Releases: League-of-Foundry-Developers/fvtt-module-trigger-happy
Releases · League-of-Foundry-Developers/fvtt-module-trigger-happy
v0.8.33
- Integration of a better mouse down
canvas.app.renderer.plugins.interaction
- Integration of the new math logic Click Trigger Uses the Datapoints of a Drawing Instead of Its Bounding Box ty to @AnthonyWinder
- Little bug fix on the method 'retrieve' adde entryId and label with no data
v0.8.32
v0.8.31
- Bug fix multilne journal enrich html render
- Add two new adavanced options for event link
onlyIfHidden
,onlyIfUnHidden
for execute the effects only if the lement stat hidden is tru or false (for now tested only with token and drawing) - Add new module setting 'Disable all trigger for hidden element'
v0.8.30
- Bug fix When Trigger Happy is activated, the Convenient Effect icon disappears (but the button is still there)
- Update enrich html render
v0.8.29
v0.8.28
- Add strange check for
target.center
for Triggers Stopped
v0.8.26
v0.8.25
-
Attention: So many modification possibile issues
-
When retrieve the trigger only by name we retrieve ALL the placeable object with that name on the current canvas not just the first one.
-
Finalize settings for custom effect
-
Some fix on the integration of the custom effect and update readme.
-
NEW FEATURE: Modules and macros MUST register the custom effect with the
registerEffect
function. -
All new getter function return document objet instead reference to placeable object
-
Little performance on the code
-
Update README
v0.8.22
v0.8.21
- Bug fix [BUG] Adding @Tigger[] Modifier to an @Door[] Trigger Silently Fails
- JavaScript strings can be literals or objects ty stackoverflow
- Bug fix worn check "eventLink = effect.toLowerCase();" should be "effect = effect.toLowerCase();"