Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make Light spell generic, not based on spell cantrip #50

Open
apoapostolov opened this issue Mar 13, 2023 · 1 comment
Open

Make Light spell generic, not based on spell cantrip #50

apoapostolov opened this issue Mar 13, 2023 · 1 comment

Comments

@apoapostolov
Copy link

In PF2, the Light (cantrip) does not work because the spells are handled differently. I would love to see support for PF2 spells/cantrips, but there's a more significant issue where casters cast Light on other members (such as Fighter) of the party, and therefore it cannot use the proper Light spell color and effects on them.

Changing the Light cantrip to be generic and can be used on any member without the spell would help.

@lupestro
Copy link
Collaborator

lupestro commented Mar 15, 2023

I don't anticipate this module ever supporting the rule element system of PF2. However, I do anticipate a future module setting that will let you enable a generic non-player-specific alternative to the item-based behavior we've built in. For PF2, with this setting enabled, it would cut Torch completely loose from PF2 items, using the dim and bright levels in the module settings and the rest of the light properties from the player's prototype icon. This may get you some semblance of what you want.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants