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README.h
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README.h
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// Start new Journy!!!!!!
// I Lose.
// I Lose all Poject.
// I Only can restart.
// Go.
// This is New Last Maze first file.
// Go to define!
#ifndef TARGET_README
#define TARGET_README
#include<bits/stdc++.h>
#include<conio.h>
#include <windows.h>
using namespace std;
inline int GetKey(){
return getch();
}
inline void clear(){
system("cls");
}
void Color(int a){
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
}
bool DEBUGING = false;
bool isNum(char c){
return c < '9' && c > '0';
}
#include "test\test1.h"
#include "test\test2.h"
#include "test\test3.h"
#include "otherEvent\Boomer.h"
#include "game\Tile.h"
#include "game\ReadMap.h"
#include "game\Printing.h"
#include "game\Player.h"
#include "game\GetConfig.h"
#endif