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CGUI: Reduce draw calls #21

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WeAthFoLD opened this issue Mar 6, 2016 · 0 comments
Open

CGUI: Reduce draw calls #21

WeAthFoLD opened this issue Mar 6, 2016 · 0 comments

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@WeAthFoLD
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Now, the only way to render texture is DrawTexture component, which always renders the whole texture. This will lead to LOTS of draw calls and is very inefficient. The design shall be improved by both encouraging user to use atlas texture, and batching drawcalls as much as possible in the backend. There should possibly be some major rework in both editor and backend.

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