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In PF2, the Light (cantrip) does not work because the spells are handled differently. I would love to see support for PF2 spells/cantrips, but there's a more significant issue where casters cast Light on other members (such as Fighter) of the party, and therefore it cannot use the proper Light spell color and effects on them.
Changing the Light cantrip to be generic and can be used on any member without the spell would help.
The text was updated successfully, but these errors were encountered:
I don't anticipate this module ever supporting the rule element system of PF2. However, I do anticipate a future module setting that will let you enable a generic non-player-specific alternative to the item-based behavior we've built in. For PF2, with this setting enabled, it would cut Torch completely loose from PF2 items, using the dim and bright levels in the module settings and the rest of the light properties from the player's prototype icon. This may get you some semblance of what you want.
In PF2, the Light (cantrip) does not work because the spells are handled differently. I would love to see support for PF2 spells/cantrips, but there's a more significant issue where casters cast Light on other members (such as Fighter) of the party, and therefore it cannot use the proper Light spell color and effects on them.
Changing the Light cantrip to be generic and can be used on any member without the spell would help.
The text was updated successfully, but these errors were encountered: