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Water and blocks flicker on imported world #10

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redstonerti opened this issue Mar 3, 2024 · 8 comments
Open

Water and blocks flicker on imported world #10

redstonerti opened this issue Mar 3, 2024 · 8 comments
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@redstonerti
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redstonerti commented Mar 3, 2024

https://streamable.com/i5ei84
This problem goes away if I disconnect and reconnect to the server, but when you are importing a new world, the water chunks are broken and block edges that meet the skybox flicker.

I'm using the Faboulously optimized modpack and 3 extea mods: voxy, c2me and nvidium. I'm on windows playing fabric 1.20.4 and I have a 7700x and a 3060. I'm also playing on a server.

@gonz4DAG
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gonz4DAG commented Mar 8, 2024

I'm having the same issue. But it happens every time I join the server and it doesn't fix. It sometimes happens with ice blocks too. I guess it has to do with transparent blocks.

I'm on version 1.20.4
Fabric 0.15.7
Fabric API 0.95.4
Sodium 0.5.8
Cloth Config 13.0.121
Voxy Alpha 0.1.4

@redstonerti
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I'm not talking about the fact that the sides are black. You can see it in the leaves too. There's a flickering 1 pixel wide outline wherever the lod chunks meet the skybox while they're loading

@gonz4DAG
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gonz4DAG commented Mar 8, 2024

Oh sorry, I didn't understand your issue then. However I've checked the most recent commits and it seems that your issue will be fixed in the next update.

8007b05

thx dev.

@Steveplays28 Steveplays28 added the bug Something isn't working label Mar 9, 2024
@MeeniMc
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MeeniMc commented Apr 10, 2024

As of 1dd2373 I still experienced flickering in ocean (mostly at the rendering boundary) and glass blocks overlapping. Visually looks like the transparent section sorting is inverting rapidly between frames. Hardware is AMD windows 11, replicated in the runclient env.

@gonz4DAG
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As of 1dd2373 I still experienced flickering in ocean (mostly at the rendering boundary) and glass blocks overlapping. Visually looks like the transparent section sorting is inverting rapidly between frames. Hardware is AMD windows 11, replicated in the runclient env.

Yeah, me too. It also happens with ice blocks. I'm also using an AMD card. Don't really know if mesh shaders fix this since I can't use them.

@nonetrix
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nonetrix commented Aug 2, 2024

Same on RX 6800 on Linux, it said Mesa had issues. I haven't had any so far besides this, but I think it's actually less extreme on my GPU only on chunk edges

out.mp4

Ignore recording stutter, I think it's Hyprland explicit sync issue, running hyprland-git it's not there in person

@gonz4DAG
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gonz4DAG commented Aug 2, 2024

Same on RX 6800 on Linux, it said Mesa had issues. I haven't had any so far besides this, but I think it's actually less extreme on my GPU only on chunk edges

out.mp4

Ignore recording stutter, I think it's Hyprland explicit sync issue, running hyprland-git it's not there in person

Cortex has said that this happens because there isn't translucents sortering in voxy yet. So expect this issue to stay till it gets implemented.

@nonetrix
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nonetrix commented Aug 2, 2024

So no issues on Mesa and RadeonSI then I guess for me at least, but I am running rolling release(NixOS unstable). Is it Intel thing? Mesa by itself is really vague, a lot of drivers are forked off each other and maybe share code but they are all different and have quirks

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