-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmap.py
165 lines (135 loc) · 5.62 KB
/
map.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
# Self Driving Car
# Importing the libraries
# Importing the Kivy packages
from kivy.app import App
from kivy.clock import Clock
from kivy.config import Config
from kivy.core.window import Window
from kivy.uix.boxlayout import BoxLayout
# Importing the Dqn object from our AI in ai.py
from kivy.uix.popup import Popup
from Configuration import Configuration
from ai import Dqn
# Importing widget that are outside this file for kivy
from widgets.ButtonsWidget import Buttons
from widgets.ConfigurationWidget import ConfigurationWidget
from widgets.GameWidget import Game
from widgets.GraphWidget import GraphWidget
from widgets.PaintWidget import PaintWidget
from widgets.ConfigValueWidget import ConfigValueWidget
from widgets.MapDialog import MapDialog
from widgets.StatsWidget import StatsWidget
from widgets.TopMenuWidget import TopMenuWidget
from widgets.TopPanel import TopPanel
Config.set('input', 'mouse', 'mouse,multitouch_on_demand')
class RootWidget(BoxLayout):
pass
# Adding the API Buttons (clear, save and load)
class CarApp(App):
scores = []
game_widget = None
right_panel = None
paused = False
current_popup = None
config_widget = None
top_panel = None
stats_widget = None
map_dialog = None
def __init__(self, **kwargs):
super(CarApp, self).__init__(**kwargs)
self.painter = PaintWidget()
self.self_driving_config = Configuration()
self.self_driving_config.load()
self.brain = Dqn(6, 3, self.self_driving_config)
def build(self):
self.game_widget = Game()
self.game_widget.driving_config = self.self_driving_config
self.game_widget.brain = self.brain
self.game_widget.scores = self.scores
self.game_widget.serve_car()
Clock.schedule_interval(self.game_widget.update, 1.0 / 60.0)
self.painter.game = self.game_widget
self.game_widget.add_widget(self.painter)
self.top_panel = TopPanel()
self.top_panel.graph_widget.game_widget = self.game_widget
self.game_widget.stats_widget = self.top_panel.stats_widget
action_bar = TopMenuWidget()
action_bar.pause_btn.bind(on_release=self.pause_resume)
action_bar.save_brain_button.bind(on_release=self.save_brain)
action_bar.save_map_button.bind(on_release=self.show_save_map)
action_bar.load_btn.bind(on_release=self.load)
action_bar.load_map_btn.bind(on_release=self.show_load_map)
action_bar.clear_btn.bind(on_release=self.clear_canvas)
action_bar.config_btn.bind(on_release=self.show_configuration)
root = RootWidget()
root.add_widget(action_bar)
root.add_widget(self.top_panel)
root.add_widget(self.game_widget)
return root
def put_stats(self, dt):
print("Checking for stats")
if self.top_panel.stats_widget is None:
return
print("stats widget now available")
return False
def pause_resume(self, btn=None):
self.paused = not self.paused
self.game_widget.pause_resume()
self.top_panel.graph_widget.pause_resume()
if not self.paused:
Clock.schedule_interval(self.game_widget.update, 1.0 / 60.0)
def clear_canvas(self, obj=None):
self.painter.canvas.clear()
self.game_widget.reset_sand()
def save_brain(self, obj):
print("saving brain...")
self.brain.save()
def show_save_map(self, obj):
self.pause_resume()
self.map_dialog = MapDialog()
self.current_popup = Popup(content=self.map_dialog, auto_dismiss=False, title='Save Map',
size_hint=(None, None), size=(400, 200))
self.map_dialog.save_btn.bind(on_release=self.map_dialog_action)
self.map_dialog.cancel_btn.bind(on_release=self.close_popup)
self.current_popup.open()
def show_load_map(self, obj):
self.pause_resume()
self.map_dialog = MapDialog(save_mode=False)
self.current_popup = Popup(content=self.map_dialog, auto_dismiss=False, title='Load Map',
size_hint=(None, None), size=(400, 200))
self.map_dialog.save_btn.bind(on_release=self.map_dialog_action)
self.map_dialog.cancel_btn.bind(on_release=self.close_popup)
self.current_popup.open()
def map_dialog_action(self, btn):
if self.map_dialog.save_mode:
self.painter.save(self.map_dialog.filename_input.text)
else:
self.clear_canvas()
self.painter.load(self.map_dialog.filename_input.text)
self.current_popup.dismiss()
self.pause_resume()
def load(self, obj):
print("loading last saved brain...")
self.brain.load()
def show_configuration(self, btn):
self.pause_resume()
self.config_widget = ConfigurationWidget()
self.config_widget.set_config(self.self_driving_config)
self.current_popup = Popup(content=self.config_widget, auto_dismiss=False, title='Configuration')
self.current_popup.open()
self.config_widget.save_btn.bind(on_release=self.save_configuration)
self.config_widget.cancel_btn.bind(on_release=self.close_popup)
def save_configuration(self, btn):
self.pause_resume()
self.self_driving_config.update(self.config_widget.get_dict())
self.game_widget.update_config(self.self_driving_config)
self.clear_canvas()
self.current_popup.dismiss()
def close_popup(self, btn):
self.pause_resume()
self.current_popup.dismiss()
# Running the whole thing
if __name__ == '__main__':
Window.size = (1080, 1024)
car_app = CarApp()
CarApp().run()