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As you can see in the images below, there is a large visual difference and a lot of the definition of the depth is lost, for example where the coal ore is directly above the cursor in the LOD chunks it looks like a practically flat surface.
Original chunks:
LOD chunks:
The text was updated successfully, but these errors were encountered:
Sorro123
changed the title
Lack of AO on LODs makes transition very obvious and reduces definition of depth
Lack of ambient occlusion on LODs makes transition very obvious and reduces definition of depth
Mar 28, 2024
The purpose is to improve performance for extremely high render distances, maybe AO would make performance worse but it could also be a toggleable option which could make the fake chunks look better.
As you can see in the images below, there is a large visual difference and a lot of the definition of the depth is lost, for example where the coal ore is directly above the cursor in the LOD chunks it looks like a practically flat surface.

Original chunks:
LOD chunks:
The text was updated successfully, but these errors were encountered: