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[PoE2] Is controller supported? #507
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I can look into it again. Personally, I'd like the omni-key to be rebindable to controller-input, but last time I tried that AutoHotkey started acting up (the script was generating higher CPU-load and lost responsiveness for no apparent reason). I didn't like a hypothetical hybrid approach of playing with a controller and having to use mouse/kb for the tool, so I didn't look any further into it. |
Some observations from initial testing:
You can do some testing by recalibrating the inventory-check on the "character screen," where you access the inventory, skilltree, etc. This should make the omni-key work again, but only on that specific screen and not while interacting with vendors or the stash (the inventory-check scans three pixels in the top-right corner of the client-window). Please let me know if anything else (usability-wise) would need to be altered in controller-mode. |
Inventory recalibration worked.
It would be good to have a configuration place, can manually specify X=700, Y=400 or whatever. I generally keep my mouse on my second monitor to use the browser. It also tends to disappear-reapear at distracting moments if I keep it over the game window. |
I have opened a dev branch with some minor changes:
Feel free to download the branch and copy it over your current install. I am open to enabling additional features in controller-mode, on a case-by-case basis, so let me know if you run into anything that doesn't currently work. |
I'm trying to get item info popup working on PoE 2 when using the controller UI, but does not seem to work. It's not listed under features, so assume it's completely broken?
Tried:
P
,0
,Numpad0
Related #231 is for PoE1, but seems to suggest some part was working.
Environment: Windows 10, XBox controller, Steam version of PoE2.
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