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Incompatible with CC Tweaked on multiplayer #59

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Hex4dec opened this issue Jun 23, 2024 · 6 comments
Open

Incompatible with CC Tweaked on multiplayer #59

Hex4dec opened this issue Jun 23, 2024 · 6 comments

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@Hex4dec
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Hex4dec commented Jun 23, 2024

Try hosting a server with CC Tweaked on it, put a computer and monitor in spawn chunks, and rejoin. The client will crash upon joining

@KarmaMarazu
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Could you please provide the logs

Please use mclo.gs (the website) to do so

@Hex4dec
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Hex4dec commented Jun 23, 2024

Seems like you don't even need a server, just place a computer and monitor in spawn chunks and make it dissappear from vanilla render distance but be saved into Voxy LoDs in singleplayer: https://mclo.gs/24LXzMx

@emneo-dev
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Can reproduce on my side, here are my logs:
https://mclo.gs/Y6ScmLk

There are more mods, but the only mods on the server is CC:Tweaked and some chunk loader mod.
And my client is mostly administration mods and optimization mods.

@m3t4f1v3
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commenting out line 138 in src/main/java/me/cortex/voxy/client/core/model/BakedBlockEntityModel.java seems to work

@Hex4dec
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Hex4dec commented Jan 17, 2025

In addition to specifying the line and file, it would be useful to specify of which version of the codebase. You might also want to consider adding a diff showing the exact change and the surrounding lines.

@m3t4f1v3
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the entity.markRemoved(); line, I tested it on the 1201 branch but it might work regardless

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4 participants