diff --git a/Editor/Editor.csproj b/Editor/Editor.csproj
index 8d7f6304..cfaca424 100644
--- a/Editor/Editor.csproj
+++ b/Editor/Editor.csproj
@@ -270,6 +270,10 @@
+
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+ EnemyDropMinitorWindow.xaml
+
InputMinitorWindow.xaml
@@ -857,6 +861,10 @@
Designer
MSBuild:Compile
+
+ Designer
+ MSBuild:Compile
+
Designer
MSBuild:Compile
diff --git a/Editor/Editor/Minitors/EnemyDropMinitor.cs b/Editor/Editor/Minitors/EnemyDropMinitor.cs
new file mode 100644
index 00000000..3ec0352e
--- /dev/null
+++ b/Editor/Editor/Minitors/EnemyDropMinitor.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Input;
+using WindEditor.ViewModel;
+using WindEditor.Minitors.EnemyDrop;
+
+namespace WindEditor.Minitors
+{
+ public class EnemyDropMinitor : IMinitor, INotifyPropertyChanged
+ {
+ #region IMinitor Interface
+ public MenuItem GetMenuItem()
+ {
+ return new MenuItem()
+ {
+ Header = "Enemy Drop Editor",
+ ToolTip = "Editor for the items that enemies can drop upon defeat.",
+ Command = OpenMinitorCommand,
+ };
+ }
+
+ public void InitModule(WDetailsViewViewModel details_view_model)
+ {
+
+ }
+
+ public bool RequestCloseModule()
+ {
+ if (!m_IsDataDirty)
+ return true;
+
+ MessageBoxResult result = MessageBox.Show("You have unsaved changes to the enemy item drop data. Save them?", "Unsaved Enemy Drop Changes", MessageBoxButton.YesNoCancel);
+
+ switch (result)
+ {
+ case MessageBoxResult.Yes:
+ //OnRequestSaveMessageData();
+ return true;
+ case MessageBoxResult.No:
+ return true;
+ case MessageBoxResult.Cancel:
+ return false;
+ default:
+ return true;
+ }
+ }
+ #endregion
+
+ #region INotifyPropertyChanged Interface
+ public event PropertyChangedEventHandler PropertyChanged;
+
+ protected void OnPropertyChanged(string propertyName)
+ {
+ if (PropertyChanged != null)
+ PropertyChanged.Invoke(this, new PropertyChangedEventArgs(propertyName));
+ }
+ #endregion
+
+ public ICommand OpenMinitorCommand
+ {
+ get { return new RelayCommand(x => OnRequestOpenEnemyDropEditor(), x => !string.IsNullOrEmpty(WSettingsManager.GetSettings().RootDirectoryPath)); }
+ }
+
+ public string WindowTitle
+ {
+ get { return m_IsDataDirty ? m_WindowTitle + "*" : m_WindowTitle; }
+ set
+ {
+ if (value != m_WindowTitle)
+ {
+ m_WindowTitle = value;
+ OnPropertyChanged("WindowTitle");
+ }
+ }
+ }
+
+ private EnemyDropMinitorWindow m_MinitorWindow;
+
+ private string m_WindowTitle;
+ private bool m_IsDataDirty;
+
+ private void OnRequestOpenEnemyDropEditor()
+ {
+ if (m_MinitorWindow != null)
+ {
+ m_MinitorWindow.Show();
+ m_MinitorWindow.Focus();
+ return;
+ }
+
+ WindowTitle = "Enemy Item Drop Editor - " + Path.Combine(WSettingsManager.GetSettings().RootDirectoryPath, "files", "res", "ActorDat", "ActorDat.bin");
+
+ m_MinitorWindow = new EnemyDropMinitorWindow();
+ m_MinitorWindow.DataContext = this;
+ m_MinitorWindow.Closing += M_MinitorWindow_Closing;
+
+ m_MinitorWindow.Show();
+ }
+ private void M_MinitorWindow_Closing(object sender, CancelEventArgs e)
+ {
+ e.Cancel = true;
+ m_MinitorWindow.Hide();
+ }
+
+ }
+}
diff --git a/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml b/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml
new file mode 100644
index 00000000..d8ac8d20
--- /dev/null
+++ b/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml
@@ -0,0 +1,81 @@
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diff --git a/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml.cs b/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml.cs
new file mode 100644
index 00000000..da141487
--- /dev/null
+++ b/Editor/Editor/Minitors/EnemyDropMinitor/EnemyDropMinitorWindow.xaml.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Shapes;
+
+namespace WindEditor.Minitors.EnemyDrop
+{
+ ///
+ /// Interaction logic for EnemyDropMinitorWindow.xaml
+ ///
+ public partial class EnemyDropMinitorWindow : Window
+ {
+ public EnemyDropMinitorWindow()
+ {
+ InitializeComponent();
+ }
+ }
+}