From 6eb8b1cca3a3dc5ff78ae2ef2aa818e996a75376 Mon Sep 17 00:00:00 2001 From: Lovelylavender4 Date: Sat, 4 Jan 2025 20:19:40 +0800 Subject: [PATCH] docs: further improved docs. --- README.md | 2 +- README.zh.md | 6 +++--- docs/main/common_guides/usage_guidelines.en.md | 2 ++ docs/main/faq.md | 2 +- docs/main/faq.zh.md | 2 +- tooth.json | 2 +- xmake.lua | 4 ++-- 7 files changed, 11 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index b1d1234fe5..9142dd7c36 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ If you have any questions or comments about this disclaimer, please contact the ## Install & Usage -Please refer to [Quickstart](https://levilamina.liteldev.com/quickstart/) +Please refer to [Quickstart](https://lamina.levimc.org/quickstart/) ## Star History diff --git a/README.zh.md b/README.zh.md index f1089d34d2..8ecff0ebf4 100644 --- a/README.zh.md +++ b/README.zh.md @@ -18,14 +18,14 @@ LeviLamina是一个非官方的模组加载器,旨在为Minecraft Bedrock Edit 开发者可以轻松地用C++,JavaScript,Lua,Python,C#等语言编写模组。这种无缝集成赋予了他们轻松扩展和个性化游戏功能的能力,促进了直观的学习体验和无与伦比的灵活性。 -有关更多信息,请参阅[文档](https://levilamina.liteldev.com/zh/). +有关更多信息,请参阅[文档](https://lamina.levimc.org/quickstart/zh/). ## 安全 > [!WARNING] > 在安装和使用LeviLamina前,请务必阅读并理解以下免责声明。 -LeviLamina(以下简称“本软件”)由LiteLDev(以下简称“开发者”)开发和提供。本软件的设计目的是使用户能够通过加载模组来扩展Minecraft Bedrock Edition(以下简称“MCBE”)的功能。本软件与Mojang Studios(以下简称“Mojang”)或Microsoft Corporation(以下简称“Microsoft”)没有任何关联。开发者对本软件加载的任何模组的内容、质量、功能、安全性或合法性不承担任何责任。用户应自行判断并承担所有相关风险。 +LeviLamina(以下简称“本软件”)由Levimc(以下简称“开发者”)开发和提供。本软件的设计目的是使用户能够通过加载模组来扩展Minecraft Bedrock Edition(以下简称“MCBE”)的功能。本软件与Mojang Studios(以下简称“Mojang”)或Microsoft Corporation(以下简称“Microsoft”)没有任何关联。开发者对本软件加载的任何模组的内容、质量、功能、安全性或合法性不承担任何责任。用户应自行判断并承担所有相关风险。 开发者不保证本软件的稳定性、可靠性、准确性或完整性。开发者不对本软件中可能存在的任何缺陷、错误、病毒或其他有害组件负责。开发者不对用户使用本软件造成的任何直接或间接损害(包括但不限于数据丢失、设备损坏、利润损失等)负责。 @@ -33,7 +33,7 @@ LeviLamina(以下简称“本软件”)由LiteLDev(以下简称“开发 ## 安装和使用 -请参考 [快速入门](https://levilamina.liteldev.com/zh/quickstart/) +请参考 [快速入门](https://lamina.levimc.org/zh/quickstart/) ## 星标蹭蹭涨 diff --git a/docs/main/common_guides/usage_guidelines.en.md b/docs/main/common_guides/usage_guidelines.en.md index 48ac840cea..9526b57f3f 100644 --- a/docs/main/common_guides/usage_guidelines.en.md +++ b/docs/main/common_guides/usage_guidelines.en.md @@ -1,5 +1,7 @@ # LeviLamina Usage Guidelines +This document is intended only as a **translation** of the usage guidelines, the original text being the **Chinese version**. In other words, if there is a conflict between this document and the Chinese version, **the Chinese version shall prevail**. In addition, since this document is a translated version and may not be updated in a timely manner**, we recommend that you check the Chinese version to ensure that you are **aware** of updates. + ## Purpose We really enjoy seeing our users and fans do cool things and share them with the community. Our goal is to create an environment where you can make great contributions to the *LeviLamina* community while ensuring others do not spoil the experience for everyone. We recognize that some of the content you create and share is for the community, while other content may be something you create and sell. Therefore, we have established these guidelines to explain how to use the *LeviLamina* name, brand, and assets in your creations. diff --git a/docs/main/faq.md b/docs/main/faq.md index 982f4cf2af..5a3981e71b 100644 --- a/docs/main/faq.md +++ b/docs/main/faq.md @@ -10,7 +10,7 @@ However, this development paradigm encountered several challenges. Primarily, th In response to these predicaments, the maintainers of the precursor project, LiteLoaderBDS, constructed an injection-based mod loading engine and a mod development framework. In addition, they provided type information, enabling mod developers to create mods without requiring an exhaustive comprehension of the underlying principles. This significantly mitigated the entry barriers for mod development and facilitated the flourishing of the mod ecosystem. -Nevertheless, as LiteLoaderBDS progressed, certain issues came to the fore. The early design failed to account for future advancements, rendering many aspects obsolete and impeding the utilization of contemporary tools, thereby falling short of meeting the latest performance requirements. Furthermore, its tightly coupled design engendered substantial efforts when adapting to new iterations of Minecraft Bedrock Server. Consequently, LiteLDev made the decision to commence from scratch, leveraging existing expertise, and undertaking a comprehensive framework redesign to cultivate a mod engine that promotes user-friendliness for maintainers, developers, and users alike. +Nevertheless, as LiteLoaderBDS progressed, certain issues came to the fore. The early design failed to account for future advancements, rendering many aspects obsolete and impeding the utilization of contemporary tools, thereby falling short of meeting the latest performance requirements. Furthermore, its tightly coupled design engendered substantial efforts when adapting to new iterations of Minecraft Bedrock Server. Consequently, Levimc made the decision to commence from scratch, leveraging existing expertise, and undertaking a comprehensive framework redesign to cultivate a mod engine that promotes user-friendliness for maintainers, developers, and users alike. ## Why was LiteLoaderBDS renamed to LeviLamina? diff --git a/docs/main/faq.zh.md b/docs/main/faq.zh.md index 0dd53d44ef..709505e3a7 100644 --- a/docs/main/faq.zh.md +++ b/docs/main/faq.zh.md @@ -10,7 +10,7 @@ Minecraft Bedrock Edition的最初版本缺乏Minecraft Java Edition中存在的 为了应对这些困境,前期项目LiteLoaderBDS的维护者,构建了一个基于注入的模组加载引擎和一个模组开发框架。此外,他们还提供了类型信息,使模组开发者无需深入了解底层原理就能创建模组。这大大降低了模组开发的入门难度,促进了模组生态系统的繁荣。 -然而,随着LiteLoaderBDS的进展,一些问题也暴露出来。早期的设计没有考虑到未来的发展,使得许多方面过时和难以使用现代化的工具,从而无法满足最新的性能要求。此外,它的紧耦合设计在适应新版本的Minecraft Bedrock Server时也需要付出巨大的努力。因此,LiteLDev决定从头开始,利用现有的专业知识,进行全面的框架重设计,培育一个对维护者、开发者和用户都友好的模组引擎。 +然而,随着LiteLoaderBDS的进展,一些问题也暴露出来。早期的设计没有考虑到未来的发展,使得许多方面过时和难以使用现代化的工具,从而无法满足最新的性能要求。此外,它的紧耦合设计在适应新版本的Minecraft Bedrock Server时也需要付出巨大的努力。因此,Levimc决定从头开始,利用现有的专业知识,进行全面的框架重设计,培育一个对维护者、开发者和用户都友好的模组引擎。 ## 为什么LiteLoaderBDS更名为LeviLamina? diff --git a/tooth.json b/tooth.json index 47d9175e09..06a517bcb9 100644 --- a/tooth.json +++ b/tooth.json @@ -5,7 +5,7 @@ "info": { "name": "LeviLamina", "description": "A lightweight, modular and versatile mod loader for Minecraft Bedrock Edition.", - "author": "LiteLDev", + "author": "Levimc", "tags": [] }, "asset_url": "https://github.com/LiteLDev/LeviLamina/releases/download/v1.0.0-rc1/levilamina-release-windows-x64.zip", diff --git a/xmake.lua b/xmake.lua index 7027990215..695287b679 100644 --- a/xmake.lua +++ b/xmake.lua @@ -1,6 +1,6 @@ add_rules("mode.release", "mode.debug") -add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git") +add_repositories("levimc-repo https://github.com/LiteLDev/xmake-repo.git") local is_windows = is_plat("windows") local is_linux = is_plat("linux") @@ -33,7 +33,7 @@ add_requires("cpr 1.10.5", {configs = {ssl = true}}) add_requires("parallel-hashmap v1.3.12") add_requires("concurrentqueue v1.0.4") --- Dependencies from liteldev-repo. +-- Dependencies from levimc-repo. add_requires("pcg_cpp v1.0.0") add_requires("pfr 2.1.1") add_requires("demangler v17.0.7")