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Excessive GC triggering #20

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persn opened this issue Sep 5, 2016 · 1 comment
Open

Excessive GC triggering #20

persn opened this issue Sep 5, 2016 · 1 comment
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@persn
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persn commented Sep 5, 2016

I've been able to reproduce this on two separate computers, for both WindowsDX and DesktopGL builds, and I'm curious if others are experiencing the same thing. When I start Hero6 I get excessive garbage collecting, I haven't looked into what might be causing this.

gc

@persn persn added this to the alpha milestone May 2, 2017
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persn commented May 2, 2017

This is most likely related to how rooms and related data is loaded. I'm guessing that resolving #129 will fix this.

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