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Relocate to the Gitlab Xonotic org #47
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I agree with what it says here, it would improve the ways of working and save some time and effort when we use the tools every time. It would be great to advance this progress. |
Thank you for your interest in this project. As it stands currently, I am on hiatus from Xonotic-related development, so any plans will likely be put on hold for some time. It's too early to speak with certainty, but my current affirmation is that it would be worthwhile to move a majority of the features out of this mod and into the core game (including the likes of piggybacking and zombie apocalypse), where they can be maintained along with the rest of the game and benefit a wider audience. Anything remaining in the mod would then be considered deprecated (such as the additional non-GPL content and the vehicles from other unnamed forks). |
Thanks for the reply @MarioSMB 💙 Just to clarify, I did not intend to suggest you start this work, but rather that in light of your hiatus I'd like to have a shot at it and am looking for your blessing. I also agree that mainlining much of the mod would be beneficial and would happily see that happen. Indeed much of this change list would be steps along a path to that end. As a current server admin I'd be very disappointed to see the modpack fade from the scene. If you're liking the look of the change list, please let us know, along with any modifications you'd like us to consider as well as to what extent (if any) you'd like to be consulted along the way. Thanks Mario! |
Pardon the delay, I've had a lot to consider over this time. First off, I'd like to start by stating the original reasoning behind splitting the modpack into a separate repository:
Those points are the reason TimePath created the modpack system we have currently. It wasn't intended to last forever, but it has helped me develop the mod without being overwhelmed. Moving forward, I do believe a lot of what is proposed here is a good path to integration. I look forward to hearing your feedback here, and would be happy to help with either approach wherever I can. |
@LegendaryGuard has started integrating some parts into xonotic-data for his own purposes at https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/LegendaryGuard/cyber. A conversation can be started to work out which parts should be MR'd. |
Hi all!
I would like to propose the modpack be moved to the xonotic org on Gitlab. It would facilitate greater integration with the game itself, and make it more accessible to anyone contributing there also.
I would also like to work on the following changes:
./all
)@MarioSMB I would especially appreciate your input on this if you're up to it please, and thank you! <3
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