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Lack of ambient occlusion on LODs makes transition very obvious and reduces definition of depth #24

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Sorro123 opened this issue Mar 28, 2024 · 3 comments
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enhancement New feature or request

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@Sorro123
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As you can see in the images below, there is a large visual difference and a lot of the definition of the depth is lost, for example where the coal ore is directly above the cursor in the LOD chunks it looks like a practically flat surface.
Original chunks: 2024-03-28_22 57 49
LOD chunks: 2024-03-28_22 57 53

@Sorro123 Sorro123 changed the title Lack of AO on LODs makes transition very obvious and reduces definition of depth Lack of ambient occlusion on LODs makes transition very obvious and reduces definition of depth Mar 28, 2024
@Felix14-v2
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Isn't that the purpose of the terrain rendering with reduced details?

@Sorro123
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The purpose is to improve performance for extremely high render distances, maybe AO would make performance worse but it could also be a toggleable option which could make the fake chunks look better.

@Steveplays28 Steveplays28 added the enhancement New feature or request label Mar 29, 2024
@CarloskHard
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It would be interesting to see the performance hit, but I agree AO is necesarry.

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