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The enemy locations logic file needs to be completed, including the following for every room/group in the game that has randomizable enemies:
The item requirements needed to defeat all enemies in this group in the vanilla game (so enemy rando knows how to properly restrict randomized enemies for that group to avoid affecting logic)
Whether defeating the enemies in each group is required to progress or you can just run past them
What category each location falls under (ground, air, etc)
Fixes for any location-specific bugs that pop up with randomized enemies (floating enemies, chests not appearing, etc)
Whether the group has throwable objects or throwable weapons that can be used to defeat the enemies there
The text was updated successfully, but these errors were encountered:
The enemy locations logic file needs to be completed, including the following for every room/group in the game that has randomizable enemies:
The text was updated successfully, but these errors were encountered: