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changelog.md

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Changelog

0.10.4

  • FIx by @kakaroto #120

0.10.01

  • v10 compatibility first pass. There are sure to be bugs in this version.

0.8.39

  • Add japanese language

0.8.38

0.8.37

0.8.36

  • Removed hook getSceneNavigationContext becuase is redondant with canvasReady

0.8.35

0.8.34

0.8.33

0.8.32

  • Update module.json for 9

0.8.31

  • Bug fix multiline journal enrich html render
  • Add two new adavanced options for event link onlyIfHidden,onlyIfUnHidden for execute the effects only if the element property hidden is true or false (for now tested only with token and drawing)
  • Add new module setting 'Disable all trigger for hidden element'

0.8.30

0.8.29

  • Some bug fix
  • Add enrich html render

0.8.28

0.8.27

0.8.26

  • Downgrade to version 0.8.22 for bad feedback from the community

0.8.25 [BREAKING CHNAGES]

  • Attention: So many modification possibile issues
  • When retrieve the trigger only by name we retrieve ALL the placeable object with that name on the current canvas not just the first one.
  • Finalize settings for custom effect

0.8.24

  • Some fix on the integration of the custom effect and update readme.

0.8.23

  • NEW FEATURE: Modules and macros MUST register the custom effect with the registerEffect function.
  • All new getter function return document objet instead reference to placeable object
  • Little performance on the code
  • Update README

0.8.22

  • Add module settings for disable all the warning messages generate from the loading of the trigger
  • Add default value for @Trigger to 'click'
  • Update README

0.8.21

0.8.20

  • Bug fix again Doors Won't Trigger, forgot a check
  • Add the option to customize the ChatSpeaker from the journal for the tag @ooc, @emote, @whisper, @selfwhisper (details on readme)

0.8.19

  • Add settings 'ifNoTokenIsFoundTryToUseActor' for strange feedback from the community and also for compatibility with some module like token mold
  • Add new effects always for strange feedback from the community, @ooc, @emote, @whisper, @selfwhisper (details on readme)
  • Update readme
  • Bug fix Doors Won't Trigger

0.8.18

  • Fix for ooc etc overriding whisper/self whishper.

0.8.17

0.8.16

  • Add folder images to the gulp build file

0.8.15

  • Classic... after only 10 hours from the new release a incompatibility with the Tagger module version 1.2.1, now the hasTags is not async anymore and all the method return placeableobjets now return documents
  • Update README.md, made banner latest count generic so we don't need to touch that anymore

0.8.14

  • Add @Door[id]{label} like a effect
  • Bug fix trigger with DorrControl (forgot they are not placeable object)

0.8.13

  • Bug fix on if else on the 'event' if-else for manage multiple trigger
  • Add new cofiguration with '*' on the 'trigger' e.g. @Door["*"] element for activate the same triger on all the placeable objects on the same scene. Support is only for placeable objects.
  • Bug fix on method this._retrieveFromEntity(entity, label, label) label can be undefined
  • Add @Playlist similar to @Sound of sound link module, but it randomize a sound from the playlist instead a specific one.

0.8.12

  • Added @Tag[list of tag separate from ','] as a filter link to interact with a specific placeable object on the canvas.
  • Cleanup code and integrated a better readable workflow for no so smart people like me
  • Avoid where possibile to recreate already existent object. Now i try to recover from the canvas/scene/game every object i needed for the trigger instead to create runtime from a wrong id or name, i lose something in performance but i think is the right road to follow
  • Add gulp build file for more relaxing build of the source and developing
  • Add github action for generate release with 'module.zip' and 'module.json'
  • Add integration with Stairways module, limited only to click :(
  • Add integration with Tagger mdule (details on readme)
  • Made check for entity case insensitive avoid many minor issue form miss typing the name ecc.
  • Add the setting 'Enable tagger integration feature' (details on readme)
  • Add the setting 'Enable 'journal for every scene' integration feature' (details on readme)
  • Add the setting 'Enable 'only use journal for every scene' integration feature' (details on readme)
  • Add the setting 'Enable avoid to deselect elements on the trigger event' (details on readme)
  • Update README with some cool banner,images and more examples
  • Add integration with Sound Link module
  • Added @JournalEntry[id]{label} as an effect link to interact with note on the canvas.

0.8.11

  • Added @JournalEntry[id]{label} as an effect link to interact with note on the canvas.

0.8.10

  • Added @Compendium[id]{label} as an effect link to display compendium entries.
  • Confirmed that @Quest entries work.

0.8.9 [2021-09-15]

  • Add prettier
  • Add internationalization
  • Add more intuitive workflow for the hooks
  • Integration of the ecmascript module mechanism
  • Update README.md
  • Allow tokens to be found by ID (from TheGiddyLimit fork)

0.8.8

  • Fix so that unlocking a door does not triggere the door close trigger.

0.8.6

  • Added a config setting to disable/enable the trigger happy active/inactive button on the context menu.

0.8.5

  • Foundry vtt 0.8 compatible.
  • New config setting edge collision. If set tokens will be captured at the edge of a drawing/token rather than the center.
  • fix the silly packaging error

0.8.3

  • Foundry vtt 0.8 compatible.
  • New config setting edge collision. If set tokens will be captured at the edge of a drawing/token rather than the center.

v0.7

  • Add support for labelled drawings as triggers

v0.4.1

  • Fix issue causing click triggers to fail for players not owning the trigger token

v0.4

  • Add support for capture triggers (@tposney)
  • Add support for API changes in FVTT 0.5.4

v0.3

  • Add support for triggers when moving a token over a trigger token (@tposney)
  • Fix a couple of bugs with regards to journal entries and chat messages (@tposney)
  • Add the ability to trigger tokens by clicking on them even if they are hidden from the player
  • Add support for @Trigger[options] links with options for move, click, stopMovement, ooc, emote, whisper, preload
  • Add support for having multiple journals and journals within subfolders
  • Fix new line detection when journal entry is written in preformatted text or div mode
  • Add support for sending chat messages using an alias

v0.2

  • Add support for @Actor[name] links instead of only drag&dropped @Actor[id] links
  • Add support for Token trigger
  • Add support for sending chat messages as trigger effects (useful with advanced macros)
  • Add support for setting a token as controlled as a trigger effect

v0.1

  • Initial release with support for Actor and Scene triggers