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Using a macro to call mystifyReplace(item.uuid) but can't manually identify item using button in title bar[BUG] #9

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mayday014 opened this issue Sep 23, 2021 · 0 comments
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bug Something isn't working

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@mayday014
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Module Version: v0.0.0

Describe the bug
Making a simple macro to go through a token's inventory and mystify any magical items. If I use mystifyReplace() it will overwrite the item in the inventory, but I cannot open the item sheet from the token and manually identify it from the item sheet. The only option there is to mystify the item.

To Reproduce
Steps to reproduce the behavior:

  1. Select token with items to mystify.
  2. Run Script to mystifyReplace()
  3. Open item from token inventory

Expected behavior
To be able to manually go back and identify the items as my players are able to.

Screenshots

Screenshot 2021-09-23 104808 - bug
Screenshot 2021-09-23 105009

Browser:
Chrome using forge-vtt server

Foundry Version:
0.8.9
Game System:
DnD5e 1.4.3
Additional context
Script checks to see if an item is magic through the Magic Items module

@mayday014 mayday014 added the bug Something isn't working label Sep 23, 2021
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