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etilehelper.cpp
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#include "etilehelper.h"
#include "eiteratesquare.h"
#include "engine/egameboard.h"
void eTileHelper::dtileIdToTileId(const int dtx, const int dty, int& tx, int& ty) {
tx = dtx + (dty + 1)/2;
ty = dty/2 - dtx;
}
void eTileHelper::tileIdToDTileId(const int tx, const int ty, int& dtx, int& dty) {
dty = tx + ty;
dtx = (tx + ty)/2 - ty;
}
eTile* eTileHelper::closestRoad(const int rdx, const int rdy,
eGameBoard& board) {
eTile* roadTile = nullptr;
eTile* plainTile = nullptr;
const auto prcsTile = [&](const int i, const int j) {
const int tx = rdx + i;
const int ty = rdy + j;
const auto tt = board.tile(tx, ty);
if(!tt) return false;
if(tt->hasRoad()) {
roadTile = tt;
return true;
} else if(!plainTile && tt->walkable()) {
plainTile = tt;
}
return false;
};
for(int k = 0; k < 1000; k++) {
eIterateSquare::iterateSquare(k, prcsTile, 1);
if(roadTile) break;
}
const auto tile = roadTile ? roadTile : plainTile;
return tile;
}
void eTileHelper::rotatedDTileIdToDTileId(const int rdtx, const int rdty,
int& dtx, int& dty,
const eWorldDirection dir,
const int width, const int height) {
if(dir == eWorldDirection::N) {
dtx = rdtx;
dty = rdty;
} else if(dir == eWorldDirection::E) {
dtx = width - 1 - (rdty + 1)/2;
dty = 2*rdtx + (rdty % 2);
} else if(dir == eWorldDirection::S) {
dtx = width - rdtx - 1;
dty = height - rdty - 1;
} else { // if(dir == eWorldDirection::W) {
dtx = rdty/2;
dty = (height - 2) - 2*rdtx - (rdty % 2);
}
}
void eTileHelper::dTileIdToRotatedDTileId(const int dtx, const int dty,
int& rdtx, int& rdty,
const eWorldDirection dir,
const int width, const int height) {
if(dir == eWorldDirection::N) {
rdtx = dtx;
rdty = dty;
} else if(dir == eWorldDirection::E) {
rdtx = dty/2;
rdty = 2*width - 2 - 2*dtx - (dty % 2);
} else if(dir == eWorldDirection::S) {
rdtx = width - dtx - 1;
rdty = height - dty - 1;
} else { // if(dir == eWorldDirection::W) {
rdtx = (height - 1)/2 - dty/2 - (dty % 2);
rdty = 2*dtx + (dty % 2);
}
}
void eTileHelper::tileIdToRotatedTileId(const int tx, const int ty,
int& rtx, int& rty,
const eWorldDirection dir,
const int width, const int height) {
int dtx;
int dty;
tileIdToDTileId(tx, ty, dtx, dty);
int rdtx;
int rdty;
dTileIdToRotatedDTileId(dtx, dty, rdtx, rdty, dir, width, height);
dtileIdToTileId(rdtx, rdty, rtx, rty);
}
void eTileHelper::rotatedTileIdToTileId(const int rtx, const int rty,
int& tx, int& ty,
const eWorldDirection dir,
const int width, const int height) {
int rdtx;
int rdty;
tileIdToDTileId(rtx, rty, rdtx, rdty);
int dtx;
int dty;
rotatedDTileIdToDTileId(rdtx, rdty, dtx, dty, dir, width, height);
dtileIdToTileId(dtx, dty, tx, ty);
}
SDL_Rect eTileHelper::toRotatedRect(const SDL_Rect& r, const eWorldDirection dir,
const int width, const int height) {
if(dir == eWorldDirection::N) {
return r;
} else if(dir == eWorldDirection::E) {
const int tx = r.x + r.w - 1;
const int ty = r.y;
int rtx;
int rty;
tileIdToRotatedTileId(tx, ty, rtx, rty, dir, width, height);
return SDL_Rect{rtx, rty, r.h, r.w};
} else if(dir == eWorldDirection::S) {
const int tx = r.x + r.w - 1;
const int ty = r.y + r.h - 1;
int rtx;
int rty;
tileIdToRotatedTileId(tx, ty, rtx, rty, dir, width, height);
return SDL_Rect{rtx, rty, r.w, r.h};
} else if(dir == eWorldDirection::W) {
const int tx = r.x;
const int ty = r.y + r.h - 1;
int rtx;
int rty;
tileIdToRotatedTileId(tx, ty, rtx, rty, dir, width, height);
return SDL_Rect{rtx, rty, r.h, r.w};
}
return r;
}