From 035ff6c725a948b98d811bdaac45d7375ea67074 Mon Sep 17 00:00:00 2001 From: HammerGS Date: Mon, 21 Oct 2024 16:18:13 -0600 Subject: [PATCH] Updated History files. --- MekHQ/docs/history.txt | 43 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/MekHQ/docs/history.txt b/MekHQ/docs/history.txt index dcc43d3ff7..acb13c6ff6 100644 --- a/MekHQ/docs/history.txt +++ b/MekHQ/docs/history.txt @@ -109,6 +109,49 @@ MEKHQ VERSION HISTORY: + PR #5054: Implement CamOps Contract Negotiation + PR #5055: Parts In Use - Filter Mothballed and Spare Part Quality + PR #5064: Bug fix and improvements for calculateContractDifficulty() ++ Fix #5061: Fixed TurretLock Part not saving ++ Fix #4725: Added duplicate kill checking for multi-crewed units ++ Fix #5058: Fixed `isMilitary` and `isPrepSchool` flags; corrected typo ++ Fix #4973: Fixed `isMilitary` and `isPrepSchool` flags; corrected typo ++ Fix #5065: Showed actual amount of armor on order in repair info ++ PR #5066: Parts improvements - minor refactoring and better information ++ PR #5067: Changed "Clear All Items" to "Remove Selected Items" on CC Tab list ++ Fix #5059: Added "No Eligible Personnel" dialog to turnover & retention checks ++ PR #5069: Implemented hiring hall overrides ++ Fix #5045: Added TotalGenericBattleValue tag to MUL export ++ Fix #5037: Fixed hire minimum complement commands ++ Fix #4725: Added duplicate kill checking for multi-crewed units ++ PR #5073: Refactored contract difficulty display and added tooltips ++ PR #5074: Updated primary allies scenario modifiers ++ Fix #5003: Fixed wrapping of personality description ++ Fix #4999: Updated fatigue column of personnel table to use effective fatigue value ++ Fix #4998: Fixed new day reporting ++ Fix #4991: Re-added compatibility handlers for SPA skill prerequisites ++ Fix #5019: ForceRenderer - Bolded unit commanders ++ Fix #5083: StratCon vs normal deployment status of units ++ PR #5085: Improved Force Gen unit substitution ++ Fix #5079: Refined PartQualityReportDialog layout handling and exclusions ++ Fix #4995: Fixed SPA tooltip HTML wrapping in PersonViewPanel ++ Fix #5020: Fixed SPA tooltip HTML wrapping in PersonViewPanel ++ PR #5088: Added 100+ new quirks, refactored personality traits & quirk classes ++ Fix #4988: Added empty jump path check to UnableToAffordJumpNagDialog ++ Fix #4987: Fixed camouflage directory assignment for null faction codes ++ PR #5091: Added minimum number of tracks (1) to StratCon initialization ++ PR #5092: Fixed objective criteria for intercept engagement ++ Fix #4980: Fixed outsourcing of babies ++ Fix #4972: Corrected parameter order in simulated relationship history reports ++ PR #5097: Simplified reputation display ++ PR #5098: More FG3 scenario adjustments ++ PR #5099: Added award bonuses to award ceremony dialog ++ Fix #5100: PartsStore - Fixed equipment parts and OmniPods (fixes hatchets and maces at least) ++ Fix #4955: Prevented dropout and some graduation events occurring for very young children ++ Fix #5102: Fixed portrait folder names ++ Fix #5023: Fixed Divide by Zero Error in Loans Dialog ++ Fix #4975: Prevent Early Clan Units in Non-Clan Campaigns ++ PR #5103: Globally fix slow mouse wheeling issues, with scaling ++ PR #5104: Fixed Preset Picker Date Issues + + 0.50.0 (2024-09-01 2000 UTC) (THIS MARKS THE START OF JAVA 17 AS THE MINIMUM REQUIRED) + PR #4332: CI Updates for windows build and normalizing