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functionality_rpg.py
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import csv
import datetime
import random
import time
# Player class
class Player:
player_count = 0
def __init__(self, name="Player"):
self.name = name
Player.player_count += 1
self.player_number = Player.player_count
def __str__(self):
return f"My name is {self.name} and i am player number {self.player_number}"
# Returns name
@staticmethod
def get_name():
name = input("What is your name?\n")
return name
# Gets player name and class
@staticmethod
def get_player():
name = Player.get_name()
while True:
classes = ["warrior", "wizzard"]
choice = input("Choose a class, warrior or wizzard\n").lower()
if choice in classes:
if choice == "warrior":
return Warrior(name)
else:
return Wizzard(name)
# Warrior class, child class to Player
class Warrior(Player):
def __init__(self, name="Nameless Warrior"):
super().__init__(name)
self.cl = "warrior"
self.weapon = "Sword"
self.health = 100 # 100
self.attack = 100 # 50
self.defense = 50 # 50
self.skill = {"Pierce": 100}
self.checkpoint = None
def __str__(self):
return f"I am a warrior with {self.health} hp, {self.attack} attack {self.defense} defense and my skill is {self.skill}"
# Wizzard class, child class to Player
class Wizzard(Player):
def __init__(self, name="Nameless Wizzard"):
super().__init__(name)
self.cl = "wizzard"
self.weapon = "Staff"
self.health = 100 # 100
self.attack = 30 # 30
self.defense = 30 # 30
self.skill = {"Fireball": 100}
self.checkpoint = None
def __str__(self):
return f"I am a wizzard with {self.health} hp, {self.attack} attack {self.defense} defense and my skill is {self.skill}"
# Default enemy used for testing and debugging
class Enemy:
name = "Placeholder"
health = 100 # 100
attack = 20 # 20
defense = 30 # 30
# Enemies
class Bandit:
name = "Bandit"
health = 10
attack = 10
defense = 10
class Troll:
name = "Troll"
health = 10
attack = 10
defense = 10
class Dragon:
name = "Dragon"
health = 10
attack = 10
defense = 10
# Functions
# Initalises combat
def combat(player, enemy):
while True:
if first() == True:
print(player_first(player_first_choice(), player, enemy))
status = check_health_player(player, enemy)
else:
print(enemy_first(player, enemy))
status = check_health_enemy(player)
if status == True:
print(f"You have slain {enemy.name}!")
return True
elif status == False:
return False
else:
print("Get ready for the next turn")
# Decides who goes first
def first():
player = random.randint(1, 10)
enemy = random.randint(1, 5)
if player > enemy:
return True
else:
return False
# Lets player choose between attacking and using a skill
def player_first_choice():
while True:
choices = ["a", "s"]
choice = input("What do you want to do? Attack or use a skill?\n")
if choice in choices:
return choice
# If player goes first
def player_first(choice, player, enemy):
if choice == "a":
damage = player.attack - enemy.defense
if damage > 0:
enemy.health -= damage
return f"You did {damage} damage"
else:
player.health += damage # Damage is dealt to player if attack is lower than enemy defense
return f"You took {damage * -1} damage"
else:
if not player.skill:
return "You have no available skill"
else:
damage = list(player.skill.values())[0] - enemy.defense
enemy.health -= damage
return f"You did {damage} skill damage"
# Checks player and enenmy health after player action
def check_health_player(player, enemy):
if player.health <= 0:
return False
elif enemy.health <= 0:
return True
else:
return
# If enemy goes first
def enemy_first(player, enemy):
print("The enemy goes first and chooses to attack you!")
damage = enemy.attack - player.defense
if damage > 0:
player.health -= damage
return f"You took {damage} damage"
else:
return "You blocked the attack sucessfully" # Enemy does not take recoil damage
# Checks player health after enemy action
def check_health_enemy(player):
if player.health <= 0:
return False
else:
return
# Saves a players profile into a CSV file
def save_player(player):
file = saved_profiles()
with open(f"{file}.csv", "w", newline="") as file:
writer = csv.DictWriter(
file,
fieldnames=[
"class",
"name",
"weapon",
"health",
"attack",
"defense",
"skill",
"checkpoint",
],
)
writer.writerow(
{
"class": player.cl,
"name": player.name,
"weapon": player.weapon,
"health": player.health,
"attack": player.attack,
"defense": player.defense,
"skill": player.skill,
"checkpoint": player.checkpoint,
}
)
# Loads a players profile into the game using a csv file
def load_player():
display_saved_profiles()
load = validate_file()
with open(f"{load}.csv") as file:
reader = csv.DictReader(
file,
fieldnames=[
"class",
"name",
"weapon",
"health",
"attack",
"defense",
"skill",
"checkpoint",
],
)
rows = [row for row in reader]
player = load_class(rows)
return player
# Checks class of loaded profile and creates a class objekt
def load_class(rows):
if rows[0]["class"] == "warrior":
player = Warrior()
load_stats(rows, player)
else:
player = Wizzard()
load_stats(rows, player)
return player
# Asigns values to the classes atributes
def load_stats(rows, player):
player.name = rows[0]["name"]
player.weapon = rows[0]["weapon"]
player.health = int(rows[0]["health"])
player.attack = int(rows[0]["attack"])
player.defense = int(rows[0]["defense"])
player.skill = rows[0]["skill"]
player.checkpoint = rows[0]["checkpoint"]
return player
# Appends file names to the "saved_profiles" file
def saved_profiles():
while True:
new_file = input("Enter name of profile you want to save: ")
date = datetime.datetime.now().strftime("%Y-%m-%d")
with open("saved_profiles.csv") as file:
for row in file:
if new_file in row:
print("A file with this name already exists")
break
else:
with open("saved_profiles.csv", "a", newline="") as file:
writer = csv.DictWriter(file, fieldnames=["file", "date"])
writer.writerow({"file": new_file, "date": date})
break
return new_file
# Displays available profiles
def display_saved_profiles():
print("Available profiles")
with open("saved_profiles.csv") as file:
reader = csv.DictReader(file, fieldnames=["file", "date"])
for row in reader:
print(row["file"], row["date"])
def validate_file():
while True:
file_name = input("Enter name of file to load: ")
with open("saved_profiles.csv") as file:
for row in file:
if file_name in row:
return file_name
else:
print("file does not exist")
# Simulates speech in text format
def dialogue(string):
for line in string:
for i in line:
print(i, end="", flush=True)
time.sleep(0.05) # Change to speed up or slow down character output
if i == "\n":
time.sleep(1.5) # Change to speed up or slow down new-line output