diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd4).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd4).blk index 57725ea06c5..e7c1f113813 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd4).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd4).blk @@ -21,7 +21,7 @@ Tunnel Rat I Mining Exoskeleton -3058 +3055 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd5).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd5).blk index 132abd38b8a..4a15f26acc1 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd5).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd5).blk @@ -21,7 +21,7 @@ Tunnel Rat I Mining Exoskeleton -3058 +3055 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd6).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd6).blk index 8ce76263751..3e45428d567 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd6).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo I [AG] (Sqd6).blk @@ -21,7 +21,7 @@ Tunnel Rat I Mining Exoskeleton -3058 +3055 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd4).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd4).blk index 4cc36619b6d..004e0b7c1b3 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd4).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd4).blk @@ -25,7 +25,7 @@ Tunnel Rat II Mining Exoskeleton -3055 +3058 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd5).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd5).blk index d06730ef6ee..07f0d49b932 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd5).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd5).blk @@ -25,7 +25,7 @@ Tunnel Rat II Mining Exoskeleton -3055 +3058 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd6).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd6).blk index 06a1e3e63a5..1b1fa00f426 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd6).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo II [AG] (Sqd6).blk @@ -25,7 +25,7 @@ Tunnel Rat II Mining Exoskeleton -3055 +3058 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd4).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd4).blk index c133c36c9e6..46a7d050b44 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd4).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd4).blk @@ -25,7 +25,7 @@ Tunnel Rat IV Mining Exoskeleton -3062 +3079 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd5).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd5).blk index 287f743cfe3..91171b52122 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd5).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd5).blk @@ -25,7 +25,7 @@ Tunnel Rat IV Mining Exoskeleton -3062 +3079 diff --git a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd6).blk b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd6).blk index ce14d9bf64a..494f5e3f9b2 100644 --- a/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd6).blk +++ b/megamek/data/mekfiles/battlearmor/TRO VA/Tunnel Rat Mining Exo IV [AG-GL] (Sqd6).blk @@ -25,7 +25,7 @@ Tunnel Rat IV Mining Exoskeleton -3062 +3079 diff --git a/megamek/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk b/megamek/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk index 4530c2e1e4a..d9577e8224e 100644 --- a/megamek/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk +++ b/megamek/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk @@ -217,4 +217,54 @@ Troop Carrier 8.5 m - \ No newline at end of file + + + +

The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.

+ +

The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.

+
+ + +The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations. + + + +

The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.

+
+ + +

When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.

+
+ + +Markesan Aeronautics + + + +Markesan + + + +CHASSIS:Unknown +ENGINE:Donovan XVIII drive system +ARMOR:Unknown +COMMUNICATIONS:Unknown +TARGETING:Unknown + + + +Troop Carrier + + + +42 m + + + +28 m + + + +8.5 m + diff --git a/megamek/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk b/megamek/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk index 0e58df5ce34..2db9f032916 100644 --- a/megamek/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk +++ b/megamek/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk @@ -214,4 +214,53 @@ Troop Carrier 8.5 m - \ No newline at end of file + + +

The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.

+ +

The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.

+
+ + +The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations. + + + +

The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.

+
+ + +

When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.

+
+ + +Jalastar Aerospace + + + +Panpour + + + +CHASSIS:Unknown +ENGINE:Donovan XVIII drive system +ARMOR:Unknown +COMMUNICATIONS:Unknown +TARGETING:Unknown + + + +Troop Carrier + + + +42 m + + + +28 m + + + +8.5 m + diff --git a/megamek/data/mekfiles/meks/3039u/Hatamoto-Chi HTM-26T.mtf b/megamek/data/mekfiles/meks/3039u/Hatamoto-Chi HTM-26T.mtf index 2f4c9640953..7405e15c1a4 100644 --- a/megamek/data/mekfiles/meks/3039u/Hatamoto-Chi HTM-26T.mtf +++ b/megamek/data/mekfiles/meks/3039u/Hatamoto-Chi HTM-26T.mtf @@ -160,10 +160,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-26T, the precursor in the Hatamoto-Series, features a standard chassis with moderate armor and a single ton of SRM ammunition. This variant balances its particle projection cannons with SRM racks, but operates with limited heat dissipation due to standard heat sinks. Designed for initial field-testing, it demonstrated effective firepower with a focus on versatility, setting the stage for subsequent advanced models in the series. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Luthien Armor Works primaryfactory:Luthien diff --git a/megamek/data/mekfiles/meks/3039u/Hussar HSR-300-D.mtf b/megamek/data/mekfiles/meks/3039u/Hussar HSR-300-D.mtf index 281bfb7408d..f7ec35198ec 100644 --- a/megamek/data/mekfiles/meks/3039u/Hussar HSR-300-D.mtf +++ b/megamek/data/mekfiles/meks/3039u/Hussar HSR-300-D.mtf @@ -155,8 +155,8 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:The 300-D variant emerged as a result of a clandestine re-arming agreement with the Draconis Combine, featuring a GM-240 XL engine and an LB 10-X autocannon for closer combat engagements, alongside a significant armor enhancement. diff --git a/megamek/data/mekfiles/meks/3039u/Hussar HSR-350-D.mtf b/megamek/data/mekfiles/meks/3039u/Hussar HSR-350-D.mtf index bc9c193fdb6..d59f151bdee 100644 --- a/megamek/data/mekfiles/meks/3039u/Hussar HSR-350-D.mtf +++ b/megamek/data/mekfiles/meks/3039u/Hussar HSR-350-D.mtf @@ -159,8 +159,8 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. + deployment:This Combine variant on the 300-D was introduced in 3038. It lowers the Hussar's top speed to 126 km/h by replacing the engine with a Pitban 240. The weight saved from the smaller power plant was used to add a medium laser to each arm and an extra ton of armor. diff --git a/megamek/data/mekfiles/meks/3050U/Atlas AS7-C.mtf b/megamek/data/mekfiles/meks/3050U/Atlas AS7-C.mtf index b4504cdc7af..e79d67e5530 100644 --- a/megamek/data/mekfiles/meks/3050U/Atlas AS7-C.mtf +++ b/megamek/data/mekfiles/meks/3050U/Atlas AS7-C.mtf @@ -1,53 +1,50 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Atlas model:AS7-C mul id:138 Config:Biped -TechBase:Mixed (IS Chassis) -Era:3050 -Source:TRO: 3050 -Rules Level:2 +techbase:Inner Sphere +era:3050 +source:TRO: 3050 +rules level:2 role:Sniper - - quirk:battle_fists_la quirk:battle_fists_ra -quirk:command_mech quirk:distracting +quirk:command_mech quirk:imp_com - -Mass:100 -Engine:300 XL Engine -Structure:Standard -Myomer:Standard - -Heat Sinks:21 Single -Walk MP:3 -Jump MP:0 - -Armor:Standard Armor -LA Armor:34 -RA Armor:34 -LT Armor:32 -RT Armor:32 -CT Armor:47 -HD Armor:9 -LL Armor:41 -RL Armor:41 -RTL Armor:10 -RTR Armor:10 -RTC Armor:14 - -Weapons:7 -1 ISGaussRifle, Right Torso, Ammo:16 -1 ISLRM20, Left Torso, Ammo:12 -1 ISERLargeLaser, Right Arm -1 ISERLargeLaser, Left Arm -1 ISMediumPulseLaser, Center Torso (R) -1 ISAntiMissileSystem, Left Arm, Ammo:12 -1 ISC3SlaveUnit, Head +mass:100 +engine:300 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:21 Single +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:34 +RA armor:34 +LT armor:32 +RT armor:32 +CT armor:47 +HD armor:9 +LL armor:41 +RL armor:41 +RTL armor:10 +RTR armor:10 +RTC armor:14 + +Weapons:6 +ER Large Laser, Left Arm +Anti-Missile System, Left Arm +ER Large Laser, Right Arm +LRM 20, Left Torso +Gauss Rifle, Right Torso +Medium Pulse Laser, Center Torso Left Arm: Shoulder @@ -72,8 +69,8 @@ Heat Sink Heat Sink ISERLargeLaser ISERLargeLaser -ISGauss Ammo -ISGauss Ammo +IS Gauss Ammo +IS Gauss Ammo -Empty- -Empty- @@ -81,13 +78,13 @@ Left Torso: Fusion Engine Fusion Engine Fusion Engine -ISLRM20 -ISLRM20 -ISLRM20 -ISLRM20 -ISLRM20 -ISLRM20 Ammo -ISLRM20 Ammo +LRM 20 +LRM 20 +LRM 20 +LRM 20 +LRM 20 +IS Ammo LRM-20 +IS Ammo LRM-20 ISAMS Ammo ISCASE @@ -162,13 +159,9 @@ Heat Sink -Empty- overview:"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally.”-Aleksandr Kerensky - capabilities:The Atlas is probably the best-known BattleMech to ever set foot on the modern battlefield. Designed with specifications from Aleksandr Kerensky himself in 2755 in the midst of the Cameron Edicts, the Atlas was originally intended to ensure SLDF superiority over the Star League member states. Carrying the largest LRM launcher, the largest autocannon, and the largest SRM launcher possible, the Atlas can deal frightening amounts of damage in short amounts of time. Often used as a command vehicle, the Atlas mounts an advanced antenna and communications array, allowing it to engage in surface-to-space communications in real time. The massive 19-ton hide of armor that protects the Atlas makes it a difficult foe to take down. Indeed, most MechWarriors choose to fall back rather than face one head-on, as its lumbering gait means it can rarely catch up to other 'Mechs that choose to flee it. A full year of development went into crafting the famous "Death's Head" of the 'Mech to achieve the perfect ratio of functionality and fear. The head is also quite roomy and allows a small satellite dish to be mounted for surface-to-space communications. During combat the pilot can easily fold up the dish and store it within a protective portion of the head. - deployment:A Combine modification of the K model introduced in 3050, the C model carried a C3 Slave unit into combat. This was achieved by removing one of the Medium Pulse Lasers from the K model. The extra free ton was used to add another heat sink to the design. - history:Though the inexorable arming of the Great Houses continued, the Atlas proved itself to be everything General Kerensky requested. With the largest amount of armor of nearly any 'Mech, crippling firepower, and the foreboding skull-shaped "Death's Head" cockpit/head assembly, the Atlas lived up to its reputation. The mere sight of an Atlas had been known to make even a veteran MechWarrior break out in a cold sweat, and theoretically a single Atlas can take on and wipe out an entire battalion of Stingers in exchange for minor armor loss. The Atlas' first combat trials came during the Amaris Civil War, where it served an instrumental role as a powerful command vehicle. Though General Kerensky is well-known for being the one who kicked down the palace doors of the Usurper in his Orion, it was his close friend Aaron DeChavilier who, in his Atlas, weathered the storm of enemy fire and breached the protective wall surrounding the complex. After this conflict it was therefore with little surprise that the General wished for all of these 'Mechs to accompany him on Operation Exodus, but ironically of those MechWarriors who refused his summons fully two-thirds were Atlas pilots. These units were spread among the Successor States and Atlas factories on Al Na'ir, Hesperus II and Quentin would continue production of the 'Mech through the Succession Wars. Most commanders were loath to tamper too much with such a successful 'Mech, but the recovery of the Helm Memory Core resulted in a number of ancient designs being updated with lostech, and the Atlas was no exception. The new AS7-K model was released in 3049, just in time to fight off the Clan Invasion. The Federated Commonwealth also briefly began production of their own model, the AS7-S, although following the civil war that line was discontinued and further variants have been introduced by the Lyran Alliance and Draconis Combine. Despite its age, well into the end of the thirty-first century there were no plans to replace the Atlas, and even the most cutting-edge designs will stop and pause when faced with the prospect of an Atlas bearing down on them. - manufacturer:Field Refit primaryfactory:Field Refit systemmanufacturer:CHASSIS:Foundation Type 10X @@ -176,3 +169,4 @@ systemmanufacturer:ENGINE:Vlar 300 XL systemmanufacturer:ARMOR:Durallex Special Heavy systemmanufacturer:COMMUNICATIONS:Angst Discom systemmanufacturer:TARGETING:Angst Accuracy + diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-27T.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-27T.mtf index b9da3748f8c..912a36ff108 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-27T.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-27T.mtf @@ -163,10 +163,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The advanced HTM-27T incorporates an endo-steel chassis for increased structural integrity, and boosts its missile arsenal, yet operates with standard heat sinks, limiting sustained fire capabilities. It's a balanced choice for MechWarriors requiring a resilient, yet versatile assault Mech. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works,Independence Weaponry primaryfactory:Al Na'ir,Luthien,Quentin diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T (Shin).mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T (Shin).mtf index 66c657106ff..d60a6337f23 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T (Shin).mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T (Shin).mtf @@ -164,10 +164,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:A complete rearmament of an HTM-28T, only the C3 slave remains. A Gauss rifle is fitted in the left arm with three tons of ammunition riding in the left torso. The left torso also holds six medium pulse lasers. The right arm carries a large sword. Triple-Strength Myomer greatly increase the damage done by the blade. Only ten double heat sinks are used, allowing the TSM to remain active. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T.mtf index 89486015e8e..cb0a1c6729c 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Chi HTM-28T.mtf @@ -147,10 +147,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:Upgraded with ER PPCs and Streak SRM-6 launchers, this model excels in both range and accuracy. The addition of a C3 slave unit enhances battlefield awareness and targeting efficiency, making it a keystone in coordinated assaults. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Independence Weaponry primaryfactory:Quentin diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-27U.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-27U.mtf index 8499728c5ba..032e3c1ca49 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-27U.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-27U.mtf @@ -158,10 +158,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:This variant focuses on close-range combat, featuring Medium Pulse Lasers for increased accuracy and an additional heat sink for better heat management. It's ideal for aggressive MechWarriors engaging in rapid, high-intensity skirmishes. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works primaryfactory:Al Na'ir,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-C.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-C.mtf index 437f8d30641..5d5198b3ecf 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-C.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-C.mtf @@ -162,10 +162,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The sniper variant, equipped with a C3 slave unit, excels in long-range engagements, providing critical targeting data to allies. Its design is tailored for MechWarriors skilled in precision strikes from a distance. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-CM.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-CM.mtf index 28391585bcb..216ab026c6e 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-CM.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Hi HTM-CM.mtf @@ -161,10 +161,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-CM is an advanced command and control variant of the Hatamoto-Chi series, designed for coordination and leadership on the battlefield. It features a C3 master computer, enabling it to act as a nexus for an entire C3 network. This variant sacrifices some of its offensive firepower, removing two Medium Pulse Lasers and a heat sink, to accommodate the sophisticated C3 system. The HTM-CM is ideal for MechWarriors in command roles, providing enhanced tactical oversight and increased effectiveness of allied units through superior battlefield data integration. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Kaze HTM-27V.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Kaze HTM-27V.mtf index 721a07c291b..300baa4c6bb 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Kaze HTM-27V.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Kaze HTM-27V.mtf @@ -162,10 +162,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:Designed for long-range engagements, the HTM-27V mounts LRM-5 launchers, providing indirect fire support while maintaining a safe distance from direct combat. It's a strategic asset for battlefield control and area denial. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works primaryfactory:Al Na'ir,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Ku HTM-27W.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Ku HTM-27W.mtf index 9d75a531d61..a4763752dff 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Ku HTM-27W.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Ku HTM-27W.mtf @@ -158,10 +158,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-27W is a direct fire specialist, armed with an Autocannon/5 for precise, impactful strikes. Its loadout makes it effective in both offensive assaults and defensive stands. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works primaryfactory:Al Na'ir,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Hatamoto-Mizo HTM-27Y.mtf b/megamek/data/mekfiles/meks/3050U/Hatamoto-Mizo HTM-27Y.mtf index 3cd2ce90c80..21199b0452e 100644 --- a/megamek/data/mekfiles/meks/3050U/Hatamoto-Mizo HTM-27Y.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hatamoto-Mizo HTM-27Y.mtf @@ -161,10 +161,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-27Y, known as the Hatamoto-Mizo, shifts its focus towards long-range combat effectiveness. This variant replaces the standard SRM-6 launchers with a single ER Large Laser, significantly enhancing its long-range striking capabilities. The Hatamoto-Mizo is adept at wearing down enemy defenses from a distance before closing in for decisive combat. Its configuration is optimized for MechWarriors who prioritize range and precision in their tactical approach, making it a formidable contender in ranged engagements. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Yori 'Mech Works,Luthien Armor Works primaryfactory:Al Na'ir,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Hussar HSR-200-D.mtf b/megamek/data/mekfiles/meks/3050U/Hussar HSR-200-D.mtf index f397aef646b..32340265175 100644 --- a/megamek/data/mekfiles/meks/3050U/Hussar HSR-200-D.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hussar HSR-200-D.mtf @@ -154,9 +154,10 @@ Foot Actuator -Empty- overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

-The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+ +capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. + deployment:The HSR-200-D variant is quintessentially equipped with a single ER large laser and sports a lightweight armor frame of one and a half tons, epitomizing a balance of reconnaissance and engagement from a distance. history:The legacy of the Hussar traces back to its pivotal role within the SLDF as a reconnaissance stalwart. The scarcity of this design among the Great Houses became more pronounced post General Kerensky’s Exodus, leading to its classification as a lost design until its revival by the Com Guards in 3051. The subsequent acquisition of the Hussar design by Coventry Metal Works from Bonn Mekarmorwerks marked a new chapter, leading to the development of new variants between 3055 and 3068. The narrative of the Hussar took a dire turn with the onset of the Jihad, as the Word of Blake’s assault on Coventry halted further advancements and shipments of this iconic design. manufacturer:Coventry Metal Works, Newhart Industries diff --git a/megamek/data/mekfiles/meks/3050U/Hussar HSR-400-D.mtf b/megamek/data/mekfiles/meks/3050U/Hussar HSR-400-D.mtf index 8e76bde6cf6..9017d625ca1 100644 --- a/megamek/data/mekfiles/meks/3050U/Hussar HSR-400-D.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hussar HSR-400-D.mtf @@ -156,8 +156,8 @@ Foot Actuator overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:One of the so-called "Clanbuster" upgrades developed by ComStar in 3052, the 400-D is an extreme modification of the original Hussar. The ER large laser and engine have both been stripped from the chassis to make room for an LB 10-X AC with one ton of ammo, an additional one and a half tons of armor, and a GM 240 XL engine, reducing the Hussar's speed to 129.6 km/h. This variant of the Hussar, due to the cluster rounds that can be fired from the LB-X autocannon, performs admirably in anti-vehicle screening forces. diff --git a/megamek/data/mekfiles/meks/3050U/Hussar HSR-500-D.mtf b/megamek/data/mekfiles/meks/3050U/Hussar HSR-500-D.mtf index 47b7bbfaab0..39f2ad9817d 100644 --- a/megamek/data/mekfiles/meks/3050U/Hussar HSR-500-D.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hussar HSR-500-D.mtf @@ -139,8 +139,8 @@ Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:The 500-D Hussar, built by Bonn Mekarmorwerks and introduced in 3060, follows the pattern of many of the recon 'Mechs of that era by adding advanced electronics to the mix. Once again, the engine has been replaced by an XL engine, retaining the amazing speed for which the Hussar is famous for. The primary weapon on this version is an ER PPC, and the targeting system has been mated to an improved C3 computer, making it deadly accurate at long range when working closely with other units. diff --git a/megamek/data/mekfiles/meks/3050U/Hussar HSR-900-D.mtf b/megamek/data/mekfiles/meks/3050U/Hussar HSR-900-D.mtf index 35717192083..34b17cf9d64 100644 --- a/megamek/data/mekfiles/meks/3050U/Hussar HSR-900-D.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hussar HSR-900-D.mtf @@ -156,8 +156,8 @@ Heavy Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:The 900-D series, although not beyond the prototype stage prior to the Word of Blake's seizure of the CMW complex, featured a light autocannon with subsequent variants boasting heavy ferro-fibrous armor and varied weaponry configurations. diff --git a/megamek/data/mekfiles/meks/3050U/Hussar HSR-950-D.mtf b/megamek/data/mekfiles/meks/3050U/Hussar HSR-950-D.mtf index bae4f75e565..124f8c5ac69 100644 --- a/megamek/data/mekfiles/meks/3050U/Hussar HSR-950-D.mtf +++ b/megamek/data/mekfiles/meks/3050U/Hussar HSR-950-D.mtf @@ -157,8 +157,8 @@ Heavy Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate. +Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:An upgrade of the 900-D produced for the Blakists in 3070, the 950-D is built on a standard frame, but with the equipment replaced with two ER medium lasers and a snub-nose PPC. This variant has the most armor of any Hussar variant thanks to its use of a heavy ferro-fibrous weave armor. diff --git a/megamek/data/mekfiles/meks/3050U/Mauler MAL-1K.mtf b/megamek/data/mekfiles/meks/3050U/Mauler MAL-1K.mtf index b20e8a56061..b27378b6e87 100644 --- a/megamek/data/mekfiles/meks/3050U/Mauler MAL-1K.mtf +++ b/megamek/data/mekfiles/meks/3050U/Mauler MAL-1K.mtf @@ -168,11 +168,7 @@ capabilities:

At its core, the Mauler is equipped with a formidable array of w deployment:The MAL-1K Mauler is a versatile assault BattleMech, distinguished by its 270 XL Engine, which balances speed with substantial armament capacity. Its chassis is constructed using standard Inner Sphere technology, complemented by standard myomer for reliable performance. The Mech's durability is enhanced with Ferro-Fibrous armor, offering superior protection with reduced weight. Its armament includes two Snub-Nose Particle Projection Cannons, one in each arm, for effective mid-range firepower. Additionally, it is equipped with two LRM-15 launchers, one on each side of the torso, for long-range engagements. The MAL-1K further bolsters its firepower with four Light Autocannon/5s, two mounted in each side of the torso, providing a balanced mix of ballistic firepower. This combination of weapons allows the MAL-1K to engage effectively at various combat ranges, making it a formidable opponent on the battlefield. -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Mauler MAL-1R.mtf b/megamek/data/mekfiles/meks/3050U/Mauler MAL-1R.mtf index 0a69804619c..36699bba22d 100644 --- a/megamek/data/mekfiles/meks/3050U/Mauler MAL-1R.mtf +++ b/megamek/data/mekfiles/meks/3050U/Mauler MAL-1R.mtf @@ -159,13 +159,13 @@ IS Ferro-Fibrous -Empty- overview:The Mauler's arsenal is primarily focused on long-range engagements, featuring a combination of light autocannons and missile systems, supplemented by energy weapons. This loadout allows the Mauler to excel in support roles, offering sustained fire from a distance. Despite its impressive offensive capabilities, the Mech's limited heat dissipation can pose challenges during intense combat, necessitating careful heat management by its pilots. Its eleven and a half tons of ferro-fibrous armor provide substantial protection, but its top speed of 54 km/h limits its mobility on the battlefield. + capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

+ deployment:Equipped with four Imperator Smoothie-2 Autocannon/2s and two Shigunga LRM-15 launchers, the MAL-1R Mauler excels in long-range combat. Its ER Large Lasers supplement its missile barrages, but reliance on ample ammunition supply limits its operational duration without resupply. -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+ manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien systemmanufacturer:CHASSIS:Alshain Class 101 diff --git a/megamek/data/mekfiles/meks/3050U/Mauler MAL-2R.mtf b/megamek/data/mekfiles/meks/3050U/Mauler MAL-2R.mtf index 345a850932d..a49da10e111 100644 --- a/megamek/data/mekfiles/meks/3050U/Mauler MAL-2R.mtf +++ b/megamek/data/mekfiles/meks/3050U/Mauler MAL-2R.mtf @@ -169,11 +169,7 @@ capabilities:

At its core, the Mauler is equipped with a formidable array of w deployment:

The Mauler variant, a 90-ton bipedal Mech designed for the juggernaut role, is built for long-range engagements. It is powered by a 270 Fusion Engine and constructed with a standard Inner Sphere structure for durability. This variant is armed with four Ultra AC/2s, two in each side torso, which are known for their rapid fire capability. The armament also includes eight ER Medium Lasers, distributed evenly in the arms, and two LRM 10 launchers, one in each side torso. The Mech is protected by Ferro-Fibrous armor, providing substantial defense against enemy attacks. To manage heat from its extensive weaponry, it is equipped with 12 Double Heat Sinks. This configuration offers a balance of high-rate fire from the autocannons and sustained energy weapon strikes, making it effective in its designated role.

-history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Mauler MAL-3R.mtf b/megamek/data/mekfiles/meks/3050U/Mauler MAL-3R.mtf index 4550ac412df..53f9095fe7c 100644 --- a/megamek/data/mekfiles/meks/3050U/Mauler MAL-3R.mtf +++ b/megamek/data/mekfiles/meks/3050U/Mauler MAL-3R.mtf @@ -143,15 +143,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-3R Mauler is a 90-ton BattleMech, designed primarily for long-range combat. Equipped with a 270 XL Fusion Engine, it achieves a balance between mobility and firepower. Standard structure provides durability, essential for its role as a sniper unit.

+deployment:

The MAL-3R Mauler is a 90-ton BattleMech, designed primarily for long-range combat. Equipped with a 270 XL Fusion Engine, it achieves a balance between mobility and firepower. Standard structure provides durability, essential for its role as a sniper unit.

Armament includes a pair of LB 10-X Autocannons in the arms, offering flexibility with different ammo types. Two LRM-15 launchers, one in each torso, extend its reach, allowing the Mauler to engage targets from a distance. Heat management is handled by 10 double heat sinks. For close encounters, it has a small laser in the head. The inclusion of a C3 Slave Unit enhances its role in coordinated strikes, enabling better targeting data sharing with allies. Protected by Ferro-Fibrous armor, the MAL-3R is well-armored for its class, though its focus on ranged combat leaves it less equipped for close-quarters engagements.

-

Armament includes a pair of LB 10-X Autocannons in the arms, offering flexibility with different ammo types. Two LRM-15 launchers, one in each torso, extend its reach, allowing the Mauler to engage targets from a distance. Heat management is handled by 10 double heat sinks. For close encounters, it has a small laser in the head. The inclusion of a C3 Slave Unit enhances its role in coordinated strikes, enabling better targeting data sharing with allies. Protected by Ferro-Fibrous armor, the MAL-3R is well-armored for its class, though its focus on ranged combat leaves it less equipped for close-quarters engagements.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/3050U/Mauler MAL-C.mtf b/megamek/data/mekfiles/meks/3050U/Mauler MAL-C.mtf index 7a84507cc4f..f11e5899bf8 100644 --- a/megamek/data/mekfiles/meks/3050U/Mauler MAL-C.mtf +++ b/megamek/data/mekfiles/meks/3050U/Mauler MAL-C.mtf @@ -164,14 +164,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-C Mauler variant, designed for long-range combat, features a 270 XL Engine in its 90-ton frame. This engine choice offers increased speed but at the cost of vulnerability in the side torsos. The mech's weaponry includes two ER Large Lasers and twin LRM-15s, complemented by four Autocannon/2s for extended-range engagements. Notably, it incorporates a C3 Slave Unit, enhancing its capability in coordinated attacks by sharing targeting data with other C3-equipped units.

-

Armored with Ferro-Fibrous armor for robust protection, the MAL-C must strategically balance its firepower and defense, especially considering its 11 double heat sinks. While capable of delivering sustained long-range fire, the mech's pilots need to be cautious of overheating during intense combat scenarios.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-C Mauler variant, designed for long-range combat, features a 270 XL Engine in its 90-ton frame. This engine choice offers increased speed but at the cost of vulnerability in the side torsos. The mech's weaponry includes two ER Large Lasers and twin LRM-15s, complemented by four Autocannon/2s for extended-range engagements. Notably, it incorporates a C3 Slave Unit, enhancing its capability in coordinated attacks by sharing targeting data with other C3-equipped units.

Armored with Ferro-Fibrous armor for robust protection, the MAL-C must strategically balance its firepower and defense, especially considering its 11 double heat sinks. While capable of delivering sustained long-range fire, the mech's pilots need to be cautious of overheating during intense combat scenarios.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/3055U/Copperhead CPR-HD-002.mtf b/megamek/data/mekfiles/meks/3055U/Copperhead CPR-HD-002.mtf index 989e563ff13..ac50345b070 100644 --- a/megamek/data/mekfiles/meks/3055U/Copperhead CPR-HD-002.mtf +++ b/megamek/data/mekfiles/meks/3055U/Copperhead CPR-HD-002.mtf @@ -1,41 +1,38 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Copperhead model:CPR-HD-002 mul id:690 Config:Biped -TechBase:Inner Sphere -Era:3054 -Source:TRO: 3055 -Rules Level:2 +techbase:Inner Sphere +era:3054 +source:TRO: 3055 +rules level:2 role:Striker - - - quirk:difficult_maintain - -Mass:30 -Engine:180 XL Engine -Structure:Standard -Myomer:Standard - -Heat Sinks:12 Double -Walk MP:6 -Jump MP:2 - -Armor:Ferro-Fibrous(Inner Sphere) -LA Armor:6 -RA Armor:6 -LT Armor:9 -RT Armor:9 -CT Armor:12 -HD Armor:9 -LL Armor:9 -RL Armor:9 -RTL Armor:3 -RTR Armor:3 -RTC Armor:5 +mass:30 +engine:180 XL Engine(IS) +structure:IS Standard +myomer:Standard + +heat sinks:12 IS Double +walk mp:6 +jump mp:2 + +armor:Ferro-Fibrous(Inner Sphere) +LA armor:6 +RA armor:6 +LT armor:9 +RT armor:9 +CT armor:12 +HD armor:9 +LL armor:9 +RL armor:9 +RTL armor:3 +RTR armor:3 +RTC armor:5 Weapons:7 Medium Pulse Laser, Left Arm @@ -56,8 +53,8 @@ ISDoubleHeatSink ISDoubleHeatSink ISMediumPulseLaser ISSmallPulseLaser -Ferro-Fibrous -Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous -Empty- Right Arm: @@ -66,12 +63,12 @@ Upper Arm Actuator Lower Arm Actuator Hand Actuator SRM 4 -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous -Empty- Left Torso: @@ -85,8 +82,8 @@ ISDoubleHeatSink ISDoubleHeatSink ISDoubleHeatSink Medium Laser -Ferro-Fibrous -Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous Right Torso: Fusion Engine @@ -100,7 +97,7 @@ ISDoubleHeatSink ISDoubleHeatSink Medium Laser IS Ammo SRM-4 -Ferro-Fibrous +IS Ferro-Fibrous Center Torso: Fusion Engine @@ -114,7 +111,7 @@ Fusion Engine Fusion Engine Fusion Engine Medium Laser -Ferro-Fibrous +IS Ferro-Fibrous Head: Life Support @@ -136,7 +133,7 @@ Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet -Ferro-Fibrous +IS Ferro-Fibrous -Empty- -Empty- -Empty- @@ -150,7 +147,7 @@ Upper Leg Actuator Lower Leg Actuator Foot Actuator Jump Jet -Ferro-Fibrous +IS Ferro-Fibrous -Empty- -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/3055U/Naga Prime.mtf b/megamek/data/mekfiles/meks/3055U/Naga Prime.mtf index 1ebf1f66b32..0a5c76956b5 100644 --- a/megamek/data/mekfiles/meks/3055U/Naga Prime.mtf +++ b/megamek/data/mekfiles/meks/3055U/Naga Prime.mtf @@ -1,10 +1,11 @@ -generator:MegaMek Suite 0.49.18-SNAPSHOT on 2024-01-06 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Naga model:Prime mul id:2251 -Config:Biped Omnimech + +Config:Biped OmniMek techbase:Clan -era:2945 +era:2869 source:TRO: 3055 rules level:3 role:Missile Boat @@ -23,7 +24,7 @@ base chassis heat sinks:12 walk mp:5 jump mp:0 -armor:Standard(Clan) +armor:Standard(Inner Sphere) LA armor:14 RA armor:14 LT armor:15 @@ -156,15 +157,11 @@ Clan Endo Steel -Empty- overview:The Naga BattleMech, named for its resemblance to a mythological cobra, stands as an unusual design in a culture that values personal glory and ritual combat. Originating from Clan Wolf, the Naga was developed from a modified Woodsman chassis, equipped to carry a pair of Arrow IV launchers. Despite initial skepticism due to its focus on indirect fire support rather than direct combat, the Naga quickly demonstrated its strategic value on the battlefield. - -capabilities:The primary role of the Naga is to provide sustained artillery support while maintaining a degree of mobility. Its standard configuration emphasizes this role, equipped with six tons of missile ammunition but minimal short-range defense. - +capabilities:The primary role of the Naga is to provide sustained artillery support while maintaining a degree of mobility. Its standard configuration emphasizes this role, equipped with six tons of missile ammunition but minimal short-range defense. deployment:The Naga Prime, an 80-ton Clan OmniMech, is a distinct design within the arsenal of Clan warfare, primarily serving as a missile boat. Introduced around 2945 and noted for its specialized role, this variant is built on a Clan Endo Steel structure and powered by a 400 XL (Clan) Engine, allowing a respectable speed for its class.

Its primary armament consists of dual Arrow IV launchers located in the left and right torsos, making it a formidable force in long-range artillery engagements. For close-range defense, the Naga Prime is equipped with three ER Small Lasers, one each in the left and right torsos, and one in the center torso. This configuration allows for some defensive capability against units that manage to close the distance.

Despite its firepower, the Naga Prime has certain drawbacks. It lacks arm-mounted weaponry, limiting its versatility in certain combat scenarios. Additionally, its reputation within the Clans is somewhat tarnished, potentially affecting the morale or perception of its pilots. The Mech's ability to twist its torso extensively compensates to some extent for the lack of armaments, providing a broader arc of fire. The Prime variant is well-suited for commanders who require a steady platform for long-range bombardment while maintaining a degree of mobility on the battlefield.

- history:First deployed in the mid-2900s, the Naga's adoption across various Clans was gradual. Its effectiveness was convincingly demonstrated during the battle for Tukayyid, where Clan Wolf's Naga-equipped artillery Stars played a pivotal role. Notably, the Nagas were instrumental in Wolf’s victory at Brzo and Skupo, significantly weakening ComStar’s Tenth Army. This success led to its wider acceptance and deployment among several other Clans, including the Hell’s Horses, Snow Ravens, Star Adders, Cloud Cobras, and in limited numbers, the Jade Falcons. - -manufacturer:Manufacturing Plant WA3 -primaryfactory:Arcadia +manufacturer:Manufacturing Plant WA3 +primaryfactory:Arcadia systemmanufacturer:CHASSIS:Type BMH-7 Endo Steel systemmanufacturer:ENGINE:Fusion 400 XL systemmanufacturer:ARMOR:Forged Type 34 Standard diff --git a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-3F.mtf b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-3F.mtf index 6c56d4bb3de..14ee5bdc620 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-3F.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-3F.mtf @@ -156,8 +156,7 @@ IS Endo Steel overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. -capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

-

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. diff --git a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-4F.mtf b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-4F.mtf index 435983b94a8..49977ca13ef 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-4F.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-4F.mtf @@ -155,9 +155,13 @@ IS Endo Steel -Empty- overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. -capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+ +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ deployment:After the initial run of 3Fs that shot profits through the roof for JBBMI, the 4F variant appeared, swapping out the large laser with an ER version to make a sturdy long-range fighter. The 4F model is otherwise identical to the 3F + history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + manufacturer:J.B. BattleMechs Inc primaryfactory:Storfors systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel diff --git a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-6FC.mtf b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-6FC.mtf index 6779b3dd857..6cb638af8a2 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-6FC.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Dragon Fire DGR-6FC.mtf @@ -155,9 +155,13 @@ IS Endo Steel -Empty- overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. -capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+ +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ deployment:When JBBMI signed an exclusive subsidiary contract with the Word of Blake, the Dragon Fire was redesigned from the 4F variant to take advantage of the Word’s improved C3 technology. This version of the Dragon Fire carries the ER Large Laser of the 4F but downgrades the medium pulse lasers to extended-range versions. Most of the hitting power comes from a Gauss Rifle and an LB 10-X autocannon. It also carries an extra heat sink and a C3i Computer to coordinate attacks with its fellows; the ECM suite is removed. The longer reach combined with the heavy firepower made it a popular heavy ’Mech with many Word of Blake commanders, seeing heavy use as an anchor in fast assault missions. + history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + manufacturer:J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs of the Protectorate Ltd.,J.B. BattleMechs Inc. primaryfactory:Caph,Epsilon Eridani,New Earth,Storfors systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel diff --git a/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-N2.mtf b/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-N2.mtf index 3385a479d60..5ea371b07d5 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-N2.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-N2.mtf @@ -156,9 +156,13 @@ Foot Actuator -Empty- overview:The Spartan, a Star League era BattleMech, began full production just before the Civil War at Terra's Martinson Armaments facility. Conceived as a general service 'Mech, the Spartan was known for its remarkable speed and diverse range capabilities, distinguishing it from similar weight class 'Mechs like the Crockett and Thug. Though only a little over 600 units were produced before the destruction of the manufacturing facility during Stefan Amaris' coup, the Spartan dispersed throughout the Inner Sphere, with a few remaining operational in Com Guards and other factions by 3042. + capabilities:The Spartan's hallmark was its versatility across various combat ranges. Its primary long-range weapon, the Kinslaughter ER PPC, was notable for its lower heat generation and ease of maintenance. Medium-range combat was handled by three Blankenburg Technologies medium pulse lasers, offering greater damage output despite a slightly reduced range. For close engagements, it relied on two Streak SRM-2 packs located in the upper center torso. A unique feature was its auxiliary escape hatch, providing an alternate exit when standard ejection was compromised. Its superior speed, capable of reaching over 86 kph, allowed Spartan pilots to effectively control engagement ranges, using speed as a defensive asset. + deployment:The Spartan SPT-N2 is an 80-ton BattleMech that excels in skirmishing roles, leveraging its speed and advanced sensor capabilities. Equipped with a 400 XL Engine, it achieves a notable top speed of 86.4 km/h, granting it exceptional mobility for an assault class 'Mech.

Armament includes a powerful Extended-Range Particle Projection Cannon (ER PPC) in the left torso, offering significant long-range firepower. This is complemented by three Medium Pulse Lasers in the right arm, enhancing its short to medium-range combat effectiveness. For additional tactical flexibility, the SPT-N2 is equipped with two Streak SRM-2 launchers in the center torso, providing reliable, accurate missile support.

A key feature of this variant is the inclusion of TAG in the left torso, allowing for precision targeting and coordination with indirect fire support. The SPT-N2 also boasts an Anti-Missile System (AMS) in the right torso, enhancing its defensive capabilities against missile attacks.

Armor-wise, the SPT-N2 is protected by standard Inner Sphere armor, providing a balanced level of protection without compromising its speed. The variant is known for its improved sensors, enhancing its battlefield awareness and reconnaissance abilities, crucial for its role as a skirmisher.

+ history:The Spartan, initially produced in limited numbers by the Star League, saw a decline in deployment during the Succession Wars due to production cessation and battlefield attrition. Despite this, the 'Mech maintained a niche presence, particularly among mercenary groups and peripheral states where its balanced capabilities in assault roles were valued. The Spartan's rarity made it a target for salvage operations, and those that survived became prized assets for their owners. + manufacturer:Martinson Armaments primaryfactory:Terra systemmanufacturer:CHASSIS:Geometric 500 Hard Core diff --git a/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-NF.mtf b/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-NF.mtf index dd597606980..ffb92ad5a3e 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-NF.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Spartan SPT-NF.mtf @@ -155,11 +155,13 @@ Foot Actuator -Empty- overview:The Spartan, a Star League era BattleMech, began full production just before the Civil War at Terra's Martinson Armaments facility. Conceived as a general service 'Mech, the Spartan was known for its remarkable speed and diverse range capabilities, distinguishing it from similar weight class 'Mechs like the Crockett and Thug. Though only a little over 600 units were produced before the destruction of the manufacturing facility during Stefan Amaris' coup, the Spartan dispersed throughout the Inner Sphere, with a few remaining operational in Com Guards and other factions by 3042. + capabilities:The Spartan's hallmark was its versatility across various combat ranges. Its primary long-range weapon, the Kinslaughter ER PPC, was notable for its lower heat generation and ease of maintenance. Medium-range combat was handled by three Blankenburg Technologies medium pulse lasers, offering greater damage output despite a slightly reduced range. For close engagements, it relied on two Streak SRM-2 packs located in the upper center torso. A unique feature was its auxiliary escape hatch, providing an alternate exit when standard ejection was compromised. Its superior speed, capable of reaching over 86 kph, allowed Spartan pilots to effectively control engagement ranges, using speed as a defensive asset. -deployment:The Spartan SPT-NF is an 80-ton Inner Sphere BattleMech, primarily classified as a skirmisher due to its blend of speed and firepower. It operates with a 400 XL Engine, enabling it to reach speeds up to 86.4 km/h. This agility is a key advantage for an assault-class 'Mech, allowing the SPT-NF to effectively maneuver in various combat scenarios. -

In terms of armaments, the SPT-NF variant is equipped with a potent ER PPC in the left torso, delivering substantial long-range striking capability. Supplementing its main armament are three Medium Pulse Lasers mounted in the right arm, which are ideal for short to medium-range engagements, offering higher damage output in a shorter burst.

For additional close-quarters combat support, this Spartan variant carries two Streak SRM-2 launchers in the center torso. These launchers provide precise missile fire, beneficial for hitting fast-moving targets or adding supplemental damage to its primary attacks.

To enhance its defense against missile attacks, the SPT-NF is also outfitted with an Anti-Missile System (AMS) in the right torso. This system is especially valuable for negating the threat from incoming missile salvos, thereby increasing the 'Mech's survivability in combat.

The variant is known for its improved sensor systems, a feature that significantly enhances battlefield awareness and target acquisition capabilities. This makes the Spartan SPT-NF an effective platform for both offensive strikes and reconnaissance roles.

+deployment:The Spartan SPT-NF is an 80-ton Inner Sphere BattleMech, primarily classified as a skirmisher due to its blend of speed and firepower. It operates with a 400 XL Engine, enabling it to reach speeds up to 86.4 km/h. This agility is a key advantage for an assault-class 'Mech, allowing the SPT-NF to effectively maneuver in various combat scenarios.

In terms of armaments, the SPT-NF variant is equipped with a potent ER PPC in the left torso, delivering substantial long-range striking capability. Supplementing its main armament are three Medium Pulse Lasers mounted in the right arm, which are ideal for short to medium-range engagements, offering higher damage output in a shorter burst.

For additional close-quarters combat support, this Spartan variant carries two Streak SRM-2 launchers in the center torso. These launchers provide precise missile fire, beneficial for hitting fast-moving targets or adding supplemental damage to its primary attacks.

To enhance its defense against missile attacks, the SPT-NF is also outfitted with an Anti-Missile System (AMS) in the right torso. This system is especially valuable for negating the threat from incoming missile salvos, thereby increasing the 'Mech's survivability in combat.

The variant is known for its improved sensor systems, a feature that significantly enhances battlefield awareness and target acquisition capabilities. This makes the Spartan SPT-NF an effective platform for both offensive strikes and reconnaissance roles.

+ history:The Spartan, initially produced in limited numbers by the Star League, saw a decline in deployment during the Succession Wars due to production cessation and battlefield attrition. Despite this, the 'Mech maintained a niche presence, particularly among mercenary groups and peripheral states where its balanced capabilities in assault roles were valued. The Spartan's rarity made it a target for salvage operations, and those that survived became prized assets for their owners.

Post-Star League, the Spartan's presence dwindled significantly, with only a few units known to be operational. Notably, Snord's Irregulars operated a few well-maintained Spartans, utilizing them effectively in various combat scenarios. This period marked the Spartan as a symbol of lost Star League technology, with its operational units being remnants of a bygone era.

The Word of Blake's period saw a brief attempt at reviving the Spartan, with efforts to produce new units on Terra. However, this initiative was short-lived and had minimal impact on the Spartan's overall presence in the Inner Sphere.

In the post-Jihad era, the discovery of Spartan blueprints by the Capellan Confederation led to a resurgence in interest. The Capellans developed the SPT-N4 variant, which incorporated modern technology into the classic design. This variant aimed to enhance the Spartan's battlefield utility while retaining its fundamental characteristics. The reintroduction of the Spartan into modern warfare, especially its sale to prominent units like the Wolf's Dragoons, indicated its enduring legacy as a versatile and reliable 'Mech, despite its historical scarcity and the challenges of modern mech combat.

+ manufacturer:Martinson Armaments primaryfactory:Terra systemmanufacturer:CHASSIS:Geometric 500 Hard Core diff --git a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7KMA.mtf b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7KMA.mtf index a832edc1c63..a65d113c1b5 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7KMA.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7KMA.mtf @@ -158,9 +158,13 @@ Foot Actuator -Empty- overview:The Thunder Hawk, developed by Norse Technologies for the Amaris-Terran Hegemony invasion, became a staple in General Aleksandr Kerensky's forces. Surviving 'Mechs were taken into Exodus, symbolizing their significance. In the 3050s, Norse-Storm BattleMechs revived the Thunder Hawk among other Star League-era designs. + capabilities:Dominating the Thunder Hawk's arsenal are three Norse Gauss rifles, accounting for over half its weight. These long-range weapons can incapacitate most foes with a single barrage. Ammunition is distributed throughout the torso to mitigate critical damage risks. However, its Achilles' heel lies in the extra-light Vlar fusion engine. While heavily armored, any breach in the torso significantly compromises the BattleMech’s structural integrity, rendering it inoperable. + deployment:The Thunder Hawk TDK-7KMA variant stands as a popular choice among commanders for its artillery capabilities, making it the preferred personal 'Mech in many scenarios. This variant is designed to provide artillery support to a company or battalion, hence its classification as a "Missile Boat."

In the TDK-7KMA, one of the powerful Gauss Rifles, specifically the one in the left torso, has been replaced by an Arrow IV missile system. This change significantly enhances the Thunder Hawk's long-range bombardment capabilities. The ammunition for the Gauss Rifles is now relocated to the left leg, where two tons of missile munitions are stored, ensuring ample supply for sustained artillery operations.

This variant retains the three Medium Lasers in the right and left arms and one in the head, providing it with reliable short to medium-range defense capabilities. The remaining two Gauss Rifles, one in the right arm and one in the right torso, continue to offer formidable long-range striking power.

Powered by a 300 XL Engine, the TDK-7KMA maintains a top speed of 32.4 km/h, consistent with other Thunder Hawk models. The use of double heat sinks aids in managing the heat generated by its weapons systems, particularly the Arrow IV missile system.

However, like its predecessors, the TDK-7KMA faces challenges in maintenance due to its complex systems. As a command 'Mech with a good reputation, it serves as a versatile tool on the battlefield, capable of fulfilling both direct fire and artillery roles, making it a valuable asset for commanders seeking a blend of firepower and strategic flexibility.

+ history:The Thunder Hawk became a hallmark of the Lyran Alliance, extensively utilized during the FedCom Civil War. Contrary to its design as a support 'Mech, Loyalists deployed it in direct combat, leveraging its heavy armor. Post-war, Archon Peter Steiner Davion allocated new Thunder Hawks to units loyal to Allied forces. Plans for export are pending until the completion of military restructuring. + manufacturer:Norse-Storm Technologies, Inc primaryfactory:Loxley systemmanufacturer:CHASSIS:Norse Heavy XTI-4C diff --git a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7S.mtf b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7S.mtf index 57e9c13d910..9456c567971 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7S.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7S.mtf @@ -156,10 +156,13 @@ Foot Actuator -Empty- overview:The Thunder Hawk, developed by Norse Technologies for the Amaris-Terran Hegemony invasion, became a staple in General Aleksandr Kerensky's forces. Surviving 'Mechs were taken into Exodus, symbolizing their significance. In the 3050s, Norse-Storm BattleMechs revived the Thunder Hawk among other Star League-era designs. + capabilities:Dominating the Thunder Hawk's arsenal are three Norse Gauss rifles, accounting for over half its weight. These long-range weapons can incapacitate most foes with a single barrage. Ammunition is distributed throughout the torso to mitigate critical damage risks. However, its Achilles' heel lies in the extra-light Vlar fusion engine. While heavily armored, any breach in the torso significantly compromises the BattleMech’s structural integrity, rendering it inoperable. -deployment:The Thunder Hawk TDK-7S variant emerged towards the end of the FedCom Civil War, marking Norse-Storm's innovative approach to modernizing the venerable design. This variant was developed to enhance survivability in close combat situations while retaining the Thunder Hawk's signature firepower and speed.

In the TDK-7S, Norse designers made a significant modification by replacing the extra-light engine with a more robust 300 Light Engine. This change aimed to increase the 'Mech's longevity in the heat of battle without compromising its main armaments or mobility. To accommodate this heavier engine, the 7S sacrifices two medium lasers, two tons of ammunition for the Gauss Rifles, and a ton of armor.

Armed with three Gauss Rifles, one each in the right arm, left torso, and right torso, the TDK-7S maintains the Thunder Hawk's capability for delivering devastating long-range strikes. Complementing this are two Medium Lasers, one in the right arm and one in the head, providing effective secondary weaponry for closer engagements.

As of now, only a dozen TDK-7S models have been produced. Norse-Storm is cautiously monitoring the reception of this variant before committing to full-scale production. This caution stems from the variant's experimental nature and the significant changes made to the original design.

-

Despite these alterations, the TDK-7S retains the Thunder Hawk's iconic status as a command 'Mech with a good reputation. It presents a unique blend of traditional firepower with an experimental approach to durability, making it a potential game-changer on the battlefield for units that can adapt to its strengths and limitations.

+ +deployment:The Thunder Hawk TDK-7S variant emerged towards the end of the FedCom Civil War, marking Norse-Storm's innovative approach to modernizing the venerable design. This variant was developed to enhance survivability in close combat situations while retaining the Thunder Hawk's signature firepower and speed.

In the TDK-7S, Norse designers made a significant modification by replacing the extra-light engine with a more robust 300 Light Engine. This change aimed to increase the 'Mech's longevity in the heat of battle without compromising its main armaments or mobility. To accommodate this heavier engine, the 7S sacrifices two medium lasers, two tons of ammunition for the Gauss Rifles, and a ton of armor.

Armed with three Gauss Rifles, one each in the right arm, left torso, and right torso, the TDK-7S maintains the Thunder Hawk's capability for delivering devastating long-range strikes. Complementing this are two Medium Lasers, one in the right arm and one in the head, providing effective secondary weaponry for closer engagements.

As of now, only a dozen TDK-7S models have been produced. Norse-Storm is cautiously monitoring the reception of this variant before committing to full-scale production. This caution stems from the variant's experimental nature and the significant changes made to the original design.

Despite these alterations, the TDK-7S retains the Thunder Hawk's iconic status as a command 'Mech with a good reputation. It presents a unique blend of traditional firepower with an experimental approach to durability, making it a potential game-changer on the battlefield for units that can adapt to its strengths and limitations.

+ history:The Thunder Hawk became a hallmark of the Lyran Alliance, extensively utilized during the FedCom Civil War. Contrary to its design as a support 'Mech, Loyalists deployed it in direct combat, leveraging its heavy armor. Post-war, Archon Peter Steiner Davion allocated new Thunder Hawks to units loyal to Allied forces. Plans for export are pending until the completion of military restructuring. + manufacturer:Norse-Storm Technologies, Inc primaryfactory:Loxley systemmanufacturer:CHASSIS:Norse Heavy XTI-4C diff --git a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7X.mtf b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7X.mtf index b482bed23ad..bb780a691ee 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7X.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7X.mtf @@ -158,9 +158,13 @@ Foot Actuator -Empty- overview:The Thunder Hawk, developed by Norse Technologies for the Amaris-Terran Hegemony invasion, became a staple in General Aleksandr Kerensky's forces. Surviving 'Mechs were taken into Exodus, symbolizing their significance. In the 3050s, Norse-Storm BattleMechs revived the Thunder Hawk among other Star League-era designs. + capabilities:Dominating the Thunder Hawk's arsenal are three Norse Gauss rifles, accounting for over half its weight. These long-range weapons can incapacitate most foes with a single barrage. Ammunition is distributed throughout the torso to mitigate critical damage risks. However, its Achilles' heel lies in the extra-light Vlar fusion engine. While heavily armored, any breach in the torso significantly compromises the BattleMech’s structural integrity, rendering it inoperable. + deployment:The Thunder Hawk TDK-7X, a 100-ton behemoth, epitomizes long-range combat effectiveness with its primary armament of three Gauss Rifles. These formidable weapons, distributed across its arms and torso, enable the TDK-7X to deliver devastating volleys from a distance, making it a feared sniper on the battlefield. The inclusion of additional Medium Lasers, including one in the head, bolsters its arsenal, offering more versatility in engagements. Powered by a 300 XL Engine, the Thunder Hawk strikes a balance between firepower and mobility, although its top speed of 32.4 km/h limits rapid redeployment.

However, the TDK-7X's reliance on a standard internal structure, while providing sturdiness, results in a higher weight and less flexibility compared to more advanced materials. Its cooling system, equipped with 10 single heat sinks, may struggle under the immense heat generated by its weaponry, particularly when the Gauss Rifles and lasers are fired simultaneously. This necessitates careful heat management by the pilot.

Despite its impressive armament, the Thunder Hawk's maintenance can be challenging, attributed partly to the intricate mechanics of its Gauss Rifles and the sophisticated targeting systems required for long-range precision. These factors, combined with the 'Mech's rarity and specialized role, make it a valuable asset on the battlefield, often reserved for command units and elite pilots who can maximize its potential.

+ history:The Thunder Hawk became a hallmark of the Lyran Alliance, extensively utilized during the FedCom Civil War. Contrary to its design as a support 'Mech, Loyalists deployed it in direct combat, leveraging its heavy armor. Post-war, Archon Peter Steiner Davion allocated new Thunder Hawks to units loyal to Allied forces. Plans for export are pending until the completion of military restructuring. + manufacturer:Norse-Storm Technologies, Inc primaryfactory:Loxley systemmanufacturer:CHASSIS:Norse Heavy XTI-4C diff --git a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7Y.mtf b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7Y.mtf index 5408ae339c2..ea708be0bcd 100644 --- a/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7Y.mtf +++ b/megamek/data/mekfiles/meks/3058Uu/Thunder Hawk TDK-7Y.mtf @@ -156,9 +156,13 @@ Foot Actuator -Empty- overview:The Thunder Hawk, developed by Norse Technologies for the Amaris-Terran Hegemony invasion, became a staple in General Aleksandr Kerensky's forces. Surviving 'Mechs were taken into Exodus, symbolizing their significance. In the 3050s, Norse-Storm BattleMechs revived the Thunder Hawk among other Star League-era designs. + capabilities:Dominating the Thunder Hawk's arsenal are three Norse Gauss rifles, accounting for over half its weight. These long-range weapons can incapacitate most foes with a single barrage. Ammunition is distributed throughout the torso to mitigate critical damage risks. However, its Achilles' heel lies in the extra-light Vlar fusion engine. While heavily armored, any breach in the torso significantly compromises the BattleMech’s structural integrity, rendering it inoperable. + deployment:The Thunder Hawk TDK-7Y variant represents a tactical shift from its predecessor, the TDK-7X. While it retains the core firepower of three Gauss Rifles, it makes a notable change in its secondary armament. The four standard Medium Lasers have been replaced with two Medium Pulse Lasers, one in each arm. This adjustment enhances the TDK-7Y's accuracy and improves its heat management capabilities, allowing it to maintain a more sustained rate of fire in combat scenarios.

However, this modification has met with mixed reactions among pilots. The reduced range and perceived decrease in overall firepower, compared to the more versatile standard Medium Lasers, have made the TDK-7Y less popular. Pilots often express a preference for the broader engagement options offered by the TDK-7X's laser configuration.

Powered by a 300 XL Engine, the TDK-7Y maintains the same mobility as its predecessor, with a top speed of 32.4 km/h. The use of a standard internal structure and single heat sinks, similar to the TDK-7X, presents the same challenges in terms of weight and heat management.

Despite these trade-offs, the TDK-7Y remains a formidable sniper 'Mech, especially in roles where precision and heat efficiency are prioritized over versatility. Its status as a command 'Mech and the difficulties in maintenance due to its complex systems and rare technology further position it as a specialized tool in the arsenal of an elite pilot.

+ history:The Thunder Hawk became a hallmark of the Lyran Alliance, extensively utilized during the FedCom Civil War. Contrary to its design as a support 'Mech, Loyalists deployed it in direct combat, leveraging its heavy armor. Post-war, Archon Peter Steiner Davion allocated new Thunder Hawks to units loyal to Allied forces. Plans for export are pending until the completion of military restructuring. + manufacturer:Norse-Storm Technologies, Inc primaryfactory:Loxley systemmanufacturer:CHASSIS:Norse Heavy XTI-4C diff --git a/megamek/data/mekfiles/meks/3075/Hussar HSR-200-Db.mtf b/megamek/data/mekfiles/meks/3075/Hussar HSR-200-Db.mtf index 95f81c99c77..814f1e741ad 100644 --- a/megamek/data/mekfiles/meks/3075/Hussar HSR-200-Db.mtf +++ b/megamek/data/mekfiles/meks/3075/Hussar HSR-200-Db.mtf @@ -156,8 +156,7 @@ Ferro-Fibrous overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky. -capabilities:

The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.

-

Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

+capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era. deployment:The evolution to the HSR-200Db variant incorporated an XL power plant, augmenting the armor protection to 5.5 tons of ferro-fibrous armor, and integrated a Guardian ECM suite and Beagle Active Probe into the side torsos for enhanced reconnaissance and defensive capabilities. diff --git a/megamek/data/mekfiles/meks/3075/Patron LoaderMech.mtf b/megamek/data/mekfiles/meks/3075/Patron LoaderMech.mtf index 03dbc234f6e..20c819330a6 100644 --- a/megamek/data/mekfiles/meks/3075/Patron LoaderMech.mtf +++ b/megamek/data/mekfiles/meks/3075/Patron LoaderMech.mtf @@ -1,37 +1,39 @@ -chassis:Patron LoaderMech -model: +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Patron +model:LoaderMech mul id:4792 Config:Biped -TechBase:Inner Sphere -Era:2550 -Source:TRO: 3075 -Rules Level:2 +techbase:Inner Sphere +era:2550 +source:TRO: 3075 +rules level:2 role:Ambusher -Mass:15 -Engine:30 Fuel Cell Engine -Structure:Industrial -Myomer:Standard -Cockpit:Industrial Cockpit -Gyro:Standard Gyro - -Heat Sinks:1 Single -Walk MP:2 -Jump MP:0 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:2 -RA Armor:2 -LT Armor:2 -RT Armor:2 -CT Armor:3 -HD Armor:3 -LL Armor:2 -RL Armor:2 -RTL Armor:2 -RTR Armor:2 -RTC Armor:2 + +mass:15 +engine:30 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:1 Single +walk mp:2 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:2 +RA armor:2 +LT armor:2 +RT armor:2 +CT armor:3 +HD armor:3 +LL armor:2 +RL armor:2 +RTL armor:2 +RTR armor:2 +RTC armor:2 Weapons:0 @@ -78,9 +80,9 @@ Searchlight -Empty- Right Torso: -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist -Empty- -Empty- -Empty- @@ -103,7 +105,7 @@ Fusion Engine Fusion Engine Fusion Engine MechSprayer -Cargo (1 ton) +Cargo:SIZE:1.0 Head: Life Support diff --git a/megamek/data/mekfiles/meks/3075/Patron PTN-1 LoaderMech.mtf b/megamek/data/mekfiles/meks/3075/Patron PTN-1 LoaderMech.mtf index 61aa68c6df6..d36f5957e94 100644 --- a/megamek/data/mekfiles/meks/3075/Patron PTN-1 LoaderMech.mtf +++ b/megamek/data/mekfiles/meks/3075/Patron PTN-1 LoaderMech.mtf @@ -1,37 +1,39 @@ -chassis:Patron LoaderMech -model:PTN-1 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Patron +model:PTN-1 LoaderMech mul id:4793 Config:Biped -TechBase:Inner Sphere -Era:2470 -Source:TRO: 3075 -Rules Level:4 +techbase:Inner Sphere +era:2470 +source:TRO: 3075 +rules level:4 role:Ambusher -Mass:15 -Engine:40 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Standard -Cockpit:Primitive Industrial Cockpit -Gyro:Standard Gyro - -Heat Sinks:1 Single -Walk MP:2 -Jump MP:0 - -Armor:Commercial(Inner Sphere) -LA Armor:2 -RA Armor:2 -LT Armor:2 -RT Armor:2 -CT Armor:3 -HD Armor:3 -LL Armor:2 -RL Armor:2 -RTL Armor:2 -RTR Armor:2 -RTC Armor:2 + +mass:15 +engine:40 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard +cockpit:Primitive Industrial Cockpit +gyro:Standard Gyro + +heat sinks:1 Single +walk mp:2 +jump mp:0 + +armor:Commercial(Inner Sphere) +LA armor:2 +RA armor:2 +LT armor:2 +RT armor:2 +CT armor:3 +HD armor:3 +LL armor:2 +RL armor:2 +RTL armor:2 +RTR armor:2 +RTC armor:2 Weapons:0 diff --git a/megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51M.mtf b/megamek/data/mekfiles/meks/3075/Quasit QUA-51M MilitiaMech.mtf similarity index 74% rename from megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51M.mtf rename to megamek/data/mekfiles/meks/3075/Quasit QUA-51M MilitiaMech.mtf index 4245184ce9e..32c86413bed 100644 --- a/megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51M.mtf +++ b/megamek/data/mekfiles/meks/3075/Quasit QUA-51M MilitiaMech.mtf @@ -1,41 +1,42 @@ -chassis:Quasit MilitiaMech -model:QUA-51M +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Quasit +model:QUA-51M MilitiaMech mul id:2607 Config:Biped -TechBase:Inner Sphere -Era:3073 -Source:TRO: 3075 -Rules Level:2 +techbase:Inner Sphere +era:3073 +source:TRO: 3075 +rules level:2 role:Brawler -Mass:45 -Engine:225 Fusion Engine -Structure:Industrial -Myomer:Standard -Gyro:Standard Gyro - -Heat Sinks:10 Single -Walk MP:5 -Jump MP:0 - -Armor:Heavy Industrial -LA Armor:10 -RA Armor:10 -LT Armor:13 -RT Armor:13 -CT Armor:20 -HD Armor:8 -LL Armor:15 -RL Armor:15 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 + +mass:45 +engine:225 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:5 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:13 +RT armor:13 +CT armor:20 +HD armor:8 +LL armor:15 +RL armor:15 +RTL armor:5 +RTR armor:5 +RTC armor:6 Weapons:4 +MML 5, Left Arm Medium Laser, Right Arm Medium Laser, Right Arm -MML 5, Left Arm Machine Gun, Right Torso Left Arm: diff --git a/megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51P.mtf b/megamek/data/mekfiles/meks/3075/Quasit QUA-51P MilitiaMech.mtf similarity index 74% rename from megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51P.mtf rename to megamek/data/mekfiles/meks/3075/Quasit QUA-51P MilitiaMech.mtf index 0d7f04d8805..41d425edd75 100644 --- a/megamek/data/mekfiles/meks/3075/Quasit MilitiaMech QUA-51P.mtf +++ b/megamek/data/mekfiles/meks/3075/Quasit QUA-51P MilitiaMech.mtf @@ -1,40 +1,41 @@ -chassis:Quasit MilitiaMech -model:QUA-51P +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Quasit +model:QUA-51P MilitiaMech mul id:2608 Config:Biped -TechBase:Inner Sphere -Era:3074 -Source:TRO: 3075 -Rules Level:2 +techbase:Inner Sphere +era:3074 +source:TRO: 3075 +rules level:2 role:Scout -Mass:45 -Engine:225 Fusion Engine -Structure:Industrial -Myomer:Standard -Gyro:Standard Gyro - -Heat Sinks:10 Single -Walk MP:5 -Jump MP:0 - -Armor:Heavy Industrial -LA Armor:10 -RA Armor:10 -LT Armor:13 -RT Armor:13 -CT Armor:20 -HD Armor:8 -LL Armor:15 -RL Armor:15 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 + +mass:45 +engine:225 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:5 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:13 +RT armor:13 +CT armor:20 +HD armor:8 +LL armor:15 +RL armor:15 +RTL armor:5 +RTR armor:5 +RTC armor:6 Weapons:2 -Machine Gun, Right Torso Plasma Rifle, Right Arm +Machine Gun, Right Torso Left Arm: Shoulder diff --git a/megamek/data/mekfiles/meks/3075/Quasit Militiamech QUA-51T.mtf b/megamek/data/mekfiles/meks/3075/Quasit QUA-51T MilitiaMech.mtf similarity index 74% rename from megamek/data/mekfiles/meks/3075/Quasit Militiamech QUA-51T.mtf rename to megamek/data/mekfiles/meks/3075/Quasit QUA-51T MilitiaMech.mtf index b3169e360e8..0c681f126ea 100644 --- a/megamek/data/mekfiles/meks/3075/Quasit Militiamech QUA-51T.mtf +++ b/megamek/data/mekfiles/meks/3075/Quasit QUA-51T MilitiaMech.mtf @@ -1,36 +1,37 @@ -chassis:Quasit MilitiaMech -model:QUA-51T +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Quasit +model:QUA-51T MilitiaMech mul id:2609 Config:Biped -TechBase:Inner Sphere -Era:2517 -Source:TRO: 3075 -Rules Level:2 +techbase:Inner Sphere +era:2517 +source:TRO: 3075 +rules level:2 role:Brawler -Mass:45 -Engine:225 Fusion Engine -Structure:Industrial -Myomer:Standard -Gyro:Standard Gyro - -Heat Sinks:10 Single -Walk MP:5 -Jump MP:0 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:10 -RA Armor:10 -LT Armor:13 -RT Armor:13 -CT Armor:20 -HD Armor:8 -LL Armor:15 -RL Armor:15 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 + +mass:45 +engine:225 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:5 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:13 +RT armor:13 +CT armor:20 +HD armor:8 +LL armor:15 +RL armor:15 +RTL armor:5 +RTR armor:5 +RTC armor:6 Weapons:4 SRM 4, Left Arm diff --git a/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper 2.mtf b/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper 2.mtf index becf02a68ee..9e4de5692e4 100644 --- a/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper 2.mtf +++ b/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper 2.mtf @@ -157,9 +157,13 @@ Clan Endo Steel -Empty- overview:The Blood Reaper, Clan Wolf's latest BattleMech, symbolizes a strategic shift in their approach to warfare. Designed under the directive of Khan Vlad Ward, it represents a return to Clan Wolf's roots, emphasizing the importance of heritage in their mechanical arsenal. This Mech, conceived as a challenge by the Khan to the scientist caste, was crafted to be a symbol around which the Clan could rally, embodying the Wolf's cunning, strength, and resilience in battle. + capabilities:Deriving its structural inspiration from the Mad Cat and Black Hawk, the Blood Reaper is a second-line Mech emphasizing survivability, impact, and cost-effectiveness. Its armament includes a pair of ATM launchers for versatile multi-range firepower and ER PPCs for raw hitting power, supplemented by two heavy medium lasers for close combat. While not as fast as frontline Clan OmniMechs, it possesses jump jets for added mobility, aligning with Ward's vision of a Mech that embodies the Wolf's adaptability and ferocity. + deployment:This variant removes the jump jets for two arm-mounted Medium Pulse Lasers, increasing firepower but requiring careful heat management. Popular in dueling and Trials of Position. -history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

+ +history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

The Blood Reaper also played a pivotal role in the political dynamics of Clan Wolf. Khan Ward's use of the Mech as a symbol of Clan pride and heritage bolstered his standing within the Clan and the Inner Sphere at large. The Blood Reaper's deployment in critical battles became a testament to Clan Wolf's strategic acumen, with its pilots often handpicked for their skill and loyalty to the Clan's ideals.

As Clan Wolf navigated the tumultuous period following the Jihad and into the early 32nd century, the Blood Reaper's adaptability and potency in various combat scenarios underscored its importance. The Mech's involvement in key engagements, particularly in defending Clan territories and in aggressive maneuvers against rival Clans and Inner Sphere forces, further cemented its status as an integral part of Clan Wolf's military might. Its evolution through various variants, particularly the Blood Reaper 2 and 3, reflected the Clan's continuous pursuit of technological advancement and battlefield supremacy.

+ manufacturer:W-7 Facilities primaryfactory:Weingarten systemmanufacturer:CHASSIS:Type W4 Endo Steel diff --git a/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper.mtf b/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper.mtf index 9347eccd5f5..61f551d942e 100644 --- a/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper.mtf +++ b/megamek/data/mekfiles/meks/3085u/Cutting Edge/Blood Reaper.mtf @@ -160,8 +160,7 @@ capabilities:Deriving its structural inspiration from the Mad Cat and Black Hawk deployment:Equipped with CC 6-Rack ATM Launchers and Type 22 ER PPCs, this version balances long-range and close-quarters combat efficiency. It also includes a three-ton ammo bay for each ATM launcher, offering maximum tactical flexibility. -history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

-

The Blood Reaper also played a pivotal role in the political dynamics of Clan Wolf. Khan Ward's use of the Mech as a symbol of Clan pride and heritage bolstered his standing within the Clan and the Inner Sphere at large. The Blood Reaper's deployment in critical battles became a testament to Clan Wolf's strategic acumen, with its pilots often handpicked for their skill and loyalty to the Clan's ideals.

As Clan Wolf navigated the tumultuous period following the Jihad and into the early 32nd century, the Blood Reaper's adaptability and potency in various combat scenarios underscored its importance. The Mech's involvement in key engagements, particularly in defending Clan territories and in aggressive maneuvers against rival Clans and Inner Sphere forces, further cemented its status as an integral part of Clan Wolf's military might. Its evolution through various variants, particularly the Blood Reaper 2 and 3, reflected the Clan's continuous pursuit of technological advancement and battlefield supremacy.

+history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

The Blood Reaper also played a pivotal role in the political dynamics of Clan Wolf. Khan Ward's use of the Mech as a symbol of Clan pride and heritage bolstered his standing within the Clan and the Inner Sphere at large. The Blood Reaper's deployment in critical battles became a testament to Clan Wolf's strategic acumen, with its pilots often handpicked for their skill and loyalty to the Clan's ideals.

As Clan Wolf navigated the tumultuous period following the Jihad and into the early 32nd century, the Blood Reaper's adaptability and potency in various combat scenarios underscored its importance. The Mech's involvement in key engagements, particularly in defending Clan territories and in aggressive maneuvers against rival Clans and Inner Sphere forces, further cemented its status as an integral part of Clan Wolf's military might. Its evolution through various variants, particularly the Blood Reaper 2 and 3, reflected the Clan's continuous pursuit of technological advancement and battlefield supremacy.

manufacturer:W-7 Facilities primaryfactory:Weingarten diff --git a/megamek/data/mekfiles/meks/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf b/megamek/data/mekfiles/meks/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf index 22ab734bfa8..879cee5c884 100644 --- a/megamek/data/mekfiles/meks/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf +++ b/megamek/data/mekfiles/meks/3085u/ONN/Hatamoto-Chi HTM-28Tr.mtf @@ -164,10 +164,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-28Tr represents a strategic refinement within the Hatamoto-Chi series, focusing on electronic warfare. This variant enhances its battlefield utility by integrating a Guardian ECM Suite, bolstering its defensive capabilities against enemy electronic and missile systems. To accommodate this advanced equipment, the standard Streak SRM systems are scaled down to four-tube versions, balancing its offensive and defensive potential. The HTM-28Tr excels in disrupting enemy targeting and communications, making it a valuable asset for advanced electronic combat operations. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation,Field Refit primaryfactory:Unity,Various diff --git a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 2.mtf b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 2.mtf index b4392913530..dc59a044c3f 100644 --- a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 2.mtf +++ b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 2.mtf @@ -159,8 +159,7 @@ capabilities:The Gyrfalcon stands out for its maneuverability and offensive pres deployment:This version features ferro-fibrous armor, two laser heat sinks, and drops the light active probe. -history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

-

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

+history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

manufacturer:Olivetti Weaponry primaryfactory:Sudeten diff --git a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 3.mtf b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 3.mtf index 7557ba5ac58..7f1a4c80725 100644 --- a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 3.mtf +++ b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 3.mtf @@ -161,8 +161,7 @@ capabilities:The Gyrfalcon stands out for its maneuverability and offensive pres deployment:Replaces LB 2-X ACs with Type 25 UAC/2s, adds a targeting computer and small cockpit, and carries 10 laser heat sinks. -history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

-

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

+history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

manufacturer:Olivetti Weaponry primaryfactory:Sudeten diff --git a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 4.mtf b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 4.mtf index 338b3f4eb0a..765767108cb 100644 --- a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 4.mtf +++ b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon 4.mtf @@ -158,8 +158,7 @@ capabilities:The Gyrfalcon stands out for its maneuverability and offensive pres deployment:Integrates a mix of Inner Sphere and Clan technologies, carrying two TSEMP cannons and additional laser heat sinks. -history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

-

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

+history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

manufacturer:Olivetti Weaponry primaryfactory:Sudeten diff --git a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon.mtf b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon.mtf index ea8e06085f2..f41a733ed3f 100644 --- a/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon.mtf +++ b/megamek/data/mekfiles/meks/3145/Clans/Gyrfalcon.mtf @@ -158,8 +158,7 @@ capabilities:The Gyrfalcon stands out for its maneuverability and offensive pres deployment:Equipped with two Series 6b ER large lasers, two Type OVR-V LB 2-X ACs, reinforced legs for DFA attacks, an XL engine for high speed, and MASC for enhanced mobility. -history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

-

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

+history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

manufacturer:Olivetti Weaponry primaryfactory:Sudeten diff --git a/megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III (Prime).mtf b/megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III Prime.mtf similarity index 56% rename from megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III (Prime).mtf rename to megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III Prime.mtf index 2c55aa6e380..2fba7ba69a6 100644 --- a/megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III (Prime).mtf +++ b/megamek/data/mekfiles/meks/3145/Clans/Vulture (Mad Dog) Mk III Prime.mtf @@ -1,44 +1,41 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Vulture Mk III clanname:Mad Dog Mk III -model:(Prime) +model:Prime mul id:6271 -Config:Biped Omnimech -TechBase:Clan -Era:3109 -Source:TRO: 3145 The Clans -Rules Level:2 +Config:Biped OmniMek +techbase:Clan +era:3109 +source:TRO: 3145 The Clans +rules level:2 role:Missile Boat - - - -quirk:stable quirk:variable_range_long +quirk:stable - -Mass:60 -Engine:300 XL (Clan) Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard - -Heat Sinks:12 Double -Base Chassis Heat Sinks:12 -Walk MP:5 -Jump MP:0 - -Armor:Ferro-Fibrous(Clan) -LA Armor:16 -RA Armor:16 -LT Armor:20 -RT Armor:20 -CT Armor:30 -HD Armor:9 -LL Armor:24 -RL Armor:24 -RTL Armor:7 -RTR Armor:7 -RTC Armor:9 +mass:60 +engine:300 XL (Clan) Engine(IS) +structure:Clan Endo Steel +myomer:Standard + +heat sinks:12 Clan Double +base chassis heat sinks:12 +walk mp:5 +jump mp:0 + +armor:Ferro-Fibrous(Clan) +LA armor:16 +RA armor:16 +LT armor:20 +RT armor:20 +CT armor:30 +HD armor:9 +LL armor:24 +RL armor:24 +RTL armor:7 +RTR armor:7 +RTC armor:9 Weapons:10 ER Medium Laser, Left Arm @@ -55,8 +52,8 @@ ER Medium Laser, Center Torso Left Arm: Shoulder Upper Arm Actuator -CLERMediumLaser (omnipod) -CLERMediumLaser (omnipod) +CLERMediumLaser (OMNIPOD) +CLERMediumLaser (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Endo Steel @@ -69,8 +66,8 @@ Clan Endo Steel Right Arm: Shoulder Upper Arm Actuator -CLERMediumLaser (omnipod) -CLERMediumLaser (omnipod) +CLERMediumLaser (OMNIPOD) +CLERMediumLaser (OMNIPOD) Clan Ferro-Fibrous Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -83,30 +80,30 @@ Clan Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -Clan Ammo LRM-20 (omnipod) -Clan Ammo LRM-20 (omnipod) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +Clan Ammo LRM-20 (OMNIPOD) +Clan Ammo LRM-20 (OMNIPOD) Right Torso: Fusion Engine Fusion Engine -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -CLLRM20 (omnipod) -Clan Ammo LRM-20 (omnipod) -Clan Ammo LRM-20 (omnipod) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +CLLRM20 (OMNIPOD) +Clan Ammo LRM-20 (OMNIPOD) +Clan Ammo LRM-20 (OMNIPOD) Center Torso: Fusion Engine @@ -119,8 +116,8 @@ Gyro Fusion Engine Fusion Engine Fusion Engine -CLERMediumLaser (omnipod) -CLERMediumLaser (omnipod) +CLERMediumLaser (OMNIPOD) +CLERMediumLaser (OMNIPOD) Head: Life Support @@ -165,4 +162,5 @@ Foot Actuator -Empty- manufacturer:Alshain Weapons -primaryfactory:Alshain \ No newline at end of file +primaryfactory:Alshain + diff --git a/megamek/data/mekfiles/meks/3145/Davion/Prey Seeker PY-SR10.mtf b/megamek/data/mekfiles/meks/3145/Davion/Prey Seeker PY-SR10.mtf index c3a1aab9d0a..45ab22edfa0 100644 --- a/megamek/data/mekfiles/meks/3145/Davion/Prey Seeker PY-SR10.mtf +++ b/megamek/data/mekfiles/meks/3145/Davion/Prey Seeker PY-SR10.mtf @@ -161,8 +161,7 @@ capabilities:Capable of running at a staggering 194 km/h thanks to the extraligh deployment:Mounting a pair of ChisComp 73 medium re-engineered lasers for defense, the Prey Seeker isn't a brawler, but the uncommon weapons do offer an advantage against opponents that make use advanced armor types such as hardened armor, ferro-lamellor, and reflective armor. -history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments. -Without appropriate time for testing and doctrine formation, many MechWarriors were forced to discover and define what successful—and failing—tactics would be. The extended raid is one role that the Prey Seekers have proved to excel in. Many AFFS commanders have deployed small bands of Prey Seekers on long paths around enemy concentrations, despite their uncomfortable cockpits. +history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments.Without appropriate time for testing and doctrine formation, many MechWarriors were forced to discover and define what successful—and failing—tactics would be. The extended raid is one role that the Prey Seekers have proved to excel in. Many AFFS commanders have deployed small bands of Prey Seekers on long paths around enemy concentrations, despite their uncomfortable cockpits. manufacturer:Achernar BattleMechs primaryfactory:Cahokia diff --git a/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf b/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf index 6ddce110e27..02bbc4ee3c6 100644 --- a/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf +++ b/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Godai HTM-30Z.mtf @@ -157,9 +157,13 @@ IS Ballistic-Reinforced -Empty- overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + deployment:The HTM-30Z Hatamoto-Godai is a specialized command unit, equipped with advanced electronic warfare systems. It features a pair of ER medium lasers and an Extended LRM-15, allowing for effective engagement at various ranges. The integration of a Guardian ECM Suite, Bloodhound Active Probe, two C3 boosted master computers, and a Command Console, along with a Clan-built Laser Anti-Missile System, makes it a formidable leader in battle. This variant excels in coordinating attacks and providing superior battlefield intelligence, making it essential for strategic command roles. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

+ +history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+ manufacturer:Maltex Corporation primaryfactory:Unity systemmanufacturer:CHASSIS:Earthwerks VOL diff --git a/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Suna HTM-30S.mtf b/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Suna HTM-30S.mtf index 2d494ec7fd0..87eeaf5843f 100644 --- a/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Suna HTM-30S.mtf +++ b/megamek/data/mekfiles/meks/3145/Kurita/Hatamoto-Suna HTM-30S.mtf @@ -155,9 +155,13 @@ IS Ballistic-Reinforced -Empty- overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + deployment:The HTM-30S Hatamoto-Suna, a Dark Age variant in the series, is equipped with a formidable Gauss rifle and twin MRM-20 missile systems enhanced with Apollo Firing Control Systems. This configuration offers a potent mix of long-range precision and versatile missile firepower. Protected by seventeen and a half tons of Ballistic-Reinforced Armor, the HTM-30S excels in both offensive and defensive roles, capable of delivering devastating strikes while withstanding significant enemy fire. This variant is well-suited for MechWarriors who value a strong balance between heavy-hitting ranged attacks and robust defensive capabilities. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

+ +history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+ manufacturer:Maltex Corporation primaryfactory:Unity systemmanufacturer:CHASSIS:Earthwerks VOL diff --git a/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR 2.mtf b/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR 2.mtf index 9a295d4d795..c155ecf7190 100644 --- a/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR 2.mtf +++ b/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR 2.mtf @@ -1,43 +1,41 @@ -chassis:Mad Cat Mk IV +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-27 +chassis:Mad Cat Mk IV PR clanname:Savage Wolf -model:PR 2 +model:2 mul id:6575 Config:Biped -TechBase:Clan -Era:3131 -Source:TRO: 3145 Mercenaries -Rules Level:3 +techbase:Clan +era:3131 +source:TRO: 3145 Mercenaries +rules level:3 role:Skirmisher - - quirk:stable -quirk:pro_actuator quirk:non_standard +quirk:pro_actuator - -Mass:75 -Engine:375 XL (Clan) Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard - -Heat Sinks:16 Double -Walk MP:5 -Jump MP:0 - -Armor:Ferro-Fibrous(Clan) -LA Armor:24 -RA Armor:24 -LT Armor:25 -RT Armor:25 -CT Armor:36 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:7 -RTR Armor:7 -RTC Armor:9 +mass:75 +engine:375 XL (Clan) Engine(IS) +structure:Clan Endo Steel +myomer:Standard + +heat sinks:16 Clan Double +walk mp:5 +jump mp:0 + +armor:Ferro-Fibrous(Clan) +LA armor:24 +RA armor:24 +LT armor:25 +RT armor:25 +CT armor:36 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:7 +RTR armor:7 +RTC armor:9 Weapons:7 ER PPC, Left Arm diff --git a/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR.mtf b/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR.mtf index c72fd9de6f4..65898ddabd1 100644 --- a/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR.mtf +++ b/megamek/data/mekfiles/meks/3145/Merc/Mad Cat Mk IV PR.mtf @@ -1,43 +1,39 @@ -chassis:Mad Cat Mk IV +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-27 +chassis:Mad Cat Mk IV PR clanname:Savage Wolf -model:PR mul id:6574 Config:Biped -TechBase:Clan -Era:3130 -Source:TRO: 3145 Mercenaries -Rules Level:3 - - - +techbase:Clan +era:3130 +source:TRO: 3145 Mercenaries +rules level:3 quirk:stable -quirk:pro_actuator quirk:non_standard +quirk:pro_actuator - -Mass:75 -Engine:375 XL (Clan) Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard - -Heat Sinks:16 Double -Walk MP:5 -Jump MP:0 - -Armor:Ferro-Fibrous(Clan) -LA Armor:24 -RA Armor:24 -LT Armor:25 -RT Armor:25 -CT Armor:36 -HD Armor:9 -LL Armor:32 -RL Armor:32 -RTL Armor:7 -RTR Armor:7 -RTC Armor:9 +mass:75 +engine:375 XL (Clan) Engine(IS) +structure:Clan Endo Steel +myomer:Standard + +heat sinks:16 Clan Double +walk mp:5 +jump mp:0 + +armor:Ferro-Fibrous(Clan) +LA armor:24 +RA armor:24 +LT armor:25 +RT armor:25 +CT armor:36 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:7 +RTR armor:7 +RTC armor:9 Weapons:7 ER PPC, Left Arm diff --git a/megamek/data/mekfiles/meks/3145/NTNU RS/NTNU/Hatamoto-Kaze HTM-27V2.mtf b/megamek/data/mekfiles/meks/3145/NTNU RS/NTNU/Hatamoto-Kaze HTM-27V2.mtf index 65be0eb1406..5a2c5afe58f 100644 --- a/megamek/data/mekfiles/meks/3145/NTNU RS/NTNU/Hatamoto-Kaze HTM-27V2.mtf +++ b/megamek/data/mekfiles/meks/3145/NTNU RS/NTNU/Hatamoto-Kaze HTM-27V2.mtf @@ -151,9 +151,13 @@ IS Endo Steel -Empty- overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + deployment:The HTM-27V2 variant, a modernized adaptation of the Hatamoto-Kaze, features Multi-Missile Launchers (MMLs) instead of the standard LRM-5 launchers, enhancing its flexibility in missile combat. Equipped with a C3 slave unit, it excels in coordinated battlefield operations, sharing targeting data and optimizing firing solutions with allied units. This model retains the characteristic resilience of the Hatamoto series, making it a versatile asset for long-range engagements and integrated mech tactics. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

+ +history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+ manufacturer:Maltex Corporation primaryfactory:Unity systemmanufacturer:CHASSIS:Earthwerks VOL diff --git a/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR20.mtf b/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR20.mtf index a38643afd7a..948764fec53 100644 --- a/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR20.mtf +++ b/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR20.mtf @@ -153,9 +153,13 @@ IS Endo Steel -Empty- overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined-arms warfare. + capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker features three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. -deployment:No information on this variant -history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments. + +deployment:Mounting a pair of ChisComp 73 medium re-engineered lasers for defense, the Prey Seeker isn't a brawler, but the uncommon weapons do offer an advantage against opponents that make use advanced armor types such as hardened armor, ferro-lamellor, and reflective armor. + +history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments.Without appropriate time for testing and doctrine formation, many MechWarriors were forced to discover and define what successful—and failing—tactics would be. The extended raid is one role that the Prey Seekers have proved to excel in. Many AFFS commanders have deployed small bands of Prey Seekers on long paths around enemy concentrations, despite their uncomfortable cockpits. + manufacturer:Achernar BattleMechs primaryfactory:Cahokia systemmanufacturer:CHASSIS:A1 Type 22 Ultralight Endo Steel diff --git a/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR30.mtf b/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR30.mtf index 55435554ddb..445e1217b88 100644 --- a/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR30.mtf +++ b/megamek/data/mekfiles/meks/3150/Prey Seeker PY-SR30.mtf @@ -156,9 +156,13 @@ IS Endo Steel -Empty- overview:Achernar BattleMechs' Prey Seeker evolved from a variety of sources. Its off-putting arm construction, as well as its phenomenal speed, harkens back to the Clan Dasher's distinctive profile, but its role—old-fashioned BattleMech scouting—speaks to a quiet dissatisfaction among the AFFS' MechWarriors who feel increasingly marginalized by the rise of combined-arms warfare. + capabilities:Capable of running at a staggering 194 km/h thanks to the extralight, but frighteningly expensive, Magna 180 XXL engine, the Prey Seeker takes a minimalist approach to equipment to pay for that high rate of speed. Mounting a small cockpit and an XL gyro, the Prey Seeker features three and a half tons of armor and lacks jump jets. The minimal armor present over the rear of the Prey Seeker means that if hit from behind by any but the lightest of weapons, the Prey Seeker runs the risk of taking internal damage. -deployment:No information on this variant -history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments. + +deployment:Mounting a pair of ChisComp 73 medium re-engineered lasers for defense, the Prey Seeker isn't a brawler, but the uncommon weapons do offer an advantage against opponents that make use advanced armor types such as hardened armor, ferro-lamellor, and reflective armor. + +history:Soon after Fortress Republic, Prey Seekers were pressed into combat deployments.Without appropriate time for testing and doctrine formation, many MechWarriors were forced to discover and define what successful—and failing—tactics would be. The extended raid is one role that the Prey Seekers have proved to excel in. Many AFFS commanders have deployed small bands of Prey Seekers on long paths around enemy concentrations, despite their uncomfortable cockpits. + manufacturer:Achernar BattleMechs primaryfactory:Cahokia systemmanufacturer:CHASSIS:A1 Type 22 Ultralight Endo Steel diff --git a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf index 6c7fd50c169..7410537d766 100644 --- a/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf +++ b/megamek/data/mekfiles/meks/Force Manuals/Kurita/Hatamoto-Chi HTM-27T (Lowenbrau).mtf @@ -154,4 +154,19 @@ Foot Actuator -Empty- -Empty- +overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + +capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + +deployment:No Information Available + +history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+ +manufacturer:Field Refit +primaryfactory:Various +systemmanufacturer:CHASSIS:Earthwerks VOL Endo Steel +systemmanufacturer:ENGINE:GM 240 +systemmanufacturer:ARMOR:Mitchell Argon +systemmanufacturer:COMMUNICATIONS:Colmax 90 +systemmanufacturer:TARGETING:Garret D2j diff --git a/megamek/data/mekfiles/meks/Golden Century/Spartan C.mtf b/megamek/data/mekfiles/meks/Golden Century/Spartan C.mtf index 09a6b2615f7..cace266e67c 100644 --- a/megamek/data/mekfiles/meks/Golden Century/Spartan C.mtf +++ b/megamek/data/mekfiles/meks/Golden Century/Spartan C.mtf @@ -157,9 +157,13 @@ Clan Endo Steel -Empty- overview:The Spartan, a Star League era BattleMech, began full production just before the Civil War at Terra's Martinson Armaments facility. Conceived as a general service 'Mech, the Spartan was known for its remarkable speed and diverse range capabilities, distinguishing it from similar weight class 'Mechs like the Crockett and Thug. Though only a little over 600 units were produced before the destruction of the manufacturing facility during Stefan Amaris' coup, the Spartan dispersed throughout the Inner Sphere, with a few remaining operational in Com Guards and other factions by 3042. + capabilities:The Spartan's hallmark was its versatility across various combat ranges. Its primary long-range weapon, the Kinslaughter ER PPC, was notable for its lower heat generation and ease of maintenance. Medium-range combat was handled by three Blankenburg Technologies medium pulse lasers, offering greater damage output despite a slightly reduced range. For close engagements, it relied on two Streak SRM-2 packs located in the upper center torso. A unique feature was its auxiliary escape hatch, providing an alternate exit when standard ejection was compromised. Its superior speed, capable of reaching over 86 kph, allowed Spartan pilots to effectively control engagement ranges, using speed as a defensive asset. + deployment:The Spartan C variant, a Clan adaptation of the original Inner Sphere Spartan design, is a formidable skirmisher with enhancements suited for modern warfare. This 80-ton BattleMech is propelled by a 400 XL (Clan) engine, achieving a top speed of 54 kph, and its structure is reinforced with Clan Endo Steel, providing a robust framework without significantly increasing its weight.

The Spartan C's armor is upgraded to Ferro-Fibrous (Clan) material, offering superior protection. This is crucial for a 'Mech designed to operate close to the front lines, where it can unleash its considerable firepower on enemy forces.

Armament-wise, the Spartan C is heavily focused on energy weapons, reducing its dependence on ammunition supply lines. It boasts four Medium Pulse Lasers, two on each arm, which are effective for both precision targeting and increased damage output at medium range. Additionally, the Spartan C mounts two Large Pulse Lasers, one in each torso, amplifying its striking power at medium to short ranges. The presence of two Streak SRM 4 launchers in the torso further enhances its close-combat capabilities, providing a reliable missile system that locks onto targets with high accuracy.

The Spartan C is equipped with improved targeting and sensor systems, which enable it to engage targets more effectively, especially at short ranges. These technological advancements make the Spartan C a fearsome opponent in battle, capable of delivering devastating attacks while maintaining agility and situational awareness on the battlefield.

+ history:The Spartan, a relic of the Star League era, initially flourished under the Star League's banner but suffered a decline in numbers during the tumultuous Succession Wars. These conflicts severely limited its production, leading to its scarcity across the Inner Sphere. Despite this, the Spartan remained a valued asset for its balanced combat capabilities, especially among mercenary groups and states on the Periphery. Its rarity made it a prime target for salvage operations, with surviving units becoming treasured assets for their owners.

Post-Star League, the Spartan's operational numbers dwindled even further. Notably, mercenary units such as Snord's Irregulars managed to maintain a few well-kept Spartans, using them effectively in various combat situations. The Spartan, during this era, symbolized the lost technological prowess of the Star League, with operational units seen as remnants of a bygone time of greater technological advancement.

A brief resurgence in the Spartan's production was attempted by the Word of Blake during their reign, focusing on new unit production on Terra. However, this initiative was short-lived and had minimal impact on the overall presence of the Spartan in the Inner Sphere. The discovery of Spartan blueprints by the Capellan Confederation in the post-Jihad era sparked renewed interest in the 'Mech. The Capellans developed the SPT-N4 variant, infusing modern technology into the classic design, thereby enhancing the Spartan's utility on the modern battlefield. This reintroduction underscored the Spartan's enduring legacy as a versatile and reliable 'Mech, despite its historical rarity and the evolving challenges of mech combat.

The Spartan's history within the Clan space, particularly among the Fire Mandrill Kindraa, tells a different tale of resilience and adaptation. The Kindraa, lacking immediate access to OmniMech technology due to internal politics and conflicts, relied heavily on refurbished Star League units like the Spartan C. This model served them well for centuries, eventually transitioning to garrison duties as OmniMechs became more prevalent. The last known sighting of a Spartan C in the Clan Homeworlds was in 3067, marking the end of its era in Clan service. Notably, the Spartan C never made it to the Inner Sphere, leaving its battle performance largely undocumented except for historical accounts.

One such account dates back to 2872 during a conflict on Foster, where Star Captain Tomas Jewel of the Smythe-Jewel Kindraa, piloting a Spartan C, demonstrated the 'Mech's capabilities by achieving multiple enemy kills, including a decisive victory over a Coyote Lupus B. Despite being heavily outgunned and outnumbered, Jewel's leadership and the Spartan's resilience played a pivotal role in the Kindraa's battle efforts. The eventual fall of Smythe-Jewel Kindraa, marked by Jewel's last stand, signified the end of an era for the Spartan C within the Fire Mandrill ranks.

+ manufacturer:Weapons Plant FM-R33707 primaryfactory:Shadow systemmanufacturer:CHASSIS:Geometric 500 Process 3 Endo Steel diff --git a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7 Rock Possum.mtf b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 'Rock Possum' ProspectorMech.mtf similarity index 65% rename from megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7 Rock Possum.mtf rename to megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 'Rock Possum' ProspectorMech.mtf index aa1cc19e465..a84199a97b5 100644 --- a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7 Rock Possum.mtf +++ b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 'Rock Possum' ProspectorMech.mtf @@ -1,35 +1,37 @@ -chassis:Rock Hound ProspectorMech -model:AM-PRM-RH7 'Rock Possum' +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Rock Hound +model:AM-PRM-RH7 'Rock Possum' ProspectorMech mul id:4928 Config:Biped -TechBase:Inner Sphere -Era:3045 -Rules Level:2 -role:None +techbase:Inner Sphere +era:3045 source:Handbook: Major Periphery States +rules level:2 +role:None + + +mass:40 +engine:160 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:1 Single +walk mp:4 +jump mp:0 -Mass:40 -Engine:160 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:1 Single -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:10 -RA Armor:10 -LT Armor:10 -RT Armor:10 -CT Armor:12 -HD Armor:8 -LL Armor:13 -RL Armor:13 -RTL Armor:6 -RTR Armor:6 -RTC Armor:6 +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:12 +HD armor:8 +LL armor:13 +RL armor:13 +RTL armor:6 +RTR armor:6 +RTC armor:6 Weapons:1 SRM 4, Left Torso @@ -39,9 +41,9 @@ Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist -Empty- -Empty- -Empty- @@ -77,9 +79,9 @@ IS Ammo SRM-4 -Empty- Right Torso: -Cargo (1 ton) -Cargo (1 ton) -Cargo (1 ton) +Cargo:SIZE:1.0 +Cargo:SIZE:1.0 +Cargo:SIZE:1.0 -Empty- -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7.mtf b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 ProspectorMech.mtf similarity index 69% rename from megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7.mtf rename to megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 ProspectorMech.mtf index c71b02573d6..bea1afdcaff 100644 --- a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7.mtf +++ b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7 ProspectorMech.mtf @@ -1,35 +1,37 @@ -chassis:Rock Hound ProspectorMech -model:AM-PRM-RH7 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Rock Hound +model:AM-PRM-RH7 ProspectorMech mul id:4926 Config:Biped -TechBase:Inner Sphere -Era:3042 -Rules Level:2 -role:None +techbase:Inner Sphere +era:3042 source:Handbook: Major Periphery States +rules level:2 +role:None + + +mass:40 +engine:160 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:2 Single +walk mp:4 +jump mp:0 -Mass:40 -Engine:160 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:2 Single -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:10 -RA Armor:10 -LT Armor:10 -RT Armor:10 -CT Armor:12 -HD Armor:8 -LL Armor:13 -RL Armor:13 -RTL Armor:6 -RTR Armor:6 -RTC Armor:6 +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:12 +HD armor:8 +LL armor:13 +RL armor:13 +RTL armor:6 +RTR armor:6 +RTC armor:6 Weapons:2 SRM 4, Left Torso @@ -40,9 +42,9 @@ Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist -Empty- -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7A Rock Otter.mtf b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7A 'Rock Otter' ProspectorMech.mtf similarity index 69% rename from megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7A Rock Otter.mtf rename to megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7A 'Rock Otter' ProspectorMech.mtf index e47ed9e1075..daea5bb024a 100644 --- a/megamek/data/mekfiles/meks/HBMPS/Rock Hound ProspectorMech AM-PRM-RH7A Rock Otter.mtf +++ b/megamek/data/mekfiles/meks/HBMPS/Rock Hound AM-PRM-RH7A 'Rock Otter' ProspectorMech.mtf @@ -1,35 +1,37 @@ -chassis:Rock Hound ProspectorMech -model:AM-PRM-RH7A 'Rock Otter' +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Rock Hound +model:AM-PRM-RH7A 'Rock Otter' ProspectorMech mul id:4927 Config:Biped -TechBase:Inner Sphere -Era:3043 -Rules Level:2 -role:None +techbase:Inner Sphere +era:3043 source:Handbook: Major Periphery States +rules level:2 +role:None + + +mass:40 +engine:160 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:1 Single +walk mp:4 +jump mp:0 -Mass:40 -Engine:160 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:1 Single -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:9 -RA Armor:9 -LT Armor:10 -RT Armor:10 -CT Armor:10 -HD Armor:8 -LL Armor:11 -RL Armor:11 -RTL Armor:6 -RTR Armor:6 -RTC Armor:6 +armor:Standard(Inner Sphere) +LA armor:9 +RA armor:9 +LT armor:10 +RT armor:10 +CT armor:10 +HD armor:8 +LL armor:11 +RL armor:11 +RTL armor:6 +RTR armor:6 +RTC armor:6 Weapons:1 SRM 4, Left Torso @@ -39,9 +41,9 @@ Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist Environmental Sealing -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/HBMPS/Space Hound ProspectorMech AM-PRM-SH1.mtf b/megamek/data/mekfiles/meks/HBMPS/Space Hound AM-PRM-SH1 ProspectorMech.mtf similarity index 68% rename from megamek/data/mekfiles/meks/HBMPS/Space Hound ProspectorMech AM-PRM-SH1.mtf rename to megamek/data/mekfiles/meks/HBMPS/Space Hound AM-PRM-SH1 ProspectorMech.mtf index ffd5ef4698a..0a2b875fc01 100644 --- a/megamek/data/mekfiles/meks/HBMPS/Space Hound ProspectorMech AM-PRM-SH1.mtf +++ b/megamek/data/mekfiles/meks/HBMPS/Space Hound AM-PRM-SH1 ProspectorMech.mtf @@ -1,35 +1,37 @@ -chassis:Space Hound ProspectorMech -model:AM-PRM-SH1 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Space Hound +model:AM-PRM-SH1 ProspectorMech mul id:5101 Config:Biped -TechBase:Inner Sphere -Era:3047 -Rules Level:2 -role:None +techbase:Inner Sphere +era:3047 source:Handbook: Major Periphery States +rules level:2 +role:None + + +mass:40 +engine:160 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:4 +jump mp:1 -Mass:40 -Engine:160 Fusion Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:10 Single -Walk MP:4 -Jump MP:1 - -Armor:Standard(Inner Sphere) -LA Armor:10 -RA Armor:10 -LT Armor:10 -RT Armor:10 -CT Armor:12 -HD Armor:8 -LL Armor:13 -RL Armor:13 -RTL Armor:6 -RTR Armor:6 -RTC Armor:6 +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:10 +RT armor:10 +CT armor:12 +HD armor:8 +LL armor:13 +RL armor:13 +RTL armor:6 +RTR armor:6 +RTC armor:6 Weapons:1 Small Laser, Right Arm @@ -39,9 +41,9 @@ Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist Environmental Sealing -Empty- -Empty- @@ -63,7 +65,7 @@ Environmental Sealing -Empty- Left Torso: -Cargo (1 ton) +Cargo:SIZE:1.0 Environmental Sealing -Empty- -Empty- @@ -77,8 +79,8 @@ Environmental Sealing -Empty- Right Torso: -Cargo (1 ton) -Cargo (1 ton) +Cargo:SIZE:1.0 +Cargo:SIZE:1.0 Jump Jet Heat Sink Environmental Sealing diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Deep Lord MilitiaMech RCL-Z1M.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Deep Lord RCL-Z1M MilitiaMech.mtf similarity index 63% rename from megamek/data/mekfiles/meks/ProtoTypes/Deep Lord MilitiaMech RCL-Z1M.mtf rename to megamek/data/mekfiles/meks/ProtoTypes/Deep Lord RCL-Z1M MilitiaMech.mtf index 268a7f61b9f..25d8641a520 100644 --- a/megamek/data/mekfiles/meks/ProtoTypes/Deep Lord MilitiaMech RCL-Z1M.mtf +++ b/megamek/data/mekfiles/meks/ProtoTypes/Deep Lord RCL-Z1M MilitiaMech.mtf @@ -1,48 +1,45 @@ -chassis:Deep Lord MilitiaMech -model:RCL-Z1M +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Deep Lord +model:RCL-Z1M MilitiaMech mul id:4057 Config:Biped -TechBase:Inner Sphere -Era:3085 -Rules Level:4 +techbase:Inner Sphere +era:3085 +source:TRO: Prototypes +rules level:4 role:Juggernaut -Source:TRO: Prototypes - - - -quirk:pro_actuator quirk:imp_life_support -weaponquirk:jettison_capable:RA:5:Mace - - -Mass:65 -Engine:195 Fuel Cell Engine(IS) -Structure:Industrial -Myomer:Standard -Cockpit:Industrial Cockpit -Gyro:Standard Gyro - -Heat Sinks:7 Single -Walk MP:3 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:16 -RA Armor:16 -LT Armor:14 -RT Armor:14 -CT Armor:16 -HD Armor:9 -LL Armor:16 -RL Armor:16 -RTL Armor:3 -RTR Armor:3 -RTC Armor:5 +quirk:pro_actuator +weaponquirk:jettison_capable:RA:4:Mace + +mass:65 +engine:195 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:7 Single +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:16 +RA armor:16 +LT armor:14 +RT armor:14 +CT armor:16 +HD armor:9 +LL armor:16 +RL armor:16 +RTL armor:3 +RTR armor:3 +RTC armor:5 Weapons:2 -Heavy Rifle, Left Torso +Rifle (Cannon, Heavy), Left Torso SRM 6, Right Torso Left Arm: @@ -74,9 +71,9 @@ Mace -Empty- Left Torso: -Heavy Rifle (T) -Heavy Rifle (T) -Heavy Rifle (T) +Rifle (Cannon, Heavy) (T) +Rifle (Cannon, Heavy) (T) +Rifle (Cannon, Heavy) (T) ISShoulderTurret IS Ammo Heavy Rifle IS Ammo Heavy Rifle diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf index 840df68a12b..71db9aeda88 100644 --- a/megamek/data/mekfiles/meks/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf +++ b/megamek/data/mekfiles/meks/ProtoTypes/Hatamoto-Kaeru HTM-35K.mtf @@ -169,10 +169,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-35K is the production version of the HTM-35X, maintaining its amphibious assault capabilities. It replaces the long-range torpedo launchers with standard LRM-15s, enhancing its effectiveness in land-based combat while retaining its underwater operational abilities. This variant is well-suited for MechWarriors who require versatility in both aquatic and terrestrial combat scenarios, providing a balance of firepower and adaptability in diverse environments. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation primaryfactory:Unity diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Patron PTN-2M MilitiaMech.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Patron PTN-2M MilitiaMech.mtf new file mode 100644 index 00000000000..26082c4ba56 --- /dev/null +++ b/megamek/data/mekfiles/meks/ProtoTypes/Patron PTN-2M MilitiaMech.mtf @@ -0,0 +1,164 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Patron +model:PTN-2M MilitiaMech +mul id:4795 + +Config:Biped +techbase:Inner Sphere +era:3083 +source:TRO: Prototypes +rules level:3 +role:Ambusher + +quirk:pro_actuator +weaponquirk:ammo_feed_problems:LA:4:Light Machine Gun +weaponquirk:ammo_feed_problems:LA:5:Light Machine Gun +weaponquirk:ammo_feed_problems:RA:4:Light Machine Gun +weaponquirk:ammo_feed_problems:RA:5:Light Machine Gun + +mass:15 +engine:30 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:1 Single +walk mp:2 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:2 +RA armor:2 +LT armor:4 +RT armor:4 +CT armor:5 +HD armor:3 +LL armor:2 +RL armor:2 +RTL armor:2 +RTR armor:2 +RTC armor:4 + +Weapons:7 +Light Machine Gun, Left Arm +Light Machine Gun, Left Arm +Light Machine Gun, Right Arm +Light Machine Gun, Right Arm +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Light Machine Gun +Light Machine Gun +IS Light Machine Gun Ammo - Half +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Light Machine Gun +Light Machine Gun +IS Light Machine Gun Ammo - Half +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +RL10 +RL10 +RL10 +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +-Empty- +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Sarissa MN2-A SecurityMech.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Sarissa MN2-A SecurityMech.mtf new file mode 100644 index 00000000000..75f01cf4f08 --- /dev/null +++ b/megamek/data/mekfiles/meks/ProtoTypes/Sarissa MN2-A SecurityMech.mtf @@ -0,0 +1,156 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Sarissa +model:MN2-A SecurityMech +mul id:4974 + +Config:Biped +techbase:Inner Sphere +era:3082 +source:TRO: Prototypes +rules level:4 +role:Juggernaut + + +mass:50 +engine:200 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:18 Single +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:10 +RA armor:10 +LT armor:12 +RT armor:12 +CT armor:16 +HD armor:8 +LL armor:10 +RL armor:10 +RTL armor:5 +RTR armor:5 +RTC armor:6 + +Weapons:4 +Medium Laser, Left Arm +Binary Laser (Blazer) Cannon, Right Arm +Small Laser, Center Torso +Machine Gun, Center Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Medium Laser +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Binary Laser (Blazer) Cannon +Binary Laser (Blazer) Cannon +Binary Laser (Blazer) Cannon +Binary Laser (Blazer) Cannon +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Heat Sink +Heat Sink +Heat Sink +IS Machine Gun Ammo - Half +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +Heat Sink +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Small Laser +Machine Gun + +Head: +Life Support +Sensors +Cockpit +Ejection Seat (Industrial Mech) +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Heat Sink +Heat Sink +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Sarissa SecurityMech MN2-A.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Sarissa SecurityMech MN2-A.mtf deleted file mode 100644 index 643c30d22d0..00000000000 --- a/megamek/data/mekfiles/meks/ProtoTypes/Sarissa SecurityMech MN2-A.mtf +++ /dev/null @@ -1,133 +0,0 @@ -chassis:Sarissa SecurityMech -model:MN2-A -mul id:4974 - -Config:Biped -TechBase:Inner Sphere -Era:3082 -Rules Level:4 -role:Juggernaut -Source:TRO: Prototypes - -Mass:50 -Engine:200 Fusion Engine -Structure:Industrial -Cockpit:Industrial Cockpit -Myomer:Standard - -Heat Sinks:18 Single -Walk MP:4 -Jump MP:0 - -Armor:Standard Armor -LA Armor:10 -RA Armor:10 -LT Armor:12 -RT Armor:12 -CT Armor:16 -HD Armor:8 -LL Armor:10 -RL Armor:10 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 - -Weapons:4 -1 ISBlazer, Right Arm -1 ISSmallLaser, Center Torso -1 ISMachine Gun, Center Torso, Ammo:200 -1 ISMediumLaser, Left Arm - -Left Arm: -Shoulder -Upper Arm Actuator -Lower Arm Actuator -Hand Actuator -ISMediumLaser --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Right Arm: -Shoulder -Upper Arm Actuator -Lower Arm Actuator -Hand Actuator -ISBlazer -ISBlazer -ISBlazer -ISBlazer --Empty- --Empty- --Empty- --Empty- - -Left Torso: -Heat Sink -Heat Sink -Heat Sink -ISMG Ammo (100) --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Right Torso: -Heat Sink -Heat Sink -Heat Sink --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Center Torso: -Engine -Engine -Engine -Gyro -Gyro -Gyro -Gyro -Engine -Engine -Engine -ISSmallLaser -ISMachine Gun - -Head: -Life Support -Sensors -Cockpit -Ejection Seat (Industrial Mech) -Sensors -Life Support - -Left Leg: -Hip -Upper Leg Actuator -Lower Leg Actuator -Foot Actuator -Heat Sink -Heat Sink - -Right Leg: -Hip -Upper Leg Actuator -Lower Leg Actuator -Foot Actuator -Heat Sink -Heat Sink diff --git a/megamek/data/mekfiles/meks/ProtoTypes/Spindrift Aquatic SecurityMech SDT-1A.mtf b/megamek/data/mekfiles/meks/ProtoTypes/Spindrift Aquatic SecurityMech SDT-1A.mtf index 432b2034c32..d7dc3fc687b 100644 --- a/megamek/data/mekfiles/meks/ProtoTypes/Spindrift Aquatic SecurityMech SDT-1A.mtf +++ b/megamek/data/mekfiles/meks/ProtoTypes/Spindrift Aquatic SecurityMech SDT-1A.mtf @@ -1,46 +1,43 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Spindrift Aquatic SecurityMech model:SDT-1A mul id:5106 Config:Biped -TechBase:Inner Sphere -Era:3083 -Source:TRO: Prototypes -Rules Level:4 +techbase:Inner Sphere +era:3083 +source:TRO: Prototypes +rules level:4 role:Scout - - quirk:no_eject quirk:multi_trac - -Mass:30 -Engine:120 Fusion Engine -Structure:Industrial -Cockpit:Industrial Cockpit (AFC) -Myomer:Standard - -Heat Sinks:10 Single -Walk MP:4 -Jump MP:4 - -Armor:Standard Armor -LA Armor:5 -RA Armor:5 -LT Armor:9 -RT Armor:9 -CT Armor:10 -HD Armor:9 -LL Armor:10 -RL Armor:10 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 +mass:30 +engine:120 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:4 +jump mp:4 + +armor:Standard(Inner Sphere) +LA armor:5 +RA armor:5 +LT armor:9 +RT armor:9 +CT armor:10 +HD armor:9 +LL armor:10 +RL armor:10 +RTL armor:5 +RTR armor:5 +RTC armor:6 Weapons:2 -1 ISERSmallLaser, Left Torso -1 ISSRT6, Right Torso, Ammo:15 +ER Small Laser, Left Torso +SRT 6, Right Torso Left Arm: Shoulder @@ -74,7 +71,7 @@ Left Torso: Heat Sink Heat Sink Heat Sink -ISUMU +UMU ISERSmallLaser IS Ammo SRTorpedo-6 Environmental Sealing @@ -88,9 +85,9 @@ Right Torso: Heat Sink Heat Sink Heat Sink -ISUMU -ISSRT6 -ISSRT6 +UMU +SRT 6 +SRT 6 Environmental Sealing -Empty- -Empty- @@ -99,16 +96,16 @@ Environmental Sealing -Empty- Center Torso: -Engine -Engine -Engine +Fusion Engine +Fusion Engine +Fusion Engine Gyro Gyro Gyro Gyro -Engine -Engine -Engine +Fusion Engine +Fusion Engine +Fusion Engine Environmental Sealing -Empty- @@ -119,19 +116,39 @@ Cockpit Environmental Sealing Sensors Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- Left Leg: Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISUMU +UMU Environmental Sealing +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- Right Leg: Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISUMU +UMU Environmental Sealing +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 2.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 2.mtf index dd254b0cfcc..b658deb7164 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 2.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 2.mtf @@ -160,8 +160,7 @@ Clan Endo Steel overview:

The Amarok, crafted to counter the age-old DFA tactic, inherits the Hammerhead's physical attributes, notably its hardened armor, which significantly shields the cockpit, thus, minimizing vulnerability during engagements.

-capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

-

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

+capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

deployment:

This variant strips out all armaments for different weapons and adds MASC to increase its mobility. The right torso carries a Streak LRM-20 with two tons of ammo, along with an Improved Heavy Large Laser. The PPC is replaced by two AP gauss rifles with one ton of ammo between them. Finally, a trio of ER Medium Lasers are carried, one in each arm and one in the head, and both the lasers and ammo are protected by CASE II.

diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 3.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 3.mtf index 43072529583..364833466ce 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 3.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok 3.mtf @@ -161,8 +161,7 @@ Clan Endo Steel overview:

The Amarok, crafted to counter the age-old DFA tactic, inherits the Hammerhead's physical attributes, notably its hardened armor, which significantly shields the cockpit, thus, minimizing vulnerability during engagements.

-capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

-

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

+capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

deployment:

This Mixed Tech variant focuses on combating DFA tactics. Spikes are added, along with nine and a half additional tons of Hardened Armor to better protect the Amarok from 'Mechs attempting to conduct such an attack. The PPC is replaced with an LRM 20 with Artemis V and the RAC is replaced with a Hyper-Assault Gauss Rifle 20, both with two tons of ammo and protected by CASE II. Seven small pulse lasers are added, three in each arm and one in the center torso, intended for inflicting disruptive damage on oncoming enemies.

diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok.mtf index 8c3c6be33bc..c080d222794 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 17/Amarok.mtf @@ -157,8 +157,7 @@ Clan Endo Steel overview:

The Amarok, crafted to counter the age-old DFA tactic, inherits the Hammerhead's physical attributes, notably its hardened armor, which significantly shields the cockpit, thus, minimizing vulnerability during engagements.

-capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

-

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

+capabilities:

Boasting a mass more than doubled, a sizable portion is dedicated to its formidable arsenal. The ER PPC, amplified by a capacitor, serves as a long-range deterrent against incoming Mechs, while a rotary autocannon and large pulse laser offer reliable secondary firepower, complemented by twin Streak missile launchers.

An innovative feature, inspired by Solaris VII data, employs a pre-programmed routine to lock the arms above the cockpit, potentially thwarting DFA assaults. However, certain technical glitches have led to disabling this feature by many Amarok pilots, with plans to omit it in future productions. The Amarok's demand remains unaffected, as warriors vie for possession through Trials.

deployment:

The original Amarok model emerges as a formidable adversary on the battlefield, tailored to counter Death From Above (DFA) tactics predominantly employed by the Jade Falcons. Its design, heavily influenced by the Hammerhead, incorporates hardened armor and a substantial arsenal comprising an ER PPC enhanced with a capacitor, a rotary autocannon, a large pulse laser, and paired Streak missile launchers. Despite certain technical challenges with its innovative arm-lock mechanism intended to shield against DFA assaults, the Amarok has earned a revered status among MechWarriors, often requiring a Trial of Possession for assignment due to its high demand.

diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf A.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf A.mtf index b61c2d988bb..b7106287f97 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf A.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf A.mtf @@ -161,8 +161,7 @@ capabilities:

Envisioned as an amalgam of the Warwolf and Timber Wolf within a deployment:

Designed for mid-battle brawling, it harbors a pair of ER-PPCs and four medium pulse lasers, supplemented by a pair of Streak SRM-6s for close-range engagements. A supercharger augments its speed, while additional heat sinks and a coolant pod manage the heat generated by these weapons.

-history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

-

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

+history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

manufacturer:Kallon Weapon Industries primaryfactory:Thermopolis diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf B.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf B.mtf index 342e5e990ae..c92988bf9e5 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf B.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf B.mtf @@ -157,8 +157,7 @@ capabilities:

Envisioned as an amalgam of the Warwolf and Timber Wolf within a deployment:

This brawler configuration relies on a Gauss rifle and two large pulse lasers, with two SRM-6 launchers enhanced by Artemis V for close-range firepower. All explosive components are safeguarded by CASE II.

-history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

-

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

+history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

manufacturer:Kallon Weapon Industries primaryfactory:Thermopolis diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf C.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf C.mtf index d98b2ac5e6b..0ad7282587d 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf C.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf C.mtf @@ -159,8 +159,7 @@ capabilities:

Envisioned as an amalgam of the Warwolf and Timber Wolf within a deployment:

Tailored for sniping, it carries dual ER large lasers and two Extended LRM-10s to capitalize on the stealth armor's sensor-defeating properties. Three ER medium lasers provide backup, with six additional double heat sinks to manage the heat burden.

-history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

-

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

+history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

manufacturer:Kallon Weapon Industries primaryfactory:Thermopolis diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf Prime.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf Prime.mtf index fd95e33930a..90f4ffe941b 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf Prime.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 24/Alpha Wolf Prime.mtf @@ -155,8 +155,7 @@ capabilities:

Envisioned as an amalgam of the Warwolf and Timber Wolf within a deployment:

Equipped with twin LRM-15 missile racks, the Alpha Wolf bombards adversaries as it narrows down the range, switching to its pair of class-5 rotary autocannons to shred through remaining armor. Although lacking in backup weaponry, the six tons of autocannon and four tons of missile ammunition ensure a fair endurance on the battlefield.

-history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

-

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

+history:

The journey of the Alpha Wolf began as a much-delayed venture, which could have seen the light of day much earlier if not for the intense focus on bolstering the Wolf Touman. The interim saw the production of the Stormwolf, with the Alpha Wolf only entering full production recently. However, the delay bore fruit as it allowed the Empire's scientists to react to rival advancements, like the Jade Phoenix, ensuring that when the Alpha Wolf was finally unveiled, it truly epitomized the pinnacle of Clan Wolf's engineering prowess.

The pre-production Alpha Wolf units were swiftly dispatched among front-line Clusters for field testing, showcasing a bid for potential independence from auxiliary services. The recent battle for Skye served as its trial by fire, where two new prototypes in the A configuration demonstrated exceptional combat efficacy. Their stellar performance against the Turkina Keshik and the Falcons validated the stealth armor's operational advantage, further manifested in subsequent encounters with a Jade Phoenix and a Shrike. The Alpha Wolf's deployments in the Republic's counterattack into Wolf Empire space and the confrontation on Gacrux further underscored its combat potential, marking it as a valuable asset in Clan Wolf's arsenal.

manufacturer:Kallon Weapon Industries primaryfactory:Thermopolis diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III A.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III A.mtf index 4115f7024e5..fb63eecd82a 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III A.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III A.mtf @@ -1,8 +1,9 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Shadow Cat III model:A mul id:7492 -Config:Biped Omnimech +Config:Biped OmniMek techbase:Clan era:3111 source:Rec Guide:ilClan #3 @@ -11,13 +12,12 @@ role:Sniper quirk:low_profile - mass:45 engine:270 XL (Clan) Engine(IS) structure:Clan Endo Steel myomer:Standard -heat sinks:13 Double +heat sinks:13 Clan Double base chassis heat sinks:10 walk mp:6 jump mp:8 @@ -42,11 +42,11 @@ ER Large Laser, Right Arm Left Arm: Shoulder Upper Arm Actuator -CLDoubleHeatSink (omnipod) -CLDoubleHeatSink (omnipod) -CLDoubleHeatSink (omnipod) -CLDoubleHeatSink (omnipod) -CLERLargeLaser (omnipod) +CLDoubleHeatSink (OMNIPOD) +CLDoubleHeatSink (OMNIPOD) +CLDoubleHeatSink (OMNIPOD) +CLDoubleHeatSink (OMNIPOD) +CLERLargeLaser (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Endo Steel @@ -58,7 +58,7 @@ Shoulder Upper Arm Actuator CLDoubleHeatSink CLDoubleHeatSink -CLERLargeLaser (omnipod) +CLERLargeLaser (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Endo Steel @@ -70,12 +70,12 @@ Clan Endo Steel Left Torso: Fusion Engine Fusion Engine -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) Clan Ferro-Fibrous Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -84,12 +84,12 @@ Clan Ferro-Fibrous Right Torso: Fusion Engine Fusion Engine -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) Clan Ferro-Fibrous Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -128,8 +128,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) -Empty- -Empty- -Empty- @@ -142,8 +142,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Improved Jump Jet (omnipod) -Improved Jump Jet (omnipod) +Improved Jump Jet (OMNIPOD) +Improved Jump Jet (OMNIPOD) -Empty- -Empty- -Empty- @@ -152,13 +152,9 @@ Improved Jump Jet (omnipod) -Empty- overview:The Shadow Cat III was born from the Shadow Cat, after Clan Nova Cat's Touman and facilities were heavily damaged during the Second Combine-Dominion War. - capabilities:This expensive OmniMech makes use of weight-saving technologies in the form of an Endo Steel internal structure, an XL Engine, and eight tons of Ferro-Fibrous armor. The Shadow Cat III employs more pod space than the Shadow Cat at the expense of jump jets, but keeps the Myomer Accelerated Signal Circuitry that enables it to move up to 130 km/h in bursts. - deployment:The first alternate configuration is also potent at long range, but it uses a pair of ER Large Lasers to gain that potency. It utilizes two extra double heat sinks to keep heat levels comfortable and has fitted eight Improved Jump Jets for maximum jump capabilities. - history:The Clan's scientists took a cue from Clan Jade Falcon's Thor II, and removed the Shadow Cat's fixed jump jets to free up mass that would be used mostly for pod space and an enhancement of the 'Mech's armor coverage. - manufacturer:Barcella Beta primaryfactory:Irece systemmanufacturer:CHASSIS:Type 79-45 Endo Steel @@ -167,3 +163,4 @@ systemmanufacturer:ARMOR:Compound H17Ferro-Fibrous with CASE systemmanufacturer:JUMPJET:Model KY Boosters systemmanufacturer:COMMUNICATIONS:Sipher CommCon SCU-9 systemmanufacturer:TARGETING:Build 4 CAT TTS + diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III B.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III B.mtf index ea46841b813..7e30c851a1d 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III B.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 3/Shadow Cat III B.mtf @@ -1,8 +1,9 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Shadow Cat III model:B mul id:7493 -Config:Biped Omnimech +Config:Biped OmniMek techbase:Clan era:3111 source:Rec Guide:ilClan #3 @@ -11,13 +12,12 @@ role:Striker quirk:low_profile - mass:45 engine:270 XL (Clan) Engine(IS) structure:Clan Endo Steel myomer:Standard -heat sinks:10 Double +heat sinks:10 Clan Double base chassis heat sinks:10 walk mp:6 jump mp:6 @@ -46,11 +46,11 @@ ATM 3, Right Arm Left Arm: Shoulder Upper Arm Actuator -CLERMediumLaser (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) +CLERMediumLaser (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Endo Steel @@ -60,11 +60,11 @@ Clan Endo Steel Right Arm: Shoulder Upper Arm Actuator -CLERMediumLaser (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) -CLATM3 (omnipod) +CLERMediumLaser (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) +CLATM3 (OMNIPOD) Clan Endo Steel Clan Endo Steel Clan Endo Steel @@ -74,11 +74,11 @@ Clan Endo Steel Left Torso: Fusion Engine Fusion Engine -Jump Jet (omnipod) -Clan Ammo ATM-3 (omnipod) -Clan Ammo ATM-3 ER (omnipod) -ISAngelECMSuite (omnipod) -ISAngelECMSuite (omnipod) +Jump Jet (OMNIPOD) +Clan Ammo ATM-3 (OMNIPOD) +Clan Ammo ATM-3 ER (OMNIPOD) +ISAngelECMSuite (OMNIPOD) +ISAngelECMSuite (OMNIPOD) Clan Ferro-Fibrous Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -88,11 +88,11 @@ Clan Ferro-Fibrous Right Torso: Fusion Engine Fusion Engine -Jump Jet (omnipod) -Clan Ammo ATM-3 (omnipod) -Clan Ammo ATM-3 HE (omnipod) -CLActiveProbe (omnipod) -CLTargeting Computer (omnipod) +Jump Jet (OMNIPOD) +Clan Ammo ATM-3 (OMNIPOD) +Clan Ammo ATM-3 HE (OMNIPOD) +CLActiveProbe (OMNIPOD) +CLTargeting Computer (OMNIPOD) Clan Ferro-Fibrous Clan Ferro-Fibrous Clan Ferro-Fibrous @@ -132,8 +132,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Jump Jet -Jump Jet +Jump Jet (OMNIPOD) +Jump Jet (OMNIPOD) -Empty- -Empty- -Empty- @@ -146,8 +146,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Jump Jet -Jump Jet +Jump Jet (OMNIPOD) +Jump Jet (OMNIPOD) -Empty- -Empty- -Empty- @@ -156,13 +156,9 @@ Jump Jet -Empty- overview:The Shadow Cat III was born from the Shadow Cat, after Clan Nova Cat's Touman and facilities were heavily damaged during the Second Combine-Dominion War. - capabilities:This expensive OmniMech makes use of weight-saving technologies in the form of an Endo Steel internal structure, an XL Engine, and eight tons of Ferro-Fibrous armor. The Shadow Cat III employs more pod space than the Shadow Cat at the expense of jump jets, but keeps the Myomer Accelerated Signal Circuitry that enables it to move up to 130 km/h in bursts. - -deployment:This variant is also a fusion of long-range weaponry with a scouting system. This configuration uses four ATM 3 launchers backed by two ER Medium Lasers. A Targeting Computer enhances the lasers' precision, while an Active Probe and an Angel ECM round out the variant's electronic warfare suite. Six jump jets allow it to navigate through difficult terrain. - +deployment:This variant is also a fusion of long-range weaponry with a scouting system. This configuration uses four ATM 3 launchers backed by two ER Medium Lasers. A Targeting Computer enhances the lasers' precision, while an Active Probe and an Angel ECM round out the variant's electronic warfare suite. Six jump jets allow it to navigate through difficult terrain. history:The Clan's scientists took a cue from Clan Jade Falcon's Thor II, and removed the Shadow Cat's fixed jump jets to free up mass that would be used mostly for pod space and an enhancement of the 'Mech's armor coverage. - manufacturer:Barcella Beta primaryfactory:Irece systemmanufacturer:CHASSIS:Type 79-45 Endo Steel @@ -171,3 +167,4 @@ systemmanufacturer:ARMOR:Compound H17Ferro-Fibrous with CASE systemmanufacturer:JUMPJET:Model KY Boosters systemmanufacturer:COMMUNICATIONS:Sipher CommCon SCU-9 systemmanufacturer:TARGETING:Build 4 CAT TTS + diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Blood Reaper 3.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Blood Reaper 3.mtf index c90a4512b4f..0d43cb58522 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Blood Reaper 3.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Blood Reaper 3.mtf @@ -155,9 +155,13 @@ Jump Jet -Empty- overview:The Blood Reaper, Clan Wolf's latest BattleMech, symbolizes a strategic shift in their approach to warfare. Designed under the directive of Khan Vlad Ward, it represents a return to Clan Wolf's roots, emphasizing the importance of heritage in their mechanical arsenal. This Mech, conceived as a challenge by the Khan to the scientist caste, was crafted to be a symbol around which the Clan could rally, embodying the Wolf's cunning, strength, and resilience in battle. + capabilities:Deriving its structural inspiration from the Mad Cat and Black Hawk, the Blood Reaper is a second-line Mech emphasizing survivability, impact, and cost-effectiveness. Its armament includes a pair of ATM launchers for versatile multi-range firepower and ER PPCs for raw hitting power, supplemented by two heavy medium lasers for close combat. While not as fast as frontline Clan OmniMechs, it possesses jump jets for added mobility, aligning with Ward's vision of a Mech that embodies the Wolf's adaptability and ferocity. + deployment:An upgraded model with advanced targeting systems, replacing ATMs with SRMs and coolant pods. This variant was central to the Zosma factory production line in the Clan Wolf's new empire, symbolizing the Clan's enduring pride and martial tradition. -history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

+ +history:

The Blood Reaper's introduction marked a turning point in Clan Wolf's tactical doctrine. Its initial triumph against the Hell's Horses on the battlefield in 3079 was just the beginning. The Mech's success in this encounter, where it exploited its weaponry and jump jets to outmaneuver the lighter Horse machines, demonstrated its formidable combat capabilities. This victory resonated throughout Clan Wolf, reinforcing Khan Vlad Ward's vision of a Mech that could embody the Clan's spirit and prowess in warfare.

Following its debut, the Blood Reaper quickly became a staple in Clan Wolf's engagements across various fronts. Its deployment in skirmishes and larger conflicts allowed the Clan to assert its dominance effectively, often outperforming the expectations set for a second-line Mech. The Blood Reaper's presence on the battlefield became a psychological tool, symbolizing Clan Wolf's innovation and strength, and often demoralizing opponents before the fight had even begun.

The Blood Reaper also played a pivotal role in the political dynamics of Clan Wolf. Khan Ward's use of the Mech as a symbol of Clan pride and heritage bolstered his standing within the Clan and the Inner Sphere at large. The Blood Reaper's deployment in critical battles became a testament to Clan Wolf's strategic acumen, with its pilots often handpicked for their skill and loyalty to the Clan's ideals.

As Clan Wolf navigated the tumultuous period following the Jihad and into the early 32nd century, the Blood Reaper's adaptability and potency in various combat scenarios underscored its importance. The Mech's involvement in key engagements, particularly in defending Clan territories and in aggressive maneuvers against rival Clans and Inner Sphere forces, further cemented its status as an integral part of Clan Wolf's military might. Its evolution through various variants, particularly the Blood Reaper 2 and 3, reflected the Clan's continuous pursuit of technological advancement and battlefield supremacy.

+ manufacturer:W-12 Facilities primaryfactory:Zosma systemmanufacturer:CHASSIS:Type W4 Endo Steel diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf index fe613200b2b..3d8736169f1 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Gyrfalcon 5.mtf @@ -154,9 +154,13 @@ Clan Ferro-Fibrous -Empty- overview:The Gyrfalcon, a successor to Olivetti Weaponry’s Eyrie, was unveiled by the Jade Falcons twenty-five years after the Eyrie's introduction. Developed as part of a Clan Council initiative to rejuvenate the touman during Devlin Stone’s peace, the Gyrfalcon was designed to inspire both the new generation and veteran warriors of the Jade Falcons. It embodies the Clan’s principles of pride, patriotism, and culture, proving to be a resounding success in both its battlefield role and as a symbol of Clan identity. + capabilities:The Gyrfalcon stands out for its maneuverability and offensive pressure, thanks to its MASC system and partial wing assembly. It maintains a balance between keeping adversaries at a distance with its weapons and relying on reflective armor for defense. For close-range engagements, the Gyrfalcon’s legs are reinforced to withstand the rigors of performing Death From Above assaults, making it a formidable opponent in various combat scenarios. + deployment:Aleksandr Hazen’s configuration, with an ER large laser and UAC/5 on each arm, ferro-fibrous armor, and no light active probe. -history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

+ +history:The Gyrfalcon's journey from concept to battlefield dominance is a testament to Clan Jade Falcon's enduring pursuit of excellence in Mech design and combat strategy. Conceived during a period of relative peace, the Gyrfalcon was not just a response to immediate tactical needs but a forward-looking vision aimed at preparing the Clan for future conflicts. Its development paralleled the Clan's aspirations to uphold and enhance their proud warrior culture, with the Mech serving as both a literal and symbolic weapon of Clan Jade Falcon's might.

After its successful debut on Chateau in 3113, the Gyrfalcon quickly gained a reputation for its effectiveness in various combat roles. Its adaptability and prowess were further tested in numerous skirmishes and significant engagements across the Inner Sphere. The Gyrfalcon proved particularly effective in raids and fast-paced battles, where its ability to execute swift, decisive strikes became a key factor in the Clan’s victories. The Mech's distinctive profile and fearsome combat capabilities made it an icon of Jade Falcon power, often striking fear into the hearts of adversaries before the battle had even begun.

As the Gyrfalcon's presence grew within the Jade Falcon touman, it began to influence the Clan's tactical doctrines and MechWarrior training methods. The Mech's versatility and reliability in various combat scenarios inspired new tactics and strategies, further enhancing the Clan's reputation for innovative warfare. The Gyrfalcon's role in high-profile Trials of Possession and other Clan rituals further solidified its status as a symbol of Jade Falcon strength and ingenuity.

Throughout its service, the Gyrfalcon has been a key asset in Clan Jade Falcon's quest for supremacy. From challenging rival Clans to asserting dominance over Inner Sphere adversaries, the Gyrfalcon has been at the forefront of many of the Clan’s most critical battles. Its continued evolution through various variants has ensured that it remains a cutting-edge tool in the Clan's arsenal, adapting to the changing tides of warfare while maintaining the fierce spirit of its namesake.

+ manufacturer:Olivetti Weaponry primaryfactory:Sudeten systemmanufacturer:CHASSIS:Olivetti Stage 3 diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Hatamoto-Chi HTM-30T.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Hatamoto-Chi HTM-30T.mtf index 27ad606c89e..6c8a0d34bd0 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Hatamoto-Chi HTM-30T.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Hatamoto-Chi HTM-30T.mtf @@ -157,9 +157,13 @@ IS Ballistic-Reinforced -Empty- overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + deployment:The HTM-30T variant marks a leap in the Hatamoto-Series with the integration of compact Lord’s Light 3 heavy PPCs, significantly boosting its long-range striking power. This model strikes an optimal balance between affordability, durability, and combat effectiveness, leading to its high production volume and notable market impact. Its success has notably affected competitors, with a decrease in demand for higher-cost alternatives like Technicron’s Awesome. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

+ +history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+ manufacturer:Maltex Corporation primaryfactory:Unity systemmanufacturer:CHASSIS:Earthwerks VOL diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Mauler MAL-4R.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Mauler MAL-4R.mtf index fa5f510583c..f3ce754b0ad 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Mauler MAL-4R.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Mauler MAL-4R.mtf @@ -165,11 +165,7 @@ capabilities:

At its core, the Mauler is equipped with a formidable array of w deployment:The MAL-4R variant of the Mauler enhances its long-range combat abilities. This model swaps the original autocannons for Ultra AC/5s, increasing its firepower at extended distances. Additionally, it is equipped with ER Medium Lasers, offering more versatility in mid-range combat. The LRM-15 launchers are retained for indirect fire support. To support these weapon upgrades, the MAL-4R uses a heavier standard fusion engine, which slightly reduces speed but improves durability. This variant is ideal for MechWarriors who need a balance of long-range striking power and mid-range flexibility. -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Spartan SPT-N4.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Spartan SPT-N4.mtf index f59f05573b2..e97d511e6e4 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Spartan SPT-N4.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Spartan SPT-N4.mtf @@ -156,9 +156,13 @@ IS Stealth -Empty- overview:The Spartan, a Star League era BattleMech, began full production just before the Civil War at Terra's Martinson Armaments facility. Conceived as a general service 'Mech, the Spartan was known for its remarkable speed and diverse range capabilities, distinguishing it from similar weight class 'Mechs like the Crockett and Thug. Though only a little over 600 units were produced before the destruction of the manufacturing facility during Stefan Amaris' coup, the Spartan dispersed throughout the Inner Sphere, with a few remaining operational in Com Guards and other factions by 3042. + capabilities:The Spartan's hallmark was its versatility across various combat ranges. Its primary long-range weapon, the Kinslaughter ER PPC, was notable for its lower heat generation and ease of maintenance. Medium-range combat was handled by three Blankenburg Technologies medium pulse lasers, offering greater damage output despite a slightly reduced range. For close engagements, it relied on two Streak SRM-2 packs located in the upper center torso. A unique feature was its auxiliary escape hatch, providing an alternate exit when standard ejection was compromised. Its superior speed, capable of reaching over 86 kph, allowed Spartan pilots to effectively control engagement ranges, using speed as a defensive asset. + deployment:The Spartan SPT-N4, an advanced variant of the Spartan line, signifies a major advancement in BattleMech technology and combat effectiveness. This 80-ton Mech, optimized for brawling, is powered by a 400 XXL Engine, allowing it to achieve speeds of up to 54 kph. The XXL Engine, while offering remarkable speed for a Mech of this size, comes with the trade-off of increased vulnerability due to its compact size, making it more susceptible to critical damage.

The Spartan SPT-N4's reinforced Inner Sphere structure provides enhanced durability, ensuring it can withstand intense combat scenarios without sacrificing mobility. This balance of resilience and agility is essential for a brawler Mech.

One of the standout features of the SPT-N4 is its Stealth Armor. This advanced armor system greatly enhances its survivability on the battlefield by making it more difficult for enemy units to acquire and maintain a lock-on, a critical advantage for a frontline brawler. However, the Stealth Armor also increases the Mech's overall heat generation and requires more complex maintenance, demanding careful heat management in battle.

The Spartan SPT-N4's armament is tailored for close to medium-range combat. It is equipped with three Medium X-Pulse Lasers in the right arm, delivering higher damage output and enhanced accuracy. The right torso houses an Anti-Missile System, bolstering its defenses against missile attacks.

For additional firepower, the SPT-N4 carries two Streak SRM 2 launchers in the center torso, which ensure efficient missile strikes with minimal ammunition wastage. The inclusion of an ER PPC in the left torso provides a formidable long-range attack option, complementing its weapon suite. A TAG system is also integrated, augmenting its capability to designate targets for allied forces, making the SPT-N4 a valuable asset in coordinated team strategies.

+ history:The Spartan, initially produced in limited numbers by the Star League, saw a decline in deployment during the Succession Wars due to production cessation and battlefield attrition. Despite this, the 'Mech maintained a niche presence, particularly among mercenary groups and peripheral states where its balanced capabilities in assault roles were valued. The Spartan's rarity made it a target for salvage operations, and those that survived became prized assets for their owners.

Post-Star League, the Spartan's presence dwindled significantly, with only a few units known to be operational. Notably, Snord's Irregulars operated a few well-maintained Spartans, utilizing them effectively in various combat scenarios. This period marked the Spartan as a symbol of lost Star League technology, with its operational units being remnants of a bygone era.

The Word of Blake's period saw a brief attempt at reviving the Spartan, with efforts to produce new units on Terra. However, this initiative was short-lived and had minimal impact on the Spartan's overall presence in the Inner Sphere.

In the post-Jihad era, the discovery of Spartan blueprints by the Capellan Confederation led to a resurgence in interest. The Capellans developed the SPT-N4 variant, which incorporated modern technology into the classic design. This variant aimed to enhance the Spartan's battlefield utility while retaining its fundamental characteristics. The reintroduction of the Spartan into modern warfare, especially its sale to prominent units like the Wolf's Dragoons, indicated its enduring legacy as a versatile and reliable 'Mech, despite its historical scarcity and the challenges of modern mech combat.

+ manufacturer:Ceres Metals Industries primaryfactory:Capella systemmanufacturer:CHASSIS:Geometric 500 Reinforced diff --git a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Thunder Hawk TDK-7Z.mtf b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Thunder Hawk TDK-7Z.mtf index 711542dc86f..85011ca7fc1 100644 --- a/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Thunder Hawk TDK-7Z.mtf +++ b/megamek/data/mekfiles/meks/Rec Guides ilClan/Vol 33/Thunder Hawk TDK-7Z.mtf @@ -158,9 +158,13 @@ Foot Actuator -Empty- overview:The Thunder Hawk, developed by Norse Technologies for the Amaris-Terran Hegemony invasion, became a staple in General Aleksandr Kerensky's forces. Surviving 'Mechs were taken into Exodus, symbolizing their significance. In the 3050s, Norse-Storm BattleMechs revived the Thunder Hawk among other Star League-era designs. + capabilities:Dominating the Thunder Hawk's arsenal are three Norse Gauss rifles, accounting for over half its weight. These long-range weapons can incapacitate most foes with a single barrage. Ammunition is distributed throughout the torso to mitigate critical damage risks. However, its Achilles' heel lies in the extra-light Vlar fusion engine. While heavily armored, any breach in the torso significantly compromises the BattleMech’s structural integrity, rendering it inoperable. + deployment:The Thunder Hawk TDK-7Z, a missile-focused variant of the storied Thunder Hawk line, is a notable example of adapting classic designs to modern warfare requirements. It stands out for its use of a composite internal structure, a feature that brings both advantages and disadvantages.

Armed with three Thunderbolt 20 missile launchers and complemented by four ER Medium Lasers, the TDK-7Z excels in delivering devastating missile barrages at a range of combat scenarios. The missile launchers, placed strategically in the arms and torso, form the core of its offensive capabilities.

The composite internal structure of the TDK-7Z contributes significantly to its performance. This advanced material reduces the overall weight of the 'Mech, allowing for the inclusion of heavier weaponry like the Thunderbolt 20s without sacrificing speed. However, this advantage comes at the cost of durability. Composite structures are more fragile than standard internal structures, making the 'Mech more susceptible to critical damage, especially in intense combat situations. This vulnerability is particularly concerning given the lack of CASE in the TDK-7Z, increasing the risk of catastrophic ammunition explosions.

Commanders fielding the TDK-7Z must therefore balance its potent offensive capabilities with its structural weaknesses. Its role as a missile boat is best utilized in scenarios where it can leverage its long-range firepower while minimizing exposure to direct enemy fire, thus mitigating the risks associated with its composite structure. Despite these concerns, the TDK-7Z remains a valued asset for its overwhelming long-range firepower and the tactical flexibility it offers on the battlefield.

+ history:The Thunder Hawk became a hallmark of the Lyran Alliance, extensively utilized during the FedCom Civil War. Contrary to its design as a support 'Mech, Loyalists deployed it in direct combat, leveraging its heavy armor. Post-war, Archon Peter Steiner Davion allocated new Thunder Hawks to units loyal to Allied forces. Plans for export are pending until the completion of military restructuring. + manufacturer:Norse-Storm Technologies, Inc primaryfactory:Loxley systemmanufacturer:CHASSIS:Norse Heavy XTI-4C diff --git a/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-4.mtf b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-4.mtf new file mode 100644 index 00000000000..f9354041a26 --- /dev/null +++ b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-4.mtf @@ -0,0 +1,171 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-02 +chassis:Dragon Fire +model:DGR-4 + +Config:Biped +techbase:Inner Sphere +era:3080 +source:Shrapnel 19 +rules level:2 +role:Brawler + +quirk:good_rep_1 +quirk:no_arms + +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:12 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 + +Weapons:5 +Gauss Rifle, Left Arm +LB 10-X AC, Right Arm +ER Medium Laser, Left Torso +ER Large Laser, Center Torso +ER Medium Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +IS Endo Steel +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISERMediumLaser +ISGuardianECMSuite +ISGuardianECMSuite +IS Gauss Ammo +IS Gauss Ammo +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +IS LB 10-X AC Ammo +IS LB 10-X Cluster Ammo +ISCASE +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISERLargeLaser +ISERLargeLaser + +Head: +Life Support +Sensors +Cockpit +ISERMediumLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word's improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack + diff --git a/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-5F.mtf b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-5F.mtf new file mode 100644 index 00000000000..c197a4f7e01 --- /dev/null +++ b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-5F.mtf @@ -0,0 +1,169 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-02 +chassis:Dragon Fire +model:DGR-5F + +Config:Biped +techbase:Inner Sphere +era:3150 +source:Shrapnel 19 +rules level:2 +role:Brawler + + +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:10 IS Double +walk mp:4 +jump mp:0 + +armor:Light Ferro-Fibrous(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 + +Weapons:5 +Gauss Rifle, Left Arm +LB 10-X AC, Right Arm +Medium X-Pulse Laser, Left Torso +ER Large Laser, Center Torso +Medium X-Pulse Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +IS Endo Steel +IS Light Ferro-Fibrous +IS Light Ferro-Fibrous + +Right Arm: +Shoulder +Upper Arm Actuator +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +IS Endo Steel +IS Endo Steel +IS Light Ferro-Fibrous +IS Light Ferro-Fibrous + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISMediumXPulseLaser +IS Gauss Ammo +IS Gauss Ammo +ISGuardianECMSuite +ISGuardianECMSuite +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +IS LB 10-X AC Ammo +IS LB 10-X Cluster Ammo +ISCASEII +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Light Ferro-Fibrous + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISERLargeLaser +ISERLargeLaser + +Head: +Life Support +Sensors +Cockpit +ISMediumXPulseLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +IS Light Ferro-Fibrous +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +IS Light Ferro-Fibrous +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word's improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack + diff --git a/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-6N.mtf b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-6N.mtf new file mode 100644 index 00000000000..9714697fc34 --- /dev/null +++ b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-6N.mtf @@ -0,0 +1,172 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-10-02 +chassis:Dragon Fire +model:DGR-6N + +Config:Biped +techbase:Inner Sphere +era:3080 +source:Shrapnel 19 +rules level:2 +role:Brawler + +quirk:good_rep_1 +quirk:no_arms + + +mass:75 +engine:300 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:12 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:24 +RA armor:24 +LT armor:26 +RT armor:26 +CT armor:38 +HD armor:9 +LL armor:32 +RL armor:32 +RTL armor:6 +RTR armor:6 +RTC armor:8 + +Weapons:5 +Gauss Rifle, Left Arm +LB 10-X AC, Right Arm +ER Medium Laser, Left Torso +ER Large Laser, Center Torso +ER Medium Laser, Head + +Left Arm: +Shoulder +Upper Arm Actuator +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +IS Endo Steel +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +ISLBXAC10 +IS Endo Steel +IS Endo Steel +-Empty- +-Empty- + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISERMediumLaser +ISGuardianECMSuite +ISGuardianECMSuite +IS Gauss Ammo +IS Gauss Ammo +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +IS LB 10-X AC Ammo +IS LB 10-X Cluster Ammo +ISCASE +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +ISERLargeLaser +ISERLargeLaser + +Head: +Life Support +Sensors +Cockpit +ISERMediumLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +IS Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word's improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack + diff --git a/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-7K.mtf b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-7K.mtf new file mode 100644 index 00000000000..d177dd13ffa --- /dev/null +++ b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-7K.mtf @@ -0,0 +1,184 @@ +generator:Mordel.Net Code Release 2.24.13.1 on 2-Oct-2024 +chassis:Dragon Fire +model:DGR-7K +source:Shrapnel 19 + +Config:Biped +TechBase:Inner Sphere +Era:3150 +Rules Level:3 +role:Brawler + +quirk:good_rep_1 +quirk:no_arms + +Mass:75 +Engine:300 XL Engine(IS) +Structure:IS Endo Steel +Myomer:Standard + +Heat Sinks:10 Double +Walk MP:4 +Jump MP:0 + +Armor:Ballistic-Reinforced (IS) +LA Armor:24 +RA Armor:24 +LT Armor:26 +RT Armor:26 +CT Armor:38 +HD Armor:9 +LL Armor:32 +RL Armor:32 +RTL Armor:6 +RTR Armor:6 +RTC Armor:8 + +Weapons:5 +ER Medium Laser, Head +Large VSP Laser, Right Torso +ER Medium Laser, Left Torso +ER PPC, Right Arm +Gauss Rifle, Left Arm + +Left Arm: +Shoulder +Upper Arm Actuator +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +Endo Steel +IS Ballistic-Reinforced +IS Ballistic-Reinforced + +Right Arm: +Shoulder +Upper Arm Actuator +ISERPPC +ISERPPC +ISERPPC +Endo Steel +Endo Steel +IS Ballistic-Reinforced +IS Ballistic-Reinforced +IS Ballistic-Reinforced +IS Ballistic-Reinforced +IS Ballistic-Reinforced + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISERMediumLaser +IS Gauss Ammo +IS Gauss Ammo +Endo Steel +Endo Steel +Endo Steel +Endo Steel +IS Ballistic-Reinforced +IS Ballistic-Reinforced + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISLargeVSPLaser +ISLargeVSPLaser +ISLargeVSPLaser +ISLargeVSPLaser +Endo Steel +Endo Steel +Endo Steel +Endo Steel +Endo Steel + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +Supercharger +IS Ballistic-Reinforced + +Head: +Life Support +Sensors +Cockpit +ISERMediumLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo Steel +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Leg: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word's improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-9D.mtf b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-9D.mtf new file mode 100644 index 00000000000..416bd06d2e7 --- /dev/null +++ b/megamek/data/mekfiles/meks/Shrapnel/Shrapnel 19/Dragon Fire DGR-9D.mtf @@ -0,0 +1,187 @@ +generator:Mordel.Net Code Release 2.24.13.1 on 2-Oct-2024 +chassis:Dragon Fire +model:DGR-9D +source:Shrapnel 19 + +Config:Biped +TechBase:Mixed (IS Chassis) +Era:3150 +Rules Level:2 +role:Brawler + +quirk:good_rep_1 +quirk:no_arms + +Mass:75 +Engine:225 XL Engine(IS) +Structure:IS Endo-Composite +Myomer:Standard +Cockpit:Standard Cockpit +Gyro:XL Gyro + +Heat Sinks:13 Double +Walk MP:3 +Jump MP:0 + +Armor:Standard (IS) +LA Armor:24 +RA Armor:24 +LT Armor:26 +RT Armor:26 +CT Armor:38 +HD Armor:9 +LL Armor:32 +RL Armor:32 +RTL Armor:6 +RTR Armor:6 +RTC Armor:8 + +Weapons:6 +ER Medium Laser, Head +ER Large Laser, Right Torso +Rotary AC/5, Right Torso +ER Medium Laser, Left Torso +ER PPC, Right Arm +Gauss Rifle, Left Arm + +Left Arm: +Shoulder +Upper Arm Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle +ISGaussRifle + +Right Arm: +Shoulder +Upper Arm Actuator +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +CLERPPC +CLERPPC +Endo-Composite +Endo-Composite + +Left Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISDoubleHeatSink +ISDoubleHeatSink +ISDoubleHeatSink +CLERMediumLaser +IS Gauss Ammo +IS Gauss Ammo +ISRotaryAC5 Ammo +ISRotaryAC5 Ammo +ISCASEII + +Right Torso: +Fusion Engine +Fusion Engine +Fusion Engine +ISRotaryAC5 +ISRotaryAC5 +ISRotaryAC5 +ISRotaryAC5 +ISRotaryAC5 +ISRotaryAC5 +CLERLargeLaser +Endo-Composite +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine + +Head: +Life Support +Sensors +Cockpit +CLERMediumLaser +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +Endo-Composite +Endo-Composite +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Leg: +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. + +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ +deployment:A basic model featuring a combination of large laser and medium pulse lasers, making it a reliable choice for many combat scenarios. + +history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word's improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + +manufacturer:J.B. BattleMechs Inc +primaryfactory:Storfors +systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel +systemmanufacturer:ENGINE:Pitban 300 XL +systemmanufacturer:ARMOR:ArcShield Maxi II with CASE II +systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs with Guardian ECM +systemmanufacturer:TARGETING:FireScan with IndirecTrack diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1KX.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1KX.mtf index ea30227b924..f24f8735950 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1KX.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1KX.mtf @@ -167,11 +167,7 @@ capabilities:

At its core, the Mauler is equipped with a formidable array of w deployment:The MAL-1KX Mauler is a formidable juggernaut-class BattleMech, renowned for its versatility and firepower in the Inner Sphere since its introduction in 3068. This 90-ton Mech is powered by a 270 XL Engine, offering a balance of power and efficiency. It utilizes Inner Sphere Endo Steel structure, providing strength and durability while conserving weight. The MAL-1KX features a Small Cockpit and a Standard Gyro for pilot comfort and stability.

Equipped with 12 IS Double Heat Sinks, the MAL-1KX effectively manages the heat generated from its extensive weaponry. Its armor is standard Inner Sphere grade, ensuring robust protection in combat. The Mech’s armament includes two Snub-Nose Particle Projection Cannons, one mounted in each arm, ideal for close to mid-range combat. For long-range engagements, it is equipped with two LRM-15 launchers, one in each side of the torso. Additionally, the MAL-1KX boasts an impressive array of ballistic weapons with four Light Autocannon/5s, two in each side of the torso. These autocannons have the "stable weapon" quirk, enhancing their accuracy and reliability in battle. This combination of diverse weaponry makes the MAL-1KX Mauler a versatile and powerful asset on the battlefield, capable of fulfilling the role of a juggernaut with efficiency and lethality.

-history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT5.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT5.mtf index 945e0904560..8eb190c3f37 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT5.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT5.mtf @@ -163,14 +163,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-1PT5 Mauler, a 90-ton Inner Sphere BattleMech, was introduced in 3022 with a specialized role in long-range sniping. Powered by a 270 Fusion Engine, it balances mobility with the robustness of its standard Inner Sphere structure.

-

Armed for ranged engagements, the MAL-1PT5 features two Medium Lasers for mid-range defense and two LRM-15 launchers for long-range missile assaults. It's further equipped with four Autocannon/2s, two in each side torso, each enhanced with a "stable weapon" quirk for improved accuracy. With 12 Single Heat Sinks and standard Inner Sphere armor, this Mauler variant excels in long-distance combat scenarios, efficiently targeting enemies while maintaining a strong defensive posture.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-1PT5 Mauler, a 90-ton Inner Sphere BattleMech, was introduced in 3022 with a specialized role in long-range sniping. Powered by a 270 Fusion Engine, it balances mobility with the robustness of its standard Inner Sphere structure.

Armed for ranged engagements, the MAL-1PT5 features two Medium Lasers for mid-range defense and two LRM-15 launchers for long-range missile assaults. It's further equipped with four Autocannon/2s, two in each side torso, each enhanced with a "stable weapon" quirk for improved accuracy. With 12 Single Heat Sinks and standard Inner Sphere armor, this Mauler variant excels in long-distance combat scenarios, efficiently targeting enemies while maintaining a strong defensive posture.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT6.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT6.mtf index 911ff1c0546..0102e583b2e 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT6.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1PT6.mtf @@ -164,14 +164,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-1PT6 Mauler, a formidable 90-ton Inner Sphere BattleMech, was introduced in 3022 with a focus on long-range sniping. It is equipped with a 180 Fusion Engine and a standard Inner Sphere structure, offering a balance between durability and mobility.

-

This sniper variant is heavily armed for long-range engagements, featuring two Large Lasers in the arms for substantial firepower. It is further equipped with two LRM-15 launchers, providing effective long-range missile capability. The MAL-1PT6 also boasts four Autocannon/2s, with two in each side torso, each autocannon having a "stable weapon" quirk for enhanced targeting stability. For close encounters, it carries a Small Laser in the head. With 12 Single Heat Sinks and a full complement of standard Inner Sphere armor, this Mauler variant is well-suited for keeping enemies at bay while delivering powerful, accurate strikes from a distance.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-1PT6 Mauler, a formidable 90-ton Inner Sphere BattleMech, was introduced in 3022 with a focus on long-range sniping. It is equipped with a 180 Fusion Engine and a standard Inner Sphere structure, offering a balance between durability and mobility.

This sniper variant is heavily armed for long-range engagements, featuring two Large Lasers in the arms for substantial firepower. It is further equipped with two LRM-15 launchers, providing effective long-range missile capability. The MAL-1PT6 also boasts four Autocannon/2s, with two in each side torso, each autocannon having a "stable weapon" quirk for enhanced targeting stability. For close encounters, it carries a Small Laser in the head. With 12 Single Heat Sinks and a full complement of standard Inner Sphere armor, this Mauler variant is well-suited for keeping enemies at bay while delivering powerful, accurate strikes from a distance.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1X-AFFC.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1X-AFFC.mtf index bb7646b12fb..24fb2c0605c 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1X-AFFC.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1X-AFFC.mtf @@ -165,14 +165,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-1X-AFFC Mauler, a 90-ton Inner Sphere BattleMech, was a significant variant introduced around 3040, designed to excel in the juggernaut role. This variant is propelled by a 270 Fusion Engine and constructed with a standard Inner Sphere structure and myomer, striking a balance between power and durability.

-

Armed for close to medium-range combat, the MAL-1X-AFFC features two Large Lasers, one in each arm, offering powerful direct-fire capabilities. Augmenting its arsenal are four SRM-4 launchers, two in each side torso, providing a devastating volley of short-range missiles. For additional ranged firepower, this Mauler carries four Autocannon/2s, two in each side torso, each with a "stable weapon" quirk for enhanced firing stability. The Mauler's armor is standard Inner Sphere grade, ensuring it can withstand significant damage in the thick of battle. With 14 Single Heat Sinks, it can manage the heat generated by its array of weapons, maintaining operational efficiency during prolonged engagements.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-1X-AFFC Mauler, a 90-ton Inner Sphere BattleMech, was a significant variant introduced around 3040, designed to excel in the juggernaut role. This variant is propelled by a 270 Fusion Engine and constructed with a standard Inner Sphere structure and myomer, striking a balance between power and durability.

Armed for close to medium-range combat, the MAL-1X-AFFC features two Large Lasers, one in each arm, offering powerful direct-fire capabilities. Augmenting its arsenal are four SRM-4 launchers, two in each side torso, providing a devastating volley of short-range missiles. For additional ranged firepower, this Mauler carries four Autocannon/2s, two in each side torso, each with a "stable weapon" quirk for enhanced firing stability. The Mauler's armor is standard Inner Sphere grade, ensuring it can withstand significant damage in the thick of battle. With 14 Single Heat Sinks, it can manage the heat generated by its array of weapons, maintaining operational efficiency during prolonged engagements.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1Y.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1Y.mtf index 8b4990b2a2a..ee3d39835fa 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1Y.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-1Y.mtf @@ -162,14 +162,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-1Y Mauler, a sniper-focused 90-ton BattleMech from the Inner Sphere, is powered by a 270 XL Engine and constructed with standard Inner Sphere structure and myomer. This configuration ensures a balance between mobility and resilience.

-

Armed for long-range engagements, the MAL-1Y features two Large Lasers, one in each arm, offering powerful and precise energy-based attacks. Supplementing its long-range capabilities are two LRM-15 launchers, one in each side torso, allowing it to rain missiles on distant targets. For sustained fire, this Mauler variant is equipped with four Autocannon/2s, two in each side torso, each enhanced with a "stable weapon" quirk for increased firing accuracy. The Mauler's defense is bolstered by Ferro-Fibrous armor, providing robust protection against enemy fire. With 11 Double Heat Sinks, the MAL-1Y efficiently manages the heat generated by its arsenal, maintaining combat effectiveness during extended engagements.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-1Y Mauler, a sniper-focused 90-ton BattleMech from the Inner Sphere, is powered by a 270 XL Engine and constructed with standard Inner Sphere structure and myomer. This configuration ensures a balance between mobility and resilience.

Armed for long-range engagements, the MAL-1Y features two Large Lasers, one in each arm, offering powerful and precise energy-based attacks. Supplementing its long-range capabilities are two LRM-15 launchers, one in each side torso, allowing it to rain missiles on distant targets. For sustained fire, this Mauler variant is equipped with four Autocannon/2s, two in each side torso, each enhanced with a "stable weapon" quirk for increased firing accuracy. The Mauler's defense is bolstered by Ferro-Fibrous armor, providing robust protection against enemy fire. With 11 Double Heat Sinks, the MAL-1Y efficiently manages the heat generated by its arsenal, maintaining combat effectiveness during extended engagements.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-2D.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-2D.mtf index 87d58074742..922eaa1ade2 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-2D.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-2D.mtf @@ -164,14 +164,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-2D Mauler, a formidable 90-ton juggernaut from the Inner Sphere, stands out with its distinct armament and capabilities. Powered by a 270 Fusion Engine and supported by standard Inner Sphere structure, the MAL-2D is built to endure the rigors of heavy combat.

-

For firepower, the MAL-2D is equipped with four ER Medium Lasers, two in each arm, providing reliable and effective energy-based offense. The standout feature of this variant is the quartet of Rotary AC/2s, two mounted in each side torso, known for their rapid-fire capability and enhanced accuracy due to the "stable weapon" quirk. Complementing this formidable autocannon array are two MRM 10 missile launchers, one in each side torso, adding versatile missile firepower to its arsenal. The Mauler's defense is fortified with Ferro-Fibrous armor, granting substantial protection. Additionally, 12 Double Heat Sinks efficiently manage the heat generated by its weapons, allowing the MAL-2D to maintain a high operational tempo in battle.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-2D Mauler, a formidable 90-ton juggernaut from the Inner Sphere, stands out with its distinct armament and capabilities. Powered by a 270 Fusion Engine and supported by standard Inner Sphere structure, the MAL-2D is built to endure the rigors of heavy combat.

For firepower, the MAL-2D is equipped with four ER Medium Lasers, two in each arm, providing reliable and effective energy-based offense. The standout feature of this variant is the quartet of Rotary AC/2s, two mounted in each side torso, known for their rapid-fire capability and enhanced accuracy due to the "stable weapon" quirk. Complementing this formidable autocannon array are two MRM 10 missile launchers, one in each side torso, adding versatile missile firepower to its arsenal. The Mauler's defense is fortified with Ferro-Fibrous armor, granting substantial protection. Additionally, 12 Double Heat Sinks efficiently manage the heat generated by its weapons, allowing the MAL-2D to maintain a high operational tempo in battle.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-3K.mtf b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-3K.mtf index 6b839989ff3..82587cf5937 100644 --- a/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-3K.mtf +++ b/megamek/data/mekfiles/meks/Shrapnel/Vol 15/Mauler MAL-3K.mtf @@ -162,11 +162,7 @@ capabilities:

At its core, the Mauler is equipped with a formidable array of w deployment:The MAL-3K variant of the Mauler, known for its balanced mix of long-range and close-combat capabilities, represents a significant upgrade from its predecessors. It features a pair of LB 10-X Autocannons, replacing the original light autocannons for more impactful direct fire. Complementing these, the MAL-3K retains its standard LRM-15 launchers, ensuring effective long-range bombardment. This variant is also equipped with a C3 slave unit, enhancing its tactical flexibility by allowing it to share targeting data with other units in the field. The inclusion of jump jets grants the MAL-3K improved mobility, making it a formidable opponent in various combat situations. Despite these upgrades, the MAL-3K maintains a balance between firepower and heat management, ensuring consistent performance in battle. -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf b/megamek/data/mekfiles/meks/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf index 8076261ccba..73302751d38 100644 --- a/megamek/data/mekfiles/meks/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf +++ b/megamek/data/mekfiles/meks/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf @@ -163,10 +163,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:Personally awarded by Coordinator Takashi Kurita to Sorenson’s Sabres commander Daniel Sorenson in the lead-up to the War of 3039, the 'Mech Daniel received was a bridging design between the early field-tested HTM-26T and the later production HTM-27T. Dropping two tons of armor and outfitted with a bulkier and less refined Endo-Steel chassis, enough weight was saved to mount a pair of experimental Luthien Armor Works developed LB 10-X AC prototypes in it arms and a pair of Telos SRM-4 launchers in its chest. A ton of reloads for each SRM launcher and four tons of autocannon reloads in its CASE protected side torsos kept the 'Mech in the thick of battle. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mekfiles/meks/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf b/megamek/data/mekfiles/meks/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf index 25b5dd1408e..ed0a98ab5b6 100644 --- a/megamek/data/mekfiles/meks/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf +++ b/megamek/data/mekfiles/meks/Starterpack Sword and Dragon/Hatamoto-Chi HTM-27T Daniel II.mtf @@ -164,10 +164,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:Refitted in the relative quiet of the Sabres' guard duty years on Luthien after the initial Clan Invasion, the prototype chassis and autocannons were swapped for production-grade components, while the power plant was swapped for a lighter model. Though reducing the 'Mech's maximum ground speed to 50 km/h, this frees up the weight to increase the armor to fifteen and half tons, add a C3 master computer and swap the SRM-4s for a pair of Streak SRM-6 launchers, while retaining the same volume of missile and autocannon ammunition. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord MilitiaMech RCL-Z1M-B.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord RCL-Z1M-B MilitiaMech.mtf similarity index 93% rename from megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord MilitiaMech RCL-Z1M-B.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord RCL-Z1M-B MilitiaMech.mtf index 9c812847e3d..bb97e231380 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord MilitiaMech RCL-Z1M-B.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Deep Lord RCL-Z1M-B MilitiaMech.mtf @@ -1,5 +1,6 @@ -chassis:Deep Lord MilitiaMech -model:RCL-Z1M-B +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Deep Lord +model:RCL-Z1M-B MilitiaMech mul id:7830 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:3 role:Juggernaut + mass:65 engine:195 Fuel Cell Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-1.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-1 Haulermech.mtf similarity index 97% rename from megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-1.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-1 Haulermech.mtf index 767702ed54e..bdb53eb43d9 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-1.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-1 Haulermech.mtf @@ -1,5 +1,5 @@ -chassis:Exo HaulerMech -model:HMX-1 +chassis:Exo +model:HMX-1 HaulerMech mul id:7840 Config:Biped diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-2.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-2 Haulermech.mtf similarity index 98% rename from megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-2.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-2 Haulermech.mtf index f7e231a58ee..02a6dabf0e0 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-2.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-2 Haulermech.mtf @@ -1,5 +1,5 @@ -chassis:Exo HaulerMech -model:HMX-2 +chassis:Exo +model:HMX-2 HaulerMech mul id:7841 Config:Biped diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3 Haulermech.mtf similarity index 98% rename from megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3 Haulermech.mtf index 7411bb27415..65d4880a75e 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3 Haulermech.mtf @@ -1,5 +1,5 @@ -chassis:Exo HaulerMech -model:HMX-3 +chassis:Exo +model:HMX-3 HaulerMech mul id:7842 Config:Biped diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3M.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3M Haulermech.mtf similarity index 98% rename from megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3M.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3M Haulermech.mtf index 0a3460b3b2b..600614ef3ad 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Exo Haulermech HMX-3M.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Exo HMX-3M Haulermech.mtf @@ -1,5 +1,5 @@ -chassis:Exo HaulerMech -model:HMX-3M +chassis:Exo +model:HMX-3M HaulerMech mul id:7843 Config:Biped diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-107X SecurityMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-107X SecurityMech.mtf index ef04ce39a75..e5637a2453d 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-107X SecurityMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-107X SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Guard SecurityMech -model:GS-107X +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Guard +model:GS-107X SecurityMech mul id:7823 Config:Quad @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:15 engine:60 Fusion Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-54 SecurityMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-54 SecurityMech.mtf index 47dfd764ebe..e8d808d0352 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-54 SecurityMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Guard GS-54 SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Guard SecurityMech -model:GS-54 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Guard +model:GS-54 SecurityMech mul id:4253 Config:Quad @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:15 engine:75 ICE Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon C SolahmaMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon C SolahmaMech.mtf index 54cb6be6ed4..576c4988ac0 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon C SolahmaMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon C SolahmaMech.mtf @@ -1,5 +1,6 @@ -chassis:Gulon SolahmaMech -model:C +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Gulon +model:C SolahmaMech mul id:7846 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:25 engine:100 Fusion (Clan) Engine(IS) structure:IS Industrial @@ -18,7 +20,7 @@ heat sinks:10 Single walk mp:4 jump mp:0 -armor:Heavy Industrial(Clan) +armor:Heavy Industrial(Inner Sphere) LA armor:7 RA armor:7 LT armor:8 diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1A MiningMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1A MiningMech.mtf index 5ac470095e0..70312566b58 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1A MiningMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1A MiningMech.mtf @@ -1,5 +1,6 @@ -chassis:Gulon MiningMech -model:GLN-1A +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Gulon +model:GLN-1A MiningMech mul id:7844 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:25 engine:100 Fission Engine(IS) structure:IS Industrial @@ -68,7 +70,7 @@ MiningDrill Left Torso: MechSprayer -Liquid Storage:size:0.5 +Liquid Storage:SIZE:0.5 -Empty- -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1B SecurityMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1B SecurityMech.mtf index 0e9da3b3470..7980cfae728 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1B SecurityMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Gulon GLN-1B SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Gulon SecurityMech -model:GLN-1B +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Gulon +model:GLN-1B SecurityMech mul id:7845 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:25 engine:100 Fission Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-2 SalvageMech.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-2 SalvageMech.mtf index a1016249510..45bc2b04c83 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-2 SalvageMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-2 SalvageMech.mtf @@ -1,5 +1,6 @@ -chassis:Opossum SalvageMech -model:OPO-2 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Opossum +model:OPO-2 SalvageMech mul id:7847 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:None + mass:25 engine:75 ICE Engine(IS) structure:IS Industrial @@ -146,13 +148,9 @@ Foot Actuator -Empty- overview:DiNapoli Industries may be remembered for their licensed production of the Demeter AgroMech, but it was the Opossum SalvageMech with which they entered the market in 3110. The small IndustrialMech was cheaper and more reliable than competitors like the Fwltur while offering similar performance under normal circumstances. Its reasonably sturdy armor and advanced electronics suite also predestined it as a MOD, which first showed up in the ranks of the Twenty-first Centauri Lancers. DiNapoli was taken over by Bannson Universal Unlimited in June 3132, and it is likely that arming civilian machinery, thereby reinforcing Jacob Bannson’s private army, was a further motive for the buyout—next to accessing DiNapoli’s DropShip facilities. Of course, the Steel Wolves took control of Ankaa only a few months later and now field the Opossum themselves. - capabilities:The Opossum SalvageMech is rarely modded—Bannson’s focus on paramilitary DiNapoli equipment has largely been aimed at the Demeter. It was actually a mercenary command who came up with a standardized modification to mate the Opossum’s high-grade armor and electronics with a ballistic weapon by removing the right arm assembly. Though the addition of the light autocannon limits this SalvageMech’s ability to grab, drag, and repair damaged ’Mechs in the field, the capability for self-defense is valued by mercenaries and splinter factions which do not possess the assets to field purely non-combatant units, let alone the resources to protect them. - deployment:Though it debuted in several small actions during 3131, the Twenty-first Centauri Lancers’ MOD of the Opossum didn’t really attract much public attention until May 3132, when the Lancers deployed Rasbid’s light support lance to Ventabren to assist in a joint Oriente-Republic salvage operation of a Golden Dawn-era battlefield. Captain Chak Rasbid had lobbied heavily for the assignment when it became available, touting the proven record for both salvage retrieval and combat effectiveness displayed by lance tech Jon Roberson in the previous year’s actions as a prime advantage for his command. Roberson justified his captain’s faith when, two weeks into the assignment, the salvage site was attacked by assailants in unmarked vehicles and battle armor. Once again, Roberson proved the value of a combat-capable SalvageMech when he used his ’Mech’s autocannon to defend himself against several attackers while in the middle of a delicate extraction operation on a BattleMech with a damaged fusion reactor. His coolness under fire, as well as the capabilities of his MODded ’Mech, impressed both the Oriente and RAF on-site officials and he enjoyed a day or two as a local news item on Ventabren and nearby worlds. The successful completion of this mission and in particular the performance of Roberson’s unique MOD under such conditions convinced Lancer Colonel Richard Haskell to implement similar modifications to a significant proportion of the unit’s Opossums. - history:The success of the Lancers’ MOD has prompted Bannson Universal to introduce for sale a standardized kit to replicate the ad hoc modifications made by Roberson. Bannson’s illegal military arm, the Raiders, have taken advantage of corporate synergy to introduce a number of modded Opossums into their ranks. Appropriately enough, these Opossums first appeared in September 3132 in a raid conducted by the Scourge against a Belyakov-Ourobouros depot on Fletcher. The defenders were wholly unprepared for this assault and with only unMODded IndustrialMechs at their disposal, they were quickly overwhelmed by Bannson’s forces. The Scourge Opossums not only performed effectively in a combat role but were able to make use of their salvage capabilities, though reduced by virtue of their modding, to acquire a sizeable haul from the BelOuros depot. This action, as well as subsequent deployments throughout Prefectures III and IV, have inspired Bannson’s competitors to develop their own MOD packages for their Opossums and other SalvageMechs. - manufacturer:DiNapoli Industries primaryfactory:Ankaa systemmanufacturer:CHASSIS:IM Heavy II diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-3 SalvageMech MOD.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-3 SalvageMech MOD.mtf index ed35d3862fe..17d3ecefb21 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-3 SalvageMech MOD.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Opossum OPO-3 SalvageMech MOD.mtf @@ -1,5 +1,6 @@ -chassis:Opossum SalvageMech -model:OPO-3 MOD +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Opossum +model:OPO-3 SalvageMech MOD mul id:7848 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Sniper + mass:25 engine:75 ICE Engine(IS) structure:IS Industrial @@ -147,11 +149,8 @@ Foot Actuator -Empty- overview:DiNapoli Industries may be remembered for their licensed production of the Demeter AgroMech, but it was the Opossum SalvageMech with which they entered the market in 3110. The small IndustrialMech was cheaper and more reliable than competitors like the Fwltur while offering similar performance under normal circumstances. Its reasonably sturdy armor and advanced electronics suite also predestined it as a MOD, which first showed up in the ranks of the Twenty-first Centauri Lancers. DiNapoli was taken over by Bannson Universal Unlimited in June 3132, and it is likely that arming civilian machinery, thereby reinforcing Jacob Bannson’s private army, was a further motive for the buyout—next to accessing DiNapoli’s DropShip facilities. Of course, the Steel Wolves took control of Ankaa only a few months later and now field the Opossum themselves. - capabilities:The Opossum SalvageMech is rarely modded—Bannson’s focus on paramilitary DiNapoli equipment has largely been aimed at the Demeter. It was actually a mercenary command who came up with a standardized modification to mate the Opossum’s high-grade armor and electronics with a ballistic weapon by removing the right arm assembly. Though the addition of the light autocannon limits this SalvageMech’s ability to grab, drag, and repair damaged ’Mechs in the field, the capability for self-defense is valued by mercenaries and splinter factions which do not possess the assets to field purely non-combatant units, let alone the resources to protect them. - deployment:Though it debuted in several small actions during 3131, the Twenty-first Centauri Lancers’ MOD of the Opossum didn't really attract much public attention until May 3132, when the Lancers deployed Rasbid’s light support lance to Ventabren to assist in a joint Oriente-Republic salvage operation of a Golden Dawn-era battlefield. Captain Chak Rasbid had lobbied heavily for the assignment when it became available, touting the proven record for both salvage retrieval and combat effectiveness displayed by lance tech Jon Roberson in the previous year’s actions as a prime advantage for his command. Roberson justified his captain’s faith when, two weeks into the assignment, the salvage site was attacked by assailants in unmarked vehicles and battle armor. Once again, Roberson proved the value of a combat-capable SalvageMech when he used his ’Mech’s autocannon to defend himself against several attackers while in the middle of a delicate extraction operation on a BattleMech with a damaged fusion reactor. His coolness under fire, as well as the capabilities of his MODded ’Mech, impressed both the Oriente and RAF on-site officials and he enjoyed a day or two as a local news item on Ventabren and nearby worlds. The successful completion of this mission and in particular the performance of Roberson’s unique MOD under such conditions convinced Lancer Colonel Richard Haskell to implement similar modifications to a significant proportion of the unit’s Opossums. - manufacturer:DiNapoli Industries primaryfactory:Ankaa systemmanufacturer:CHASSIS:IM Heavy II diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-36.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-36 SecurityMech.mtf similarity index 96% rename from megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-36.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-36 SecurityMech.mtf index 2096ff3807a..3a29c2f7a80 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-36.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-36 SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Pacifier SecurityMech -model:CCU-36 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Pacifier +model:CCU-36 SecurityMech mul id:4780 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:30 engine:90 Fuel Cell Engine(IS) structure:IS Industrial @@ -44,7 +46,7 @@ Lower Arm Actuator Hand Actuator Machine Gun MechSprayer -Liquid Storage:size:0.5 +Liquid Storage:SIZE:0.5 -Empty- -Empty- -Empty- @@ -58,7 +60,7 @@ Lower Arm Actuator Hand Actuator Machine Gun MechSprayer -Liquid Storage:size:0.5 +Liquid Storage:SIZE:0.5 -Empty- -Empty- -Empty- @@ -150,7 +152,7 @@ Foot Actuator -Empty- overview:Some ’Mechs gain undeserved reputations which haunt them for their entire, often short, production runs. Occasionally, events or exceptional circumstances can redeem their fortunes: the Pacifier is one of those lucky few that received a second chance. -capabilities:Conceived as a multi-functional civilian tool, the 30-ton Pacifier entered service in 3038. Built for ease of piloting, Alshain Weapons cut corners with their quality, and the ’Mech soon acquired a bad reputation. Left to the dregs of the militia and castoffs from the DCMS, it was often used as a punishment posting, which further mired its standing. Although slow, its speed is adequate for the urban environments in which it is designed to operate. Twin arm-mounted sprayers make it equally at home in fire-fighting or riot control duties, while the missile launchers and machine guns normally make use of non-lethal loadouts. Twin fully-articulated hands enable the Pacifier to help with fire rescue and accident recovery duties. To further keep costs down Alshain used a fuel cell engine and industrial grade armor, and contracted with Nimakachi Fusion Products to supply them with actuators and other parts. Pilots often dourly joke that the Pacifier is the bastard offspring of a Panther and Spider, a joke that is further reinforced given the lack of an ejection seat. +capabilities:Conceived as a multi-functional civilian tool, the 30-ton Pacifier entered service in 3038. Built for ease of piloting, Alshain Weapons cut corners with their quality, and the ’Mech soon acquired a bad reputation. Left to the dregs of the militia and castoffs from the DCMS, it was often used as a punishment posting, which further mired its standing. Although slow, its speed is adequate for the urban environments in which it is designed to operate. Twin arm-mounted sprayers make it equally at home in fire-fighting or riot control duties, while the missile launchers and machine guns normally make use of non-lethal loadouts. Twin fully-articulated hands enable the Pacifier to help with fire rescue and accident recovery duties. To further keep costs down Alshain used a fuel cell engine and industrial grade armor, and contracted with Nimakachi Fusion Products to supply them with actuators and other parts. Pilots often dourly joke that the Pacifier is the bastard offspring of a Panther and Spider, a joke that is further reinforced given the lack of an ejection seat. deployment:Deployed thinly across many worlds of the Combine, the Pacifier does yeoman work regardless of its lowly reputation. Its first steps to redemption occurred during the Clan Invasion where pilots stood up bravely, if futilely, trying to buy time for frontline military forces to arrive or re-group. In one notable engagement on Luthien, a Pacifier of the 1st Omega Regiment faced off against the marauding 4th Nova Cat Regulars Striker Trinary in defense of Imperial City. With the remaining Cats fleeing from a Dragoon airstrike, the pilot destroyed two OmniMechs and damaged another before being killed. Likewise during the Jihad, many pilots fought valiantly defending their cities from the Word of Blake, Black Dragons, and Davions alike, destroying many machines in the process but forcing a reevaluation of the unit and its MechWarriors. In the face of these losses, Alshain introduced an upgraded Pacifier in the 3080s. A solid defensive unit, one could suspect the Combine of trying to bolster its second line forces in the face of the MMRP, particularly given the increased production of recent years. manufacturer:Alshain Weapons primaryfactory:Tok Do diff --git a/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-40.mtf b/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-40 SecurityMech.mtf similarity index 96% rename from megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-40.mtf rename to megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-40 SecurityMech.mtf index 396268dfe20..be3f16de74c 100644 --- a/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier SecurityMech CCU-40.mtf +++ b/megamek/data/mekfiles/meks/TRO Irregulars/Pacifier CCU-40 SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Pacifier SecurityMech -model:CCU-40 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Pacifier +model:CCU-40 SecurityMech mul id:7824 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Irregulars rules level:2 role:Ambusher + mass:30 engine:90 Fuel Cell Engine(IS) structure:IS Industrial @@ -34,8 +36,8 @@ RTC armor:3 Weapons:4 Light Machine Gun, Left Arm Light Machine Gun, Right Arm -MML 3, Right Torso MML 3, Left Torso +MML 3, Right Torso Left Arm: Shoulder @@ -44,7 +46,7 @@ Lower Arm Actuator Hand Actuator Light Machine Gun MechSprayer -Liquid Storage:size:0.5 +Liquid Storage:SIZE:0.5 -Empty- -Empty- -Empty- @@ -58,7 +60,7 @@ Lower Arm Actuator Hand Actuator Light Machine Gun MechSprayer -Liquid Storage:size:0.5 +Liquid Storage:SIZE:0.5 -Empty- -Empty- -Empty- @@ -150,7 +152,7 @@ Foot Actuator -Empty- overview:Some ’Mechs gain undeserved reputations which haunt them for their entire, often short, production runs. Occasionally, events or exceptional circumstances can redeem their fortunes: the Pacifier is one of those lucky few that received a second chance. -capabilities:Conceived as a multi-functional civilian tool, the 30-ton Pacifier entered service in 3038. Built for ease of piloting, Alshain Weapons cut corners with their quality, and the ’Mech soon acquired a bad reputation. Left to the dregs of the militia and castoffs from the DCMS, it was often used as a punishment posting, which further mired its standing. Although slow, its speed is adequate for the urban environments in which it is designed to operate. Twin arm-mounted sprayers make it equally at home in fire-fighting or riot control duties, while the missile launchers and machine guns normally make use of non-lethal loadouts. Twin fully-articulated hands enable the Pacifier to help with fire rescue and accident recovery duties. To further keep costs down Alshain used a fuel cell engine and industrial grade armor, and contracted with Nimakachi Fusion Products to supply them with actuators and other parts. Pilots often dourly joke that the Pacifier is the bastard offspring of a Panther and Spider, a joke that is further reinforced given the lack of an ejection seat. +capabilities:Conceived as a multi-functional civilian tool, the 30-ton Pacifier entered service in 3038. Built for ease of piloting, Alshain Weapons cut corners with their quality, and the ’Mech soon acquired a bad reputation. Left to the dregs of the militia and castoffs from the DCMS, it was often used as a punishment posting, which further mired its standing. Although slow, its speed is adequate for the urban environments in which it is designed to operate. Twin arm-mounted sprayers make it equally at home in fire-fighting or riot control duties, while the missile launchers and machine guns normally make use of non-lethal loadouts. Twin fully-articulated hands enable the Pacifier to help with fire rescue and accident recovery duties. To further keep costs down Alshain used a fuel cell engine and industrial grade armor, and contracted with Nimakachi Fusion Products to supply them with actuators and other parts. Pilots often dourly joke that the Pacifier is the bastard offspring of a Panther and Spider, a joke that is further reinforced given the lack of an ejection seat. deployment:Deployed thinly across many worlds of the Combine, the Pacifier does yeoman work regardless of its lowly reputation. Its first steps to redemption occurred during the Clan Invasion where pilots stood up bravely, if futilely, trying to buy time for frontline military forces to arrive or re-group. In one notable engagement on Luthien, a Pacifier of the 1st Omega Regiment faced off against the marauding 4th Nova Cat Regulars Striker Trinary in defense of Imperial City. With the remaining Cats fleeing from a Dragoon airstrike, the pilot destroyed two OmniMechs and damaged another before being killed. Likewise during the Jihad, many pilots fought valiantly defending their cities from the Word of Blake, Black Dragons, and Davions alike, destroying many machines in the process but forcing a reevaluation of the unit and its MechWarriors. In the face of these losses, Alshain introduced an upgraded Pacifier in the 3080s. A solid defensive unit, one could suspect the Combine of trying to bolster its second line forces in the face of the MMRP, particularly given the increased production of recent years. manufacturer:Alshain Weapons primaryfactory:Tok Do diff --git a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee Servicemech BT1.mtf b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee BT1 Servicemech.mtf similarity index 54% rename from megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee Servicemech BT1.mtf rename to megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee BT1 Servicemech.mtf index ad490b5ecc0..bb0490f0c5a 100644 --- a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee Servicemech BT1.mtf +++ b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Chaffee BT1 Servicemech.mtf @@ -1,37 +1,39 @@ -chassis:Chaffee Servicemech -model:BT1 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Chaffee +model:BT1 Servicemech mul id:7151 Config:Biped -TechBase:Inner Sphere -Era:3081 -Source:TRO: Vehicle Annex (Revised) -Rules Level:3 +techbase:Inner Sphere +era:3081 +source:TRO: Vehicle Annex (Revised) +rules level:3 role:Scout -Mass:15 -Engine:75 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Industrial Triple-Strength -Cockpit:Industrial Cockpit -Gyro:Standard Gyro - -Heat Sinks:1 Single -Walk MP:5 -Jump MP:0 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:4 -RA Armor:4 -LT Armor:5 -RT Armor:5 -CT Armor:6 -HD Armor:6 -LL Armor:5 -RL Armor:5 -RTL Armor:2 -RTR Armor:2 -RTC Armor:4 + +mass:15 +engine:75 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Industrial Triple-Strength +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:1 Single +walk mp:5 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:4 +RA armor:4 +LT armor:5 +RT armor:5 +CT armor:6 +HD armor:6 +LL armor:5 +RL armor:5 +RTL armor:2 +RTR armor:2 +RTC armor:4 Weapons:0 @@ -65,12 +67,12 @@ Environmental Sealing Left Torso: Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- -Empty- @@ -79,12 +81,12 @@ Industrial TSM Right Torso: Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-19.mtf b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-19 SecurityMech.mtf similarity index 70% rename from megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-19.mtf rename to megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-19 SecurityMech.mtf index bab020f138b..d04b6dad55b 100644 --- a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-19.mtf +++ b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-19 SecurityMech.mtf @@ -1,35 +1,37 @@ -chassis:Copper SecurityMech -model:CPK-19 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Copper +model:CPK-19 SecurityMech mul id:3993 Config:Biped -TechBase:Inner Sphere -Era:2619 -Source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons -Rules Level:2 +techbase:Inner Sphere +era:2619 +source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons +rules level:2 role:None -Mass:25 -Engine:100 ICE Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:0 Single -Walk MP:4 -Jump MP:0 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:7 -RA Armor:7 -LT Armor:8 -RT Armor:8 -CT Armor:10 -HD Armor:6 -LL Armor:10 -RL Armor:10 -RTL Armor:4 -RTR Armor:4 -RTC Armor:6 + +mass:25 +engine:100 ICE Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:0 Single +walk mp:4 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:7 +RA armor:7 +LT armor:8 +RT armor:8 +CT armor:10 +HD armor:6 +LL armor:10 +RL armor:10 +RTL armor:4 +RTR armor:4 +RTC armor:6 Weapons:4 Machine Gun, Left Arm diff --git a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-65.mtf b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-65 SecurityMech.mtf similarity index 70% rename from megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-65.mtf rename to megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-65 SecurityMech.mtf index 21eb07984ab..71342195760 100644 --- a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper SecurityMech CPK-65.mtf +++ b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Copper CPK-65 SecurityMech.mtf @@ -1,40 +1,42 @@ -chassis:Copper SecurityMech -model:CPK-65 +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Copper +model:CPK-65 SecurityMech mul id:3994 Config:Biped -TechBase:Inner Sphere -Era:3065 -Source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons -Rules Level:2 +techbase:Inner Sphere +era:3065 +source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons +rules level:2 role:Ambusher -Mass:25 -Engine:100 Fuel Cell Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:3 Single -Walk MP:4 -Jump MP:0 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:7 -RA Armor:7 -LT Armor:8 -RT Armor:8 -CT Armor:10 -HD Armor:6 -LL Armor:10 -RL Armor:10 -RTL Armor:4 -RTR Armor:4 -RTC Armor:6 + +mass:25 +engine:100 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:3 Single +walk mp:4 +jump mp:0 + +armor:Heavy Industrial(Inner Sphere) +LA armor:7 +RA armor:7 +LT armor:8 +RT armor:8 +CT armor:10 +HD armor:6 +LL armor:10 +RL armor:10 +RTL armor:4 +RTR armor:4 +RTC armor:6 Weapons:3 +SRM 2, Left Arm Machine Gun, Right Arm Machine Gun, Right Arm -SRM 2, Left Arm Left Arm: Shoulder diff --git a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Grommet D90 MilitiaMech.mtf b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Grommet D90 MilitiaMech.mtf index ae7e49ac92b..0f6cf2a2566 100644 --- a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Grommet D90 MilitiaMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Grommet D90 MilitiaMech.mtf @@ -1,41 +1,43 @@ -chassis:Grommet D90 MilitiaMech -model: +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Grommet +model:D90 MilitiaMech mul id:7180 Config:Biped -TechBase:Inner Sphere -Era:3000 -Source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons -Rules Level:2 +techbase:Inner Sphere +era:3000 +source:Record Sheets: Vehicle Annex - IndustrialMechs & Exoskeletons +rules level:2 role:Brawler -Mass:75 -Engine:225 Fusion Engine(IS) -Structure:IS Industrial -Myomer:Standard - -Heat Sinks:11 Single -Walk MP:3 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:16 -RA Armor:16 -LT Armor:16 -RT Armor:16 -CT Armor:20 -HD Armor:8 -LL Armor:20 -RL Armor:20 -RTL Armor:6 -RTR Armor:6 -RTC Armor:8 + +mass:75 +engine:225 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:11 Single +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:16 +RA armor:16 +LT armor:16 +RT armor:16 +CT armor:20 +HD armor:8 +LL armor:20 +RL armor:20 +RTL armor:6 +RTR armor:6 +RTC armor:8 Weapons:5 Large Laser, Left Arm -Vehicle Flamer, Left Arm -Vehicle Flamer, Left Arm -Vehicle Flamer, Left Arm +Flamer (Vehicle), Left Arm +Flamer (Vehicle), Left Arm +Flamer (Vehicle), Left Arm AC/5, Right Arm Left Arm: @@ -44,9 +46,9 @@ Upper Arm Actuator Lower Arm Actuator Large Laser Large Laser -Vehicle Flamer -Vehicle Flamer -Vehicle Flamer +Flamer (Vehicle) +Flamer (Vehicle) +Flamer (Vehicle) Combine Combine Combine @@ -70,10 +72,10 @@ Left Torso: IS Vehicle Flamer Ammo IS Vehicle Flamer Ammo IS Vehicle Flamer Ammo -Cargo (4 tons) -Cargo (4 tons) -Cargo (4 tons) -Cargo (4 tons) +Cargo:SIZE:4.0 +Cargo:SIZE:4.0 +Cargo:SIZE:4.0 +Cargo:SIZE:4.0 Dumper (Front) -Empty- -Empty- @@ -81,9 +83,9 @@ Dumper (Front) -Empty- Right Torso: -Lift Hoist -Lift Hoist -Lift Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist +Lift Hoist/Arresting Hoist IS Ammo AC/5 -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Peacemaker PM6 PoliceMech.mtf b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Peacemaker PM6 PoliceMech.mtf index e456bc53cad..8f054ba6c33 100644 --- a/megamek/data/mekfiles/meks/TRO Vehicle Annex/Peacemaker PM6 PoliceMech.mtf +++ b/megamek/data/mekfiles/meks/TRO Vehicle Annex/Peacemaker PM6 PoliceMech.mtf @@ -1,5 +1,6 @@ -chassis:Peacemaker PM-6 PoliceMech -model: +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Peacemaker +model:PM-6 PoliceMech mul id:7173 Config:Biped @@ -9,6 +10,7 @@ source:TRO: Vehicle Annex rules level:4 role:Ambusher + mass:35 engine:140 Fusion Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper SecurityMech CPK-65KM.mtf b/megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper CPK-65KM SecurityMech.mtf similarity index 93% rename from megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper SecurityMech CPK-65KM.mtf rename to megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper CPK-65KM SecurityMech.mtf index 0323763ac89..227a552a630 100644 --- a/megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper SecurityMech CPK-65KM.mtf +++ b/megamek/data/mekfiles/meks/ToS/ToS Kaumberg/Copper CPK-65KM SecurityMech.mtf @@ -1,5 +1,6 @@ -chassis:Copper SecurityMech -model:CPK-65KM +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Copper +model:CPK-65KM SecurityMech mul id:7465 Config:Biped @@ -9,6 +10,7 @@ source:Touring the Stars: Kaumberg rules level:2 role:Ambusher + mass:25 engine:100 Fuel Cell Engine(IS) structure:IS Industrial diff --git a/megamek/data/mekfiles/meks/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf b/megamek/data/mekfiles/meks/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf index 11d01b6d015..a8766d1ac5a 100644 --- a/megamek/data/mekfiles/meks/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf +++ b/megamek/data/mekfiles/meks/Turning Points/JTP Tharkad/Dragon Fire DGR-6FC2 (Gregory).mtf @@ -157,9 +157,13 @@ IS Endo Steel -Empty- overview:The Dragon Fire is a resilient BattleMech designed to counter the Clan threat with versatile combat capabilities. First produced in 3058, it became notable for its use in Operation Bulldog and the Great Refusal, gaining popularity among the Draconis Combine and later the Word of Blake. -capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

+ +capabilities:

Based on the original design blueprints, the Dragon Fire was developed specifically to handle versatile fighting styles and control fast heat buildup. It incorporates an endo steel chassis and an XL engine, freeing up space to mount heavier LB autocannons and the rediscovered Gauss rifle system. CASE protects the pilot from catastrophic ammunition explosions, and double-strength heat sinks counter the high heat generated by the array of standard and pulse lasers.

The Dragon Fire's strengths lie in its robust firepower and defensive capabilities. Its ability to deliver significant damage at various ranges makes it effective in both long-range bombardment and close-quarters combat. The inclusion of advanced weaponry like the Gauss rifle enhances its lethality on the battlefield. However, the high heat output from its energy weapons requires careful management to avoid overheating, which could lead to temporary shutdowns or catastrophic failures. Its moderate speed, combined with its heavy armor, allows it to hold its ground under heavy fire, making it a durable and reliable unit in prolonged engagements.

+ deployment:Belonging to Thirty-seventh Division Demi-Precentor and later Precentor Gregory Kishimoto, this custom 'Mech was equipped with a Light Fusion Engine, an Improved C3i computer, a Small Cockpit, and used an Endosteel skeleton. For weaponry, it had a very powerful left torso-mounted Heavy Gauss Rifle with 2 tons of ammunition. This gun was backed up by a plasma rifle with two 2 tons of ammunition, which were protected by CASE. For an added medium-range punch, this custom variant also had a Light PPC and a pair of ER Medium Lasers. + history:The Dragon Fire walked off the JBBMI production lines in late 3058, with the first company going directly to the Draconis Combine. It proved itself in Operation Bulldog and the subsequent Great Refusal, which caused orders for the design to surge among units facing the Clan threat. A subsidiary contract with the Word of Blake in the mid-3060s incorporated the Word’s improved C3 technology, helping JBBMI achieve solid profit goals. In early 3068, JBBMI encountered a financial crisis when three stockholders gained over sixty percent of the corporation, leading to the closure of most production facilities in the Alliance, the Combine, and the Suns, with massive layoffs. Unconfirmed reports suggest new production facilities have been opened on Epsilon Eridani, Caph, and New Earth. + manufacturer:Field Refit primaryfactory:Various systemmanufacturer:CHASSIS:Royalstar ATE with Endo Steel diff --git a/megamek/data/mekfiles/meks/XTRs/Boondocks/Spindrift Aquatic SecurityMech SDT-1.mtf b/megamek/data/mekfiles/meks/XTRs/Boondocks/Spindrift Aquatic SecurityMech SDT-1.mtf index 533e689a96f..e087391b80c 100644 --- a/megamek/data/mekfiles/meks/XTRs/Boondocks/Spindrift Aquatic SecurityMech SDT-1.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Boondocks/Spindrift Aquatic SecurityMech SDT-1.mtf @@ -1,36 +1,37 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Spindrift Aquatic SecurityMech model:SDT-1 mul id:3021 Config:Biped -TechBase:Inner Sphere -Era:3069 -Source:XTR: Boondocks -Rules Level:4 +techbase:Inner Sphere +era:3069 +source:XTR: Boondocks +rules level:4 role:Ambusher -Mass:30 -Engine:120 Fusion Engine(IS) -Structure:Industrial -Cockpit:Industrial Cockpit (AFC) -Myomer:Standard - -Heat Sinks:10 Single -Walk MP:4 -Jump MP:0 - -Armor:Patchwork -LA Armor:Reactive(Inner Sphere):8 -RA Armor:Reactive(Inner Sphere):8 -LT Armor:Reflective(Inner Sphere):6 -RT Armor:Reflective(Inner Sphere):6 -CT Armor:Heavy Industrial(Inner Sphere):10 -HD Armor:Heavy Industrial(Inner Sphere):5 -LL Armor:Heavy Industrial(Inner Sphere):7 -RL Armor:Heavy Industrial(Inner Sphere):7 -RTL Armor:2 -RTR Armor:2 -RTC Armor:3 + +mass:30 +engine:120 Fusion Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:10 Single +walk mp:4 +jump mp:0 + +armor:Patchwork +LA armor:IS Reactive(Inner Sphere):8 +RA armor:IS Reactive(Inner Sphere):8 +LT armor:IS Reflective(Inner Sphere):6 +RT armor:IS Reflective(Inner Sphere):6 +CT armor:IS Heavy Industrial(Inner Sphere):10 +HD armor:IS Heavy Industrial(Inner Sphere):5 +LL armor:IS Heavy Industrial(Inner Sphere):7 +RL armor:IS Heavy Industrial(Inner Sphere):7 +RTL armor:2 +RTR armor:2 +RTC armor:3 Weapons:2 ER Small Laser, Left Torso @@ -68,7 +69,7 @@ Left Torso: Heat Sink Heat Sink Heat Sink -ISUMU +UMU ISERSmallLaser Environmental Sealing -Empty- @@ -82,7 +83,7 @@ Right Torso: Heat Sink Heat Sink Heat Sink -ISUMU +UMU SRT 6 SRT 6 IS Ammo SRTorpedo-6 @@ -125,7 +126,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISUMU +UMU Environmental Sealing -Empty- -Empty- @@ -139,7 +140,7 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISUMU +UMU Environmental Sealing -Empty- -Empty- diff --git a/megamek/data/mekfiles/meks/XTRs/Caveat Emptor/Gauss-Buster.mtf b/megamek/data/mekfiles/meks/XTRs/Caveat Emptor/Gauss-Buster.mtf index c377fa09f5a..dd1ab3a37c0 100644 --- a/megamek/data/mekfiles/meks/XTRs/Caveat Emptor/Gauss-Buster.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Caveat Emptor/Gauss-Buster.mtf @@ -1,5 +1,6 @@ -chassis:Gauss-Buster MilitiaMech -model: +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Gauss-Buster +model:MilitiaMech mul id:8100 Config:Biped @@ -9,11 +10,9 @@ source:XTR: Caveat Emptor rules level:5 role:Sniper - -quirk:easy_maintain -quirk:stable quirk:illegal_design - +quirk:stable +quirk:easy_maintain mass:50 engine:150 ICE Engine(IS) diff --git a/megamek/data/mekfiles/meks/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf b/megamek/data/mekfiles/meks/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf index 9b79f9c7fe6..3a34137e661 100644 --- a/megamek/data/mekfiles/meks/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Kurita/Hatamoto-Kaeru HTM-35X.mtf @@ -153,10 +153,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f deployment:The HTM-35X Hatamoto-Kaeru is an experimental amphibious assault Mech variant, uniquely equipped for underwater combat. It features Long-Range Torpedo Launchers and Short-Range Torpedo Launchers, alongside Snub-Nose PPCs for surface combat. The design includes advanced underwater maneuvering units and a composite internal structure, making it highly effective in aquatic environments. This variant is a specialized choice for operations in naval warfare, offering a unique blend of submerged combat capability and surface firepower. -history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

-

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

-

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

+history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Maltex Corporation (Refit) primaryfactory:Unity diff --git a/megamek/data/mekfiles/meks/XTRs/Most Wanted/Mauler MAL-4X 'Todesbote'.mtf b/megamek/data/mekfiles/meks/XTRs/Most Wanted/Mauler MAL-4X 'Todesbote'.mtf index 11ac3d32a70..e6a82297232 100644 --- a/megamek/data/mekfiles/meks/XTRs/Most Wanted/Mauler MAL-4X 'Todesbote'.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Most Wanted/Mauler MAL-4X 'Todesbote'.mtf @@ -160,14 +160,9 @@ overview:The Mauler's arsenal is primarily focused on long-range engagements, fe capabilities:

At its core, the Mauler is equipped with a formidable array of weaponry, primarily geared towards long-range engagements. This includes extended-range lasers and LRM launchers, allowing it to deliver powerful strikes from a distance. The integration of these advanced weapon systems, coupled with an extra-light engine, significantly enhances its offensive capabilities, making it a formidable opponent in ranged combat scenarios.

Defensively, the Mauler is protected by a robust arrangement of ferro-fibrous armor, providing substantial resilience against enemy fire. Its defensive prowess is further augmented by the sophisticated CASE system, designed to protect the pilot from critical damage. The Mauler's speed, capped at 54 km/h, is optimized for maintaining optimal distance in combat, enabling it to leverage its long-range weaponry effectively while minimizing exposure to enemy attacks.

The unique technological aspects of the Mauler include its advanced heat sink system, crucial for managing the heat generated by its high-powered armaments. This system allows the Mauler to sustain prolonged engagements, delivering consistent firepower without the risk of overheating. Additionally, the Mauler's design prioritizes ammunition efficiency, ensuring a steady supply for its ballistic and missile-based weaponry, crucial for maintaining its combat effectiveness in extended battles.

-deployment:

The MAL-4X 'Todesbote', a unique 90-ton variant of the Mauler BattleMech, stands out for its specialized design and formidable presence on the battlefield. Equipped with a 270 XL Engine, this Inner Sphere juggernaut achieves higher speeds but at the risk of increased vulnerability due to the engine's extension into the side torsos. Its construction utilizes Endo Steel, which lightens the overall weight, allowing for heavier weaponry and armor, although this can complicate repairs.

-

Armed with two Hyper Velocity Autocannons/10 in its arms, the Todesbote excels in delivering rapid and powerful long-range attacks, though it generates substantial heat. Complementing these are torso-mounted MML 7s, providing versatile missile barrages. Its defense is robust, featuring Hardened Armor that offers exceptional protection against damage, albeit at the expense of agility. Enhanced with hyper actuators, the Todesbote's weapons are highly stable and accurate. However, the absence of jump jets and reliance on just 10 double heat sinks limit its adaptability in sustained or highly dynamic combat scenarios.

- -history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production. -

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

-

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

-

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

-

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

+deployment:

The MAL-4X 'Todesbote', a unique 90-ton variant of the Mauler BattleMech, stands out for its specialized design and formidable presence on the battlefield. Equipped with a 270 XL Engine, this Inner Sphere juggernaut achieves higher speeds but at the risk of increased vulnerability due to the engine's extension into the side torsos. Its construction utilizes Endo Steel, which lightens the overall weight, allowing for heavier weaponry and armor, although this can complicate repairs.

Armed with two Hyper Velocity Autocannons/10 in its arms, the Todesbote excels in delivering rapid and powerful long-range attacks, though it generates substantial heat. Complementing these are torso-mounted MML 7s, providing versatile missile barrages. Its defense is robust, featuring Hardened Armor that offers exceptional protection against damage, albeit at the expense of agility. Enhanced with hyper actuators, the Todesbote's weapons are highly stable and accurate. However, the absence of jump jets and reliance on just 10 double heat sinks limit its adaptability in sustained or highly dynamic combat scenarios.

+ +history:The Mauler, initially developed as the Daboku by Luthien Armor Works (LAW), originated from a Draconis Combine initiative in 3036. This project aimed to capitalize on advanced Star League technology from the Helm Memory Core and ComStar's contributions. The design was intended to mirror the Star League's Thug using the Charger chassis for streamlined production.

Debuted in 3038, the Daboku quickly garnered criticism for its performance issues, notably a problematic ejection system triggered by specific torso damage. This led to its limited production run and eventual discontinuation. However, the Federated Commonwealth showed interest in the design, acquiring several units from battlefield salvage during the 3040s. These units were predominantly deployed in Lyran units along the Periphery border.

In the late 3040s, LAW revisited the Daboku design, leading to the emergence of the Mauler. This updated version included enhanced range lasers, new heat sink technology, and a lighter engine. Despite initially inheriting the Daboku’s safety flaw, the Mauler became a prominent feature in the DCMS arsenal, especially during the Clan Invasion, serving as a long-range support Mech.

The Mauler's deployment varied significantly, with different configurations adapting to diverse combat roles and scenarios. These configurations ranged from sniper-focused setups to heavy assault modifications. The Mauler’s widespread use extended beyond the Draconis Combine, with various forces within the Inner Sphere, including the AFFS and LAAF, utilizing it in numerous military engagements.

Throughout its operational history, the Mauler has been integral to many military campaigns and conflicts. Its adaptability to changing battlefield conditions in the Inner Sphere has cemented its role as a versatile and formidable assault Mech.

manufacturer:Luthien Armor Works, Luthien Armor Works primaryfactory:New Samarkand,Luthien diff --git a/megamek/data/mekfiles/meks/XTRs/Pirates/Victor VTR-9K2 St. James.mtf b/megamek/data/mekfiles/meks/XTRs/Pirates/Victor VTR-9K2 St. James.mtf index 2dacc9f5e46..2365a37f94b 100644 --- a/megamek/data/mekfiles/meks/XTRs/Pirates/Victor VTR-9K2 St. James.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Pirates/Victor VTR-9K2 St. James.mtf @@ -1,45 +1,43 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 chassis:Victor model:VTR-9K2 (St. James) mul id:3412 Config:Biped -TechBase:Inner Sphere -Era:3069 -Rules Level:4 +techbase:Inner Sphere +era:3069 +source:XTR: Pirates +rules level:4 role:Missile Boat -Source:XTR: Pirates - - quirk:rugged_1 - -Mass:80 -Engine:320 Fusion Engine -Structure:Endo-Steel -Myomer:Standard - -Heat Sinks:12 Double -Walk MP:4 -Jump MP:0 - -Armor:Light Ferro-Fibrous -LA Armor:26 -RA Armor:26 -LT Armor:23 -RT Armor:23 -CT Armor:34 -HD Armor:9 -LL Armor:34 -RL Armor:34 -RTL Armor:10 -RTR Armor:10 -RTC Armor:15 +mass:80 +engine:320 Fusion Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:12 IS Double +walk mp:4 +jump mp:0 + +armor:Patchwork +LA armor:IS Ferro-Fibrous(Inner Sphere):26 +RA armor:IS Ferro-Fibrous(Inner Sphere):26 +LT armor:IS Standard(Inner Sphere):23 +RT armor:IS Standard(Inner Sphere):23 +CT armor:IS Standard(Inner Sphere):34 +HD armor:IS Standard(Inner Sphere):9 +LL armor:IS Ferro-Fibrous(Inner Sphere):34 +RL armor:IS Ferro-Fibrous(Inner Sphere):34 +RTL armor:10 +RTR armor:10 +RTC armor:15 Weapons:3 -1 ISLongTomCannon, Right Torso, Ammo:15 -1 ISMediumXPulseLaser, Left Arm -1 ISMediumXPulseLaser, Left Arm +Medium X-Pulse Laser, Left Arm +Medium X-Pulse Laser, Left Arm +Long Tom Cannon, Right Torso Left Arm: Shoulder @@ -48,12 +46,12 @@ Lower Arm Actuator Hand Actuator ISMediumXPulseLaser ISMediumXPulseLaser -Endo-Steel -Endo-Steel +IS Endo Steel +IS Endo Steel +IS Ferro-Fibrous +IS Ferro-Fibrous -Empty- -Empty- -Light Ferro-Fibrous -Light Ferro-Fibrous Right Arm: Shoulder @@ -66,22 +64,22 @@ ISLongTomCannon ISLongTomCannon ISLongTomCannon ISLongTomCannon --Empty- -Light Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous Left Torso: -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel -Endo-Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel Right Torso: ISLongTomCannon @@ -98,17 +96,17 @@ ISLongTomCannonAmmo ISCASE Center Torso: -Engine -Engine -Engine +Fusion Engine +Fusion Engine +Fusion Engine Gyro Gyro Gyro Gyro -Engine -Engine -Engine -IS Super Charger +Fusion Engine +Fusion Engine +Fusion Engine +Supercharger -Empty- Head: @@ -118,36 +116,50 @@ Cockpit -Empty- Sensors Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- Left Leg: Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Light Ferro-Fibrous -Light Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- Right Leg: Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -Light Ferro-Fibrous -Light Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- overview:The Victor was built in 2508 under contract to the Terran Hegemony as a support 'Mech with jump capabilities. - capabilities:Standing at 14 meters tall, the Victor approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced MechWarriors and prove advantageous in mountainous terrain. One sacrifice made for this superb mobility is the 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantry capabilities is a minor problem. - deployment:After his son was killed in the Taurian Concordat invasion of the Federated Suns, Benedict St. James had his VTR-9K refitted with experimental weapons and equipment to allow him to take his revenge. Replacing the standard weapons with a Long Tom Cannon and two Medium X-Pulse Lasers, St. James' Victor can inflict massive amounts of damage on his prey. The 'Mech's jump jets had to be removed to make way for the weapons load, and technicians equipped it with a patchwork of Ferro-Fibrous and Standard Armor as another weight saving measure. A Supercharger mounted on the engine provides the Victor with unexpected bursts of speed. - history:An estimated one thousand Victors had been produced by the time the Star League fell. Many of these left with Aleksandr Kerensky during the Exodus, and when HildCo Interplanetary's three Victor factories were destroyed during the First Succession War, the 'Mech became a prized target with all sides scrambling to salvage serviceable units. Only Independence Weaponry retained the ability to build new Victors, and with their capture by the Federated Suns during the Second Succession War it became the AFFS' primary assault 'Mech and a favorite command model for battalion and regimental commanders. Though the Draconis Combine would eventually retake the company following the War of 3039, most Kurita samurai were too proud to adopt a 'Mech now associated with their enemy, while the Davions made do with purchasing new models from the rebuilt HildCo factory in the St. Ives Compact and funding the construction of Styk's Tao MechWorks. By the time of the Clan Invasion new models of Victors were being produced which incorporated new-found lostech into their design. The formation of the Second Star League and destruction of Clan Smoke Jaguar would finally win the design acceptance by Combine warriors, while the conquest of Styk and St. Ives by the Capellan Confederation forced the Federated Commonwealth to contract General Motors to build more Victors. Though it had officially fallen out of favor, during the FedCom Civil War the Victor remained the favorite of Allied forces, with newer variants seeing use in the years afterwards - -manufacturer:HildCo Interplanetary, HildCo Interplanetary, General Motors/Blackwell Corporation, Independence Weaponry, Robinson Standard BattleWorks, Tao 'Mechworks, TharHes Industries -primaryfactory:St. Ives, Carver V/Liberty, New Valencia, Quentin, Robinson, Styk, Tharkad +manufacturer:Field Refit +primaryfactory:Field Refit systemmanufacturer:CHASSIS:Alshain Class 920 Endo Steel systemmanufacturer:ENGINE:Pitban 340 -systemmanufacturer:ARMOR:Durallex Heavy with CASE -systemmanufacturer:JUMPJET:Lexington Ltd. Lifters +systemmanufacturer:ARMOR:Various systemmanufacturer:COMMUNICATIONS:Sipher Security Plus systemmanufacturer:TARGETING:Matabushi Sentinel + diff --git a/megamek/data/mekfiles/meks/XTRs/Republic II/Hatamoto-Ku HTM-27W2.mtf b/megamek/data/mekfiles/meks/XTRs/Republic II/Hatamoto-Ku HTM-27W2.mtf index efd40a769e3..cfd35f4e871 100644 --- a/megamek/data/mekfiles/meks/XTRs/Republic II/Hatamoto-Ku HTM-27W2.mtf +++ b/megamek/data/mekfiles/meks/XTRs/Republic II/Hatamoto-Ku HTM-27W2.mtf @@ -153,9 +153,13 @@ Foot Actuator -Empty- overview:The Hatamoto-Series BattleMechs represent a pinnacle of strategic innovation within the Draconis Combine, marking a fusion of advanced Star League technology with existing Combine frameworks. The development of this series was initiated to leverage the influx of SLDF BattleMechs gifted by ComStar, focusing on reverse-engineering efforts that combined the strengths of the Thug with the Charger chassis. Spearheaded by the foresight of the future Coordinator of the Draconis Combine, this endeavor aimed to create a long-term technological advantage. Integrating advanced weaponry onto a robust and readily available chassis, the Hatamoto-Series stands as a significant achievement in military engineering, reflecting a progressive approach to Mech warfare. + capabilities:The Hatamoto-Series is characterized by its formidable balance of firepower and defensive capabilities. These Mechs are equipped with a diverse array of energy and missile weapons, enabling effective engagement at multiple ranges. Their considerable armor plating allows them to endure severe combat scenarios, solidifying their role as primary combat units. A key design focus of the Hatamoto-Series is the prioritization of armament strength and survivability, though this comes at the cost of limited heat management and reduced mobility. The series faces challenges in heat dissipation during high-intensity battles, necessitating strategic weapon use by pilots. Despite these constraints, the Hatamoto-Series remains a testament to the Draconis Combine's engineering acumen, blending lethal offensive power with robustness to fulfill various combat requirements effectively. + deployment:The HTM-27W2 is a tactical upgrade of the Hatamoto-Ku variant, distinguished by its focus on enhanced direct fire capabilities. It replaces its predecessor's weapons with two ER PPCs and a Light AC/5, supported by ample ammunition housed in a CASE II protected bay. The integration of a C3 boosted slave unit further augments its role in coordinated combat scenarios, allowing for efficient data sharing and improved battlefield connectivity. This variant stands out for its blend of powerful ranged armaments and advanced communication technologies, making it a formidable asset in both offensive and defensive engagements. + history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

+ manufacturer:Maltex Corporation primaryfactory:Unity systemmanufacturer:CHASSIS:Earthwerks VOL diff --git a/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron MilitiaMech PTN-2.mtf b/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron MilitiaMech PTN-2.mtf deleted file mode 100644 index c9130a97ba6..00000000000 --- a/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron MilitiaMech PTN-2.mtf +++ /dev/null @@ -1,139 +0,0 @@ -chassis:Patron MilitiaMech -model:PTN-2 -mul id:4794 - -Config:Biped -TechBase:Inner Sphere -Era:3076 -Source:XTR: RetroTech -Rules Level:2 -role:Sniper - -Mass:15 -Engine:30 Fuel-Cell Engine -Structure:Industrial -Cockpit:Industrial Cockpit (AFC) -Myomer:Standard - -Heat Sinks:1 Single -Walk MP:2 -Jump MP:0 - -Armor:Commercial -LA Armor:2 -RA Armor:2 -LT Armor:2 -RT Armor:2 -CT Armor:3 -HD Armor:3 -LL Armor:2 -RL Armor:2 -RTL Armor:2 -RTR Armor:2 -RTC Armor:2 - -Weapons:10 -1 ISLightMG, Left Arm, Ammo:200 -1 ISLightMG, Left Arm -1 ISLightMG, Right Arm -1 ISLightMG, Right Arm -1 ISRocketLauncher10, Right Torso -1 ISRocketLauncher10, Right Torso -1 ISRocketLauncher10, Right Torso -1 ISRocketLauncher10, Right Torso -1 ISRocketLauncher10, Right Torso -1 Searchlight, Left Torso - -Left Arm: -Shoulder -Upper Arm Actuator -Lower Arm Actuator -Hand Actuator -ISLightMG -ISLightMG -ISLightMG Ammo (100) --Empty- --Empty- --Empty- --Empty- --Empty- - -Right Arm: -Shoulder -Upper Arm Actuator -Lower Arm Actuator -Hand Actuator -ISLightMG -ISLightMG --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Left Torso: -Searchlight --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Right Torso: -ISRocketLauncher10 -ISRocketLauncher10 -ISRocketLauncher10 -ISRocketLauncher10 -ISRocketLauncher10 --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - -Center Torso: -Engine -Engine -Engine -Gyro -Gyro -Gyro -Gyro -Engine -Engine -Engine --Empty- --Empty- - -Head: -Life Support -Sensors -Cockpit --Empty- -Sensors -Life Support - -Left Leg: -Hip -Upper Leg Actuator -Lower Leg Actuator -Foot Actuator --Empty- --Empty- - -Right Leg: -Hip -Upper Leg Actuator -Lower Leg Actuator -Foot Actuator --Empty- --Empty- diff --git a/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron PTN-2 MilitiaMech.mtf b/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron PTN-2 MilitiaMech.mtf new file mode 100644 index 00000000000..906bcd7db9a --- /dev/null +++ b/megamek/data/mekfiles/meks/XTRs/RetroTech/Patron PTN-2 MilitiaMech.mtf @@ -0,0 +1,159 @@ +generator:MegaMek Suite 0.50.1-SNAPSHOT on 2024-11-09 +chassis:Patron +model:PTN-2 MilitiaMech +mul id:4794 + +Config:Biped +techbase:Inner Sphere +era:3076 +source:XTR: RetroTech +rules level:2 +role:Sniper + + +mass:15 +engine:30 Fuel Cell Engine(IS) +structure:IS Industrial +myomer:Standard + +heat sinks:1 Single +walk mp:2 +jump mp:0 + +armor:Commercial(Inner Sphere) +LA armor:2 +RA armor:2 +LT armor:2 +RT armor:2 +CT armor:3 +HD armor:3 +LL armor:2 +RL armor:2 +RTL armor:2 +RTR armor:2 +RTC armor:2 + +Weapons:9 +Light Machine Gun, Left Arm +Light Machine Gun, Left Arm +Light Machine Gun, Right Arm +Light Machine Gun, Right Arm +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso +Rocket Launcher 10, Right Torso + +Left Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Light Machine Gun +Light Machine Gun +IS Light Machine Gun Ammo - Half +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Arm: +Shoulder +Upper Arm Actuator +Lower Arm Actuator +Hand Actuator +Light Machine Gun +Light Machine Gun +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Torso: +Searchlight +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Torso: +RL10 +RL10 +RL10 +RL10 +RL10 +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Center Torso: +Fusion Engine +Fusion Engine +Fusion Engine +Gyro +Gyro +Gyro +Gyro +Fusion Engine +Fusion Engine +Fusion Engine +-Empty- +-Empty- + +Head: +Life Support +Sensors +Cockpit +-Empty- +Sensors +Life Support +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Left Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + +Right Leg: +Hip +Upper Leg Actuator +Lower Leg Actuator +Foot Actuator +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- +-Empty- + + diff --git a/megamek/data/mekfiles/name_changes.txt b/megamek/data/mekfiles/name_changes.txt index d6f60d7dd7e..651fefb101a 100644 --- a/megamek/data/mekfiles/name_changes.txt +++ b/megamek/data/mekfiles/name_changes.txt @@ -581,8 +581,14 @@ Blood Asp G|Star Adder (Blood Asp) G Blood Asp I|Star Adder (Blood Asp) I Blood Asp Prime|Star Adder (Blood Asp) Prime Blood Asp T|Star Adder (Blood Asp) T +Chaffee Servicemech BT1|Chaffee BT1 Servicemech Conjurer (Hellhound) 2|Hellhound (Conjurer) 2 Conjurer (Hellhound)|Hellhound (Conjurer) +Copper SecurityMech CPK-19|Copper CPK-19 SecurityMech +Copper SecurityMech CPK-65|Copper CPK-65 SecurityMech +Copper SecurityMech CPK-65KM|Copper CPK-65KM SecurityMech +Deep Lord MilitiaMech RCL-Z1M|Deep Lord RCL-Z1M MilitiaMech +Deep Lord MilitiaMech RCL-Z1M-B|Deep Lord RCL-Z1M-B MilitiaMech Dire Wolf (Daishi) A|Daishi (Dire Wolf) A Dire Wolf (Daishi) B|Daishi (Dire Wolf) B Dire Wolf (Daishi) Prime|Daishi (Dire Wolf) Prime @@ -597,6 +603,10 @@ Executioner (Gladiator) B|Gladiator (Executioner) B Executioner (Gladiator) C|Gladiator (Executioner) C Executioner (Gladiator) D|Gladiator (Executioner) D Executioner (Gladiator) Prime|Gladiator (Executioner) Prime +Exo Haulermech HMX-1|Exo HMX-1 HaulerMech +Exo Haulermech HMX-2|Exo HMX-2 HaulerMech +Exo Haulermech HMX-3|Exo HMX-3 HaulerMech +Exo Haulermech HMX-3M|Exo HMX-3M HaulerMech Fire Moth (Dasher) A|Dasher (Fire Moth) A Fire Moth (Dasher) B|Dasher (Fire Moth) B Fire Moth (Dasher) C|Dasher (Fire Moth) C @@ -610,6 +620,12 @@ Gargoyle (Man O' War) Prime|Man O' War (Gargoyle) Prime Gotterdammerung GTD-20C|Götterdämmerung GTD-20C Gotterdammerung GTD-20S|Götterdämmerung GTD-20S Gotterdammerung GTD-30S|Götterdämmerung GTD-30S +Grommet D90 MilitiaMech|Grommet D90 MilitiaMech +Guard SecurityMech GS-107X|Guard GS-107X SecurityMech +Guard SecurityMech GS-54|Guard GS-54 SecurityMech +Gulon MiningMech GLN-1A|Gulon GLN-1A MiningMech +Gulon SecurityMech GLN-1B|Gulon GLN-1B SecurityMech +Gulon SolahmaMech C|Gulon C SolahmaMech Gun GN-2O|Gùn GN-2O Gun GN-2OA|Gùn GN-2OA Gun GN-2OB|Gùn GN-2OB @@ -654,8 +670,8 @@ Mad Dog (Vulture) A|Vulture (Mad Dog) A Mad Dog (Vulture) B|Vulture (Mad Dog) B Mad Dog (Vulture) C|Vulture (Mad Dog) C Mad Dog (Vulture) Prime|Vulture (Mad Dog) Prime -Marauder Red Hunter|Marauder (Red Hunter-3146) Marauder IIC (Standard)|Marauder IIC +Marauder Red Hunter|Marauder (Red Hunter-3146) Mist Lynx (Koshi) A|Koshi (Mist Lynx) A Mist Lynx (Koshi) B|Koshi (Mist Lynx) B Mist Lynx (Koshi) C|Koshi (Mist Lynx) C @@ -673,13 +689,29 @@ Nova (Black Hawk) D|Black Hawk (Nova) D Nova (Black Hawk) Prime|Black Hawk (Nova) Prime Nova (Black Hawk) S|Black Hawk (Nova) S 'OMEGA' SHP-4X|Omega SHP-4X +Opossum SalvageMech OPO-2|Opossum OPO-2 SalvageMech +Opossum SalvageMech OPO-3 MOD|Opossum OPO-3 SalvageMech MOD +Pacifier SecurityMech CCU-36|Pacifier CCU-36 SecurityMech +Pacifier SecurityMech CCU-40|Pacifier CCU-40 SecurityMech +Patron LoaderMech PTN-1|Patron PTN-1 LoaderMech +Patron LoaderMech|Patron LoaderMech +Patron MilitiaMech PTN-2|Patron PTN-2 MilitiaMech +Patron MilitiaMech PTN-2M|Patron PTN-2M MilitiaMech +Peacemaker PM-6 PoliceMech|Peacemaker PM-6 PoliceMech Peregrine (Horned Owl) (Standard)|Peregrine (Horned Owl) Phoenix Hawk LAM PXH-HK2|Phoenix Hawk LAM PHX-HK2 Phoenix Hawk PXH-1b (Special)|Phoenix Hawk PXH-1b 'Special' Phoenix Hawk PXH-1c (Special)|Phoenix Hawk PXH-1c 'Special' Piranha (Standard)|Piranha +Quasit MilitiaMech QUA-51M|Quasit QUA-51M MilitiaMech +Quasit MilitiaMech QUA-51P|Quasit QUA-51P MilitiaMech +Quasit MilitiaMech QUA-51T|Quasit QUA-51T MilitiaMech Raijin RJN101-A|Raijin RJN-101-A Raijin RJN101-C|Raijin RJN-101-C +Rock Hound ProspectorMech AM-PRM-RH7 'Rock Possum'|Rock Hound AM-PRM-RH7 'Rock Possum' ProspectorMech +Rock Hound ProspectorMech AM-PRM-RH7|Rock Hound AM-PRM-RH7 ProspectorMech +Rock Hound ProspectorMech 'Rock Otter'AM-PRM-RH7A|Rock Hound AM-PRM-RH7A 'Rock Otter' ProspectorMech +Sarissa SecurityMech MN2-A|Sarissa MN2-A SecurityMech Stone Rhino (Behemoth) 4|Behemoth (Stone Rhino) 4 Stone Rhino (Behemoth) 5|Behemoth (Stone Rhino) 5 Stone Rhino (Behemoth) 6|Behemoth (Stone Rhino) 6 diff --git a/megamek/data/mekfiles/vehicles/3039u/Coolant Truck (Hover).blk b/megamek/data/mekfiles/vehicles/3039u/Coolant Truck (Hover).blk index 9066fcdf116..3c3c29c9131 100644 --- a/megamek/data/mekfiles/vehicles/3039u/Coolant Truck (Hover).blk +++ b/megamek/data/mekfiles/vehicles/3039u/Coolant Truck (Hover).blk @@ -1,4 +1,4 @@ -#Saved from version 0.50.0-SNAPSHOT on 2024-07-13 +#Saved from version 0.50.1-SNAPSHOT on 2024-11-09 Tank @@ -36,11 +36,11 @@ Hover -insulatedcargobay:5.22:1:1::-1:0 +insulatedcargobay:4.35:1:1::-1:0 -4 +8 @@ -51,9 +51,9 @@ insulatedcargobay:5.22:1:1::-1:0 0 - + 0 - + 24 diff --git a/megamek/data/mekfiles/warship/3057/IS/Monsoon Battleship (2574).blk b/megamek/data/mekfiles/warship/3057/IS/Monsoon Battleship (2574).blk index 19fc55757b2..c16471e163f 100644 --- a/megamek/data/mekfiles/warship/3057/IS/Monsoon Battleship (2574).blk +++ b/megamek/data/mekfiles/warship/3057/IS/Monsoon Battleship (2574).blk @@ -1,19 +1,10 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.50.1-SNAPSHOT on 2024-11-09 Warship -Monsoon Battleship (LF) +Monsoon Battleship @@ -45,17 +36,17 @@ Aerodyne -asfbay:18.0:2:1 -smallcraftbay:8.0:2:2 +asfbay:18.0:2:1::-1:0 +smallcraftbay:8.0:2:2::-1:0 dockingcollar dockingcollar dockingcollar dockingcollar dockingcollar dockingcollar -1stclassquarters:1020.0:0 -crewquarters:3325.0:0 -cargobay:282505.5:2:5 +1stclassquarters:1020.0:0:-1::-1:0 +crewquarters:3325.0:0:-1::-1:0 +cargobay:295605.5:1:11::-1:0 @@ -82,9 +73,9 @@ cargobay:282505.5:2:5 41 - -5 - + +0 + 187 @@ -196,10 +187,6 @@ TRO3057R - Age of War 1 - -1 - - 1 @@ -210,6 +197,10 @@ TRO3057R - Age of War 55 + +1 + + 653 @@ -241,3 +232,4 @@ TRO3057R - Age of War 12 + diff --git a/megamek/docs/history.txt b/megamek/docs/history.txt index cf6f97f8b19..bf4d364b58a 100644 --- a/megamek/docs/history.txt +++ b/megamek/docs/history.txt @@ -89,6 +89,7 @@ MEGAMEK VERSION HISTORY: + Fix #6192: Fix beast-mounted infantry bonus damage. + PR #6194: Map Set 8 rename to use lowercase x and small updates to boards + PR #6195: Correct issue with lobby map help, path and dialog sizing ++ Data: Fixes for #6184, #6155, #6141,#6134,#6129,#6047,#6044,#6036,#6035,#6022,#5580,#5554 0.50.0 (2024-09-01 2000 UTC) (THIS MARKS THE START OF JAVA 17 AS THE MINIMUM REQUIRED) + PR #5649: Use UTF encoding for reading MTF files (This might fix the issues #5648 and #5647) diff --git a/megamek/src/megamek/common/BombType.java b/megamek/src/megamek/common/BombType.java index d77c8c327cf..fa22c87a823 100644 --- a/megamek/src/megamek/common/BombType.java +++ b/megamek/src/megamek/common/BombType.java @@ -564,12 +564,14 @@ private static BombType createLaserGuidedBomb() { bomb.bv = 20; bomb.cost = 10000; bomb.rulesRefs = "247, TW"; + // Tech Progression adjusted to match future errata. While called Laser-Guided this is aligned + // with TAG for progression once TAG is common. bomb.techAdvancement.setTechBase(TECH_BASE_ALL) .setIntroLevel(false) .setUnofficial(false) .setTechRating(RATING_C) .setAvailability(RATING_E, RATING_F, RATING_E, RATING_D) - .setISAdvancement(DATE_ES, DATE_ES, 3065, 2800, 3060) + .setISAdvancement(DATE_ES, DATE_ES, 2645, 2835, 3035) .setISApproximate(false, false, false, true, false) .setClanAdvancement(DATE_ES, DATE_ES, 3065, DATE_NONE, DATE_NONE) .setClanApproximate(false, false, false, false, false) diff --git a/megamek/src/megamek/common/MiscType.java b/megamek/src/megamek/common/MiscType.java index c2204ff9535..b65a155f412 100644 --- a/megamek/src/megamek/common/MiscType.java +++ b/megamek/src/megamek/common/MiscType.java @@ -2929,7 +2929,7 @@ public static MiscType createClanInfArmor() { misc.cost = 5560; misc.flags = misc.flags.or(F_INF_EQUIPMENT).or(F_ARMOR_KIT); misc.rulesRefs = "318, TO"; - misc.techAdvancement.setTechBase(TECH_BASE_ALL).setTechRating(RATING_E) + misc.techAdvancement.setTechBase(TECH_BASE_CLAN).setTechRating(RATING_E) .setAvailability(RATING_X, RATING_E, RATING_E, RATING_C) .setClanAdvancement(2850, 2900, DATE_NONE, DATE_NONE, DATE_NONE) .setClanApproximate(true, false, false, false, false).setPrototypeFactions(F_CHH) @@ -3291,7 +3291,7 @@ public static MiscType createDESTInfArmor() { misc.cost = 50000; misc.flags = misc.flags.or(F_INF_EQUIPMENT).or(F_ARMOR_KIT); misc.rulesRefs = "318, TO"; - misc.techAdvancement.setTechBase(TECH_BASE_ALL).setTechRating(RATING_D) + misc.techAdvancement.setTechBase(TECH_BASE_IS).setTechRating(RATING_D) .setAvailability(RATING_X, RATING_E, RATING_E, RATING_E) .setISAdvancement(2785, 2800, DATE_NONE, 2845, 3045).setISApproximate(true, true, false, true, false) .setPrototypeFactions(F_DC).setProductionFactions(F_DC);