- git clone https://github.com/Lawlzee/UnityMapGenerator.git
- open project with unity
- Open Tools/Thunderkit/Settings/ThunderKit Settings
- Set Game Path
- Import
- Restart Project if prompted
- Wait until "Import Process Complete"
- Click Restart Project
- Open Tools/Thunderkit/Settings/ThunderKit Settings
- Install Risk of Options
- Open "random" scene
- Revert changes to TagManager.asset to fix the layer not found issue
- Change Assets/Pipelines/Dev Pipeline/4 - Copy/Destination
- Restart Unity
- If prompt to upgrade to asset database, click no