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While trigging an effect due to movement I'd like to trigger it only if the token trigger is in the same elevation. A character flying should't trigger a spike trap for example. I think it would be accomplished by considering the placeable.data.elevation of token documents on the _placeableContains method. For the other kinds of tokens,
ps: for the other kinds of documents (to me not important at the moment) if using the module levels I think it would be possible considering the placeable.data.flags.levels.rangeBottom and placeable.data.flags.levels.rangeTop
The text was updated successfully, but these errors were encountered:
While trigging an effect due to movement I'd like to trigger it only if the token trigger is in the same elevation. A character flying should't trigger a spike trap for example. I think it would be accomplished by considering the placeable.data.elevation of token documents on the _placeableContains method. For the other kinds of tokens,
ps: for the other kinds of documents (to me not important at the moment) if using the module levels I think it would be possible considering the placeable.data.flags.levels.rangeBottom and placeable.data.flags.levels.rangeTop
The text was updated successfully, but these errors were encountered: