and pilot class always challenged the Sandhurst graduates to a military contest. New Earth (Tau Ceti 2116-) 2331 @@ -1105,7 +1105,7 @@ Concordat Aerospace Flight School Military Academy - TRUE + true Operated by seasoned instructors from the Outworlds Alliance, this academy boasts a reputation for excellence. Though it produces fewer graduates than the École Militaire, its focus on quality ensures each cadet emerges as a skilled and disciplined pilot. The school plays a vital role in shaping the aerospace forces of the Taurian Concordat, fostering a legacy of proficiency and valor among its graduates. Samantha 3130 @@ -1135,7 +1135,7 @@ Coventry Academy Military Academy - TRUE + true The Coventry Academy, located in Dunnigan near Port Lawrence on Coventry, is a military academy close to the Coventry Metal Works plant. Many professors at the Academy also work at the CMW plant. Due to its close ties to CMW, it has been described as a glorified cadre for the manufacturer, with graduates often requiring additional training on equipment from other manufacturers. Coventry 2700 @@ -1162,7 +1162,7 @@ Coventry Military Academy Military Academy - TRUE + true Originally focused solely on training MechWarriors, its ties to Coventry Metal Works drew criticism, but it persisted as a crucial training ground. During the Clan Invasion, cadets and instructors valiantly defended against Clan Jade Falcon, sacrificing parts of the academy to protect Coventry. Reborn as the Coventry Military Academy in 3060 under Lyran Alliance patronage, it flourishes with modern facilities and OmniMech training. Coventry 3060 @@ -1189,7 +1189,7 @@ Dieron District Gymnasium Military Academy - TRUE + true The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. Dieron 2800 @@ -1216,7 +1216,7 @@ Dieron District Gymnasium [3078] Military Academy - TRUE + true The Dieron District Gymnasium shapes MechWarriors solely on merit. Prioritizing combat readiness over prestige, it employs an innovative regimen where study time earns simulator and 'Mech training, accelerating student advancement. Graduating fifteen to twenty MechWarriors annually, the DDG is vital to the Dieron Military District. Briefly closed in 3068, it reopened in 3078, attracting attention with its first class of battlesuit trainees, including a notable presence of ISF agents. Dieron 3078 @@ -1249,7 +1249,7 @@ Dieron Warriors' Academy Military Academy - TRUE + true The Dieron Warriors Academy on Shimonita annually produces skilled MechWarriors. Graduates are favored for recruitment into the renowned Dieron Regulars, showcasing the academy's pivotal role in regional military development. All five BattleMech regiment commanders have roots in both the Dieron draft and Sun Zhang MechWarrior Academy, highlighting the DWA's lasting influence. Shimonita 2700 @@ -1268,7 +1268,7 @@ Dover Institute for Higher Learning Military Academy - TRUE + true The Dover Institute for Higher Learning rose from the ashes of the People's Reconstruction Effort University of Ashio, destroyed during the Shadow War of 2865. Established in 2910 under Coordinator Shinjiro Kurita's patronage, it prioritizes scientific, technical education, and MechWarrior training. Enrollment is open to all meeting basic criteria, with a rigorous five-month basic training followed by a four-year curriculum exposing cadets to diverse combat scenarios. Dover 2910 @@ -1292,7 +1292,7 @@ Ecole Militaire Military Academy - TRUE + true The École Militaire stands as the most renowned academy in the Taurian Concordat, offering courses covering almost every form of modern warfare. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. Taurus 2500 @@ -1329,7 +1329,7 @@ Ecole Militaire [3130] Military Academy - TRUE + true Devastated during the Jihad, the Ecole Militaire now relies on wounded troops as temporary instructors, reminding cadets of its loss. Renowned for producing elite MechWarriors, armor, and infantry units, the academy admits foreign applicants with a preference for Taurians. Rigorous basic training precedes specialization in armor, infantry, or MechWarrior tracks, emphasizing leadership and offering Officer Candidate School slots upon graduation. Taurus 3130 @@ -1364,7 +1364,7 @@ Emma Centrella Martial Academy Military Academy - TRUE + true The Emma Centrella Martial Academy succeeds the Canopian Institute of War, nestled in Astarte on Salonika's continent. Graduating its inaugural class in 3083, murmurs of discontent regarding instructional quality have surfaced, despite the MAF's efforts to secure top-tier instructors. Canopus IV 3083 @@ -1421,7 +1421,7 @@ Emporia Military Academy Military Academy - TRUE + true Following the cataclysmic events of 3150, the Emporia Military Academy rose from the ashes of the Ritza Academy, embodying resilience and fortitude in the face of adversity. Led by a dedicated faculty and staff, it prepares cadets for the challenges of modern warfare, instilling in them the values of courage, discipline, and honor. Despite the scars of past conflicts, the academy remains steadfast in its commitment to shaping future generations of warriors, ensuring that Emporia's legacy of valor endures for generations to come. Emporia 3150 @@ -1457,7 +1457,7 @@ Filtvelt Military Academy Military Academy - TRUE + true Filtvelt Military Academy, initially serving the Federated Suns' Outback region and later the Filtvelt Coalition, is built during the late Third Succession War near Undredal's capital. Similar to Kilbourne Academy, FMA offers educational opportunities to civilians in a region scarce in options. Despite lacking advanced resources like simulators, FMA excels by providing intensive practical training, producing graduates well-prepared for real combat situations, though they are often underestimated by larger military entities. Filtvelt 3000 @@ -1496,7 +1496,7 @@ Finmark Air and Space Academy Military Academy - TRUE + true The Finmark Air and Space Academy serves as a vital training ground for the naval officer corps of the Rim Worlds Republic. Positioned in high orbit above Finmark, the administrative hub of the Finmark Province, FASA boasts a substantial annual output of new officers. Offering a comprehensive WarShip program among its military courses, FASA plays a crucial role in shaping Republic naval personnel. Finmark 2650 @@ -1548,7 +1548,7 @@ Fleet School of Keid Military Academy - TRUE + true Next to the Annapolis and Kure Naval Academies, the Fleet School of Keid is the Star League's largest training facility for naval personnel. Each school has several WarShips and JumpShips for crew training. Keid 2774 @@ -1599,7 +1599,7 @@ Flight Academy of Graham Military Academy - TRUE + true The Flight Academy of Graham is one of the few schools dedicated solely to training aerospace pilots and one of the few orbiting space academies. Over 2,000 pilots graduate from the academy every year. Graham IV 2767 @@ -1632,7 +1632,7 @@ Flight Academy of Thorin Military Academy - TRUE + true The Flight Academy of Thorin excels in training aerospace personnel for the Lyran Commonwealth Armed Forces. Graduates, distinguished by gray-red 'school rags,' reflect Thorin's Star League legacy. Thorin 2832 @@ -1666,7 +1666,7 @@ Focht War College [Kentares IV] Military Academy - TRUE + true Following the Jihad and the destruction of the original Focht War College on Tukayyid, Kentares IV becomes the new location for the college. With significant financial backing from the Federated Suns, the college focuses on training a new generation of leaders for various military roles. Kentares IV 3085 @@ -1723,7 +1723,7 @@ Focht War College [Tukayyid] Military Academy - TRUE + true The Focht War College is pivotal in training the elite ComGuards and later, the forces of the Second Star League. Tukayyid's sparse civilian presence and rugged terrain made it ideal for rigorous military exercises. Tukayyid 3052 @@ -1781,7 +1781,7 @@ Frihet Training Facility (Semester One) Military Academy - TRUE + true Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. Grumium 3055 @@ -1800,7 +1800,7 @@ Frihet Training Facility Military Academy - TRUE + true Established in 3055 after the loss of the Radstadt Academy during the Clan Invasion, the Frihet Training Facility became a cornerstone of the Free Rasalhague Republic's military growth efforts. Grumium 3055 @@ -1836,7 +1836,7 @@ Frunze Military Academy Military Academy - TRUE + true The Frunze Military Academy is a renowned institution, central in the development of military theory and practice in the former Soviet Union. Frunze graduates are esteemed for their deep tactical acumen and unwavering discipline, preparing them for multifaceted warfare among the stars. Terra 33750 diff --git a/MekHQ/src/mekhq/campaign/CampaignOptions.java b/MekHQ/src/mekhq/campaign/CampaignOptions.java index c0b900a14d..f062cd8fa9 100644 --- a/MekHQ/src/mekhq/campaign/CampaignOptions.java +++ b/MekHQ/src/mekhq/campaign/CampaignOptions.java @@ -898,10 +898,10 @@ public CampaignOptions() { setEnableLocalAcademies(true); setEnablePrestigiousAcademies(true); setEnableShowIneligibleAcademies(true); - setEnableShowAgeConflict(true); + setEnableShowAgeConflict(false); setEnableShowUnqualified(true); setEnableShowFactionConflict(true); - setEnableShowRangeConflict(true); + setEnableShowRangeConflict(false); setEnableRandomXp(true); setRandomXpRate(1); setEnableBonuses(true); diff --git a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java index eaa9ec3e8b..a4586b3fdd 100644 --- a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java +++ b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java @@ -30,6 +30,7 @@ import mekhq.campaign.personnel.enums.education.AcademyType; import mekhq.campaign.personnel.enums.education.EducationLevel; import mekhq.campaign.personnel.enums.education.EducationLevel.Adapter; +import mekhq.campaign.universe.Faction; import mekhq.campaign.universe.Factions; import mekhq.campaign.universe.PlanetarySystem; import mekhq.campaign.universe.RandomFactionGenerator; @@ -718,21 +719,36 @@ public Double getFactionDiscountAdjusted(Campaign campaign, Person person) { * @return The filtered faction for the local campus, or null if no faction is found. */ public String getFilteredFaction(Campaign campaign, Person person, List factions) { - for (String faction : factions) { - if ((isFactionRestricted) && (Objects.equals(campaign.getFaction().getShortName(), faction))) { - return Factions.getInstance().getFaction(faction).getShortName(); - } else if ((isFactionRestricted) && (Objects.equals(person.getOriginFaction().getShortName(), faction))) { - return Factions.getInstance().getFaction(faction).getShortName(); - } else if (!RandomFactionGenerator.getInstance().getFactionHints() - .isAtWarWith(person.getOriginFaction(), Factions.getInstance().getFaction(faction), - campaign.getLocalDate())) { - return Factions.getInstance().getFaction(faction).getShortName(); - } else if (!RandomFactionGenerator.getInstance().getFactionHints() - .isAtWarWith(campaign.getFaction(), Factions.getInstance().getFaction(faction), - campaign.getLocalDate())) { - return Factions.getInstance().getFaction(faction).getShortName(); - } + if (factions.isEmpty()) { + return null; + } + + Faction originFaction = person.getOriginFaction(); + + for (String shortName : factions) { + Faction faction = Factions.getInstance().getFaction(shortName); + + if (isFactionRestricted) { + if (Objects.equals(originFaction, faction)) { + return faction.getShortName(); + } + + if (Objects.equals(campaign.getFaction(), faction)) { + return faction.getShortName(); + } + + return null; + } + + if (!RandomFactionGenerator.getInstance().getFactionHints().isAtWarWith(originFaction, faction, campaign.getLocalDate())) { + return faction.getShortName(); + } + + if (!RandomFactionGenerator.getInstance().getFactionHints().isAtWarWith(campaign.getFaction(), faction, campaign.getLocalDate())) { + return faction.getShortName(); + } } + return null; } diff --git a/MekHQ/src/mekhq/gui/adapter/PersonnelTableMouseAdapter.java b/MekHQ/src/mekhq/gui/adapter/PersonnelTableMouseAdapter.java index ef98e52a03..d965f7a44a 100644 --- a/MekHQ/src/mekhq/gui/adapter/PersonnelTableMouseAdapter.java +++ b/MekHQ/src/mekhq/gui/adapter/PersonnelTableMouseAdapter.java @@ -55,6 +55,7 @@ import mekhq.campaign.unit.Unit; import mekhq.campaign.universe.Faction; import mekhq.campaign.universe.Planet; +import mekhq.campaign.universe.PlanetarySystem; import mekhq.gui.CampaignGUI; import mekhq.gui.PersonnelTab; import mekhq.gui.dialog.*; @@ -1502,7 +1503,6 @@ protected Optional createPopupMenu() { // we use 'campaign' a lot here, so let's store it, so we don't have to re-call it every time Campaign campaign = gui.getCampaign(); - boolean campaignIsClan = campaign.getFaction().isClan(); if (StaticChecks.areAllActive(selected)) { // this next block preps variables for use by the menu & tooltip @@ -1512,13 +1512,13 @@ protected Optional createPopupMenu() { // this filters out any academy sets that are disabled in Campaign Options, // or not applicable for the current campaign faction if (academySetNames.contains("Local Academies")) { - if ((!campaign.getCampaignOptions().isEnableLocalAcademies()) || (campaignIsClan)) { + if (!campaign.getCampaignOptions().isEnableLocalAcademies()) { academySetNames.remove("Local Academies"); } } if (academySetNames.contains("Prestigious Academies")) { - if ((!campaign.getCampaignOptions().isEnableLocalAcademies()) || (campaignIsClan)) { + if (!campaign.getCampaignOptions().isEnableLocalAcademies()) { academySetNames.remove("Prestigious Academies"); } } @@ -1530,14 +1530,9 @@ protected Optional createPopupMenu() { // we filter each academy into one of these three categories JMenu civilianMenu = new JMenu(resources.getString("eduCivilian.text")); JMenu militaryMenu = new JMenu(resources.getString("eduMilitary.text")); - JMenu clanMenu = new JMenu(resources.getString("eduClan.text")); - if (campaignIsClan) { - setAcademyMenu.add(clanMenu); - } else { - setAcademyMenu.add(civilianMenu); - setAcademyMenu.add(militaryMenu); - } + setAcademyMenu.add(civilianMenu); + setAcademyMenu.add(militaryMenu); List academiesOfSet = AcademyFactory.getInstance().getAllAcademiesForSet(setName); Collections.sort(academiesOfSet); @@ -2656,9 +2651,16 @@ private void buildEducationMenusSingleton(Campaign campaign, Person person, Acad } } else { // what campuses are accepting applicants? - List campuses = academy.getLocationSystems().stream() - .filter(campus -> academy.getFilteredFaction(campaign, person, campaign.getSystemById(campus).getFactions(campaign.getLocalDate())) != null) - .collect(Collectors.toList()); + List campuses = new ArrayList<>(); + + LogManager.getLogger().info(academy.getLocationSystems()); + for (String campusId : academy.getLocationSystems()) { + PlanetarySystem system = campaign.getSystemById(campusId); + + if (academy.getFilteredFaction(campaign, person, system.getFactions(campaign.getLocalDate())) != null) { + campuses.add(campusId); + } + } if (campuses.isEmpty()) { if ((showIneligibleAcademies) && (campaign.getCampaignOptions().isEnableShowFactionConflict())) { @@ -2675,12 +2677,16 @@ private void buildEducationMenusSingleton(Campaign campaign, Person person, Acad educationJMenuItemAdder(academy, militaryMenu, civilianMenu, academyOption); } } else { - JMenu academyOption = new JMenu(academy.getName()); - educationJMenuAdder(academy, militaryMenu, civilianMenu, academyOption); + String faction = academy.getFilteredFaction(campaign, person, + campaign.getSystemById(nearestCampus).getFactions(campaign.getLocalDate())); + + if (faction != null) { + JMenu academyOption = new JMenu(academy.getName()); - buildEducationSubMenus(campaign, academy, List.of(person), academyOption, nearestCampus, - academy.getFilteredFaction(campaign, person, - campaign.getSystemById(nearestCampus).getFactions(campaign.getLocalDate()))); + educationJMenuAdder(academy, militaryMenu, civilianMenu, academyOption); + + buildEducationSubMenus(campaign, academy, List.of(person), academyOption, nearestCampus, faction); + } } } } From 6f0df74833032dabadb40811092e43b7f28851b1 Mon Sep 17 00:00:00 2001 From: HammerGS Date: Wed, 19 Jun 2024 09:52:52 -0600 Subject: [PATCH 17/22] Data: Updating a few Unit data files --- MekHQ/data/forcegenerator/3145.xml | 40930 ++++++++-------- MekHQ/data/images/units/mechs/Wraith.png | Bin 2636 -> 8317 bytes MekHQ/data/images/units/mechs/Wraith_2P.png | Bin 0 -> 8397 bytes MekHQ/data/images/units/mechs/Wraith_2X.png | Bin 0 -> 9157 bytes MekHQ/data/images/units/mechs/Wraith_TR2X.png | Bin 2890 -> 0 bytes MekHQ/data/images/units/mechset.txt | 36 +- .../convfighter/TRO VAr/Delta Air Cruiser.blk | 56 +- .../mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf | 2 +- .../mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf | 2 +- .../mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf | 2 +- 10 files changed, 20508 insertions(+), 20520 deletions(-) create mode 100644 MekHQ/data/images/units/mechs/Wraith_2P.png create mode 100644 MekHQ/data/images/units/mechs/Wraith_2X.png delete mode 100644 MekHQ/data/images/units/mechs/Wraith_TR2X.png diff --git a/MekHQ/data/forcegenerator/3145.xml b/MekHQ/data/forcegenerator/3145.xml index 021eb04719..9f50ec8620 100644 --- a/MekHQ/data/forcegenerator/3145.xml +++ b/MekHQ/data/forcegenerator/3145.xml @@ -1,20488 +1,20450 @@ - - - 15 - 15 - 12 - FWL:2,CP:1 - - - 10 - 30 - 60 - 15 - CWE:2,CHH:2,RD:2,PIR:10,CJF:2,RA:2 - - - 0,0,5,12,15 - 0,50,60,70,80 - 15 - 15 - 12 - TC:10 - - - 0,14,16,18,30 - 0,0,8,10,18 - 35,55,70,75,82 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,DA:1,FS:10,DC:1 - - - 15 - 15 - 12 - CHH:8,CDS:1,LA:1,CJF:10,TB:10 - - - 15 - 2,3,3,1 - 4,1,3,2 - 1,1,1 - - - 0,0,0,80,95 - 40,40,85,90,100 - 60,60,15,10,0 - 10,10,40,50,60 - 90,90,60,50,60 - 15 - RD:4,LA:6,CJF:10,TB:4 - - - 0,0,7,55,100 - 60,60,85,100,100 - 40,40,15,0,0 - 0,0,20,20,20 - 100,100,80,80,80 - 15 - CHH:4,LA:8 - - - 0,10,20,50,80 - 40,40,70,90,100 - 60,60,30,10,0 - 10,10,40,40,40 - 90,90,60,60,60 - 15 - RD:4,RF:1,ROS:2,DC:5 - - - 0,0,0,43,77 - 100,100,100,100,100 - 0,0,0,0,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - RD:10,DC:6 - - - 0,0,38,52,100 - 50,50,80,95,100 - 50,50,20,5,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - LA:5,CJF:10 - - - 15 - 15 - 12 - ROS:14,CP:3 - - - 0,5,18,30,55 - 0,6,16,20,26 - 60,74,78,80,74 - 15 - 15 - 12 - LA:1,ROS:2,FS:10 - 4,2,3,1 - 4,2,3,1 - - - 0,10,16,20,30 - 0,0,6,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - MOC:2,CC:10,FWL:10 - - - 10,15,22,28,40 - 0,0,12,18,20 - 80,90,85,82,80 - 15 - 15 - 12 - CC:7,ROS:6,Periphery:1,DC:10,RA:1,TC:1 - - - 15 - 15 - 12 - - - - 15 - 15 - 12 - PIR:5,FS:10,Periphery:5 - - - 0,15,18,22,35 - 0,0,8,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - CC:8,MOC:1,LA:7,MH:1,DA:5 - - - 0 - 5 - 70 - 15 - 15 - 12 - CC:10,MOC:2 - - - 15 - 15 - 12 - - - 0,8,10,12,20 - 0,0,10,12,20 - 20,30,40,60,70 - 15 - 15 - 12 - - 3,4,2,1 - 3,4,3,1 - 1,1,1 - - - 15 - 15 - 12 - MH:10 - - - 0,18,22,28,30 - 0,6,12,18,20 - 70,80,88,82,80 - 15 - 15 - 12 - RT:1,ROS:10,FWL:6,CJF:10,Periphery:1,DC:2 - 4,6,7,3 - 4,6,7,3 - - - 0,10,12,15,24 - 0,0,5,14,16 - 40,50,70,80,82 - 15 - 15 - 12 - FWL:1,FR:1,DA:10 - - - 0,8,10,12,18 - 0,0,5,12,15 - 40,50,70,75,80 - 15 - 15 - 12 - - - - 0,14,16,20,30 - 0,10,12,15,25 - 70,80,80,82,85 - 15 - 15 - 12 - CC:8,MOC:2,RD:5,LA:8,ROS:5,FWL:8,FS:8,CJF:5,TC:2,DC:8 - - - 15 - 15 - 12 - - - - 15 - 15 - 12 - FWL:10,MH:3 - - - 15 - 15 - 12 - 6,5,3,1 - 3,4,2,1 - 1,1,1 - - - 15 - 15 - 12 - CC:2,LA:2,FWL:2,FS:2,DC:2,BAN:4 - - - 0,0,0,60,100 - 35,40,80,80,100 - 65,60,20,20,0 - 15,15,45,45,45 - 85,85,55,55,55 - 15 - CHH:3,ROS:1,CJF:4,DC:4 - 2,3,4,2 - 3,1,3,2 - - - 0,0,0,48,100 - 70,70,95,100,100 - 30,30,5,0,0 - 0,0,10,75,100 - 80,80,100,100,100 - 20,0,0,0,0 - 15,0,45,45,45 - 85,0,55,55,55 - 15 - FS:4,DC:10 - - - 0,10,16,20,30 - 0,0,8,12,20 - 70,80,88,88,80 - 15 - 15 - 12 - FWL:10 - - - 5,15,22,35 - 0,16,22,30 - 95,84,78,70 - 15 - 15 - 12 - FWL:4 - - - 5,15,22,35 - 0,16,22,30 - 95,84,78,70 - 15 - 15 - 12 - CC:8,LA:9,FWL:4,FS:10,DC:6 - - - 15 - 15 - 12 - LA:10 - - - 15 - 15 - 12 - LA:10 - - - 0,0,40,80,100 - 54,54,77,90,100 - 46,46,23,10,0 - 0,0,20,50,80 - 10,10,60,70,90 - 90,90,40,30,10 - 10,10,33,33,33 - 90,90,65,65,65 - 15 - CHH:1 - - - 0,10,12,14,20 - 0,0,5,12,15 - 40,55,65,70,80 - 15 - 15 - 12 - FS:10 - 1,2,3 - - - 15 - 15 - 12 - CHH:10,RD:2,CI:1,CJF:3 - - - 15 - 15 - 12 - FVC:2,FS:10 - - - 0,0,1,56,100 - 40,40,60,100,100 - 70,70,40,0,0 - 10,10,40,40,40 - 90,90,60,60,60 - 15 - CHH:1,RF:2,LA:10,ROS:12,FWL:15,CP:3,CJF:3 - - - 22 - 15 - 85 - 15 - 15 - 12 - - - - 30 - 20 - 80 - 15 - 15 - 12 - - - - 20 - 18 - 82 - 15 - 15 - 12 - - - - 0,0,0,0,0 - 0,0,0,0,0 - 30,50,60,75,80 - 0,8,10,12,18 - 0,0,0,0,0 - 40,50,70,85,100 - 15 - - 5,5,3,1 - 5,5,2,1 - - - 30 - 16 - 84 - 15 - 15 - 12 - - - - 48 - 16 - 84 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 10 - 16 - 64 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 44 - 20 - 80 - 15 - 15 - 12 - - - - 52 - 26 - 74 - 15 - 15 - 12 - LA:1,ROS:2,FS:10 - - - 12 - 12 - 75 - 15 - 15 - 12 - - - - 16 - 10 - 90 - 15 - 15 - 12 - - - - 16 - 10 - 75 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,FS:10,DA:1,DC:1 - - - 0 - 0 - 90 - 60 - 90 - 15 - 15 - 12 - - - - 0 - 0 - 35 - 15 - 15 - 12 - - - - 25 - 16 - 84 - 10 - 90 - 10 - 90 - 15 - 15 - 12 - - - - 28 - 18 - 82 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 16 - 12 - 85 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 16 - 84 - 15 - 15 - 12 - - - - 12 - 12 - 75 - 15 - 15 - 12 - - - - 6 - 10 - 80 - 15 - 15 - 12 - - - - 15 - - - 15 - - - 10 - 0 - 85 - 50 - 80 - 15 - 15 - 12 - ROS:2,CLAN:3,FWL:4,FS:10,DA:1,DC:1 - - - 15 - 15 - 12 - - - 44 - 22 - 78 - 15 - 15 - 12 - - - - 15 - 12 - 85 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 42 - 24 - 76 - 15 - 15 - 12 - - - - 30 - 18 - 82 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - RT:1,ROS:10,FWL:6,CJF:10,DC:2,Periphery:1 - - - 15 - 15 - 12 - - - 18 - 12 - 85 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 35 - 20 - 80 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 25 - 18 - 82 - 15 - 15 - 12 - - - - 65 - 30 - 70 - 15 - 15 - 12 - - - - 24 - 18 - 80 - 15 - 15 - 12 - - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 15 - - - 15 - 15 - 12 - - - 60 - 50 - 50 - 15 - 15 - 12 - - - - 30 - 30 - 70 - 15 - 15 - 12 - MOC:2,CC:8,RT:1,RD:5,LA:8,ROS:15,FWL:14,FS:8,CJF:15,Periphery:1,DC:10,TC:2 - - - 18 - 16 - 84 - 15 - 15 - 12 - - - - 8 - 5 - 75 - 70 - 70 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - - - - 24 - 12 - 88 - 15 - 15 - 12 - - - - 10 - 5 - 70 - 15 - 15 - 12 - - - - 24 - 18 - 81 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 18 - 8 - 88 - 15 - 15 - 12 - - - - 32 - 16 - 84 - 10 - 90 - 10 - 90 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - CC:7,ROS:6,TC:1,RA:1,DC:10,Periphery:1 - - - 44 - 24 - 76 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 22 - 12 - 88 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 52 - 30 - 70 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 28 - 18 - 82 - 15 - 15 - 12 - - - - 22 - 12 - 85 - 15 - 15 - 12 - - - - 25 - 12 - 88 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 22 - 12 - 88 - 15 - 15 - 12 - - - - 0 - 0 - 40 - 15 - 15 - 12 - - - - 18 - 6 - 80 - 15 - 15 - 12 - - - - 18 - 8 - 88 - 15 - 15 - 12 - MOC:1,CC:8,LA:7,MH:1,DA:5 - - - 40 - 20 - 80 - 15 - 15 - 12 - - - - 28 - 16 - 84 - 15 - 15 - 12 - - - - 35 - 20 - 80 - 15 - 15 - 12 - - - - 30 - 20 - 78 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 15 - 15 - 12 - - - 18 - 8 - 90 - 70 - 76 - 15 - 15 - 12 - - - - 16 - 8 - 90 - 72 - 80 - 15 - 15 - 12 - - - - 50 - 22 - 78 - 15 - 15 - 12 - - - - 55 - 28 - 72 - 15 - 15 - 12 - - - - 28 - 15 - 85 - 15 - 15 - 12 - - - - 18 - 8 - 88 - 15 - 15 - 12 - - - - 15 - 15 - 12 - - - 16 - 8 - 70 - 15 - 15 - 12 - - - - 16 - 6 - 80 - 15 - 15 - 12 - - - - 18 - 8 - 92 - 90 - 84 - 15 - 15 - 12 - - - - 18 - 10 - 90 - 15 - 15 - 12 - - - - 60 - 90 - 10 - 15 - 15 - 12 - - - - - - LA:4 - - civilian - General:4 - - - - CLAN.IS:4- - - - FWL:2 - - anti_aircraft - General:8 - - - - CHH:3,CLAN:2 - - anti_aircraft - CLAN:8 - - - - MOC:3,CC:4,RA.OA:4,LA:5,IS:4,FWL:4,FS:5,CP:4,Periphery:4,TC:4,DC:5 - - fire_support - Periphery:2 - - - CC:8,MOC:6,LA:8,FWL:8,IS:6,FS:8,CP:8,TC:6 - - - - RF:4,FWL:4,DA:4,CP:4 - - General:5 - - - General:7 - - - General:6 - - - General:8 - - - spotter - General:5 - - - - MOC:1,CC:4,CLAN:4,IS:2,FS:2,CP:4,BAN:5,Periphery:1,TC:1,RA.OA:1,LA:2,FWL:4,DC:6 - - assault - General:2 - - - assault - CC:8,RF:8,FWL:8,IS:6,DA:8,CP:8,DC:4 - - - DC:6 - - - - MERC.WD:1,CDS:1,ROS:1,CP:3,CJF:5,RA:5,CWIE:2 - - cruiser - ROS:8,FWL:8 - - - cruiser - MERC.WD:8,CLAN:8 - - - - ROS:4 - - General:8 - - - - RA:6 - - General:6 - - - General:4 - - - - MOC:6,CHH:5,CDS:4,ROS:6,IS:6,FR:1,DA:8,FS:2,MERC:6 - - ROS:6,DA:6,FS:3 - - - recon,ew_support - MOC:4,CHH:4,CDS:4,IS:3,FR:3,MERC:3 - - - - RD:3,CP:1 - - assault - General:8 - - - - CWE:6,CHH:4,ROS:4,MERC:4,CWIE:5 - - CHH:4,General:8 - - - anti_aircraft - CWE:4,CHH:8 - - - - CHH:5,CJF:6 - - CHH:8 - - - CJF:4 - - - CJF:8 - - - General:6 - - - - CC:6,MOC:8,DA:5 - - spotter - General:8 - - - - FS:4,CDP:5,TC:6 - - General:8 - - - - FS:4 - - General:8 - - - - CHH:6 - - apc - General:8 - - - - ROS:2,FS:2 - - General:2 - - - - ROS:4,FS:6 - - General:6 - - - spotter - General:4 - - - General:4 - - - missile_artillery - General:4 - - - General:8 - - - - ROS:4,CP:4,DC:6 - - DC:4 - - - CP:5,DC:5 - - - DC:2 - - - ROS:2,DC:2 - - - DC:6 - - - - CWE:4,CDS:4,LA:6,ROS:5,FS:5,CP:4,CWIE:6,DC:3 - - General:8 - - - LA:4,FS:4 - - - - ROS:4,FWL:5,MERC:2,CP:5 - - FWL:8,MERC:8,CP:8 - - - ROS:4,FWL:4,MERC:4,CP:4 - - - FWL:6,CP:6 - - - - LA:2 - - LA:2 - - - - IS:3,Periphery:3 - - civilian - IS:3,Periphery:3 - - - civilian - IS:2,Periphery:2 - - - - CWE:4,CDS:2 - - CWE:8,CDS:8 - - - - MOC:8,CC:6,DA:6 - - General:8 - - - General:6 - - - - CWE:5,CHH:5,RD:5,CDS:6,CP:5 - - CLAN:8 - - - RD:6 - - - - CC:3,CHH:7,LA:4,ROS:4,MERC:4,CWIE:6 - - General:8 - - - - ROS:6 - - recon - General:4 - - - General:8 - - - - CHH:6,RD:6,SE:6,CDS:6,CJF:6,CWIE:6,RA:6 - - CHH:6,RD:6,SE:6,CDS:6,CJF:6,CWIE:6,RA:6 - - - apc - CHH:4,RD:4,CWIE:4 - - - - BAN:6 - - raider - BAN:8 - - - - MERC.KH:2,MERC.WD:8,CHH:3,LA:2,ROS:3,MERC:3,CWIE:2,BAN:2,RA:3 - - MERC.KH:6,MERC.WD:8,General:8 - - - MERC.WD:5,CHH:4,LA:6,ROS:6,MERC:6,CWIE:4 - - - MERC.WD:5,CHH:5,MERC.KH:5,LA:5,ROS:5,MERC:5,CWIE:5 - - - MERC.WD:3,MERC.KH:2,MERC:4,CJF:2,CWIE:2 - - - CLAN:8,IS:4,BAN:3 - - - MERC.WD:6,CLAN:6,IS:4,BAN:1 - - - - FS:3 - - fire_support - General:8 - - - - CC:6,MOC:7,FVC:3,DA:3,TC:3 - - fire_support - FVC:0,General:8 - - - General:4 - - - CC:5,MOC:5,TC:5 - - - CC:4,MOC:4 - - - MOC:6,CC:6 - - - spotter - CC:6,MOC:6 - - - - RF:6,ROS:4,FWL:6,MERC:4,DA:6,CP:6 - - ROS:6,FWL:2,MERC:2,CP:2 - - - FWL:4,MERC:4,CP:4 - - - FWL:4,DA:4,CP:4 - - - RF:4,FWL:4,CP:4 - - - spotter - ROS:3,FWL:3,MERC:3,CP:3 - - - missile_artillery - RF:5,FWL:5,DA:5,CP:5 - - - - FWL:7,CP:7 - - spotter - General:8 - - - FWL:6,CP:6 - - - - CC:5,Periphery.MW:3,ROS:4,Periphery.ME:3,FWL:8,MH:4,MERC:4,CP:8,DC:6 - - fire_support - General:8 - - - fire_support - CC:3,FWL:4,MERC:3,CP:4,DC:3 - - - fire_support - CC:3,FWL:4,CP:4,DC:3 - - - fire_support - FWL:4,CP:4,DC:3 - - - fire_support - FWL:3,CP:3 - - - - CC:4 - - support - General:5 - - - - SE:2,RF:4,FWL:4,DA:4 - - escort - General:8 - - - escort - RF:6,FWL:6,DA:6 - - - - ROS:4,FWL:7,MERC:5,DA:4,CP:7 - - General:8 - - - - CDS:2,ROS:4,MERC:4,FS:3,CP:4,DC:3 - - General:8 - - - General:4 - - - General:4 - - - - Periphery.R:4-,LA:2-,IS:1-,FWL:2-,MERC:2-,CP:2- - - General:8 - - - - RA:4 - - RA:8 - - - - RD:6,CDS:3,ROS:3,CP:3 - - General:8 - - - RD:3,ROS:3 - - - RD:6 - - - - CC:4,RD:4,LA:6,FWL:6,CP:6,Periphery:3,DC:5 - - MERC.KH:6,MERC.WD:6 - - - fire_support - BAN:2,Periphery:2- - - - fire_support - CLAN:4,FWL:4,MERC:4,CP:4,BAN:2 - - - fire_support - FVC:4,PIR:5,FWL:2,CP:2,Periphery:4 - - - fire_support - IS:6,Periphery:6 - - - fire_support - RD:6,MERC:2 - - - fire_support - LA:4,MERC:4 - - - fire_support - MERC.WD:8 - - - fire_support - RD:4,LA:2,ROS:4,MERC:2 - - - fire_support - FVC:4,TC:6,Periphery:4 - - - fire_support - ROS:6 - - - fire_support - CC:8,MOC:4 - - - fire_support - LA:6 - - - fire_support - MOC:3,ROS:4,PIR:3,FWL:5,MH:3,MERC:4,CP:5 - - - fire_support - DC:6 - - - fire_support - DC:6 - - - fire_support - LA:6,ROS:4,FWL:4,MERC:4,CP:4,DC:4 - - - fire_support - ROS:8 - - - fire_support - ROS:6 - - - - MERC.KH:5,LA:5,ROS:4,MERC:2,CP:2-,CWIE:3- - - General:8 - - - General:7 - - - General:5 - - - General:7 - - - fire_support - General:7 - - - General:6 - - - fire_support - General:3 - - - General:2 - - - - MERC.KH:6,CWIE:7 - - fire_support - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - MERC.KH:3,RD:3,CP:4,CWIE:6 - - General:8 - - - CLAN:2 - - - - MERC.WD:1,ROS:2 - - General:2 - - - General:8 - - - General:4 - - - - MOC:8,MERC.KH:5,MERC.WD:5,CLAN:4,IS:8,MERC:7,Periphery:8,BAN:3 - - IS:8 - - - CLAN:8,CLAN.IS:8 - - - infantry_carrier - BAN:3 - - - - MOC:3,MERC.KH:3,RD:2,MERC.WD:3,IS:4,MH:2,MERC:4,TC:3 - - escort - General:8 - - - - BAN:1 - - escort,ground_support - General:8 - - - - BAN:1 - - General:8 - - - - CWE:8,CLAN:6,CJF:4 - - General:8 - - - CWE:6,CJF:6 - - - - ROS:2+ - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - - FS:6 - - General:8 - - - General:5 - - - General:4 - - - General:4 - - - General:2 - - - - CHH:6 - - General:8 - - - - CC:10,MOC:10,CHH:8,CLAN:6,IS:9,Periphery.Deep:8,DC:8,Periphery:10,TC:10 - - fire_support,recon - PIR:4-,IS.pm:3,Periphery:3- - - - recon - General:2 - - - apc,recon - PIR:5-,IS.pm:3,Periphery:3- - - - recon,apc - MH:3,TC:3 - - - apc,recon - General:7 - - - fire_support - PIR:4-,IS.pm:3,Periphery:3- - - - inf_support - RA.OA:3,RD:2,PIR:4,IS:2,Periphery:3 - - - apc - PIR:5-,IS.pm:3,Periphery:3- - - - apc - PIR:6,General:9 - - - fire_support,urban - PIR:4-,IS.pm:3,Periphery:3- - - - inf_support,urban - PIR:3,General:2 - - - apc,urban - PIR:5-,IS.pm:3,Periphery:3- - - - apc,urban - PIR:6,General:8 - - - - LA:4,ROS:4,MERC:3,FS:5 - - FS:2 - - - assault - ROS:8,FS:8 - - - assault - General:4 - - - - MOC:7,CC:6,RF:4,LA:3,FWL:4,DA:6,MERC:4,CP:4,TC:4 - - missile_artillery - General:8 - - - - Periphery:1- - - fire_support - CC:6,MOC:6,FVC:4,Periphery.HR:5,PIR:3,MH:4,MERC:4,FS:4,DA:4,CDP:6,TC:6,Periphery:4 - - - LA:2,MERC:2 - - - spotter - CC:2,MOC:2 - - - - MOC:2+ - - specops - MOC:3 - - - - ROS:5,DC:5 - - troop_carrier - DC:8 - - - ROS:8 - - - - CLAN:4 - - spotter - CLAN:8 - - - - CLAN:8 - - recon - CLAN:8 - - - - CWE:5,CHH:8,RD:6,CDS:5,ROS:4,CP:5,CJF:3,RA:5 - - CLAN:8 - - - CHH:8,ROS:8 - - - - RF:2,FWL:2,DA:2 - - civilian - General:8 - - - - ROS:3,FS:5,MERC:3,DC:2 - - General:8 - - - General:4 - - - - MERC.KH:2,LA:4,ROS:4,CLAN:1,IS:2,MERC:2 - - General:8 - - - MERC.KH:2,IS:2,MERC:2 - - - - MOC:3,CC:3,IS:2,CLAN.IS:2,FS:5,CP:3,MERC:2,Periphery:3,TC:3,RA.OA:3,SE:2,LA:6,FWL:3,DC:8 - - MERC:2,DC:2 - - - spotter - MERC:6,DC:6 - - - Periphery:2- - - - LA:4,ROS:4,MERC:4 - - - MOC:3,RA.OA:4,FVC:4,MERC:4,CP:5,CDP:3,DC:4,Periphery:4,TC:3 - - - command - IS:4,DC:4 - - - LA:8,IS:6,CLAN.IS:4,CP:6,Periphery:6,CWIE:6 - - - LA:2,ROS:2,MERC:2 - - - RF:4,LA:4,DC:4 - - - MOC:2,FVC:2,LA:4,PIR:2,FS:2,MERC:3,CDP:2,TC:2,Periphery:2 - - - LA:1,ROS:3,MERC:3 - - - LA:6,ROS:4,MERC:3 - - - command - MERC.KH:2,LA:4,ROS:3,FS:4,MERC:2,Periphery:1 - - - MERC.WD:2,MERC.KH:2,LA:2,TC:1 - - - ROS:3,FS:6 - - - DC:2 - - - IS:2,MERC:2 - - - MERC.KH:2,LA:2 - - - SE:2+,IS:1,CLAN.IS:2 - - - MERC.WD:2,IS:2,CLAN.IS:2-,MERC:2 - - - missile_artillery - MERC.WD:2,IS:2,CLAN.IS:2-,MERC:2 - - - - LA:6,FS:6 - - mech_carrier - General:8 - - - ba_carrier - General:5 - - - asf_carrier - General:5 - - - cargo - General:4 - - - troop_carrier - General:6 - - - assault - General:4 - - - support - General:4 - - - vee_carrier - General:6 - - - - CC:4,CDS:3,FWL:4,MERC:3,CP:3,DC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:6,CLAN:8 - - - - FS:1 - - cruiser - General:8 - - - - LA:4,FS:5 - - civilian - General:5- - - - - CWE:3,CLAN:2,CP:3,RA:2,BAN:5,CWIE:3 - - General:6,RA:7 - - - General:6,CP:7 - - - CHH:6,General:5 - - - CWE:6,CLAN:4,CP:6 - - - recon - CWE:4,CLAN:2 - - - CDS:9,General:7,CP:9,RA:8 - - - - RD:4,IS:4,CP:5,DC:6 - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:6 - - - General:6 - - - General:5 - - - General:7 - - - General:4 - - - General:3 - - - General:4 - - - General:3+,CLAN:6,DC:3+ - - - spotter - General:2 - - - - MOC:2,CC:2,RA.OA:2,LA:4,IS:2,FWL:3,FS:4,CP:3,TC:2,Periphery:1,DC:3 - - assault - General:4 - - - assault - LA:8,FS:8 - - - - MOC:6,CC:5,RA.OA:6,LA:4,ROS:5,IS:4,FWL:8,FS:4,CP:8,Periphery:8,TC:5,DC:6 - - ROS:4,FWL:4,CP:4,DC:6 - - - CC:5,MOC:5,LA:5,ROS:5,FWL:5,FS:5,MERC:5 - - - RF:5,FWL:4,CP:4 - - - Periphery:2- - - - MOC:2,PIR:2,FWL:4,IS:2,MH:2,CP:4,TC:2,Periphery:4 - - - LA:2,ROS:2,FWL:2,FS:2,MERC:2 - - - MOC:6,FWL:4,IS:6,MH:6,CP:4,TC:6,Periphery:4 - - - - RD:6,CDS:4,ROS:4,FS:4,CWIE:4 - - General:8 - - - RD:4 - - - - RD:2- - - General:8 - - - - FVC:1,LA:5,ROS:4,FS:1 - - FVC:2,LA:2,MERC:2,FS:2 - - - fire_support - LA:1 - - - LA:6,ROS:4,FS:4,MERC:4 - - - LA:6,ROS:4,FS:6,MERC:4 - - - FS:6 - - - FS:2 - - - LA:6 - - - - CHH:4,CJF:5,RA:5 - - fire_support - CJF:8 - - - fire_support - RA:6 - - - RA:8 - - - CJF:4 - - - CJF:4 - - - CHH:6,CJF:6 - - - - CWE:6,MERC.WD:5,LA:4,ROS:5 - - apc - General:7 - - - apc - General:7 - - - apc,fire_support - General:7 - - - apc - General:7 - - - apc - CLAN:6,General:4 - - - apc - General:4 - - - apc - CLAN:5,General:3 - - - apc - General:8 - - - - MERC.WD:2,LA:2,MERC:3 - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:1 - - - apc - General:5 - - - apc - General:6 - - - apc - General:2 - - - - IS:3,CLAN.IS:3,MERC:3 - - IS:8,CLAN.IS:8,MERC:8 - - - IS:3,CLAN.IS:3,MERC:3 - - - IS:2,CLAN.IS:2,MERC:2 - - - spotter - IS:2,CLAN.IS:7 - - - - RF:4-,LA:4-,FWL:4-,DA:4- - - RF:4,LA:4,FWL:4,DA:4 - - - - CHH:4 - - General:7 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - General:8 - - - General:3 - - - - MOC:4,LA:4,ROS:4,FWL:4,FS:4,MERC:8,DA:4,CP:4,Periphery:4 - - General:8 - - - General:2 - - - General:4,MERC:8 - - - - MERC.WD:5,CHH:2,CLAN:1 - - apc - General:7 - - - apc,fire_support - General:7 - - - apc - General:7 - - - apc - General:7 - - - apc - CLAN:5,General:3 - - - apc,anti_infantry - General:4 - - - apc,anti_infantry - General:3 - - - apc - CLAN:5,General:3 - - - apc - General:8 - - - - MERC.KH:3,MERC.WD:3,MERC:3 - - apc - General:8 - - - - MERC.WD:2,MERC:5 - - apc - General:2 - - - apc - General:2 - - - apc - General:2 - - - apc - General:3 - - - apc - General:3 - - - apc - General:2 - - - apc - General:1 - - - apc - General:6 - - - apc - General:4 - - - apc - General:2 - - - - BAN:8 - - BAN:8 - - - - MOC:4-,RA.OA:4-,FVC:2-,RF:2-,LA:2-,FWL:1-,MH:4-,MERC:1-,CP:1-,Periphery:7-,TC:4- - - LA:4 - - - Periphery:2- - - - MOC:1-,FVC:1-,MH:1-,MERC:1-,CDP:1-,Periphery:1-,TC:1- - - - MOC:1- - - - MOC:6,FWL:6,CP:6,CDP:6,TC:6 - - - RF:1- - - - Periphery:1- - - - LA:2,MH:4,MERC:5 - - - LA:4 - - - LA:1 - - - LA:6 - - - LA:6 - - - RF:3,LA:5 - - - - CWE:4-,FWL:4-,MERC:3-,CP:4- - - General:8 - - - minesweeper - General:4 - - - - LA:5,ROS:4,MERC:4 - - General:2 - - - LA:4,ROS:4,MERC:4 - - - LA:3,ROS:3,MERC:3 - - - LA:8 - - - fire_support - LA:4 - - - - LA:5,ROS:5,CLAN.IS:4,FS:6,MERC:5,DC:4 - - cargo - General:8 - - - - ROS:3+,CLAN:3,IS:3+,CP:4,RA:6,BAN:5 - - RD:8,General:7 - - - CHH:7,General:6 - - - General:5 - - - CLAN:2,CP:3,RA:6 - - - ground_support - General:1,RA:3 - - - interceptor - General:7,CP:8,RA:8 - - - - CC:2,RF:2,LA:2,ROS:2,FWL:2,FS:2,DC:2 - - General:1- - - - General:2- - - - General:2+ - - - - SE:2,CJF:6 - - General:6 - - - General:6 - - - General:6 - - - General:5 - - - SE:3,CJF:2 - - - General:6 - - - SE:3,CJF:2 - - - SE:3,CJF:2 - - - General:8 - - - SE:3,CJF:2 - - - SE:3,CJF:3 - - - - LA:4,MERC:7 - - raider - General:8 - - - raider - LA:4,MERC:6 - - - - MERC.KH:2,SE:2,MERC.WD:4,IS:5,MERC:4,CJF:3,Periphery:4 - - troop_carrier - General:8 - - - - ROS:4,FS:6,MERC:4 - - ROS:8,FS:8,MERC:8 - - - - CC:5,MOC:4,IS:5,FS:5,CP:8,Periphery:4,TC:4,DC.GHO:4,RD:2,LA:7,ROS:6,PIR:4,FWL:8,CJF:2,DC:5 - - LA:6,ROS:4,FS:4 - - - LA:6,ROS:4,FS:4 - - - BAN:8,Periphery:1- - - - CC:4,CLAN:8,FWL:3,FS:4,MERC:4,CP:3,BAN:2,DC:4 - - - CC:3,LA:3,FWL:3,FS:3,Periphery:3,DC:3 - - - - CC:2,MERC:2,CP:2,Periphery:2,FVC:3,Periphery.MW:4,Periphery.CM:4,Periphery.HR:4,ROS:4,PIR:5,Periphery.ME:4,FWL:2,MH:5 - - - - command - FWL:2 - - - LA:2 - - - CC:6 - - - LA:2,ROS:4,MERC:4 - - - FWL:8,CP:8 - - - RF:2,FWL:2,MERC:1+ - - - ROS:6,FS:6,MERC:4 - - - LA:2 - - - spotter - DC:4 - - - spotter - DC:2 - - - RD:4,ROS:4,DC:6 - - - spotter - ROS:4,FWL:4,DA:5,MERC:4,CP:4 - - - CLAN:8 - - - RD:4,CDS:6,RA:4 - - - - General:6 - - cargo,support - General:8 - - - - DC:4 - - DC:2- - - - DC:3+ - - - - CWE:6,CHH:5,RD:5,CDS:5,CP:5,CJF:6,CWIE:3 - - CDS:8,General:7,CP:8 - - - interceptor,ground_support - General:6 - - - CHH:6,General:5,CJF:6 - - - CWE:5,CLAN:2,CJF:5 - - - interceptor - CHH:7,General:8,CP:9 - - - - ROS:6 - - General:8 - - - ROS:8 - - - - RD:6,ROS:4 - - General:8 - - - General:3 - - - General:3 - - - - CHH:6,RA:4 - - RA:2 - - - CHH:7 - - - CHH:8 - - - RA:8 - - - CHH:6 - - - - CC:1,RA.OA:2,LA:1,PIR:1,IS:1,FWL:2,MERC:2,FS:2,CP:2,Periphery:2,DC:2 - - FVC:4,CDS:4,General:8,CP:4 - - - IS:2 - - - urban - General:2 - - - CLAN:6,IS:6,DC:8 - - - - CC:7,MOC:6,LA:4,ROS:7,FWL:6,MH:4,MERC:4,CP:6,TC:4 - - General:8 - - - fire_support - General:4 - - - - CC:2,LA:2,FWL:2,IS:1,FS:2,CP:2,DC:2,Periphery:1 - - cargo,civilian - General:8 - - - - CHH:6 - - General:8 - - - General:4 - - - - RD:6 - - spotter - General:8 - - - - RD:6,ROS:6,CP:4 - - recon,spotter - General:4 - - - recon - ROS:6 - - - - RF:5,LA:7,ROS:4,FS:3,MERC:3 - - RF:8,LA:4,FS:8,MERC:8 - - - LA:1 - - - RF:4,LA:6,ROS:6,MERC:6 - - - LA:6 - - - - ROS:4,FWL:3,CP:3,DC:6 - - General:8 - - - spotter - ROS:4,DC:4 - - - ROS:6,DC:6 - - - - CC:4,RD:4,RF:4,LA:4,ROS:5,FWL:4,FS:6,MERC:5,DC:4,RA:5 - - cargo - General:6 - - - - CWE:1,CHH:1,RD:1,ROS:4+,CJF:1,RA:1,BAN:2,CWIE:1 - - RD:8,CDS:8,General:7,CP:8,CJF:9 - - - CWE:6,RD:4,General:6,CP:7,CJF:8 - - - CWE:3,CHH:6,General:5,CJF:6 - - - CWE:3,CHH:6,General:4,CP:5,CJF:6,CWIE:5 - - - CWE:5,CHH:6,CDS:5,CLAN:4,General:2,CP:5 - - - CHH:5,General:2 - - - CWE:4,CHH:6,SE:2,RD:4,ROS:2,MERC:2,CJF:6,CWIE:4 - - - CLAN:4,General:2 - - - General:6 - - - CWE:4,CHH:6,RD:4,ROS:2,MERC:2,CJF:6,CWIE:4 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - CWE:5,RD:7,General:6,CJF:8 - - - CWE:4,CHH:4,RD:4,SE:2,ROS:2,MERC:2,CJF:4,CWIE:2 - - - urban - CWE:2,RD:2,CDS:2,CLAN:1,General:2,CP:2,CJF:2,CWIE:2 - - - CWE:4,CHH:6,SE:2,RD:4,ROS:2,MERC:4,CJF:8,CWIE:4 - - - General:2 - - - - MOC:4,CHH:8,MERC.WD:4,MERC.KH:6,RD:4-,CDS:6,IS:5,MERC:6,CWIE:6,TC:4 - - General:6 - - - General:4 - - - General:4 - - - - CC:5,LA:6,IS:5,FS:5,MERC:5,DC:8 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:4 - - - spotter - General:4 - - - General:3+,DC:3+ - - - General:2 - - - FS:2,DC:2 - - - - - CHH:3,CLAN:4,FS:6,CDP:4,CWIE:6,DC.GHO:3,RA.OA:3,CWE:5,CDS:3,FWL:6,MOC:4,CC:4,IS:4,FWL.OH:6,MERC:4,CP:5,RA:3,Periphery:4,TC:4,RD:5,FVC:4,RF:6,LA:6,ROS:6,DA:6,CJF:3,DC:4 - - - ROS:3,FS:8 - - - CC:2,ROS:4,FWL:4,MERC:2 - - - CLAN:6,IS:6,CP:6,FS:6,MERC:6,BAN:6,TC:6,Periphery:6,DC.GHO:4,RA.OA:6,LA:6,FWL:6,MERC.SI:3,DC:6 - - - LA:6,ROS:6,CLAN:5,FWL:6,DA:6,MERC:6,FS:6,CP:6,BAN:2,DC:6 - - - ROS:8 - - - FVC:4,ROS:6,IS:6,FS:6,CDP:4 - - - LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5 - - - LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5 - - - CWE:6,CDS:6,ROS:6,FS:5,MERC:4,CP:5,CWIE:6 - - - FWL:4,FS:5,MERC:4,CP:4,DC:4 - - - - CJF:7 - - recon,spotter - General:7 - - - fire_support - General:7 - - - General:7 - - - urban - General:4 - - - General:6 - - - CJF:6 - - - CJF:6 - - - General:6 - - - CJF:4 - - - CJF:4 - - - General:8 - - - CJF:4 - - - CJF:2 - - - - CWE:2,RD:1,CP:3,CJF:3,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - ROS:6,MERC:3 - - General:8 - - - spotter - General:4 - - - - CWE:6,CWIE:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:5 - - - - MOC:3,RA.OA:3,FVC:4,FS:5,MERC:3,TC:3,Periphery:4 - - Periphery:1 - - - FVC:3,LA:4,FS:2,MERC:4 - - - FVC:6,FS:6,MERC:6 - - - CC:6,FVC:2,FS:2,MERC:2,Periphery:2 - - - FVC:6,FS:8,MERC:6 - - - fire_support - MOC:8,FVC:8,LA:8,ROS:8,FS:8,MERC:8 - - - - CC:4,MOC:4,FVC:2,ROS:4,FWL:5,IS:1,FS:6,MERC:3,DA:4,CP:5,DC:6 - - General:7 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:7,FWL:8,CP:8 - - - General:4,FWL:7,CP:7 - - - CLAN:6,IS:3+,DC:3+ - - - General:2 - - - General:2 - - - - LA:3 - - General:5 - - - - ROS:8,FWL:2,FS:4,CP:2 - - FWL:8,CP:8 - - - ROS:8,FS:8 - - - fire_support - ROS:5,FS:8 - - - ROS:4,FS:4 - - - anti_aircraft - ROS:2 - - - - RF:4,LA:6,ROS:4,FWL:2,MERC:4,CP:2 - - General:8 - - - RF:6,LA:6,ROS:6 - - - - CC:6,MERC:5 - - apc - General:8 - - - General:4 - - - General:6 - - - - CWE:9 - - General:6 - - - General:8 - - - - RF:5,ROS:4,FWL:6,MH:4,MERC:4,DA:6,CP:6 - - :0,General:8 - - - RF:0,General:4 - - - anti_infantry - :0,IS:4 - - - - CC:5,MOC:6,FVC:5,FR:3,DA:2,MERC:4,CDP:4,TC:5 - - General:6 - - - - FS:2- - - bomber - General:5 - - - - ROS:4 - - spotter - General:7 - - - spotter - General:7 - - - spotter - General:7 - - - General:7 - - - spotter - General:8 - - - - RA.OA:5,FVC:4,CDS:3,CLAN:1,CP:3,DC:4,RA:4 - - missile_artillery,fire_support - RA.OA:8 - - - fire_support - RA.OA:2,FVC:6,ROS:2,CLAN:8,MERC.SI:8,BAN:8 - - - fire_support - DC:8 - - - - CC:4,MOC:3,MERC.KH:3,FR:2,CP:2,FS:6,MERC:6,Periphery:3,RD:4,MERC.WD:5,RF:4,LA:5,FWL:4,DA:4,DC:4 - - General:8- - - - - CHH:5 - - General:7 - - - fire_support - General:7 - - - fire_support - General:7 - - - General:7 - - - General:8 - - - - CHH:4 - - missile_artillery - General:2 - - - fire_support - CHH:6 - - - CHH:6 - - - missile_artillery - CHH:2 - - - - MERC:3,TC:6 - - General:8 - - - TC:2 - - - - PIR:5,MH:2,MERC:2 - - General:8 - - - PIR:4 - - - General:4 - - - General:4 - - - PIR:4 - - - PIR:4 - - - - CHH:6,CLAN:7,RA:6 - - CLAN:8 - - - - RD:5 - - General:8 - - - anti_infantry - General:4 - - - - CC:4,RD:4,LA:5,ROS:5,Periphery.CM:5,Periphery.HR:5,Periphery.ME:5,IS:4,FS:7,Periphery:4 - - General:8 - - - CC:6,MOC:6,RA.OA:6,RD:6,IS:6,FS:6 - - - General:6 - - - IS:4 - - - General:4 - - - - CLAN:3,IS:6,Periphery.Deep:5,MERC:5,BAN:5,Periphery:7 - - cargo - General:8 - - - - RF:5,FWL:3,CP:3 - - General:8 - - - - LA:2 - - support,engineer - General:8 - - - - CC:2,LA:3,FWL:2,FS:2,MERC:2,CP:2,DC:2 - - support,engineer - General:8 - - - support,engineer - General:4 - - - support,engineer - General:2 - - - - LA:3,ROS:4,FS:4,MERC:3,Periphery:1-,DC:5 - - General:8 - - - General:6 - - - LA:8,ROS:8,FS:8,MERC:8,DC:8 - - - General:6 - - - - CC:2- - - General:4 - - - - RF:7,FWL:6,DA:6,MERC:5,CP:6 - - General:8 - - - General:4 - - - - CHH:6 - - General:5 - - - General:8 - - - spotter - General:5 - - - - CHH:4,CDS:4,ROS:6,CP:4,CJF:4 - - General:8,CLAN:6 - - - ROS:6 - - - - MERC.KH:3,MERC.WD:3,CLAN:4,IS:4,MERC:4,Periphery:4 - - cargo,civilian - General:8 - - - cargo,civilian - CLAN:8,CLAN.IS:8 - - - - LA:6,ROS:4,FS:5,MERC:3 - - LA:4 - - - LA:6,MERC:4 - - - General:4 - - - MERC:4 - - - LA:4,MERC:4 - - - LA:4,FS:6,MERC:6 - - - - CJF:6 - - anti_infantry - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:8 - - - - RA.OA:7,IS:3,MERC:4,TC:7,RA:6,Periphery:3 - - General:8 - - - RA.OA:6,TC:4,RA:6 - - - - LA:2,ROS:3,FWL:4,DA:4,MERC:2,FS:2 - - General:8 - - - - FVC:4,LA:2,FS:2,MERC:2 - - FVC:8,FS:1,MERC:1 - - - LA:6 - - - FS:6 - - - LA:6,FS:6 - - - - MOC:6,CC:5,DA:4,MERC:3 - - General:8 - - - - CWE:1,CHH:1,CJF:1,RA:2,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - CDS:4,CP:4,CJF:4 - - CLAN:4 - - - - FS:2+ - - General:2 - - - - MERC.KH:6,MERC.WD:5,CDS:7,LA:6,ROS:8,MERC:6,CJF:6,DC:6 - - apc - ROS:4,General:8 - - - apc - ROS:8,MERC:4 - - - - CC:4,CWE:6,CHH:4,LA:4,FS:4,MERC:4,CJF:5,CWIE:4,DC:4 - - CWE:8,CJF:4 - - - CWE:6,CJF:8 - - - CWE:4-,General:8,CJF:4- - - - - CWE:1,CHH:1,RD:2,CDS:3,CP:4,CJF:1,RA:3 - - cargo - CLAN:8 - - - cargo - RD:4,CDS:8,CP:8,CJF:4 - - - - CLAN:6,RA:7 - - asf_carrier - CLAN:8 - - - - RA:2 - - RA:4 - - - RA:4 - - - RA:4 - - - RA:4 - - - RA:4 - - - - FWL:6,MERC:4,CP:6 - - General:8 - - - - ROS:4 - - assault - General:8 - - - - CC:4,MOC:3,FVC:3,Periphery.CM:2,Periphery.HR:1,ROS:5,Periphery.ME:1,MH:1,FS:2,MERC:3,CDP:3,TC:3 - - Periphery:2- - - - FVC:3,MH:4,FS:2,MERC:4 - - - CC:8,MOC:5,MERC:5,TC:5 - - - CC:6,MOC:6,MERC:3,TC:6 - - - CC:6,MOC:6 - - - FVC:4,FS:4,MERC:3 - - - FS:8 - - - CC:5,ROS:8,MERC:6 - - - - CC:6,MOC:6,DA:6,MERC:4 - - fire_support - General:8 - - - fire_support - General:4,MERC:0 - - - - MOC:2,CC:4,FWL:3,MH:3,MERC:1,CP:2,DA:4,Periphery:2,TC:2,DC:6 - - fire_support - BAN:2 - - - fire_support - CC:4,FVC:3,CLAN:6,MERC:3,Periphery:3,DC:4 - - - fire_support - Raven - CC:4,MOC:4,FWL:2,MERC:4,DA:4,CP:2 - - - missile_artillery - Raven - CC:2,MOC:3,FWL:3,MERC:3,CP:3,CDP:3,TC:3,DC:4 - - - fire_support - CC:2,MOC:2,MERC:2,CDP:2,TC:2 - - - missile_artillery,fire_support - CC:6,MOC:6,MERC:4,TC:6 - - - fire_support - CC:4,MOC:4,MERC:4,TC:4 - - - fire_support - CC:4,MOC:4,MERC:4,TC:4 - - - fire_support - FVC:4,PIR:4,MH:8,Periphery:4 - - - fire_support - DC:4 - - - fire_support - DC:4 - - - fire_support - DC:8 - - - fire_support - DC:6 - - - - CHH:5,CDS:5,CP:5,RA:5,DC:3+ - - General:8 - - - spotter - General:5 - - - fire_support - General:5 - - - General:5 - - - CLAN:5,IS:3 - - - CC:2,CHH:4,SE:4,CDS:4,DC:4,RA:4 - - - CC:2,SE:2,CHH:2,CDS:2,CP:2,RA:2,DC:2 - - - CLAN:6,IS:3 - - - General:7 - - - CC:6,SE:6,CHH:6,CDS:6,CP:6,DC:6,RA:6 - - - General:2 - - - - FS:8 - - General:7 - - - General:6 - - - General:8 - - - General:7 - - - - FVC:3-,LA:3-,ROS:3-,IS:2-,FS:3-,MERC:3- - - General:8 - - - apc - General:4 - - - apc - FS:6 - - - General:4 - - - General:4 - - - spotter - General:4 - - - - CDS:4,CP:5 - - General:8 - - - - RA:4 - - RA:8 - - - RA:6 - - - - ROS:3 - - spotter,specops - General:8 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - specops - General:7 - - - - ROS:4 - - artillery - General:8 - - - - CHH:5 - - CHH:8 - - - - LA:8,FS:5,MERC:3 - - recon - General:8 - - - recon - LA:2,MERC:2 - - - recon,spotter - LA:4 - - - LA:4 - - - - LA:4,FS:3,MERC:2,Periphery:2 - - General:2 - - - Periphery.HR:2,Periphery.OS:2,Periphery:2 - - - General:3 - - - spotter - LA:8 - - - - CC:4,Periphery.OS:4,FS:6,MERC:2,CP:1,CDP:4,Periphery:2,FVC:8,LA:3,Periphery.HR:4,ROS:5,FWL:1,MH:6 - - LA:3,IS:4,FS:3,Periphery:4 - - - FVC:8-,LA:8-,ROS:8-,FS:8-,CDP:4 - - - Trebuchet - FVC:2-,Periphery:2- - - - IS:3,Periphery:4 - - - FVC:2,MERC:1,Periphery:4 - - - FVC:2,ROS:2,FS:1,MERC:1,CDP:3 - - - FVC:3,ROS:3,FWL:3,FS:3,MERC:3,CP:3,CDP:3 - - - ROS:3,FWL:3,FS:3,MERC:3,CP:3 - - - FS:3 - - - FS:2 - - - FVC:4,ROS:2,FWL:2,MERC:2,FS:2,CP:2,Periphery:4 - - - MH:1- - - - - LA:6,ROS:6,FS:8,MERC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - MOC:4,LA:5,IS:4,MH:4,FS:5,DC:6,Periphery:4 - - CC:4,MOC:4,ROS:5,FWL:6,CP:6 - - - General:8 - - - IS:6 - - - - MH:2,DC.O:2 - - MH:8 - - - DC.O:8 - - - - LA:5,ROS:4,CLAN:1,MERC:4,FS:6 - - General:8 - - - LA:6,ROS:6,FS:6,MERC:6 - - - - CWE:5,RD:5,CLAN:6,CJF:5 - - CLAN:5 - - - CLAN:8 - - - RA:5 - - - spotter - RA:4 - - - - CWE:4,CJF:6 - - General:8 - - - CJF:4 - - - - LA:4,ROS:4,FS:8,MERC:4,DC:4,TC:4 - - FS.PMM:8,ROS:4,FS.CMM:8,FS.DMM:8,FS:6,FS.CrMM:8 - - - General:8 - - - spotter - LA:6,FS:6,DC:6 - - - LA:5,ROS:5,FS:5,DC:5 - - - LA:4,ROS:4,FS:4,DC:4 - - - - MOC:5,CC:5,RA.OA:5,LA:6,IS:4,FWL:5,FS:5,CP:5,TC:5,Periphery:4,DC:4 - - training - IS:8,Periphery.Deep:4,Periphery:6 - - - training - LA:6,IS:4,FS:6,Periphery:4 - - - training - LA:4,IS:3,FS:4,Periphery:3 - - - training - General:1- - - - - CC:2,DC.GHO:2,RD:4,LA:1,ROS:2,DC:1 - - CHH:6,RD:6,CLAN:8 - - - recon - CHH:1,RD:1,LA:2,MERC.SI:4,MERC:2,BAN:2 - - - CC:4,RD:4,LA:4,ROS:4,MERC:4 - - - ROS:6 - - - - RD:2,ROS:4,IS:3,MERC:2,BAN:4,Periphery:2 - - missile_artillery - General:8 - - - missile_artillery - General:6 - - - missile_artillery - General:6 - - - missile_artillery - General:4 - - - missile_artillery - RD:4,IS:4,Periphery.Deep:4,MERC:6,Periphery:6 - - - - MOC:1-,RA.OA:2-,FVC:1,RD:3-,LA:1-,ROS:2-,TC:1-,Periphery:1,DC:4- - - CC:2,MOC:2,FVC:2,MERC:2,Periphery:2 - - - RA.OA:2-,FVC:2-,Periphery:2- - - - FVC:2-,Periphery:2- - - - MOC:5,RA.OA:10,FVC:5,PIR:5,MH:5,Periphery:4 - - - MERC:1-,DC:2- - - - CC:4,RD:4,ROS:4,MERC:4,DC:4 - - - DC:2 - - - DC.GHO:6,LA:4,ROS:4,MERC:4,DC:4 - - - urban - LA:4,ROS:4,MERC:4,DC:4 - - - LA:2,MERC:2 - - - - CC:4 - - support - General:6 - - - - MOC:5,CC:2,MERC:3,FS:3,CP:10,Periphery:3,TC:5,RA.OA:4,FVC:3,RF:8,Periphery.MW:4,ROS:5,Periphery.ME:4,FWL:10,DA:8 - - - recon - CC:1-,RF:1-,FWL:1-,MERC:1-,DA:1-,CP:1-,Periphery:1- - - - CC:4,MOC:4,RF:8,ROS:8,Periphery.MW:4,PIR:4,Periphery.ME:3,FWL:8,MH:3,MERC:6,DA:8,CP:8 - - - recon - FVC:2,Periphery:2 - - - recon - CC:2,FVC:2,RF:2,FWL:2,MERC:2,DA:2,CP:2,Periphery:2 - - - CC:4,ROS:4,FWL:4,FS:4,CP:4,MERC:4 - - - RF:8,FWL:8,MH:4,MERC:5,DA:8,CP:8 - - - recon - ROS:4,FWL:4,CP:4 - - - - CDS:4,LA:3,ROS:5,FWL:3,FS:3,CP:4,DC:3 - - recon - General:8 - - - recon - ROS:4 - - - recon - CDS:6,LA:6,ROS:6,FWL:5,FS:6,CP:5,DC:6 - - - recon - ROS:4 - - - - ROS:2,DC:5 - - General:8 - - - - FVC:4,RF:4,LA:6,ROS:4,FWL:4,MH:4,MERC:5,DA:4,CP:4,DC:5 - - General:8,FWL:0 - - - :0,IS:4,DC:8 - - - - MOC:1,RA.OA:1,FVC:4,RD:3,LA:8,ROS:5,MERC:5,FS:4,CDP:6,Periphery:2,TC:6 - - FVC:2,CDP:2,TC:2 - - - :0,BAN:3,Periphery:2- - - - CLAN:2,BAN:2 - - - LA:8,ROS:6,CLAN:6,FS:6,MERC:6,BAN:6 - - - TC:8 - - - LA:8 - - - - RA:8 - - General:8 - - - General:6 - - - - CC:1,RF:2,FWL:2,MERC:1,CP:2,CDP:2,Periphery:2 - - recon - FWL:2,IS:4,CP:2 - - - recon - CC:6,FWL:4,MERC:6,CP:4 - - - recon - FWL:8,IS:6,MERC:6,CP:8,Periphery:4 - - - training - CC:4,MOC:4,FWL:2,MERC:4,CP:2 - - - RF:8,FWL:8,CP:8 - - - - CDS:5,ROS:4,FWL:4,MERC:4,CP:5,CJF:3,DC:5 - - General:8 - - - fire_support - General:4,FWL:0 - - - - CLAN:2,CJF:3 - - urban,anti_infantry - CLAN:8 - - - - CHH:5,RD:5,CLAN:4 - - CLAN:8 - - - - CLAN:5- - - CLAN:6 - - - - CLAN:10,BAN:10 - - CLAN:4 - - - CLAN:1 - - - CLAN:8 - - - CLAN:4 - - - CLAN:9- - - - CLAN:2 - - - - CLAN.GC:10 - - CLAN.GC:10 - - - - CHH:5,RD:4,CLAN:3 - - CLAN:8 - - - - CLAN:8,BAN:6 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:6,BAN:3 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CHH:3,CLAN:2 - - CLAN:8 - - - - CLAN:7,BAN:4 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:7,BAN:5 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CWE:4-,RD:6,CDS:5,CLAN.IS:5,CP:6,CWIE:6 - - CWE:4 - - - marine - RD:8 - - - CWE:4,RD:4,CDS:4,CP:4,CWIE:4 - - - General:8 - - - - CLAN:9,BAN:7 - - CLAN:8 - - - CLAN:5 - - - CLAN:6 - - - CLAN:7 - - - CLAN:8 - - - CLAN:5 - - - - CLAN:6,RA:7 - - marine - CLAN:8 - - - - LA:4,FS:4 - - assault - General:8 - - - assault - LA:3 - - - assault - LA:4,ROS:8,FS:4 - - - - CWE:5,RD:5,CP:5,RA:3 - - CLAN:2 - - - RA:4 - - - - CC:2,MOC:2,FVC:2,RF:2,LA:2,ROS:2,FS:2,MERC:1,DA:2,CDP:2,TC:2,Periphery:3 - - CC:2,General:6 - - - CC:8,MOC:4,TC:8 - - - MOC:6,Periphery.HR:6,Periphery.CM:6,MH:6,CDP:6,TC:8,Periphery:4 - - - spotter - LA:8,General:6,MERC:8 - - - LA:6,ROS:6 - - - - LA:3-,ROS:2-,CJF:2- - - civilian - General:8- - - - - MOC:4,LA:3,ROS:4,FR:2,FS:3,DC:3 - - cargo - MOC:6,FR:6 - - - support - ROS:2,FS:2,DC:2 - - - support - MOC:3,FR:2 - - - - LA:6,ROS:4,MH:4,MERC:3 - - fire_support - IS:3 - - - fire_support - LA:8,General:6 - - - - FS:1 - - artillery,missile_artillery - General:8 - - - - SE:4,CLAN:4 - - asf_carrier - General:3 - - - - - MERC.KH:8,MERC:5,FS:1,TC:6,Periphery:2,Periphery.R:4,FVC:4,LA:9,Periphery.CM:5,Periphery.HR:5,ROS:3,Periphery.ME:4,MH:5 - - - recon - FVC:1-,Periphery:1- - - - recon - Commando - Periphery:2- - - - recon - LA:5,MERC:5,Periphery:5 - - - recon - Periphery:1- - - - recon - MOC:6,FVC:6,PIR:8,MH:10,CDP:6,TC:6,Periphery:4 - - - recon - MOC:5,FVC:2,LA:8,MH:5,FS:2,MERC:5,CDP:5,TC:5 - - - recon - LA:8,ROS:8 - - - recon - LA:8,MERC:8 - - - LA:7,MERC:4 - - - LA:5 - - - - CC:2,FVC:2,LA:2,ROS:3,IS:2,FWL:2,FS:3,CP:2,TC:2,DC:2,Periphery:2 - - Periphery:2- - - - FS:6 - - - LA:2,IS:2 - - - LA:6,IS:8 - - - - ROS:5 - - General:8 - - - General:4 - - - - IS:5,Periphery.Deep:6,Periphery:6 - - troop_carrier - General:4 - - - troop_carrier - LA:6,IS:6,DC:8 - - - - RF:4,ROS:5,FWL:4,MH:2,FS:3,DA:4,MERC:5,DC:3 - - assault - General:8 - - - - CLAN:4,BAN:3 - - mech_carrier - CLAN:8 - - - - CLAN:4,BAN:3 - - mech_carrier - General:8 - - - mech_carrier,asf_carrier - General:6 - - - - CWE:1,CHH:1,MERC.WD:1,CJF:2,RA:1 - - frigate - General:8 - - - frigate - MERC.WD:8,CLAN:8 - - - - RA:2 - - CLAN:8 - - - - FS:6 - - troop_carrier - General:8 - - - General:3 - - - - RD:3 - - General:6 - - - General:6 - - - General:8 - - - spotter - General:6 - - - - General:4 - - support - General:2 - - - support - General:4 - - - support - General:6 - - - - RA.OA:3,RA:4- - - General:8 - - - - RA.OA:5,RA:3 - - General:8 - - - General:7 - - - General:7 - - - General:3 - - - General:5 - - - RA.OA:4,CLAN:8 - - - - CC:4,RR:3-,ROS:7,FS:7 - - cargo,support - General:8- - - - cargo,civilian - CC:6-,RR:6-,ROS:6-,FS:6- - - - - CLAN.IS:4 - - General:8 - - - - MOC:1,RA.OA:2,LA:2,ROS:4,CLAN:2,FS:7,MERC:2,TC:1,Periphery:2 - - FS:8 - - - BAN:4,Periphery:2- - - - ROS:4,CLAN:6,FS:4,MERC:4,BAN:2 - - - FVC:6,LA:6,ROS:4,FS:6,MERC:6 - - - FVC:5,ROS:4,FS:5,MERC:3 - - - FVC:1,Periphery:1 - - - - CHH:3 - - CLAN:4 - - - CLAN:8 - - - - CC:6,MOC:4,CC.HG:8,MERC:2 - - MERC:6 - - - recon - General:8- - - - - CJF:2 - - CHH:6,General:4 - - - CJF:4 - - - CJF:4 - - - CJF:4 - - - CJF:8 - - - - CWE:4,MERC.KH:2,MERC.WD:2,CLAN:3,IS:2,MERC:2,CJF:5,CWIE:4 - - fire_support - General:7 - - - General:3 - - - fire_support - General:5 - - - General:4 - - - General:6 - - - anti_infantry - CWE:3,CJF:3,CWIE:3 - - - General:5 - - - General:4 - - - General:8 - - - MERC.KH:3,MERC.WD:3,CLAN:8,IS:5,MERC:3 - - - - CC:3,CHH:4,RD:4,CDS:4,LA:3,ROS:3,FS:3,BAN:1,RA:4 - - General:6 - - - General:6 - - - General:6 - - - spotter - General:6 - - - General:8 - - - - CHH:1,CLAN:1,MERC:4,CP:3,RA:1,CWIE:2,DC.GHO:5,CWE:2,RD:1,CDS:2,ROS:5,FWL:4,CJF:1,DC:5 - - raider - DC.GHO:5-,ROS:2,CLAN:6,BAN:8,DC:8 - - - raider - ROS:8,CLAN:4,FWL:8,MERC:8,CP:8,BAN:2,DC:6 - - - ROS:5 - - - DC:6 - - - - IS:6,MERC:5,Periphery:4,CWIE:6 - - General:8 - - - - DC:5 - - General:8 - - - - CC:3,CDS:6,LA:4,ROS:4,FWL:4,FS:3,MERC:4,CP:5,CJF:6,CWIE:6,DC:4 - - ROS:8,FWL:8,CLAN.IS:8,FS:8,CP:8 - - - CC:8,CDS:4,MERC:8,CP:4,DC:8 - - - LA:8,CWIE:8 - - - CDS:8,ROS:8,MERC:6,CP:8,CJF:8 - - - - CDS:4,CP:4,RA:4 - - General:6 - - - General:6 - - - General:6 - - - spotter - General:5 - - - General:5 - - - General:7 - - - - CWE:5,CHH:5,RD:5,CDS:3,ROS:3,CLAN:4,CP:3,CJF:3,RA:3,CWIE:5 - - ROS:4,CLAN:6,BAN:8 - - - CLAN:4,BAN:2 - - - ROS:8 - - - ROS:6 - - - ROS:8 - - - - RF:4,Periphery.MW:4,ROS:3,Periphery.ME:4,FWL:4,MERC:4,DA:4,CP:4,Periphery:4 - - General:4 - - - PIR:4,IS:8 - - - - LA:5,MERC:4 - - General:8 - - - - CDS:2,CP:2,RA:5,CWIE:2 - - General:5 - - - General:6 - - - CLAN:6,IS:3 - - - General:4 - - - General:4 - - - CWE:8,LA:2,CJF:4,RA:4 - - - CWE:6,LA:2,CJF:4 - - - CLAN:6,IS:3 - - - CWE:6,LA:2,CJF:4 - - - General:8 - - - CWE:8:3142,LA:4:3142,CJF:4:3142,RA:4:3142 - - - CLAN:2 - - - CWE:8,LA:2,CJF:4,RA:4 - - - - CC:3,MOC:3,MERC.KH:3,IS:2,FR:2,MERC:3,CP:2,MERC.WD:3,RF:3,ROS:4,FWL:3,DA:3,DC:5 - - recon,spotter - MOC:5,MERC.KH:5,MERC.WD:5,IS:5,FR:5,MERC:5,DC:8 - - - recon - ROS:6,DC:6 - - - recon - CC:6,MOC:6,MERC.KH:6,MERC.WD:6,RF:6,ROS:6,FWL:6,FR:6,CP:2,MERC:6,DA:6 - - - - CC:1 - - CC:1 - - - - CLAN:5,IS:6,Periphery:5 - - FVC:4,ROS:5,CLAN:4,FWL:5,IS:4,MERC:5,CP:5,BAN:2 - - - BAN:1,Periphery:2- - - - ROS:4,MERC:3 - - - FVC:8,FS:8 - - - DC:4 - - - CC:2,MOC:4 - - - MERC:6,DC:8 - - - MOC:4,FWL:8,MERC:4,CP:8,CDP:4,TC:4 - - - LA:4,MERC:4 - - - ROS:4,FWL:6,MERC:6,CP:6 - - - FS:4,MERC:4 - - - FS:4,MERC:2 - - - CC:8 - - - FWL.pm:5,RF:6,ROS:4,FWL:6,MH:2,DA:6 - - - FWL.pm:3,MOC:2,RF:4,ROS:4,FWL:4,FR:2,DA:4 - - - ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:5,MH:4,MERC:2,CP:5 - - - CC:6 - - - IS:8,MERC:6 - - - LA:8,FS:4 - - - CC:2,ROS:2,MERC:3 - - - ROS:6,FWL:4,MERC:4 - - - - CWE:3,MERC.KH:7,MERC.WD:6,LA:4,MERC:5,CWIE:7 - - IS:8 - - - CLAN:8 - - - - FS:6 - - General:8 - - - General:6 - - - General:5 - - - - FS:8 - - interceptor - General:8 - - - General:4 - - - - CC:3,MOC:4,IS:3,FS:3,CP:2,MERC:2,Periphery:2,TC:2,RA.OA:2,RD:4,MERC.WD:2,LA:3,ROS:3,FWL:2,DC:5 - - MERC.WD:1,RD:3-,IS:1,MERC:1 - - - IS:1 - - - General:2- - - - CC:4,MOC:4,LA:4,FWL:4,IS:4,MH:4,FS:4,CP:4,CDP:4,TC:4,Periphery:2 - - - command - CC:4,IS:2 - - - CC:8,MOC:6,IS:4,MERC:8,DC:8 - - - spotter - CC:1,LA:2,FWL:3,IS:2,FS:4,CP:3,DC:5 - - - spotter - RD:5,IS:5 - - - spotter - FS:4,DC:4 - - - MOC:4,IS:4,MERC:4,CDP:4,TC:4 - - - FVC:6,PIR:6,Periphery.Deep:4,MH:6,CDP:6,TC:6,Periphery:6 - - - MERC:8,DC:8 - - - - CHH:5,MERC.WD:3,ROS:3,CWIE:4 - - General:8 - - - CHH:4 - - - CHH:4 - - - General:6 - - - - CHH:6- - - General:8 - - - - CC:4,MOC:2,CHH:1-,SE:3,ROS:6,FR:2,MERC:4,CDP:4,RA:1,TC:4,Periphery:4 - - recon,escort - CC:4,ROS:5 - - - recon,escort - CC:4,MERC.KH:4,MERC:4,TC:2,Periphery:4 - - - recon,escort - MOC:4,FR:5,CDP:4,TC:5 - - - spotter - CHH:6-,SE:4,CJF:6-,BAN:2,RA:6- - - - - LA:6,IS:5 - - General:8 - - - General:4 - - - fire_support - General:4 - - - - LA:8,CLAN:5,IS:6,MERC:6,Periphery:5 - - spotter - General:8 - - - General:4 - - - - LA:6,ROS:4,MERC:4,FS:4 - - General:8 - - - General:4 - - - - FS:6 - - General:6,FS:8 - - - General:7 - - - General:6 - - - General:5 - - - recon - General:5 - - - - ROS:5,DC:8 - - fire_support - General:4 - - - General:4 - - - fire_support - DC:4 - - - fire_support - DC:6 - - - - RD:2,DC:3+ - - support - General:8 - - - support - DC:4 - - - - RD:5,ROS:5,DC:7 - - General:8,DC:2 - - - DC:6 - - - DC:8 - - - spotter - DC:4 - - - - CLAN:4,FS:4+,MERC:4+,CP:5,BAN:3,CWIE:6,CWE:6,MERC.WD:6,RD:5,CDS:5,LA:4+,ROS:4+,CJF:5,DC:4+ - - CWE:5,General:7,CJF:8,CWIE:5 - - - CWE:8,RD:4,General:5,CP:4,CJF:6,CWIE:7 - - - CWE:5,CDS:5,General:4,CP:5 - - - CWE:5,CHH:6,CLAN:4,General:3,CJF:5 - - - CLAN:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CWE:5,CDS:7,General:8,CP:7,CJF:9 - - - urban - CWE:2,CHH:2,RD:2,CLAN:1,General:2,CP:2,CJF:2 - - - CWE:4,CHH:4,SE:2,CDS:2,ROS:2,CWIE:2 - - - General:2 - - - MERC.WD:6,General:1,CWIE:3 - - - General:3 - - - - MOC:8,CC:5,DA:5 - - artillery - General:8 - - - - TC:3 - - cargo,civilian - General:8 - - - - RA:6 - - General:8 - - - anti_aircraft - General:4 - - - General:3 - - - General:4 - - - - LA:5,ROS:4,MH:4,FS:6,MERC:4 - - LA:8,MH:8,FS:8,MERC:8 - - - LA:1,MH:4,MERC:4,FS:2 - - - LA:4,FS:5,MERC:3 - - - LA:6,ROS:8,FS:6,MERC:6 - - - - FVC:7,LA:3,ROS:3,FS:7,CDP:4 - - General:6 - - - recon - FVC:4,General:5,CDP:3 - - - recon - FS:4 - - - recon - FVC:4,General:5,CDP:3 - - - recon - FVC:2,FS:2,CDP:2 - - - FVC:2,FS:1,CDP:2 - - - - CHH:3,MERC.WD:2,RD:4,CLAN.IS:4,MERC:3+,CJF:2,BAN:2 - - recon,spotter - RD:2,CDS:5,General:3,CP:5,CJF:4 - - - CWE:7,CHH:6,RD:7,CDS:6,General:5,CP:6,CWIE:7 - - - fire_support - CWE:4,CHH:8,RD:4,CDS:6,General:5,CP:5 - - - CWE:8,CHH:8,RD:8,CDS:4,General:6,CP:6,CWIE:8 - - - CWE:4,CDS:3,General:2,CP:3 - - - CHH:7,RD:6,General:2,CWIE:5 - - - General:6 - - - RD:5,CDS:5,General:4,CP:5,CWIE:5 - - - General:5 - - - General:5 - - - recon - RD:4,General:2 - - - General:6 - - - General:6 - - - CHH:8,RD:8,CDS:7,General:6,CP:7,CWIE:7 - - - recon - CLAN:4,IS:8 - - - General:5 - - - - RD:4,CDS:5,LA:3,ROS:4,IS:3,FS:3,CP:4,RA:4,DC:3 - - General:2 - - - CLAN:8,IS:6 - - - MERC:4 - - - MERC:4 - - - - CC:4,MOC:4,RF:3,ROS:3,FWL:4,DA:6,MERC:3,FS:3,CP:3,DC:3 - - General:8 - - - - MOC.pm:5,MERC:3-,Periphery:4- - - General:8 - - - - CC:6,MOC:6,FWL:2,CP:2 - - ground_support - General:8 - - - ground_support - General:7 - - - ground_support - General:7 - - - ground_support - General:7 - - - ground_support - General:5 - - - - LA:6,MERC:4 - - General:4 - - - General:8 - - - - RA:2 - - General:8 - - - - RA:8 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - anti_aircraft - General:8 - - - General:5 - - - - CC:4,RR:2,ROS:4,FS:4 - - civilian - General:8- - - - - MOC:10,CC:7,CHH:5,CLAN:4,IS:7,FS:9,CP:6,CWIE:6,Periphery:10,TC:9,RA.OA:9,FVC:8,LA:4,FWL:8,CJF:2,DC:7 - - - missile_artillery - CC:5,MOC:4,LA:4,ROS:4,IS:2,FWL:4,FS:4,CP:4,CDP:4,TC:4,Periphery:4,DC:4 - - - MERC.WD:8,ROS:4,CLAN:8 - - - CC:8,MOC:8,LA:8,ROS:8,FWL:8,IS:8,FS:8,CP:8,DC:8,TC:8,CWIE:4 - - - FVC:4,DC:8,Periphery:4 - - - IS:1,Periphery:1 - - - Periphery:2 - - - - LA:6,ROS:4,MERC:4,CWIE:4 - - General:8 - - - LA:5,ROS:5,CWIE:5 - - - LA:4,CWIE:4 - - - - CC:6 - - support - General:8 - - - support - General:4 - - - - ROS:6- - - urban - General:8 - - - urban - General:4 - - - urban - General:6 - - - - ROS:4,CLAN:4,CJF:4 - - General:8,CLAN:6 - - - CHH:6,ROS:4,CLAN:4 - - - - FVC:4,LA:2,ROS:3,Periphery.HR:4,FS:4,MERC:2,Periphery.OS:4,Periphery:3,TC:2,DC:2 - - CLAN:4,Periphery:2- - - - General:1 - - - FVC:4,LA:4,FS:4,MERC:4,CDP:4,TC:4 - - - ROS:4,FS:4,MERC:4,CDP:4 - - - ROS:6,FS:8,MERC:6 - - - - FS:3 - - artillery - General:8 - - - - Periphery:2- - - General:8 - - - - CC:3,FVC:6,LA:6,ROS:5,FS:6,MERC:3,TC:4 - - FVC:8,TC:8 - - - IS:8 - - - LA:4,ROS:4,FS:4 - - - - RA:6 - - General:8 - - - - CDP:4- - - General:8 - - - - ROS:4 - - General:8 - - - - CC:7,MOC:7,LA:7,ROS:7,FWL:7,IS:5,MH:7,MERC:7,CP:7,Periphery:5 - - support - CC:4,MOC:4,LA:4,ROS:4,FWL:4,MH:4,MERC:4,CP:4 - - - support - CC:8,MOC:8,LA:8,ROS:8,FWL:8,MH:8,MERC:8,CP:8 - - - General:4 - - - - CC:6,MOC:4 - - General:8 - - - spotter - CC:4,CC.WHO:10 - - - - ROS:8,MERC:4 - - General:8 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - - MERC.WD:3,CLAN:7 - - MERC.WD:6,CLAN:8,CJF:2- - - - spotter - CHH:6,RD:4 - - - recon,spotter - SE:4 - - - - CHH:2+ - - CHH:4 - - - CHH:3 - - - CHH:2 - - - CHH:4 - - - CHH:6 - - - - ROS:4 - - General:8 - - - - ROS:4 - - assault - General:8 - - - - LA:6,MERC:6,DC:5 - - General:8 - - - LA:4,MERC:4,DC:4 - - - - DC:8 - - missile_artillery - General:8 - - - missile_artillery - General:2+ - - - - Periphery.DD:3,MERC:3,DC:2 - - Periphery.Deep:4,MERC:4,DC:4,Periphery:6 - - - MERC:4,DC:4 - - - MERC:8,DC:8 - - - - CHH:3,RD:4,ROS:4 - - RD:8,CDS:8,General:6,CP:8,CJF:8,CWIE:6 - - - CWE:6,RD:6,CDS:6,General:4,CP:5,CJF:6,CWIE:6 - - - CWE:7,RD:7,CDS:6,General:5,CP:6,CJF:6 - - - CHH:7,RD:7,CDS:8,General:6,CP:8,CJF:8,RA:7,CWIE:7 - - - CWE:5,CDS:5,General:4,CP:5,CWIE:5 - - - anti_infantry - General:2 - - - anti_infantry - RD:5,General:2 - - - CLAN:3,General:2,CP:5 - - - General:2 - - - General:5 - - - spotter - General:4 - - - General:4 - - - General:4 - - - RD:6,CDS:9,General:8,CP:9,CJF:9 - - - recon,spotter - RD:5,General:4 - - - General:4 - - - General:2 - - - - DC:5 - - ba_carrier - General:6 - - - - RD:7,DC:7 - - General:8 - - - - FS.CMM:6,FS.DMM:4-,FS.CrMM:6,FS.pm:6 - - General:8 - - - - FS:6 - - General:8 - - - - MH:5 - - cargo - General:8 - - - - LA:5,ROS:2,FS:4 - - LA:4,ROS:4,FS:4 - - - LA:8,FS:8 - - - - TC:3,Periphery:2 - - cargo,support - General:8 - - - - CLAN:2-,IS:2,MERC:2,Periphery:2 - - civilian - General:5- - - - civilian - CLAN:5- - - - - CC:6,MOC:4,MERC:4,TC:4 - - CC:6,MOC:4 - - - General:8 - - - - ROS:4 - - artillery - General:8 - - - - MOC:4,CC:3,RA.OA:2,LA:3,CLAN:3,IS:3,FWL:4,FS:4,CP:4,Periphery:3,TC:3,DC:3 - - RF:6,LA:6,ROS:6,MERC:6,FS:6 - - - General:2- - - - FWL:6,CP:6 - - - - CC:4,MOC:4,FWL.MM:7,RF:6,FWL:6,MH:4,FWL.FO:7,MERC:4,DA:5,CP:6 - - CC:2,MOC:2,FWL:1,MH:2,CP:1 - - - spotter - General:8 - - - FWL:5,CP:5 - - - - MOC:5,CC:4 - - recon - General:4 - - - recon - General:2 - - - recon - CC:6 - - - recon - General:5 - - - recon - General:8 - - - - LA:6,ROS:4,MERC:4,Periphery:4- - - MERC:1-,Periphery:8 - - - IS:8,MH:6 - - - IS:4 - - - - RD:2,RF:2,LA:2,ROS:2,MERC:2,FS:2 - - General:8 - - - - LA:6,ROS:4,MERC:4 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - - CHH:4,RD:5,LA:3,ROS:3,FS:3,MERC:3,CWIE:4 - - RD:8 - - - General:8 - - - fire_support - RD:4 - - - - CWE:4,CHH:4,MERC.WD:4,CLAN:4,CP:4+ - - CWE:2,CHH:2,CJF:4 - - - CWE:2,CHH:2,CJF:4 - - - CWE:2,CHH:2,CJF:4 - - - CWE:2,RD:2,CWIE:2 - - - CLAN:2,RA:3 - - - CLAN:2,RA:3 - - - marine - CLAN:2,RA:4 - - - General:6 - - - MERC.WD:6,CLAN:6 - - - General:8 - - - CLAN:7 - - - General:7 - - - General:8 - - - CLAN:6 - - - - CHH:6 - - General:8 - - - - CHH:6,CLAN.IS:2 - - CHH:6,CLAN.IS:2 - - - CHH:6,CLAN.IS:2 - - - CHH:6 - - - - CC:5,MOC:4,CLAN:2,IS:4,FS:5,MERC:4,CP:4,CDP:3,TC:4,LA:4,FWL:4,MH:3,DC:4 - - CC:4,LA:4,ROS:4,CLAN:8,IS:8,Periphery.Deep:6,FWL:4,FS:4,BAN:4,Periphery:8 - - - ROS:8,FS:8 - - - CC:3 - - - LA:8 - - - CC:6 - - - CC:6 - - - - LA:5-,ROS:3-,MERC:3- - - urban - LA:4,MERC:4,FS:4 - - - urban - LA:4,MERC:4 - - - urban - LA:2,MERC:2 - - - LA:3,ROS:8,MERC:3 - - - - FVC:5,ROS:4,MERC:5,FS:7 - - ROS:4,FS:1,MERC:4 - - - FS:1 - - - FVC:8,FS:8,MERC:8 - - - FVC:4,FS:4,MERC:4 - - - FS:1 - - - FS:4 - - - FS:1 - - - FS:6 - - - - FVC:5,FS:4,MERC:2,CDP:1,TC:1 - - FVC:8,FS:8,MERC:6,CDP:6,TC:6 - - - FS:6 - - - - General:3 - - support,engineer - General:8 - - - support,engineer - General:4 - - - support,engineer - General:5 - - - - CHH:7,RD:5,CJF:3,RA:4,CWIE:4 - - General:8 - - - CHH:8,RD:5 - - - CHH:4 - - - - CWE:4+,CHH:6+,RD:3+,CDS:4+,CP:3+,CWIE:4+ - - apc,fire_support,spotter - General:8 - - - apc - General:7 - - - apc,spotter - General:7 - - - apc - CHH:8 - - - apc - CHH:6 - - - apc - General:9 - - - - RF:3,FWL:2,DA:3,MERC:2 - - RF:3,FWL:2,DA:3,MERC:2 - - - RF:3,FWL:2,DA:2 - - - spotter - RF:2,FWL:1,DA:2 - - - - General:1 - - civilian - General:1- - - - - CDS:2,ROS:1,CP:2,RA:1 - - destroyer - IS:8 - - - destroyer - CLAN:8,DC:8 - - - - MOC:3,CC:5,RA.OA:2,LA:5,IS:5,FWL:5,FS:2,CP:5,Periphery:2,TC:3,DC:6 - - FS:4,MERC:2 - - - troop_carrier - General:2 - - - troop_carrier - LA:8,IS:4,FS:6 - - - - ROS:5,DC:4 - - fire_support - ROS:6,CLAN:4,BAN:2 - - - fire_support - ROS:6,DC:8 - - - - DC.BR:2,MERC:4,DC:1 - - General:8 - - - General:8 - - - - RR:1,ROS:2,FWL:1,IS:1 - - civilian - RR:2,ROS:8,IS:8 - - - civilian - ROS:2,FWL:1 - - - - MOC:8,CC:4 - - spotter - General:8 - - - spotter - General:4 - - - - CJF:8 - - General:8 - - - - CC:5,MERC:4 - - General:5 - - - General:5 - - - CC:7 - - - CC:8 - - - CC:6 - - - CC:8 - - - spotter - CC:5 - - - - IS:3,Periphery:3 - - - IS:4,Periphery:4 - - - LA:3,ROS:2,MERC:2 - - General:2 - - - - MOC:4,ROS:6,FWL:7,IS:4,MERC:5,CP:7,CDP:4,TC:4 - - FWL:8,IS:4,CP:8 - - - General:8 - - - spotter - ROS:8,FWL:4,CP:4 - - - - IS:1,Periphery:1 - - General:5 - - - - LA:8,ROS:4,FS:8,MERC:3 - - General:4 - - - General:8 - - - - CHH:5,CLAN:3 - - recon - CLAN:8 - - - - RF:4,FWL:4,FS:5,DA:4 - - cargo,support - General:6 - - - - CC:2 - - cruiser - General:3 - - - cruiser - General:8 - - - - FS:5 - - spotter - General:8 - - - General:4 - - - spotter - General:5 - - - - LA:4 - - General:4 - - - General:5 - - - General:8 - - - General:5 - - - General:8 - - - General:6 - - - General:6 - - - General:7 - - - General:4 - - - - LA:6 - - anti_infantry - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - - CWE:4,MERC.WD:4,MERC.KH:4,CHH:5,RD:1,CJF:4,CWIE:8 - - CDS:7,General:6,CP:5,CJF:7 - - - CWE:6,RD:6,CDS:7,General:5,CP:5,CJF:7,CWIE:6 - - - CWE:3,CDS:6,General:4,CP:5,CWIE:3 - - - CWE:6,RD:6,CDS:7,General:4,CP:6,CJF:6 - - - CWE:5,CDS:5,CLAN:4,General:2,CP:5,CWIE:6 - - - General:5 - - - spotter - General:5 - - - MERC.KH:4,MERC.WD:4,General:2,CWIE:5 - - - MERC.WD:3,MERC.KH:3,General:2,CWIE:4 - - - General:8,CJF:9 - - - General:2 - - - - MERC.KH:4,LA:6,CWIE:6 - - MERC.KH:6,LA:8,CWIE:6 - - - MERC.KH:4,LA:3,CWIE:4 - - - MERC.KH:3,LA:2,CWIE:3 - - - MERC.KH:8,LA:6,CWIE:8 - - - LA:6,CWIE:6 - - - MERC.KH:2,LA:1,CWIE:2 - - - General:3 - - - - LA:1-,ROS:1-,FS:2- - - recon,apc - General:8,FS:1 - - - recon - LA:3,FWL:2,FS:5 - - - cargo - LA:5,FS:5 - - - - IS:3,Periphery:3 - - missile_artillery - CC:5,MOC:3,RA.OA:2,PIR:2,IS:4,MH:2 - - - artillery - General:6 - - - artillery - General:6 - - - - TC:2 - - field_gun - TC:8 - - - - IS:4,Periphery:2 - - field_gun - General:8 - - - anti_aircraft,field_gun - General:7 - - - urban,field_gun - General:5 - - - anti_aircraft,field_gun - General:8 - - - field_gun - IS:5 - - - field_gun - IS:4 - - - field_gun - IS:4 - - - anti_aircraft,field_gun - IS:6 - - - anti_aircraft,field_gun - IS:6 - - - field_gun - IS:6 - - - anti_aircraft,field_gun - IS:6 - - - field_gun - IS:4 - - - field_gun - IS:5 - - - field_gun - IS:5 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:6 - - - field_gun - IS:7 - - - - IS:4,Periphery:4 - - General:4 - - - - CJF:7 - - Black Lanner - General:8 - - - fire_support - Black Lanner - General:8 - - - recon - Black Lanner - General:7 - - - spotter - Black Lanner - General:7 - - - anti_infantry - Black Lanner - General:3 - - - Black Lanner - CJF:6 - - - Black Lanner - General:6 - - - Black Lanner - CJF:6 - - - Black Lanner - CJF:6 - - - Black Lanner - General:9 - - - Black Lanner - CJF:4 - - - Black Lanner - CJF:4 - - - - FVC:7,LA:7,ROS:5,FS:7,MERC:5 - - LA:6,ROS:6,FS:6,MERC:6 - - - recon,raider - FVC:8,FS:8,MERC:8 - - - recon,raider - LA:6,MERC:6,FS:6 - - - recon,raider - LA:4,FS:4,MERC:4 - - - - CC:5,MOC:4 - - CC:8,MOC:8 - - - - LA:6,IS:5,Periphery.Deep:5,Periphery:7 - - MOC:4,FVC:5,PIR:5,MH:5,Periphery:3,TC:4 - - - recon - Vulcan - General:1-,Periphery:2- - - - incendiary - LA:4,IS:3,MH:3,TC:3,Periphery:3 - - - spotter - LA:3,IS:2,TC:2,Periphery:2 - - - FVC:3,RF:4,LA:4,ROS:4,IS:4,MH:3,FS:4,DA:4,TC:3 - - - FVC:4,Periphery:4 - - - recon - CC:1,MOC:2,LA:2,General:2,FS:2,TC:1 - - - recon - LA:2,General:1,FS:1 - - - LA:7,ROS:5,FWL:3,FS:3,MERC:4,CP:3 - - - LA:6,ROS:5,FWL:3,FS:3,MERC:3,CP:3 - - - - CC:4,FVC:2,LA:5,IS:2,FS:3,MERC:4,DC:7 - - General:8 - - - General:7 - - - spotter - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - General:6 - - - General:6 - - - recon - General:4 - - - CLAN:4,IS:3,DC:3 - - - General:2 - - - General:2 - - - - CJF:4 - - General:6 - - - General:6 - - - - CJF:5 - - General:6 - - - General:6 - - - missile_artillery,spotter - General:4 - - - General:6 - - - General:8 - - - - CHH:1,CLAN:1,CP:2,MERC:2,CWIE:2,DC.GHO:5,RD:2,CDS:1,LA:4,ROS:2,FWL:4,CJF:2,DC:4 - - CDS:2-,LA:2,MERC:2,CWIE:2 - - - DC.GHO:5,LA:8,ROS:6,CLAN:8,FWL:4,MERC.SI:5,CP:4,BAN:8 - - - FWL:7,CP:7 - - - - CLAN:4,IS:10,Periphery.Deep:8,BAN:4,Periphery:10 - - cargo,support - General:8 - - - fire_support,support - IS:6,Periphery.Deep:4,Periphery:6 - - - cargo,support - IS:6,Periphery.Deep:4,CLAN.IS:6,Periphery:6 - - - fire_support,support - IS:4,BAN:6,Periphery:4 - - - fire_support,support - IS:4,Periphery:4 - - - cargo,support - IS:5,Periphery:5 - - - - CC:6,MOC:4,MERC:4,CP:2,Periphery:4,TC:4,MERC.WD:4,FVC:4,RF:3,ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:2,DA:3 - - - CC:4,RF:8,ROS:8,FWL:8,MERC:8,DA:8,CP:8,Periphery:6 - - - urban - MOC:4-,CC:4-,RA.OA:4-,FVC:4-,RF:4-,ROS:4-,FWL:4-,MERC:5-,CP:2-,DA:4-,Periphery:6-,TC:4- - - - CC:4,MOC:4 - - - - ROS:10-,IS:3-,Periphery:3- - - General:10- - - - - MOC.RC:2+ - - General:8 - - - - IS:10,Periphery.Deep:8,Periphery:10 - - General:8 - - - IS:5 - - - IS:4 - - - IS:2,MERC:3 - - - General:5 - - - xct - RA.OA:1+,IS:1,CS.EC:1+,CP:1+,TC:1+ - - - marine - RA.OA:4,IS:3,CS.EC:2,Periphery:2 - - - spotter - CC:3+,IS:2+,FWL:3+ - - - marine,xct - IS:1,CS.EC:2,CP:3,Periphery:1,TC:3 - - - General:6,Periphery:5 - - - recon - IS:8 - - - General:7 - - - anti_aircraft - General:6 - - - IS:5 - - - mountaineer - IS:3,Periphery:3 - - - paratrooper - IS:3,Periphery:2 - - - General:8 - - - General:5 - - - - IS:2+,Periphery:1+ - - recon,specops,paratrooper - General:8 - - - - IS:2+,Periphery:1+ - - recon,specops,paratrooper - General:8 - - - - LA:4,FS:4 - - artillery,assault,mech_carrier,vee_carrier - General:2 - - - artillery,assault,mech_carrier,vee_carrier - LA:8,FS:8 - - - - RF:4,LA:6,ROS:4 - - General:8 - - - spotter - LA:6,ROS:6 - - - RF:4,LA:4 - - - - ROS:3,FS:5 - - General:8 - - - General:4 - - - General:5 - - - General:4 - - - - LA:2,FS:4 - - corvette - General:8 - - - - TC:6 - - General:8 - - - - CDS:1,CP:1,CJF:1,RA:1 - - corvette - General:8 - - - - MERC.WD:1,MERC:1,DC:2 - - MERC.WD:1,MERC:1,DC:2+ - - - - FS:3 - - General:8 - - - - LA:8,ROS:5,FS:6,MERC:3,Periphery:2 - - spotter - General:8 - - - spotter - LA:5,FS:3 - - - spotter - LA:6,ROS:6,FS:6,MERC:6 - - - - PIR:2,FS:4 - - PIR:6,FS:7- - - - General:6- - - - - CWE:1,CHH:3,RD:3,ROS:5,FS:5,MERC:4,CJF:1 - - ROS:8,FS:8,MERC:8 - - - apc,spotter - ROS:3,FS:3 - - - ROS:5,FS:5 - - - FS:6 - - - spotter - FS:4 - - - ROS:4,CLAN:4,BAN:2 - - - ROS:4 - - - - MOC:4,CC:4,CHH:2,CLAN:1,IS:4,FS:3,CP:5,BAN:4,Periphery:3,TC:4,RA.OA:4,LA:4,FWL:5,DC:3 - - vee_carrier,infantry_carrier - CC:2-,General:8 - - - vee_carrier,infantry_carrier - CC:5,RF:6,ROS:6,General:4,FWL:6,DA:6,CP:6 - - - - FS:5,MERC:3 - - General:5 - - - FS:7 - - - - IS:5,MERC:4,Periphery:4 - - support - General:8 - - - support - General:4 - - - - MERC.KH:6,RF:4,LA:6,ROS:4,MERC:4 - - - TC:4 - - recon - General:5 - - - TC:4 - - - recon - TC:8 - - - - CWE:2,ROS:2,RA:2 - - CLAN:4 - - - CWE:6,ROS:8 - - - CWE:2 - - - - LA:4,ROS:3,MERC:3 - - LA:8,ROS:8,MERC:8 - - - - MOC:4,LA:6,ROS:6,IS:4,FS:6,MERC:4,CP:4,CDP:4,CWIE:4,TC:4 - - LA:4,ROS:4,FS:6,MERC:4 - - - General:8,FS:4 - - - ROS:6,FS:8,MERC:6 - - - - MOC:6,CC:6,CLAN:5,IS:6,Periphery.Deep:4,FS:8,CP:8,Periphery:6,TC:6,RA.OA:8,LA:7,FWL:8,CJF:2,DC:8 - - Harasser - General:5- - - - recon - MOC:5,RA.OA:3,RD:5,LA:5,IS:3,FWL:7,FS:5,MERC:5,CP:7,TC:5,DC:4,Periphery:4 - - - MOC:1,LA:1,IS:1,DC:1,Periphery:1 - - - FWL:3,CP:3 - - - - MERC.WD:5,ROS:4,MH:4,MERC:4,CWIE:5 - - ROS:4,IS:8,Periphery.Deep:6,MERC:4,Periphery:8 - - - IS:4-,Periphery:4- - - - MERC.WD:2,ROS:2,MERC:2 - - - MERC.WD:7,ROS:6,MERC:6 - - - MERC.WD:7,ROS:6,MERC:6 - - - MERC.WD:8-,CWIE:8 - - - - IS:5 - - General:8 - - - spotter - General:6 - - - - FVC:4,FS:6,MERC:4,CDP:4,TC:4 - - General:8 - - - FS:6 - - - FVC:7,IS:7,CDP:7 - - - FS:5,MERC:5 - - - - ROS:7,IS:6,MERC:6,Periphery:5 - - cargo - General:8 - - - - CHH:6,CWIE:6 - - spotter - General:8 - - - - LA:8 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - CHH:3,CLAN:1,IS:6,Periphery.Deep:4,CP:4,BAN:3,Periphery:6 - - vee_carrier - General:2 - - - vee_carrier - LA:8,ROS:6,General:4,FS:8 - - - - CC:2,MOC:2,IS:2,MERC:2,FS:2,CP:3,TC:2,FVC:2,LA:4,PIR:2,FWL:3,MH:2,DC:2 - - General:8 - - - General:4 - - - FWL:6,CP:6 - - - PIR:8,MERC:6 - - - - ROS:7 - - apc - General:8 - - - apc,fire_support - General:5 - - - - CWE:2,RD:8,CDS:4,ROS:4+,CLAN:4,CJF:3,BAN:4 - - CWE:8,RD:7,CDS:5,General:6,CP:5,CJF:5,CWIE:8 - - - RD:4,General:7 - - - General:5,CP:7,CJF:7 - - - CWE:3,RD:4,CDS:2,General:2,CP:2,CJF:2,CWIE:3 - - - CWE:5,RD:5,CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:5 - - - CLAN:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:5 - - - CLAN:5 - - - CWE:5,CHH:6,RD:6,CDS:5,General:3,CLAN:4,CP:5,CJF:5,CWIE:5 - - - fire_support - CLAN:5 - - - CWE:5,CHH:6,RD:6,CDS:5,CLAN:4,General:3,CP:5,CJF:5,CWIE:5 - - - CWE:7,RD:8,General:8,CJF:9,CWIE:7 - - - CLAN:5 - - - CWE:2:3142,RD:2,CHH:2,ROS:2,CP:1,CJF:2,RA:1 - - - - MERC:4 - - General:8 - - - - MH:2 - - MH:3 - - - MH:2 - - - - LA:3,MH:3,MERC:4 - - LA:8,General:8,MH:8,MERC:8 - - - - CC:2,MOC:4,Periphery.CM:3,Periphery.ME:3,MH:6,CDP:4,TC:5,Periphery:2 - - General:8 - - - MH:6,TC:6 - - - - LA:5,ROS:3 - - fire_support - General:8 - - - support - General:2 - - - - ROS:5,FS:7 - - FS:8 - - - fire_support - FS:6 - - - missile_artillery - FS:1 - - - fire_support - General:2 - - - - CHH:6,CLAN:2 - - CHH:4 - - - General:7 - - - CHH:6 - - - CHH:8 - - - CHH:6 - - - - FS:6 - - apc - FS:8 - - - - FVC:5,LA:2,ROS:4,FS:2,MERC:4 - - apc - General:8 - - - IS:4 - - - - CHH:6,RD:7 - - CHH:6 - - - CHH:8 - - - RD:8 - - - RD:4 - - - - - CC:4,MOC:4,FR:2,MERC:4,FS:3,TC:4,Periphery:3,RA.OA:3,CWE:2,FVC:2,RF:4,LA:5,Periphery.MW:2,ROS:6,FWL:6,MH:2,DA:4,DC:2 - - - fire_support - Periphery.MW:5,Periphery.CM:5,Periphery.HR:5,Periphery.ME:5,MH:5,Periphery:4 - - - fire_support - CC:6,MOC:6 - - - MOC:2,RF:2,RIM:2,MH:2,MERC:3,DA:2,TC:2 - - - fire_support - LA:6,MERC:4 - - - fire_support - LA:6 - - - fire_support - FS:8 - - - fire_support - Periphery.HR:6,Periphery.CM:6,Periphery.MW:6,Periphery.ME:6,MH:8,Periphery:4 - - - fire_support - ROS:5,FWL:6,MERC:4,CP:6 - - - CC:3,MOC:2,CWE:2,RF:4,ROS:5,FWL:4,MERC:3,DA:4 - - - DC:2 - - - CC:3,MOC:2,CWE:2,RF:4,ROS:5,FWL:4,MERC:3,DA:4 - - - - CC:4,MOC:4,FWL:4,DA:4,MERC:4,CP:4 - - asf_carrier - General:8 - - - - RA:6 - - RA:5 - - - RA:6 - - - - MERC.KH:5,MERC.WD:5,IS:6,FWL:2,MERC:5,Periphery:4 - - FWL:4 - - - MERC.KH:5-,MERC.WD:5-,IS:6-,MERC:5-,Periphery:4- - - - - ROS:5,CJF:4,RA:6 - - General:4 - - - General:2 - - - CJF:6 - - - CJF:6 - - - RA:4 - - - RA:4 - - - ROS:8 - - - - ROS:2,RA:7 - - RA:8 - - - anti_infantry - RA:4 - - - RA:4 - - - ROS:8 - - - - MERC.WD:6,CDS:6-,LA:6,ROS:6,FWL:6,FS:6,CP:5,RA:8- - - General:8,DC:0 - - - General:4,DC:0 - - - - CDS:4,ROS:7,CLAN:3,FWL:7,CP:5,MERC:4 - - CDS:4,ROS:6,FWL:3,CP:3,MERC:3,BAN:2,Periphery:3 - - - ROS:6,CLAN:4,FWL:6,CP:6,MERC:6,BAN:2 - - - ROS:8,FWL:6,CP:6 - - - - RD:4,ROS:4,MERC:4,CP:5,DC:4 - - DC:8 - - - RD:8,ROS:6,MERC:6,CP:8,DC:2 - - - command - DC:2 - - - ROS:6,MERC:4,DC:1 - - - DC:8 - - - spotter - DC:8 - - - ROS:4,DC:2 - - - - CC:4,MOC:4,FS:4,MERC:4,CP:7,FVC:5,RF:7,ROS:6,Periphery.MW:4,Periphery.ME:4,FWL:7,MH:4,DA:7,DC:4 - - ROS:2,FWL:2,MERC:2,CP:2,Periphery:2 - - - CC:8,MOC:8,ROS:8,FWL:6,MERC:4,FS:8,CP:6,DC:8 - - - RF:8,ROS:8,FWL:8,DA:8,MERC:8,CP:8 - - - - MOC:6,IS:3,Periphery.Deep:4,MERC:7,Periphery:6,DC:5,TC:6 - - Periphery:2- - - - IS:8,Periphery.Deep:4,Periphery:6 - - - ROS:4,MERC:2,FS:2,DC:4 - - - ROS:5,DC:6 - - - LA:8,MERC:4 - - - raider - DC:6 - - - IS:2,DC:2 - - - - RD:6,MERC:4 - - MERC:5 - - - RD:8,MERC:6 - - - - MERC.KH:4,MERC.WD:4,LA:4,ROS:3,MERC:3 - - General:8 - - - - LA:4,MERC:4,TC:4 - - General:6 - - - - LA:8,MERC:5 - - General:7 - - - General:8 - - - General:6 - - - General:8 - - - General:7 - - - - LA:5 - - - CHH:5,RD:5 - - CLAN:8 - - - CHH:8,RD:8 - - - - FS:4,TC:2 - - FS:5 - - - FS:4 - - - FS:4 - - - FS:5 - - - General:6 - - - FS:6 - - - General:8 - - - FS:5 - - - General:6 - - - spotter - General:4 - - - - ROS:4,FS:5 - - General:6 - - - General:6 - - - General:6 - - - artillery - ROS:4 - - - - CDS:4 - - General:4 - - - General:6 - - - General:6 - - - General:6 - - - CLAN:5,IS:3 - - - CLAN:4,IS:2 - - - General:6 - - - CHH:8,CLAN:5,IS:3 - - - General:4 - - - General:5 - - - General:6 - - - General:8 - - - General:5 - - - - CWE:4,MERC.WD:5,CDS:6,LA:3,IS:3,CP:6,CJF:2,CWIE:4,DC:4 - - MERC.WD:6,CP:4 - - - MERC.WD:8 - - - CDS:8,IS:8,CP:6 - - - CDS:6,IS:6,CP:7 - - - CDS:4,CP:4 - - - ROS:4,CP:6,DC:6 - - - ROS:4,CP:6 - - - CWE:6,LA:6,ROS:4,CJF:6,CWIE:6 - - - DC:2 - - - - MOC:2,CC:5,RA.OA:1,RD:4,LA:7,ROS:5,IS:6,MERC:7,CP:2,TC:5,Periphery:4,DC:7 - - IS:5,CLAN.IS:5 - - - FVC:3,ROS:2,DC:1 - - - BAN:2,Periphery:2- - - - CC:4,MOC:4,CLAN:6,FWL:4,MH:4,FS:4,MERC:4,CP:4,BAN:4,DC:4 - - - MOC:4,RF:6,LA:3,FWL:5,IS:4,MH:4,DA:6,CP:5,DC:1 - - - RF:6,IS:6,Periphery:6 - - - TC:6 - - - CC:4,RD:5,ROS:6,FWL:4,FS:4,CP:4,DC:4 - - - CP:8,DC:8 - - - CC:6 - - - ROS:5,FWL:6,MERC:5,CP:6 - - - LA:8,FS:4,MERC:4,DC:4 - - - LA:5,FS:4,DC:4 - - - - ROS:6,MERC:5,DC:5 - - ROS:8,MERC:8,DC:8 - - - ROS:4,MERC:3 - - - fire_support - MERC:4 - - - - CHH:1,RD:6,CLAN:1,RA:1 - - General:2 - - - urban - RD:8 - - - - MERC.KH:3,MERC.WD:3,IS:4-,MERC:3-,Periphery:3- - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - support - MERC.KH:3,MERC.WD:3,IS:4,MERC:3,Periphery:3 - - - - CC:8,MOC:2,MERC.KH:2,MERC.WD:2,RF:6,ROS:4-,FWL:6,FR:6,MERC:7,DA:6,Periphery:5 - - ground_support - CC:8-,MERC.KH:2,MERC.WD:2-,RF:6,ROS:4-,FWL:6-,DA:6,Periphery:5 - - - CC:6-,RF:6,ROS:4-,FWL:4-,DA:2,MERC:7-,Periphery:5 - - - CC:8-,MOC:4-,RF:6,FWL:6-,FR:6,DA:6,MERC:7- - - - MOC:2,CC:5-,RF:2,FWL:3-,DA:2-,MERC:3- - - - - CWE:4,MERC.KH:4,MERC.WD:4,CHH:2-,LA:4,ROS:4,CP:2-,CWIE:4 - - ROS:4,CLAN:8 - - - CWE:4,IS:8,CWIE:4 - - - - CC:3,CHH:1,RF:3,ROS:5,FWL:3,FS:4,CP:3,MERC:2,DA:3,RA:1,Periphery:1 - - raider - ROS:6,CLAN:8,MERC.SI:8,BAN:8 - - - raider - NIOPS:0,Periphery:1- - - - raider - CC:8,ROS:8,FWL:8,FS:8,MERC:4,CP:8 - - - raider - ROS:3,FWL:4,MERC:3,CP:4 - - - RF:3,ROS:6,FWL:4,DA:3,FS:2,MERC:2 - - - raider - FS:8 - - - - MERC.KH:5,LA:4,CWIE:6 - - General:7 - - - artillery,spotter - General:7 - - - General:8 - - - - CC:6-,MOC:5,DA:4 - - General:8 - - - General:7 - - - spotter - General:7 - - - - FVC:5,LA:8,IS:5,MH:4,FS:5,DC:7 - - General:8 - - - spotter - LA:6,General:4,FS:6,DC:6 - - - spotter - FS:4,DC:4 - - - - FS:6 - - General:8 - - - - LA:6,ROS:4,FS:4 - - General:8 - - - spotter - General:4 - - - - IS:3,CLAN.IS:3-,CJF:4- - - General:8 - - - - CJF:8 - - General:8 - - - General:4 - - - General:4 - - - General:2 - - - - CHH:3,CDS:5,LA:4,IS:4,CP:5,DC:4,CWIE:4 - - fire_support - LA:4+,CLAN:4,IS:4+,DC:4+ - - - CDS:4,CP:4 - - - CHH:6,CDS:6,LA:4+,ROS:4+,CP:5,DC:4+ - - - fire_support - LA:4,DC:4 - - - - CLAN:8,IS:6,Periphery:4 - - - CLAN:8,IS:4,Periphery:4 - - - CLAN:8,IS:6,Periphery:5 - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:6 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:5 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:7 - - - civilian - Pressurized Yard,Unpressurized Yard,Factory - General:5 - - - - RA.OA:5,CHH:7,LA:3,ROS:4,CLAN:5,FS:3,MERC:3 - - fire_support - MERC.WD:8,CLAN:8,IS:8 - - - fire_support - RA.OA:8,RD:4,CDS:4,CP:4,RA:8 - - - - CHH:6,LA:4,ROS:4,FS:4,MERC:3,CJF:5,CWIE:5 - - missile_artillery - General:8 - - - - RF:4,FWL:4,DA:4,CP:4 - - assault,mech_carrier,asf_carrier - General:8 - - - - FWL:6,MERC:5,CP:6 - - fire_support - Anvil - FWL:5,MERC:5,CP:5 - - - fire_support - Anvil - General:8 - - - spotter - FWL:4,MERC:4,CP:4 - - - fire_support - Anvil - FWL:6,MERC:6,CP:6 - - - - ROS:3,FS:5,MERC:3 - - General:2,MERC:4 - - - ROS:6,General:6 - - - General:6,MERC:6 - - - - ROS:5,CLAN:2,CP:3 - - General:8,CP:4 - - - ROS:4,CLAN:4,RA:6,BAN:2 - - - ROS:4 - - - - CWE:5,CDS:6,CLAN:4,CJF:5 - - General:8 - - - - RD:3,CHH:3,CDS:4,ROS:3+,CP:4,CJF:4,DC:2 - - General:7 - - - General:6,CP:7 - - - urban - General:5 - - - fire_support - General:5 - - - anti_infantry - CHH:5,RD:5,CDS:6,ROS:5,CP:2,CJF:5,DC:4 - - - spotter - CHH:2,CDS:4,ROS:2,CP:4,CJF:2,DC:4 - - - CLAN:6,IS:3 - - - CHH:2,CDS:4,ROS:2,CP:4,CJF:2,DC:4 - - - CHH:2,RD:3,CDS:2,CP:4,CJF:2,DC:4 - - - spotter - General:8,CP:9 - - - spotter - CHH:2,RD:3,CDS:2,CP:4,CJF:2,DC:4 - - - - RF:4,FWL:4,DA:4,CP:4 - - troop_carrier - General:8 - - - - ROS:2,FS:5,MERC:3 - - General:8 - - - - MOC:5,CC:5,FWL.pm:7,RF:7,LA:5,FWL:7,MH:5,MERC:5,CP:7,DA:7 - - MOC:6,CC:6,RF:8,LA:6,FWL:8,DA:8,MERC:6,CP:8 - - - CC:6,MOC:6,RF:6,FWL:6,MH:6,DA:6,CP:6,MERC:5 - - - - CHH:6 - - General:8 - - - - CHH:6 - - CHH:4 - - - CHH:8 - - - - ROS:4,FS.CMM:6,FS.NSF:6,FS:5,MERC:4,CJF:3 - - apc - General:8 - - - - ROS:4,MERC:2,DC:5 - - MERC:2,DC:2 - - - ROS:4,DC:2 - - - ROS:6,DC:8 - - - - DC:2 - - spotter - DC:8 - - - - DC:5 - - DC:8 - - - - DC:1 - - General:2 - - - DC:6 - - - - DC:2 - - DC:8 - - - - MERC.KH:4,TC.PL:3,FS:5,MERC:3,CP:4,Periphery:2,Periphery.R:3,FVC:5,LA:6,ROS:5,Periphery.MW:3,FWL:4,DC:4 - - - urban - FVC:1-,TC.PL:1-,Periphery:1- - - - CDP:1 - - - ROS:6,FS:8,MERC:6,CDP:4 - - - DC:8 - - - FVC:3,LA:2,FS:2,MERC:4,DC:2,Periphery:4 - - - ROS:4,FS:2,MERC:6 - - - ROS:5,FWL:8,MERC:6,CP:8 - - - LA:8,MERC:6 - - - ROS:8 - - - LA:8,ROS:6,FS:6,MERC:6 - - - LA:4 - - - - FS:4 - - General:8 - - - urban - General:6 - - - - FS:2 - - urban - General:8 - - - - LA:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - spotter - General:6 - - - General:5 - - - General:4 - - - spotter - General:3 - - - General:4 - - - - CC:6,LA:6,ROS:6,FWL:6,IS:6,MERC:6,CP:6 - - General:8 - - - - ROS:4-,FWL:2-,IS:3- - - IS:6 - - - IS:4,MERC:4 - - - ROS:3,FWL:2 - - - - IS:5,MERC:5 - - General:8 - - - fire_support - General:5 - - - artillery - General:3 - - - - Periphery.HR:6,FOR:8,FS:4,MERC:4,Periphery:4 - - fire_support - MERC:4,Periphery:4 - - - fire_support - FVC:8,FOR:8,FS:8,CDP:8,TC:8 - - - - General:4 - - cargo,support - General:8 - - - - CHH:6,CLAN:4,IS:6,TC:6,Periphery:5 - - apc - General:8 - - - apc - PIR:5-,IS.pm:4,Periphery:5- - - - apc - General:6 - - - apc - PIR:6-,Periphery.Deep:6-,IS.pm:4,Periphery:6- - - - recon - General:6 - - - - FWL:4+,DC:3+ - - DC:8 - - - FWL:8 - - - - - Periphery.OS:4,MERC:3,FS:3,CP:3,TC:2,Periphery:5,RA.OA:3,Periphery.CM:7,Periphery.MW:5,Periphery.HR:7,Periphery.ME:7,FWL:3,MH:1 - - - General:8 - - - - MOC:4,CC:3,DA:3 - - General:8 - - - - MOC:3 - - mountaineer - MOC:8 - - - - FVC:6,FS:6 - - fire_support - General:8 - - - - CC:2,MOC:2,RR:2,MERC.KH:2-,IS:3,FR:2,MERC:2,FS:3,CDP:2,Periphery:4,TC:2,BAN:2,FVC:2,ROS:4-,DA:2,DC:4- - - - CC:2,MOC:7,FR:6,DA:2,CDP:5,TC:7,Periphery:6 - - - DC:3- - - - DC:7 - - - MERC.KH:3,MERC.WD:2,IS:5,MERC:3,Periphery:3,BAN:2 - - - IS:4,MERC:3,Periphery:3 - - - RR:5,FVC:3,ROS:5,MERC:3,FS:6 - - - - CHH:7,CLAN:5,IS:7,Periphery.Deep:4,Periphery:6,TC:7 - - apc - General:8 - - - apc - PIR:5-,IS.pm:4,Periphery:5- - - - apc - General:6 - - - apc - PIR:6-,IS.pm:4,Periphery:6- - - - - CHH:6,CLAN:5,IS:7,Periphery.Deep:4,TC:7,Periphery:6 - - apc,urban - General:8 - - - apc,urban - PIR:5-,IS.pm:4,Periphery:5- - - - apc,urban - General:6 - - - apc,urban - PIR:6-,IS.pm:4,Periphery:6- - - - - CHH:4,CDS:4,LA:4+,CP:4,RA:4,CWIE:5 - - fire_support - General:8 - - - fire_support - General:7 - - - General:5 - - - General:4 - - - General:6 - - - - CC:4,MOC:4,IS:4,MERC:4 - - artillery - General:8,MERC:8 - - - - CC:5,MOC:5,FS:3,MERC:3,DC:3,TC:5 - - CC:8,MOC:8,FS:8,MERC:8,TC:8 - - - CC:5,MOC:5,MERC:5,DC:5,TC:5 - - - CC:6,MOC:6,MERC:6,DC:8 - - - - ROS:4 - - ROS:4 - - - - MOC:2-,RA.OA:5,FVC:4,LA:2-,MERC:2-,CDP:4,RA:4,TC:2-,Periphery:3- - - General:2 - - - RA.OA:8,FVC:8,CDP:8,RA:8 - - - - CWE:5,CHH:3,CDS:2,ROS:2,CP:4,CJF:3 - - CWE:4,CHH:6,CJF:6 - - - CDS:6,CP:7,CWIE:8,DC:6 - - - ROS:5,CP:5 - - - CWE:5 - - - - SE:4,CHH:7,CDS:5,CP:2,CJF:5 - - fire_support - General:6,CJF:3 - - - General:7,CJF:3 - - - General:7,CJF:3 - - - General:5 - - - anti_infantry - General:4 - - - General:4 - - - General:6 - - - spotter - CLAN:6 - - - General:8 - - - CLAN:8 - - - - LA:4,ROS:4,FS:6,MERC:4 - - LA:4,ROS:4,FS:4 - - - spotter - FS:6 - - - fire_support - FS:8,MERC:8 - - - fire_support - FS:4 - - - fire_support - FS:4 - - - - CC:3,CHH:6,MERC.WD:4,MERC.KH:4,LA:4,ROS:4,FS:3,CWIE:6,DC:4 - - General:8 - - - CLAN:4 - - - CLAN:3 - - - - CHH:4 - - recon,spotter - General:8 - - - recon,anti_infantry - General:3 - - - - CHH:4+ - - recon,apc,fire_support - General:7 - - - recon,apc - General:8 - - - recon,apc,fire_support - General:6 - - - recon,apc - General:7 - - - recon,apc,spotter - General:6 - - - - LA:4,FWL:4,FS:4,CP:4 - - troop_carrier - General:8 - - - - RA.OA:4,ROS:4,Periphery.MW:5,Periphery.ME:5,FWL:6,MERC:6,CP:6,Periphery:5 - - General:8 - - - Periphery.MW:6,Periphery.ME:6,FWL:2,IS:6,MERC:6,CP:2 - - - - MOC:2,CC:4,LA:2,ROS:1,PIR:2,FWL:6,MH:4,MERC:2,CP:6,FS:2 - - recon - Periphery:2- - - - recon - ROS:2-,MERC:2- - - - recon - FWL:4,CP:4 - - - recon - MOC:6,CC:6,LA:6,PIR:6,FWL:8,MH:6,FS:6,CP:8,MERC:6,DC:6 - - - training - CC:4,MOC:4,FWL:4,MERC:4,CP:4 - - - recon - MOC:4,IS:4,MH:4 - - - recon - FS.LG:10 - - - - DC.GHO:6,FWL:7,CP:7,MERC:5,DC:6 - - recon - CLAN:6,BAN:8 - - - recon - FWL:1,CP:1 - - - recon - FWL:1,CP:1 - - - recon,spotter - FWL:1,CP:1 - - - recon - FWL:6,MERC:6,CP:6,DC:8 - - - recon - FWL:4,CP:4 - - - - LA:4,FWL:4,MERC:4,DC:4,Periphery:6 - - urban - MERC:8 - - - urban - MERC:4 - - - urban - MERC:4 - - - - CC:6,RD:2-,CDS:2,Periphery.CM:6,IS:2-,Periphery.Deep:4,MERC:4,Periphery:6,CWIE:2 - - General:2- - - - CC:8,MOC:6,RF:6,DA:6,CDP:6,TC:6 - - - IS:1,Periphery:1 - - - CC:1,IS:1,Periphery:1 - - - IS:1,Periphery:1 - - - - ROS:4 - - General:8 - - - - LA:1,IS:1 - - LA:1,General:8 - - - spotter - LA:8 - - - - CJF:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - spotter - General:8 - - - - CWE:6,CHH:6,RD:6,CDS:4,LA:3,ROS:4,CP:5,CJF:6 - - CWE:4,CDS:4,IS:8,CP:4 - - - CWE:4 - - - CWE:4,CHH:8,RD:8,ROS:4,CJF:8 - - - - CC:5,MOC:4,LA:4,CLAN:4,IS:4,FWL:5,MH:4,MERC:4,FS:4,CP:5,CJF:5,DC:4 - - MOC:6,CC:6,CLAN:6,IS:6,MERC:6,FS:6,CP:6,BAN:8,DC.GHO:8,LA:6,FWL:6,MERC.SI:8,MH:6,DC:6 - - - LA:4,CLAN:4,IS:4,FWL:4,MH:4,FS:4,BAN:2 - - - LA:6,ROS:6,MERC:6 - - - LA:8,ROS:8 - - - CC:6,LA:6,MERC:4,Periphery:4 - - - - CHH:4-,RA:6 - - General:8 - - - - DC:5 - - apc - General:8 - - - recon,apc - General:4 - - - General:4 - - - apc - General:4 - - - apc - General:4 - - - - ROS:4,MERC:2,FS:2,DC:7 - - recon,spotter - General:8 - - - spotter - General:4 - - - recon - ROS:5,DC:5 - - - - DC.GHO:7,DC:6 - - DC.GHO:6,General:4 - - - General:8 - - - - LA:6,FS.CMM:8,FS:7,MERC:6 - - General:4,FS:8 - - - LA:8,General:4 - - - General:4,MERC:8 - - - - LA:6,MERC:5,FS:5 - - General:8 - - - General:6 - - - - FS:3,MERC:2 - - General:8 - - - LA:6,MERC:4 - - - - CC:2 - - CC:2 - - - - MOC:2,FVC:8,FS.PMM:6,Periphery.HR:4,FS.CMM:6,FS.DMM:6,FS:4,MERC:2,Periphery.OS:4,FS.CrMM:6,Periphery:2,TC:2 - - - recon,urban - General:1- - - - FVC:8,FS:6,MERC:8 - - - FVC:6,FS.PMM:6,FS.CMM:6,FS.DMM:6,FS.CrMM:6 - - - FVC:4,FS.PMM:4,FS.CMM:4,FS.DMM:4,FS.CrMM:4 - - - - FVC:6,MERC:4,CDP:5 - - fire_support - General:8 - - - - IS:1,Periphery:1 - - General:5 - - - - ROS:4,CLAN:5 - - missile_artillery - General:8 - - - missile_artillery,anti_aircraft - CHH:4,RD:5,RA:6 - - - - MERC.pm:2,TC.pm:4,DA.pm:2,MOC.pm:6,MH:2,FR:4 - - recon,support - General:8 - - - - CWE:4,MERC.WD:3,RD:4,CDS:7,CP:7,CJF:4,CWIE:3,RA:4 - - General:8,RA:2 - - - RA:8 - - - CDS:8,CP:8,RA:8 - - - - MOC:1,CC:1,FS:2,CP:6,Periphery:3,TC:1,RA.OA:1,RD:2-,LA:6,ROS:3,Periphery.MW:4,Periphery.ME:4,FWL:6,DC:1 - - - RD:3,LA:2 - - - Periphery:2- - - - Periphery:2- - - - FVC:3,MH:6,Periphery:4 - - - MOC:3,CC:3,FWL:4,MERC:3,CP:4,CDP:3,TC:3 - - - ROS:6,FWL:8,MERC:4,CP:8 - - - LA:3,ROS:3,MH:3,MERC:1,FS:3 - - - LA:8 - - - ROS:3,FWL:2,MH:4,MERC:3,CP:2,DC:3 - - - LA:8,ROS:6,MERC:6 - - - spotter - ROS:8 - - - spotter - LA:4 - - - - SE:2,MERC.WD:2,CLAN:4,BAN:4 - - MERC.WD:2,SE:2,CLAN:4-,BAN:2 - - - SE:2,CLAN:4+,BAN:2 - - - - MOC:2,CC:4,IS:3,MERC:3,FS:3,CP:2,Periphery:3,TC:3,RA.OA:3,LA:5,ROS:2,FWL:2,DC:2 - - fire_support - General:1- - - - fire_support - RF:6,LA:8,ROS:6,FWL:4,FS:6,MERC:6,DA:6,CP:4 - - - LA:2,MERC:2 - - - LA:4,FS:4 - - - LA:3,FS:2 - - - - CC:7,MOC:6,FWL:5,MERC:2,CP:5,TC:6 - - General:8 - - - CC:4,MOC:4,FWL:5,CP:5 - - - fire_support - CC:6 - - - CC:8,MOC:8,FWL:5,MERC:6,CP:5,TC:5 - - - - RD:5,LA:4,ROS:6,MERC:4,FS:4,CP:4,DC:4 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - CLAN:8,IS:3+ - - - - ROS:2,CLAN:3 - - recon - General:8,CLAN:6,MERC.SI:4,BAN:8 - - - LA:8,ROS:8,MERC:8 - - - - MOC:4-,Periphery.CM:4-,FWL:4- - - urban - General:8 - - - - CLAN:6,RA:6 - - CLAN:8 - - - CLAN:4 - - - CLAN:6 - - - CHH:8,CLAN:6,CJF:8 - - - - CHH:5 - - CHH:6 - - - CHH:6 - - - - MERC:4 - - support - General:8 - - - - CC:2,MOC:8,LA:1,ROS:4,IS:8,FWL:3,MH:8,CP:3,TC:8 - - General:7 - - - General:8 - - - General:6 - - - General:8 - - - General:7 - - - - FWL.pm:3,ROS:2,FWL:3,MH:2,MERC:2,CP:3 - - General:8 - - - - CWE:5,CHH:5,CWIE:5 - - spotter - CLAN:8 - - - spotter - CWE:6 - - - - CWE:2,MERC.WD:2,MERC.KH:2,CWIE:2 - - MERC.WD:3,CLAN:8 - - - MERC.WD:6 - - - MERC.WD:6,MERC.KH:8 - - - - CC:1 - - destroyer - General:8 - - - - DC:2 - - corvette - General:8 - - - - CHH:8,CWIE:4 - - General:8 - - - - CHH:7,CLAN:5 - - CLAN:8 - - - CWE:6,CJF:6 - - - - FS:4 - - General:8 - - - General:6 - - - General:6 - - - fire_support - General:6 - - - General:6 - - - - ROS:3,FS:4,TC:3 - - FS:8,TC:8 - - - ROS:4,FS:4 - - - marine - FS:2 - - - FS:4 - - - - CC:4,LA:4,ROS:5,FWL:4,FS:4,CP:4,DC:4 - - assault - CC:8,ROS:4,FWL:8,CP:8 - - - assault - ROS:6 - - - assault - LA:8,ROS:8,FS:8,DC:8 - - - assault - ROS:4 - - - - MOC:4,CC:4,LA:4,CLAN:1,IS:4,FWL:6,FS:3,CP:6,BAN:4,Periphery:3,TC:3,DC:6 - - assault - General:2 - - - assault - RF:8,ROS:5,FWL:8,IS:4,DA:8,CP:8 - - - - MERC.KH:6,SE:8,MERC.WD:8,PIR:5,CLAN:8,IS:8,Periphery.Deep:6,MERC:6,BAN:6,Periphery:8 - - MERC.KH:6,SE:8,MERC.WD:8,PIR:5,CLAN:2-,IS:8,Periphery.Deep:6,MERC:6,Periphery:8,BAN:6 - - - SE:6,CLAN:8 - - - MERC.WD:7,MERC.KH:5,CLAN:7,IS:8,MERC:6,Periphery:7 - - - CLAN:6 - - - - CDS:3,ROS:3+ - - CDS:3,ROS:3 - - - CDS:4,LA:4,ROS:4,FWL:4,FS:4,RA:4 - - - CDS:8,ROS:8 - - - - CJF:5 - - General:4 - - - General:6 - - - General:8 - - - - CWE:5,CDS:2,LA:3,CP:2,CWIE:5 - - assault - General:8 - - - - CHH:6,LA:2,ROS:3,CLAN:4,DC:3 - - fire_support - General:8 - - - fire_support - CWE:4,CHH:8,ROS:4,CJF:5,CWIE:4 - - - - MERC:3:3146,Periphery:3:3146 - - General:4 - - - General:4 - - - spotter - General:8 - - - General:8 - - - General:6 - - - - RD:6,CLAN:4,RA:7 - - CLAN:8 - - - RA:6 - - - recon - RA:4 - - - - MOC:4,RA.OA:4,CLAN:6,IS:6,MH:4,CP:6,Periphery:2,TC:4 - - support - req:J-27 Ordnance Transport (Trailer) - General:8 - - - support - req:J-27 Ordnance Transport (Trailer) - MOC:3,CC:4,RA.OA:3,LA:4,General:2,FWL:4,MH:3,MERC:3,FS:4,CP:4,TC:3,DC:4 - - - support - req:J-27 Ordnance Transport (Trailer) - CLAN:2,IS:2 - - - support - req:J-27 Ordnance Transport (Trailer) - FVC:2,LA:2,ROS:3,FS:3 - - - - General:4,CLAN:4 - - General:8 - - - - RD:3,IS:4,TC:4,Periphery:4 - - TC:2 - - - General:8 - - - - CC:4,RD:6,LA:4,ROS:5,IS:4,FWL:4,FS:6,MERC:4,CJF:4,Periphery:4,DC:4 - - fire_support - RD:4,IS:8,Periphery:8 - - - fire_support - RD:8,IS:3,Periphery:6 - - - fire_support - ROS:6,FS:6,CJF:8 - - - - IS:5 - - fire_support - General:8 - - - fire_support - General:4 - - - fire_support - General:4 - - - fire_support - General:4 - - - fire_support - General:4 - - - - CC:4,FVC:5,ROS:4,FS:6,MERC:4 - - apc - General:8 - - - apc - General:4 - - - - FVC:6,MERC.KH:5,MERC.WD:5,FS:8-,MERC:6,CDP:6 - - engineer - MERC.KH:6,MERC.WD:6,FVC:6,FS:8,MERC:6,CDP:6 - - - engineer - FVC:6,MERC.KH:5,MERC.WD:5,FS:6-,MERC:6,CDP:5 - - - engineer - FVC:6,MERC.KH:4,MERC.WD:5,FS:8,MERC:5,CDP:6 - - - FVC:6,FS:8-,CDP:6 - - - - MOC:5,Periphery.MW:4,ROS:5,Periphery.ME:4,FWL:6,MH:5,MERC:6,CP:6 - - FWL:2,Periphery.Deep:6,MERC:2,CP:2,Periphery:8 - - - ROS:5,FWL:4,MERC:5,CP:4 - - - - ROS:6,MERC:4 - - recon - General:8 - - - recon - General:3 - - - recon - General:3 - - - recon - General:3 - - - - MERC:5,CJF:5 - - CJF:8 - - - CJF:4 - - - CJF:4 - - - MERC:8 - - - MERC:4 - - - - CJF:4+ - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:6 - - - CJF:8 - - - - CWE:8,CLAN:6 - - General:7 - - - General:7 - - - General:5 - - - CWE:5,General:2,RA:4 - - - CWE:4,CLAN:2,RA:6 - - - General:8 - - - ew_support - CWE:2,General:1 - - - - FVC:7,ROS:5,FS:8,DC:5 - - General:8 - - - ROS:4,FS:4 - - - - - MOC:2,MERC:3,Periphery.OS:2,FS:6,TC:2,Periphery:3,RA.OA:2,FVC:6,LA:1,Periphery.CM:2,Periphery.HR:3,ROS:4,PIR:3,Periphery.ME:2,MH:2,DC:2 - - - anti_aircraft - MOC:6,RA.OA:4,LA:4,FS:4,MERC:4,CDP:6,DC:4,TC:6 - - - anti_aircraft - FS:2,MERC:2 - - - General:1 - - - anti_aircraft - FVC:2,LA:2,ROS:2,FS:1,MERC:2,CDP:3,DC:2 - - - anti_aircraft - FVC:2,PIR:2,MH:6,Periphery:2 - - - anti_aircraft - Periphery:4 - - - anti_aircraft - FS:2 - - - anti_aircraft - ROS:5,FS:3,MERC:6 - - - anti_aircraft - ROS:4,FS:4 - - - FS:8 - - - - LA:5,ROS:5,FS:4,CJF:4,CWIE:5 - - recon - General:8 - - - recon,spotter - LA:4,CWIE:4 - - - - MOC:3,FVC:6,Periphery.HR:3,ROS:3,FS:7,MERC:3,Periphery.OS:6,Periphery:3,TC:3 - - recon - Periphery:2- - - - recon - MOC:6,LA:6,Periphery.HR:6,PIR:6,FS:2,MERC:6,CDP:6,TC:6 - - - recon - FVC:2,LA:2,ROS:2,FS:2,MERC:2,CDP:2 - - - recon - FVC:1,LA:1,ROS:1,FS:1,MERC:1,CDP:1 - - - recon - ROS:6,FS:6 - - - recon - FS:6 - - - FVC:6 - - - - CWE:8,RD:9,CLAN:6,CWIE:7 - - General:6 - - - General:4 - - - General:4 - - - General:2,CJF:5,RA:5 - - - General:2,CJF:5,RA:5 - - - CLAN:4 - - - General:8 - - - General:1,CJF:2,RA:2 - - - - CWE:6,CDS:6,ROS:4,CP:7,MERC:2,DC:3,CWIE:4 - - CWE:2,CP:3 - - - CDS:8,IS:8,CP:8 - - - CDS:2,MERC:2,CP:2,CWIE:4,DC:2 - - - - Periphery.DD:5,FS.RR:5,FS.DMM:5,MERC:4,Periphery.OS:5,FS:4,RA:4,DC:8,Periphery:3 - - raider - MERC:4,FS:4,DC:2 - - - raider - ROS:4,DC:8 - - - raider - ROS:5,MERC:5,DC:6 - - - raider - DC:4 - - - raider - Periphery:2- - - - raider - FS.DMM:1,DC:2 - - - raider - MOC:2,RA.OA:2,MERC:2,RA:2,DC:1,TC:2 - - - recon,raider - DC:6 - - - - FS:3 - - General:6- - - - - CC:4,FS:6,TC:4 - - support - General:8 - - - support - General:4 - - - support - General:4 - - - support - General:4 - - - support - TC:2 - - - - CC:6,MOC:5,TC:4 - - CC:4 - - - General:8 - - - CC:3 - - - - LA:2- - - civilian - LA:2- - - - - ROS:6,IS:4,CLAN.IS:4,CP:8,DC:6 - - fire_support - General:6,CLAN:8 - - - fire_support,urban,anti_infantry - CLAN:4,General:8 - - - - CWE:4,FWL:7,CP:7 - - General:8 - - - - IS:2 - - anti_mek - IS:8 - - - - IS:8,Periphery.Deep:5,Periphery:7 - - General:8 - - - IS:4 - - - General:5 - - - IS:4,Periphery:3 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - MOC:2,RD:2,IS:4,MH:2,CP:4,RA:2 - - - General:8 - - - General:5 - - - - IS:2 - - specops - IS:5,DC:7 - - - incendiary,anti_infantry,specops - CC:7,IS:5 - - - - CHH:4,ROS:2,CJF:5 - - General:8 - - - CJF:4 - - - CJF:4 - - - CJF:6 - - - - ROS:4,DC:5 - - General:6 - - - General:6 - - - - ROS:3,DC:4 - - DC:4 - - - marine - ROS:2,DC:2 - - - recon - DC:4 - - - DC:3 - - - recon - MERC:2,DC:5 - - - General:7 - - - recon - General:6 - - - General:8 - - - spotter - General:5 - - - - FS:2+ - - artillery - General:8 - - - - DC:6 - - General:8 - - - DC.RYU:6+ - - - - DC:4 - - General:7 - - - General:6 - - - support - General:4 - - - support - General:4 - - - - RD:8 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - spotter - General:6 - - - General:8 - - - - RF:2,FWL:2 - - - CC:4,LA:4,ROS:5,IS:5,MH:3,SL3.CSJ:5,MERC:5,DA:3,Periphery:4,RA:4,DC:4 - - apc,cargo - General:4 - - - apc,cargo - IS:8,MERC:8,Periphery:6,RA:6- - - - MH:2,MERC:2 - - - artillery - General:2 - - - apc - IS:6 - - - CC:4,DA:4,Periphery:5 - - - - DC.GHO:6,DC:6 - - DC:4 - - - DC.GR:8,DC:8 - - - spotter - DC:7 - - - DC:2 - - - - CC:6-,RF:3-,ROS:4-,FWL:4,DA:3-,MERC:2,CC.CHG:7,Periphery:3 - - ground_support - General:6 - - - ground_support - General:4 - - - ground_support - General:3 - - - - CWE:4,LA:6,IS:5,CJF:4 - - General:8 - - - - MERC.WD:2,LA:2,ROS:2,CLAN:2,FS:2,DC:1 - - specops - MERC.WD:6,IS:4 - - - CLAN:8 - - - IS:4 - - - support - IS:2 - - - IS:2 - - - IS:3 - - - - ROS:5 - - - CC:4,CLAN:2,IS:4,FS:6,MERC:5,CP:4,DC.GHO:6,RD:2,LA:7,ROS:6,FWL:4,MH:4,DC:4 - - ROS:6,CLAN:6,BAN:8,DC:8 - - - ROS:6,CLAN:4,BAN:2,DC:6 - - - LA:1,IS:3,MH:6 - - - ROS:4,MERC:4 - - - LA:2,ROS:8,FS:8,MERC:8 - - - ROS:4 - - - LA:8 - - - ROS:5 - - - - LA:4 - - cargo,support - General:2- - - - cargo,support - General:4 - - - - RD:6,CDS:3,ROS:3+,CP:2,RA:3 - - General:6 - - - General:7 - - - RD:3,General:5 - - - RD:5,General:6 - - - CLAN:6,IS:3 - - - CLAN:4,IS:2,RA:5 - - - SE:2,CP:3,RA:3 - - - CLAN:6,IS:3 - - - SE:2,CP:3,RA:3 - - - General:8 - - - SE:5,CP:6,RA:6 - - - RD:2,SE:2,ROS:2,CP:2,RA:2 - - - - CC:4,MOC:4,RD:4,ROS:8,IS:5,MERC:6,TC:4 - - General:8 - - - General:4 - - - General:4 - - - - DC.GHO:5,ROS:6,MERC:2,DC:2 - - DC.GHO:2,DC.SL:4,ROS:3,CLAN:6,MERC.SI:5,FS:8,MERC:8,BAN:7 - - - ROS:6,CLAN:4,FS:6,BAN:2 - - - MERC:2,DC:2 - - - MERC:6,DC:5 - - - DC:8 - - - - RD:6,CLAN:4,BAN:7,CWIE:4 - - General:6 - - - General:6 - - - General:5 - - - General:5 - - - General:4 - - - General:8 - - - - DC:2 - - cruiser - General:8 - - - - DC:8 - - General:8 - - - - DC:1 - - support - General:8 - - - support - General:1 - - - - CC:6,RD:6,CDS:6,LA:6,ROS:6,CP:5,CJF:4,DC:6,RA:4 - - spotter - General:8 - - - - RD:4 - - spotter - General:8 - - - - RD:6 - - fire_support - General:8 - - - fire_support - General:4 - - - - RD:6,ROS:4,RA:5 - - CLAN:8 - - - RD:5,ROS:6 - - - anti_aircraft - RA:5 - - - RD:4,ROS:4 - - - RD:4 - - - RD:4 - - - - DC:4 - - General:8- - - - - MOC:4,CC:4,CDS:5,LA:4,CLAN:4,FWL:4,MERC:4,TC:4 - - General:8,Periphery:8 - - - CHH:8,RD:8,Clan:6,IS:8,CJF:8 - - - - MERC:5,DC:8 - - spotter,anti_infantry - General:8,DC:2 - - - spotter - DC:1 - - - DC:8 - - - spotter - DC:6 - - - - CC:2,CWE:4,RD:4,MERC:2 - - CC:2,CWE:4,RD:4,MERC:3 - - - - ROS:5,FWL:6,MERC:4,CP:6 - - General:8 - - - FWL:5,MERC:4,CP:5 - - - FWL:4,MERC:3,CP:4 - - - General:4 - - - FWL:4,MERC:3,CP:4 - - - - DC:5 - - General:8 - - - - DC:4 - - DC:4- - - - DC:2 - - - - MOC:5,CC:4,ROS:3,MERC:4,CC.TG:6 - - ROS:6,MERC:4 - - - ROS:6,MERC:4 - - - ROS:8,MERC:8 - - - MOC:8,CC:8,MERC:4 - - - urban - MERC:5 - - - artillery - CC:6,MOC:6 - - - - CWE:4,CHH:5,MERC.WD:3,CDS:3,CLAN:4,IS:5,CP:3,CJF:4,BAN:4,RA:3,Periphery:4,DC:4 - - recon,spotter - CWE:4,RD:4,CDS:7,General:5,CP:7,CWIE:4 - - - recon - CWE:6,RD:5,CDS:6,General:5,CP:6,CWIE:5 - - - recon - CWE:7,RD:8,CDS:3,General:4,CP:3 - - - recon - CWE:7,RD:2,CDS:5,General:3,CP:3,CJF:2,CWIE:7 - - - recon - CLAN:5,IS:3 - - - recon,spotter - CLAN:5,IS:3 - - - recon,anti_infantry - CLAN:2,IS:1 - - - recon - General:2,CP:3 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:6,IS:6 - - - recon - CLAN:5,IS:5 - - - recon,fire_support,spotter - CLAN:5,IS:5 - - - recon - CLAN:2,IS:2 - - - recon - RD:6,CDS:9,General:8,CP:7 - - - recon - CLAN:4,IS:4 - - - - CLAN:6,IS:5 - - - MERC:4 - - General:8 - - - General:4 - - - - ROS:2,CJF:2,RA:2 - - CLAN:4 - - - ROS:8,CJF:6 - - - CJF:6 - - - CDS:4,CJF:6 - - - CHH:6,CDS:4,CJF:6 - - - - FVC:4,IS:4,FS:6,CDP:4,TC:4 - - recon,urban - FVC:4,IS:8,CDP:4 - - - recon,urban - FS:2-,Periphery:8 - - - - CWE:4,CHH:6,RD:6,CP:2,CJF:4,RA:6 - - CLAN:8 - - - apc - CHH:8,CJF:4 - - - - CC:6,FWL:3,DA:5,CP:3 - - assault - General:8 - - - - RD:4 - - General:8 - - - General:4 - - - General:5 - - - - LA:3,FWL:2,DA:4,MERC:3,CP:2,DC:3 - - General:8 - - - - DC:3 - - frigate - General:8 - - - - General:8 - - fire_support - General:1 - - - fire_support - CC:8,MOC:8,LA:8,FWL:8,IS:8,FS:8,CP:8,DC:8,TC:8,Periphery:6 - - - - IS:1-,Periphery:2- - - - ROS:6 - - General:4 - - - General:8 - - - General:5 - - - General:5 - - - General:3 - - - - MOC:7,RF:6,ROS:6,FWL:6,MH:7,DA:6,MERC:6,CP:6,TC:8 - - General:8 - - - - ROS:3,CLAN:4,BAN:7,DC:2 - - anti_aircraft - ROS:3,CLAN:8,MERC.SI:4,BAN:6,DC:2 - - - DC:4 - - - - CC:4,MOC:4,FS:3,MERC:4,CP:6,FVC:4,RF:6,LA:4,ROS:4,Periphery.MW:4,Periphery.CM:4,Periphery.ME:4,FWL:6,MH:4,DA:6 - - - General:8 - - - RF:5,LA:5,ROS:5,FWL:5,MERC:5,DA:5,CP:5 - - - IS:4,MERC:0 - - - - CC:8,MOC:6,FS:4,TC:4 - - MOC:8,CC:8,TC:8 - - - spotter - CC:6,MOC:6 - - - CC:4,MOC:4 - - - CC:6,MOC:8,FS:8 - - - CC:6 - - - - Periphery:1 - - General:6 - - - - ROS:4,FS:8,MERC:4 - - FS.CH:4,FS:1 - - - General:8 - - - FS:8 - - - raider - ROS:6 - - - missile_artillery - FS:4 - - - FS:4 - - - - CC:4,MOC:4,FWL:6,MH:4,MERC:4,CP:6 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - spotter - General:5 - - - - RA.OA:8,IS:7,Periphery.Deep:5,MH:6,BAN:4,Periphery:7 - - asf_carrier - General:5- - - - asf_carrier - CC:8,RF:8,LA:8,ROS:8,General:4,FWL:8,FS:8,DA:8,CP:8 - - - - MOC:8,CC:7,IS:8,Periphery.Deep:6,FS:7,CP:7,BAN:2,Periphery:8,TC:8,RA.OA:8,LA:7,FWL:7,DC:7 - - mech_carrier - General:5- - - - mech_carrier - RF:8,LA:8,ROS:8,General:4,FWL:8,FS:8,DA:8,CP:8 - - - - RD:2 - - cargo - CLAN:8 - - - - RD:1 - - battleship - CLAN:8 - - - - MERC:2 - - General:6 - - - - ROS.pm:4,LA.pm:8,FS.pm:4,Periphery:2 - - recon - General:8 - - - - CWE:2,CJF:1 - - cruiser - CLAN:8 - - - - ROS:4 - - fire_support - General:8 - - - - General:1 - - General:1- - - - - - MOC:7,CC:4,RA.OA:5,FVC:4,Periphery.CM:7,Periphery.MW:5,Periphery.HR:7,Periphery.ME:7,MH:6,Periphery.OS:5,TC:8,Periphery:4 - - - General:8 - - - - CC:7-,RR:9-,MERC:8-,BAN:2,Periphery:8-,FVC:7,SE:3-,RF:7,LA:8-,ROS:9-,FWL:7-,DA:7,DC:7- - - RF:5,FWL:5,DA:7 - - - recon - SE:6-,LA:2-,Periphery.MW:3,Periphery.ME:3,Periphery:4,BAN:2 - - - IS:7-,MERC:7-,Periphery:5 - - - RR:3,FVC:5,ROS:6,MERC:1,FS:8- - - - LA:8,ROS:5-,MERC:2 - - - LA:7- - - - RR:2,LA:4,ROS:3,MERC:3 - - - DC:8 - - - - FVC:3,CDP:4,TC:4 - - General:8 - - - - CLAN:3,CJF:4 - - General:8 - - - ROS:4 - - - spotter - CLAN:8,BAN:2 - - - - MOC:5,CC:4,RA.OA:6,LA:2,CLAN:2,IS:3,FWL:2,FS:3,CP:2,Periphery:4,TC:4,DC:5 - - General:2- - - - CC:5,MOC:5,CLAN:3,IS:4,MERC:4 - - - ROS:6,FS:6,MERC:4 - - - CC:6,MOC:6,RF:4,FWL:3,MERC:4,DA:6,CP:3 - - - RA.OA:6,FVC:4,CDP:4 - - - LA:6 - - - TC:6 - - - - CC:4 - - - CWE:5,MERC.KH:4+,RA:3,CWIE:6 - - CWE:6,RD:6,General:7,CWIE:6 - - - RD:6,CDS:4,General:5,CP:4 - - - CWE:4,CHH:4,RD:5,General:3,CP:3,CJF:2,CWIE:5 - - - CWE:6,RD:7,General:5,CWIE:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CLAN:4 - - - CLAN:4,General:3 - - - recon - General:5 - - - RD:9,CDS:7,General:8,CP:7,CWIE:9 - - - General:5 - - - - CC:4,ROS:4,FWL:4,IS:3,FS:5,CP:4,TC:6,Periphery:4 - - General:4,FS:2 - - - General:2,FS:3 - - - ROS:6,FS:7,MERC:6,CDP:4 - - - - CHH:7,MERC.WD:4,CLAN:4,BAN:4 - - troop_carrier - CLAN:8 - - - mech_carrier - MERC.WD:8 - - - - CWE:6,CJF:3 - - CWE:8 - - - anti_infantry - General:2 - - - anti_infantry - CWE:2 - - - - CWE:7,CHH:6,RD:6,ROS:3,CJF:6,DC:3 - - CWE:2 - - - CJF:2 - - - CWE:5,CHH:5,LA:6,CJF:6 - - - CWE:4,CHH:4,RD:4,ROS:4 - - - CWE:6,RD:6 - - - CHH:6,ROS:2 - - - RD:6,ROS:5,DC:5 - - - CJF:6 - - - - CLAN:2-,IS:6,Periphery:3 - - SE:4 - - - recon - PIR:4,MH:4,MERC:3 - - - recon - CC:6,MOC:4,CLAN:6,FWL:4,MERC:4,CP:4,BAN:2 - - - recon - FVC:8,FS:8,MERC:6 - - - recon - MOC:2,RF:5,FWL:4,IS:2,MERC:4,DA:5,CP:4 - - - recon - LA:8,MERC:6 - - - recon - FVC:2,ROS:4,PIR:4,FWL:2,CP:2 - - - ROS:4,FWL:5,CP:5 - - - ROS:5,FWL:4,CP:4 - - - FVC:4,MH:2,FS:6,MERC:6 - - - recon,anti_infantry - MOC:4,CC:4,FVC:5,TC:6 - - - recon - MOC:4,CC:4,FVC:3,PIR:4,MERC:4,TC:4,Periphery:4 - - - recon,spotter - LA:6,ROS:6,CLAN:4,IS:4,FS:6,DC:6 - - - recon - ROS:2,FWL:4,MERC:3,CP:4 - - - MERC.KH:2,LA:2,ROS:2,WD:2 - - - MOC:2,IS:4,FR:2,MERC:4,TC:2 - - - MOC:4,IS:4,FR:2,MERC:4,TC:4 - - - - CWE:3,CHH:4-,SE:3:3140,IS:1,CJF:3-,BAN:4 - - fire_support - RD:5,General:7 - - - CWE:4,CHH:6,RD:3,CDS:6,General:5,CP:6,CJF:7,CWIE:4 - - - RD:5,CDS:5,General:4,CP:5,CWIE:5 - - - anti_infantry - CWE:5,CHH:6,RD:5,General:4,CJF:6,CWIE:5 - - - CWE:5,CHH:6,CLAN:4,General:3,CJF:5 - - - General:4 - - - CLAN:6 - - - CDS:5,CLAN:4,General:4,CP:5 - - - recon - General:4 - - - SE:1:3140,CHH:2,IS:2 - - - RD:8,General:8,CJF:9 - - - General:4 - - - - CWE:5,CHH:7,RD:5,MERC.WD:3,MERC.KH:3,CDS:5,CP:5,CJF:7,RA:5 - - General:8 - - - General:7 - - - artillery - General:5 - - - - CWE:1,CHH:3,MERC.WD:2,CDS:2,ROS:1,CP:2,RA:3 - - destroyer - General:8 - - - destroyer - MERC.WD:8,CLAN:8 - - - - CLAN:6,IS:6,Periphery:6 - - civilian - General:6 - - - CLAN:6- - - - - MOC:6,CC:4,IS:6,FS:5,CP:7,Periphery:7,TC:6,RA.OA:6,RD:4,LA:5,ROS:6,FWL:7,DC:6 - - PIR:3,MH:5 - - - IS:1,MERC:1- - - - MERC.KH:6,MERC.WD:6,IS:7,MERC:5,Periphery:3 - - - LA:1,PIR:3+ - - - fire_support - CC:4,MOC:5,LA:4,FWL:4,IS:4,MH:4,FS:4,MERC:4,CP:4,CDP:4,TC:4 - - - fire_support - LA:4,ROS:8,FWL:2,FS:4,CP:2,DC:4 - - - fire_support - CC:6,MOC:5,ROS:6,FWL:6,FS:6,MERC:6,DA:6,CP:6,DC:6 - - - FS:4 - - - fire_support - CC:6,LA:6,IS:4,FS:6,MERC:6,DC:6,Periphery:4 - - - fire_support - IS:6 - - - MERC.KH:6,MERC.WD:6,IS:6,MERC:5,Periphery:4 - - - CC:2,LA:5,FS:3,MERC:4 - - - fire_support - MOC:2,FVC:4,FWL:2,IS:2,CP:2,Periphery:4 - - - MERC.KH:2-,MERC.WD:1,IS:2-,MERC:2,Periphery:2 - - - missile_artillery,fire_support - RD:4,LA:4,FWL:4,IS:4,FS:6,MERC:4,CP:4 - - - - RF:8,FWL:8,MH:6,DA:8,CP:8 - - FWL:6,CP:6 - - - General:5 - - - General:7 - - - General:6 - - - General:8 - - - - CC:7 - - General:8 - - - - LA:6,ROS:6 - - General:8 - - - - ROS:4,MERC:3,DC:4 - - General:5- - - - ROS:5,MERC:3,DC:6 - - - - Periphery.R:4,FVC:2,LA:3,Periphery.MW:3,Periphery:2 - - FVC:2-,MERC:2-,Periphery:2- - - - LA:8,MH:4,MERC:6 - - - - CC:4,MOC:3 - - recon,spotter - General:8 - - - - Periphery.R:3,LA:2,General:1 - - support - General:8 - - - support - LA:8 - - - support - LA:2 - - - LA:1- - - - - CC:8 - - assault,mech_carrier - General:4 - - - assault - General:8 - - - - CC:3:3147,MOC:3:3147,CDS:4:3147,FWL:3:3147,MERC:4:3147,BAN:1,CWIE:4:3147,TC:3:3147 - - CLAN:6 - - - CLAN:6 - - - CC:1,MOC:1,CDS:5,FWL:1,MERC:2,CWIE:2,TC:1 - - - CC:1,MOC:1,CDS:5,FWL:1,MERC:2,CWIE:2,TC:1 - - - fire_support - CLAN:8 - - - - LA:6,ROS:4,MERC:4,CJF:4,DC:5 - - CJF:6 - - - ROS:8,MERC:6,DC:8 - - - CLAN:8,IS:6 - - - LA:8,MERC:6 - - - - SE:2,RF:3,FWL:3,DA:3 - - General:5 - - - escort - FWL:7 - - - - CC:10,LA:10,CLAN:10,FWL:10,IS:9,FS:10,CP:10,DC:10,Periphery:8 - - - CLAN:6,IS:6 - - General:8 - - - - IS:5 - - anti_aircraft - General:8 - - - - LA:4,ROS:6,FS:4,MERC:4,CWIE:2 - - support - General:8 - - - - MOC:5,IS:5,CLAN.IS:5 - - support - General:8 - - - - Periphery.DD:5,IS:5,Periphery.OS:5,DC:6,Periphery:4 - - General:8 - - - - MERC.KH:3+,CLAN:1,MERC:2+,CP:2,BAN:1,CWIE:4,RA:2,CWE:6,MERC.WD:4,RD:2,CDS:2,ROS:3+,CJF:2 - - CWE:7,RD:8,CDS:8,General:7,CP:8,CJF:8 - - - CWE:5,CHH:7,RD:4,CDS:7,General:6,CP:7,CJF:7,CWIE:5 - - - CWE:7,RD:2,General:5,CJF:6,CWIE:7 - - - CWE:5,General:4,CP:3 - - - spotter - CWE:5,CHH:4,CLAN:5,General:5,CP:4,CJF:4,CWIE:5 - - - CWE:5,CHH:5,RD:5,CLAN:4,General:3,CJF:6,CWIE:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - General:4 - - - General:4 - - - RD:7,CDS:8,General:8,CP:7,CJF:8 - - - urban - CWE:2,CHH:2,RD:2,CLAN:1,General:2,CP:2,CJF:3,CWIE:2 - - - fire_support - General:6 - - - MERC.WD:2,MERC.KH:2,RD:2,ROS:2,MERC:2 - - - General:2 - - - sr_fire_support - General:5 - - - - CDS:6,LA:5,ROS:5,IS:4,CP:5,CWIE:4,DC:5 - - fire_support - General:8 - - - General:6 - - - fire_support - General:6 - - - fire_support - General:6 - - - fire_support - General:6 - - - - CDS:5,LA:4,CLAN:4,IS:4,FS:4,CP:5,CWIE:4,DC:4 - - General:8 - - - CWE:4,CDS:4,LA:4,IS:4,FS:4,CP:4,DC:4,CWIE:4 - - - CDS:4,CP:4 - - - General:6 - - - General:6 - - - CDS:5,CP:5 - - - CLAN:6,CP:4,CWIE:4 - - - - CDS:2,CP:2,CJF:2 - - General:8 - - - - CDS:6,IS:4+,CLAN.IS:5,CP:6 - - General:8 - - - General:7 - - - General:5 - - - General:6 - - - - LA:6,IS:4,FS:4,MERC:4,DC:6 - - spotter - General:8 - - - recon,spotter - DC:1 - - - recon,spotter - LA:4,ROS:4,FS:4,MERC:4,DC:4 - - - DC:5 - - - - RR:1,ROS:4 - - General:8 - - - - CC:6,MOC:6,Periphery.MM:6,MERC:6,CP:8,RF:8,LA:6,ROS:6,Periphery.CM:6,Periphery.ME:6,FWL:8,MH:6,DA:8 - - General:8 - - - IS:4 - - - apc - General:4 - - - MOC:4,IS:4 - - - - ROS:5,MERC:4 - - General:6 - - - General:8 - - - General:3 - - - spotter - General:8 - - - - CC:4,LA:4,FWL:4,IS:2,FS:4,CP:4,DC:4,Periphery:2 - - cargo,civilian - General:8 - - - - ROS:6,DC:7 - - General:8 - - - - CWE:4,CHH:2,MERC.WD:4,CDS:4,CP:4,CJF:4,BAN:4,CWIE:4 - - CWE:8,RD:9,CDS:4,General:7,CP:6,CJF:9 - - - RD:4,CDS:4,General:5,CP:5,CJF:2 - - - CWE:7,RD:7,CDS:7,General:6,CP:7,CJF:5,CWIE:7 - - - CWE:5,RD:5,CDS:3,General:4,CP:4 - - - CLAN:6,General:3 - - - General:2 - - - CDS:5,CLAN:4,General:3,CP:5 - - - anti_infantry - CHH:3,General:1 - - - RD:6,CDS:7,General:8,CP:7,CJF:9 - - - - MERC.KH:4,RF:4,LA:4,ROS:4,MERC:4,CWIE:6 - - MERC.KH:6,ROS:4,CWIE:6 - - - ROS:2,CWIE:4 - - - General:6 - - - - RR:2,ROS:6 - - Moray Heavy Attack Submarine - RR:2,General:8,IS:6 - - - Moray Heavy Attack Submarine - RR:2,ROS:4 - - - - LA:6,ROS:4,FS:6 - - General:7,FS:6 - - - General:4 - - - spotter - General:7,FS:5 - - - apc - General:4 - - - General:6 - - - General:8 - - - - MOC:3,CC:3,IS:4,MERC:4,FS:4,CP:3,Periphery:4,TC:4,RA.OA:4,LA:4,ROS:3,FWL:3,DC:5 - - General:1-,Periphery:2 - - - FVC:8,LA:8,ROS:8,FS:8,MERC:8 - - - spotter - ROS:4,FS:4,DC:4 - - - ROS:8,FS:6,DC:8 - - - CC:6,MOC:6,LA:6,ROS:6,FWL:6,FS:6,MERC:6,CP:6,DC:6 - - - LA:8,ROS:8,FS:8 - - - FS:4 - - - - LA:6,ROS:3,MERC:4 - - General:8 - - - - CC:3,LA:3,FWL:4,IS:3,FS:5,CP:4,DC:3 - - General:8 - - - ROS:4,FS:4 - - - - MH:7,MERC:2,TC:4 - - spotter - MERC:8,TC:8 - - - spotter - MH:8 - - - - CWE:4,MERC.WD:6,RD:5,CP:4,CJF:8,RA:4,CWIE:4 - - MERC.WD:8,RD:2,CJF:2 - - - CJF:5 - - - RD:3,CJF:3 - - - RD:5,CJF:5 - - - RD:4,CP:6,RA:4 - - - CJF:1,CWIE:6 - - - CWE:6,CJF:4 - - - RD:6 - - - RD:1,CJF:1 - - - CJF:5 - - - - CC:4,MOC:4,FS:6,MERC:4,CP:5,TC:4,MERC.WD:6,LA:1,ROS:6,PIR:4,FWL:5,MH:4,DC:5 - - MERC.WD:6 - - - FS:6 - - - PIR:4,MH:4,TC:4 - - - DC:8 - - - CC:8,MOC:8 - - - LA:4,ROS:6,FS:2,MERC:8,CP:8 - - - MERC.WD:8 - - - IS:8,FS:4 - - - IS:4 - - - ROS:4,FS:6 - - - ROS:4,FWL:6,MERC:6,CP:6 - - - LA:6 - - - - CC:4,RA.OA:2,MOC:2,RD:2,LA:5,FWL:3,FS:6,CP:3,TC:3,Periphery:2,DC:2 - - MOC:4,RA.OA:4,MH:4,MERC:4,BAN:1,TC:5 - - - MOC:8,MERC:4,TC:8,RA:8 - - - Periphery:2-,TC:2- - - - FVC:3,FS:2,MERC:2,DC:4 - - - command - FVC:2,FS:2 - - - CC:6,MOC:5 - - - MOC:4,ROS:4,FWL:6,MERC:4,CP:6 - - - FS:4,MERC:3 - - - FVC:2,LA:2,MERC:2 - - - FS:4 - - - CC:6,MOC:4 - - - ROS:4,IS:3 - - - FS:8 - - - ROS:8,IS:6 - - - FS:6 - - - spotter - FWL:8,MERC:3,DA:8,CP:8 - - - spotter - RF:6,ROS:4,FWL:4,MERC:4,DA:6,CP:4,DC:4 - - - RD:4,LA:6,ROS:4,MH:4,MERC:4 - - - LA:6,ROS:6,FS:6,MERC:4,DC:6 - - - - CHH:4,LA:6,IS:4 - - artillery - CHH:8,BAN:4 - - - artillery - LA:8,IS:4 - - - - ROS:8,IS:5 - - ROS:1,ROS.pm:8,General:8 - - - ROS:8 - - - General:6 - - - - LA:4,ROS:5,CLAN:7 - - General:8 - - - General:5,CJF:2 - - - CHH:6,RD:4,CDS:4,ROS:4,CP:4 - - - CHH:4,RD:3,ROS:4 - - - - Periphery.R:3,RF:4,LA:6,Periphery.HR:3,Periphery.CM:3,Periphery.MW:3,ROS:4,Periphery.ME:3,DA:4,FS:4 - - General:8 - - - - CC:5,MOC:5,FVC:4,Periphery.HR:4,Periphery.CM:4,Periphery.ME:3,MH:4,MERC:4,Periphery:2,TC:7 - - CC:5,MOC:4,PIR:4,MERC:4,TC:4,Periphery:4 - - - MOC:6 - - - MOC:6,CC:4 - - - General:8 - - - - FS.CH:3,IS:2,FS:3,Periphery:2 - - General:8 - - - apc - General:6 - - - - CWE:1,RD:1,SE:4,CDS:2,MERC:1+,CP:1,CJF:2,RA:1,BAN:1 - - RD:5,CDS:8,General:5,CP:8 - - - CDS:8,General:5,CP:8 - - - CWE:6,RD:6,CDS:5,General:4,CP:5 - - - RD:5,CDS:5,General:4,CP:5 - - - General:4 - - - SE:4 - - - SE:4+ - - - CDS:5,CLAN:4,General:3,CP:5 - - - SE:6 - - - SE:5 - - - RD:8,CDS:9,General:8,CP:9 - - - SE:7 - - - - RD:3+ - - RD:4 - - - RD:4 - - - RD:4 - - - RD:3 - - - RD:5 - - - - CJF:6 - - CLAN:8 - - - CJF:4 - - - - MERC:5,DC:7 - - DC:6 - - - MERC:6 - - - DC:4 - - - DC:1 - - - - CC:6,MOC:5,CHH:3,CLAN:1,MH:4,TC:6 - - apc - CC:8,MOC:8,CLAN:8,MH:8,TC:8 - - - apc - TC:6 - - - apc - TC:4 - - - apc - TC:6 - - - - MERC.KH:3,RD:8,FWL:8,IS:8,MERC:4,Periphery:6,RA:6 - - General:8 - - - FWL:6 - - - MERC.KH:3,RD:8,IS:8,MERC:4,Periphery:6,RA:6 - - - MERC.KH:3,RD:8,IS:8,MERC:4,Periphery:6,RA:6 - - - - IS:6 - - spotter - General:8 - - - spotter - General:3 - - - - LA:5,ROS:6,MERC:4 - - LA:8,ROS:8 - - - apc - General:4 - - - apc - LA:4,ROS:4 - - - - RA:1,CWIE:1 - - battleship - General:8 - - - battleship - CLAN:8 - - - - DC:3 - - artillery - General:8 - - - - IS:5,Periphery:5 - - recon,engineer - General:3 - - - General:8 - - - General:5 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:7,Periphery.Deep:5,Periphery:7 - - General:8 - - - General:5 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:7,Periphery.Deep:5,Periphery:7 - - General:8 - - - General:5 - - - xct - IS:2 - - - General:6,Periphery:5 - - - General:7 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - CC:3,RD:6-,MERC:3,DC:4,Periphery:3,RA:4- - - CC:2-,MERC:2-,DC:4-,Periphery:2- - - - CC:6-,RD:5-,DC:6-,Periphery:6,RA:4- - - - interceptor - MERC:3,Periphery:3 - - - interceptor - MERC:4,Periphery:4 - - - - MOC:2,CC:5,Periphery.CM:2,Periphery.ME:2 - - - FWL:5,IS:2,CP:4,Periphery:1 - - - MOC:6,CC:4,CLAN:4,IS:5,Periphery.Deep:4,MERC:6,FS:5,CP:5,BAN:4,Periphery:6,TC:6,RA.OA:5,LA:6,FWL:5,DC:5 - - - - Periphery.R:2,LA:5,MERC:1 - - - Periphery.R:2,LA:5,MERC:1 - - - CC:6,CWE:3-,MOC:5,SE:3,LA:5-,IS:5,FR:4,DA:6,MERC:4,Periphery:4 - - CC:8-,MOC:6,FR:6,DA:6 - - - SE:3,IS:3-,MERC:2,Periphery:3- - - - MERC.WD:5-,IS:7,MERC:5,Periphery:6 - - - LA:5-,MERC:4 - - - LA:5-,MERC:4 - - - - CC:7,MOC:5 - - recon - General:8 - - - recon,spotter - General:7 - - - recon - General:7 - - - recon - General:7 - - - recon - General:7 - - - anti_infantry - General:6 - - - spotter - General:5 - - - General:4 - - - spotter - CC:2 - - - - CC:8,MOC:7,MERC:4 - - General:8 - - - - CWE:5,CLAN:4 - - assault,mech_carrier - CLAN:8 - - - - MERC.KH:4,SE:5,MERC.WD:4,CLAN:5,IS:5,Periphery.Deep:3,MERC:5,Periphery:6 - - General:6 - - - General:8 - - - civilian - General:2 - - - CLAN:8+ - - - - CC:2,LA:2,ROS:4,FWL:2,DC:2 - - CC:2,LA:2,ROS:4,FWL:2,DC:2 - - - recon - ROS:4 - - - recon - ROS:4,CLAN:8,MERC.SI:4,BAN:6 - - - - RF:5,LA:2,FWL:2,CP:2 - - General:8 - - - - RF:4,FWL:6,CP:6 - - assault - FWL:8,CP:8 - - - assault - RF:8 - - - - RA.OA:8,MERC:6,RA:5,Periphery:4 - - General:2- - - - RA.OA:8,Periphery.Deep:4,MERC:6,Periphery:6 - - - RA.OA:6,FVC:4,MERC:4,CDP:4,RA:6,TC:4 - - - - CC:4,LA:6,ROS:4,FS:6 - - urban - Morningstar City Command Vehicle - General:8 - - - urban - Morningstar City Command Vehicle - FS:4 - - - urban,spotter - Morningstar City Command Vehicle - CC:6,ROS:6 - - - urban - Morningstar City Command Vehicle - FS:4 - - - - CHH:8,RA:3 - - CHH:8,RA:3 - - - CHH:8 - - - mag_clamp - CHH:6+ - - - CHH:4 - - - - RD:4 - - urban - General:8 - - - - CDS:6,CLAN:5,CP:5,RA:7 - - asf_carrier - CLAN:8 - - - - CC:4 - - missile_artillery - General:8 - - - - LA:1 - - General:8 - - - - LA:6,ROS:4,FS:4,MERC:4 - - General:8 - - - LA:2 - - - - MERC.WD:3,IS:5+,MERC:2+,CP:5+,DC:5+ - - CC:6,General:8,MERC:4,DC:6 - - - support - MERC:6 - - - support - MERC:6 - - - support - MERC:6 - - - support - CC:8,General:4,MERC:2,DC:8 - - - support - CC:8,General:4,MERC:2,DC:8 - - - - CLAN:3,IS:2 - - - CLAN:3,IS:4,CLAN.IS:3,MERC:3,Periphery:2 - - artillery - General:8 - - - artillery - General:6 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25 - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25 - General:8 - - - artillery - General:2 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - cargo,support - Mobile Long Tom Artillery LT-MOB-25F - General:8 - - - artillery - IS:4,MERC:3,Periphery:2 - - - - FWL:3,IS:2,CP:3 - - civilian,tug - General:8 - - - - CC:5,MOC:5,RF:4,FWL:5,DA:7,MERC:4 - - General:8 - - - General:6 - - - spotter - DA:4 - - - - IS:6,Periphery:2 - - cargo,civilian - General:8 - - - - LA:5,ROS:5,MERC:4 - - recon - LA:8,ROS:8,MERC:8 - - - recon,spotter - LA:3,ROS:3,MERC:3 - - - - DC.GHO:3,RD:4,ROS:5,MERC:3,FS:5,DC:4 - - recon - NIOPS:0,Periphery:8 - - - recon - RD:6,ROS:6,MERC:6,FS:6,DC:6 - - - recon - RD:6,ROS:6,MERC:6,DC:6 - - - recon - MERC:2,DC:8 - - - - CWE:3,RD:6,CHH:5,LA:4,MERC:5,CWIE:6 - - CWE:4,RD:4,IS:8,CWIE:4 - - - CLAN:8,IS:4 - - - - IS:5,Periphery:5 - - General:6 - - - - CC:2,RR:1,SE:3,LA:3,ROS:4,CLAN:2,FWL:3,IS:3,FS:3,DC:5 - - General:8,CLAN:5 - - - CLAN:5 - - - - RR:1,ROS:4 - - Manta Fast Attack Submarine - RR:1,ROS:4 - - - - MERC.KH:6,LA:8,CWIE:6 - - General:8 - - - interceptor,ground_support - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - - CC:3,MOC:4,ROS:4,FS:6,MERC:4 - - urban,spotter - General:8 - - - urban,spotter - CC:4,ROS:4,FS:4 - - - - CDS:3,ROS:4,CP:4,DC:5 - - recon - General:8 - - - recon - CLAN:4,IS:6 - - - specops - IS:4 - - - recon - DC:4 - - - recon - CP:4,DC:4 - - - - CLAN:5,IS:4 - - General:8 - - - General:4 - - - General:5 - - - - IS:4,Periphery:5 - - General:8 - - - - CC:4,MOC:4,RF:4,FWL:4,DA:4,MERC:4,CP:4 - - urban - General:8 - - - CC:4,MERC:2 - - - - IS:3 - - recon - General:4 - - - - RD:3 - - RD:8 - - - - IS:9,Periphery.Deep:7,Periphery:9 - - engineer - IS:4,Periphery:2 - - - engineer - IS:4,Periphery:2 - - - General:8 - - - IS:5 - - - IS:3,Periphery:3 - - - IS:4 - - - General:5 - - - xct - IS:2 - - - General:6,Periphery:5 - - - General:7 - - - incendiary,anti_infantry - LA:3,IS:2,FS:2,Periphery:2 - - - urban,anti_infantry - Clan.IS:2,IS:2,Periphery:2 - - - urban - IS:3 - - - anti_aircraft - IS:6 - - - General:8 - - - General:5 - - - - IS:1,FS:3,Periphery:1 - - specops - IS:9 - - - - IS:4,Periphery:4 - - General:8 - - - - CC:2 - - CC:8 - - - - CLAN:5,IS:7,Periphery.Deep:6,BAN:4,Periphery:8 - - cargo,civilian - General:8 - - - - ROS:4,FS:6 - - spotter - General:3 - - - spotter - General:8 - - - spotter - FS:4 - - - - MOC:2,CC:6,RA.OA:2,LA:5,ROS:5,FS:5,MERC:5,TC:2,Periphery:2,DC:4 - - General:8 - - - ROS:5,FS:4,MERC:6 - - - CC:8 - - - - CHH:3,RD:3,CDS:3,CLAN.IS:4,FS:3,RA:6 - - General:8 - - - - CDS:5,ROS:3,MERC:4,CP:5,CJF:6 - - recon - General:8 - - - - CWE:4,CHH:4,CJF:3,RA:4,CWIE:4 - - missile_artillery - CWE:4,CHH:3,RD:3,CDS:4,General:2,CP:4,CWIE:4 - - - missile_artillery - CWE:6,CHH:6,CDS:6,General:5,CP:6,CWIE:6 - - - missile_artillery - CWE:4,CHH:3,MERC.WD:4,RD:3,CDS:4,General:2,CP:4,CWIE:4 - - - missile_artillery - CWE:4,CHH:4,MERC.WD:4,RD:3,CDS:4,General:2,CP:4 - - - missile_artillery - CDS:9,General:8,CP:9 - - - - CWE:3,CDS:7,CLAN.IS:5,CP:7,CWIE:3 - - General:8 - - - - ROS:4,MERC:4,DC:6 - - fire_support,spotter - DC:8 - - - fire_support,spotter - General:6 - - - spotter - DC:4 - - - fire_support - DC:2 - - - - DC:4 - - infantry_carrier - General:8 - - - - DC:8 - - General:8 - - - General:4 - - - - RF:6,LA:5,MERC:4 - - General:8 - - - General:4 - - - - ROS:3,CP:4,DC:5 - - CP:8,DC:4 - - - ROS:4,DC:6 - - - - LA:6,FS:8,DC:6 - - General:6 - - - FS:8,DC:6 - - - FS:8 - - - FS:2 - - - - ROS:1 - - - SE:2,ROS:2,MERC:2 - - ROS:4,MERC:2 - - - - SE:3,CJF:5 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - CLAN:5,IS:3 - - - SE:2,CJF:4 - - - SE:1,CJF:2 - - - CLAN:5,IS:3 - - - General:8 - - - SE:6,CJF:6 - - - SE:1,CJF:2 - - - - RA.OA:3,CWE:4,FVC:2,RD:4,LA:5,ROS:4,CLAN:1,MERC:3 - - raider - General:8 - - - recon - LA:4,ROS:4,FS:4,MERC:4 - - - - LA:5,ROS:3,FS:5,MERC:5 - - General:6 - - - spotter - General:8 - - - General:4 - - - General:2 - - - General:4 - - - - CWE:4 - - General:8 - - - - RD:1,CDS:1,CP:1,CJF:1,RA:1 - - battleship - CLAN:8 - - - - CWE:2,CHH:2,RD:2,ROS:5,CWIE:2 - - General:8 - - - apc - IS:4 - - - spotter - ROS:6 - - - CLAN:8,BAN:4 - - - - Periphery.R:2,RF:5,LA:8,ROS:6,FWL:4,FS:7,MERC:6,CP:4 - - :0,RF:4,LA:4,ROS:4,General:8,FWL:4,Periphery.Deep:6,FS:4,MERC:4,CP:4,Periphery:8 - - - LA:4,FS:4,MERC:4 - - - LA:4,FS:4,MERC:3 - - - RF:5,LA:4,ROS:5,FWL:5,FS:4,MERC:4,CP:5 - - - LA:8,ROS:6,MERC:4 - - - RF:6,LA:6,ROS:6,MERC:6,FS:6 - - - - LA:6,ROS:5,FS:6,MERC:3 - - FS:5 - - - LA:5,FS:5,MERC:3 - - - General:8 - - - LA:4,MERC:2,FS:4 - - - - Periphery.DD:3 - - General:8 - - - - DC:8 - - General:8 - - - General:2 - - - DC:4 - - - - DC:4 - - cargo - General:8- - - - - CC:6,MOC:6,LA:4,DA:6,MERC:4 - - recon - General:8 - - - recon,fire_support - General:4 - - - - RD:4,DC.LV:8,DC.SL:2,LA:3,ROS:5,MERC:3,DC:8 - - RD:4,ROS:6,MERC:4,DC:4 - - - ROS:6,MERC:6,DC:6 - - - ROS:6,MERC:6,DC:8 - - - ROS:4,MERC:4,DC:4 - - - LA:8 - - - - ROS:3+,CP:8 - - General:6 - - - General:6 - - - fire_support - General:6 - - - CDS:4,ROS:4,CP:4 - - - spotter - CDS:4,ROS:4,CP:4 - - - ROS:6 - - - CDS:4,ROS:4,FWL:4 - - - recon - General:4 - - - CDS:4,ROS:6,FWL:4,CP:6 - - - CDS:4,ROS:4,CP:4 - - - spotter - General:8 - - - CDS:6,ROS:6,FWL:6,CP:6 - - - - CHH:3,RD:3,CDS:3,CP:3 - - assault - CLAN:8 - - - - CHH:6 - - CHH:6 - - - fire_support - CHH:6 - - - spotter - CHH:6 - - - CHH:6 - - - CHH:8 - - - - RD:3,CDS:6,ROS:4+,CP:7,CWIE:4,DC:3,RA:2 - - General:6 - - - fire_support - General:7 - - - urban - General:4 - - - CLAN:5 - - - fire_support - CLAN:6 - - - CLAN:4 - - - fire_support,anti_infantry - CLAN:3 - - - RD:4,CDS:4,ROS:4,CP:3,CWIE:4,RA:2,DC:2 - - - CLAN:4 - - - RD:4,ROS:2,CP:2,CWIE:2,RA:2,DC:2 - - - General:8 - - - RD:2,CDS:2,ROS:2,CP:4,CWIE:2,DC:2,RA:2 - - - - RA.OA:6,RA:8- - - General:8 - - - fire_support - General:6 - - - - RD:4,LA:4,ROS:6,MERC:4,FS:4,DC:5 - - recon - ROS:4,DC:4 - - - recon - DC:5 - - - recon - General:8 - - - recon - ROS:3,MERC:3,DC:3 - - - recon - DC:4 - - - - DC:3 - - missile_artillery - General:8 - - - fire_support - DC:6 - - - missile_artillery,spotter - DC:2 - - - - RD:4,CDS:4,ROS:3,CP:5,DC:3 - - General:8 - - - CDS:4,CP:4 - - - CP:3,DC:3 - - - - ROS:4,CLAN:5,CJF:4 - - MERC.WD:8,ROS:8,CLAN:8 - - - recon,spotter - RD:4 - - - - CLAN:4,BAN:1 - - CWE:0,CLAN:8,CJF:0,BAN:4,CWIE:0 - - - - RF:6,LA:4,DA:4 - - General:4 - - - General:8 - - - - DC:4 - - asf_carrier - General:8 - - - - MOC:7,CLAN:8,IS:9,FR:2+,Periphery:6,TC:7 - - civilian - General:2- - - - civilian - CLAN:2 - - - civilian - CLAN:2,IS:5 - - - - RA:6 - - General:8 - - - General:5 - - - - CJF:4 - - General:4 - - - General:8 - - - - DC.pm:6,DC:3- - - General:6 - - - General:8 - - - General:7 - - - General:6 - - - - CP:4,DC:6 - - General:8 - - - DC:6 - - - - - MOC:6,CC:4,IS:2,MERC:2,FS:5,CP:5,Periphery:3,TC:2,FVC:5,CDS:5,LA:5,Periphery.MW:6,PIR:6,Periphery.ME:6,FWL:6,MH:2,DC:2 - - - General:1-,Periphery:4 - - - MOC:4,IS:4,CP:8 - - - CC:1,FVC:1,LA:1,ROS:1,FWL:1,FS:1,CP:1 - - - fire_support - CC:1,LA:1,ROS:1,FWL:1,FS:1,MERC:1 - - - CC:6,MOC:6,IS:6,FWL:6,CP:6 - - - MOC:6,IS:6 - - - IS:4 - - - RF:2,LA:2,ROS:2,FS:2 - - - - DC:6 - - apc - General:8 - - - - CHH:6 - - CHH:8 - - - fire_support - General:5 - - - CHH:4 - - - CHH:4 - - - - CWE:4,ROS:2,CWIE:3 - - ROS:8,CLAN:8 - - - - MOC:1,CC:2,CLAN:1,FS:2,CP:5,MERC:2,Periphery:3,TC:1,CWIE:2,CWE:2,Periphery.MW:3,Periphery.ME:3,FWL:5,DC:3 - - - CWE:3-,FWL:2,MERC:2 - - - CLAN:2-,Periphery:2- - - - MOC:6,Periphery.MW:6,PIR:6,Periphery.ME:6,FWL:8,IS:6,MH:6,CP:8,DC:6 - - - command - IS:5,DC:8 - - - MOC:4,FWL:6,IS:4,MH:4,CP:6 - - - CC:2,MOC:2,ROS:4,FWL:4,DA:4,MERC:2,CP:4,DC:2 - - - FS:2,MERC:2,DC:4 - - - MOC:4,CC:4,RF:4,ROS:4,FWL:4,MERC:2,FS:2,CP:4 - - - MOC:3,FWL:4,IS:3,MH:3,MERC:3,CP:4 - - - spotter - CC:6,FWL:6,MERC:5,CP:6 - - - - CLAN:7,RA:8 - - CLAN:8,CJF:5 - - - RD:5,CDS:5,CP:5,RA:6 - - - - DC:6 - - fire_support - General:8 - - - - FVC:6,ROS:4,FS:6,MERC:4,CDP:4 - - General:8 - - - IS:4 - - - FS:6 - - - - CC:4,LA:4,ROS:7,FS:4,MERC:4,DC:4 - - General:6 - - - CC:4,ROS:8 - - - ROS:5 - - - - MOC:4,CC:3,CDS:2,LA:4,ROS:4,IS:4,MERC:4,TC:4,DC:5,Periphery:2 - - urban - Periphery:2- - - - urban - CLAN:4,IS:4,BAN:2,Periphery:3 - - - MERC:4,Periphery:4 - - - RF:5,LA:2,RIM:3,FWL:3,MH:1,MERC:3,Periphery:1 - - - TC:6,Periphery:5 - - - ROS:4,MERC:4,DC:6 - - - CC:8,MOC:4 - - - TC:6 - - - CC:4,CDS:2-,FWL:4,FS:2 - - - - RD:4,RA:2 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CC:2,FVC:1,RF:4,LA:2,ROS:3,FWL:2,FS:2,MERC:3,CP:2,DC:5 - - recon,spotter - LA:4,ROS:4,FS:3 - - - General:5,DC:3 - - - recon - CLAN:4,BAN:2 - - - recon,spotter - FVC:8,IS:8,DC:8 - - - DC:6 - - - recon,spotter - CC:4,RF:5,LA:8,ROS:5,FWL:5,MERC:5,FS:4,CP:5,DC:4 - - - - RF:5,ROS:4,FWL:5,FS:5,MERC:3,CP:5 - - RD:2,CDS:2,LA:2,MERC:2 - - - FVC:3,Periphery.HR:4,PIR:3,FS:2,Periphery:4 - - - FWL:2,MERC:4,CP:2 - - - FS:4 - - - ROS:6,FWL:6,MERC:4,CP:6 - - - FS:8 - - - FS:4,MERC:2,DC:4 - - - FS:2,DC:2 - - - DC:2 - - - RF:8,FWL:6,MERC:3,CP:6 - - - ROS:4,FWL:6,CP:6 - - - ROS:6,FWL:4,MERC:5,CP:4 - - - - RF:6 - - RF:8 - - - - CWE:4,CHH:8 - - troop_carrier - CLAN:4 - - - troop_carrier - CLAN:8 - - - artillery,missile_artillery,assault - CHH:3 - - - - CHH:7,CLAN:8 - - mech_carrier - CLAN:8 - - - - MOC:5,CC:6,CHH:7,CLAN:8,IS:5,FS:6,CP:6,BAN:5,Periphery:4,TC:5,RA.OA:5,LA:6,FWL:6,MH:5,DC:6 - - mech_carrier - General:2,BAN:1 - - - mech_carrier - LA:8,IS:6,FS:8 - - - assault - FS:3 - - - LA:2,ROS:2,FS:2 - - - - CC:4,ROS:4,FWL:4,FS:2,MERC:2,CP:4,DC:6 - - recon,spotter - General:8 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:6 - - - recon,spotter - General:4 - - - recon,spotter - General:4 - - - recon,spotter - General:4 - - - recon,spotter - General:2,CLAN:6 - - - - FS:6,MERC:4 - - General:8 - - - - CHH:5,LA:5,ROS:5,MERC:3,CWIE:8,DC:3 - - General:8 - - - CHH:4,ROS:4,CWIE:4 - - - CWIE:4 - - - - CDS:4,CP:4,CWIE:7 - - General:8 - - - CDS:5,CP:5,CWIE:5 - - - CWIE:4 - - - CWIE:4 - - - - - MOC:2-,CC:2-,IS:2-,FS:4-,CP:2-,FS.CrMM:5-,Periphery:2-,TC:2-,RA.OA:2-,FVC:5-,LA:4-,FS.PMM:5-,FS.CMM:5-,FS.DMM:5-,FWL:2-,DC:2- - - - recon,specops - LA:2 - - - recon,raider - General:8,Periphery:5 - - - recon,raider - CC:1,PIR:2,General:1,FWL:1,MERC:1,FS:2,CP:1,Periphery:3,DC:1 - - - recon,raider - FWL.pm:4,DA:3- - - - recon,raider,apc - CC:5,MOC:5 - - - - ROS:4 - - fire_support - General:8 - - - - CC:5,CWE:3,ROS:4 - - missile_artillery,spotter - General:8 - - - - IS:4 - - artillery - General:8 - - - artillery - LA:3,ROS:3,FWL.OG:3,FWL.OH:3,FWL.FO:3,FS:3,DC:3 - - - artillery - General:5 - - - - CC:6,ROS:4,MERC:3,FS:5,FS.pm:7 - - artillery - General:8 - - - - FWL:4,MERC:4,CP:4 - - fire_support - General:8 - - - - RR:1,RF:3,LA:3,ROS:3,FWL:3,FS:6,MERC:3,DA:3 - - General:8- - - - LA:2,FS:2,MERC:2 - - - LA:1,MERC:1,FS:1 - - - spotter - General:4 - - - apc - General:5 - - - - Periphery.DD:5,FS.RR:4,RD:4,ROS:2,FS.DMM:4,MERC:2,Periphery.OS:5,RA:4,Periphery:2,DC:6 - - fire_support - FS.RR:2,FVC:3,PIR:3,FS.DMM:2,MERC:2,DC:2,TC:3 - - - fire_support - FS.RR:2,FVC:2,RD:2,ROS:2,FS.DMM:2,MERC:2,RA:2,TC:2,DC:2 - - - fire_support - FS.RR:1,PIR:3,FS.DMM:1,MERC:1,DC:1,TC:3 - - - fire_support - ROS:2,DC:2 - - - fire_support - FS.RR:4,FS.DMM:4,MERC:4,DC:4 - - - fire_support - FS.RR:3,RD:3,ROS:3,FS.DMM:3,MERC:3,DC:3 - - - raider - DC:4 - - - fire_support - RD:4,DC:8 - - - DC:4 - - - fire_support - DC:6 - - - fire_support - Periphery:2- - - - - FWL:2,CP:2 - - General:8 - - - support - General:5 - - - - CHH:8 - - spotter - General:8 - - - recon,spotter - General:4 - - - recon,spotter - General:2 - - - - MOC:7,FWL:6,IS:4,DA:6,CP:6 - - General:8 - - - anti_aircraft - FWL:6,CP:6 - - - - CC:5,LA:7,IS:5,FS:8,CP:5,DC:6,Periphery:5,CWIE:5 - - General:8 - - - General:5 - - - spotter,anti_aircraft - ROS:2,FS:2 - - - IS:5,Periphery:5 - - - spotter,anti_aircraft - ROS:5,FS:5 - - - anti_aircraft - FS:4 - - - anti_aircraft - ROS:5,FS:6 - - - anti_aircraft - ROS:6,FS:6 - - - - MOC:2,CC:1,RA.OA:2,LA:2,IS:2,FWL:2,FS:3,Periphery:2-,DC:1,TC:3 - - anti_aircraft - Periphery:2- - - - anti_aircraft - FS:4 - - - Periphery:2- - - - - MERC.pm:4,LA.pm:6 - - General:8 - - - - RF:6 - - missile_artillery,spotter - General:6 - - - spotter - General:8 - - - spotter - General:6 - - - - FWL:5,CP:5 - - support - General:8 - - - support - General:2 - - - - FWL.pm:4,DA.pm:4,RF.pm:4,IS.pm:2 - - FWL:1,DA:1 - - - General:8 - - - - FVC:5,RF:5,LA:5,ROS:5,FS:4,CWIE:5 - - Periphery:2 - - - LA:8,General:8 - - - - ROS:6,DC:6 - - General:8 - - - General:4 - - - DC:5 - - - - LA:6,ROS:6,Periphery.Deep:5,FS:6,Periphery:7,DC:6 - - recon,spotter - LA:6,FS:8,DC:7 - - - recon,spotter - LA:4,FS:4,DC:8 - - - recon - DC:6 - - - recon,spotter - LA:6,ROS:6,FS:6,DC:6 - - - recon - General:4 - - - - FS:6 - - fire_support - General:8 - - - - FVC:7,LA:5,FS:7,MERC:4 - - General:8 - - - LA:3,FS:3 - - - LA:5,FS:5 - - - LA:5,FS:5 - - - FS.DBG:8,FS:4 - - - - MOC:8,CC:4,MERC:4,TC:4 - - General:8 - - - General:4 - - - MOC:6,CC:5 - - - - RD:3 - - anti_infantry - RD:8 - - - - CJF:7 - - General:8 - - - General:6 - - - - ROS:4,FWL:5,CP:5 - - General:8 - - - spotter - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:4 - - - spotter - General:4 - - - General:2 - - - - RF:5,ROS:5,FWL:6,DA:5,CP:6 - - FWL:8,CP:8 - - - RF:8,ROS:8,FWL:8,DA:8,CP:8 - - - - CC:4,LA:4,FWL:5,IS:4,FS:4,MERC:4,CP:5,DC:4 - - urban - General:8 - - - LA:2 - - - - CWE:8,CHH:7,CJF:7,RA:6,CWIE:8 - - recon - General:7 - - - recon - RD:7,General:6 - - - RD:6,CDS:4,General:5,CP:5 - - - RD:4,General:5 - - - CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CLAN:4,General:3 - - - recon,spotter - RD:9,General:8 - - - - CC:3,CDS:5,RF:3,LA:3,ROS:4,CLAN:3,CP:5,MERC:3,FS:3,RA:5,DC:3 - - IS:3,CP:1,DC:3 - - - RD:1,CDS:1,LA:1,PIR:2,MERC:1,DC:2 - - - fire_support - RA:2 - - - CDS:8,RF:4,LA:4,ROS:4,FS:4,MERC:4,CP:8,DC:4 - - - CDS:6,LA:4,ROS:4,FS:4,MERC:4,CP:6,DC:4 - - - CLAN:4 - - - RD:6,CDS:8,CP:8 - - - RD:8,CDS:6,General:6,DC:6 - - - CDS:8,CP:8 - - - CHH:5,CLAN:2,CJF:5 - - - - CDS:6,ROS:6,FWL:6,MERC:6,CP:5,CJF:4,DC:8 - - - RD:4,IS:7,FWL:8,CP:8,Periphery:6 - - recon - BAN:6,Periphery:1- - - - recon - CLAN:5,FWL:5,CP:5,BAN:1 - - - recon - CC:4,CLAN:3,FWL:4,MERC:4,DA:4,CP:4 - - - recon - FVC:8,FS:8,MERC:6 - - - recon - RD:6,DC:8 - - - recon - RF:8,FWL:8,IS:4,DA:8,CP:8 - - - ROS:4,FS:6,MERC:4 - - - recon - LA:2,MERC:4 - - - CC:8,MOC:4,MH:4,DA:4,TC:4 - - - MOC:6,TC:6 - - - CC:6,MOC:4 - - - FS:8 - - - DC:4 - - - RF:4,LA:8,ROS:4,MERC:6 - - - RD:4,ROS:2,DC:2 - - - - RF:6,LA:4,MERC:4,DA:4 - - General:8 - - - - RA.OA:1-,CC:3,CHH:3,MERC.WD:3,CDS:4,CLAN:3,MH:1-,CP:3,CWIE:4,Periphery:2- - - Periphery:2 - - - MOC:2 - - - CC:8,MERC.WD:8,CLAN:8 - - - MOC:2 - - - CC:8,MOC:6,FS:6,MERC:8,DA:8,TC:6 - - - - CC:6,MOC:3,MERC.WD:4,MERC.KH:4,ROS:4,MERC:4,CP:6 - - General:8 - - - CC:6,MOC:6 - - - missile_artillery - CC:5 - - - CC:4 - - - - LA:4,ROS:5,FS:7,MERC:5 - - General:8 - - - missile_artillery - General:4 - - - - CJF:4- - - General:6 - - - CJF:6 - - - CJF:4 - - - - ROS:6 - - ROS:8 - - - - IS:5 - - support - General:5 - - - - CHH:6,CDS:5,CP:5,RA:3,CWIE:3 - - CLAN:8 - - - CHH:8,CDS:8,CP:8 - - - CDS:6,CP:6,RA:6 - - - anti_infantry - CDS:4,CP:4 - - - - PIR:4 - - incendiary - PIR:8 - - - - CC:6+,MOC:4+ - - General:8 - - - - MERC.WD:3,RD:3,LA:5,FWL:4,IS:3,CP:4,TC:8,Periphery:3 - - IS:2,Periphery:2 - - - recon - FWL:5,IS:5,CP:5,TC:3,Periphery:5 - - - General:4 - - - IS:6,TC:6,Periphery:4 - - - - CC:5,MOC:5,FVC:4,IS:6,FR:5,FS:6,DA:8,MERC:4,DC:5,Periphery:5 - - cargo,support - General:6 - - - cargo - FVC:2,FS:3 - - - - FWL:1 - - missile_artillery - General:8 - - - - FWL:3,CP:3 - - missile_artillery - General:8 - - - - MOC:2,CC:4,Periphery.CM:2,Periphery.ME:2,FWL:2,MERC:2,DA:2,CP:2,Periphery:1,TC:2 - - General:4 - - - CC:4 - - - CC:4,MOC:4,MERC:4,DA:4,CDP:4,TC:4 - - - FWL:2,CP:2 - - - - CC:7,MOC:5,DA:5 - - CC:4,MOC:4 - - - missile_artillery - MOC:8,CC:8 - - - General:8 - - - CC:4,MOC:4 - - - - ROS:5,FWL:6,MERC:4,CP:6 - - General:4 - - - ground_support - General:4 - - - General:8 - - - - ROS:2+ - - General:8 - - - - CHH:1,CDS:5,CP:5,RA:5,CWIE:1 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - CWE:8,CHH:4,CP:4,CWIE:8 - - fire_support - CWE:6,RD:6,CDS:9,General:7,CP:9 - - - fire_support - General:4 - - - General:5 - - - General:6 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5 - - - CLAN:4,General:3 - - - CWE:5,RD:3,CDS:5,CLAN:4,General:3,CP:5 - - - RD:8,CDS:6,General:8,CP:6,CJF:7 - - - - CC:6,MOC:5,RF:4,FWL:4,DA:5,MERC:4 - - General:8 - - - - CDS:6,CP:6 - - CLAN:4 - - - CDS:6,CP:6 - - - - ROS:4 - - General:6 - - - General:8 - - - General:4 - - - General:5 - - - - IS:2,Periphery:2 - - - IS:3,Periphery:3 - - - IS:4,Periphery:4 - - - SE:6,CLAN:7,IS:8,Periphery:8 - - - SE:8,CLAN:8,IS:7,Periphery:7 - - civilian - Factory,Habitat - General:1 - - - civilian - Factory,Habitat - General:3 - - - civilian - Factory,Habitat - General:5 - - - civilian - Factory,Habitat - General:7 - - - - FS:4 - - raider - General:8 - - - - CHH:6+ - - CHH:6+ - - - - CHH:6 - - CHH:8 - - - CHH:6+ - - - - FS:4 - - General:8 - - - - RA.OA:5,Periphery:5 - - General:6 - - - - LA:4,FS:4 - - support - General:5 - - - - General:4- - - support - General:8,CLAN:8 - - - apc - ROS:5 - - - support - General:4,Periphery:4 - - - apc - ROS:8 - - - support - RD:4,IS:4,Periphery:4,RA:4 - - - apc - ROS:6 - - - support - Periphery:4 - - - - RA:3:3149 - - RA:8 - - - - CWE:7,MERC.WD:4,RD:5,CDS:5,ROS:4+,CLAN:5,MERC:3+,CP:7,CJF:4,RA:6,BAN:5,CWIE:7 - - fire_support - CWE:5,RD:5,CDS:8,General:7,CP:8,CWIE:6 - - - CWE:6,RD:4,CDS:5,General:3,CP:5,CJF:4 - - - fire_support - CWE:6,CHH:6,RD:3,CDS:7,General:5,CP:5,CJF:6 - - - CWE:5,RD:3,CDS:5,General:4,CP:5 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5 - - - CWE:6,CHH:6,CLAN:4,General:3,CJF:6 - - - anti_infantry - CHH:5,General:2 - - - General:6 - - - General:4 - - - CWE:6,CHH:6,RD:8,CDS:6,General:8,CP:6,CJF:7 - - - General:6 - - - General:5 - - - - ROS:6,CLAN:3,MERC:6,CJF:3,TC:6 - - CWE:1,CHH:1,RD:4,ROS:1,CWIE:1 - - - ROS:4,CLAN:8,MERC:4,BAN:2 - - - ROS:6,TC:8 - - - - ROS:5 - - General:7 - - - General:4 - - - General:6 - - - spotter - General:5 - - - - ROS:5,IS:4 - - support - General:8 - - - - FWL:6,CP:6 - - General:8 - - - - Periphery:2- - - Periphery.Deep:4,Periphery:6 - - - Periphery.Deep:4,Periphery:6 - - - General:8 - - - - IS:1- - - IS:2 - - - - MOC:4,CC:5,IS:2,FS:5,CP:6,CDP:2,Periphery:3,TC:1,RA.OA:2,FVC:2,RD:5,RF:6,LA:2,ROS:5,FWL:6,DA:4,DC:4 - - MOC:2-,Periphery:2-,TC:2- - - - MERC:5,DC:4 - - - MOC:8,FVC:8,Periphery.CM:8,Periphery.ME:8,FWL:6,IS:8,MH:8,CP:6,TC:8,Periphery:4 - - - General:6,FWL:8,CP:8 - - - RD:5,ROS:5,MERC:4,DC:8 - - - spotter - ROS:6 - - - spotter - CC:5,MOC:5,ROS:4,DA:5,FS:4 - - - MERC:6,DC:8 - - - - LA:3- - - civilian - General:5 - - - - ROS:6,FWL:4,MERC:4,CP:4 - - spotter - General:6 - - - spotter - General:6 - - - spotter - General:4 - - - - CC:3,RF:4,ROS:3,FWL:4,CLAN.IS:2,DA:4,MERC:3,CP:4,CWIE:2 - - apc,support - General:4 - - - - CC:5,CWE:5,RF:6,ROS:4,FWL:6,CLAN.IS:4,MERC:4,DA:6,CP:4,CWIE:4 - - apc - General:7 - - - apc - General:7 - - - apc - General:8 - - - - CWE:4 - - CWE:8 - - - - DC:4 - - General:4 - - - General:7 - - - General:6 - - - General:8 - - - General:7 - - - General:6 - - - - DC:6 - - General:6 - - - General:6 - - - - ROS:2,MERC:2 - - ROS:2,MERC:2 - - - - LA:2,ROS:3,FS:3,MERC:3 - - LA:8,FS:8,MERC:8 - - - ROS:8,FS:4,MERC:4 - - - LA:6,FS:6,MERC:4 - - - FS.CMM:9,FS:6 - - - - FVC:6,LA:4,ROS:5,ROS.pm:7,FWL:4,MH:6,MERC:6,FS:5,CP:4,CDP:6,DC:4 - - urban - General:4 - - - urban - FS:4 - - - urban - General:8 - - - urban - LA:4,ROS:4,FWL:4,MERC:4,FS:4,CP:4 - - - urban - LA:2,ROS:2,FS:2 - - - - LA:6,ROS:4,CLAN:1 - - General:1 - - - CLAN:4,BAN:2 - - - LA:6,ROS:6,MERC:4 - - - LA:6 - - - - ROS:4 - - specops - General:4 - - - specops - General:2 - - - specops - General:4 - - - specops - General:8 - - - specops - General:4 - - - - DC:6 - - General:8 - - - General:6 - - - General:6 - - - General:6 - - - recon,spotter - General:6 - - - General:7 - - - General:7 - - - General:4 - - - CLAN:6,IS:3 - - - General:2 - - - - LA:7 - - General:6 - - - - Periphery.MW:6,Periphery.CM:6,Periphery.ME:6,FWL:4,MH:8,MERC:4,CP:4,TC:6,Periphery:4 - - General:4,MH:0 - - - General:4 - - - General:8,MH:0 - - - MH:8 - - - - CC:5,MOC:5 - - ew_support - General:8 - - - - CC:6,MOC:2,FWL:2,MERC:2,DA:4,CP:2,TC:2 - - spotter - CC:1,MOC:1,MERC:1,DC:1,TC:1 - - - fire_support - CC:2,MOC:3,FWL:3,MERC:3,CP:3,TC:3 - - - spotter - CC:4,MOC:4,DA:6,TC:4 - - - spotter - CC:2,MOC:2,DA:4,TC:2 - - - spotter - CC:7,MOC:6 - - - recon,spotter - CC:8 - - - - LA:2,MERC:3 - - LA:2,MERC:3 - - - - RF:4,LA:6,ROS:4,FWL:2,MH:4,MERC:4,FS:4,DA:4,CP:2 - - LA:6 - - - LA:4 - - - General:8 - - - :0,General:6 - - - - DC:3 - - recon,engineer - DC:8 - - - - CWE:4,FWL:5,CP:5 - - General:8 - - - - CHH:3,CDS:5,IS:4,MERC:4 - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:5,CDS:5,IS:5,MERC:5 - - - CHH:6,CDS:6,IS:6,MERC:6 - - - CHH:7,CDS:7,IS:7,MERC:7 - - - - CC:9,MOC:6,CDS:5,Periphery.CM:5,Periphery.ME:5,FWL:5,CP:5,TC:6 - - General:8 - - - missile_artillery - CC:6,MOC:4 - - - CC:2,MOC:2 - - - - CC:8,ROS:6 - - General:2 - - - ROS:8 - - - CC:8 - - - - ROS:3 - - specops - General:8 - - - specops - General:7 - - - specops - General:6 - - - spotter,specops - General:6 - - - specops - General:6 - - - - MOC:7,CLAN:4,Periphery.Deep:8,IS:5,FS:6,MERC:7,CP:5,Periphery:10,TC:7,RA.OA:7,LA:7,ROS:7,DC:6 - - CWE:1,CHH:1,General:8,CP:1 - - - fire_support - IS:6,Periphery.Deep:4,Periphery:6 - - - fire_support - General:6 - - - fire_support - TC:6 - - - fire_support - CLAN:4,BAN:2 - - - fire_support - IS:4,Periphery:4 - - - - MOC:1,FVC:2,RF:7,Periphery.MW:3,ROS:5,Periphery.ME:3,FWL:8,FS:2,DA:6,CP:8,Periphery:2,TC:1 - - FVC:2-,Periphery:2- - - - FVC:2-,Periphery:2- - - - CC:8,MOC:5,RF:8,ROS:8,FWL:8,MERC:8,DA:8,CP:8 - - - CC:7,MOC:5,RF:6,ROS:8,FWL:6,FS:5,MERC:7,DA:6,CP:6 - - - MOC:5,CC:5,ROS:6,FWL:8,MERC:8,CP:8,DC:8 - - - - CC:1,CHH:5,RD:5,SE:2,CDS:5,CLAN:1,IS:3,FWL:1,MH:1,CP:5,FS:1,RA:5 - - CC:2,SE:2,CDS:1,FWL:2,MH:2,CP:1,FS:2,RA:2 - - - RA:2 - - - CLAN:1,CP:5 - - - CDS:4,ROS:4,MERC:4,FS:4,CP:4 - - - ROS:5,FS:5 - - - CDS:4,IS:4,CP:4 - - - CHH:4,CDS:6,CP:6 - - - ROS:4,CP:8,DC:6 - - - CC:4,RD:6,CDS:4,LA:4,IS:4,FS:4,MERC:4,CP:4,DC:4 - - - RA:2 - - - - CC:4,Clan.IS:5,ROS:6,IS:4,FWL:7,FS:8,CP:7,CJF:6,Periphery:2 - - CJF:4 - - - General:6 - - - fire_support - MOC:1-,PIR:1-,MH:1- - - - FS:2 - - - fire_support,anti_aircraft - Periphery:2- - - - FVC:3,LA:1,FS:2,MERC:2 - - - Periphery.MW:3,Periphery.ME:3,FWL:1,MH:3,CP:1 - - - ROS:8 - - - MOC:4,RF:8,FWL:8,IS:4,DA:8,CP:8,CDP:4,DC:5,TC:4 - - - IS:4 - - - IS:6 - - - fire_support - ROS:5,MERC:5 - - - FS:2 - - - ROS:4,MERC:4 - - - TC:6 - - - - RD:1 - - RD:5 - - - RD:2 - - - RD:4 - - - spotter - RD:4 - - - RD:7 - - - - CC:5,CHH:4,FVC:4,LA:5,ROS:6,CLAN:2,FS:5,DC:5 - - apc - General:8,BAN:2 - - - apc - CC:6,LA:6,ROS:6,FS:6,DC:6 - - - apc - LA:5,ROS:4,FS:4 - - - apc - FS:4,CP:4,DC:5 - - - apc - CC:6,FVC:6,LA:6,FS:6,DC:6 - - - apc - CHH:8,CLAN:6 - - - apc - FVC:4,IS:4 - - - - ROS:5 - - recon - General:8 - - - - RA:7 - - RA:7 - - - RA:8 - - - RA:6 - - - - RD:6- - - recon - General:4 - - - General:8 - - - General:6 - - - - DC:8 - - General:8 - - - General:4 - - - General:2 - - - - RA.OA:5,FVC:4,RF:4,LA:5,ROS:4,FS:3,MERC:2,CWIE:6,TC:6 - - RF:0,ROS:0,General:1-,TC:0,CWIE:0 - - - General:8 - - - artillery,fire_support - LA:4,CWIE:4 - - - LA:4,ROS:4,FS:4,CWIE:4 - - - - FS:5,MERC:3 - - General:8 - - - - ROS:4,FWL:5,FS:4,MERC:4,CP:5 - - General:8 - - - FS:4 - - - - DC:3 - - cargo - General:8 - - - - LA:5,ROS:3,MERC:3 - - LA:4 - - - General:6 - - - recon - LA:4 - - - LA:8 - - - - ROS:2 - - recon - solo - General:8 - - - - CHH:4,MERC.WD:5,CDS:4,CLAN:5,MERC:3+,CP:4,FS:4,CJF:4,RA:6,BAN:5,CWIE:5,DC:5 - - CWE:6,RD:3,CDS:9,General:6,CP:9,CJF:5 - - - CWE:5,RD:3,CDS:8,General:6,CP:8,CJF:4,CWIE:5 - - - RD:6,General:5,RA:6,CWIE:5 - - - fire_support - CWE:3,RD:3,CDS:8,General:5,CP:7,CJF:4 - - - CHH:4,CDS:6,General:5,CP:5,CJF:4,RA:6,CWIE:6 - - - anti_infantry - General:3,CJF:5 - - - CHH:5,General:3 - - - CLAN:3,General:2 - - - recon - General:2 - - - General:4 - - - General:4 - - - General:4 - - - CWE:8,RD:8,CDS:5,General:7,CP:6,CJF:9 - - - General:4 - - - SE:2:3140,CLAN.IS:2,MERC:2,FS:2,DC:2 - - - - CWE:1 - - CWE:4 - - - CWE:3 - - - CWE:3 - - - CWE:3 - - - CWE:2 - - - CWE:2 - - - CWE:6 - - - - CWE:3 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:8 - - - - CHH:4,RD:5,CDS:4,ROS:3,IS:2,CP:4 - - RD:8,CDS:8,IS:8,CP:8 - - - RD:6,ROS:6 - - - CHH:8,RD:4,ROS:4 - - - - DC:4- - - cargo,support - General:6- - - - - FS:2- - - civilian - General:2 - - - - CP:7,DC:5 - - General:8 - - - - CP:5,DC:4 - - General:8 - - - - ROS:5,FWL:5,MERC:4,CP:5,DC:6 - - artillery - General:8 - - - artillery - General:2 - - - - CP:3,DC:3 - - General:8 - - - - General:7,CLAN:3 - - General:8 - - - sr_fire_support - CC:8,LA:8,FWL:8,IS:8,FS:8,CP:8,DC:6,Periphery:6 - - - sr_fire_support - CC:4,LA:5,FWL:4,IS:2,FS:5,CP:4,DC:8,Periphery:4 - - - - TC:4 - - TC:8 - - - - CC:4,MOC:4,CLAN:2,IS:3-,FS:3,MERC:4,CP:2-,Periphery:3-,RA.OA:2-,LA:4,ROS:4,FWL:2-,DC:5 - - General:1- - - - CC:8,MOC:6,ROS:6,CLAN:4,FS:8,MERC:6 - - - LA:8,ROS:6,FS:6,MERC:6 - - - ROS:6,MERC:6,DC:8 - - - escort - DC:6 - - - - CLAN:7,CJF:7 - - General:7 - - - spotter - General:6 - - - General:5 - - - General:2,CJF:5,RA:5 - - - General:2,CJF:5,RA:5 - - - General:8 - - - General:1,CJF:3,RA:3 - - - - FVC:4,ROS:4,FS:6,MERC:4 - - ROS:6,FS:6,MERC:6 - - - FS:5 - - - FVC:8,FS:4 - - - spotter - FS:4 - - - - ROS:8 - - General:8 - - - General:6 - - - General:6 - - - - CWE:4,RD:4,CDS:4,ROS:5,FS:4,CP:4,BAN:1,DC:7,CWIE:4 - - ROS:6,FS:5,DC:6 - - - ROS:4,CLAN:8,DC:4 - - - CP:6,DC:4 - - - ROS:8,DC:8 - - - - CC:4,LA:4,DC.AL:7,IS:4,FWL:4,MERC:4,FS:3,CJF:4,DC:5 - - CLAN:8 - - - IS:6,DC:8 - - - IS:8,DC:8 - - - - FWL:5,MERC:5,CP:4,DC:6 - - General:8 - - - DC:6 - - - - CHH:4,CLAN:3 - - CJF:5 - - - CWE:6,RA:6 - - - General:7 - - - - LA:7,ROS:4,FS:5,MERC:5 - - fire_support - General:8 - - - fire_support - LA:5,MERC:3,FS:3 - - - fire_support - LA:4,FS:2,MERC:2 - - - fire_support - LA:6,MERC:4,FS:4 - - - fire_support - LA:4 - - - fire_support - LA:6 - - - - LA:5,ROS:5 - - ground_support - CLAN:8,BAN:2 - - - IS:6,DC:6 - - - - MOC:2,RA.OA:5,Periphery.DD:4,Periphery.OS:4,Periphery:2,TC:2,DC:1- - - General:2- - - - DC:8 - - - - FWL:5,MERC:5,CP:4,DC:7 - - General:8 - - - fire_support - DC:6 - - - - RF:5- - - General:8 - - - General:7 - - - General:7 - - - - RF.pm:3- - - General:8 - - - - CC:4-,MOC:2-,FR:2,DA:2- - - spotter - General:8 - - - - CWE:4,CHH:6,RD:6,CLAN:5,CJF:4,CWIE:4 - - ba_carrier - CLAN:8 - - - - RA:4 - - recon,raider - RA:6 - - - recon,raider,spotter - RA:4 - - - - CWE:5,CHH:4 - - General:7 - - - General:7 - - - CLAN:6 - - - CWE:4,CHH:4 - - - General:8 - - - spotter,anti_infantry - CWE:3,CHH:3 - - - - LA:3,FS:3,MERC:2,DC:2 - - General:8 - - - - IS:6,Periphery:6 - - support - General:8 - - - - LA:6,MERC:4 - - General:8 - - - apc,support,spotter - General:2 - - - apc - General:4 - - - apc,support - General:4 - - - - ROS:8+ - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - artillery - General:7 - - - spotter - General:7 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:7 - - - General:8 - - - - RF:5,LA:3,ROS:5,FS:6,MERC:4,DA:5 - - recon,spotter - General:8 - - - spotter - RF:5,LA:6,ROS:4,FS:2,MERC:5,DA:5 - - - - FS:4 - - anti_infantry - General:8 - - - General:4 - - - - LA:4-,LA.pm:6,MERC:3- - - General:8 - - - General:4 - - - - RD:4,ROS:5,FWL:4,FS:4,MERC:4,CP:4,DC:4 - - fire_support,spotter - General:7 - - - fire_support,spotter - General:7 - - - fire_support,spotter - General:6 - - - spotter - General:5 - - - spotter - General:5 - - - spotter - General:4 - - - missile_artillery,spotter - General:6 - - - - ROS:8 - - interceptor - General:8 - - - interceptor - General:7 - - - General:7 - - - - RA.OA:1,RD:2,CP:2,Periphery:2,RA:2 - - fire_support - General:8 - - - fire_support - IS:1 - - - RD:8,IS:6,CP:8,RA:8 - - - spotter - IS:6 - - - - RA.OA:2-,Periphery.DD:2-,Periphery.OS:2-,Periphery:2-,DC:2- - - General:2- - - - IS:8,DC:8 - - - spotter - DC:8 - - - - LA:5,ROS:6,FWL:5,MERC:5,FS:5,CP:5,DC:8 - - General:6 - - - FWL:6,MERC:6,CP:5,DC:6 - - - DC:8 - - - - CC:6,FVC:6,LA:6,FWL:6,IS:7,Periphery.Deep:5,FS:6,CP:6,CJF:4,DC:6,Periphery:7 - - General:1- - - - CC:6,MOC:5,IS:5,FS:6,MERC:6,CP:6,CDP:5,TC:5,LA:6,ROS:6,FWL:6,MH:5,DC:6 - - - IS:5,DC:5,Periphery:4 - - - minesweeper - CC:4-,MOC:2- - - - General:1- - - - - CC:2,MERC.KH:2-,IS:2,MERC:2,CP:2,Periphery:2-,FVC:2,MERC.WD:2-,RF:1-,LA:4,ROS:2,PIR:2,FWL:2,DA:2,DC:4 - - - CC:6,MOC:4,ROS:6,FWL:8,MERC:6,CP:8,DC:6 - - - spotter - DC:6 - - - LA:2,ROS:2,MERC:2 - - - MERC.KH:2-,MERC.WD:2-,IS:2,MERC:3 - - - Periphery:2- - - - CC:1-,MERC.KH:2-,MERC.WD:2-,RF:1-,Periphery.Deep:1-,FWL:1-,MERC:1-,Periphery:1-,DC:1- - - - ROS:4,MERC:4 - - - spotter - ROS:2,PIR:2,FWL:2,DA:2,MERC:2 - - - - RD:3,LA:5,FWL:5,IS:4,CP:5,Periphery:3 - - LA:6,General:8,FWL:6,CP:6 - - - LA:8,FWL:8,CP:8 - - - - SE:5,CLAN:5,IS:6,MERC:5,Periphery:4 - - General:8,CLAN:4 - - - CLAN:6 - - - - CHH:4,CJF:4 - - General:8 - - - CHH:6 - - - CJF:6 - - - - CWE:3,CHH:2,CLAN:4,CP:5,CJF:5,RA:5,CWIE:4 - - General:6 - - - General:6 - - - General:5 - - - General:4 - - - General:4 - - - General:4 - - - General:8 - - - General:2 - - - - CDS:4,FS:4,CP:4 - - General:8 - - - - LA:8,ROS:5,CJF:2 - - LA:8,ROS:5 - - - LA:8,ROS:8 - - - LA:8,ROS:5,CJF:2 - - - LA:6,ROS:5 - - - - TC:6 - - - MOC:2,MH:2,FR:2,CDP:2 - - MOC:3,MH:3,FR:4,CDP:4,TC:2 - - - - FS:3 - - cargo,support - FS:2 - - - - CC:3,LA:6,IS:4,FWL:4,FS:5,CP:4,Periphery:3,DC:4 - - vee_carrier - General:4 - - - vee_carrier - CC:4,LA:8,FWL:4,IS:6,FS:8,CP:4 - - - - CDS:4,ROS:5,FWL:6,FS:5,MERC:5,CP:5,CJF:4,DC:6 - - General:8 - - - - CC:4,MOC:4,RF:4,ROS:4,FWL:5,DA:4,MERC:4,CP:5 - - assault,ba_carrier - :0,General:8 - - - - CLAN:1,FS:4,MERC:4,CP:1,CWIE:1,DC.GHO:3,CWE:1,FVC:4,RD:2,CDS:1,LA:2,ROS:3,CJF:2,DC:2 - - FVC:8,LA:8,ROS:8,CLAN:6,MERC.SI:8,FS:8,MERC:8,BAN:8,DC:8 - - - FS:7 - - - LA:4 - - - DC:8 - - - - FVC:8,ROS:4,FS.CMM:8,FS.DMM:8,FS:4,MERC:4,FS.CrMM:8,CDP:6 - - General:8 - - - FS:6 - - - - MOC:4,CC:4,MERC.KH:5,MERC:4,FS:3,TC:7,Periphery:6,RA:5,RA.OA:7,Periphery.R:5,FVC:3,RD:2,LA:5,ROS:8,MH:2 - - - interceptor - Periphery:2- - - - interceptor - RD:6,LA:8,ROS:4,FS:8,MERC:6 - - - RA.OA:4,LA:4,ROS:4,PIR:3,FS:4,MERC:4,RA:4 - - - RD:3,LA:6,ROS:3,MERC:3,FS:3 - - - CC:8,FVC:4,LA:6,ROS:4,MERC:5,FS:4,Periphery:4 - - - - CC:6,MOC:5 - - spotter - General:8 - - - General:4 - - - General:4 - - - - RD:3,CDS:4,DC:5 - - General:8 - - - General:8 - - - General:8 - - - General:8 - - - - CJF:6 - - General:5 - - - General:2 - - - General:4 - - - fire_support - General:8 - - - - CDS:6,ROS:6,FWL:5,CLAN.IS:6,MERC:3+,CP:6,CJF:6,RA:5 - - recon - CWE:3,General:6,RA:3 - - - recon - CWE:3,General:6,RA:8 - - - CLAN:6,IS:3 - - - General:6 - - - General:4 - - - General:4 - - - CLAN:6,IS:3 - - - General:6 - - - General:5 - - - General:6 - - - recon - General:8,RA:3 - - - General:5 - - - ROS:2,FWL:2,CLAN.IS:2,MERC:2 - - - - CHH:4,IS:3,FS:3,CP:4,CWIE:4,RA:4,RA.OA:3,CWE:4,RD:4,CDS:4,RF:3,LA:3,ROS:4,FWL:3,DA:3,DC:3 - - CWE:5-,CHH:8-,RD:4- - - - CHH:7 - - - CDS:5,IS:6,CP:5 - - - CDS:5,IS:6,CP:5,RA:6 - - - RD:4,CDS:8,LA:8,FWL:8,IS:8,FS:8,MERC:8,CP:8,DC:8 - - - CHH:8 - - - RA.OA:8,RA:8 - - - CDS:4,LA:6,IS:4,CP:5,CWIE:6 - - - ROS:6,MERC:4 - - - - RD:3,IS:3,Periphery.Deep:4,BAN:4,Periphery:6 - - RD:8,ROS:5,DC:4 - - - FVC:5,FS:4 - - - General:1-,Periphery:2- - - - CC:4,MOC:4,ROS:4,CLAN:4,FWL:4,MERC:4,DA:4,CP:4,BAN:2 - - - ROS:4 - - - RD:4,DC:8 - - - MOC:6,FWL:4,FR:6,DA:4,DC:6 - - - LA:4,ROS:4,FS:8,MERC:6 - - - CC:6,Periphery.MW:4,Periphery.ME:4,FWL:4,MERC:6,CP:4,Periphery:4,DC:6 - - - IS:6,MERC:6,Periphery:6 - - - spotter - MERC:4 - - - FS:2 - - - IS:6,MH:4,FR:4,Merc:6,DA:4,Periphery:6 - - - CC:4,MOC:3,FVC:3,ROS:4,FWL:8,MERC:4,CP:8,CDP:3,TC:3 - - - CC:8 - - - FS:6 - - - - CWE:5,RD:5,CDS:5,ROS:4,CLAN:3,CP:5 - - CLAN:8 - - - CDS:4,CP:4 - - - CWE:4,CHH:4,RD:6,CDS:4,ROS:8,CP:4,CJF:4,RA:4,CWIE:4 - - - - MOC:8,FVC:4,PIR:4,IS:8,CDP:4 - - recon - MOC:8,IS:8 - - - recon - FVC:8,PIR:8,IS:1,CDP:8 - - - - CC:6,MOC:6 - - General:7 - - - General:4 - - - General:8 - - - General:6 - - - General:5 - - - General:6 - - - - CC:6 - - General:3 - - - fire_support - General:8 - - - - CC:5,MOC:5,RF:4,CC.pm:8,FWL:4,DA:5,MERC:4,CP:4 - - General:8 - - - - RF:4,FWL:6,DA:6,MERC:4,CP:6 - - General:8 - - - - DC.GHO:4,DC.pm:5,LA:4-,ROS:4-,MERC:4- - - General:8 - - - - RA.OA:4,Periphery.DD:4,FVC:2,RD:6,ROS:5,MERC:4,Periphery.OS:4,RA:4,DC:7,Periphery:2 - - ROS:0,Periphery:2- - - - RD:2,RA:2 - - - ROS:6,MERC:6,DC:8 - - - - DC:4+ - - General:1+ - - - General:8 - - - - FWL:2,CP:2 - - General:8 - - - - RF:6,ROS:4,FWL:6,DA:6,CP:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:5 - - - - CC:4,ROS:4,FWL:6,FS:3,CP:6,DC:3 - - General:8 - - - General:2 - - - General:6 - - - artillery - General:4 - - - - CWE:3,CHH:3,RD:4,CDS:4,ROS:3,CP:4,CWIE:3,DC:3 - - General:8 - - - anti_infantry - CP:6,DC:6 - - - CWE:6,CDS:4,ROS:4,CP:5,CJF:6,DC:4 - - - - RA.OA:3,Periphery.DD:3,FVC:2,RD:2,ROS:3,MERC:3,Periphery.OS:3,DC:6,Periphery:2 - - FVC:4,Periphery:4 - - - FVC:6,RD:8,ROS:8,Periphery.Deep:4,MERC:6,DC:8,Periphery:6 - - - - ROS:3 - - General:8 - - - - CJF:8 - - General:8 - - - General:4 - - - General:4 - - - - DC:6 - - spotter - General:8 - - - - CC:6,MOC:5,LA:4,DA:5,MERC:4 - - apc,spotter - General:8 - - - - CLAN:10,IS:10,Periphery:10 - - civilian - IS:10,Periphery:10 - - - civilian - CLAN:10 - - - - LA:7 - - LA:7 - - - - LA:6 - - LA:6 - - - - ROS:6 - - General:8 - - - General:7 - - - General:8 - - - General:6 - - - - ROS:8 - - assault - General:8 - - - assault - General:7 - - - assault - General:7 - - - - CC:3,ROS:3,FWL:4,MERC:3,CP:4 - - General:8 - - - ROS:5,FWL:5,CP:5 - - - ROS:6,FWL:6,CP:6 - - - - LA:5,CLAN:4,IS:4,CJF:6 - - General:8 - - - - LA:5,CLAN:5,IS:4,CJF:6- - - General:8 - - - - PIR:1 - - specops - General:4 - - - - FS:8,MERC:4 - - recon - General:8 - - - - CC:1,RA.OA:1,Periphery.DD:3,FVC:1,LA:1,ROS:1-,FWL:1,MERC:1,Periphery.OS:3,FS:1,CP:1,DC:3 - - recon - General:1- - - - spotter - IS:4 - - - recon - FVC:4,IS.pm:4 - - - recon - FVC:3,IS.pm:1 - - - - MOC:2,Periphery.DD:3,MERC:3,Periphery.OS:3,FS:3,Periphery:2,TC:5,RA:3,RA.OA:5,FVC:4,RD:6,ROS:4,DC:7 - - ROS:0,FS:0,Periphery:2- - - - RD:4,ROS:4,MERC:4,DC:4 - - - RA.OA:6,RD:6,ROS:6,FS:6,MERC:6,CDP:4,RA:6,DC:8,TC:4 - - - - LA:4,ROS:4,FS:4,MERC:4 - - LA:4,FS:4,MERC:4 - - - General:8 - - - LA:1 - - - - CC:4,MOC:4,FWL:2,MERC:1,DA:3,CP:2,TC:3 - - CC:4,MOC:4,FWL:8,MERC:8,CP:8,TC:8 - - - CC:6,MOC:6,DA:6 - - - CC:4,MOC:4 - - - - MOC:4,LA:5,ROS:5,FWL:5,IS:4,FS:6,MERC:5,CP:5,TC:4 - - artillery - General:8 - - - - CC.WHO:3 - - specops - CC.WHO:8 - - - - CP:4,CJF:4 - - CP:8 - - - CJF:8 - - - - MOC:1,IS:1,FR:1,FS:1,TC:2 - - MOC:1,IS:1,FR:1,FS:1,TC:2 - - - - LA:3,CWIE:4 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CWE:4-,CJF:7- - - General:8 - - - - DC:2 - - support,spotter - General:4 - - - spotter - General:4 - - - support - General:8 - - - - RD:3,CDS:6+,CP:6+ - - General:8 - - - CLAN:4 - - - - ROS:4,FS:6,MERC:4 - - General:8 - - - ew_support - General:4 - - - - CWE:1,MERC.WD:1,CDS:1,CP:1,CJF:1,RA:3 - - cruiser - General:8 - - - cruiser - CLAN:8 - - - - RA.OA:1,ROS:3,RA:1 - - General:8,CLAN:6 - - - ROS:6,BAN:2 - - - ROS:4 - - - - MOC:2,RA.OA:2,FVC:7,LA:3,Periphery.HR:4,ROS:4,MERC:5,Periphery.OS:4,FS:8,Periphery:4,TC:2 - - FVC:7,LA:5,ROS:5,FS:8,MERC:5 - - - ROS:5,FS:5,MERC:5 - - - ROS:4,FS:5,MERC:4 - - - RA.OA:4-,FVC:4-,MERC:4-,Periphery:3- - - - - FS:3+ - - specops,paratrooper - FS:8 - - - - CC:3,RF:3,LA:5,ROS:3,FS:5,MERC:2 - - recon - IS:8 - - - CC:4,LA:4,ROS:4,CC.MAC:8,FS:4 - - - CC:4,LA:4,ROS:4,FS:4 - - - - FVC:8,MERC:4,CDP:8,RA:6 - - IS:8,Periphery:8 - - - CLAN:8 - - - - CDS:3,ROS:4,CP:6 - - General:8 - - - ROS:6,CP:4 - - - ROS:4,CP:8 - - - ROS:4,CP:4- - - - - - MOC:1,CC:2,FR:1,MERC:2,FS:2,CP:6,Periphery:2,TC:1,FVC:2,RF:5,ROS:4,Periphery.MW:4,Periphery.ME:4,FWL:6,MH:1,DA:3,DC:6 - - - ROS:4 - - - Periphery:2- - - - ROS:4,MERC:4,DC:5 - - - ROS:3,MERC:3,DC:4 - - - ROS:5,MERC:5,DC:5 - - - ROS:1,MERC:1,DC:1 - - - MOC:4,CC:8,FWL:8,MH:4,MERC:3,FS:8,CP:8,DC:6 - - - ROS:4,MERC:4,DC:6 - - - MOC:4,CC:4,FWL:8,MH:4,MERC:2,CP:8 - - - ROS:6,MERC:4 - - - ROS:2,MERC:2,DC:2 - - - ROS:6,MERC:6,DC:6 - - - MOC:1,RF:5,FWL:4,MH:1,FR:1,MERC:2,DA:3,DC:4 - - - CC:4,FWL:4,FS:4,MERC:4,CP:4,DC:4 - - - - LA:3 - - General:8 - - - - CJF:5- - - General:8 - - - CJF:4 - - - - MOC:5,FVC:5,LA:7,ROS:7,IS:6,MH:4,FS:7,DC:7 - - spotter - General:8 - - - recon - IS:4,DC:6 - - - spotter - FVC:3,LA:4,ROS:4,FWL:4,IS:3,MERC:4,FS:4,CP:4,DC:4 - - - recon - General:5 - - - recon,apc - General:5 - - - - CHH:4 - - CHH:5 - - - - CHH:4 - - - CC:5,MOC:5,FWL:4,DA:6,MERC:4,CP:4 - - General:8 - - - - MOC:3,CC:1,CLAN:2,IS:5,Periphery.Deep:8,FS:4,CP:6,Periphery:10,TC:6,RA.OA:5,LA:5,ROS:2,FWL:6,DC:1 - - Periphery:2- - - - CC:3,MOC:3,RF:3,CLAN:8,FWL:3,MERC:3,DA:3,CP:3,BAN:2 - - - MOC:1-,IS:1-,TC:1-,Periphery:1- - - - MOC:1-,IS:1-,Periphery:1-,TC:1- - - - CC:3,MOC:3,FWL:6,IS:3,MH:4,CP:6,DC:6,TC:3 - - - CDS:3,LA:5,MERC:4,FS:5,CP:3,CJF:3,TC:4 - - - CC:5,MOC:5,RF:6,ROS:6,FWL:6,MERC:6,DA:5,CP:6 - - - IS:2 - - - ROS:4,FS:4,MERC:4 - - - LA:4,ROS:4 - - - CC:1,MOC:1,CDS:2-,FWL:3,DA:3 - - - - CDS:4,IS:6,CP:4 - - General:8 - - - - CHH:3+,RA:3+ - - General:8 - - - fire_support - General:6 - - - General:4 - - - General:5 - - - General:5 - - - General:4 - - - General:5 - - - General:6 - - - General:6 - - - - SE:2 - - SE:6 - - - SE:4 - - - SE:8 - - - - CDP:2- - - Periphery:8 - - - - MERC.KH:1,SE:2,CLAN:3,IS:2,MERC:2,Periphery:2 - - General:8,CLAN:3 - - - General:4 - - - CLAN:7 - - - - MOC:4,CC:4,RF:4,LA:6,ROS:4,FWL:2,FS:4,DA:4,CP:2 - - raider - General:8 - - - raider - MOC:4,CC:2,LA:4,ROS:2,FWL:2,FS:2,MERC:4,CP:2 - - - CC:6,MOC:6,RF:6,LA:6,ROS:6,MERC:6 - - - - LA:1,FS.CMM:9,FS:8,MERC:4 - - recon - General:8 - - - recon - FS:6,MERC:4 - - - recon - FS:4,MERC:4 - - - recon,spotter - FS:4 - - - recon - FS:4 - - - - MERC.KH:6,LA:8,MERC:2 - - General:8 - - - General:7 - - - General:7 - - - - LA:5,ROS:3,MERC:3 - - General:8 - - - General:4 - - - LA:4,MERC:6 - - - LA:6 - - - - RA.OA:6,RA:8 - - recon - General:8 - - - RA.OA:4,RA:3 - - - - MOC:6,RD:1-,IS:7,MERC:7,Periphery:6,DC:4 - - recon - CC:4,CLAN:8,FWL:5,DA:6,MERC:4,CP:5,BAN:2 - - - recon - RD:3,LA:2,ROS:5,IS:6,Periphery.Deep:4,MERC:6,DC:2,Periphery:6 - - - recon - BAN:8,Periphery:2- - - - recon - CC:5,FVC:4,ROS:4,FWL:4,MH:4,DA:4,FS:4,CP:4,CDP:5,TC:5 - - - recon - CC:6,MOC:6,FWL:8,FS:6,MERC:6,CP:8,DC:6 - - - recon - CC:4,MOC:4,FVC:4,PIR:4,MERC:4,CDP:4,TC:4,Periphery:4 - - - fire_support - MOC:6,CC:4,FVC:4,MERC:4,DA:4,TC:4,Periphery:4 - - - recon - CC:6,MOC:4,DA:4 - - - recon - LA:8,ROS:5,MERC:8,FS:4 - - - recon - LA:6,ROS:6,MERC:4,FS:4 - - - - MOC:3,CC:4,IS:2,MERC:4,CP:6,TC:3,RF:5,LA:4,Periphery.MW:2,Periphery.ME:2,FWL:6,MH:3,DA:5,DC:4 - - IS:2-,Periphery:2- - - - MOC:4,Periphery.MW:4,Periphery.ME:4,FWL:4,IS:4,MH:4,CP:4 - - - MOC:4,Periphery.MW:4,Periphery.ME:4,IS:4,MH:4 - - - CC:5,RF:6,LA:5,ROS:5,FWL:6,MERC:5,DA:6,CP:6 - - - RF:5,LA:4,FWL:5,DA:5,CP:5 - - - - RD:3 - - General:7 - - - General:7 - - - General:7 - - - :0,CLAN:6 - - - CLAN:6 - - - CLAN:4 - - - CLAN:4 - - - :0,General:8 - - - - CC:2 - - cargo,support - General:5 - - - - RF:4,LA:4,ROS:3,MH:4,MERC:4,FS:4,Periphery:3 - - General:3 - - - General:4 - - - LA:8,MH:8,MERC:8 - - - LA:4,MERC:4 - - - - CWE:2,RD:1,CDS:3 - - spotter - CWE:6,RD:6,CDS:6 - - - CWE:6,RD:6,CDS:6 - - - CWE:6,RD:6,CDS:6 - - - spotter - CWE:6,RD:6,CDS:6 - - - spotter - CWE:8,RD:8,CDS:8 - - - - CC:5,MOC:5,LA:5,ROS:6,FWL:5,FS:6,MERC:5,DA:5,CP:5,DC:7 - - General:8 - - - spotter - General:7 - - - General:7 - - - General:7 - - - spotter - General:7 - - - General:6 - - - General:6 - - - General:4 - - - General:4 - - - spotter - General:3 - - - CLAN:6,General:3 - - - General:2 - - - - CC:2,IS:2,FS:5,MERC:3,CP:3,CWIE:4,FVC:5,RD:4,CDS:3,LA:2,ROS:3,PIR:3,DC:1 - - General:1- - - - FVC:7,CDS:6,LA:6,ROS:6,FS:7,DC:5,CWIE:6 - - - LA:4,ROS:4,FS:4,MERC:4,DC:5 - - - General:2 - - - fire_support - FVC:1- - - - LA:3,ROS:3,FS.DMM:8,FS:3 - - - LA:2,ROS:2,FS:2,DC:1 - - - FVC:1- - - - General:4 - - - - CC:3,MOC:3 - - General:8 - - - CC:8,MOC:8 - - - LA:5 - - - - ROS:8,IS:3,FS:5 - - recon - General:8 - - - - RA.OA:1,FVC:7,Periphery.HR:2,ROS:5,CLAN:3,MERC:4,Periphery.OS:2,FS:7,Periphery:1,TC:1 - - FVC:4,LA:6,ROS:6,FS:4,MERC:6,CDP:4 - - - ROS:6,FS:8,MERC:4 - - - FVC:2-,BAN:8,Periphery:2- - - - - Periphery.R:2,CDS:2,RF:3,LA:2,ROS:3,FS:2,CP:2,CWIE:2 - - General:8 - - - RF:6,LA:6,CP:6,CWIE:6 - - - LA:3,FS:3,MERC:3 - - - - LA:2- - - General:3- - - - - LA:4- - - General:7 - - - General:5 - - - General:4 - - - - FWL:5,IS:3,CP:5,Periphery:3 - - recon,fire_support - General:8 - - - recon,fire_support - General:5 - - - - RD:5,CLAN:5,BAN:6 - - RD:7,General:2,RA:7 - - - RD:6,General:2,CJF:6 - - - RD:6,General:2 - - - CWE:6,RD:6,General:2 - - - CWE:5,RD:5,CLAN:2 - - - CLAN:4 - - - General:8 - - - - CWE:5,CDS:3,ROS:3,FS:5,MERC:2,CP:3 - - CWE:8,CDS:4,CP:4 - - - CDS:8,ROS:8,MERC:8,FS:8,CP:8 - - - - CC:4,LA:5,ROS:5,FS:5,MERC:4,DC:7 - - General:8 - - - fire_support - General:8 - - - spotter - General:7 - - - General:6,DC:7 - - - General:6,FS:7,DC:7 - - - General:4 - - - General:4 - - - General:4 - - - General:3+,CLAN:6,DC:3+ - - - - CWE:5,RD:3,CDS:4,ROS:3,CP:7,CWIE:5 - - General:4 - - - ROS:6,CP:6 - - - ROS:6,CP:6 - - - ROS:5,CP:5 - - - - DC.SL:8,DC:8 - - General:8 - - - - CHH:2 - - apc - CHH:6,CLAN:8 - - - apc - CHH:7 - - - apc - CHH:8,CLAN:4 - - - - CHH:4+ - - - CHH:4 - - CHH:6 - - - CHH:4 - - - - RR:2,RF:3,LA:5,ROS:4,FWL:3,MH:2,FS:3,MERC:4,DA:3,TC:1 - - RR:6,RF:6,LA:6,ROS:6,FWL:6,MH:6,FS:6,MERC:6,DA:6,TC:6 - - - LA:3-,MH:4,MERC:4,TC:4 - - - - CC:1,MOC:1,DA:1,CDP:1,TC:1 - - recon - solo - General:8 - - - recon - solo - CC:3 - - - recon - solo - CC:3 - - - recon - solo - General:2 - - - - ROS:4,CLAN:4 - - CLAN:8,RA:9 - - - General:8,CLAN:3 - - - ROS:4 - - - - CDS:2,CP:2,RA:4 - - RA:8 - - - General:6 - - - recon - General:7 - - - - ROS:4,DC:6 - - spotter - General:8 - - - ROS:6,DC:6 - - - - DC:5 - - assault - General:8 - - - - RF:4,LA:4,ROS:4,CLAN:3,FWL:2,FS:4,MERC:4,DA:3,CP:2,DC:2 - - LA:8,CLAN:8 - - - LA:6,ROS:5,FS:6,MERC:4,DC:6 - - - IS:6 - - - - MOC:6,CC:5,MERC:4 - - General:8 - - - MOC:4,CC:4 - - - MOC:4 - - - - ROS:7 - - General:8 - - - - MOC:3,CC:5,ROS:4,FWL:6,MERC:4,CP:6,DC:6 - - recon - CC:2,MOC:2,ROS:2,FWL:2,MERC:2,CP:2,DC:2 - - - recon - MOC:6,CC:3,ROS:3,FWL:3,MERC:3,CP:3,DC:3 - - - recon - ROS:5,FWL:8,MERC:4,CP:8,DC:4 - - - recon - ROS:6,MERC:6,DC:8 - - - recon - ROS:6,DC:6 - - - - ROS:4,MERC:2 - - recon - ROS:8 - - - recon - ROS:4 - - - recon - General:6 - - - - CC:4,ROS:4,CP:4,DC:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:5 - - - General:5 - - - General:4 - - - - DC:1 - - General:8 - - - - FWL.MM:8,RF:8,ROS:5,Periphery.MW:4,Periphery.ME:4,FWL:8,MH:4,MERC:4,CP:8 - - ROS:2,FWL:2,MERC:2,CP:2 - - - ROS:4,FWL:4,Periphery.Deep:6,MERC:4,CP:4,Periphery:8 - - - ROS:6,FWL:6,MERC:4,CP:6 - - - RF:4,ROS:4,FWL:4,MERC:4,CP:4 - - - - FS:6 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - FS:4 - - General:8 - - - General:7 - - - General:4 - - - General:5 - - - General:5 - - - spotter - General:3 - - - spotter - General:2 - - - fire_support - General:4 - - - General:5 - - - General:5 - - - General:3 - - - General:2 - - - - DC.GHO:7,DC:7 - - General:8 - - - General:7 - - - General:7 - - - General:6 - - - - DC:4 - - artillery,missile_artillery - General:8 - - - - ROS:6,DC:4 - - recon,spotter - ROS:4,DC:4 - - - recon,spotter - ROS:8,DC:8 - - - recon,spotter - ROS:4,DC:4 - - - - RF:5,LA:4,FWL:5,MH:6,DA:5,MERC:4,CP:5 - - missile_artillery - General:8 - - - - CWE:1,CJF:1,RA:1 - - battleship - General:8 - - - battleship - CLAN:8 - - - - LA:6,ROS:4,MH:4,FS:6,MERC:4,CDP:4 - - General:8 - - - IS:5 - - - LA:6,IS:4 - - - - RF:7,FWL:6,DA:6,CP:6 - - apc - General:8 - - - - LA:1 - - cruiser - LA:8 - - - - CHH:5,MERC.WD:1,RD:1,CDS:1,ROS:3+,CLAN:1,CP:1,CJF:4,RA:1,BAN:3,CWIE:2 - - CWE:6,CHH:8,RD:4,CDS:8,General:7,CP:7,CJF:8,CWIE:6 - - - CLAN:6 - - - fire_support - CWE:4,RD:3,CDS:4,General:6,CP:4,CJF:7,CWIE:5 - - - CWE:6,RD:6,General:5,CJF:6 - - - CWE:8,RD:8,General:5,CP:6,CWIE:6 - - - CWE:5,CDS:5,CLAN:4,General:3,CP:5,CWIE:5 - - - General:4 - - - CWE:6,CHH:4,RD:4,CDS:4,General:2,CP:4,CJF:5,CWIE:5 - - - CLAN:4,General:3 - - - CWE:5,CHH:6,CDS:4,CLAN:2,General:2,CP:4,CJF:5 - - - General:2,CJF:3 - - - raider - CWE:6,RD:6,CDS:9,General:8,CP:9,CJF:9 - - - General:6 - - - General:5 - - - General:2 - - - - ROS:4,CLAN:5,BAN:5 - - artillery - ROS:8 - - - artillery - CLAN:8,BAN:2 - - - - CC:3,CWE:6,RD:6,CDS:6,ROS:4,MERC:3,CP:6,CJF:8,CWIE:6 - - General:8 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - - ROS:5 - - ROS:8 - - - ROS:8 - - - - CHH:5,CDS:2,CP:2,RA:2 - - General:8 - - - fire_support - CHH:4 - - - - CC:8,MOC:5,FS:4,MERC:3,CP:5,Periphery:3,TC:5,RA.OA:3,FVC:4,Periphery.CM:4,Periphery.ME:4,FWL:5,MH:3 - - escort,interceptor - FVC:2-,Periphery:2- - - - CC:2,FVC:2,FWL:2,FS:2,MERC:2,CP:2,Periphery:2 - - - CC:6,MOC:4,MERC:4 - - - - - MOC:4,CHH:2,CLAN:3,IS:4,CP:2,CWIE:4,DC.GHO:4,CWE:4,RA.OA:4,RD:4,CDS:2,RF:5,Periphery.MW:4,ROS:4,PIR:4,Periphery.ME:4,FWL:4,MH:4,DA:5,CJF:4 - - - MOC:1-,PIR:2-,MH:1-,Periphery:4 - - - MOC:8,CLAN:6,IS:8,FS:8,CP:8,BAN:8,DC.GHO:8,RA.OA:8,ROS:8,Periphery.MW:8,PIR:8,Periphery.ME:8,FWL:8,DC:8 - - - - ROS:6,CLAN:4,FWL:6,MERC:6,CP:6,BAN:2 - - - ROS:5,DC:8 - - - DC:2 - - - - IS:4,Periphery:4 - - artillery - General:2 - - - artillery - LA:4,ROS:4,FWL:5,FS:4,CP:5,DC:4 - - - artillery - FWL:6,IS:6,CP:6 - - - - LA:5,ROS:6,DC:4 - - ROS:8,General:4 - - - spotter - DC:8 - - - LA:8 - - - - LA:8,ROS:6,MERC:4 - - missile_artillery - LA:6,ROS:6,MERC:4 - - - LA:8,ROS:6,MERC:6 - - - General:8 - - - LA:4,ROS:4 - - - - CHH:5 - - CLAN:8 - - - CHH:6 - - - CHH:4 - - - - CC:8,MOC:5,RF:5,MERC:4,DA:5,TC:4 - - General:4 - - - CC:5 - - - missile_artillery - CC:4 - - - CC:4,MOC:4,CC.LCC:6 - - - - CP:8,DC:4 - - DC:4 - - - DC:4 - - - DC:4 - - - General:4 - - - DC:4 - - - General:4 - - - General:4 - - - - ROS:5,CP:4 - - General:8 - - - - MOC:4,CC:4,RA.OA:4,LA:6,IS:4,FWL:4,FS:5,CP:4,Periphery:5,TC:5,DC:4 - - escort,ground_support - General:2- - - - ground_support - CLAN:4,FS:4,MERC:4 - - - escort,ground_support - CC:6,MOC:4,LA:8,ROS:8,MH:4,MERC:6 - - - TC:8 - - - LA:8,ROS:4,MERC:4 - - - - CJF:5 - - General:8 - - - - CC:4,MERC.KH:4,FS:5,MERC:6,Periphery:2,TC:4,CWE:4,SE:2+,FVC:3,MERC.WD:4,LA:6,ROS:5,MH:4,DC:3 - - SE:2+ - - - CJF:4 - - - CC:4,ROS:6,FWL:5,MERC:4,CP:5 - - - LA:6,MERC:6 - - - CC:2,ROS:4,MH:2,MERC:6,FS:2 - - - MERC.KH:4,LA:4,IS:2,MERC:4,Periphery:2 - - - LA:2,ROS:3,FWL:2,MH:2,MERC:4,FS:2,CP:2 - - - CC:3,ROS:6,FS:2 - - - LA:6 - - - MOC:1-,TC:1- - - - Periphery:2- - - - TC:6 - - - ROS:2,MERC:2,DC:2 - - - CC:2,MOC:4,Periphery.MW:4,Periphery.ME:4,FWL:2,MH:4,MERC:2,CP:2 - - - CWE:4,IS:4,MERC:4 - - - CC:3,ROS:3,PIR:3,MH:3,MERC:3,FS:2 - - - CC:6,MOC:4,FWL.pm:3,PIR:2,FWL:4,MH:2,DA:3,MERC:4 - - - MOC:3,CC:3,PIR:3,FWL:5,MH:3,DA:5,MERC:4,CP:5 - - - FS:4,MERC:4 - - - FVC:3,LA:4,FS:2,MERC:3 - - - FVC:4,LA:4,ROS:6,MERC:4,FS:4 - - - TC:5 - - - MERC.WD:4 - - - - CC:6,MOC:3,TC:3 - - spotter - CC:6 - - - CC:4,MOC:4 - - - CC:6,CC.WHO:8 - - - spotter - General:8 - - - General:5 - - - - ROS:3 - - General:8 - - - - ROS:4 - - General:8 - - - - CC:6+,MOC:5+ - - General:8 - - - General:4 - - - General:3 - - - - CDS:8,CP:8 - - General:8 - - - - SE:1,FR:3,TC:2 - - escort - General:8 - - - - ROS:6 - - General:8 - - - General:4 - - - - CLAN:4,RA:5 - - asf_carrier - General:8 - - - asf_carrier - CLAN:8 - - - assault - RA:8 - - - - ROS:5,MERC:4,FS:5 - - General:8 - - - General:4 - - - - CDS:4,ROS:5,CP:5,DC:8 - - ROS:8,DC:8 - - - ROS:5,DC:5 - - - spotter - ROS:4,DC:4 - - - CDS:8,ROS:6,CP:8,DC:6 - - - DC:1- - - - DC:1- - - - - CWE:6,CHH:4 - - General:8 - - - General:7 - - - urban - General:7 - - - fire_support - General:7 - - - - CWE:3,ROS:6,CLAN:2,MERC:4,DC:6 - - CWE:6 - - - CLAN:4 - - - escort - General:8 - - - ROS:8 - - - - CWE:1 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - IS:5,CLAN.IS:5,DC:6,Periphery:4 - - apc,support - General:8 - - - - FWL:1,MH:1,CP:1 - - FWL:8,CP:8 - - - MH:4 - - - MH:4 - - - MH:4 - - - MH:4 - - - MH:4 - - - - CC:2-,IS:4- - - bomber - General:5 - - - - ROS:3 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - - ROS:6 - - ROS:8 - - - apc - ROS:2 - - - - MERC.KH:1,SE:5,MERC.WD:1,CLAN:4,IS:3,MERC:2,BAN:3,Periphery:3 - - General:8,BAN:4 - - - CLAN:8 - - - General:3 - - - - CC:8,MOC:5,RF:3,Periphery.CM:2,FWL:3,MERC:2,CP:3,TC:5 - - Periphery:2- - - - CC:8,MOC:7,General:5 - - - CC:6,MOC:2 - - - CC:7,MOC:5,RF:8,FWL:5,MERC:5,CP:5,TC:5 - - - - CC:6,MOC:3,Periphery.CM:3,Periphery.ME:3,TC:3 - - MOC:2,General:6,TC:2 - - - CC:6,MOC:6 - - - ground_support,assault - CC:6 - - - - RD:3,IS:4,FS:6,Periphery:4 - - support - General:8 - - - - CC:5,LA:6,ROS:5,FWL:4,MERC:4,DA:4,CP:4 - - CC:4,ROS:8,MERC:4 - - - CC:4,LA:8,DA:8 - - - FWL:8,MERC:4,CP:8 - - - CC:8 - - - - CC:5,MOC:5,CP:6,MERC:5,Periphery:3,TC:4,RF:6,ROS:4,Periphery.MW:3,Periphery.ME:3,FWL:6,DA:6,DC:4 - - fire_support - RF:4,ROS:5,FWL:4,MERC:4,CP:4 - - - fire_support - MOC:4-,Periphery:4- - - - fire_support - CC:4,FWL:4,MH:4,FS:4,MERC:4,CP:4,TC:2,DC:4 - - - fire_support - ROS:6,FWL:4,MERC:5,CP:4 - - - fire_support - DC:8 - - - fire_support - CC:5,MOC:5,RF:5,DA:5,MERC:4 - - - RF:8 - - - ROS:4 - - - fire_support - TC:6 - - - - RA.OA:6,RA:4 - - RA.OA:8,CLAN:6,BAN:8 - - - CLAN:4,RA:6,BAN:2 - - - - MOC:8,CC:8,MH:4,TC:8 - - TC:6 - - - MH:2,TC:2 - - - MH:2,TC:2 - - - MOC:6 - - - MOC:6 - - - MOC:8 - - - CC:8 - - - - ROS:4 - - General:8 - - - apc - General:4 - - - - CHH:5,CLAN:2,IS:9,Periphery.Deep:7,BAN:7,Periphery:9 - - vee_carrier - General:2 - - - vee_carrier - IS:6,DC:8 - - - - CC:6,MOC:7,FVC:4,Periphery.CM:4,Periphery.ME:4,MERC:4,DA:4,TC:6,Periphery:3 - - CC:8,MOC:8,MERC:8,DA:8,TC:8 - - - General:5 - - - MOC:5,CC:5,MERC:4,DA:4 - - - CC:6 - - - - IS:3,TC:5,Periphery:3 - - cargo,civilian - General:8 - - - - RF:6,LA:8,ROS:6,FWL:6,FS:6,DA:4,MERC:4,CP:6 - - artillery,mech_carrier,asf_carrier,ba_carrier - General:8 - - - - MERC:3 - - General:8 - - - General:8 - - - - CC:4,MOC:4,RF:8,FWL:4,CP:4 - - fire_support,spotter - CC:4,General:8 - - - fire_support,spotter - CC:8,General:6 - - - - CWE:6+,ROS:3,CWIE:3 - - General:2 - - - General:2 - - - CWE:3,ROS:2 - - - General:8 - - - CWE:2 - - - - IS:4- - - IS:4- - - - IS:4- - - - - IS:4-,Periphery:4 - - IS:4-,Periphery:4 - - - support - IS:4- - - - - IS:4- - - IS:4- - - - support - IS:4- - - - - IS:4- - - IS:4- - - - IS:4- - - - IS:4- - - - IS:4- - - - - IS:4- - - - ROS:4,DC:4 - - apc,urban,spotter - ROS:8,DC:8 - - - - CWE:2,CLAN:3,CJF:2,BAN:1,CWIE:2 - - General:7 - - - General:6 - - - General:5 - - - RD:6,General:2 - - - escort - RD:4,CLAN:2 - - - General:8 - - - - CWE:5,CHH:5,CP:4,CJF:7 - - CWE:7,CHH:7,CP:7,CJF:7 - - - CWE:9,RD:9,General:7 - - - CWE:7,CHH:7,CP:7,CJF:7 - - - CWE:6,CHH:6,CP:6,CJF:6 - - - CWE:4,CHH:4,CP:4,CJF:4 - - - CWE:6,CHH:5,CP:5,CJF:5 - - - fire_support - SE:2,CHH:4,CP:6,CJF:7 - - - CWE:8,CHH:8,CP:8,CJF:8 - - - CHH:6,SE:2,CP:4,CJF:8 - - - CLAN:2 - - - - LA:3,ROS:3,FS:6,MERC:3 - - General:8 - - - urban - General:4 - - - urban - General:4,FS:6 - - - - RF:4,LA:6,ROS:4,MERC:4,DC:4 - - ground_support - General:8 - - - - CHH:4,RD:5,CDS:4,ROS:3,CP:4,DC:2 - - CLAN:8 - - - apc - IS:8 - - - - CLAN:7 - - CLAN:8 - - - CLAN:5 - - - assault - RD:4,CHH:8 - - - - CWE:2,CHH:2,MERC.WD:1,MERC:2+,CJF:3,RA:3,CWIE:2 - - CWE:6,CHH:6,RD:4,CDS:6,General:5,CP:6,CJF:6,CWIE:6 - - - CWE:6,RD:5,CDS:8,General:7,CP:8,CWIE:6 - - - urban,spotter,anti_infantry - CWE:6,RD:2,General:2,CWIE:6 - - - fire_support - CWE:2,CHH:5,RD:2,CDS:4,General:4,CP:3,CWIE:2 - - - CWE:4,CDS:4,General:2,CP:4,CWIE:4 - - - CWE:4,CHH:6,RD:5,CDS:4,CLAN:3,IS:1,CP:4,CJF:4 - - - fire_support - General:5,RA:6 - - - CDS:5,CLAN:4,IS:2,CP:5 - - - General:6 - - - RD:8,CDS:9,General:8,CP:9,CJF:9 - - - General:6 - - - urban - CWE:4,RD:1,CDS:2,General:1,CP:2,CJF:2,CWIE:4 - - - General:2 - - - training - CWE:3,General:1,CWIE:2 - - - - ROS:6 - - interceptor,ground_support - General:8 - - - - CWE:4,CDS:4,CP:4 - - General:4 - - - General:6 - - - - CLAN:8 - - mech_carrier - CLAN:8 - - - - LA:4 - - troop_carrier - General:2 - - - troop_carrier - General:8 - - - - IS:8,Periphery:6 - - mech_carrier - General:5,BAN:4 - - - mech_carrier - LA:8,IS:8,FS:8 - - - - IS:3,Periphery:3 - - - IS:5,Periphery:5 - - - IS:6,Periphery:6 - - - SE:8,CLAN:9,IS:9,Periphery:9 - - civilian - Factory,Habitat - General:2 - - - civilian - Factory,Habitat - General:4 - - - civilian - Factory,Habitat - General:6 - - - civilian - Factory,Habitat - General:8 - - - - ROS:6- - - General:8 - - - - CHH:1 - - urban - CLAN:2 - - - urban - CHH:6 - - - - MOC:3-,CC:6-,RA.OA:3-,LA:4-,FS.CMM:5-,IS:4-,FWL:5-,FS:4-,CP:5-,Periphery:4-,TC:3-,DC:5- - - missile_artillery,urban - missile artillery,fire support - CC:6,IS:4,Periphery:4 - - - urban - Periphery:2- - - - urban - Periphery:1 - - - urban - CC:8,MOC:4,MERC:4,TC:4 - - - urban - CC:6,FS:6,DC:6 - - - urban - FWL:6,IS:6,CP:6,Periphery:6 - - - urban - CC:4,MOC:4,FS.CMM:6,FWL:4,FS:4,CP:4 - - - urban,spotter - CC:6,MOC:6,IS:6,Periphery.Deep:4,FWL:6,MERC:6,Periphery:6 - - - urban - CC:4 - - - CC:5 - - - - LA:7,ROS:5,MERC:6,CJF:5,CWIE:5 - - IS:8 - - - LA:4,ROS:4,CLAN:8,MERC:4 - - - - RD:6,ROS:4,CWIE:7 - - General:8 - - - - CHH:4,RD:7,ROS:4 - - IS - General:8 - - - anti_infantry - IS - CLAN:4 - - - anti_infantry,specops - IS - RD:1 - - - anti_infantry - RD:1 - - - - RF:4,LA:6,ROS:4,FWL:3,FS:4,MERC:4,DA:4,CP:3 - - LA:4,ROS:4,FS:4,MERC:4 - - - recon - LA:2,ROS:2,FS:2,MERC:2 - - - LA:8,General:8,MERC:8 - - - - LA:6,IS:5,FS:6,MERC:5,CDP:5,DC:6 - - ROS:6,FS:8,MERC:6 - - - General:8 - - - LA:2,General:2,FS:2,MERC:2 - - - ROS:8 - - - - FVC:8,LA:2,ROS:4,FS:9,MERC:4,CDP:4,TC:4 - - IS:4,CLAN.IS:5 - - - recon,fire_support - FVC:4,LA:4,ROS:5,FS:3,MERC:6 - - - recon,fire_support - FVC:4,ROS:4,FS:4,MERC:4,CDP:4,TC:4 - - - recon,fire_support - FVC:4,FS:4 - - - recon,fire_support - ROS:4,FS:4,MERC:4 - - - recon,fire_support - ROS:6,FS:6 - - - recon,fire_support - FS:6,MERC:4 - - - recon,fire_support - FS:6,MERC:4 - - - recon,fire_support - LA:6,ROS:6,FS:4,MERC:6 - - - recon,fire_support - LA:6,ROS:4,MERC:4 - - - recon - TC:8 - - - - FS:2 - - ba_carrier - General:8 - - - - CWE:3,CLAN:2,CJF:3,BAN:4,CWIE:3 - - bomber - General:6 - - - ground_support - General:5,RA:6 - - - General:5 - - - CWE:4,CHH:6,CLAN:2,CJF:4 - - - recon - CWE:4,CLAN:2,CJF:4 - - - recon - General:8 - - - - CC:7,MOC:5 - - General:8 - - - spotter - General:7 - - - spotter - General:7 - - - - RD:5,CP:2 - - General:8 - - - - CWE:4,CHH:5,IS:10,CJF:4,Periphery:10 - - CC:6,LA:4,FWL:6,IS:4,FS:4,MERC:5,CP:6,DC:4,Periphery:4 - - - CC:5,MOC:5,RF:5,FWL:4,DA:5,CP:4,CDP:5,TC:5 - - - IS:2 - - - IS:3 - - - IS:4,FS:6 - - - CC:8,MOC:8,FVC:6,Periphery.CM:6,Periphery.HR:6,PIR:6,MH:6,CDP:6,TC:8,Periphery:4 - - - LA:1 - - - LA:4,ROS:4,FS:4,MERC:6 - - - LA:4,CLAN:8 - - - - MOC:3,CC:4,RA.OA:1,LA:4,IS:1,FWL:4,FS:4,CP:4,Periphery:1,TC:1,DC:4 - - asf_carrier - General:2 - - - asf_carrier - IS:4,FS:8 - - - MOC:4,CC:4 - - - - ROS:4,FWL:3,MERC:3,CP:3,DC:8 - - General:8 - - - FWL:5,MERC:5,CP:5,DC:5 - - - FWL:4,MERC:4,CP:4,DC:4 - - - ROS:6,FWL:6,MERC:6,CP:6,DC:6 - - - - MERC.KH:4,MERC.WD:3,LA:3,ROS:3,CWIE:2 - - Wolfhound - General:8 - - - Wolfhound - MERC.KH:4 - - - Wolfhound - MERC.KH:4 - - - - MOC:2,CC:5,FS:7,Periphery.OS:2,CP:2,MERC:2,Periphery:3,TC:2,RA.OA:2,LA:3,Periphery.HR:2,ROS:3,FWL:2,DC:4 - - - CLAN:8 - - - ROS:5,FS:6,MERC:2 - - - CC:4,MOC:4,ROS:3,MERC:3 - - - LA:8 - - - urban - ROS:2,FS:2,MERC:1 - - - ROS:3,FS:4,MERC:2 - - - Periphery:2- - - - MOC:4,FVC:4,ROS:4,FWL:4,MH:4,MERC:4,CP:4,DC:8,TC:4,Periphery:4 - - - CC:4,FVC:4,ROS:4,FS:4,MERC:4,DC:4,Periphery:4 - - - CC:4,ROS:5,MERC:4,FS:4,DC:6 - - - FS:1,DC:2 - - - - RD:5- - - General:8 - - - - RD:7,LA:5,ROS:3,CWIE:4 - - General:8 - - - - RD:7,ROS:6,MERC:5 - - fire_support - General:8 - - - RD:6,ROS:6,MERC:6 - - - missile_artillery - ROS:4,MERC:4 - - - - CWE:2,MERC.WD:1,CP:1,CJF:1,RA:1,CWIE:2 - - corvette - MERC.WD:0,IS:8 - - - corvette - MERC.WD:8,CLAN:8 - - - - CC:9,MOC:6,PIR:5,MERC:4,TC:6 - - CC:2,MOC:2,General:2,TC:2 - - - CC:6,MOC:6,PIR:4,MERC:6,TC:6 - - - CC:8,MOC:6 - - - CC:2,MOC:1,MERC:1 - - - CC:1+ - - - - CC:4,CWE:5,RD:4,RF:8,LA:4,MERC:6,DA:4,CWIE:4 - - General:8 - - - RF:4,LA:4,DA:4 - - - - RA:5 - - General:4 - - - RA:8 - - - CHH:4,RA:4 - - - - CLAN:5,CJF:7,BAN:5 - - General:7 - - - General:7 - - - General:6 - - - General:2,CJF:6,RA:6 - - - General:2,CJF:5,RA:5 - - - General:8 - - - - CHH:5,CLAN:4,IS:4,CJF:4,Periphery:4 - - CLAN:4,General:6,CJF:4 - - - CLAN:6,General:6 - - - CHH:4,MERC:4,CJF:3 - - - CHH:6 - - - CHH:6 - - - CHH:4,General:4,CLAN:4,CJF:4 - - - CHH:4,General:4,CLAN:4,CJF:4 - - - CDS:6,IS:7 - - - - CP:5,DC:6+ - - DC:6 - - - minelayer - DC:6 - - - CP:8 - - - DC:8 - - - - CWE:1,CHH:1,RD:1,CDS:2,CP:2,RA:1 - - cargo - General:8 - - - cargo - CLAN:8 - - - - PIR:2,FS:1,DC:2 - - LA:8,FWL:8,FS:8,CP:8,DC:8 - - - PIR:8 - - - - Periphery.Deep:4,MERC:6,FS:4,CDP:4,Periphery:6 - - MERC:8 - - - General:4,FS:8,CDP:4 - - - - MOC:4,RD:4,LA:4,FWL:4,IS:1,CP:4,Periphery:4,TC:4 - - anti_infantry - FVC:2-,General:2- - - - anti_infantry - MOC:2,FVC:2,PIR:2,IS:2,Periphery:2,TC:2 - - - anti_infantry - FWL:8,MERC:3,CP:8,DC:3 - - - anti_infantry - FVC:4,LA:8,MH:5,FS:4,MERC:5 - - - anti_infantry - FVC:6,RD:6,LA:6,ROS:6,MH:4,FS:6,MERC:6 - - - anti_infantry - FWL:4,DA:6,CP:4 - - - - FS:7 - - General:8 - - - - CHH:6,MERC.WD:4,RD:4,ROS:4,CLAN:3,MERC:2,CJF:3,BAN:5,CWIE:4,DC:3 - - CWE:7,RD:4,CDS:7,General:6,CP:7 - - - CWE:7,CDS:7,General:6,CP:7,CJF:5 - - - CHH:5,RD:3,CDS:7,General:5,CP:7 - - - RD:5,CDS:5,General:4,CP:5,RA:5 - - - fire_support - General:4 - - - CWE:4,CHH:5,CDS:3,General:2,CP:3,CJF:4 - - - CWE:5,CHH:6,CDS:4,CLAN:3,General:2,CP:4,CJF:5 - - - General:6 - - - CDS:5,CLAN:4,General:3,CP:5 - - - fire_support - General:6 - - - RD:8,General:8,CP:7,CJF:7 - - - CWE:1,SE:2:3140,CHH:2,RD:2,ROS:2,CJF:4,CWIE:1,RA:1 - - - General:8 - - - General:2 - - - missile_artillery - General:6 - - - - RD:8,ROS:5,RA:8 - - fire_support - General:8 - - - General:7 - - - fire_support - General:7 - - - General:7 - - - General:7 - - - - IS:5+,CLAN.IS:7 - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:8 - - - - RA.OA:3,RA:5 - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - FVC:5,LA:7,ROS:5,FS:7,MERC:7 - - General:8 - - - MERC:6 - - - - CWE:4 - - General:6 - - - General:5 - - - - MOC:3,CLAN:7,IS:4,TC:3,RA:8 - - MOC:4,CLAN:4,IS:4,TC:4 - - - MOC:4,CLAN:4,IS:4,TC:4 - - - CDS:5,CP:5 - - - fire_support - IS:3 - - - CC:4,CDS:5,LA:4,ROS:4,FWL:4,CP:4,DC:4 - - - CC:4,CHH:5,RD:5,CDS:6,LA:4,ROS:4,FS:4,CP:5,RA:5,CWIE:5,DC:4 - - - CDS:5,IS:4,CP:5 - - - RD:6,RA:6 - - - RA:7 - - - MOC:6,CLAN:6,IS:6,TC:6 - - - CDS:6,CP:6 - - - - LA:6,CLAN:3,IS:6,FWL:6,CP:6,TC:8,Periphery:5 - - MERC.WD:5,MERC.KH:4,LA:4,CLAN.IS:4,FS:4,MERC:4,DC:4 - - - MERC.WD:4,CLAN.IS:3 - - - CC:4,LA:4,ROS:4 - - - MERC:3,DC:4 - - - FVC:4,FS:4,CP:8,TC:8 - - - MOC:4,TC:6 - - - CC:6,MOC:4 - - - CC:6 - - - BAN:8,Periphery:2- - - - FVC:4,CLAN:4,MERC:4,BAN:2,TC:6,Periphery:4 - - - ROS:5 - - - spotter - DC:4 - - - CC:3,FVC:3,ROS:4,FWL:4,CP:4,Periphery:3 - - - command - CC:2,RF:3,ROS:3,FWL:3,DA:3,DC:2 - - - FVC:4,LA:4,FS:2,MERC:4 - - - MOC:4,FVC:2,PIR:4,IS:2,MH:4,FS:2,MERC:3,CDP:4,TC:4 - - - FS:6 - - - DC:8 - - - RF:6,FWL:4,CP:4 - - - RF:5,ROS:6,IS:5,FWL:5,DA:5 - - - ROS:4,FS:8,MERC:4 - - - MERC:4,DC:8 - - - LA:8,ROS:4,MH:4,MERC:4 - - - - FS.DBG:6,ROS:4,FS:6 - - General:8 - - - General:6 - - - General:4 - - - - - MOC:6,CC:6,FS.CH:8,IS:6,FWL.FWG:7,FS:6,CP:4,CC.CHG:8,Periphery:6,TC:6,CWIE:4,RA:4,RA.OA:6,RD:4,LA:9,ROS:6,FWL:5,MH:6,DC:4 - - - apc - LA:4,FWL:4,CP:6,CWIE:8 - - - IS:1-,Periphery:1- - - - IS:1-,Periphery:1- - - - RD:8,LA:3,FS.CH:8,ROS:6,IS:6,FWL:3,FS:6,CP:3,RA:8 - - - LA:6 - - - - CC:6,MOC:4,MERC:4 - - recon - General:8 - - - - CWE:3+ - - spotter - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:6 - - - - IS:8,Periphery:6,RA:4 - - recon - MOC:1-,FVC:1-,Periphery:1- - - - recon - FVC:2,LA:3,MERC:2 - - - recon - RA.OA:6,RA:8 - - - DC:6 - - - recon - CC:4,MOC:3,PIR:3,DA:3,TC:3 - - - recon - CC:6,MOC:6,FWL:8,MH:6,MERC:6,CP:8,DC:6 - - - FVC:6,Periphery.Deep:4,Periphery:6 - - - recon,spotter - LA:6,ROS:5,FS:4,MERC:4 - - - recon - MERC.WD:8 - - - recon - IS:5,FWL:6,Periphery:4 - - - fire_support - MOC:6,CC:4,DA:4,TC:5 - - - recon - CC:6,MOC:6,ROS:2,IS:4,TC:8 - - - - MOC:4,FVC:5,FS:8,MERC:5,CDP:5,DC:4 - - FVC:6,FS:6,CDP:4,DC:4 - - - General:8 - - - - FWL:1,CP:1,DC:1 - - General:8 - - - General:7 - - - - CDS:4,FWL:5,CP:5,DC:5 - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - - LA:1 - - LA:1- - - - - CJF:1,RA:2 - - destroyer - IS:8 - - - destroyer - CLAN:8 - - - - RD:2,RA:2 - - RD:6,RA:6 - - - - RR:1,ROS:4 - - General:8 - - - - IS:2-,Periphery:1- - - civilian - IS:2-,Periphery:1- - - - - IS:2-,Periphery:1- - - civilian - IS:2-,Periphery:1- - - - - FVC:1,FS.CMM:1,MERC:1,DC:1,Periphery:1 - - Periphery.CM:5,Periphery.HR:5,PIR:5,Periphery.ME:5,MH:5,Periphery:5 - - - fire_support - RA.OA:6,MH:6,MERC:6,CDP:6,TC:6 - - - DC:1 - - - FS.CMM:8 - - - DC:8 - - - - CC:6,LA:5,FWL:5,IS:4,CP:3-,MERC:5,DC:8 - - LA:4,FWL:4,IS:4,MERC:4,CP:4,DC:4 - - - ROS:5,DC:6 - - - DC:6 - - - DC:6 - - - LA:6,FWL:6,IS:4,MERC:6,CP:6 - - - CC:8,LA:6,FWL:6,IS:6,MERC:6,CP:6 - - - - LA:8 - - General:8 - - - General:4 - - - - ROS:5,ROS.pm:8 - - General:5 - - - General:4 - - - fire_support,spotter - General:6 - - - General:6 - - - General:5 - - - - LA:6,LA.pm:4,MERC:5 - - General:8 - - - - ROS:2,MERC:2,DC:5- - - General:4 - - - DC:4 - - - DC.SZC:8,DC:6 - - - ROS:6 - - - MERC:4,DC:4 - - - - MOC:4,MERC.KH:7,MERC.WD:5,FVC:1,LA:7,ROS:5,FWL:3,MH:4,MERC:4,FS:1,CP:3,CWIE:5 - - Periphery.Deep:6,Periphery:8 - - - MERC.KH:1,MERC.WD:1,FVC:2,LA:3,ROS:4,FS:2,MERC:6 - - - LA:6,MERC:3,CWIE:4 - - - FWL:8,CP:8 - - - LA:4 - - - MERC.KH:5,MERC.WD:3,LA:4,MERC:4,CWIE:5 - - - ew_support - MERC.KH:2,MERC.WD:2,LA:2,MERC:2,CWIE:2 - - - MERC.KH:8,LA:6,ROS:6,MERC:4,FS:6,CWIE:6 - - - MERC.KH:2,MERC.WD:2,LA:4,MERC:2 - - - - CC:5,RD:2,LA:5,IS:5,FWL:8,MH:4,FS:6,CP:6,DC:5,Periphery:4,TC:4 - - FS:4,MERC:3 - - - CC:4+,MOC:2,ROS:3,FS:2 - - - FS:4,MERC:3 - - - RF:4,LA:5,ROS:4,FWL:4,MH:1,DA:5,MERC:5 - - - recon - Periphery.MW:2-,PIR:2-,Periphery.ME:2-,MH:2- - - - recon - General:1-,Periphery:2- - - - recon - FVC:4,LA:2,ROS:4,FS:4,MERC:4 - - - recon - RD:8,MERC:6,DC:6 - - - recon - CC:4,MOC:6,FWL:4,MH:6,MERC:6,CP:4,DC:4 - - - RF:4,FWL:6,MERC:6,DA:6 - - - ROS:4,MERC:4,DC:8 - - - FS:6 - - - RD:5,ROS:4,MERC:3,CP:4 - - - spotter - FS:6,MERC:4 - - - ROS:3,DC:6 - - - LA:4,ROS:4,FWL:6,MH:4,MERC:4,CP:6 - - - IS:6,MERC:6,Periphery:5 - - - IS:4,DC:8 - - - - RA:2:3149 - - General:6 - - - General:6 - - - General:6 - - - General:3 - - - General:8 - - - - CWE:4,RD:6 - - anti_infantry - General:4 - - - General:8 - - - - CC:5,MOC:4,FWL:4,MERC:5,DA:5,CP:4,DC:4 - - CC:8,MOC:8,FWL:8,MERC:8,CP:8,DC:8 - - - FWL:4,DA:8,MERC:4,CP:4,DC:4 - - - - CWE:6+ - - General:8 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - General:7 - - - - LA:6,ROS:4,MERC:4 - - assault - General:8 - - - - RA.OA:1+,RA:5 - - General:6 - - - General:6 - - - General:6 - - - General:6 - - - General:8 - - - - CWE:4,CHH:4 - - urban - CLAN:8 - - - CWE:8 - - - - DC.GHO:2,CC:1,FVC:2,RF:1,ROS:5,IS:1,FS:7,MERC:5,DA:1,DC:6 - - urban - DC.GHO:3,ROS:6,FS:8,MERC:8,BAN:1,DC:3 - - - urban - IS:1-,Periphery:1- - - - urban - ROS:8 - - - - TC:2 - - xct - TC:8 - - - - CC:6,LA:4,ROS:4,Periphery.CM:4,MERC:4,DA:4,Periphery:2,TC:4 - - General:1- - - - CC:6,MOC:6,LA:6 - - - CC:6,MOC:6,LA:6,ROS:6,MERC:6 - - - CC:6,MOC:6,DA:8 - - - CC:4 - - - - FWL:1 - - xct - FWL:5 - - - - CHH:7,CLAN:5,RA:6 - - CLAN:8 - - - CHH:6 - - - CHH:4 - - - - FWL:6,CP:6 - - General:6 - - - General:6 - - - General:6 - - - - CC:5 - - General:8 - - - - CHH:4,CDS:4,IS:5,CP:4,CWIE:5 - - General:8 - - - General:3 - - - ew_support - General:4 - - - - FVC:8,LA:6,IS:5,FS:8,MERC:5,Periphery:4 - - General:8 - - - General:2,FS:4 - - - missile_artillery - MOC:2,FVC:3,IS:2,FS:3 - - - IS:5 - - - IS:3,FS:5 - - - - ROS:4,FWL:4,MH:3,MERC:3,CP:4 - - ROS:4,FWL:4,MERC:4,CP:4 - - - fire_support - General:8 - - - - CC:5 - - spotter - General:8 - - - spotter - General:4 - - - - CP:1,RA:1 - - asf_carrier,destroyer - CLAN:8 - - - - CC:6,MOC:4,TC:3 - - General:6 - - - CC:6 - - - General:8 - - - CC:4 - - - spotter - CC:3 - - - - CC:5,MOC:4 - - apc - General:8 - - - - CC:8,MOC:7,RF:5,ROS:4,FWL:5,DA:6,MERC:4,CP:5 - - apc,spotter - General:8 - - - - LA:2 - - civilian - General:5 - - - - DC.GHO:2,CLAN:3,MERC:4,DC:2 - - spotter - MERC:8,DC:8 - - - spotter - Chaparral - CHH:6,CLAN:4,BAN:2 - - - - ROS:3 - - spotter - ROS:4 - - - recon - ROS:4 - - - ROS:4 - - - ROS:6 - - - - CWE:4,CHH:8,RD:4,CWIE:4 - - General:8 - - - apc - CHH:4 - - - - ROS:3 - - ROS:8 - - - - MERC.WD:4,MERC.KH:3,LA:7,ROS:3 - - General:4 - - - LA:2- - - - LA:3- - - - LA:2- - - - LA:8 - - - - Periphery.R:5,LA:10,ROS:5,PIR:2,MH:2,FS:1-,MERC:5,CDP:2,TC:2 - - LA:4,ROS:4 - - - LA:6 - - - Periphery:2 - - - FVC:6,LA:8,PIR:6,MH:6,MERC:6,CDP:6,TC:6 - - - command - LA:2 - - - LA:4,ROS:4,FS:8,MERC:4 - - - LA:6,ROS:6,MERC:4 - - - - CC:4,MOC:4,DA:4 - - ew_support - General:8 - - - - 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zU$H~T!)mOL#|Pyc#TEoIV?n4lthxjR)}Ciidb%%_cDXN?UH{|g->>@n?%~go={V}~ zAOS;r0)}Bc1U>fxjs&4+Cx@E)UiH>p@4oii-M+w;FetWNV>-+HqN&|bqta||HW#$p z9ga3}_ZtWYr*$D7R@L$3?SO2Yg|I{R%Z!8rG1$^WS#xGvI zuROc5s_y5S1*V(*{zv%q=_^}r_x9i~Q5SzyVbN}^3|__;if>rMnjn_LpR)O3L3jaH zb-Mfhb;|u^D-~;M1& diff --git a/MekHQ/data/images/units/mechset.txt b/MekHQ/data/images/units/mechset.txt index 2ff6d00894..2d75e81964 100644 --- a/MekHQ/data/images/units/mechset.txt +++ b/MekHQ/data/images/units/mechset.txt @@ -287,6 +287,7 @@ chassis "Protector Combat Support Fighter" "convfighter/Bluehawk.png" chassis "Raubvogel Aerobomber" "convfighter/Raubvogel.png" chassis "S 2772 Airplane" "convfighter/S 2772 Airplane.png" chassis "Vendetta Medium Fighter" "convfighter/Vendetta Medium Fighter.png" +chassis "Wusun" "fighter/Wusun.png" # BattleArmor chassis "Achileus Light Battle Armor" "battle armor/Achileus_4.png" @@ -5826,7 +5827,12 @@ exact "Wotan C-UK" "mechs/Wotan_C.png" exact "Wotan D-UK" "mechs/Wotan_D.png" #WRAITH chassis "Wraith" "mechs/Wraith.png" -exact "Wraith TR2-X 'Alexander'" "mechs/Wraith_TR2X.png" +exact "Wraith TR2-X 'Alexander'" "mechs/Wraith_2X.png" +exact "Wraith TR2-P 'Pocahontas'" "mechs/Wraith_2P.png" +exact "'Wing' Wraith TR4" "mechs/Wraith_2X.png" +exact "'Wing' Wraith TR4-X" "mechs/Wraith_2X.png" +exact "'Wing' Wraith TR6" "mechs/Wraith_2X.png" +exact "'Wing' Wraith TR7" "mechs/Wraith_2X.png" #WULFEN chassis "Wulfen" "mechs/Wulfen.png" exact "Wulfen A" "mechs/Wulfen_A.png" @@ -8694,17 +8700,21 @@ chassis "Avalon Cruiser" "warships/Avalon.png" chassis "Avatar Heavy Cruiser" "warships/Avatar.png" chassis "Baron Destroyer" "warships/Baron.png" chassis "Black Lion I Battlecruiser" "warships/Black Lion I Battlecruiser.png" -exact "Black Lion II Battlecruiser (2843)" "warships/Black_Lion.png" -exact "Black Lion II Battlecruiser (2691)" "warships/Black Lion I-Battlecruiser.png" +chassis "Black Lion I Battlecruiser" "warships/Black Lion I Battlecruiser.png" +chassis "Black Lion II Battlecruiser" "warships/Black Lion II Battlecruiser.png" +chassis "Black Lion II Battlecruiser (2843)" "warships/black_lion.png" +chassis "Black Lion II Battlecruiser (2691)" "warships/Black Lion I-Battlecruiser.png" chassis "Bonaventure Corvette" "warships/Bonaventure Corvette.png" chassis "Cameron Battlecruiser" "warships/Cameron.png" +chassis "Capital Drone" "warships/Lola II Destroyer.png" chassis "Carrack Transport" "warships/Carrack.png" chassis "Commonwealth Light Cruiser" "warships/Commonwealth Light Cruiser.png" chassis "Concordat Frigate" "warships/Concordat Frigate.png" chassis "Congress Frigate" "warships/Congress.png" -exact "Congress Frigate (2542)" "warships/Congress.png" chassis "Congress D Frigate" "warships/Congress D Frigate.png" +chassis "Congress Frigate (2542)" "warships/Congress Frigate.png" chassis "Conqueror Battlecruiser/Carrier" "warships/Conqueror.png" +chassis "Conqueror Battlecruiser Carrier" "warships/conqueror.png" chassis "Cruiser" "warships/Cruiser.png" chassis "Dante Frigate" "warships/Dante.png" chassis "Dart Light Cruiser" "warships/Dart Light Cruiser.png" @@ -8713,12 +8723,14 @@ chassis "Defender Battlecruiser" "warships/Defender Battlecruiser.png" chassis "Dreadnought Battleship" "warships/Dreadnought Battleship (2330).png" chassis "Du Shi Wang Battleship" "warships/Du Shi Wang Battleship.png" chassis "Eagle Frigate" "warships/Eagle.png" -exact "Essex Destroyer (Clan)" "warships/Essex (Clan).png" chassis "Essex Destroyer" "warships/Essex Destroyer.png" +chassis "Essex Destroyer (Clan)" "warships/Essex (Clan).png" chassis "Essex I Destroyer" "warships/Essex I Destroyer.png" +chassis "Essex II Destroyer" "warships/Essex Destroyer.png" chassis "Farragut Battleship" "warships/Farragut Battleship.png" chassis "Feng Huang Cruiser" "warships/Feng_Huang.png" chassis "Fox Corvette" "warships/Fox.png" +chassis "Fredasa (Corvette-Raider)" "warships/fredasa.png" chassis "Fredasa Corvette/Raider" "warships/Fredasa.png" chassis "Impavido Destroyer" "warships/Impavido.png" chassis "Inazuma Corvette" "warships/Inazuma.png" @@ -8728,6 +8740,7 @@ chassis "Kyushu Frigate" "warships/Kyushu.png" chassis "League Destroyer" "warships/League Destroyer.png" chassis "Leviathan Heavy Transport" "warships/Leviathan.png" chassis "Leviathan II Battleship" "warships/Leviathan.png" +chassis "Liberator Cruiser" "warships/avatar.png" chassis "Lola I Destroyer" "warships/Lola I Destroyer.png" chassis "Lola II Destroyer" "warships/Lola II Destroyer.png" chassis "Lola III Destroyer" "warships/Lola III Destroyer.png" @@ -8735,22 +8748,22 @@ chassis "Luxor Heavy Cruiser" "warships/Luxor.png" chassis "McKenna Battleship" "warships/McKenna.png" chassis "Mjolnir Battlecruiser" "warships/Mjolnir.png" chassis "Monsoon Battleship" "warships/Monsoon Battleship.png" +chassis "Monsoon Battleship (LF)" "warships/Monsoon Battleship.png" chassis "Naga Destroyer" "warships/Naga_Warship.png" -exact "Naga (Caspar II Control Ship)" "warships/Naga_Warship.png" +chassis "Naga (Caspar II Control Ship)" "warships/Naga_Warship.png" chassis "Narukami Destroyer" "warships/Narukami Destroyer.png" chassis "New Syrtis Carrier" "warships/New Syrtis Carrier.png" chassis "Nightlord Battleship" "warships/Nightlord.png" chassis "Nightwing Surveillance" "warships/Nightwing Surveillance.png" -chassis "Narukami Destroyer" "warships/Narukami Destroyer.png" -chassis "New Syrtis Carrier" "warships/New Syrtis Carrier.png" chassis "Pinto Corvette" "warships/Pinto Corvette.png" chassis "Potemkin Troop Cruiser" "warships/Potemkin.png" chassis "Quixote Frigate" "warships/Quixote Frigate.png" chassis "Riga Frigate" "warships/Riga Frigate.png" +chassis "Riga II Destroyer-Carrier" "warships/Riga Frigate.png" chassis "Robinson Transport" "warships/Robinson Transport.png" chassis "Samarkand Carrier" "warships/Samarkand.png" -chassis "Stefan Amaris Battleship" "warships/Stefan Amaris.png" chassis "Sovetskii Soyuz Heavy Cruiser" "warships/Sovetskii_Soyuz.png" +chassis "Stefan Amaris Battleship" "warships/Stefan Amaris.png" chassis "Suffren Destroyer" "warships/Suffren.png" chassis "Sylvester Transport" "warships/Sylvester Transport.png" chassis "Tatsumaki Destroyer" "warships/Tatsumaki.png" @@ -8765,9 +8778,14 @@ chassis "Wagon Wheel Frigate" "warships/Wagon Wheel Frigate.png" chassis "Whirlwind Destroyer" "warships/Whirlwind.png" chassis "Winchester Cruiser" "warships/Winchester Cruiser.png" chassis "York Destroyer/Carrier" "warships/York.png" +chassis "York Destroyer-Carrier" "warships/york.png" chassis "Zechetinu Corvette" "warships/Zechetinu.png" chassis "Zechetinu II Corvette" "warships/Zechetinu.png" + + + + #all the new turrets go below here chassis "Light Sniper Turret" "GunEmplacements/AC5_Turret_Single.png" diff --git a/MekHQ/data/mechfiles/convfighter/TRO VAr/Delta Air Cruiser.blk b/MekHQ/data/mechfiles/convfighter/TRO VAr/Delta Air Cruiser.blk index 9bdbee0a6d..9220bdc517 100644 --- a/MekHQ/data/mechfiles/convfighter/TRO VAr/Delta Air Cruiser.blk +++ b/MekHQ/data/mechfiles/convfighter/TRO VAr/Delta Air Cruiser.blk @@ -1,13 +1,4 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.49.20-SNAPSHOT on 2024-06-01 FixedWingSupport @@ -45,8 +36,8 @@ Aerodyne -cargobay:6.0:1:1 -1stclassquarters:20.0:2 +cargobay:6.0:1:1::-1:0 +1stclassquarters:20.0:2:-1::-1:0 troopspace:9.0 @@ -74,6 +65,14 @@ troopspace:9.0 1 + +47 + + + +1 + + 28 19 @@ -85,17 +84,9 @@ troopspace:9.0 -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) @@ -109,10 +100,18 @@ Paramedic Equipment Paramedic Equipment Paramedic Equipment Paramedic Equipment -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) -Lifeboat (Maritime) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) +Lifeboat (Atmospheric) @@ -123,6 +122,14 @@ Lifeboat (Maritime) 3 + +3 + + + +3 + + TRO: Vehicle Annex Revised @@ -130,3 +137,4 @@ TRO: Vehicle Annex Revised 180.0 + diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf index 3b6af8851d..6e9e07d403 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR4.mtf @@ -1,7 +1,7 @@ generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 chassis:'Wing' Wraith model:TR4 -source:Custom Mordel.Net Units +source:Shrapnel 17 Config:Biped TechBase:Inner Sphere diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf index df36527016..db5afa3420 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR6.mtf @@ -1,7 +1,7 @@ generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 chassis:'Wing' Wraith model:TR6 -source:Custom Mordel.Net Units +source:Shrapnel 17 Config:Biped TechBase:Inner Sphere diff --git a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf index bcf279f244..a98e8998b4 100644 --- a/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf +++ b/MekHQ/data/mechfiles/mechs/Shrapnel/Vol 17/Wing Wraith TR7.mtf @@ -1,7 +1,7 @@ generator:Mordel.Net Code Release 2.24.13 on 14-Jun-2024 chassis:'Wing' Wraith model:TR7 -source:Custom Mordel.Net Units +source:Shrapnel 17 Config:Biped TechBase:Mixed (IS Chassis) From 6540bc597e62e6b78dd8b00a213d751ce7972f2b Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 11:48:41 -0500 Subject: [PATCH 18/22] Updated history.txt --- MekHQ/docs/history.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index 48947eecbb..138d3a8d3f 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -101,6 +101,7 @@ MEKHQ VERSION HISTORY: + Fix #4057: Could not find a mech summary + PR #4237: Added Prestigious Academies (A-A) + Fix #4235: Fixed Invalid Parsing of Early Childhood when Loading Personnel ++ PR #4242: Added Prestigious Academies D-F 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes. From 080a40b301a646d0eaefd8f95782fe14105361d7 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 18:16:13 -0500 Subject: [PATCH 19/22] feat: Changed calculation for education level in Academy class --- MekHQ/src/mekhq/campaign/personnel/education/Academy.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java index a4586b3fdd..9e26fb7c91 100644 --- a/MekHQ/src/mekhq/campaign/personnel/education/Academy.java +++ b/MekHQ/src/mekhq/campaign/personnel/education/Academy.java @@ -781,7 +781,7 @@ public int getEducationLevel(Person person) { } else if ((currentEducationLevel + minimumEducationLevel) == 0) { educationLevel = currentEducationLevel + minimumEducationLevel + 1; } else { - educationLevel = maximumEducationLevel + minimumEducationLevel; + educationLevel = currentEducationLevel + minimumEducationLevel; } // this probably isn't necessary, but a little insurance goes a long way From 045dafcf858f5a175b47a0dd5d47fe1d628a89d3 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 18:16:38 -0500 Subject: [PATCH 20/22] feat: Simplified academy qualification details in Local Academies.xml - Updated naming scheme by removing degree specifications for University - Removed unnecessary fields and over-specific qualifications from academy details - Adjusted baseAcademicSkillLevel attribute for NCO academies --- .../universe/academies/Local Academies.xml | 104 ++---------------- 1 file changed, 11 insertions(+), 93 deletions(-) diff --git a/MekHQ/data/universe/academies/Local Academies.xml b/MekHQ/data/universe/academies/Local Academies.xml index 877f7bd8d4..c0b88c60c4 100644 --- a/MekHQ/data/universe/academies/Local Academies.xml +++ b/MekHQ/data/universe/academies/Local Academies.xml @@ -159,7 +159,7 @@ 2300 - University (Bachelor's) + University University A university stands as a beacon of knowledge and innovation amidst the turmoil of interstellar conflict. These institutions offer a wide array of academic disciplines, ranging from the humanities and social sciences to advanced engineering and military strategy. Professors and researchers engage in cutting-edge studies, pushing the boundaries of technology and exploring the depths of history and culture. true @@ -169,115 +169,33 @@ 600 6 High School - College - 16 - Bachelor's in Advanced BattleMech Technologies - Tech/Mech - 2425 - Bachelor's in Advanced Technology & Development - Tech/Mechanic - 2300 - Bachelor's in Advanced AeroSpace Technologies - Tech/Aero - 2439 - Bachelor's in Battle Armor Technology & Development - Tech/BA - 3052 - Bachelor's in Black Naval Technologies - Tech/Vessel - 2470 - Bachelor's in Advanced Systems & Technology - Administration - 2300 - Bachelor's in Applied Economics - Negotiation, Scrounge - 2300 - Bachelor's in Advanced Medicine - Doctor - 2300 - Bachelor's in Applied Astrophysics - Hyperspace Navigation - 2470 - - - University (Master's) - University - A university stands as a beacon of knowledge and innovation amidst the turmoil of interstellar conflict. These institutions offer a wide array of academic disciplines, ranging from the humanities and social sciences to advanced engineering and military strategy. Professors and researchers engage in cutting-edge studies, pushing the boundaries of technology and exploring the depths of history and culture. - true - Terra - 2300 - 7500 - 600 - 6 - College - Post-Graduate - 16 - Masters's in Advanced BattleMech Technologies - Tech/Mech - 2425 - Masters's in Advanced Technology & Development - Tech/Mechanic - 2300 - Masters's in Advanced AeroSpace Technologies - Tech/Aero - 2439 - Masters's in Battle Armor Technology & Development - Tech/BA - 3052 - Masters's in Black Naval Technologies - Tech/Vessel - 2470 - Masters's in Advanced Systems & Technology - Administration - 2300 - Masters's in Applied Economics - Negotiation, Scrounge - 2300 - Masters's in Advanced Medicine - Doctor - 2300 - Masters's in Applied Astrophysics - Hyperspace Navigation - 2470 - - - University (Doctorate) - University - A university stands as a beacon of knowledge and innovation amidst the turmoil of interstellar conflict. These institutions offer a wide array of academic disciplines, ranging from the humanities and social sciences to advanced engineering and military strategy. Professors and researchers engage in cutting-edge studies, pushing the boundaries of technology and exploring the depths of history and culture. - true - Terra - 2300 - 7500 - 600 - 6 - Post-Graduate Doctorate 16 - Doctorate in Advanced BattleMech Technologies + Advanced BattleMech Technologies Tech/Mech 2425 - Doctorate in Advanced Technology & Development + Advanced Technology & Development Tech/Mechanic 2300 - Doctorate in Advanced AeroSpace Technologies + Advanced AeroSpace Technologies Tech/Aero 2439 - Doctorate in Battle Armor Technology & Development + Battle Armor Technology & Development Tech/BA 3052 - Doctorate in Black Naval Technologies + Black Naval Technologies Tech/Vessel 2470 - Doctorate in Advanced Systems & Technology + Advanced Systems & Technology Administration 2300 - Doctorate in Applied Economics + Applied Economics Negotiation, Scrounge 2300 - Doctorate in Advanced Medicine + Advanced Medicine Doctor 2300 - Doctorate in Applied Astrophysics + Applied Astrophysics Hyperspace Navigation 2470 @@ -399,7 +317,7 @@ NCO Graduate Leadership 2300 - 1 + 0 Warrant Officer Candidate School From 4b13622ca58fb8e74633cd05f1eec2986dda7d42 Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 18:18:20 -0500 Subject: [PATCH 21/22] feat: Adjusted base academic skill level in academies data - Reduced base academic skill level for multiple academies - Added duration days field for Combat College of New Earth in Prestigious Academies.xml - Added multiple new academies --- .../academies/Prestigious Academies.xml | 692 ++++++++++++++++-- 1 file changed, 640 insertions(+), 52 deletions(-) diff --git a/MekHQ/data/universe/academies/Prestigious Academies.xml b/MekHQ/data/universe/academies/Prestigious Academies.xml index c5f4113f44..b94ef7bc41 100644 --- a/MekHQ/data/universe/academies/Prestigious Academies.xml +++ b/MekHQ/data/universe/academies/Prestigious Academies.xml @@ -17,7 +17,7 @@ Medical Technician Doctor 2300 - 1 + 0 Addicks University @@ -34,7 +34,7 @@ High School College 16 - 1 + 0 Aerospace and Interstellar Institute [Dover] (Year One) @@ -54,7 +54,7 @@ Year One Curriculum Small Arms, First Aid 2300 - 0 + -1 Aerospace and Interstellar Institute [Dover] @@ -89,7 +89,7 @@ WarShip Crew Graduate Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel 2470 - 0 + -1 Aerospace and Interstellar Institute [Midway] (Year One) @@ -109,7 +109,7 @@ Year One Curriculum Small Arms, First Aid 2300 - 0 + -1 Aerospace and Interstellar Institute [Midway] @@ -138,7 +138,7 @@ WarShip Crew Graduate Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel 2470 - 0 + -1 Aitutaki Academy (Year One) @@ -158,7 +158,7 @@ Year One Curriculum Small Arms 2300 - 0 + -1 Aitutaki Academy @@ -199,7 +199,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 0 + -1 Alarion Naval Academy @@ -233,7 +233,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Albion Military Academy @@ -346,7 +346,7 @@ Junior Administrator Administration, Negotiation 2300 - 1 + 0 Algedi War College @@ -381,7 +381,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 2300 - 1 + 0 Allison MechWarrior Institute @@ -402,7 +402,7 @@ MechWarrior Graduate Piloting/Mech, Gunnery/Mech 2500 - 1 + 0 An Ting University @@ -438,7 +438,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 An Ting University [3055] @@ -473,7 +473,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Annapolis Naval Academy @@ -518,7 +518,7 @@ Medical Technician Piloting/Naval, Doctor 2300 - 1 + 0 Annapolis Naval Academy [ComStar] @@ -565,7 +565,7 @@ Medical Technician Piloting/Naval, Doctor 2300 - 1 + 0 Apollo Military Academy @@ -625,7 +625,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Armstrong Flight Academy @@ -661,7 +661,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Armstrong Phoenix Academy @@ -695,7 +695,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Athene Combat School @@ -718,7 +718,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 2300 - 0 + -1 Atreus Officer Training College @@ -738,7 +738,7 @@ Officer Graduate Administration, Leadership 2300 - 0 + -1 Blackjack School of Conflict @@ -787,7 +787,7 @@ Junior Administrator Administration, Negotiation, Scrounge 2300 - 1 + 0 Brotherhood Monastery @@ -805,7 +805,7 @@ MechWarrior Graduate Piloting/Mech, Gunnery/Mech 2500 - 1 + 0 Calloway Martial College @@ -824,7 +824,7 @@ MechWarrior Graduate Piloting/Mech, Gunnery/Mech 2500 - 1 + 0 Calloway Martial College @@ -843,7 +843,7 @@ MechWarrior Graduate Piloting/Mech, Gunnery/Mech 2500 - 1 + 0 Canopian Institute of War @@ -871,7 +871,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Canopian Institute of War [3080] @@ -899,7 +899,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Capella War College @@ -1016,7 +1016,7 @@ Junior Administrator Administration, Negotiation 2300 - 0 + -1 Caph Institute of Technology @@ -1033,7 +1033,7 @@ Medical Technician Doctor 2300 - 1 + 0 College of Talitha @@ -1050,7 +1050,7 @@ Medical Technician Doctor 2300 - 1 + 0 Combat College of New Earth @@ -1060,6 +1060,7 @@ New Earth (Tau Ceti 2116-) 2331 17500 + 1200 5 High School College @@ -1100,7 +1101,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 2300 - 0 + -1 Concordat Aerospace Flight School @@ -1130,7 +1131,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Coventry Academy @@ -1157,7 +1158,7 @@ BattleMech Technician Tech/Mech 2500 - 1 + 0 Coventry Military Academy @@ -1184,7 +1185,7 @@ BattleMech Technician Tech/Mech 2500 - 1 + 0 Dieron District Gymnasium @@ -1211,7 +1212,7 @@ 2300 Advanced Infantry Graduate Small Arms, Anti-Mech - 1 + 0 Dieron District Gymnasium [3078] @@ -1244,7 +1245,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech 3058 - 1 + 0 Dieron Warriors' Academy @@ -1263,7 +1264,7 @@ MechWarrior Graduate Piloting/Mech, Gunnery/Mech 2500 - 1 + 0 Dover Institute for Higher Learning @@ -1287,7 +1288,7 @@ BattleMech Technician Tech/Mech 2500 - 1 + 0 Ecole Militaire @@ -1324,7 +1325,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech 3058 - 1 + 0 Ecole Militaire [3130] @@ -1359,7 +1360,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech 3058 - 1 + 0 Emma Centrella Martial Academy @@ -1416,7 +1417,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 3058 - 1 + 0 Emporia Military Academy @@ -1452,7 +1453,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech 3058 - 1 + 0 Filtvelt Military Academy @@ -1491,7 +1492,7 @@ Aerospace Graduate Piloting/Aerospace, Gunnery/Aerospace 2490 - 1 + 0 Finmark Air and Space Academy @@ -1543,7 +1544,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Fleet School of Keid @@ -1594,7 +1595,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Flight Academy of Graham @@ -1627,7 +1628,7 @@ JumpShip Crew Graduate Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel 2470 - 1 + 0 Flight Academy of Thorin @@ -1661,7 +1662,7 @@ Advanced Vessel Technician Tech/Vessel 2490 - 1 + 0 Focht War College [Kentares IV] @@ -1718,7 +1719,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 3058 - 1 + 0 Focht War College [Tukayyid] @@ -1776,7 +1777,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 3058 - 1 + 0 Frihet Training Facility (Semester One) @@ -1795,7 +1796,7 @@ Small Arms 2300 2300 - 0 + -1 Frihet Training Facility @@ -1831,7 +1832,7 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 3058 - 1 + 0 Frunze Military Academy @@ -1887,6 +1888,593 @@ Advanced Infantry Graduate Small Arms, Anti-Mech, Artillery 3058 - 1 + 0 + + + Galedon Military Academy + Military Academy + true + Established on Galedon V before the formation of the Draconis Combine, the Galedon Military Academy is renowned as one of the oldest institutions of its kind. Exclusive to graduates of Galedon Military District primary schools, GMA offers comprehensive training across all DCMS branches, with a focus on rigorous physical conditioning unmatched by other academies. + Galedon V + 2400 + 3069 + 11229 + 1200 + 5 + High School + College + 16 + MechWarrior Command Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy, Leadership, Artillery + 2500 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Command Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Command Graduate + Piloting/VTOL, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Command Graduate + Piloting/Naval, Gunnery/Vehicle, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Command Graduate + Piloting/Aircraft, Gunnery/Aircraft, Tactics, Strategy, Leadership + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Armored Infantry Command Graduate + Gunnery/Battlesuit, Anti-Mech, Tactics, Strategy, Leadership + 3058 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Command Graduate + Small Arms, Anti-Mech, Tactics, Strategy, Leadership, Artillery + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + 3058 + Aerospace Command Graduate + Piloting/Aerospace, Gunnery/Aerospace, Tactics, Strategy, Leadership + 2490 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + DropShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2490 + DropShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2490 + JumpShip Command Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tactics, Strategy, Leadership + 2470 + JumpShip Crew Graduate + Piloting/Spacecraft, Hyperspace Navigation, Tech/Vessel + 2470 + WarShip Command Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tactics, Strategy, Leadership + 2470 + WarShip Crew Graduate + Piloting/Spacecraft, Gunnery/Spacecraft, Tech/Vessel + 2470 + Senior Medical Technician + Doctor, Leadership + 2300 + Medical Technician + Doctor + 2300 + Senior BattleMech Technician + Tech/Mech, Leadership + 2500 + BattleMech Technician + Tech/Mech + 2500 + Senior Advanced Vehicle Technician + Tech/Mechanic, Leadership + 2300 + Advanced Vehicle Technician + Tech/Mechanic + 2300 + Senior Aerospace Technician + Tech/Aero, Leadership + 2490 + Aerospace Technician + Tech/Aero + 2490 + Senior Armored Infantry Technician + Tech/BA, Leadership + 3058 + Armored Infantry Technician + Tech/BA + 3058 + Senior Advanced Vessel Technician + Tech/Vessel, Leadership + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + Senior Administrator + Administration, Negotiation, Leadership + 2300 + Junior Administrator + Administration, Negotiation + 2300 + 0 + + + Gershwin Academy of Combat + Military Academy + true + The esteemed Gershwin Academy of Combat, a private institution founded by the Gershwin Mining Collective, specializes in honing the skills of MechWarriors and armored cavalry. Graduates emerge well-equipped for diverse combat scenarios, instilled with discipline and strategic prowess. Aspiring warriors flock to GAC for its distinguished legacy and commitment to producing elite combat personnel. + Zollikofen + 3130 + 15750 + 900 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + 0 + + + Gogh-Bukowski University of New Avalon + University + Located on New Avalon, Gogh-Bukowski University stands as a leading arts institution in the Inner Sphere, housing schools for Written Arts, Visual Arts, and Musical Arts. With a reputation for its liberal and anti-government stance, the university has historically experienced tensions with the New Avalon Institute of Science. + New Avalon + 2600 + 6250 + 1200 + 6 + High School + Doctorate + 16 + Philosophy & the Applied Arts + Leadership + 2300 + 0 + + + Gunslinger Program + Military Academy + true + The Gunslinger Program, originally known as the Advanced Combat and Maneuvering Skills Project, was initiated by the Star League Defense Force in response to the First Hidden War. It blends ancient martial philosophies with cutting-edge technology, producing skilled duelists. + Terra + 2682 + 2781 + 36750 + 300 + 4 + College + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy + 2500 + 1 + + + Gunslinger Program [3062] + Military Academy + true + The Gunslinger Program, originally known as the Advanced Combat and Maneuvering Skills Project, was initiated by the Star League Defense Force in response to the First Hidden War. It blends ancient martial philosophies with cutting-edge technology, producing skilled duelists. Though the original program ceased with the fall of the Star League in 2781, it's revived by the Second Star League in 3062 at the Focht War College on Tukayyid. This iteration focuses on teaching the one-on-one combat style favored by the Clans, accepting troops from any member state. + Tukayyid + 3062 + 36750 + 300 + 4 + College + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Tactics, Strategy + 2500 + 1 + + + Hachiman Technical Institute + Military Academy + true + The Hachiman Technical Institute specializes in battlefield repair and technical training, focusing on maintaining BattleMechs, aerospace fighters, and DropShips. It admits candidates rejected by other Draconis Combine military academies, as well as select trade school graduates. + Hachiman + 2800 + 5250 + 600 + 5 + High School + College + 16 + Medical Technician + Doctor + 2300 + BattleMech Technician + Tech/Mech + 2500 + Aerospace Technician + Tech/Aero + 2490 + Advanced Vessel Technician + Tech/Vessel + 2490 + -1 + + + Hero Training Institute [Cap Rouge] + Military Academy + true + Situated on Sillery's continent, the Hero Training Institute - Cap Rouge provides training programs for aspiring BattleMech and aerospace fighter pilots. + Cap Rouge + 3072 + 35000 + 600 + 9 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Hero Training Institute [Maxwell] + Military Academy + true + The Hero Training Institute offers an unconventional route to becoming a MechWarrior, bypassing traditional credentials. Known for its high fees and extensive advertising, HTI provides subpar training with limited hands-on experience. Nonetheless, it allows graduates to enter mercenary units or non-commissioned positions in the Free Worlds League Military. + Maxwell + 2989 + 52500 + 600 + 8 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Hero Training Institute [Payvand] + Military Academy + true + The second-oldest Hero Training Institute, the Payvand campus, is located in Pejman on the Gooya continent. Despite significant investment in the Maxwell campus, Payvand remains decrepit, with aging simulators reflecting the corporation's neglect in updating its facilities. + Payvand + 3010 + 35000 + 600 + 9 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Hero Training Institute [Sorunda] + Military Academy + true + The Hero Training Institute's Sorunda campus sits on the predominantly pacifist Buddhist planet of Serenity, nestled in the Modesty Grasslands. Constructed away from population centers to minimize disruption, the academy faced initial resistance from locals. However, concerns over defense eventually led to the community's approval of its establishment. + Sorunda + 3073 + 35000 + 600 + 9 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Hero Training Institute [Sterling] + Military Academy + true + The Hero Training Institute's Sterling campus sits near Starlight on the Graham continent, offering training for BattleMech and aerospace fighter pilots. Sterling is among several new HTI campuses established to meet the heightened demand for military training. + Sterling + 3074 + 35000 + 600 + 9 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Hero Training Institute [Trinidad] + Military Academy + true + Trinidad, the newest Hero Training Institute campus as of 3079, sits in the Arawak Marshlands on the Arawak continent. Founded by ex-SAFE veterans, it offers the Inner Sphere's first private Special Operations training. Its "logistics studies" course, though not officially listed, commands the highest fees and best equipment. Enrollment entails heavy screening and dean's permission, with most applicants relying on referrals. + Trinidad + 3079 + 192500 + 600 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Humphreys School of Warfare + Military Academy + true + Established on Kanata in late 2762, the Humphreys School of Warfare (HSW) is one of three major military academies created by the Dormuth Council to manage high recruitment numbers in the Free Worlds League. It primarily recruits cadets from the Duchy of Andurien and nearby independent worlds. The Star League Intelligence Command closely monitors the institution to identify potential troublemakers in the politically restless Duchy. + Kanata + 2765 + 7875 + 600 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech, Artillery + 2500 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + -1 + + + Humphreys Training Academy + Military Academy + true + The Humphreys Training Academy is the Duchy of Andurien's leading institution for MechWarriors, providing comprehensive classes instructed by experienced lecturers. + Andurien + 2765 + 3040 + 4375 + 600 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + -1 + + + Humphreys Training Academy [3079] + Military Academy + true + After the Andurien Secession, the Humphreys Training Academy was rebranded as the Legionary Training Academy. Upon the Free Worlds League's dissolution, the Duchy of Andurien restored its original name. Despite production challenges, the Anduriens have expanded training for battle armor and aerospace, hiring experienced Andurien Rangers as instructors. Enrollment is limited to low-risk students passing mental and physical tests. + Andurien + 3079 + 4375 + 600 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + 3058 + Aerospace Graduate + Piloting/Aerospace, Gunnery/Aerospace + 2490 + -1 + + + Illiushin Taurian Academy + Military Academy + true + The Illiushin Taurian Academy is a small academy within the Taurian Concordat that trains conventional troops, alongside a program of IndustrialMech training. + Illiushin + 3130 + 8750 + 300 + 6 + High School + College + 16 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech + -1 + + + Imperial Institute of Technology + University + The Imperial Institute of Technology stands as the Draconis Combine's top-tier university for technology studies. It admits only the most talented students in science and mathematics, with some cadets from other academies attending for a year after passing stringent tests. + Xinyang + 2780 + 12500 + 900 + 6 + High School + Doctorate + 16 + Medical Technician + Doctor + 2300 + 0 + + + Internal Security College + Military Academy + true + The Internal Security College is where the Draconis Combine's Internal Security Force receives training. The facility is heavily fortified, surrounded by 60 kilometers of diacetylsillicate, a corrosive sand, and strictly enforces a no-fly zone within 200 km, shooting down any unauthorized aircraft. Admission to the ISC is through a classified recruitment process, and students' identities are kept secret. The ISC provides rigorous training in psychology, anatomy, and zero-g martial arts. + New Samarkand + 2600 + 7500 + 600 + 5 + High School + College + 16 + Armored Infantry Graduate + Gunnery/Battlesuit, Anti-Mech + 3058 + Advanced Infantry Graduate + Small Arms, Anti-Mech + 3058 + -1 + + + Irian Academy of Combative Science + Military Academy + true + The Irian Academy trains MechWarriors and is highly regarded among schools. Students undergo instruction in history and combat, including live fire training in the Radner Proving Grounds. + Irian + 3130 + 4375 + 600 + 6 + High School + College + 16 + MechWarrior Graduate + Piloting/Mech, Gunnery/Mech + 2500 + -1 + + + James McKenna University + University + Situated in Glasgow on Terra, James McKenna University, named after the founder of the Terran Hegemony, specializes in foreign relations. Its distinguished program prepares graduates for prestigious roles within the Star League's diplomatic corps. + Terra + 2300 + 2777 + #N/A + 1200 + 5 + High School + Doctorate + 16 + 0 + + + Jarvis Military Proving and Training Grounds + Military Academy + true + The Jarvis Military Proving and Training Grounds serves as a key training facility for infantry and armor crews in the Free Worlds League Military. + Dieudonné + 2800 + 3011 + 7875 + 600 + 6 + High School + College + 16 + Armored Crew Graduate + Piloting/Ground Vehicle, Gunnery/Vehicle, Artillery + 2300 + VTOL Crew Graduate + Piloting/VTOL, Gunnery/Vehicle, Artillery + 2300 + Advanced Naval Crew Graduate + Piloting/Naval, Gunnery/Vehicle, Artillery + 2300 + Fighter Crew Graduate + Piloting/Aircraft, Gunnery/Aircraft + 2300 + Advanced Infantry Graduate + Small Arms, Anti-Mech, Artillery + -1 + + + Jefferson University + University + Jefferson University, a prominent Federated Suns institution, is renowned for its science and research programs, particularly in physics. The campus features an underground particle accelerator with extensive tunnels for cutting-edge research. + New Syrtis + 2600 + 7500 + 1200 + 5 + High School + Doctorate + 16 + Medical Technician + Doctor + 2300 + 0 From a7fb3acc4e7e6530e7c2dcba82922189ab58ed7b Mon Sep 17 00:00:00 2001 From: IllianiCBT Date: Wed, 19 Jun 2024 18:33:01 -0500 Subject: [PATCH 22/22] Updated history.txt --- MekHQ/docs/history.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index 138d3a8d3f..187bf27459 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -102,6 +102,7 @@ MEKHQ VERSION HISTORY: + PR #4237: Added Prestigious Academies (A-A) + Fix #4235: Fixed Invalid Parsing of Early Childhood when Loading Personnel + PR #4242: Added Prestigious Academies D-F ++ PR #4246: Added Prestigious Academies G-J 0.49.19.1 (2024-05-14 1800 UTC) + Milestone Release. Backported fixes.