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[Issue] MegaMek not utilizing the proper angle of attack for Ground to Air combat #6448

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RaozSpaz opened this issue Jan 27, 2025 · 0 comments
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4 tasks done

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@RaozSpaz
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Brief Description *

[NOTE: The following image was captured on stream and thus the flight line is gone, however the ASF in question flew along a diagonal line through the rear arc of the Rifleman before turning at the end of its movement]

Image

As shown in the above image, as the ASF unit flew over the Rifleman, the designated hex would've been the one directly behind the Rifleman [which it was] however the to-hit calculator was utilizing what seems to be the ASFs current orientation when determining angle of attack, and thus applied a side modifier, when it should've instead of applied a nose modifier.

3. Steps to Reproduce

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Attach Files

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Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

50.02

Operating System *

Windows 10

Java Version *

Java 17.0.12

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
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