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This repository has been archived by the owner on Mar 9, 2023. It is now read-only.
When I run the sample scene in Unity, I get a Debug.Log that says "No Joy-Cons found", even though I've already paired the JoyCon to my computer using BlueTooth. Am I missing a step? Do I need to use an external tool to connect to the JoyCon, like BetterJoy?
I am using a 2020 version of Unity if that could be the source of the problem. I know this project was originally made with an older version.
The text was updated successfully, but these errors were encountered:
I noticed that if I had unity open when I made the bluetooth connection, the controllers would say "paired", and I'd get the "No Joy-Cons found" error. I fixed it by closing unity, connecting the controllers so that they say "connected" instead of "paired", and then reopening unity. Hopefully this helps someone
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When I run the sample scene in Unity, I get a Debug.Log that says "No Joy-Cons found", even though I've already paired the JoyCon to my computer using BlueTooth. Am I missing a step? Do I need to use an external tool to connect to the JoyCon, like BetterJoy?
I am using a 2020 version of Unity if that could be the source of the problem. I know this project was originally made with an older version.
The text was updated successfully, but these errors were encountered: