-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
image brightness difference between map and overlay #48
Comments
I did some testing, and I think I can at least reproduce what you are describing, but want to confirm some details (see question below). Downloaded medium resolution map from https://dnd.wizards.com/articles/features/map-faer%C3%BCn
What I noticed is that if the Blur Radius is set to the default of 5, then the revealed area does appear slightly dark, but if the Blur Radius is set to 0, the revealed area does not appear darker. I tested this with a second scene that was a pure bright color (red) Player View with Blur Radius 5: Player View with Blur Radius 0: Can you please confirm what the Blur Radius in Simple Fog is currently configured for you? |
sorry to resurrect a closed issue, but is there any way to remove that faint outline with blur radius 0? I'm trying to mask labels off for my party and have them be unaware that they exist until I reveal it to them. |
With base map and overlay set to be copies of the same image, there is a slight brightness or color balance difference between the rendering of the base map and the overlay. The RGB values where the overlay is showing are approximately 6% higher than the base map.
(lower quarter of this image is a revealed area)
While there is still a visible line between the areas (even with blur radius 0, see #46 ), there is also a visible lightening of the colors from revealed to hidden areas.
(the use case is to have a slightly edited map image to reveal placenames/landmarks etc as map is explored)
The text was updated successfully, but these errors were encountered: