Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Module activation enables simplefog for all scenes #92

Open
UranusBytes opened this issue Nov 12, 2022 · 0 comments
Open

Module activation enables simplefog for all scenes #92

UranusBytes opened this issue Nov 12, 2022 · 0 comments
Assignees
Labels
enhancement New feature or request

Comments

@UranusBytes
Copy link
Collaborator

As reported by @jasonxbergman

I ran a session over the weekend with the preliminary v10 version. It works, but it looks like once the module is activated it's turning simplefog on for ALL scenes, and you have to manually disable it for ones where you don't want it.

I use SF for some, but not every scene.

As confirmed by @HenningTimm

Each time I reload the world, Simplefog activates on all scenes and needs to be manually turned off for scenes that should not use it. The migration seems to have worked fine.

#78 (comment)

@UranusBytes UranusBytes added bug Something isn't working v10 labels Nov 12, 2022
@UranusBytes UranusBytes self-assigned this Nov 12, 2022
@UranusBytes UranusBytes added enhancement New feature or request and removed bug Something isn't working v10 labels Nov 12, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant