From 27d159a3ad76423ea8103ada5dbc03d1b7308644 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Mon, 3 Feb 2025 10:21:59 +0000 Subject: [PATCH] automated update --- README.md | 4 +- alt_css.diff | 631 - alt_js.diff | 52423 ------------------------------------------------- 3 files changed, 2 insertions(+), 53056 deletions(-) diff --git a/README.md b/README.md index 6537fd1..1800207 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ Für mich und andere Entwickler eine kleine Übersicht der Einsätze aller Spiel | --------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | File | [application-8b51ffe8287b61141c6018214daa886a11cb6c572677ad3d1616c7f6971331d1.js](https://missionchief.co.uk/assets/application-8b51ffe8287b61141c6018214daa886a11cb6c572677ad3d1616c7f6971331d1.js) | | Server | https://missionchief.co.uk | -| Time | 2025-01-30T14:19:06.347Z | +| Time | 2025-02-03T10:21:49.560Z | ## CSS @@ -18,7 +18,7 @@ Für mich und andere Entwickler eine kleine Übersicht der Einsätze aller Spiel | --------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | File | [application-85ed618088bce2b4f948d75839379294bc1e2f1a0d86efc6029c7f85dc3403db.css](https://missionchief.co.uk/assets/application-85ed618088bce2b4f948d75839379294bc1e2f1a0d86efc6029c7f85dc3403db.css) | | Server | https://missionchief.co.uk | -| Time | 2025-01-30T14:19:06.347Z | +| Time | 2025-02-03T10:21:49.560Z | ## Pretty-print diff --git a/alt_css.diff b/alt_css.diff index 8f1a4cc..e69de29 100644 --- a/alt_css.diff +++ b/alt_css.diff @@ -1,631 +0,0 @@ -diff --git a/application.css b/application.alt.css -index 80318b8..b3fb778 100644 ---- a/application.css -+++ b/application.alt.css -@@ -34,15 +34,15 @@ - cursor: pointer; - text-align: center; - white-space: nowrap; -- color: #ffffff; -+ color: #fff; - border: 0; - outline: none; - background-color: #4d90fe; --} /*! -+} /* - * Bootstrap v3.3.6 (http://getbootstrap.com) - * Copyright 2011-2015 Twitter, Inc. - * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) -- */ /*! normalize.css v3.0.3 | MIT License | github.com/necolas/normalize.css */ -+ */ /* normalize.css v3.0.3 | MIT License | github.com/necolas/normalize.css */ - html { - font-family: sans-serif; - -webkit-text-size-adjust: 100%; -@@ -225,7 +225,7 @@ table { - td, - th { - padding: 0; --} /*! Source: https://github.com/h5bp/html5-boilerplate/blob/master/src/css/main.css */ -+} /* Source: https://github.com/h5bp/html5-boilerplate/blob/master/src/css/main.css */ - @media print { - *, - :after, -@@ -2745,30 +2745,30 @@ input[type='search'] { - -webkit-appearance: none; - } - @media screen and (-webkit-min-device-pixel-ratio: 0) { -- input.form-control[type='date'], -- input.form-control[type='time'], -- input.form-control[type='datetime-local'], -- input.form-control[type='month'] { -+ input[type='date'].form-control, -+ input[type='time'].form-control, -+ input[type='datetime-local'].form-control, -+ input[type='month'].form-control { - line-height: 34px; - } - .input-group-sm input[type='date'], - .input-group-sm input[type='time'], - .input-group-sm input[type='datetime-local'], - .input-group-sm input[type='month'], -- input.input-sm[type='date'], -- input.input-sm[type='time'], -- input.input-sm[type='datetime-local'], -- input.input-sm[type='month'] { -+ input[type='date'].input-sm, -+ input[type='time'].input-sm, -+ input[type='datetime-local'].input-sm, -+ input[type='month'].input-sm { - line-height: 30px; - } - .input-group-lg input[type='date'], - .input-group-lg input[type='time'], - .input-group-lg input[type='datetime-local'], - .input-group-lg input[type='month'], -- input.input-lg[type='date'], -- input.input-lg[type='time'], -- input.input-lg[type='datetime-local'], -- input.input-lg[type='month'] { -+ input[type='date'].input-lg, -+ input[type='time'].input-lg, -+ input[type='datetime-local'].input-lg, -+ input[type='month'].input-lg { - line-height: 46px; - } - } -@@ -2819,9 +2819,9 @@ input[type='search'] { - } - fieldset[disabled] input[type='checkbox'], - fieldset[disabled] input[type='radio'], --input.disabled[type='checkbox'], -+input[type='checkbox'].disabled, - input[type='checkbox'][disabled], --input.disabled[type='radio'], -+input[type='radio'].disabled, - input[type='radio'][disabled] { - cursor: not-allowed; - } -@@ -2859,7 +2859,7 @@ select.input-sm { - height: 30px; - line-height: 30px; - } --select.input-sm[multiple], -+select[multiple].input-sm, - textarea.input-sm { - height: auto; - } -@@ -2874,7 +2874,7 @@ textarea.input-sm { - height: 30px; - line-height: 30px; - } --.form-group-sm select.form-control[multiple], -+.form-group-sm select[multiple].form-control, - .form-group-sm textarea.form-control { - height: auto; - } -@@ -2896,7 +2896,7 @@ select.input-lg { - height: 46px; - line-height: 46px; - } --select.input-lg[multiple], -+select[multiple].input-lg, - textarea.input-lg { - height: auto; - } -@@ -2911,7 +2911,7 @@ textarea.input-lg { - height: 46px; - line-height: 46px; - } --.form-group-lg select.form-control[multiple], -+.form-group-lg select[multiple].form-control, - .form-group-lg textarea.form-control { - height: auto; - } -@@ -3180,7 +3180,7 @@ textarea.input-lg { - .btn.active.focus, - .btn.active:focus, - .btn.focus, --.btn.focus:active, -+.btn:active.focus, - .btn:active:focus, - .btn:focus { - outline: thin dotted; -@@ -3239,7 +3239,7 @@ fieldset[disabled] a.btn { - .btn-default.active.focus, - .btn-default.active:focus, - .btn-default.active:hover, --.btn-default.focus:active, -+.btn-default:active.focus, - .btn-default:active:focus, - .btn-default:active:hover, - .open > .dropdown-toggle.btn-default.focus, -@@ -3257,7 +3257,7 @@ fieldset[disabled] a.btn { - .btn-default.disabled.focus, - .btn-default.disabled:focus, - .btn-default.disabled:hover, --.btn-default.focus[disabled], -+.btn-default[disabled].focus, - .btn-default[disabled]:focus, - .btn-default[disabled]:hover, - fieldset[disabled] .btn-default.focus, -@@ -3296,7 +3296,7 @@ fieldset[disabled] .btn-default:hover { - .btn-primary.active.focus, - .btn-primary.active:focus, - .btn-primary.active:hover, --.btn-primary.focus:active, -+.btn-primary:active.focus, - .btn-primary:active:focus, - .btn-primary:active:hover, - .open > .dropdown-toggle.btn-primary.focus, -@@ -3314,7 +3314,7 @@ fieldset[disabled] .btn-default:hover { - .btn-primary.disabled.focus, - .btn-primary.disabled:focus, - .btn-primary.disabled:hover, --.btn-primary.focus[disabled], -+.btn-primary[disabled].focus, - .btn-primary[disabled]:focus, - .btn-primary[disabled]:hover, - fieldset[disabled] .btn-primary.focus, -@@ -3353,7 +3353,7 @@ fieldset[disabled] .btn-primary:hover { - .btn-success.active.focus, - .btn-success.active:focus, - .btn-success.active:hover, --.btn-success.focus:active, -+.btn-success:active.focus, - .btn-success:active:focus, - .btn-success:active:hover, - .open > .dropdown-toggle.btn-success.focus, -@@ -3371,7 +3371,7 @@ fieldset[disabled] .btn-primary:hover { - .btn-success.disabled.focus, - .btn-success.disabled:focus, - .btn-success.disabled:hover, --.btn-success.focus[disabled], -+.btn-success[disabled].focus, - .btn-success[disabled]:focus, - .btn-success[disabled]:hover, - fieldset[disabled] .btn-success.focus, -@@ -3410,7 +3410,7 @@ fieldset[disabled] .btn-success:hover { - .btn-info.active.focus, - .btn-info.active:focus, - .btn-info.active:hover, --.btn-info.focus:active, -+.btn-info:active.focus, - .btn-info:active:focus, - .btn-info:active:hover, - .open > .dropdown-toggle.btn-info.focus, -@@ -3428,7 +3428,7 @@ fieldset[disabled] .btn-success:hover { - .btn-info.disabled.focus, - .btn-info.disabled:focus, - .btn-info.disabled:hover, --.btn-info.focus[disabled], -+.btn-info[disabled].focus, - .btn-info[disabled]:focus, - .btn-info[disabled]:hover, - fieldset[disabled] .btn-info.focus, -@@ -3467,7 +3467,7 @@ fieldset[disabled] .btn-info:hover { - .btn-warning.active.focus, - .btn-warning.active:focus, - .btn-warning.active:hover, --.btn-warning.focus:active, -+.btn-warning:active.focus, - .btn-warning:active:focus, - .btn-warning:active:hover, - .open > .dropdown-toggle.btn-warning.focus, -@@ -3485,7 +3485,7 @@ fieldset[disabled] .btn-info:hover { - .btn-warning.disabled.focus, - .btn-warning.disabled:focus, - .btn-warning.disabled:hover, --.btn-warning.focus[disabled], -+.btn-warning[disabled].focus, - .btn-warning[disabled]:focus, - .btn-warning[disabled]:hover, - fieldset[disabled] .btn-warning.focus, -@@ -3524,7 +3524,7 @@ fieldset[disabled] .btn-warning:hover { - .btn-danger.active.focus, - .btn-danger.active:focus, - .btn-danger.active:hover, --.btn-danger.focus:active, -+.btn-danger:active.focus, - .btn-danger:active:focus, - .btn-danger:active:hover, - .open > .dropdown-toggle.btn-danger.focus, -@@ -3542,7 +3542,7 @@ fieldset[disabled] .btn-warning:hover { - .btn-danger.disabled.focus, - .btn-danger.disabled:focus, - .btn-danger.disabled:hover, --.btn-danger.focus[disabled], -+.btn-danger[disabled].focus, - .btn-danger[disabled]:focus, - .btn-danger[disabled]:hover, - fieldset[disabled] .btn-danger.focus, -@@ -3616,9 +3616,9 @@ fieldset[disabled] .btn-link:hover { - .btn-block + .btn-block { - margin-top: 5px; - } --input.btn-block[type='button'], --input.btn-block[type='reset'], --input.btn-block[type='submit'] { -+input[type='button'].btn-block, -+input[type='reset'].btn-block, -+input[type='submit'].btn-block { - width: 100%; - } - .fade { -@@ -4009,9 +4009,9 @@ select.input-group-lg > .input-group-btn > .btn { - height: 46px; - line-height: 46px; - } --select.input-group-lg[multiple] > .form-control, --select.input-group-lg[multiple] > .input-group-addon, --select.input-group-lg[multiple] > .input-group-btn > .btn, -+select[multiple].input-group-lg > .form-control, -+select[multiple].input-group-lg > .input-group-addon, -+select[multiple].input-group-lg > .input-group-btn > .btn, - textarea.input-group-lg > .form-control, - textarea.input-group-lg > .input-group-addon, - textarea.input-group-lg > .input-group-btn > .btn { -@@ -4032,9 +4032,9 @@ select.input-group-sm > .input-group-btn > .btn { - height: 30px; - line-height: 30px; - } --select.input-group-sm[multiple] > .form-control, --select.input-group-sm[multiple] > .input-group-addon, --select.input-group-sm[multiple] > .input-group-btn > .btn, -+select[multiple].input-group-sm > .form-control, -+select[multiple].input-group-sm > .input-group-addon, -+select[multiple].input-group-sm > .input-group-btn > .btn, - textarea.input-group-sm > .form-control, - textarea.input-group-sm > .input-group-addon, - textarea.input-group-sm > .input-group-btn > .btn { -@@ -6845,7 +6845,7 @@ button.close { - margin: 1px; - text-indent: -999px; - cursor: pointer; -- background-color: #000\9; -+ background-color: #000 \9; - background-color: rgba(0, 0, 0, 0); - border: 1px solid #fff; - border-radius: 10px; -@@ -7193,7 +7193,7 @@ button.close { - .hidden-print { - display: none !important; - } --} /*! -+} /* - * Bootstrap v3.3.6 (http://getbootstrap.com) - * Copyright 2011-2015 Twitter, Inc. - * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE) -@@ -7295,8 +7295,8 @@ fieldset[disabled] .btn-warning { - .btn-default.disabled:focus, - .btn-default.disabled:hover, - .btn-default[disabled], --.btn-default.active[disabled], --.btn-default.focus[disabled], -+.btn-default[disabled].active, -+.btn-default[disabled].focus, - .btn-default[disabled]:active, - .btn-default[disabled]:focus, - .btn-default[disabled]:hover, -@@ -7342,8 +7342,8 @@ fieldset[disabled] .btn-default:hover { - .btn-primary.disabled:focus, - .btn-primary.disabled:hover, - .btn-primary[disabled], --.btn-primary.active[disabled], --.btn-primary.focus[disabled], -+.btn-primary[disabled].active, -+.btn-primary[disabled].focus, - .btn-primary[disabled]:active, - .btn-primary[disabled]:focus, - .btn-primary[disabled]:hover, -@@ -7389,8 +7389,8 @@ fieldset[disabled] .btn-primary:hover { - .btn-success.disabled:focus, - .btn-success.disabled:hover, - .btn-success[disabled], --.btn-success.active[disabled], --.btn-success.focus[disabled], -+.btn-success[disabled].active, -+.btn-success[disabled].focus, - .btn-success[disabled]:active, - .btn-success[disabled]:focus, - .btn-success[disabled]:hover, -@@ -7436,8 +7436,8 @@ fieldset[disabled] .btn-success:hover { - .btn-info.disabled:focus, - .btn-info.disabled:hover, - .btn-info[disabled], --.btn-info.active[disabled], --.btn-info.focus[disabled], -+.btn-info[disabled].active, -+.btn-info[disabled].focus, - .btn-info[disabled]:active, - .btn-info[disabled]:focus, - .btn-info[disabled]:hover, -@@ -7483,8 +7483,8 @@ fieldset[disabled] .btn-info:hover { - .btn-warning.disabled:focus, - .btn-warning.disabled:hover, - .btn-warning[disabled], --.btn-warning.active[disabled], --.btn-warning.focus[disabled], -+.btn-warning[disabled].active, -+.btn-warning[disabled].focus, - .btn-warning[disabled]:active, - .btn-warning[disabled]:focus, - .btn-warning[disabled]:hover, -@@ -7530,8 +7530,8 @@ fieldset[disabled] .btn-warning:hover { - .btn-danger.disabled:focus, - .btn-danger.disabled:hover, - .btn-danger[disabled], --.btn-danger.active[disabled], --.btn-danger.focus[disabled], -+.btn-danger[disabled].active, -+.btn-danger[disabled].focus, - .btn-danger[disabled]:active, - .btn-danger[disabled]:focus, - .btn-danger[disabled]:hover, -@@ -8582,7 +8582,7 @@ fieldset[disabled] .btn-danger:hover { - left: 0; - margin-left: -12px; - border-right-color: #fff; --} /*! -+} /* - * animate.css -http://daneden.me/animate - * Version - 3.5.2 - * Licensed under the MIT license - http://opensource.org/licenses/MIT -@@ -8826,10 +8826,10 @@ fieldset[disabled] .btn-danger:hover { - transform: skewX(-0.78125deg) skewY(-0.78125deg); - } - 77.7% { -- transform: skewX(0.390625deg) skewY(0.390625deg); -+ transform: skewX(0.39063deg) skewY(0.39063deg); - } - 88.8% { -- transform: skewX(-0.1953125deg) skewY(-0.1953125deg); -+ transform: skewX(-0.19531deg) skewY(-0.19531deg); - } - } - .jello { -@@ -10190,18 +10190,18 @@ body.bigMap #main_navbar { - } - @-webkit-keyframes 'blink' { - 0% { -- background: #000000; -+ background: #000; - } - 100% { -- background: #ff0000; -+ background: #f00; - } - } - @keyframes 'blink' { - 0% { -- background: #000000; -+ background: #000; - } - 100% { -- background: #ff0000; -+ background: #f00; - } - } - .building_list_fms_5 { -@@ -10244,7 +10244,7 @@ body.bigMap #main_navbar { - -ms-transform: rotate(-30deg); - transform: rotate(-30deg); - text-shadow: 0 -1px 0 rgba(0, 0, 0, 0.2); -- color: #ffffff; -+ color: #fff; - } - .buy_item_save { - background-color: #5bb75b; -@@ -10380,7 +10380,7 @@ body.belgiumbar .navbar-default { - background-size: auto 100%; - } - body.dodenherdenking .navbar-default { -- background-color: #000000; -+ background-color: #000; - } - .navbar-default a { - text-shadow: none !important; -@@ -10410,7 +10410,7 @@ body.koenigstag .navbar-default .dropdown-menu { - background-color: #e75104; - } - body.dodenherdenking .navbar-default .dropdown-menu { -- background-color: #000000; -+ background-color: #000; - } - .navbar-default .dropdown-menu a { - color: #fff !important; -@@ -10563,7 +10563,7 @@ body.dodenherdenking .navbar-default .dropdown-menu { - } - .btn-adventskalender { - color: white; -- background-color: #ff0000; -+ background-color: #f00; - } - .btn-gray { - color: #ffffff; -@@ -10597,7 +10597,7 @@ fieldset[disabled] .btn-gray:focus, - .btn-gray[disabled]:active, - fieldset[disabled] .btn-gray:active, - .btn-gray.disabled.active, --.btn-gray.active[disabled], -+.btn-gray[disabled].active, - fieldset[disabled] .btn-gray.active { - background-color: #656565; - border-color: #000000; -@@ -10869,7 +10869,7 @@ body.dark .pagination a { - color: #dcdcdc; - } - body.dark .pagination a:hover { -- background-color: #000000; -+ background-color: #000; - color: #ffffff; - } - body.dark tr { -@@ -11660,21 +11660,21 @@ body.bigMap .missions-panel-head strong { - .mission-filters-block - .mission-filters-row - .mission-state-filters -- #mission_select_unattended.mission_selection -+ .mission_selection#mission_select_unattended - .icon { - fill: #d11919; - } - .mission-filters-block - .mission-filters-row - .mission-state-filters -- #mission_select_attended.mission_selection -+ .mission_selection#mission_select_attended - .icon { - fill: #e8f82b; - } - .mission-filters-block - .mission-filters-row - .mission-state-filters -- #mission_select_finishing.mission_selection -+ .mission_selection#mission_select_finishing - .icon { - fill: #1bec19; - } -@@ -11857,7 +11857,7 @@ body.bigMap #building_panel_body { - .blackribbon .dropdown-menu { - background-image: url(/images/blackribbon.png); - background-size: auto 100%; --} /*! jQuery UI - v1.12.1 - 2016-09-14 -+} /* jQuery UI - v1.12.1 - 2016-09-14 - * http://jqueryui.com - * Includes: core.css, accordion.css, autocomplete.css, menu.css, button.css, controlgroup.css, checkboxradio.css, datepicker.css, dialog.css, draggable.css, resizable.css, progressbar.css, selectable.css, selectmenu.css, slider.css, sortable.css, spinner.css, tabs.css, tooltip.css, theme.css - * To view and modify this theme, visit http://jqueryui.com/themeroller/?ffDefault=Arial%2CHelvetica%2Csans-serif&fsDefault=1em&fwDefault=normal&cornerRadius=3px&bgColorHeader=e9e9e9&bgTextureHeader=flat&borderColorHeader=dddddd&fcHeader=333333&iconColorHeader=444444&bgColorContent=ffffff&bgTextureContent=flat&borderColorContent=dddddd&fcContent=333333&iconColorContent=444444&bgColorDefault=f6f6f6&bgTextureDefault=flat&borderColorDefault=c5c5c5&fcDefault=454545&iconColorDefault=777777&bgColorHover=ededed&bgTextureHover=flat&borderColorHover=cccccc&fcHover=2b2b2b&iconColorHover=555555&bgColorActive=007fff&bgTextureActive=flat&borderColorActive=003eff&fcActive=ffffff&iconColorActive=ffffff&bgColorHighlight=fffa90&bgTextureHighlight=flat&borderColorHighlight=dad55e&fcHighlight=777620&iconColorHighlight=777620&bgColorError=fddfdf&bgTextureError=flat&borderColorError=f1a899&fcError=5f3f3f&iconColorError=cc0000&bgColorOverlay=aaaaaa&bgTextureOverlay=flat&bgImgOpacityOverlay=0&opacityOverlay=30&bgColorShadow=666666&bgTextureShadow=flat&bgImgOpacityShadow=0&opacityShadow=30&thicknessShadow=5px&offsetTopShadow=0px&offsetLeftShadow=0px&cornerRadiusShadow=8px -@@ -12732,8 +12732,8 @@ html .ui-button.ui-state-disabled:active { - .ui-state-default a:link, - .ui-state-default a:visited, - a.ui-button, --a.ui-button:link, --a.ui-button:visited, -+a:link.ui-button, -+a:visited.ui-button, - .ui-button { - color: #454545; - text-decoration: none; -@@ -13479,7 +13479,7 @@ a.ui-button:active, - .ladingpage_1_title_bar { - background-color: #323c42; - color: #ffffff; -- margin: 0px -15px 0 -15px; -+ margin: 0 -15px 0 -15px; - text-align: center; - padding: 10px; - } -@@ -13628,7 +13628,7 @@ body.bigMap #search_input_field_missions { - } - .progress-bar-missing { - background-color: #f5f5f5; -- background-image: linear-gradient(#f5f5f5 0px, #f0f0f0 100%); -+ background-image: linear-gradient(#f5f5f5 0, #f0f0f0 100%); - color: #424242; - } - .progress-glow-success { -@@ -13699,7 +13699,7 @@ body.bigMap #search_input_field_missions { - padding-top: 6px; - padding-bottom: 6px; - border-radius: 6px; -- color: white !important; -+ color: #fff !important; - border-color: #1877f2; - border-width: 1px !important; - border-style: solid !important; -@@ -13727,7 +13727,7 @@ body.bigMap #search_input_field_missions { - padding-right: 8px !important; - border-color: #1877f2 !important; - border-radius: 3px !important; -- color: white !important; -+ color: #fff !important; - text-decoration: none !important; - margin: 15px !important; - } -@@ -13750,7 +13750,7 @@ body.bigMap #search_input_field_missions { - -webkit-box-shadow: none !important; - -moz-box-shadow: none !important; - box-shadow: none !important; -- color: white !important; -+ color: #fff !important; - border-color: #1877f2 !important; - border-width: 1px !important; - border-style: solid !important; -@@ -15056,7 +15056,7 @@ body.dark .nav-tabs > li.active > a, - body.dark .nav-tabs > li.active > a:focus { - background-color: #c9302c; - } --.checkbox input.custom-mission-checkbox[type='checkbox'] { -+.checkbox input[type='checkbox'].custom-mission-checkbox { - margin-left: 0; - } - .aao_btn { -@@ -15141,12 +15141,12 @@ body.dark .dark-visible { - display: flex; - align-items: center; - gap: 10px; --} /*! -- * Bootstrap-select v1.12.4 (http://silviomoreto.github.io/bootstrap-select) -- * -- * Copyright 2013-2017 bootstrap-select -- * Licensed under MIT (https://github.com/silviomoreto/bootstrap-select/blob/master/LICENSE) -- */ -+} /* -+* Bootstrap-select v1.12.4 (http://silviomoreto.github.io/bootstrap-select) -+* -+* Copyright 2013-2017 bootstrap-select -+* Licensed under MIT (https://github.com/silviomoreto/bootstrap-select/blob/master/LICENSE) -+*/ - select.bs-select-hidden, - select.selectpicker { - display: none !important; -@@ -15224,8 +15224,8 @@ select.selectpicker { - margin-left: 0; - } - .bootstrap-select.btn-group.dropdown-menu-right, --.bootstrap-select.btn-group.dropdown-menu-right[class*='col-'], --.row .bootstrap-select.btn-group.dropdown-menu-right[class*='col-'] { -+.bootstrap-select.btn-group[class*='col-'].dropdown-menu-right, -+.row .bootstrap-select.btn-group[class*='col-'].dropdown-menu-right { - float: right; - } - .form-group .bootstrap-select.btn-group, -@@ -15446,7 +15446,7 @@ select.selectpicker { - margin-bottom: 0; - width: 100%; - float: none; --} /*! SCEditor | (C) 2011-2016, Sam Clarke | sceditor.com/license */ -+} /* SCEditor | (C) 2011-2016, Sam Clarke | sceditor.com/license */ - div.sceditor-grip, - .sceditor-button div { - background-image: url('/images/famfamfam.png'); -@@ -15959,16 +15959,16 @@ div.sceditor-dropdown input[id='des'] { - .popover[class*='tour-'] .popover-navigation *[data-role='end'] { - cursor: pointer; - } --.popover[class*='tour-'] .popover-navigation *.disabled[data-role='prev'], --.popover[class*='tour-'] .popover-navigation *.disabled[data-role='next'], --.popover[class*='tour-'] .popover-navigation *.disabled[data-role='end'] { -+.popover[class*='tour-'] .popover-navigation *[data-role='prev'].disabled, -+.popover[class*='tour-'] .popover-navigation *[data-role='next'].disabled, -+.popover[class*='tour-'] .popover-navigation *[data-role='end'].disabled { - cursor: default; - } --.popover.orphan[class*='tour-'] { -+.popover[class*='tour-'].orphan { - position: fixed; - margin-top: 0; - } --.popover.orphan[class*='tour-'] .arrow { -+.popover[class*='tour-'].orphan .arrow { - display: none; - } - .btn-tutorial { -@@ -16140,7 +16140,7 @@ div.sceditor-dropdown input[id='des'] { - text-shadow: 1px 1px 2px black !important; - } - .policechief .seasonalbar .navbar-right > li > a > img { -- filter: drop-shadow(2px 2px 2px black); -+ filter: drop-shadow(2px 2px 2px #000); - } - .policechief .seasonalbar #message_top { - filter: drop-shadow(1px 1px 2px rgba(0, 0, 0, 0.5)); diff --git a/alt_js.diff b/alt_js.diff index e45870c..e69de29 100644 --- a/alt_js.diff +++ b/alt_js.diff @@ -1,52423 +0,0 @@ -diff --git a/application.js b/application.alt.js -index 8ead794..3627fa1 100644 ---- a/application.js -+++ b/application.alt.js -@@ -27,37 +27,37 @@ function massMissionMarkerAdd(e) { - function processMissionElement(e, t, i) { - const n = parseSearchValue(e), - s = identifyMissionTypeFilter(e), -- a = identifyMissionStateFilter(e), -- o = identifyMissionSortAttributes(e), -+ o = identifyMissionStateFilter(e), -+ a = identifyMissionSortAttributes(e), - r = identifyMissionPanelScrollVisible(e), - l = identifyMissionPanelAlliance(e), - c = identifyMissionPanelStyling(e), -- d = identifyCaption(e), -- u = identifyVehicleStateUrl(e), -+ u = identifyCaption(e), -+ d = identifyVehicleStateUrl(e), - h = identifyCountdownTimeleft(e), - p = identifyBarClassInner(e), - m = identifyMissionClass(e), -- f = identifyMissionText(e), -- _ = identifyMissionClassShort(e), -+ _ = identifyMissionText(e), -+ f = identifyMissionClassShort(e), - g = identifyMissionTextShort(e), - v = identifyHideAllianceDistance(e), - b = i.cloneNode(); - (b.innerHTML = prepareMissionDomElementStr( - n, - s, -- a, - o, -+ a, - e, - r, - l, - c, -- d, - u, -+ d, - h, - p, - m, -- f, - _, -+ f, - g, - v - )), -@@ -70,14 +70,14 @@ function processMissionElement(e, t, i) { - if ( - (k && - ('undefined' != typeof mapkit ? -- ((k.url = { 1: u }), -+ ((k.url = { 1: d }), - (k.opacity = 1), - (k.title = y.caption), - (k.subtitle = y.address)) - : (k.setIcon(icon_empty), - k.setOpacity(1), -- iconMapGenerate(u, k), -- k.setTooltipContent(d)), -+ iconMapGenerate(d, k), -+ k.setTooltipContent(u)), - (k.vehicle_state = y.vehicle_state), - (w = !0)), - !w && 'undefined' != typeof L) -@@ -86,7 +86,7 @@ function processMissionElement(e, t, i) { - if ('undefined' != typeof mapkit) - ((x = new mapkit.ImageAnnotation( - new mapkit.Coordinate(y.latitude, y.longitude), -- { url: { 1: u } } -+ { url: { 1: d } } - )).title = y.caption), - (x.subtitle = y.address), - missionMarkerBulkAdd || map.addAnnotation(x), -@@ -97,12 +97,12 @@ function processMissionElement(e, t, i) { - }); - else - iconMapGenerate( -- u, -+ d, - (x = L.marker([y.latitude, y.longitude], { - zIndexOffset: 1e4, - title: y.name, - icon: icon_empty, -- }).bindTooltip(d, { permanent: mission_label, opacity: 1 })) -+ }).bindTooltip(u, { permanent: mission_label, opacity: 1 })) - ), - x.on('click', function () { - $(document.getElementById('alarm_button_' + y.id)).click(); -@@ -117,7 +117,7 @@ function processMissionElement(e, t, i) { - mission_markers_per_id.set(x.mission_id, x); - } - if ((y.date_end > 0 && missionTimerStart(y), y.water_damage_pump_value)) { -- var C = -+ var z = - "
" + -@@ -127,7 +127,7 @@ function processMissionElement(e, t, i) { - "' class='progress pumping_progress'>
0 && - ($('#pumping_bar_striper_' + y.id).addClass( -@@ -161,14 +161,14 @@ function missionMarkerAddSingle(e) { - i = 'progress-striped-inner', - n = 0, - s = !1, -- a = e.caption; -+ o = e.caption; - e.date_end > 0 && - (i = - 'progress-striped-inner progress-striped-inner-active-resource-safe'); -- var o = '', -+ var a = '', - r = e.mission_type ? 'generic' : 'regular', - l = 'generic' === r ? 'mission_type' : 'mtid'; -- o = -+ a = - ( - void 0 !== mission_graphics_lookups[r][e[l]] && - null != mission_graphics_lookups[r][e[l]] && -@@ -186,9 +186,9 @@ function missionMarkerAddSingle(e) { - null == e.user_id ? - ((e.caption = - '[' + I18n.t('map.alliance_event') + '] ' + e.caption), -- (a = a + ' ' + I18n.t('map.alliance_event'))) -+ (o = o + ' ' + I18n.t('map.alliance_event'))) - : ((e.caption = '[' + I18n.t('map.alliance') + '] ' + e.caption), -- (a = a + ' ' + I18n.t('map.alliance'))), -+ (o = o + ' ' + I18n.t('map.alliance'))), - !1 !== alliance_mission_distance && - n > alliance_mission_distance && - (s = !0)), -@@ -196,31 +196,31 @@ function missionMarkerAddSingle(e) { - 0 == mixed_mobile_desktop_mode && - currentMarkerTypeFilterTurnedOn(e.filter_id) && - (4 == mobile_version && -- (-1 !== String(o).indexOf('//') ? -- (e.app_icon_path = o) -- : (e.app_icon_path = currentHostname() + o)), -+ (-1 !== String(a).indexOf('//') ? -+ (e.app_icon_path = a) -+ : (e.app_icon_path = currentHostname() + a)), - mobileBridgeAdd('mission', e)); -- var d = e.caption; -+ var u = e.caption; - '' != e.captionOld && -- (d = -+ (u = - "" + - e.captionOld + - ' ' + -- d), -+ u), - '' != e.address && -- ((d = -- d + -+ ((u = -+ u + - ", " + - e.address + - ''), -- (a = a + ' ' + e.address)); -- var u = 0; -+ (o = o + ' ' + e.address)); -+ var d = 0; - e.sw_start_in > 0 && -- ((u = 1e3 * e.sw_start_in), -+ ((d = 1e3 * e.sw_start_in), - void 0 === mission_overview_timer && - (mission_overview_timer = setInterval( - mission_overview_timer_call, -@@ -228,58 +228,58 @@ function missionMarkerAddSingle(e) { - ))); - const h = ['unattended', 'attended', 'finishing'][e.vehicle_state]; - $(document.getElementById('mission_' + e.id)).length > 0 ? -- updateExistingMissionElement(e, t, i, o, a, c, h, u, d) -- : addNewMissionElement(e, t, a, h, c, d, o, u, i); -+ updateExistingMissionElement(e, t, i, a, o, c, h, d, u) -+ : addNewMissionElement(e, t, o, h, c, u, a, d, i); - var p = !1; - const m = mission_markers_per_id.get(e.id); - if ( - (m && - ('undefined' != typeof mapkit ? -- ((m.url = { 1: o }), -+ ((m.url = { 1: a }), - (m.opacity = 1), - (m.title = e.caption), - (m.subtitle = e.address)) - : (m.setIcon(icon_empty), - m.setOpacity(1), -- iconMapGenerate(o, m), -- m.setTooltipContent(d)), -+ iconMapGenerate(a, m), -+ m.setTooltipContent(u)), - (m.vehicle_state = e.vehicle_state), - (p = !0)), - !p && 'undefined' != typeof L) - ) { - if ('undefined' != typeof mapkit) { -- ((f = new mapkit.ImageAnnotation( -+ ((_ = new mapkit.ImageAnnotation( - new mapkit.Coordinate(e.latitude, e.longitude), -- { url: { 1: o } } -+ { url: { 1: a } } - )).title = e.caption), -- (f.subtitle = e.address), -- map.addAnnotation(f), -- (f.element.className = 'mapkit-marker'), -- f.addEventListener('select', function () { -+ (_.subtitle = e.address), -+ map.addAnnotation(_), -+ (_.element.className = 'mapkit-marker'), -+ _.addEventListener('select', function () { - $(document.getElementById('alarm_button_' + e.id)).click(), - setTimeout(mapkitDeselectAnnotation, 1e3); - }); - } else { -- var f = L.marker([e.latitude, e.longitude], { -+ var _ = L.marker([e.latitude, e.longitude], { - zIndexOffset: 1e4, - title: e.name, - icon: icon_empty, -- }).bindTooltip(d, { permanent: mission_label, opacity: 1 }); -+ }).bindTooltip(u, { permanent: mission_label, opacity: 1 }); - void 0 !== map && -- f.addTo(map_filters_service.getFilterLayerByMissionParams(e)), -- iconMapGenerate(o, f), -- f.on('click', function () { -+ _.addTo(map_filters_service.getFilterLayerByMissionParams(e)), -+ iconMapGenerate(a, _), -+ _.on('click', function () { - $(document.getElementById('alarm_button_' + e.id)).click(); - }); - } -- (f.mission_id = e.id), -- (f.user_id = e.user_id), -- (f.vehicle_state = e.vehicle_state), -- (f.krankentransport = e.kt), -- (f.sicherheitswache = e.sw), -- (f.involved = !0), -- mission_markers.push(f), -- mission_markers_per_id.set(f.mission_id, f); -+ (_.mission_id = e.id), -+ (_.user_id = e.user_id), -+ (_.vehicle_state = e.vehicle_state), -+ (_.krankentransport = e.kt), -+ (_.sicherheitswache = e.sw), -+ (_.involved = !0), -+ mission_markers.push(_), -+ mission_markers_per_id.set(_.mission_id, _); - } - if ( - (s && -@@ -289,7 +289,7 @@ function missionMarkerAddSingle(e) { - e.date_end > 0 && missionTimerStart(e), - e.water_damage_pump_value) - ) { -- var _ = -+ var f = - "
" + -@@ -299,7 +299,7 @@ function missionMarkerAddSingle(e) { - "' class='progress pumping_progress'>
0 && - ($('#pumping_bar_striper_' + e.id).addClass( -@@ -349,36 +349,36 @@ function retryUpdate(e) { - missionMarkerAddSingle(e); - }, delay)); - } --function addNewMissionElement(e, t, i, n, s, a, o, r, l) { -+function addNewMissionElement(e, t, i, n, s, o, a, r, l) { - var c = '#mission_list', -- d = 'emergency'; -+ u = 'emergency'; - e.kt ? - ((c = - e.user_id != user_id ? - '#mission_list_krankentransporte_alliance' - : '#mission_list_krankentransporte'), -- (d = 'krankentransporte')) -+ (u = 'krankentransporte')) - : e.sw ? - ((c = - e.user_id != user_id ? - '#mission_list_sicherheitswache_alliance' - : '#mission_list_sicherheitswache'), -- (d = 'sicherheitswache')) -+ (u = 'sicherheitswache')) - : e.user_id != user_id && null != e.user_id ? -- ((c = '#mission_list_alliance'), (d = 'alliance')) -+ ((c = '#mission_list_alliance'), (u = 'alliance')) - : e.user_id != user_id && - null == e.user_id && -- ((c = '#mission_list_alliance_event'), (d = 'alliance_event')); -- var u = '', -+ ((c = '#mission_list_alliance_event'), (u = 'alliance_event')); -+ var d = '', - h = ''; -- e.missing_text && ((u = 'alert alert-danger'), (h = e.missing_text)); -+ e.missing_text && ((d = 'alert alert-danger'), (h = e.missing_text)); - var p = '', - m = ''; - e.missing_text_short && - ((p = 'alert alert-danger'), (m = e.missing_text_short)); -- var f = ''; -- e.alliance_id && (f = 'panel-success'); -- var _ = -+ var _ = ''; -+ e.alliance_id && (_ = 'panel-success'); -+ var f = - useMissionScrollBarOptimization ? - 'missionSideBarEntryScrollInvisible' - : ''; -@@ -386,18 +386,18 @@ function addNewMissionElement(e, t, i, n, s, a, o, r, l) { - let g = getMissionSortableAttributes(e); - var v = prepareMissionDomElementStr( - i, -- d, -+ u, - n, - g, - e, -- _, - f, -+ _, - s, -- a, - o, -+ a, - r, - l, -- u, -+ d, - h, - p, - m, -@@ -412,10 +412,10 @@ function addNewMissionElement(e, t, i, n, s, a, o, r, l) { - missionParticipationFilters.started.missionIds.has(e.id) || - missionParticipationFilters.new.missionIds.add(e.id); - } --function updateExistingMissionElement(e, t, i, n, s, a, o, r, l) { -+function updateExistingMissionElement(e, t, i, n, s, o, a, r, l) { - missionTimerDelete(e.id); - const c = $(document.getElementById('mission_' + e.id)), -- d = $(document.getElementById('mission_panel_' + e.id)); -+ u = $(document.getElementById('mission_panel_' + e.id)); - $(document.getElementById('mission_bar_outer_' + e.id)).attr('class', t), - $(document.getElementById('mission_bar_striper_' + e.id)).attr( - 'class', -@@ -433,11 +433,11 @@ function updateExistingMissionElement(e, t, i, n, s, a, o, r, l) { - c.attr('mission_type_id', e.mtid), - c.attr('data-overlay-index', e.overlay_index), - c.attr('data-additive-overlays', e.additive_overlays || ''), -- c.data('mission-state-filter', o), -- d.removeClass('mission_panel_red'), -- d.removeClass('mission_panel_yellow'), -- d.removeClass('mission_panel_green'), -- d.addClass('mission_panel_' + a), -+ c.data('mission-state-filter', a), -+ u.removeClass('mission_panel_red'), -+ u.removeClass('mission_panel_yellow'), -+ u.removeClass('mission_panel_green'), -+ u.addClass('mission_panel_' + o), - (e.live_current_value > 0 || - e.patients_count > 0 || - e.prisoners_count > 0 || -@@ -456,30 +456,30 @@ function updateExistingMissionElement(e, t, i, n, s, a, o, r, l) { - document.getElementById('mission_overview_countdown_' + e.id) - ).html(''), - $(document.getElementById('mission_caption_' + e.id)).html(l); -- const u = $(document.getElementById('mission_missing_' + e.id)); -+ const d = $(document.getElementById('mission_missing_' + e.id)); - e.missing_text ? -- (u.html(e.missing_text), u.attr('class', 'alert alert-danger')) -- : (u.html(''), u.attr('class', '')); -+ (d.html(e.missing_text), d.attr('class', 'alert alert-danger')) -+ : (d.html(''), d.attr('class', '')); - const h = $(document.getElementById('mission_missing_short_' + e.id)); - e.missing_text_short ? - (h.html(e.missing_text_short), h.attr('class', 'alert alert-danger')) - : (h.html(''), h.attr('class', '')), -- e.alliance_id && d.addClass('panel-success'), -+ e.alliance_id && u.addClass('panel-success'), - updateMissionStateButtons(); - let p = getMissionSortableAttributes(e); - c.data('sortable-by', p); - const m = 'mission_' + e.id, -- f = -+ _ = - '#' + - $('#' + m) - .parent() - .attr('id'), -- _ = missionListSorters[f]; -- if (_) { -- let e = _.findSuccessorElement(p, m); -+ f = missionListSorters[_]; -+ if (f) { -+ let e = f.findSuccessorElement(p, m); - null !== e ? - $(e).before($('#' + m)) -- : $(f + ' .missionSideBarEntry') -+ : $(_ + ' .missionSideBarEntry') - .last() - .after($('#' + m)); - } -@@ -490,18 +490,18 @@ function prepareMissionDomElementStr( - i, - n, - s, -- a, - o, -+ a, - r, - l, - c, -- d, - u, -+ d, - h, - p, - m, -- f, -- _ -+ _, -+ f - ) { - var g = missionParticipationFilters.started.missionIds.has(s.id); - return ( -@@ -522,9 +522,9 @@ function prepareMissionDomElementStr( - "' mission_type_id='" + - s.mtid + - "' class='missionSideBarEntry missionSideBarEntrySearchable " + -- a + -+ o + - ' ' + -- _ + -+ f + - "' latitude='" + - s.latitude + - "' longitude='" + -@@ -540,7 +540,7 @@ function prepareMissionDomElementStr( - "'>
" + -- f + -+ _ + - "
' + -@@ -866,7 +866,7 @@ function missionSelectionUpdateButtons() { - ), - $(document.getElementById('mission_select_alliance')).html( - ' ' + -- a + -+ o + - '/' + - s - ), -@@ -874,7 +874,7 @@ function missionSelectionUpdateButtons() { - ' ' + - r + - '/' + -- o -+ a - ), - $(document.getElementById('mission_select_sicherheitswache')).html( - ' ' + -@@ -916,17 +916,17 @@ function massBuildingMarkerAdd(e, t) { - const n = document.createDocumentFragment(), - s = document.createElement('template'); - $.each(e, function (e, t) { -- const a = t; -- buildingVehicleGraphicCacheAdd(a), -- (building_marker_image = getBuildingMarkerIcon(a)), -- (a.building_marker_image = building_marker_image), -+ const o = t; -+ buildingVehicleGraphicCacheAdd(o), -+ (building_marker_image = getBuildingMarkerIcon(o)), -+ (o.building_marker_image = building_marker_image), - (!1 === mobile_bridge_use || mixed_mobile_desktop_mode) && -- processBuildingElement(a, n, s, i.get(t.id)), -+ processBuildingElement(o, n, s, i.get(t.id)), - !0 === mobile_bridge_use && - 4 === mobile_version && -- sendMobileBridge(a), -- building_markers_cache.push(a), -- building_markers_cache_per_id.set(a.id, a); -+ sendMobileBridge(o), -+ building_markers_cache.push(o), -+ building_markers_cache_per_id.set(o.id, o); - }), - document.getElementById('building_list').appendChild(n), - $.each(e, function (e, t) { -@@ -1072,13 +1072,13 @@ function building_maps_redraw() { - t = []; - const i = isLeaflet(); - $.each(building_markers, function (n, s) { -- let a = []; -- if (i) a = s.getLatLng(); -+ let o = []; -+ if (i) o = s.getLatLng(); - else { - const e = s.coordinate; -- a = [e.latitude, e.longitude]; -+ o = [e.latitude, e.longitude]; - } -- mapIsVisible(a) ? (e.push(s.building_id), t.push(s)) -+ mapIsVisible(o) ? (e.push(s.building_id), t.push(s)) - : i ? map.removeLayer(s) - : map.removeAnnotation(s); - }), -@@ -1643,12 +1643,12 @@ function vehicleDriveReal(e) { - 100), - offset_step >= 100) - ) { -- var a = -+ var o = - i.getTime() - - t.timer_steps - - 1e3 * routes[t.rh][t.current_step][2]; - t.current_step++, -- (t.timer_steps = i.getTime() - a), -+ (t.timer_steps = i.getTime() - o), - (s += 1); - } - } while ( -@@ -1748,10 +1748,10 @@ function mapIsVisible(e) { - i = parseFloat(map.region.span.latitudeDelta), - n = t - i, - s = t + i, -- a = parseFloat(map.region.center.longitude), -- o = parseFloat(map.region.span.longitudeDelta), -- r = a - o, -- l = a + o; -+ o = parseFloat(map.region.center.longitude), -+ a = parseFloat(map.region.span.longitudeDelta), -+ r = o - a, -+ l = o + a; - return n <= e[0] && s >= e[0] && r <= e[1] && l >= e[1]; - } - return map.getBounds().contains(e); -@@ -1967,11 +1967,11 @@ function aao_check(e, t, i) { - n = 0; - var s = []; - if (-1 !== e.indexOf('vehicle_type_id_')) { -- var a = e.substring(16); -+ var o = e.substring(16); - document - .querySelectorAll(aao_source_element + ' input') - .forEach(function (e) { -- e.getAttribute('vehicle_type_id') === a && s.push(e); -+ e.getAttribute('vehicle_type_id') === o && s.push(e); - }); - } else { - const t = []; -@@ -1979,9 +1979,9 @@ function aao_check(e, t, i) { - .querySelectorAll(aao_source_element + ' input') - .forEach(function (i) { - let n = !1; -- const a = vehiclesEquipmentDataById[i.value]; -- if (a) { -- const i = a.state.equipments -+ const o = vehiclesEquipmentDataById[i.value]; -+ if (o) { -+ const i = o.state.equipments - .filter( - e => !t.includes(e.id) && e.isSelectPossible() - ) -@@ -1991,12 +1991,12 @@ function aao_check(e, t, i) { - (i.getAttribute(e) > 0 || n) && s.push(i); - }); - } -- var o = []; -+ var a = []; - '' != t.attr('building_ids') && -- (o = jQuery.parseJSON(t.attr('building_ids'))), -+ (a = jQuery.parseJSON(t.attr('building_ids'))), - s.forEach(function (t) { - i > 0 && -- (aao_building_check_native(o, t) && -+ (aao_building_check_native(a, t) && - !t.checked && - !t.disabled && - t.getAttribute('ignore_aao') <= 0 && -@@ -2043,11 +2043,11 @@ function aao(e, t, i, n) { - } - function aao_check_update(e, t, i, n, s) { - if (s <= 0) return ''; -- const a = {}; -- var o; -+ const o = {}; -+ var a; - if (-1 !== t.indexOf('vehicle_type_id_')) { - const i = parseAaoVehicleIds(t.substring(16)); -- o = e.filter(function () { -+ a = e.filter(function () { - const e = parseInt($(this).attr('vehicle_type_id')); - return i.includes(e); - }); -@@ -2060,51 +2060,51 @@ function aao_check_update(e, t, i, n, s) { - const e = s.state.equipments - .filter(e => e.isSelectPossible()) - .find(e => e.aaoValues[t] > 0); -- e && (a[n] = e); -+ e && (o[n] = e); - } - }), -- (o = e.filter(function (e, i) { -+ (a = e.filter(function (e, i) { - const n = $(i), - s = n.attr('value'), -- o = !!a[s]; -- return n.attr(t) > 0 || o; -+ a = !!o[s]; -+ return n.attr(t) > 0 || a; - })); - } - return ( -- o.each(function (e, n) { -- const o = $(n), -- r = o.attr('value'); -+ a.each(function (e, n) { -+ const a = $(n), -+ r = a.attr('value'); - if (s <= 0) return ''; - var l = []; - if ('' != i.attr('building_ids')) - l = jQuery.parseJSON(i.attr('building_ids')); - if ( -- aao_building_check(l, o) && -- !o.prop('checked') && -- !o.prop('disabled') && -- o.attr('ignore_aao') <= 0 && -- (o.attr('vehicle_type_ignore_default_aao') <= 0 || -+ aao_building_check(l, a) && -+ !a.prop('checked') && -+ !a.prop('disabled') && -+ a.attr('ignore_aao') <= 0 && -+ (a.attr('vehicle_type_ignore_default_aao') <= 0 || - -1 !== t.indexOf('custom_')) - ) { - 'grtw0' == t && -- $('#vehicle_mode_' + o.val() + '_0') -+ $('#vehicle_mode_' + a.val() + '_0') - .prop('checked', !0) - .change(), - 'grtw1' == t && -- $('#vehicle_mode_' + o.val() + '_1') -+ $('#vehicle_mode_' + a.val() + '_1') - .prop('checked', !0) - .change(), -- AAO_MULTIPLE_KEYS.includes(t) ? (s -= o.attr(t)) : (s -= 1); -- const e = a[r]; -+ AAO_MULTIPLE_KEYS.includes(t) ? (s -= a.attr(t)) : (s -= 1); -+ const e = o[r]; - if (e) { - const t = vehiclesEquipmentDataById[r]; - (e.selected = !0), - t.updateSelectedEquipment(), - t.applyEquipment({ selectVehicle: !1 }); - } -- o.prop('checked', !0), -+ a.prop('checked', !0), - existing_vehicles_per_checkbox_id.set(n.id, !0), -- 0 === s && o.change(); -+ 0 === s && a.change(); - } - }), - s > 0 ? -@@ -2130,9 +2130,9 @@ function addMissionParticipations(e) { - .css('height', 'auto'), - t.removeClass('hidden'); - } --function vehicleDistance(e, t, i, n, s, a, o) { -+function vehicleDistance(e, t, i, n, s, o, a) { - return ( -- a > 0 ? (vehicleDistanceDraw(t, i, e, a), !0) -+ o > 0 ? (vehicleDistanceDraw(t, i, e, o), !0) - : 1 != e ? - ((url = - 'https://osrm.missionchief.com/viaroute?loc=' + -@@ -2143,30 +2143,30 @@ function vehicleDistance(e, t, i, n, s, a, o) { - n + - ',' + - s), -- $.get(url, function (a) { -+ $.get(url, function (o) { - if ( -- (void 0 !== a.code && -- 'Ok' == a.code && -- (0 == a.routes[0].distance ? -- (a.status = -1) -- : ((a.route_summary = {}), -- (a.route_summary.total_time = a.routes[0].duration), -- (a.status = 200))), -- 200 != a.status) -+ (void 0 !== o.code && -+ 'Ok' == o.code && -+ (0 == o.routes[0].distance ? -+ (o.status = -1) -+ : ((o.route_summary = {}), -+ (o.route_summary.total_time = o.routes[0].duration), -+ (o.status = 200))), -+ 200 != o.status) - ) - return ( -- vehicleDistanceLeitstellenspiel(e, t, i, n, s, o), !0 -+ vehicleDistanceLeitstellenspiel(e, t, i, n, s, a), !0 - ); - var r = TIME_MODIFIER_NORMAL; -- (void 0 !== o && 1 != o) || (r = TIME_MODIFIER_SONDERRECHTE); -- var l = Math.round(a.route_summary.total_time * r); -- vehicleDistanceDirectTimeToObject(20, t, i, n, s, o) < l && -- (l = vehicleDistanceDirectTimeToObject(30, t, i, n, s, o)), -+ (void 0 !== a && 1 != a) || (r = TIME_MODIFIER_SONDERRECHTE); -+ var l = Math.round(o.route_summary.total_time * r); -+ vehicleDistanceDirectTimeToObject(20, t, i, n, s, a) < l && -+ (l = vehicleDistanceDirectTimeToObject(30, t, i, n, s, a)), - vehicleDistanceDraw(t, i, e, l), - reload_table(); - }), - !0) -- : void vehicleDistanceDirect(190, e, t, i, n, s, o) -+ : void vehicleDistanceDirect(190, e, t, i, n, s, a) - ); - } - function vehicleDistanceLeitstellenspiel( -@@ -2195,13 +2195,13 @@ function vehicleDistanceLeitstellenspiel( - } - ); - } --function vehicleDistanceDirectTimeToObject(e, t, i, n, s, a) { -- var o = distance(t, i, n, s) / 1e3; -- o < 0.1 && (o = 0.1); -+function vehicleDistanceDirectTimeToObject(e, t, i, n, s, o) { -+ var a = distance(t, i, n, s) / 1e3; -+ a < 0.1 && (a = 0.1); - var r = TIME_MODIFIER_NORMAL; - return ( -- (void 0 !== a && 1 != a) || (r = TIME_MODIFIER_SONDERRECHTE), -- Math.round((o / (e / 60)) * 60 * r) -+ (void 0 !== o && 1 != o) || (r = TIME_MODIFIER_SONDERRECHTE), -+ Math.round((a / (e / 60)) * 60 * r) - ); - } - function vehicleDistanceDraw(e, t, i, n) { -@@ -2220,12 +2220,12 @@ function vehicleDistanceDraw(e, t, i, n) { - $(this).attr('sortValue', t).attr('timevalue', t); - }); - } --function vehicleDistanceDirect(e, t, i, n, s, a, o) { -+function vehicleDistanceDirect(e, t, i, n, s, o, a) { - vehicleDistanceDraw( - i, - n, - t, -- vehicleDistanceDirectTimeToObject(e, i, n, s, a, o) -+ vehicleDistanceDirectTimeToObject(e, i, n, s, o, a) - ), - reload_table(); - } -@@ -2349,73 +2349,73 @@ function waterCalculator(e, t) { - }[(t = t || 'water')], - n = i.containerSelector, - s = $(n + e), -- a = 0; -+ o = 0; - s.find('.progress-bar-mission-window-water').each(function () { -- a = $(this).data('need_water'); -+ o = $(this).data('need_water'); - }); -- var o = s.find('.mission_water_bar_at_mission_' + e).data('water-has'), -+ var a = s.find('.mission_water_bar_at_mission_' + e).data('water-has'), - r = s.find('.mission_water_bar_driving_' + e).data('water-has'), - l = s.find('.mission_water_bar_selected_' + e).data('water-has'), - c = - s - .find('.mission_water_bar_at_mission_' + e) - .data('water-modifier') / 100, -- d = -+ u = - s.find('.mission_water_bar_driving_' + e).data('water-modifier') / - 100, -- u = -+ d = - s.find('.mission_water_bar_selected_' + e).data('water-modifier') / - 100, -- h = o + o * c, -- p = r + r * (d + c) + o * d, -- m = l + l * (u + d + c) + o * u + r * u, -- f = a - (h + p + m), -- _ = parseInt((h / a) * 100), -- g = parseInt((p / a) * 100), -- v = parseInt((m / a) * 100), -- b = parseInt((f / a) * 100), -- y = 100 - (_ + g + v + b); -+ h = a + a * c, -+ p = r + r * (u + c) + a * u, -+ m = l + l * (d + u + c) + a * d + r * d, -+ _ = o - (h + p + m), -+ f = parseInt((h / o) * 100), -+ g = parseInt((p / o) * 100), -+ v = parseInt((m / o) * 100), -+ b = parseInt((_ / o) * 100), -+ y = 100 - (f + g + v + b); - y > 0 && -- (_ > 0 ? (_ += y) -+ (f > 0 ? (f += y) - : g > 0 ? (g += y) - : (v > 0 || b > 0) && (v += y)), - waterCalculatorSetPercent( - s.find('.mission_water_bar_at_mission_' + e), -- _, -+ f, - 0 - ), - waterCalculatorSetPercent( - s.find('.mission_water_bar_driving_' + e), - g, -- _ -+ f - ), - waterCalculatorSetPercent( - s.find('.mission_water_bar_selected_' + e), - v, -- g + _ -+ g + f - ), - waterCalculatorSetPercent( - s.find('.mission_water_bar_missing_' + e), - 100, -- v + g + _ -+ v + g + f - ); - var w = i.translations; - const k = I18n.t(w.aria_progress_bar_prefix), - x = I18n.t(w.amountOnSite, { amount: number_format(parseInt(h)) }), -- C = I18n.t(w.amountApproaching, { amount: number_format(parseInt(p)) }), -- z = I18n.t(w.amountSelected, { amount: number_format(parseInt(m)) }), -- S = I18n.t(w.amountMissing, { amount: number_format(parseInt(f)) }); -+ z = I18n.t(w.amountApproaching, { amount: number_format(parseInt(p)) }), -+ C = I18n.t(w.amountSelected, { amount: number_format(parseInt(m)) }), -+ S = I18n.t(w.amountMissing, { amount: number_format(parseInt(_)) }); - s.find('.mission_water_bar_at_mission_' + e).html(x), -- s.find('.mission_water_bar_driving_' + e).html(C), -- s.find('.mission_water_bar_selected_' + e).html(z), -+ s.find('.mission_water_bar_driving_' + e).html(z), -+ s.find('.mission_water_bar_selected_' + e).html(C), - s.find('.mission_water_bar_missing_' + e).html(S); -- const A = [k]; -- parseInt(h) > 0 && A.push(x), -- parseInt(p) > 0 && A.push(C), -- parseInt(m) > 0 && A.push(z), -- parseInt(f) > 0 && A.push(S), -- s.attr('title', A.join(', ')), -- v + g + _ >= 100 ? -+ const T = [k]; -+ parseInt(h) > 0 && T.push(x), -+ parseInt(p) > 0 && T.push(z), -+ parseInt(m) > 0 && T.push(C), -+ parseInt(_) > 0 && T.push(S), -+ s.attr('title', T.join(', ')), -+ v + g + f >= 100 ? - (s - .find('.mission_water_bar_selected_' + e) - .addClass('progress-bar-success') -@@ -2458,13 +2458,13 @@ function missionAlarmTrailerCheck(e) { - var i = jQuery.parseJSON($(this).attr('possible_tractive')), - n = '[building_id=' + $(this).attr('building_id') + ']', - s = $(this).attr('tractive_building_random'); -- $.each(i, function (i, a) { -+ $.each(i, function (i, o) { - e || - ($( - '.vehicle_checkbox' + - n + - '[vehicle_type_id=' + -- a + -+ o + - '][fms=2][trailer_vehicle_id=0]' - ).each(function () { - e || -@@ -2479,7 +2479,7 @@ function missionAlarmTrailerCheck(e) { - '1' != s || - $( - '.vehicle_checkbox[vehicle_type_id=' + -- a + -+ o + - '][fms=2][trailer_vehicle_id=0]' - ).each(function () { - e || -@@ -2635,23 +2635,23 @@ function vehicleResetTrailer(e) { - ).attr('trailer_vehicle_id', 0), - missionAlarmTrailerCheck()); - } --function aaoNearSelection(e, t, i, n, s, a) { -+function aaoNearSelection(e, t, i, n, s, o) { - missing = ''; -- const o = $(aao_source_element + ' input'); -+ const a = $(aao_source_element + ' input'); - for (; n > 0; ) { -- var r = aaoNextAvailable(t, a), -- l = aaoNextAvailable(i, a), -- c = aaoNextAvailable(e, a); -+ var r = aaoNextAvailable(t, o), -+ l = aaoNextAvailable(i, o), -+ c = aaoNextAvailable(e, o); - -1 != l && -1 != r && -1 != c ? - r > c || l > c ? -- (missing += aao_check_update(o, e, a, s[1], 1)) -- : ((missing += aao_check_update(o, t, a, s[1], 1)), -- (missing += aao_check_update(o, i, a, s[1], 1))) -+ (missing += aao_check_update(a, e, o, s[1], 1)) -+ : ((missing += aao_check_update(a, t, o, s[1], 1)), -+ (missing += aao_check_update(a, i, o, s[1], 1))) - : -1 != l && -1 != r ? -- ((missing += aao_check_update(o, t, a, s[1], 1)), -- (missing += aao_check_update(o, i, a, s[1], 1))) -- : -1 != c ? (missing += aao_check_update(o, e, a, s[1], 1)) -- : ((missing += aao_check_update(o, s[0], a, s[1], n)), (n = 0)), -+ ((missing += aao_check_update(a, t, o, s[1], 1)), -+ (missing += aao_check_update(a, i, o, s[1], 1))) -+ : -1 != c ? (missing += aao_check_update(a, e, o, s[1], 1)) -+ : ((missing += aao_check_update(a, s[0], o, s[1], n)), (n = 0)), - (n -= 1); - } - return missing; -@@ -2666,33 +2666,33 @@ function aaoClickHandler(e) { - 'naw_or_rtw_and_nef' == s[0] || - 'naw_or_rtw_and_nef_or_rth' == s[0] - ) { -- var a = 'nef'; -- 'naw_or_rtw_and_nef' == s[0] && (a = 'nef_only'); -- var o = i.attr(s[0]); -- t += aaoNearSelection('naw', a, 'rtw', o, s, i); -+ var o = 'nef'; -+ 'naw_or_rtw_and_nef' == s[0] && (o = 'nef_only'); -+ var a = i.attr(s[0]); -+ t += aaoNearSelection('naw', o, 'rtw', a, s, i); - } else if ('hlf_or_rw_and_lf' == s[0]) { -- o = i.attr(s[0]); -- t += aaoNearSelection('hlf_only', 'rw_only', 'lf_only', o, s, i); -+ a = i.attr(s[0]); -+ t += aaoNearSelection('hlf_only', 'rw_only', 'lf_only', a, s, i); - } else { -- o = i.attr(s[0]); -- t += aao_check_update(n, s[0], i, s[1], o); -+ a = i.attr(s[0]); -+ t += aao_check_update(n, s[0], i, s[1], a); - } - }); - var s = i.attr('custom'); - if ('' != s) { -- var a = jQuery.parseJSON(s); -- $.each(a, function (e, s) { -+ var o = jQuery.parseJSON(s); -+ $.each(o, function (e, s) { - t += aao_check_update(n, 'custom_' + md5(e), i, e, s); - }); - } -- var o = i.attr('vehicle_type_ids'), -+ var a = i.attr('vehicle_type_ids'), - r = i.attr('vehicle_type_captions'); -- if (void 0 !== o && void 0 !== r) { -- var l = jQuery.parseJSON(o); -+ if (void 0 !== a && void 0 !== r) { -+ var l = jQuery.parseJSON(a); - r = jQuery.parseJSON(r); - $.each(l, function (e, s) { -- var a = r[e]; -- t += aao_check_update(n, 'vehicle_type_id_' + e, i, a, s); -+ var o = r[e]; -+ t += aao_check_update(n, 'vehicle_type_id_' + e, i, o, s); - }); - } - return ( -@@ -3193,8 +3193,8 @@ function leiststelleMinDistance(e, t) { - var i = -1; - return ( - $.each(leitstelles, function (n, s) { -- var a = Math.round(distance(s[0], s[1], e, t)); -- (-1 == i || i > a) && (i = a); -+ var o = Math.round(distance(s[0], s[1], e, t)); -+ (-1 == i || i > o) && (i = o); - }), - i - ); -@@ -3681,10 +3681,10 @@ function getFormattedDuration(e) { - i = Math.floor((e % 864e5) / 36e5), - n = Math.floor((e % 36e5) / 6e4), - s = Math.floor((e % 6e4) / 1e3), -- a = ''; -+ o = ''; - return ( -- t > 0 && (a = t + I18n.t('javascript.days').charAt(0) + ':'), -- a + padding(i) + ':' + padding(n) + ':' + padding(s) -+ t > 0 && (o = t + I18n.t('javascript.days').charAt(0) + ':'), -+ o + padding(i) + ':' + padding(n) + ':' + padding(s) - ); - } - function coinsUpdate(e) { -@@ -3729,11 +3729,11 @@ function number_format(e, t) { - var i = I18n.t('number.format.separator'), - n = I18n.t('number.format.delimiter'), - s = new Array(), -- a = e < 0 ? '-' : ''; -+ o = e < 0 ? '-' : ''; - (e = Math.abs(e).toFixed(t).split('.')), (r = e[0].split('').reverse()); -- for (var o = 1; o <= r.length; o++) -- s.unshift(r[o - 1]), o % 3 == 0 && o != r.length && s.unshift(n); -- return a + s.join('') + (e[1] ? i + e[1] : ''); -+ for (var a = 1; a <= r.length; a++) -+ s.unshift(r[a - 1]), a % 3 == 0 && a != r.length && s.unshift(n); -+ return o + s.join('') + (e[1] ? i + e[1] : ''); - } - function formatTimeDescription(e) { - if (((total_rest = e), e > 0)) { -@@ -3905,19 +3905,19 @@ function lightboxOpen(e) { - n < 592 && (n = i - 30); - var s = t - 70; - s < 862 && (s = t - 0); -- var a = s - 2, -- o = n - 34, -+ var o = s - 2, -+ a = n - 34, - r = (t - s) / 2; - $('#lightbox_box').css('width', s + 'px'), - $('#lightbox_box').css('height', n + 'px'), -- $('#lightbox_box').attr('iframeWidth', a), -- $('#lightbox_box').attr('iframeHeight', o), -+ $('#lightbox_box').attr('iframeWidth', o), -+ $('#lightbox_box').attr('iframeHeight', a), - $('#lightbox_box').show(), - $('#lightbox_box').append( - '' -@@ -3931,8 +3931,8 @@ function lightboxOpen(e) { - $(this) - .contents() - .find('#iframe-inside-container') -- .css('height', o) -- .css('width', a); -+ .css('height', a) -+ .css('width', o); - }), - setTimeout( - '$("#lightbox_iframe_" + iframe_lightbox_number).focus();', -@@ -3967,14 +3967,14 @@ function scheduleReloadAfterLightboxClose() { - function distance(e, t, i, n) { - (temp1 = i - e), (temp2 = n - t); - var s = 6371, -- a = (temp1 * Math.PI) / 180, -- o = (temp2 * Math.PI) / 180, -+ o = (temp1 * Math.PI) / 180, -+ a = (temp2 * Math.PI) / 180, - r = -- Math.sin(a / 2) * Math.sin(a / 2) + -+ Math.sin(o / 2) * Math.sin(o / 2) + - Math.cos((e * Math.PI) / 180) * - Math.cos((i * Math.PI) / 180) * -- Math.sin(o / 2) * -- Math.sin(o / 2), -+ Math.sin(a / 2) * -+ Math.sin(a / 2), - l = 2 * Math.atan2(Math.sqrt(r), Math.sqrt(1 - r)); - return (final = 1e3 * (s * l)), final; - } -@@ -4160,8 +4160,8 @@ function missionSelectionOnly(e) { - n = !!e.data('participation-filter'); - if (t) { - var s = $('.mission_selection[data-type-filter]'), -- a = e.hasClass('btn-danger'), -- o = $('.mission_selection[data-type-filter]').filter(function () { -+ o = e.hasClass('btn-danger'), -+ a = $('.mission_selection[data-type-filter]').filter(function () { - return $(this).hasClass('btn-danger'); - }), - r = $('.mission_selection[data-type-filter]').filter(function () { -@@ -4169,8 +4169,8 @@ function missionSelectionOnly(e) { - }); - $('.mission_selection[data-type-filter]').each(function () { - var t = $(this).attr('id'); -- o.length == s.length - 1 ? -- a ? -+ a.length == s.length - 1 ? -+ o ? - e.attr('id') == t ? - missionSelectionActive($('#' + t)) - : missionSelectionDeactive($('#' + t)) -@@ -4181,8 +4181,8 @@ function missionSelectionOnly(e) { - }); - } else if (i) { - (s = $('.mission_selection[data-state-filter]')), -- (a = e.hasClass('btn-danger')), -- (o = $('.mission_selection[data-state-filter]').filter(function () { -+ (o = e.hasClass('btn-danger')), -+ (a = $('.mission_selection[data-state-filter]').filter(function () { - return $(this).hasClass('btn-danger'); - })), - (r = $('.mission_selection[data-state-filter]').filter(function () { -@@ -4190,8 +4190,8 @@ function missionSelectionOnly(e) { - })); - $('.mission_selection[data-state-filter]').each(function () { - var t = $(this).attr('id'); -- o.length == s.length - 1 ? -- a ? -+ a.length == s.length - 1 ? -+ o ? - e.attr('id') == t ? - missionSelectionActive($('#' + t)) - : missionSelectionDeactive($('#' + t)) -@@ -4202,8 +4202,8 @@ function missionSelectionOnly(e) { - }); - } else if (n) { - (s = $('.mission_selection[data-participation-filter]')), -- (a = e.hasClass('btn-danger')), -- (o = $('.mission_selection[data-participation-filter]').filter( -+ (o = e.hasClass('btn-danger')), -+ (a = $('.mission_selection[data-participation-filter]').filter( - function () { - return $(this).hasClass('btn-danger'); - } -@@ -4215,8 +4215,8 @@ function missionSelectionOnly(e) { - )); - $('.mission_selection[data-participation-filter]').each(function () { - var t = $(this).attr('id'); -- o.length == s.length - 1 ? -- a ? -+ a.length == s.length - 1 ? -+ o ? - e.attr('id') == t ? - missionSelectionActive($('#' + t)) - : missionSelectionDeactive($('#' + t)) -@@ -4359,10 +4359,10 @@ function filterMissionList() { - }) - .toArray(); - return $('.missionSideBarEntry').filter(function (n, s) { -- var a = $(s).data('mission-type-filter'), -- o = $(s).data('mission-state-filter'), -+ var o = $(s).data('mission-type-filter'), -+ a = $(s).data('mission-state-filter'), - r = $(s).data('mission-participation-filter'); -- return !e.includes(a) && !t.includes(o) && !i.includes(r); -+ return !e.includes(o) && !t.includes(a) && !i.includes(r); - }); - } - function missionSelectionSave(e) { -@@ -4437,7 +4437,7 @@ function buildingSelectionOnly(e, t) { - s = i.filter(function () { - return $(this).hasClass('btn-danger'); - }), -- a = i.filter(function () { -+ o = i.filter(function () { - return $(this).hasClass('btn-success'); - }); - $("a[id^='building_selection_']").each(function () { -@@ -4449,8 +4449,8 @@ function buildingSelectionOnly(e, t) { - : buildingSelectionDeactive($('#' + t)) - : buildingSelectionActive($('#' + t)) - : ( -- (e.attr('id') == t && a.length == i.length) || -- (s.length > 1 && a.length > 1 && e.attr('id') == t) -+ (e.attr('id') == t && o.length == i.length) || -+ (s.length > 1 && o.length > 1 && e.attr('id') == t) - ) ? - buildingSelectionActive($('#' + t)) - : buildingSelectionDeactive($('#' + t)); -@@ -4571,29 +4571,29 @@ function aao_available(e, t) { - var s = $('#aao_' + e); - if (t || !$('#available_aao_' + e).hasClass('label-success')) { - $.each(aao_types, function (e, t) { -- var a = s.attr(t[0]); -- if (a > 0) -+ var o = s.attr(t[0]); -+ if (o > 0) - if ('hlf_or_rw_and_lf' == t[0]) { -- var o = aao_check('hlf_only', s, a), -- r = aao_check('rw_only', s, a), -- l = aao_check('lf_only', s, a); -- if ((o || r) && l) { -- if (o && r && l) { -- var c = aao_maxtime(-1, o), -- d = aao_maxtime(-1, r), -- u = aao_maxtime(-1, l); -- c <= d || c <= u ? -- (n = aao_maxtime(n, o)) -+ var a = aao_check('hlf_only', s, o), -+ r = aao_check('rw_only', s, o), -+ l = aao_check('lf_only', s, o); -+ if ((a || r) && l) { -+ if (a && r && l) { -+ var c = aao_maxtime(-1, a), -+ u = aao_maxtime(-1, r), -+ d = aao_maxtime(-1, l); -+ c <= u || c <= d ? -+ (n = aao_maxtime(n, a)) - : ((n = aao_maxtime(n, r)), - (n = aao_maxtime(n, l))); - } -- if (!o && r && l) { -- (d = aao_maxtime(-1, r)), (u = aao_maxtime(-1, l)); -+ if (!a && r && l) { -+ (u = aao_maxtime(-1, r)), (d = aao_maxtime(-1, l)); - (n = aao_maxtime(n, r)), (n = aao_maxtime(n, l)); - } -- if (o && (!r || !l)) { -- c = aao_maxtime(-1, o); -- n = aao_maxtime(n, o); -+ if (a && (!r || !l)) { -+ c = aao_maxtime(-1, a); -+ n = aao_maxtime(n, a); - } - } else i = !1; - } else if ( -@@ -4602,39 +4602,39 @@ function aao_available(e, t) { - ) { - var h = 'nef'; - 'naw_or_rtw_and_nef' == t[0] && (h = 'nef_only'); -- (o = aao_check('naw', s, a)), -- (r = aao_check(h, s, a)), -- (l = aao_check('rtw', s, a)); -- if (o || (r && l)) { -- if (o && r && l) { -- (c = aao_maxtime(-1, o)), -- (d = aao_maxtime(-1, r)), -- (u = aao_maxtime(-1, l)); -- c <= d || c <= u ? -- (n = aao_maxtime(n, o)) -+ (a = aao_check('naw', s, o)), -+ (r = aao_check(h, s, o)), -+ (l = aao_check('rtw', s, o)); -+ if (a || (r && l)) { -+ if (a && r && l) { -+ (c = aao_maxtime(-1, a)), -+ (u = aao_maxtime(-1, r)), -+ (d = aao_maxtime(-1, l)); -+ c <= u || c <= d ? -+ (n = aao_maxtime(n, a)) - : ((n = aao_maxtime(n, r)), - (n = aao_maxtime(n, l))); - } -- if (!o && r && l) { -- (d = aao_maxtime(-1, r)), (u = aao_maxtime(-1, l)); -+ if (!a && r && l) { -+ (u = aao_maxtime(-1, r)), (d = aao_maxtime(-1, l)); - (n = aao_maxtime(n, r)), (n = aao_maxtime(n, l)); - } -- if (o && (!r || !l)) { -- c = aao_maxtime(-1, o); -- n = aao_maxtime(n, o); -+ if (a && (!r || !l)) { -+ c = aao_maxtime(-1, a); -+ n = aao_maxtime(n, a); - } - } else i = !1; - } else { -- var p = aao_check(t[0], s, a); -+ var p = aao_check(t[0], s, o); - (n = aao_maxtime(n, p)), p || (i = !1); - } - }); -- var a = s.attr('custom'); -- if ('' != a && void 0 !== a) { -- var o = jQuery.parseJSON(a); -- $.each(o, function (e, t) { -- var a = aao_check('custom_' + md5(e), s, t); -- (n = aao_maxtime(n, a)), a || (i = !1); -+ var o = s.attr('custom'); -+ if ('' != o && void 0 !== o) { -+ var a = jQuery.parseJSON(o); -+ $.each(a, function (e, t) { -+ var o = aao_check('custom_' + md5(e), s, t); -+ (n = aao_maxtime(n, o)), o || (i = !1); - }); - } - var r = s.attr('vehicle_type_ids'); -@@ -4642,11 +4642,11 @@ function aao_available(e, t) { - var l = jQuery.parseJSON(r); - $.each(l, function (e, t) { - vehicleIds = parseAaoVehicleIds(e); -- var a = vehicleIds -+ var o = vehicleIds - .map(e => aao_check('vehicle_type_id_' + e, s, t)) - .filter(e => !!e) - .sort((e, t) => e.max_time - t.max_time)[0]; -- (n = aao_maxtime(n, a)), a || (i = !1); -+ (n = aao_maxtime(n, o)), o || (i = !1); - }); - } - n > 0 && i ? -@@ -4671,7 +4671,7 @@ function unix_timestamp() { - } - function osrm_geometry_decode(e, t) { - t = Math.pow(10, -t); -- for (var i = e.length, n = 0, s = 0, a = 0, o = []; n < i; ) { -+ for (var i = e.length, n = 0, s = 0, o = 0, a = []; n < i; ) { - var r, - l = 0, - c = 0; -@@ -4682,9 +4682,9 @@ function osrm_geometry_decode(e, t) { - do { - (c |= (31 & (r = e.charCodeAt(n++) - 63)) << l), (l += 5); - } while (r >= 32); -- (a += 1 & c ? ~(c >> 1) : c >> 1), o.push([s * t, a * t]); -+ (o += 1 & c ? ~(c >> 1) : c >> 1), a.push([s * t, o * t]); - } -- return o; -+ return a; - } - function change_state(e) { - 'register' == current_state ? -@@ -4975,21 +4975,21 @@ function initSorting() { - } - function initSortable(e) { - function t(t, s) { -- function o() { -+ function a() { - return r(t, 'asc'); - } - function r(t, s) { -- const { tiebreakerKey: a } = e; -- return function (e, o) { -+ const { tiebreakerKey: o } = e; -+ return function (e, a) { - const r = i( - $(e).data('sortable-by')[t], -- $(o).data('sortable-by')[t] -+ $(a).data('sortable-by')[t] - ); - let l = r; -- if (0 === r && a) { -+ if (0 === r && o) { - l = n( -- $(e).data('sortable-by')[a], -- $(o).data('sortable-by')[a] -+ $(e).data('sortable-by')[o], -+ $(a).data('sortable-by')[o] - ); - } - return ( -@@ -5002,26 +5002,26 @@ function initSortable(e) { - ); - }; - } -- a(s), -+ o(s), - (sortFn = 'custom' === s && e.customSort ? e.customSort : r(t, s)); - let l = $(e.containerSelector + ' ' + e.sortableElementSelector), - c = {}; - l.each(function (e, t) { - c[t.id] = e; - }); -- var d = l.sort(o()).sort(sortFn); -- let u = !1; -- d.each(function (e, t) { -- u || (u = c[t.id] !== e); -+ var u = l.sort(a()).sort(sortFn); -+ let d = !1; -+ u.each(function (e, t) { -+ d || (d = c[t.id] !== e); - }), -- u && d.appendTo(e.containerSelector), -+ d && u.appendTo(e.containerSelector), - e.$element.data('sort-direction', s); - } - function i(e, t) { - const i = [e].flat(), - s = [t].flat(), -- a = Math.min(i.length, s.length); -- for (let e = 0; e < a; e++) { -+ o = Math.min(i.length, s.length); -+ for (let e = 0; e < o; e++) { - const t = n(i[e], s[e]); - if (0 !== t) return t; - } -@@ -5042,7 +5042,7 @@ function initSortable(e) { - var t = e.find('option:selected').data(); - return { key: t.sortKey, direction: t.sortDirection }; - } -- function a(t) { -+ function o(t) { - var i = 'desc' === t ? 'desc' : 'asc'; - e.$element.removeClass('desc asc').addClass(i); - } -@@ -5056,40 +5056,40 @@ function initSortable(e) { - .prop('selected', !0), - updateMissionFilterQueryParams(e.containerSelector); - } -- const o = 'select' === e.type ? 'change' : 'click'; -+ const a = 'select' === e.type ? 'change' : 'click'; - return ( -- e.$element.on(o, function () { -+ e.$element.on(a, function () { - const i = s(e.$element); - t(i.key, i.direction), - e.afterSort && e.afterSort(i.key, i.direction); - }), - { -- findSuccessorElement(t, a) { -- let o = $( -+ findSuccessorElement(t, o) { -+ let a = $( - e.containerSelector + ' ' + e.sortableElementSelector - ); - const r = s(e.$element), - { tiebreakerKey: l } = e; - let c = !1, -- d = null, -- u = r.key, -+ u = null, -+ d = r.key, - h = r.direction, -- p = t[u], -+ p = t[d], - m = l ? t[l] : ''; - return ( -- o.each(function (e, t) { -- if (!c && a !== t.id) { -- const e = i($(t).data('sortable-by')[u], p); -+ a.each(function (e, t) { -+ if (!c && o !== t.id) { -+ const e = i($(t).data('sortable-by')[d], p); - let s = e; - if (0 === e && l) { - s = n($(t).data('sortable-by')[l], m); - } - (('desc' === h && s < 0) || - ('desc' !== h && s > 0)) && -- ((d = t), (c = !0)); -+ ((u = t), (c = !0)); - } - }), -- d -+ u - ); - }, - } -@@ -5214,8 +5214,8 @@ function sortAscByValue(e, t, i, n) { - .toUpperCase() - .trim() - .replace(/\n/g, ' '), -- a = alphanum(n, s, 'asc'); -- return null === a ? desc(n, s) : a; -+ o = alphanum(n, s, 'asc'); -+ return null === o ? desc(n, s) : o; - }) - .appendTo('.card-deck') - : $('.card-deck .card') -@@ -5303,12 +5303,12 @@ function desc(e, t) { - function alphanum(e, t, i) { - function n(e) { - for ( -- var t, i, n = [], s = 0, a = -1, o = 0; -+ var t, i, n = [], s = 0, o = -1, a = 0; - (t = (i = e.charAt(s++)).charCodeAt(0)); - - ) { - var r = 46 == t || (t >= 48 && t <= 57); -- r !== o && ((n[++a] = ''), (o = r)), (n[a] += i); -+ r !== a && ((n[++o] = ''), (a = r)), (n[o] += i); - } - return n; - } -@@ -5316,25 +5316,25 @@ function alphanum(e, t, i) { - if ('' === t || null === t) return -1; - if (e === t) return 0; - var s = n(e), -- a = n(t); -- for (x = 0; s[x] && a[x]; x++) -- if (s[x] !== a[x]) { -- var o = Number(s[x]), -- r = Number(a[x]); -+ o = n(t); -+ for (x = 0; s[x] && o[x]; x++) -+ if (s[x] !== o[x]) { -+ var a = Number(s[x]), -+ r = Number(o[x]); - return ( -- o == s[x] && r == a[x] ? -+ a == s[x] && r == o[x] ? - 'asc' == i ? -- o - r -- : r - o -+ a - r -+ : r - a - : 'asc' == i ? -- s[x] > a[x] ? -+ s[x] > o[x] ? - 1 - : -1 -- : s[x] < a[x] ? 1 -+ : s[x] < o[x] ? 1 - : -1 - ); - } -- return 'asc' == i ? s.length - a.length : a.length - s.length; -+ return 'asc' == i ? s.length - o.length : o.length - s.length; - } - function isValidDate(e, t) { - var i = ''; -@@ -5347,18 +5347,18 @@ function isValidDate(e, t) { - var n = t.split(i), - s = e.split(i); - if (s.length < 3) return !1; -- var a = ''; -+ var o = ''; - if ('D' === n[0].toUpperCase() || 'DD' === n[0].toUpperCase()) { - if (s[0].length > 2) return !1; - 1 === s[0].length && (s[0] = '0' + s[0]), - 1 === s[1].length && (s[1] = '0' + s[1]), -- (a = s[2] + '-' + s[1] + '-' + s[0]); -+ (o = s[2] + '-' + s[1] + '-' + s[0]); - } - if ('M' === n[0].toUpperCase() || 'MM' === n[0].toUpperCase()) { - if (s[0].length > 2) return !1; - 1 === s[0].length && (s[0] = '0' + s[0]), - 1 === s[1].length && (s[1] = '0' + s[1]), -- (a = s[2] + '-' + s[0] + '-' + s[1]); -+ (o = s[2] + '-' + s[0] + '-' + s[1]); - } - if ( - 'Y' === n[0].toUpperCase() || -@@ -5368,10 +5368,10 @@ function isValidDate(e, t) { - if (2 !== s[0].length && 4 !== s[0].length) return !1; - 1 === s[2].length && (s[2] = '0' + s[2]), - 1 === s[1].length && (s[1] = '0' + s[1]), -- (a = s[0] + '-' + s[1] + '-' + s[2]); -+ (o = s[0] + '-' + s[1] + '-' + s[2]); - } -- var o = Date.parse(a); -- return !1 === isNaN(o); -+ var a = Date.parse(o); -+ return !1 === isNaN(a); - } - function associate_mission_with_group() {} - function getAllMissionIds() { -@@ -5412,7 +5412,7 @@ function updateMissionFilterQueryParams(e) { - }) - .toArray() - .join('_'), -- a = $('.mission_selection[data-state-filter].btn-danger') -+ o = $('.mission_selection[data-state-filter].btn-danger') - .map(function (e, t) { - return MISSION_FILTER_QUERY_PARAMETER_MAP[ - $(t).data('state-filter') -@@ -5420,7 +5420,7 @@ function updateMissionFilterQueryParams(e) { - }) - .toArray() - .join('_'), -- o = $('.mission_selection[data-participation-filter].btn-danger') -+ a = $('.mission_selection[data-participation-filter].btn-danger') - .map(function (e, t) { - return MISSION_FILTER_QUERY_PARAMETER_MAP[ - $(t).data('participation-filter') -@@ -5429,7 +5429,7 @@ function updateMissionFilterQueryParams(e) { - .toArray() - .join('_'); - missionFilterQueryParams = -- 'sd=' + i + '&sk=' + n + '&ift=' + s + '&ifs=' + a + '&ifp=' + o; -+ 'sd=' + i + '&sk=' + n + '&ift=' + s + '&ifs=' + o + '&ifp=' + a; - (void 0 === e ? - $('.mission-alarm-button, .mission-radio-button') - : $(e + ' .mission-alarm-button, .mission-radio-button') -@@ -5570,12 +5570,12 @@ async function activateHelpshift(e, t) { - ((n = e.createElement('script')).async = !0), - (n.id = t), - (n.src = 'https://webchat.helpshift.com/latest/webChat.js'); -- var a = function () { -+ var o = function () { - window.Helpshift('init'); - }; - window.attachEvent ? -- n.attachEvent('onload', a) -- : n.addEventListener('load', a, !1), -+ n.attachEvent('onload', o) -+ : n.addEventListener('load', o, !1), - s.parentNode.insertBefore(n, s); - } else window.Helpshift('update'); - })(document, 'hs-chat'); -@@ -5607,7 +5607,7 @@ function initEquipment(e) { - } - function initVehiclesEquipment(e, t = {}) { - function i(e) { -- (s = a -+ (s = o - .flatMap(function (e) { - return e.state.equipments; - }) -@@ -5617,7 +5617,7 @@ function initVehiclesEquipment(e, t = {}) { - .map(function (e) { - return e.id; - })), -- a -+ o - .filter(function (t) { - return t.vehicleId !== e; - }) -@@ -5634,28 +5634,28 @@ function initVehiclesEquipment(e, t = {}) { - } - function n(e, i) { - function n() { -- o(), r(), l(); -+ a(), r(), l(); - } -- function a({ selectVehicle: e = !0 } = {}) { -- var t = _.equipments.some(function (e) { -+ function o({ selectVehicle: e = !0 } = {}) { -+ var t = f.equipments.some(function (e) { - return e.selected !== e.applied; - }); -- _.equipments.forEach(function (e) { -+ f.equipments.forEach(function (e) { - e.applied = e.selected; - }), -- (_.isEditMode = !1), -- o(), -+ (f.isEditMode = !1), -+ a(), - l(), -- i(_.vehicleId), -- e && t && h(_.vehicleId), -- u(); -+ i(f.vehicleId), -+ e && t && h(f.vehicleId), -+ d(); - } -- function o() { -- Object.values(_.containersByTab).forEach(function (e) { -+ function a() { -+ Object.values(f.containersByTab).forEach(function (e) { - var t = e.querySelector('.change-payload-btn'), - i = e.querySelector('.apply-payload-btn'), - n = e.querySelector('.dispatch-vehicle-equipments'); -- _.isEditMode ? -+ f.isEditMode ? - (t.classList.add('hidden'), - i.classList.remove('hidden'), - n.classList.remove('hidden')) -@@ -5665,11 +5665,11 @@ function initVehiclesEquipment(e, t = {}) { - }); - } - function r() { -- var e = _.getSelectedEquipmentsSize(); -- Object.values(_.containersByTab).forEach(function (t) { -+ var e = f.getSelectedEquipmentsSize(); -+ Object.values(f.containersByTab).forEach(function (t) { - const i = t.querySelector('.capacity-used-amount'); - i.textContent !== e && (i.textContent = e), -- _.equipments.forEach(function (e) { -+ f.equipments.forEach(function (e) { - var i = t.querySelector( - '.equipment-checkbox[data-equipment-id="' + - e.id + -@@ -5679,12 +5679,12 @@ function initVehiclesEquipment(e, t = {}) { - (i.disabled = !e.isSelectPossible()); - }); - }), -- d(), -+ u(), - c(); - } - function l() { -- Object.values(_.containersByTab).forEach(function (e) { -- _.equipments.forEach(function (t) { -+ Object.values(f.containersByTab).forEach(function (e) { -+ f.equipments.forEach(function (t) { - e.querySelector( - '.equipment-input[data-equipment-id="' + t.id + '"]' - ).disabled = !t.selected; -@@ -5692,22 +5692,22 @@ function initVehiclesEquipment(e, t = {}) { - }); - } - function c() { -- Object.values(_.containersByTab).forEach(function (e) { -+ Object.values(f.containersByTab).forEach(function (e) { - var t = e.querySelector('.payload-error-indicator'); -- _.hasUnavailableSelectedEquipments() ? -+ f.hasUnavailableSelectedEquipments() ? - t.classList.remove('hidden') - : t.classList.add('hidden'); - }); - } -- function d() { -- var e = _.isApplyPossible(), -+ function u() { -+ var e = f.isApplyPossible(), - t = - e ? - I18n.t('javascript.vehicle_payload.apply_payload') - : I18n.t( - 'javascript.vehicle_payload.equipment_unavailable' - ); -- Object.values(_.containersByTab).forEach(function (i) { -+ Object.values(f.containersByTab).forEach(function (i) { - var n = i.querySelector('.apply-payload-btn'); - e ? - n.classList.remove('disabled') -@@ -5715,8 +5715,8 @@ function initVehiclesEquipment(e, t = {}) { - (n.textContent = t); - }); - } -- function u() { -- var e = _.equipments -+ function d() { -+ var e = f.equipments - .filter(function (e) { - return e.applied; - }) -@@ -5727,11 +5727,11 @@ function initVehiclesEquipment(e, t = {}) { - return e[0]; - }); - $.ajax({ -- url: '/vehicles/' + _.vehicleId + '/aao_settings', -+ url: '/vehicles/' + f.vehicleId + '/aao_settings', - dataType: 'json', - data: { applied_equipment_ids: e }, - success: function (e) { -- var n = $('#vehicle_checkbox_' + _.vehicleId)[0], -+ var n = $('#vehicle_checkbox_' + f.vehicleId)[0], - s = Array.from(n.attributes) - .map(function (e) { - return e.name; -@@ -5742,7 +5742,7 @@ function initVehiclesEquipment(e, t = {}) { - 'data-equipment-types' === e - ); - }), -- a = Object.keys(e).filter(function (e) { -+ o = Object.keys(e).filter(function (e) { - return ( - i.includes(e) || 'data-equipment-types' === e - ); -@@ -5750,11 +5750,11 @@ function initVehiclesEquipment(e, t = {}) { - s.forEach(function (e) { - n.removeAttribute(e); - }), -- a.forEach(function (t) { -+ o.forEach(function (t) { - n.setAttribute(t, e[t]); - }); -- var o = [].concat(s, a), -- r = Array.from(new Set(o)); -+ var a = [].concat(s, o), -+ r = Array.from(new Set(a)); - Array.from(document.querySelectorAll('.aao')) - .filter(function (e) { - return r.some(function (t) { -@@ -5769,7 +5769,7 @@ function initVehiclesEquipment(e, t = {}) { - }), - t.afterAaoUpdate && - t.afterAaoUpdate( -- _.equipments.filter(function (e) { -+ f.equipments.filter(function (e) { - return e.applied; - }) - ); -@@ -5786,8 +5786,8 @@ function initVehiclesEquipment(e, t = {}) { - '"]' - ), - m = '2' === $('#vehicle_checkbox_' + e).attr('fms'), -- f = 'true' === $('#vehicle_checkbox_' + e).attr('at_staging_area'), -- _ = { -+ _ = 'true' === $('#vehicle_checkbox_' + e).attr('at_staging_area'), -+ f = { - vehicleId: e, - totalCapacity: parseInt( - p.find('.capacity-total-amount').text() -@@ -5801,32 +5801,32 @@ function initVehiclesEquipment(e, t = {}) { - t = e.data('equipment-in-use'), - i = e.data('equipment-is-default'), - n = e.data('equipment-is-equiped'), -- a = (i && m) || n; -+ o = (i && m) || n; - return { - id: e.data('equipment-id'), - size: e.data('equipment-size'), - isDefault: i, - inUse: t, -- selected: a, -- applied: a, -+ selected: o, -+ applied: o, - missionValues: e.data('mission-values'), - aaoValues: e.data('aao-values'), - isSelectPossible: function () { - return ( -- !f && -+ !_ && - !(this.inUse && !this.isDefault) && - (!!this.selected || - (!( - s.includes(this.id) && !this.applied - ) && -- !(this.size > _.getFreeCapacity()))) -+ !(this.size > f.getFreeCapacity()))) - ); - }, - }; - }) - .get(), - getFreeCapacity: function () { -- return _.totalCapacity - _.getSelectedEquipmentsSize(); -+ return f.totalCapacity - f.getSelectedEquipmentsSize(); - }, - getSelectedEquipmentsSize: function () { - return this.equipments -@@ -5861,27 +5861,27 @@ function initVehiclesEquipment(e, t = {}) { - return ( - n(), - p.find('.change-payload-btn').click(function (e) { -- e.preventDefault(), (_.isEditMode = !0), o(); -+ e.preventDefault(), (f.isEditMode = !0), a(); - }), - p.find('.apply-payload-btn').click(function (e) { -- e.preventDefault(), a(); -+ e.preventDefault(), o(); - }), - p.find('.equipment-checkbox').on('change', function () { - ($this = $(this)), -- (_.equipments.find(function (e) { -+ (f.equipments.find(function (e) { - return e.id === $this.data('equipment-id'); - }).selected = $this.is(':checked')), - r(); - }), -- { state: _, updateSelectedEquipment: r, applyEquipment: a } -+ { state: f, updateSelectedEquipment: r, applyEquipment: o } - ); - } - var s = []; - e.forEach(function (e) { - (vehicleData = n(e, i)), (vehiclesEquipmentDataById[e] = vehicleData); - }); -- var a = Object.values(vehiclesEquipmentDataById); -- a.forEach(function (e) { -+ var o = Object.values(vehiclesEquipmentDataById); -+ o.forEach(function (e) { - i(e.state.vehicleId); - }); - } -@@ -5910,8 +5910,8 @@ Object.values || - if ('function' != typeof e) - throw TypeError('predicate must be a function'); - for (var n = arguments[1], s = 0; s < i; ) { -- var a = t[s]; -- if (e.call(n, a, s, t)) return a; -+ var o = t[s]; -+ if (e.call(n, o, s, t)) return o; - s++; - } - }, -@@ -5971,31 +5971,31 @@ Object.values || - throw new TypeError( - 'Array.from requires an array-like object - not null or undefined' - ); -- var a, -- o = arguments.length > 1 ? arguments[1] : void 0; -- if (void 0 !== o) { -- if (!t(o)) -+ var o, -+ a = arguments.length > 1 ? arguments[1] : void 0; -+ if (void 0 !== a) { -+ if (!t(a)) - throw new TypeError( - 'Array.from: when provided, the second argument must be a function' - ); -- arguments.length > 2 && (a = arguments[2]); -+ arguments.length > 2 && (o = arguments[2]); - } - for ( - var r, - l = s(n.length), - c = t(i) ? Object(new i(l)) : new Array(l), -- d = 0; -- d < l; -+ u = 0; -+ u < l; - - ) -- (r = n[d]), -- (c[d] = -- o ? -- void 0 === a ? -- o(r, d) -- : o.call(a, r, d) -+ (r = n[u]), -+ (c[u] = -+ a ? -+ void 0 === o ? -+ a(r, u) -+ : a.call(o, r, u) - : r), -- (d += 1); -+ (u += 1); - return (c.length = l), c; - }; - })()), -@@ -6074,13 +6074,13 @@ Object.values || - ], - meridian: ['AM', 'PM'], - }, -- a = { -+ o = { - precision: 3, - separator: '.', - delimiter: ',', - strip_insignificant_zeros: !1, - }, -- o = { -+ a = { - unit: '$', - precision: 2, - format: '%u%n', -@@ -6194,11 +6194,11 @@ Object.values || - var i, - n, - s, -- a = this.locales.get(t.locale).slice(); -- a[0]; -- for (e = this.getFullScope(e, t); a.length; ) -+ o = this.locales.get(t.locale).slice(); -+ o[0]; -+ for (e = this.getFullScope(e, t); o.length; ) - if ( -- ((i = a.shift()), -+ ((i = o.shift()), - (n = e.split(this.defaultSeparator)), - (s = this.translations[i])) - ) { -@@ -6263,12 +6263,12 @@ Object.values || - var i, - n, - s, -- a, -- o = e.match(this.placeholder); -- if (!o) return e; -- for (; o.length; ) -- (n = (i = o.shift()).replace(this.placeholder, '$1')), -- (a = -+ o, -+ a = e.match(this.placeholder); -+ if (!a) return e; -+ for (; a.length; ) -+ (n = (i = a.shift()).replace(this.placeholder, '$1')), -+ (o = - this.isSet(t[n]) ? - t[n].toString().replace(/\$/gm, '_#$#_') - : n in t ? this.nullPlaceholder(i, e) -@@ -6276,22 +6276,22 @@ Object.values || - (s = new RegExp( - i.replace(/\{/gm, '\\{').replace(/\}/gm, '\\}') - )), -- (e = e.replace(s, a)); -+ (e = e.replace(s, o)); - return e.replace(/_#\$#_/g, '$'); - }), - (t.pluralize = function (e, t, i) { -- var n, s, a, o; -+ var n, s, o, a; - if ( - ((i = this.prepareOptions(i)), - !(n = t instanceof Object ? t : this.lookup(t, i))) - ) - return this.missingTranslation(t, i); - for (s = this.pluralization.get(i.locale)(e); s.length; ) -- if (((a = s.shift()), this.isSet(n[a]))) { -- o = n[a]; -+ if (((o = s.shift()), this.isSet(n[o]))) { -+ a = n[o]; - break; - } -- return (i.count = String(e)), this.interpolate(o, i); -+ return (i.count = String(e)), this.interpolate(a, i); - }), - (t.missingTranslation = function (e, t) { - if ('guess' == this.missingBehaviour) { -@@ -6321,15 +6321,15 @@ Object.values || - return t.missingPlaceholder.apply(t, arguments); - }), - (t.toNumber = function (e, t) { -- t = this.prepareOptions(t, this.lookup('number.format'), a); -+ t = this.prepareOptions(t, this.lookup('number.format'), o); - var i, - n, - s = e < 0, -- o = Math.abs(e).toFixed(t.precision).toString().split('.'), -+ a = Math.abs(e).toFixed(t.precision).toString().split('.'), - r = [], - l = t.format || '%n', - c = s ? '-' : ''; -- for (e = o[0], i = o[1]; e.length > 0; ) -+ for (e = a[0], i = a[1]; e.length > 0; ) - r.unshift(e.substr(Math.max(0, e.length - 3), 3)), - (e = e.substr(0, e.length - 3)); - return ( -@@ -6350,7 +6350,7 @@ Object.values || - t, - this.lookup('number.currency.format'), - this.lookup('number.format'), -- o -+ a - )), - this.toNumber(e, t) - ); -@@ -6436,47 +6436,47 @@ Object.values || - return i; - }), - (t.strftime = function (e, i) { -- var a = this.lookup('date'), -- o = t.meridian(); -- a || (a = {}), (a = this.prepareOptions(a, s)); -+ var o = this.lookup('date'), -+ a = t.meridian(); -+ o || (o = {}), (o = this.prepareOptions(o, s)); - var r = e.getDay(), - l = e.getDate(), - c = e.getFullYear(), -- d = e.getMonth() + 1, -- u = e.getHours(), -- h = u, -- p = u > 11 ? 1 : 0, -+ u = e.getMonth() + 1, -+ d = e.getHours(), -+ h = d, -+ p = d > 11 ? 1 : 0, - m = e.getSeconds(), -- f = e.getMinutes(), -- _ = e.getTimezoneOffset(), -- g = Math.floor(Math.abs(_ / 60)), -- v = Math.abs(_) - 60 * g, -+ _ = e.getMinutes(), -+ f = e.getTimezoneOffset(), -+ g = Math.floor(Math.abs(f / 60)), -+ v = Math.abs(f) - 60 * g, - b = -- (_ > 0 ? '-' : '+') + -+ (f > 0 ? '-' : '+') + - (g.toString().length < 2 ? '0' + g : g) + - (v.toString().length < 2 ? '0' + v : v); - return ( - h > 12 ? (h -= 12) : 0 === h && (h = 12), - (i = (i = (i = (i = (i = (i = (i = (i = (i = (i = (i = (i = - (i = (i = (i = (i = (i = (i = (i = (i = (i = (i = (i = -- i.replace('%a', a.abbr_day_names[r])).replace( -+ i.replace('%a', o.abbr_day_names[r])).replace( - '%A', -- a.day_names[r] -- )).replace('%b', a.abbr_month_names[d])).replace( -+ o.day_names[r] -+ )).replace('%b', o.abbr_month_names[u])).replace( - '%B', -- a.month_names[d] -+ o.month_names[u] - )).replace('%d', n(l))).replace('%e', l)).replace( - '%-d', - l -- )).replace('%H', n(u))).replace('%-H', u)).replace( -+ )).replace('%H', n(d))).replace('%-H', d)).replace( - '%I', - n(h) -- )).replace('%-I', h)).replace('%m', n(d))).replace( -+ )).replace('%-I', h)).replace('%m', n(u))).replace( - '%-m', -- d -- )).replace('%M', n(f))).replace('%-M', f)).replace( -+ u -+ )).replace('%M', n(_))).replace('%-M', _)).replace( - '%p', -- o[p] -+ a[p] - )).replace('%S', n(m))).replace('%-S', m)).replace( - '%w', - r -@@ -6507,25 +6507,25 @@ Object.values || - ); - }), - (t.toHumanSize = function (e, t) { -- for (var i, n, s = 1024, a = e, o = 0; a >= s && o < 4; ) -- (a /= s), (o += 1); -+ for (var i, n, s = 1024, o = e, a = 0; o >= s && a < 4; ) -+ (o /= s), (a += 1); - return ( -- 0 === o ? -+ 0 === a ? - ((i = this.t('number.human.storage_units.units.byte', { -- count: a, -+ count: o, - })), - (n = 0)) - : ((i = this.t( -- 'number.human.storage_units.units.' + l[o] -+ 'number.human.storage_units.units.' + l[a] - )), -- (n = a - Math.floor(a) == 0 ? 0 : 1)), -+ (n = o - Math.floor(o) == 0 ? 0 : 1)), - (t = this.prepareOptions(t, { - unit: i, - precision: n, - format: '%n%u', - delimiter: '', - })), -- this.toNumber(a, t) -+ this.toNumber(o, t) - ); - }), - (t.getFullScope = function (e, t) { -@@ -6592,6 +6592,235 @@ Object.values || - wrong_key: 'Key falsch', - yes: 'Ja', - }, -+ javascript: { -+ alarm: 'Alarm', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Event-Tickets', -+ event_start_mission: -+ 'Startveranstaltung: %{amount} Allianz-Ticket', -+ }, -+ info_bubble_text: -+ 'Dies ist ein tempor\xe4res Ereignis, das nur w\xe4hrend unseres Events verf\xfcgbar ist! Ermutige deine Allianzmitglieder dazu, Event-Eins\xe4tze zu erf\xfcllen, um die Tickets zu verdienen, die f\xfcr den Start dieser Events ben\xf6tigt werden. Weitere Informationen findest du auf der der Allianz-Events.', -+ info_bubble_text_additional: -+ 'Du hast derzeit %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Event-Tickets', -+ event_start_mission: -+ 'Startveranstaltung: %{amount} Allianz-Ticket', -+ }, -+ }, -+ arrival: 'Ankunft', -+ backalarm: 'R\xfcckalarmieren', -+ coins: 'Coins', -+ credits: 'Credits', -+ days: 'Tage', -+ few_seconds: 'In wenigen Sekunden', -+ finish_in: 'Ende in:', -+ foam_process: 'Schaum ben\xf6tigt', -+ helpshift: { -+ confirm_close_bubble: -+ 'M\xf6chtest du den Support-Chat wirklich schlie\xdfen? Du kannst ihn jeder Zeit im Hilfe-Men\xfc wieder \xf6ffnen.', -+ }, -+ hours: 'Std.', -+ location_not_found: 'Ort nicht gefunden.', -+ messages: 'Nachrichten', -+ minutes: 'Min.', -+ missed_vehicle: 'Es fehlen:', -+ mission_start_in: 'Beginn in:', -+ new: 'Neu', -+ not_found_map: 'Das Fahrzeug wurde auf der Karte nicht gefunden', -+ now: 'Sofort', -+ patient: 'Patienten', -+ patient_untouched: 'unbehandelte Patienten', -+ poi_delete: 'Wirklich den POI: "%{caption}" l\xf6schen?', -+ pump_speed_approaching: 'Anfahrt: %{amount} l/min', -+ pump_speed_missing: 'Fehlen: %{amount} l/min', -+ pump_speed_on_site: 'Einsatzstelle: %{amount} l/min', -+ pump_speed_process: 'Wasserschaden Pumpe Prozess', -+ pump_speed_selected: 'Ausgew\xe4hlt: %{amount} l/min', -+ reload: 'Neuladen', -+ sale: 'Sale', -+ sale_ended: 'Sonderangebote beendet', -+ secounds: 'Sek.', -+ sicherheitswache_error: -+ 'Die Sicherheitswache "%{caption}" wurde nicht erfolgreich durchgef\xfchrt, weil nicht alle Voraussetzung erf\xfcllt waren.', -+ sicherheitswache_success: -+ 'Die Sicherheitswache "%{caption}" wurde erfolgreich durchgef\xfchrt. Du erh\xe4ltst %{credits} Credits.', -+ start_alliance_mission_new: { -+ one: '%{count} Einsatz beginnen (%{price} Coins)', -+ other: '%{count} Eins\xe4tze beginnen (%{price} Coins)', -+ }, -+ start_in: 'Ausr\xfccken in: ', -+ start_username: 'Gestartet von:', -+ time_left: 'Verbleibende Zeit:', -+ to_building: 'Zum Geb\xe4ude', -+ to_mission: 'Zum Einsatz', -+ understand: 'Verstanden', -+ user_not_found: 'Der Spieler wurde nicht gefunden. ', -+ vehicle_payload: { -+ apply_payload: 'Ladung best\xe4tigen', -+ equipment_unavailable: 'Ausr\xfcstung nicht verf\xfcgbar', -+ }, -+ vehicles_not_visible: 'Fahrzeuge ausgeblendet.', -+ water_approaching: 'Anfahrt: %{amount} l.', -+ water_missing: 'Fehlen: %{amount} l.', -+ water_on_site: 'Einsatzstelle: %{amount} l.', -+ water_process: 'Ben\xf6tigtes Wasser', -+ water_pumping_process: 'Wasser-Abpump-Prozess', -+ water_selected: 'Ausgew\xe4hlt: %{amount} l.', -+ }, -+ map: { -+ alliance: 'Verband', -+ alliance_chat: 'Chat', -+ alliance_chat_banned: 'Du bist im Verbandschat gebannt.', -+ alliance_chat_banned_admin: 'Gebannt von:', -+ alliance_chat_banned_timeleft: 'Restzeit:', -+ alliance_chat_radio_off: 'Verbandsfunk: Aus', -+ alliance_chat_radio_on: 'Verbandsfunk: An', -+ alliance_event: 'Event', -+ alliance_missions: 'Verbandseins\xe4tze', -+ alliance_missions_event: 'Event', -+ alliance_missions_post_loading: -+ 'Verbandseins\xe4tze werden geladen...', -+ ambulance: 'Krankentransporte', -+ anti_abuse_active_link: 'Klicke hier f\xfcr weitere Informationen.', -+ anti_abuse_active_text: -+ 'Neue Eins\xe4tze werden in einem erweiterten Radius von 100km generiert, da zu viele Geb\xe4ude desselben Typs zu nah beieinander stehen.', -+ cancel_alliance_event: 'Verbands-Event abbrechen', -+ cancel_alliance_event_confirm: -+ 'M\xf6chtest du das Verbands-Event wirklich abbrechen?', -+ chat_history: 'Chatverlauf', -+ congratulations: -+ 'Herzlichen Gl\xfcckwunsch! Du kannst jetzt bef\xf6rdert werden.', -+ create_alliance_event: 'Verbands-Event starten', -+ create_alliance_operation: 'Verbands-Gro\xdfeinsatz erstellen', -+ emergency: 'Notf\xe4lle', -+ join_alliance_infos: -+ 'Wenn du in einem Verband bist, k\xf6nnen andere Spieler dir Eins\xe4tze freigeben.', -+ legacy_client_notice: -+ 'NUR iOS & ANDROID USER:
\nWenn du noch eine alte Version nutzt, aktualisiere bitte auf die neueste App-Version. Die alte Version kann zuk\xfcnftig zu Problemen mit dem Spiel und dem Login f\xfchren.
\nAndroid:\xa0%{google_store_link}
iOS:\xa0%{ios_store_link}', -+ map: 'Karte', -+ map_filters: { -+ all_buildings: 'Geb\xe4ude', -+ all_missions: 'Eins\xe4tze', -+ alliance_buildings: 'Verbandsgeb\xe4ude', -+ alliance_members: 'Geb\xe4ude von Verbandsmitgliedern', -+ alliance_missions: 'Vom Verband freigegeben', -+ ambulance_station_missions: 'Rettungswache', -+ ambulance_station_small_missions: 'Rettungswache (Kleinwache)', -+ building_complex: 'Geb\xe4udekomplex', -+ buildings_section: 'Wachen', -+ clinic_missions: 'Klinik', -+ coastal_rescue: 'Seenotrettungswache', -+ coastal_rescue_missions: 'Seenotrettungswache', -+ coastal_rescue_school: -+ 'Schule f\xfcr Seefahrt und Seenotrettung', -+ dispatch_center_missions: 'Leitstelle', -+ factory_fire_brigade_missions: 'Werkfeuerwehr', -+ fire_school_missions: 'Feuerwehrschule', -+ firehouse_missions: 'Feuerwache', -+ firehouse_small_missions: 'Feuerwache (Kleinwache)', -+ hospital_missions: 'Notaufnahme', -+ map_filters: 'Points of Interest (POIs)', -+ mission_positions: 'Points of Interest (POIs)', -+ mission_positions_section: 'POIs', -+ missions_section: 'Eins\xe4tze', -+ mountain_missions: 'Bergrettung', -+ police_copter_station_missions: 'Polizeihubschrauberstation', -+ police_horse: 'Reiterstaffeln', -+ police_school_missions: 'Polizeischule', -+ police_small_missions: 'Polizeiwache (Kleinwache)', -+ police_special_forces: 'Polizei-Sondereinheiten', -+ police_station_missions: 'Polizeiwache', -+ prison_missions: 'Polizeizellen (Nur f\xfcr den Verband)', -+ rapid_deployment_group: 'Schnelleinsatzgruppe (SEG)', -+ rapid_deployment_group_missions: 'Schnelleinsatzgruppe (SEG)', -+ rescue_copter_station_missions: 'Rettungshubschrauber-Station', -+ riot_police: 'Bereitschaftspolizei', -+ riot_police_missions: 'Bereitschaftspolizei', -+ staging_area_missions: 'Bereitstellungsraum', -+ technical_aid_organization: 'THW', -+ technical_aid_organization_missions: 'THW', -+ technical_aid_organization_school: 'THW Bundesschule', -+ user_buildings: 'Meine Geb\xe4ude', -+ user_missions: 'Meine Eins\xe4tze', -+ water_rescue_heliport: 'Hubschrauberstation (Seenotrettung)', -+ water_watch: 'Wasserrettung', -+ water_watch_missions: 'Wasserrettung', -+ }, -+ message: 'Nachricht', -+ mission: 'Eins\xe4tze', -+ mission_filters: { -+ alliance_missions: 'Verbandseins\xe4tze', -+ alliance_missions_event: 'Event', -+ alliance_shared_missions: 'Vom Verband freigegeben', -+ ambulance: 'Krankentransporte', -+ attended: 'Bearbeitete Eins\xe4tze', -+ attended_description: -+ 'Bearbeitete Eins\xe4tze, nicht alle Bedingungen erf\xfcllt', -+ dropdown_collapsed_description: -+ 'Men\xfc mit Einsatzfiltern - geschlossen', -+ dropdown_open_description: 'Men\xfc mit Einsatzfiltern - offen', -+ emergency: 'Notf\xe4lle', -+ finishing: 'Eins\xe4tze in Durchf\xfchrung', -+ finishing_description: -+ 'Eins\xe4tze in Durchf\xfchrung, alle Bedingungen erf\xfcllt', -+ new: 'Neue Eins\xe4tze', -+ new_description: -+ 'Neue Eins\xe4tze, die noch nicht begonnen wurden', -+ showing: 'Sichtbar:', -+ sicherheitswache: 'Geplante Eins\xe4tze', -+ sorting: { -+ age_asc: '\xc4lteste (Freigegeben)', -+ age_desc: 'Neueste (Freigegeben)', -+ caption_asc: 'A bis Z', -+ caption_desc: 'Z bis A', -+ created_at_asc: '\xc4lteste', -+ created_at_desc: 'Neueste', -+ credits_asc: 'Min. Credits', -+ credits_desc: 'Max. Credits', -+ patients_desc: 'Patienten', -+ prisoners_desc: 'Gefangene', -+ }, -+ started: 'Gestartete Eins\xe4tze', -+ started_description: -+ 'Begonnene, aber noch nicht abgeschlossene Eins\xe4tze', -+ unattended: 'Unbearbeitete Eins\xe4tze', -+ unattended_description: 'Unbearbeite Eins\xe4tze', -+ }, -+ mission_speed: { -+ premium_alert: { -+ description: -+ 'F\xfcr diese Funktion brauchst du ein Premium Account.', -+ title: 'Einsatz-Geschwindigkeit konnte nicht ausgew\xe4hlt werden', -+ }, -+ }, -+ missions_filtered_out: -+ 'Einige Eins\xe4tze k\xf6nnten herausgefiltert worden sein. Bitte \xfcberpr\xfcfe deinen Kartenfilter.', -+ missions_post_loading: 'Eins\xe4tze werden geladen...', -+ no_alliance_chat_impossible: -+ 'Der Chat erm\xf6glicht dir, dich mit anderen erfahrenen Spielern zu vernetzen. Sie k\xf6nnen sowohl deine Fragen zum Spiel beantworten als auch helfen, indem sie dir Zugriff auf ihre Geb\xe4ude wie Schulen oder Krankenh\xe4user geben.', -+ no_alliance_missions: 'Es liegen keine Verbandseins\xe4tze vor. ', -+ no_alliance_missions_join: -+ 'Die Teilnahme an Verbandseins\xe4tzen erm\xf6glicht es dir, Credits zu verdienen - unabh\xe4ngig davon welches Fahrzeug du sendest. Im Verband kannst du sowohl Eins\xe4tze teilen, als auch auch anderen bei ihren Eins\xe4tzen helfen, um zus\xe4tzliche Credits zu erhalten', -+ no_ambulance_missions: -+ 'Es liegen keine Krankentransporte vor. Krankentransporte k\xf6nnen auftreten, sobald Du einen KTW und ein Krankenhaus besitzt.', -+ no_emergency_missions: -+ 'Es liegen keine Notfalleins\xe4tze vor. Notfalleins\xe4tze k\xf6nnen ab der ersten Wache auftreten.', -+ no_radio_messages: 'Es sind keine Funkspr\xfcche eingegangen.', -+ post_loading_error: -+ 'Es ist ein Fehler aufgetreten! Bitte versuch es erneut und lade die Seite erneut.', -+ radio_messages: 'Funk', -+ restore_map: 'Karte wiederherstellen', -+ retry: 'Neuladen', -+ show_informations: -+ 'Gr\xfcn = Die Eins\xe4tze werden in der Leiste angezeigt. Rot = Die Eins\xe4tze werden nicht angezeigt.', -+ sicherheitswache: 'Geplante Eins\xe4tze', -+ sorting_default: 'Standard', -+ sorting_label: 'Sortieren nach:', -+ transport: 'Transporte', -+ }, - fms: { - going: 'Auf Anfahrt', - not_ready: 'Nicht einsatzbereit', -@@ -6611,7 +6840,6 @@ Object.values || - 'Wenn aktiv, kann die AAO den Fahrzeugen Ausr\xfcstung zuweisen. W\xe4hlt die n\xe4chstgelegene Einheit oder Ausr\xfcstung. (W\xe4hlt nicht ausschlie\xdflich Ausr\xfcstung)', - automatic_text_color: 'Automatische Schriftfarbe', - back: 'Zur\xfcck', -- categories: { water_rescue: 'Technical Rescue and SAR' }, - category: 'Kategorie', - colour: 'Farbe', - column: 'Spalte', -@@ -6635,7 +6863,6 @@ Object.values || - saved_text: - 'Deine AAO wurde f\xfcr den Export vorbereitet. \xdcber den Link kann ein anderer Spieler die AAO bei sich importieren. Solltest du deine AAO in der Zwischenzeit ver\xe4ndern, so wird diese \xc4nderung auch im Export automatisch \xfcbernommen. ', - }, -- flood_equipment: 'Flood Rescue Units', - hotkey_hint: - 'W\xe4hle einen Tastencode f\xfcr diese Auswahl an Fahrzeugen. Im Alarmierungsfenster kannst du dann mit ALT + Taste deiner Wahl (bzw. im Firefox: ALT + SHIFT + Taste deiner Wahl - bzw. unter Mac OS: CTRL + ALT + Taste deiner Wahl) direkt diese Fahrzeugauswahl aufrufen. ', - intervention_order: 'Alarm und Ausr\xfcckeordnung bearbeiten', -@@ -6665,36 +6892,25 @@ Object.values || - ab_ruest_rw: 'AB R\xfcst oder R\xfcstwagen oder HLF', - abl2wasser_only: 'AB-Schlauch', - ambulance: 'Rettungswagen', -- any_traffic_car: 'Any Traffic Car', - arff: 'Flugfeldl\xf6schfahrzeug', - battalion_chief_unit: 'Einsatzleitfahrzeuge 1', - boot: 'Boote (Allgemein)', - care_service_equipment: - 'Betreuungs- und Verpflegungsausstattung', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', - dekon_p: 'Dekon-P oder AB-Dekon-P', - division_chief_unit: 'Einsatzleitfahrzeuge 2', - dlk_or_tm50: 'DLK oder TM 50', - drone: 'Beliebige Drohneneinheit', -- elw1_or_elw2: 'ELW 1, ELW 2 oder AB-Einsatzleitung', - elw1_or_elw_drone: 'ELW1 oder ELW Drohne', -+ elw1_or_elw2: 'ELW 1, ELW 2 oder AB-Einsatzleitung', - elw2_or_ab_elw: 'ELW 2 oder AB-Einsatzleitung', - elw2_or_elw2_drone: 'ELW2 oder ELW2 Drohne', - elw3: 'ELW 3', - emergency_ambulance: - 'Notarzteinsatzfahrzeug oder Rettungshubschrauber', -- emergency_welfare: 'Any Crew Welfare Vehicle', - energy_supply: 'NEA50', - energy_supply_2: 'NEA200', - fire_truck: 'L\xf6schfahrzeuge oder Tankl\xf6schfahrzeuge', -- fireboat: 'Large Fireboat', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Rapid Response Vehicle / General Practitioner', -- foam: 'Foam Tenders or RIV', - fukw: 'F\xfcKW (F\xfchrungskraftwagen - Polizei)', - fustkw_or_civil_patrolcar: - 'Funkstreifenwagen oder Zivilstreifenwagen', -@@ -6717,18 +6933,14 @@ Object.values || - gw_taucher: 'GW-Taucher', - gw_wasserrettung: 'GW-Wasserrettung', - gw_werkfeuerwehr: 'GW-Werkfeuerwehr', -- gwl2wasser: 'Water Carrier or Major Foam Tender', - gwl2wasser_all: 'Alle Schlauchfahrzeuge', - gwl2wasser_only: 'Nur Schlauchwagen', - helicopter_bucket: 'Au\xdfenlastbeh\xe4lter (allgemein)', -- hems: 'HEMS', - hlf_only: 'HLF', - hlf_or_rw_and_lf: 'HLF oder RW und LF', -- joint_response_unit: 'Joint Response Unit', - k9: 'Diensthundef\xfchrerkraftwagen', - kdow_lna: 'KdoW-LNA', - kdow_orgl: 'KdoW-OrgL', -- kdow_orgl_any: 'OTL / Ambulance Officer', - ktw_b: 'KTW Typ B', - ktw_or_rtw: 'KTW oder RTW', - ktw_or_rtw_2: 'KTW oder RTW oder ITW', -@@ -6737,8 +6949,6 @@ Object.values || - lift: 'Hubschrauber mit Winde', - long_distance_ambulance: 'Krankentransportwagen', - mask_service_unit: 'GW-A oder AB-Atemschutz', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', - mek_mtf: 'MEK - MTF', - mek_zf: 'MEK - ZF', - mountain_atv: 'ATV', -@@ -6774,16 +6984,12 @@ Object.values || - rescue_dogs_thw: 'Anh\xe4nger Hundetransport', - rescue_vehicle: 'R\xfcstwagen oder HLF', - rescue_vehicle_only: 'R\xfcstwagen', -- rescueboat: 'Large Rescue Boat', - rettungstreppe: 'Rettungstreppe', - rth_only: 'Rettungshubschrauber', - schlauchwagen: 'Schlauchwagen oder AB-Schlauch', -- search_and_rescue: 'SAR Units', - seg_elw: 'ELW 1 (SEG)', - sek_mtf: 'SEK - MTF', - sek_zf: 'SEK - ZF', -- swat: 'Armed Response Vehicle', -- swat_suv: 'Armed Response Vehicle (ARV)', - thw_anh_mzab: 'Anh MzAB', - thw_anh_mzb: 'Anh MzB', - thw_anh_schlb: 'Anh SchlB', -@@ -6815,284 +7021,6 @@ Object.values || - water_damage_pump: 'Feuerl\xf6schpumpen', - }, - }, -- javascript: { -- alarm: 'Alarm', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event-Tickets', -- event_start_mission: -- 'Startveranstaltung: %{amount} Allianz-Ticket', -- }, -- info_bubble_text: -- 'Dies ist ein tempor\xe4res Ereignis, das nur w\xe4hrend unseres Events verf\xfcgbar ist! Ermutige deine Allianzmitglieder dazu, Event-Eins\xe4tze zu erf\xfcllen, um die Tickets zu verdienen, die f\xfcr den Start dieser Events ben\xf6tigt werden. Weitere Informationen findest du auf der der Allianz-Events.', -- info_bubble_text_additional: -- 'Du hast derzeit %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event-Tickets', -- event_start_mission: -- 'Startveranstaltung: %{amount} Allianz-Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Ankunft', -- backalarm: 'R\xfcckalarmieren', -- coins: 'Coins', -- credits: 'Credits', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'Tage', -- few_seconds: 'In wenigen Sekunden', -- finish_in: 'Ende in:', -- foam_process: 'Schaum ben\xf6tigt', -- helpshift: { -- confirm_close_bubble: -- 'M\xf6chtest du den Support-Chat wirklich schlie\xdfen? Du kannst ihn jeder Zeit im Hilfe-Men\xfc wieder \xf6ffnen.', -- }, -- hours: 'Std.', -- location_not_found: 'Ort nicht gefunden.', -- messages: 'Nachrichten', -- minutes: 'Min.', -- missed_vehicle: 'Es fehlen:', -- mission_start_in: 'Beginn in:', -- new: 'Neu', -- not_found_map: 'Das Fahrzeug wurde auf der Karte nicht gefunden', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', -- now: 'Sofort', -- patient: 'Patienten', -- patient_untouched: 'unbehandelte Patienten', -- poi_delete: 'Wirklich den POI: "%{caption}" l\xf6schen?', -- pump_speed_approaching: 'Anfahrt: %{amount} l/min', -- pump_speed_missing: 'Fehlen: %{amount} l/min', -- pump_speed_on_site: 'Einsatzstelle: %{amount} l/min', -- pump_speed_process: 'Wasserschaden Pumpe Prozess', -- pump_speed_selected: 'Ausgew\xe4hlt: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', -- reload: 'Neuladen', -- sale: 'Sale', -- sale_ended: 'Sonderangebote beendet', -- secounds: 'Sek.', -- sicherheitswache_error: -- 'Die Sicherheitswache "%{caption}" wurde nicht erfolgreich durchgef\xfchrt, weil nicht alle Voraussetzung erf\xfcllt waren.', -- sicherheitswache_success: -- 'Die Sicherheitswache "%{caption}" wurde erfolgreich durchgef\xfchrt. Du erh\xe4ltst %{credits} Credits.', -- start_alliance_mission_new: { -- one: '%{count} Einsatz beginnen (%{price} Coins)', -- other: '%{count} Eins\xe4tze beginnen (%{price} Coins)', -- }, -- start_in: 'Ausr\xfccken in: ', -- start_username: 'Gestartet von:', -- time_left: 'Verbleibende Zeit:', -- to_building: 'Zum Geb\xe4ude', -- to_mission: 'Zum Einsatz', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', -- understand: 'Verstanden', -- user_not_found: 'Der Spieler wurde nicht gefunden. ', -- vehicle_payload: { -- apply_payload: 'Ladung best\xe4tigen', -- change_payload: 'Change Payload', -- equipment_unavailable: 'Ausr\xfcstung nicht verf\xfcgbar', -- }, -- vehicles_not_visible: 'Fahrzeuge ausgeblendet.', -- water_approaching: 'Anfahrt: %{amount} l.', -- water_missing: 'Fehlen: %{amount} l.', -- water_on_site: 'Einsatzstelle: %{amount} l.', -- water_process: 'Ben\xf6tigtes Wasser', -- water_pumping_process: 'Wasser-Abpump-Prozess', -- water_selected: 'Ausgew\xe4hlt: %{amount} l.', -- }, -- map: { -- alliance: 'Verband', -- alliance_chat: 'Chat', -- alliance_chat_banned: 'Du bist im Verbandschat gebannt.', -- alliance_chat_banned_admin: 'Gebannt von:', -- alliance_chat_banned_timeleft: 'Restzeit:', -- alliance_chat_radio_off: 'Verbandsfunk: Aus', -- alliance_chat_radio_on: 'Verbandsfunk: An', -- alliance_event: 'Event', -- alliance_missions: 'Verbandseins\xe4tze', -- alliance_missions_event: 'Event', -- alliance_missions_post_loading: -- 'Verbandseins\xe4tze werden geladen...', -- ambulance: 'Krankentransporte', -- anti_abuse_active_link: 'Klicke hier f\xfcr weitere Informationen.', -- anti_abuse_active_text: -- 'Neue Eins\xe4tze werden in einem erweiterten Radius von 100km generiert, da zu viele Geb\xe4ude desselben Typs zu nah beieinander stehen.', -- cancel_alliance_event: 'Verbands-Event abbrechen', -- cancel_alliance_event_confirm: -- 'M\xf6chtest du das Verbands-Event wirklich abbrechen?', -- chat_history: 'Chatverlauf', -- congratulations: -- 'Herzlichen Gl\xfcckwunsch! Du kannst jetzt bef\xf6rdert werden.', -- create_alliance_event: 'Verbands-Event starten', -- create_alliance_operation: 'Verbands-Gro\xdfeinsatz erstellen', -- emergency: 'Notf\xe4lle', -- join_alliance_infos: -- 'Wenn du in einem Verband bist, k\xf6nnen andere Spieler dir Eins\xe4tze freigeben.', -- legacy_client_notice: -- 'NUR iOS & ANDROID USER:
\nWenn du noch eine alte Version nutzt, aktualisiere bitte auf die neueste App-Version. Die alte Version kann zuk\xfcnftig zu Problemen mit dem Spiel und dem Login f\xfchren.
\nAndroid:\xa0%{google_store_link}
iOS:\xa0%{ios_store_link}', -- map: 'Karte', -- map_filters: { -- all_buildings: 'Geb\xe4ude', -- all_missions: 'Eins\xe4tze', -- alliance_buildings: 'Verbandsgeb\xe4ude', -- alliance_members: 'Geb\xe4ude von Verbandsmitgliedern', -- alliance_missions: 'Vom Verband freigegeben', -- ambulance_station_missions: 'Rettungswache', -- ambulance_station_small_missions: 'Rettungswache (Kleinwache)', -- building_complex: 'Geb\xe4udekomplex', -- buildings_section: 'Wachen', -- clinic_missions: 'Klinik', -- coastal_rescue: 'Seenotrettungswache', -- coastal_rescue_missions: 'Seenotrettungswache', -- coastal_rescue_school: -- 'Schule f\xfcr Seefahrt und Seenotrettung', -- dispatch_center_missions: 'Leitstelle', -- factory_fire_brigade_missions: 'Werkfeuerwehr', -- fire_school_missions: 'Feuerwehrschule', -- firehouse_missions: 'Feuerwache', -- firehouse_small_missions: 'Feuerwache (Kleinwache)', -- general_practitioner: 'GP Surgery', -- hospital_missions: 'Notaufnahme', -- map_filters: 'Points of Interest (POIs)', -- mission_positions: 'Points of Interest (POIs)', -- mission_positions_section: 'POIs', -- missions_section: 'Eins\xe4tze', -- mountain_missions: 'Bergrettung', -- police_copter_station_missions: 'Polizeihubschrauberstation', -- police_depot: 'Police Depot', -- police_horse: 'Reiterstaffeln', -- police_school_missions: 'Polizeischule', -- police_small_missions: 'Polizeiwache (Kleinwache)', -- police_special_forces: 'Polizei-Sondereinheiten', -- police_station_missions: 'Polizeiwache', -- prison_missions: 'Polizeizellen (Nur f\xfcr den Verband)', -- rapid_deployment_group: 'Schnelleinsatzgruppe (SEG)', -- rapid_deployment_group_missions: 'Schnelleinsatzgruppe (SEG)', -- rescue_copter_station_missions: 'Rettungshubschrauber-Station', -- riot_police: 'Bereitschaftspolizei', -- riot_police_missions: 'Bereitschaftspolizei', -- staging_area_missions: 'Bereitstellungsraum', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', -- technical_aid_organization: 'THW', -- technical_aid_organization_missions: 'THW', -- technical_aid_organization_school: 'THW Bundesschule', -- user_buildings: 'Meine Geb\xe4ude', -- user_missions: 'Meine Eins\xe4tze', -- water_rescue_heliport: 'Hubschrauberstation (Seenotrettung)', -- water_watch: 'Wasserrettung', -- water_watch_missions: 'Wasserrettung', -- }, -- message: 'Nachricht', -- mission: 'Eins\xe4tze', -- mission_filters: { -- alliance_missions: 'Verbandseins\xe4tze', -- alliance_missions_event: 'Event', -- alliance_shared_missions: 'Vom Verband freigegeben', -- ambulance: 'Krankentransporte', -- attended: 'Bearbeitete Eins\xe4tze', -- attended_description: -- 'Bearbeitete Eins\xe4tze, nicht alle Bedingungen erf\xfcllt', -- dropdown_collapsed_description: -- 'Men\xfc mit Einsatzfiltern - geschlossen', -- dropdown_open_description: 'Men\xfc mit Einsatzfiltern - offen', -- emergency: 'Notf\xe4lle', -- finishing: 'Eins\xe4tze in Durchf\xfchrung', -- finishing_description: -- 'Eins\xe4tze in Durchf\xfchrung, alle Bedingungen erf\xfcllt', -- new: 'Neue Eins\xe4tze', -- new_description: -- 'Neue Eins\xe4tze, die noch nicht begonnen wurden', -- showing: 'Sichtbar:', -- sicherheitswache: 'Geplante Eins\xe4tze', -- sorting: { -- age_asc: '\xc4lteste (Freigegeben)', -- age_desc: 'Neueste (Freigegeben)', -- caption_asc: 'A bis Z', -- caption_desc: 'Z bis A', -- created_at_asc: '\xc4lteste', -- created_at_desc: 'Neueste', -- credits_asc: 'Min. Credits', -- credits_desc: 'Max. Credits', -- patients_desc: 'Patienten', -- prisoners_desc: 'Gefangene', -- }, -- started: 'Gestartete Eins\xe4tze', -- started_description: -- 'Begonnene, aber noch nicht abgeschlossene Eins\xe4tze', -- unattended: 'Unbearbeitete Eins\xe4tze', -- unattended_description: 'Unbearbeite Eins\xe4tze', -- }, -- mission_speed: { -- premium_alert: { -- description: -- 'F\xfcr diese Funktion brauchst du ein Premium Account.', -- title: 'Einsatz-Geschwindigkeit konnte nicht ausgew\xe4hlt werden', -- }, -- }, -- missions_filtered_out: -- 'Einige Eins\xe4tze k\xf6nnten herausgefiltert worden sein. Bitte \xfcberpr\xfcfe deinen Kartenfilter.', -- missions_post_loading: 'Eins\xe4tze werden geladen...', -- no_alliance_chat_impossible: -- 'Der Chat erm\xf6glicht dir, dich mit anderen erfahrenen Spielern zu vernetzen. Sie k\xf6nnen sowohl deine Fragen zum Spiel beantworten als auch helfen, indem sie dir Zugriff auf ihre Geb\xe4ude wie Schulen oder Krankenh\xe4user geben.', -- no_alliance_missions: 'Es liegen keine Verbandseins\xe4tze vor. ', -- no_alliance_missions_join: -- 'Die Teilnahme an Verbandseins\xe4tzen erm\xf6glicht es dir, Credits zu verdienen - unabh\xe4ngig davon welches Fahrzeug du sendest. Im Verband kannst du sowohl Eins\xe4tze teilen, als auch auch anderen bei ihren Eins\xe4tzen helfen, um zus\xe4tzliche Credits zu erhalten', -- no_ambulance_missions: -- 'Es liegen keine Krankentransporte vor. Krankentransporte k\xf6nnen auftreten, sobald Du einen KTW und ein Krankenhaus besitzt.', -- no_emergency_missions: -- 'Es liegen keine Notfalleins\xe4tze vor. Notfalleins\xe4tze k\xf6nnen ab der ersten Wache auftreten.', -- no_radio_messages: 'Es sind keine Funkspr\xfcche eingegangen.', -- post_loading_error: -- 'Es ist ein Fehler aufgetreten! Bitte versuch es erneut und lade die Seite erneut.', -- radio_messages: 'Funk', -- restore_map: 'Karte wiederherstellen', -- retry: 'Neuladen', -- server_warning: -- 'Server maintenance at 11 pm. 6h downtime expected.', -- show_informations: -- 'Gr\xfcn = Die Eins\xe4tze werden in der Leiste angezeigt. Rot = Die Eins\xe4tze werden nicht angezeigt.', -- sicherheitswache: 'Geplante Eins\xe4tze', -- sorting_default: 'Standard', -- sorting_label: 'Sortieren nach:', -- transport: 'Transporte', -- }, -- mission: { type: { alert: 'Alarmieren' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 2, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -- }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Willkommen zum Polizei Leitstellenspiel! Als Disponent/in in einer Leitstelle f\xfcr Rettungs- und Sicherheitsdienste bearbeitest du Notrufe, um der Bev\xf6lkerung zu helfen und sie zu sch\xfctzen! Dazu baust du Wachen und entsendest verschiedene Fahrzeugtypen und ausgebildetes Personal auf diverse Eins\xe4tze.', -- }, -- mobile: { -- welcome: -- 'Willkommen zum Polizei Leitstellenspiel! Als Disponent/in in einer Leitstelle f\xfcr Rettungs- und Sicherheitsdienste bearbeitest du Notrufe, um der Bev\xf6lkerung zu helfen und sie zu sch\xfctzen! Dazu baust du Wachen und entsendest verschiedene Fahrzeugtypen und ausgebildetes Personal auf diverse Eins\xe4tze.', -- }, -- }, -- }, -- }, -- }, - tutorial: { - beginner: { - building: { -@@ -7128,103 +7056,6 @@ Object.values || - welcome: - 'Willkommen zum Leitstellenspiel! Als Disponent/in in einer Leitstelle f\xfcr Rettungs- und Sicherheitsdienste bearbeitest du Notrufe, um der Bev\xf6lkerung zu helfen und sie zu sch\xfctzen! Dazu baust du Wachen und entsendest verschiedene Fahrzeugtypen und ausgebildetes Personal auf diverse Eins\xe4tze.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -7326,6 +7157,32 @@ Object.values || - }, - rewards: { log: 'Belohnung f\xfcr das Beenden des Tutorials.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Willkommen zum Polizei Leitstellenspiel! Als Disponent/in in einer Leitstelle f\xfcr Rettungs- und Sicherheitsdienste bearbeitest du Notrufe, um der Bev\xf6lkerung zu helfen und sie zu sch\xfctzen! Dazu baust du Wachen und entsendest verschiedene Fahrzeugtypen und ausgebildetes Personal auf diverse Eins\xe4tze.', -+ }, -+ mobile: { -+ welcome: -+ 'Willkommen zum Polizei Leitstellenspiel! Als Disponent/in in einer Leitstelle f\xfcr Rettungs- und Sicherheitsdienste bearbeitest du Notrufe, um der Bev\xf6lkerung zu helfen und sie zu sch\xfctzen! Dazu baust du Wachen und entsendest verschiedene Fahrzeugtypen und ausgebildetes Personal auf diverse Eins\xe4tze.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 2, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Alarmieren' } }, - }), - (I18n.translations.en_US = { - common: { -@@ -7375,288 +7232,39 @@ Object.values || - wrong_key: 'Wrong key', - yes: 'yes', - }, -- fms: { -- going: 'Responding', -- not_ready: 'Out of Service', -- on_destination: 'At the transport destination', -- on_place: 'On Scene', -- patient_transported: 'Transporting Patient', -- prisoner_transported: 'Transporting Prisoner', -- ready_home: 'Available at Station', -- ready_traveling: 'Clear and Available', -- talking_wish: 'Transport Request', -- transporting_car: 'Transporting Vehicle', -- waiting_for_vehicle: 'Awaiting vehicle to tow', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: 'Back', -- car_carrier: 'Wrecker or Flatbed Carrier', -- categories: { -- airport: 'Airport', -- bereitschaftspolizei: 'Riot Police', -- brush: 'Wildfire', -- coastal_rescue: 'Coastal Rescue', -- fbi: 'FBI & DEA', -- firefighting: 'Firefighting', -- police: 'Police', -- rescue: 'Rescue', -- search_and_rescue: 'Search and Rescue', -- technical_aid: 'Technical Aid', -- traffic_police: 'Traffic Police', -- water_rescue: 'Water Rescue', -+ javascript: { -+ alarm: 'Dispatch', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Event Tickets', -+ event_start_mission: 'Start Event: %{amount} Event Ticket', -+ }, -+ info_bubble_text: -+ 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. Go to your alliance for more information.', -+ info_bubble_text_additional: -+ 'You currently have %{amount} %{alliance_event_currency}!', -+ valentinesday: { -+ currency: 'Event Tickets', -+ event_start_mission: 'Start Event: %{amount} Event Ticket', -+ }, - }, -- category: 'Category', -- colour: 'Color', -- column: 'Column', -- column_number: 'Column number', -- column_number_hint: -- 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -- create_intervention_order: -- 'Create new Alarm and Response Regulation', -- delete: 'Delete', -- delete_all: 'Delete Alarm and Response Regulations completely', -- delete_all_confirm: -- 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -- description: 'Name', -- edit: 'Edit', -- export: { -- export: 'Share', -- import: 'Import', -- import_done: -- 'The selected entries have been imported and written to your Alarm and Response plan .', -- saved: 'Share Alarm and Response Regulations', -- saved_text: -- 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -- intervention_order: 'Edit Alarm and Response Regulations', -- name: 'Name', -- no_intervention_created: -- "You haven't created any Alarm and Response Regulation yet.", -- options: 'Options', -- reset: 'Reset the previous selection in the alarm window.', -- reset_hint: -- 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -- save: 'Save', -- station: 'Station', -- station_hint: -- 'When a building is selected, only vehicles of the corresponding building will be selected.', -- successfully_created: -- 'Alarm and Response Regulation successfully created.', -- successfully_deleted: 'Alarm and Response Regulation deleted', -- successfully_updated: -- 'Alarm and Response Regulations successfully updated.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: 'SCBA-Module', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'HazMat-Module', -- ab_oel_only: 'Oil spill-Module', -- ab_ruest: 'Tech/Rescue-Module', -- abl2wasser_only: 'Hose-Supply-Module', -- air_tanker: 'Air tanker', -- ambulance: 'ALS ambulance', -- any_rtw: 'Any Ambulance Unit', -- any_traffic_car: 'Traffic Control Units', -- any_traffic_unit: 'Any Traffic Unit', -- arff: 'ARFF (Airport Fire Truck)', -- battalion_chief_unit: 'Battalion Chief unit', -- bike_police: 'DB-Bike', -- boot: 'Light boats (General)', -- brush_air_command: 'Wildland Lead Planes', -- brush_truck: 'Wildland fire engine', -- brush_truck_1: 'Type 3 engine', -- brush_truck_2: 'Type 5 engine', -- brush_truck_3: 'Type 7 engine', -- brush_truck_4: 'Type 4 engine', -- brush_truck_5: 'Type 6 engine', -- brush_vehicle: 'Wildland fire vehicle', -- car_carrier: 'Tow Trucks', -- care_service_equipment: 'Field Kitchen', -- coastal_boat: 'Coastal Boat', -- coastal_guard_boat: 'Coastal Guard Boat', -- coastal_helicopter: 'Coastal Helicopter', -- coastal_prisoner_bus: 'Coast Guard Prisoner Bus', -- coastal_rescue: 'Coastal Rescue Vehicles', -- commerce_police: 'Commerce Police Car', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- crew_carrier_or_fire_engine: 'Crew Carrier or Fire Engine', -- damage_control: 'Damage Control Wagon', -- detention_unit: -- 'Riot Police Detention Unit and Riot Police Detention Unit (large)', -- division_chief_unit: 'Mobile Command Vehicle', -- dozer_trailer: 'Dozer Trailer', -- drone: 'Any drone unit', -- elw1_or_elw2: -- 'Battalion Chief Unit, Mobile Command Vehicle or Mobile Command-Module', -- elw2_or_ab_elw: 'ICCU / ACU', -- elw3: 'Wildland MCCs', -- elw_police: 'Police MCV', -- emergency_ambulance: 'Emergency ambulance or Helicopter', -- emergency_welfare: 'Any Emergency Welfare Vehicle', -- energy_supply: 'Energy Generator Trailer', -- energy_supply_2: 'Large Energy Supply Trailer', -- fbi_bomb_tech: 'FBI Bomb Technician Vehicle', -- fbi_drone: 'FBI Surveillance Drone', -- fbi_investigation_unit: 'FBI Investigation Wagon', -- fbi_mobile_command: 'FBI Mobile Command Center', -- fbi_unit: 'FBI Unit', -- fire_aviation: 'Fire aviation', -- fire_investigation: 'Fire Investigation Units', -- fire_truck: 'Firetrucks', -- fireboat: 'Large Fireboat', -- flood_equipment: 'Flood Equipment', -- fly_car: 'Fly-Car', -- foam: 'Foam Vehicles', -- foam_amount: 'Gallons of foam', -- fustkw_or_civil_patrolcar: 'Police Car or Civil Patrolcar', -- fustw_or_police_motorcycle: 'Patrol car or Police Motorcycle', -- fwk: 'Fire Brigarde Cranes', -- gefkw: 'DB-AV', -- gkw: 'Utility Truck', -- grtw: 'Mass Casualty Unit', -- gw_gefahrgut: 'HazMat', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Water Retention', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_all: 'All Water Tankers', -- gwl2wasser_only: 'Water Tankers', -- hazmat_drone: 'Hazmat Drone', -- heavy_air_tanker: 'Heavy air tanker', -- height_rescue: 'Height Rescue Equipment', -- helicopter_bucket: 'Helicopter bucket', -- hems: 'HEMS', -- hint: { -- foam_amount: -- 'Sum of foam in gallons. Example: if you enter 10000 - then only those vehicles will be selected that have a total of 10000 gallons of extinguishing foam.', -- pump_speed: -- 'Select vehicles until the required pump speed is reached.', -- rescue_dogs: -- 'The ARR selects vehicles until it has the entered number of rescue dogs or more.', -- }, -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- hose_trucks: 'Hose Truck', -- joint_response_unit: 'Joint Response Unit', -- k9: 'K-9 Unit', -- kdow_orgl: 'EMS Chief', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw_2: 'patient transport or ambulance', -- large_coastal_boat: 'Large Coastal Boat', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Fire Trucks', -- long_distance_ambulance: 'BLS ambulance', -- mask_service_unit: 'Mobile Air Unit', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mobile_shelter: 'Mobile shelter', -- mtw: 'MTW', -- municipal_police: -- 'Municipal Police Car or Municipal Police Van', -- mzb: 'Light Multi-Purpose Boat', -- naw_or_critical_transport: 'NAW or critical transport', -- nef_only: 'Ambulance', -- oil_unit: 'GW-\xd6l', -- police_boat: 'Police Boat', -- police_car: 'Any Patrol Unit', -- police_car_3: 'NH-O', -- police_car_or_service_group_leader: -- 'Patrol Car or Service Group Leader', -- police_horse: 'Mounted Police', -- police_horse_count: 'Police Horses', -- police_motorcycle: 'Police Motorcycle', -- polizeihubschrauber: 'Police helicopter', -- pump: 'Engine-Pumps', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- quint_or_dlk_and_lf: 'Quint or Platform Truck and Fire Engine', -- rescue_vehicle: 'Any Heavy Rescue unit', -- rescue_vehicle_only: 'Heavy Rescue', -- rescueboat: 'Large Rescue Boat', -- riot_police: 'Riot Police Van or Riot Police Bus', -- road_rescue_or_fire_engine: 'Road Rescue or Fire Engine', -- rth_only: 'Helicopter', -- schlauchwagen: 'Water Tanker or Foam Tender', -- search_and_rescue: 'SAR Equipments', -- sheriff_unit: 'Police Supervisor / Sheriff', -- smoke_jumper: 'Smoke Jumper Planes', -- swat: 'SWAT', -- swat_armored_vehicle: 'SWAT Armoured Vehicle', -- swat_suv: 'SWAT SUV', -- technical_rescue: 'Technical Rescue Equipment', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dive Team', -- tlf_only: 'Tanker Truck', -- traffic_car: -- 'Traffic Car, Fast Traffic Car, Traffic Motorcycle and Road Rescue', -- traffic_patrol: 'Any Traffic Patrol Unit', -- trailers: { pump: 'Pump Trailer' }, -- turntable_ladder: 'Platform trucks', -- ventilation: 'Ventilation Units', -- water_amount: 'Gallons of water', -- water_amount_tlf_water_carrier: -- 'Gallons of water - Only TLF or Water Carrier', -- water_amount_water_carrier: -- 'Gallons of water - Only Water Carrier', -- water_carrier: 'Any Water Carriers', -- water_damage_pump: 'Water Pumps', -- water_drop_helicopter: 'Water drop helicopter', -- water_rescue_equipment: 'Water Rescue Equipment', -- }, -- }, -- javascript: { -- alarm: 'Dispatch', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. Go to your alliance for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Arrival', -- backalarm: 'Cancel', -- coins: 'Coins', -- credits: 'Credits', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'days', -- few_seconds: 'in few seconds', -- finish_in: 'Finish in:', -- foam_approaching: 'Approaching: %{amount} gal.', -- foam_missing: 'Missing: %{amount} gal.', -- foam_on_site: 'On scene: %{amount} gal.', -- foam_process: 'Foam Needed', -- foam_selected: 'Selected: %{amount} gal.', -- helpshift: { -- confirm_close_bubble: -- 'Do you really want to dismiss support chat? You can always reopen it from the help-menu', -+ arrival: 'Arrival', -+ backalarm: 'Cancel', -+ coins: 'Coins', -+ credits: 'Credits', -+ current_reward_for_you: -+ 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -+ days: 'days', -+ few_seconds: 'in few seconds', -+ finish_in: 'Finish in:', -+ foam_approaching: 'Approaching: %{amount} gal.', -+ foam_missing: 'Missing: %{amount} gal.', -+ foam_on_site: 'On scene: %{amount} gal.', -+ foam_process: 'Foam Needed', -+ foam_selected: 'Selected: %{amount} gal.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Do you really want to dismiss support chat? You can always reopen it from the help-menu', - }, - hours: 'H', - location_not_found: 'Not found', -@@ -7666,8 +7274,6 @@ Object.values || - mission_start_in: 'Starts in:', - new: 'New', - not_found_map: "The vehicle hasn't been found on the map", -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Now', - patient: 'Patient', - patient_untouched: 'Untreated patients', -@@ -7677,7 +7283,6 @@ Object.values || - pump_speed_on_site: 'On scene: %{amount} GPM', - pump_speed_process: 'Water Damage Pump Process', - pump_speed_selected: 'Selected: %{amount} GPM', -- qualified: 'Qualified: You took part in the event', - reload: 'Reload', - sale: 'Sale', - sale_ended: 'Sale ended', -@@ -7695,7 +7300,6 @@ Object.values || - time_left: 'Time left:', - to_building: 'View Building', - to_mission: 'View Mission', -- total_credits_earned: 'Total credits earned:', - total_event_currency_earned: 'Total event credits earned:', - understand: 'Acknowledge', - user_not_found: 'The player was not found.', -@@ -7762,7 +7366,6 @@ Object.values || - fire_school_missions: 'Fire academy', - firehouse_missions: 'Fire Station', - firehouse_small_missions: 'Fire Station (Small)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Map filters list', - mission_positions: 'Points of Interest (POIs)', -@@ -7868,30 +7471,236 @@ Object.values || - sorting_label: 'Sort by:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Dispatch' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Responding', -+ not_ready: 'Out of Service', -+ on_destination: 'At the transport destination', -+ on_place: 'On Scene', -+ patient_transported: 'Transporting Patient', -+ prisoner_transported: 'Transporting Prisoner', -+ ready_home: 'Available at Station', -+ ready_traveling: 'Clear and Available', -+ talking_wish: 'Transport Request', -+ transporting_car: 'Transporting Vehicle', -+ waiting_for_vehicle: 'Awaiting vehicle to tow', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -+ intervention_order: { -+ assigns_equipment_automatically: 'Assigns Equipment Automatically', -+ assigns_equipment_automatically_hint: -+ 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -+ automatic_text_color: 'Automatic Text Color', -+ back: 'Back', -+ car_carrier: 'Wrecker or Flatbed Carrier', -+ categories: { -+ airport: 'Airport', -+ bereitschaftspolizei: 'Riot Police', -+ brush: 'Wildfire', -+ coastal_rescue: 'Coastal Rescue', -+ fbi: 'FBI & DEA', -+ firefighting: 'Firefighting', -+ police: 'Police', -+ rescue: 'Rescue', -+ search_and_rescue: 'Search and Rescue', -+ technical_aid: 'Technical Aid', -+ traffic_police: 'Traffic Police', -+ water_rescue: 'Water Rescue', -+ }, -+ category: 'Category', -+ colour: 'Color', -+ column: 'Column', -+ column_number: 'Column number', -+ column_number_hint: -+ 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -+ create_intervention_order: -+ 'Create new Alarm and Response Regulation', -+ delete: 'Delete', -+ delete_all: 'Delete Alarm and Response Regulations completely', -+ delete_all_confirm: -+ 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -+ description: 'Name', -+ edit: 'Edit', -+ export: { -+ export: 'Share', -+ import: 'Import', -+ import_done: -+ 'The selected entries have been imported and written to your Alarm and Response plan .', -+ saved: 'Share Alarm and Response Regulations', -+ saved_text: -+ 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -+ }, -+ hotkey_hint: -+ 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -+ intervention_order: 'Edit Alarm and Response Regulations', -+ name: 'Name', -+ no_intervention_created: -+ "You haven't created any Alarm and Response Regulation yet.", -+ options: 'Options', -+ reset: 'Reset the previous selection in the alarm window.', -+ reset_hint: -+ 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -+ save: 'Save', -+ station: 'Station', -+ station_hint: -+ 'When a building is selected, only vehicles of the corresponding building will be selected.', -+ successfully_created: -+ 'Alarm and Response Regulation successfully created.', -+ successfully_deleted: 'Alarm and Response Regulation deleted', -+ successfully_updated: -+ 'Alarm and Response Regulations successfully updated.', -+ text_color: 'Text Color', -+ vehicles: { -+ ab_atemschutz_only: 'SCBA-Module', -+ ab_einsatzleitung_only: 'Command-Module', -+ ab_gefahrgut_only: 'HazMat-Module', -+ ab_oel_only: 'Oil spill-Module', -+ ab_ruest: 'Tech/Rescue-Module', -+ abl2wasser_only: 'Hose-Supply-Module', -+ air_tanker: 'Air tanker', -+ ambulance: 'ALS ambulance', -+ any_rtw: 'Any Ambulance Unit', -+ any_traffic_car: 'Traffic Control Units', -+ any_traffic_unit: 'Any Traffic Unit', -+ arff: 'ARFF (Airport Fire Truck)', -+ battalion_chief_unit: 'Battalion Chief unit', -+ bike_police: 'DB-Bike', -+ boot: 'Light boats (General)', -+ brush_air_command: 'Wildland Lead Planes', -+ brush_truck: 'Wildland fire engine', -+ brush_truck_1: 'Type 3 engine', -+ brush_truck_2: 'Type 5 engine', -+ brush_truck_3: 'Type 7 engine', -+ brush_truck_4: 'Type 4 engine', -+ brush_truck_5: 'Type 6 engine', -+ brush_vehicle: 'Wildland fire vehicle', -+ car_carrier: 'Tow Trucks', -+ care_service_equipment: 'Field Kitchen', -+ coastal_boat: 'Coastal Boat', -+ coastal_guard_boat: 'Coastal Guard Boat', -+ coastal_helicopter: 'Coastal Helicopter', -+ coastal_prisoner_bus: 'Coast Guard Prisoner Bus', -+ coastal_rescue: 'Coastal Rescue Vehicles', -+ commerce_police: 'Commerce Police Car', -+ crew_carrier: 'Crew Carrier', -+ crew_carrier_or_fire_engine: 'Crew Carrier or Fire Engine', -+ damage_control: 'Damage Control Wagon', -+ detention_unit: -+ 'Riot Police Detention Unit and Riot Police Detention Unit (large)', -+ division_chief_unit: 'Mobile Command Vehicle', -+ dozer_trailer: 'Dozer Trailer', -+ drone: 'Any drone unit', -+ elw_police: 'Police MCV', -+ elw1_or_elw2: -+ 'Battalion Chief Unit, Mobile Command Vehicle or Mobile Command-Module', -+ elw3: 'Wildland MCCs', -+ emergency_ambulance: 'Emergency ambulance or Helicopter', -+ emergency_welfare: 'Any Emergency Welfare Vehicle', -+ energy_supply: 'Energy Generator Trailer', -+ energy_supply_2: 'Large Energy Supply Trailer', -+ fbi_bomb_tech: 'FBI Bomb Technician Vehicle', -+ fbi_drone: 'FBI Surveillance Drone', -+ fbi_investigation_unit: 'FBI Investigation Wagon', -+ fbi_mobile_command: 'FBI Mobile Command Center', -+ fbi_unit: 'FBI Unit', -+ fire_aviation: 'Fire aviation', -+ fire_investigation: 'Fire Investigation Units', -+ fire_truck: 'Firetrucks', -+ fireboat: 'Large Fireboat', -+ flood_equipment: 'Flood Equipment', -+ fly_car: 'Fly-Car', -+ foam: 'Foam Vehicles', -+ foam_amount: 'Gallons of foam', -+ fustkw_or_civil_patrolcar: 'Police Car or Civil Patrolcar', -+ fustw_or_police_motorcycle: 'Patrol car or Police Motorcycle', -+ fwk: 'Fire Brigarde Cranes', -+ gefkw: 'DB-AV', -+ gkw: 'Utility Truck', -+ grtw: 'Mass Casualty Unit', -+ gw_gefahrgut: 'HazMat', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Water Retention', -+ gwl2wasser: 'Water Carrier or Major Foam Tender', -+ gwl2wasser_all: 'All Water Tankers', -+ gwl2wasser_only: 'Water Tankers', -+ hazmat_drone: 'Hazmat Drone', -+ heavy_air_tanker: 'Heavy air tanker', -+ height_rescue: 'Height Rescue Equipment', -+ helicopter_bucket: 'Helicopter bucket', -+ hems: 'HEMS', -+ hint: { -+ foam_amount: -+ 'Sum of foam in gallons. Example: if you enter 10000 - then only those vehicles will be selected that have a total of 10000 gallons of extinguishing foam.', -+ pump_speed: -+ 'Select vehicles until the required pump speed is reached.', -+ rescue_dogs: -+ 'The ARR selects vehicles until it has the entered number of rescue dogs or more.', - }, -+ hose_trucks: 'Hose Truck', -+ k9: 'K-9 Unit', -+ kdow_orgl: 'EMS Chief', -+ ktw_or_rtw_2: 'patient transport or ambulance', -+ large_coastal_boat: 'Large Coastal Boat', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Fire Trucks', -+ long_distance_ambulance: 'BLS ambulance', -+ mask_service_unit: 'Mobile Air Unit', -+ mass_casualty_equipment: -+ 'Mass Casualty Equipment or Medical Equipment Trailer', -+ mobile_shelter: 'Mobile shelter', -+ mtw: 'MTW', -+ municipal_police: -+ 'Municipal Police Car or Municipal Police Van', -+ mzb: 'Light Multi-Purpose Boat', -+ naw_or_critical_transport: 'NAW or critical transport', -+ nef_only: 'Ambulance', -+ oil_unit: 'GW-\xd6l', -+ police_boat: 'Police Boat', -+ police_car: 'Any Patrol Unit', -+ police_car_3: 'NH-O', -+ police_car_or_service_group_leader: -+ 'Patrol Car or Service Group Leader', -+ police_horse: 'Mounted Police', -+ police_horse_count: 'Police Horses', -+ police_motorcycle: 'Police Motorcycle', -+ polizeihubschrauber: 'Police helicopter', -+ pump: 'Engine-Pumps', -+ pump_speed: 'Pump Capacity', -+ pump_speed_pump_only: 'Pump Capacity - Only Pumps', -+ quint_or_dlk_and_lf: 'Quint or Platform Truck and Fire Engine', -+ rescue_vehicle: 'Any Heavy Rescue unit', -+ rescue_vehicle_only: 'Heavy Rescue', -+ rescueboat: 'Large Rescue Boat', -+ riot_police: 'Riot Police Van or Riot Police Bus', -+ road_rescue_or_fire_engine: 'Road Rescue or Fire Engine', -+ rth_only: 'Helicopter', -+ schlauchwagen: 'Water Tanker or Foam Tender', -+ search_and_rescue: 'SAR Equipments', -+ sheriff_unit: 'Police Supervisor / Sheriff', -+ smoke_jumper: 'Smoke Jumper Planes', -+ swat: 'SWAT', -+ swat_armored_vehicle: 'SWAT Armoured Vehicle', -+ swat_suv: 'SWAT SUV', -+ technical_rescue: 'Technical Rescue Equipment', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dive Team', -+ tlf_only: 'Tanker Truck', -+ traffic_car: -+ 'Traffic Car, Fast Traffic Car, Traffic Motorcycle and Road Rescue', -+ traffic_patrol: 'Any Traffic Patrol Unit', -+ trailers: { pump: 'Pump Trailer' }, -+ turntable_ladder: 'Platform trucks', -+ ventilation: 'Ventilation Units', -+ water_amount: 'Gallons of water', -+ water_amount_tlf_water_carrier: -+ 'Gallons of water - Only TLF or Water Carrier', -+ water_amount_water_carrier: -+ 'Gallons of water - Only Water Carrier', -+ water_carrier: 'Any Water Carriers', -+ water_damage_pump: 'Water Pumps', -+ water_drop_helicopter: 'Water drop helicopter', -+ water_rescue_equipment: 'Water Rescue Equipment', - }, - }, - tutorial: { -@@ -7930,31 +7739,31 @@ Object.values || - 'Welcome to Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', - }, - tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for medical-related missions. Extensions can be built, which unlocks purchasing of specialized units.', -- }, - ambulance_station_small: { - helpshift_id: '1715', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', - short: 'Houses vehicles for medical-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.', - }, -+ ambulance_station: { -+ helpshift_id: '1714', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -+ short: 'Houses vehicles need for medical-related missions. Extensions can be built, which unlocks purchasing of specialized units.', -+ }, - clinic: { - helpshift_id: '1719', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', - short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however there is limited space and it is less specialized than the hospital.', - }, -- coastal_rescue: { -- helpshift_id: '1832', -- link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1832-what-is-a-coastal-rescue-station/?p=alll', -- short: 'Houses vehicles needed for Ocean & Coast related missions. You are required to set the spawn area before missions will spawn. ', -- }, - coastal_rescue_small: { - helpshift_id: '1833', - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1833-what-is-a-lifeguard-post/?p=alll', - short: 'Houses vehicles needed for coast-related missions. ', - }, -+ coastal_rescue: { -+ helpshift_id: '1832', -+ link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1832-what-is-a-coastal-rescue-station/?p=alll', -+ short: 'Houses vehicles needed for Ocean & Coast related missions. You are required to set the spawn area before missions will spawn. ', -+ }, - dispatch_center: { - helpshift_id: '1497', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -@@ -7980,31 +7789,21 @@ Object.values || - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1745-what-is-an-fire-marshall-s-office-us-version/?p=all', - short: 'This building houses fire investigation & fire prevention units. \nThese units are needed for fire-related missions.', - }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. Extensions can be built, which unlocks purchasing of specialized units. ', -- }, - firehouse_small: { - helpshift_id: '1710', - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1710-what-is-a-small-fire-station/?p=all&s=buildings&f=what-is-a-fire-station', - short: 'Houses vehicles needed for fire-related missions. Only one extension can be built, however it can be upgraded to a regular station.', - }, -+ firehouse: { -+ helpshift_id: '1709', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -+ short: 'Houses vehicles needed for fire-related missions. Extensions can be built, which unlocks purchasing of specialized units. ', -+ }, - fireschool: { - helpshift_id: '1711', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', - short: 'Allows for training firefighters to operate specialized vehicles. Specialized vehicles are occasionally needed in missions. ', - }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, - hospital: { - helpshift_id: '1718', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -@@ -8015,11 +7814,6 @@ Object.values || - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1731-what-is-a-police-helicopter-station/?p=all&s=buildings&f=what-is-a-police-station', - short: 'Houses police air wing for police-related missions. The police air wing does not come with the building.', - }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, - police_school: { - helpshift_id: '1724', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -@@ -8181,6 +7975,32 @@ Object.values || - }, - rewards: { log: 'Reward for finishing the tutorial.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ mobile: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Dispatch' } }, - }), - (I18n.translations.en_GB = { - common: { -@@ -8230,144 +8050,6 @@ Object.values || - wrong_key: 'Wrong key', - yes: 'yes', - }, -- fms: { -- going: 'Responding', -- not_ready: 'Out of Service', -- on_destination: 'At the transport destination', -- on_place: 'On Scene', -- patient_transported: 'Transporting Patient', -- prisoner_transported: 'Transporting Prisoner', -- ready_home: 'Available at Station', -- ready_traveling: 'Clear and Available', -- talking_wish: 'Transport Request', -- waiting_for_vehicle: 'Awaiting vehicle to tow', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: 'Back', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Category', -- colour: 'Color', -- column: 'Column', -- column_number: 'Column number', -- column_number_hint: -- 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -- create_intervention_order: -- 'Create new Alarm and Response Regulation', -- delete: 'Delete', -- delete_all: 'Delete Alarm and Response Regulations completely', -- delete_all_confirm: -- 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -- description: 'Name', -- edit: 'Edit', -- export: { -- export: 'Share', -- import: 'Import', -- import_done: -- 'The selected entries have been imported and written to your Alarm and Response plan .', -- saved: 'Share Alarm and Response Regulations', -- saved_text: -- 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -- intervention_order: 'Edit Alarm and Response Regulations', -- name: 'Name', -- no_intervention_created: -- "You haven't created any Alarm and Response Regulation yet.", -- options: 'Options', -- reset: 'Reset the previous selection in the alarm window.', -- reset_hint: -- 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -- save: 'Save', -- station: 'Station', -- station_hint: -- 'When a building is selected, only vehicles of the corresponding building will be selected.', -- successfully_created: -- 'Alarm and Response Regulation successfully created.', -- successfully_deleted: 'Alarm and Response Regulation deleted', -- successfully_updated: -- 'Alarm and Response Regulations successfully updated.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: 'BASU-Module', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'HazMat-Module', -- ab_oel_only: 'Oil spill-Module', -- ab_ruest: 'Tech/Rescue-Module', -- abl2wasser_only: 'Hose-Supply-Module', -- ambulance: 'Ambulance', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF (Airport Fire Truck)', -- battalion_chief_unit: 'Fire Officer', -- boot: 'Boats (General)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'ICCU', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Fire Officer or ICCU', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Emergency ambulance or Helicopter', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Fire engines', -- fireboat: 'Large Fireboat', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Rapid Response Vehicle / General Practitioner', -- foam: 'Foam Tenders or RIV', -- gkw: 'Utility Truck', -- grtw: 'Mass Casualty Unit', -- gw_gefahrgut: 'HazMat Unit or CBRN Vehicle', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: '4x4 Units', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Hose Vehicle', -- hems: 'HEMS', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Any Dog Carrier', -- kdow_orgl: 'OTL', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Water Ladder or L4P', -- long_distance_ambulance: 'BLS ambulance', -- mask_service_unit: 'Breathing Apparatus Support Unit', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Multi-Purpose Boat', -- nef_only: 'Ambulance', -- oil_unit: 'GW-\xd6l', -- police_car: 'Police car', -- polizeihubschrauber: 'Police helicopter', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Rescue Support Unit or Rescue Pump', -- rescue_vehicle_only: 'Rescue Support Unit', -- rescueboat: 'Large Rescue Boat', -- rth_only: 'HEMS', -- schlauchwagen: 'Water Carrier', -- search_and_rescue: 'SAR Units', -- swat: 'Armed Response Vehicle', -- swat_suv: 'Armed Response Vehicle (ARV)', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dive Team', -- tlf_only: 'Tanker Truck', -- turntable_ladder: 'Aerial Appliance Truck', -- water_damage_pump: 'Water Pumps', -- }, -- }, - javascript: { - alarm: 'Dispatch', - alliance_event_pay_out_message: -@@ -8605,30 +8287,142 @@ Object.values || - sorting_label: 'Sort by:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Dispatch' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Responding', -+ not_ready: 'Out of Service', -+ on_destination: 'At the transport destination', -+ on_place: 'On Scene', -+ patient_transported: 'Transporting Patient', -+ prisoner_transported: 'Transporting Prisoner', -+ ready_home: 'Available at Station', -+ ready_traveling: 'Clear and Available', -+ talking_wish: 'Transport Request', -+ waiting_for_vehicle: 'Awaiting vehicle to tow', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ assigns_equipment_automatically: 'Assigns Equipment Automatically', -+ assigns_equipment_automatically_hint: -+ 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -+ automatic_text_color: 'Automatic Text Color', -+ back: 'Back', -+ categories: { water_rescue: 'Technical Rescue and SAR' }, -+ category: 'Category', -+ colour: 'Color', -+ column: 'Column', -+ column_number: 'Column number', -+ column_number_hint: -+ 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -+ create_intervention_order: -+ 'Create new Alarm and Response Regulation', -+ delete: 'Delete', -+ delete_all: 'Delete Alarm and Response Regulations completely', -+ delete_all_confirm: -+ 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -+ description: 'Name', -+ edit: 'Edit', -+ export: { -+ export: 'Share', -+ import: 'Import', -+ import_done: -+ 'The selected entries have been imported and written to your Alarm and Response plan .', -+ saved: 'Share Alarm and Response Regulations', -+ saved_text: -+ 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -+ }, -+ flood_equipment: 'Flood Rescue Units', -+ hotkey_hint: -+ 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -+ intervention_order: 'Edit Alarm and Response Regulations', -+ name: 'Name', -+ no_intervention_created: -+ "You haven't created any Alarm and Response Regulation yet.", -+ options: 'Options', -+ reset: 'Reset the previous selection in the alarm window.', -+ reset_hint: -+ 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -+ save: 'Save', -+ station: 'Station', -+ station_hint: -+ 'When a building is selected, only vehicles of the corresponding building will be selected.', -+ successfully_created: -+ 'Alarm and Response Regulation successfully created.', -+ successfully_deleted: 'Alarm and Response Regulation deleted', -+ successfully_updated: -+ 'Alarm and Response Regulations successfully updated.', -+ text_color: 'Text Color', -+ vehicles: { -+ ab_atemschutz_only: 'BASU-Module', -+ ab_einsatzleitung_only: 'Command-Module', -+ ab_gefahrgut_only: 'HazMat-Module', -+ ab_oel_only: 'Oil spill-Module', -+ ab_ruest: 'Tech/Rescue-Module', -+ abl2wasser_only: 'Hose-Supply-Module', -+ ambulance: 'Ambulance', -+ any_traffic_car: 'Any Traffic Car', -+ arff: 'ARFF (Airport Fire Truck)', -+ battalion_chief_unit: 'Fire Officer', -+ boot: 'Boats (General)', -+ coastal_helicopter: 'Coastguard Rescue Helicopter', -+ coastal_rescue: -+ 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -+ coresponder: 'Co-Responder Vehicle', -+ crew_carrier: 'Crew Carrier', -+ division_chief_unit: 'ICCU', -+ drone: 'Drone Equipment', -+ elw1_or_elw2: 'Fire Officer or ICCU', -+ elw2_or_ab_elw: 'ICCU / ACU', -+ emergency_ambulance: 'Emergency ambulance or Helicopter', -+ emergency_welfare: 'Any Crew Welfare Vehicle', -+ fire_truck: 'Fire engines', -+ fireboat: 'Large Fireboat', -+ flood_equipment: 'Flood Rescue', -+ fly_car: 'Rapid Response Vehicle / General Practitioner', -+ foam: 'Foam Tenders or RIV', -+ gkw: 'Utility Truck', -+ grtw: 'Mass Casualty Unit', -+ gw_gefahrgut: 'HazMat Unit or CBRN Vehicle', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: '4x4 Units', -+ gwl2wasser: 'Water Carrier or Major Foam Tender', -+ gwl2wasser_only: 'Hose Vehicle', -+ hems: 'HEMS', -+ hlf_only: 'Rescue Pump', -+ hlf_or_rw_and_lf: -+ 'Rescue Pump or Rescue Support Unit and Fire engine', -+ joint_response_unit: 'Joint Response Unit', -+ k9: 'Any Dog Carrier', -+ kdow_orgl: 'OTL', -+ kdow_orgl_any: 'OTL / Ambulance Officer', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Water Ladder or L4P', -+ long_distance_ambulance: 'BLS ambulance', -+ mask_service_unit: 'Breathing Apparatus Support Unit', -+ mass_casualty_equipment: -+ 'Mass Casualty Equipment or Medical Equipment Trailer', -+ mtw: 'MTW', -+ mzb: 'Multi-Purpose Boat', -+ nef_only: 'Ambulance', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Police car', -+ polizeihubschrauber: 'Police helicopter', -+ pump_speed: 'Pump Capacity', -+ pump_speed_pump_only: 'Pump Capacity - Only Pumps', -+ rescue_vehicle: 'Rescue Support Unit or Rescue Pump', -+ rescue_vehicle_only: 'Rescue Support Unit', -+ rescueboat: 'Large Rescue Boat', -+ rth_only: 'HEMS', -+ schlauchwagen: 'Water Carrier', -+ search_and_rescue: 'SAR Units', -+ swat: 'Armed Response Vehicle', -+ swat_suv: 'Armed Response Vehicle (ARV)', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dive Team', -+ tlf_only: 'Tanker Truck', -+ turntable_ladder: 'Aerial Appliance Truck', -+ water_damage_pump: 'Water Pumps', - }, - }, - tutorial: { -@@ -8667,16 +8461,16 @@ Object.values || - 'Welcome to Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', - }, - tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, - ambulance_station_small: { - helpshift_id: '1715', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', - short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', - }, -+ ambulance_station: { -+ helpshift_id: '1714', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -+ short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -+ }, - clinic: { - helpshift_id: '1719', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -@@ -8687,16 +8481,16 @@ Object.values || - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', - short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', - }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, - firehouse_small: { - helpshift_id: '1710', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', - short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', - }, -+ firehouse: { -+ helpshift_id: '1709', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -+ short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -+ }, - fireschool: { - helpshift_id: '1711', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -@@ -8864,6 +8658,32 @@ Object.values || - }, - rewards: { log: 'Reward for finishing the tutorial.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ mobile: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Dispatch' } }, - }), - (I18n.translations.nl_NL = { - common: { -@@ -8913,196 +8733,8 @@ Object.values || - wrong_key: 'Verkeerde key', - yes: 'Ja', - }, -- fms: { -- going: 'Uitgerukt', -- not_ready: 'Niet beschikbaar', -- on_destination: 'Aanvraag spraakcontact', -- on_place: 'Ter plaatse', -- patient_transported: 'Vertrokken met pati\xebnt', -- prisoner_transported: 'Transport met arrestant', -- ready_home: 'Op post', -- ready_traveling: 'Beschikbaar', -- talking_wish: 'Aanvraag spraakcontact', -- transporting_car: 'Voertuig in Transport', -- waiting_for_vehicle: 'Wachten op trekkend voertuig.', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatische tekstkleur', -- back: 'Terug', -- car_carrier: 'Elke Berger-K', -- car_carrier_large: 'Elke Berger-G', -- categories: { -- brush: 'NBB', -- coastal_rescue: 'Kustwacht', -- disaster_response: 'STH', -- technical_aid: 'Signalisatie', -- traffic_police: 'Dienst Infra', -- water_rescue: 'Technical Rescue and SAR', -- }, -- category: 'Categorie', -- colour: 'Kleur', -- column: 'Kolom', -- column_number: 'Kolomnummer', -- column_number_hint: -- 'Wanneer je een kolomnummer invult wordt het deze Alarm en Uitrukregel in de bijbehorende kolom in de alarmeringsscherm geplaatst.', -- create_intervention_order: 'Nieuw inzetvoorstel aanmaken', -- delete: 'Verwijderen', -- delete_all: 'Inzetvoorstellen compleet verwijderen', -- delete_all_confirm: -- 'Weet je zeker dat je de inzetvoorstellen wilt verwijderen? Ook de ge\xebxporteerde variant wordt niet meer beschikbaar.', -- description: 'Beschrijving', -- edit: 'Bewerken', -- export: { -- export: 'Delen', -- import: 'Importeren', -- import_done: -- 'De gekozen input wordt ge\xefmporteerd en jouw eigen A&U worden overschreven.', -- saved: 'Inzetvoorstellen delen', -- saved_text: -- 'Jouw A&U worden voor export voorbereid. Met de link kunnen andere spelers de A&U importeren. Wanneer je tussentijds je eigen A&U regels veranderd, zullen deze veranderingen automatisch in de export worden meegenomen.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Kies een letter voor deze inzet. In het alarmeringsscherm kun je dan met ALT + Letter naar keuze snel een keuze maken. (In Firefox: ALT + SHIFT + Letter naar keuze, Op Mac OS: CTRL + ALT + Letter)', -- intervention_order: 'Inzetvoorstellen aanpassen', -- name: 'Naam', -- no_intervention_created: -- 'Je hebt nog geen inzetvoorstellen aangemaakt.', -- options: 'Opties', -- reset: 'Voorgaande keuze in alarmeringsscherm terugzetten.', -- reset_hint: -- 'Wanneer je bij je voertuigkeuze de verkeerde voertuigen geselecteerd hebt, kun je met deze knop de gehele selectie verwijderen en opnieuw beginnen.', -- save: 'Opslaan', -- station: 'Post', -- station_hint: -- 'Wanneer je een post selecteert worden alleen voertuigen van deze post geselecteerd. ', -- successfully_created: 'Alarm en Uitrukregel succesvol opgeslagen.', -- successfully_deleted: 'Alarm en Uitrukregel verwijderd.', -- successfully_updated: 'Inzetvoorstellen succesvol opgeslagen.', -- text_color: 'Tekstkleur', -- vehicles: { -- ab_atemschutz_only: 'Adembeschermingshaakarmbak', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'HazMat-Module', -- ab_oel_only: 'Haakarmbak Milieu', -- ab_ruest: 'Haakarmbak Hulpverlening', -- ab_ruest_rw: 'Hulpverleningsvoertuig of HVH', -- abl2wasser_only: 'Watertransportsysteem-haakarmbak', -- ambulance: 'Ambulance Voertuigen', -- ambulance_or_rapid_responder: 'Ambulance of Rapid Responder', -- any_traffic_car: -- 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -- any_traffic_unit: -- 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -- arff: 'Crashtender', -- at_c: 'AT-Commandant', -- at_m: 'AT-Materiaalwagen', -- at_o: 'AT-Operator', -- battalion_chief_unit: 'Officier van Dienst Brandweer', -- bike_police: 'DB-Bike', -- boot: 'WOA of BA-RB', -- brush_truck: 'Terreinvaardige Tankautospuit', -- car_carrier: 'Een Berger-K', -- car_carrier_large: 'Een Berger-G', -- coastal_boat: 'RB-K of RB-G', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Hoofdofficier van Dienst - Brandweer', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Fire Officer or ICCU', -- elw2_or_ab_elw: 'ICCU / ACU', -- elw3: 'Commandovoertuig of haakarmbak', -- elw_airport: 'Airport Fire Officer / On Scene Commander', -- emergency_ambulance: 'MMT-Auto of Lifeliner', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Tankautospuit', -- fireboat: 'Large Fireboat', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Rapid Responder', -- fly_car_any: 'OVDG-RR of Rapid Responder', -- foam: 'Schuimblusvoertuigen (SB, SBH of SBA)', -- foam_amount: 'Liter SVM', -- fukw: 'Hondenbrigade', -- fustw_or_police_motorcycle: -- 'Politie Noodhulp of Dienstmotor Politie', -- gefkw: 'DB-AV', -- gkw: 'Utility Truck', -- grtw: 'Mass Casualty Unit', -- grukw: 'ME Flexbus', -- gw_atemschutz_only: 'Adembeschermingsvoertuig', -- gw_gefahrgut: 'Adviseur Gevaarlijke Stoffen', -- gw_hoehenrettung: 'Hoogte reddingsteam (HRT)', -- gw_messtechnik: 'Dienstbus Verkenningseenheid Brandweer', -- gw_oel_only: 'Milieu wagen', -- gw_taucher: 'Waterongevallenvoertuig', -- gw_wasserrettung: 'Strandvoertuig (Quad, DAT-RB of KHV)', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Alleen Slangenwagen / Watertankwagen', -- hems: 'HEMS', -- hint: { -- water_amount: -- 'In te voeren in Liters. Voorbeeld: Als je hier 4500 invoert zullen er voertuigen geselecteerd worden tot de gekozen waarde van 4500L is bereikt.', -- }, -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- hondengeleider: 'Hondengeleider', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Any Dog Carrier', -- kdow_orgl: 'Officier van Dienst Geneeskunde', -- kdow_orgl_any: 'OVD-G of OVDG-RR', -- lebefkw: 'ME Commandovoertuig', -- lf_only: 'Water Ladder or L4P', -- long_distance_ambulance: 'Zorgambulance', -- mask_service_unit: 'Adembeschermingsvoertuig of haakarmbak', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Dienstauto / Dienstbus brandweer', -- mzb: 'Multi-Purpose Boat', -- nef_only: 'MMT-Auto', -- oil_unit: 'Milieu wagen of haakarmbak milieu', -- ovd_p: 'Officier van Dienst - Politie', -- police_car: 'Politie Noodhulp', -- police_car_3: 'NH-O', -- police_horse: 'VW-BB of BB-A', -- police_motorcycle: 'Dienstmotor Politie', -- polizeihubschrauber: 'Politiehelikopter', -- pump: 'Pompvoertuigen', -- pump_speed: 'Pomp Capaciteit', -- pump_speed_pump_only: -- 'Pomp Capaciteit - Alleen Pomp Voertuigen', -- rescue_vehicle: 'HV of TS-HV', -- rescue_vehicle_only: 'Hulpverleningsvoertuig', -- rescueboat: 'Large Rescue Boat', -- rth_only: 'Lifeliner', -- schlauchwagen: -- 'Slangenwagen / Watertankwagen of Watertransportsysteem-haakarmbak', -- search_and_rescue: 'Dienstvoertuig USAR', -- spokesman: 'Voorlichters', -- swat: 'Armed Response Vehicle', -- swat_suv: 'Armed Response Vehicle (ARV)', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dive Team', -- tlf_only: 'Tanker Truck', -- traffic_car: 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -- traffic_patrol: 'SIV-P of DM-P', -- turntable_ladder: 'Redvoertuig', -- water_amount: 'Water (in Liters):', -- water_damage_pump: 'Pompvoertuigen', -- }, -- }, - javascript: { - alarm: 'Alarm', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { - christmas: { - currency: 'Evenement Tickets', -@@ -9113,25 +8745,16 @@ Object.values || - 'Dit is een tijdelijk event dat alleen beschikbaar is tijdens ons evenement! Moedig je verbandleden aan om evenement inzetten te voltooien om de tickets te verdienen die nodig zijn om dit event te starten. Ga naar je verband pagina voor meer informatie.', - info_bubble_text_additional: - 'Je hebt momenteel %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, - valentinesday: { - currency: 'Evenement Tickets', - event_start_mission: - 'Begin Event: %{amount} Verband Ticket', - }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, - }, - arrival: 'Aankomst', - backalarm: 'Retour post', - coins: 'Coins', - credits: 'Credits', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'dagen', - few_seconds: 'Nog enkele seconden', - finish_in: 'Duurt nog:', -@@ -9152,8 +8775,6 @@ Object.values || - mission_start_in: 'Begint in:', - new: 'Nieuw', - not_found_map: 'Het voertuig is niet gevonden op de kaart', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Nu', - patient: 'Pati\xebnten', - patient_untouched: 'onbehandelde pati\xebnten', -@@ -9164,7 +8785,6 @@ Object.values || - pump_speed_on_site: 'Ter plaatse: %{amount} l/min', - pump_speed_process: 'Waterschade pomp proces', - pump_speed_selected: 'Geselecteerd: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Refresh', - sale: 'Sale', - sale_ended: 'Uitverkoop voorbij', -@@ -9182,14 +8802,8 @@ Object.values || - time_left: 'Tijd over:', - to_building: 'Naar post', - to_mission: 'Naar incident', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Begrepen', - user_not_found: 'De speler is niet gevonden.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Voertuig verborgen.', - water_approaching: 'Aanrijdend: %{amount} L.', - water_missing: 'Nog nodig: %{amount} L.', -@@ -9246,14 +8860,12 @@ Object.values || - fire_school_missions: 'Brandweer, Academie', - firehouse_missions: 'Brandweer, Kazerne', - firehouse_small_missions: 'Brandweer, Kazerne (klein)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Spoedeisende hulp', - map_filters: "Belangrijke plaatsen (POI's)", - mission_positions: "Belangrijke plaatsen (POI's)", - mission_positions_section: "POI's", - missions_section: 'Incidenten', - police_copter_station_missions: 'Politiehelikopter standplaats', -- police_depot: 'Police Depot', - police_school_missions: 'Politie, Academie', - police_small_missions: 'Politie, Opkomstbureau (klein)', - police_special_forces: 'Police special forces', -@@ -9267,7 +8879,6 @@ Object.values || - technical_aid: 'Steunpunt Rijkswaterstaat', - technical_aid_missions: 'RWS / Signalisatie Inzetten', - technical_aid_organization: 'THW', -- technical_aid_organization_school: 'THW Bundesschule', - tow_trucks: 'Berger', - user_buildings: 'Mijn gebouwen', - user_missions: 'Mijn inzetten', -@@ -9347,30 +8958,151 @@ Object.values || - sorting_label: 'Sorteren op:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Alarmeren' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 2, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Uitgerukt', -+ not_ready: 'Niet beschikbaar', -+ on_destination: 'Aanvraag spraakcontact', -+ on_place: 'Ter plaatse', -+ patient_transported: 'Vertrokken met pati\xebnt', -+ prisoner_transported: 'Transport met arrestant', -+ ready_home: 'Op post', -+ ready_traveling: 'Beschikbaar', -+ talking_wish: 'Aanvraag spraakcontact', -+ transporting_car: 'Voertuig in Transport', -+ waiting_for_vehicle: 'Wachten op trekkend voertuig.', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welkom bij Meldkamerspel Politie! In een meldkamer voor hulpdiensten behandel je noodoproepen om de burgers te helpen en te beschermen. Hiervoor bouw je posten en stuur je verschillende soorten voertuigen en opgeleid personeel naar verschillende inzetten.', -- }, -- mobile: { -- welcome: -- 'Welkom bij Meldkamerspel Politie! In een meldkamer voor hulpdiensten behandel je noodoproepen om de burgers te helpen en te beschermen. Hiervoor bouw je posten en stuur je verschillende soorten voertuigen en opgeleid personeel naar verschillende inzetten.', -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatische tekstkleur', -+ back: 'Terug', -+ car_carrier: 'Elke Berger-K', -+ car_carrier_large: 'Elke Berger-G', -+ categories: { -+ brush: 'NBB', -+ coastal_rescue: 'Kustwacht', -+ disaster_response: 'STH', -+ technical_aid: 'Signalisatie', -+ traffic_police: 'Dienst Infra', -+ }, -+ category: 'Categorie', -+ colour: 'Kleur', -+ column: 'Kolom', -+ column_number: 'Kolomnummer', -+ column_number_hint: -+ 'Wanneer je een kolomnummer invult wordt het deze Alarm en Uitrukregel in de bijbehorende kolom in de alarmeringsscherm geplaatst.', -+ create_intervention_order: 'Nieuw inzetvoorstel aanmaken', -+ delete: 'Verwijderen', -+ delete_all: 'Inzetvoorstellen compleet verwijderen', -+ delete_all_confirm: -+ 'Weet je zeker dat je de inzetvoorstellen wilt verwijderen? Ook de ge\xebxporteerde variant wordt niet meer beschikbaar.', -+ description: 'Beschrijving', -+ edit: 'Bewerken', -+ export: { -+ export: 'Delen', -+ import: 'Importeren', -+ import_done: -+ 'De gekozen input wordt ge\xefmporteerd en jouw eigen A&U worden overschreven.', -+ saved: 'Inzetvoorstellen delen', -+ saved_text: -+ 'Jouw A&U worden voor export voorbereid. Met de link kunnen andere spelers de A&U importeren. Wanneer je tussentijds je eigen A&U regels veranderd, zullen deze veranderingen automatisch in de export worden meegenomen.', -+ }, -+ hotkey_hint: -+ 'Kies een letter voor deze inzet. In het alarmeringsscherm kun je dan met ALT + Letter naar keuze snel een keuze maken. (In Firefox: ALT + SHIFT + Letter naar keuze, Op Mac OS: CTRL + ALT + Letter)', -+ intervention_order: 'Inzetvoorstellen aanpassen', -+ name: 'Naam', -+ no_intervention_created: -+ 'Je hebt nog geen inzetvoorstellen aangemaakt.', -+ options: 'Opties', -+ reset: 'Voorgaande keuze in alarmeringsscherm terugzetten.', -+ reset_hint: -+ 'Wanneer je bij je voertuigkeuze de verkeerde voertuigen geselecteerd hebt, kun je met deze knop de gehele selectie verwijderen en opnieuw beginnen.', -+ save: 'Opslaan', -+ station: 'Post', -+ station_hint: -+ 'Wanneer je een post selecteert worden alleen voertuigen van deze post geselecteerd. ', -+ successfully_created: 'Alarm en Uitrukregel succesvol opgeslagen.', -+ successfully_deleted: 'Alarm en Uitrukregel verwijderd.', -+ successfully_updated: 'Inzetvoorstellen succesvol opgeslagen.', -+ text_color: 'Tekstkleur', -+ vehicles: { -+ ab_atemschutz_only: 'Adembeschermingshaakarmbak', -+ ab_oel_only: 'Haakarmbak Milieu', -+ ab_ruest: 'Haakarmbak Hulpverlening', -+ ab_ruest_rw: 'Hulpverleningsvoertuig of HVH', -+ abl2wasser_only: 'Watertransportsysteem-haakarmbak', -+ ambulance: 'Ambulance Voertuigen', -+ ambulance_or_rapid_responder: 'Ambulance of Rapid Responder', -+ any_traffic_car: -+ 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -+ any_traffic_unit: -+ 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -+ arff: 'Crashtender', -+ at_c: 'AT-Commandant', -+ at_m: 'AT-Materiaalwagen', -+ at_o: 'AT-Operator', -+ battalion_chief_unit: 'Officier van Dienst Brandweer', -+ bike_police: 'DB-Bike', -+ boot: 'WOA of BA-RB', -+ brush_truck: 'Terreinvaardige Tankautospuit', -+ car_carrier: 'Een Berger-K', -+ car_carrier_large: 'Een Berger-G', -+ coastal_boat: 'RB-K of RB-G', -+ division_chief_unit: 'Hoofdofficier van Dienst - Brandweer', -+ elw_airport: 'Airport Fire Officer / On Scene Commander', -+ elw3: 'Commandovoertuig of haakarmbak', -+ emergency_ambulance: 'MMT-Auto of Lifeliner', -+ fire_truck: 'Tankautospuit', -+ fly_car: 'Rapid Responder', -+ fly_car_any: 'OVDG-RR of Rapid Responder', -+ foam: 'Schuimblusvoertuigen (SB, SBH of SBA)', -+ foam_amount: 'Liter SVM', -+ fukw: 'Hondenbrigade', -+ fustw_or_police_motorcycle: -+ 'Politie Noodhulp of Dienstmotor Politie', -+ gefkw: 'DB-AV', -+ grukw: 'ME Flexbus', -+ gw_atemschutz_only: 'Adembeschermingsvoertuig', -+ gw_gefahrgut: 'Adviseur Gevaarlijke Stoffen', -+ gw_hoehenrettung: 'Hoogte reddingsteam (HRT)', -+ gw_messtechnik: 'Dienstbus Verkenningseenheid Brandweer', -+ gw_oel_only: 'Milieu wagen', -+ gw_taucher: 'Waterongevallenvoertuig', -+ gw_wasserrettung: 'Strandvoertuig (Quad, DAT-RB of KHV)', -+ gwl2wasser_only: 'Alleen Slangenwagen / Watertankwagen', -+ hint: { -+ water_amount: -+ 'In te voeren in Liters. Voorbeeld: Als je hier 4500 invoert zullen er voertuigen geselecteerd worden tot de gekozen waarde van 4500L is bereikt.', - }, -+ hondengeleider: 'Hondengeleider', -+ kdow_orgl: 'Officier van Dienst Geneeskunde', -+ kdow_orgl_any: 'OVD-G of OVDG-RR', -+ lebefkw: 'ME Commandovoertuig', -+ long_distance_ambulance: 'Zorgambulance', -+ mask_service_unit: 'Adembeschermingsvoertuig of haakarmbak', -+ mtw: 'Dienstauto / Dienstbus brandweer', -+ nef_only: 'MMT-Auto', -+ oil_unit: 'Milieu wagen of haakarmbak milieu', -+ ovd_p: 'Officier van Dienst - Politie', -+ police_car: 'Politie Noodhulp', -+ police_car_3: 'NH-O', -+ police_horse: 'VW-BB of BB-A', -+ police_motorcycle: 'Dienstmotor Politie', -+ polizeihubschrauber: 'Politiehelikopter', -+ pump: 'Pompvoertuigen', -+ pump_speed: 'Pomp Capaciteit', -+ pump_speed_pump_only: -+ 'Pomp Capaciteit - Alleen Pomp Voertuigen', -+ rescue_vehicle: 'HV of TS-HV', -+ rescue_vehicle_only: 'Hulpverleningsvoertuig', -+ rth_only: 'Lifeliner', -+ schlauchwagen: -+ 'Slangenwagen / Watertankwagen of Watertransportsysteem-haakarmbak', -+ search_and_rescue: 'Dienstvoertuig USAR', -+ spokesman: 'Voorlichters', -+ traffic_car: 'Signalisatie Voertuig (DA-RWS, DA-SIG of DM-RWS)', -+ traffic_patrol: 'SIV-P of DM-P', -+ turntable_ladder: 'Redvoertuig', -+ water_amount: 'Water (in Liters):', -+ water_damage_pump: 'Pompvoertuigen', - }, - }, - tutorial: { -@@ -9407,103 +9139,6 @@ Object.values || - welcome: - 'Welkom bij Meldkamerspel! In een meldkamer voor hulpdiensten behandel je noodoproepen om de burgers te helpen en te beschermen. Hiervoor bouw je posten en stuur je verschillende soorten voertuigen en opgeleid personeel naar verschillende inzetten.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -9605,22 +9240,48 @@ Object.values || - }, - rewards: { log: 'Beloning voor het voltooien van de tutorial.' }, - }, -- }), -- (I18n.translations.es_ES = { -- common: { -- add: 'A\xf1adir', -- all: 'Todos', -- around: 'En %{target}', -- back: 'Atr\xe1s', -- between: 'Entre %{minimum} y %{maximum}', -- cancel: 'Cancelar', -- change_saved: 'Cambios guardados', -- click_for_more_info: -- 'Haz clic aqu\xed para obtener m\xe1s informaci\xf3n.', -- coins_spend: '\xbfSeguro que quieres gastar estas monedas?', -- congratulations: '\xa1Enhorabuena!', -- content: 'Contenido', -- copy: 'Copiar', -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Welkom bij Meldkamerspel Politie! In een meldkamer voor hulpdiensten behandel je noodoproepen om de burgers te helpen en te beschermen. Hiervoor bouw je posten en stuur je verschillende soorten voertuigen en opgeleid personeel naar verschillende inzetten.', -+ }, -+ mobile: { -+ welcome: -+ 'Welkom bij Meldkamerspel Politie! In een meldkamer voor hulpdiensten behandel je noodoproepen om de burgers te helpen en te beschermen. Hiervoor bouw je posten en stuur je verschillende soorten voertuigen en opgeleid personeel naar verschillende inzetten.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 2, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Alarmeren' } }, -+ }), -+ (I18n.translations.es_ES = { -+ common: { -+ add: 'A\xf1adir', -+ all: 'Todos', -+ around: 'En %{target}', -+ back: 'Atr\xe1s', -+ between: 'Entre %{minimum} y %{maximum}', -+ cancel: 'Cancelar', -+ change_saved: 'Cambios guardados', -+ click_for_more_info: -+ 'Haz clic aqu\xed para obtener m\xe1s informaci\xf3n.', -+ coins_spend: '\xbfSeguro que quieres gastar estas monedas?', -+ congratulations: '\xa1Enhorabuena!', -+ content: 'Contenido', -+ copy: 'Copiar', - credits: 'Cr\xe9ditos', - custom_missions: 'Misi\xf3n de alianza a gran escala', - delete: 'Eliminar', -@@ -9657,166 +9318,8 @@ Object.values || - wrong_key: 'Tecla equivocada', - yes: 'S\xed', - }, -- fms: { -- going: 'Respondiendo', -- not_ready: 'Fuera de servicio', -- on_destination: 'En el destino del transporte', -- on_place: 'Presente', -- patient_transported: 'Transportando paciente', -- prisoner_transported: 'Transportando preso', -- ready_home: 'Disponible en la instalaci\xf3n', -- ready_traveling: 'Listo y disponible', -- talking_wish: 'Petici\xf3n de transporte', -- waiting_for_vehicle: 'Esperando a remolque', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Color de texto autom\xe1tico', -- back: 'Atr\xe1s', -- categories: { -- airport: 'Aeropuerto', -- bereitschaftspolizei: 'Polic\xeda antidisturbios', -- coastal_rescue: 'Rescate costero', -- firefighting: 'Bomberos', -- police: 'Polic\xeda', -- rescue: 'Rescate', -- water_rescue: 'Rescate acu\xe1tico', -- }, -- category: 'Categor\xeda', -- colour: 'Color', -- column: 'Columna', -- column_number: 'N.\xba de columna', -- column_number_hint: -- 'Si hay un n\xfamero de columna, la entrada en las normas de alerta y respuesta se mostrar\xe1 en la columna correspondiente de la p\xe1gina de la alerta.', -- create_intervention_order: -- 'Crear nueva norma de alerta y respuesta', -- delete: 'Eliminar', -- delete_all: 'Eliminar todas las normas de alerta y respuesta', -- delete_all_confirm: -- '\xbfSeguro que quieres eliminar todas las normas de alerta y respuesta? \xa1Las entradas exportadas existentes ya no est\xe1n disponibles!', -- description: 'Nombre', -- edit: 'Editar', -- export: { -- export: 'Compartir', -- import: 'Importar', -- import_done: -- 'Las entradas seleccionadas se han importado y a\xf1adido a tu plan de alerta y respuesta.', -- saved: 'Compartir normas de alarma y respuesta', -- saved_text: -- 'Las normas de alerta y respuesta est\xe1n preparadas para ser exportadas. Mediante el enlace, otro jugador podr\xe1 importarlas. Mientras tanto, si cambias alguna norma, el cambio se aplicar\xe1 autom\xe1ticamente a lo exportado.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Elije una tecla para esta selecci\xf3n de veh\xedculos. En la ventana de la misi\xf3n, pulsa ALT + tu tecla (ALT + SHIFT + tu tecla en Firefox o CTRL + ALT + tu tecla en MacOS) para seleccionarla.', -- intervention_order: 'Editar normas de alerta y respuesta', -- name: 'Nombre', -- no_intervention_created: -- 'Todav\xeda no has creado ninguna norma de alerta y respuesta.', -- options: 'Opciones', -- reset: 'Restablece la selecci\xf3n anterior en la ventana de alertas.', -- reset_hint: -- 'Si has seleccionado el veh\xedculo en la ventana de respuesta, puedes usar este bot\xf3n para restablecer.', -- save: 'Guardar', -- station: 'Instalaci\xf3n', -- station_hint: -- 'Si hay un edificio seleccionado, solo se seleccionar\xe1n los veh\xedculos de ese edificio.', -- successfully_created: -- 'Norma de alerta y respuesta creada correctamente.', -- successfully_deleted: 'Norma de alerta y respuesta eliminada', -- successfully_updated: -- 'Norma de alerta y respuesta actualizada correctamente.', -- text_color: 'Color de texto', -- vehicles: { -- ab_atemschutz_only: 'M\xf3dulo ERA', -- ab_einsatzleitung_only: 'M\xf3dulo de mando', -- ab_gefahrgut_only: 'M\xf3dulo Hazmat', -- ab_oel_only: 'M\xf3dulo de vertido de crudo', -- ab_ruest: 'M\xf3dulo tecnol\xf3gico de rescate', -- abl2wasser_only: 'M\xf3dulo de mangueras', -- ambulance: 'UVI m\xf3vil', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF', -- battalion_chief_unit: 'Unidad de Mando y Comunicaciones', -- boot: 'Botes (general)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Unidad de mando', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Unidad de Mando y Comunicaciones, unidad de mando o m\xf3dulo de mando m\xf3vil ', -- elw2_or_ab_elw: -- 'Bomba de Rescate o Unidad de Apoyo de Rescate y Cami\xf3n de Bomberos', -- emergency_ambulance: 'Ambulancia o Helic\xf3ptero', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Camiones de bomberos', -- fireboat: 'Barco de bomberos grande', -- flood_equipment: 'Flood Rescue', -- fly_car: 'VIR', -- fly_car_any: 'VIR / M\xe9dico de cabecera', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litros de espuma', -- fustw_or_police_motorcycle: -- 'Coche patrulla o Moto de Polic\xeda', -- gkw: 'Cami\xf3n de usos m\xfaltiples', -- grtw: 'Unidad para m\xfaltiples v\xedctimas', -- gw_gefahrgut: 'Hazmat', -- gw_hoehenrettung: 'Cami\xf3n de rescate en altura', -- gw_messtechnik: 'Cami\xf3n de medici\xf3n', -- gw_wasserrettung: 'Retenci\xf3n de agua', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Veh\xedculo con manguera', -- hems: 'HEMS', -- hlf_only: 'Veh\xedculo de rescate', -- hlf_or_rw_and_lf: -- 'Veh\xedculo de rescate o veh\xedculo de rescate pesado y cami\xf3n de bomberos', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Unidad Canina', -- kdow_orgl: 'Unidad log\xedstica de AMV', -- kdow_orgl_any: 'Unidad log\xedstica de AMV', -- ktw_or_rtw: 'Ambulancia Convencional o Ambulancia SVB', -- lebefkw: 'Veh\xedculo de mando ligero (leBefKw)', -- lf_only: 'Camiones de bomberos', -- long_distance_ambulance: 'Ambulancia SVB', -- mask_service_unit: 'Unidad a\xe9rea', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Cami\xf3n de transporte', -- mzb: 'Barco multiusos', -- nef_only: 'Ambulancia', -- oil_unit: 'Cami\xf3n para fuegos de aceite', -- police_car: 'Coche patrulla', -- police_motorcycle: 'Moto de Polic\xeda', -- polizeihubschrauber: 'Helic\xf3ptero de Polic\xeda', -- pump: 'Camiones bomba y remolques', -- pump_speed: 'Capacidad de bombeo', -- pump_speed_pump_only: 'Capacidad de bombeo - S\xf3lo bombas', -- rescue_vehicle: 'Furgones de \xdatiles Varios', -- rescue_vehicle_only: 'Furg\xf3n de \xdatiles Varios', -- rescueboat: 'Barco de rescate grande', -- rth_only: 'HEMS', -- schlauchwagen: 'Cami\xf3n cisterna', -- search_and_rescue: 'SAR Units', -- swat: 'Fuerzas especiales (GEO)', -- swat_armored_vehicle: 'Unidad GEO', -- swat_suv: 'Unidad GOES', -- thw_mtw: 'Cami\xf3n de transporte t\xe9cnico', -- thw_mzkw: 'Veh\xedculo multiusos', -- thw_tauchkraftwagen: 'Equipo de buceo', -- tlf_only: 'Cami\xf3n cisterna', -- turntable_ladder: 'Cami\xf3n AE', -- water_amount: 'Litros de agua', -- water_damage_pump: 'Bombas de agua', -- }, -- }, - javascript: { - alarm: 'Enviar', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { - christmas: { - currency: 'Entradas', -@@ -9827,25 +9330,16 @@ Object.values || - 'Se trata de un evento temporal que solo est\xe1 disponible durante nuestro evento. Anima a los miembros de tu alianza a completar las misiones del evento para conseguir los tickets necesarios para iniciar estos eventos. Consulta la p\xe1gina de eventos de alianza para obtener m\xe1s informaci\xf3n.', - info_bubble_text_additional: - '\xa1Actualmente tiene %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, - valentinesday: { - currency: 'Entradas', - event_start_mission: - 'Inicio del evento: %{amount} Entradas para eventos', - }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, - }, - arrival: 'Llegada', - backalarm: 'Cancelar', - coins: 'Monedas', - credits: 'Cr\xe9ditos', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'd\xedas', - few_seconds: 'en pocos segundos', - finish_in: 'Termina en:', -@@ -9866,8 +9360,6 @@ Object.values || - mission_start_in: 'Comienza en:', - new: 'Nuevo', - not_found_map: 'No se ha encontrado el veh\xedculo en el mapa', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Ahora', - patient: 'Paciente', - patient_untouched: 'Pacientes no tratados', -@@ -9878,7 +9370,6 @@ Object.values || - pump_speed_process: - 'Proceso de bombeo de da\xf1os causados por el agua', - pump_speed_selected: 'Seleccionado: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Recargar', - sale: 'Rebajas', - sale_ended: 'Oferta finalizada', -@@ -9896,14 +9387,8 @@ Object.values || - time_left: 'Tiempo restante:', - to_building: 'Ver edificio', - to_mission: 'Ver misi\xf3n', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Recibido', - user_not_found: 'No se ha encontrado al jugador.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Los veh\xedculos no est\xe1n visibles. ', - water_approaching: 'Aproxim\xe1ndose: %{amount} l', - water_missing: 'Falta: %{amount} l', -@@ -9963,14 +9448,12 @@ Object.values || - fire_school_missions: 'Academia de bomberos', - firehouse_missions: 'Parque de bomberos', - firehouse_small_missions: 'Parque de bomberos (peque\xf1o)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Lista de filtros de mapa', - mission_positions: 'Puntos de inter\xe9s (PI)', - mission_positions_section: 'PI', - missions_section: 'Misiones', - police_copter_station_missions: 'Helipuerto Policial', -- police_depot: 'Police Depot', - police_school_missions: 'Academia de Polic\xeda', - police_small_missions: - 'Comisar\xeda de polic\xeda (peque\xf1o)', -@@ -9983,8 +9466,6 @@ Object.values || - riot_police: 'Polic\xeda antidisturbios', - riot_police_missions: 'Polic\xeda antidisturbios', - staging_area_missions: 'Zona de preparaci\xf3n', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'SAT', - technical_aid_organization_school: 'Academia SAT', - user_buildings: 'Mis edificios', -@@ -10065,30 +9546,141 @@ Object.values || - sorting_label: 'Ordenar por:', - transport: 'Transporte', - }, -- mission: { type: { alert: 'Enviar' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Respondiendo', -+ not_ready: 'Fuera de servicio', -+ on_destination: 'En el destino del transporte', -+ on_place: 'Presente', -+ patient_transported: 'Transportando paciente', -+ prisoner_transported: 'Transportando preso', -+ ready_home: 'Disponible en la instalaci\xf3n', -+ ready_traveling: 'Listo y disponible', -+ talking_wish: 'Petici\xf3n de transporte', -+ waiting_for_vehicle: 'Esperando a remolque', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Color de texto autom\xe1tico', -+ back: 'Atr\xe1s', -+ categories: { -+ airport: 'Aeropuerto', -+ bereitschaftspolizei: 'Polic\xeda antidisturbios', -+ coastal_rescue: 'Rescate costero', -+ firefighting: 'Bomberos', -+ police: 'Polic\xeda', -+ rescue: 'Rescate', -+ water_rescue: 'Rescate acu\xe1tico', -+ }, -+ category: 'Categor\xeda', -+ colour: 'Color', -+ column: 'Columna', -+ column_number: 'N.\xba de columna', -+ column_number_hint: -+ 'Si hay un n\xfamero de columna, la entrada en las normas de alerta y respuesta se mostrar\xe1 en la columna correspondiente de la p\xe1gina de la alerta.', -+ create_intervention_order: -+ 'Crear nueva norma de alerta y respuesta', -+ delete: 'Eliminar', -+ delete_all: 'Eliminar todas las normas de alerta y respuesta', -+ delete_all_confirm: -+ '\xbfSeguro que quieres eliminar todas las normas de alerta y respuesta? \xa1Las entradas exportadas existentes ya no est\xe1n disponibles!', -+ description: 'Nombre', -+ edit: 'Editar', -+ export: { -+ export: 'Compartir', -+ import: 'Importar', -+ import_done: -+ 'Las entradas seleccionadas se han importado y a\xf1adido a tu plan de alerta y respuesta.', -+ saved: 'Compartir normas de alarma y respuesta', -+ saved_text: -+ 'Las normas de alerta y respuesta est\xe1n preparadas para ser exportadas. Mediante el enlace, otro jugador podr\xe1 importarlas. Mientras tanto, si cambias alguna norma, el cambio se aplicar\xe1 autom\xe1ticamente a lo exportado.', -+ }, -+ hotkey_hint: -+ 'Elije una tecla para esta selecci\xf3n de veh\xedculos. En la ventana de la misi\xf3n, pulsa ALT + tu tecla (ALT + SHIFT + tu tecla en Firefox o CTRL + ALT + tu tecla en MacOS) para seleccionarla.', -+ intervention_order: 'Editar normas de alerta y respuesta', -+ name: 'Nombre', -+ no_intervention_created: -+ 'Todav\xeda no has creado ninguna norma de alerta y respuesta.', -+ options: 'Opciones', -+ reset: 'Restablece la selecci\xf3n anterior en la ventana de alertas.', -+ reset_hint: -+ 'Si has seleccionado el veh\xedculo en la ventana de respuesta, puedes usar este bot\xf3n para restablecer.', -+ save: 'Guardar', -+ station: 'Instalaci\xf3n', -+ station_hint: -+ 'Si hay un edificio seleccionado, solo se seleccionar\xe1n los veh\xedculos de ese edificio.', -+ successfully_created: -+ 'Norma de alerta y respuesta creada correctamente.', -+ successfully_deleted: 'Norma de alerta y respuesta eliminada', -+ successfully_updated: -+ 'Norma de alerta y respuesta actualizada correctamente.', -+ text_color: 'Color de texto', -+ vehicles: { -+ ab_atemschutz_only: 'M\xf3dulo ERA', -+ ab_einsatzleitung_only: 'M\xf3dulo de mando', -+ ab_gefahrgut_only: 'M\xf3dulo Hazmat', -+ ab_oel_only: 'M\xf3dulo de vertido de crudo', -+ ab_ruest: 'M\xf3dulo tecnol\xf3gico de rescate', -+ abl2wasser_only: 'M\xf3dulo de mangueras', -+ ambulance: 'UVI m\xf3vil', -+ arff: 'ARFF', -+ battalion_chief_unit: 'Unidad de Mando y Comunicaciones', -+ boot: 'Botes (general)', -+ division_chief_unit: 'Unidad de mando', -+ elw1_or_elw2: -+ 'Unidad de Mando y Comunicaciones, unidad de mando o m\xf3dulo de mando m\xf3vil ', -+ elw2_or_ab_elw: -+ 'Bomba de Rescate o Unidad de Apoyo de Rescate y Cami\xf3n de Bomberos', -+ emergency_ambulance: 'Ambulancia o Helic\xf3ptero', -+ fire_truck: 'Camiones de bomberos', -+ fireboat: 'Barco de bomberos grande', -+ fly_car: 'VIR', -+ fly_car_any: 'VIR / M\xe9dico de cabecera', -+ foam_amount: 'Litros de espuma', -+ fustw_or_police_motorcycle: -+ 'Coche patrulla o Moto de Polic\xeda', -+ gkw: 'Cami\xf3n de usos m\xfaltiples', -+ grtw: 'Unidad para m\xfaltiples v\xedctimas', -+ gw_gefahrgut: 'Hazmat', -+ gw_hoehenrettung: 'Cami\xf3n de rescate en altura', -+ gw_messtechnik: 'Cami\xf3n de medici\xf3n', -+ gw_wasserrettung: 'Retenci\xf3n de agua', -+ gwl2wasser_only: 'Veh\xedculo con manguera', -+ hems: 'HEMS', -+ hlf_only: 'Veh\xedculo de rescate', -+ hlf_or_rw_and_lf: -+ 'Veh\xedculo de rescate o veh\xedculo de rescate pesado y cami\xf3n de bomberos', -+ k9: 'Unidad Canina', -+ kdow_orgl: 'Unidad log\xedstica de AMV', -+ kdow_orgl_any: 'Unidad log\xedstica de AMV', -+ ktw_or_rtw: 'Ambulancia Convencional o Ambulancia SVB', -+ lebefkw: 'Veh\xedculo de mando ligero (leBefKw)', -+ lf_only: 'Camiones de bomberos', -+ long_distance_ambulance: 'Ambulancia SVB', -+ mask_service_unit: 'Unidad a\xe9rea', -+ mtw: 'Cami\xf3n de transporte', -+ mzb: 'Barco multiusos', -+ nef_only: 'Ambulancia', -+ oil_unit: 'Cami\xf3n para fuegos de aceite', -+ police_car: 'Coche patrulla', -+ police_motorcycle: 'Moto de Polic\xeda', -+ polizeihubschrauber: 'Helic\xf3ptero de Polic\xeda', -+ pump: 'Camiones bomba y remolques', -+ pump_speed: 'Capacidad de bombeo', -+ pump_speed_pump_only: 'Capacidad de bombeo - S\xf3lo bombas', -+ rescue_vehicle: 'Furgones de \xdatiles Varios', -+ rescue_vehicle_only: 'Furg\xf3n de \xdatiles Varios', -+ rescueboat: 'Barco de rescate grande', -+ rth_only: 'HEMS', -+ schlauchwagen: 'Cami\xf3n cisterna', -+ swat: 'Fuerzas especiales (GEO)', -+ swat_armored_vehicle: 'Unidad GEO', -+ swat_suv: 'Unidad GOES', -+ thw_mtw: 'Cami\xf3n de transporte t\xe9cnico', -+ thw_mzkw: 'Veh\xedculo multiusos', -+ thw_tauchkraftwagen: 'Equipo de buceo', -+ tlf_only: 'Cami\xf3n cisterna', -+ turntable_ladder: 'Cami\xf3n AE', -+ water_amount: 'Litros de agua', -+ water_damage_pump: 'Bombas de agua', - }, - }, - tutorial: { -@@ -10126,103 +9718,6 @@ Object.values || - welcome: - '\xa1Bienvenidos a Centro de Mando! Al trabajar en un centro de despacho de servicios de emergencia, usted atiende llamadas de emergencia para ayudar y proteger a la ciudadan\xeda. Para ello, construyes edificios y env\xedas varios tipos de veh\xedculos y personal capacitado a una variedad de misiones.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -10324,6 +9819,16 @@ Object.values || - }, - rewards: { log: 'Recompensa por completar el tutorial.' }, - }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Enviar' } }, - }), - (I18n.translations.en_AU = { - common: { -@@ -10373,167 +9878,8 @@ Object.values || - wrong_key: 'Wrong key', - yes: 'yes', - }, -- fms: { -- going: 'Responding', -- not_ready: 'Out of Service', -- on_destination: 'At the transport destination', -- on_place: 'On Scene', -- patient_transported: 'Transporting Patient', -- prisoner_transported: 'Transporting Prisoner', -- ready_home: 'Available at Station', -- ready_traveling: 'Clear and Available', -- talking_wish: 'Transport Request', -- waiting_for_vehicle: 'Awaiting vehicle to tow', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: 'Back', -- categories: { -- bereitschaftspolizei: 'Riot Police', -- brush: 'Bushfire', -- coastal_rescue: 'VMR', -- firefighting: 'Firefighting', -- police: 'Police', -- rescue: 'Rescue', -- water_rescue: 'SES', -- }, -- category: 'Category', -- colour: 'Color', -- column: 'Column', -- column_number: 'Column number', -- column_number_hint: -- 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -- create_intervention_order: -- 'Create new Alarm and Response Regulation', -- delete: 'Delete', -- delete_all: 'Delete Alarm and Response Regulations completely', -- delete_all_confirm: -- 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -- description: 'Name', -- edit: 'Edit', -- export: { -- export: 'Share', -- import: 'Import', -- import_done: -- 'The selected entries have been imported and written to your Alarm and Response plan .', -- saved: 'Share Alarm and Response Regulations', -- saved_text: -- 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -- intervention_order: 'Edit Alarm and Response Regulations', -- name: 'Name', -- no_intervention_created: -- "You haven't created any Alarm and Response Regulation yet.", -- options: 'Options', -- reset: 'Reset the previous selection in the alarm window.', -- reset_hint: -- 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -- save: 'Save', -- station: 'Station', -- station_hint: -- 'When a building is selected, only vehicles of the corresponding building will be selected.', -- successfully_created: -- 'Alarm and Response Regulation successfully created.', -- successfully_deleted: 'Alarm and Response Regulation deleted', -- successfully_updated: -- 'Alarm and Response Regulations successfully updated.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: 'SCBA-Module', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'HazMat-Module', -- ab_oel_only: 'Oil spill-Module', -- ab_ruest: 'Tech/Rescue-Module', -- abl2wasser_only: 'Hose-Supply-Module', -- ambulance: 'Ambulance', -- any_traffic_car: 'Traffic Car', -- arff: 'ULFV Crash Tender', -- battalion_chief_unit: 'Support Vehicle', -- boot: 'Boats (General)', -- brush_truck: 'Bushfire Vehicles', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Mobile Command Vehicle', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Support Vehicle or Mobile Command Vehicle', -- elw2_or_ab_elw: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- emergency_ambulance: 'Ambulance or Air Ambulance', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_aviation: 'Airborne firefighting', -- fire_truck: 'Pumper or Light Tanker or Tanker', -- fireboat: 'Fire Boat', -- flood_equipment: 'Flood Rescue', -- fly_car: 'MICA', -- fly_car_any: 'ICP / ICS / EMS Rescue', -- foam: 'Foam Units or CAFSs', -- foam_amount: 'Liters of foam', -- fustw_or_police_motorcycle: 'Police car or Police Motorcycle', -- gkw: 'Utility Truck', -- grtw: 'Mass Casualty Unit', -- gw_gefahrgut: 'HAZMAT Unit', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'SES Vehicle', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Bulk Water Tanker', -- hems: 'Air Ambulance', -- hlf_only: 'Rescue Pumper', -- hlf_or_rw_and_lf: -- 'Rescue Pumper or Major Rescue Vehicle and Fire Engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'K-9 Unit', -- kdow_orgl: 'Paramedic Supervisor', -- kdow_orgl_any: 'Required Paramedic Supervisor', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Fire Trucks', -- long_distance_ambulance: 'BLS ambulance', -- mask_service_unit: 'BASU', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Rescue Boat', -- nef_only: 'Ambulance', -- oil_unit: 'GW-\xd6l', -- police_car: 'Patrol Car', -- police_horse: 'Mounted Police', -- police_motorcycle: 'Police Motorcycle', -- polizeihubschrauber: 'Police helicopter', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Rescue', -- rescue_vehicle_only: 'Rescue', -- rescueboat: 'Marine Rescue Boat', -- rettungstreppe: 'Emergency Stairs', -- rth_only: 'Air Ambulance', -- schlauchwagen: 'Bulk Water Tanker', -- search_and_rescue: 'SAR Units', -- swat: 'TOG', -- swat_armored_vehicle: 'TOG Armoured Vehicle', -- swat_suv: 'TOG SUV', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dive Team', -- tlf_only: 'Tanker Truck', -- turntable_ladder: 'Ladder Platform Trucks', -- water_amount: 'Litres of water', -- water_damage_pump: 'Water Pumps', -- }, -- }, - javascript: { - alarm: 'Dispatch', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { - christmas: { - currency: 'Event Tickets', -@@ -10544,18 +9890,11 @@ Object.values || - 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', - info_bubble_text_additional: - 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, - valentinesday: { - currency: 'Event Tickets', - event_start_mission: - 'Start Event: %{amount} Alliance Ticket', - }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, - }, - arrival: 'Arrival', - backalarm: 'Cancel', -@@ -10583,8 +9922,6 @@ Object.values || - mission_start_in: 'Starts in:', - new: 'New', - not_found_map: "The vehicle hasn't been found on the map", -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Now', - patient: 'Patient', - patient_untouched: 'Untreated patients', -@@ -10594,7 +9931,6 @@ Object.values || - pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: 'Water Damage Pump Process', - pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Reload', - sale: 'Sale', - sale_ended: 'Sale ended', -@@ -10612,14 +9948,9 @@ Object.values || - time_left: 'Time left:', - to_building: 'View Building', - to_mission: 'View Mission', -- total_credits_earned: 'Total credits earned:', - total_event_currency_earned: 'Total event credits earned:', - understand: 'Acknowledge', - user_not_found: 'The player was not found.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Vehicles not visible. ', - water_approaching: 'On route: %{amount} l.', - water_missing: 'Missing: %{amount} l.', -@@ -10676,14 +10007,12 @@ Object.values || - fire_school_missions: 'Fire Academy', - firehouse_missions: 'Fire Station', - firehouse_small_missions: 'Fire Station (Small)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Map filters list', - mission_positions: 'Points of Interest (POIs)', - mission_positions_section: 'POIs', - missions_section: 'Missions', - police_copter_station_missions: 'Police Air Wing', -- police_depot: 'Police Depot', - police_school_missions: 'Police Academy', - police_small_missions: 'Police Station (Small station)', - police_special_forces: 'Police special forces', -@@ -10694,8 +10023,6 @@ Object.values || - riot_police: 'Riot Police', - riot_police_missions: 'Riot Police', - staging_area_missions: 'Staging Area', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'THW', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'My buildings', -@@ -10776,30 +10103,145 @@ Object.values || - sorting_label: 'Sort by:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Dispatch' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Responding', -+ not_ready: 'Out of Service', -+ on_destination: 'At the transport destination', -+ on_place: 'On Scene', -+ patient_transported: 'Transporting Patient', -+ prisoner_transported: 'Transporting Prisoner', -+ ready_home: 'Available at Station', -+ ready_traveling: 'Clear and Available', -+ talking_wish: 'Transport Request', -+ waiting_for_vehicle: 'Awaiting vehicle to tow', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatic Text Color', -+ back: 'Back', -+ categories: { -+ bereitschaftspolizei: 'Riot Police', -+ brush: 'Bushfire', -+ coastal_rescue: 'VMR', -+ firefighting: 'Firefighting', -+ police: 'Police', -+ rescue: 'Rescue', -+ water_rescue: 'SES', -+ }, -+ category: 'Category', -+ colour: 'Color', -+ column: 'Column', -+ column_number: 'Column number', -+ column_number_hint: -+ 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -+ create_intervention_order: -+ 'Create new Alarm and Response Regulation', -+ delete: 'Delete', -+ delete_all: 'Delete Alarm and Response Regulations completely', -+ delete_all_confirm: -+ 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -+ description: 'Name', -+ edit: 'Edit', -+ export: { -+ export: 'Share', -+ import: 'Import', -+ import_done: -+ 'The selected entries have been imported and written to your Alarm and Response plan .', -+ saved: 'Share Alarm and Response Regulations', -+ saved_text: -+ 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -+ }, -+ hotkey_hint: -+ 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -+ intervention_order: 'Edit Alarm and Response Regulations', -+ name: 'Name', -+ no_intervention_created: -+ "You haven't created any Alarm and Response Regulation yet.", -+ options: 'Options', -+ reset: 'Reset the previous selection in the alarm window.', -+ reset_hint: -+ 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -+ save: 'Save', -+ station: 'Station', -+ station_hint: -+ 'When a building is selected, only vehicles of the corresponding building will be selected.', -+ successfully_created: -+ 'Alarm and Response Regulation successfully created.', -+ successfully_deleted: 'Alarm and Response Regulation deleted', -+ successfully_updated: -+ 'Alarm and Response Regulations successfully updated.', -+ text_color: 'Text Color', -+ vehicles: { -+ ab_atemschutz_only: 'SCBA-Module', -+ ab_einsatzleitung_only: 'Command-Module', -+ ab_gefahrgut_only: 'HazMat-Module', -+ ab_oel_only: 'Oil spill-Module', -+ ab_ruest: 'Tech/Rescue-Module', -+ abl2wasser_only: 'Hose-Supply-Module', -+ ambulance: 'Ambulance', -+ any_traffic_car: 'Traffic Car', -+ arff: 'ULFV Crash Tender', -+ battalion_chief_unit: 'Support Vehicle', -+ boot: 'Boats (General)', -+ brush_truck: 'Bushfire Vehicles', -+ crew_carrier: 'Crew Carrier', -+ division_chief_unit: 'Mobile Command Vehicle', -+ elw1_or_elw2: 'Support Vehicle or Mobile Command Vehicle', -+ elw2_or_ab_elw: -+ 'Rescue Pump or Rescue Support Unit and Fire engine', -+ emergency_ambulance: 'Ambulance or Air Ambulance', -+ fire_aviation: 'Airborne firefighting', -+ fire_truck: 'Pumper or Light Tanker or Tanker', -+ fireboat: 'Fire Boat', -+ fly_car: 'MICA', -+ fly_car_any: 'ICP / ICS / EMS Rescue', -+ foam: 'Foam Units or CAFSs', -+ foam_amount: 'Liters of foam', -+ fustw_or_police_motorcycle: 'Police car or Police Motorcycle', -+ gkw: 'Utility Truck', -+ grtw: 'Mass Casualty Unit', -+ gw_gefahrgut: 'HAZMAT Unit', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'SES Vehicle', -+ gwl2wasser_only: 'Bulk Water Tanker', -+ hems: 'Air Ambulance', -+ hlf_only: 'Rescue Pumper', -+ hlf_or_rw_and_lf: -+ 'Rescue Pumper or Major Rescue Vehicle and Fire Engine', -+ k9: 'K-9 Unit', -+ kdow_orgl: 'Paramedic Supervisor', -+ kdow_orgl_any: 'Required Paramedic Supervisor', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Fire Trucks', -+ long_distance_ambulance: 'BLS ambulance', -+ mask_service_unit: 'BASU', -+ mtw: 'MTW', -+ mzb: 'Rescue Boat', -+ nef_only: 'Ambulance', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Patrol Car', -+ police_horse: 'Mounted Police', -+ police_motorcycle: 'Police Motorcycle', -+ polizeihubschrauber: 'Police helicopter', -+ pump_speed: 'Pump Capacity', -+ pump_speed_pump_only: 'Pump Capacity - Only Pumps', -+ rescue_vehicle: 'Rescue', -+ rescue_vehicle_only: 'Rescue', -+ rescueboat: 'Marine Rescue Boat', -+ rettungstreppe: 'Emergency Stairs', -+ rth_only: 'Air Ambulance', -+ schlauchwagen: 'Bulk Water Tanker', -+ swat: 'TOG', -+ swat_armored_vehicle: 'TOG Armoured Vehicle', -+ swat_suv: 'TOG SUV', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dive Team', -+ tlf_only: 'Tanker Truck', -+ turntable_ladder: 'Ladder Platform Trucks', -+ water_amount: 'Litres of water', -+ water_damage_pump: 'Water Pumps', - }, - }, - tutorial: { -@@ -10838,20 +10280,15 @@ Object.values || - 'Welcome to Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', - }, - tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for medical-related missions. Extensions can be built, which unlocks purchasing of specialized units.', -- }, - ambulance_station_small: { - helpshift_id: '1715', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', - short: 'Houses vehicles for medical-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.', - }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -+ ambulance_station: { -+ helpshift_id: '1714', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -+ short: 'Houses vehicles need for medical-related missions. Extensions can be built, which unlocks purchasing of specialized units.', - }, - coastal_rescue: { - helpshift_id: '1832', -@@ -10868,31 +10305,21 @@ Object.values || - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-firefighting-plane-station', - short: 'Houses airborne firefighters for bushfire-related missions. The building does not come with a free vehicle.', - }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. Extensions can be built, which unlocks purchasing of specialized units. ', -- }, - firehouse_small: { - helpshift_id: '1710', - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1710-what-is-a-small-fire-station/?p=all&s=buildings&f=what-is-a-fire-station', - short: 'Houses vehicles needed for fire-related missions. Only one extension can be built, however it can be upgraded to a regular station.', - }, -+ firehouse: { -+ helpshift_id: '1709', -+ link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -+ short: 'Houses vehicles needed for fire-related missions. Extensions can be built, which unlocks purchasing of specialized units. ', -+ }, - fireschool: { - helpshift_id: '1711', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', - short: 'Allows for training firefighters to operate specialized vehicles. Specialized vehicles are occasionally needed in missions. ', - }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, - hospital: { - helpshift_id: '1718', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -@@ -10903,11 +10330,6 @@ Object.values || - link: 'https://xyrality.helpshift.com/hc/en/23-mission-chief/faq/1731-what-is-a-police-helicopter-station/?p=all&s=buildings&f=what-is-a-police-station', - short: 'Houses police air wing for police-related missions. The police air wing does not come with the building.', - }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, - police_school: { - helpshift_id: '1724', - link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -@@ -11055,6 +10477,32 @@ Object.values || - }, - rewards: { log: 'Reward for finishing the tutorial.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ mobile: { -+ welcome: -+ 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Dispatch' } }, - }), - (I18n.translations.sv_SE = { - common: { -@@ -11069,7 +10517,6 @@ Object.values || - coins_spend: 'Vill du verkligen spendera dina mynt?', - congratulations: 'Grattis!', - content: 'Inneh\xe5ll', -- copy: 'Copy', - credits: 'Krediter', - custom_missions: 'Storskaligt uppdrag', - delete: 'Ta bort', -@@ -11104,214 +10551,39 @@ Object.values || - wrong_key: 'Fel kod', - yes: 'Ja', - }, -- fms: { -- going: 'P\xe5 uppdrag', -- not_ready: 'Inte i tj\xe4nst', -- on_destination: 'P\xe5 transportm\xe5let', -- on_place: 'P\xe5 platsen', -- patient_transported: 'Transporterar patient', -- prisoner_transported: 'Transporterar f\xe5nge', -- ready_home: 'Tillg\xe4nglig p\xe5 stationen', -- ready_traveling: 'Tillg\xe4nglig', -- talking_wish: 'Transportbeg\xe4ran', -- waiting_for_vehicle: 'Inv\xe4ntar fordon att b\xe4rga', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatisk textf\xe4rg', -- back: 'Tillbaka', -- categories: { -- brush: 'Skogsbrandk\xe5r', -- coastal_rescue: 'Kustr\xe4ddning', -- firefighting: 'Brandk\xe5r', -- police: 'Polis', -- rescue: 'R\xe4ddning', -- water_rescue: 'Vattenr\xe4ddning', -+ javascript: { -+ alarm: 'Larmcentral', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Biljetter till evenemang', -+ event_start_mission: -+ 'Starta evenemang: %{amount} Evenemangsbiljett', -+ }, -+ info_bubble_text: -+ 'Detta \xe4r en tillf\xe4llig h\xe4ndelse som endast \xe4r tillg\xe4nglig under v\xe5rt evenemang! Uppmuntra dina alliansmedlemmar att slutf\xf6ra evenemangsuppdrag f\xf6r att tj\xe4na de biljetter som beh\xf6vs f\xf6r att starta dessa evenemang. Se sidan f\xf6r alliansevenemang f\xf6r mer information.', -+ info_bubble_text_additional: -+ 'Du har f\xf6r n\xe4rvarande %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Biljetter till evenemang', -+ event_start_mission: -+ 'Starta evenemang: %{amount} Evenemangsbiljett', -+ }, - }, -- category: 'Kategori', -- colour: 'F\xe4rg', -- column: 'Kolumn', -- column_number: 'Kolumnnummer', -- column_number_hint: -- 'Om du anger ett kolumnnummer kommer utryckningsinformationen visas i den kolumnen p\xe5 larmsidan.', -- create_intervention_order: -- 'Skapa ett nytt utryckningsf\xf6rfarande', -- delete: 'Ta bort', -- delete_all: 'Ta bort utryckningsf\xf6rfarande', -- delete_all_confirm: -- 'Vill du verkligen ta bort hela utryckningsf\xf6rfarandet? Befintliga exporterade inl\xe4gg f\xf6rsvinner ocks\xe5!', -- description: 'Namn', -- edit: 'Redigera', -- export: { -- export: 'Dela', -- import: 'Importera', -- import_done: -- 'De valda inl\xe4ggen har importerats och skrivits in i ditt utryckningsf\xf6rfarande.', -- saved: 'Del utryckningsf\xf6rfaranden', -- saved_text: -- 'Ditt utryckningsf\xf6rfarande har f\xf6rberetts f\xf6r exportering. Med l\xe4nken kan en annan spelare importera utryckningsf\xf6rfarandet. Om du \xe4ndrar utryckningsf\xf6rfarandet kommer exporten ocks\xe5 att \xe4ndras.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'V\xe4lj en snabbtangent f\xf6r det h\xe4r fordonsvalet. Tryck i uppdragsf\xf6nstret: Alt + snabbtangenten (eller i Firefox: Alt + Skift + snabbtangenten, eller i Mac OS: Cmd + Alt + snabbtangenten) f\xf6r att v\xe4lja fordon.', -- intervention_order: '\xc4ndra utryckningsf\xf6rfarande', -- name: 'Namn', -- no_intervention_created: -- 'Du har inte skapat n\xe5got utryckningsf\xf6rfarande \xe4n.', -- options: 'Alternativ', -- reset: '\xc5terst\xe4ll f\xf6rra valet i larmf\xf6nstret.', -- reset_hint: -- 'Om du har valt fordonet i uts\xe4ndningsf\xf6nstret kan du anv\xe4nda den h\xe4r knappen f\xf6r att \xe5terst\xe4lla det.', -- save: 'Spara', -- station: 'Station', -- station_hint: -- 'N\xe4r du valt en byggnad kommer bara fordon som motsvarar byggnaden att v\xe4ljas.', -- successfully_created: 'Utryckningsf\xf6rfarandet har skapats.', -- successfully_deleted: 'Utryckningsf\xf6rfarandet har tagits bort', -- successfully_updated: 'Utryckningsf\xf6rfarandet har uppdaterats.', -- text_color: 'Textf\xe4rg', -- vehicles: { -- ab_atemschutz_only: 'Andningsskydd-modul', -- ab_einsatzleitung_only: 'Kommando-modul', -- ab_gefahrgut_only: 'Farligt gods-modul', -- ab_oel_only: 'Oljel\xe4cka-modul', -- ab_ruest: 'Teknik/r\xe4ddning-modul', -- abl2wasser_only: 'Slang-modul', -- ambulance: 'Ambulans', -- any_traffic_car: 'Any Traffic Car', -- arff: 'Haveribil', -- battalion_chief_unit: 'Brandbef\xe4l', -- boot: 'B\xe5tar (allm\xe4nt)', -- brush_truck: 'Skogsbrandsfordon', -- brush_truck_1: 'Terr\xe4ngbil', -- brush_truck_2: 'Bandvagn', -- brush_truck_3: 'ATV', -- coastal_guard_boat: -- '\xd6vervakningsfartyg eller Kombinationsfartyg', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'FIP', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'R\xe4ddningsledning', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Brandbef\xe4l eller R\xe4ddningsledning', -- elw2_or_ab_elw: -- 'R\xe4ddningspump eller st\xf6denhet och brandbil', -- emergency_ambulance: 'Ambulans eller Helikopter', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_aviation: 'Brandflygsenhet', -- fire_truck: 'Sl\xe4ckbilar', -- fireboat: 'Stor brandb\xe5t', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Akutl\xe4karbil', -- fly_car_any: -- 'Jourl\xe4kare / Akutl\xe4karbil / FIP / IVPA / MC-Ambulans', -- foam: 'Skumenheter', -- foam_amount: 'Liter skum', -- fustw_or_police_motorcycle: 'Radiobil eller Polismotorcykel', -- gkw: 'Jeep', -- grtw: 'Ambulansbuss', -- gw_gefahrgut: 'Kemskyddsenhet', -- gw_hoehenrettung: 'Repr\xe4ddning', -- gw_messtechnik: 'M\xe4tteknik', -- gw_taucher: 'Dykbil', -- gw_wasserrettung: 'Vattenr\xe4ddning', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Slangfordon', -- hems: 'Ambulanshelikopter', -- hlf_only: 'R\xe4ddningsbil', -- hlf_or_rw_and_lf: -- 'R\xe4ddningsbil eller tyngre r\xe4ddningsbil och brandbil', -- hose_trucks: 'Valfri slangbil', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Hundenhet', -- kdow_orgl: 'Ambulansledningsfordon', -- kdow_orgl_any: 'Ambulansledningsfordon', -- ktw_or_rtw: 'L\xe4ttv\xe5rdsambulans eller Ambulans', -- large_coastal_boat: -- 'Milj\xf6skyddsfartyg eller Kombinationsfartyg', -- lebefkw: 'L\xe4tt kommandofordon', -- lf_only: 'Sl\xe4ckbilar', -- long_distance_ambulance: 'L\xe4ttv\xe5rdsambulans', -- mask_service_unit: 'Mobil luftenhet', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Flerfunktionsb\xe5t', -- nef_only: 'Ambulans', -- oil_unit: 'Oljeenhet', -- police_car: 'Radiobil', -- police_horse: 'Polish\xe4star', -- police_motorcycle: 'Polismotorcykel', -- polizeihubschrauber: 'Polishelikopter', -- pump: 'Valfri pumpbil', -- pump_speed: 'Pumpens kapacitet', -- pump_speed_pump_only: 'Pumpkapacitet - endast pumpar', -- rescue_vehicle: 'Lastv\xe4xlare', -- rescue_vehicle_only: 'Lastv\xe4xlare', -- rescueboat: 'Stor r\xe4ddningsb\xe5t', -- rth_only: 'Ambulanshelikopter', -- schlauchwagen: 'Tankbil', -- search_and_rescue: 'SAR Units', -- swat: 'Insatsfordon', -- swat_armored_vehicle: 'Bepansrat insatsfordon', -- swat_suv: 'Insatsfordon', -- thw_mtw: 'Grupptransportsbil', -- thw_mzkw: 'Minibuss', -- thw_tauchkraftwagen: 'Dykgrupp', -- tlf_only: 'Tankbil', -- turntable_ladder: 'Stegbilar', -- water_amount: 'Liter vatten', -- water_damage_pump: 'Vattenpumpar', -- }, -- }, -- javascript: { -- alarm: 'Larmcentral', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Biljetter till evenemang', -- event_start_mission: -- 'Starta evenemang: %{amount} Evenemangsbiljett', -- }, -- info_bubble_text: -- 'Detta \xe4r en tillf\xe4llig h\xe4ndelse som endast \xe4r tillg\xe4nglig under v\xe5rt evenemang! Uppmuntra dina alliansmedlemmar att slutf\xf6ra evenemangsuppdrag f\xf6r att tj\xe4na de biljetter som beh\xf6vs f\xf6r att starta dessa evenemang. Se sidan f\xf6r alliansevenemang f\xf6r mer information.', -- info_bubble_text_additional: -- 'Du har f\xf6r n\xe4rvarande %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Biljetter till evenemang', -- event_start_mission: -- 'Starta evenemang: %{amount} Evenemangsbiljett', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Ankomst', -- backalarm: 'Avbryt', -- coins: 'Mynt', -- credits: 'Krediter', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'dagar', -- few_seconds: 'om n\xe5gra sekunder', -- finish_in: 'Avsluta om:', -- foam_approaching: 'P\xe5 v\xe4g: %{amount} l.', -- foam_missing: 'Saknas: %{amount} l.', -- foam_on_site: 'P\xe5 plats: %{amount} l.', -- foam_process: 'Skum beh\xf6vs', -- foam_selected: 'Valt: %{amount} l.', -- helpshift: { -- confirm_close_bubble: -- 'Vill du verkligen st\xe4nga av supportchatten? Du kan alltid \xf6ppna den igen fr\xe5n hj\xe4lp-menyn', -+ arrival: 'Ankomst', -+ backalarm: 'Avbryt', -+ coins: 'Mynt', -+ credits: 'Krediter', -+ days: 'dagar', -+ few_seconds: 'om n\xe5gra sekunder', -+ finish_in: 'Avsluta om:', -+ foam_approaching: 'P\xe5 v\xe4g: %{amount} l.', -+ foam_missing: 'Saknas: %{amount} l.', -+ foam_on_site: 'P\xe5 plats: %{amount} l.', -+ foam_process: 'Skum beh\xf6vs', -+ foam_selected: 'Valt: %{amount} l.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Vill du verkligen st\xe4nga av supportchatten? Du kan alltid \xf6ppna den igen fr\xe5n hj\xe4lp-menyn', - }, - hours: 'tim', - location_not_found: 'Kunde inte hittas', -@@ -11321,8 +10593,6 @@ Object.values || - mission_start_in: 'B\xf6rjar om:', - new: 'Ny', - not_found_map: 'Fordonet kunde inte hittas p\xe5 kartan', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Nu', - patient: 'Patient', - patient_untouched: 'Obehandlade patienter', -@@ -11332,7 +10602,6 @@ Object.values || - pump_speed_on_site: 'Ingen lokal: %{amount} l/min', - pump_speed_process: 'Vattenskada Pump Process', - pump_speed_selected: 'Vald: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Ladda om', - sale: 'Sale', - sale_ended: 'Rean \xe4r slut', -@@ -11350,14 +10619,8 @@ Object.values || - time_left: 'Tid kvar:', - to_building: 'Visa byggnad', - to_mission: 'Visa uppdrag', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Acceptera', - user_not_found: 'Spelaren kunde inte hittas.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Fordon syns inte. ', - water_approaching: 'P\xe5 v\xe4g: %{amount} l.', - water_missing: 'Saknas: %{amount} liter', -@@ -11412,14 +10675,12 @@ Object.values || - fire_school_missions: 'R\xe4ddningsskola', - firehouse_missions: 'Brandstation', - firehouse_small_missions: 'Brandstation (liten)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Sjukhus', - map_filters: 'Intressepunkter', - mission_positions: 'Intressepunkter', - mission_positions_section: 'Intressepunkter', - missions_section: 'Uppdrag', - police_copter_station_missions: 'Polisflyg', -- police_depot: 'Police Depot', - police_school_missions: 'Polisskola', - police_small_missions: 'Polisstation (liten)', - police_special_forces: 'Insatsstyrka', -@@ -11430,8 +10691,6 @@ Object.values || - riot_police: 'Kravallpolis', - riot_police_missions: 'Kravallpolis', - staging_area_missions: 'Uppsamlingsomr\xe5de', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'MSB', - technical_aid_organization_school: 'Tr\xe4ningscentrum', - user_buildings: 'Mina byggnader', -@@ -11511,30 +10770,151 @@ Object.values || - sorting_label: 'Sortering:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Skicka ut' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'P\xe5 uppdrag', -+ not_ready: 'Inte i tj\xe4nst', -+ on_destination: 'P\xe5 transportm\xe5let', -+ on_place: 'P\xe5 platsen', -+ patient_transported: 'Transporterar patient', -+ prisoner_transported: 'Transporterar f\xe5nge', -+ ready_home: 'Tillg\xe4nglig p\xe5 stationen', -+ ready_traveling: 'Tillg\xe4nglig', -+ talking_wish: 'Transportbeg\xe4ran', -+ waiting_for_vehicle: 'Inv\xe4ntar fordon att b\xe4rga', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'V\xe4lkommen till Larmcentralen-spelet Polis! Genom att arbeta p\xe5 en larmcentral f\xf6r r\xe4ddningstj\xe4nster hanterar du n\xf6dsamtal f\xf6r att hj\xe4lpa och skydda allm\xe4nheten. F\xf6r att kunna bygga stationer och skicka ut flera typer av fordon och utbildad personal till en m\xe4ngd olika uppdrag', -- }, -- mobile: { -- welcome: -- 'V\xe4lkommen till Larmcentralen-spelet Polis! Genom att arbeta p\xe5 en larmcentral f\xf6r r\xe4ddningstj\xe4nster hanterar du n\xf6dsamtal f\xf6r att hj\xe4lpa och skydda allm\xe4nheten. F\xf6r att kunna bygga stationer och skicka ut flera typer av fordon och utbildad personal till en m\xe4ngd olika uppdrag', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatisk textf\xe4rg', -+ back: 'Tillbaka', -+ categories: { -+ brush: 'Skogsbrandk\xe5r', -+ coastal_rescue: 'Kustr\xe4ddning', -+ firefighting: 'Brandk\xe5r', -+ police: 'Polis', -+ rescue: 'R\xe4ddning', -+ water_rescue: 'Vattenr\xe4ddning', -+ }, -+ category: 'Kategori', -+ colour: 'F\xe4rg', -+ column: 'Kolumn', -+ column_number: 'Kolumnnummer', -+ column_number_hint: -+ 'Om du anger ett kolumnnummer kommer utryckningsinformationen visas i den kolumnen p\xe5 larmsidan.', -+ create_intervention_order: -+ 'Skapa ett nytt utryckningsf\xf6rfarande', -+ delete: 'Ta bort', -+ delete_all: 'Ta bort utryckningsf\xf6rfarande', -+ delete_all_confirm: -+ 'Vill du verkligen ta bort hela utryckningsf\xf6rfarandet? Befintliga exporterade inl\xe4gg f\xf6rsvinner ocks\xe5!', -+ description: 'Namn', -+ edit: 'Redigera', -+ export: { -+ export: 'Dela', -+ import: 'Importera', -+ import_done: -+ 'De valda inl\xe4ggen har importerats och skrivits in i ditt utryckningsf\xf6rfarande.', -+ saved: 'Del utryckningsf\xf6rfaranden', -+ saved_text: -+ 'Ditt utryckningsf\xf6rfarande har f\xf6rberetts f\xf6r exportering. Med l\xe4nken kan en annan spelare importera utryckningsf\xf6rfarandet. Om du \xe4ndrar utryckningsf\xf6rfarandet kommer exporten ocks\xe5 att \xe4ndras.', -+ }, -+ hotkey_hint: -+ 'V\xe4lj en snabbtangent f\xf6r det h\xe4r fordonsvalet. Tryck i uppdragsf\xf6nstret: Alt + snabbtangenten (eller i Firefox: Alt + Skift + snabbtangenten, eller i Mac OS: Cmd + Alt + snabbtangenten) f\xf6r att v\xe4lja fordon.', -+ intervention_order: '\xc4ndra utryckningsf\xf6rfarande', -+ name: 'Namn', -+ no_intervention_created: -+ 'Du har inte skapat n\xe5got utryckningsf\xf6rfarande \xe4n.', -+ options: 'Alternativ', -+ reset: '\xc5terst\xe4ll f\xf6rra valet i larmf\xf6nstret.', -+ reset_hint: -+ 'Om du har valt fordonet i uts\xe4ndningsf\xf6nstret kan du anv\xe4nda den h\xe4r knappen f\xf6r att \xe5terst\xe4lla det.', -+ save: 'Spara', -+ station: 'Station', -+ station_hint: -+ 'N\xe4r du valt en byggnad kommer bara fordon som motsvarar byggnaden att v\xe4ljas.', -+ successfully_created: 'Utryckningsf\xf6rfarandet har skapats.', -+ successfully_deleted: 'Utryckningsf\xf6rfarandet har tagits bort', -+ successfully_updated: 'Utryckningsf\xf6rfarandet har uppdaterats.', -+ text_color: 'Textf\xe4rg', -+ vehicles: { -+ ab_atemschutz_only: 'Andningsskydd-modul', -+ ab_einsatzleitung_only: 'Kommando-modul', -+ ab_gefahrgut_only: 'Farligt gods-modul', -+ ab_oel_only: 'Oljel\xe4cka-modul', -+ ab_ruest: 'Teknik/r\xe4ddning-modul', -+ abl2wasser_only: 'Slang-modul', -+ ambulance: 'Ambulans', -+ arff: 'Haveribil', -+ battalion_chief_unit: 'Brandbef\xe4l', -+ boot: 'B\xe5tar (allm\xe4nt)', -+ brush_truck: 'Skogsbrandsfordon', -+ brush_truck_1: 'Terr\xe4ngbil', -+ brush_truck_2: 'Bandvagn', -+ brush_truck_3: 'ATV', -+ coastal_guard_boat: -+ '\xd6vervakningsfartyg eller Kombinationsfartyg', -+ coresponder: 'FIP', -+ division_chief_unit: 'R\xe4ddningsledning', -+ elw1_or_elw2: 'Brandbef\xe4l eller R\xe4ddningsledning', -+ elw2_or_ab_elw: -+ 'R\xe4ddningspump eller st\xf6denhet och brandbil', -+ emergency_ambulance: 'Ambulans eller Helikopter', -+ fire_aviation: 'Brandflygsenhet', -+ fire_truck: 'Sl\xe4ckbilar', -+ fireboat: 'Stor brandb\xe5t', -+ fly_car: 'Akutl\xe4karbil', -+ fly_car_any: -+ 'Jourl\xe4kare / Akutl\xe4karbil / FIP / IVPA / MC-Ambulans', -+ foam: 'Skumenheter', -+ foam_amount: 'Liter skum', -+ fustw_or_police_motorcycle: 'Radiobil eller Polismotorcykel', -+ gkw: 'Jeep', -+ grtw: 'Ambulansbuss', -+ gw_gefahrgut: 'Kemskyddsenhet', -+ gw_hoehenrettung: 'Repr\xe4ddning', -+ gw_messtechnik: 'M\xe4tteknik', -+ gw_taucher: 'Dykbil', -+ gw_wasserrettung: 'Vattenr\xe4ddning', -+ gwl2wasser_only: 'Slangfordon', -+ hems: 'Ambulanshelikopter', -+ hlf_only: 'R\xe4ddningsbil', -+ hlf_or_rw_and_lf: -+ 'R\xe4ddningsbil eller tyngre r\xe4ddningsbil och brandbil', -+ hose_trucks: 'Valfri slangbil', -+ k9: 'Hundenhet', -+ kdow_orgl: 'Ambulansledningsfordon', -+ kdow_orgl_any: 'Ambulansledningsfordon', -+ ktw_or_rtw: 'L\xe4ttv\xe5rdsambulans eller Ambulans', -+ large_coastal_boat: -+ 'Milj\xf6skyddsfartyg eller Kombinationsfartyg', -+ lebefkw: 'L\xe4tt kommandofordon', -+ lf_only: 'Sl\xe4ckbilar', -+ long_distance_ambulance: 'L\xe4ttv\xe5rdsambulans', -+ mask_service_unit: 'Mobil luftenhet', -+ mtw: 'MTW', -+ mzb: 'Flerfunktionsb\xe5t', -+ nef_only: 'Ambulans', -+ oil_unit: 'Oljeenhet', -+ police_car: 'Radiobil', -+ police_horse: 'Polish\xe4star', -+ police_motorcycle: 'Polismotorcykel', -+ polizeihubschrauber: 'Polishelikopter', -+ pump: 'Valfri pumpbil', -+ pump_speed: 'Pumpens kapacitet', -+ pump_speed_pump_only: 'Pumpkapacitet - endast pumpar', -+ rescue_vehicle: 'Lastv\xe4xlare', -+ rescue_vehicle_only: 'Lastv\xe4xlare', -+ rescueboat: 'Stor r\xe4ddningsb\xe5t', -+ rth_only: 'Ambulanshelikopter', -+ schlauchwagen: 'Tankbil', -+ swat: 'Insatsfordon', -+ swat_armored_vehicle: 'Bepansrat insatsfordon', -+ swat_suv: 'Insatsfordon', -+ thw_mtw: 'Grupptransportsbil', -+ thw_mzkw: 'Minibuss', -+ thw_tauchkraftwagen: 'Dykgrupp', -+ tlf_only: 'Tankbil', -+ turntable_ladder: 'Stegbilar', -+ water_amount: 'Liter vatten', -+ water_damage_pump: 'Vattenpumpar', - }, - }, - tutorial: { -@@ -11572,103 +10952,6 @@ Object.values || - welcome: - 'V\xe4lkommen till Larmcentralen-spelet! Genom att arbeta p\xe5 en larmcentral f\xf6r r\xe4ddningstj\xe4nster hanterar du n\xf6dsamtal f\xf6r att hj\xe4lpa och skydda allm\xe4nheten. F\xf6r att kunna bygga stationer och skicka ut flera typer av fordon och utbildad personal till en m\xe4ngd olika uppdrag', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -11770,6 +11053,32 @@ Object.values || - }, - rewards: { log: 'Bel\xf6ning f\xf6r att ha klarat handledningen.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'V\xe4lkommen till Larmcentralen-spelet Polis! Genom att arbeta p\xe5 en larmcentral f\xf6r r\xe4ddningstj\xe4nster hanterar du n\xf6dsamtal f\xf6r att hj\xe4lpa och skydda allm\xe4nheten. F\xf6r att kunna bygga stationer och skicka ut flera typer av fordon och utbildad personal till en m\xe4ngd olika uppdrag', -+ }, -+ mobile: { -+ welcome: -+ 'V\xe4lkommen till Larmcentralen-spelet Polis! Genom att arbeta p\xe5 en larmcentral f\xf6r r\xe4ddningstj\xe4nster hanterar du n\xf6dsamtal f\xf6r att hj\xe4lpa och skydda allm\xe4nheten. F\xf6r att kunna bygga stationer och skicka ut flera typer av fordon och utbildad personal till en m\xe4ngd olika uppdrag', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Skicka ut' } }, - }), - (I18n.translations.pl_PL = { - common: { -@@ -11785,7 +11094,6 @@ Object.values || - coins_spend: 'Czy na pewno chcesz wyda\u0107 monety?', - congratulations: 'Gratulacje!', - content: 'Zawarto\u015b\u0107', -- copy: 'Copy', - credits: 'Kredyty', - custom_missions: 'Misj\u0119 sojuszu na du\u017c\u0105 skal\u0119', - delete: 'Usu\u0144', -@@ -11820,231 +11128,39 @@ Object.values || - wrong_key: 'Nieprawid\u0142owy klawisz', - yes: 'Tak', - }, -- fms: { -- going: 'Reagowanie', -- not_ready: 'Nieczynny', -- on_destination: 'W miejscu docelowym transportu', -- on_place: 'Na miejscu', -- patient_transported: 'Transportuje pacjenta', -- prisoner_transported: 'Transportuje wi\u0119\u017ania', -- ready_home: 'Dost\u0119pne na posterunku', -- ready_traveling: 'Dost\u0119pne', -- talking_wish: '\u017b\u0105danie transportu', -- waiting_for_vehicle: 'Czeka na pojazd do holowania', -- }, -- intervention_order: { -- assigns_equipment_automatically: -- 'Automatycznie przypisuje urz\u0105dzenia', -- assigns_equipment_automatically_hint: -- 'Je\u015bli jest aktywna, ZR mo\u017ce przypisa\u0107 wyposa\u017cenie do pojazd\xf3w. Wybiera najbli\u017csz\u0105 jednostk\u0119 lub wyposa\u017cenie. (Nie wybiera wy\u0142\u0105cznie wyposa\u017cenia)', -- automatic_text_color: 'Automatyczny kolor tekstu', -- back: 'Wstecz', -- battalion_chief_unit: 'Samoch\xf3d Oficera Operacyjnego lub SLRr', -- categories: { -- bereitschaftspolizei: 'OPP', -- firefighting: 'Stra\u017c po\u017carna', -- police: 'Policja', -- rescue: 'Pogotowie', -- search_and_rescue: 'Ratownictwo poszukiwawczo - ratownicze', -- water_rescue: 'WOPR', -+ javascript: { -+ alarm: 'Wy\u015blij', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Bilety na wydarzenia', -+ event_start_mission: -+ 'Rozpocznij wydarzenie: %{amount} Bilet na wydarzenie', -+ }, -+ info_bubble_text: -+ 'To tymczasowe wydarzenie jest dost\u0119pne tylko podczas naszego wydarzenia! Zach\u0119caj cz\u0142onk\xf3w sojuszu do wype\u0142niania misji eventowych w celu zdobycia bilet\xf3w potrzebnych do rozpocz\u0119cia tych wydarze\u0144. Wi\u0119cej informacji mo\u017cna znale\u017a\u0107 na stronie wydarzenia sojuszu.', -+ info_bubble_text_additional: -+ 'Aktualnie posiadasz %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Bilety na wydarzenia', -+ event_start_mission: -+ 'Rozpocznij wydarzenie: %{amount} Bilet na wydarzenie', -+ }, - }, -- category: 'Kategoria', -- colour: 'Kolor', -- column: 'Kolumna', -- column_number: 'Numer kolumny', -- column_number_hint: -- 'Je\u015bli podano numer kolumny, zasada reagowania b\u0119dzie wy\u015bwietlana w analogicznej kolumnie na stronie wezwania.', -- create_intervention_order: -- 'Utw\xf3rz now\u0105 zasad\u0119 reagowania', -- delete: 'Usu\u0144', -- delete_all: 'Usu\u0144 wszystkie zasady reagowania', -- delete_all_confirm: -- 'Czy na pewno chcesz usun\u0105\u0107 ca\u0142\u0105 zasad\u0119 reagowania? Istniej\u0105ce wyeksportowane wersje przesta\u0142y by\u0107 dost\u0119pne!', -- description: 'Nazwa', -- edit: 'Edytuj', -- export: { -- export: 'Udost\u0119pnij', -- import: 'Importuj', -- import_done: -- 'Wybrane wpisy zosta\u0142y zaimportowane i wprowadzone do twojej zasady reagowania.', -- saved: 'Udost\u0119pnij zasady reagowania', -- saved_text: -- 'Zasada reagowania zosta\u0142a przygotowana do eksportu. Za pomoc\u0105 tego linku mo\u017cesz zaimportowa\u0107 zasad\u0119 reagowania. Je\u015bli w mi\u0119dzyczasie zmienisz zasad\u0119 reagowania, zostanie ona automatycznie uwzgl\u0119dniona w eksporcie.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Wybierz skr\xf3t dla tego zestawu pojazd\xf3w. Naci\u015bnij w oknie misji: ALT + skr\xf3t (lub w przegl\u0105darce Firefox: ALT + SHIFT + skr\xf3t lub w systemie macOS: Ctrl + Alt + skr\xf3t), aby wybra\u0107 zestaw pojazd\xf3w.', -- intervention_order: 'Edytuj zasady reagowania', -- name: 'Nazwa', -- no_intervention_created: -- 'Nie utworzono \u017cadnych zasad reagowania.', -- options: 'Opcje', -- reset: 'Wyczy\u015b\u0107 poprzedni wyb\xf3r w oknie wezwania.', -- reset_hint: -- 'Je\u015bli w oknie wezwania zosta\u0142 wybrany pojazd, mo\u017cesz u\u017cy\u0107 tego przycisku, aby zresetowa\u0107 wyb\xf3r.', -- save: 'Zapisz', -- station: 'Posterunek', -- station_hint: -- 'Po wybraniu budynku zaj\u0119te zostan\u0105 tylko pojazdy, kt\xf3re s\u0105 do niego przypisane.', -- successfully_created: 'Utworzono zasad\u0119 reagowania.', -- successfully_deleted: 'Usuni\u0119to zasad\u0119 reagowania', -- successfully_updated: 'Zaktualizowano zasad\u0119 reagowania.', -- text_color: 'Kolor tekstu', -- vehicles: { -- ab_atemschutz_only: 'Modu\u0142 aparatu oddechowego', -- ab_einsatzleitung_only: 'Modu\u0142 dowodzenia', -- ab_gefahrgut_only: 'Modu\u0142 Rchem', -- ab_oel_only: 'Modu\u0142 do sprz\u0105tania oleju', -- ab_ruest: 'Modu\u0142 ratownictwa technicznego', -- abl2wasser_only: 'Modu\u0142 w\u0119\u017cowy', -- ambulance: 'Ambulans P lub S', -- any_traffic_car: 'Pojazd WRD', -- arff: 'SP LSP (samoch\xf3d po\u017carniczy lotniskowej stra\u017cy po\u017carnej)', -- battalion_chief_unit: 'SLOp lub SLRr', -- boot: '\u0141odzie (og\xf3lne)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- detention_unit: 'Wi\u0119\u017aniarka', -- division_chief_unit: -- 'Samoch\xf3d dowodzenia i \u0142\u0105czno\u015bci', -- drone: 'Dron stra\u017cacki', -- elw1_or_elw2: -- 'SLOp lub Samoch\xf3d dowodzenia i \u0142\u0105czno\u015bci', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Ambulans lub \u015bmig\u0142owiec LPR', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_aviation_2: -- 'Samolot ga\u015bniczy lub bambi bucket (jednostki powietrzne)', -- fire_truck: 'Samochody po\u017carnicze', -- fireboat: 'Du\u017ca \u0142\xf3d\u017a stra\u017cacka', -- flood_equipment: 'Sprz\u0119t przeciwpowodziowy', -- fly_car: 'Samoch\xf3d szefa brygady', -- fly_car_any: 'Pomoc medyczna', -- foam: 'Samoch\xf3d z zbiornikiem na pian\u0119', -- foam_amount: 'Litry piany ga\u015bniczej', -- fustw_or_police_motorcycle: -- 'Radiow\xf3z OPI lub Quad Policyjny', -- fwk: 'D\u017awig SP', -- gkw: 'Samoch\xf3d kwatermistrzowski', -- grtw: 'Jednostka do zdarze\u0144 masowych', -- gw_gefahrgut: 'Ratownictwo chemiczne', -- gw_hoehenrettung: 'SRWys', -- gw_messtechnik: 'GW-Messtechnik', -- gw_taucher: 'Samoch\xf3d SLRw', -- gw_wasserrettung: 'S.WOPR lub Quad', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Samoch\xf3d w\u0119\u017cowy', -- hazmat_drone: 'Robot CBRNE', -- height_equipment: 'Skokochron', -- height_rescue: 'Skokochron', -- helicopter_bucket: 'Bambi Bucket', -- hems: '\u015amig\u0142owiec LPR', -- hint: { -- foam_amount: -- 'Suma piany w litrach. Przyk\u0142ad: je\u015bli wpiszesz 10000 - wtedy zostanie wybranych tyle pojazd\xf3w, kt\xf3rych suma piany ga\u015bniczej wyniesie 10000 l.', -- pump_speed: -- 'Wybiera tyle pojazd\xf3w, a\u017c wymagana wydajno\u015b\u0107 pomp zostanie osi\u0105gni\u0119ta.', -- rescue_dogs: -- 'Wybiera tyle pojazd\xf3w, a\u017c podana ilo\u015b\u0107 ps\xf3w ratowniczych zostanie osi\u0105gni\u0119ta.', -- water_amount: -- 'Suma wody w litrach. Przyk\u0142ad: je\u015bli wpiszesz 10000 - wtedy zostanie wybranych tyle pojazd\xf3w, kt\xf3rych suma wody ga\u015bniczej wyniesie 10000 l.', -- }, -- hlf_only: 'GBARt', -- hlf_or_rw_and_lf: -- 'GBARt lub samoch\xf3d ratownictwa technicznego oraz samoch\xf3d ga\u015bniczy', -- hose_trucks: 'Pojazd z w\u0119\u017cami', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Jednostka z psami', -- kdow_orgl: 'Szef s\u0142u\u017cb ratownictwa medycznego', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: 'Ambulans P, S lub T', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Samochody po\u017carnicze', -- long_distance_ambulance: 'Ambulans T', -- mask_service_unit: 'SPGaz', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mobile_shelter: 'Pneumatic tent', -- mtw: 'MTW', -- municipal_police: 'Stra\u017c miejska', -- mzb: '\u0141\xf3d\u017a wielozadaniowa', -- nef_only: 'Ambulans', -- oil_unit: 'Jednostka do sprz\u0105tania oleju', -- police_car: 'Pojazd OPI', -- police_motorcycle: 'Quad Policyjny', -- polizeihubschrauber: 'Helikopter Policyjny', -- pump_speed: 'Wydajno\u015b\u0107 pomp', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_dogs: 'Samoch\xf3d z psami ratowniczymi', -- rescue_vehicle: 'Samoch\xf3d Ratownictwa Technicznego', -- rescue_vehicle_only: 'Samoch\xf3d Ratownictwa Technicznego', -- rescueboat: 'Du\u017ca \u0142\xf3d\u017a ratownicza', -- riot_police: 'Radiow\xf3z OPP', -- rth_only: '\u015amig\u0142owiec', -- schlauchwagen: 'Cysterna z wod\u0105', -- search_and_rescue: 'Samoch\xf3d poszukiwawczo - ratowniczy', -- swat: 'SPKP', -- swat_armored_vehicle: 'Opanerzony Pojazd SPKP', -- swat_suv: 'SUV SPKP', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Zesp\xf3\u0142 nurk\xf3w', -- tlf_only: 'Samoch\xf3d dla ratownictwa wodno-nurkowego', -- traffic_car: 'Radiow\xf3z WRD', -- turntable_ladder: 'SH lub SD', -- water_amount: 'Litry wody', -- water_damage_pump: 'Water Pumps', -- water_rescue_equipment: 'Sonar stra\u017cacki', -- }, -- }, -- javascript: { -- alarm: 'Wy\u015blij', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Bilety na wydarzenia', -- event_start_mission: -- 'Rozpocznij wydarzenie: %{amount} Bilet na wydarzenie', -- }, -- info_bubble_text: -- 'To tymczasowe wydarzenie jest dost\u0119pne tylko podczas naszego wydarzenia! Zach\u0119caj cz\u0142onk\xf3w sojuszu do wype\u0142niania misji eventowych w celu zdobycia bilet\xf3w potrzebnych do rozpocz\u0119cia tych wydarze\u0144. Wi\u0119cej informacji mo\u017cna znale\u017a\u0107 na stronie wydarzenia sojuszu.', -- info_bubble_text_additional: -- 'Aktualnie posiadasz %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Bilety na wydarzenia', -- event_start_mission: -- 'Rozpocznij wydarzenie: %{amount} Bilet na wydarzenie', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Przybycie', -- backalarm: 'Anuluj', -- coins: 'Monety', -- credits: 'Kredyty', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'dni', -- few_seconds: 'za kilka sekund', -- finish_in: 'Koniec za:', -- foam_approaching: 'W drodze: %{amount} l.', -- foam_missing: 'Potrzeba: %{amount} l.', -- foam_on_site: 'Na miejscu: %{amount} l.', -- foam_process: 'Potrzebna pianka', -- foam_selected: 'Wybrano: %{amount} l.', -- helpshift: { -- confirm_close_bubble: -- 'Czy na pewno chcesz opu\u015bci\u0107 czat pomocy technicznej? Zawsze mo\u017cesz go ponownie otworzy\u0107 z menu pomocy', -+ arrival: 'Przybycie', -+ backalarm: 'Anuluj', -+ coins: 'Monety', -+ credits: 'Kredyty', -+ days: 'dni', -+ few_seconds: 'za kilka sekund', -+ finish_in: 'Koniec za:', -+ foam_approaching: 'W drodze: %{amount} l.', -+ foam_missing: 'Potrzeba: %{amount} l.', -+ foam_on_site: 'Na miejscu: %{amount} l.', -+ foam_process: 'Potrzebna pianka', -+ foam_selected: 'Wybrano: %{amount} l.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Czy na pewno chcesz opu\u015bci\u0107 czat pomocy technicznej? Zawsze mo\u017cesz go ponownie otworzy\u0107 z menu pomocy', - }, - hours: 'Godz.', - location_not_found: 'Nie znaleziono', -@@ -12054,8 +11170,6 @@ Object.values || - mission_start_in: 'Pocz\u0105tek za:', - new: 'Nowy', - not_found_map: 'Nie znaleziono pojazdu na mapie', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Teraz', - patient: 'Pacjent', - patient_untouched: 'Pacjenci bez opieki', -@@ -12066,7 +11180,6 @@ Object.values || - pump_speed_process: - 'Proces pompowania uszkodze\u0144 spowodowanych przez wod\u0119', - pump_speed_selected: 'Wybrano: : %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Od\u015bwie\u017c', - sale: 'Wyprzeda\u017c', - sale_ended: 'Promocja zako\u0144czona', -@@ -12086,8 +11199,6 @@ Object.values || - time_left: 'Pozosta\u0142o czasu:', - to_building: 'Poka\u017c budynek', - to_mission: 'Poka\u017c misj\u0119', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Potwierd\u017a', - user_not_found: 'Nie znaleziono gracza.', - vehicle_payload: { -@@ -12148,21 +11259,17 @@ Object.values || - building_complex: 'Kompleks budynk\xf3w', - buildings_section: 'Posterunki', - clinic_missions: 'Klinika', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Centrum Powiadamiania Ratunkowego', - fire_aviation: 'Stacje samolot\xf3w ga\u015bniczych', - fire_school_missions: 'Szko\u0142a Po\u017carnicza', - firehouse_missions: 'Jednostka Ratowniczo-Ga\u015bnicza', - firehouse_small_missions: 'Remiza', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Szpital', - map_filters: 'U\u017cyteczne Miejsca (UM)', - mission_positions: 'U\u017cyteczne Miejsca (UM)', - mission_positions_section: 'UM', - missions_section: 'Misje', - police_copter_station_missions: 'Lotnictwo policyjne', -- police_depot: 'Police Depot', - police_school_missions: 'Szko\u0142a Policyjna', - police_small_missions: 'Posterunek Policji', - police_special_forces: 'Jednostki specjalne policji', -@@ -12174,8 +11281,6 @@ Object.values || - riot_police_missions: 'Zgromadzenia publiczne (OPP)', - staging_area_missions: - 'Miejsce koncentracji Si\u0142 i \u015arodk\xf3w', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'THW', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Moje budynki', -@@ -12259,30 +11364,170 @@ Object.values || - sorting_label: 'Sortuj wed\u0142ug:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Wy\u015blij' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Reagowanie', -+ not_ready: 'Nieczynny', -+ on_destination: 'W miejscu docelowym transportu', -+ on_place: 'Na miejscu', -+ patient_transported: 'Transportuje pacjenta', -+ prisoner_transported: 'Transportuje wi\u0119\u017ania', -+ ready_home: 'Dost\u0119pne na posterunku', -+ ready_traveling: 'Dost\u0119pne', -+ talking_wish: '\u017b\u0105danie transportu', -+ waiting_for_vehicle: 'Czeka na pojazd do holowania', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Witamy w operatorratunkowy policja! Pracuj\u0105c w centrum dyspozytorskim dla s\u0142u\u017cb ratunkowych, zajmujesz si\u0119 po\u0142\u0105czeniami alarmowymi, aby pomaga\u0107 i chroni\u0107 spo\u0142ecze\u0144stwo. W tym celu budujesz stacje i wysy\u0142asz kilka rodzaj\xf3w pojazd\xf3w oraz wyszkolony personel do r\xf3\u017cnych misji.', -- }, -- mobile: { -- welcome: -- 'Witamy w operatorratunkowy policja! Pracuj\u0105c w centrum dyspozytorskim dla s\u0142u\u017cb ratunkowych, zajmujesz si\u0119 po\u0142\u0105czeniami alarmowymi, aby pomaga\u0107 i chroni\u0107 spo\u0142ecze\u0144stwo. W tym celu budujesz stacje i wysy\u0142asz kilka rodzaj\xf3w pojazd\xf3w oraz wyszkolony personel do r\xf3\u017cnych misji.', -- }, -- }, -+ intervention_order: { -+ assigns_equipment_automatically: -+ 'Automatycznie przypisuje urz\u0105dzenia', -+ assigns_equipment_automatically_hint: -+ 'Je\u015bli jest aktywna, ZR mo\u017ce przypisa\u0107 wyposa\u017cenie do pojazd\xf3w. Wybiera najbli\u017csz\u0105 jednostk\u0119 lub wyposa\u017cenie. (Nie wybiera wy\u0142\u0105cznie wyposa\u017cenia)', -+ automatic_text_color: 'Automatyczny kolor tekstu', -+ back: 'Wstecz', -+ battalion_chief_unit: 'Samoch\xf3d Oficera Operacyjnego lub SLRr', -+ categories: { -+ bereitschaftspolizei: 'OPP', -+ firefighting: 'Stra\u017c po\u017carna', -+ police: 'Policja', -+ rescue: 'Pogotowie', -+ search_and_rescue: 'Ratownictwo poszukiwawczo - ratownicze', -+ water_rescue: 'WOPR', -+ }, -+ category: 'Kategoria', -+ colour: 'Kolor', -+ column: 'Kolumna', -+ column_number: 'Numer kolumny', -+ column_number_hint: -+ 'Je\u015bli podano numer kolumny, zasada reagowania b\u0119dzie wy\u015bwietlana w analogicznej kolumnie na stronie wezwania.', -+ create_intervention_order: -+ 'Utw\xf3rz now\u0105 zasad\u0119 reagowania', -+ delete: 'Usu\u0144', -+ delete_all: 'Usu\u0144 wszystkie zasady reagowania', -+ delete_all_confirm: -+ 'Czy na pewno chcesz usun\u0105\u0107 ca\u0142\u0105 zasad\u0119 reagowania? Istniej\u0105ce wyeksportowane wersje przesta\u0142y by\u0107 dost\u0119pne!', -+ description: 'Nazwa', -+ edit: 'Edytuj', -+ export: { -+ export: 'Udost\u0119pnij', -+ import: 'Importuj', -+ import_done: -+ 'Wybrane wpisy zosta\u0142y zaimportowane i wprowadzone do twojej zasady reagowania.', -+ saved: 'Udost\u0119pnij zasady reagowania', -+ saved_text: -+ 'Zasada reagowania zosta\u0142a przygotowana do eksportu. Za pomoc\u0105 tego linku mo\u017cesz zaimportowa\u0107 zasad\u0119 reagowania. Je\u015bli w mi\u0119dzyczasie zmienisz zasad\u0119 reagowania, zostanie ona automatycznie uwzgl\u0119dniona w eksporcie.', -+ }, -+ hotkey_hint: -+ 'Wybierz skr\xf3t dla tego zestawu pojazd\xf3w. Naci\u015bnij w oknie misji: ALT + skr\xf3t (lub w przegl\u0105darce Firefox: ALT + SHIFT + skr\xf3t lub w systemie macOS: Ctrl + Alt + skr\xf3t), aby wybra\u0107 zestaw pojazd\xf3w.', -+ intervention_order: 'Edytuj zasady reagowania', -+ name: 'Nazwa', -+ no_intervention_created: -+ 'Nie utworzono \u017cadnych zasad reagowania.', -+ options: 'Opcje', -+ reset: 'Wyczy\u015b\u0107 poprzedni wyb\xf3r w oknie wezwania.', -+ reset_hint: -+ 'Je\u015bli w oknie wezwania zosta\u0142 wybrany pojazd, mo\u017cesz u\u017cy\u0107 tego przycisku, aby zresetowa\u0107 wyb\xf3r.', -+ save: 'Zapisz', -+ station: 'Posterunek', -+ station_hint: -+ 'Po wybraniu budynku zaj\u0119te zostan\u0105 tylko pojazdy, kt\xf3re s\u0105 do niego przypisane.', -+ successfully_created: 'Utworzono zasad\u0119 reagowania.', -+ successfully_deleted: 'Usuni\u0119to zasad\u0119 reagowania', -+ successfully_updated: 'Zaktualizowano zasad\u0119 reagowania.', -+ text_color: 'Kolor tekstu', -+ vehicles: { -+ ab_atemschutz_only: 'Modu\u0142 aparatu oddechowego', -+ ab_einsatzleitung_only: 'Modu\u0142 dowodzenia', -+ ab_gefahrgut_only: 'Modu\u0142 Rchem', -+ ab_oel_only: 'Modu\u0142 do sprz\u0105tania oleju', -+ ab_ruest: 'Modu\u0142 ratownictwa technicznego', -+ abl2wasser_only: 'Modu\u0142 w\u0119\u017cowy', -+ ambulance: 'Ambulans P lub S', -+ any_traffic_car: 'Pojazd WRD', -+ arff: 'SP LSP (samoch\xf3d po\u017carniczy lotniskowej stra\u017cy po\u017carnej)', -+ battalion_chief_unit: 'SLOp lub SLRr', -+ boot: '\u0141odzie (og\xf3lne)', -+ detention_unit: 'Wi\u0119\u017aniarka', -+ division_chief_unit: -+ 'Samoch\xf3d dowodzenia i \u0142\u0105czno\u015bci', -+ drone: 'Dron stra\u017cacki', -+ elw1_or_elw2: -+ 'SLOp lub Samoch\xf3d dowodzenia i \u0142\u0105czno\u015bci', -+ emergency_ambulance: 'Ambulans lub \u015bmig\u0142owiec LPR', -+ fire_aviation_2: -+ 'Samolot ga\u015bniczy lub bambi bucket (jednostki powietrzne)', -+ fire_truck: 'Samochody po\u017carnicze', -+ fireboat: 'Du\u017ca \u0142\xf3d\u017a stra\u017cacka', -+ flood_equipment: 'Sprz\u0119t przeciwpowodziowy', -+ fly_car: 'Samoch\xf3d szefa brygady', -+ fly_car_any: 'Pomoc medyczna', -+ foam: 'Samoch\xf3d z zbiornikiem na pian\u0119', -+ foam_amount: 'Litry piany ga\u015bniczej', -+ fustw_or_police_motorcycle: -+ 'Radiow\xf3z OPI lub Quad Policyjny', -+ fwk: 'D\u017awig SP', -+ gkw: 'Samoch\xf3d kwatermistrzowski', -+ grtw: 'Jednostka do zdarze\u0144 masowych', -+ gw_gefahrgut: 'Ratownictwo chemiczne', -+ gw_hoehenrettung: 'SRWys', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_taucher: 'Samoch\xf3d SLRw', -+ gw_wasserrettung: 'S.WOPR lub Quad', -+ gwl2wasser_only: 'Samoch\xf3d w\u0119\u017cowy', -+ hazmat_drone: 'Robot CBRNE', -+ height_equipment: 'Skokochron', -+ height_rescue: 'Skokochron', -+ helicopter_bucket: 'Bambi Bucket', -+ hems: '\u015amig\u0142owiec LPR', -+ hint: { -+ foam_amount: -+ 'Suma piany w litrach. Przyk\u0142ad: je\u015bli wpiszesz 10000 - wtedy zostanie wybranych tyle pojazd\xf3w, kt\xf3rych suma piany ga\u015bniczej wyniesie 10000 l.', -+ pump_speed: -+ 'Wybiera tyle pojazd\xf3w, a\u017c wymagana wydajno\u015b\u0107 pomp zostanie osi\u0105gni\u0119ta.', -+ rescue_dogs: -+ 'Wybiera tyle pojazd\xf3w, a\u017c podana ilo\u015b\u0107 ps\xf3w ratowniczych zostanie osi\u0105gni\u0119ta.', -+ water_amount: -+ 'Suma wody w litrach. Przyk\u0142ad: je\u015bli wpiszesz 10000 - wtedy zostanie wybranych tyle pojazd\xf3w, kt\xf3rych suma wody ga\u015bniczej wyniesie 10000 l.', - }, -+ hlf_only: 'GBARt', -+ hlf_or_rw_and_lf: -+ 'GBARt lub samoch\xf3d ratownictwa technicznego oraz samoch\xf3d ga\u015bniczy', -+ hose_trucks: 'Pojazd z w\u0119\u017cami', -+ k9: 'Jednostka z psami', -+ kdow_orgl: 'Szef s\u0142u\u017cb ratownictwa medycznego', -+ ktw_or_rtw: 'Ambulans P, S lub T', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Samochody po\u017carnicze', -+ long_distance_ambulance: 'Ambulans T', -+ mask_service_unit: 'SPGaz', -+ mobile_shelter: 'Pneumatic tent', -+ mtw: 'MTW', -+ municipal_police: 'Stra\u017c miejska', -+ mzb: '\u0141\xf3d\u017a wielozadaniowa', -+ nef_only: 'Ambulans', -+ oil_unit: 'Jednostka do sprz\u0105tania oleju', -+ police_car: 'Pojazd OPI', -+ police_motorcycle: 'Quad Policyjny', -+ polizeihubschrauber: 'Helikopter Policyjny', -+ pump_speed: 'Wydajno\u015b\u0107 pomp', -+ rescue_dogs: 'Samoch\xf3d z psami ratowniczymi', -+ rescue_vehicle: 'Samoch\xf3d Ratownictwa Technicznego', -+ rescue_vehicle_only: 'Samoch\xf3d Ratownictwa Technicznego', -+ rescueboat: 'Du\u017ca \u0142\xf3d\u017a ratownicza', -+ riot_police: 'Radiow\xf3z OPP', -+ rth_only: '\u015amig\u0142owiec', -+ schlauchwagen: 'Cysterna z wod\u0105', -+ search_and_rescue: 'Samoch\xf3d poszukiwawczo - ratowniczy', -+ swat: 'SPKP', -+ swat_armored_vehicle: 'Opanerzony Pojazd SPKP', -+ swat_suv: 'SUV SPKP', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Zesp\xf3\u0142 nurk\xf3w', -+ tlf_only: 'Samoch\xf3d dla ratownictwa wodno-nurkowego', -+ traffic_car: 'Radiow\xf3z WRD', -+ turntable_ladder: 'SH lub SD', -+ water_amount: 'Litry wody', -+ water_rescue_equipment: 'Sonar stra\u017cacki', - }, - }, - tutorial: { -@@ -12320,103 +11565,6 @@ Object.values || - welcome: - 'Witamy w operatorratunkowy! Pracuj\u0105c w centrum dyspozytorskim dla s\u0142u\u017cb ratunkowych, zajmujesz si\u0119 po\u0142\u0105czeniami alarmowymi, aby pomaga\u0107 i chroni\u0107 spo\u0142ecze\u0144stwo. W tym celu budujesz stacje i wysy\u0142asz kilka rodzaj\xf3w pojazd\xf3w oraz wyszkolony personel do r\xf3\u017cnych misji.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -12518,6 +11666,32 @@ Object.values || - }, - rewards: { log: 'Nagroda za uko\u0144czenie samouczka.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Witamy w operatorratunkowy policja! Pracuj\u0105c w centrum dyspozytorskim dla s\u0142u\u017cb ratunkowych, zajmujesz si\u0119 po\u0142\u0105czeniami alarmowymi, aby pomaga\u0107 i chroni\u0107 spo\u0142ecze\u0144stwo. W tym celu budujesz stacje i wysy\u0142asz kilka rodzaj\xf3w pojazd\xf3w oraz wyszkolony personel do r\xf3\u017cnych misji.', -+ }, -+ mobile: { -+ welcome: -+ 'Witamy w operatorratunkowy policja! Pracuj\u0105c w centrum dyspozytorskim dla s\u0142u\u017cb ratunkowych, zajmujesz si\u0119 po\u0142\u0105czeniami alarmowymi, aby pomaga\u0107 i chroni\u0107 spo\u0142ecze\u0144stwo. W tym celu budujesz stacje i wysy\u0142asz kilka rodzaj\xf3w pojazd\xf3w oraz wyszkolony personel do r\xf3\u017cnych misji.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Wy\u015blij' } }, - }), - (I18n.translations.it_IT = { - common: { -@@ -12532,7 +11706,6 @@ Object.values || - coins_spend: 'Vuoi davvero spendere queste monete?', - congratulations: 'Congratulazioni!', - content: 'Contenuto', -- copy: 'Copy', - credits: 'Crediti', - custom_missions: "Missione dell'alleanza su larga scala", - delete: 'Elimina', -@@ -12567,178 +11740,8 @@ Object.values || - wrong_key: 'Codice errato', - yes: 'S\xec', - }, -- fms: { -- going: 'In risposta', -- not_ready: 'Fuori servizio', -- on_destination: 'Alla destinazione del trasporto', -- on_place: 'Sulla scena', -- patient_transported: 'Trasporto paziente', -- prisoner_transported: 'Trasporto detenuto', -- ready_home: 'Disponibile alla stazione', -- ready_traveling: 'Pronto e disponibile', -- talking_wish: 'Richiesta trasporto', -- waiting_for_vehicle: 'In attesa del veicolo da trainare', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Colore testo automatico', -- back: 'Indietro', -- categories: { -- airport: 'Aeroporto', -- brush: 'Anticendio Boschivo', -- disaster_response: 'Risposta ai disastri', -- firefighting: 'Antincendio', -- police: 'Polizia', -- rescue: 'Soccorso', -- technical_aid: 'Protezione Civile', -- water_rescue: 'Soccorso Acquatico VVF', -- }, -- category: 'Categoria', -- colour: 'Colore', -- column: 'Colonna', -- column_number: 'Numero di colonna', -- column_number_hint: -- 'Se viene fornito un numero di colonna, la voce Allarme e risposta verr\xe0 visualizzata nella colonna corrispondente nella pagina di avviso.', -- create_intervention_order: -- 'Crea nuova regola di allarme e risposta', -- delete: 'Elimina', -- delete_all: 'Elimina completamente le regole di allarme e risposta', -- delete_all_confirm: -- 'Vuoi davvero eliminare tutte le regole di allarme e risposta? Le voci esportate esistenti non sono pi\xf9 disponibili!', -- description: 'Nome', -- edit: 'Modifica', -- export: { -- export: 'Condividi', -- import: 'Importa', -- import_done: -- 'Le voci selezionate sono state importate e scritte nel piano di allarme e risposta.', -- saved: 'Condividere le regole di allarme e risposta', -- saved_text: -- "La regola di allarme e risposta \xe8 pronta per l'esportazione. Tramite il link un altro giocatore pu\xf2 importare la regola di allarme e risposta. Se nel frattempo modifichi una regola di allarme e risposta, tale modifica verr\xe0 automaticamente applicata nell'esportazione.", -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Scegli un tasto di scelta rapida per questa selezione di veicoli. Premi durante la missione su Windows: ALT + tasto di scelta rapida (o su Firefox: ALT + SHIFT + tasto di scelta rapida oppure su Mac OS: ctrl + alt + tasto di scelta rapida) per scegliere la tua selezione di veicoli.', -- intervention_order: 'Modifica le regole di allarme e risposta', -- name: 'Nome', -- no_intervention_created: -- 'Non hai ancora creato alcuna regola di allarme e risposta.', -- options: 'Opzioni', -- reset: 'Ripristina la selezione precedente nella finestra degli allarmi.', -- reset_hint: -- 'Se hai selezionato il veicolo nella finestra di assegnazione, puoi utilizzare questo pulsante per ripristinarlo.', -- save: 'Salva', -- station: 'Stazione', -- station_hint: -- "Quando selezioni un edificio, verranno selezionati solo i veicoli dell'edificio corrispondente.", -- successfully_created: -- 'Creazione della regola di allarme e risposta riuscita.', -- successfully_deleted: 'Regola di allarme e risposta eliminata', -- successfully_updated: -- 'Aggiornamento delle regole di allarme e risposta completato.', -- text_color: 'Colore testo', -- vehicles: { -- ab_atemschutz_only: 'Modulo - SCBA', -- ab_einsatzleitung_only: 'Modulo - Comando', -- ab_gefahrgut_only: 'Modulo - N.B.C.R.', -- ab_oel_only: 'Modulo - Perdita di olio', -- ab_ruest: 'Modulo - Soccorso/Tecniche', -- abl2wasser_only: 'Modulo - Alimentazione tubi', -- ambulance: 'Ambulanza BLSD', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF (mezzo antincendio aeroportuale)', -- battalion_chief_unit: 'Funzionario', -- boot: 'Barca', -- brush_truck: 'Mezzo AIB', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- commerce_police: 'Volante Finanza', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'AF/BUS', -- division_chief_unit: 'Veicoli comando mobile', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Modulo - Funzionario, Veicoli comando mobile o Comando mobile ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Automedica (VLV) o Elisoccorso', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fbi_bomb_tech: 'Furgone artificieri', -- fire_aviation: 'Unit\xe0 Aerea Antincendio', -- fire_truck: 'APS/ABP', -- fireboat: 'Barca antincendio grande', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Fly-Car', -- foam: 'Carro Schiuma', -- foam_amount: 'Quantit\xe0 di Schiuma in Litri', -- fustw_or_police_motorcycle: 'Volante oppure Moto della Polizia', -- fwk: 'AG', -- gkw: 'Furgone generico', -- grtw: 'Unit\xe0 antistrage', -- gw_gefahrgut: 'N.B.C.R.', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_taucher: 'Camion Tecnico NSSA', -- gw_wasserrettung: 'Ritenzione delle acque', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Autocarro per tubazioni', -- hems: 'Elisoccorso HEMS', -- hlf_only: 'Autopompa', -- hlf_or_rw_and_lf: 'Autopompa oppure Polisoccorso e Autobotte', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Seleziona qualsiasi unit\xe0 cinofila antidroga', -- kdow_orgl: 'DTS', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: 'Ambulanza ordinaria o BLSD', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Mezzi antincendio', -- long_distance_ambulance: 'Ambulanza ordinaria', -- mask_service_unit: 'Carro aria', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Trasporto truppa MTW', -- municipal_police: -- 'Seleziona un qualsiasi Veicolo Della Polizia Locale', -- mzb: 'Barca', -- naw: 'Ambulanza MSA', -- naw_or_rtw_and_nef: 'MSA o VLV', -- naw_or_rtw_and_nef_or_rth: 'MSA o VLV o Elisoccorso', -- nef_only: 'Automedica (VLV)', -- oil_unit: 'GW-\xd6l', -- police_car: 'Auto di pattuglia', -- police_motorcycle: 'Moto della Polizia', -- polizeihubschrauber: 'Elicottero della polizia', -- pump: 'Carrelli Alluvionali', -- pump_speed: 'Capacit\xe0 di Pompaggio', -- pump_speed_pump_only: -- 'Capatit\xe0 di Pompaggio - Solo Carrelli Alluvionali', -- rescue_dogs: 'Unit\xe0 Cinofila SAR', -- rescue_vehicle: 'Polisoccorso', -- rescue_vehicle_only: 'CA / POLI', -- rescueboat: 'Barca di salvataggio grande', -- rth_only: 'Elisoccorso', -- schlauchwagen: 'Kilolitrica', -- search_and_rescue: 'SAR Units', -- swat: 'Unit\xe0 speciali', -- swat_armored_vehicle: 'Veicolo Antisommossa', -- swat_suv: 'UOPI Suv', -- thw_mtw: 'Mannschaftstransportwagen Technischer Zug', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Team sommozzatori', -- tlf_only: 'Veicolo trasporto sommozzatori', -- traffic_car: -- 'Pattuglia Polizia Stradale e Moto Polizia Stradale', -- turntable_ladder: 'Autoscala', -- water_amount: 'Quantit\xe0 di Acqua in Litri', -- water_damage_pump: 'Carrelli Alluvionali', -- }, -- }, - javascript: { - alarm: 'Assegna', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { - christmas: { - currency: "Biglietti per l'evento", -@@ -12749,25 +11752,16 @@ Object.values || - "Si tratta di un evento temporaneo disponibile solo durante il nostro evento! Incoraggiate i membri della vostra alleanza a completare le missioni evento per guadagnare i biglietti necessari per avviare questi eventi. Per ulteriori informazioni, consultare la pagina degli eventi dell'alleanza.", - info_bubble_text_additional: - 'Attualmente avete %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, - valentinesday: { - currency: "Biglietti per l'evento", - event_start_mission: - 'Inizio evento: %{amount} Biglietto evento', - }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, - }, - arrival: 'Arrivo', - backalarm: 'Annulla', - coins: 'Monete', - credits: 'Crediti', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'giorni', - few_seconds: 'in pochi secondi', - finish_in: 'Finisce tra:', -@@ -12788,8 +11782,6 @@ Object.values || - mission_start_in: 'Inizia tra:', - new: 'Nuovo', - not_found_map: 'Il veicolo non \xe8 stato trovato sulla mappa', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Adesso', - patient: 'Paziente', - patient_untouched: 'Pazienti non trattati', -@@ -12799,7 +11791,6 @@ Object.values || - pump_speed_on_site: 'Sul Posto: %{amount} l/min', - pump_speed_process: 'Processo di pompaggio per danni da acqua', - pump_speed_selected: 'Selezionati: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Ricarica', - sale: 'Sale', - sale_ended: 'Vendita terminata', -@@ -12817,14 +11808,8 @@ Object.values || - time_left: 'Tempo rimanente:', - to_building: 'Visualizza edificio', - to_mission: 'Visualizza missione', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Conferma', - user_not_found: 'Il giocatore non \xe8 stato trovato.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Veicoli non visibili. ', - water_approaching: 'In Arrivo: %{amount} l.', - water_missing: 'Mancanti: %{amount} l.', -@@ -12885,14 +11870,12 @@ Object.values || - firehouse_missions: 'Caserma dei vigili del fuoco', - firehouse_small_missions: - 'Caserma dei vigili del fuoco (piccola)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Ospedale', - map_filters: 'Punti di interesse (PDI)', - mission_positions: 'Punti di interesse (PDI)', - mission_positions_section: 'PDI', - missions_section: 'Missioni', - police_copter_station_missions: 'Reparto volo polizia', -- police_depot: 'Police Depot', - police_school_missions: 'Scuola di polizia', - police_small_missions: 'Stazione di polizia (stazione piccola)', - police_special_forces: 'Forze di polizia speciali', -@@ -12987,30 +11970,153 @@ Object.values || - sorting_label: 'Ordina per:', - transport: 'Trasporto', - }, -- mission: { type: { alert: 'Assegna' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'In risposta', -+ not_ready: 'Fuori servizio', -+ on_destination: 'Alla destinazione del trasporto', -+ on_place: 'Sulla scena', -+ patient_transported: 'Trasporto paziente', -+ prisoner_transported: 'Trasporto detenuto', -+ ready_home: 'Disponibile alla stazione', -+ ready_traveling: 'Pronto e disponibile', -+ talking_wish: 'Richiesta trasporto', -+ waiting_for_vehicle: 'In attesa del veicolo da trainare', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Benvenuto su Operatore 112 Polizia! Lavorando in una Centrale Operativa di Soccorso ti occuperai delle chiamate di emergenza per aiutare e proteggere la popolazione. Per fare ci\xf2, costruisci stazioni e invia diverse tipologie di veicoli e personale addestrato in una variet\xe0 di missioni.', -- }, -- mobile: { -- welcome: -- 'Benvenuto su Operatore 112 Polizia! Lavorando in una Centrale Operativa di Soccorso ti occuperai delle chiamate di emergenza per aiutare e proteggere la popolazione. Per fare ci\xf2, costruisci stazioni e invia diverse tipologie di veicoli e personale addestrato in una variet\xe0 di missioni.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Colore testo automatico', -+ back: 'Indietro', -+ categories: { -+ airport: 'Aeroporto', -+ brush: 'Anticendio Boschivo', -+ disaster_response: 'Risposta ai disastri', -+ firefighting: 'Antincendio', -+ police: 'Polizia', -+ rescue: 'Soccorso', -+ technical_aid: 'Protezione Civile', -+ water_rescue: 'Soccorso Acquatico VVF', -+ }, -+ category: 'Categoria', -+ colour: 'Colore', -+ column: 'Colonna', -+ column_number: 'Numero di colonna', -+ column_number_hint: -+ 'Se viene fornito un numero di colonna, la voce Allarme e risposta verr\xe0 visualizzata nella colonna corrispondente nella pagina di avviso.', -+ create_intervention_order: -+ 'Crea nuova regola di allarme e risposta', -+ delete: 'Elimina', -+ delete_all: 'Elimina completamente le regole di allarme e risposta', -+ delete_all_confirm: -+ 'Vuoi davvero eliminare tutte le regole di allarme e risposta? Le voci esportate esistenti non sono pi\xf9 disponibili!', -+ description: 'Nome', -+ edit: 'Modifica', -+ export: { -+ export: 'Condividi', -+ import: 'Importa', -+ import_done: -+ 'Le voci selezionate sono state importate e scritte nel piano di allarme e risposta.', -+ saved: 'Condividere le regole di allarme e risposta', -+ saved_text: -+ "La regola di allarme e risposta \xe8 pronta per l'esportazione. Tramite il link un altro giocatore pu\xf2 importare la regola di allarme e risposta. Se nel frattempo modifichi una regola di allarme e risposta, tale modifica verr\xe0 automaticamente applicata nell'esportazione.", -+ }, -+ hotkey_hint: -+ 'Scegli un tasto di scelta rapida per questa selezione di veicoli. Premi durante la missione su Windows: ALT + tasto di scelta rapida (o su Firefox: ALT + SHIFT + tasto di scelta rapida oppure su Mac OS: ctrl + alt + tasto di scelta rapida) per scegliere la tua selezione di veicoli.', -+ intervention_order: 'Modifica le regole di allarme e risposta', -+ name: 'Nome', -+ no_intervention_created: -+ 'Non hai ancora creato alcuna regola di allarme e risposta.', -+ options: 'Opzioni', -+ reset: 'Ripristina la selezione precedente nella finestra degli allarmi.', -+ reset_hint: -+ 'Se hai selezionato il veicolo nella finestra di assegnazione, puoi utilizzare questo pulsante per ripristinarlo.', -+ save: 'Salva', -+ station: 'Stazione', -+ station_hint: -+ "Quando selezioni un edificio, verranno selezionati solo i veicoli dell'edificio corrispondente.", -+ successfully_created: -+ 'Creazione della regola di allarme e risposta riuscita.', -+ successfully_deleted: 'Regola di allarme e risposta eliminata', -+ successfully_updated: -+ 'Aggiornamento delle regole di allarme e risposta completato.', -+ text_color: 'Colore testo', -+ vehicles: { -+ ab_atemschutz_only: 'Modulo - SCBA', -+ ab_einsatzleitung_only: 'Modulo - Comando', -+ ab_gefahrgut_only: 'Modulo - N.B.C.R.', -+ ab_oel_only: 'Modulo - Perdita di olio', -+ ab_ruest: 'Modulo - Soccorso/Tecniche', -+ abl2wasser_only: 'Modulo - Alimentazione tubi', -+ ambulance: 'Ambulanza BLSD', -+ arff: 'ARFF (mezzo antincendio aeroportuale)', -+ battalion_chief_unit: 'Funzionario', -+ boot: 'Barca', -+ brush_truck: 'Mezzo AIB', -+ commerce_police: 'Volante Finanza', -+ crew_carrier: 'AF/BUS', -+ division_chief_unit: 'Veicoli comando mobile', -+ elw1_or_elw2: -+ 'Modulo - Funzionario, Veicoli comando mobile o Comando mobile ', -+ emergency_ambulance: 'Automedica (VLV) o Elisoccorso', -+ fbi_bomb_tech: 'Furgone artificieri', -+ fire_aviation: 'Unit\xe0 Aerea Antincendio', -+ fire_truck: 'APS/ABP', -+ fireboat: 'Barca antincendio grande', -+ fly_car: 'Fly-Car', -+ foam: 'Carro Schiuma', -+ foam_amount: 'Quantit\xe0 di Schiuma in Litri', -+ fustw_or_police_motorcycle: 'Volante oppure Moto della Polizia', -+ fwk: 'AG', -+ gkw: 'Furgone generico', -+ grtw: 'Unit\xe0 antistrage', -+ gw_gefahrgut: 'N.B.C.R.', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_taucher: 'Camion Tecnico NSSA', -+ gw_wasserrettung: 'Ritenzione delle acque', -+ gwl2wasser_only: 'Autocarro per tubazioni', -+ hems: 'Elisoccorso HEMS', -+ hlf_only: 'Autopompa', -+ hlf_or_rw_and_lf: 'Autopompa oppure Polisoccorso e Autobotte', -+ k9: 'Seleziona qualsiasi unit\xe0 cinofila antidroga', -+ kdow_orgl: 'DTS', -+ ktw_or_rtw: 'Ambulanza ordinaria o BLSD', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Mezzi antincendio', -+ long_distance_ambulance: 'Ambulanza ordinaria', -+ mask_service_unit: 'Carro aria', -+ mtw: 'Trasporto truppa MTW', -+ municipal_police: -+ 'Seleziona un qualsiasi Veicolo Della Polizia Locale', -+ mzb: 'Barca', -+ naw: 'Ambulanza MSA', -+ naw_or_rtw_and_nef: 'MSA o VLV', -+ naw_or_rtw_and_nef_or_rth: 'MSA o VLV o Elisoccorso', -+ nef_only: 'Automedica (VLV)', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Auto di pattuglia', -+ police_motorcycle: 'Moto della Polizia', -+ polizeihubschrauber: 'Elicottero della polizia', -+ pump: 'Carrelli Alluvionali', -+ pump_speed: 'Capacit\xe0 di Pompaggio', -+ pump_speed_pump_only: -+ 'Capatit\xe0 di Pompaggio - Solo Carrelli Alluvionali', -+ rescue_dogs: 'Unit\xe0 Cinofila SAR', -+ rescue_vehicle: 'Polisoccorso', -+ rescue_vehicle_only: 'CA / POLI', -+ rescueboat: 'Barca di salvataggio grande', -+ rth_only: 'Elisoccorso', -+ schlauchwagen: 'Kilolitrica', -+ swat: 'Unit\xe0 speciali', -+ swat_armored_vehicle: 'Veicolo Antisommossa', -+ swat_suv: 'UOPI Suv', -+ thw_mtw: 'Mannschaftstransportwagen Technischer Zug', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Team sommozzatori', -+ tlf_only: 'Veicolo trasporto sommozzatori', -+ traffic_car: -+ 'Pattuglia Polizia Stradale e Moto Polizia Stradale', -+ turntable_ladder: 'Autoscala', -+ water_amount: 'Quantit\xe0 di Acqua in Litri', -+ water_damage_pump: 'Carrelli Alluvionali', - }, - }, - tutorial: { -@@ -13048,103 +12154,6 @@ Object.values || - welcome: - 'Benvenuto su Operatore112! Lavorando in una Centrale Operativa di Soccorso ti occuperai delle chiamate di emergenza per aiutare e proteggere la popolazione. Per fare ci\xf2, costruisci stazioni e invia diverse tipologie di veicoli e personale addestrato in una variet\xe0 di missioni.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -13246,6 +12255,32 @@ Object.values || - }, - rewards: { log: 'Ricompensa per aver completato il tutorial.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Benvenuto su Operatore 112 Polizia! Lavorando in una Centrale Operativa di Soccorso ti occuperai delle chiamate di emergenza per aiutare e proteggere la popolazione. Per fare ci\xf2, costruisci stazioni e invia diverse tipologie di veicoli e personale addestrato in una variet\xe0 di missioni.', -+ }, -+ mobile: { -+ welcome: -+ 'Benvenuto su Operatore 112 Polizia! Lavorando in una Centrale Operativa di Soccorso ti occuperai delle chiamate di emergenza per aiutare e proteggere la popolazione. Per fare ci\xf2, costruisci stazioni e invia diverse tipologie di veicoli e personale addestrato in una variet\xe0 di missioni.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Assegna' } }, - }), - (I18n.translations.fr_FR = { - common: { -@@ -13296,206 +12331,28 @@ Object.values || - wrong_key: 'Cl\xe9 invalide', - yes: 'Oui', - }, -- fms: { -- going: 'En intervention', -- not_ready: 'Hors service', -- on_destination: '\xc0 la destination de transport', -- on_place: 'Sur les lieux', -- patient_transported: 'Transporte le patient', -- prisoner_transported: 'Transporte le prisonnier', -- ready_home: 'Disponible au poste', -- ready_traveling: 'Pr\xeat et op\xe9rationnel', -- talking_wish: 'Demande de transport', -- waiting_for_vehicle: 'En attente du v\xe9hicule \xe0 remorquer', -- }, -- intervention_order: { -- assigns_equipment_automatically: -- "Attribue automatiquement l'\xe9quipement", -- assigns_equipment_automatically_hint: -- "Lorsqu'il est actif, ARR peut attribuer des \xe9quipements aux v\xe9hicules. S\xe9lectionne l\u2019unit\xe9 ou l\u2019\xe9quipement le plus proche. (Ne choisit pas exclusivement le mat\xe9riel)", -- automatic_text_color: 'Couleur du texte automatique', -- back: 'Retour', -- categories: { -- bereitschaftspolizei: "Maintien de l'Ordre", -- coastal_rescue: 'Sauvetage C\xf4tier', -- disaster_response: 'R\xe9ponse aux catastrophes ', -- firefighting: 'Sapeurs-pompiers', -- police: 'Police', -- rescue: 'Secours a Personne', -- water_rescue: 'Secours nautique', -- }, -- category: 'Cat\xe9gorie', -- colour: 'Couleur', -- column: 'Colonne', -- column_number: 'Num\xe9ro de colonne', -- column_number_hint: -- 'Si un num\xe9ro de colonne est indiqu\xe9, l\u2019entr\xe9e de la R\xe9gulation d\u2019alertes et d\u2019interventions s\u2019affichera dans la colonne correspondante sur la page d\u2019alertes.', -- create_intervention_order: -- 'Cr\xe9er une nouvelle R\xe9gulation d\u2019alertes et d\u2019interventions', -- delete: 'Supprimer', -- delete_all: -- 'Supprimer les R\xe9gulations d\u2019alertes et d\u2019interventions', -- delete_all_confirm: -- 'Voulez-vous vraiment supprimer toute R\xe9gulation d\u2019alertes et d\u2019interventions\xa0? Les entr\xe9es existantes export\xe9es ne sont plus disponibles\xa0!', -- description: 'Nom', -- edit: 'Modifier', -- export: { -- export: 'Partager', -- import: 'Importer', -- import_done: -- 'Les entr\xe9es s\xe9lectionn\xe9es ont \xe9t\xe9 import\xe9es et incorpor\xe9es \xe0 votre R\xe9gulation d\u2019alertes et d\u2019interventions.', -- saved: 'Partager vos R\xe9gulations d\u2019alertes et d\u2019interventions', -- saved_text: -- 'Votre R\xe9gulation d\u2019alertes et d\u2019interventions est pr\xeate \xe0 l\u2019exportation. Gr\xe2ce \xe0 ce lien, un autre joueur peut importer cette R\xe9gulation d\u2019alertes et d\u2019interventions. Si d\u2019ici l\xe0 vous modifiez votre R\xe9gulation d\u2019alertes et d\u2019interventions, ce changement sera automatiquement appliqu\xe9 \xe0 l\u2019exportation.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Choisissez un raccourci pour cette s\xe9lection de v\xe9hicules. Dans votre fen\xeatre de mission, appuyez sur\xa0: ALT + votre raccourci (ou sur Firefox\xa0: ALT + Shift + votre raccourci, ou sur Mac OS\xa0: CTRL + ALT + votre raccourci) pour choisir votre s\xe9lection de v\xe9hicules.', -- intervention_order: -- 'Modifier les R\xe9gulations d\u2019alertes et d\u2019interventions', -- name: 'Nom', -- no_intervention_created: -- 'Vous n\u2019avez cr\xe9\xe9 aucune R\xe9gulation d\u2019alertes et d\u2019interventions \xe0 l\u2019heure actuelle.', -- options: 'Options', -- reset: 'R\xe9initialisez la s\xe9lection pr\xe9c\xe9dente dans la fen\xeatre d\u2019alertes.', -- reset_hint: -- 'Si vous avez s\xe9lectionn\xe9 le v\xe9hicule dans la fen\xeatre de d\xe9ploiement, vous pouvez utiliser ce bouton pour la r\xe9initialiser.', -- save: 'Enregistrer', -- station: 'Poste', -- station_hint: -- 'Quand un b\xe2timent est s\xe9lectionn\xe9, seuls les v\xe9hicules d\xe9pendant de celui-ci le sont \xe9galement.', -- successfully_created: -- 'R\xe9gulation d\u2019alertes et d\u2019interventions cr\xe9\xe9e.', -- successfully_deleted: -- 'R\xe9gulation d\u2019alertes et d\u2019interventions supprim\xe9e', -- successfully_updated: -- 'R\xe9gulations d\u2019alertes et d\u2019interventions mises \xe0 jour.', -- text_color: 'Couleur du texte', -- vehicles: { -- ab_atemschutz_only: 'Module ARI', -- ab_einsatzleitung_only: 'Module de commandement', -- ab_gefahrgut_only: 'Module risques chimiques', -- ab_oel_only: 'Module mar\xe9e noire', -- ab_ruest: 'Module tech/sauvetage', -- abl2wasser_only: 'Module approv. lance \xe0 eau', -- ambulance: 'ASSU / VSAV / AR', -- any_traffic_car: 'Any Traffic Car', -- arff: 'VIA (fourgon d\u2019incendie d\u2019a\xe9roport)', -- battalion_chief_unit: 'Chef de groupe', -- boot: 'Bateaux (g\xe9n\xe9raux)', -- brush_truck: 'CCF', -- brush_truck_1: 'CCFS', -- brush_truck_2: 'CCFM', -- brush_truck_3: 'CCFL', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'V\xe9hicule poste de commandement', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Chef de Groupe ou PC', -- elw2_or_ab_elw: -- "Pompe de secours ou unit\xe9 de secours en renfort et v\xe9hicule d'incendie", -- elw3: 'VLHR', -- emergency_ambulance: -- 'Ambulance d\u2019urgence ou h\xe9licopt\xe8re', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Fourgons d\u2019incendie', -- fireboat: 'Grand bateau d\u2019incendie', -- flood_equipment: 'CEEP ou MAI', -- fly_car: 'VRM', -- fly_car_any: 'VL SSSM / VLM', -- foam: 'Foam Tenders or RIV', -- fustw_or_police_motorcycle: -- 'V\xe9hicule de patrouille ou Unit\xe9 motocycliste', -- gkw: 'V\xe9hicule Tout Usage', -- grtw: 'Unit\xe9 accidents majeurs', -- gw_gefahrgut: 'V\xe9hicules risques chimiques', -- gw_hoehenrettung: 'VGRIMP', -- gw_messtechnik: 'GW-M', -- gw_wasserrettung: 'VPL', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'V\xe9hicule \xe0 lance', -- hems: 'Services d\u2019urgence', -- hlf_only: 'FPTSR', -- hlf_or_rw_and_lf: -- "FPTSR ou v\xe9hicule de secours lourd et v\xe9hicule d'incendie", -- hose_trucks: 'Camion d\xe9vidoir', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Brigade canine', -- kdow_orgl: 'PC DSM', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: 'Ambulance de secours ou Ambulance de transport', -- lebefkw: 'Camionnette de police', -- lf_only: 'Fourgons d\u2019incendie', -- long_distance_ambulance: 'Ambulance Type A', -- mask_service_unit: "V\xe9hicule d'Assistance Respiratoire", -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'VSAV', -- mzb: 'BLS', -- nef_only: 'Ambulance', -- oil_unit: 'Camion d\u2019assainissement', -- police_car: 'Voiture de patrouille', -- police_motorcycle: 'Unit\xe9 motocycliste', -- polizeihubschrauber: 'H\xe9licopt\xe8re de police', -- pump: 'Motopompes', -- pump_speed: 'Capacit\xe9 de la pompe', -- pump_speed_pump_only: -- 'Capacit\xe9 de la pompe - Pompes uniquement', -- rescue_vehicle: 'V\xe9hicule de secours routier', -- rescue_vehicle_only: 'Secours routier', -- rescueboat: 'Grand bateau de sauvetage', -- rettungstreppe: "Moyen d'Acc\xe8s en Hauteur", -- rth_only: 'H\xe9licopt\xe8re', -- schlauchwagen: 'Camion-citerne ou CCFS', -- search_and_rescue: 'SAR Units', -- swat: 'SWAT', -- swat_armored_vehicle: 'V\xe9hicule renforc\xe9 du SWAT', -- swat_suv: 'SUV du SWAT', -- thw_mtw: 'Fourgon de la protection civile', -- thw_mzkw: 'Camion de la protection civile', -- thw_tauchkraftwagen: '\xc9quipe de plong\xe9e', -- tlf_only: 'Camion-citerne', -- turntable_ladder: 'Moyen El\xe9vateur A\xe9rien', -- water_amount: 'Litres d\u2019eau', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: 'D\xe9ployer', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: "Billets d'\xe9v\xe9nements", -- event_start_mission: -- "D\xe9but de l'\xe9v\xe9nement : %{amount} Ticket d'\xe9v\xe9nement", -- }, -- info_bubble_text: -- "Il s'agit d'un \xe9v\xe9nement temporaire qui n'est disponible que pendant notre \xe9v\xe9nement ! Encouragez les membres de votre alliance \xe0 accomplir les missions de l'\xe9v\xe9nement afin de gagner les tickets n\xe9cessaires pour lancer ces \xe9v\xe9nements. Consultez la page des \xe9v\xe9nements d'alliance pour plus d'informations.", -- info_bubble_text_additional: -- 'Vous avez actuellement %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: "Billets d'\xe9v\xe9nements", -- event_start_mission: -- "D\xe9but de l'\xe9v\xe9nement : %{amount} Ticket d'\xe9v\xe9nement", -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -+ javascript: { -+ alarm: 'D\xe9ployer', -+ alliance_event_resource: { -+ christmas: { -+ currency: "Billets d'\xe9v\xe9nements", -+ event_start_mission: -+ "D\xe9but de l'\xe9v\xe9nement : %{amount} Ticket d'\xe9v\xe9nement", -+ }, -+ info_bubble_text: -+ "Il s'agit d'un \xe9v\xe9nement temporaire qui n'est disponible que pendant notre \xe9v\xe9nement ! Encouragez les membres de votre alliance \xe0 accomplir les missions de l'\xe9v\xe9nement afin de gagner les tickets n\xe9cessaires pour lancer ces \xe9v\xe9nements. Consultez la page des \xe9v\xe9nements d'alliance pour plus d'informations.", -+ info_bubble_text_additional: -+ 'Vous avez actuellement %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: "Billets d'\xe9v\xe9nements", -+ event_start_mission: -+ "D\xe9but de l'\xe9v\xe9nement : %{amount} Ticket d'\xe9v\xe9nement", -+ }, - }, - arrival: 'Arriv\xe9e', - backalarm: 'Annuler', - coins: 'Pi\xe8ces', - credits: 'Cr\xe9dits', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'jours', - few_seconds: 'dans quelques secondes', - finish_in: 'Terminer dans\xa0:', -@@ -13512,8 +12369,6 @@ Object.values || - mission_start_in: 'Commence dans\xa0:', - new: 'Neuf', - not_found_map: 'Impossible de trouver le v\xe9hicule sur la carte', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Maintenant', - patient: 'Patient', - patient_untouched: 'Patients non trait\xe9s', -@@ -13525,7 +12380,6 @@ Object.values || - pump_speed_process: - 'Processus de pompage en cas de d\xe9g\xe2ts des eaux', - pump_speed_selected: 'S\xe9lectionn\xe9 : %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Recharger', - sale: 'Soldes', - sale_ended: 'Fin de l\u2019offre sp\xe9ciale', -@@ -13543,14 +12397,8 @@ Object.values || - time_left: 'Temps restant:', - to_building: 'Afficher le b\xe2timent', - to_mission: 'Afficher la mission', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Bien re\xe7u', - user_not_found: 'Impossible de trouver le joueur.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Les v\xe9hicules ne sont pas visibles. ', - water_approaching: 'En approche : %{amount} l', - water_missing: 'Manquante : %{amount} l', -@@ -13611,7 +12459,6 @@ Object.values || - fire_school_missions: 'Centre de Formation D\xe9partemental', - firehouse_missions: 'Centre de secours', - firehouse_small_missions: 'Centre de Premi\xe8re Intervention', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Centre Hospitalier', - map_filters: "Points d'int\xe9r\xeat (PI)", - mission_positions: "Points d'int\xe9r\xeat (PI)", -@@ -13621,7 +12468,6 @@ Object.values || - mountain_rescue_heliport: 'DAG', - police_copter_station_missions: - 'Forces a\xe9riennes de la Gendarmerie nationale', -- police_depot: 'Police Depot', - police_school_missions: 'Ecole de police', - police_small_missions: 'Police Municipale', - police_special_forces: 'Police special forces', -@@ -13722,30 +12568,154 @@ Object.values || - sorting_label: 'Trier par\xa0:', - transport: 'Transport', - }, -- mission: { type: { alert: 'D\xe9ployer' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'En intervention', -+ not_ready: 'Hors service', -+ on_destination: '\xc0 la destination de transport', -+ on_place: 'Sur les lieux', -+ patient_transported: 'Transporte le patient', -+ prisoner_transported: 'Transporte le prisonnier', -+ ready_home: 'Disponible au poste', -+ ready_traveling: 'Pr\xeat et op\xe9rationnel', -+ talking_wish: 'Demande de transport', -+ waiting_for_vehicle: 'En attente du v\xe9hicule \xe0 remorquer', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- "Bienvenue sur Op\xe9rateur 112 Police! En travaillant dans un centre de r\xe9partition des services d'urgence, vous traitez les appels d'urgence pour aider et prot\xe9ger le public. Pour ce faire, construisez des stations (b\xe2timents) et envoyez plusieurs types de v\xe9hicules et du personnel qualifi\xe9 dans diverses missions.", -- }, -- mobile: { -- welcome: -- "Bienvenue sur Op\xe9rateur 112 Police! En travaillant dans un centre de r\xe9partition des services d'urgence, vous traitez les appels d'urgence pour aider et prot\xe9ger le public. Pour ce faire, construisez des stations (b\xe2timents) et envoyez plusieurs types de v\xe9hicules et du personnel qualifi\xe9 dans diverses missions.", -- }, -- }, -- }, -+ intervention_order: { -+ assigns_equipment_automatically: -+ "Attribue automatiquement l'\xe9quipement", -+ assigns_equipment_automatically_hint: -+ "Lorsqu'il est actif, ARR peut attribuer des \xe9quipements aux v\xe9hicules. S\xe9lectionne l\u2019unit\xe9 ou l\u2019\xe9quipement le plus proche. (Ne choisit pas exclusivement le mat\xe9riel)", -+ automatic_text_color: 'Couleur du texte automatique', -+ back: 'Retour', -+ categories: { -+ bereitschaftspolizei: "Maintien de l'Ordre", -+ coastal_rescue: 'Sauvetage C\xf4tier', -+ disaster_response: 'R\xe9ponse aux catastrophes ', -+ firefighting: 'Sapeurs-pompiers', -+ police: 'Police', -+ rescue: 'Secours a Personne', -+ water_rescue: 'Secours nautique', -+ }, -+ category: 'Cat\xe9gorie', -+ colour: 'Couleur', -+ column: 'Colonne', -+ column_number: 'Num\xe9ro de colonne', -+ column_number_hint: -+ 'Si un num\xe9ro de colonne est indiqu\xe9, l\u2019entr\xe9e de la R\xe9gulation d\u2019alertes et d\u2019interventions s\u2019affichera dans la colonne correspondante sur la page d\u2019alertes.', -+ create_intervention_order: -+ 'Cr\xe9er une nouvelle R\xe9gulation d\u2019alertes et d\u2019interventions', -+ delete: 'Supprimer', -+ delete_all: -+ 'Supprimer les R\xe9gulations d\u2019alertes et d\u2019interventions', -+ delete_all_confirm: -+ 'Voulez-vous vraiment supprimer toute R\xe9gulation d\u2019alertes et d\u2019interventions\xa0? Les entr\xe9es existantes export\xe9es ne sont plus disponibles\xa0!', -+ description: 'Nom', -+ edit: 'Modifier', -+ export: { -+ export: 'Partager', -+ import: 'Importer', -+ import_done: -+ 'Les entr\xe9es s\xe9lectionn\xe9es ont \xe9t\xe9 import\xe9es et incorpor\xe9es \xe0 votre R\xe9gulation d\u2019alertes et d\u2019interventions.', -+ saved: 'Partager vos R\xe9gulations d\u2019alertes et d\u2019interventions', -+ saved_text: -+ 'Votre R\xe9gulation d\u2019alertes et d\u2019interventions est pr\xeate \xe0 l\u2019exportation. Gr\xe2ce \xe0 ce lien, un autre joueur peut importer cette R\xe9gulation d\u2019alertes et d\u2019interventions. Si d\u2019ici l\xe0 vous modifiez votre R\xe9gulation d\u2019alertes et d\u2019interventions, ce changement sera automatiquement appliqu\xe9 \xe0 l\u2019exportation.', -+ }, -+ hotkey_hint: -+ 'Choisissez un raccourci pour cette s\xe9lection de v\xe9hicules. Dans votre fen\xeatre de mission, appuyez sur\xa0: ALT + votre raccourci (ou sur Firefox\xa0: ALT + Shift + votre raccourci, ou sur Mac OS\xa0: CTRL + ALT + votre raccourci) pour choisir votre s\xe9lection de v\xe9hicules.', -+ intervention_order: -+ 'Modifier les R\xe9gulations d\u2019alertes et d\u2019interventions', -+ name: 'Nom', -+ no_intervention_created: -+ 'Vous n\u2019avez cr\xe9\xe9 aucune R\xe9gulation d\u2019alertes et d\u2019interventions \xe0 l\u2019heure actuelle.', -+ options: 'Options', -+ reset: 'R\xe9initialisez la s\xe9lection pr\xe9c\xe9dente dans la fen\xeatre d\u2019alertes.', -+ reset_hint: -+ 'Si vous avez s\xe9lectionn\xe9 le v\xe9hicule dans la fen\xeatre de d\xe9ploiement, vous pouvez utiliser ce bouton pour la r\xe9initialiser.', -+ save: 'Enregistrer', -+ station: 'Poste', -+ station_hint: -+ 'Quand un b\xe2timent est s\xe9lectionn\xe9, seuls les v\xe9hicules d\xe9pendant de celui-ci le sont \xe9galement.', -+ successfully_created: -+ 'R\xe9gulation d\u2019alertes et d\u2019interventions cr\xe9\xe9e.', -+ successfully_deleted: -+ 'R\xe9gulation d\u2019alertes et d\u2019interventions supprim\xe9e', -+ successfully_updated: -+ 'R\xe9gulations d\u2019alertes et d\u2019interventions mises \xe0 jour.', -+ text_color: 'Couleur du texte', -+ vehicles: { -+ ab_atemschutz_only: 'Module ARI', -+ ab_einsatzleitung_only: 'Module de commandement', -+ ab_gefahrgut_only: 'Module risques chimiques', -+ ab_oel_only: 'Module mar\xe9e noire', -+ ab_ruest: 'Module tech/sauvetage', -+ abl2wasser_only: 'Module approv. lance \xe0 eau', -+ ambulance: 'ASSU / VSAV / AR', -+ arff: 'VIA (fourgon d\u2019incendie d\u2019a\xe9roport)', -+ battalion_chief_unit: 'Chef de groupe', -+ boot: 'Bateaux (g\xe9n\xe9raux)', -+ brush_truck: 'CCF', -+ brush_truck_1: 'CCFS', -+ brush_truck_2: 'CCFM', -+ brush_truck_3: 'CCFL', -+ division_chief_unit: 'V\xe9hicule poste de commandement', -+ elw1_or_elw2: 'Chef de Groupe ou PC', -+ elw2_or_ab_elw: -+ "Pompe de secours ou unit\xe9 de secours en renfort et v\xe9hicule d'incendie", -+ elw3: 'VLHR', -+ emergency_ambulance: -+ 'Ambulance d\u2019urgence ou h\xe9licopt\xe8re', -+ fire_truck: 'Fourgons d\u2019incendie', -+ fireboat: 'Grand bateau d\u2019incendie', -+ flood_equipment: 'CEEP ou MAI', -+ fly_car: 'VRM', -+ fly_car_any: 'VL SSSM / VLM', -+ fustw_or_police_motorcycle: -+ 'V\xe9hicule de patrouille ou Unit\xe9 motocycliste', -+ gkw: 'V\xe9hicule Tout Usage', -+ grtw: 'Unit\xe9 accidents majeurs', -+ gw_gefahrgut: 'V\xe9hicules risques chimiques', -+ gw_hoehenrettung: 'VGRIMP', -+ gw_messtechnik: 'GW-M', -+ gw_wasserrettung: 'VPL', -+ gwl2wasser_only: 'V\xe9hicule \xe0 lance', -+ hems: 'Services d\u2019urgence', -+ hlf_only: 'FPTSR', -+ hlf_or_rw_and_lf: -+ "FPTSR ou v\xe9hicule de secours lourd et v\xe9hicule d'incendie", -+ hose_trucks: 'Camion d\xe9vidoir', -+ k9: 'Brigade canine', -+ kdow_orgl: 'PC DSM', -+ ktw_or_rtw: 'Ambulance de secours ou Ambulance de transport', -+ lebefkw: 'Camionnette de police', -+ lf_only: 'Fourgons d\u2019incendie', -+ long_distance_ambulance: 'Ambulance Type A', -+ mask_service_unit: "V\xe9hicule d'Assistance Respiratoire", -+ mtw: 'VSAV', -+ mzb: 'BLS', -+ nef_only: 'Ambulance', -+ oil_unit: 'Camion d\u2019assainissement', -+ police_car: 'Voiture de patrouille', -+ police_motorcycle: 'Unit\xe9 motocycliste', -+ polizeihubschrauber: 'H\xe9licopt\xe8re de police', -+ pump: 'Motopompes', -+ pump_speed: 'Capacit\xe9 de la pompe', -+ pump_speed_pump_only: -+ 'Capacit\xe9 de la pompe - Pompes uniquement', -+ rescue_vehicle: 'V\xe9hicule de secours routier', -+ rescue_vehicle_only: 'Secours routier', -+ rescueboat: 'Grand bateau de sauvetage', -+ rettungstreppe: "Moyen d'Acc\xe8s en Hauteur", -+ rth_only: 'H\xe9licopt\xe8re', -+ schlauchwagen: 'Camion-citerne ou CCFS', -+ swat: 'SWAT', -+ swat_armored_vehicle: 'V\xe9hicule renforc\xe9 du SWAT', -+ swat_suv: 'SUV du SWAT', -+ thw_mtw: 'Fourgon de la protection civile', -+ thw_mzkw: 'Camion de la protection civile', -+ thw_tauchkraftwagen: '\xc9quipe de plong\xe9e', -+ tlf_only: 'Camion-citerne', -+ turntable_ladder: 'Moyen El\xe9vateur A\xe9rien', -+ water_amount: 'Litres d\u2019eau', - }, - }, - tutorial: { -@@ -13783,103 +12753,6 @@ Object.values || - welcome: - "Bienvenue sur Op\xe9rateur 112! En travaillant dans un centre de r\xe9partition des services d'urgence, vous traitez les appels d'urgence pour aider et prot\xe9ger le public. Pour ce faire, construisez des stations (b\xe2timents) et envoyez plusieurs types de v\xe9hicules et du personnel qualifi\xe9 dans diverses missions.", - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -13983,6 +12856,32 @@ Object.values || - log: 'R\xe9compense pour avoir termin\xe9 le didacticiel.', - }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ "Bienvenue sur Op\xe9rateur 112 Police! En travaillant dans un centre de r\xe9partition des services d'urgence, vous traitez les appels d'urgence pour aider et prot\xe9ger le public. Pour ce faire, construisez des stations (b\xe2timents) et envoyez plusieurs types de v\xe9hicules et du personnel qualifi\xe9 dans diverses missions.", -+ }, -+ mobile: { -+ welcome: -+ "Bienvenue sur Op\xe9rateur 112 Police! En travaillant dans un centre de r\xe9partition des services d'urgence, vous traitez les appels d'urgence pour aider et prot\xe9ger le public. Pour ce faire, construisez des stations (b\xe2timents) et envoyez plusieurs types de v\xe9hicules et du personnel qualifi\xe9 dans diverses missions.", -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'D\xe9ployer' } }, - }), - (I18n.translations.ru_RU = { - common: { -@@ -14024,7 +12923,6 @@ Object.values || - message_for_education: - '\u042d\u0442\u043e\u0442 \u0441\u043e\u0442\u0440\u0443\u0434\u043d\u0438\u043a \u043d\u0435 \u043c\u043e\u0436\u0435\u0442 \u043f\u0435\u0440\u0435\u043c\u0435\u0449\u0430\u0442\u044c\u0441\u044f \u043d\u0430 \u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0435, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435 \u043f\u0440\u043e\u0448\u0435\u043b \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e\u0435 \u043e\u0431\u0443\u0447\u0435\u043d\u0438\u0435!', - name: '\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435', -- no: 'no', - none: '\u041d\u0438 \u043e\u0434\u0438\u043d', - of: '\u0438\u0437', - off: '\u0412\u044b\u043a\u043b', -@@ -14044,247 +12942,13 @@ Object.values || - '\u041f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044c \u043d\u0435 \u043d\u0430\u0439\u0434\u0435\u043d', - wrong_key: - '\u041d\u0435\u0432\u0435\u0440\u043d\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430', -- yes: 'yes', -- }, -- fms: { -- going: '\u0412\u044b\u0435\u0437\u0436\u0430\u0435\u0442', -- not_ready: -- '\u041d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442', -- on_destination: -- '\u0412 \u043f\u0443\u043d\u043a\u0442\u0435 \u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u0438\u044f \u043f\u0435\u0440\u0435\u0432\u043e\u0437\u043a\u0438', -- on_place: '\u041d\u0430 \u043c\u0435\u0441\u0442\u0435', -- patient_transported: -- '\u041f\u0435\u0440\u0435\u0432\u043e\u0437\u0438\u0442 \u043f\u0430\u0446\u0438\u0435\u043d\u0442\u0430', -- prisoner_transported: -- '\u041f\u0435\u0440\u0435\u0432\u043e\u0437\u0438\u0442 \u0437\u0430\u043a\u043b\u044e\u0447\u0451\u043d\u043d\u043e\u0433\u043e', -- ready_home: -- '\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u043e \u043d\u0430 \u0441\u0442\u0430\u043d\u0446\u0438\u0438', -- ready_traveling: -- '\u041d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0437\u0430\u0434\u0430\u043d\u0438\u0439 \u0438 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e', -- talking_wish: -- '\u0417\u0430\u044f\u0432\u043a\u0430 \u043d\u0430 \u043f\u0435\u0440\u0435\u0432\u043e\u0437\u043a\u0443', -- waiting_for_vehicle: -- '\u041e\u0436\u0438\u0434\u0430\u0435\u0442 \u043c\u0430\u0448\u0438\u043d\u0443 \u0434\u043b\u044f \u0431\u0443\u043a\u0441\u0438\u0440\u043e\u0432\u043a\u0438', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: -- '\u0410\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0446\u0432\u0435\u0442 \u0442\u0435\u043a\u0441\u0442\u0430', -- back: '\u041d\u0430\u0437\u0430\u0434', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: '\u041a\u0430\u0442\u0435\u0433\u043e\u0440\u0438\u044f', -- colour: '\u0426\u0432\u0435\u0442', -- column: '\u0421\u0442\u043e\u043b\u0431\u0435\u0446', -- column_number: -- '\u041d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u043b\u0431\u0446\u0430', -- column_number_hint: -- '\u0415\u0441\u043b\u0438 \u0437\u0430\u0434\u0430\u043d \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u043b\u0431\u0446\u0430, \u0432 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0435\u0439 \u043a\u043e\u043b\u043e\u043d\u043a\u0435 \u043d\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0435 \u0442\u0440\u0435\u0432\u043e\u0433\u0438 \u0431\u0443\u0434\u0435\u0442 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u0437\u0430\u043f\u0438\u0441\u044c \u0418\u0418\u0420.', -- create_intervention_order: -- '\u0421\u043e\u0437\u0434\u0430\u0442\u044c \u043d\u043e\u0432\u043e\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420', -- delete: '\u0423\u0434\u0430\u043b\u0438\u0442\u044c', -- delete_all: -- '\u041f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u0443\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -- delete_all_confirm: -- '\u0412\u044b \u0443\u0432\u0435\u0440\u0435\u043d\u044b, \u0447\u0442\u043e \u0445\u043e\u0442\u0438\u0442\u0435 \u0443\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0446\u0435\u043b\u0438\u043a\u043e\u043c? \u0421\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0435 \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0435 \u0437\u0430\u043f\u0438\u0441\u0438 \u0431\u043e\u043b\u0435\u0435 \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b!', -- description: '\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435', -- edit: '\u0420\u0435\u0434\u0430\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c', -- export: { -- export: '\u041f\u043e\u0434\u0435\u043b\u0438\u0442\u044c\u0441\u044f', -- import: '\u0418\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c', -- import_done: -- '\u0412\u044b\u0431\u0440\u0430\u043d\u043d\u044b\u0435 \u0437\u0430\u043f\u0438\u0441\u0438 \u0438\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0432 \u0432\u0430\u0448 \u043f\u043b\u0430\u043d \u0418\u0418\u0420.', -- saved: '\u041f\u043e\u0434\u0435\u043b\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -- saved_text: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043e \u043a \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0443. \u0414\u0440\u0443\u0433\u043e\u0439 \u0438\u0433\u0440\u043e\u043a \u0441\u043c\u043e\u0436\u0435\u0442 \u0438\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420, \u0432\u043e\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0432\u0448\u0438\u0441\u044c \u044d\u0442\u043e\u0439 \u0441\u0441\u044b\u043b\u043a\u043e\u0439. \u0415\u0441\u043b\u0438 \u0432 \u044d\u0442\u043e\u043c \u0432\u0440\u0435\u043c\u044f \u0432\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u0435 \u0441\u0432\u043e\u0451 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420, \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0431\u0443\u0434\u0443\u0442 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u044b \u043a \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0438\u0440\u0443\u0435\u043c\u043e\u043c\u0443 \u043f\u0440\u0430\u0432\u0438\u043b\u0443.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- '\u0412\u044b\u0431\u0435\u0440\u0438\u0442\u0435 \u0433\u043e\u0440\u044f\u0447\u0443\u044e \u043a\u043b\u0430\u0432\u0438\u0448\u0443 \u0434\u043b\u044f \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u044d\u0442\u043e\u0439 \u043c\u0430\u0448\u0438\u043d\u044b. \u041d\u0430\u0436\u043c\u0438\u0442\u0435 \u0432 \u043e\u043a\u043d\u0435 \u0437\u0430\u0434\u0430\u043d\u0438\u044f: ALT + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430 (\u0438\u043b\u0438 \u0432 Firefox: ALT + SHIFT + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430, \u0438\u043b\u0438 \u0432 mac os: ctrl + alt + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430), \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0434\u0435\u043b\u0438\u0442\u044c \u0432\u044b\u0431\u0440\u0430\u043d\u043d\u0443\u044e \u043c\u0430\u0448\u0438\u043d\u0443.', -- intervention_order: -- '\u0420\u0435\u0434\u0430\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -- name: '\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435', -- no_intervention_created: -- '\u0412\u044b \u043f\u043e\u043a\u0430 \u043d\u0435 \u0441\u043e\u0437\u0434\u0430\u043b\u0438 \u043f\u0440\u0430\u0432\u0438\u043b \u0418\u0418\u0420.', -- options: '\u041f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b', -- reset: '\u0421\u0431\u0440\u043e\u0441\u044c\u0442\u0435 \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0435\u0435 \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u0432 \u043e\u043a\u043d\u0435 \u0442\u0440\u0435\u0432\u043e\u0433\u0438.', -- reset_hint: -- '\u0415\u0441\u043b\u0438 \u0432 \u043e\u043a\u043d\u0435 \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u0438 \u0432\u044b \u0432\u044b\u0434\u0435\u043b\u0438\u043b\u0438 \u043c\u0430\u0448\u0438\u043d\u0443, \u044d\u0442\u0443 \u043a\u043d\u043e\u043f\u043a\u0443 \u043c\u043e\u0436\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0434\u043b\u044f \u0441\u0431\u0440\u043e\u0441\u0430.', -- save: '\u0421\u043e\u0445\u0440\u0430\u043d\u0438\u0442\u044c', -- station: '\u0421\u0442\u0430\u043d\u0446\u0438\u044f', -- station_hint: -- '\u041f\u0440\u0438 \u0432\u044b\u0431\u043e\u0440\u0435 \u0437\u0434\u0430\u043d\u0438\u044f, \u0431\u0443\u0434\u0443\u0442 \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u044b \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0430\u0448\u0438\u043d\u044b \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0435\u0433\u043e \u0437\u0434\u0430\u043d\u0438\u044f.', -- successfully_created: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u043e.', -- successfully_deleted: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0443\u0434\u0430\u043b\u0435\u043d\u043e', -- successfully_updated: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u044b.', -- text_color: -- '\u0426\u0432\u0435\u0442 \u0442\u0435\u043a\u0441\u0442\u0430', -- vehicles: { -- ab_atemschutz_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0434\u044b\u0445\u0430\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043e\u0432', -- ab_einsatzleitung_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f', -- ab_gefahrgut_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u043e\u0431\u0435\u0437\u0432\u0440\u0435\u0436\u0438\u0432\u0430\u043d\u0438\u044f', -- ab_oel_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0440\u0430\u0437\u043b\u0438\u0432\u0430 \u043d\u0435\u0444\u0442\u0438', -- ab_ruest: -- '\u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c/\u043c\u043e\u0434\u0443\u043b\u044c \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u044f', -- abl2wasser_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u043f\u043e\u0434\u0430\u0447\u0438 \u0448\u043b\u0430\u043d\u0433\u0430', -- ambulance: -- '\u0420\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u044c', -- any_traffic_car: 'Any Traffic Car', -- arff: '\u0410\u041f\u0421\u0420 (\u043f\u043e\u0436\u0430\u0440\u043d\u0430\u044f \u043c\u0430\u0448\u0438\u043d\u0430 \u0430\u044d\u0440\u043e\u043f\u043e\u0440\u0442\u0430)', -- battalion_chief_unit: -- '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u043e\u043d\u0430', -- boot: '\u0421\u0443\u0434\u0430 (\u043e\u0431\u0449\u0435\u0435)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: -- '\u041c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u043e\u043d\u0430, \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442 \u0438\u043b\u0438 \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f ', -- elw2_or_ab_elw: -- '\u041d\u0430\u0441\u043e\u0441 \u0438\u043b\u0438 \u0432\u0441\u043f\u043e\u043c\u043e\u0433\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435', -- emergency_ambulance: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0441\u043a\u043e\u0440\u043e\u0439 \u043f\u043e\u043c\u043e\u0449\u0438 \u0418\u041b\u0418 \u0432\u0435\u0440\u0442\u043e\u043b\u0435\u0442', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: -- '\u041f\u043e\u0436\u0430\u0440\u043d\u044b\u0435 \u043c\u0430\u0448\u0438\u043d\u044b', -- fireboat: -- '\u0411\u043e\u043b\u044c\u0448\u043e\u0439 \u043f\u043e\u0436\u0430\u0440\u043d\u044b\u0439 \u043a\u0430\u0442\u0435\u0440', -- flood_equipment: 'Flood Rescue', -- fly_car: -- '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -- fly_car_any: -- '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c / \u0422\u0435\u0440\u0430\u043f\u0435\u0432\u0442', -- foam: 'Foam Tenders or RIV', -- foam_amount: -- '\u041b\u0438\u0442\u0440\u043e\u0432 \u043f\u0435\u043d\u044b', -- fustw_or_police_motorcycle: -- '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0430\u044f \u043c\u0430\u0448\u0438\u043d\u0430 \u0438\u043b\u0438 \u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u043c\u043e\u0442\u043e\u0446\u0438\u043a\u043b', -- gkw: '\u0413\u0440\u0443\u0437\u043e\u0432\u043e\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -- grtw: '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043f\u043e \u0440\u0430\u0431\u043e\u0442\u0435 \u0441 \u0431\u043e\u043b\u044c\u0448\u0438\u043c \u0447\u0438\u0441\u043b\u043e\u043c \u043f\u043e\u0441\u0442\u0440\u0430\u0434\u0430\u0432\u0448\u0438\u0445', -- gw_gefahrgut: -- '\u041e\u0431\u0435\u0437\u0432\u0440\u0435\u0436\u0438\u0432\u0430\u043d\u0438\u0435', -- gw_hoehenrettung: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0441 \u043b\u0435\u0441\u0442\u043d\u0438\u0446\u0435\u0439', -- gw_messtechnik: -- '\u041c\u0435\u0442\u0440\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -- gw_taucher: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -- gw_wasserrettung: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u044f \u043d\u0430 \u0432\u043e\u0434\u0435', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0441 \u0431\u0440\u0430\u043d\u0434\u0441\u043f\u043e\u0439\u043d\u0442\u043e\u043c', -- hems: '\u0412\u0435\u0440\u0442\u043e\u043b\u0451\u0442 \u043d\u0435\u043e\u0442\u043b\u043e\u0436\u043d\u043e\u0439 \u043c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u043e\u0439 \u043f\u043e\u043c\u043e\u0449\u0438', -- hlf_only: '\u041f\u0421\u0410', -- hlf_or_rw_and_lf: -- '\u0421\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0438 \u0438\u043b\u0438 \u0442\u044f\u0436\u0451\u043b\u044b\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0438 \u0438 \u043f\u043e\u0436\u0430\u0440\u043d\u044b\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -- joint_response_unit: 'Joint Response Unit', -- k9: '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u0438\u043d\u043e\u043b\u043e\u0433\u043e\u0432', -- kdow_orgl: -- '\u0413\u043b\u0430\u0432\u0430 \u0441\u043a\u043e\u0440\u043e\u0439', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: -- '\u0421\u043a\u043e\u0440\u044b\u0435 \u0438 \u0440\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u0438', -- lebefkw: -- '\u041e\u0431\u043b\u0435\u0433\u0447\u0435\u043d\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442', -- lf_only: -- '\u041f\u043e\u0436\u0430\u0440\u043d\u044b\u0435 \u043c\u0430\u0448\u0438\u043d\u044b', -- long_distance_ambulance: -- '\u0420\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u044c', -- mask_service_unit: -- '\u041c\u043e\u0431\u0438\u043b\u044c\u043d\u043e\u0435 \u0432\u043e\u0437\u0434\u0443\u0448\u043d\u043e\u0435 \u043f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0451\u0440', -- mzb: '\u0421\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u0430\u044f \u043b\u043e\u0434\u043a\u0430', -- nef_only: -- '\u0421\u043a\u043e\u0440\u0430\u044f \u043f\u043e\u043c\u043e\u0449\u044c', -- oil_unit: -- '\u041c\u0430\u0441\u043b\u043e\u0443\u0434\u0430\u043b\u0438\u0442\u0435\u043b\u044c', -- police_car: -- '\u041f\u0430\u0442\u0440\u0443\u043b\u044c\u043d\u044b\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -- police_motorcycle: -- '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u043c\u043e\u0442\u043e\u0446\u0438\u043a\u043b', -- polizeihubschrauber: -- '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0451\u0442', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0434\u043b\u044f \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0440\u0430\u0431\u043e\u0442 \u0432 \u0442\u044f\u0436\u0451\u043b\u044b\u0445 \u0443\u0441\u043b\u043e\u0432\u0438\u044f\u0445', -- rescue_vehicle_only: -- '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0435\u0439 \u0432 \u0442\u044f\u0436\u0451\u043b\u044b\u0445 \u0443\u0441\u043b\u043e\u0432\u0438\u044f\u0445', -- rescueboat: -- '\u0411\u043e\u043b\u044c\u0448\u043e\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u0441\u0443\u0434\u043d\u043e', -- rth_only: -- '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0451\u0442', -- schlauchwagen: -- '\u0426\u0438\u0441\u0442\u0435\u0440\u043d\u0430 \u0441 \u0432\u043e\u0434\u043e\u0439', -- search_and_rescue: 'SAR Units', -- swat: '\u0421\u043f\u0435\u0446\u043d\u0430\u0437', -- swat_armored_vehicle: -- '\u0411\u0440\u043e\u043d\u0435\u043c\u043e\u0431\u0438\u043b\u044c \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0430', -- swat_suv: -- '\u0412\u043d\u0435\u0434\u043e\u0440\u043e\u0436\u043d\u0438\u043a \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0430', -- thw_mtw: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0442\u0435\u0445\u043d\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0441\u043b\u0443\u0436\u0431\u044b (\u0410\u0422\u0421 - \u041c\u0427\u0421)', -- thw_mzkw: -- '\u0413\u0440\u0443\u0437\u043e\u0432\u0438\u043a \u0441 \u0431\u043e\u0440\u0442\u043e\u043c \u043f\u043e\u0434\u044a\u0435\u043c\u043d\u0438\u043a\u043e\u043c (\u0413\u0440\u0411\u041f)', -- thw_tauchkraftwagen: -- '\u041a\u043e\u043c\u0430\u043d\u0434\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -- tlf_only: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -- turntable_ladder: -- '\u041f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b', -- water_amount: -- '\u041b\u0438\u0442\u0440\u043e\u0432 \u0432\u043e\u0434\u044b', -- water_damage_pump: 'Water Pumps', -- }, - }, - javascript: { - alarm: '\u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, - arrival: '\u041f\u0440\u0438\u0431\u044b\u0442\u0438\u0435', - backalarm: '\u041e\u0442\u043c\u0435\u043d\u0438\u0442\u044c', - coins: '\u041c\u043e\u043d\u0435\u0442\u044b', - credits: '\u041a\u0440\u0435\u0434\u0438\u0442\u044b', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: '\u0434\u043d.', - few_seconds: - '\u0447\u0435\u0440\u0435\u0437 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0435\u043a\u0443\u043d\u0434', -@@ -14316,21 +12980,14 @@ Object.values || - new: '\u041d\u043e\u0432\u044b\u0439', - not_found_map: - '\u041c\u0430\u0448\u0438\u043d\u0430 \u043d\u0435 \u043e\u0431\u043d\u0430\u0440\u0443\u0436\u0435\u043d\u0430 \u043d\u0430 \u043a\u0430\u0440\u0442\u0435', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: '\u0421\u0435\u0439\u0447\u0430\u0441', - patient: '\u041f\u0430\u0446\u0438\u0435\u043d\u0442', - patient_untouched: - '\u041d\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0432\u0448\u0438\u0435 \u043f\u043e\u043c\u043e\u0449\u0438 \u043f\u0430\u0446\u0438\u0435\u043d\u0442\u044b', - poi_delete: - '\u0412\u044b \u0443\u0432\u0435\u0440\u0435\u043d\u044b, \u0447\u0442\u043e \u0445\u043e\u0442\u0438\u0442\u0435 \u0443\u0434\u0430\u043b\u0438\u0442\u044c \u044d\u0442\u0443 \u0432\u0430\u0436\u043d\u0443\u044e \u0442\u043e\u0447\u043a\u0443: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: - '\u041f\u0440\u043e\u0446\u0435\u0441\u0441 \u043e\u0442\u043a\u0430\u0447\u043a\u0438 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439 \u043e\u0442 \u0432\u043e\u0434\u044b', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: '\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u043f\u043e\u0432\u0442\u043e\u0440\u043d\u043e', - sale: '\u0420\u0430\u0441\u043f\u0440\u043e\u0434\u0430\u0436\u0430', - sale_ended: -@@ -14354,16 +13011,10 @@ Object.values || - '\u0421\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0437\u0434\u0430\u043d\u0438\u0435', - to_mission: - '\u0421\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0437\u0430\u0434\u0430\u043d\u0438\u0435', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: - '\u041f\u043e\u0434\u0442\u0432\u0435\u0440\u0434\u0438\u0442\u044c', - user_not_found: - '\u0418\u0433\u0440\u043e\u043a \u043d\u0435 \u043d\u0430\u0439\u0434\u0435\u043d.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: - '\u041c\u0430\u0448\u0438\u043d\u044b \u043d\u0435 \u0432\u0438\u0434\u043d\u044b. ', - water_approaching: -@@ -14441,8 +13092,6 @@ Object.values || - '\u041a\u043e\u043c\u043f\u043b\u0435\u043a\u0441 \u0417\u0434\u0430\u043d\u0438\u0439', - buildings_section: '\u0421\u0442\u0430\u043d\u0446\u0438\u0438', - clinic_missions: '\u041a\u043b\u0438\u043d\u0438\u043a\u0430', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: - '\u0414\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440\u0441\u043a\u0438\u0439 \u043f\u0443\u043d\u043a\u0442', - fire_school_missions: -@@ -14451,7 +13100,6 @@ Object.values || - '\u041f\u043e\u0436\u0430\u0440\u043d\u0430\u044f \u0441\u0442\u0430\u043d\u0446\u0438\u044f', - firehouse_small_missions: - '\u041f\u043e\u0436\u0430\u0440\u043d\u0430\u044f \u0441\u0442\u0430\u043d\u0446\u0438\u044f (\u043c\u0430\u043b\u0430\u044f)', -- general_practitioner: 'GP Surgery', - hospital_missions: - '\u0411\u043e\u043b\u044c\u043d\u0438\u0446\u0430', - map_filters: -@@ -14463,7 +13111,6 @@ Object.values || - missions_section: '\u0417\u0430\u0434\u0430\u043d\u0438\u044f', - police_copter_station_missions: - '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0430\u044f \u0430\u0432\u0438\u0430\u0446\u0438\u044f', -- police_depot: 'Police Depot', - police_school_missions: - '\u0410\u043a\u0430\u0434\u0435\u043c\u0438\u044f \u043f\u043e\u043b\u0438\u0446\u0438\u0438', - police_small_missions: -@@ -14483,8 +13130,6 @@ Object.values || - '\u0421\u043f\u0435\u0446\u043d\u0430\u0437 \u043f\u043e\u043b\u0438\u0446\u0438\u0438', - staging_area_missions: - '\u041f\u0443\u043d\u043a\u0442 \u0441\u0431\u043e\u0440\u0430', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: '\u041c\u0427\u0421', - technical_aid_organization_school: - '\u0412\u044b\u0441\u0448\u0430\u044f \u0448\u043a\u043e\u043b\u0430 \u041c\u0427\u0421', -@@ -14597,34 +13242,187 @@ Object.values || - '\u0421\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u043a\u0430:', - transport: '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442', - }, -- mission: { -- type: { -- alert: '\u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c', -- }, -+ fms: { -+ going: '\u0412\u044b\u0435\u0437\u0436\u0430\u0435\u0442', -+ not_ready: -+ '\u041d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442', -+ on_destination: -+ '\u0412 \u043f\u0443\u043d\u043a\u0442\u0435 \u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u0438\u044f \u043f\u0435\u0440\u0435\u0432\u043e\u0437\u043a\u0438', -+ on_place: '\u041d\u0430 \u043c\u0435\u0441\u0442\u0435', -+ patient_transported: -+ '\u041f\u0435\u0440\u0435\u0432\u043e\u0437\u0438\u0442 \u043f\u0430\u0446\u0438\u0435\u043d\u0442\u0430', -+ prisoner_transported: -+ '\u041f\u0435\u0440\u0435\u0432\u043e\u0437\u0438\u0442 \u0437\u0430\u043a\u043b\u044e\u0447\u0451\u043d\u043d\u043e\u0433\u043e', -+ ready_home: -+ '\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u043e \u043d\u0430 \u0441\u0442\u0430\u043d\u0446\u0438\u0438', -+ ready_traveling: -+ '\u041d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0437\u0430\u0434\u0430\u043d\u0438\u0439 \u0438 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e', -+ talking_wish: -+ '\u0417\u0430\u044f\u0432\u043a\u0430 \u043d\u0430 \u043f\u0435\u0440\u0435\u0432\u043e\u0437\u043a\u0443', -+ waiting_for_vehicle: -+ '\u041e\u0436\u0438\u0434\u0430\u0435\u0442 \u043c\u0430\u0448\u0438\u043d\u0443 \u0434\u043b\u044f \u0431\u0443\u043a\u0441\u0438\u0440\u043e\u0432\u043a\u0438', - }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -+ intervention_order: { -+ automatic_text_color: -+ '\u0410\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0446\u0432\u0435\u0442 \u0442\u0435\u043a\u0441\u0442\u0430', -+ back: '\u041d\u0430\u0437\u0430\u0434', -+ category: '\u041a\u0430\u0442\u0435\u0433\u043e\u0440\u0438\u044f', -+ colour: '\u0426\u0432\u0435\u0442', -+ column: '\u0421\u0442\u043e\u043b\u0431\u0435\u0446', -+ column_number: -+ '\u041d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u043b\u0431\u0446\u0430', -+ column_number_hint: -+ '\u0415\u0441\u043b\u0438 \u0437\u0430\u0434\u0430\u043d \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u043b\u0431\u0446\u0430, \u0432 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0435\u0439 \u043a\u043e\u043b\u043e\u043d\u043a\u0435 \u043d\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0435 \u0442\u0440\u0435\u0432\u043e\u0433\u0438 \u0431\u0443\u0434\u0435\u0442 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u0437\u0430\u043f\u0438\u0441\u044c \u0418\u0418\u0420.', -+ create_intervention_order: -+ '\u0421\u043e\u0437\u0434\u0430\u0442\u044c \u043d\u043e\u0432\u043e\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420', -+ delete: '\u0423\u0434\u0430\u043b\u0438\u0442\u044c', -+ delete_all: -+ '\u041f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u0443\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -+ delete_all_confirm: -+ '\u0412\u044b \u0443\u0432\u0435\u0440\u0435\u043d\u044b, \u0447\u0442\u043e \u0445\u043e\u0442\u0438\u0442\u0435 \u0443\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0446\u0435\u043b\u0438\u043a\u043e\u043c? \u0421\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0435 \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0435 \u0437\u0430\u043f\u0438\u0441\u0438 \u0431\u043e\u043b\u0435\u0435 \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b!', -+ description: '\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435', -+ edit: '\u0420\u0435\u0434\u0430\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c', -+ export: { -+ export: '\u041f\u043e\u0434\u0435\u043b\u0438\u0442\u044c\u0441\u044f', -+ import: '\u0418\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c', -+ import_done: -+ '\u0412\u044b\u0431\u0440\u0430\u043d\u043d\u044b\u0435 \u0437\u0430\u043f\u0438\u0441\u0438 \u0438\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0432 \u0432\u0430\u0448 \u043f\u043b\u0430\u043d \u0418\u0418\u0420.', -+ saved: '\u041f\u043e\u0434\u0435\u043b\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -+ saved_text: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043e \u043a \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0443. \u0414\u0440\u0443\u0433\u043e\u0439 \u0438\u0433\u0440\u043e\u043a \u0441\u043c\u043e\u0436\u0435\u0442 \u0438\u043c\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420, \u0432\u043e\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0432\u0448\u0438\u0441\u044c \u044d\u0442\u043e\u0439 \u0441\u0441\u044b\u043b\u043a\u043e\u0439. \u0415\u0441\u043b\u0438 \u0432 \u044d\u0442\u043e\u043c \u0432\u0440\u0435\u043c\u044f \u0432\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u0435 \u0441\u0432\u043e\u0451 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420, \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0431\u0443\u0434\u0443\u0442 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u044b \u043a \u044d\u043a\u0441\u043f\u043e\u0440\u0442\u0438\u0440\u0443\u0435\u043c\u043e\u043c\u0443 \u043f\u0440\u0430\u0432\u0438\u043b\u0443.', - }, -- }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ hotkey_hint: -+ '\u0412\u044b\u0431\u0435\u0440\u0438\u0442\u0435 \u0433\u043e\u0440\u044f\u0447\u0443\u044e \u043a\u043b\u0430\u0432\u0438\u0448\u0443 \u0434\u043b\u044f \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u044d\u0442\u043e\u0439 \u043c\u0430\u0448\u0438\u043d\u044b. \u041d\u0430\u0436\u043c\u0438\u0442\u0435 \u0432 \u043e\u043a\u043d\u0435 \u0437\u0430\u0434\u0430\u043d\u0438\u044f: ALT + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430 (\u0438\u043b\u0438 \u0432 Firefox: ALT + SHIFT + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430, \u0438\u043b\u0438 \u0432 mac os: ctrl + alt + \u0433\u043e\u0440\u044f\u0447\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0448\u0430), \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0434\u0435\u043b\u0438\u0442\u044c \u0432\u044b\u0431\u0440\u0430\u043d\u043d\u0443\u044e \u043c\u0430\u0448\u0438\u043d\u0443.', -+ intervention_order: -+ '\u0420\u0435\u0434\u0430\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420', -+ name: '\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435', -+ no_intervention_created: -+ '\u0412\u044b \u043f\u043e\u043a\u0430 \u043d\u0435 \u0441\u043e\u0437\u0434\u0430\u043b\u0438 \u043f\u0440\u0430\u0432\u0438\u043b \u0418\u0418\u0420.', -+ options: '\u041f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b', -+ reset: '\u0421\u0431\u0440\u043e\u0441\u044c\u0442\u0435 \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0435\u0435 \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u0432 \u043e\u043a\u043d\u0435 \u0442\u0440\u0435\u0432\u043e\u0433\u0438.', -+ reset_hint: -+ '\u0415\u0441\u043b\u0438 \u0432 \u043e\u043a\u043d\u0435 \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u0438 \u0432\u044b \u0432\u044b\u0434\u0435\u043b\u0438\u043b\u0438 \u043c\u0430\u0448\u0438\u043d\u0443, \u044d\u0442\u0443 \u043a\u043d\u043e\u043f\u043a\u0443 \u043c\u043e\u0436\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0434\u043b\u044f \u0441\u0431\u0440\u043e\u0441\u0430.', -+ save: '\u0421\u043e\u0445\u0440\u0430\u043d\u0438\u0442\u044c', -+ station: '\u0421\u0442\u0430\u043d\u0446\u0438\u044f', -+ station_hint: -+ '\u041f\u0440\u0438 \u0432\u044b\u0431\u043e\u0440\u0435 \u0437\u0434\u0430\u043d\u0438\u044f, \u0431\u0443\u0434\u0443\u0442 \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u044b \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0430\u0448\u0438\u043d\u044b \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0435\u0433\u043e \u0437\u0434\u0430\u043d\u0438\u044f.', -+ successfully_created: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u043e.', -+ successfully_deleted: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u0418\u0418\u0420 \u0443\u0434\u0430\u043b\u0435\u043d\u043e', -+ successfully_updated: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u0430 \u0418\u0418\u0420 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u044b.', -+ text_color: -+ '\u0426\u0432\u0435\u0442 \u0442\u0435\u043a\u0441\u0442\u0430', -+ vehicles: { -+ ab_atemschutz_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0434\u044b\u0445\u0430\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043e\u0432', -+ ab_einsatzleitung_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f', -+ ab_gefahrgut_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u043e\u0431\u0435\u0437\u0432\u0440\u0435\u0436\u0438\u0432\u0430\u043d\u0438\u044f', -+ ab_oel_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0440\u0430\u0437\u043b\u0438\u0432\u0430 \u043d\u0435\u0444\u0442\u0438', -+ ab_ruest: -+ '\u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c/\u043c\u043e\u0434\u0443\u043b\u044c \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u044f', -+ abl2wasser_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u043f\u043e\u0434\u0430\u0447\u0438 \u0448\u043b\u0430\u043d\u0433\u0430', -+ ambulance: -+ '\u0420\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u044c', -+ arff: '\u0410\u041f\u0421\u0420 (\u043f\u043e\u0436\u0430\u0440\u043d\u0430\u044f \u043c\u0430\u0448\u0438\u043d\u0430 \u0430\u044d\u0440\u043e\u043f\u043e\u0440\u0442\u0430)', -+ battalion_chief_unit: -+ '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u043e\u043d\u0430', -+ boot: '\u0421\u0443\u0434\u0430 (\u043e\u0431\u0449\u0435\u0435)', -+ division_chief_unit: -+ '\u041c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442', -+ elw1_or_elw2: -+ '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u043e\u043d\u0430, \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442 \u0438\u043b\u0438 \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u043c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f ', -+ elw2_or_ab_elw: -+ '\u041d\u0430\u0441\u043e\u0441 \u0438\u043b\u0438 \u0432\u0441\u043f\u043e\u043c\u043e\u0433\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435', -+ emergency_ambulance: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0441\u043a\u043e\u0440\u043e\u0439 \u043f\u043e\u043c\u043e\u0449\u0438 \u0418\u041b\u0418 \u0432\u0435\u0440\u0442\u043e\u043b\u0435\u0442', -+ fire_truck: -+ '\u041f\u043e\u0436\u0430\u0440\u043d\u044b\u0435 \u043c\u0430\u0448\u0438\u043d\u044b', -+ fireboat: -+ '\u0411\u043e\u043b\u044c\u0448\u043e\u0439 \u043f\u043e\u0436\u0430\u0440\u043d\u044b\u0439 \u043a\u0430\u0442\u0435\u0440', -+ fly_car: -+ '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -+ fly_car_any: -+ '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c / \u0422\u0435\u0440\u0430\u043f\u0435\u0432\u0442', -+ foam_amount: -+ '\u041b\u0438\u0442\u0440\u043e\u0432 \u043f\u0435\u043d\u044b', -+ fustw_or_police_motorcycle: -+ '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0430\u044f \u043c\u0430\u0448\u0438\u043d\u0430 \u0438\u043b\u0438 \u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u043c\u043e\u0442\u043e\u0446\u0438\u043a\u043b', -+ gkw: '\u0413\u0440\u0443\u0437\u043e\u0432\u043e\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -+ grtw: '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043f\u043e \u0440\u0430\u0431\u043e\u0442\u0435 \u0441 \u0431\u043e\u043b\u044c\u0448\u0438\u043c \u0447\u0438\u0441\u043b\u043e\u043c \u043f\u043e\u0441\u0442\u0440\u0430\u0434\u0430\u0432\u0448\u0438\u0445', -+ gw_gefahrgut: -+ '\u041e\u0431\u0435\u0437\u0432\u0440\u0435\u0436\u0438\u0432\u0430\u043d\u0438\u0435', -+ gw_hoehenrettung: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0441 \u043b\u0435\u0441\u0442\u043d\u0438\u0446\u0435\u0439', -+ gw_messtechnik: -+ '\u041c\u0435\u0442\u0440\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -+ gw_taucher: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -+ gw_wasserrettung: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u044f \u043d\u0430 \u0432\u043e\u0434\u0435', -+ gwl2wasser_only: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0441 \u0431\u0440\u0430\u043d\u0434\u0441\u043f\u043e\u0439\u043d\u0442\u043e\u043c', -+ hems: '\u0412\u0435\u0440\u0442\u043e\u043b\u0451\u0442 \u043d\u0435\u043e\u0442\u043b\u043e\u0436\u043d\u043e\u0439 \u043c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u043e\u0439 \u043f\u043e\u043c\u043e\u0449\u0438', -+ hlf_only: '\u041f\u0421\u0410', -+ hlf_or_rw_and_lf: -+ '\u0421\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0438 \u0438\u043b\u0438 \u0442\u044f\u0436\u0451\u043b\u044b\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0438 \u0438 \u043f\u043e\u0436\u0430\u0440\u043d\u044b\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -+ k9: '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043a\u0438\u043d\u043e\u043b\u043e\u0433\u043e\u0432', -+ kdow_orgl: -+ '\u0413\u043b\u0430\u0432\u0430 \u0441\u043a\u043e\u0440\u043e\u0439', -+ ktw_or_rtw: -+ '\u0421\u043a\u043e\u0440\u044b\u0435 \u0438 \u0440\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u0438', -+ lebefkw: -+ '\u041e\u0431\u043b\u0435\u0433\u0447\u0435\u043d\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043f\u0443\u043d\u043a\u0442', -+ lf_only: -+ '\u041f\u043e\u0436\u0430\u0440\u043d\u044b\u0435 \u043c\u0430\u0448\u0438\u043d\u044b', -+ long_distance_ambulance: -+ '\u0420\u0435\u0430\u043d\u0438\u043c\u043e\u0431\u0438\u043b\u044c', -+ mask_service_unit: -+ '\u041c\u043e\u0431\u0438\u043b\u044c\u043d\u043e\u0435 \u0432\u043e\u0437\u0434\u0443\u0448\u043d\u043e\u0435 \u043f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435', -+ mtw: '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0451\u0440', -+ mzb: '\u0421\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u0430\u044f \u043b\u043e\u0434\u043a\u0430', -+ nef_only: -+ '\u0421\u043a\u043e\u0440\u0430\u044f \u043f\u043e\u043c\u043e\u0449\u044c', -+ oil_unit: -+ '\u041c\u0430\u0441\u043b\u043e\u0443\u0434\u0430\u043b\u0438\u0442\u0435\u043b\u044c', -+ police_car: -+ '\u041f\u0430\u0442\u0440\u0443\u043b\u044c\u043d\u044b\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c', -+ police_motorcycle: -+ '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u043c\u043e\u0442\u043e\u0446\u0438\u043a\u043b', -+ polizeihubschrauber: -+ '\u041f\u043e\u043b\u0438\u0446\u0435\u0439\u0441\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0451\u0442', -+ rescue_vehicle: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0434\u043b\u044f \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0440\u0430\u0431\u043e\u0442 \u0432 \u0442\u044f\u0436\u0451\u043b\u044b\u0445 \u0443\u0441\u043b\u043e\u0432\u0438\u044f\u0445', -+ rescue_vehicle_only: -+ '\u041f\u043e\u0434\u0440\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u0435\u0439 \u0432 \u0442\u044f\u0436\u0451\u043b\u044b\u0445 \u0443\u0441\u043b\u043e\u0432\u0438\u044f\u0445', -+ rescueboat: -+ '\u0411\u043e\u043b\u044c\u0448\u043e\u0435 \u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u0441\u0443\u0434\u043d\u043e', -+ rth_only: -+ '\u041c\u0435\u0434\u0438\u0446\u0438\u043d\u0441\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0451\u0442', -+ schlauchwagen: -+ '\u0426\u0438\u0441\u0442\u0435\u0440\u043d\u0430 \u0441 \u0432\u043e\u0434\u043e\u0439', -+ swat: '\u0421\u043f\u0435\u0446\u043d\u0430\u0437', -+ swat_armored_vehicle: -+ '\u0411\u0440\u043e\u043d\u0435\u043c\u043e\u0431\u0438\u043b\u044c \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0430', -+ swat_suv: -+ '\u0412\u043d\u0435\u0434\u043e\u0440\u043e\u0436\u043d\u0438\u043a \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0430', -+ thw_mtw: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0438\u043b\u044c \u0442\u0435\u0445\u043d\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0441\u043b\u0443\u0436\u0431\u044b (\u0410\u0422\u0421 - \u041c\u0427\u0421)', -+ thw_mzkw: -+ '\u0413\u0440\u0443\u0437\u043e\u0432\u0438\u043a \u0441 \u0431\u043e\u0440\u0442\u043e\u043c \u043f\u043e\u0434\u044a\u0435\u043c\u043d\u0438\u043a\u043e\u043c (\u0413\u0440\u0411\u041f)', -+ thw_tauchkraftwagen: -+ '\u041a\u043e\u043c\u0430\u043d\u0434\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -+ tlf_only: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u043e\u0432', -+ turntable_ladder: -+ '\u041f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b', -+ water_amount: -+ '\u041b\u0438\u0442\u0440\u043e\u0432 \u0432\u043e\u0434\u044b', - }, - }, - tutorial: { -@@ -14662,103 +13460,6 @@ Object.values || - welcome: - '\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u0432 \u0414\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440 112 - \u0420\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044f! \u0420\u0430\u0431\u043e\u0442\u0430\u044f \u0432 \u0434\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440\u0441\u043a\u043e\u043c \u0446\u0435\u043d\u0442\u0440\u0435 \u0430\u0432\u0430\u0440\u0438\u0439\u043d\u043e-\u0441\u043f\u0430\u0441\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u043b\u0443\u0436\u0431\u044b, \u0432\u044b \u043f\u0440\u0438\u043d\u0438\u043c\u0430\u0435\u0442\u0435 \u044d\u043a\u0441\u0442\u0440\u0435\u043d\u043d\u044b\u0435 \u0432\u044b\u0437\u043e\u0432\u044b \u0434\u043b\u044f \u043e\u043a\u0430\u0437\u0430\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438 \u0438 \u0437\u0430\u0449\u0438\u0442\u044b \u043d\u0430\u0441\u0435\u043b\u0435\u043d\u0438\u044f. \u0414\u043b\u044f \u044d\u0442\u043e\u0433\u043e \u0432\u044b \u0441\u0442\u0440\u043e\u0438\u0442\u0435 \u0441\u0442\u0430\u043d\u0446\u0438\u0438 \u0438 \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u044f\u0435\u0442\u0435 \u043d\u0430 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0432\u0438\u0434\u043e\u0432 \u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u044b\u0445 \u0441\u0440\u0435\u0434\u0441\u0442\u0432 \u0438 \u043e\u0431\u0443\u0447\u0435\u043d\u043d\u044b\u0439 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -14862,6 +13563,20 @@ Object.values || - log: '\u041d\u0430\u0433\u0440\u0430\u0434\u0430 \u0437\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0438\u0435 \u043e\u0431\u0443\u0447\u0435\u043d\u0438\u044f.', - }, - }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { -+ type: { -+ alert: '\u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c', -+ }, -+ }, - }), - (I18n.translations.da_DK = { - common: { -@@ -14876,7 +13591,6 @@ Object.values || - coins_spend: 'Er du sikker p\xe5, at du vil bruge disse m\xf8nter?', - congratulations: 'Tillykke!', - content: 'Indhold', -- copy: 'Copy', - credits: 'Kreditter', - custom_missions: 'Stor alliancemission', - delete: 'Slet', -@@ -14911,165 +13625,8 @@ Object.values || - wrong_key: 'Forkert n\xf8gle', - yes: 'Ja', - }, -- fms: { -- going: 'Rykker ud', -- not_ready: 'Ude af drift', -- on_destination: 'Ved transportdestinationen', -- on_place: 'P\xe5 ulykkestedet', -- patient_transported: 'Transporterer patient', -- prisoner_transported: 'Transporterer fange', -- ready_home: 'Tilg\xe6ngelig ved station', -- ready_traveling: 'Fri og ledig', -- talking_wish: 'Transportanmodning', -- waiting_for_vehicle: 'Venter p\xe5 bugseringsk\xf8ret\xf8j', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatisk tekstfarve', -- back: 'Tilbage', -- categories: { -- bereitschaftspolizei: 'Uropoliti', -- coastal_rescue: 'Kystredning', -- firefighting: 'Brandslukning', -- police: 'Politi', -- rescue: 'Redning', -- water_rescue: 'Vandredning', -- }, -- category: 'Kategori', -- colour: 'Farve', -- column: 'S\xf8jle', -- column_number: 'S\xf8jletal', -- column_number_hint: -- 'Hvis et s\xf8jletal er angivet, vises alarm og beredskab i den tilsvarende s\xf8jle p\xe5 varslingssiden.', -- create_intervention_order: -- 'Opret ny alarm- og beredskabsregulering', -- delete: 'Slet', -- delete_all: 'Slet alarm- og beredskabsregulering helt', -- delete_all_confirm: -- 'Er du sikker p\xe5, at du vil slette hele alarm- og beredskabsreguleringen? Tidligere eksporterede indl\xe6g er ikke tilg\xe6ngelige!', -- description: 'Navn', -- edit: 'Redig\xe9r', -- export: { -- export: 'Del', -- import: 'Import\xe9r', -- import_done: -- 'De valgte indl\xe6g er blevet importeret og skrevet p\xe5 din alarm- og beredskabsplan.', -- saved: 'Del Alarm- og beredskabsreguleringer', -- saved_text: -- 'Dine alarm- og beredskabsreguleringer er klar til eksport. Med linket kan en anden spiller importere alarm- og beredskabsreguleringerne. Hvis du i mellemtiden \xe6ndrer dine alarm- og beredskabsreguleringer, bliver denne \xe6ndring automatisk brugt i eksporten.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'V\xe6lg en genvejstast for dette k\xf8ret\xf8jsvalg. Tryk f\xf8lgende i dit missionsvindue: ALT + din genvejstast (eller med Firefox: ALT + SHIFT + din genvejstast eller p\xe5 Mac OS: CTRL + ALT + din genvejstast) for at v\xe6lge k\xf8ret\xf8j(er).', -- intervention_order: 'Redig\xe9r alarm- og beredskabsreguleringer', -- name: 'Navn', -- no_intervention_created: -- 'Du har ikke redigeret alarm- og beredskabsreguleringer endnu.', -- options: 'Indstillinger', -- reset: 'Nulstil forrige valg i alarmvinduet.', -- reset_hint: -- 'Hvis du har valgt et k\xf8ret\xf8j i udsendelsesvinduet, kan du bruge denne knap til at nulstille.', -- save: 'Gem', -- station: 'Station', -- station_hint: -- 'N\xe5r du har valgt en bygning, bliver kun k\xf8ret\xf8jer fra bygningen valgt.', -- successfully_created: 'Alarm- og beredskabsregulering oprettet.', -- successfully_deleted: 'Alarm- og beredskabsregulering slettet', -- successfully_updated: 'Alarm- og beredskabsregulering opdateret.', -- text_color: 'Tekstfarve', -- vehicles: { -- ab_atemschutz_only: 'R\xf8gdykkermodul', -- ab_einsatzleitung_only: 'Kommandomodul', -- ab_gefahrgut_only: 'Gift- og kemikaliemodul', -- ab_oel_only: 'Olieudslipmodul', -- ab_ruest: 'Teknologi-/redningsmodul', -- abl2wasser_only: 'Brandslangemodul', -- ambulance: 'ALS-ambulance', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF (lufthavnsbrandbil)', -- battalion_chief_unit: 'Indsatsleder Brand', -- boot: 'B\xe5de (generelt)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Mobilkommando-k\xf8ret\xf8j', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Indsatsleder Brand eller Ledelses- og kommunikationsmodul', -- elw2_or_ab_elw: 'ICCU / ACU', -- elw_police: 'Indsatsleder Politi', -- emergency_ambulance: 'Ambulance eller Rednings Helikopter', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- energy_supply: 'N\xf8dstr\xf8ms Forsyning', -- fire_truck: 'Brandbiler', -- fireboat: 'Stor brandb\xe5d', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Akutl\xe6ge', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Liter af skum', -- fustw_or_police_motorcycle: -- 'Patruljevogn eller Politimotorcykel', -- gkw: 'Servicebil', -- grtw: 'Mobil Behandlingsplads', -- gw_gefahrgut: 'Gift og kemikalie-enhed', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_taucher: 'Dykkerbil', -- gw_wasserrettung: 'Overfladeredderbil', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Brandslangek\xf8ret\xf8j', -- hems: 'Rednings Helikopter', -- hlf_only: 'Specialspr\xf8jte', -- hlf_or_rw_and_lf: -- 'Specialspr\xf8jte eller Tung Redningsvogn og Autospr\xf8jte', -- hose_trucks: 'Slange Tendere', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Hundepatrulje', -- kdow_orgl: 'Indsatsleder Sund', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Brandbiler', -- long_distance_ambulance: 'Regionsambulance', -- mask_service_unit: 'H\xf8jtrykskompressor', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Mandskabstransport', -- mzb: 'B\xe5dtrailer', -- nef_only: 'Ambulance', -- oil_unit: 'GW-\xd6l', -- police_car: 'Patruljebil', -- police_motorcycle: 'Politimotorcykel', -- polizeihubschrauber: 'Politihelikopter', -- pump_speed: 'Pumpekapacitet', -- pump_speed_pump_only: 'Pumpekapacitet - kun pumper', -- rescue_vehicle: 'Redningsvogn', -- rescue_vehicle_only: 'Tung redning', -- rescueboat: 'Stor redningsb\xe5d', -- riot_police: 'Gruppevogn og Holl\xe6ndervogn', -- rth_only: 'Rednings Helikopter', -- schlauchwagen: 'Vandtankvogn', -- search_and_rescue: 'SAR Units', -- swat: 'AKS', -- swat_armored_vehicle: 'AKS Pansret mandskabsvogn', -- swat_suv: 'AKS Patruljevogn', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dykkerhold', -- tlf_only: 'Tankvogn', -- turntable_ladder: 'Stigevogne', -- water_amount: 'Liter vand', -- water_damage_pump: 'P\xe5h\xe6ngs Pumpe', -- }, -- }, - javascript: { - alarm: 'Send ud', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { - christmas: { - currency: 'Billetter til arrangementer', -@@ -15079,24 +13636,15 @@ Object.values || - 'Dette er en midlertidig begivenhed, som kun er tilg\xe6ngelig under vores begivenhed! Opfordr dine alliancemedlemmer til at gennemf\xf8re eventmissioner for at tjene de billetter, der er n\xf8dvendige for at starte disse events. Se siden med alliancebegivenheder for mere information.', - info_bubble_text_additional: - 'Du har i \xf8jeblikket %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, - valentinesday: { - currency: 'Billetter til arrangementer', - event_start_mission: 'Start event: %{amount} Event-billet', - }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, - }, - arrival: 'Ankomst', - backalarm: 'Annull\xe9r', - coins: 'M\xf8nter', - credits: 'Kreditter', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'dage', - few_seconds: 'om f\xe5 sekunder', - finish_in: 'F\xe6rdig om:', -@@ -15117,8 +13665,6 @@ Object.values || - mission_start_in: 'Begynder om:', - new: 'Ny', - not_found_map: 'K\xf8ret\xf8jet blev ikke fundet p\xe5 kortet', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Nu', - patient: 'Patient', - patient_untouched: 'Ubehandlede patienter', -@@ -15129,7 +13675,6 @@ Object.values || - pump_speed_on_site: 'P\xe5 stedet: %{amount} l/min', - pump_speed_process: 'Proces for vandskadet pumpe', - pump_speed_selected: 'Valgt: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Genindl\xe6s', - sale: 'Sale', - sale_ended: 'Udsalg forbi ', -@@ -15147,14 +13692,8 @@ Object.values || - time_left: 'Tid tilbage:', - to_building: 'Se bygning', - to_mission: 'Se mission', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Forst\xe5et', - user_not_found: 'Spilleren blev ikke fundet', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'K\xf8ret\xf8jer ikke synlige. ', - water_approaching: 'P\xe5 Vej: %{amount} l.', - water_missing: 'Mangler: %{amount} l.', -@@ -15211,14 +13750,12 @@ Object.values || - fire_school_missions: 'Brandakademi', - firehouse_missions: 'Brandstation', - firehouse_small_missions: 'Brandstation (lille station)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Liste over kortfiltre', - mission_positions: 'Interessepunkter (POI)', - mission_positions_section: 'POI', - missions_section: 'Missioner', - police_copter_station_missions: 'Politihelikopterstation', -- police_depot: 'Police Depot', - police_school_missions: 'Politiskole', - police_small_missions: 'Politistation (lille station)', - police_special_forces: 'Politiets specialstyrke', -@@ -15229,8 +13766,6 @@ Object.values || - riot_police: 'Uropoliti', - riot_police_missions: 'Uropoliti', - staging_area_missions: 'Opstillingsomr\xe5de', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'Beredskabskorps', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Mine bygninger', -@@ -15312,30 +13847,138 @@ Object.values || - sorting_label: 'Sorteret efter:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Send ud' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Rykker ud', -+ not_ready: 'Ude af drift', -+ on_destination: 'Ved transportdestinationen', -+ on_place: 'P\xe5 ulykkestedet', -+ patient_transported: 'Transporterer patient', -+ prisoner_transported: 'Transporterer fange', -+ ready_home: 'Tilg\xe6ngelig ved station', -+ ready_traveling: 'Fri og ledig', -+ talking_wish: 'Transportanmodning', -+ waiting_for_vehicle: 'Venter p\xe5 bugseringsk\xf8ret\xf8j', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Velkommen til Politi Alarmcentral spillet! N\xe5r du arbejder i en alarmcentral, h\xe5ndterer du n\xf8dopkald for at hj\xe6lpe og beskytte offentligheden. For at g\xf8re det bygger du stationer og sender flere typer k\xf8ret\xf8jer og uddannet personale til en r\xe6kke forskellige missioner', -- }, -- mobile: { -- welcome: -- 'Velkommen til Politi Alarmcentral spillet! N\xe5r du arbejder i en alarmcentral, h\xe5ndterer du n\xf8dopkald for at hj\xe6lpe og beskytte offentligheden. For at g\xf8re det bygger du stationer og sender flere typer k\xf8ret\xf8jer og uddannet personale til en r\xe6kke forskellige missioner', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatisk tekstfarve', -+ back: 'Tilbage', -+ categories: { -+ bereitschaftspolizei: 'Uropoliti', -+ coastal_rescue: 'Kystredning', -+ firefighting: 'Brandslukning', -+ police: 'Politi', -+ rescue: 'Redning', -+ water_rescue: 'Vandredning', -+ }, -+ category: 'Kategori', -+ colour: 'Farve', -+ column: 'S\xf8jle', -+ column_number: 'S\xf8jletal', -+ column_number_hint: -+ 'Hvis et s\xf8jletal er angivet, vises alarm og beredskab i den tilsvarende s\xf8jle p\xe5 varslingssiden.', -+ create_intervention_order: -+ 'Opret ny alarm- og beredskabsregulering', -+ delete: 'Slet', -+ delete_all: 'Slet alarm- og beredskabsregulering helt', -+ delete_all_confirm: -+ 'Er du sikker p\xe5, at du vil slette hele alarm- og beredskabsreguleringen? Tidligere eksporterede indl\xe6g er ikke tilg\xe6ngelige!', -+ description: 'Navn', -+ edit: 'Redig\xe9r', -+ export: { -+ export: 'Del', -+ import: 'Import\xe9r', -+ import_done: -+ 'De valgte indl\xe6g er blevet importeret og skrevet p\xe5 din alarm- og beredskabsplan.', -+ saved: 'Del Alarm- og beredskabsreguleringer', -+ saved_text: -+ 'Dine alarm- og beredskabsreguleringer er klar til eksport. Med linket kan en anden spiller importere alarm- og beredskabsreguleringerne. Hvis du i mellemtiden \xe6ndrer dine alarm- og beredskabsreguleringer, bliver denne \xe6ndring automatisk brugt i eksporten.', -+ }, -+ hotkey_hint: -+ 'V\xe6lg en genvejstast for dette k\xf8ret\xf8jsvalg. Tryk f\xf8lgende i dit missionsvindue: ALT + din genvejstast (eller med Firefox: ALT + SHIFT + din genvejstast eller p\xe5 Mac OS: CTRL + ALT + din genvejstast) for at v\xe6lge k\xf8ret\xf8j(er).', -+ intervention_order: 'Redig\xe9r alarm- og beredskabsreguleringer', -+ name: 'Navn', -+ no_intervention_created: -+ 'Du har ikke redigeret alarm- og beredskabsreguleringer endnu.', -+ options: 'Indstillinger', -+ reset: 'Nulstil forrige valg i alarmvinduet.', -+ reset_hint: -+ 'Hvis du har valgt et k\xf8ret\xf8j i udsendelsesvinduet, kan du bruge denne knap til at nulstille.', -+ save: 'Gem', -+ station: 'Station', -+ station_hint: -+ 'N\xe5r du har valgt en bygning, bliver kun k\xf8ret\xf8jer fra bygningen valgt.', -+ successfully_created: 'Alarm- og beredskabsregulering oprettet.', -+ successfully_deleted: 'Alarm- og beredskabsregulering slettet', -+ successfully_updated: 'Alarm- og beredskabsregulering opdateret.', -+ text_color: 'Tekstfarve', -+ vehicles: { -+ ab_atemschutz_only: 'R\xf8gdykkermodul', -+ ab_einsatzleitung_only: 'Kommandomodul', -+ ab_gefahrgut_only: 'Gift- og kemikaliemodul', -+ ab_oel_only: 'Olieudslipmodul', -+ ab_ruest: 'Teknologi-/redningsmodul', -+ abl2wasser_only: 'Brandslangemodul', -+ ambulance: 'ALS-ambulance', -+ arff: 'ARFF (lufthavnsbrandbil)', -+ battalion_chief_unit: 'Indsatsleder Brand', -+ boot: 'B\xe5de (generelt)', -+ division_chief_unit: 'Mobilkommando-k\xf8ret\xf8j', -+ elw_police: 'Indsatsleder Politi', -+ elw1_or_elw2: -+ 'Indsatsleder Brand eller Ledelses- og kommunikationsmodul', -+ emergency_ambulance: 'Ambulance eller Rednings Helikopter', -+ energy_supply: 'N\xf8dstr\xf8ms Forsyning', -+ fire_truck: 'Brandbiler', -+ fireboat: 'Stor brandb\xe5d', -+ fly_car: 'Akutl\xe6ge', -+ foam_amount: 'Liter af skum', -+ fustw_or_police_motorcycle: -+ 'Patruljevogn eller Politimotorcykel', -+ gkw: 'Servicebil', -+ grtw: 'Mobil Behandlingsplads', -+ gw_gefahrgut: 'Gift og kemikalie-enhed', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_taucher: 'Dykkerbil', -+ gw_wasserrettung: 'Overfladeredderbil', -+ gwl2wasser_only: 'Brandslangek\xf8ret\xf8j', -+ hems: 'Rednings Helikopter', -+ hlf_only: 'Specialspr\xf8jte', -+ hlf_or_rw_and_lf: -+ 'Specialspr\xf8jte eller Tung Redningsvogn og Autospr\xf8jte', -+ hose_trucks: 'Slange Tendere', -+ k9: 'Hundepatrulje', -+ kdow_orgl: 'Indsatsleder Sund', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Brandbiler', -+ long_distance_ambulance: 'Regionsambulance', -+ mask_service_unit: 'H\xf8jtrykskompressor', -+ mtw: 'Mandskabstransport', -+ mzb: 'B\xe5dtrailer', -+ nef_only: 'Ambulance', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Patruljebil', -+ police_motorcycle: 'Politimotorcykel', -+ polizeihubschrauber: 'Politihelikopter', -+ pump_speed: 'Pumpekapacitet', -+ pump_speed_pump_only: 'Pumpekapacitet - kun pumper', -+ rescue_vehicle: 'Redningsvogn', -+ rescue_vehicle_only: 'Tung redning', -+ rescueboat: 'Stor redningsb\xe5d', -+ riot_police: 'Gruppevogn og Holl\xe6ndervogn', -+ rth_only: 'Rednings Helikopter', -+ schlauchwagen: 'Vandtankvogn', -+ swat: 'AKS', -+ swat_armored_vehicle: 'AKS Pansret mandskabsvogn', -+ swat_suv: 'AKS Patruljevogn', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dykkerhold', -+ tlf_only: 'Tankvogn', -+ turntable_ladder: 'Stigevogne', -+ water_amount: 'Liter vand', -+ water_damage_pump: 'P\xe5h\xe6ngs Pumpe', - }, - }, - tutorial: { -@@ -15372,103 +14015,6 @@ Object.values || - welcome: - 'Velkommen til Alarmcentral spillet! N\xe5r du arbejder i en alarmcentral, h\xe5ndterer du n\xf8dopkald for at hj\xe6lpe og beskytte offentligheden. For at g\xf8re det bygger du stationer og sender flere typer k\xf8ret\xf8jer og uddannet personale til en r\xe6kke forskellige missioner', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -15570,6 +14116,32 @@ Object.values || - }, - rewards: { log: 'Bel\xf8nning for at afslutte gennemgangen.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Velkommen til Politi Alarmcentral spillet! N\xe5r du arbejder i en alarmcentral, h\xe5ndterer du n\xf8dopkald for at hj\xe6lpe og beskytte offentligheden. For at g\xf8re det bygger du stationer og sender flere typer k\xf8ret\xf8jer og uddannet personale til en r\xe6kke forskellige missioner', -+ }, -+ mobile: { -+ welcome: -+ 'Velkommen til Politi Alarmcentral spillet! N\xe5r du arbejder i en alarmcentral, h\xe5ndterer du n\xf8dopkald for at hj\xe6lpe og beskytte offentligheden. For at g\xf8re det bygger du stationer og sender flere typer k\xf8ret\xf8jer og uddannet personale til en r\xe6kke forskellige missioner', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Send ud' } }, - }), - (I18n.translations.nb_NO = { - common: { -@@ -15584,7 +14156,6 @@ Object.values || - coins_spend: 'Er du sikker p\xe5 at du vil bruke disse myntene?', - congratulations: 'Gratulerer!', - content: 'Innhold', -- copy: 'Copy', - credits: 'Kreditter', - custom_missions: 'Allianseoppdrag i stor skala', - delete: 'Slett', -@@ -15619,200 +14190,28 @@ Object.values || - wrong_key: 'Feil n\xf8kkel', - yes: 'Ja', - }, -- fms: { -- going: 'Rykker ut', -- not_ready: 'Ikke klar', -- on_destination: 'Framme ved destinasjonen', -- on_place: 'P\xe5 \xe5stedet', -- patient_transported: 'Transporterer pasient', -- prisoner_transported: 'Transporterer innsatt', -- ready_home: 'Tilgjengelig p\xe5 stasjon', -- ready_traveling: 'Klar og tilgjengelig', -- talking_wish: 'Transportforesp\xf8rsel', -- waiting_for_vehicle: 'Venter p\xe5 at bil taues', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatisk tekstfarge', -- back: 'Tilbake', -- categories: { -- airport: 'Flyplass', -- bereitschaftspolizei: 'Oppr\xf8rspoliti', -- coastal_rescue: 'Kystredning', -- firefighting: 'Brannslukking', -- police: 'Politi', -- rescue: 'Redning', -- technical_aid: 'Sivilforsvaret', -- water_rescue: 'Vannredning', -- }, -- category: 'Kategori', -- colour: 'Farge', -- column: 'Kolonne', -- column_number: 'Kolonnenummer', -- column_number_hint: -- 'Hvis et kolonnenummer oppgis, vil Alarm og respons-oppf\xf8ringen vises i den tilsvarende kolonnen p\xe5 varselsiden.', -- create_intervention_order: 'Opprett ny Alarm og respons-regulering', -- delete: 'Slett', -- delete_all: 'Slett Alarm og respons-regulering', -- delete_all_confirm: -- 'Er du sikker p\xe5 at du vil slette hele Alarm og respons-regulering? Eksisterende eksporterte oppf\xf8ringer er ikke lenger tilgjengelige!', -- description: 'Navn', -- edit: 'Rediger', -- export: { -- export: 'Dele', -- import: 'Importer', -- import_done: -- 'De valgte oppf\xf8ringene ble importer og skrevet over til Alarm og respons-planen.', -- saved: 'Dele Alarm og respons-reguleringer', -- saved_text: -- 'Alarm og respons-reguleringen er klargjort for eksport. Via koblingen kan andre spillere importere Alarm og respons-reguleringen. Hvis du i mellomtiden endrer Alarm og respons-reguleringen, reflekteres endringene i automatisk i eksporten.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Velg en snarvei for dette fremkomstmiddelvalget. Oppgi i oppdragsvinduet: ALT + snarveien (eller i Firefox: ALT + SHIFT + snarveien, eller p\xe5 mac os: ctrl + alt + snarveien) for \xe5 velge fremkomstmiddelvalget.', -- intervention_order: 'Rediger Alarm og respons-reguleringer', -- name: 'Navn', -- no_intervention_created: -- 'Du har ikke opprettet noen Alarm og respons-regulering enn\xe5.', -- options: 'Alternativer', -- reset: 'Tilbakestill forrige valg i alarmvinduet.', -- reset_hint: -- 'Hvis du har valgt fremkomstmiddelet i utrykningsvinduet, kan du bruke denne knappen til \xe5 tilbakestille det.', -- save: 'Spar', -- station: 'Stasjon', -- station_hint: -- 'N\xe5r en bygning er valgt, kan bare fremkomstmidler av tilsvarende bygning velges.', -- successfully_created: 'Alarm og respons-regulering ble opprettet.', -- successfully_deleted: 'Alarm og respons-regulering ble slettet.', -- successfully_updated: 'Alarm og respons-regulering ble oppdatert.', -- text_color: 'Tekstfarge', -- vehicles: { -- ab_atemschutz_only: 'SCBA-modul', -- ab_einsatzleitung_only: 'Kommandomodul', -- ab_gefahrgut_only: 'HazMat-modul', -- ab_oel_only: 'Oljeutslipp-modul', -- ab_ruest: 'Tek/rednings-modul', -- abl2wasser_only: 'Slangeforsyning-modul', -- ambulance: 'Ambulanse', -- any_traffic_car: 'Utrykningspolitibil', -- arff: 'Flyplassbrannbil', -- battalion_chief_unit: 'Innsatsleder brann', -- boot: 'B\xe5ter (generelt)', -- coastal_boat: 'Redningsb\xe5t', -- coastal_guard_boat: 'Kystvaktb\xe5t', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'First responder bil', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Innsatsst\xf8ttebil', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Innsatsleder brann eller innsatsst\xf8ttebil', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Ambulanse eller luftambulanse', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Brannbil', -- fireboat: 'Brannb\xe5t', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Legebil', -- fly_car_any: -- 'Legebil / Akuttbil / First responder bil / Akutthjelper / Ambulansemotorsykkel', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Liter med skum', -- fustw_or_police_motorcycle: -- 'Patruljebil eller Politimotorsykkel', -- gkw: 'Lett lastebil', -- grtw: 'Masseskade-enhet', -- gw_atemschutz_only: 'R\xf8ykdykkerbil', -- gw_gefahrgut: 'CBRNe-enhet', -- gw_hoehenrettung: 'Stigebil', -- gw_messtechnik: 'GW-Messtechnik', -- gw_taucher: 'Dykkerbil', -- gw_wasserrettung: 'Dykkerbil', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Tankbil', -- hems: 'Luftambulanse', -- hlf_only: 'Redningsbil', -- hlf_or_rw_and_lf: -- 'Redningsbil eller Tungredningsbil og Brannbil', -- hose_trucks: 'Slangebil eller Slangetilhenger', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Hundepatrulje', -- kdow_orgl: 'Innsatsleder Helse', -- kdow_orgl_any: 'Innsatslederbil helse', -- ktw_or_rtw: 'Syketransport eller Ambulanse', -- lebefkw: 'Innsatsleder politi', -- lf_only: 'Brannbil', -- long_distance_ambulance: 'Syketransport', -- mask_service_unit: 'R\xf8ykdykkerbil', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Lett redningsb\xe5t', -- nef_only: 'Anestesilege', -- oil_unit: 'IUA enhet', -- police_boat: 'Politib\xe5t', -- police_car: 'Patruljebil', -- police_motorcycle: 'Politimotorsykkel', -- polizeihubschrauber: 'Politihelikopter', -- pump: 'Tilhengerpumpe eller Slangebil med pumpe', -- pump_speed: 'Pumpekapasitet', -- pump_speed_pump_only: 'Pumpekapasitet - Kun pumper', -- rescue_vehicle: 'Tungredningsbil', -- rescue_vehicle_only: 'Tungredningsbil', -- rescueboat: 'Ambulanseb\xe5t', -- rth_only: 'Luftambulanse', -- schlauchwagen: 'Tankbil', -- search_and_rescue: 'SAR Units', -- swat: 'Politi med v\xe5pentrening', -- swat_armored_vehicle: 'Pansret kj\xf8ret\xf8y', -- swat_suv: 'Delta kj\xf8ret\xf8y', -- technical_aid: 'Sivilforsvarsenheten', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dykkerbil', -- tlf_only: 'Tankbil', -- turntable_ladder: 'Stigebil', -- water_amount: 'Liter vann', -- water_damage_pump: 'Vannpumper', -- }, -- }, -- javascript: { -- alarm: 'Send ut', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Billetter til arrangementer', -- event_start_mission: -- 'Start hendelse: %{amount} Eventbillett', -- }, -- info_bubble_text: -- 'Dette er en midlertidig hendelse som bare er tilgjengelig under arrangementet v\xe5rt! Oppfordre alliansemedlemmene dine til \xe5 fullf\xf8re hendelsesoppdrag for \xe5 tjene billettene som trengs for \xe5 starte disse hendelsene. Se alliansens hendelsesside for mer informasjon.', -- info_bubble_text_additional: -- 'Du har for \xf8yeblikket %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Billetter til arrangementer', -- event_start_mission: -- 'Start hendelse: %{amount} Eventbillett', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -+ javascript: { -+ alarm: 'Send ut', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Billetter til arrangementer', -+ event_start_mission: -+ 'Start hendelse: %{amount} Eventbillett', -+ }, -+ info_bubble_text: -+ 'Dette er en midlertidig hendelse som bare er tilgjengelig under arrangementet v\xe5rt! Oppfordre alliansemedlemmene dine til \xe5 fullf\xf8re hendelsesoppdrag for \xe5 tjene billettene som trengs for \xe5 starte disse hendelsene. Se alliansens hendelsesside for mer informasjon.', -+ info_bubble_text_additional: -+ 'Du har for \xf8yeblikket %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Billetter til arrangementer', -+ event_start_mission: -+ 'Start hendelse: %{amount} Eventbillett', -+ }, - }, - arrival: 'Ankomst', - backalarm: 'Avbryt', - coins: 'Mynter', - credits: 'Kreditter', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'dager', - few_seconds: 'om f\xe5 sekunder', - finish_in: 'Fullf\xf8r om:', -@@ -15833,8 +14232,6 @@ Object.values || - mission_start_in: 'Starter om:', - new: 'Ny', - not_found_map: 'Fremkomstmiddelet ble ikke funnet p\xe5 kartet', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'N\xe5', - patient: 'Pasient', - patient_untouched: 'Ubehandlede pasienter', -@@ -15845,7 +14242,6 @@ Object.values || - pump_speed_on_site: 'P\xe5 stedet: %{amount} l/min', - pump_speed_process: 'Prosess for vannskadepumpe', - pump_speed_selected: 'Valgt: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Last inn p\xe5 nytt', - sale: 'Salg', - sale_ended: 'Salg avsluttet', -@@ -15863,14 +14259,8 @@ Object.values || - time_left: 'Gjenst\xe5ende tid:', - to_building: 'Vis bygning', - to_mission: 'Vis oppdrag', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Bekreft', - user_not_found: 'Spilleren ble ikke funnet.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Fremkomstmidler er ikke synlige. ', - water_approaching: 'N\xe6rmer seg: %{amount} l', - water_missing: 'Mangler: %{amount} l', -@@ -15925,14 +14315,12 @@ Object.values || - fire_school_missions: 'Brannskole', - firehouse_missions: 'Brannstasjon', - firehouse_small_missions: 'Brannstasjon (liten)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Sykehus', - map_filters: 'Kartfilterliste', - mission_positions: 'Interessepunkt', - mission_positions_section: 'Interessepunkt', - missions_section: 'Oppdrag', - police_copter_station_missions: 'Politiheliport', -- police_depot: 'Police Depot', - police_school_missions: 'Politiskole', - police_small_missions: 'Politistasjon (liten)', - police_special_forces: 'Politiets spesialstyrker', -@@ -16027,30 +14415,147 @@ Object.values || - sorting_label: 'Sorter etter:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Send ut' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Rykker ut', -+ not_ready: 'Ikke klar', -+ on_destination: 'Framme ved destinasjonen', -+ on_place: 'P\xe5 \xe5stedet', -+ patient_transported: 'Transporterer pasient', -+ prisoner_transported: 'Transporterer innsatt', -+ ready_home: 'Tilgjengelig p\xe5 stasjon', -+ ready_traveling: 'Klar og tilgjengelig', -+ talking_wish: 'Transportforesp\xf8rsel', -+ waiting_for_vehicle: 'Venter p\xe5 at bil taues', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Velkommen til n\xf8dsentralspillet politiet! Du jobber p\xe5 en n\xf8dmeldingssentral for n\xf8detatene og h\xe5ndterer n\xf8dsamtaler for \xe5 hjelpe og beskytte publikum. For \xe5 gj\xf8re dette bygger du stasjoner og sender ut ulike typer kj\xf8ret\xf8y og oppl\xe6rt personell til forskjellige oppdrag.', -- }, -- mobile: { -- welcome: -- 'Velkommen til n\xf8dsentralspillet politiet! Du jobber p\xe5 en n\xf8dmeldingssentral for n\xf8detatene og h\xe5ndterer n\xf8dsamtaler for \xe5 hjelpe og beskytte publikum. For \xe5 gj\xf8re dette bygger du stasjoner og sender ut ulike typer kj\xf8ret\xf8y og oppl\xe6rt personell til forskjellige oppdrag.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatisk tekstfarge', -+ back: 'Tilbake', -+ categories: { -+ airport: 'Flyplass', -+ bereitschaftspolizei: 'Oppr\xf8rspoliti', -+ coastal_rescue: 'Kystredning', -+ firefighting: 'Brannslukking', -+ police: 'Politi', -+ rescue: 'Redning', -+ technical_aid: 'Sivilforsvaret', -+ water_rescue: 'Vannredning', -+ }, -+ category: 'Kategori', -+ colour: 'Farge', -+ column: 'Kolonne', -+ column_number: 'Kolonnenummer', -+ column_number_hint: -+ 'Hvis et kolonnenummer oppgis, vil Alarm og respons-oppf\xf8ringen vises i den tilsvarende kolonnen p\xe5 varselsiden.', -+ create_intervention_order: 'Opprett ny Alarm og respons-regulering', -+ delete: 'Slett', -+ delete_all: 'Slett Alarm og respons-regulering', -+ delete_all_confirm: -+ 'Er du sikker p\xe5 at du vil slette hele Alarm og respons-regulering? Eksisterende eksporterte oppf\xf8ringer er ikke lenger tilgjengelige!', -+ description: 'Navn', -+ edit: 'Rediger', -+ export: { -+ export: 'Dele', -+ import: 'Importer', -+ import_done: -+ 'De valgte oppf\xf8ringene ble importer og skrevet over til Alarm og respons-planen.', -+ saved: 'Dele Alarm og respons-reguleringer', -+ saved_text: -+ 'Alarm og respons-reguleringen er klargjort for eksport. Via koblingen kan andre spillere importere Alarm og respons-reguleringen. Hvis du i mellomtiden endrer Alarm og respons-reguleringen, reflekteres endringene i automatisk i eksporten.', -+ }, -+ hotkey_hint: -+ 'Velg en snarvei for dette fremkomstmiddelvalget. Oppgi i oppdragsvinduet: ALT + snarveien (eller i Firefox: ALT + SHIFT + snarveien, eller p\xe5 mac os: ctrl + alt + snarveien) for \xe5 velge fremkomstmiddelvalget.', -+ intervention_order: 'Rediger Alarm og respons-reguleringer', -+ name: 'Navn', -+ no_intervention_created: -+ 'Du har ikke opprettet noen Alarm og respons-regulering enn\xe5.', -+ options: 'Alternativer', -+ reset: 'Tilbakestill forrige valg i alarmvinduet.', -+ reset_hint: -+ 'Hvis du har valgt fremkomstmiddelet i utrykningsvinduet, kan du bruke denne knappen til \xe5 tilbakestille det.', -+ save: 'Spar', -+ station: 'Stasjon', -+ station_hint: -+ 'N\xe5r en bygning er valgt, kan bare fremkomstmidler av tilsvarende bygning velges.', -+ successfully_created: 'Alarm og respons-regulering ble opprettet.', -+ successfully_deleted: 'Alarm og respons-regulering ble slettet.', -+ successfully_updated: 'Alarm og respons-regulering ble oppdatert.', -+ text_color: 'Tekstfarge', -+ vehicles: { -+ ab_atemschutz_only: 'SCBA-modul', -+ ab_einsatzleitung_only: 'Kommandomodul', -+ ab_gefahrgut_only: 'HazMat-modul', -+ ab_oel_only: 'Oljeutslipp-modul', -+ ab_ruest: 'Tek/rednings-modul', -+ abl2wasser_only: 'Slangeforsyning-modul', -+ ambulance: 'Ambulanse', -+ any_traffic_car: 'Utrykningspolitibil', -+ arff: 'Flyplassbrannbil', -+ battalion_chief_unit: 'Innsatsleder brann', -+ boot: 'B\xe5ter (generelt)', -+ coastal_boat: 'Redningsb\xe5t', -+ coastal_guard_boat: 'Kystvaktb\xe5t', -+ coresponder: 'First responder bil', -+ division_chief_unit: 'Innsatsst\xf8ttebil', -+ elw1_or_elw2: 'Innsatsleder brann eller innsatsst\xf8ttebil', -+ emergency_ambulance: 'Ambulanse eller luftambulanse', -+ fire_truck: 'Brannbil', -+ fireboat: 'Brannb\xe5t', -+ fly_car: 'Legebil', -+ fly_car_any: -+ 'Legebil / Akuttbil / First responder bil / Akutthjelper / Ambulansemotorsykkel', -+ foam_amount: 'Liter med skum', -+ fustw_or_police_motorcycle: -+ 'Patruljebil eller Politimotorsykkel', -+ gkw: 'Lett lastebil', -+ grtw: 'Masseskade-enhet', -+ gw_atemschutz_only: 'R\xf8ykdykkerbil', -+ gw_gefahrgut: 'CBRNe-enhet', -+ gw_hoehenrettung: 'Stigebil', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_taucher: 'Dykkerbil', -+ gw_wasserrettung: 'Dykkerbil', -+ gwl2wasser_only: 'Tankbil', -+ hems: 'Luftambulanse', -+ hlf_only: 'Redningsbil', -+ hlf_or_rw_and_lf: -+ 'Redningsbil eller Tungredningsbil og Brannbil', -+ hose_trucks: 'Slangebil eller Slangetilhenger', -+ k9: 'Hundepatrulje', -+ kdow_orgl: 'Innsatsleder Helse', -+ kdow_orgl_any: 'Innsatslederbil helse', -+ ktw_or_rtw: 'Syketransport eller Ambulanse', -+ lebefkw: 'Innsatsleder politi', -+ lf_only: 'Brannbil', -+ long_distance_ambulance: 'Syketransport', -+ mask_service_unit: 'R\xf8ykdykkerbil', -+ mtw: 'MTW', -+ mzb: 'Lett redningsb\xe5t', -+ nef_only: 'Anestesilege', -+ oil_unit: 'IUA enhet', -+ police_boat: 'Politib\xe5t', -+ police_car: 'Patruljebil', -+ police_motorcycle: 'Politimotorsykkel', -+ polizeihubschrauber: 'Politihelikopter', -+ pump: 'Tilhengerpumpe eller Slangebil med pumpe', -+ pump_speed: 'Pumpekapasitet', -+ pump_speed_pump_only: 'Pumpekapasitet - Kun pumper', -+ rescue_vehicle: 'Tungredningsbil', -+ rescue_vehicle_only: 'Tungredningsbil', -+ rescueboat: 'Ambulanseb\xe5t', -+ rth_only: 'Luftambulanse', -+ schlauchwagen: 'Tankbil', -+ swat: 'Politi med v\xe5pentrening', -+ swat_armored_vehicle: 'Pansret kj\xf8ret\xf8y', -+ swat_suv: 'Delta kj\xf8ret\xf8y', -+ technical_aid: 'Sivilforsvarsenheten', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dykkerbil', -+ tlf_only: 'Tankbil', -+ turntable_ladder: 'Stigebil', -+ water_amount: 'Liter vann', -+ water_damage_pump: 'Vannpumper', - }, - }, - tutorial: { -@@ -16088,103 +14593,6 @@ Object.values || - welcome: - 'Velkommen til n\xf8dsentralspillet! Du jobber p\xe5 en n\xf8dmeldingssentral for n\xf8detatene og h\xe5ndterer n\xf8dsamtaler for \xe5 hjelpe og beskytte publikum. For \xe5 gj\xf8re dette bygger du stasjoner og sender ut ulike typer kj\xf8ret\xf8y og oppl\xe6rt personell til forskjellige oppdrag.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -16286,6 +14694,32 @@ Object.values || - }, - rewards: { log: 'Bel\xf8nning for \xe5 fullf\xf8re veiledningen.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Velkommen til n\xf8dsentralspillet politiet! Du jobber p\xe5 en n\xf8dmeldingssentral for n\xf8detatene og h\xe5ndterer n\xf8dsamtaler for \xe5 hjelpe og beskytte publikum. For \xe5 gj\xf8re dette bygger du stasjoner og sender ut ulike typer kj\xf8ret\xf8y og oppl\xe6rt personell til forskjellige oppdrag.', -+ }, -+ mobile: { -+ welcome: -+ 'Velkommen til n\xf8dsentralspillet politiet! Du jobber p\xe5 en n\xf8dmeldingssentral for n\xf8detatene og h\xe5ndterer n\xf8dsamtaler for \xe5 hjelpe og beskytte publikum. For \xe5 gj\xf8re dette bygger du stasjoner og sender ut ulike typer kj\xf8ret\xf8y og oppl\xe6rt personell til forskjellige oppdrag.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Send ut' } }, - }), - (I18n.translations.cs_CZ = { - common: { -@@ -16301,7 +14735,6 @@ Object.values || - coins_spend: 'Opravdu chcete mince utratit?', - congratulations: 'Blahop\u0159ejeme!', - content: 'Obsah', -- copy: 'Copy', - credits: 'Kredity', - custom_missions: 'Alian\u010dn\xed mise', - delete: 'Odstranit', -@@ -16336,204 +14769,28 @@ Object.values || - wrong_key: 'Nespr\xe1vn\xe1 kl\xe1vesa', - yes: 'Ano', - }, -- fms: { -- going: 'Na cest\u011b', -- not_ready: 'Mimo provoz', -- on_destination: 'Na m\xedst\u011b', -- on_place: 'Na m\xedst\u011b', -- patient_transported: 'P\u0159evoz pacienta', -- prisoner_transported: 'P\u0159evoz v\u011bzn\u011b', -- ready_home: 'K dispozici', -- ready_traveling: 'K dispozici (na cest\u011b)', -- talking_wish: '\u017d\xe1dost o p\u0159evoz', -- waiting_for_vehicle: '\u010cek\xe1n\xed na odtah', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatick\xe1 barva textu', -- back: 'Zp\u011bt', -- categories: { -- bereitschaftspolizei: 'Po\u0159\xe1dkov\xe1 jednotka', -- firefighting: 'Hasi\u010dsk\xfd v\u016fz', -- police: 'Policie', -- rescue: 'Sanitka', -- water_rescue: 'Vodn\xed z\xe1chrann\xe1 slu\u017eba', -- }, -- category: 'Kategorie', -- colour: 'Barva', -- column: 'Sloupec', -- column_number: '\u010c\xedslo sloupce', -- column_number_hint: -- 'Kdy\u017e zad\xe1te \u010d\xedslo sloupce, pravidlo nouzov\xe9ho v\xfdjezdu se zobraz\xed v p\u0159\xedslu\u0161n\xe9m sloupci na str\xe1nce nouzov\xe9 situace.', -- create_intervention_order: -- 'Vytvo\u0159it nov\xe9 pravidlo nouzov\xe9ho v\xfdjezdu', -- delete: 'Odstranit', -- delete_all: -- 'Odstranit v\u0161echna pravidla nouzov\xfdch v\xfdjezd\u016f', -- delete_all_confirm: -- 'Opravdu chcete odstranit v\u0161echna pravidla? Exportovan\xe9 polo\u017eky u\u017e nejsou k dispozici!', -- description: 'N\xe1zev', -- edit: 'Upravit', -- export: { -- export: 'Sd\xedlet', -- import: 'Importovat', -- import_done: -- 'Vybran\xe9 polo\u017eky byly importov\xe1ny a zaneseny do pl\xe1nu nouzov\xfdch v\xfdjezd\u016f.', -- saved: 'Sd\xedlen\xed pravidel nouzov\xfdch v\xfdjezd\u016f', -- saved_text: -- 'Pravidlo nouzov\xe9ho v\xfdjezdu je p\u0159ipraven\xe9 k exportu. Ostatn\xed hr\xe1\u010di mohou pravidlo importovat pomoc\xed odkazu. Pokud mezit\xedm pravidlo zm\u011bn\xedte, zm\u011bna se automaticky prom\xedtne i do exportu.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'P\u0159i\u0159a\u010fte tomuto v\xfdb\u011bru kl\xe1vesu. V okn\u011b s mis\xed stiskn\u011bte: ALT + kl\xe1vesa (nebo ve Firefoxu: ALT + SHIFT + kl\xe1vesa, nebo na Mac OS: CTRL + ALT + kl\xe1vesa), a t\xedm prove\u010fte p\u0159ednastaven\xfd v\xfdb\u011br vozidel.', -- intervention_order: 'Upravit pravidla nouzov\xfdch v\xfdjezd\u016f', -- name: 'N\xe1zev', -- no_intervention_created: -- 'Zat\xedm jste nevytvo\u0159ili \u017e\xe1dn\xe9 pravidlo nouzov\xe9ho v\xfdjezdu.', -- options: 'Mo\u017enosti', -- reset: 'Vymazat p\u0159edchoz\xed v\xfdb\u011br v okn\u011b nouzov\xe9 situace.', -- reset_hint: -- 'Pokud jste u\u017e v dispe\u010dersk\xe9m okn\u011b vybrali vozidlo, m\u016f\u017eete pomoc\xed tohoto tla\u010d\xedtka v\xfdb\u011br zru\u0161it.', -- save: 'Ulo\u017eit', -- station: 'Stanice', -- station_hint: -- 'Kdy\u017e je vybr\xe1na n\u011bkter\xe1 budova, ozna\u010d\xed se pouze jej\xed vozidla.', -- successfully_created: -- 'Pravidlo nouzov\xe9ho v\xfdjezdu bylo \xfasp\u011b\u0161n\u011b vytvo\u0159eno.', -- successfully_deleted: -- 'Pravidlo nouzov\xe9ho v\xfdjezdu odstran\u011bno', -- successfully_updated: -- 'Pravidlo nouzov\xe9ho v\xfdjezdu bylo \xfasp\u011b\u0161n\u011b aktualizov\xe1no.', -- text_color: 'Barva textu', -- vehicles: { -- ab_atemschutz_only: 'Modul s d\xfdchac\xedmi p\u0159\xedstroji', -- ab_einsatzleitung_only: 'Velitelsk\xfd modul', -- ab_gefahrgut_only: -- 'Modul pro pr\xe1ci s nebezpe\u010dn\xfdmi l\xe1tkami', -- ab_oel_only: 'Modul pro likvidaci unikl\xe9 ropy', -- ab_ruest: 'Technicko-z\xe1chran\xe1\u0159sk\xfd modul', -- abl2wasser_only: 'Modul s hadicemi', -- ambulance: 'Sanitka RZP', -- any_traffic_car: 'Vozidlo vy\u0161et\u0159ovatel\u016f DN', -- arff: 'ARFF (Airport Fire Truck)', -- battalion_chief_unit: 'Velitelsk\xfd automobil', -- boot: 'P\u0159\xedv\u011bs se \u010dlunem', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- crew_carrier_or_fire_engine: 'CAS nebo DA', -- division_chief_unit: 'MOS', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'VEA nebo MOS', -- elw2_or_ab_elw: 'MOS nebo \u0159\xedzen\xed provozu', -- emergency_ambulance: 'Sanitka nebo vrtuln\xedk', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fbi_bomb_tech: 'Vozidlo pyrotechnika P\u010cR', -- fire_truck: 'Hasi\u010dsk\xe9 vozy', -- fireboat: 'Velk\xe1 hasi\u010dsk\xe1 lo\u010f', -- flood_equipment: 'Flood Rescue', -- fly_car: 'L\xe9ka\u0159sk\xe9 vozidlo RV', -- fly_car_any: 'Samoch\xf3d Lekarza / SRMed / Motoambulans', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litry p\u011bny p\u011bna', -- fustw_or_police_motorcycle: -- 'Policejn\xed automobil nebo Policejn\xed motocykl', -- fwk: 'VYA nebo AJ', -- gkw: 'U\u017eitkov\xfd v\u016fz', -- grtw: 'Jednotka pro hromadn\xe1 ne\u0161t\u011bst\xed', -- gw_gefahrgut: 'TACH', -- gw_hoehenrettung: 'V\xfd\u0161kov\xe1 jednotka', -- gw_messtechnik: 'Detek\u010dn\xed jednotka', -- gw_taucher: 'Pot\xe1p\u011b\u010dsk\xfd automobil', -- gw_wasserrettung: -- 'SUV VZS \u010c\u010cK nebo Dod\xe1vka VZS \u010c\u010cK', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Vozidlo s hadic\xed', -- hems: 'LZS', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Vozidlo Kynolog\u016f P\u010cR', -- kdow_orgl: 'IP', -- kdow_orgl_any: 'IP', -- lebefkw: 'Leh\u010d\xed velitelsk\xe9 vozidlo', -- lf_only: 'Hasi\u010dsk\xe9 vozy', -- long_distance_ambulance: 'Sanitka DZS', -- mask_service_unit: 'Protiplynov\xfd automobil', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Transportn\xed t\xfdmov\xfd v\u016fz', -- mzb: 'P\u0159\xedv\u011bs se \u010dlunem', -- nef_only: 'Sanitka', -- oil_unit: 'Ropn\xe1 jednotka', -- police_car: 'Hl\xeddkov\xfd v\u016fz', -- police_horse: 'J\xedzdn\xed jednotka P\u010cR', -- police_motorcycle: 'Policejn\xed motocykl', -- polizeihubschrauber: 'Policejn\xed vrtuln\xedk', -- pump_speed: 'Kapacita \u010derpadla', -- pump_speed_pump_only: -- 'Kapacita \u010derpadla - pouze \u010derpadla', -- rescue_vehicle: 'Technick\xfd automobil', -- rescue_vehicle_only: -- 'T\u011b\u017ek\xe1 z\xe1chran\xe1\u0159sk\xe1 jednotka', -- rescueboat: 'Velk\xe1 z\xe1chran\xe1\u0159sk\xe1 lo\u010f', -- road_rescue_or_fire_engine: 'CAS nebo RZA', -- rth_only: 'Vrtuln\xedk LZS', -- schlauchwagen: 'Kombinovan\xfd has\xedc\xed automobil', -- search_and_rescue: 'SAR Units', -- swat: 'URNA', -- swat_armored_vehicle: 'Obrn\u011bn\xe9 vozidlo URNA', -- swat_suv: 'URNA SUV', -- thw_mtw: 'Transportn\xed v\u016fz technik\u016f', -- thw_mzkw: 'V\xedce\xfa\u010delov\xe9 vozidlo', -- thw_tauchkraftwagen: 'Pot\xe1p\u011b\u010dsk\xfd t\xfdm', -- tlf_only: 'V\u016fz s cisternou', -- trailers: { -- pump: 'P\u0159\xedv\u011bs pro motorov\xe9 \u010derpadlo', -- }, -- turntable_ladder: 'AZ nebo AP', -- water_amount: 'Litry vody', -- water_damage_pump: 'Motorov\xfdm \u010derpadlem', -- }, -- }, -- javascript: { -- alarm: 'V\xfdjezd', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Vstupenky na ud\xe1lost', -- event_start_mission: -- 'Zah\xe1jen\xed akce: %{amount} Vstupenka na akci', -- }, -- info_bubble_text: -- 'Jedn\xe1 se o do\u010dasnou akci, kter\xe1 je k dispozici pouze b\u011bhem na\u0161\xed akce! Povzbu\u010fte \u010dleny sv\xe9 aliance, aby plnili mise ud\xe1losti a z\xedskali tak vstupenky, kter\xe9 jsou pot\u0159ebn\xe9 pro spu\u0161t\u011bn\xed t\u011bchto ud\xe1lost\xed. V\xedce informac\xed naleznete na str\xe1nce ud\xe1losti aliance.', -- info_bubble_text_additional: -- 'V sou\u010dasn\xe9 dob\u011b m\xe1te %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Vstupenky na ud\xe1lost', -- event_start_mission: -- 'Zah\xe1jen\xed akce: %{amount} Vstupenka na akci', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -+ javascript: { -+ alarm: 'V\xfdjezd', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Vstupenky na ud\xe1lost', -+ event_start_mission: -+ 'Zah\xe1jen\xed akce: %{amount} Vstupenka na akci', -+ }, -+ info_bubble_text: -+ 'Jedn\xe1 se o do\u010dasnou akci, kter\xe1 je k dispozici pouze b\u011bhem na\u0161\xed akce! Povzbu\u010fte \u010dleny sv\xe9 aliance, aby plnili mise ud\xe1losti a z\xedskali tak vstupenky, kter\xe9 jsou pot\u0159ebn\xe9 pro spu\u0161t\u011bn\xed t\u011bchto ud\xe1lost\xed. V\xedce informac\xed naleznete na str\xe1nce ud\xe1losti aliance.', -+ info_bubble_text_additional: -+ 'V sou\u010dasn\xe9 dob\u011b m\xe1te %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Vstupenky na ud\xe1lost', -+ event_start_mission: -+ 'Zah\xe1jen\xed akce: %{amount} Vstupenka na akci', -+ }, - }, - arrival: 'P\u0159\xedjezd', - backalarm: 'Zru\u0161it', - coins: 'Mince', - credits: 'Kredity', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'd', - few_seconds: 'za p\xe1r sekund', - finish_in: 'Konec za:', -@@ -16554,8 +14811,6 @@ Object.values || - mission_start_in: 'Za\u010dne za:', - new: 'Nov\xfd', - not_found_map: 'Vozidlo nebylo nalezeno nikde na map\u011b', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Te\u010f', - patient: 'Pacient', - patient_untouched: 'Neo\u0161et\u0159en\xed pacienti', -@@ -16566,7 +14821,6 @@ Object.values || - pump_speed_process: - 'Proces \u010derp\xe1n\xed p\u0159i po\u0161kozen\xed vodou', - pump_speed_selected: 'Zvoleno: %{amount} l', -- qualified: 'Qualified: You took part in the event', - reload: 'Obnovit', - sale: 'Prodej', - sale_ended: 'Prodej ukon\u010den', -@@ -16586,14 +14840,8 @@ Object.values || - time_left: 'Zb\xfdvaj\xedc\xed \u010das:', - to_building: 'Zobrazit budovu', - to_mission: 'Zobrazit misi', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'OK', - user_not_found: 'Hr\xe1\u010d nebyl nalezen.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Vozidla nejsou vid\u011bt. ', - water_approaching: 'Na m\xedst\u011b: %{amount} l', - water_missing: 'Chyb\xed: %{amount} l', -@@ -16650,15 +14898,12 @@ Object.values || - building_complex: 'Komplex budov', - buildings_section: 'Stanice', - clinic_missions: 'Klinika', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Opera\u010dn\xed st\u0159edisko', - fire_school_missions: - '\u0160koln\xed a v\xfdcvikov\xe9 za\u0159\xedzen\xed HZS', - firehouse_missions: 'Po\u017e\xe1rn\xed stanice', - firehouse_small_missions: - 'Po\u017e\xe1rn\xed stanice (mal\xe1)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Nemocnice', - map_filters: 'Seznam filtr\u016f mapy', - mission_positions: 'Body z\xe1jmu (BZ)', -@@ -16666,7 +14911,6 @@ Object.values || - missions_section: 'Mise', - police_copter_station_missions: - 'Z\xe1kladna Leteck\xe9 slu\u017eby P\u010cR', -- police_depot: 'Police Depot', - police_horse: 'St\xe1je j\xedzdn\xed policie', - police_school_missions: 'Policejn\xed Akademie', - police_small_missions: -@@ -16680,8 +14924,6 @@ Object.values || - riot_police: 'Po\u0159\xe1dkov\xe1 jednotka', - riot_police_missions: 'Po\u0159\xe1dkov\xe1 jednotka', - staging_area_missions: 'P\u0159\xedpravn\xe1 oblast', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'Technick\xe1 pomoc', - technical_aid_organization_school: - '\u0160kola technick\xe9 pomoci', -@@ -16767,30 +15009,147 @@ Object.values || - sorting_label: 'Se\u0159adit podle:', - transport: 'P\u0159evoz', - }, -- mission: { type: { alert: 'V\xfdjezd' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Na cest\u011b', -+ not_ready: 'Mimo provoz', -+ on_destination: 'Na m\xedst\u011b', -+ on_place: 'Na m\xedst\u011b', -+ patient_transported: 'P\u0159evoz pacienta', -+ prisoner_transported: 'P\u0159evoz v\u011bzn\u011b', -+ ready_home: 'K dispozici', -+ ready_traveling: 'K dispozici (na cest\u011b)', -+ talking_wish: '\u017d\xe1dost o p\u0159evoz', -+ waiting_for_vehicle: '\u010cek\xe1n\xed na odtah', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'V\xedtejte v Opera\u010dn\xed st\u0159edisko Policie! \xdakolem dispe\u010dinku z\xe1chrann\xfdch slo\u017eek je \u0159e\u0161it t\xeds\u0148ov\xe1 vol\xe1n\xed s nutnost\xed pomoci a zajistit ochranu ve\u0159ejnosti. Za t\xedmto \xfa\u010delem stav\xedte stanice a vys\xedl\xe1te mnoho typ\u016f vozidel a vy\u0161kolen\xfd person\xe1l na r\u016fzn\xe9 mise.', -- }, -- mobile: { -- welcome: -- 'V\xedtejte v Opera\u010dn\xed st\u0159edisko Policie! \xdakolem dispe\u010dinku z\xe1chrann\xfdch slo\u017eek je \u0159e\u0161it t\xeds\u0148ov\xe1 vol\xe1n\xed s nutnost\xed pomoci a zajistit ochranu ve\u0159ejnosti. Za t\xedmto \xfa\u010delem stav\xedte stanice a vys\xedl\xe1te mnoho typ\u016f vozidel a vy\u0161kolen\xfd person\xe1l na r\u016fzn\xe9 mise.', -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatick\xe1 barva textu', -+ back: 'Zp\u011bt', -+ categories: { -+ bereitschaftspolizei: 'Po\u0159\xe1dkov\xe1 jednotka', -+ firefighting: 'Hasi\u010dsk\xfd v\u016fz', -+ police: 'Policie', -+ rescue: 'Sanitka', -+ water_rescue: 'Vodn\xed z\xe1chrann\xe1 slu\u017eba', -+ }, -+ category: 'Kategorie', -+ colour: 'Barva', -+ column: 'Sloupec', -+ column_number: '\u010c\xedslo sloupce', -+ column_number_hint: -+ 'Kdy\u017e zad\xe1te \u010d\xedslo sloupce, pravidlo nouzov\xe9ho v\xfdjezdu se zobraz\xed v p\u0159\xedslu\u0161n\xe9m sloupci na str\xe1nce nouzov\xe9 situace.', -+ create_intervention_order: -+ 'Vytvo\u0159it nov\xe9 pravidlo nouzov\xe9ho v\xfdjezdu', -+ delete: 'Odstranit', -+ delete_all: -+ 'Odstranit v\u0161echna pravidla nouzov\xfdch v\xfdjezd\u016f', -+ delete_all_confirm: -+ 'Opravdu chcete odstranit v\u0161echna pravidla? Exportovan\xe9 polo\u017eky u\u017e nejsou k dispozici!', -+ description: 'N\xe1zev', -+ edit: 'Upravit', -+ export: { -+ export: 'Sd\xedlet', -+ import: 'Importovat', -+ import_done: -+ 'Vybran\xe9 polo\u017eky byly importov\xe1ny a zaneseny do pl\xe1nu nouzov\xfdch v\xfdjezd\u016f.', -+ saved: 'Sd\xedlen\xed pravidel nouzov\xfdch v\xfdjezd\u016f', -+ saved_text: -+ 'Pravidlo nouzov\xe9ho v\xfdjezdu je p\u0159ipraven\xe9 k exportu. Ostatn\xed hr\xe1\u010di mohou pravidlo importovat pomoc\xed odkazu. Pokud mezit\xedm pravidlo zm\u011bn\xedte, zm\u011bna se automaticky prom\xedtne i do exportu.', -+ }, -+ hotkey_hint: -+ 'P\u0159i\u0159a\u010fte tomuto v\xfdb\u011bru kl\xe1vesu. V okn\u011b s mis\xed stiskn\u011bte: ALT + kl\xe1vesa (nebo ve Firefoxu: ALT + SHIFT + kl\xe1vesa, nebo na Mac OS: CTRL + ALT + kl\xe1vesa), a t\xedm prove\u010fte p\u0159ednastaven\xfd v\xfdb\u011br vozidel.', -+ intervention_order: 'Upravit pravidla nouzov\xfdch v\xfdjezd\u016f', -+ name: 'N\xe1zev', -+ no_intervention_created: -+ 'Zat\xedm jste nevytvo\u0159ili \u017e\xe1dn\xe9 pravidlo nouzov\xe9ho v\xfdjezdu.', -+ options: 'Mo\u017enosti', -+ reset: 'Vymazat p\u0159edchoz\xed v\xfdb\u011br v okn\u011b nouzov\xe9 situace.', -+ reset_hint: -+ 'Pokud jste u\u017e v dispe\u010dersk\xe9m okn\u011b vybrali vozidlo, m\u016f\u017eete pomoc\xed tohoto tla\u010d\xedtka v\xfdb\u011br zru\u0161it.', -+ save: 'Ulo\u017eit', -+ station: 'Stanice', -+ station_hint: -+ 'Kdy\u017e je vybr\xe1na n\u011bkter\xe1 budova, ozna\u010d\xed se pouze jej\xed vozidla.', -+ successfully_created: -+ 'Pravidlo nouzov\xe9ho v\xfdjezdu bylo \xfasp\u011b\u0161n\u011b vytvo\u0159eno.', -+ successfully_deleted: -+ 'Pravidlo nouzov\xe9ho v\xfdjezdu odstran\u011bno', -+ successfully_updated: -+ 'Pravidlo nouzov\xe9ho v\xfdjezdu bylo \xfasp\u011b\u0161n\u011b aktualizov\xe1no.', -+ text_color: 'Barva textu', -+ vehicles: { -+ ab_atemschutz_only: 'Modul s d\xfdchac\xedmi p\u0159\xedstroji', -+ ab_einsatzleitung_only: 'Velitelsk\xfd modul', -+ ab_gefahrgut_only: -+ 'Modul pro pr\xe1ci s nebezpe\u010dn\xfdmi l\xe1tkami', -+ ab_oel_only: 'Modul pro likvidaci unikl\xe9 ropy', -+ ab_ruest: 'Technicko-z\xe1chran\xe1\u0159sk\xfd modul', -+ abl2wasser_only: 'Modul s hadicemi', -+ ambulance: 'Sanitka RZP', -+ any_traffic_car: 'Vozidlo vy\u0161et\u0159ovatel\u016f DN', -+ battalion_chief_unit: 'Velitelsk\xfd automobil', -+ boot: 'P\u0159\xedv\u011bs se \u010dlunem', -+ crew_carrier_or_fire_engine: 'CAS nebo DA', -+ division_chief_unit: 'MOS', -+ elw1_or_elw2: 'VEA nebo MOS', -+ elw2_or_ab_elw: 'MOS nebo \u0159\xedzen\xed provozu', -+ emergency_ambulance: 'Sanitka nebo vrtuln\xedk', -+ fbi_bomb_tech: 'Vozidlo pyrotechnika P\u010cR', -+ fire_truck: 'Hasi\u010dsk\xe9 vozy', -+ fireboat: 'Velk\xe1 hasi\u010dsk\xe1 lo\u010f', -+ fly_car: 'L\xe9ka\u0159sk\xe9 vozidlo RV', -+ fly_car_any: 'Samoch\xf3d Lekarza / SRMed / Motoambulans', -+ foam_amount: 'Litry p\u011bny p\u011bna', -+ fustw_or_police_motorcycle: -+ 'Policejn\xed automobil nebo Policejn\xed motocykl', -+ fwk: 'VYA nebo AJ', -+ gkw: 'U\u017eitkov\xfd v\u016fz', -+ grtw: 'Jednotka pro hromadn\xe1 ne\u0161t\u011bst\xed', -+ gw_gefahrgut: 'TACH', -+ gw_hoehenrettung: 'V\xfd\u0161kov\xe1 jednotka', -+ gw_messtechnik: 'Detek\u010dn\xed jednotka', -+ gw_taucher: 'Pot\xe1p\u011b\u010dsk\xfd automobil', -+ gw_wasserrettung: -+ 'SUV VZS \u010c\u010cK nebo Dod\xe1vka VZS \u010c\u010cK', -+ gwl2wasser_only: 'Vozidlo s hadic\xed', -+ hems: 'LZS', -+ k9: 'Vozidlo Kynolog\u016f P\u010cR', -+ kdow_orgl: 'IP', -+ kdow_orgl_any: 'IP', -+ lebefkw: 'Leh\u010d\xed velitelsk\xe9 vozidlo', -+ lf_only: 'Hasi\u010dsk\xe9 vozy', -+ long_distance_ambulance: 'Sanitka DZS', -+ mask_service_unit: 'Protiplynov\xfd automobil', -+ mtw: 'Transportn\xed t\xfdmov\xfd v\u016fz', -+ mzb: 'P\u0159\xedv\u011bs se \u010dlunem', -+ nef_only: 'Sanitka', -+ oil_unit: 'Ropn\xe1 jednotka', -+ police_car: 'Hl\xeddkov\xfd v\u016fz', -+ police_horse: 'J\xedzdn\xed jednotka P\u010cR', -+ police_motorcycle: 'Policejn\xed motocykl', -+ polizeihubschrauber: 'Policejn\xed vrtuln\xedk', -+ pump_speed: 'Kapacita \u010derpadla', -+ pump_speed_pump_only: -+ 'Kapacita \u010derpadla - pouze \u010derpadla', -+ rescue_vehicle: 'Technick\xfd automobil', -+ rescue_vehicle_only: -+ 'T\u011b\u017ek\xe1 z\xe1chran\xe1\u0159sk\xe1 jednotka', -+ rescueboat: 'Velk\xe1 z\xe1chran\xe1\u0159sk\xe1 lo\u010f', -+ road_rescue_or_fire_engine: 'CAS nebo RZA', -+ rth_only: 'Vrtuln\xedk LZS', -+ schlauchwagen: 'Kombinovan\xfd has\xedc\xed automobil', -+ swat: 'URNA', -+ swat_armored_vehicle: 'Obrn\u011bn\xe9 vozidlo URNA', -+ swat_suv: 'URNA SUV', -+ thw_mtw: 'Transportn\xed v\u016fz technik\u016f', -+ thw_mzkw: 'V\xedce\xfa\u010delov\xe9 vozidlo', -+ thw_tauchkraftwagen: 'Pot\xe1p\u011b\u010dsk\xfd t\xfdm', -+ tlf_only: 'V\u016fz s cisternou', -+ trailers: { -+ pump: 'P\u0159\xedv\u011bs pro motorov\xe9 \u010derpadlo', - }, -+ turntable_ladder: 'AZ nebo AP', -+ water_amount: 'Litry vody', -+ water_damage_pump: 'Motorov\xfdm \u010derpadlem', - }, - }, - tutorial: { -@@ -16828,103 +15187,6 @@ Object.values || - welcome: - 'V\xedtejte v Opera\u010dn\xedm st\u0159edisku! \xdakolem dispe\u010dinku z\xe1chrann\xfdch slo\u017eek je \u0159e\u0161it t\xeds\u0148ov\xe1 vol\xe1n\xed s nutnost\xed pomoci a zajistit ochranu ve\u0159ejnosti. Za t\xedmto \xfa\u010delem stav\xedte stanice a vys\xedl\xe1te mnoho typ\u016f vozidel a vy\u0161kolen\xfd person\xe1l na r\u016fzn\xe9 mise.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -17026,6 +15288,32 @@ Object.values || - }, - rewards: { log: 'Odm\u011bna za dokon\u010den\xed v\xfduky.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'V\xedtejte v Opera\u010dn\xed st\u0159edisko Policie! \xdakolem dispe\u010dinku z\xe1chrann\xfdch slo\u017eek je \u0159e\u0161it t\xeds\u0148ov\xe1 vol\xe1n\xed s nutnost\xed pomoci a zajistit ochranu ve\u0159ejnosti. Za t\xedmto \xfa\u010delem stav\xedte stanice a vys\xedl\xe1te mnoho typ\u016f vozidel a vy\u0161kolen\xfd person\xe1l na r\u016fzn\xe9 mise.', -+ }, -+ mobile: { -+ welcome: -+ 'V\xedtejte v Opera\u010dn\xed st\u0159edisko Policie! \xdakolem dispe\u010dinku z\xe1chrann\xfdch slo\u017eek je \u0159e\u0161it t\xeds\u0148ov\xe1 vol\xe1n\xed s nutnost\xed pomoci a zajistit ochranu ve\u0159ejnosti. Za t\xedmto \xfa\u010delem stav\xedte stanice a vys\xedl\xe1te mnoho typ\u016f vozidel a vy\u0161kolen\xfd person\xe1l na r\u016fzn\xe9 mise.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'V\xfdjezd' } }, - }), - (I18n.translations.tr_TR = { - common: { -@@ -17036,16 +15324,13 @@ Object.values || - between: '%{minimum} ile %{maximum}', - cancel: '\u0130ptal et', - change_saved: 'De\u011fi\u015fiklikler kaydedildi', -- click_for_more_info: 'Click here for more information.', - coins_spend: - 'Ger\xe7ekten bu alt\u0131nlar\u0131 harcamak istiyor musun?', - congratulations: 'Tebrikler!', - content: '\u0130\xe7erik', -- copy: 'Copy', - credits: 'Krediler', - custom_missions: 'B\xfcy\xfck \xf6l\xe7ekli bir birlik g\xf6rev', - delete: 'Sil', -- description: 'Description', - details: 'Ayr\u0131nt\u0131lar', - edit: 'D\xfczenle', - error: 'Hata', -@@ -17056,19 +15341,12 @@ Object.values || - '%{user} \xe7evrim d\u0131\u015f\u0131: %{duration}', - is_online: '%{user} \xe7evrim i\xe7i.', - loading: 'Y\xfckleniyor...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: 'Ad', -- no: 'no', - none: 'Yok', - of: '/', - off: 'Kapal\u0131', - on: 'A\xe7\u0131k', - or: 'veya', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: 'I\xe7inde taburcu edildi', - save: 'Kaydet', - search: 'Ara', -@@ -17076,191 +15354,20 @@ Object.values || - time_in_minutes: 'Time in minutes', - user_not_found: 'Kullan\u0131c\u0131 bulunmad\u0131', - wrong_key: 'Yanl\u0131\u015f tu\u015f', -- yes: 'yes', -- }, -- fms: { -- going: 'M\xfcdahale ediyor', -- not_ready: 'Hizmet D\u0131\u015f\u0131', -- on_destination: 'Nakil var\u0131\u015f noktas\u0131nda', -- on_place: 'Olay Yerinde', -- patient_transported: 'Hasta Nakil Ediliyor', -- prisoner_transported: 'Mahkum Nakil Ediliyor', -- ready_home: '\u0130stasyonda Haz\u0131r', -- ready_traveling: 'Bo\u015fta ve Kullan\u0131labilir', -- talking_wish: 'Nakil Talebi', -- waiting_for_vehicle: -- 'Ara\xe7 taraf\u0131ndan \xe7ekilmeyi bekliyor', - }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: 'Geri', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Kategori', -- colour: 'Renk', -- column: 'S\xfctun', -- column_number: 'S\xfctun say\u0131s\u0131', -- column_number_hint: -- 'Bir s\xfctun say\u0131s\u0131 verildiyse Alarm ve M\xfcdahale girdisi, alarm sayfas\u0131ndaki ilgili s\xfctunda g\xf6r\xfcnt\xfclenecektir.', -- create_intervention_order: -- 'Yeni Alarm ve M\xfcdahale D\xfczenlemesi olu\u015ftur', -- delete: 'Sil', -- delete_all: 'Alarm ve M\xfcdahale D\xfczenlemelerini tamamen sil', -- delete_all_confirm: -- 'T\xfcm alarm ve m\xfcdahale d\xfczenlemesini silmek istedi\u011finden emin misin? Daha \xf6nceden d\u0131\u015fa aktar\u0131lm\u0131\u015f girdiler art\u0131k kullan\u0131lamaz!', -- description: 'Ad', -- edit: 'D\xfczenle', -- export: { -- export: 'Payla\u015f', -- import: '\u0130\xe7e aktar', -- import_done: -- 'Se\xe7ili girdiler i\xe7e aktar\u0131ld\u0131 ve Alarm ve M\xfcdahale plan\u0131na kaydedildi.', -- saved: 'Alarm ve M\xfcdahale D\xfczenlemelerinin Payla\u015f\u0131n', -- saved_text: -- 'Alarm ve M\xfcdahale D\xfczenlemesi d\u0131\u015fa aktar\u0131m i\xe7in haz\u0131rland\u0131. Bu ba\u011flant\u0131 ile ba\u015fka bir oyuncu Alarm ve M\xfcdahale D\xfczenlemesini i\xe7e aktarabilir. Bu esnada Alarm ve M\xfcdahale D\xfczenlemesini de\u011fi\u015ftirirsen bu de\u011fi\u015fiklik d\u0131\u015fa aktar\u0131mda otomatik olarak uygulanacak.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- "Bu ara\xe7 se\xe7imi i\xe7in bir k\u0131sayol tu\u015fu se\xe7. Pencerendeki g\xf6reve bas: ALT + k\u0131sayol tu\u015fun (veya Firefox'ta: ALT + SHIFT + k\u0131sayol tu\u015fun veya Mac i\u015fletim sisteminde: ctrl + alt + k\u0131sayol tu\u015fun) ile ara\xe7 se\xe7imini yap.", -- intervention_order: -- 'Alarm ve M\xfcdahale D\xfczenlemelerini d\xfczenle', -- name: 'Ad', -- no_intervention_created: -- 'Hen\xfcz hi\xe7bir Alarm ve M\xfcdahale D\xfczenlemesi olu\u015fturmad\u0131n.', -- options: 'Se\xe7enekler', -- reset: '\xd6nceki se\xe7imi alarm penceresinde s\u0131f\u0131rla.', -- reset_hint: -- 'Arac\u0131 sevk penceresinde se\xe7tiysen onu s\u0131f\u0131rlamak i\xe7in bu tu\u015fu kullanabilirsin.', -- save: 'Kaydet', -- station: '\u0130stasyon', -- station_hint: -- 'Bir yap\u0131 se\xe7ildi\u011finde sadece ilgili yap\u0131ya ait ara\xe7lar se\xe7ilecektir.', -- successfully_created: -- 'Alarm ve M\xfcdahale D\xfczenlemesi ba\u015far\u0131yla olu\u015fturuldu.', -- successfully_deleted: 'Alarm ve M\xfcdahale D\xfczenlemesi silindi', -- successfully_updated: -- 'Alarm ve M\xfcdahale D\xfczenlemesi ba\u015far\u0131yla g\xfcncellendi.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: 'SCBA Mod\xfcl\xfc', -- ab_einsatzleitung_only: 'Komuta Mod\xfcl\xfc', -- ab_gefahrgut_only: 'Tehlikeli Madde Mod\xfcl\xfc', -- ab_oel_only: -- 'Ya\u011f S\u0131z\u0131nt\u0131s\u0131 Mod\xfcl\xfc', -- ab_ruest: 'Teknik/Kurtarma Mod\xfcl\xfc', -- abl2wasser_only: 'Hortumla Besleme Mod\xfcl\xfc', -- ambulance: 'ALS ambulans\u0131', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF (Havaliman\u0131 \u0130tfaiye Arac\u0131)', -- battalion_chief_unit: 'Tabur Amiri birimi', -- boot: 'Botlar (Genel)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Mobil Komuta Arac\u0131', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Tabur Amiri Birimi, Mobil Komuta Arac\u0131 veya Mobil Komuta Mod\xfcl\xfc ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- 'Acil durum ambulans\u0131 veya Helikopteri', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: '\u0130tfaiye Ara\xe7lar\u0131', -- fireboat: 'B\xfcy\xfck \u0130tfaiye Botlar\u0131', -- flood_equipment: 'Flood Rescue', -- fly_car: 'U\xe7an Araba', -- foam: 'Foam Tenders or RIV', -- gkw: 'Hizmet Kamyonu', -- grtw: 'Mobil Hastane Arac\u0131', -- gw_gefahrgut: 'Tehlikeli Madde', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Su Toplama', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Hortumlu Ara\xe7', -- hems: 'H\u0131z\u0131r Acil Helikopteri', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Polis K-9 Arac\u0131', -- kdow_orgl: 'H\u0131z\u0131r Acil Amiri', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: '\u0130tfaiye Ara\xe7lar\u0131', -- long_distance_ambulance: 'BLS ambulans\u0131', -- mask_service_unit: 'Mobil Hava Birimi', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: '\xc7ok Ama\xe7l\u0131 Bot', -- nef_only: 'Ambulans', -- oil_unit: 'GW-\xd6l', -- police_car: 'Devriye arabas\u0131', -- polizeihubschrauber: 'Polis helikopteri', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'B\xfcy\xfck kurtarma arac\u0131', -- rescue_vehicle_only: 'B\xfcy\xfck Kurtarma', -- rescueboat: 'B\xfcy\xfck Kurtarma Botu', -- rth_only: 'Helikopter', -- schlauchwagen: 'Su Tankeri', -- search_and_rescue: 'SAR Units', -- swat: 'P\xd6H', -- swat_armored_vehicle: 'P\xd6H Z\u0131rhl\u0131 Arac\u0131', -- swat_suv: 'P\xd6H SUV', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dal\u0131\u015f Ekibi', -- tlf_only: 'Tanker', -- turntable_ladder: 'Platformlu kamyonlar', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: 'Sevk Et', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Var\u0131\u015f', -- backalarm: '\u0130ptal et', -- coins: 'Alt\u0131n', -- credits: 'Krediler', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'g\xfcn', -- few_seconds: 'birka\xe7 saniyede', -- finish_in: 'Bitir:', -- foam_process: 'K\xf6p\xfck \u0130htiyac\u0131', -- helpshift: { -- confirm_close_bubble: -- 'Destek sohbetini ger\xe7ekten kapatmak m\u0131 istiyorsunuz? Yard\u0131m men\xfcs\xfcnden her zaman yeniden a\xe7abilirsiniz', -+ javascript: { -+ alarm: 'Sevk Et', -+ arrival: 'Var\u0131\u015f', -+ backalarm: '\u0130ptal et', -+ coins: 'Alt\u0131n', -+ credits: 'Krediler', -+ days: 'g\xfcn', -+ few_seconds: 'birka\xe7 saniyede', -+ finish_in: 'Bitir:', -+ foam_process: 'K\xf6p\xfck \u0130htiyac\u0131', -+ helpshift: { -+ confirm_close_bubble: -+ 'Destek sohbetini ger\xe7ekten kapatmak m\u0131 istiyorsunuz? Yard\u0131m men\xfcs\xfcnden her zaman yeniden a\xe7abilirsiniz', - }, - hours: 'S', - location_not_found: 'Bulunmad\u0131', -@@ -17270,19 +15377,12 @@ Object.values || - mission_start_in: 'Ba\u015fl\u0131yor:', - new: 'Yeni', - not_found_map: 'Ara\xe7 haritada bulunamad\u0131', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: '\u015eimdi', - patient: 'Hasta', - patient_untouched: 'Tedavi edilmeyen hastalar', - poi_delete: - '%{caption} \u0130lgili Alan\u0131n\u0131 silmek istedi\u011finden emin misin?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: 'Su Hasar\u0131 Pompa S\xfcreci', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Yeniden y\xfckle', - sale: 'Sat\u0131\u015f', - sale_ended: '\u0130ndirim sona erdi.', -@@ -17300,16 +15400,9 @@ Object.values || - time_left: 'Kalan s\xfcre:', - to_building: 'Yap\u0131y\u0131 G\xf6r\xfcnt\xfcle', - to_mission: 'G\xf6revi G\xf6r\xfcnt\xfcle', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Onayla', - user_not_found: 'Oyuncu bulunamad\u0131.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Ara\xe7lar g\xf6r\xfcnm\xfcyor. ', -- water_process: 'Water needed', - water_pumping_process: 'Gerekli pompa kapasitesi', - }, - map: { -@@ -17356,21 +15449,17 @@ Object.values || - building_complex: 'Building Complex', - buildings_section: '\u0130stasyonlar', - clinic_missions: 'Klinik', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Sevk Merkezi', - fire_school_missions: '\u0130tfaiye Akademisi', - firehouse_missions: '\u0130tfaiye \u0130stasyonu', - firehouse_small_missions: - '\u0130tfaiye \u0130stasyonu (K\xfc\xe7\xfck)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hastane', - map_filters: 'Harita filtreleri listesi', - mission_positions: "\u0130lgi Alanlar\u0131 (POI'ler)", - mission_positions_section: "POI'ler", - missions_section: 'G\xf6revler', - police_copter_station_missions: 'Polis helikopter heliportu', -- police_depot: 'Police Depot', - police_school_missions: 'Polis akademisi', - police_small_missions: - 'Polis Karakolu (K\xfc\xe7\xfck karakol)', -@@ -17383,8 +15472,6 @@ Object.values || - riot_police: '\xc7evik Kuvvet', - riot_police_missions: '\xc7evik Kuvvet', - staging_area_missions: 'Toplanma Alan\u0131', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'THW', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Yap\u0131lar\u0131m', -@@ -17446,8 +15533,6 @@ Object.values || - no_alliance_chat_impossible: 'Bir birlikte de\u011filsin.', - no_alliance_missions: - '\u015eu anda hi\xe7bir birlik g\xf6revi yok.', -- no_alliance_missions_join: -- 'Participating in alliance missions will reward you with Credits - no matter what type of vehicle you send. By joining an alliance you can do both, share your own missions to get help from experienced alliance members and participate in other\u2019s shared missions for extra rewards.', - no_ambulance_missions: - 'Hasta nakli yoktur. Hasta nakilleri yaln\u0131zca bir ambulans\u0131n\u0131z ve bir hastaneniz oldu\u011funda ger\xe7ekle\u015febilir.', - no_emergency_missions: -@@ -17467,30 +15552,120 @@ Object.values || - sorting_label: 'Sort by:', - transport: 'Nakil', - }, -- mission: { type: { alert: 'Sevk Et' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'M\xfcdahale ediyor', -+ not_ready: 'Hizmet D\u0131\u015f\u0131', -+ on_destination: 'Nakil var\u0131\u015f noktas\u0131nda', -+ on_place: 'Olay Yerinde', -+ patient_transported: 'Hasta Nakil Ediliyor', -+ prisoner_transported: 'Mahkum Nakil Ediliyor', -+ ready_home: '\u0130stasyonda Haz\u0131r', -+ ready_traveling: 'Bo\u015fta ve Kullan\u0131labilir', -+ talking_wish: 'Nakil Talebi', -+ waiting_for_vehicle: -+ 'Ara\xe7 taraf\u0131ndan \xe7ekilmeyi bekliyor', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatic Text Color', -+ back: 'Geri', -+ category: 'Kategori', -+ colour: 'Renk', -+ column: 'S\xfctun', -+ column_number: 'S\xfctun say\u0131s\u0131', -+ column_number_hint: -+ 'Bir s\xfctun say\u0131s\u0131 verildiyse Alarm ve M\xfcdahale girdisi, alarm sayfas\u0131ndaki ilgili s\xfctunda g\xf6r\xfcnt\xfclenecektir.', -+ create_intervention_order: -+ 'Yeni Alarm ve M\xfcdahale D\xfczenlemesi olu\u015ftur', -+ delete: 'Sil', -+ delete_all: 'Alarm ve M\xfcdahale D\xfczenlemelerini tamamen sil', -+ delete_all_confirm: -+ 'T\xfcm alarm ve m\xfcdahale d\xfczenlemesini silmek istedi\u011finden emin misin? Daha \xf6nceden d\u0131\u015fa aktar\u0131lm\u0131\u015f girdiler art\u0131k kullan\u0131lamaz!', -+ description: 'Ad', -+ edit: 'D\xfczenle', -+ export: { -+ export: 'Payla\u015f', -+ import: '\u0130\xe7e aktar', -+ import_done: -+ 'Se\xe7ili girdiler i\xe7e aktar\u0131ld\u0131 ve Alarm ve M\xfcdahale plan\u0131na kaydedildi.', -+ saved: 'Alarm ve M\xfcdahale D\xfczenlemelerinin Payla\u015f\u0131n', -+ saved_text: -+ 'Alarm ve M\xfcdahale D\xfczenlemesi d\u0131\u015fa aktar\u0131m i\xe7in haz\u0131rland\u0131. Bu ba\u011flant\u0131 ile ba\u015fka bir oyuncu Alarm ve M\xfcdahale D\xfczenlemesini i\xe7e aktarabilir. Bu esnada Alarm ve M\xfcdahale D\xfczenlemesini de\u011fi\u015ftirirsen bu de\u011fi\u015fiklik d\u0131\u015fa aktar\u0131mda otomatik olarak uygulanacak.', -+ }, -+ hotkey_hint: -+ "Bu ara\xe7 se\xe7imi i\xe7in bir k\u0131sayol tu\u015fu se\xe7. Pencerendeki g\xf6reve bas: ALT + k\u0131sayol tu\u015fun (veya Firefox'ta: ALT + SHIFT + k\u0131sayol tu\u015fun veya Mac i\u015fletim sisteminde: ctrl + alt + k\u0131sayol tu\u015fun) ile ara\xe7 se\xe7imini yap.", -+ intervention_order: -+ 'Alarm ve M\xfcdahale D\xfczenlemelerini d\xfczenle', -+ name: 'Ad', -+ no_intervention_created: -+ 'Hen\xfcz hi\xe7bir Alarm ve M\xfcdahale D\xfczenlemesi olu\u015fturmad\u0131n.', -+ options: 'Se\xe7enekler', -+ reset: '\xd6nceki se\xe7imi alarm penceresinde s\u0131f\u0131rla.', -+ reset_hint: -+ 'Arac\u0131 sevk penceresinde se\xe7tiysen onu s\u0131f\u0131rlamak i\xe7in bu tu\u015fu kullanabilirsin.', -+ save: 'Kaydet', -+ station: '\u0130stasyon', -+ station_hint: -+ 'Bir yap\u0131 se\xe7ildi\u011finde sadece ilgili yap\u0131ya ait ara\xe7lar se\xe7ilecektir.', -+ successfully_created: -+ 'Alarm ve M\xfcdahale D\xfczenlemesi ba\u015far\u0131yla olu\u015fturuldu.', -+ successfully_deleted: 'Alarm ve M\xfcdahale D\xfczenlemesi silindi', -+ successfully_updated: -+ 'Alarm ve M\xfcdahale D\xfczenlemesi ba\u015far\u0131yla g\xfcncellendi.', -+ text_color: 'Text Color', -+ vehicles: { -+ ab_atemschutz_only: 'SCBA Mod\xfcl\xfc', -+ ab_einsatzleitung_only: 'Komuta Mod\xfcl\xfc', -+ ab_gefahrgut_only: 'Tehlikeli Madde Mod\xfcl\xfc', -+ ab_oel_only: -+ 'Ya\u011f S\u0131z\u0131nt\u0131s\u0131 Mod\xfcl\xfc', -+ ab_ruest: 'Teknik/Kurtarma Mod\xfcl\xfc', -+ abl2wasser_only: 'Hortumla Besleme Mod\xfcl\xfc', -+ ambulance: 'ALS ambulans\u0131', -+ arff: 'ARFF (Havaliman\u0131 \u0130tfaiye Arac\u0131)', -+ battalion_chief_unit: 'Tabur Amiri birimi', -+ boot: 'Botlar (Genel)', -+ division_chief_unit: 'Mobil Komuta Arac\u0131', -+ elw1_or_elw2: -+ 'Tabur Amiri Birimi, Mobil Komuta Arac\u0131 veya Mobil Komuta Mod\xfcl\xfc ', -+ emergency_ambulance: -+ 'Acil durum ambulans\u0131 veya Helikopteri', -+ fire_truck: '\u0130tfaiye Ara\xe7lar\u0131', -+ fireboat: 'B\xfcy\xfck \u0130tfaiye Botlar\u0131', -+ fly_car: 'U\xe7an Araba', -+ gkw: 'Hizmet Kamyonu', -+ grtw: 'Mobil Hastane Arac\u0131', -+ gw_gefahrgut: 'Tehlikeli Madde', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Su Toplama', -+ gwl2wasser_only: 'Hortumlu Ara\xe7', -+ hems: 'H\u0131z\u0131r Acil Helikopteri', -+ k9: 'Polis K-9 Arac\u0131', -+ kdow_orgl: 'H\u0131z\u0131r Acil Amiri', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: '\u0130tfaiye Ara\xe7lar\u0131', -+ long_distance_ambulance: 'BLS ambulans\u0131', -+ mask_service_unit: 'Mobil Hava Birimi', -+ mtw: 'MTW', -+ mzb: '\xc7ok Ama\xe7l\u0131 Bot', -+ nef_only: 'Ambulans', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Devriye arabas\u0131', -+ polizeihubschrauber: 'Polis helikopteri', -+ rescue_vehicle: 'B\xfcy\xfck kurtarma arac\u0131', -+ rescue_vehicle_only: 'B\xfcy\xfck Kurtarma', -+ rescueboat: 'B\xfcy\xfck Kurtarma Botu', -+ rth_only: 'Helikopter', -+ schlauchwagen: 'Su Tankeri', -+ swat: 'P\xd6H', -+ swat_armored_vehicle: 'P\xd6H Z\u0131rhl\u0131 Arac\u0131', -+ swat_suv: 'P\xd6H SUV', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Dal\u0131\u015f Ekibi', -+ tlf_only: 'Tanker', -+ turntable_ladder: 'Platformlu kamyonlar', - }, - }, - tutorial: { -@@ -17528,103 +15703,6 @@ Object.values || - welcome: - "112 Merkez - Kaydol'ye ho\u015f geldiniz! Acil durum hizmetleri i\xe7in bir sevk merkezinde \xe7al\u0131\u015farak halka yard\u0131m etmek ve onlar\u0131 korumak i\xe7in acil durum \xe7a\u011fr\u0131lar\u0131yla ilgileniyorsunuz. Bunun i\xe7in istasyonlar in\u015fa ediyor ve \xe7e\u015fitli g\xf6revlere \xe7e\u015fitli tipte ara\xe7lar ve e\u011fitimli personel g\xf6nderiyorsunuz.", - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -17690,11 +15768,6 @@ Object.values || - 'Bir g\xf6revi bitirdi\u011finizde kredi kazan\u0131rs\u0131n\u0131z. Kredi kazand\u0131k\xe7a terfiye daha da yakla\u015f\u0131rs\u0131n\u0131z.', - join_alliance: - 'Terfiler ve bina istasyonlar\u0131, g\xf6rev t\xfcrleri veya ara\xe7lar gibi yeni \xf6zelliklerin kilidini a\xe7ar.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - 'G\xf6revleri ba\u015fkalar\u0131yla birlikte \xe7\xf6zmek i\xe7in bir ittifaka kat\u0131labilirsiniz. Ayr\u0131ca t\xfcm \xfcyelerin kat\u0131labilece\u011fi d\xfczenli ittifak etkinlikleri de var!', - }, -@@ -17708,10 +15781,6 @@ Object.values || - summary: - 'G\xf6revleri ba\u015fkalar\u0131yla birlikte \xe7\xf6zmek i\xe7in bir ittifaka kat\u0131labilirsiniz. Ayr\u0131ca t\xfcm \xfcyelerin kat\u0131labilece\u011fi d\xfczenli ittifak etkinlikleri de var!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -17726,6 +15795,16 @@ Object.values || - }, - rewards: { log: 'E\u011fitimi tamamlama \xf6d\xfcl\xfc.' }, - }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Sevk Et' } }, - }), - (I18n.translations.pt_PT = { - common: { -@@ -17740,7 +15819,6 @@ Object.values || - coins_spend: 'Deseja mesmo gastar estas moedas?', - congratulations: 'Parab\xe9ns!', - content: 'Conte\xfado', -- copy: 'Copy', - credits: 'Cr\xe9ditos', - custom_missions: 'Miss\xe3o de alian\xe7a em grande escala', - delete: 'Apagar', -@@ -17775,210 +15853,39 @@ Object.values || - wrong_key: 'Chave errada', - yes: 'Sim', - }, -- fms: { -- going: 'Em tr\xe2nsito', -- not_ready: 'Fora de servi\xe7o', -- on_destination: 'No destino do transporte', -- on_place: 'No local', -- patient_transported: 'A transportar paciente', -- prisoner_transported: 'A transportar detido.', -- ready_home: 'Dispon\xedvel na esta\xe7\xe3o', -- ready_traveling: 'Livre e dispon\xedvel', -- talking_wish: 'Pedido de Transporte', -- waiting_for_vehicle: 'Aguardando ve\xedculo para rebocar', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Cor do Texto Autom\xe1tica', -- back: 'Voltar', -- categories: { -- airport: 'Aeroporto', -- brush: 'Inc. Florestais', -- firefighting: 'Bombeiros', -- police: 'Pol\xedcia', -- rescue: 'Pr\xe9-Hospitalar', -- water_rescue: 'Resgate aqu\xe1tico', -+ javascript: { -+ alarm: 'Despachar', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Bilhetes para eventos', -+ event_start_mission: -+ 'Iniciar evento: %{amount} Bilhete de evento', -+ }, -+ info_bubble_text: -+ 'Este \xe9 um evento tempor\xe1rio que s\xf3 est\xe1 dispon\xedvel durante o nosso evento! Incentiva os membros da tua alian\xe7a a completarem miss\xf5es de evento para ganharem os bilhetes necess\xe1rios para iniciar estes eventos. Veja a p\xe1gina de eventos da alian\xe7a para mais informa\xe7\xf5es.', -+ info_bubble_text_additional: -+ 'Atualmente, tem %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Bilhetes para eventos', -+ event_start_mission: -+ 'Iniciar evento: %{amount} Bilhete de evento', -+ }, - }, -- category: 'Categoria', -- colour: 'Cor', -- column: 'Coluna', -- column_number: 'N\xfamero de coluna', -- column_number_hint: -- 'Se um n\xfamero de coluna for selecionado, a entrada de Alarme e Resposta ser\xe1 exibida na coluna correspondente na p\xe1gina de alerta.', -- create_intervention_order: -- 'Criar novo Regulamento de Alarme e Resposta', -- delete: 'Apagar', -- delete_all: -- 'Apagar Regulamentos de Alarme e Resposta completamente', -- delete_all_confirm: -- 'Tem certeza de que quer apagar totalmente o regulamento de alarme e resposta? As entradas exportadas existentes n\xe3o est\xe3o mais dispon\xedveis!', -- description: 'Nome', -- edit: 'Editar', -- export: { -- export: 'Compartilhar', -- import: 'Importar', -- import_done: -- 'As entradas selecionadas foram importadas e escritas no seu plano de Alarme e Resposta.', -- saved: 'Compartilhar Regulamentos de Alarme e Resposta', -- saved_text: -- 'Seu Regulamento de Alarme e Resposta foi preparado para exporta\xe7\xe3o. Por meio do link, outro jogador pode importar o Regulamento de Alarme e Resposta. Se voc\xea alterar seu Regulamento de Alarme e Resposta neste intervalo, essa altera\xe7\xe3o ser\xe1 automaticamente aplicada \xe0 exporta\xe7\xe3o.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Escolha uma tecla de atalho para selecionar este ve\xedculo. Carregue na janela de miss\xe3o: ALT + a sua tecla de atalho (ou no Firefox: ALT + SHIFT + a sua tecla de atalho, ou no mac os: ctrl + alt + a sua tecla de atalho) para escolher a sele\xe7\xe3o do seu ve\xedculo.', -- intervention_order: 'Editar Regulamentos de Alarme e Resposta', -- name: 'Nome', -- no_intervention_created: -- 'Voc\xea ainda n\xe3o criou um Regulamento de Alarme e Resposta.', -- options: 'Op\xe7\xf5es', -- reset: 'Redefina a sele\xe7\xe3o anterior na janela de alarme.', -- reset_hint: -- 'Se selecionou o ve\xedculo na janela de despacho, pode usar este bot\xe3o para redefinir.', -- save: 'Salvar', -- station: 'Esta\xe7\xe3o', -- station_hint: -- 'Quando um edif\xedcio \xe9 selecionado, apenas ve\xedculos do edif\xedcio selecionado ser\xe3o selecionados.', -- successfully_created: -- 'Regulamento de Alarme e Resposta criado com \xeaxito.', -- successfully_deleted: 'Regulamento de Alarme e Resposta apagado', -- successfully_updated: -- 'Regulamento de Alarme e Resposta atualizado com \xeaxito.', -- text_color: 'Cor do Texto', -- vehicles: { -- ab_atemschutz_only: 'M\xf3dulo SCBA', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'M\xf3dulo de PP', -- ab_oel_only: 'M\xf3dulo de derramamento de \xf3leo', -- ab_ruest: 'M\xf3dulo de resgate t\xe9cnico', -- abl2wasser_only: 'M\xf3dulo de fornecimento de mangueiras', -- ambulance: 'ABSC', -- any_traffic_car: 'Any Traffic Car', -- arff: 'VIM ou VIM T2 necess\xe1rios:', -- battalion_chief_unit: 'VCOT', -- bike_police: 'Ciclopatrulha', -- boot: 'Barcos (geral)', -- brush_truck: 'Ve\xedculos Florestais', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'VCOC', -- dozer_trailer: 'M\xe1quina de Rasto', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'VCOT / VCOC', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'ABSC / Heli INEM', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fbi_bomb_tech: 'UEP/UI - CIEXSS', -- fire_aviation: 'Meios A\xe9reos', -- fire_truck: 'VFCI / VLCI / VUCI / VP', -- fireboat: 'Barco de combate a inc\xeandio grande', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Fly-Car', -- fly_car_any: 'VMER / Mota INEM', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Espumifero (Qtd. de Litros)', -- fustw_or_police_motorcycle: 'CP / EPRI', -- fwk: 'VSAE', -- gkw: 'Ve\xedculo de Log\xedstica', -- grtw: 'VIC', -- gw_gefahrgut: 'VPMA', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Reten\xe7\xe3o de \xe1gua', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'VTTU', -- hems: 'Heli INEM', -- hlf_only: 'VUCI', -- hlf_or_rw_and_lf: 'VUCI ou VSAT e VFCI / VLCI', -- joint_response_unit: 'Joint Response Unit', -- k9: 'UEP/UI - GOC', -- kdow_orgl: 'Chefe de SEM', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'VFCI / VLCI', -- long_distance_ambulance: 'ABTD', -- mask_service_unit: 'UAAR', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Barco multiuso', -- nef_only: 'Ambul\xe2ncia', -- oil_unit: 'GW-\xd6l', -- police_car: 'CP', -- police_motorcycle: 'EPRI', -- polizeihubschrauber: 'Helic\xf3ptero de pol\xedcia', -- pump: 'Moto Bomba:', -- pump_speed: 'Capacidade de bombagem', -- pump_speed_pump_only: -- 'Capacidade de bombagem - Apenas Moto Bombas', -- rescue_vehicle: 'VSAT / VUCI', -- rescue_vehicle_only: 'VSAT', -- rescueboat: 'Barco de resgate grande', -- rth_only: 'Heli INEM', -- schlauchwagen: 'VTTU / VTTF', -- search_and_rescue: 'SAR Units', -- swat: 'Armed Response Vehicle', -- swat_armored_vehicle: 'UEP/UI - GOE/POE', -- swat_suv: 'UEP/UI - CI/UI', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Equipe de mergulho', -- tlf_only: 'Ve\xedculo Tanque de Grande Capacidade', -- traffic_car: 'UT/UNT', -- turntable_ladder: 'VE / VP', -- water_amount: '\xc1gua (Qtd. de Litros)', -- water_damage_pump: 'Moto Bombas', -- }, -- }, -- javascript: { -- alarm: 'Despachar', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Bilhetes para eventos', -- event_start_mission: -- 'Iniciar evento: %{amount} Bilhete de evento', -- }, -- info_bubble_text: -- 'Este \xe9 um evento tempor\xe1rio que s\xf3 est\xe1 dispon\xedvel durante o nosso evento! Incentiva os membros da tua alian\xe7a a completarem miss\xf5es de evento para ganharem os bilhetes necess\xe1rios para iniciar estes eventos. Veja a p\xe1gina de eventos da alian\xe7a para mais informa\xe7\xf5es.', -- info_bubble_text_additional: -- 'Atualmente, tem %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Bilhetes para eventos', -- event_start_mission: -- 'Iniciar evento: %{amount} Bilhete de evento', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Chegada', -- backalarm: 'Cancelar', -- coins: 'Moedas', -- credits: 'Cr\xe9ditos', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'dias', -- few_seconds: 'em alguns segundos', -- finish_in: 'Finaliza em:', -- foam_approaching: 'A caminho do TO: %{amount} l.', -- foam_missing: 'Em falta: %{amount} l.', -- foam_on_site: 'No TO: %{amount} l.', -- foam_process: 'Espuma necess\xe1ria', -- foam_selected: 'Selecionado: %{amount} l.', -- helpshift: { -- confirm_close_bubble: -- 'Pretende mesmo fechar o chat de ajuda? Pode sempre reabri-lo a partir do menu de ajuda', -+ arrival: 'Chegada', -+ backalarm: 'Cancelar', -+ coins: 'Moedas', -+ credits: 'Cr\xe9ditos', -+ days: 'dias', -+ few_seconds: 'em alguns segundos', -+ finish_in: 'Finaliza em:', -+ foam_approaching: 'A caminho do TO: %{amount} l.', -+ foam_missing: 'Em falta: %{amount} l.', -+ foam_on_site: 'No TO: %{amount} l.', -+ foam_process: 'Espuma necess\xe1ria', -+ foam_selected: 'Selecionado: %{amount} l.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Pretende mesmo fechar o chat de ajuda? Pode sempre reabri-lo a partir do menu de ajuda', - }, - hours: 'H', - location_not_found: 'N\xe3o encontrado', -@@ -17988,8 +15895,6 @@ Object.values || - mission_start_in: 'Come\xe7a em:', - new: 'Novo', - not_found_map: 'O ve\xedculo n\xe3o foi encontrado no mapa', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Agora', - patient: 'Paciente', - patient_untouched: 'Pacientes n\xe3o tratados', -@@ -18000,10 +15905,7 @@ Object.values || - pump_speed_process: - 'Processo de bombagem de danos causados pela \xe1gua', - pump_speed_selected: 'Selecionado para o TO: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Recarregar', -- sale: 'Sale', -- sale_ended: 'Sale ended', - secounds: 'seg.', - sicherheitswache_error: - 'A guarda de seguran\xe7a "%{caption}" n\xe3o teve \xeaxito porque nem todos os crit\xe9rios foram atendidos.', -@@ -18018,14 +15920,8 @@ Object.values || - time_left: 'Tempo restante:', - to_building: 'Ver edif\xedcio', - to_mission: 'Ver miss\xe3o', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Reconhecer', - user_not_found: 'O jogador n\xe3o foi encontrado.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Ve\xedculos n\xe3o vis\xedveis. ', - water_approaching: 'A caminho do TO: %{amount} l.', - water_missing: 'Em falta: %{amount} l.', -@@ -18084,14 +15980,12 @@ Object.values || - fire_school_missions: 'Escola de Forma\xe7\xe3o de Bombeiros', - firehouse_missions: 'Corpo de Bombeiros', - firehouse_small_missions: 'Corpo de Bombeiros (Pequeno)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Lista de filtros do mapa', - mission_positions: 'Pontos de interesse (PDI)', - mission_positions_section: 'PDI', - missions_section: 'Miss\xf5es', - police_copter_station_missions: 'Avia\xe7\xe3o policial', -- police_depot: 'Police Depot', - police_school_missions: 'Escola Pr\xe1tica de Pol\xedcia', - police_small_missions: 'Esquadra de Pol\xedcia (Pequena)', - police_special_forces: 'Unidade Especial de Pol\xedcia', -@@ -18103,8 +15997,6 @@ Object.values || - riot_police: 'Tropa de choque', - riot_police_missions: 'Tropa de choque', - staging_area_missions: 'Zona de Concentra\xe7\xe3o e Reserva', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'THW', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Os meus edif\xedcios', -@@ -18188,30 +16080,141 @@ Object.values || - sorting_label: 'Classificar por:', - transport: 'Transporte', - }, -- mission: { type: { alert: 'Despachar' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 2, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Em tr\xe2nsito', -+ not_ready: 'Fora de servi\xe7o', -+ on_destination: 'No destino do transporte', -+ on_place: 'No local', -+ patient_transported: 'A transportar paciente', -+ prisoner_transported: 'A transportar detido.', -+ ready_home: 'Dispon\xedvel na esta\xe7\xe3o', -+ ready_traveling: 'Livre e dispon\xedvel', -+ talking_wish: 'Pedido de Transporte', -+ waiting_for_vehicle: 'Aguardando ve\xedculo para rebocar', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Bem-vindo ao Jogo Operador 112 Pol\xedcia! Trabalhando num centro de comando de servi\xe7os de emerg\xeancia, lidas com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, constr\xf3i eedificios e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para uma variedade de miss\xf5es.', -- }, -- mobile: { -- welcome: -- 'Bem-vindo ao Jogo Operador 112 Pol\xedcia! Trabalhando num centro de comando de servi\xe7os de emerg\xeancia, lidas com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, constr\xf3i eedificios e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para uma variedade de miss\xf5es.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Cor do Texto Autom\xe1tica', -+ back: 'Voltar', -+ categories: { -+ airport: 'Aeroporto', -+ brush: 'Inc. Florestais', -+ firefighting: 'Bombeiros', -+ police: 'Pol\xedcia', -+ rescue: 'Pr\xe9-Hospitalar', -+ water_rescue: 'Resgate aqu\xe1tico', -+ }, -+ category: 'Categoria', -+ colour: 'Cor', -+ column: 'Coluna', -+ column_number: 'N\xfamero de coluna', -+ column_number_hint: -+ 'Se um n\xfamero de coluna for selecionado, a entrada de Alarme e Resposta ser\xe1 exibida na coluna correspondente na p\xe1gina de alerta.', -+ create_intervention_order: -+ 'Criar novo Regulamento de Alarme e Resposta', -+ delete: 'Apagar', -+ delete_all: -+ 'Apagar Regulamentos de Alarme e Resposta completamente', -+ delete_all_confirm: -+ 'Tem certeza de que quer apagar totalmente o regulamento de alarme e resposta? As entradas exportadas existentes n\xe3o est\xe3o mais dispon\xedveis!', -+ description: 'Nome', -+ edit: 'Editar', -+ export: { -+ export: 'Compartilhar', -+ import: 'Importar', -+ import_done: -+ 'As entradas selecionadas foram importadas e escritas no seu plano de Alarme e Resposta.', -+ saved: 'Compartilhar Regulamentos de Alarme e Resposta', -+ saved_text: -+ 'Seu Regulamento de Alarme e Resposta foi preparado para exporta\xe7\xe3o. Por meio do link, outro jogador pode importar o Regulamento de Alarme e Resposta. Se voc\xea alterar seu Regulamento de Alarme e Resposta neste intervalo, essa altera\xe7\xe3o ser\xe1 automaticamente aplicada \xe0 exporta\xe7\xe3o.', -+ }, -+ hotkey_hint: -+ 'Escolha uma tecla de atalho para selecionar este ve\xedculo. Carregue na janela de miss\xe3o: ALT + a sua tecla de atalho (ou no Firefox: ALT + SHIFT + a sua tecla de atalho, ou no mac os: ctrl + alt + a sua tecla de atalho) para escolher a sele\xe7\xe3o do seu ve\xedculo.', -+ intervention_order: 'Editar Regulamentos de Alarme e Resposta', -+ name: 'Nome', -+ no_intervention_created: -+ 'Voc\xea ainda n\xe3o criou um Regulamento de Alarme e Resposta.', -+ options: 'Op\xe7\xf5es', -+ reset: 'Redefina a sele\xe7\xe3o anterior na janela de alarme.', -+ reset_hint: -+ 'Se selecionou o ve\xedculo na janela de despacho, pode usar este bot\xe3o para redefinir.', -+ save: 'Salvar', -+ station: 'Esta\xe7\xe3o', -+ station_hint: -+ 'Quando um edif\xedcio \xe9 selecionado, apenas ve\xedculos do edif\xedcio selecionado ser\xe3o selecionados.', -+ successfully_created: -+ 'Regulamento de Alarme e Resposta criado com \xeaxito.', -+ successfully_deleted: 'Regulamento de Alarme e Resposta apagado', -+ successfully_updated: -+ 'Regulamento de Alarme e Resposta atualizado com \xeaxito.', -+ text_color: 'Cor do Texto', -+ vehicles: { -+ ab_atemschutz_only: 'M\xf3dulo SCBA', -+ ab_gefahrgut_only: 'M\xf3dulo de PP', -+ ab_oel_only: 'M\xf3dulo de derramamento de \xf3leo', -+ ab_ruest: 'M\xf3dulo de resgate t\xe9cnico', -+ abl2wasser_only: 'M\xf3dulo de fornecimento de mangueiras', -+ ambulance: 'ABSC', -+ arff: 'VIM ou VIM T2 necess\xe1rios:', -+ battalion_chief_unit: 'VCOT', -+ bike_police: 'Ciclopatrulha', -+ boot: 'Barcos (geral)', -+ brush_truck: 'Ve\xedculos Florestais', -+ division_chief_unit: 'VCOC', -+ dozer_trailer: 'M\xe1quina de Rasto', -+ elw1_or_elw2: 'VCOT / VCOC', -+ emergency_ambulance: 'ABSC / Heli INEM', -+ fbi_bomb_tech: 'UEP/UI - CIEXSS', -+ fire_aviation: 'Meios A\xe9reos', -+ fire_truck: 'VFCI / VLCI / VUCI / VP', -+ fireboat: 'Barco de combate a inc\xeandio grande', -+ fly_car: 'Fly-Car', -+ fly_car_any: 'VMER / Mota INEM', -+ foam_amount: 'Espumifero (Qtd. de Litros)', -+ fustw_or_police_motorcycle: 'CP / EPRI', -+ fwk: 'VSAE', -+ gkw: 'Ve\xedculo de Log\xedstica', -+ grtw: 'VIC', -+ gw_gefahrgut: 'VPMA', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Reten\xe7\xe3o de \xe1gua', -+ gwl2wasser_only: 'VTTU', -+ hems: 'Heli INEM', -+ hlf_only: 'VUCI', -+ hlf_or_rw_and_lf: 'VUCI ou VSAT e VFCI / VLCI', -+ k9: 'UEP/UI - GOC', -+ kdow_orgl: 'Chefe de SEM', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'VFCI / VLCI', -+ long_distance_ambulance: 'ABTD', -+ mask_service_unit: 'UAAR', -+ mtw: 'MTW', -+ mzb: 'Barco multiuso', -+ nef_only: 'Ambul\xe2ncia', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'CP', -+ police_motorcycle: 'EPRI', -+ polizeihubschrauber: 'Helic\xf3ptero de pol\xedcia', -+ pump: 'Moto Bomba:', -+ pump_speed: 'Capacidade de bombagem', -+ pump_speed_pump_only: -+ 'Capacidade de bombagem - Apenas Moto Bombas', -+ rescue_vehicle: 'VSAT / VUCI', -+ rescue_vehicle_only: 'VSAT', -+ rescueboat: 'Barco de resgate grande', -+ rth_only: 'Heli INEM', -+ schlauchwagen: 'VTTU / VTTF', -+ swat_armored_vehicle: 'UEP/UI - GOE/POE', -+ swat_suv: 'UEP/UI - CI/UI', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Equipe de mergulho', -+ tlf_only: 'Ve\xedculo Tanque de Grande Capacidade', -+ traffic_car: 'UT/UNT', -+ turntable_ladder: 'VE / VP', -+ water_amount: '\xc1gua (Qtd. de Litros)', -+ water_damage_pump: 'Moto Bombas', - }, - }, - tutorial: { -@@ -18249,103 +16252,6 @@ Object.values || - welcome: - 'Bem-vindo ao Jogo Operador 112! Trabalhando num centro de comando de servi\xe7os de emerg\xeancia, lidas com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, constr\xf3i eedificios e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para uma variedade de miss\xf5es.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -18447,6 +16353,32 @@ Object.values || - }, - rewards: { log: 'Recompensa por completar o tutorial.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Bem-vindo ao Jogo Operador 112 Pol\xedcia! Trabalhando num centro de comando de servi\xe7os de emerg\xeancia, lidas com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, constr\xf3i eedificios e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para uma variedade de miss\xf5es.', -+ }, -+ mobile: { -+ welcome: -+ 'Bem-vindo ao Jogo Operador 112 Pol\xedcia! Trabalhando num centro de comando de servi\xe7os de emerg\xeancia, lidas com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, constr\xf3i eedificios e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para uma variedade de miss\xf5es.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 2, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Despachar' } }, - }), - (I18n.translations.pt_BR = { - common: { -@@ -18461,11 +16393,9 @@ Object.values || - coins_spend: 'Deseja mesmo gastar estas moedas?', - congratulations: 'Parab\xe9ns!', - content: 'Conte\xfado', -- copy: 'Copy', - credits: 'Cr\xe9ditos', - custom_missions: 'Miss\xe3o de alian\xe7a em grande escala', - delete: 'Apagar', -- description: 'Description', - details: 'Detalhes', - edit: 'Editar', - error: 'Erro', -@@ -18474,8 +16404,6 @@ Object.values || - is_offline_with_duration: '%{user} est\xe1 offline: %{duration}', - is_online: '%{user} est\xe1 online.', - loading: 'Carregando...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: 'Nome', - no: 'N\xe3o', - none: 'Nenhum', -@@ -18483,10 +16411,6 @@ Object.values || - off: 'Desligado', - on: 'Ligado', - or: 'ou', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: 'Alta em', - save: 'Salvar', - search: 'Buscar', -@@ -18496,195 +16420,23 @@ Object.values || - wrong_key: 'Chave errada', - yes: 'Sim', - }, -- fms: { -- going: 'Respondendo', -- not_ready: 'Fora de servi\xe7o', -- on_destination: 'No destino do transporte', -- on_place: 'No local', -- patient_transported: 'Transportando paciente', -- prisoner_transported: 'Transportando detento', -- ready_home: 'Dispon\xedvel na esta\xe7\xe3o', -- ready_traveling: 'Livre e dispon\xedvel', -- talking_wish: 'Solicita\xe7\xe3o de transporte', -- waiting_for_vehicle: 'Aguardando ve\xedculo para rebocar', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Cor do Texto Autom\xe1tica', -- back: 'Voltar', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Categoria', -- colour: 'Cor', -- column: 'Coluna', -- column_number: 'N\xfamero de coluna', -- column_number_hint: -- 'Se um n\xfamero de coluna for informado, a entrada de Alarme e Resposta ser\xe1 exibida na coluna correspondente na p\xe1gina de alerta.', -- create_intervention_order: -- 'Criar novo Regulamento de Alarme e Resposta', -- delete: 'Apagar', -- delete_all: -- 'Apagar Regulamentos de Alarme e Resposta completamente', -- delete_all_confirm: -- 'Tem certeza de que quer apagar totalmente o regulamento de alarme e resposta? As entradas exportadas existentes n\xe3o est\xe3o mais dispon\xedveis!', -- description: 'Nome', -- edit: 'Editar', -- export: { -- export: 'Compartilhar', -- import: 'Importar', -- import_done: -- 'As entradas selecionadas foram importadas e escritas no seu plano de Alarme e Resposta.', -- saved: 'Compartilhar Regulamentos de Alarme e Resposta', -- saved_text: -- 'Seu Regulamento de Alarme e Resposta foi preparado para exporta\xe7\xe3o. Por meio do link, outro jogador pode importar o Regulamento de Alarme e Resposta. Se voc\xea alterar seu Regulamento de Alarme e Resposta neste intervalo, essa altera\xe7\xe3o ser\xe1 automaticamente aplicada \xe0 exporta\xe7\xe3o.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Escolha uma tecla de atalho para selecionar este ve\xedculo. Pressione na sua janela de miss\xe3o: ALT + sua tecla de atalho (ou no Firefox: ALT + SHIFT + sua tecla de atalho, ou no mac os: ctrl + alt + sua tecla de atalho) para escolher a sele\xe7\xe3o do seu ve\xedculo.', -- intervention_order: 'Editar Regulamentos de Alarme e Resposta', -- name: 'Nome', -- no_intervention_created: -- 'Voc\xea ainda n\xe3o criou um Regulamento de Alarme e Resposta.', -- options: 'Op\xe7\xf5es', -- reset: 'Redefina a sele\xe7\xe3o anterior na janela de alarme.', -- reset_hint: -- 'Se voc\xea selecionou o ve\xedculo na janela de despacho, pode usar este bot\xe3o para redefinir.', -- save: 'Salvar', -- station: 'Esta\xe7\xe3o', -- station_hint: -- 'Quando um edif\xedcio \xe9 selecionado, somente ve\xedculos do edif\xedcio correspondente ser\xe3o selecionados.', -- successfully_created: -- 'Regulamento de Alarme e Resposta criado com \xeaxito.', -- successfully_deleted: 'Regulamento de Alarme e Resposta apagado', -- successfully_updated: -- 'Regulamento de Alarme e Resposta atualizado com \xeaxito.', -- text_color: 'Cor do Texto', -- vehicles: { -- ab_atemschutz_only: 'M\xf3dulo SCBA', -- ab_einsatzleitung_only: 'M\xf3dulo de comando', -- ab_gefahrgut_only: 'M\xf3dulo de PP', -- ab_oel_only: 'M\xf3dulo de derramamento de \xf3leo', -- ab_ruest: 'M\xf3dulo de resgate t\xe9cnico', -- abl2wasser_only: 'M\xf3dulo de fornecimento de mangueiras', -- ambulance: 'Ambul\xe2ncia de SAV', -- any_traffic_car: 'Any Traffic Car', -- arff: 'Defesa Civil (caminh\xe3o de bombeiro para aeroportos)', -- battalion_chief_unit: 'Viatura de batalh\xe3o', -- boot: 'Barcos (geral)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Viatura de comando m\xf3vel', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Viatura de batalh\xe3o, viatura de comando m\xf3vel ou m\xf3dulo de comando m\xf3vel ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- 'Ambul\xe2ncia de emerg\xeancia ou helic\xf3ptero de resgate', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Caminh\xf5es de bombeiro', -- fireboat: 'Barco de combate a inc\xeandio grande', -- flood_equipment: 'Flood Rescue', -- fly_car: 'VIR', -- fly_car_any: 'VIR ou M\xe9dico de Clinica Geral', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litros de Espuma', -- gkw: 'Caminh\xe3o utilit\xe1rio', -- grtw: 'Unidade para incidentes com m\xfaltiplas v\xedtimas', -- gw_gefahrgut: 'Produtos Perigosos', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Reten\xe7\xe3o de \xe1gua', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Ve\xedculo com mangueira', -- hems: 'HEMS', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Unidade de A\xe7\xf5es com C\xe3es', -- kdow_orgl: 'Chefe de SEM', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: 'USB ou SAMU', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Caminh\xf5es de bombeiro', -- long_distance_ambulance: 'Ambul\xe2ncia de SBV', -- mask_service_unit: 'Unidade a\xe9rea m\xf3vel', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Barco multiuso', -- nef_only: 'Ambul\xe2ncia', -- oil_unit: 'GW-\xd6l', -- police_car: 'Carro de patrulha', -- polizeihubschrauber: 'Helic\xf3ptero de pol\xedcia', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Ve\xedculo de resgate pesado', -- rescue_vehicle_only: 'Resgate pesado', -- rescueboat: 'Barco de resgate grande', -- rth_only: 'Helic\xf3ptero de Resgate', -- schlauchwagen: 'Caminh\xe3o pipa', -- search_and_rescue: 'SAR Units', -- swat: 'Treinamento do Comando de Opera\xe7\xf5es Especiais', -- swat_armored_vehicle: 'Ve\xedculo blindado da SWAT', -- swat_suv: 'SUV da SWAT', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Equipe de mergulho', -- tlf_only: 'Caminh\xe3o tanque', -- turntable_ladder: 'Caminh\xe3o plataforma', -- water_amount: 'Litros de \xe1gua', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: 'Despachar', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Chegada', -- backalarm: 'Cancelar', -- coins: 'Moedas', -- credits: 'Cr\xe9ditos', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'dias', -- few_seconds: 'em alguns segundos', -- finish_in: 'Finaliza em:', -- foam_approaching: 'Se aproximando: %{amount} l.', -- foam_missing: 'Faltando: %{amount} l.', -- foam_on_site: 'Em cena: %{amount} l.', -- foam_process: 'Espuma necess\xe1ria', -- foam_selected: 'Selecionada: %{amount} l.', -- helpshift: { -- confirm_close_bubble: -- 'Pretende mesmo abandonar o chat de suporte? Pode sempre reabri-lo a partir do menu de ajuda', -+ javascript: { -+ alarm: 'Despachar', -+ arrival: 'Chegada', -+ backalarm: 'Cancelar', -+ coins: 'Moedas', -+ credits: 'Cr\xe9ditos', -+ days: 'dias', -+ few_seconds: 'em alguns segundos', -+ finish_in: 'Finaliza em:', -+ foam_approaching: 'Se aproximando: %{amount} l.', -+ foam_missing: 'Faltando: %{amount} l.', -+ foam_on_site: 'Em cena: %{amount} l.', -+ foam_process: 'Espuma necess\xe1ria', -+ foam_selected: 'Selecionada: %{amount} l.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Pretende mesmo abandonar o chat de suporte? Pode sempre reabri-lo a partir do menu de ajuda', - }, - hours: 'H', - location_not_found: 'N\xe3o encontrado', -@@ -18694,19 +16446,12 @@ Object.values || - mission_start_in: 'Come\xe7a em:', - new: 'Novo', - not_found_map: 'O ve\xedculo n\xe3o foi encontrado no mapa', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Agora', - patient: 'Paciente', - patient_untouched: 'Pacientes n\xe3o tratados', - poi_delete: 'Tem certeza de que quer apagar o PDI: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: - 'Processo de bombagem de danos causados pela \xe1gua', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Recarregar', - sale: 'Promo\xe7\xf5es', - sale_ended: 'Fin de l\u2019offre sp\xe9ciale', -@@ -18724,20 +16469,13 @@ Object.values || - time_left: 'Tempo restante:', - to_building: 'Ver edif\xedcio', - to_mission: 'Ver miss\xe3o', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Reconhecer', - user_not_found: 'O jogador n\xe3o foi encontrado.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Ve\xedculos n\xe3o vis\xedveis. ', - water_approaching: 'Aproximando-se: %{amount} l.', - water_missing: 'Faltando: %{amount} l.', - water_on_site: 'Em Cena: %{amount} l.', - water_process: '\xc1gua necess\xe1ria', -- water_pumping_process: 'Water pumping process', - water_selected: 'Selecionada: %{amount} l.', - }, - map: { -@@ -18783,21 +16521,17 @@ Object.values || - building_complex: 'Conjunto de Edif\xedcios', - buildings_section: 'Esta\xe7\xf5es', - clinic_missions: 'Cl\xednica', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Central de Despacho', - fire_school_missions: 'Academia de bombeiros militar', - firehouse_missions: 'Unidade de bombeiros militar', - firehouse_small_missions: - 'Unidade de bombeiros militar (pequena)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Lista de filtros do mapa', - mission_positions: 'Pontos de interesse (PDI)', - mission_positions_section: 'PDI', - missions_section: 'Miss\xf5es', - police_copter_station_missions: 'Avia\xe7\xe3o policial', -- police_depot: 'Police Depot', - police_school_missions: 'Academia de pol\xedcia militar', - police_small_missions: - 'Delegacias de pol\xedcia militar (pequena)', -@@ -18811,8 +16545,6 @@ Object.values || - riot_police: 'Tropa de choque', - riot_police_missions: 'Tropa de choque', - staging_area_missions: '\xc1rea de concentra\xe7\xe3o', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'THW', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Os meus edif\xedcios', -@@ -18896,30 +16628,122 @@ Object.values || - sorting_label: 'Classificar por:', - transport: 'Transporte', - }, -- mission: { type: { alert: 'Despachar' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Respondendo', -+ not_ready: 'Fora de servi\xe7o', -+ on_destination: 'No destino do transporte', -+ on_place: 'No local', -+ patient_transported: 'Transportando paciente', -+ prisoner_transported: 'Transportando detento', -+ ready_home: 'Dispon\xedvel na esta\xe7\xe3o', -+ ready_traveling: 'Livre e dispon\xedvel', -+ talking_wish: 'Solicita\xe7\xe3o de transporte', -+ waiting_for_vehicle: 'Aguardando ve\xedculo para rebocar', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Cor do Texto Autom\xe1tica', -+ back: 'Voltar', -+ category: 'Categoria', -+ colour: 'Cor', -+ column: 'Coluna', -+ column_number: 'N\xfamero de coluna', -+ column_number_hint: -+ 'Se um n\xfamero de coluna for informado, a entrada de Alarme e Resposta ser\xe1 exibida na coluna correspondente na p\xe1gina de alerta.', -+ create_intervention_order: -+ 'Criar novo Regulamento de Alarme e Resposta', -+ delete: 'Apagar', -+ delete_all: -+ 'Apagar Regulamentos de Alarme e Resposta completamente', -+ delete_all_confirm: -+ 'Tem certeza de que quer apagar totalmente o regulamento de alarme e resposta? As entradas exportadas existentes n\xe3o est\xe3o mais dispon\xedveis!', -+ description: 'Nome', -+ edit: 'Editar', -+ export: { -+ export: 'Compartilhar', -+ import: 'Importar', -+ import_done: -+ 'As entradas selecionadas foram importadas e escritas no seu plano de Alarme e Resposta.', -+ saved: 'Compartilhar Regulamentos de Alarme e Resposta', -+ saved_text: -+ 'Seu Regulamento de Alarme e Resposta foi preparado para exporta\xe7\xe3o. Por meio do link, outro jogador pode importar o Regulamento de Alarme e Resposta. Se voc\xea alterar seu Regulamento de Alarme e Resposta neste intervalo, essa altera\xe7\xe3o ser\xe1 automaticamente aplicada \xe0 exporta\xe7\xe3o.', -+ }, -+ hotkey_hint: -+ 'Escolha uma tecla de atalho para selecionar este ve\xedculo. Pressione na sua janela de miss\xe3o: ALT + sua tecla de atalho (ou no Firefox: ALT + SHIFT + sua tecla de atalho, ou no mac os: ctrl + alt + sua tecla de atalho) para escolher a sele\xe7\xe3o do seu ve\xedculo.', -+ intervention_order: 'Editar Regulamentos de Alarme e Resposta', -+ name: 'Nome', -+ no_intervention_created: -+ 'Voc\xea ainda n\xe3o criou um Regulamento de Alarme e Resposta.', -+ options: 'Op\xe7\xf5es', -+ reset: 'Redefina a sele\xe7\xe3o anterior na janela de alarme.', -+ reset_hint: -+ 'Se voc\xea selecionou o ve\xedculo na janela de despacho, pode usar este bot\xe3o para redefinir.', -+ save: 'Salvar', -+ station: 'Esta\xe7\xe3o', -+ station_hint: -+ 'Quando um edif\xedcio \xe9 selecionado, somente ve\xedculos do edif\xedcio correspondente ser\xe3o selecionados.', -+ successfully_created: -+ 'Regulamento de Alarme e Resposta criado com \xeaxito.', -+ successfully_deleted: 'Regulamento de Alarme e Resposta apagado', -+ successfully_updated: -+ 'Regulamento de Alarme e Resposta atualizado com \xeaxito.', -+ text_color: 'Cor do Texto', -+ vehicles: { -+ ab_atemschutz_only: 'M\xf3dulo SCBA', -+ ab_einsatzleitung_only: 'M\xf3dulo de comando', -+ ab_gefahrgut_only: 'M\xf3dulo de PP', -+ ab_oel_only: 'M\xf3dulo de derramamento de \xf3leo', -+ ab_ruest: 'M\xf3dulo de resgate t\xe9cnico', -+ abl2wasser_only: 'M\xf3dulo de fornecimento de mangueiras', -+ ambulance: 'Ambul\xe2ncia de SAV', -+ arff: 'Defesa Civil (caminh\xe3o de bombeiro para aeroportos)', -+ battalion_chief_unit: 'Viatura de batalh\xe3o', -+ boot: 'Barcos (geral)', -+ division_chief_unit: 'Viatura de comando m\xf3vel', -+ elw1_or_elw2: -+ 'Viatura de batalh\xe3o, viatura de comando m\xf3vel ou m\xf3dulo de comando m\xf3vel ', -+ emergency_ambulance: -+ 'Ambul\xe2ncia de emerg\xeancia ou helic\xf3ptero de resgate', -+ fire_truck: 'Caminh\xf5es de bombeiro', -+ fireboat: 'Barco de combate a inc\xeandio grande', -+ fly_car: 'VIR', -+ fly_car_any: 'VIR ou M\xe9dico de Clinica Geral', -+ foam_amount: 'Litros de Espuma', -+ gkw: 'Caminh\xe3o utilit\xe1rio', -+ grtw: 'Unidade para incidentes com m\xfaltiplas v\xedtimas', -+ gw_gefahrgut: 'Produtos Perigosos', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Reten\xe7\xe3o de \xe1gua', -+ gwl2wasser_only: 'Ve\xedculo com mangueira', -+ hems: 'HEMS', -+ k9: 'Unidade de A\xe7\xf5es com C\xe3es', -+ kdow_orgl: 'Chefe de SEM', -+ ktw_or_rtw: 'USB ou SAMU', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Caminh\xf5es de bombeiro', -+ long_distance_ambulance: 'Ambul\xe2ncia de SBV', -+ mask_service_unit: 'Unidade a\xe9rea m\xf3vel', -+ mtw: 'MTW', -+ mzb: 'Barco multiuso', -+ nef_only: 'Ambul\xe2ncia', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Carro de patrulha', -+ polizeihubschrauber: 'Helic\xf3ptero de pol\xedcia', -+ rescue_vehicle: 'Ve\xedculo de resgate pesado', -+ rescue_vehicle_only: 'Resgate pesado', -+ rescueboat: 'Barco de resgate grande', -+ rth_only: 'Helic\xf3ptero de Resgate', -+ schlauchwagen: 'Caminh\xe3o pipa', -+ swat: 'Treinamento do Comando de Opera\xe7\xf5es Especiais', -+ swat_armored_vehicle: 'Ve\xedculo blindado da SWAT', -+ swat_suv: 'SUV da SWAT', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Equipe de mergulho', -+ tlf_only: 'Caminh\xe3o tanque', -+ turntable_ladder: 'Caminh\xe3o plataforma', -+ water_amount: 'Litros de \xe1gua', - }, - }, - tutorial: { -@@ -18957,103 +16781,6 @@ Object.values || - welcome: - 'Bem-vindo ao Operador 193! Trabalhando em um centro de despacho para servi\xe7os de emerg\xeancia, voc\xea lida com chamadas de emerg\xeancia para ajudar e proteger o p\xfablico. Para isso, voc\xea constr\xf3i esta\xe7\xf5es e envia v\xe1rios tipos de ve\xedculos e pessoal treinado para v\xe1rias miss\xf5es.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -19119,11 +16846,6 @@ Object.values || - 'Voc\xea receber\xe1 cr\xe9ditos ao concluir uma miss\xe3o. Ao ganhar cr\xe9ditos, voc\xea se aproxima de uma promo\xe7\xe3o.', - join_alliance: - 'As promo\xe7\xf5es e as esta\xe7\xf5es de constru\xe7\xe3o desbloqueiam novos recursos, como tipos de miss\xe3o ou ve\xedculos.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - 'Voc\xea pode participar de uma alian\xe7a para resolver miss\xf5es junto com outras pessoas. Tamb\xe9m h\xe1 eventos regulares da alian\xe7a dos quais todos os membros podem participar!', - }, -@@ -19137,10 +16859,6 @@ Object.values || - summary: - 'Voc\xea pode participar de uma alian\xe7a para resolver miss\xf5es junto com outras pessoas. Tamb\xe9m h\xe1 eventos regulares da alian\xe7a dos quais todos os membros podem participar!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -19155,6 +16873,16 @@ Object.values || - }, - rewards: { log: 'Recompensa por completar o tutorial.' }, - }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Despachar' } }, - }), - (I18n.translations.uk_UA = { - common: { -@@ -19166,7 +16894,6 @@ Object.values || - cancel: '\u0421\u043a\u0430\u0441\u0443\u0432\u0430\u0442\u0438', - change_saved: - '\u0417\u043c\u0456\u043d\u0438 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043d\u043e', -- click_for_more_info: 'Click here for more information.', - coins_spend: - '\u0414\u0456\u0439\u0441\u043d\u043e \u0431\u0430\u0436\u0430\u0454\u0442\u0435 \u0432\u0438\u0442\u0440\u0430\u0442\u0438\u0442\u0438 \u0446\u0456 \u043c\u043e\u043d\u0435\u0442\u0438?', - congratulations: '\u0412\u0456\u0442\u0430\u043d\u043d\u044f!', -@@ -19176,7 +16903,6 @@ Object.values || - custom_missions: - '\u0437\u0430\u0432\u0434\u0430\u043d\u043d\u044f \u0430\u043b\u044c\u044f\u043d\u0441\u0443 ', - delete: '\u0412\u0438\u0434\u0430\u043b\u0438\u0442\u0438', -- description: 'Description', - details: '\u041f\u043e\u0434\u0440\u043e\u0431\u0438\u0446\u0456', - edit: '\u0420\u0435\u0434\u0430\u0433\u0443\u0432\u0430\u0442\u0438', - error: '\u041f\u043e\u043c\u0438\u043b\u043a\u0430', -@@ -19189,19 +16915,12 @@ Object.values || - is_online: '%{user} \u0432 \u043c\u0435\u0440\u0435\u0436\u0456.', - loading: - '\u0417\u0430\u0432\u0430\u043d\u0442\u0430\u0436\u0435\u043d\u043d\u044f...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: "\u0406\u043c'\u044f", -- no: 'no', - none: '\u0416\u043e\u0434\u043d\u043e\u0433\u043e', - of: '\u0437', - off: '\u0412\u0456\u0434\u043a\u043b.', - on: '\u0412\u043a\u043b.', - or: '\u0430\u0431\u043e', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: - '\u0432\u0438\u043f\u0438\u0441\u0430\u043d\u0438\u0439 \u0432', - save: '\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438', -@@ -19212,243 +16931,23 @@ Object.values || - '\u041a\u043e\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u043d\u0435 \u0437\u043d\u0430\u0439\u0434\u0435\u043d\u043e.', - wrong_key: - '\u041d\u0435\u0432\u0456\u0440\u043d\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430', -- yes: 'yes', -- }, -- fms: { -- going: '\u0412\u0438\u0457\u0436\u0434\u0436\u0430\u0454', -- not_ready: '\u041d\u0435 \u043f\u0440\u0430\u0446\u044e\u0454', -- on_destination: -- '\u0412 \u043f\u0443\u043d\u043a\u0442\u0456 \u043f\u0440\u0438\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u044f \u0434\u043b\u044f \u043f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f', -- on_place: '\u041d\u0430 \u043c\u0456\u0441\u0446\u0456', -- patient_transported: -- '\u041f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f \u043f\u0430\u0446\u0456\u0454\u043d\u0442\u0430', -- prisoner_transported: -- "\u041f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f \u0432'\u044f\u0437\u043d\u044f", -- ready_home: -- '\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u043e \u043d\u0430 \u0441\u0442\u0430\u043d\u0446\u0456\u0457', -- ready_traveling: -- '\u041d\u0435 \u043c\u0430\u0454 \u0437\u0430\u0432\u0434\u0430\u043d\u044c \u0456 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e', -- talking_wish: -- '\u0417\u0430\u043f\u0438\u0442 \u043d\u0430 \u043f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f', -- waiting_for_vehicle: -- '\u041e\u0447\u0456\u043a\u0443\u0454 \u043c\u0430\u0448\u0438\u043d\u0443 \u0434\u043b\u044f \u0431\u0443\u043a\u0441\u0438\u0440\u0443\u0432\u0430\u043d\u043d\u044f', - }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: '\u041d\u0430\u0437\u0430\u0434', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: '\u041a\u0430\u0442\u0435\u0433\u043e\u0440\u0456\u044f', -- colour: '\u041a\u043e\u043b\u0456\u0440', -- column: '\u0421\u0442\u043e\u0432\u043f\u0447\u0438\u043a', -- column_number: -- '\u041d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0430', -- column_number_hint: -- '\u042f\u043a\u0449\u043e \u0437\u0430\u0434\u0430\u043d\u0438\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0430, \u0443 \u0432\u0456\u0434\u043f\u043e\u0432\u0456\u0434\u043d\u043e\u043c\u0443 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0443 \u043d\u0430 \u0441\u0442\u043e\u0440\u0456\u043d\u0446\u0456 \u0442\u0440\u0438\u0432\u043e\u0433\u0438 \u0431\u0443\u0434\u0435 \u0432\u0456\u0434\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043e \u0437\u0430\u043f\u0438\u0441 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420.', -- create_intervention_order: -- '\u0421\u0442\u0432\u043e\u0440\u0438\u0442\u0438 \u043d\u043e\u0432\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420', -- delete: '\u0412\u0438\u0434\u0430\u043b\u0438\u0442\u0438', -- delete_all: -- '\u041f\u043e\u0432\u043d\u0456\u0441\u0442\u044e \u0432\u0438\u0434\u0430\u043b\u0438\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420', -- delete_all_confirm: -- '\u0414\u0456\u0439\u0441\u043d\u043e \u043f\u043e\u0432\u043d\u0456\u0441\u0442\u044e \u0432\u0438\u0434\u0430\u043b\u0438\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420? \u0406\u0441\u043d\u0443\u044e\u0447\u0456 \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u043e\u0432\u0430\u043d\u0456 \u0437\u0430\u043f\u0438\u0441\u0438 \u0431\u0456\u043b\u044c\u0448\u0435 \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0456!', -- description: "\u0406\u043c'\u044f", -- edit: '\u0420\u0435\u0434\u0430\u0433\u0443\u0432\u0430\u0442\u0438', -- export: { -- export: '\u041f\u043e\u0434\u0456\u043b\u0456\u0442\u044c\u0441\u044f', -- import: '\u0406\u043c\u043f\u043e\u0440\u0442', -- import_done: -- '\u0412\u0438\u0431\u0440\u0430\u043d\u0456 \u0437\u0430\u043f\u0438\u0441\u0438 \u0456\u043c\u043f\u043e\u0440\u0442\u043e\u0432\u0430\u043d\u043e \u0456 \u0437\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u0443 \u0432\u0430\u0448 \u043f\u043b\u0430\u043d \u041f\u0406\u0420.', -- saved: '\u041f\u043e\u0434\u0456\u043b\u0456\u0442\u044c\u0441\u044f \u043f\u0440\u0430\u0432\u0438\u043b \u041f\u0406\u0420', -- saved_text: -- '\u0412\u0430\u0448\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u043f\u0456\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u0435 \u0434\u043e \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443. \u0417\u0430 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u043e\u044e \u043f\u043e\u0441\u0438\u043b\u0430\u043d\u043d\u044f, \u0456\u043d\u0448\u0438\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044c \u0437\u043c\u043e\u0436\u0435 \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420. \u042f\u043a\u0449\u043e \u043f\u0440\u043e\u0442\u044f\u0433\u043e\u043c \u0446\u044c\u043e\u0433\u043e \u0447\u0430\u0441\u0443 \u0432\u0438 \u0437\u043c\u0456\u043d\u0438\u0442\u0435 \u0441\u0432\u043e\u0454 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420, \u0437\u043c\u0456\u043d\u0443 \u0431\u0443\u0434\u0435 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u043d\u043e \u0437\u0430\u0441\u0442\u043e\u0441\u043e\u0432\u0430\u043d\u043e \u0434\u043e \u043f\u0440\u0430\u0432\u0438\u043b\u0430, \u0449\u043e \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443\u0454\u0442\u044c\u0441\u044f.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- '\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044c \u0433\u0430\u0440\u044f\u0447\u0443 \u043a\u043b\u0430\u0432\u0456\u0448\u0443 \u0434\u043b\u044f \u0432\u0438\u0431\u0440\u0430\u043d\u043e\u0457 \u043c\u0430\u0448\u0438\u043d\u0438. \u041d\u0430\u0442\u0438\u0441\u043d\u0456\u0442\u044c \u0443 \u0432\u0456\u043a\u043d\u0456 \u0437\u0430\u0432\u0434\u0430\u043d\u043d\u044f: ALT + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430 (\u0430\u0431\u043e \u0443 Firefox: ALT + SHIFT + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430 \u0430\u0431\u043e \u0443 mac os: ctrl + alt + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430), \u0449\u043e\u0431 \u0432\u0438\u0434\u0456\u043b\u0438\u0442\u0438 \u0432\u0438\u0431\u0440\u0430\u043d\u0443 \u043c\u0430\u0448\u0438\u043d\u0443.', -- intervention_order: -- '\u0420\u0435\u0434\u0430\u0433\u0443\u0432\u0430\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420', -- name: "\u0406\u043c'\u044f", -- no_intervention_created: -- '\u0412\u0438 \u0449\u0435 \u043d\u0435 \u0441\u0442\u0432\u043e\u0440\u0438\u043b\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420.', -- options: '\u041e\u043f\u0446\u0456\u0457', -- reset: '\u0421\u043a\u0438\u043d\u044c\u0442\u0435 \u043f\u043e\u043f\u0435\u0440\u0435\u0434\u043d\u0454 \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u043d\u044f \u0443 \u0432\u0456\u043a\u043d\u0456 \u0442\u0440\u0438\u0432\u043e\u0433\u0438.', -- reset_hint: -- '\u042f\u043a\u0449\u043e \u043c\u0430\u0448\u0438\u043d\u0443 \u043d\u0435 \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u043e \u0443 \u0432\u0456\u043a\u043d\u0456 \u0432\u0456\u0434\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043d\u044f, \u043c\u043e\u0436\u043d\u0430 \u0441\u043a\u043e\u0440\u0438\u0441\u0442\u0430\u0442\u0438\u0441\u044f \u0446\u0456\u0454\u044e \u043a\u043d\u043e\u043f\u043a\u043e\u044e \u0434\u043b\u044f \u0441\u043a\u0438\u0434\u0430\u043d\u043d\u044f.', -- save: '\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438', -- station: '\u0421\u0442\u0430\u043d\u0446\u0456\u044f', -- station_hint: -- '\u041f\u0440\u0438 \u0432\u0438\u0431\u043e\u0440\u0456 \u0431\u0443\u0434\u0456\u0432\u043b\u0456, \u0431\u0443\u0434\u0443\u0442\u044c \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u0456 \u043b\u0438\u0448\u0435 \u043c\u0430\u0448\u0438\u043d\u0438 \u0432\u0456\u0434\u043f\u043e\u0432\u0456\u0434\u043d\u043e\u0457 \u0431\u0443\u0434\u0456\u0432\u043b\u0456.', -- successfully_created: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u0443\u0441\u043f\u0456\u0448\u043d\u043e \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u043e.', -- successfully_deleted: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u0432\u0438\u0434\u0430\u043b\u0435\u043d\u043e', -- successfully_updated: -- '\u041f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420 \u0443\u0441\u043f\u0456\u0448\u043d\u043e \u043e\u043d\u043e\u0432\u043b\u0435\u043d\u043e.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0434\u0438\u0445\u0430\u043b\u044c\u043d\u0438\u0445 \u0430\u043f\u0430\u0440\u0430\u0442\u0456\u0432', -- ab_einsatzleitung_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0456\u043d\u043d\u044f', -- ab_gefahrgut_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u0437\u043d\u0435\u0437\u0430\u0440\u0430\u0436\u0435\u043d\u043d\u044f', -- ab_oel_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u041b\u0410\u0420\u041d', -- ab_ruest: -- '\u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0456\u0447\u043d\u0438\u0439/\u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c', -- abl2wasser_only: -- '\u041c\u043e\u0434\u0443\u043b\u044c \u043f\u043e\u0434\u0430\u0447\u0456 \u0448\u043b\u0430\u043d\u0433\u0443', -- ambulance: -- '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c', -- any_traffic_car: 'Any Traffic Car', -- arff: '\u0410\u0420\u0406\u041f (\u043f\u043e\u0436\u0435\u0436\u043d\u0430 \u043c\u0430\u0448\u0438\u043d\u0430 \u0430\u0435\u0440\u043e\u043f\u043e\u0440\u0442\u0443)', -- battalion_chief_unit: -- '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u0439\u043e\u043d\u0443', -- boot: '\u0421\u0443\u0434\u043d\u0430 (\u0437\u0430\u0433\u0430\u043b\u044c\u043d\u0456)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: -- '\u041c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u0439\u043e\u043d\u0443, \u043c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442 \u0430\u0431\u043e \u043c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0456\u043d\u043d\u044f ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0447\u0438 \u0432\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u0448\u0432\u0438\u0434\u043a\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: -- '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u0456', -- fireboat: -- '\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u043f\u043e\u0436\u0435\u0436\u043d\u0438\u0439 \u043a\u0430\u0442\u0435\u0440', -- flood_equipment: 'Flood Rescue', -- fly_car: -- '\u041b\u0435\u0442\u044e\u0447\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -- fly_car_any: -- '\u041b\u0435\u0442\u044e\u0447\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c / \u041b\u0456\u043a\u0430\u0440 \u0437\u0430\u0433\u0430\u043b\u044c\u043d\u043e\u0457 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0438', -- foam: 'Foam Tenders or RIV', -- gkw: '\u0412\u0430\u043d\u0442\u0430\u0436\u0456\u0432\u043a\u0430', -- grtw: '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043f\u043e \u0440\u043e\u0431\u043e\u0442\u0456 \u0437 \u0432\u0435\u043b\u0438\u043a\u043e\u044e \u043a\u0456\u043b\u044c\u043a\u0456\u0441\u0442\u044e \u043f\u043e\u0441\u0442\u0440\u0430\u0436\u0434\u0430\u043b\u0438\u0445', -- gw_gefahrgut: -- '\u0417\u043d\u0435\u0437\u0430\u0440\u0430\u0436\u0435\u043d\u043d\u044f', -- gw_hoehenrettung: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0437 \u0434\u0440\u0430\u0431\u0438\u043d\u043e\u044e', -- gw_messtechnik: -- '\u041c\u0435\u0442\u0440\u043e\u043b\u043e\u0433\u0456\u0447\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -- gw_wasserrettung: -- '\u0412\u043e\u043b\u043e\u0433\u043e\u0443\u0442\u0440\u0438\u043c\u0430\u043d\u043d\u044f', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: -- '\u041c\u0430\u0448\u0438\u043d\u0430 \u0456\u0437 \u0431\u0440\u0430\u043d\u0434\u0441\u043f\u043e\u0439\u043d\u0442\u043e\u043c', -- hems: '\u0412\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u043d\u0435\u0432\u0456\u0434\u043a\u043b\u0430\u0434\u043d\u043e\u0457 \u043c\u0435\u0434\u0438\u0447\u043d\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u0456\u043d\u043e\u043b\u043e\u0433\u0456\u0432', -- kdow_orgl: -- '\u041a\u0435\u0440\u0456\u0432\u043d\u0438\u043a \u0448\u0432\u0438\u0434\u043a\u043e\u0457', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: -- '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c BLS \u0447\u0438 ALS', -- lebefkw: -- '\u041b\u0435\u0433\u043a\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442', -- lf_only: -- '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u043c\u0430\u0448\u0438\u043d\u0438', -- long_distance_ambulance: -- '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c', -- mask_service_unit: -- '\u041c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043f\u043e\u0432\u0456\u0442\u0440\u044f\u043d\u0438\u0439 \u043f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0435\u0440', -- mzb: '\u0411\u0430\u0433\u0430\u0442\u043e\u0446\u0456\u043b\u044c\u043e\u0432\u0435 \u0441\u0443\u0434\u043d\u043e', -- nef_only: -- '\u0428\u0432\u0438\u0434\u043a\u0430 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0430', -- oil_unit: -- '\u041d\u0430\u0444\u0442\u043e\u0437\u0431\u0438\u0440\u043d\u0435 \u0441\u0443\u0434\u043d\u043e', -- police_car: -- '\u041f\u0430\u0442\u0440\u0443\u043b\u044c\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -- polizeihubschrauber: -- '\u041f\u043e\u043b\u0456\u0446\u0435\u0439\u0441\u044c\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0456\u0442', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: -- '\u0412\u0430\u0436\u043a\u0430 \u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0430 \u043c\u0430\u0448\u0438\u043d\u0430', -- rescue_vehicle_only: -- '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043f\u043e\u0440\u044f\u0442\u0443\u043d\u043a\u0443 \u0443 \u0432\u0430\u0436\u043a\u0438\u0445 \u0443\u043c\u043e\u0432\u0430\u0445', -- rescueboat: -- '\u0412\u0435\u043b\u0438\u043a\u0435 \u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0435 \u0441\u0443\u0434\u043d\u043e', -- rth_only: -- '\u0412\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u0448\u0432\u0438\u0434\u043a\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -- schlauchwagen: -- '\u0410\u0432\u0442\u043e\u0446\u0438\u0441\u0442\u0435\u0440\u043d\u0430', -- search_and_rescue: 'SAR Units', -- swat: '\u0421\u043f\u0435\u0446\u043d\u0430\u0437', -- swat_armored_vehicle: -- '\u0411\u0440\u043e\u043d\u044c\u043e\u0432\u0430\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0443', -- swat_suv: -- '\u041f\u043e\u0437\u0430\u0448\u043b\u044f\u0445\u043e\u0432\u0438\u043a \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0443', -- thw_mtw: -- '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0442\u0435\u0445\u043d\u0456\u0447\u043d\u043e\u0457 \u0441\u043b\u0443\u0436\u0431\u0438', -- thw_mzkw: -- '\u0411\u0430\u0433\u0430\u0442\u043e\u0446\u0456\u043b\u044c\u043e\u0432\u0430 \u043c\u0430\u0448\u0438\u043d\u0430', -- thw_tauchkraftwagen: -- '\u041a\u043e\u043c\u0430\u043d\u0434\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u0456\u0432', -- tlf_only: -- '\u0410\u0432\u0442\u043e\u0446\u0438\u0441\u0442\u0435\u0440\u043d\u0430', -- turntable_ladder: -- '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u0430\u0432\u0442\u043e\u0434\u0440\u0430\u0431\u0438\u043d\u0438', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: '\u0412\u0456\u0434\u043f\u0440\u0430\u0432\u0438\u0442\u0438', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: '\u041f\u0440\u0438\u0431\u0443\u0442\u0442\u044f', -- backalarm: '\u0421\u043a\u0430\u0441\u0443\u0432\u0430\u0442\u0438', -- coins: '\u041c\u043e\u043d\u0435\u0442\u0438', -- credits: '\u041a\u0440\u0435\u0434\u0438\u0442\u0438', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: '\u0434\u043d.', -- few_seconds: -- '\u0447\u0435\u0440\u0435\u0437 \u0434\u0435\u043a\u0456\u043b\u044c\u043a\u0430 \u0441\u0435\u043a\u0443\u043d\u0434', -- finish_in: -- '\u0417\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u044f \u0447\u0435\u0440\u0435\u0437:', -- foam_process: -- '\u041d\u0435\u043e\u0431\u0445\u0456\u0434\u043d\u0430 \u043f\u0456\u043d\u0430', -- helpshift: { -- confirm_close_bubble: -- '\u0412\u0438 \u0434\u0456\u0439\u0441\u043d\u043e \u0445\u043e\u0447\u0435\u0442\u0435 \u0432\u0456\u0434\u043a\u043b\u044e\u0447\u0438\u0442\u0438 \u0447\u0430\u0442 \u043f\u0456\u0434\u0442\u0440\u0438\u043c\u043a\u0438? \u0412\u0438 \u0437\u0430\u0432\u0436\u0434\u0438 \u043c\u043e\u0436\u0435\u0442\u0435 \u0437\u043d\u043e\u0432\u0443 \u0432\u0456\u0434\u043a\u0440\u0438\u0442\u0438 \u0439\u043e\u0433\u043e \u0437 \u043c\u0435\u043d\u044e \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -+ javascript: { -+ alarm: '\u0412\u0456\u0434\u043f\u0440\u0430\u0432\u0438\u0442\u0438', -+ arrival: '\u041f\u0440\u0438\u0431\u0443\u0442\u0442\u044f', -+ backalarm: '\u0421\u043a\u0430\u0441\u0443\u0432\u0430\u0442\u0438', -+ coins: '\u041c\u043e\u043d\u0435\u0442\u0438', -+ credits: '\u041a\u0440\u0435\u0434\u0438\u0442\u0438', -+ days: '\u0434\u043d.', -+ few_seconds: -+ '\u0447\u0435\u0440\u0435\u0437 \u0434\u0435\u043a\u0456\u043b\u044c\u043a\u0430 \u0441\u0435\u043a\u0443\u043d\u0434', -+ finish_in: -+ '\u0417\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u044f \u0447\u0435\u0440\u0435\u0437:', -+ foam_process: -+ '\u041d\u0435\u043e\u0431\u0445\u0456\u0434\u043d\u0430 \u043f\u0456\u043d\u0430', -+ helpshift: { -+ confirm_close_bubble: -+ '\u0412\u0438 \u0434\u0456\u0439\u0441\u043d\u043e \u0445\u043e\u0447\u0435\u0442\u0435 \u0432\u0456\u0434\u043a\u043b\u044e\u0447\u0438\u0442\u0438 \u0447\u0430\u0442 \u043f\u0456\u0434\u0442\u0440\u0438\u043c\u043a\u0438? \u0412\u0438 \u0437\u0430\u0432\u0436\u0434\u0438 \u043c\u043e\u0436\u0435\u0442\u0435 \u0437\u043d\u043e\u0432\u0443 \u0432\u0456\u0434\u043a\u0440\u0438\u0442\u0438 \u0439\u043e\u0433\u043e \u0437 \u043c\u0435\u043d\u044e \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', - }, - hours: '\u0413', - location_not_found: -@@ -19463,21 +16962,14 @@ Object.values || - new: '\u041d\u043e\u0432\u0438\u0439', - not_found_map: - '\u041c\u0430\u0448\u0438\u043d\u0443 \u043d\u0435 \u0437\u043d\u0430\u0439\u0434\u0435\u043d\u043e \u043d\u0430 \u043a\u0430\u0440\u0442\u0456', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: '\u0417\u0430\u0440\u0430\u0437', - patient: '\u041f\u0430\u0446\u0456\u0454\u043d\u0442', - patient_untouched: - '\u041d\u0435\u0432\u0438\u043b\u0456\u043a\u0443\u0432\u0430\u043d\u0456 \u043f\u0430\u0446\u0456\u0454\u043d\u0442\u0438', - poi_delete: - '\u0414\u0456\u0439\u0441\u043d\u043e \u0432\u0438\u0434\u0430\u043b\u0438\u0442\u0438 \u0432\u0430\u0436\u043b\u0438\u0432\u0443 \u0442\u043e\u0447\u043a\u0443: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: - '\u041f\u0440\u043e\u0446\u0435\u0441 \u0440\u043e\u0431\u043e\u0442\u0438 \u043d\u0430\u0441\u043e\u0441\u0430 \u0434\u043b\u044f \u043f\u043e\u0448\u043a\u043e\u0434\u0436\u0435\u043d\u043d\u044f \u0432\u043e\u0434\u0438', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: '\u041f\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043d\u0442\u0430\u0436\u0438\u0442\u0438', - sale: '\u0420\u043e\u0437\u043f\u0440\u043e\u0434\u0430\u0436', - sale_ended: -@@ -19502,18 +16994,11 @@ Object.values || - '\u041f\u0435\u0440\u0435\u0433\u043b\u044f\u0434 \u0431\u0443\u0434\u0456\u0432\u043b\u0456', - to_mission: - '\u041f\u0435\u0440\u0435\u0433\u043b\u044f\u0434 \u0437\u0430\u0432\u0434\u0430\u043d\u043d\u044f', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: '\u0412\u0438\u0437\u043d\u0430\u0442\u0438', - user_not_found: - '\u0413\u0440\u0430\u0432\u0446\u044f \u043d\u0435 \u0437\u043d\u0430\u0439\u0434\u0435\u043d\u043e.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: - '\u041c\u0430\u0448\u0438\u043d\u0443 \u043d\u0435 \u0432\u0438\u0434\u043d\u043e. ', -- water_process: 'Water needed', - water_pumping_process: - '\u041d\u0435\u043e\u0431\u0445\u0456\u0434\u043d\u0430 \u043f\u043e\u0442\u0443\u0436\u043d\u0456\u0441\u0442\u044c \u043d\u0430\u0441\u043e\u0441\u0430', - }, -@@ -19578,8 +17063,6 @@ Object.values || - '\u041a\u043e\u043c\u043f\u043b\u0435\u043a\u0441 \u0411\u0443\u0434\u0456\u0432\u0435\u043b\u044c', - buildings_section: '\u0421\u0442\u0430\u043d\u0446\u0456\u0457', - clinic_missions: '\u041a\u043b\u0456\u043d\u0456\u043a\u0430', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: - '\u0414\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440\u0441\u044c\u043a\u0438\u0439 \u0446\u0435\u043d\u0442\u0440', - fire_school_missions: -@@ -19588,7 +17071,6 @@ Object.values || - '\u041f\u043e\u0436\u0435\u0436\u043d\u0430 \u0447\u0430\u0441\u0442\u0438\u043d\u0430', - firehouse_small_missions: - '\u041f\u043e\u0436\u0435\u0436\u043d\u0430 \u0447\u0430\u0441\u0442\u0438\u043d\u0430 (\u043c\u0430\u043b\u0430)', -- general_practitioner: 'GP Surgery', - hospital_missions: '\u041b\u0456\u043a\u0430\u0440\u043d\u044f', - map_filters: - '\u0421\u043f\u0438\u0441\u043e\u043a \u0444\u0456\u043b\u044c\u0442\u0440\u0456\u0432 \u043a\u0430\u0440\u0442\u0438', -@@ -19599,7 +17081,6 @@ Object.values || - '\u0417\u0430\u0432\u0434\u0430\u043d\u043d\u044f', - police_copter_station_missions: - '\u041f\u043e\u043b\u0456\u0446\u0435\u0439\u0441\u044c\u043a\u0430 \u0430\u0432\u0456\u0430\u0446\u0456\u044f', -- police_depot: 'Police Depot', - police_school_missions: - '\u041f\u043e\u043b\u0456\u0446\u0435\u0439\u0441\u044c\u043a\u0430 \u0430\u043a\u0430\u0434\u0435\u043c\u0456\u044f', - police_small_missions: -@@ -19619,8 +17100,6 @@ Object.values || - '\u0421\u043f\u0435\u0446\u043d\u0430\u0437 \u043f\u043e\u043b\u0456\u0446\u0456\u0457', - staging_area_missions: - '\u041f\u0443\u043d\u043a\u0442 \u0440\u043e\u0437\u043f\u043e\u0434\u0456\u043b\u0443', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: '\u041c\u041d\u0421', - technical_aid_organization_school: - '\u0412\u0438\u0449\u0430 \u0448\u043a\u043e\u043b\u0430 \u041c\u041d\u0421', -@@ -19709,8 +17188,6 @@ Object.values || - '\u0412\u0438 \u043d\u0435 \u043f\u0435\u0440\u0435\u0431\u0443\u0432\u0430\u0454\u0442\u0435 \u0432 \u0430\u043b\u044c\u044f\u043d\u0441\u0456.', - no_alliance_missions: - '\u041d\u0430 \u0434\u0430\u043d\u0438\u0439 \u043c\u043e\u043c\u0435\u043d\u0442 \u0437\u0430\u0432\u0434\u0430\u043d\u043d\u044f \u0430\u043b\u044c\u044f\u043d\u0441\u0443 \u0432\u0456\u0434\u0441\u0443\u0442\u043d\u0456.', -- no_alliance_missions_join: -- 'Participating in alliance missions will reward you with Credits - no matter what type of vehicle you send. By joining an alliance you can do both, share your own missions to get help from experienced alliance members and participate in other\u2019s shared missions for extra rewards.', - no_ambulance_missions: - '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0443\u0432\u0430\u043d\u043d\u044f \u043f\u0430\u0446\u0456\u0454\u043d\u0442\u0456\u0432 \u043d\u0435 \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044c\u0441\u044f. \u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0443\u0432\u0430\u043d\u043d\u044f \u043f\u0430\u0446\u0456\u0454\u043d\u0442\u0430 \u043c\u043e\u0436\u0435 \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u0442\u0438\u0441\u044f \u043b\u0438\u0448\u0435 \u0442\u043e\u0434\u0456, \u043a\u043e\u043b\u0438 \u0443 \u0432\u0430\u0441 \u0454 \u0448\u0432\u0438\u0434\u043a\u0430 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0430 \u0442\u0430 \u043b\u0456\u043a\u0430\u0440\u043d\u044f.', - no_emergency_missions: -@@ -19734,34 +17211,169 @@ Object.values || - transport: - '\u041f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f', - }, -- mission: { -- type: { -- alert: '\u0412\u0456\u0434\u043f\u0440\u0430\u0432\u0438\u0442\u0438', -- }, -+ fms: { -+ going: '\u0412\u0438\u0457\u0436\u0434\u0436\u0430\u0454', -+ not_ready: '\u041d\u0435 \u043f\u0440\u0430\u0446\u044e\u0454', -+ on_destination: -+ '\u0412 \u043f\u0443\u043d\u043a\u0442\u0456 \u043f\u0440\u0438\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u044f \u0434\u043b\u044f \u043f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f', -+ on_place: '\u041d\u0430 \u043c\u0456\u0441\u0446\u0456', -+ patient_transported: -+ '\u041f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f \u043f\u0430\u0446\u0456\u0454\u043d\u0442\u0430', -+ prisoner_transported: -+ "\u041f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f \u0432'\u044f\u0437\u043d\u044f", -+ ready_home: -+ '\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u043e \u043d\u0430 \u0441\u0442\u0430\u043d\u0446\u0456\u0457', -+ ready_traveling: -+ '\u041d\u0435 \u043c\u0430\u0454 \u0437\u0430\u0432\u0434\u0430\u043d\u044c \u0456 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e', -+ talking_wish: -+ '\u0417\u0430\u043f\u0438\u0442 \u043d\u0430 \u043f\u0435\u0440\u0435\u0432\u0435\u0437\u0435\u043d\u043d\u044f', -+ waiting_for_vehicle: -+ '\u041e\u0447\u0456\u043a\u0443\u0454 \u043c\u0430\u0448\u0438\u043d\u0443 \u0434\u043b\u044f \u0431\u0443\u043a\u0441\u0438\u0440\u0443\u0432\u0430\u043d\u043d\u044f', - }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -+ intervention_order: { -+ automatic_text_color: 'Automatic Text Color', -+ back: '\u041d\u0430\u0437\u0430\u0434', -+ category: '\u041a\u0430\u0442\u0435\u0433\u043e\u0440\u0456\u044f', -+ colour: '\u041a\u043e\u043b\u0456\u0440', -+ column: '\u0421\u0442\u043e\u0432\u043f\u0447\u0438\u043a', -+ column_number: -+ '\u041d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0430', -+ column_number_hint: -+ '\u042f\u043a\u0449\u043e \u0437\u0430\u0434\u0430\u043d\u0438\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0430, \u0443 \u0432\u0456\u0434\u043f\u043e\u0432\u0456\u0434\u043d\u043e\u043c\u0443 \u0441\u0442\u043e\u0432\u043f\u0447\u0438\u043a\u0443 \u043d\u0430 \u0441\u0442\u043e\u0440\u0456\u043d\u0446\u0456 \u0442\u0440\u0438\u0432\u043e\u0433\u0438 \u0431\u0443\u0434\u0435 \u0432\u0456\u0434\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043e \u0437\u0430\u043f\u0438\u0441 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420.', -+ create_intervention_order: -+ '\u0421\u0442\u0432\u043e\u0440\u0438\u0442\u0438 \u043d\u043e\u0432\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420', -+ delete: '\u0412\u0438\u0434\u0430\u043b\u0438\u0442\u0438', -+ delete_all: -+ '\u041f\u043e\u0432\u043d\u0456\u0441\u0442\u044e \u0432\u0438\u0434\u0430\u043b\u0438\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420', -+ delete_all_confirm: -+ '\u0414\u0456\u0439\u0441\u043d\u043e \u043f\u043e\u0432\u043d\u0456\u0441\u0442\u044e \u0432\u0438\u0434\u0430\u043b\u0438\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420? \u0406\u0441\u043d\u0443\u044e\u0447\u0456 \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u043e\u0432\u0430\u043d\u0456 \u0437\u0430\u043f\u0438\u0441\u0438 \u0431\u0456\u043b\u044c\u0448\u0435 \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0456!', -+ description: "\u0406\u043c'\u044f", -+ edit: '\u0420\u0435\u0434\u0430\u0433\u0443\u0432\u0430\u0442\u0438', -+ export: { -+ export: '\u041f\u043e\u0434\u0456\u043b\u0456\u0442\u044c\u0441\u044f', -+ import: '\u0406\u043c\u043f\u043e\u0440\u0442', -+ import_done: -+ '\u0412\u0438\u0431\u0440\u0430\u043d\u0456 \u0437\u0430\u043f\u0438\u0441\u0438 \u0456\u043c\u043f\u043e\u0440\u0442\u043e\u0432\u0430\u043d\u043e \u0456 \u0437\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u0443 \u0432\u0430\u0448 \u043f\u043b\u0430\u043d \u041f\u0406\u0420.', -+ saved: '\u041f\u043e\u0434\u0456\u043b\u0456\u0442\u044c\u0441\u044f \u043f\u0440\u0430\u0432\u0438\u043b \u041f\u0406\u0420', -+ saved_text: -+ '\u0412\u0430\u0448\u0435 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u043f\u0456\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u0435 \u0434\u043e \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443. \u0417\u0430 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u043e\u044e \u043f\u043e\u0441\u0438\u043b\u0430\u043d\u043d\u044f, \u0456\u043d\u0448\u0438\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044c \u0437\u043c\u043e\u0436\u0435 \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420. \u042f\u043a\u0449\u043e \u043f\u0440\u043e\u0442\u044f\u0433\u043e\u043c \u0446\u044c\u043e\u0433\u043e \u0447\u0430\u0441\u0443 \u0432\u0438 \u0437\u043c\u0456\u043d\u0438\u0442\u0435 \u0441\u0432\u043e\u0454 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420, \u0437\u043c\u0456\u043d\u0443 \u0431\u0443\u0434\u0435 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u043d\u043e \u0437\u0430\u0441\u0442\u043e\u0441\u043e\u0432\u0430\u043d\u043e \u0434\u043e \u043f\u0440\u0430\u0432\u0438\u043b\u0430, \u0449\u043e \u0435\u043a\u0441\u043f\u043e\u0440\u0442\u0443\u0454\u0442\u044c\u0441\u044f.', - }, -- }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ hotkey_hint: -+ '\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044c \u0433\u0430\u0440\u044f\u0447\u0443 \u043a\u043b\u0430\u0432\u0456\u0448\u0443 \u0434\u043b\u044f \u0432\u0438\u0431\u0440\u0430\u043d\u043e\u0457 \u043c\u0430\u0448\u0438\u043d\u0438. \u041d\u0430\u0442\u0438\u0441\u043d\u0456\u0442\u044c \u0443 \u0432\u0456\u043a\u043d\u0456 \u0437\u0430\u0432\u0434\u0430\u043d\u043d\u044f: ALT + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430 (\u0430\u0431\u043e \u0443 Firefox: ALT + SHIFT + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430 \u0430\u0431\u043e \u0443 mac os: ctrl + alt + \u0432\u0430\u0448\u0430 \u0433\u0430\u0440\u044f\u0447\u0430 \u043a\u043b\u0430\u0432\u0456\u0448\u0430), \u0449\u043e\u0431 \u0432\u0438\u0434\u0456\u043b\u0438\u0442\u0438 \u0432\u0438\u0431\u0440\u0430\u043d\u0443 \u043c\u0430\u0448\u0438\u043d\u0443.', -+ intervention_order: -+ '\u0420\u0435\u0434\u0430\u0433\u0443\u0432\u0430\u0442\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420', -+ name: "\u0406\u043c'\u044f", -+ no_intervention_created: -+ '\u0412\u0438 \u0449\u0435 \u043d\u0435 \u0441\u0442\u0432\u043e\u0440\u0438\u043b\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420.', -+ options: '\u041e\u043f\u0446\u0456\u0457', -+ reset: '\u0421\u043a\u0438\u043d\u044c\u0442\u0435 \u043f\u043e\u043f\u0435\u0440\u0435\u0434\u043d\u0454 \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u043d\u044f \u0443 \u0432\u0456\u043a\u043d\u0456 \u0442\u0440\u0438\u0432\u043e\u0433\u0438.', -+ reset_hint: -+ '\u042f\u043a\u0449\u043e \u043c\u0430\u0448\u0438\u043d\u0443 \u043d\u0435 \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u043e \u0443 \u0432\u0456\u043a\u043d\u0456 \u0432\u0456\u0434\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043d\u044f, \u043c\u043e\u0436\u043d\u0430 \u0441\u043a\u043e\u0440\u0438\u0441\u0442\u0430\u0442\u0438\u0441\u044f \u0446\u0456\u0454\u044e \u043a\u043d\u043e\u043f\u043a\u043e\u044e \u0434\u043b\u044f \u0441\u043a\u0438\u0434\u0430\u043d\u043d\u044f.', -+ save: '\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438', -+ station: '\u0421\u0442\u0430\u043d\u0446\u0456\u044f', -+ station_hint: -+ '\u041f\u0440\u0438 \u0432\u0438\u0431\u043e\u0440\u0456 \u0431\u0443\u0434\u0456\u0432\u043b\u0456, \u0431\u0443\u0434\u0443\u0442\u044c \u0432\u0438\u0434\u0456\u043b\u0435\u043d\u0456 \u043b\u0438\u0448\u0435 \u043c\u0430\u0448\u0438\u043d\u0438 \u0432\u0456\u0434\u043f\u043e\u0432\u0456\u0434\u043d\u043e\u0457 \u0431\u0443\u0434\u0456\u0432\u043b\u0456.', -+ successfully_created: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u0443\u0441\u043f\u0456\u0448\u043d\u043e \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u043e.', -+ successfully_deleted: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u043e \u041f\u0406\u0420 \u0432\u0438\u0434\u0430\u043b\u0435\u043d\u043e', -+ successfully_updated: -+ '\u041f\u0440\u0430\u0432\u0438\u043b\u0430 \u041f\u0406\u0420 \u0443\u0441\u043f\u0456\u0448\u043d\u043e \u043e\u043d\u043e\u0432\u043b\u0435\u043d\u043e.', -+ text_color: 'Text Color', -+ vehicles: { -+ ab_atemschutz_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0434\u0438\u0445\u0430\u043b\u044c\u043d\u0438\u0445 \u0430\u043f\u0430\u0440\u0430\u0442\u0456\u0432', -+ ab_einsatzleitung_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0456\u043d\u043d\u044f', -+ ab_gefahrgut_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u0437\u043d\u0435\u0437\u0430\u0440\u0430\u0436\u0435\u043d\u043d\u044f', -+ ab_oel_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u041b\u0410\u0420\u041d', -+ ab_ruest: -+ '\u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0456\u0447\u043d\u0438\u0439/\u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c', -+ abl2wasser_only: -+ '\u041c\u043e\u0434\u0443\u043b\u044c \u043f\u043e\u0434\u0430\u0447\u0456 \u0448\u043b\u0430\u043d\u0433\u0443', -+ ambulance: -+ '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c', -+ arff: '\u0410\u0420\u0406\u041f (\u043f\u043e\u0436\u0435\u0436\u043d\u0430 \u043c\u0430\u0448\u0438\u043d\u0430 \u0430\u0435\u0440\u043e\u043f\u043e\u0440\u0442\u0443)', -+ battalion_chief_unit: -+ '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u0439\u043e\u043d\u0443', -+ boot: '\u0421\u0443\u0434\u043d\u0430 (\u0437\u0430\u0433\u0430\u043b\u044c\u043d\u0456)', -+ division_chief_unit: -+ '\u041c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442', -+ elw1_or_elw2: -+ '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u0430 \u0431\u0430\u0442\u0430\u043b\u044c\u0439\u043e\u043d\u0443, \u043c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442 \u0430\u0431\u043e \u043c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043c\u043e\u0434\u0443\u043b\u044c \u0443\u043f\u0440\u0430\u0432\u043b\u0456\u043d\u043d\u044f ', -+ emergency_ambulance: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0447\u0438 \u0432\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u0448\u0432\u0438\u0434\u043a\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -+ fire_truck: -+ '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u0456', -+ fireboat: -+ '\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u043f\u043e\u0436\u0435\u0436\u043d\u0438\u0439 \u043a\u0430\u0442\u0435\u0440', -+ fly_car: -+ '\u041b\u0435\u0442\u044e\u0447\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -+ fly_car_any: -+ '\u041b\u0435\u0442\u044e\u0447\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c / \u041b\u0456\u043a\u0430\u0440 \u0437\u0430\u0433\u0430\u043b\u044c\u043d\u043e\u0457 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0438', -+ gkw: '\u0412\u0430\u043d\u0442\u0430\u0436\u0456\u0432\u043a\u0430', -+ grtw: '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043f\u043e \u0440\u043e\u0431\u043e\u0442\u0456 \u0437 \u0432\u0435\u043b\u0438\u043a\u043e\u044e \u043a\u0456\u043b\u044c\u043a\u0456\u0441\u0442\u044e \u043f\u043e\u0441\u0442\u0440\u0430\u0436\u0434\u0430\u043b\u0438\u0445', -+ gw_gefahrgut: -+ '\u0417\u043d\u0435\u0437\u0430\u0440\u0430\u0436\u0435\u043d\u043d\u044f', -+ gw_hoehenrettung: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0437 \u0434\u0440\u0430\u0431\u0438\u043d\u043e\u044e', -+ gw_messtechnik: -+ '\u041c\u0435\u0442\u0440\u043e\u043b\u043e\u0433\u0456\u0447\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -+ gw_wasserrettung: -+ '\u0412\u043e\u043b\u043e\u0433\u043e\u0443\u0442\u0440\u0438\u043c\u0430\u043d\u043d\u044f', -+ gwl2wasser_only: -+ '\u041c\u0430\u0448\u0438\u043d\u0430 \u0456\u0437 \u0431\u0440\u0430\u043d\u0434\u0441\u043f\u043e\u0439\u043d\u0442\u043e\u043c', -+ hems: '\u0412\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u043d\u0435\u0432\u0456\u0434\u043a\u043b\u0430\u0434\u043d\u043e\u0457 \u043c\u0435\u0434\u0438\u0447\u043d\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -+ k9: '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043a\u0456\u043d\u043e\u043b\u043e\u0433\u0456\u0432', -+ kdow_orgl: -+ '\u041a\u0435\u0440\u0456\u0432\u043d\u0438\u043a \u0448\u0432\u0438\u0434\u043a\u043e\u0457', -+ ktw_or_rtw: -+ '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c BLS \u0447\u0438 ALS', -+ lebefkw: -+ '\u041b\u0435\u0433\u043a\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u0438\u0439 \u043f\u0443\u043d\u043a\u0442', -+ lf_only: -+ '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u043c\u0430\u0448\u0438\u043d\u0438', -+ long_distance_ambulance: -+ '\u0420\u0435\u0430\u043d\u0456\u043c\u043e\u0431\u0456\u043b\u044c', -+ mask_service_unit: -+ '\u041c\u043e\u0431\u0456\u043b\u044c\u043d\u0438\u0439 \u043f\u043e\u0432\u0456\u0442\u0440\u044f\u043d\u0438\u0439 \u043f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b', -+ mtw: '\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u0435\u0440', -+ mzb: '\u0411\u0430\u0433\u0430\u0442\u043e\u0446\u0456\u043b\u044c\u043e\u0432\u0435 \u0441\u0443\u0434\u043d\u043e', -+ nef_only: -+ '\u0428\u0432\u0438\u0434\u043a\u0430 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0430', -+ oil_unit: -+ '\u041d\u0430\u0444\u0442\u043e\u0437\u0431\u0438\u0440\u043d\u0435 \u0441\u0443\u0434\u043d\u043e', -+ police_car: -+ '\u041f\u0430\u0442\u0440\u0443\u043b\u044c\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c', -+ polizeihubschrauber: -+ '\u041f\u043e\u043b\u0456\u0446\u0435\u0439\u0441\u044c\u043a\u0438\u0439 \u0432\u0435\u0440\u0442\u043e\u043b\u0456\u0442', -+ rescue_vehicle: -+ '\u0412\u0430\u0436\u043a\u0430 \u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0430 \u043c\u0430\u0448\u0438\u043d\u0430', -+ rescue_vehicle_only: -+ '\u041f\u0456\u0434\u0440\u043e\u0437\u0434\u0456\u043b \u043f\u043e\u0440\u044f\u0442\u0443\u043d\u043a\u0443 \u0443 \u0432\u0430\u0436\u043a\u0438\u0445 \u0443\u043c\u043e\u0432\u0430\u0445', -+ rescueboat: -+ '\u0412\u0435\u043b\u0438\u043a\u0435 \u0440\u044f\u0442\u0443\u0432\u0430\u043b\u044c\u043d\u0435 \u0441\u0443\u0434\u043d\u043e', -+ rth_only: -+ '\u0412\u0435\u0440\u0442\u043e\u043b\u0456\u0442 \u0448\u0432\u0438\u0434\u043a\u043e\u0457 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0438', -+ schlauchwagen: -+ '\u0410\u0432\u0442\u043e\u0446\u0438\u0441\u0442\u0435\u0440\u043d\u0430', -+ swat: '\u0421\u043f\u0435\u0446\u043d\u0430\u0437', -+ swat_armored_vehicle: -+ '\u0411\u0440\u043e\u043d\u044c\u043e\u0432\u0430\u043d\u0438\u0439 \u0430\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0443', -+ swat_suv: -+ '\u041f\u043e\u0437\u0430\u0448\u043b\u044f\u0445\u043e\u0432\u0438\u043a \u0441\u043f\u0435\u0446\u043d\u0430\u0437\u0443', -+ thw_mtw: -+ '\u0410\u0432\u0442\u043e\u043c\u043e\u0431\u0456\u043b\u044c \u0442\u0435\u0445\u043d\u0456\u0447\u043d\u043e\u0457 \u0441\u043b\u0443\u0436\u0431\u0438', -+ thw_mzkw: -+ '\u0411\u0430\u0433\u0430\u0442\u043e\u0446\u0456\u043b\u044c\u043e\u0432\u0430 \u043c\u0430\u0448\u0438\u043d\u0430', -+ thw_tauchkraftwagen: -+ '\u041a\u043e\u043c\u0430\u043d\u0434\u0430 \u0432\u043e\u0434\u043e\u043b\u0430\u0437\u0456\u0432', -+ tlf_only: -+ '\u0410\u0432\u0442\u043e\u0446\u0438\u0441\u0442\u0435\u0440\u043d\u0430', -+ turntable_ladder: -+ '\u041f\u043e\u0436\u0435\u0436\u043d\u0456 \u0430\u0432\u0442\u043e\u0434\u0440\u0430\u0431\u0438\u043d\u0438', - }, - }, - tutorial: { -@@ -19799,103 +17411,6 @@ Object.values || - welcome: - '\u041b\u0430\u0441\u043a\u0430\u0432\u043e \u043f\u0440\u043e\u0441\u0438\u043c\u043e \u0434\u043e \u0413\u0440\u0430 \u0414\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440 101 \u2014 \u0420\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u044f! \u041f\u0440\u0430\u0446\u044e\u044e\u0447\u0438 \u0432 \u0434\u0438\u0441\u043f\u0435\u0442\u0447\u0435\u0440\u0441\u044c\u043a\u043e\u043c\u0443 \u0446\u0435\u043d\u0442\u0440\u0456 \u0435\u043a\u0441\u0442\u0440\u0435\u043d\u0438\u0445 \u0441\u043b\u0443\u0436\u0431, \u0442\u0438 \u043c\u0430\u0454\u0448 \u0441\u043f\u0440\u0430\u0432\u0443 \u0437 \u0435\u043a\u0441\u0442\u0440\u0435\u043d\u0438\u043c\u0438 \u0432\u0438\u043a\u043b\u0438\u043a\u0430\u043c\u0438, \u0449\u043e\u0431 \u0434\u043e\u043f\u043e\u043c\u043e\u0433\u0442\u0438 \u0442\u0430 \u0437\u0430\u0445\u0438\u0441\u0442\u0438\u0442\u0438 \u043d\u0430\u0441\u0435\u043b\u0435\u043d\u043d\u044f. \u0414\u043b\u044f \u0446\u044c\u043e\u0433\u043e \u0432\u0438 \u0431\u0443\u0434\u0443\u0454\u0442\u0435 \u0441\u0442\u0430\u043d\u0446\u0456\u0457 \u0442\u0430 \u0432\u0456\u0434\u043f\u0440\u0430\u0432\u043b\u044f\u0454\u0442\u0435 \u043a\u0456\u043b\u044c\u043a\u0430 \u0432\u0438\u0434\u0456\u0432 \u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u0438\u0445 \u0437\u0430\u0441\u043e\u0431\u0456\u0432 \u0456 \u043d\u0430\u0432\u0447\u0435\u043d\u0438\u0439 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b \u043d\u0430 \u0440\u0456\u0437\u043d\u0456 \u043c\u0456\u0441\u0456\u0457.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -19961,11 +17476,6 @@ Object.values || - '\u0417\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u044f \u043c\u0456\u0441\u0456\u0457 \u0432\u0438 \u043e\u0442\u0440\u0438\u043c\u0430\u0454\u0442\u0435 \u043a\u0440\u0435\u0434\u0438\u0442\u0438. \u0417\u0430\u0440\u043e\u0431\u043b\u044f\u044e\u0447\u0438 \u043a\u0440\u0435\u0434\u0438\u0442\u0438, \u0432\u0438 \u043d\u0430\u0431\u043b\u0438\u0436\u0430\u0454\u0442\u0435\u0441\u044c \u0434\u043e \u043f\u0456\u0434\u0432\u0438\u0449\u0435\u043d\u043d\u044f.', - join_alliance: - '\u041f\u0440\u043e\u043c\u043e-\u0430\u043a\u0446\u0456\u0457 \u0442\u0430 \u0431\u0443\u0434\u0456\u0432\u0435\u043b\u044c\u043d\u0456 \u0441\u0442\u0430\u043d\u0446\u0456\u0457 \u0432\u0456\u0434\u043a\u0440\u0438\u0432\u0430\u044e\u0442\u044c \u043d\u043e\u0432\u0456 \u043c\u043e\u0436\u043b\u0438\u0432\u043e\u0441\u0442\u0456, \u0442\u0430\u043a\u0456 \u044f\u043a \u0442\u0438\u043f\u0438 \u043c\u0456\u0441\u0456\u0439 \u0430\u0431\u043e \u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u0456 \u0437\u0430\u0441\u043e\u0431\u0438.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - '\u0412\u0438 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0454\u0434\u043d\u0430\u0442\u0438\u0441\u044f \u0434\u043e \u0430\u043b\u044c\u044f\u043d\u0441\u0443, \u0449\u043e\u0431 \u0432\u0438\u0440\u0456\u0448\u0443\u0432\u0430\u0442\u0438 \u043c\u0456\u0441\u0456\u0457 \u0440\u0430\u0437\u043e\u043c \u0437 \u0456\u043d\u0448\u0438\u043c\u0438. \u0422\u0430\u043a\u043e\u0436 \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u044e\u0442\u044c\u0441\u044f \u0440\u0435\u0433\u0443\u043b\u044f\u0440\u043d\u0456 \u0437\u0430\u0445\u043e\u0434\u0438 \u0430\u043b\u044c\u044f\u043d\u0441\u0443, \u0432 \u044f\u043a\u0438\u0445 \u043c\u043e\u0436\u0443\u0442\u044c \u0431\u0440\u0430\u0442\u0438 \u0443\u0447\u0430\u0441\u0442\u044c \u0443\u0441\u0456 \u0447\u043b\u0435\u043d\u0438!', - }, -@@ -19979,10 +17489,6 @@ Object.values || - summary: - '\u0412\u0438 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0454\u0434\u043d\u0430\u0442\u0438\u0441\u044f \u0434\u043e \u0430\u043b\u044c\u044f\u043d\u0441\u0443, \u0449\u043e\u0431 \u0432\u0438\u0440\u0456\u0448\u0443\u0432\u0430\u0442\u0438 \u043c\u0456\u0441\u0456\u0457 \u0440\u0430\u0437\u043e\u043c \u0437 \u0456\u043d\u0448\u0438\u043c\u0438. \u0422\u0430\u043a\u043e\u0436 \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u044e\u0442\u044c\u0441\u044f \u0440\u0435\u0433\u0443\u043b\u044f\u0440\u043d\u0456 \u0437\u0430\u0445\u043e\u0434\u0438 \u0430\u043b\u044c\u044f\u043d\u0441\u0443, \u0432 \u044f\u043a\u0438\u0445 \u043c\u043e\u0436\u0443\u0442\u044c \u0431\u0440\u0430\u0442\u0438 \u0443\u0447\u0430\u0441\u0442\u044c \u0443\u0441\u0456 \u0447\u043b\u0435\u043d\u0438!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -19999,6 +17505,20 @@ Object.values || - log: '\u041d\u0430\u0433\u043e\u0440\u043e\u0434\u0430 \u0437\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u044f \u043d\u0430\u0432\u0447\u0430\u043d\u043d\u044f.', - }, - }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { -+ type: { -+ alert: '\u0412\u0456\u0434\u043f\u0440\u0430\u0432\u0438\u0442\u0438', -+ }, -+ }, - }), - (I18n.translations.es_MX = { - common: { -@@ -20018,7 +17538,6 @@ Object.values || - credits: 'Cr\xe9ditos', - custom_missions: 'Misi\xf3n de alianza a gran escala', - delete: 'Eliminar', -- description: 'Description', - details: 'Detalles', - edit: 'Editar', - error: 'Error', -@@ -20029,19 +17548,12 @@ Object.values || - '%{user} no est\xe1 conectado: %{duration}', - is_online: '%{user} est\xe1 conectado.', - loading: 'Cargando...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: 'Nombre', -- no: 'no', - none: 'Nada', - of: 'de', - off: 'No', - on: 'S\xed', - or: 'o', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: 'Alta en', - save: 'Guardar', - search: 'Buscar', -@@ -20049,181 +17561,17 @@ Object.values || - time_in_minutes: 'Tiempo en minutos', - user_not_found: 'Usuario no encontrado', - wrong_key: 'Tecla equivocada', -- yes: 'yes', -- }, -- fms: { -- going: 'Respondiendo', -- not_ready: 'Fuera de servicio', -- on_destination: 'En el destino del transporte', -- on_place: 'Presente', -- patient_transported: 'Transportando paciente', -- prisoner_transported: 'Transportando preso', -- ready_home: 'Disponible en la instalaci\xf3n', -- ready_traveling: 'Listo y disponible', -- talking_wish: 'Petici\xf3n de transporte', -- waiting_for_vehicle: 'Esperando a remolque', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Color de texto autom\xe1tico', -- back: 'Atr\xe1s', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Categor\xeda', -- colour: 'Color', -- column: 'Columna', -- column_number: 'N.\xba de columna', -- column_number_hint: -- 'Si hay un n\xfamero de columna, la entrada en las normas de alerta y respuesta se mostrar\xe1 en la columna correspondiente de la p\xe1gina de la alerta.', -- create_intervention_order: -- 'Crear nueva norma de alerta y respuesta', -- delete: 'Eliminar', -- delete_all: 'Eliminar todas las normas de alerta y respuesta', -- delete_all_confirm: -- '\xbfSeguro que quieres eliminar todas las normas de alerta y respuesta? \xa1Las entradas exportadas existentes ya no est\xe1n disponibles!', -- description: 'Nombre', -- edit: 'Editar', -- export: { -- export: 'Compartir', -- import: 'Importar', -- import_done: -- 'Las entradas seleccionadas se han importado y a\xf1adido a tu plan de alerta y respuesta.', -- saved: 'Compartir normas de alarma y respuesta', -- saved_text: -- 'Las normas de alerta y respuesta est\xe1n preparadas para ser exportadas. Mediante el enlace, otro jugador podr\xe1 importarlas. Mientras tanto, si cambias alguna norma, el cambio se aplicar\xe1 autom\xe1ticamente a lo exportado.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Elije una tecla para esta selecci\xf3n de veh\xedculos. En la ventana de la misi\xf3n, pulsa ALT + tu tecla (ALT + SHIFT + tu tecla en Firefox o CTRL + ALT + tu tecla en MacOS) para seleccionarla.', -- intervention_order: 'Editar normas de alerta y respuesta', -- name: 'Nombre', -- no_intervention_created: -- 'Todav\xeda no has creado ninguna norma de alerta y respuesta.', -- options: 'Opciones', -- reset: 'Restablece la selecci\xf3n anterior en la ventana de alertas.', -- reset_hint: -- 'Si has seleccionado el veh\xedculo en la ventana de respuesta, puedes usar este bot\xf3n para restablecer.', -- save: 'Guardar', -- station: 'Instalaci\xf3n', -- station_hint: -- 'Si hay un edificio seleccionado, solo se seleccionar\xe1n los veh\xedculos de ese edificio.', -- successfully_created: -- 'Norma de alerta y respuesta creada correctamente.', -- successfully_deleted: 'Norma de alerta y respuesta eliminada', -- successfully_updated: -- 'Norma de alerta y respuesta actualizada correctamente.', -- text_color: 'Color de texto', -- vehicles: { -- ab_atemschutz_only: 'M\xf3dulo ERA', -- ab_einsatzleitung_only: 'M\xf3dulo de mando', -- ab_gefahrgut_only: 'M\xf3dulo Hazmat', -- ab_oel_only: 'M\xf3dulo de vertido de crudo', -- ab_ruest: 'M\xf3dulo tecnol\xf3gico de rescate', -- abl2wasser_only: 'M\xf3dulo de mangueras', -- ambulance: 'UVI m\xf3vil', -- any_traffic_car: 'Any Traffic Car', -- arff: 'CBA (Cami\xf3n de bomberos de aeropuerto)', -- battalion_chief_unit: 'Unidad de Mando y Comunicaciones', -- boot: 'Botes (general)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Unidad de mando', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Unidad de Mando y Comunicaciones, unidad de mando o m\xf3dulo de mando m\xf3vil ', -- elw2_or_ab_elw: -- 'Bomba de Rescate o Unidad de Apoyo de Rescate y Cami\xf3n de Bomberos', -- emergency_ambulance: -- 'Ambulancia o helic\xf3ptero de emergencia', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Camiones de bomberos', -- fireboat: 'Barco de bomberos grande', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Coche volador', -- foam: 'Foam Tenders or RIV', -- gkw: 'Cami\xf3n de usos m\xfaltiples', -- grtw: 'Unidad para m\xfaltiples v\xedctimas', -- gw_gefahrgut: 'Hazmat', -- gw_hoehenrettung: 'Cami\xf3n de rescate en altura', -- gw_messtechnik: 'Cami\xf3n de medici\xf3n', -- gw_wasserrettung: 'Retenci\xf3n de agua', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Veh\xedculo con manguera', -- hems: 'HSEM', -- hlf_only: 'Veh\xedculo de rescate', -- hlf_or_rw_and_lf: -- 'Veh\xedculo de rescate o veh\xedculo de rescate pesado y cami\xf3n de bomberos', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Unidad canina', -- kdow_orgl: 'Jefe de emergencias', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Veh\xedculo de mando ligero (leBefKw)', -- lf_only: 'Camiones de bomberos', -- long_distance_ambulance: 'Ambulancia SVB', -- mask_service_unit: 'Unidad a\xe9rea', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Cami\xf3n de transporte', -- mzb: 'Barco multiusos', -- nef_only: 'Ambulancia', -- oil_unit: 'Cami\xf3n para fuegos de aceite', -- police_car: 'Coche patrulla', -- polizeihubschrauber: 'Helic\xf3ptero de polic\xeda', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Furgones de \xdatiles Varios', -- rescue_vehicle_only: 'Furg\xf3n de \xdatiles Varios', -- rescueboat: 'Barco de rescate grande', -- rth_only: 'Helic\xf3ptero', -- schlauchwagen: 'Cami\xf3n cisterna', -- search_and_rescue: 'SAR Units', -- swat: 'Fuerzas especiales (GEO)', -- swat_armored_vehicle: 'Veh\xedculo blindado de los GEO', -- swat_suv: 'Todoterreno de los GEO', -- thw_mtw: 'Cami\xf3n de transporte t\xe9cnico', -- thw_mzkw: 'Veh\xedculo multiusos', -- thw_tauchkraftwagen: 'Equipo de buceo', -- tlf_only: 'Cami\xf3n cisterna', -- turntable_ladder: 'Cami\xf3n AE', -- water_damage_pump: 'Water Pumps', -- }, - }, - javascript: { - alarm: 'Enviar', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', - alliance_event_resource: { -- christmas: { -- currency: 'Entradas', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Entradas', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -+ christmas: { currency: 'Entradas' }, -+ valentinesday: { currency: 'Entradas' }, - }, - arrival: 'Llegada', - backalarm: 'Cancelar', - coins: 'Monedas', - credits: 'Cr\xe9ditos', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'd\xedas', - few_seconds: 'en pocos segundos', - finish_in: 'Termina en:', -@@ -20240,19 +17588,12 @@ Object.values || - mission_start_in: 'Comienza en:', - new: 'Nuevo', - not_found_map: 'No se ha encontrado el veh\xedculo en el mapa', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Ahora', - patient: 'Paciente', - patient_untouched: 'Pacientes no tratados', - poi_delete: '\xbfSeguro que quieres eliminar el PI %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: - 'Proceso de bombeo de da\xf1os causados por el agua', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Recargar', - sale: 'Rebajas', - sale_ended: 'Oferta finalizada', -@@ -20270,17 +17611,10 @@ Object.values || - time_left: 'Tiempo restante:', - to_building: 'Ver edificio', - to_mission: 'Ver misi\xf3n', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Recibido', - user_not_found: 'No se ha encontrado al jugador.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Los veh\xedculos no est\xe1n visibles. ', - water_process: 'Agua necesaria', -- water_pumping_process: 'Water pumping process', - }, - map: { - alliance: 'Alianza', -@@ -20327,20 +17661,16 @@ Object.values || - building_complex: 'Complejo de edificios', - buildings_section: 'Instalaciones', - clinic_missions: 'Cl\xednica', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Centralita', - fire_school_missions: 'Academia de bomberos', - firehouse_missions: 'Parque de bomberos', - firehouse_small_missions: 'Parque de bomberos (peque\xf1o)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Hospital', - map_filters: 'Lista de filtros de mapa', - mission_positions: 'Puntos de inter\xe9s (PI)', - mission_positions_section: 'PI', - missions_section: 'Misiones', - police_copter_station_missions: 'Helipuerto policial', -- police_depot: 'Police Depot', - police_school_missions: 'Academia de polic\xeda', - police_small_missions: - 'Comisar\xeda de polic\xeda (peque\xf1o)', -@@ -20353,8 +17683,6 @@ Object.values || - riot_police: 'Polic\xeda antidisturbios', - riot_police_missions: 'Polic\xeda antidisturbios', - staging_area_missions: 'Zona de preparaci\xf3n', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'SAT', - technical_aid_organization_school: 'Academia SAT', - user_buildings: 'Mis edificios', -@@ -20434,30 +17762,121 @@ Object.values || - sorting_label: 'Ordenar por:', - transport: 'Transporte', - }, -- mission: { type: { alert: 'Enviar' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Respondiendo', -+ not_ready: 'Fuera de servicio', -+ on_destination: 'En el destino del transporte', -+ on_place: 'Presente', -+ patient_transported: 'Transportando paciente', -+ prisoner_transported: 'Transportando preso', -+ ready_home: 'Disponible en la instalaci\xf3n', -+ ready_traveling: 'Listo y disponible', -+ talking_wish: 'Petici\xf3n de transporte', -+ waiting_for_vehicle: 'Esperando a remolque', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Color de texto autom\xe1tico', -+ back: 'Atr\xe1s', -+ category: 'Categor\xeda', -+ colour: 'Color', -+ column: 'Columna', -+ column_number: 'N.\xba de columna', -+ column_number_hint: -+ 'Si hay un n\xfamero de columna, la entrada en las normas de alerta y respuesta se mostrar\xe1 en la columna correspondiente de la p\xe1gina de la alerta.', -+ create_intervention_order: -+ 'Crear nueva norma de alerta y respuesta', -+ delete: 'Eliminar', -+ delete_all: 'Eliminar todas las normas de alerta y respuesta', -+ delete_all_confirm: -+ '\xbfSeguro que quieres eliminar todas las normas de alerta y respuesta? \xa1Las entradas exportadas existentes ya no est\xe1n disponibles!', -+ description: 'Nombre', -+ edit: 'Editar', -+ export: { -+ export: 'Compartir', -+ import: 'Importar', -+ import_done: -+ 'Las entradas seleccionadas se han importado y a\xf1adido a tu plan de alerta y respuesta.', -+ saved: 'Compartir normas de alarma y respuesta', -+ saved_text: -+ 'Las normas de alerta y respuesta est\xe1n preparadas para ser exportadas. Mediante el enlace, otro jugador podr\xe1 importarlas. Mientras tanto, si cambias alguna norma, el cambio se aplicar\xe1 autom\xe1ticamente a lo exportado.', -+ }, -+ hotkey_hint: -+ 'Elije una tecla para esta selecci\xf3n de veh\xedculos. En la ventana de la misi\xf3n, pulsa ALT + tu tecla (ALT + SHIFT + tu tecla en Firefox o CTRL + ALT + tu tecla en MacOS) para seleccionarla.', -+ intervention_order: 'Editar normas de alerta y respuesta', -+ name: 'Nombre', -+ no_intervention_created: -+ 'Todav\xeda no has creado ninguna norma de alerta y respuesta.', -+ options: 'Opciones', -+ reset: 'Restablece la selecci\xf3n anterior en la ventana de alertas.', -+ reset_hint: -+ 'Si has seleccionado el veh\xedculo en la ventana de respuesta, puedes usar este bot\xf3n para restablecer.', -+ save: 'Guardar', -+ station: 'Instalaci\xf3n', -+ station_hint: -+ 'Si hay un edificio seleccionado, solo se seleccionar\xe1n los veh\xedculos de ese edificio.', -+ successfully_created: -+ 'Norma de alerta y respuesta creada correctamente.', -+ successfully_deleted: 'Norma de alerta y respuesta eliminada', -+ successfully_updated: -+ 'Norma de alerta y respuesta actualizada correctamente.', -+ text_color: 'Color de texto', -+ vehicles: { -+ ab_atemschutz_only: 'M\xf3dulo ERA', -+ ab_einsatzleitung_only: 'M\xf3dulo de mando', -+ ab_gefahrgut_only: 'M\xf3dulo Hazmat', -+ ab_oel_only: 'M\xf3dulo de vertido de crudo', -+ ab_ruest: 'M\xf3dulo tecnol\xf3gico de rescate', -+ abl2wasser_only: 'M\xf3dulo de mangueras', -+ ambulance: 'UVI m\xf3vil', -+ arff: 'CBA (Cami\xf3n de bomberos de aeropuerto)', -+ battalion_chief_unit: 'Unidad de Mando y Comunicaciones', -+ boot: 'Botes (general)', -+ division_chief_unit: 'Unidad de mando', -+ elw1_or_elw2: -+ 'Unidad de Mando y Comunicaciones, unidad de mando o m\xf3dulo de mando m\xf3vil ', -+ elw2_or_ab_elw: -+ 'Bomba de Rescate o Unidad de Apoyo de Rescate y Cami\xf3n de Bomberos', -+ emergency_ambulance: -+ 'Ambulancia o helic\xf3ptero de emergencia', -+ fire_truck: 'Camiones de bomberos', -+ fireboat: 'Barco de bomberos grande', -+ fly_car: 'Coche volador', -+ gkw: 'Cami\xf3n de usos m\xfaltiples', -+ grtw: 'Unidad para m\xfaltiples v\xedctimas', -+ gw_gefahrgut: 'Hazmat', -+ gw_hoehenrettung: 'Cami\xf3n de rescate en altura', -+ gw_messtechnik: 'Cami\xf3n de medici\xf3n', -+ gw_wasserrettung: 'Retenci\xf3n de agua', -+ gwl2wasser_only: 'Veh\xedculo con manguera', -+ hems: 'HSEM', -+ hlf_only: 'Veh\xedculo de rescate', -+ hlf_or_rw_and_lf: -+ 'Veh\xedculo de rescate o veh\xedculo de rescate pesado y cami\xf3n de bomberos', -+ k9: 'Unidad canina', -+ kdow_orgl: 'Jefe de emergencias', -+ lebefkw: 'Veh\xedculo de mando ligero (leBefKw)', -+ lf_only: 'Camiones de bomberos', -+ long_distance_ambulance: 'Ambulancia SVB', -+ mask_service_unit: 'Unidad a\xe9rea', -+ mtw: 'Cami\xf3n de transporte', -+ mzb: 'Barco multiusos', -+ nef_only: 'Ambulancia', -+ oil_unit: 'Cami\xf3n para fuegos de aceite', -+ police_car: 'Coche patrulla', -+ polizeihubschrauber: 'Helic\xf3ptero de polic\xeda', -+ rescue_vehicle: 'Furgones de \xdatiles Varios', -+ rescue_vehicle_only: 'Furg\xf3n de \xdatiles Varios', -+ rescueboat: 'Barco de rescate grande', -+ rth_only: 'Helic\xf3ptero', -+ schlauchwagen: 'Cami\xf3n cisterna', -+ swat: 'Fuerzas especiales (GEO)', -+ swat_armored_vehicle: 'Veh\xedculo blindado de los GEO', -+ swat_suv: 'Todoterreno de los GEO', -+ thw_mtw: 'Cami\xf3n de transporte t\xe9cnico', -+ thw_mzkw: 'Veh\xedculo multiusos', -+ thw_tauchkraftwagen: 'Equipo de buceo', -+ tlf_only: 'Cami\xf3n cisterna', -+ turntable_ladder: 'Cami\xf3n AE', - }, - }, - tutorial: { -@@ -20495,103 +17914,6 @@ Object.values || - welcome: - '\xa1Bienvenidos a Centro de Mando! Al trabajar en un centro de despacho de servicios de emergencia, usted atiende llamadas de emergencia para ayudar y proteger a la ciudadan\xeda. Para ello, construyes edificios y env\xedas varios tipos de veh\xedculos y personal capacitado a una variedad de misiones.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -20657,11 +17979,6 @@ Object.values || - 'Recibir\xe1s cr\xe9ditos por terminar una misi\xf3n. Al ganar cr\xe9ditos te acercas a tu pr\xf3ximo ascenso.', - join_alliance: - 'Obtener un ascenso a un nuevo rango y construir edificios desbloquea nuevas caracter\xedsticas como tipos de misiones y veh\xedculos.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - 'Puedes unirte a una alianza para realizar misiones con otros jugadores. Tambi\xe9n hay eventos de alianza regulares en los que puedes participar.', - }, -@@ -20675,10 +17992,6 @@ Object.values || - summary: - 'Puedes unirte a una alianza para realizar misiones con otros jugadores. Tambi\xe9n hay eventos de alianza regulares en los que puedes participar.', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -20693,6 +18006,16 @@ Object.values || - }, - rewards: { log: 'Recompensa por completar el tutorial.' }, - }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Enviar' } }, - }), - (I18n.translations.ja_JP = { - common: { -@@ -20751,238 +18074,44 @@ Object.values || - wrong_key: '\u8aa4\u3063\u305f\u30ad\u30fc', - yes: '\u306f\u3044', - }, -- fms: { -- going: '\u5fdc\u7b54\u4e2d', -- not_ready: '\u6545\u969c\u4e2d', -- on_destination: '\u8f38\u9001\u76ee\u7684\u5730', -- on_place: '\u73fe\u5834', -- patient_transported: '\u60a3\u8005\u3092\u8f38\u9001\u4e2d', -- prisoner_transported: '\u56da\u4eba\u3092\u8f38\u9001\u4e2d', -- ready_home: -- '\u30b9\u30c6\u30fc\u30b7\u30e7\u30f3\u3067\u5229\u7528\u53ef', -- ready_traveling: -- '\u30df\u30c3\u30b7\u30e7\u30f3\u306a\u3057\u3001\u5229\u7528\u53ef', -- talking_wish: '\u8f38\u9001\u8981\u8acb', -- waiting_for_vehicle: -- '\u727d\u5f15\u7528\u306e\u8eca\u4e21\u3092\u5f85\u6a5f\u4e2d', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: -- '\u81ea\u52d5\u30c6\u30ad\u30b9\u30c8\u30ab\u30e9\u30fc', -- back: '\u623b\u308b', -- categories: { -- bereitschaftspolizei: '\u5bfe\u66b4\u5f92\u8b66\u5bdf', -- coastal_rescue: '\u6c34\u4e0a\u8b66\u5bdf', -- firefighting: '\u6d88\u9632', -- police: '\u8b66\u5bdf', -- rescue: '\u6551\u52a9', -- water_rescue: 'Technical Rescue and SAR', -+ javascript: { -+ alarm: '\u6307\u4ee4', -+ alliance_event_resource: { -+ christmas: { -+ currency: -+ '\u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -+ event_start_mission: -+ '\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\uff1a %{amount} \u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -+ }, -+ info_bubble_text: -+ '\u3053\u308c\u306f\u30a4\u30d9\u30f3\u30c8\u671f\u9593\u4e2d\u306e\u307f\u306e\u81e8\u6642\u30a4\u30d9\u30f3\u30c8\u3067\u3059\uff01\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\u306e\u305f\u3081\u306b\u5fc5\u8981\u306a\u30c1\u30b1\u30c3\u30c8\u3092\u7372\u5f97\u3059\u308b\u305f\u3081\u3001\u540c\u76df\u30e1\u30f3\u30d0\u30fc\u306b\u30a4\u30d9\u30f3\u30c8\u30df\u30c3\u30b7\u30e7\u30f3\u306e\u9054\u6210\u3092\u4fc3\u3057\u307e\u3057\u3087\u3046\u3002\u8a73\u3057\u304f\u306f\u540c\u76df\u30a4\u30d9\u30f3\u30c8\u30da\u30fc\u30b8\u3092\u3054\u89a7\u304f\u3060\u3055\u3044\u3002', -+ info_bubble_text_additional: -+ '\u3042\u306a\u305f\u306f\u73fe\u5728\u3001%{amount} %{alliance_event_currency} \u3092\u6301\u3063\u3066\u3044\u308b\uff01', -+ valentinesday: { -+ currency: -+ '\u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -+ event_start_mission: -+ '\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\uff1a %{amount} \u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -+ }, - }, -- category: '\u30ab\u30c6\u30b4\u30ea\u30fc', -- colour: '\u30ab\u30e9\u30fc', -- column: '\u30b3\u30e9\u30e0', -- column_number: '\u30b3\u30e9\u30e0\u756a\u53f7', -- column_number_hint: -- '\u30b3\u30e9\u30e0\u756a\u53f7\u304c\u4e0e\u3048\u3089\u308c\u308b\u3068\u3001\u8b66\u5831\u3068\u5fdc\u7b54\u5185\u5bb9\u304c\u8b66\u5831\u30da\u30fc\u30b8\u5185\u306e\u5bfe\u5fdc\u3059\u308b\u30b3\u30e9\u30e0\u306b\u8868\u793a\u3055\u308c\u307e\u3059\u3002', -- create_intervention_order: -- '\u65b0\u898f\u306e\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u4f5c\u6210', -- delete: '\u524a\u9664', -- delete_all: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u5b8c\u5168\u306b\u524a\u9664', -- delete_all_confirm: -- '\u3059\u3079\u3066\u306e\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u524a\u9664\u3057\u3066\u3082\u3088\u308d\u3057\u3044\u3067\u3059\u304b\uff1f\u65e2\u5b58\u306e\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u3057\u305f\u5185\u5bb9\u306f\u5229\u7528\u3067\u304d\u307e\u305b\u3093\uff01', -- description: '\u540d\u524d', -- edit: '\u7de8\u96c6', -- export: { -- export: '\u5171\u6709', -- import: '\u30a4\u30f3\u30dd\u30fc\u30c8', -- import_done: -- '\u9078\u629e\u3057\u305f\u5185\u5bb9\u306f\u30a4\u30f3\u30dd\u30fc\u30c8\u3055\u308c\u3001\u8b66\u5831\u3068\u5fdc\u7b54\u30d7\u30e9\u30f3\u306b\u66f8\u304b\u308c\u307e\u3057\u305f\u3002', -- saved: '\u8b66\u5831\u304a\u3088\u3073\u5bfe\u5fdc\u898f\u5247\u306e\u5171\u6709', -- saved_text: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u306e\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u6e96\u5099\u304c\u3067\u304d\u307e\u3057\u305f\u3002\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u306f\u30ea\u30f3\u30af\u3092\u8fbf\u3063\u3066\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u304c\u30a4\u30f3\u30dd\u30fc\u30c8\u3067\u304d\u307e\u3059\u3002\u305d\u306e\u9593\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u5909\u66f4\u3057\u305f\u5834\u5408\u3001\u3053\u306e\u5909\u66f4\u306f\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u5185\u306b\u81ea\u52d5\u7684\u306b\u9069\u7528\u3055\u308c\u307e\u3059\u3002', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- '\u8eca\u4e21\u30bb\u30af\u30b7\u30e7\u30f3\u306e\u30db\u30c3\u30c8\u30ad\u30fc\u3092\u9078\u629e\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u30df\u30c3\u30b7\u30e7\u30f3\u753b\u9762\u306e\u30dc\u30bf\u30f3\u3092\u62bc\u3057\u3066\u304f\u3060\u3055\u3044\uff1aALT + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc \uff08Firefox\u306e\u5834\u5408\uff1aALT + SHIFT + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc\u3001mac os\u306e\u5834\u5408\uff1actrl + alt + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc\uff09\u3067\u8eca\u4e21\u30bb\u30af\u30b7\u30e7\u30f3\u3092\u9078\u629e\u3057\u307e\u3059\u3002', -- intervention_order: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u7de8\u96c6', -- name: '\u540d\u524d', -- no_intervention_created: -- '\u307e\u3060\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u4f5c\u6210\u3057\u3066\u3044\u307e\u305b\u3093\u3002', -- options: '\u30aa\u30d7\u30b7\u30e7\u30f3', -- reset: '\u8b66\u5831\u30a6\u30a3\u30f3\u30c9\u30a6\u5185\u306e\u524d\u56de\u306e\u30bb\u30af\u30b7\u30e7\u30f3\u3092\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002', -- reset_hint: -- '\u6307\u4ee4\u30a6\u30a3\u30f3\u30c9\u30a6\u3067\u8eca\u4e21\u3092\u9078\u3093\u3060\u5834\u5408\u3001\u3053\u306e\u30dc\u30bf\u30f3\u3067\u30ea\u30bb\u30c3\u30c8\u3067\u304d\u307e\u3059\u3002', -- save: '\u4fdd\u5b58', -- station: '\u30b9\u30c6\u30fc\u30b7\u30e7\u30f3', -- station_hint: -- '\u5efa\u7269\u3092\u9078\u629e\u3059\u308b\u3068\u3001\u5efa\u7269\u306b\u5bfe\u5fdc\u3059\u308b\u8eca\u4e21\u306e\u307f\u304c\u9078\u629e\u3055\u308c\u307e\u3059\u3002', -- successfully_created: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u7121\u4e8b\u306b\u4f5c\u6210\u3057\u307e\u3057\u305f\u3002', -- successfully_deleted: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u524a\u9664', -- successfully_updated: -- '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u304c\u7121\u4e8b\u306b\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8\u3055\u308c\u307e\u3057\u305f\u3002', -- text_color: '\u30c6\u30ad\u30b9\u30c8\u30ab\u30e9\u30fc', -- vehicles: { -- ab_atemschutz_only: -- '\u81ea\u7d66\u5f0f\u547c\u5438\u5668\u30e2\u30b8\u30e5\u30fc\u30eb', -- ab_einsatzleitung_only: -- '\u6307\u793a\u30e2\u30b8\u30e5\u30fc\u30eb', -- ab_gefahrgut_only: -- '\u5371\u967a\u7269\u53d6\u6271\u30e2\u30b8\u30e5\u30fc\u30eb', -- ab_oel_only: -- '\u98db\u6563\u30aa\u30a4\u30eb\u30e2\u30b8\u30e5\u30fc\u30eb', -- ab_ruest: -- '\u30c6\u30c3\u30af/\u6551\u52a9\u30e2\u30b8\u30e5\u30fc\u30eb', -- abl2wasser_only: -- '\u30db\u30fc\u30b9\u30b5\u30d7\u30e9\u30a4\u30e2\u30b8\u30e5\u30fc\u30eb', -- ambulance: 'ALS\u6551\u6025\u8eca', -- any_traffic_car: 'Any Traffic Car', -- arff: '\u7a7a\u6e2f\u7528\u6d88\u9632\u8eca', -- battalion_chief_unit: -- '\u6d88\u9632\u6307\u4ee4\u9577\u30e6\u30cb\u30c3\u30c8', -- boot: '\u30dc\u30fc\u30c8\uff08\u4e00\u822c\uff09', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- damage_control: -- '\u30c0\u30e1\u30fc\u30b8\u30fb\u30b3\u30f3\u30c8\u30ed\u30fc\u30eb\u30fb\u30ef\u30b4\u30f3', -- division_chief_unit: '\u79fb\u52d5\u901a\u4fe1\u8eca\u4e21', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- '\u6d88\u9632\u53f8\u4ee4\u9577\u8eca\u4e21\u307e\u305f\u306f\u6307\u4ee4\u8eca', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- '\u7dca\u6025\u6551\u6025\u8eca\u307e\u305f\u306f\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: '\u6d88\u9632\u8eca', -- fireboat: '\u706b\u707d\u7528\u5927\u578b\u30dc\u30fc\u30c8', -- flood_equipment: 'Flood Rescue', -- fly_car: '\u30c9\u30af\u30bf\u30fc\u30ab\u30fc', -- fly_car_any: -- '\u30c9\u30af\u30bf\u30fc\u30ab\u30fc / \u5bb6\u5ead\u533b', -- foam: 'Foam Tenders or RIV', -- foam_amount: '\u6ce1\u6cab\uff08\u30ea\u30c3\u30c8\u30eb\uff09', -- gkw: '\u5c0f\u578b\u30c8\u30e9\u30c3\u30af', -- grtw: '\u5927\u578b\u30c8\u30e9\u30c3\u30af\u30e6\u30cb\u30c3\u30c8', -- gw_atemschutz_only: -- '\u7a7a\u6c17\u5145\u586b\u7167\u660e\u8eca', -- gw_gefahrgut: '\u5371\u967a\u7269\u53d6\u6271\u8eca\u4e21', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: '\u8caf\u6c34\u8eca\u4e21', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: '\u30db\u30fc\u30b9\u8eca\u4e21', -- hems: 'HEMS', -- hint: { -- pump_speed: -- '\u5fc5\u8981\u306a\u30dd\u30f3\u30d7\u901f\u5ea6\u306b\u9054\u3059\u308b\u307e\u3067\u8eca\u4e21\u3092\u9078\u629e\u3059\u308b\u3002', -- }, -- hlf_only: '\u6551\u52a9\u5de5\u4f5c\u8eca', -- hlf_or_rw_and_lf: -- '\u6551\u52a9\u5de5\u4f5c\u8eca\u307e\u305f\u306f\u7279\u5225\u9ad8\u5ea6\u6551\u52a9\u90e8\u968a\u8eca\u4e21\u3068\u6d88\u9632\u8eca', -- joint_response_unit: 'Joint Response Unit', -- k9: '\u8b66\u5bdf\u72ac\u30e6\u30cb\u30c3\u30c8', -- kdow_orgl: '\u6551\u6025\u8eca\u6307\u63ee\u5b98', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: -- '\u4e00\u6b21\uff0f\u4e8c\u6b21\u6551\u547d\u51e6\u7f6e', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: '\u6d88\u9632\u8eca', -- long_distance_ambulance: -- '\u4e00\u6642\u6551\u547d\u51e6\u7f6e\u6551\u6025\u8eca', -- mask_service_unit: '\u7a7a\u6c17\u5145\u586b\u7167\u660e\u8eca', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: '\u6d88\u9632\u968a\u54e1\u7528\u8eca\u4e21', -- mzb: '\u591a\u76ee\u7684\u30dc\u30fc\u30c8', -- nef_only: '\u6551\u6025\u8eca', -- oil_unit: 'GW-\xd6l', -- police_car: '\u30d1\u30c8\u30ab\u30fc', -- polizeihubschrauber: -- '\u8b66\u5bdf\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -- pump: '\u30a8\u30f3\u30b8\u30f3-\u30dd\u30f3\u30d7', -- pump_speed: '\u30dd\u30f3\u30d7\u5bb9\u91cf', -- pump_speed_pump_only: -- '\u30dd\u30f3\u30d7\u5bb9\u91cf - \u30dd\u30f3\u30d7\u306e\u307f', -- rescue_vehicle: '\u5927\u578b\u6551\u52a9\u8eca\u4e21', -- rescue_vehicle_only: -- '\u7279\u5225\u9ad8\u5ea6\u6551\u52a9\u90e8\u968a\u8eca\u4e21\u306e\u307f', -- rescueboat: '\u5927\u578b\u6551\u52a9\u30dc\u30fc\u30c8', -- rth_only: '\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -- schlauchwagen: -- '\u30a6\u30a9\u30fc\u30bf\u30fc\u30bf\u30f3\u30ab\u30fc', -- search_and_rescue: 'SAR Units', -- swat: 'SWAT', -- swat_armored_vehicle: 'SWAT\u88c5\u7532\u8eca\u4e21', -- swat_suv: 'SWAT SUV', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: '\u6f5c\u6c34\u30c1\u30fc\u30e0', -- tlf_only: '\u30bf\u30f3\u30ab\u30fc\u30c8\u30e9\u30c3\u30af', -- turntable_ladder: -- '\u30d7\u30e9\u30c3\u30c8\u30d5\u30a9\u30fc\u30e0\u30c8\u30e9\u30c3\u30af', -- water_amount: '\u30ea\u30c3\u30c8\u30eb\u306e\u6c34', -- water_damage_pump: '\u6c34\u30dd\u30f3\u30d7', -- }, -- }, -- javascript: { -- alarm: '\u6307\u4ee4', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: -- '\u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -- event_start_mission: -- '\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\uff1a %{amount} \u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -- }, -- info_bubble_text: -- '\u3053\u308c\u306f\u30a4\u30d9\u30f3\u30c8\u671f\u9593\u4e2d\u306e\u307f\u306e\u81e8\u6642\u30a4\u30d9\u30f3\u30c8\u3067\u3059\uff01\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\u306e\u305f\u3081\u306b\u5fc5\u8981\u306a\u30c1\u30b1\u30c3\u30c8\u3092\u7372\u5f97\u3059\u308b\u305f\u3081\u3001\u540c\u76df\u30e1\u30f3\u30d0\u30fc\u306b\u30a4\u30d9\u30f3\u30c8\u30df\u30c3\u30b7\u30e7\u30f3\u306e\u9054\u6210\u3092\u4fc3\u3057\u307e\u3057\u3087\u3046\u3002\u8a73\u3057\u304f\u306f\u540c\u76df\u30a4\u30d9\u30f3\u30c8\u30da\u30fc\u30b8\u3092\u3054\u89a7\u304f\u3060\u3055\u3044\u3002', -- info_bubble_text_additional: -- '\u3042\u306a\u305f\u306f\u73fe\u5728\u3001%{amount} %{alliance_event_currency} \u3092\u6301\u3063\u3066\u3044\u308b\uff01', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: -- '\u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -- event_start_mission: -- '\u30a4\u30d9\u30f3\u30c8\u958b\u59cb\uff1a %{amount} \u30a4\u30d9\u30f3\u30c8\u30c1\u30b1\u30c3\u30c8', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: '\u5230\u7740', -- backalarm: '\u30ad\u30e3\u30f3\u30bb\u30eb', -- coins: '\u30b3\u30a4\u30f3', -- credits: '\u30af\u30ec\u30b8\u30c3\u30c8', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: '\u65e5', -- few_seconds: '\u6570\u79d2\u5f8c', -- finish_in: '\u7d42\u4e86\u307e\u3067\uff1a', -- foam_approaching: -- '\u63a5\u8fd1\u4e2d\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -- foam_missing: -- '\u4e0d\u8db3\u5206\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -- foam_on_site: '\u73fe\u5834\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -- foam_process: '\u30d5\u30a9\u30fc\u30e0\u304c\u5fc5\u8981', -- foam_selected: -- '\u9078\u629e\u6e08\u307f\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -- helpshift: { -- confirm_close_bubble: -- '\u672c\u5f53\u306b\u30b5\u30dd\u30fc\u30c8\u30c1\u30e3\u30c3\u30c8\u3092\u7d42\u4e86\u3057\u307e\u3059\u304b\uff1f\u30d8\u30eb\u30d7\u30e1\u30cb\u30e5\u30fc\u304b\u3089\u3044\u3064\u3067\u3082\u518d\u958b\u3067\u304d\u307e\u3059\u3002', -+ arrival: '\u5230\u7740', -+ backalarm: '\u30ad\u30e3\u30f3\u30bb\u30eb', -+ coins: '\u30b3\u30a4\u30f3', -+ credits: '\u30af\u30ec\u30b8\u30c3\u30c8', -+ days: '\u65e5', -+ few_seconds: '\u6570\u79d2\u5f8c', -+ finish_in: '\u7d42\u4e86\u307e\u3067\uff1a', -+ foam_approaching: -+ '\u63a5\u8fd1\u4e2d\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -+ foam_missing: -+ '\u4e0d\u8db3\u5206\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -+ foam_on_site: '\u73fe\u5834\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -+ foam_process: '\u30d5\u30a9\u30fc\u30e0\u304c\u5fc5\u8981', -+ foam_selected: -+ '\u9078\u629e\u6e08\u307f\uff1a%{amount}\u30ea\u30c3\u30c8\u30eb', -+ helpshift: { -+ confirm_close_bubble: -+ '\u672c\u5f53\u306b\u30b5\u30dd\u30fc\u30c8\u30c1\u30e3\u30c3\u30c8\u3092\u7d42\u4e86\u3057\u307e\u3059\u304b\uff1f\u30d8\u30eb\u30d7\u30e1\u30cb\u30e5\u30fc\u304b\u3089\u3044\u3064\u3067\u3082\u518d\u958b\u3067\u304d\u307e\u3059\u3002', - }, - hours: '\u6642\u9593', - location_not_found: '\u898b\u3064\u304b\u308a\u307e\u305b\u3093', -@@ -20993,8 +18122,6 @@ Object.values || - new: '\u65b0\u7740', - not_found_map: - '\u8eca\u4e21\u304c\u30de\u30c3\u30d7\u4e0a\u306b\u898b\u3064\u304b\u308a\u307e\u305b\u3093\u3067\u3057\u305f', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: '\u4eca', - patient: '\u60a3\u8005', - patient_untouched: -@@ -21011,7 +18138,6 @@ Object.values || - '\u6c34\u5bb3\u30dd\u30f3\u30d7\u306e\u30d7\u30ed\u30bb\u30b9', - pump_speed_selected: - '\u9078\u3070\u308c\u305f\uff1a%{amount} \u30ea\u30c3\u30c8\u30eb', -- qualified: 'Qualified: You took part in the event', - reload: '\u30ea\u30ed\u30fc\u30c9', - sale: '\u30bb\u30fc\u30eb', - sale_ended: '\u30bb\u30fc\u30eb\u7d42\u4e86', -@@ -21021,7 +18147,6 @@ Object.values || - sicherheitswache_success: - '\u30bb\u30ad\u30e5\u30ea\u30c6\u30a3\u30fc\u30ac\u30fc\u30c9\u300c%{caption}\u300d\u306f\u7121\u4e8b\u884c\u308f\u308c\u307e\u3057\u305f\u3002%{credits}\u30af\u30ec\u30b8\u30c3\u30c8\u3092\u53d7\u3051\u53d6\u308a\u307e\u3059\u3002', - start_alliance_mission_new: { -- one: 'Start %{count} mission (%{price} Coins)', - other: '%{count}\u500b\u306e\u30df\u30c3\u30b7\u30e7\u30f3\u3092\u958b\u59cb\u3059\u308b (%{price} \u30b3\u30a4\u30f3)', - }, - start_in: '\u958b\u59cb\u307e\u3067\uff1a ', -@@ -21029,15 +18154,9 @@ Object.values || - time_left: '\u6b8b\u308a\u6642\u9593\uff1a', - to_building: '\u5efa\u7269\u3092\u898b\u308b', - to_mission: '\u30df\u30c3\u30b7\u30e7\u30f3\u3092\u898b\u308b', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: '\u627f\u8a8d', - user_not_found: - '\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u898b\u3064\u304b\u308a\u307e\u305b\u3093\u3067\u3057\u305f\u3002', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: - '\u8eca\u4e21\u304c\u898b\u3048\u307e\u305b\u3093\u3002 ', - water_approaching: -@@ -21114,7 +18233,6 @@ Object.values || - firehouse_missions: '\u6d88\u9632\u5c40', - firehouse_small_missions: - '\u6d88\u9632\u5c40\uff08\u5c0f\uff09', -- general_practitioner: 'GP Surgery', - hospital_missions: '\u75c5\u9662', - map_filters: - '\u30de\u30c3\u30d7\u30d5\u30a3\u30eb\u30bf\u30fc\u306e\u4e00\u89a7', -@@ -21123,7 +18241,6 @@ Object.values || - missions_section: '\u30df\u30c3\u30b7\u30e7\u30f3', - police_copter_station_missions: - '\u8b66\u5bdf\u822a\u7a7a\u968a', -- police_depot: 'Police Depot', - police_school_missions: - '\u8b66\u5bdf\u30a2\u30ab\u30c7\u30df\u30fc', - police_small_missions: -@@ -21139,8 +18256,6 @@ Object.values || - riot_police_missions: '\u5bfe\u66b4\u5f92\u8b66\u5bdf', - staging_area_missions: - '\u30b9\u30c6\u30fc\u30b8\u30f3\u30b0\u30a8\u30ea\u30a2', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: '\u6280\u8853\u652f\u63f4\u968a', - technical_aid_organization_school: - 'THW\u9023\u90a6\u5b66\u6821', -@@ -21235,30 +18350,158 @@ Object.values || - sorting_label: '\u4e26\u3079\u66ff\u3048\uff1a', - transport: '\u8f38\u9001', - }, -- mission: { type: { alert: '\u6307\u4ee4' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: '\u8aa4', -- strip_insignificant_zeros: '\u8aa4', -- }, -+ fms: { -+ going: '\u5fdc\u7b54\u4e2d', -+ not_ready: '\u6545\u969c\u4e2d', -+ on_destination: '\u8f38\u9001\u76ee\u7684\u5730', -+ on_place: '\u73fe\u5834', -+ patient_transported: '\u60a3\u8005\u3092\u8f38\u9001\u4e2d', -+ prisoner_transported: '\u56da\u4eba\u3092\u8f38\u9001\u4e2d', -+ ready_home: -+ '\u30b9\u30c6\u30fc\u30b7\u30e7\u30f3\u3067\u5229\u7528\u53ef', -+ ready_traveling: -+ '\u30df\u30c3\u30b7\u30e7\u30f3\u306a\u3057\u3001\u5229\u7528\u53ef', -+ talking_wish: '\u8f38\u9001\u8981\u8acb', -+ waiting_for_vehicle: -+ '\u727d\u5f15\u7528\u306e\u8eca\u4e21\u3092\u5f85\u6a5f\u4e2d', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -+ intervention_order: { -+ automatic_text_color: -+ '\u81ea\u52d5\u30c6\u30ad\u30b9\u30c8\u30ab\u30e9\u30fc', -+ back: '\u623b\u308b', -+ categories: { -+ bereitschaftspolizei: '\u5bfe\u66b4\u5f92\u8b66\u5bdf', -+ coastal_rescue: '\u6c34\u4e0a\u8b66\u5bdf', -+ firefighting: '\u6d88\u9632', -+ police: '\u8b66\u5bdf', -+ rescue: '\u6551\u52a9', -+ }, -+ category: '\u30ab\u30c6\u30b4\u30ea\u30fc', -+ colour: '\u30ab\u30e9\u30fc', -+ column: '\u30b3\u30e9\u30e0', -+ column_number: '\u30b3\u30e9\u30e0\u756a\u53f7', -+ column_number_hint: -+ '\u30b3\u30e9\u30e0\u756a\u53f7\u304c\u4e0e\u3048\u3089\u308c\u308b\u3068\u3001\u8b66\u5831\u3068\u5fdc\u7b54\u5185\u5bb9\u304c\u8b66\u5831\u30da\u30fc\u30b8\u5185\u306e\u5bfe\u5fdc\u3059\u308b\u30b3\u30e9\u30e0\u306b\u8868\u793a\u3055\u308c\u307e\u3059\u3002', -+ create_intervention_order: -+ '\u65b0\u898f\u306e\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u4f5c\u6210', -+ delete: '\u524a\u9664', -+ delete_all: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u5b8c\u5168\u306b\u524a\u9664', -+ delete_all_confirm: -+ '\u3059\u3079\u3066\u306e\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u524a\u9664\u3057\u3066\u3082\u3088\u308d\u3057\u3044\u3067\u3059\u304b\uff1f\u65e2\u5b58\u306e\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u3057\u305f\u5185\u5bb9\u306f\u5229\u7528\u3067\u304d\u307e\u305b\u3093\uff01', -+ description: '\u540d\u524d', -+ edit: '\u7de8\u96c6', -+ export: { -+ export: '\u5171\u6709', -+ import: '\u30a4\u30f3\u30dd\u30fc\u30c8', -+ import_done: -+ '\u9078\u629e\u3057\u305f\u5185\u5bb9\u306f\u30a4\u30f3\u30dd\u30fc\u30c8\u3055\u308c\u3001\u8b66\u5831\u3068\u5fdc\u7b54\u30d7\u30e9\u30f3\u306b\u66f8\u304b\u308c\u307e\u3057\u305f\u3002', -+ saved: '\u8b66\u5831\u304a\u3088\u3073\u5bfe\u5fdc\u898f\u5247\u306e\u5171\u6709', -+ saved_text: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u306e\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u6e96\u5099\u304c\u3067\u304d\u307e\u3057\u305f\u3002\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u306f\u30ea\u30f3\u30af\u3092\u8fbf\u3063\u3066\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u304c\u30a4\u30f3\u30dd\u30fc\u30c8\u3067\u304d\u307e\u3059\u3002\u305d\u306e\u9593\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u5909\u66f4\u3057\u305f\u5834\u5408\u3001\u3053\u306e\u5909\u66f4\u306f\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u5185\u306b\u81ea\u52d5\u7684\u306b\u9069\u7528\u3055\u308c\u307e\u3059\u3002', -+ }, -+ hotkey_hint: -+ '\u8eca\u4e21\u30bb\u30af\u30b7\u30e7\u30f3\u306e\u30db\u30c3\u30c8\u30ad\u30fc\u3092\u9078\u629e\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u30df\u30c3\u30b7\u30e7\u30f3\u753b\u9762\u306e\u30dc\u30bf\u30f3\u3092\u62bc\u3057\u3066\u304f\u3060\u3055\u3044\uff1aALT + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc \uff08Firefox\u306e\u5834\u5408\uff1aALT + SHIFT + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc\u3001mac os\u306e\u5834\u5408\uff1actrl + alt + \u5272\u308a\u5f53\u3066\u305f\u30db\u30c3\u30c8\u30ad\u30fc\uff09\u3067\u8eca\u4e21\u30bb\u30af\u30b7\u30e7\u30f3\u3092\u9078\u629e\u3057\u307e\u3059\u3002', -+ intervention_order: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u7de8\u96c6', -+ name: '\u540d\u524d', -+ no_intervention_created: -+ '\u307e\u3060\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u4f5c\u6210\u3057\u3066\u3044\u307e\u305b\u3093\u3002', -+ options: '\u30aa\u30d7\u30b7\u30e7\u30f3', -+ reset: '\u8b66\u5831\u30a6\u30a3\u30f3\u30c9\u30a6\u5185\u306e\u524d\u56de\u306e\u30bb\u30af\u30b7\u30e7\u30f3\u3092\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002', -+ reset_hint: -+ '\u6307\u4ee4\u30a6\u30a3\u30f3\u30c9\u30a6\u3067\u8eca\u4e21\u3092\u9078\u3093\u3060\u5834\u5408\u3001\u3053\u306e\u30dc\u30bf\u30f3\u3067\u30ea\u30bb\u30c3\u30c8\u3067\u304d\u307e\u3059\u3002', -+ save: '\u4fdd\u5b58', -+ station: '\u30b9\u30c6\u30fc\u30b7\u30e7\u30f3', -+ station_hint: -+ '\u5efa\u7269\u3092\u9078\u629e\u3059\u308b\u3068\u3001\u5efa\u7269\u306b\u5bfe\u5fdc\u3059\u308b\u8eca\u4e21\u306e\u307f\u304c\u9078\u629e\u3055\u308c\u307e\u3059\u3002', -+ successfully_created: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u7121\u4e8b\u306b\u4f5c\u6210\u3057\u307e\u3057\u305f\u3002', -+ successfully_deleted: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u3092\u524a\u9664', -+ successfully_updated: -+ '\u8b66\u5831\u3068\u5fdc\u7b54\u7ba1\u7406\u304c\u7121\u4e8b\u306b\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8\u3055\u308c\u307e\u3057\u305f\u3002', -+ text_color: '\u30c6\u30ad\u30b9\u30c8\u30ab\u30e9\u30fc', -+ vehicles: { -+ ab_atemschutz_only: -+ '\u81ea\u7d66\u5f0f\u547c\u5438\u5668\u30e2\u30b8\u30e5\u30fc\u30eb', -+ ab_einsatzleitung_only: -+ '\u6307\u793a\u30e2\u30b8\u30e5\u30fc\u30eb', -+ ab_gefahrgut_only: -+ '\u5371\u967a\u7269\u53d6\u6271\u30e2\u30b8\u30e5\u30fc\u30eb', -+ ab_oel_only: -+ '\u98db\u6563\u30aa\u30a4\u30eb\u30e2\u30b8\u30e5\u30fc\u30eb', -+ ab_ruest: -+ '\u30c6\u30c3\u30af/\u6551\u52a9\u30e2\u30b8\u30e5\u30fc\u30eb', -+ abl2wasser_only: -+ '\u30db\u30fc\u30b9\u30b5\u30d7\u30e9\u30a4\u30e2\u30b8\u30e5\u30fc\u30eb', -+ ambulance: 'ALS\u6551\u6025\u8eca', -+ arff: '\u7a7a\u6e2f\u7528\u6d88\u9632\u8eca', -+ battalion_chief_unit: -+ '\u6d88\u9632\u6307\u4ee4\u9577\u30e6\u30cb\u30c3\u30c8', -+ boot: '\u30dc\u30fc\u30c8\uff08\u4e00\u822c\uff09', -+ damage_control: -+ '\u30c0\u30e1\u30fc\u30b8\u30fb\u30b3\u30f3\u30c8\u30ed\u30fc\u30eb\u30fb\u30ef\u30b4\u30f3', -+ division_chief_unit: '\u79fb\u52d5\u901a\u4fe1\u8eca\u4e21', -+ elw1_or_elw2: -+ '\u6d88\u9632\u53f8\u4ee4\u9577\u8eca\u4e21\u307e\u305f\u306f\u6307\u4ee4\u8eca', -+ emergency_ambulance: -+ '\u7dca\u6025\u6551\u6025\u8eca\u307e\u305f\u306f\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -+ fire_truck: '\u6d88\u9632\u8eca', -+ fireboat: '\u706b\u707d\u7528\u5927\u578b\u30dc\u30fc\u30c8', -+ fly_car: '\u30c9\u30af\u30bf\u30fc\u30ab\u30fc', -+ fly_car_any: -+ '\u30c9\u30af\u30bf\u30fc\u30ab\u30fc / \u5bb6\u5ead\u533b', -+ foam_amount: '\u6ce1\u6cab\uff08\u30ea\u30c3\u30c8\u30eb\uff09', -+ gkw: '\u5c0f\u578b\u30c8\u30e9\u30c3\u30af', -+ grtw: '\u5927\u578b\u30c8\u30e9\u30c3\u30af\u30e6\u30cb\u30c3\u30c8', -+ gw_atemschutz_only: -+ '\u7a7a\u6c17\u5145\u586b\u7167\u660e\u8eca', -+ gw_gefahrgut: '\u5371\u967a\u7269\u53d6\u6271\u8eca\u4e21', -+ gw_wasserrettung: '\u8caf\u6c34\u8eca\u4e21', -+ gwl2wasser_only: '\u30db\u30fc\u30b9\u8eca\u4e21', -+ hems: 'HEMS', -+ hint: { -+ pump_speed: -+ '\u5fc5\u8981\u306a\u30dd\u30f3\u30d7\u901f\u5ea6\u306b\u9054\u3059\u308b\u307e\u3067\u8eca\u4e21\u3092\u9078\u629e\u3059\u308b\u3002', - }, -+ hlf_only: '\u6551\u52a9\u5de5\u4f5c\u8eca', -+ hlf_or_rw_and_lf: -+ '\u6551\u52a9\u5de5\u4f5c\u8eca\u307e\u305f\u306f\u7279\u5225\u9ad8\u5ea6\u6551\u52a9\u90e8\u968a\u8eca\u4e21\u3068\u6d88\u9632\u8eca', -+ k9: '\u8b66\u5bdf\u72ac\u30e6\u30cb\u30c3\u30c8', -+ kdow_orgl: '\u6551\u6025\u8eca\u6307\u63ee\u5b98', -+ ktw_or_rtw: -+ '\u4e00\u6b21\uff0f\u4e8c\u6b21\u6551\u547d\u51e6\u7f6e', -+ lf_only: '\u6d88\u9632\u8eca', -+ long_distance_ambulance: -+ '\u4e00\u6642\u6551\u547d\u51e6\u7f6e\u6551\u6025\u8eca', -+ mask_service_unit: '\u7a7a\u6c17\u5145\u586b\u7167\u660e\u8eca', -+ mtw: '\u6d88\u9632\u968a\u54e1\u7528\u8eca\u4e21', -+ mzb: '\u591a\u76ee\u7684\u30dc\u30fc\u30c8', -+ nef_only: '\u6551\u6025\u8eca', -+ police_car: '\u30d1\u30c8\u30ab\u30fc', -+ polizeihubschrauber: -+ '\u8b66\u5bdf\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -+ pump: '\u30a8\u30f3\u30b8\u30f3-\u30dd\u30f3\u30d7', -+ pump_speed: '\u30dd\u30f3\u30d7\u5bb9\u91cf', -+ pump_speed_pump_only: -+ '\u30dd\u30f3\u30d7\u5bb9\u91cf - \u30dd\u30f3\u30d7\u306e\u307f', -+ rescue_vehicle: '\u5927\u578b\u6551\u52a9\u8eca\u4e21', -+ rescue_vehicle_only: -+ '\u7279\u5225\u9ad8\u5ea6\u6551\u52a9\u90e8\u968a\u8eca\u4e21\u306e\u307f', -+ rescueboat: '\u5927\u578b\u6551\u52a9\u30dc\u30fc\u30c8', -+ rth_only: '\u30d8\u30ea\u30b3\u30d7\u30bf\u30fc', -+ schlauchwagen: -+ '\u30a6\u30a9\u30fc\u30bf\u30fc\u30bf\u30f3\u30ab\u30fc', -+ swat: 'SWAT', -+ swat_armored_vehicle: 'SWAT\u88c5\u7532\u8eca\u4e21', -+ swat_suv: 'SWAT SUV', -+ thw_tauchkraftwagen: '\u6f5c\u6c34\u30c1\u30fc\u30e0', -+ tlf_only: '\u30bf\u30f3\u30ab\u30fc\u30c8\u30e9\u30c3\u30af', -+ turntable_ladder: -+ '\u30d7\u30e9\u30c3\u30c8\u30d5\u30a9\u30fc\u30e0\u30c8\u30e9\u30c3\u30af', -+ water_amount: '\u30ea\u30c3\u30c8\u30eb\u306e\u6c34', -+ water_damage_pump: '\u6c34\u30dd\u30f3\u30d7', - }, - }, - tutorial: { -@@ -21296,103 +18539,6 @@ Object.values || - welcome: - '\u30df\u30c3\u30b7\u30e7\u30f3\u30c1\u30fc\u30d5 - \u30b5\u30a4\u30f3\u30a2\u30c3\u30d7\u3078\u3088\u3046\u3053\u305d\uff01\u7dca\u6025\u30b5\u30fc\u30d3\u30b9\u306e\u6d3e\u9063\u30bb\u30f3\u30bf\u30fc\u3067\u50cd\u304f\u3042\u306a\u305f\u306f\u3001\u5e02\u6c11\u3092\u52a9\u3051\u3001\u4fdd\u8b77\u3059\u308b\u305f\u3081\u306b\u7dca\u6025\u901a\u5831\u306b\u5bfe\u5fdc\u3057\u307e\u3059\u3002\u305d\u306e\u305f\u3081\u306b\u30b9\u30c6\u30fc\u30b7\u30e7\u30f3\u3092\u5efa\u8a2d\u3057\u3001\u3055\u307e\u3056\u307e\u306a\u7a2e\u985e\u306e\u8eca\u4e21\u3084\u8a13\u7df4\u3092\u53d7\u3051\u305f\u4eba\u54e1\u3092\u3055\u307e\u3056\u307e\u306a\u30df\u30c3\u30b7\u30e7\u30f3\u306b\u6d3e\u9063\u3057\u307e\u3059\u3002', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -21496,6 +18642,16 @@ Object.values || - log: '\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u5b8c\u4e86\u306e\u5831\u916c\u3067\u3059\u3002', - }, - }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: '\u8aa4', -+ strip_insignificant_zeros: '\u8aa4', -+ }, -+ }, -+ mission: { type: { alert: '\u6307\u4ee4' } }, - }), - (I18n.translations.ko_KR = { - common: { -@@ -21552,208 +18708,28 @@ Object.values || - wrong_key: '\uc798\ubabb\ub41c \ud0a4', - yes: '\uc608', - }, -- fms: { -- going: '\uc751\ub2f5 \uc911', -- not_ready: '\uc11c\ube44\uc2a4 \uc911\ub2e8', -- on_destination: '\uc218\uc1a1 \ubaa9\uc801\uc9c0\ub85c', -- on_place: '\ud604\uc7a5\uc5d0 \uc788\uc74c', -- patient_transported: '\ud658\uc790 \uc774\uc1a1 \uc911', -- prisoner_transported: '\uc8c4\uc218 \ud638\uc1a1 \uc911', -- ready_home: -- '\uad00\ud560\uc11c\uc5d0\uc11c \uc774\uc6a9 \uac00\ub2a5', -- ready_traveling: '\uc644\ub8cc \ubc0f \uc774\uc6a9 \uac00\ub2a5', -- talking_wish: '\uc218\uc1a1 \uc694\uccad', -- waiting_for_vehicle: -- '\uacac\uc778 \ucc28\ub7c9 \uae30\ub2e4\ub9ac\ub294 \uc911', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: '\uc790\ub3d9 \uae00 \uc0c9\uc0c1', -- back: '\ub4a4\ub85c', -- categories: { -- bereitschaftspolizei: '\uc9c4\uc555 \uacbd\ucc30', -- coastal_rescue: '\ud574\uc548 \uad6c\uc870', -- firefighting: '\uc18c\ubc29\ucc28', -- police: '\uacbd\ucc30', -- rescue: '\uad6c\uc870\ub300', -- water_rescue: 'Technical Rescue and SAR', -- }, -- category: '\uce74\ud14c\uace0\ub9ac', -- colour: '\uc0c9\uc0c1', -- column: '\uc5f4', -- column_number: '\uc5f4 \ubc88\ud638', -- column_number_hint: -- '\uc5f4 \ubc88\ud638\ub97c \ubc1b\uc73c\uba74 \ub4f1\ub85d\ud55c \uacbd\ubcf4 \ubc0f \ub300\uc751 \ud56d\ubaa9\uc774 \uacbd\ubcf4 \ud398\uc774\uc9c0 \ub0b4 \ud574\ub2f9 \uc5f4\uc5d0 \ud45c\uc2dc\ub429\ub2c8\ub2e4.', -- create_intervention_order: -- '\uc0c8 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \uc0dd\uc131', -- delete: '\uc0ad\uc81c', -- delete_all: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \uc644\uc804 \uc0ad\uc81c', -- delete_all_confirm: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ubaa8\ub450 \uc0ad\uc81c\ud558\uc2dc\uaca0\uc2b5\ub2c8\uae4c? \ub0b4\ubcf4\ub0b8 \uae30\uc874 \ud56d\ubaa9\uc744 \ub354 \uc774\uc0c1 \uc0ac\uc6a9\ud560 \uc218 \uc5c6\uc2b5\ub2c8\ub2e4!', -- description: '\uc774\ub984', -- edit: '\ud3b8\uc9d1', -- export: { -- export: '\uacf5\uc720', -- import: '\uac00\uc838\uc624\uae30', -- import_done: -- '\uc120\ud0dd\ud55c \ud56d\ubaa9\uc744 \uac00\uc838\uc640 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uacc4\ud68d\uc5d0 \uae30\ub85d\ud588\uc2b5\ub2c8\ub2e4.', -- saved: '\uc54c\ub78c \ubc0f \ub300\uc751 \uaddc\uc815 \uacf5\uc720', -- saved_text: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ub0b4\ubcf4\ub0bc \uc900\ube44\ub97c \ub9c8\ucce4\uc2b5\ub2c8\ub2e4. \ub9c1\ud06c\ub97c \ud1b5\ud574 \ub2e4\ub978 \ud50c\ub808\uc774\uc5b4\uac00 \uc81c\uc791\ud55c \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uac00\uc838\uc62c \uc218 \uc788\uc2b5\ub2c8\ub2e4. \uc774 \uae30\uac04 \ub3d9\uc548 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ubcc0\uacbd\ud560 \uacbd\uc6b0 \ubcc0\uacbd\ub41c \ub0b4\uc6a9\uc774 \ub0b4\ubcf4\ub0b4\ub294 \ud56d\ubaa9\uc5d0 \uc790\ub3d9\uc73c\ub85c \uc801\uc6a9\ub429\ub2c8\ub2e4.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- '\uc774 \ucc28\ub7c9\uc744 \uc120\ud0dd\ud560 \ub2e8\ucd95\ud0a4\ub97c \uc9c0\uc815\ud558\uc138\uc694. \uc784\ubb34 \ucc3d\uc5d0\uc11c: ALT + \ub2e8\ucd95\ud0a4(Firefox\uc758 \uacbd\uc6b0: ALT + SHIFT + \ub2e8\ucd95\ud0a4, Mac os\uc758 \uacbd\uc6b0: ctrl + alt + \ub2e8\ucd95\ud0a4)\ub97c \ub20c\ub7ec \uc120\ud0dd\ud55c \ucc28\ub7c9\uc744 \uc9c0\uc815\ud558\uc138\uc694.', -- intervention_order: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \ud3b8\uc9d1', -- name: '\uc774\ub984', -- no_intervention_created: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0dd\uc131\ud558\uc9c0 \uc54a\uc558\uc2b5\ub2c8\ub2e4.', -- options: '\uc635\uc158', -- reset: '\uacbd\ubcf4 \ucc3d\uc5d0\uc11c \uc774\uc804 \uc120\ud0dd\uc744 \ucd08\uae30\ud654\ud558\uc138\uc694.', -- reset_hint: -- '\ud30c\uacac \ucc3d\uc5d0\uc11c \ucc28\ub7c9\uc744 \uc120\ud0dd\ud588\uc744 \uacbd\uc6b0 \uc774 \ubc84\ud2bc\uc744 \uc0ac\uc6a9\ud574 \ucd08\uae30\ud654\ud560 \uc218 \uc788\uc2b5\ub2c8\ub2e4.', -- save: '\uc800\uc7a5', -- station: '\uad00\ud560\uc11c', -- station_hint: -- '\uac74\ubb3c \uc120\ud0dd \uc2dc, \uc120\ud0dd\ud55c \uac74\ubb3c \ub0b4\uc5d0 \ubc30\uce58\ud55c \ucc28\ub7c9\ub9cc \uc120\ud0dd\ub429\ub2c8\ub2e4.', -- successfully_created: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0dd\uc131\ud588\uc2b5\ub2c8\ub2e4.', -- successfully_deleted: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0ad\uc81c\ud588\uc2b5\ub2c8\ub2e4', -- successfully_updated: -- '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc5c5\ub370\uc774\ud2b8\ud558\uc600\uc2b5\ub2c8\ub2e4.', -- text_color: '\uae00 \uc0c9\uc0c1', -- vehicles: { -- ab_atemschutz_only: -- '\uacf5\uae30\ud638\ud761\uae30(SCBA) \ubaa8\ub4c8', -- ab_einsatzleitung_only: '\uc9c0\ud718 \ubaa8\ub4c8', -- ab_gefahrgut_only: '\uc0dd\ud654\ud559 \ubaa8\ub4c8', -- ab_oel_only: '\uae30\ub984 \uc720\ucd9c \ubaa8\ub4c8', -- ab_ruest: '\uae30\uc220/\uad6c\uc870 \ubaa8\ub4c8', -- abl2wasser_only: '\ud638\uc2a4 \uc9c0\uc6d0 \ubaa8\ub4c8', -- ambulance: -- '\uace0\uae09 \uc778\uba85 \uc9c0\uc6d0(ALS) \uad6c\uae09\ucc28', -- any_traffic_car: 'Any Traffic Car', -- arff: '\ud56d\uacf5\uae30 \uad6c\uc870\uc6a9\uace0\uc131\ub2a5 \uc18c\ubc29\ucc28 \ub610\ub294 \uc2a4\ud305\uc5b4 HRET', -- battalion_chief_unit: '\uc18c\ubc29\ub300\uc7a5 \uc720\ub2db', -- boot: '\ubcf4\ud2b8(\uc77c\ubc18)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- damage_control: '\ud53c\ud574 \ud1b5\uc81c \uc65c\uac74', -- division_chief_unit: -- '\uae30\ub3d9\ud615 \uc9c0\ud718\ucc28\ub7c9', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- '\uc18c\ubc29\ub300\uc7a5 \uc720\ub2db, \uae30\ub3d9\ud615 \uc9c0\ud718\ucc28\ub7c9 \ub610\ub294 \uae30\ub3d9\ud615 \uc9c0\ud718 \ubaa8\ub4c8 ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- '\uc751\uae09\uc6a9 \uad6c\uae09\ucc28 \ub610\ub294 \ud5ec\uae30', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: '\uc18c\ubc29\ucc28', -- fireboat: '\ub300\ud615 \uc18c\ubc29 \ubcf4\ud2b8', -- flood_equipment: -- '\ud64d\uc218 \uc7a5\ube44 \ud2b8\ub808\uc77c\ub7ec', -- fly_car: '\uae34\uae09 \uc774\uc1a1\ucc28', -- fly_car_any: -- '\uae34\uae09 \uc774\uc1a1\ucc28 / \uc77c\ubc18\uc758', -- foam: 'Foam Tenders or RIV', -- foam_amount: '\uac70\ud488 \uc591 (\ub9ac\ud130)', -- gkw: '\ub2e4\uc6a9\ub3c4 \ud2b8\ub7ed', -- grtw: '\ub300\ub7c9 \uc0ac\uc0c1\uc790\uc6a9 \uc720\ub2db', -- gw_gefahrgut: '\uc0dd\ud654\ud559 \ucc28\ub7c9', -- gw_hoehenrettung: -- '\uc791\uc5c5 \ucc28\ub7c9-\ub85c\ud504 \uad6c\uc870\ucc28', -- gw_messtechnik: '\uc791\uc5c5 \ucc28\ub7c9-\uce21\ub7c9\ucc28', -- gw_wasserrettung: '\uc720\uc218 \uad00\ub9ac', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: '\ud638\uc2a4 \ucc28\ub7c9', -- hems: '\uae34\uae09 \uc758\ub8cc \uc11c\ube44\uc2a4(\ud5ec\uae30)', -- hlf_only: '\uad6c\uc870 \uacf5\uc791\ucc28', -- hlf_or_rw_and_lf: -- '\uad6c\uc870 \uacf5\uc791\ucc28 \ub610\ub294 \uc911\uc7a5\ube44 \uad6c\uc870 \ucc28\ub7c9 \ubc0f \uc18c\ubc29\ucc28', -- joint_response_unit: 'Joint Response Unit', -- k9: 'K-9 \uc720\ub2db', -- kdow_orgl: '\uad6c\uae09 \uc9c0\ud718\ucc28', -- kdow_orgl_any: '\uad6c\uae09 \uc9c0\ud718\ucc28', -- ktw_or_rtw: 'BLS \ub610\ub294 ALS', -- lebefkw: '\uacbd\ub7c9\ud615 \uc9c0\ud718\ucc28\ub7c9(leBefKw)', -- lf_only: '\uc18c\ubc29\ucc28', -- long_distance_ambulance: -- '\uae30\ubcf8 \uc778\uba85 \uc9c0\uc6d0(BLS) \uad6c\uae09\ucc28', -- mask_service_unit: -- '\uc774\ub3d9\uc2dd \ud638\ud761 \uc7a5\ube44', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: '\uc18c\ubc29 \ubd80\uc11c \ucc28\ub7c9(MTW)', -- mzb: '\ub2e4\ubaa9\uc801 \ubcf4\ud2b8', -- nef_only: '\uad6c\uae09\ucc28', -- oil_unit: -- '\uc791\uc5c5 \ucc28\ub7c9-\uae30\ub984 \uc720\ucd9c \ubc29\uc9c0', -- police_car: '\uc21c\ucc30\ucc28', -- polizeihubschrauber: '\uacbd\ucc30 \ud5ec\uae30', -- pump: '\uc5d4\uc9c4 \ud38c\ud504', -- pump_speed: '\ud38c\ud504 \uc6a9\ub7c9', -- pump_speed_pump_only: -- '\ud38c\ud504 \uc6a9\ub7c9 - \ud38c\ud504\ub9cc', -- rescue_vehicle: '\uc911\uc7a5\ube44 \uad6c\uc870 \ucc28\ub7c9', -- rescue_vehicle_only: '\uc911\uc7a5\ube44 \uad6c\uc870', -- rescueboat: '\ub300\ud615 \uad6c\uc870 \ubcf4\ud2b8', -- rth_only: '\uad6c\uae09 \ud5ec\ub9ac\ucf65\ud130', -- schlauchwagen: '\uc218\uc0c1 \ud0f1\ucee4', -- search_and_rescue: 'SAR Units', -- swat: 'SWAT', -- swat_armored_vehicle: 'SWAT \ubb34\uc7a5 \ucc28\ub7c9', -- swat_suv: 'SWAT SUV', -- thw_mtw: -- '\uc778\uc6d0 \uc6b4\uc1a1\uc6a9 \uae30\uc220 \ucc28\ub7c9(MTW-TZ - THW)', -- thw_mzkw: '\ub2e4\ubaa9\uc801 \ucc28\ub7c9(MzKW)', -- thw_tauchkraftwagen: '\ub2e4\uc774\ube59 \ud300', -- tlf_only: '\ud0f1\ucee4 \ud2b8\ub7ed', -- turntable_ladder: '\ud50c\ub7ab\ud3fc \ud2b8\ub7ed', -- water_amount: '\ubb3c \ub9ac\ud130 \uc218', -- water_damage_pump: '\uc218\ud574 \ud38c\ud504', -- }, -- }, -- javascript: { -- alarm: '\ud30c\uacac', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: '\uc774\ubca4\ud2b8 \ud2f0\ucf13', -- event_start_mission: -- '\uc774\ubca4\ud2b8 \uc2dc\uc791: %{amount} \uc774\ubca4\ud2b8 \ud2f0\ucf13', -- }, -- info_bubble_text: -- '\uc774\ubca4\ud2b8 \uae30\uac04 \ub3d9\uc548\uc5d0\ub9cc \ucc38\uc5ec\ud560 \uc218 \uc788\ub294 \ud55c\uc2dc\uc801\uc778 \uc774\ubca4\ud2b8\uc785\ub2c8\ub2e4! \uc774\ubca4\ud2b8 \uc2dc\uc791\uc5d0 \ud544\uc694\ud55c \ud2f0\ucf13\uc744 \ud68d\ub4dd\ud558\ub824\uba74 \ub3d9\ub9f9 \ud68c\uc6d0\ub4e4\uc774 \uc774\ubca4\ud2b8 \ubbf8\uc158\uc744 \uc644\ub8cc\ud558\ub3c4\ub85d \ub3c5\ub824\ud558\uc138\uc694. \uc790\uc138\ud55c \ub0b4\uc6a9\uc740 \uc5bc\ub77c\uc774\uc5b8\uc2a4 \uc774\ubca4\ud2b8 \ud398\uc774\uc9c0\ub97c \ucc38\uc870\ud558\uc138\uc694.', -- info_bubble_text_additional: -- '\ud604\uc7ac %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: '\uc774\ubca4\ud2b8 \ud2f0\ucf13', -- event_start_mission: -- '\uc774\ubca4\ud2b8 \uc2dc\uc791: %{amount} \uc774\ubca4\ud2b8 \ud2f0\ucf13', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -+ javascript: { -+ alarm: '\ud30c\uacac', -+ alliance_event_resource: { -+ christmas: { -+ currency: '\uc774\ubca4\ud2b8 \ud2f0\ucf13', -+ event_start_mission: -+ '\uc774\ubca4\ud2b8 \uc2dc\uc791: %{amount} \uc774\ubca4\ud2b8 \ud2f0\ucf13', -+ }, -+ info_bubble_text: -+ '\uc774\ubca4\ud2b8 \uae30\uac04 \ub3d9\uc548\uc5d0\ub9cc \ucc38\uc5ec\ud560 \uc218 \uc788\ub294 \ud55c\uc2dc\uc801\uc778 \uc774\ubca4\ud2b8\uc785\ub2c8\ub2e4! \uc774\ubca4\ud2b8 \uc2dc\uc791\uc5d0 \ud544\uc694\ud55c \ud2f0\ucf13\uc744 \ud68d\ub4dd\ud558\ub824\uba74 \ub3d9\ub9f9 \ud68c\uc6d0\ub4e4\uc774 \uc774\ubca4\ud2b8 \ubbf8\uc158\uc744 \uc644\ub8cc\ud558\ub3c4\ub85d \ub3c5\ub824\ud558\uc138\uc694. \uc790\uc138\ud55c \ub0b4\uc6a9\uc740 \uc5bc\ub77c\uc774\uc5b8\uc2a4 \uc774\ubca4\ud2b8 \ud398\uc774\uc9c0\ub97c \ucc38\uc870\ud558\uc138\uc694.', -+ info_bubble_text_additional: -+ '\ud604\uc7ac %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: '\uc774\ubca4\ud2b8 \ud2f0\ucf13', -+ event_start_mission: -+ '\uc774\ubca4\ud2b8 \uc2dc\uc791: %{amount} \uc774\ubca4\ud2b8 \ud2f0\ucf13', -+ }, - }, - arrival: '\ub3c4\ucc29', - backalarm: '\ucde8\uc18c', - coins: '\ucf54\uc778', - credits: '\ud06c\ub808\ub527', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: '\uc77c', - few_seconds: '\uba87 \ucd08 \uc548\uc5d0', - finish_in: '\uc644\ub8cc\uae4c\uc9c0:', -@@ -21776,8 +18752,6 @@ Object.values || - new: '\uc0c8\ub85c\uc6b4', - not_found_map: - '\uc9c0\ub3c4\uc0c1\uc5d0\uc11c \ucc28\ub7c9\uc744 \ucc3e\uc744 \uc218 \uc5c6\uc2b5\ub2c8\ub2e4', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: '\uc9c0\uae08', - patient: '\ud658\uc790', - patient_untouched: -@@ -21791,7 +18765,6 @@ Object.values || - pump_speed_process: - '\uc218\ud574 \ud38c\ud504 \ud504\ub85c\uc138\uc2a4', - pump_speed_selected: '\uc120\ud0dd\ub428: %{amount} \ub9ac\ud130', -- qualified: 'Qualified: You took part in the event', - reload: '\ub2e4\uc2dc \ubd88\ub7ec\uc624\uae30', - sale: '\ud560\uc778', - sale_ended: '\ud560\uc778 \uc885\ub8cc', -@@ -21801,7 +18774,6 @@ Object.values || - sicherheitswache_success: - '"%{caption}"\uc758 \ubcf4\uc548 \uacbd\ube44\ub97c \uc131\uacf5\uc801\uc73c\ub85c \uc644\ub8cc\ud588\uc2b5\ub2c8\ub2e4. %{credits} \ud06c\ub808\ub527\uc744 \ubc1b\uc558\uc2b5\ub2c8\ub2e4.', - start_alliance_mission_new: { -- one: 'Start %{count} mission (%{price} Coins)', - other: '%{count} \uc784\ubb34 \uc2dc\uc791(%{price} \ucf54\uc778)', - }, - start_in: '\uc2dc\uc791\uae4c\uc9c0: ', -@@ -21809,15 +18781,9 @@ Object.values || - time_left: '\ub0a8\uc740 \uc2dc\uac04:', - to_building: '\uac74\ubb3c \ubcf4\uae30', - to_mission: '\uc784\ubb34 \ubcf4\uae30', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: '\ud655\uc778', - user_not_found: - '\ud50c\ub808\uc774\uc5b4\ub97c \ucc3e\uc744 \uc218 \uc5c6\uc2b5\ub2c8\ub2e4.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: - '\ucc28\ub7c9\uc774 \ubcf4\uc774\uc9c0 \uc54a\uc2b5\ub2c8\ub2e4. ', - water_approaching: '\uc811\uadfc \uc911: %{amount}L', -@@ -21883,14 +18849,12 @@ Object.values || - fire_school_missions: '\uc18c\ubc29\ud559\uad50', - firehouse_missions: '\uc18c\ubc29\uc11c', - firehouse_small_missions: '\uc18c\ubc29\uc11c(\uc18c\ud615)', -- general_practitioner: 'GP Surgery', - hospital_missions: '\ubcd1\uc6d0', - map_filters: '\uc9c0\ub3c4 \ud544\ud130 \ubaa9\ub85d', - mission_positions: '\uad00\uc2ec \uc9c0\uc5ed(POI)', - mission_positions_section: 'POI', - missions_section: '\uc784\ubb34', - police_copter_station_missions: '\uacbd\ucc30 \ud56d\uacf5', -- police_depot: 'Police Depot', - police_school_missions: '\uacbd\ucc30 \ud559\uad50', - police_small_missions: - '\uacbd\ucc30\uc11c(\uc18c\ud615 \uad00\ud560\uc11c)', -@@ -21904,8 +18868,6 @@ Object.values || - riot_police: '\uc9c4\uc555 \uacbd\ucc30', - riot_police_missions: '\uc9c4\uc555 \uacbd\ucc30', - staging_area_missions: '\uc9d1\uacb0\uc9c0', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: - '\uae30\uc220 \uc9c0\uc6d0 \uae30\uad00(THW)', - technical_aid_organization_school: -@@ -21993,30 +18955,153 @@ Object.values || - sorting_label: '\uc815\ub82c \ubc29\uc2dd:', - transport: '\uc218\uc1a1', - }, -- mission: { type: { alert: '\ud30c\uacac' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: '\uac70\uc9d3', -- strip_insignificant_zeros: '\uac70\uc9d3', -- }, -+ fms: { -+ going: '\uc751\ub2f5 \uc911', -+ not_ready: '\uc11c\ube44\uc2a4 \uc911\ub2e8', -+ on_destination: '\uc218\uc1a1 \ubaa9\uc801\uc9c0\ub85c', -+ on_place: '\ud604\uc7a5\uc5d0 \uc788\uc74c', -+ patient_transported: '\ud658\uc790 \uc774\uc1a1 \uc911', -+ prisoner_transported: '\uc8c4\uc218 \ud638\uc1a1 \uc911', -+ ready_home: -+ '\uad00\ud560\uc11c\uc5d0\uc11c \uc774\uc6a9 \uac00\ub2a5', -+ ready_traveling: '\uc644\ub8cc \ubc0f \uc774\uc6a9 \uac00\ub2a5', -+ talking_wish: '\uc218\uc1a1 \uc694\uccad', -+ waiting_for_vehicle: -+ '\uacac\uc778 \ucc28\ub7c9 \uae30\ub2e4\ub9ac\ub294 \uc911', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: '\uc790\ub3d9 \uae00 \uc0c9\uc0c1', -+ back: '\ub4a4\ub85c', -+ categories: { -+ bereitschaftspolizei: '\uc9c4\uc555 \uacbd\ucc30', -+ coastal_rescue: '\ud574\uc548 \uad6c\uc870', -+ firefighting: '\uc18c\ubc29\ucc28', -+ police: '\uacbd\ucc30', -+ rescue: '\uad6c\uc870\ub300', -+ }, -+ category: '\uce74\ud14c\uace0\ub9ac', -+ colour: '\uc0c9\uc0c1', -+ column: '\uc5f4', -+ column_number: '\uc5f4 \ubc88\ud638', -+ column_number_hint: -+ '\uc5f4 \ubc88\ud638\ub97c \ubc1b\uc73c\uba74 \ub4f1\ub85d\ud55c \uacbd\ubcf4 \ubc0f \ub300\uc751 \ud56d\ubaa9\uc774 \uacbd\ubcf4 \ud398\uc774\uc9c0 \ub0b4 \ud574\ub2f9 \uc5f4\uc5d0 \ud45c\uc2dc\ub429\ub2c8\ub2e4.', -+ create_intervention_order: -+ '\uc0c8 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \uc0dd\uc131', -+ delete: '\uc0ad\uc81c', -+ delete_all: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \uc644\uc804 \uc0ad\uc81c', -+ delete_all_confirm: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ubaa8\ub450 \uc0ad\uc81c\ud558\uc2dc\uaca0\uc2b5\ub2c8\uae4c? \ub0b4\ubcf4\ub0b8 \uae30\uc874 \ud56d\ubaa9\uc744 \ub354 \uc774\uc0c1 \uc0ac\uc6a9\ud560 \uc218 \uc5c6\uc2b5\ub2c8\ub2e4!', -+ description: '\uc774\ub984', -+ edit: '\ud3b8\uc9d1', -+ export: { -+ export: '\uacf5\uc720', -+ import: '\uac00\uc838\uc624\uae30', -+ import_done: -+ '\uc120\ud0dd\ud55c \ud56d\ubaa9\uc744 \uac00\uc838\uc640 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uacc4\ud68d\uc5d0 \uae30\ub85d\ud588\uc2b5\ub2c8\ub2e4.', -+ saved: '\uc54c\ub78c \ubc0f \ub300\uc751 \uaddc\uc815 \uacf5\uc720', -+ saved_text: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ub0b4\ubcf4\ub0bc \uc900\ube44\ub97c \ub9c8\ucce4\uc2b5\ub2c8\ub2e4. \ub9c1\ud06c\ub97c \ud1b5\ud574 \ub2e4\ub978 \ud50c\ub808\uc774\uc5b4\uac00 \uc81c\uc791\ud55c \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uac00\uc838\uc62c \uc218 \uc788\uc2b5\ub2c8\ub2e4. \uc774 \uae30\uac04 \ub3d9\uc548 \uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \ubcc0\uacbd\ud560 \uacbd\uc6b0 \ubcc0\uacbd\ub41c \ub0b4\uc6a9\uc774 \ub0b4\ubcf4\ub0b4\ub294 \ud56d\ubaa9\uc5d0 \uc790\ub3d9\uc73c\ub85c \uc801\uc6a9\ub429\ub2c8\ub2e4.', -+ }, -+ hotkey_hint: -+ '\uc774 \ucc28\ub7c9\uc744 \uc120\ud0dd\ud560 \ub2e8\ucd95\ud0a4\ub97c \uc9c0\uc815\ud558\uc138\uc694. \uc784\ubb34 \ucc3d\uc5d0\uc11c: ALT + \ub2e8\ucd95\ud0a4(Firefox\uc758 \uacbd\uc6b0: ALT + SHIFT + \ub2e8\ucd95\ud0a4, Mac os\uc758 \uacbd\uc6b0: ctrl + alt + \ub2e8\ucd95\ud0a4)\ub97c \ub20c\ub7ec \uc120\ud0dd\ud55c \ucc28\ub7c9\uc744 \uc9c0\uc815\ud558\uc138\uc694.', -+ intervention_order: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815 \ud3b8\uc9d1', -+ name: '\uc774\ub984', -+ no_intervention_created: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0dd\uc131\ud558\uc9c0 \uc54a\uc558\uc2b5\ub2c8\ub2e4.', -+ options: '\uc635\uc158', -+ reset: '\uacbd\ubcf4 \ucc3d\uc5d0\uc11c \uc774\uc804 \uc120\ud0dd\uc744 \ucd08\uae30\ud654\ud558\uc138\uc694.', -+ reset_hint: -+ '\ud30c\uacac \ucc3d\uc5d0\uc11c \ucc28\ub7c9\uc744 \uc120\ud0dd\ud588\uc744 \uacbd\uc6b0 \uc774 \ubc84\ud2bc\uc744 \uc0ac\uc6a9\ud574 \ucd08\uae30\ud654\ud560 \uc218 \uc788\uc2b5\ub2c8\ub2e4.', -+ save: '\uc800\uc7a5', -+ station: '\uad00\ud560\uc11c', -+ station_hint: -+ '\uac74\ubb3c \uc120\ud0dd \uc2dc, \uc120\ud0dd\ud55c \uac74\ubb3c \ub0b4\uc5d0 \ubc30\uce58\ud55c \ucc28\ub7c9\ub9cc \uc120\ud0dd\ub429\ub2c8\ub2e4.', -+ successfully_created: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0dd\uc131\ud588\uc2b5\ub2c8\ub2e4.', -+ successfully_deleted: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc0ad\uc81c\ud588\uc2b5\ub2c8\ub2e4', -+ successfully_updated: -+ '\uacbd\ubcf4 \ubc0f \ub300\uc751 \uaddc\uc815\uc744 \uc5c5\ub370\uc774\ud2b8\ud558\uc600\uc2b5\ub2c8\ub2e4.', -+ text_color: '\uae00 \uc0c9\uc0c1', -+ vehicles: { -+ ab_atemschutz_only: -+ '\uacf5\uae30\ud638\ud761\uae30(SCBA) \ubaa8\ub4c8', -+ ab_einsatzleitung_only: '\uc9c0\ud718 \ubaa8\ub4c8', -+ ab_gefahrgut_only: '\uc0dd\ud654\ud559 \ubaa8\ub4c8', -+ ab_oel_only: '\uae30\ub984 \uc720\ucd9c \ubaa8\ub4c8', -+ ab_ruest: '\uae30\uc220/\uad6c\uc870 \ubaa8\ub4c8', -+ abl2wasser_only: '\ud638\uc2a4 \uc9c0\uc6d0 \ubaa8\ub4c8', -+ ambulance: -+ '\uace0\uae09 \uc778\uba85 \uc9c0\uc6d0(ALS) \uad6c\uae09\ucc28', -+ arff: '\ud56d\uacf5\uae30 \uad6c\uc870\uc6a9\uace0\uc131\ub2a5 \uc18c\ubc29\ucc28 \ub610\ub294 \uc2a4\ud305\uc5b4 HRET', -+ battalion_chief_unit: '\uc18c\ubc29\ub300\uc7a5 \uc720\ub2db', -+ boot: '\ubcf4\ud2b8(\uc77c\ubc18)', -+ damage_control: '\ud53c\ud574 \ud1b5\uc81c \uc65c\uac74', -+ division_chief_unit: -+ '\uae30\ub3d9\ud615 \uc9c0\ud718\ucc28\ub7c9', -+ elw1_or_elw2: -+ '\uc18c\ubc29\ub300\uc7a5 \uc720\ub2db, \uae30\ub3d9\ud615 \uc9c0\ud718\ucc28\ub7c9 \ub610\ub294 \uae30\ub3d9\ud615 \uc9c0\ud718 \ubaa8\ub4c8 ', -+ emergency_ambulance: -+ '\uc751\uae09\uc6a9 \uad6c\uae09\ucc28 \ub610\ub294 \ud5ec\uae30', -+ fire_truck: '\uc18c\ubc29\ucc28', -+ fireboat: '\ub300\ud615 \uc18c\ubc29 \ubcf4\ud2b8', -+ flood_equipment: -+ '\ud64d\uc218 \uc7a5\ube44 \ud2b8\ub808\uc77c\ub7ec', -+ fly_car: '\uae34\uae09 \uc774\uc1a1\ucc28', -+ fly_car_any: -+ '\uae34\uae09 \uc774\uc1a1\ucc28 / \uc77c\ubc18\uc758', -+ foam_amount: '\uac70\ud488 \uc591 (\ub9ac\ud130)', -+ gkw: '\ub2e4\uc6a9\ub3c4 \ud2b8\ub7ed', -+ grtw: '\ub300\ub7c9 \uc0ac\uc0c1\uc790\uc6a9 \uc720\ub2db', -+ gw_gefahrgut: '\uc0dd\ud654\ud559 \ucc28\ub7c9', -+ gw_hoehenrettung: -+ '\uc791\uc5c5 \ucc28\ub7c9-\ub85c\ud504 \uad6c\uc870\ucc28', -+ gw_messtechnik: '\uc791\uc5c5 \ucc28\ub7c9-\uce21\ub7c9\ucc28', -+ gw_wasserrettung: '\uc720\uc218 \uad00\ub9ac', -+ gwl2wasser_only: '\ud638\uc2a4 \ucc28\ub7c9', -+ hems: '\uae34\uae09 \uc758\ub8cc \uc11c\ube44\uc2a4(\ud5ec\uae30)', -+ hlf_only: '\uad6c\uc870 \uacf5\uc791\ucc28', -+ hlf_or_rw_and_lf: -+ '\uad6c\uc870 \uacf5\uc791\ucc28 \ub610\ub294 \uc911\uc7a5\ube44 \uad6c\uc870 \ucc28\ub7c9 \ubc0f \uc18c\ubc29\ucc28', -+ k9: 'K-9 \uc720\ub2db', -+ kdow_orgl: '\uad6c\uae09 \uc9c0\ud718\ucc28', -+ kdow_orgl_any: '\uad6c\uae09 \uc9c0\ud718\ucc28', -+ ktw_or_rtw: 'BLS \ub610\ub294 ALS', -+ lebefkw: '\uacbd\ub7c9\ud615 \uc9c0\ud718\ucc28\ub7c9(leBefKw)', -+ lf_only: '\uc18c\ubc29\ucc28', -+ long_distance_ambulance: -+ '\uae30\ubcf8 \uc778\uba85 \uc9c0\uc6d0(BLS) \uad6c\uae09\ucc28', -+ mask_service_unit: -+ '\uc774\ub3d9\uc2dd \ud638\ud761 \uc7a5\ube44', -+ mtw: '\uc18c\ubc29 \ubd80\uc11c \ucc28\ub7c9(MTW)', -+ mzb: '\ub2e4\ubaa9\uc801 \ubcf4\ud2b8', -+ nef_only: '\uad6c\uae09\ucc28', -+ oil_unit: -+ '\uc791\uc5c5 \ucc28\ub7c9-\uae30\ub984 \uc720\ucd9c \ubc29\uc9c0', -+ police_car: '\uc21c\ucc30\ucc28', -+ polizeihubschrauber: '\uacbd\ucc30 \ud5ec\uae30', -+ pump: '\uc5d4\uc9c4 \ud38c\ud504', -+ pump_speed: '\ud38c\ud504 \uc6a9\ub7c9', -+ pump_speed_pump_only: -+ '\ud38c\ud504 \uc6a9\ub7c9 - \ud38c\ud504\ub9cc', -+ rescue_vehicle: '\uc911\uc7a5\ube44 \uad6c\uc870 \ucc28\ub7c9', -+ rescue_vehicle_only: '\uc911\uc7a5\ube44 \uad6c\uc870', -+ rescueboat: '\ub300\ud615 \uad6c\uc870 \ubcf4\ud2b8', -+ rth_only: '\uad6c\uae09 \ud5ec\ub9ac\ucf65\ud130', -+ schlauchwagen: '\uc218\uc0c1 \ud0f1\ucee4', -+ swat: 'SWAT', -+ swat_armored_vehicle: 'SWAT \ubb34\uc7a5 \ucc28\ub7c9', -+ swat_suv: 'SWAT SUV', -+ thw_mtw: -+ '\uc778\uc6d0 \uc6b4\uc1a1\uc6a9 \uae30\uc220 \ucc28\ub7c9(MTW-TZ - THW)', -+ thw_mzkw: '\ub2e4\ubaa9\uc801 \ucc28\ub7c9(MzKW)', -+ thw_tauchkraftwagen: '\ub2e4\uc774\ube59 \ud300', -+ tlf_only: '\ud0f1\ucee4 \ud2b8\ub7ed', -+ turntable_ladder: '\ud50c\ub7ab\ud3fc \ud2b8\ub7ed', -+ water_amount: '\ubb3c \ub9ac\ud130 \uc218', -+ water_damage_pump: '\uc218\ud574 \ud38c\ud504', - }, - }, - tutorial: { -@@ -22054,103 +19139,6 @@ Object.values || - welcome: - '\ubbf8\uc158 \uce58\ud504 - \uac00\uc785 \uc5d0 \uc624\uc2e0 \uac83\uc744 \ud658\uc601\ud569\ub2c8\ub2e4! \uc751\uae09 \uc11c\ube44\uc2a4 \ub514\uc2a4\ud328\uce58 \uc13c\ud130\uc5d0\uc11c \uadfc\ubb34\ud558\ub294 \uc5ec\ub7ec\ubd84\uc740 \ub300\uc911\uc744 \ub3d5\uace0 \ubcf4\ud638\ud558\uae30 \uc704\ud574 \uae34\uae09 \uc694\uccad\uc5d0 \ub300\uc751\ud569\ub2c8\ub2e4. \uc774\ub97c \uc704\ud574 \uc2a4\ud14c\uc774\uc158\uc744 \uac74\uc124\ud558\uace0 \uc5ec\ub7ec \uc885\ub958\uc758 \ucc28\ub7c9\uacfc \ud6c8\ub828\ub41c \uc778\ub825\uc744 \ub2e4\uc591\ud55c \uc784\ubb34\uc5d0 \ud30c\uacac\ud569\ub2c8\ub2e4.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -22234,10 +19222,6 @@ Object.values || - summary: - '\ub3d9\ub9f9\uc5d0 \uac00\uc785\ud558\uc5ec \ub2e4\ub978 \uc0ac\ub78c\ub4e4\uacfc \ud568\uaed8 \ubbf8\uc158\uc744 \ud574\uacb0\ud560 \uc218 \uc788\uc2b5\ub2c8\ub2e4. \ubaa8\ub4e0 \uba64\ubc84\uac00 \ucc38\uc5ec\ud560 \uc218 \uc788\ub294 \uc815\uae30 \ub3d9\ub9f9 \uc774\ubca4\ud2b8\ub3c4 \uc788\uc2b5\ub2c8\ub2e4!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -22254,6 +19238,16 @@ Object.values || - log: '\ud29c\ud1a0\ub9ac\uc5bc \uc644\ub8cc\uc5d0 \ub300\ud55c \ubcf4\uc0c1.', - }, - }, -+ number: { -+ format: { -+ delimiter: ',', -+ precision: 3, -+ separator: '.', -+ significant: '\uac70\uc9d3', -+ strip_insignificant_zeros: '\uac70\uc9d3', -+ }, -+ }, -+ mission: { type: { alert: '\ud30c\uacac' } }, - }), - (I18n.translations.ro_RO = { - common: { -@@ -22273,7 +19267,6 @@ Object.values || - credits: 'Credite', - custom_missions: 'Misiuni de alian\u021b\u0103', - delete: '\u0218terge', -- description: 'Description', - details: 'Detalii', - edit: 'Editeaz\u0103', - error: 'Eroare', -@@ -22283,19 +19276,12 @@ Object.values || - is_offline_with_duration: '%{user} este offline: %{duration}', - is_online: '%{user} este online.', - loading: 'Se \xeencarc\u0103...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: 'Nume', -- no: 'no', - none: 'Niciunul/niciuna', - of: 'din', - off: 'Dezactivat', - on: 'Activat', - or: 'sau', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: 'Externat \xeen', - save: 'Salveaz\u0103', - search: 'Caut\u0103', -@@ -22303,194 +19289,13 @@ Object.values || - time_in_minutes: 'Timp \xeen minute', - user_not_found: 'Utilizatorul nu a fost g\u0103sit', - wrong_key: 'Tast\u0103 gre\u0219it\u0103', -- yes: 'yes', -- }, -- fms: { -- going: 'Pe drum', -- not_ready: 'Nefunc\u021bional', -- on_destination: 'La destina\u021bia de transport', -- on_place: 'La fa\u021ba locului', -- patient_transported: 'Se transport\u0103 un pacient', -- prisoner_transported: 'Se transport\u0103 un de\u021binut', -- ready_home: 'Disponibil la sta\u021bie', -- ready_traveling: 'Liber \u0219i disponibil', -- talking_wish: 'Solicitare transport', -- waiting_for_vehicle: -- 'Se a\u0219teapt\u0103 vehicul pentru tractare', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Culoare text automat\u0103', -- back: '\xcenapoi', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Categorie', -- colour: 'Culoare', -- column: 'Coloan\u0103', -- column_number: 'Num\u0103r coloan\u0103', -- column_number_hint: -- 'Dac\u0103 este dat un num\u0103r de coloan\u0103, intrarea de Alarm\u0103 \u0219i R\u0103spuns va fi afi\u0219at\u0103 \xeen coloana corespunz\u0103toare de pe pagina de alert\u0103.', -- create_intervention_order: -- 'Creeaz\u0103 un nou Regulament de Alarm\u0103 \u0219i R\u0103spuns', -- delete: '\u0218terge', -- delete_all: -- '\u0218terge complet Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -- delete_all_confirm: -- 'E\u0219ti sigur c\u0103 vrei s\u0103 \u0219tergi complet Regulamentul de Alarm\u0103 \u0219i R\u0103spuns? Intr\u0103rile existente care au fost exportate nu mai sunt disponibile!', -- description: 'Nume', -- edit: 'Editeaz\u0103', -- export: { -- export: 'Partajeaz\u0103', -- import: 'Import\u0103', -- import_done: -- 'Intr\u0103rile selectate au fost importate \u0219i integrate \xeen planul t\u0103u de Alarm\u0103 \u0219i R\u0103spuns.', -- saved: 'Partajeaz\u0103 Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -- saved_text: -- 'Regulamentul t\u0103u de Alarm\u0103 \u0219i R\u0103spuns a fost preg\u0103tit pentru exportare. Un alt juc\u0103tor poate importa Regulamentul de Alarm\u0103 \u0219i R\u0103spuns prin intermediul linkului. Dac\u0103, \xeentre timp, modifici Regulamentul de Alarm\u0103 \u0219i R\u0103spuns, aceast\u0103 modificare se va aplica automat la exportare.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Alege o tast\u0103 rapid\u0103 pentru selectarea acestui vehicul. Apas\u0103 \xeen fereastra misiunii: ALT + tasta ta rapid\u0103 (sau \xeen Firefox: ALT + SHIFT + tasta ta rapid\u0103; sau pe mac os: ctrl + alt + tasta ta rapid\u0103) pentru selectarea vehiculului.', -- intervention_order: -- 'Editeaz\u0103 Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -- name: 'Nume', -- no_intervention_created: -- '\xcenc\u0103 nu ai creat niciun Regulament de Alarm\u0103 \u0219i R\u0103spuns.', -- options: 'Op\u021biuni', -- reset: 'Reseteaz\u0103 selec\u021bia anterioar\u0103 \xeen fereastra de alarm\u0103.', -- reset_hint: -- 'Dac\u0103 ai selectat vehiculul \xeen fereastra de trimitere, po\u021bi utiliza acest buton pentru a-l reseta.', -- save: 'Salveaz\u0103', -- station: 'Sta\u021bie', -- station_hint: -- 'Atunci c\xe2nd ai ales o anumit\u0103 cl\u0103dire, vei putea selecta doar vehiculele corespunz\u0103toare acesteia.', -- successfully_created: -- 'Regulament de Alarm\u0103 \u0219i R\u0103spuns creat cu succes.', -- successfully_deleted: -- 'Regulament de Alarm\u0103 \u0219i R\u0103spuns \u0219ters', -- successfully_updated: -- 'Regulament de Alarm\u0103 \u0219i R\u0103spuns actualizat cu succes.', -- text_color: 'Culoare text', -- vehicles: { -- ab_atemschutz_only: 'Modul Aparat de respirat izolant', -- ab_einsatzleitung_only: 'Modul de comand\u0103', -- ab_gefahrgut_only: 'Modul materiale periculoase', -- ab_oel_only: 'Modul scurgere petrol', -- ab_ruest: 'Modul Tehnologie/Salvare', -- abl2wasser_only: 'Modul alimentare furtun', -- ambulance: -- 'Ambulan\u021b\u0103 ALS (asisten\u021b\u0103 avansat\u0103 \xeen vederea men\u021binerii func\u021biilor vitale)', -- any_traffic_car: 'Any Traffic Car', -- arff: 'Salvare Aerian\u0103 \u0219i Lupt\u0103 \xeempotriva Incendiilor (Ma\u0219ina de pompieri a aeroportului)', -- battalion_chief_unit: 'Unitate \u0218ef batalion', -- boot: 'B\u0103rci (general)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Vehicul comand\u0103 for\u021be mobile', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Unitate \u0219ef batalion sau ma\u0219in\u0103 de comanda \u0219i control', -- elw2_or_ab_elw: 'nul', -- emergency_ambulance: -- 'Ambulan\u021b\u0103 de urgen\u021b\u0103 sau elicopter', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Ma\u0219ini de pompieri', -- fireboat: 'Barc\u0103 de stins incendii mare', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Vehicul EMS netransportant', -- fly_car_any: 'Vehicul EMS netransportant / Medic generalist', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litri de spum\u0103', -- gkw: 'Camionet\u0103 utilitar\u0103', -- grtw: 'Unitate Victime multiple', -- gw_atemschutz_only: 'Ma\u0219in\u0103 de suport logistic', -- gw_gefahrgut: 'Materiale periculoase', -- gw_hoehenrettung: -- 'Vehicul pentru salvare \u0219i evacuare de la \xeen\u0103l\u021bime (cu fr\xe2nghia)', -- gw_messtechnik: 'Vehicul-metrologie', -- gw_wasserrettung: 'Ma\u0219in\u0103 de salvare acvatic\u0103', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Vehicul cu furtun', -- hems: 'Elicopter SMURD', -- hlf_only: -- 'Ma\u0219in\u0103 de interven\u021bii accidente colective', -- hlf_or_rw_and_lf: -- 'Ma\u0219in\u0103 de interven\u021bii accidente colective sau vehicul greu de salvare \u0219i pomp\u0103 de incendiu', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Unitate canin\u0103', -- kdow_orgl: 'Unitate transport Supervizor', -- kdow_orgl_any: 'Unitate transport Supervizor', -- ktw_or_rtw: 'Ambulan\u021b\u0103 tip B (BLS) sau C (ALS)', -- lebefkw: 'Vehicul comand\u0103 u\u0219or', -- lf_only: 'Ma\u0219ini de pompieri', -- long_distance_ambulance: -- 'Ambulan\u021b\u0103 BLS (asisten\u021b\u0103 de baz\u0103 pentru men\u021binerea func\u021biilor vitale)', -- mask_service_unit: 'Unitate Aer mobil', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Transportor blindat pentru personal', -- mzb: 'Vas multifunc\u021bional', -- nef_only: 'Ambulan\u021b\u0103', -- oil_unit: 'Vehicul-colectare ulei', -- police_car: 'Ma\u0219in\u0103 de patrulare', -- polizeihubschrauber: 'Elicopter de poli\u021bie', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Vehicul greu de salvare', -- rescue_vehicle_only: 'Doar vehicol de salvare', -- rescueboat: 'Barc\u0103 de salvare mare', -- rth_only: 'Elicopter SMURD', -- schlauchwagen: 'Cistern\u0103 de ap\u0103', -- search_and_rescue: 'SAR Units', -- swat: 'SIAS', -- swat_armored_vehicle: 'Vehicul blindat SIAS', -- swat_suv: 'SUV SIAS', -- thw_mtw: -- 'Transportor blindat pentru personalul tehnic (TBPT - ANAT)', -- thw_mzkw: 'Vehicul multifunc\u021bional', -- thw_tauchkraftwagen: 'Echipa de scafandri', -- tlf_only: 'Camion cistern\u0103', -- turntable_ladder: 'Camioane cu platform\u0103', -- water_amount: 'Litri de ap\u0103', -- water_damage_pump: 'Water Pumps', -- }, - }, - javascript: { - alarm: 'Trimitere', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, - arrival: 'Sosire', - backalarm: 'Anuleaz\u0103', - coins: 'Monede', - credits: 'Credite', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', - days: 'zile', - few_seconds: '\xeen c\xe2teva secunde', - finish_in: 'Termin\u0103 \xeen:', -@@ -22511,20 +19316,13 @@ Object.values || - mission_start_in: '\xcencepe \xeen:', - new: 'Nou', - not_found_map: 'Vehiculul nu a fost g\u0103sit pe hart\u0103', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Acum', - patient: 'Pacient', - patient_untouched: 'Pacien\u021bi netrata\u021bi', - poi_delete: - 'E\u0219ti sigur c\u0103 vrei s\u0103 \u0219tergi Punctul de interes: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: - 'Procesul de pompare a daunelor provocate de ap\u0103', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Re\xeencarc\u0103', - sale: 'Promo\u021bie', - sale_ended: 'Promo\u021bia s-a \xeencheiat', -@@ -22543,19 +19341,12 @@ Object.values || - time_left: 'Timp r\u0103mas:', - to_building: 'Vezi cl\u0103direa', - to_mission: 'Vezi misiunea', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Confirm\u0103', - user_not_found: 'Juc\u0103torul nu a fost g\u0103sit.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Vehiculele nu sunt vizibile. ', - water_approaching: 'Se apropie: %{amount} l.', - water_missing: 'Lipsesc: %{amount} l.', - water_on_site: 'La fa\u021ba locului: %{amount} l.', -- water_process: 'Water needed', - water_pumping_process: 'Capacitate de pompare necesar\u0103', - water_selected: 'Selecta\u021bi: %{amount} l.', - }, -@@ -22606,13 +19397,10 @@ Object.values || - building_complex: 'Complex de cl\u0103diri', - buildings_section: 'Sta\u021bii', - clinic_missions: 'Clinic\u0103', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Dispecerat', - fire_school_missions: 'Academia de Pompieri', - firehouse_missions: 'Sta\u021bie de pompieri', - firehouse_small_missions: 'Sta\u021bie de pompieri (mic\u0103)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Spital', - map_filters: 'Lista filtrelor de hart\u0103', - mission_positions: 'Puncte de interes', -@@ -22620,7 +19408,6 @@ Object.values || - missions_section: 'Misiuni', - police_copter_station_missions: - 'Transport aerian pentru for\u021bele de poli\u021bie', -- police_depot: 'Police Depot', - police_school_missions: 'Academia de Poli\u021bie', - police_small_missions: - 'Sec\u021bie de poli\u0163ie (sec\u021bie mic\u0103)', -@@ -22636,8 +19423,6 @@ Object.values || - riot_police_missions: - 'For\u021be de poli\u021bie speciale \xeempotriva revoltelor stradale', - staging_area_missions: 'Zona de a\u0219teptare', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: - 'Agen\u021bia Na\u021bional\u0103 de Asisten\u021b\u0103 Tehnic\u0103 (ANAT)', - technical_aid_organization_school: 'THW Bundesschule', -@@ -22701,8 +19486,6 @@ Object.values || - 'Nu faci parte dintr-o alian\u021b\u0103.', - no_alliance_missions: - '\xcen prezent nu exist\u0103 misiuni de alian\u021b\u0103.', -- no_alliance_missions_join: -- 'Participating in alliance missions will reward you with Credits - no matter what type of vehicle you send. By joining an alliance you can do both, share your own missions to get help from experienced alliance members and participate in other\u2019s shared missions for extra rewards.', - no_ambulance_missions: - '"Nu exist\u0103 transporturi de pacien\u021bi. Transporturile vor putea fi efectuate atunci c\xe2nd vei aveao Ambulan\u021b\u0103 de tip B (BLS) \u0219i un spital."', - no_emergency_missions: -@@ -22721,30 +19504,135 @@ Object.values || - sorting_label: 'Sorteaz\u0103 dup\u0103:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Trimite unit\u0103\u021bi' } }, -- number: { -- format: { -- delimiter: '.', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Pe drum', -+ not_ready: 'Nefunc\u021bional', -+ on_destination: 'La destina\u021bia de transport', -+ on_place: 'La fa\u021ba locului', -+ patient_transported: 'Se transport\u0103 un pacient', -+ prisoner_transported: 'Se transport\u0103 un de\u021binut', -+ ready_home: 'Disponibil la sta\u021bie', -+ ready_traveling: 'Liber \u0219i disponibil', -+ talking_wish: 'Solicitare transport', -+ waiting_for_vehicle: -+ 'Se a\u0219teapt\u0103 vehicul pentru tractare', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Culoare text automat\u0103', -+ back: '\xcenapoi', -+ category: 'Categorie', -+ colour: 'Culoare', -+ column: 'Coloan\u0103', -+ column_number: 'Num\u0103r coloan\u0103', -+ column_number_hint: -+ 'Dac\u0103 este dat un num\u0103r de coloan\u0103, intrarea de Alarm\u0103 \u0219i R\u0103spuns va fi afi\u0219at\u0103 \xeen coloana corespunz\u0103toare de pe pagina de alert\u0103.', -+ create_intervention_order: -+ 'Creeaz\u0103 un nou Regulament de Alarm\u0103 \u0219i R\u0103spuns', -+ delete: '\u0218terge', -+ delete_all: -+ '\u0218terge complet Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -+ delete_all_confirm: -+ 'E\u0219ti sigur c\u0103 vrei s\u0103 \u0219tergi complet Regulamentul de Alarm\u0103 \u0219i R\u0103spuns? Intr\u0103rile existente care au fost exportate nu mai sunt disponibile!', -+ description: 'Nume', -+ edit: 'Editeaz\u0103', -+ export: { -+ export: 'Partajeaz\u0103', -+ import: 'Import\u0103', -+ import_done: -+ 'Intr\u0103rile selectate au fost importate \u0219i integrate \xeen planul t\u0103u de Alarm\u0103 \u0219i R\u0103spuns.', -+ saved: 'Partajeaz\u0103 Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -+ saved_text: -+ 'Regulamentul t\u0103u de Alarm\u0103 \u0219i R\u0103spuns a fost preg\u0103tit pentru exportare. Un alt juc\u0103tor poate importa Regulamentul de Alarm\u0103 \u0219i R\u0103spuns prin intermediul linkului. Dac\u0103, \xeentre timp, modifici Regulamentul de Alarm\u0103 \u0219i R\u0103spuns, aceast\u0103 modificare se va aplica automat la exportare.', -+ }, -+ hotkey_hint: -+ 'Alege o tast\u0103 rapid\u0103 pentru selectarea acestui vehicul. Apas\u0103 \xeen fereastra misiunii: ALT + tasta ta rapid\u0103 (sau \xeen Firefox: ALT + SHIFT + tasta ta rapid\u0103; sau pe mac os: ctrl + alt + tasta ta rapid\u0103) pentru selectarea vehiculului.', -+ intervention_order: -+ 'Editeaz\u0103 Regulamentul de Alarm\u0103 \u0219i R\u0103spuns', -+ name: 'Nume', -+ no_intervention_created: -+ '\xcenc\u0103 nu ai creat niciun Regulament de Alarm\u0103 \u0219i R\u0103spuns.', -+ options: 'Op\u021biuni', -+ reset: 'Reseteaz\u0103 selec\u021bia anterioar\u0103 \xeen fereastra de alarm\u0103.', -+ reset_hint: -+ 'Dac\u0103 ai selectat vehiculul \xeen fereastra de trimitere, po\u021bi utiliza acest buton pentru a-l reseta.', -+ save: 'Salveaz\u0103', -+ station: 'Sta\u021bie', -+ station_hint: -+ 'Atunci c\xe2nd ai ales o anumit\u0103 cl\u0103dire, vei putea selecta doar vehiculele corespunz\u0103toare acesteia.', -+ successfully_created: -+ 'Regulament de Alarm\u0103 \u0219i R\u0103spuns creat cu succes.', -+ successfully_deleted: -+ 'Regulament de Alarm\u0103 \u0219i R\u0103spuns \u0219ters', -+ successfully_updated: -+ 'Regulament de Alarm\u0103 \u0219i R\u0103spuns actualizat cu succes.', -+ text_color: 'Culoare text', -+ vehicles: { -+ ab_atemschutz_only: 'Modul Aparat de respirat izolant', -+ ab_einsatzleitung_only: 'Modul de comand\u0103', -+ ab_gefahrgut_only: 'Modul materiale periculoase', -+ ab_oel_only: 'Modul scurgere petrol', -+ ab_ruest: 'Modul Tehnologie/Salvare', -+ abl2wasser_only: 'Modul alimentare furtun', -+ ambulance: -+ 'Ambulan\u021b\u0103 ALS (asisten\u021b\u0103 avansat\u0103 \xeen vederea men\u021binerii func\u021biilor vitale)', -+ arff: 'Salvare Aerian\u0103 \u0219i Lupt\u0103 \xeempotriva Incendiilor (Ma\u0219ina de pompieri a aeroportului)', -+ battalion_chief_unit: 'Unitate \u0218ef batalion', -+ boot: 'B\u0103rci (general)', -+ division_chief_unit: 'Vehicul comand\u0103 for\u021be mobile', -+ elw1_or_elw2: -+ 'Unitate \u0219ef batalion sau ma\u0219in\u0103 de comanda \u0219i control', -+ elw2_or_ab_elw: 'nul', -+ emergency_ambulance: -+ 'Ambulan\u021b\u0103 de urgen\u021b\u0103 sau elicopter', -+ fire_truck: 'Ma\u0219ini de pompieri', -+ fireboat: 'Barc\u0103 de stins incendii mare', -+ fly_car: 'Vehicul EMS netransportant', -+ fly_car_any: 'Vehicul EMS netransportant / Medic generalist', -+ foam_amount: 'Litri de spum\u0103', -+ gkw: 'Camionet\u0103 utilitar\u0103', -+ grtw: 'Unitate Victime multiple', -+ gw_atemschutz_only: 'Ma\u0219in\u0103 de suport logistic', -+ gw_gefahrgut: 'Materiale periculoase', -+ gw_hoehenrettung: -+ 'Vehicul pentru salvare \u0219i evacuare de la \xeen\u0103l\u021bime (cu fr\xe2nghia)', -+ gw_messtechnik: 'Vehicul-metrologie', -+ gw_wasserrettung: 'Ma\u0219in\u0103 de salvare acvatic\u0103', -+ gwl2wasser_only: 'Vehicul cu furtun', -+ hems: 'Elicopter SMURD', -+ hlf_only: -+ 'Ma\u0219in\u0103 de interven\u021bii accidente colective', -+ hlf_or_rw_and_lf: -+ 'Ma\u0219in\u0103 de interven\u021bii accidente colective sau vehicul greu de salvare \u0219i pomp\u0103 de incendiu', -+ k9: 'Unitate canin\u0103', -+ kdow_orgl: 'Unitate transport Supervizor', -+ kdow_orgl_any: 'Unitate transport Supervizor', -+ ktw_or_rtw: 'Ambulan\u021b\u0103 tip B (BLS) sau C (ALS)', -+ lebefkw: 'Vehicul comand\u0103 u\u0219or', -+ lf_only: 'Ma\u0219ini de pompieri', -+ long_distance_ambulance: -+ 'Ambulan\u021b\u0103 BLS (asisten\u021b\u0103 de baz\u0103 pentru men\u021binerea func\u021biilor vitale)', -+ mask_service_unit: 'Unitate Aer mobil', -+ mtw: 'Transportor blindat pentru personal', -+ mzb: 'Vas multifunc\u021bional', -+ nef_only: 'Ambulan\u021b\u0103', -+ oil_unit: 'Vehicul-colectare ulei', -+ police_car: 'Ma\u0219in\u0103 de patrulare', -+ polizeihubschrauber: 'Elicopter de poli\u021bie', -+ rescue_vehicle: 'Vehicul greu de salvare', -+ rescue_vehicle_only: 'Doar vehicol de salvare', -+ rescueboat: 'Barc\u0103 de salvare mare', -+ rth_only: 'Elicopter SMURD', -+ schlauchwagen: 'Cistern\u0103 de ap\u0103', -+ swat: 'SIAS', -+ swat_armored_vehicle: 'Vehicul blindat SIAS', -+ swat_suv: 'SUV SIAS', -+ thw_mtw: -+ 'Transportor blindat pentru personalul tehnic (TBPT - ANAT)', -+ thw_mzkw: 'Vehicul multifunc\u021bional', -+ thw_tauchkraftwagen: 'Echipa de scafandri', -+ tlf_only: 'Camion cistern\u0103', -+ turntable_ladder: 'Camioane cu platform\u0103', -+ water_amount: 'Litri de ap\u0103', - }, - }, - tutorial: { -@@ -22782,103 +19670,6 @@ Object.values || - welcome: - 'Bine a\u021bi venit la Dispecerat 112 - \xcenregistreaz\u0103-te! Lucr\xe2nd \xeentr-un centru de dispecerat pentru serviciile de urgen\u021b\u0103, v\u0103 ocupa\u021bi de apelurile de urgen\u021b\u0103 pentru a ajuta \u0219i proteja publicul. Pentru a face acest lucru, construi\u021bi sta\u021bii \u0219i trimite\u021bi mai multe tipuri de vehicule \u0219i personal instruit \xeen diverse misiuni.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -22944,11 +19735,6 @@ Object.values || - 'Ve\u021bi primi credite pentru c\u0103 a\u021bi terminat o misiune. C\xe2\u0219tig\xe2nd credite, v\u0103 apropia\u021bi de o promovare.', - join_alliance: - 'Promo\u021biile \u0219i sta\u021biile de construc\u021bie deblocheaz\u0103 noi caracteristici, cum ar fi tipuri de misiuni sau vehicule.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - 'V\u0103 pute\u021bi al\u0103tura unei alian\u021be pentru a rezolva misiuni \xeempreun\u0103 cu al\u021bii. Exist\u0103, de asemenea, evenimente regulate ale alian\u021bei la care pot participa to\u021bi membrii!', - }, -@@ -22962,10 +19748,6 @@ Object.values || - summary: - 'V\u0103 pute\u021bi al\u0103tura unei alian\u021be pentru a rezolva misiuni \xeempreun\u0103 cu al\u021bii. Exist\u0103, de asemenea, evenimente regulate ale alian\u021bei la care pot participa to\u021bi membrii!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -22980,6 +19762,16 @@ Object.values || - }, - rewards: { log: 'Recompens\u0103 pentru terminarea tutorialului.' }, - }, -+ number: { -+ format: { -+ delimiter: '.', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Trimite unit\u0103\u021bi' } }, - }), - (I18n.translations.fi_FI = { - common: { -@@ -23031,203 +19823,39 @@ Object.values || - wrong_key: 'V\xe4\xe4r\xe4 avain', - yes: 'Kyll\xe4', - }, -- fms: { -- going: 'Matkalla', -- not_ready: 'Ei toiminnassa', -- on_destination: 'Kuljetuksen m\xe4\xe4r\xe4np\xe4\xe4ss\xe4', -- on_place: 'Tapahtumapaikalla', -- patient_transported: 'Kuljettaa potilasta', -- prisoner_transported: 'Kuljettaa vankia', -- ready_home: 'K\xe4ytett\xe4viss\xe4 asemalla', -- ready_traveling: 'Vapaana', -- talking_wish: 'Kuljetuspyynt\xf6', -- waiting_for_vehicle: 'Odottaa vetoautoa', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automaattinen tekstin v\xe4ri', -- back: 'Palaa', -- categories: { -- airport: 'Lentokentt\xe4', -- firefighting: 'Palokunta', -- police: 'Poliisi', -- rescue: 'Ambulanssi', -- water_rescue: 'Rajavartiolaitos', -+ javascript: { -+ alarm: 'L\xe4het\xe4', -+ alliance_event_resource: { -+ christmas: { -+ currency: 'Tapahtuman liput', -+ event_start_mission: -+ 'Aloita tapahtuma: %{amount} Tapahtumalippu', -+ }, -+ info_bubble_text: -+ 'T\xe4m\xe4 on v\xe4liaikainen tapahtuma, joka on k\xe4ytett\xe4viss\xe4 vain tapahtuman aikana! Kannusta liittolaisesi j\xe4seni\xe4 suorittamaan tapahtumateht\xe4vi\xe4 ansaitaksesi liput, joita tarvitaan n\xe4iden tapahtumien k\xe4ynnist\xe4miseen. Katso lis\xe4tietoja liittouman tapahtumasivulta.', -+ info_bubble_text_additional: -+ 'Sinulla on t\xe4ll\xe4 hetkell\xe4 %{amount} %{alliance_event_currency} !', -+ valentinesday: { -+ currency: 'Tapahtuman liput', -+ event_start_mission: -+ 'Aloita tapahtuma: %{amount} Tapahtumalippu', -+ }, - }, -- category: 'Luokka', -- colour: 'V\xe4ri', -- column: 'Sarake', -- column_number: 'Sarakkeen numero', -- column_number_hint: -- 'Jos sarakkeen numero on annettu, h\xe4lytysj\xe4rjestelymerkint\xe4 n\xe4kyy h\xe4lytyssivun vastaavassa sarakkeessa.', -- create_intervention_order: 'Luo uusi h\xe4lytysj\xe4rjestely', -- delete: 'Poista', -- delete_all: 'Poista h\xe4lytysj\xe4rjestely kokonaan', -- delete_all_confirm: -- 'Haluatko varmasti poistaa koko h\xe4lytysj\xe4rjestelyn? Vietyj\xe4 merkint\xf6j\xe4 ei voi en\xe4\xe4 k\xe4ytt\xe4\xe4.', -- description: 'Nimi', -- edit: 'Muokkaa', -- export: { -- export: 'Jaa', -- import: 'Tuo', -- import_done: -- 'Valitut merkinn\xe4t on tuotu ja kirjoitettu h\xe4lytysj\xe4rjestelyyn.', -- saved: 'Jaa H\xe4lytysj\xe4rjestely', -- saved_text: -- 'H\xe4lytysj\xe4rjestely on valmis vienti\xe4 varten. Toinen pelaaja voi tuoda h\xe4lytysj\xe4rjestelyn linkin kautta. Jos muutat h\xe4lytysj\xe4rjestely\xe4 t\xe4ll\xe4 v\xe4lin, muutos vaikuttaa my\xf6s vientiin.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Valitse pikan\xe4pp\xe4in t\xe4m\xe4n ajoneuvon valintaa varten. Valitse ajoneuvo painamalla teht\xe4v\xe4ikkunassa: ALT + pikan\xe4pp\xe4in (Firefox: ALT + VAIHTO + pikan\xe4pp\xe4in; mac os: ctrl + alt + pikan\xe4pp\xe4in).', -- intervention_order: 'Muokkaa h\xe4lytysj\xe4rjestely\xe4', -- name: 'Nimi', -- no_intervention_created: -- 'Et ole viel\xe4 luonut yht\xe4\xe4n h\xe4lytysj\xe4rjestely\xe4.', -- options: 'Asetukset', -- reset: 'Nollaa aiempi valinta h\xe4lytysikkunassa.', -- reset_hint: -- 'Jos olet valinnut ajoneuvon l\xe4hetysikkunassa, voit nollata valinnan t\xe4ll\xe4 painikkeella.', -- save: 'Tallenna', -- station: 'Asema', -- station_hint: -- 'Kun rakennus valitaan, vain kyseisen rakennuksen ajoneuvot valitaan.', -- successfully_created: 'H\xe4lytysj\xe4rjestelyn luonti onnistui.', -- successfully_deleted: 'H\xe4lytysj\xe4rjestely poistettu', -- successfully_updated: -- 'H\xe4lytysj\xe4rjestelyn p\xe4ivitys onnistui.', -- text_color: 'Tekstin v\xe4ri', -- vehicles: { -- ab_atemschutz_only: 'Paineilmahuoltokontti', -- ab_einsatzleitung_only: 'Johtomoduuli', -- ab_gefahrgut_only: 'Kemikaalitorjuntamoduuli', -- ab_oel_only: '\xd6ljyvahinkomoduuli', -- ab_ruest: 'Tekniikka-/pelastusmoduuli', -- abl2wasser_only: 'Letkumoduuli', -- ambulance: 'Hoitotason ambulanssi', -- any_traffic_car: 'Any Traffic Car', -- arff: 'Lentokentt\xe4paloauto', -- battalion_chief_unit: 'Johtoauto', -- boot: 'Alukset (yleinen)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Johtokeskusauto', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'johtoauto, johtokeskusauto tai johtokeskuskontti', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Ambulanssi tai Helikopteri', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Paloautot', -- fireboat: 'Iso sammutusalus', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Ensivasteauto', -- fly_car_any: -- 'EVA-yksikk\xf6, EVY-yksikk\xf6 tai Ensihoidon l\xe4\xe4k\xe4ri', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litraa vaahtoa', -- fustw_or_police_motorcycle: -- 'Partioauto tai Poliisimoottoripy\xf6r\xe4', -- gkw: 'Kalustoauto', -- grtw: 'Suuronnettomuusyksikk\xf6', -- gw_gefahrgut: 'Kemikaalitorjunta', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Vesipelastus', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Letkuauto', -- hems: 'L\xe4\xe4k\xe4rihelikopteri (HEMS)', -- hlf_only: 'Pelastusauto', -- hlf_or_rw_and_lf: -- 'Pelastusauto tai Raskas pelastusauto ja Sammutusauto', -- hose_trucks: 'Letkuyksikk\xf6', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Koirayksikk\xf6', -- kdow_orgl: 'Ensihoidon kentt\xe4johtaja', -- kdow_orgl_any: 'Ensihoidon kentt\xe4johtaja', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Paloautot', -- long_distance_ambulance: 'Perustason ambulanssi', -- mask_service_unit: 'Paineilmalaiteyksikk\xf6', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Miehist\xf6nkuljetusauto', -- mzb: 'Monitoimialus', -- nef_only: 'Ambulanssi', -- oil_unit: 'GW-\xd6l', -- police_car: 'Partioauto', -- police_motorcycle: 'Poliisimoottoripy\xf6r\xe4', -- polizeihubschrauber: 'Poliisihelikopteri', -- pump: 'Suurtehopumppu', -- pump_speed: 'Pumpun kapasiteetti', -- pump_speed_pump_only: 'Pumpun kapasiteetti - Vain pumput', -- rescue_vehicle: 'Raskas pelastusauto', -- rescue_vehicle_only: 'Raskas pelastus', -- rescueboat: 'Iso pelastusalus', -- rth_only: 'L\xe4\xe4k\xe4rihelikopteri (HEMS)', -- schlauchwagen: 'S\xe4ili\xf6auto', -- search_and_rescue: 'SAR Units', -- swat: 'VATI', -- swat_armored_vehicle: 'VATI miehist\xf6nkuljetusajoneuvo', -- swat_suv: 'VATI-partio', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Sukellusryhm\xe4', -- tlf_only: 'S\xe4ili\xf6auto', -- turntable_ladder: 'Nostolava-autot', -- water_amount: 'Litraa vett\xe4', -- water_damage_pump: 'Vesipumput', -- }, -- }, -- javascript: { -- alarm: 'L\xe4het\xe4', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Tapahtuman liput', -- event_start_mission: -- 'Aloita tapahtuma: %{amount} Tapahtumalippu', -- }, -- info_bubble_text: -- 'T\xe4m\xe4 on v\xe4liaikainen tapahtuma, joka on k\xe4ytett\xe4viss\xe4 vain tapahtuman aikana! Kannusta liittolaisesi j\xe4seni\xe4 suorittamaan tapahtumateht\xe4vi\xe4 ansaitaksesi liput, joita tarvitaan n\xe4iden tapahtumien k\xe4ynnist\xe4miseen. Katso lis\xe4tietoja liittouman tapahtumasivulta.', -- info_bubble_text_additional: -- 'Sinulla on t\xe4ll\xe4 hetkell\xe4 %{amount} %{alliance_event_currency} !', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Tapahtuman liput', -- event_start_mission: -- 'Aloita tapahtuma: %{amount} Tapahtumalippu', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Saapumisaika', -- backalarm: 'Peruuta', -- coins: 'Kolikot', -- credits: 'Krediitit', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'p\xe4iv\xe4\xe4', -- few_seconds: 'muutaman sekunnin kuluttua', -- finish_in: 'P\xe4\xe4ttymiseen:', -- foam_approaching: 'Matkalla: %{amount} l vaahtoa', -- foam_missing: 'Puuttuu: %{amount} l vaahtoa', -- foam_on_site: 'Kohteessa: %{amount} l vaahtoa', -- foam_process: 'Tarvittava vaahto', -- foam_selected: 'Valittu: %{amount} l vaahtoa', -- helpshift: { -- confirm_close_bubble: -- 'Haluatko todella hyl\xe4t\xe4 tukikeskustelun? Voit aina avata sen uudelleen ohje-valikosta.', -+ arrival: 'Saapumisaika', -+ backalarm: 'Peruuta', -+ coins: 'Kolikot', -+ credits: 'Krediitit', -+ days: 'p\xe4iv\xe4\xe4', -+ few_seconds: 'muutaman sekunnin kuluttua', -+ finish_in: 'P\xe4\xe4ttymiseen:', -+ foam_approaching: 'Matkalla: %{amount} l vaahtoa', -+ foam_missing: 'Puuttuu: %{amount} l vaahtoa', -+ foam_on_site: 'Kohteessa: %{amount} l vaahtoa', -+ foam_process: 'Tarvittava vaahto', -+ foam_selected: 'Valittu: %{amount} l vaahtoa', -+ helpshift: { -+ confirm_close_bubble: -+ 'Haluatko todella hyl\xe4t\xe4 tukikeskustelun? Voit aina avata sen uudelleen ohje-valikosta.', - }, - hours: 'h', - location_not_found: 'Ei l\xf6ytynyt', -@@ -23237,8 +19865,6 @@ Object.values || - mission_start_in: 'Alkamiseen:', - new: 'Uusi', - not_found_map: 'Ajoneuvoa ei l\xf6ytynyt kartalta.', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Nyt', - patient: 'Potilas', - patient_untouched: 'Hoitamattomat potilaat', -@@ -23248,7 +19874,6 @@ Object.values || - pump_speed_on_site: 'Paikalla: %{amount} l/min', - pump_speed_process: 'Vesivahingon pumppuprosessi', - pump_speed_selected: 'Valittu: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Lataa uudelleen', - sale: 'Ale', - sale_ended: 'Ale p\xe4\xe4ttynyt', -@@ -23266,14 +19891,8 @@ Object.values || - time_left: 'Aikaa j\xe4ljell\xe4:', - to_building: 'N\xe4yt\xe4 rakennus', - to_mission: 'N\xe4yt\xe4 teht\xe4v\xe4', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Kuittaa', - user_not_found: 'Pelaajaa ei l\xf6ytynyt.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Ajoneuvoja ei n\xe4ytet\xe4. ', - water_approaching: 'Matkalla: %{amount} l vett\xe4', - water_missing: 'Puuttuu: %{amount} l vett\xe4', -@@ -23332,14 +19951,12 @@ Object.values || - fire_school_missions: 'Pelastajaoppilaitos', - firehouse_missions: 'Paloasema', - firehouse_small_missions: 'Paloasema (pieni)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Sairaala', - map_filters: 'Karttasuodatinlista', - mission_positions: 'Kohdepisteet', - mission_positions_section: 'Kohdepisteet', - missions_section: 'Teht\xe4v\xe4t', - police_copter_station_missions: 'Poliisihelikopteritukikohta', -- police_depot: 'Police Depot', - police_school_missions: 'Poliisiammattikorkeakoulu', - police_small_missions: 'Poliisiasema (pieni asema)', - police_special_forces: 'Poliisin erikoisjoukot', -@@ -23351,8 +19968,6 @@ Object.values || - riot_police: 'Mellakkapoliisi', - riot_police_missions: 'Mellakkapoliisi', - staging_area_missions: 'Kokoontumispaikka', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'VPK', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Omat rakennukset', -@@ -23435,30 +20050,137 @@ Object.values || - sorting_label: 'Lajittelu:', - transport: 'Kuljetus', - }, -- mission: { type: { alert: 'L\xe4het\xe4' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Matkalla', -+ not_ready: 'Ei toiminnassa', -+ on_destination: 'Kuljetuksen m\xe4\xe4r\xe4np\xe4\xe4ss\xe4', -+ on_place: 'Tapahtumapaikalla', -+ patient_transported: 'Kuljettaa potilasta', -+ prisoner_transported: 'Kuljettaa vankia', -+ ready_home: 'K\xe4ytett\xe4viss\xe4 asemalla', -+ ready_traveling: 'Vapaana', -+ talking_wish: 'Kuljetuspyynt\xf6', -+ waiting_for_vehicle: 'Odottaa vetoautoa', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Tervetuloa H\xe4t\xe4keskuspeliin Poliisi! Ty\xf6skentelet h\xe4t\xe4keskuksessa, jossa k\xe4sittelet h\xe4t\xe4puheluita auttaaksesi ja suojellaksesi yleis\xf6\xe4. T\xe4t\xe4 varten rakennat asemia ja l\xe4het\xe4t erityyppisi\xe4 ajoneuvoja ja koulutettua henkil\xf6kuntaa erilaisiin teht\xe4viin.', -- }, -- mobile: { -- welcome: -- 'Tervetuloa H\xe4t\xe4keskuspeliin Poliisi! Ty\xf6skentelet h\xe4t\xe4keskuksessa, jossa k\xe4sittelet h\xe4t\xe4puheluita auttaaksesi ja suojellaksesi yleis\xf6\xe4. T\xe4t\xe4 varten rakennat asemia ja l\xe4het\xe4t erityyppisi\xe4 ajoneuvoja ja koulutettua henkil\xf6kuntaa erilaisiin teht\xe4viin.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automaattinen tekstin v\xe4ri', -+ back: 'Palaa', -+ categories: { -+ airport: 'Lentokentt\xe4', -+ firefighting: 'Palokunta', -+ police: 'Poliisi', -+ rescue: 'Ambulanssi', -+ water_rescue: 'Rajavartiolaitos', -+ }, -+ category: 'Luokka', -+ colour: 'V\xe4ri', -+ column: 'Sarake', -+ column_number: 'Sarakkeen numero', -+ column_number_hint: -+ 'Jos sarakkeen numero on annettu, h\xe4lytysj\xe4rjestelymerkint\xe4 n\xe4kyy h\xe4lytyssivun vastaavassa sarakkeessa.', -+ create_intervention_order: 'Luo uusi h\xe4lytysj\xe4rjestely', -+ delete: 'Poista', -+ delete_all: 'Poista h\xe4lytysj\xe4rjestely kokonaan', -+ delete_all_confirm: -+ 'Haluatko varmasti poistaa koko h\xe4lytysj\xe4rjestelyn? Vietyj\xe4 merkint\xf6j\xe4 ei voi en\xe4\xe4 k\xe4ytt\xe4\xe4.', -+ description: 'Nimi', -+ edit: 'Muokkaa', -+ export: { -+ export: 'Jaa', -+ import: 'Tuo', -+ import_done: -+ 'Valitut merkinn\xe4t on tuotu ja kirjoitettu h\xe4lytysj\xe4rjestelyyn.', -+ saved: 'Jaa H\xe4lytysj\xe4rjestely', -+ saved_text: -+ 'H\xe4lytysj\xe4rjestely on valmis vienti\xe4 varten. Toinen pelaaja voi tuoda h\xe4lytysj\xe4rjestelyn linkin kautta. Jos muutat h\xe4lytysj\xe4rjestely\xe4 t\xe4ll\xe4 v\xe4lin, muutos vaikuttaa my\xf6s vientiin.', -+ }, -+ hotkey_hint: -+ 'Valitse pikan\xe4pp\xe4in t\xe4m\xe4n ajoneuvon valintaa varten. Valitse ajoneuvo painamalla teht\xe4v\xe4ikkunassa: ALT + pikan\xe4pp\xe4in (Firefox: ALT + VAIHTO + pikan\xe4pp\xe4in; mac os: ctrl + alt + pikan\xe4pp\xe4in).', -+ intervention_order: 'Muokkaa h\xe4lytysj\xe4rjestely\xe4', -+ name: 'Nimi', -+ no_intervention_created: -+ 'Et ole viel\xe4 luonut yht\xe4\xe4n h\xe4lytysj\xe4rjestely\xe4.', -+ options: 'Asetukset', -+ reset: 'Nollaa aiempi valinta h\xe4lytysikkunassa.', -+ reset_hint: -+ 'Jos olet valinnut ajoneuvon l\xe4hetysikkunassa, voit nollata valinnan t\xe4ll\xe4 painikkeella.', -+ save: 'Tallenna', -+ station: 'Asema', -+ station_hint: -+ 'Kun rakennus valitaan, vain kyseisen rakennuksen ajoneuvot valitaan.', -+ successfully_created: 'H\xe4lytysj\xe4rjestelyn luonti onnistui.', -+ successfully_deleted: 'H\xe4lytysj\xe4rjestely poistettu', -+ successfully_updated: -+ 'H\xe4lytysj\xe4rjestelyn p\xe4ivitys onnistui.', -+ text_color: 'Tekstin v\xe4ri', -+ vehicles: { -+ ab_atemschutz_only: 'Paineilmahuoltokontti', -+ ab_einsatzleitung_only: 'Johtomoduuli', -+ ab_gefahrgut_only: 'Kemikaalitorjuntamoduuli', -+ ab_oel_only: '\xd6ljyvahinkomoduuli', -+ ab_ruest: 'Tekniikka-/pelastusmoduuli', -+ abl2wasser_only: 'Letkumoduuli', -+ ambulance: 'Hoitotason ambulanssi', -+ arff: 'Lentokentt\xe4paloauto', -+ battalion_chief_unit: 'Johtoauto', -+ boot: 'Alukset (yleinen)', -+ division_chief_unit: 'Johtokeskusauto', -+ elw1_or_elw2: -+ 'johtoauto, johtokeskusauto tai johtokeskuskontti', -+ emergency_ambulance: 'Ambulanssi tai Helikopteri', -+ fire_truck: 'Paloautot', -+ fireboat: 'Iso sammutusalus', -+ fly_car: 'Ensivasteauto', -+ fly_car_any: -+ 'EVA-yksikk\xf6, EVY-yksikk\xf6 tai Ensihoidon l\xe4\xe4k\xe4ri', -+ foam_amount: 'Litraa vaahtoa', -+ fustw_or_police_motorcycle: -+ 'Partioauto tai Poliisimoottoripy\xf6r\xe4', -+ gkw: 'Kalustoauto', -+ grtw: 'Suuronnettomuusyksikk\xf6', -+ gw_gefahrgut: 'Kemikaalitorjunta', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Vesipelastus', -+ gwl2wasser_only: 'Letkuauto', -+ hems: 'L\xe4\xe4k\xe4rihelikopteri (HEMS)', -+ hlf_only: 'Pelastusauto', -+ hlf_or_rw_and_lf: -+ 'Pelastusauto tai Raskas pelastusauto ja Sammutusauto', -+ hose_trucks: 'Letkuyksikk\xf6', -+ k9: 'Koirayksikk\xf6', -+ kdow_orgl: 'Ensihoidon kentt\xe4johtaja', -+ kdow_orgl_any: 'Ensihoidon kentt\xe4johtaja', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Paloautot', -+ long_distance_ambulance: 'Perustason ambulanssi', -+ mask_service_unit: 'Paineilmalaiteyksikk\xf6', -+ mtw: 'Miehist\xf6nkuljetusauto', -+ mzb: 'Monitoimialus', -+ nef_only: 'Ambulanssi', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Partioauto', -+ police_motorcycle: 'Poliisimoottoripy\xf6r\xe4', -+ polizeihubschrauber: 'Poliisihelikopteri', -+ pump: 'Suurtehopumppu', -+ pump_speed: 'Pumpun kapasiteetti', -+ pump_speed_pump_only: 'Pumpun kapasiteetti - Vain pumput', -+ rescue_vehicle: 'Raskas pelastusauto', -+ rescue_vehicle_only: 'Raskas pelastus', -+ rescueboat: 'Iso pelastusalus', -+ rth_only: 'L\xe4\xe4k\xe4rihelikopteri (HEMS)', -+ schlauchwagen: 'S\xe4ili\xf6auto', -+ swat: 'VATI', -+ swat_armored_vehicle: 'VATI miehist\xf6nkuljetusajoneuvo', -+ swat_suv: 'VATI-partio', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Sukellusryhm\xe4', -+ tlf_only: 'S\xe4ili\xf6auto', -+ turntable_ladder: 'Nostolava-autot', -+ water_amount: 'Litraa vett\xe4', -+ water_damage_pump: 'Vesipumput', - }, - }, - tutorial: { -@@ -23495,103 +20217,6 @@ Object.values || - welcome: - 'Tervetuloa hatakeskuspeli! Ty\xf6skentelet h\xe4t\xe4keskuksessa, jossa k\xe4sittelet h\xe4t\xe4puheluita auttaaksesi ja suojellaksesi yleis\xf6\xe4. T\xe4t\xe4 varten rakennat asemia ja l\xe4het\xe4t erityyppisi\xe4 ajoneuvoja ja koulutettua henkil\xf6kuntaa erilaisiin teht\xe4viin.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -23693,6 +20318,32 @@ Object.values || - }, - rewards: { log: 'Palkinto opetuspelin pelaamisesta loppuun.' }, - }, -+ policechief: { -+ tutorial: { -+ beginner: { -+ building: { -+ browser: { -+ welcome: -+ 'Tervetuloa H\xe4t\xe4keskuspeliin Poliisi! Ty\xf6skentelet h\xe4t\xe4keskuksessa, jossa k\xe4sittelet h\xe4t\xe4puheluita auttaaksesi ja suojellaksesi yleis\xf6\xe4. T\xe4t\xe4 varten rakennat asemia ja l\xe4het\xe4t erityyppisi\xe4 ajoneuvoja ja koulutettua henkil\xf6kuntaa erilaisiin teht\xe4viin.', -+ }, -+ mobile: { -+ welcome: -+ 'Tervetuloa H\xe4t\xe4keskuspeliin Poliisi! Ty\xf6skentelet h\xe4t\xe4keskuksessa, jossa k\xe4sittelet h\xe4t\xe4puheluita auttaaksesi ja suojellaksesi yleis\xf6\xe4. T\xe4t\xe4 varten rakennat asemia ja l\xe4het\xe4t erityyppisi\xe4 ajoneuvoja ja koulutettua henkil\xf6kuntaa erilaisiin teht\xe4viin.', -+ }, -+ }, -+ }, -+ }, -+ }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'L\xe4het\xe4' } }, - }), - (I18n.translations.sk_SK = { - common: { -@@ -23712,7 +20363,6 @@ Object.values || - credits: 'Kredity', - custom_missions: 'Rozsiahlu alian\u010dn\xfa misie', - delete: 'Vymaza\u0165', -- description: 'Description', - details: 'Podrobnosti', - edit: 'Upravi\u0165', - error: 'Chyba', -@@ -23721,19 +20371,12 @@ Object.values || - is_offline_with_duration: '%{user} je offline: %{duration}', - is_online: '%{user} je online.', - loading: 'Na\u010d\xedtava sa...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', - name: 'N\xe1zov', -- no: 'no', - none: '\u017diadne', - of: 'z', - off: 'Vyp.', - on: 'Zap.', - or: 'alebo', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -- }, - release_at: 'Prepusten\xfd v', - save: 'Ulo\u017ei\u0165', - search: 'Vyh\u013eada\u0165', -@@ -23741,196 +20384,24 @@ Object.values || - time_in_minutes: '\u010cas v min\xfatach', - user_not_found: 'Pou\u017e\xedvate\u013e sa nena\u0161iel', - wrong_key: 'Nespr\xe1vny k\u013e\xfa\u010d', -- yes: 'yes', -- }, -- fms: { -- going: 'Reagova\u0165', -- not_ready: 'Mimo prev\xe1dzky', -- on_destination: 'V cieli transportu', -- on_place: 'Na sc\xe9ne', -- patient_transported: 'Transportovanie pacienta', -- prisoner_transported: 'Transportovanie v\xe4z\u0148a', -- ready_home: 'Dostupn\xe9 na stanici', -- ready_traveling: 'Jasn\xe9 a dostupn\xe9', -- talking_wish: 'Po\u017eiadavka na transport', -- waiting_for_vehicle: '\u010cak\xe1 vle\u010dn\xe9 vozidlo', - }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatick\xe1 farba textu', -- back: 'Sp\xe4\u0165', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Kateg\xf3ria', -- colour: 'Farba', -- column: 'St\u013apec', -- column_number: '\u010c\xedslo st\u013apca', -- column_number_hint: -- 'Ak je zadan\xe9 \u010d\xedslo st\u013apca, zobraz\xed sa v pr\xedslu\u0161nom st\u013apci na str\xe1nke s upozorneniami polo\u017eka Alarm a reakcia.', -- create_intervention_order: -- 'Vytvori\u0165 nov\xe9 riadenie alarmov a reakci\xed', -- delete: 'Vymaza\u0165', -- delete_all: '\xdaplne vymaza\u0165 riadenie alarmov a reakci\xed', -- delete_all_confirm: -- 'Naozaj chcete vymaza\u0165 cel\xe9 riadenie alarmov a reakci\xed? Existuj\xface exportovan\xe9 polo\u017eky u\u017e nie s\xfa k dispoz\xedcii!', -- description: 'N\xe1zov', -- edit: 'Upravi\u0165', -- export: { -- export: 'Zdie\u013ea\u0165', -- import: 'Importova\u0165', -- import_done: -- 'Vybran\xe9 polo\u017eky boli importovan\xe9 a zap\xedsan\xe9 do pl\xe1nu alarmov a reakci\xed.', -- saved: 'Zdie\u013eanie alarmov a reakci\xed sa exportuje', -- saved_text: -- 'Va\u0161e riadenie alarmov a reakci\xed bolo pripraven\xe9 na export. Cez odkaz m\xf4\u017ee in\xfd hr\xe1\u010d importova\u0165 riadenie alarmov a reakci\xed. Ak medzit\xfdm zmen\xedte svoje riadenia alarmov a reakci\xed, aplikuje sa t\xe1to zmena automaticky v exporte.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Vyberte kl\xe1vesov\xfa skratku na tento v\xfdber vozidla. Stla\u010dte pri okne svojej misie: ALT + v\xe1\u0161 kl\xe1ves (alebo vo Firefox: ALT + SHIFT + v\xe1\u0161 kl\xe1ves alebo v OS Mac: ctrl + alt + v\xe1\u0161 kl\xe1ves) a zvo\u013ete svoj v\xfdber vozidla.', -- intervention_order: 'Upravi\u0165 riadenie alarmov a reakci\xed', -- name: 'N\xe1zov', -- no_intervention_created: -- 'E\u0161te ste nevytvorili \u017eiadne riadenie alarmov a reakci\xed.', -- options: 'Mo\u017enosti', -- reset: 'Resetujte predch\xe1dzaj\xfaci v\xfdber v okne alarmu.', -- reset_hint: -- 'Ak ste vozidlo vybrali v okne dispe\u010dingu, m\xf4\u017eete toto tla\u010didlo pou\u017ei\u0165 na resetovanie.', -- save: 'Ulo\u017ei\u0165', -- station: 'Stanica', -- station_hint: -- 'Ke\u010f je vybran\xe1 budova, bud\xfa sa da\u0165 vybra\u0165 iba vozidl\xe1 pr\xedslu\u0161nej budovy.', -- successfully_created: -- 'Riadenie alarmov a reakci\xed \xfaspe\u0161ne vytvoren\xe9.', -- successfully_deleted: 'Riadenie alarmov a reakci\xed vymazan\xe9', -- successfully_updated: -- 'Riadenie alarmov a reakci\xed \xfaspe\u0161ne aktualizovan\xe9.', -- text_color: 'Farba textu', -- vehicles: { -- ab_atemschutz_only: 'Modul SCBA', -- ab_einsatzleitung_only: 'Velite\u013esk\xfd modul', -- ab_gefahrgut_only: 'Modul nebezpe\u010dn\xe9ho materi\xe1lu', -- ab_oel_only: 'Modul rozliateho oleja', -- ab_ruest: 'Modul tech./z\xe1chrany', -- abl2wasser_only: 'Modul hadicov\xe9ho pr\xedvodu', -- ambulance: 'Sanitn\xe9 vozidlo', -- any_traffic_car: 'Any Traffic Car', -- arff: '\u0160HA (\u0161peci\xe1lny hasi\u010dsk\xfd automobil)', -- battalion_chief_unit: 'VEA', -- boot: '\u010clny (v\u0161eobecn\xe9)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'Mobiln\xfd velite\u013esk\xfd automobil', -- drone: 'Drone Equipment', -- elw1_or_elw2: -- 'Velite\u013esk\xfd automobil, mobiln\xfd velite\u013esk\xfd automobil alebo mobiln\xfd velite\u013esk\xfd modul ', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: -- 'Sanitn\xe9 vozidlo alebo vrtu\u013en\xedk VZZS', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Hasi\u010dsk\xe9 automobily', -- fireboat: 'Ve\u013ek\xfd hasi\u010dsk\xfd \u010dln', -- flood_equipment: 'Flood Rescue', -- fly_car: 'R\xfdchle v\xfdjazdov\xe9 vozidlo', -- fly_car_any: -- 'R\xfdchle v\xfdjazdov\xe9 vozidlo / Lek\xe1rske vozidlo', -- foam: 'Foam Tenders or RIV', -- foam_amount: 'Litre penidla', -- gkw: '\xda\u017eitkov\xe9 vozidlo', -- grtw: '\xdarazov\xe9 oddelenie', -- gw_gefahrgut: 'EKOA', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: 'Vozidlo vodnej z\xe1chrany', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Automobilov\xe1 strieka\u010dka', -- hems: 'Vrtu\u013en\xedk VZZS', -- hlf_only: 'nula', -- hlf_or_rw_and_lf: 'nula', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Jednotka K-9', -- kdow_orgl: 'Velite\u013esk\xe9 vozidlo', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- ktw_or_rtw: 'ambulancia DZS alebo RZP', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Kombinovan\xe9 hasi\u010dsk\xe9 automobily', -- long_distance_ambulance: 'Sanitn\xe9 vozidlo', -- mask_service_unit: 'Auton\xf3mny d\xfdchac\xed pr\xedstroj', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'Automobil na prepravu hasi\u010dov', -- mzb: 'Viac\xfa\u010delov\xfd \u010dln', -- nef_only: 'Sanitn\xe9 vozidlo', -- oil_unit: 'GW-\xd6l', -- police_car: 'Hliadkov\xe9 vozidlo', -- polizeihubschrauber: 'Policajn\xfd vrtu\u013en\xedk', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'AHZS 4', -- rescue_vehicle_only: 'AHZS 4', -- rescueboat: 'Ve\u013ek\xfd z\xe1chrann\xfd \u010dln', -- rth_only: 'Vrtu\u013en\xedk VZZS', -- schlauchwagen: 'KHA', -- search_and_rescue: 'SAR Units', -- swat: 'SWAT', -- swat_armored_vehicle: 'Obrnen\xe9 vozidlo SWAT', -- swat_suv: 'SUV SWAT', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Pot\xe1pa\u010dsk\xfd t\xedm', -- tlf_only: 'Kombinovan\xfd hasi\u010dsk\xfd automobil', -- turntable_ladder: 'AR', -- water_amount: 'Litre vody', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: 'Vysla\u0165', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Pr\xedchod', -- backalarm: 'Zru\u0161i\u0165', -- coins: 'Mince', -- credits: 'Kredity', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'dn\xed', -- few_seconds: 'o nieko\u013eko sek\xfand', -- finish_in: 'Koniec:', -- foam_approaching: 'Na ceste %{amount} l.', -- foam_missing: 'Ch\xfdbaj\xface: %{amount} l.', -- foam_on_site: 'Na mieste %{amount} l.', -- foam_process: 'Potrebn\xe1 pena', -- foam_selected: 'Vybran\xe9: %{amount} l.', -- helpshift: { -- confirm_close_bubble: -- 'Naozaj chcete zru\u0161i\u0165 chat s podporou? V\u017edy ho m\xf4\u017eete znovu otvori\u0165 v menu n\xe1povedy', -+ javascript: { -+ alarm: 'Vysla\u0165', -+ arrival: 'Pr\xedchod', -+ backalarm: 'Zru\u0161i\u0165', -+ coins: 'Mince', -+ credits: 'Kredity', -+ days: 'dn\xed', -+ few_seconds: 'o nieko\u013eko sek\xfand', -+ finish_in: 'Koniec:', -+ foam_approaching: 'Na ceste %{amount} l.', -+ foam_missing: 'Ch\xfdbaj\xface: %{amount} l.', -+ foam_on_site: 'Na mieste %{amount} l.', -+ foam_process: 'Potrebn\xe1 pena', -+ foam_selected: 'Vybran\xe9: %{amount} l.', -+ helpshift: { -+ confirm_close_bubble: -+ 'Naozaj chcete zru\u0161i\u0165 chat s podporou? V\u017edy ho m\xf4\u017eete znovu otvori\u0165 v menu n\xe1povedy', - }, - hours: 'H', - location_not_found: 'Nena\u0161lo sa', -@@ -23940,18 +20411,11 @@ Object.values || - mission_start_in: 'Za\u010diatok:', - new: 'Nov\xfd', - not_found_map: 'Vozidlo sa nena\u0161lo na mape', -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', - now: 'Teraz', - patient: 'Pacient', - patient_untouched: 'Nelie\u010den\xed pacienti', - poi_delete: 'Naozaj chcete vymaza\u0165 POI: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', - pump_speed_process: 'Proces po\u0161kodenia \u010derpadla vodou', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', - reload: 'Znovu na\u010d\xedta\u0165', - sale: 'Preda\u0165', - sale_ended: 'Predaj ukon\u010den\xfd', -@@ -23971,19 +20435,12 @@ Object.values || - time_left: 'Zost\xe1vaj\xfaci \u010das:', - to_building: 'Zobrazi\u0165 budovu', - to_mission: 'Zobrazi\u0165 misiu', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', - understand: 'Potvrdi\u0165 pr\xedjem', - user_not_found: 'Hr\xe1\u010d sa nena\u0161iel.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, - vehicles_not_visible: 'Vozidlo nie je vidite\u013en\xe9. ', - water_approaching: 'Na ceste %{amount} l', - water_missing: 'Ch\xfdba %{amount} l', - water_on_site: 'Na mieste %{amount} l', -- water_process: 'Water needed', - water_pumping_process: 'Potrebn\xe1 kapacita \u010derpadla', - water_selected: 'Vybran\xe9 %{amount} l', - }, -@@ -24033,20 +20490,16 @@ Object.values || - building_complex: 'V\xfdjazdov\xe9 centrum', - buildings_section: 'Stanice', - clinic_missions: 'Klinika', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', - dispatch_center_missions: 'Dispe\u010dersk\xe9 centrum', - fire_school_missions: 'Hasi\u010dsk\xe1 akad\xe9mia', - firehouse_missions: 'Hasi\u010di', - firehouse_small_missions: 'Hasi\u010di (mal\xe1)', -- general_practitioner: 'GP Surgery', - hospital_missions: 'Nemocnica', - map_filters: 'Zoznam filtrov mapy', - mission_positions: 'Body z\xe1ujmu (POI)', - mission_positions_section: 'POI', - missions_section: 'Misie', - police_copter_station_missions: 'Policajn\xe9 letectvo', -- police_depot: 'Police Depot', - police_school_missions: 'Policajn\xe1 akad\xe9mia', - police_small_missions: 'Policajn\xe1 stanica (mal\xe1 stanica)', - police_special_forces: -@@ -24058,8 +20511,6 @@ Object.values || - riot_police: 'Poriadkov\xe1 pol\xedcia', - riot_police_missions: 'Poriadkov\xe1 pol\xedcia', - staging_area_missions: 'Sk\xfa\u0161obn\xe1 oblas\u0165', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', - technical_aid_organization: 'Organiz\xe1cia technickej pomoci', - technical_aid_organization_school: 'THW Bundesschule', - user_buildings: 'Moje budovy', -@@ -24121,8 +20572,6 @@ Object.values || - no_alliance_chat_impossible: 'Nie ste v aliancii.', - no_alliance_missions: - 'Moment\xe1lne nie s\xfa \u017eiadne misie aliancie.', -- no_alliance_missions_join: -- 'Participating in alliance missions will reward you with Credits - no matter what type of vehicle you send. By joining an alliance you can do both, share your own missions to get help from experienced alliance members and participate in other\u2019s shared missions for extra rewards.', - no_ambulance_missions: - 'Zatia\u013e nem\xe1te \u017eiadne po\u017eiadavky na transport pacienta, objavia sa akon\xe1hle budete vlastni\u0165 stanicu ZZS a nemocnicu.', - no_emergency_missions: -@@ -24143,30 +20592,124 @@ Object.values || - sorting_label: 'Zoradi\u0165 pod\u013ea:', - transport: 'Transport', - }, -- mission: { type: { alert: 'Vysla\u0165' } }, -- number: { -- format: { -- delimiter: '\xa0', -- precision: 3, -- separator: ',', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -+ fms: { -+ going: 'Reagova\u0165', -+ not_ready: 'Mimo prev\xe1dzky', -+ on_destination: 'V cieli transportu', -+ on_place: 'Na sc\xe9ne', -+ patient_transported: 'Transportovanie pacienta', -+ prisoner_transported: 'Transportovanie v\xe4z\u0148a', -+ ready_home: 'Dostupn\xe9 na stanici', -+ ready_traveling: 'Jasn\xe9 a dostupn\xe9', -+ talking_wish: 'Po\u017eiadavka na transport', -+ waiting_for_vehicle: '\u010cak\xe1 vle\u010dn\xe9 vozidlo', - }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -+ intervention_order: { -+ automatic_text_color: 'Automatick\xe1 farba textu', -+ back: 'Sp\xe4\u0165', -+ category: 'Kateg\xf3ria', -+ colour: 'Farba', -+ column: 'St\u013apec', -+ column_number: '\u010c\xedslo st\u013apca', -+ column_number_hint: -+ 'Ak je zadan\xe9 \u010d\xedslo st\u013apca, zobraz\xed sa v pr\xedslu\u0161nom st\u013apci na str\xe1nke s upozorneniami polo\u017eka Alarm a reakcia.', -+ create_intervention_order: -+ 'Vytvori\u0165 nov\xe9 riadenie alarmov a reakci\xed', -+ delete: 'Vymaza\u0165', -+ delete_all: '\xdaplne vymaza\u0165 riadenie alarmov a reakci\xed', -+ delete_all_confirm: -+ 'Naozaj chcete vymaza\u0165 cel\xe9 riadenie alarmov a reakci\xed? Existuj\xface exportovan\xe9 polo\u017eky u\u017e nie s\xfa k dispoz\xedcii!', -+ description: 'N\xe1zov', -+ edit: 'Upravi\u0165', -+ export: { -+ export: 'Zdie\u013ea\u0165', -+ import: 'Importova\u0165', -+ import_done: -+ 'Vybran\xe9 polo\u017eky boli importovan\xe9 a zap\xedsan\xe9 do pl\xe1nu alarmov a reakci\xed.', -+ saved: 'Zdie\u013eanie alarmov a reakci\xed sa exportuje', -+ saved_text: -+ 'Va\u0161e riadenie alarmov a reakci\xed bolo pripraven\xe9 na export. Cez odkaz m\xf4\u017ee in\xfd hr\xe1\u010d importova\u0165 riadenie alarmov a reakci\xed. Ak medzit\xfdm zmen\xedte svoje riadenia alarmov a reakci\xed, aplikuje sa t\xe1to zmena automaticky v exporte.', -+ }, -+ hotkey_hint: -+ 'Vyberte kl\xe1vesov\xfa skratku na tento v\xfdber vozidla. Stla\u010dte pri okne svojej misie: ALT + v\xe1\u0161 kl\xe1ves (alebo vo Firefox: ALT + SHIFT + v\xe1\u0161 kl\xe1ves alebo v OS Mac: ctrl + alt + v\xe1\u0161 kl\xe1ves) a zvo\u013ete svoj v\xfdber vozidla.', -+ intervention_order: 'Upravi\u0165 riadenie alarmov a reakci\xed', -+ name: 'N\xe1zov', -+ no_intervention_created: -+ 'E\u0161te ste nevytvorili \u017eiadne riadenie alarmov a reakci\xed.', -+ options: 'Mo\u017enosti', -+ reset: 'Resetujte predch\xe1dzaj\xfaci v\xfdber v okne alarmu.', -+ reset_hint: -+ 'Ak ste vozidlo vybrali v okne dispe\u010dingu, m\xf4\u017eete toto tla\u010didlo pou\u017ei\u0165 na resetovanie.', -+ save: 'Ulo\u017ei\u0165', -+ station: 'Stanica', -+ station_hint: -+ 'Ke\u010f je vybran\xe1 budova, bud\xfa sa da\u0165 vybra\u0165 iba vozidl\xe1 pr\xedslu\u0161nej budovy.', -+ successfully_created: -+ 'Riadenie alarmov a reakci\xed \xfaspe\u0161ne vytvoren\xe9.', -+ successfully_deleted: 'Riadenie alarmov a reakci\xed vymazan\xe9', -+ successfully_updated: -+ 'Riadenie alarmov a reakci\xed \xfaspe\u0161ne aktualizovan\xe9.', -+ text_color: 'Farba textu', -+ vehicles: { -+ ab_atemschutz_only: 'Modul SCBA', -+ ab_einsatzleitung_only: 'Velite\u013esk\xfd modul', -+ ab_gefahrgut_only: 'Modul nebezpe\u010dn\xe9ho materi\xe1lu', -+ ab_oel_only: 'Modul rozliateho oleja', -+ ab_ruest: 'Modul tech./z\xe1chrany', -+ abl2wasser_only: 'Modul hadicov\xe9ho pr\xedvodu', -+ ambulance: 'Sanitn\xe9 vozidlo', -+ arff: '\u0160HA (\u0161peci\xe1lny hasi\u010dsk\xfd automobil)', -+ battalion_chief_unit: 'VEA', -+ boot: '\u010clny (v\u0161eobecn\xe9)', -+ division_chief_unit: 'Mobiln\xfd velite\u013esk\xfd automobil', -+ elw1_or_elw2: -+ 'Velite\u013esk\xfd automobil, mobiln\xfd velite\u013esk\xfd automobil alebo mobiln\xfd velite\u013esk\xfd modul ', -+ emergency_ambulance: -+ 'Sanitn\xe9 vozidlo alebo vrtu\u013en\xedk VZZS', -+ fire_truck: 'Hasi\u010dsk\xe9 automobily', -+ fireboat: 'Ve\u013ek\xfd hasi\u010dsk\xfd \u010dln', -+ fly_car: 'R\xfdchle v\xfdjazdov\xe9 vozidlo', -+ fly_car_any: -+ 'R\xfdchle v\xfdjazdov\xe9 vozidlo / Lek\xe1rske vozidlo', -+ foam_amount: 'Litre penidla', -+ gkw: '\xda\u017eitkov\xe9 vozidlo', -+ grtw: '\xdarazov\xe9 oddelenie', -+ gw_gefahrgut: 'EKOA', -+ gw_hoehenrettung: 'GW-H\xf6henrettung', -+ gw_messtechnik: 'GW-Messtechnik', -+ gw_wasserrettung: 'Vozidlo vodnej z\xe1chrany', -+ gwl2wasser_only: 'Automobilov\xe1 strieka\u010dka', -+ hems: 'Vrtu\u013en\xedk VZZS', -+ hlf_only: 'nula', -+ hlf_or_rw_and_lf: 'nula', -+ k9: 'Jednotka K-9', -+ kdow_orgl: 'Velite\u013esk\xe9 vozidlo', -+ ktw_or_rtw: 'ambulancia DZS alebo RZP', -+ lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -+ lf_only: 'Kombinovan\xe9 hasi\u010dsk\xe9 automobily', -+ long_distance_ambulance: 'Sanitn\xe9 vozidlo', -+ mask_service_unit: 'Auton\xf3mny d\xfdchac\xed pr\xedstroj', -+ mtw: 'Automobil na prepravu hasi\u010dov', -+ mzb: 'Viac\xfa\u010delov\xfd \u010dln', -+ nef_only: 'Sanitn\xe9 vozidlo', -+ oil_unit: 'GW-\xd6l', -+ police_car: 'Hliadkov\xe9 vozidlo', -+ polizeihubschrauber: 'Policajn\xfd vrtu\u013en\xedk', -+ rescue_vehicle: 'AHZS 4', -+ rescue_vehicle_only: 'AHZS 4', -+ rescueboat: 'Ve\u013ek\xfd z\xe1chrann\xfd \u010dln', -+ rth_only: 'Vrtu\u013en\xedk VZZS', -+ schlauchwagen: 'KHA', -+ swat: 'SWAT', -+ swat_armored_vehicle: 'Obrnen\xe9 vozidlo SWAT', -+ swat_suv: 'SUV SWAT', -+ thw_mtw: -+ 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -+ thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -+ thw_tauchkraftwagen: 'Pot\xe1pa\u010dsk\xfd t\xedm', -+ tlf_only: 'Kombinovan\xfd hasi\u010dsk\xfd automobil', -+ turntable_ladder: 'AR', -+ water_amount: 'Litre vody', - }, - }, - tutorial: { -@@ -24203,103 +20746,6 @@ Object.values || - welcome: - 'Vitajte v Dispe\u010dersk\xe9 centrum - Prihl\xe1si\u0165! Pr\xe1ca na dispe\u010dingu z\xe1chrannej slu\u017eby je spojen\xe1 s rie\u0161en\xedm ties\u0148ov\xfdch volan\xed s cie\u013eom pom\xf4c\u0165 a chr\xe1ni\u0165 verejnos\u0165. Za t\xfdmto \xfa\u010delom budujete stanice a vysielate nieko\u013eko typov vozidiel a vy\u0161kolen\xfdch pracovn\xedkov na r\xf4zne misie.', - }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, - }, - mission: { - detail: { -@@ -24365,11 +20811,6 @@ Object.values || - 'Za dokon\u010denie misie z\xedskate kredity. Z\xedskavan\xedm kreditov sa pribli\u017eujete k pov\xfd\u0161eniu.', - join_alliance: - 'Propag\xe1cia a budovanie stan\xedc odomykaj\xfa nov\xe9 funkcie, ako s\xfa typy misi\xed alebo vozidl\xe1.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, - summary: - 'M\xf4\u017eete vst\xfapi\u0165 do aliancie a rie\u0161i\u0165 misie spolu s ostatn\xfdmi. Pravidelne sa konaj\xfa aj alian\u010dn\xe9 podujatia, na ktor\xfdch sa m\xf4\u017eu z\xfa\u010dastni\u0165 v\u0161etci \u010dlenovia!', - }, -@@ -24383,10 +20824,6 @@ Object.values || - summary: - 'M\xf4\u017eete vst\xfapi\u0165 do aliancie a rie\u0161i\u0165 misie spolu s ostatn\xfdmi. Pravidelne sa konaj\xfa aj alian\u010dn\xe9 podujatia, na ktor\xfdch sa m\xf4\u017eu z\xfa\u010dastni\u0165 v\u0161etci \u010dlenovia!', - }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, - }, - }, - commons: { -@@ -24401,688 +20838,26 @@ Object.values || - }, - rewards: { log: 'Odmena za dokon\u010denie n\xe1cviku.' }, - }, -+ number: { -+ format: { -+ delimiter: '\xa0', -+ precision: 3, -+ separator: ',', -+ significant: !1, -+ strip_insignificant_zeros: !1, -+ }, -+ }, -+ mission: { type: { alert: 'Vysla\u0165' } }, - }), - (I18n.translations.en = { -- common: { -- add: 'Add', -- all: 'All', -- around: 'Around %{target}', -- back: 'Back', -- between: 'Between %{minimum} and %{maximum}', -- cancel: 'Cancel', -- change_saved: 'Changes saved', -- click_for_more_info: 'Click here for more information.', -- coins_spend: 'Do you really want to spend these coins?', -- congratulations: 'Congratulations!', -- content: 'Content', -- copy: 'Copy', -- credits: 'Credits', -- custom_missions: 'Large Scale Alliance Mission', -- delete: 'Delete', -- description: 'Description', -- details: 'Details', -- edit: 'Edit', -- error: 'Error', -- is_offline: '%{user} is offline.', -- is_offline_long: 'Long time: %{user} is offline', -- is_offline_with_duration: '%{user} is offline: %{duration}', -- is_online: '%{user} is online.', -- loading: 'Loading...', -- message_for_education: -- 'This person will not be dispatched with the vehicle because it is missing the necessary education!', -- name: 'Name', -- no: 'no', -- none: 'None', -- of: 'of', -- off: 'Off', -- on: 'On', -- or: 'or', -- person: { -- missing_education_for_vehicle: -- 'Personnel will only be dispatched with the vehicle if it has acquired the necessary education!', -+ number: { -+ format: { -+ separator: '.', -+ delimiter: ',', -+ precision: 3, -+ significant: !1, -+ strip_insignificant_zeros: !1, - }, -- release_at: 'Release in', -- save: 'Save', -- search: 'Search', -- show: 'Show', -- time_in_minutes: 'Time in minutes', -- user_not_found: 'User not found', -- wrong_key: 'Wrong key', -- yes: 'yes', -- }, -- fms: { -- going: 'Responding', -- not_ready: 'Out of Service', -- on_destination: 'At the transport destination', -- on_place: 'On Scene', -- patient_transported: 'Transporting Patient', -- prisoner_transported: 'Transporting Prisoner', -- ready_home: 'Available at Station', -- ready_traveling: 'Clear and Available', -- talking_wish: 'Transport Request', -- waiting_for_vehicle: 'Awaiting vehicle to tow', -- }, -- intervention_order: { -- assigns_equipment_automatically: 'Assigns Equipment Automatically', -- assigns_equipment_automatically_hint: -- 'If active, the ARR can assign equipment to vehicles. Will choose the closest unit or equipment. (Does not exclusively choose equipment)', -- automatic_text_color: 'Automatic Text Color', -- back: 'Back', -- categories: { water_rescue: 'Technical Rescue and SAR' }, -- category: 'Category', -- colour: 'Color', -- column: 'Column', -- column_number: 'Column number', -- column_number_hint: -- 'If a column number is given, the Alarm and Response entry will be displayed in the corresponding column on the alert page.', -- create_intervention_order: -- 'Create new Alarm and Response Regulation', -- delete: 'Delete', -- delete_all: 'Delete Alarm and Response Regulations completely', -- delete_all_confirm: -- 'Are you sure you want to delete the whole alarm and response regulation? Existing exported entries are no longer available!', -- description: 'Name', -- edit: 'Edit', -- export: { -- export: 'Share', -- import: 'Import', -- import_done: -- 'The selected entries have been imported and written to your Alarm and Response plan .', -- saved: 'Share Alarm and Response Regulations', -- saved_text: -- 'Your Alarm and Response Regulation has been prepared for export. Via the link another player can import the Alarm and Response Regulation. If you change your Alarm and Response Regualtion in the meantime, this change will automatically be applied in the export.', -- }, -- flood_equipment: 'Flood Rescue Units', -- hotkey_hint: -- 'Choose a hotkey for this vehicle selection. Press at your window mission: ALT + your hotkey (or at Firefox: ALT + SHIFT + your hotkey or at mac os: ctrl + alt + your hotkey) to choose your vehicle selection.', -- intervention_order: 'Edit Alarm and Response Regulations', -- name: 'Name', -- no_intervention_created: -- "You haven't created any Alarm and Response Regulation yet.", -- options: 'Options', -- reset: 'Reset the previous selection in the alarm window.', -- reset_hint: -- 'If you have selected the vehicle in the dispatch window, you can use this button to reset it.', -- save: 'Save', -- station: 'Station', -- station_hint: -- 'When a building is selected, only vehicles of the corresponding building will be selected.', -- successfully_created: -- 'Alarm and Response Regulation successfully created.', -- successfully_deleted: 'Alarm and Response Regulation deleted', -- successfully_updated: -- 'Alarm and Response Regulations successfully updated.', -- text_color: 'Text Color', -- vehicles: { -- ab_atemschutz_only: 'BASU-Module', -- ab_einsatzleitung_only: 'Command-Module', -- ab_gefahrgut_only: 'HazMat-Module', -- ab_oel_only: 'Oil spill-Module', -- ab_ruest: 'Tech/Rescue-Module', -- abl2wasser_only: 'Hose-Supply-Module', -- ambulance: 'Ambulance', -- any_traffic_car: 'Any Traffic Car', -- arff: 'ARFF (Airport Fire Truck)', -- battalion_chief_unit: 'Fire Officer', -- boot: 'Boats (General)', -- coastal_helicopter: 'Coastguard Rescue Helicopter', -- coastal_rescue: -- 'Coastal Rescue, Rope Rescue or Mud Rescue Vehicle', -- coresponder: 'Co-Responder Vehicle', -- crew_carrier: 'Crew Carrier', -- division_chief_unit: 'ICCU', -- drone: 'Drone Equipment', -- elw1_or_elw2: 'Fire Officer or ICCU', -- elw2_or_ab_elw: 'ICCU / ACU', -- emergency_ambulance: 'Emergency ambulance or Helicopter', -- emergency_welfare: 'Any Crew Welfare Vehicle', -- fire_truck: 'Fire engines', -- fireboat: 'Large Fireboat', -- flood_equipment: 'Flood Rescue', -- fly_car: 'Rapid Response Vehicle / General Practitioner', -- foam: 'Foam Tenders or RIV', -- gkw: 'Utility Truck', -- grtw: 'Mass Casualty Unit', -- gw_gefahrgut: 'HazMat Unit or CBRN Vehicle', -- gw_hoehenrettung: 'GW-H\xf6henrettung', -- gw_messtechnik: 'GW-Messtechnik', -- gw_wasserrettung: '4x4 Units', -- gwl2wasser: 'Water Carrier or Major Foam Tender', -- gwl2wasser_only: 'Hose Vehicle', -- hems: 'HEMS', -- hlf_only: 'Rescue Pump', -- hlf_or_rw_and_lf: -- 'Rescue Pump or Rescue Support Unit and Fire engine', -- joint_response_unit: 'Joint Response Unit', -- k9: 'Any Dog Carrier', -- kdow_orgl: 'OTL', -- kdow_orgl_any: 'OTL / Ambulance Officer', -- lebefkw: 'Leichter Befehlskraftwagen (leBefKw)', -- lf_only: 'Water Ladder or L4P', -- long_distance_ambulance: 'BLS ambulance', -- mask_service_unit: 'Breathing Apparatus Support Unit', -- mass_casualty_equipment: -- 'Mass Casualty Equipment or Medical Equipment Trailer', -- mtw: 'MTW', -- mzb: 'Multi-Purpose Boat', -- nef_only: 'Ambulance', -- oil_unit: 'GW-\xd6l', -- police_car: 'Police car', -- polizeihubschrauber: 'Police helicopter', -- pump_speed: 'Pump Capacity', -- pump_speed_pump_only: 'Pump Capacity - Only Pumps', -- rescue_vehicle: 'Rescue Support Unit or Rescue Pump', -- rescue_vehicle_only: 'Rescue Support Unit', -- rescueboat: 'Large Rescue Boat', -- rth_only: 'HEMS', -- schlauchwagen: 'Water Carrier', -- search_and_rescue: 'SAR Units', -- swat: 'Armed Response Vehicle', -- swat_suv: 'Armed Response Vehicle (ARV)', -- thw_mtw: -- 'Mannschaftstransportwagen Technischer Zug (MTW-TZ - THW)', -- thw_mzkw: 'Mehrzweckkraftwagen (MzKW)', -- thw_tauchkraftwagen: 'Dive Team', -- tlf_only: 'Tanker Truck', -- turntable_ladder: 'Aerial Appliance Truck', -- water_damage_pump: 'Water Pumps', -- }, -- }, -- javascript: { -- alarm: 'Dispatch', -- alliance_event_pay_out_message: -- 'This will be paid out when all the alliance event missions are finished', -- alliance_event_resource: { -- christmas: { -- currency: 'Event Tickets', -- event_start_mission: -- 'Start Event: %{amount} Alliance Ticket', -- }, -- info_bubble_text: -- 'This is a temporary event that is only available during our event! Encourage your alliance members to complete event missions in order to earn the tickets that are needed to start these events. See the alliance event page for more information.', -- info_bubble_text_additional: -- 'You currently have %{amount} %{alliance_event_currency}!', -- summer: { -- event_start_mission: -- 'Start Event: %{amount} Alliance Credit', -- }, -- valentinesday: { -- currency: 'Event Tickets', -- event_start_mission: 'Start Event: %{amount} Event Ticket', -- }, -- winter: { -- event_start_mission: 'Start Event: %{amount} Snowball', -- }, -- }, -- arrival: 'Arrival', -- backalarm: 'Cancel', -- coins: 'Coins', -- credits: 'Credits', -- current_reward_for_you: -- 'Current Reward for you: %{credits} Credits & %{event_currency} Event Credits', -- days: 'days', -- few_seconds: 'in few seconds', -- finish_in: 'Finish in:', -- foam_process: 'Foam Needed', -- helpshift: { -- confirm_close_bubble: -- 'Do you really want to dismiss support chat? You can always reopen it from the help-menu', -- }, -- hours: 'H', -- location_not_found: 'Not found', -- messages: 'Messages', -- minutes: 'min.', -- missed_vehicle: 'It lacks:', -- mission_start_in: 'Starts in:', -- new: 'New', -- not_found_map: "The vehicle hasn't been found on the map", -- not_qualified: -- 'Not qualified: Participate in a mission to earn the reward ', -- now: 'Now', -- patient: 'Patient', -- patient_untouched: 'Untreated patients', -- poi_delete: 'Are you sure you want to delete the POI: %{caption}?', -- pump_speed_approaching: 'Approaching: %{amount} l/min', -- pump_speed_missing: 'Missing: %{amount} l/min', -- pump_speed_on_site: 'On scene: %{amount} l/min', -- pump_speed_process: 'Water Damage Pump Process', -- pump_speed_selected: 'Selected: %{amount} l/min', -- qualified: 'Qualified: You took part in the event', -- reload: 'Reload', -- sale: 'Sale', -- sale_ended: 'Sale ended', -- secounds: 'sec.', -- sicherheitswache_error: -- 'The security guard "%{caption}" was not successful, because not all the criteria were met.', -- sicherheitswache_success: -- 'The security guard "%{caption}" has been successfully carried out. Receive %{credits} Credits.', -- start_alliance_mission_new: { -- one: 'Start %{count} mission (%{price} Coins)', -- other: 'Start %{count} missions (%{price} Coins)', -- }, -- start_in: 'Start in: ', -- start_username: 'Starter:', -- time_left: 'Time left:', -- to_building: 'View Building', -- to_mission: 'View Mission', -- total_credits_earned: 'Total credits earned:', -- total_event_currency_earned: 'Total event credits earned:', -- understand: 'Acknowledge', -- user_not_found: 'The player was not found.', -- vehicle_payload: { -- apply_payload: 'Apply Payload', -- change_payload: 'Change Payload', -- }, -- vehicles_not_visible: 'Vehicles not visible. ', -- water_process: 'Water needed', -- water_pumping_process: 'Water pumping process', -- }, -- map: { -- alliance: 'Alliance', -- alliance_chat: 'Chat', -- alliance_chat_banned: -- 'You are currently banned from the alliance chat.', -- alliance_chat_banned_admin: 'Banned by:', -- alliance_chat_banned_timeleft: 'Time remaining:', -- alliance_chat_radio_off: 'Alliance Radio: Off', -- alliance_chat_radio_on: 'Alliance Radio: On', -- alliance_event: 'Event', -- alliance_missions: 'Alliance Missions', -- alliance_missions_event: 'Event', -- alliance_missions_post_loading: 'Alliance Missions are loading...', -- ambulance: 'Patient transports', -- anti_abuse_active_link: 'Click here for more information.', -- anti_abuse_active_text: -- 'Missions will be generated within an extended radius of 100km, since too many stations of the same type are built too close to each other.', -- cancel_alliance_event: 'Cancel alliance event', -- cancel_alliance_event_confirm: -- 'Do you really want to cancel the alliance event?', -- chat_history: 'Chat History', -- congratulations: 'Congratulations! You can now be promoted.', -- create_alliance_event: 'Start alliance event', -- create_alliance_operation: 'Create a large scale alliance mission', -- emergency: 'Emergency', -- join_alliance_infos: -- 'If you are in an alliance, other players can freely give you missions.', -- legacy_client_notice: -- 'ONLY iOS & ANDROID USERS:
\nIf you are using the legacy app or an old version, please make sure to update to our updated app version. The old versions might cause problems in the future with core functions and logins.
\nAndroid:\xa0%{google_store_link}
iOS:\xa0%{ios_store_link}', -- map: 'Map', -- map_filters: { -- all_buildings: 'Buildings', -- all_missions: 'Missions', -- alliance_buildings: 'Alliance Buildings', -- alliance_members: 'Members', -- alliance_missions: 'Shared by Alliance', -- ambulance_station_missions: 'Ambulance Station', -- ambulance_station_small_missions: -- 'Ambulance station (Small station)', -- building_complex: 'Building Complex', -- buildings_section: 'Stations', -- clinic_missions: 'Urgent Treatment Center', -- coastal_rescue: 'Lifeboat Stations', -- coastal_rescue_missions: 'SAR', -- dispatch_center_missions: 'Dispatch Center', -- fire_school_missions: 'Fire Academy', -- firehouse_missions: 'Fire Station', -- firehouse_small_missions: 'Fire Station (Small)', -- general_practitioner: 'GP Surgery', -- hospital_missions: 'Hospital', -- map_filters: 'Points of Interest (POIs)', -- mission_positions: 'Points of Interest (POIs)', -- mission_positions_section: 'POIs', -- missions_section: 'Missions', -- police_copter_station_missions: 'Police Aviation', -- police_depot: 'Police Depot', -- police_school_missions: 'Police training centre', -- police_small_missions: 'Police Station (Small station)', -- police_special_forces: 'Police special forces', -- police_station_missions: 'Police Station', -- prison_missions: 'Prison', -- rapid_deployment_group: 'Rapid Setup Group (SEG)', -- rescue_copter_station_missions: 'Medical Helicopter Station', -- riot_police: 'Riot Police', -- riot_police_missions: 'Riot Police', -- staging_area_missions: 'Staging Area', -- technical_aid: 'Search and Rescue HQ', -- technical_aid_missions: 'SAR', -- technical_aid_organization: 'THW', -- technical_aid_organization_school: 'THW Bundesschule', -- user_buildings: 'My buildings', -- user_missions: 'My missions', -- water_watch: 'Water Rescue', -- water_watch_missions: 'Water Rescue', -- }, -- message: 'Message', -- mission: 'Missions', -- mission_filters: { -- alliance_missions: 'Alliance Missions', -- alliance_missions_event: 'Event', -- alliance_shared_missions: 'Shared by Alliance', -- ambulance: 'Patient transports', -- attended: 'Attended Missions', -- attended_description: 'Attended, Not all conditions fulfilled', -- dropdown_collapsed_description: -- 'Menu containing mission filters - closed', -- dropdown_open_description: -- 'Menu containing mission filters - open', -- emergency: 'Emergency', -- finishing: 'Missions in progress', -- finishing_description: -- 'Missions in Progress, All conditions fulfilled', -- new: 'New Missions', -- new_description: 'New Missions that have not been opened yet', -- showing: 'Showing:', -- sicherheitswache: 'Planned Appearances', -- sorting: { -- age_asc: 'Oldest (Shared)', -- age_desc: 'Newest (Shared)', -- caption_asc: 'A to Z', -- caption_desc: 'Z to A', -- created_at_asc: 'Oldest', -- created_at_desc: 'Newest', -- credits_asc: 'Min Credits', -- credits_desc: 'Max Credits', -- patients_desc: 'Patients', -- prisoners_desc: 'Prisoners', -- }, -- started: 'Started Missions', -- started_description: -- 'Missions that have been started, but not completed', -- unattended: 'Unattended Missions', -- unattended_description: 'Unattended Missions', -- }, -- mission_speed: { -- premium_alert: { -- description: -- 'You need to have a premium account for this feature.', -- title: 'Mission speed could not be selected', -- }, -- }, -- missions_filtered_out: -- 'Some missions might be filtered out. Please, check your map filters.', -- missions_post_loading: 'Missions are loading...', -- no_alliance_chat_impossible: -- 'The Chat is a great way to link up with other more experienced players.\xa0They can both answer your questions and help you by giving you access to buildings like Hospitals and Schools', -- no_alliance_missions: 'There are currently no alliance missions.', -- no_alliance_missions_join: -- 'Participating in alliance missions will reward you with Credits - no matter what type of vehicle you send. By joining an alliance you can do both, share your own missions to get help from experienced alliance members and participate in other\u2019s shared missions for extra rewards.', -- no_ambulance_missions: -- 'There are no patient transports. Patient transports can only occur when you have an ambulance and a hospital.', -- no_emergency_missions: -- 'There are no emergency missions available. An emergency mission can occur after you made your first station.', -- no_radio_messages: "You didn't receive any radio messages.", -- post_loading_error: -- 'Something went wrong! Please try again and press the reload button.', -- radio_messages: 'Radio', -- restore_map: 'Restore Map', -- retry: 'Reload', -- server_warning: -- 'Server maintenance at 11 pm. 6h downtime expected.', -- show_informations: -- "Green = The missions are shown in the list. Red = The missions aren't shown.", -- sicherheitswache: 'Planned Appearances', -- sorting_default: 'Default', -- sorting_label: 'Sort by:', -- transport: 'Transport', -- }, -- mission: { type: { alert: 'Dispatch' } }, -- number: { -- format: { -- delimiter: ',', -- precision: 3, -- separator: '.', -- significant: !1, -- strip_insignificant_zeros: !1, -- }, -- }, -- policechief: { -- tutorial: { -- beginner: { -- building: { -- browser: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- welcome: -- 'Welcome to Police Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- }, -- }, -- }, -- }, -- tutorial: { -- beginner: { -- building: { -- browser: { -- build_building: { -- add_name: -- 'Choose a name for your station. You can rename it later.', -- build_with_credits: -- 'To build a station you need credits, the currency of the game. You can earn credits through missions, daily logins, tasks and events.', -- new_building: -- 'Start the building process of your station.', -- select_building: -- 'Decide if you want to build a fire station or a police station. In the beginning small stations are sufficient. You can upgrade them to normal stations later.', -- select_position: -- 'Move the location marker to the location where you want the station to be.', -- }, -- pick_location: -- 'Pick a location where you want to build your first station.', -- welcome: -- 'Welcome to Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- mobile: { -- build_building: { -- add_name: -- 'Choose a name for your station. You can rename it later.', -- build_with_credits: -- 'To build a station you need credits, the currency of the game. You can earn credits through missions, daily logins, tasks and events.', -- new_building: -- 'Begin with building your first station. You can choose its location by entering it manually or by moving the location marker on the map. Depending on your operating system, you might have to hold the marker for a while before you can move it.', -- select_building: -- 'Decide if you want to build a fire station or a police station. In the beginning small stations are sufficient. You can upgrade them to normal stations later.', -- }, -- welcome: -- 'Welcome to Mission Chief! Working in a dispatch centre for emergency services you deal with emergency calls to help and protect the public. In order to so, you build stations and send out several types of vehicles and trained personnel to various missions.', -- }, -- tooltip: { -- ambulance_station: { -- helpshift_id: '1714', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-an-ambulance-station', -- short: 'Houses vehicles need for EMS-related missions. \nExtensions can be built, which unlocks purchasing of specialized units.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- ambulance_station_small: { -- helpshift_id: '1715', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-ambulance-station', -- short: 'Houses vehicles for EMS-related missions. \nOnly one extensions can be built, however it can be upgraded to a regular station.\nAccess to a hospital or clinic is needed to complete most missions. ', -- }, -- clinic: { -- helpshift_id: '1719', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-clinic', -- short: 'Houses vehicles need for EMS-related missions.\nPatients can be transported here, however it is less specialized than the hospital.', -- }, -- dispatch_center: { -- helpshift_id: '1497', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=gameplay&f=what-is-the-dispatch-center-good-for', -- short: 'Gives you an overview of all your buildings and allows you to group them in a dispatch area.', -- }, -- firehouse: { -- helpshift_id: '1709', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions. \nExtensions can be built, which unlocks purchasing of specialized units. ', -- }, -- firehouse_small: { -- helpshift_id: '1710', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-station', -- short: 'Houses vehicles needed for fire-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- fireschool: { -- helpshift_id: '1711', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-fire-academy', -- short: 'Allows for training firefighters to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- hazard_response_ems: { -- helpshift_id: '1736', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hart-base', -- short: 'Houses specialized EMS units that respond to Hazard-related missions. \nPersonell needs to be trained in order to operate these specialized units.', -- }, -- home_response_location: { -- helpshift_id: '1665', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-home-response-location-hrl-uk-game-version', -- short: 'This building houses rescue workers which are on call.', -- }, -- hospital: { -- helpshift_id: '1718', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-hospital', -- short: 'For more severe conditions, patients can be transported here. \nAdditional credits can be earned with patients treated.', -- }, -- police_copter_station: { -- helpshift_id: '1731', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-helicopter-station', -- short: 'Houses aircrafts for police-related missions.\nA helicopter needs to be purchased separately. ', -- }, -- police_depot: { -- helpshift_id: '1741', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&l=en&s=buildings&f=what-is-the-large-police-depot-uk-version', -- short: 'Houses specialist police units that are often stored in large police depots. \nYou can only build one of these per 50 police buildings. Prison cells are available in this building.', -- }, -- police_school: { -- helpshift_id: '1724', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-academy', -- short: 'Allows for training police officers to operate specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- police_small: { -- helpshift_id: '1723', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-small-police-station', -- short: 'Houses vehicles needed for police-related missions.\nOnly one extension can be built, however it can be upgraded to a regular station.', -- }, -- police_station: { -- helpshift_id: '1722', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-police-station', -- short: 'Houses vehicles needed for police-related missions. \nExtensions can be built, which unlocks purchasing of specialized units ', -- }, -- prison: { -- helpshift_id: '1734', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-prison', -- short: 'Prisoners can be transported here. \nA Prison can only be built with alliance funds.', -- }, -- rescue_copter_station: { -- helpshift_id: '1720', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-helicopter-station', -- short: 'Houses helicopters for treatment of patients with very serious injuries. \nA helicopter needs to be purchased separately. ', -- }, -- rescue_school: { -- helpshift_id: '1716', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-rescue-academy', -- short: 'Allows for training EMS personnel to perform advanced treatments and using specialized vehicles.\nSpecialized vehicles are occasionally needed in missions. ', -- }, -- staging_area: { -- helpshift_id: '1732', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?p=all&s=buildings&f=what-is-a-staging-area', -- short: 'The staging area can be built for free and will remain for 24 hours. \nDuring this time, units can be temporarily stationed here and dispatched to a mission.', -- }, -- }, -- }, -- mission: { -- detail: { -- browser: { -- dispatch_menu: -- 'This is the dispatch window. Here you can send vehicles on missions.', -- dispatch_menu_buttons: -- 'Send a vehicle to a mission by clicking the dispatch button. As soon as you have more missions you can use the button next to it to additionaly go to the next mission.', -- dispatch_menu_mission_general: -- 'Here you can find general information about the mission. As long as you are not involved in the mission, is displayed in front of the mission name, as soon as you have sent the first vehicle.', -- dispatch_menu_mission_progress: -- 'Here you can see the progress of the mission. As soon as personnel is on site, they get displayed here and you can see how much time is still needed for completing the mission.', -- dispatch_menu_mission_specific: -- 'Here you can see which vehicles are on their way to or at the mission. The number in front of a vehicle indicates its deployment status.', -- dispatch_menu_vehicle_list: -- 'Here you can see all vehicles available for the mission. Select a vehicle by clicking on the check box next to it.', -- }, -- mobile: { -- dispatch_menu: -- 'This is the dispatch window. Here you can send vehicles on missions.', -- dispatch_menu_buttons: -- 'Send a vehicle to a mission by clicking the dispatch button. As soon as you have more missions you can use the button next to it to additionaly go to the next mission.', -- dispatch_menu_mission_general: -- 'Here you can find general information about the mission. As long as you are not involved in the mission, is displayed in front of the mission name, as soon as you have sent the first vehicle.', -- dispatch_menu_mission_progress: -- 'Here you can see the progress of the mission. As soon as personnel is on site, they get displayed here and you can see how much time is still needed for completing the mission.', -- dispatch_menu_mission_specific: -- 'Here you can see which vehicles are on their way to or at the mission. The number in front of a vehicle indicates its deployment status.', -- dispatch_menu_vehicle_list: -- 'Here you can see all vehicles available for the mission. Select a vehicle by clicking on the check box next to it.', -- }, -- }, -- overview: { -- browser: { -- dispatch_button: -- 'Attend to the mission by first clicking on the "Dispatch" button.', -- first_mission: -- 'Your first building is ready. You also received your first mission!', -- }, -- mobile: { -- dispatch_button: -- 'Attend to the mission by first clicking on the "Dispatch" button.', -- first_mission: -- 'Your first building is ready. You also received your first mission!', -- }, -- }, -- }, -- rewards: { -- browser: { -- general: -- 'You are now ready to start taking care of missions on your own. To help you get started with your missions and expansion, you receive %{coins} coins. Good luck!', -- }, -- mobile: { -- general: -- 'You are now ready to start taking care of missions on your own. To help you get started with your missions and expansion, you receive %{coins} coins. Good luck!', -- }, -- }, -- tips: { -- browser: { -- contact: -- 'If you upgrade your stations, you get space for new vehicles.', -- general: -- 'You will receive credits for finishing a mission. By earning credits you get closer to a promotion.', -- join_alliance: -- 'Promotions and building stations unlock new features like mission types or vehicles.', -- radio: { -- helpshift_id: '1540', -- link: 'https://xyrality.helpshift.com/a/mission-chief/?s=gameplay&f=what-are-the-small-numbers-in-the-colored-boxes-next-to-the-vehicles', -- short: 'The radio displays status updates of your vehicles. For more detailed information on each status click here.', -- }, -- summary: -- 'You can join an alliance to solve missions together with others. There are also regular alliance events in which all members can participate!', -- }, -- mobile: { -- contact: -- 'If you upgrade your stations, you get space for new vehicles.', -- general: -- 'You will receive credits for finishing a mission. By earning credits you get closer to a promotion.', -- join_alliance: -- 'Promotions and building stations unlock new features like mission types or vehicles.', -- summary: -- 'You can join an alliance to solve missions together with others. There are also regular alliance events in which all members can participate!', -- }, -- reminder: { -- join_alliance: -- 'Joining an alliance has many benefits: extra rewards for completing alliance missions, support from experienced members for difficult missions and you can use facilities of other members like hospitals and schools! Press the button to join an alliance now!', -- }, -- }, -- }, -- commons: { -- collect: 'Collect', -- continue: 'No', -- end: 'End', -- next: 'Next', -- prev: 'Prev', -- skip: 'Yes', -- skip_hint: -- "Do you really want to cancel the tutorial? It can't be accessed at any later time. You will not be eligible for the tutorial completion reward.", -- }, -- rewards: { log: 'Reward for finishing the tutorial.' }, - }, - }), - /*! -@@ -25101,9 +20876,9 @@ Object.values || - (function (e, t) { - function i(e) { - var t = e.length, -- i = de.type(e); -+ i = ue.type(e); - return ( -- !de.isWindow(e) && -+ !ue.isWindow(e) && - (!(1 !== e.nodeType || !t) || - 'array' === i || - ('function' !== i && -@@ -25112,71 +20887,71 @@ Object.values || - ); - } - function n(e) { -- var t = (ze[e] = {}); -+ var t = (Ce[e] = {}); - return ( -- de.each(e.match(he) || [], function (e, i) { -+ ue.each(e.match(he) || [], function (e, i) { - t[i] = !0; - }), - t - ); - } - function s(e, i, n, s) { -- if (de.acceptData(e)) { -- var a, -- o, -- r = de.expando, -+ if (ue.acceptData(e)) { -+ var o, -+ a, -+ r = ue.expando, - l = e.nodeType, -- c = l ? de.cache : e, -- d = l ? e[r] : e[r] && r; -+ c = l ? ue.cache : e, -+ u = l ? e[r] : e[r] && r; - if ( -- (d && c[d] && (s || c[d].data)) || -+ (u && c[u] && (s || c[u].data)) || - n !== t || - 'string' != typeof i - ) - return ( -- d || (d = l ? (e[r] = te.pop() || de.guid++) : r), -- c[d] || (c[d] = l ? {} : { toJSON: de.noop }), -+ u || (u = l ? (e[r] = te.pop() || ue.guid++) : r), -+ c[u] || (c[u] = l ? {} : { toJSON: ue.noop }), - ('object' != typeof i && 'function' != typeof i) || - (s ? -- (c[d] = de.extend(c[d], i)) -- : (c[d].data = de.extend(c[d].data, i))), -- (o = c[d]), -- s || (o.data || (o.data = {}), (o = o.data)), -- n !== t && (o[de.camelCase(i)] = n), -+ (c[u] = ue.extend(c[u], i)) -+ : (c[u].data = ue.extend(c[u].data, i))), -+ (a = c[u]), -+ s || (a.data || (a.data = {}), (a = a.data)), -+ n !== t && (a[ue.camelCase(i)] = n), - 'string' == typeof i ? -- null == (a = o[i]) && (a = o[de.camelCase(i)]) -- : (a = o), -- a -+ null == (o = a[i]) && (o = a[ue.camelCase(i)]) -+ : (o = a), -+ o - ); - } - } -- function a(e, t, i) { -- if (de.acceptData(e)) { -+ function o(e, t, i) { -+ if (ue.acceptData(e)) { - var n, - s, -- a = e.nodeType, -- o = a ? de.cache : e, -- l = a ? e[de.expando] : de.expando; -- if (o[l]) { -- if (t && (n = i ? o[l] : o[l].data)) { -+ o = e.nodeType, -+ a = o ? ue.cache : e, -+ l = o ? e[ue.expando] : ue.expando; -+ if (a[l]) { -+ if (t && (n = i ? a[l] : a[l].data)) { - s = (t = -- de.isArray(t) ? t.concat(de.map(t, de.camelCase)) -- : t in n || (t = de.camelCase(t)) in n ? [t] -+ ue.isArray(t) ? t.concat(ue.map(t, ue.camelCase)) -+ : t in n || (t = ue.camelCase(t)) in n ? [t] - : t.split(' ')).length; - for (; s--; ) delete n[t[s]]; -- if (i ? !r(n) : !de.isEmptyObject(n)) return; -+ if (i ? !r(n) : !ue.isEmptyObject(n)) return; - } -- (i || (delete o[l].data, r(o[l]))) && -- (a ? de.cleanData([e], !0) -- : de.support.deleteExpando || o != o.window ? -- delete o[l] -- : (o[l] = null)); -+ (i || (delete a[l].data, r(a[l]))) && -+ (o ? ue.cleanData([e], !0) -+ : ue.support.deleteExpando || a != a.window ? -+ delete a[l] -+ : (a[l] = null)); - } - } - } -- function o(e, i, n) { -+ function a(e, i, n) { - if (n === t && 1 === e.nodeType) { -- var s = 'data-' + i.replace(Ae, '-$1').toLowerCase(); -+ var s = 'data-' + i.replace(Te, '-$1').toLowerCase(); - if ('string' == typeof (n = e.getAttribute(s))) { - try { - n = -@@ -25184,10 +20959,10 @@ Object.values || - ('false' !== n && - ('null' === n ? null - : +n + '' === n ? +n -- : Se.test(n) ? de.parseJSON(n) -+ : Se.test(n) ? ue.parseJSON(n) - : n)); - } catch (e) {} -- de.data(e, i, n); -+ ue.data(e, i, n); - } else n = t; - } - return n; -@@ -25195,7 +20970,7 @@ Object.values || - function r(e) { - var t; - for (t in e) -- if (('data' !== t || !de.isEmptyObject(e[t])) && 'toJSON' !== t) -+ if (('data' !== t || !ue.isEmptyObject(e[t])) && 'toJSON' !== t) - return !1; - return !0; - } -@@ -25205,32 +20980,32 @@ Object.values || - function c() { - return !1; - } -- function d() { -+ function u() { - try { - return Y.activeElement; - } catch (e) {} - } -- function u(e, t) { -+ function d(e, t) { - do { - e = e[t]; - } while (e && 1 !== e.nodeType); - return e; - } - function h(e, t, i) { -- if (de.isFunction(t)) -- return de.grep(e, function (e, n) { -+ if (ue.isFunction(t)) -+ return ue.grep(e, function (e, n) { - return !!t.call(e, n, e) !== i; - }); - if (t.nodeType) -- return de.grep(e, function (e) { -+ return ue.grep(e, function (e) { - return (e === t) !== i; - }); - if ('string' == typeof t) { -- if ($e.test(t)) return de.filter(t, e, i); -- t = de.filter(t, e); -+ if (He.test(t)) return ue.filter(t, e, i); -+ t = ue.filter(t, e); - } -- return de.grep(e, function (e) { -- return de.inArray(e, t) >= 0 !== i; -+ return ue.grep(e, function (e) { -+ return ue.inArray(e, t) >= 0 !== i; - }); - } - function p(e) { -@@ -25241,39 +21016,39 @@ Object.values || - } - function m(e, t) { - return ( -- de.nodeName(e, 'table') && -- de.nodeName(1 === t.nodeType ? t : t.firstChild, 'tr') -+ ue.nodeName(e, 'table') && -+ ue.nodeName(1 === t.nodeType ? t : t.firstChild, 'tr') - ) ? - e.getElementsByTagName('tbody')[0] || - e.appendChild(e.ownerDocument.createElement('tbody')) - : e; - } -- function f(e) { -+ function _(e) { - return ( -- (e.type = (null !== de.find.attr(e, 'type')) + '/' + e.type), e -+ (e.type = (null !== ue.find.attr(e, 'type')) + '/' + e.type), e - ); - } -- function _(e) { -+ function f(e) { - var t = st.exec(e.type); - return t ? (e.type = t[1]) : e.removeAttribute('type'), e; - } - function g(e, t) { - for (var i, n = 0; null != (i = e[n]); n++) -- de._data(i, 'globalEval', !t || de._data(t[n], 'globalEval')); -+ ue._data(i, 'globalEval', !t || ue._data(t[n], 'globalEval')); - } - function v(e, t) { -- if (1 === t.nodeType && de.hasData(e)) { -+ if (1 === t.nodeType && ue.hasData(e)) { - var i, - n, - s, -- a = de._data(e), -- o = de._data(t, a), -- r = a.events; -+ o = ue._data(e), -+ a = ue._data(t, o), -+ r = o.events; - if (r) -- for (i in (delete o.handle, (o.events = {}), r)) -+ for (i in (delete a.handle, (a.events = {}), r)) - for (n = 0, s = r[i].length; n < s; n++) -- de.event.add(t, i, r[i][n]); -- o.data && (o.data = de.extend({}, o.data)); -+ ue.event.add(t, i, r[i][n]); -+ a.data && (a.data = ue.extend({}, a.data)); - } - } - function b(e, t) { -@@ -25281,19 +21056,19 @@ Object.values || - if (1 === t.nodeType) { - if ( - ((i = t.nodeName.toLowerCase()), -- !de.support.noCloneEvent && t[de.expando]) -+ !ue.support.noCloneEvent && t[ue.expando]) - ) { -- for (n in (s = de._data(t)).events) -- de.removeEvent(t, n, s.handle); -- t.removeAttribute(de.expando); -+ for (n in (s = ue._data(t)).events) -+ ue.removeEvent(t, n, s.handle); -+ t.removeAttribute(ue.expando); - } - 'script' === i && t.text !== e.text ? -- ((f(t).text = e.text), _(t)) -+ ((_(t).text = e.text), f(t)) - : 'object' === i ? - (t.parentNode && (t.outerHTML = e.outerHTML), -- de.support.html5Clone && -+ ue.support.html5Clone && - e.innerHTML && -- !de.trim(t.innerHTML) && -+ !ue.trim(t.innerHTML) && - (t.innerHTML = e.innerHTML)) - : 'input' === i && tt.test(e.type) ? - ((t.defaultChecked = t.checked = e.checked), -@@ -25307,17 +21082,17 @@ Object.values || - function y(e, i) { - var n, - s, -- a = 0, -- o = -- typeof e.getElementsByTagName !== G ? -+ o = 0, -+ a = -+ typeof e.getElementsByTagName !== K ? - e.getElementsByTagName(i || '*') -- : typeof e.querySelectorAll !== G ? -+ : typeof e.querySelectorAll !== K ? - e.querySelectorAll(i || '*') - : t; -- if (!o) -- for (o = [], n = e.childNodes || e; null != (s = n[a]); a++) -- !i || de.nodeName(s, i) ? o.push(s) : de.merge(o, y(s, i)); -- return i === t || (i && de.nodeName(e, i)) ? de.merge([e], o) : o; -+ if (!a) -+ for (a = [], n = e.childNodes || e; null != (s = n[o]); o++) -+ !i || ue.nodeName(s, i) ? a.push(s) : ue.merge(a, y(s, i)); -+ return i === t || (i && ue.nodeName(e, i)) ? ue.merge([e], a) : a; - } - function w(e) { - tt.test(e.type) && (e.defaultChecked = e.checked); -@@ -25337,85 +21112,85 @@ Object.values || - function x(e, t) { - return ( - (e = t || e), -- 'none' === de.css(e, 'display') || -- !de.contains(e.ownerDocument, e) -+ 'none' === ue.css(e, 'display') || -+ !ue.contains(e.ownerDocument, e) - ); - } -- function C(e, t) { -- for (var i, n, s, a = [], o = 0, r = e.length; o < r; o++) -- (n = e[o]).style && -- ((a[o] = de._data(n, 'olddisplay')), -+ function z(e, t) { -+ for (var i, n, s, o = [], a = 0, r = e.length; a < r; a++) -+ (n = e[a]).style && -+ ((o[a] = ue._data(n, 'olddisplay')), - (i = n.style.display), - t ? -- (a[o] || 'none' !== i || (n.style.display = ''), -+ (o[a] || 'none' !== i || (n.style.display = ''), - '' === n.style.display && - x(n) && -- (a[o] = de._data(n, 'olddisplay', T(n.nodeName)))) -- : a[o] || -+ (o[a] = ue._data(n, 'olddisplay', A(n.nodeName)))) -+ : o[a] || - ((s = x(n)), - ((i && 'none' !== i) || !s) && -- de._data( -+ ue._data( - n, - 'olddisplay', -- s ? i : de.css(n, 'display') -+ s ? i : ue.css(n, 'display') - ))); -- for (o = 0; o < r; o++) -- (n = e[o]).style && -+ for (a = 0; a < r; a++) -+ (n = e[a]).style && - ((t && - 'none' !== n.style.display && - '' !== n.style.display) || -- (n.style.display = t ? a[o] || '' : 'none')); -+ (n.style.display = t ? o[a] || '' : 'none')); - return e; - } -- function z(e, t, i) { -- var n = _t.exec(t); -+ function C(e, t, i) { -+ var n = ft.exec(t); - return n ? Math.max(0, n[1] - (i || 0)) + (n[2] || 'px') : t; - } - function S(e, t, i, n, s) { - for ( -- var a = -+ var o = - i === (n ? 'border' : 'content') ? 4 - : 'width' === t ? 1 - : 0, -- o = 0; -- a < 4; -- a += 2 -+ a = 0; -+ o < 4; -+ o += 2 - ) -- 'margin' === i && (o += de.css(e, i + kt[a], !0, s)), -+ 'margin' === i && (a += ue.css(e, i + kt[o], !0, s)), - n ? - ('content' === i && -- (o -= de.css(e, 'padding' + kt[a], !0, s)), -+ (a -= ue.css(e, 'padding' + kt[o], !0, s)), - 'margin' !== i && -- (o -= de.css(e, 'border' + kt[a] + 'Width', !0, s))) -- : ((o += de.css(e, 'padding' + kt[a], !0, s)), -+ (a -= ue.css(e, 'border' + kt[o] + 'Width', !0, s))) -+ : ((a += ue.css(e, 'padding' + kt[o], !0, s)), - 'padding' !== i && -- (o += de.css( -+ (a += ue.css( - e, -- 'border' + kt[a] + 'Width', -+ 'border' + kt[o] + 'Width', - !0, - s - ))); -- return o; -+ return a; - } -- function A(e, t, i) { -+ function T(e, t, i) { - var n = !0, - s = 'width' === t ? e.offsetWidth : e.offsetHeight, -- a = ct(e), -- o = -- de.support.boxSizing && -- 'border-box' === de.css(e, 'boxSizing', !1, a); -+ o = ct(e), -+ a = -+ ue.support.boxSizing && -+ 'border-box' === ue.css(e, 'boxSizing', !1, o); - if (s <= 0 || null == s) { - if ( -- (((s = dt(e, t, a)) < 0 || null == s) && (s = e.style[t]), -+ (((s = ut(e, t, o)) < 0 || null == s) && (s = e.style[t]), - gt.test(s)) - ) - return s; -- (n = o && (de.support.boxSizingReliable || s === e.style[t])), -+ (n = a && (ue.support.boxSizingReliable || s === e.style[t])), - (s = parseFloat(s) || 0); - } -- return s + S(e, t, i || (o ? 'border' : 'content'), n, a) + 'px'; -+ return s + S(e, t, i || (a ? 'border' : 'content'), n, o) + 'px'; - } -- function T(e) { -+ function A(e) { - var t = Y, - i = bt[e]; - return ( -@@ -25424,7 +21199,7 @@ Object.values || - ((t = ( - (lt = ( - lt || -- de( -+ ue( - "', - }, - Ee = xe && xe < 11, -- Pe = { -+ Me = { - bold: { exec: 'bold', tooltip: 'Bold', shortcut: 'Ctrl+B' }, - italic: { - exec: 'italic', -@@ -67735,13 +63510,13 @@ if ( - t.preventDefault(); - }), - e.opts.fonts.split(',').forEach(function (e) { -- u(n, te('fontOpt', { font: e }, !0)); -+ d(n, te('fontOpt', { font: e }, !0)); - }), - e.createDropDown(t, 'font-picker', n); - }, - exec: function (e) { - var t = this; -- Pe.font._dropDown(t, e, function (e) { -+ Me.font._dropDown(t, e, function (e) { - t.execCommand('fontname', e); - }); - }, -@@ -67756,12 +63531,12 @@ if ( - t.preventDefault(); - }); - for (var s = 1; s <= 7; s++) -- u(n, te('sizeOpt', { size: s }, !0)); -+ d(n, te('sizeOpt', { size: s }, !0)); - e.createDropDown(t, 'fontsize-picker', n); - }, - exec: function (e) { - var t = this; -- Pe.size._dropDown(t, e, function (e) { -+ Me.size._dropDown(t, e, function (e) { - t.execCommand('fontsize', e); - }); - }, -@@ -67771,8 +63546,8 @@ if ( - _dropDown: function (e, t, i) { - var n = r('div'), - s = '', -- a = Pe.color; -- a._htmlCache || -+ o = Me.color; -+ o._htmlCache || - (e.opts.colors.split('|').forEach(function (e) { - (s += '
'), - e.split(',').forEach(function (e) { -@@ -67785,8 +63560,8 @@ if ( - }), - (s += '
'); - }), -- (a._htmlCache = s)), -- u(n, L(a._htmlCache)), -+ (o._htmlCache = s)), -+ d(n, R(o._htmlCache)), - p(n, 'click', 'a', function (t) { - i(w(this, 'color')), - e.closeDropDown(!0), -@@ -67796,7 +63571,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.color._dropDown(t, e, function (e) { -+ Me.color._dropDown(t, e, function (e) { - t.execCommand('forecolor', e); - }); - }, -@@ -67829,7 +63604,7 @@ if ( - var t, - i = r('div'), - n = this; -- u( -+ d( - i, - te( - 'pastetext', -@@ -67907,7 +63682,7 @@ if ( - exec: function (e) { - var t = this, - i = r('div'); -- u( -+ d( - i, - te( - 'table', -@@ -67922,10 +63697,10 @@ if ( - p(i, 'click', '.button', function (e) { - var n = Number(h(i, '#rows')[0].value), - s = Number(h(i, '#cols')[0].value), -- a = ''; -+ o = '
'; - n > 0 && - s > 0 && -- ((a += Array(n + 1).join( -+ ((o += Array(n + 1).join( - '' + - Array(s + 1).join( - '' - )), -- (a += '
' + -@@ -67934,8 +63709,8 @@ if ( - ) + - '
'), -- t.wysiwygEditorInsertHtml(a), -+ (o += ''), -+ t.wysiwygEditorInsertHtml(o), - t.closeDropDown(!0), - e.preventDefault()); - }), -@@ -67959,7 +63734,7 @@ if ( - image: { - _dropDown: function (e, t, i, n) { - var s = r('div'); -- u( -+ d( - s, - te( - 'image', -@@ -67972,12 +63747,12 @@ if ( - !0 - ) - ); -- var a = h(s, '#image')[0]; -- (a.value = i), -+ var o = h(s, '#image')[0]; -+ (o.value = i), - p(s, 'click', '.button', function (t) { -- a.value && -+ o.value && - n( -- a.value, -+ o.value, - h(s, '#width')[0].value, - h(s, '#height')[0].value - ), -@@ -67988,7 +63763,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.image._dropDown(t, e, '', function (e, i, n) { -+ Me.image._dropDown(t, e, '', function (e, i, n) { - var s = ''; - i && (s += ' width="' + i + '"'), - n && (s += ' height="' + n + '"'), -@@ -68002,7 +63777,7 @@ if ( - email: { - _dropDown: function (e, t, i) { - var n = r('div'); -- u( -+ d( - n, - te( - 'email', -@@ -68024,7 +63799,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.email._dropDown(t, e, function (e, i) { -+ Me.email._dropDown(t, e, function (e, i) { - t.focus(), - !t.getRangeHelper().selectedHtml() || i ? - t.wysiwygEditorInsertHtml( -@@ -68042,12 +63817,12 @@ if ( - link: { - _dropDown: function (e, t, i) { - function n(t) { -- a.value && i(a.value, h(s, '#des')[0].value), -+ o.value && i(o.value, h(s, '#des')[0].value), - e.closeDropDown(!0), - t.preventDefault(); - } - var s = r('div'); -- u( -+ d( - s, - te( - 'link', -@@ -68059,13 +63834,13 @@ if ( - !0 - ) - ); -- var a = h(s, '#link')[0]; -+ var o = h(s, '#link')[0]; - p(s, 'click', '.button', n), - p( - s, - 'keypress', - function (e) { -- 13 === e.which && a.value && n(e); -+ 13 === e.which && o.value && n(e); - }, - be - ), -@@ -68073,7 +63848,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.link._dropDown(t, e, function (e, i) { -+ Me.link._dropDown(t, e, function (e, i) { - t.focus(), - i || !t.getRangeHelper().selectedHtml() ? - ((i = i || e), -@@ -68092,8 +63867,8 @@ if ( - exec: function () { - var e = c(this.currentNode(), 'a'); - if (e) { -- for (; e.firstChild; ) z(e.firstChild, e); -- d(e); -+ for (; e.firstChild; ) C(e.firstChild, e); -+ u(e); - } - }, - tooltip: 'Unlink', -@@ -68119,17 +63894,17 @@ if ( - exec: function (e) { - var t = this, - i = function (s) { -- var o, -+ var a, - l = t.opts, - c = l.emoticonsRoot || '', -- d = l.emoticonsCompat, -+ u = l.emoticonsCompat, - h = t.getRangeHelper(), - m = -- d && ' ' !== h.getOuterText(!0, 1) ? -+ u && ' ' !== h.getOuterText(!0, 1) ? - ' ' - : '', -- _ = -- d && ' ' !== h.getOuterText(!1, 1) ? -+ f = -+ u && ' ' !== h.getOuterText(!1, 1) ? - ' ' - : '', - g = r('div'), -@@ -68141,20 +63916,20 @@ if ( - s ? l.emoticons.more : {} - ); - return ( -- u(g, v), -+ d(g, v), - (b = Math.sqrt(Object.keys(y).length)), - p(g, 'click', 'img', function (e) { - t - .insert( -- m + f(this, 'alt') + _, -+ m + _(this, 'alt') + f, - null, - !1 - ) - .closeDropDown(!0), - e.preventDefault(); - }), -- a(y, function (e, t) { -- u( -+ o(y, function (e, t) { -+ d( - v, - r('img', { - src: c + (t.url || t), -@@ -68163,17 +63938,17 @@ if ( - }) - ), - v.children.length >= b && -- ((v = r('div')), u(g, v)); -+ ((v = r('div')), d(g, v)); - }), - !s && - l.emoticons.more && -- (u( -- (o = r('a', { -+ (d( -+ (a = r('a', { - className: 'sceditor-more', - })), - document.createTextNode(t._('More')) - ), -- p(o, 'click', function (n) { -+ p(a, 'click', function (n) { - t.createDropDown( - e, - 'more-emoticons', -@@ -68181,21 +63956,21 @@ if ( - ), - n.preventDefault(); - }), -- u(g, o)), -+ d(g, a)), - g - ); - }; - t.createDropDown(e, 'emoticons', i(!1)); - }, - txtExec: function (e) { -- Pe.emoticon.exec.call(this, e); -+ Me.emoticon.exec.call(this, e); - }, - tooltip: 'Insert an emoticon', - }, - youtube: { - _dropDown: function (e, t, i) { - var n = r('div'); -- u( -+ d( - n, - te( - 'youtubeMenu', -@@ -68208,7 +63983,7 @@ if ( - ), - p(n, 'click', '.button', function (t) { - var s = h(n, '#link')[0].value, -- o = s.match( -+ a = s.match( - /(?:v=|v\/|embed\/|youtu.be\/)(.{11})/ - ), - r = s.match( -@@ -68216,12 +63991,12 @@ if ( - ), - l = 0; - r && -- a(r[1].split(/[hms]/), function (e, t) { -+ o(r[1].split(/[hms]/), function (e, t) { - '' !== t && (l = 60 * l + Number(t)); - }), -- o && -- /^[a-zA-Z0-9_\-]{11}$/.test(o[1]) && -- i(o[1], l), -+ a && -+ /^[a-zA-Z0-9_\-]{11}$/.test(a[1]) && -+ i(a[1], l), - e.closeDropDown(!0), - t.preventDefault(); - }), -@@ -68229,7 +64004,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.youtube._dropDown(t, e, function (e, i) { -+ Me.youtube._dropDown(t, e, function (e, i) { - t.wysiwygEditorInsertHtml( - te('youtube', { id: e, time: i }) - ); -@@ -68254,10 +64029,10 @@ if ( - ); - }, - exec: function () { -- this.insertText(Pe.date._date(this)); -+ this.insertText(Me.date._date(this)); - }, - txtExec: function () { -- this.insertText(Pe.date._date(this)); -+ this.insertText(Me.date._date(this)); - }, - tooltip: 'Insert current date', - }, -@@ -68275,10 +64050,10 @@ if ( - ); - }, - exec: function () { -- this.insertText(Pe.time._time()); -+ this.insertText(Me.time._time()); - }, - txtExec: function () { -- this.insertText(Pe.time._time()); -+ this.insertText(Me.time._time()); - }, - tooltip: 'Insert current time', - }, -@@ -68351,61 +64126,61 @@ if ( - }, - ignore: {}, - }, -- Me = {}; -- ne.plugins = Me; -+ Pe = {}; -+ ne.plugins = Pe; - var je = xe && xe < 11, - Ie = function (e, t, i) { - var n, - s, -- a, - o, -+ a, - r, - l = '', - c = e.startContainer, -- d = e.startOffset; -+ u = e.startOffset; - for ( -- c && 3 !== c.nodeType && ((c = c.childNodes[d]), (d = 0)), -- a = o = d; -+ c && 3 !== c.nodeType && ((c = c.childNodes[u]), (u = 0)), -+ o = a = u; - i > l.length && c && 3 === c.nodeType; - - ) - (n = c.nodeValue), - (s = i - l.length), -- r && ((o = n.length), (a = 0)), -+ r && ((a = n.length), (o = 0)), - (r = c), - t ? -- ((d = a = Math.max(o - s, 0)), -- (l = n.substr(a, o - a) + l), -+ ((u = o = Math.max(a - s, 0)), -+ (l = n.substr(o, a - o) + l), - (c = r.previousSibling)) -- : ((d = a + (o = Math.min(s, n.length))), -- (l += n.substr(a, o)), -+ : ((u = o + (a = Math.min(s, n.length))), -+ (l += n.substr(o, a)), - (c = r.nextSibling)); -- return { node: r || c, offset: d, text: l }; -+ return { node: r || c, offset: u, text: l }; - }, - De = window, -- Re = document, -- Ne = xe, -- Oe = Ne && Ne < 11, -- Le = /^image\/(p?jpe?g|gif|png|bmp)$/i; -+ Ne = document, -+ Le = xe, -+ Oe = Le && Le < 11, -+ Re = /^image\/(p?jpe?g|gif|png|bmp)$/i; - (le.locale = {}), - (le.formats = {}), - (le.icons = {}), - (le.command = { - get: function (e) { -- return Pe[e] || null; -+ return Me[e] || null; - }, - set: function (e, t) { - return ( - !(!e || !t) && -- (((t = n(Pe[e] || {}, t)).remove = function () { -+ (((t = n(Me[e] || {}, t)).remove = function () { - le.command.remove(e); - }), -- (Pe[e] = t), -+ (Me[e] = t), - this) - ); - }, - remove: function (e) { -- return Pe[e] && delete Pe[e], this; -+ return Me[e] && delete Me[e], this; - }, - }), - /** -@@ -68422,43 +64197,43 @@ if ( - */ - (window.sceditor = { - command: le.command, -- commands: Pe, -+ commands: Me, - defaultOptions: we, - ie: xe, -- ios: ze, -+ ios: Ce, - isWysiwygSupported: Se, - regexEscape: Q, - escapeEntities: X, - escapeUriScheme: ee, - dom: { - css: y, -- attr: f, -- removeAttr: _, -+ attr: _, -+ removeAttr: f, - is: k, - closest: c, -- width: M, -+ width: P, - height: j, -- traverse: N, -+ traverse: L, - rTraverse: O, -- parseHTML: L, -- hasStyling: H, -- convertElement: B, -+ parseHTML: R, -+ hasStyling: B, -+ convertElement: $, - blockLevelList: ye, - canHaveChildren: F, -- isInline: $, -- copyCSS: q, -- fixNesting: W, -- findCommonAncestor: V, -+ isInline: H, -+ copyCSS: W, -+ fixNesting: V, -+ findCommonAncestor: q, - getSibling: U, - removeWhiteSpace: Z, -- extractContents: G, -- getOffset: K, -+ extractContents: K, -+ getOffset: G, - getStyle: Y, - hasStyle: J, - }, - locale: le.locale, - icons: le.icons, -- utils: { each: a, isEmptyObject: i, extend: n }, -+ utils: { each: o, isEmptyObject: i, extend: n }, - plugins: ne.plugins, - formats: le.formats, - create: function (e, t) { -@@ -68513,7 +64288,7 @@ if ( - } - function n(e, t) { - for ( -- var i = e === !!e, s = i ? 2 : 1, a = i ? t : e, o = !!i && e; -+ var i = e === !!e, s = i ? 2 : 1, o = i ? t : e, a = !!i && e; - s < arguments.length; - s++ - ) { -@@ -68521,37 +64296,37 @@ if ( - for (var l in r) { - var c = r[l]; - if (!pe(c)) { -- var d = -+ var u = - null !== c && - 'object' == typeof c && - Object.getPrototypeOf(c) === Object.prototype, -- u = Array.isArray(c); -- a[l] = -- o && (d || u) ? n(!0, a[l] || (u ? [] : {}), c) : c; -+ d = Array.isArray(c); -+ o[l] = -+ a && (u || d) ? n(!0, o[l] || (d ? [] : {}), c) : c; - } - } - } -- return a; -+ return o; - } - function s(e, t) { - var i = e.indexOf(t); - i > -1 && e.splice(i, 1); - } -- function a(e, t) { -- if (Array.isArray(e) || ('length' in e && fe(e.length))) -+ function o(e, t) { -+ if (Array.isArray(e) || ('length' in e && _e(e.length))) - for (var i = 0; i < e.length; i++) t(i, e[i]); - else - Object.keys(e).forEach(function (i) { - t(i, e[i]); - }); - } -- function o(e) { -+ function a(e) { - return (e = parseFloat(e)), isFinite(e) ? e : 0; - } - function r(e, t, i) { - var n = (i || document).createElement(e); - return ( -- a(t || {}, function (e, t) { -+ o(t || {}, function (e, t) { - 'style' === e ? (n.style.cssText = t) - : e in n ? (n[e] = t) - : n.setAttribute(e, t); -@@ -68570,10 +64345,10 @@ if ( - function c(e, t) { - return k(e, t) ? e : l(e, t); - } -- function d(e) { -+ function u(e) { - e.parentNode && e.parentNode.removeChild(e); - } -- function u(e, t) { -+ function d(e, t) { - e.appendChild(t); - } - function h(e, t) { -@@ -68581,9 +64356,9 @@ if ( - } - function p(e, t, i, n, s) { - t.split(' ').forEach(function (t) { -- var a; -+ var o; - he(i) ? -- ((a = -+ ((o = - n['_sce-event-' + t + i] || - function (t) { - for (var s = t.target; s && s !== e; ) { -@@ -68591,23 +64366,23 @@ if ( - s = s.parentNode; - } - }), -- (n['_sce-event-' + t + i] = a)) -- : ((a = i), (s = n)), -- e.addEventListener(t, a, s || !1); -+ (n['_sce-event-' + t + i] = o)) -+ : ((o = i), (s = n)), -+ e.addEventListener(t, o, s || !1); - }); - } - function m(e, t, i, n, s) { - t.split(' ').forEach(function (t) { -- var a; -- he(i) ? (a = n['_sce-event-' + t + i]) : ((a = i), (s = n)), -- e.removeEventListener(t, a, s || !1); -+ var o; -+ he(i) ? (o = n['_sce-event-' + t + i]) : ((o = i), (s = n)), -+ e.removeEventListener(t, o, s || !1); - }); - } -- function f(e, t, i) { -+ function _(e, t, i) { - if (arguments.length < 3) return e.getAttribute(t); -- null == i ? _(e, t) : e.setAttribute(t, i); -+ null == i ? f(e, t) : e.setAttribute(t, i); - } -- function _(e, t) { -+ function f(e, t) { - e.removeAttribute(t); - } - function g(e) { -@@ -68623,7 +64398,7 @@ if ( - if (arguments.length < 3) { - if (he(t)) - return 1 === e.nodeType ? getComputedStyle(e)[t] : null; -- a(t, function (t, i) { -+ o(t, function (t, i) { - y(e, t, i); - }); - } else { -@@ -68637,14 +64412,14 @@ if ( - if (e.nodeType === ge) { - if (1 === n) - return ( -- a(e.attributes, function (e, t) { -+ o(e.attributes, function (e, t) { - /^data\-/i.test(t.name) && - (s[t.name.substr(5)] = t.value); - }), - s - ); -- if (2 === n) return f(e, 'data-' + t); -- f(e, 'data-' + t, String(i)); -+ if (2 === n) return _(e, 'data-' + t); -+ _(e, 'data-' + t, String(i)); - } - } - function k(e, t) { -@@ -68663,7 +64438,7 @@ if ( - function x(e, t) { - return e !== t && e.contains && e.contains(t); - } -- function C(e, t) { -+ function z(e, t) { - var i = e.previousElementSibling; - return ( - t && i ? -@@ -68672,16 +64447,16 @@ if ( - : i - ); - } -- function z(e, t) { -+ function C(e, t) { - return t.parentNode.insertBefore(e, t); - } - function S(e) { - return e.className.trim().split(/\s+/); - } -- function A(e, t) { -+ function T(e, t) { - return k(e, '.' + t); - } -- function T(e, t) { -+ function A(e, t) { - var i = S(e); - i.indexOf(t) < 0 && i.push(t), (e.className = i.join(' ')); - } -@@ -68689,14 +64464,14 @@ if ( - var i = S(e); - s(i, t), (e.className = i.join(' ')); - } -- function P(e, t, i) { -- (i = pe(i) ? !A(e, t) : i) ? T(e, t) : E(e, t); -+ function M(e, t, i) { -+ (i = pe(i) ? !T(e, t) : i) ? A(e, t) : E(e, t); - } -- function M(e, t) { -+ function P(e, t) { - if (pe(t)) { - var i = getComputedStyle(e), -- n = o(i.paddingLeft) + o(i.paddingRight), -- s = o(i.borderLeftWidth) + o(i.borderRightWidth); -+ n = a(i.paddingLeft) + a(i.paddingRight), -+ s = a(i.borderLeftWidth) + a(i.borderRightWidth); - return e.offsetWidth - n - s; - } - y(e, 'width', t); -@@ -68704,8 +64479,8 @@ if ( - function j(e, t) { - if (pe(t)) { - var i = getComputedStyle(e), -- n = o(i.paddingTop) + o(i.paddingBottom), -- s = o(i.borderTopWidth) + o(i.borderBottomWidth); -+ n = a(i.paddingTop) + a(i.paddingBottom), -+ s = a(i.borderTopWidth) + a(i.borderBottomWidth); - return e.offsetHeight - n - s; - } - y(e, 'height', t); -@@ -68730,50 +64505,50 @@ if ( - function D(e) { - return !!e.getClientRects().length; - } -- function R(e) { -+ function N(e) { - return e.replace(/^-ms-/, 'ms-').replace(/-(\w)/g, function (e, t) { - return t.toUpperCase(); - }); - } -- function N(e, t, i, n, s) { -+ function L(e, t, i, n, s) { - for (e = s ? e.lastChild : e.firstChild; e; ) { -- var a = s ? e.previousSibling : e.nextSibling; -+ var o = s ? e.previousSibling : e.nextSibling; - if ( - (!i && !1 === t(e)) || -- (!n && !1 === N(e, t, i, n, s)) || -+ (!n && !1 === L(e, t, i, n, s)) || - (i && !1 === t(e)) - ) - return !1; -- e = a; -+ e = o; - } - } - function O(e, t, i, n) { -- N(e, t, i, n, !0); -+ L(e, t, i, n, !0); - } -- function L(e, t) { -+ function R(e, t) { - var i = (t = t || document).createDocumentFragment(), - n = r('div', {}, t); -- for (n.innerHTML = e; n.firstChild; ) u(i, n.firstChild); -+ for (n.innerHTML = e; n.firstChild; ) d(i, n.firstChild); - return i; - } -- function H(e) { -+ function B(e) { - return ( - e && -- (!k(e, 'p,div') || e.className || f(e, 'style') || !i(w(e))) -+ (!k(e, 'p,div') || e.className || _(e, 'style') || !i(w(e))) - ); - } -- function B(e, t) { -+ function $(e, t) { - var i = r(t, {}, e.ownerDocument); - for ( -- a(e.attributes, function (e, t) { -+ o(e.attributes, function (e, t) { - try { -- f(i, t.name, t.value); -+ _(i, t.name, t.value); - } catch (e) {} - }); - e.firstChild; - - ) -- u(i, e.firstChild); -+ d(i, e.firstChild); - return e.parentNode.replaceChild(i, e), i; - } - function F(e) { -@@ -68784,7 +64559,7 @@ if ( - ) < 0 - ); - } -- function $(e, t) { -+ function H(e, t) { - var i, - n = (e || {}).nodeType || ve; - return ( -@@ -68793,30 +64568,30 @@ if ( - : ye.indexOf('|' + i + '|') < 0 - ); - } -- function q(e, t) { -+ function W(e, t) { - t.style.cssText = e.style.cssText + t.style.cssText; - } -- function W(e) { -+ function V(e) { - var t = function (e) { -- for (; $(e.parentNode, !0); ) e = e.parentNode; -+ for (; H(e.parentNode, !0); ) e = e.parentNode; - return e; - }; -- N(e, function (e) { -+ L(e, function (e) { - var i = 'ul,ol', -- n = !$(e, !0); -- if (n && $(e.parentNode, !0)) { -+ n = !H(e, !0); -+ if (n && H(e.parentNode, !0)) { - var s = t(e), -- a = G(s, e), -- o = e; -- q(s, o), z(a, s), z(o, s); -+ o = K(s, e), -+ a = e; -+ W(s, a), C(o, s), C(a, s); - } - if (n && k(e, i) && k(e.parentNode, i)) { -- var l = C(e, 'li'); -- l || z((l = r('li')), e), u(l, e); -+ var l = z(e, 'li'); -+ l || C((l = r('li')), e), d(l, e); - } - }); - } -- function V(e, t) { -+ function q(e, t) { - for (; (e = e.parentNode); ) if (x(e, t)) return e; - } - function U(e, t) { -@@ -68830,61 +64605,61 @@ if ( - i, - n, - s, -- a, - o, -+ a, - r, - l = y(e, 'whiteSpace'), - c = /line$/i.test(l), -- u = e.firstChild; -+ d = e.firstChild; - if (!/pre(\-wrap)?$/i.test(l)) -- for (; u; ) { -+ for (; d; ) { - if ( -- ((o = u.nextSibling), -- (t = u.nodeValue), -- (i = u.nodeType) === ge && u.firstChild && Z(u), -+ ((a = d.nextSibling), -+ (t = d.nodeValue), -+ (i = d.nodeType) === ge && d.firstChild && Z(d), - i === ve) - ) { - for ( -- n = U(u), s = U(u, !0), r = !1; -- A(s, 'sceditor-ignore'); -+ n = U(d), s = U(d, !0), r = !1; -+ T(s, 'sceditor-ignore'); - - ) - s = U(s, !0); -- if ($(u) && s) { -- for (a = s; a.lastChild; ) -- for (a = a.lastChild; A(a, 'sceditor-ignore'); ) -- a = U(a, !0); -+ if (H(d) && s) { -+ for (o = s; o.lastChild; ) -+ for (o = o.lastChild; T(o, 'sceditor-ignore'); ) -+ o = U(o, !0); - r = -- a.nodeType === ve ? -- /[\t\n\r ]$/.test(a.nodeValue) -- : !$(a); -+ o.nodeType === ve ? -+ /[\t\n\r ]$/.test(o.nodeValue) -+ : !H(o); - } - (t = t.replace(/\u200B/g, '')), -- (s && $(s) && !r) || -+ (s && H(s) && !r) || - (t = t.replace( - c ? /^[\t ]+/ : /^[\t\n\r ]+/, - '' - )), -- (n && $(n)) || -+ (n && H(n)) || - (t = t.replace( - c ? /[\t ]+$/ : /[\t\n\r ]+$/, - '' - )), - t.length ? -- (u.nodeValue = t.replace( -+ (d.nodeValue = t.replace( - c ? /[\t ]+/g : /[\t\n\r ]+/g, - ' ' - )) -- : d(u); -+ : u(d); - } -- u = o; -+ d = a; - } - } -- function G(e, t) { -+ function K(e, t) { - var i = e.ownerDocument.createRange(); - return i.setStartBefore(e), i.setEndAfter(t), i.extractContents(); - } -- function K(e) { -+ function G(e) { - for (var t = 0, i = 0; e; ) - (t += e.offsetLeft), (i += e.offsetTop), (e = e.offsetParent); - return { left: t, top: i }; -@@ -68894,8 +64669,8 @@ if ( - n, - s = e.style; - if ( -- (_e[t] || (_e[t] = R(t)), -- (n = s[(t = _e[t])]), -+ (fe[t] || (fe[t] = N(t)), -+ (n = s[(t = fe[t])]), - 'textAlign' === t) - ) { - if ( -@@ -68949,18 +64724,18 @@ if ( - var t, - i = /^[^\/]*:/i, - n = window.location; -- return e && i.test(e) && !Ae.test(e) ? -+ return e && i.test(e) && !Te.test(e) ? - ((t = n.pathname.split('/')).pop(), - n.protocol + '//' + n.host + t.join('/') + '/' + e) - : e; - } - function te(e, t, i) { -- var n = Te[e]; -+ var n = Ae[e]; - return ( - Object.keys(t).forEach(function (e) { - n = n.replace(new RegExp(Q('{' + e + '}'), 'g'), t[e]); - }), -- i && (n = L(n)), -+ i && (n = R(n)), - n - ); - } -@@ -68974,7 +64749,7 @@ if ( - } - 3 === i.nodeType && - /[\n\r\t]+/.test(i.nodeValue) && -- (/^pre/.test(y(i.parentNode, 'whiteSpace')) || d(i)), -+ (/^pre/.test(y(i.parentNode, 'whiteSpace')) || u(i)), - (i = t); - } - } -@@ -68986,12 +64761,12 @@ if ( - }, - s = function (t, s) { - t = [].slice.call(t); -- var a, -- o, -+ var o, -+ a, - r = n(t.shift()); -- for (a = 0; a < i.length; a++) -- if (r in i[a] && ((o = i[a][r].apply(e, t)), s)) -- return o; -+ for (o = 0; o < i.length; o++) -+ if (r in i[o] && ((a = i[o][r].apply(e, t)), s)) -+ return a; - }; - (t.call = function () { - s(arguments, !1); -@@ -69006,21 +64781,21 @@ if ( - }), - (t.exists = function (e) { - return ( -- e in Me && -- 'function' == typeof (e = Me[e]) && -+ e in Pe && -+ 'function' == typeof (e = Pe[e]) && - 'object' == typeof e.prototype - ); - }), - (t.isRegistered = function (e) { - if (t.exists(e)) - for (var n = i.length; n--; ) -- if (i[n] instanceof Me[e]) return !0; -+ if (i[n] instanceof Pe[e]) return !0; - return !1; - }), - (t.register = function (n) { - return ( - !(!t.exists(n) || t.isRegistered(n)) && -- ((n = new Me[n]()), -+ ((n = new Pe[n]()), - i.push(n), - 'init' in n && n.init.call(e), - !0) -@@ -69028,15 +64803,15 @@ if ( - }), - (t.deregister = function (n) { - var s, -- a = i.length, -- o = !1; -- if (!t.isRegistered(n)) return o; -- for (; a--; ) -- i[a] instanceof Me[n] && -- ((o = !0), -- 'destroy' in (s = i.splice(a, 1)[0]) && -+ o = i.length, -+ a = !1; -+ if (!t.isRegistered(n)) return a; -+ for (; o--; ) -+ i[o] instanceof Pe[n] && -+ ((a = !0), -+ 'destroy' in (s = i.splice(o, 1)[0]) && - s.destroy.call(e)); -- return o; -+ return a; - }), - (t.destroy = function () { - for (var t = i.length; t--; ) -@@ -69048,8 +64823,8 @@ if ( - var i, - n, - s = t || e.contentDocument || e.document, -- a = 'sceditor-start-marker', -- o = 'sceditor-end-marker', -+ o = 'sceditor-start-marker', -+ a = 'sceditor-end-marker', - l = this; - (l.insertHTML = function (e, t) { - var i, n; -@@ -69062,46 +64837,46 @@ if ( - n.firstChild; - - ) -- u(i, n.firstChild); -+ d(i, n.firstChild); - l.insertNode(i); - }), - (n = function (e, t, n) { - var c, -- d = s.createDocumentFragment(); -+ u = s.createDocumentFragment(); - if ( - ('string' == typeof e ? -- (t && (e += l.selectedHtml() + t), (d = L(e))) -- : (u(d, e), -+ (t && (e += l.selectedHtml() + t), (u = R(e))) -+ : (d(u, e), - t && -- (u(d, l.selectedRange().extractContents()), -- u(d, t))), -- (c = d.lastChild)) -+ (d(u, l.selectedRange().extractContents()), -+ d(u, t))), -+ (c = u.lastChild)) - ) { -- for (; !$(c.lastChild, !0); ) c = c.lastChild; -+ for (; !H(c.lastChild, !0); ) c = c.lastChild; - if ( - (F(c) ? - c.lastChild || -- u(c, document.createTextNode('\u200b')) -- : (c = d), -+ d(c, document.createTextNode('\u200b')) -+ : (c = u), - l.removeMarkers(), -- u(c, i(a)), -- u(c, i(o)), -+ d(c, i(o)), -+ d(c, i(a)), - n) - ) { - var h = r('div'); -- return u(h, d), h.innerHTML; -+ return d(h, u), h.innerHTML; - } -- return d; -+ return u; - } - }), - (l.insertNode = function (e, t) { - var i = n(e, t), - s = l.selectedRange(), -- a = s.commonAncestorContainer; -+ o = s.commonAncestorContainer; - if (!i) return !1; - s.deleteContents(), -- a && 3 !== a.nodeType && !F(a) ? -- z(i, a) -+ o && 3 !== o.nodeType && !F(o) ? -+ C(i, o) - : s.insertNode(i), - l.restoreRange(); - }), -@@ -69130,7 +64905,7 @@ if ( - var e, - t = l.selectedRange(); - return t ? -- (u((e = r('p', {}, s)), t.cloneContents()), -+ (d((e = r('p', {}, s)), t.cloneContents()), - e.innerHTML) - : ''; - }), -@@ -69140,7 +64915,7 @@ if ( - }), - (l.getFirstBlockParent = function (e) { - var t = function (e) { -- return $(e, !0) && (e = e ? e.parentNode : null) ? -+ return H(e, !0) && (e = e ? e.parentNode : null) ? - t(e) - : e; - }; -@@ -69167,22 +64942,22 @@ if ( - }), - (l.insertMarkers = function () { - var e = l.selectedRange(), -- t = i(a); -+ t = i(o); - l.removeMarkers(), - l.insertNodeAt(!0, t), - e && e.collapsed ? -- t.parentNode.insertBefore(i(o), t.nextSibling) -- : l.insertNodeAt(!1, i(o)); -+ t.parentNode.insertBefore(i(a), t.nextSibling) -+ : l.insertNodeAt(!1, i(a)); - }), - (l.getMarker = function (e) { - return s.getElementById(e); - }), - (l.removeMarker = function (e) { - var t = l.getMarker(e); -- t && d(t); -+ t && u(t); - }), - (l.removeMarkers = function () { -- l.removeMarker(a), l.removeMarker(o); -+ l.removeMarker(o), l.removeMarker(a); - }), - (l.saveRange = function () { - l.insertMarkers(); -@@ -69190,15 +64965,15 @@ if ( - (l.selectRange = function (t) { - var i, - n = e.getSelection(), -- a = t.endContainer; -- if (!je && t.collapsed && a && !$(a, !0)) { -- for (i = a.lastChild; i && k(i, '.sceditor-ignore'); ) -+ o = t.endContainer; -+ if (!je && t.collapsed && o && !H(o, !0)) { -+ for (i = o.lastChild; i && k(i, '.sceditor-ignore'); ) - i = i.previousSibling; - if (k(i, 'br')) { -- var o = s.createRange(); -- o.setEndAfter(i), -- o.collapse(!1), -- l.compare(t, o) && -+ var a = s.createRange(); -+ a.setEndAfter(i), -+ a.collapse(!1), -+ l.compare(t, a) && - (t.setStartBefore(i), t.collapse(!0)); - } - } -@@ -69207,8 +64982,8 @@ if ( - (l.restoreRange = function () { - var e, - t = l.selectedRange(), -- i = l.getMarker(a), -- n = l.getMarker(o); -+ i = l.getMarker(o), -+ n = l.getMarker(a); - if (!i || !n || !t) return !1; - (e = i.nextSibling === n), - (t = s.createRange()).setStartBefore(i), -@@ -69233,51 +65008,51 @@ if ( - var i = l.cloneSelected(); - return i ? (i.collapse(!e), Ie(i, e, t).text) : ''; - }), -- (l.replaceKeyword = function (e, t, i, n, s, a) { -+ (l.replaceKeyword = function (e, t, i, n, s, o) { - i || - e.sort(function (e, t) { - return e[0].length - t[0].length; - }); -- var o, -+ var a, - r, - c, -- d, - u, -+ d, - h, - p, - m, -- f = '(^|[\\s\xa0\u2002\u2003\u2009])', -- _ = e.length, -+ _ = '(^|[\\s\xa0\u2002\u2003\u2009])', -+ f = e.length, - g = s ? 1 : 0, -- v = n || e[_ - 1][0].length; -+ v = n || e[f - 1][0].length; - for ( - s && v++, -- a = a || '', -- u = (o = l.getOuterText(!0, v)).length, -- o += a, -- t && (o += l.getOuterText(!1, v)); -- _--; -+ o = o || '', -+ d = (a = l.getOuterText(!0, v)).length, -+ a += o, -+ t && (a += l.getOuterText(!1, v)); -+ f--; - - ) - if ( -- ((m = (p = e[_][0]).length), -- (d = Math.max(0, u - m - g)), -+ ((m = (p = e[f][0]).length), -+ (u = Math.max(0, d - m - g)), - (c = -1), - s ? -- (r = o -- .substr(d) -- .match(new RegExp(f + Q(p) + f))) && -- (c = r.index + d + r[1].length) -- : (c = o.indexOf(p, d)), -- c > -1 && c <= u && c + m + g >= u) -+ (r = a -+ .substr(u) -+ .match(new RegExp(_ + Q(p) + _))) && -+ (c = r.index + u + r[1].length) -+ : (c = a.indexOf(p, u)), -+ c > -1 && c <= d && c + m + g >= d) - ) - return ( -- (h = u - c), -+ (h = d - c), - l.selectOuterText( - h, -- m - h - (/^\S/.test(a) ? 1 : 0) -+ m - h - (/^\S/.test(o) ? 1 : 0) - ), -- l.insertHTML(e[_][1]), -+ l.insertHTML(e[f][1]), - !0 - ); - return !1; -@@ -69301,55 +65076,55 @@ if ( - : t.empty && t.empty()); - }); - } -- function ae(e, t) { -+ function oe(e, t) { - var i = /[^\s\xA0\u2002\u2003\u2009\u00a0]+/, - n = e && h(e, 'img[data-sceditor-emoticon]'); - if (e && n.length) - for (var s = 0; s < n.length; s++) { -- var a = n[s], -- o = a.parentNode, -- r = a.previousSibling, -- l = a.nextSibling; -+ var o = n[s], -+ a = o.parentNode, -+ r = o.previousSibling, -+ l = o.nextSibling; - if ( - (r && i.test(r.nodeValue.slice(-1))) || - (l && i.test((l.nodeValue || '')[0])) - ) { - var c = t.cloneSelected(), -- u = -1, -+ d = -1, - p = c.startContainer, - m = r.nodeValue; - null === m && (m = r.innerText || ''), -- (m += w(a, 'sceditor-emoticon')), -- p === l && (u = m.length + c.startOffset), -+ (m += w(o, 'sceditor-emoticon')), -+ p === l && (d = m.length + c.startOffset), - p === e && - e.childNodes[c.startOffset] === l && -- (u = m.length), -- p === r && (u = c.startOffset), -+ (d = m.length), -+ p === r && (d = c.startOffset), - (l && l.nodeType === ve) || -- (l = o.insertBefore( -- o.ownerDocument.createTextNode(''), -+ (l = a.insertBefore( -+ a.ownerDocument.createTextNode(''), - l - )), - l.insertData(0, m), -- d(r), -- d(a), -- u > -1 && -- (c.setStart(l, u), -+ u(r), -+ u(o), -+ d > -1 && -+ (c.setStart(l, d), - c.collapse(!0), - t.selectRange(c)); - } - } - } -- function oe(e, t, i) { -+ function ae(e, t, i) { - var n = e.ownerDocument, - s = '(^|\\s|\xa0|\u2002|\u2003|\u2009|$)', -- o = [], -+ a = [], - r = {}; - l(e, 'code') || -- (a(t, function (e) { -- (r[e] = new RegExp(s + Q(e) + s)), o.push(e); -+ (o(t, function (e) { -+ (r[e] = new RegExp(s + Q(e) + s)), a.push(e); - }), -- o.sort(function (e, t) { -+ a.sort(function (e, t) { - return t.length - e.length; - }), - (function e(s) { -@@ -69358,16 +65133,16 @@ if ( - (s.nodeType !== ge || k(s, 'code') || e(s), - s.nodeType === ve) - ) -- for (var a = 0; a < o.length; a++) { -+ for (var o = 0; o < a.length; o++) { - var l = s.nodeValue, -- c = o[a], -- d = i ? l.search(r[c]) : l.indexOf(c); -- if (d > -1) { -- var u = l.indexOf(c, d), -- h = L(t[c], n), -- p = l.substr(u + c.length); -+ c = a[o], -+ u = i ? l.search(r[c]) : l.indexOf(c); -+ if (u > -1) { -+ var d = l.indexOf(c, u), -+ h = R(t[c], n), -+ p = l.substr(d + c.length); - h.appendChild(n.createTextNode(p)), -- (s.nodeValue = l.substr(0, u)), -+ (s.nodeValue = l.substr(0, d)), - s.parentNode.insertBefore( - h, - s.nextSibling -@@ -69380,12 +65155,12 @@ if ( - } - function re(e, t) { - var i; -- N( -+ L( - e, - function (e) { -- $(e, !0) ? -- (i || z((i = r('p', {}, t)), e), -- (e.nodeType === ve && '' === e.nodeValue) || u(i, e)) -+ H(e, !0) ? -+ (i || C((i = r('p', {}, t)), e), -+ (e.nodeType === ve && '' === e.nodeValue) || d(i, e)) - : (i = null); - }, - !1, -@@ -69394,49 +65169,49 @@ if ( - } - function le(e, t) { - var i, -- o, -+ a, - l, -- _, -+ f, - x, -- C, -+ z, - S, -- R, - N, - L, -+ R, -+ W, - q, -- V, - U, -- G, -+ K, - Y, - J, - Q, - ee, - ie, - ce, -- de, - ue, -- fe, -+ de, - _e, -+ fe, - ye, - ke, - xe, -- Ae, - Te, -+ Ae, - Ee, -- Me, -+ Pe, - je, - Ie, -- He, - Be, -- Fe, - $e, -- qe, -+ Fe, -+ He, - We, - Ve, -+ qe, - Ue, - Ze, -- Ge, - Ke, -+ Ge, - Ye, - Je, - Qe, -@@ -69446,61 +65221,61 @@ if ( - it, - nt, - st, -- at, - ot, -+ at, - rt, - lt, - ct, -- dt, - ut, -+ dt, - ht, - pt, - mt, -- ft = this, -- _t = {}, -+ _t = this, -+ ft = {}, - gt = [], - vt = [], - bt = {}, - yt = {}, - wt = {}; -- ft.commands = n(!0, {}, t.commands || Pe); -- var kt = (ft.opts = n(!0, {}, we, t)); -- (ft.opts.emoticons = t.emoticons || we.emoticons), -+ _t.commands = n(!0, {}, t.commands || Me); -+ var kt = (_t.opts = n(!0, {}, we, t)); -+ (_t.opts.emoticons = t.emoticons || we.emoticons), - (xe = function () { -- (e._sceditor = ft), -+ (e._sceditor = _t), - kt.locale && 'en' !== kt.locale && Ie(), -- z( -- (o = r('div', { className: 'sceditor-container' })), -+ C( -+ (a = r('div', { className: 'sceditor-container' })), - e - ), -- y(o, 'z-index', kt.zIndex), -- Ne && T(o, 'ie ie' + Ne), -+ y(a, 'z-index', kt.zIndex), -+ Le && A(a, 'ie ie' + Le), - (ce = e.required), - (e.required = !1); - var t = le.formats[kt.format]; -- 'init' in (i = t ? new t() : {}) && i.init.call(ft), -+ 'init' in (i = t ? new t() : {}) && i.init.call(_t), - je(), -- qe(), -- He(), -- Me(), -+ We(), - Be(), -+ Pe(), -+ $e(), - Fe(), -- Se || ft.toggleSourceMode(), -+ Se || _t.toggleSourceMode(), - tt(); - var n = function () { - m(De, 'load', n), -- kt.autofocus && ot(), -+ kt.autofocus && at(), - mt(), - nt(), - Y.call('ready'), -- 'onReady' in i && i.onReady.call(ft); -+ 'onReady' in i && i.onReady.call(_t); - }; -- p(De, 'load', n), 'complete' === Re.readyState && n(); -+ p(De, 'load', n), 'complete' === Ne.readyState && n(); - }), - (je = function () { - var e = kt.plugins; - (e = e ? e.toString().split(',') : []), -- (Y = new ne(ft)), -+ (Y = new ne(_t)), - e.forEach(function (e) { - Y.register(e.trim()); - }); -@@ -69511,24 +65286,24 @@ if ( - ((e = kt.locale.split('-')), (U = le.locale[e[0]])), - U && U.dateFormat && (kt.dateFormat = U.dateFormat); - }), -- (Me = function () { -- (R = r('textarea')), -- (_ = r('iframe', { -+ (Pe = function () { -+ (N = r('textarea')), -+ (f = r('iframe', { - frameborder: 0, - allowfullscreen: !0, - })), - kt.startInSourceMode ? -- (T(o, 'sourceMode'), g(_)) -- : (T(o, 'wysiwygMode'), g(R)), -- kt.spellcheck || f(o, 'spellcheck', 'false'), -+ (A(a, 'sourceMode'), g(f)) -+ : (A(a, 'wysiwygMode'), g(N)), -+ kt.spellcheck || _(a, 'spellcheck', 'false'), - 'https:' === De.location.protocol && -- f(_, 'src', 'javascript:false'), -- u(o, _), -- u(o, R), -- ft.dimensions(kt.width || M(e), kt.height || j(e)); -- var t = Ne ? 'ie ie' + Ne : ''; -- (t += ze ? ' ios' : ''), -- (S = _.contentDocument).open(), -+ _(f, 'src', 'javascript:false'), -+ d(a, f), -+ d(a, N), -+ _t.dimensions(kt.width || P(e), kt.height || j(e)); -+ var t = Le ? 'ie ie' + Le : ''; -+ (t += Ce ? ' ios' : ''), -+ (S = f.contentDocument).open(), - S.write( - te('html', { - attrs: ' class="' + t + '"', -@@ -69539,30 +65314,30 @@ if ( - }) - ), - S.close(), -- (C = S.body), -- (x = _.contentWindow), -- ft.readOnly(!!kt.readOnly), -- (ze || Ce || Ne) && -- (j(C, '100%'), Ne || p(C, 'touchend', ft.focus)); -- var i = f(e, 'tabindex'); -- f(R, 'tabindex', i), -- f(_, 'tabindex', i), -- (G = new se(x)), -+ (z = S.body), -+ (x = f.contentWindow), -+ _t.readOnly(!!kt.readOnly), -+ (Ce || ze || Le) && -+ (j(z, '100%'), Le || p(z, 'touchend', _t.focus)); -+ var i = _(e, 'tabindex'); -+ _(N, 'tabindex', i), -+ _(f, 'tabindex', i), -+ (K = new se(x)), - g(e), -- ft.val(e.value); -- var n = kt.placeholder || f(e, 'placeholder'); -- n && ((R.placeholder = n), f(C, 'placeholder', n)); -+ _t.val(e.value); -+ var n = kt.placeholder || _(e, 'placeholder'); -+ n && ((N.placeholder = n), _(z, 'placeholder', n)); - }), -- (Be = function () { -- kt.autoUpdate && (p(C, 'blur', pt), p(R, 'blur', pt)), -+ ($e = function () { -+ kt.autoUpdate && (p(z, 'blur', pt), p(N, 'blur', pt)), - null === kt.rtl && -- (kt.rtl = 'rtl' === y(R, 'direction')), -- ft.rtl(!!kt.rtl), -+ (kt.rtl = 'rtl' === y(N, 'direction')), -+ _t.rtl(!!kt.rtl), - kt.autoExpand && -- (p(C, 'load', mt, be), p(C, 'input keyup', mt)), -- kt.resizeEnabled && $e(), -- f(o, 'id', kt.id), -- ft.emoticons(kt.emoticonsEnabled); -+ (p(z, 'load', mt, be), p(z, 'input keyup', mt)), -+ kt.resizeEnabled && He(), -+ _(a, 'id', kt.id), -+ _t.emoticons(kt.emoticonsEnabled); - }), - (Fe = function () { - var t = e.form, -@@ -69572,52 +65347,52 @@ if ( - 'onselectionchange' in S ? 'selectionchange' : ( - 'keyup focus blur contextmenu mouseup touchend click' - ); -- p(Re, 'click', Xe), -+ p(Ne, 'click', Xe), - t && -- (p(t, 'reset', Ke), -- p(t, 'submit', ft.updateOriginal, be)), -- p(C, 'keypress', Ge), -- p(C, 'keydown', Ue), -- p(C, 'keydown', Ze), -- p(C, 'keyup', nt), -- p(C, 'blur', ut), -- p(C, 'keyup', ht), -- p(C, 'paste', We), -- p(C, i, Je), -- p(C, s, st), -- p(C, n, Qe), -+ (p(t, 'reset', Ge), -+ p(t, 'submit', _t.updateOriginal, be)), -+ p(z, 'keypress', Ke), -+ p(z, 'keydown', Ue), -+ p(z, 'keydown', Ze), -+ p(z, 'keyup', nt), -+ p(z, 'blur', dt), -+ p(z, 'keyup', ht), -+ p(z, 'paste', Ve), -+ p(z, i, Je), -+ p(z, s, st), -+ p(z, n, Qe), - kt.emoticonsCompat && - De.getSelection && -- p(C, 'keyup', lt), -- p(C, 'blur', function () { -- ft.val() || T(C, 'placeholder'); -+ p(z, 'keyup', lt), -+ p(z, 'blur', function () { -+ _t.val() || A(z, 'placeholder'); - }), -- p(C, 'focus', function () { -- E(C, 'placeholder'); -+ p(z, 'focus', function () { -+ E(z, 'placeholder'); - }), -- p(R, 'blur', ut), -- p(R, 'keyup', ht), -- p(R, 'keydown', Ue), -- p(R, i, Je), -- p(R, n, Qe), -+ p(N, 'blur', dt), -+ p(N, 'keyup', ht), -+ p(N, 'keydown', Ue), -+ p(N, i, Je), -+ p(N, n, Qe), - p(S, 'mousedown', Ye), - p(S, s, st), - p(S, 'beforedeactivate keyup mouseup', Ee), - p(S, 'keyup', nt), - p(S, 'focus', function () { -- L = null; -+ R = null; - }), -- p(o, 'selectionchanged', at), -- p(o, 'selectionchanged', tt), -+ p(a, 'selectionchanged', ot), -+ p(a, 'selectionchanged', tt), - p( -- o, -+ a, - 'selectionchanged valuechanged nodechanged pasteraw paste', - Qe - ); - }), -- (He = function () { -+ (Be = function () { - var e, -- t = ft.commands, -+ t = _t.commands, - i = (kt.toolbarExclude || '').split(','), - n = kt.toolbar.split('|'); - (l = r('div', { -@@ -69625,20 +65400,20 @@ if ( - unselectable: 'on', - })), - kt.icons in le.icons && (ke = new le.icons[kt.icons]()), -- a(n, function (n, s) { -+ o(n, function (n, s) { - (e = r('div', { className: 'sceditor-group' })), -- a(s.split(','), function (n, s) { -- var a, -- o, -+ o(s.split(','), function (n, s) { -+ var o, -+ a, - r = t[s]; - if (r && !(i.indexOf(s) > -1)) { - if ( -- ((o = r.shortcut), -- (a = te( -+ ((a = r.shortcut), -+ (o = te( - 'toolbarButton', - { - name: s, -- dispName: ft._( -+ dispName: _t._( - r.name || r.tooltip || s - ), - }, -@@ -69647,30 +65422,30 @@ if ( - ke && ke.create) - ) - ke.create(s) && -- (z(ke.create(s), a.firstChild), -- T(a, 'has-icon')); -- (a._sceTxtMode = !!r.txtExec), -- (a._sceWysiwygMode = !!r.exec), -- P(a, 'disabled', !r.exec), -- p(a, 'click', function (e) { -- A(a, 'disabled') || Te(a, r), -+ (C(ke.create(s), o.firstChild), -+ A(o, 'has-icon')); -+ (o._sceTxtMode = !!r.txtExec), -+ (o._sceWysiwygMode = !!r.exec), -+ M(o, 'disabled', !r.exec), -+ p(o, 'click', function (e) { -+ T(o, 'disabled') || Ae(o, r), - tt(), - e.preventDefault(); - }), -- p(a, 'mousedown', function (e) { -- ft.closeDropDown(), -+ p(o, 'mousedown', function (e) { -+ _t.closeDropDown(), - e.preventDefault(); - }), - r.tooltip && -- f( -- a, -+ _( -+ o, - 'title', -- ft._(r.tooltip) + -- (o ? -- ' (' + o + ')' -+ _t._(r.tooltip) + -+ (a ? -+ ' (' + a + ')' - : '') - ), -- o && ft.addShortcut(o, s), -+ a && _t.addShortcut(a, s), - r.state ? - vt.push({ - name: s, -@@ -69681,38 +65456,38 @@ if ( - name: s, - state: r.exec, - }), -- u(e, a), -- (yt[s] = a); -+ d(e, o), -+ (yt[s] = o); - } - }), -- e.firstChild && u(l, e); -+ e.firstChild && d(l, e); - }), -- u(kt.toolbarContainer || o, l); -+ d(kt.toolbarContainer || a, l); - }), -- ($e = function () { -+ (He = function () { - var e, - t, - i, - n, - s, -- a, -+ o, - l = r('div', { className: 'sceditor-grip' }), - c = r('div', { className: 'sceditor-resize-cover' }), -- d = 'touchmove mousemove', -+ u = 'touchmove mousemove', - h = 'touchcancel touchend mouseup', -- f = 0, - _ = 0, -+ f = 0, - b = 0, - y = 0, - w = 0, - k = 0, -- x = M(o), -- C = j(o), -- z = !1, -- S = ft.rtl(); -+ x = P(a), -+ z = j(a), -+ C = !1, -+ S = _t.rtl(); - if ( -- ((e = kt.resizeMinHeight || C / 1.5), -- (t = kt.resizeMaxHeight || 2.5 * C), -+ ((e = kt.resizeMinHeight || z / 1.5), -+ (t = kt.resizeMaxHeight || 2.5 * z), - (i = kt.resizeMinWidth || x / 1.25), - (n = kt.resizeMaxWidth || 1.25 * x), - (s = function (s) { -@@ -69721,55 +65496,55 @@ if ( - (b = s.changedTouches[0].pageX), - (y = s.changedTouches[0].pageY)) - : ((b = s.pageX), (y = s.pageY)); -- var a = k + (y - _), -- o = S ? w - (b - f) : w + (b - f); -- n > 0 && o > n && (o = n), -- i > 0 && o < i && (o = i), -- kt.resizeWidth || (o = !1), -- t > 0 && a > t && (a = t), -- e > 0 && a < e && (a = e), -- kt.resizeHeight || (a = !1), -- (o || a) && ft.dimensions(o, a), -+ var o = k + (y - f), -+ a = S ? w - (b - _) : w + (b - _); -+ n > 0 && a > n && (a = n), -+ i > 0 && a < i && (a = i), -+ kt.resizeWidth || (a = !1), -+ t > 0 && o > t && (o = t), -+ e > 0 && o < e && (o = e), -+ kt.resizeHeight || (o = !1), -+ (a || o) && _t.dimensions(a, o), - s.preventDefault(); - }), -- (a = function (e) { -- z && -- ((z = !1), -+ (o = function (e) { -+ C && -+ ((C = !1), - g(c), -- E(o, 'resizing'), -- m(Re, d, s), -- m(Re, h, a), -+ E(a, 'resizing'), -+ m(Ne, u, s), -+ m(Ne, h, o), - e.preventDefault()); - }), - ke && ke.create) - ) { -- var A = ke.create('grip'); -- A && (u(l, A), T(l, 'has-icon')); -+ var T = ke.create('grip'); -+ T && (d(l, T), A(l, 'has-icon')); - } -- u(o, l), -- u(o, c), -+ d(a, l), -+ d(a, c), - g(c), - p(l, 'touchstart mousedown', function (e) { - 'touchstart' === e.type ? - ((e = De.event), -- (f = e.touches[0].pageX), -- (_ = e.touches[0].pageY)) -- : ((f = e.pageX), (_ = e.pageY)), -- (w = M(o)), -- (k = j(o)), -- (z = !0), -- T(o, 'resizing'), -+ (_ = e.touches[0].pageX), -+ (f = e.touches[0].pageY)) -+ : ((_ = e.pageX), (f = e.pageY)), -+ (w = P(a)), -+ (k = j(a)), -+ (C = !0), -+ A(a, 'resizing'), - v(c), -- p(Re, d, s), -- p(Re, h, a), -+ p(Ne, u, s), -+ p(Ne, h, o), - e.preventDefault(); - }); - }), -- (qe = function () { -+ (We = function () { - var e = kt.emoticons, - t = kt.emoticonsRoot || ''; - e && (wt = n({}, e.more, e.dropdown, e.hidden)), -- a(wt, function (e, i) { -+ o(wt, function (e, i) { - (wt[e] = te('emoticon', { - key: e, - url: t + (i.url || i), -@@ -69781,21 +65556,21 @@ if ( - ); - }); - }), -- (ot = function () { -+ (at = function () { - var e, - t, -- i = C.firstChild, -+ i = z.firstChild, - n = !!kt.autofocusEnd; -- if (D(o)) { -- if (ft.sourceMode()) -+ if (D(a)) { -+ if (_t.sourceMode()) - return ( -- (t = n ? R.value.length : 0), -- void R.setSelectionRange(t, t) -+ (t = n ? N.value.length : 0), -+ void N.setSelectionRange(t, t) - ); -- if ((Z(C), n)) -+ if ((Z(z), n)) - for ( -- (i = C.lastChild) || -- ((i = r('p', {}, S)), u(C, i)); -+ (i = z.lastChild) || -+ ((i = r('p', {}, S)), d(z, i)); - i.lastChild; - - ) -@@ -69809,125 +65584,125 @@ if ( - e.selectNodeContents(i) - : (e.setStartBefore(i), n && e.setStartAfter(i)), - e.collapse(!n), -- G.selectRange(e), -+ K.selectRange(e), - (ee = e), -- n && (C.scrollTop = C.scrollHeight), -- ft.focus(); -+ n && (z.scrollTop = z.scrollHeight), -+ _t.focus(); - } - }), -- (ft.readOnly = function (e) { -+ (_t.readOnly = function (e) { - return 'boolean' != typeof e ? -- !R.readonly -- : ((C.contentEditable = !e), -- (R.readonly = !e), -+ !N.readonly -+ : ((z.contentEditable = !e), -+ (N.readonly = !e), - et(e), -- ft); -+ _t); - }), -- (ft.rtl = function (e) { -+ (_t.rtl = function (e) { - var t = e ? 'rtl' : 'ltr'; - return 'boolean' != typeof e ? -- 'rtl' === f(R, 'dir') -- : (f(C, 'dir', t), -- f(R, 'dir', t), -- E(o, 'rtl'), -- E(o, 'ltr'), -- T(o, t), -+ 'rtl' === _(N, 'dir') -+ : (_(z, 'dir', t), -+ _(N, 'dir', t), -+ E(a, 'rtl'), -+ E(a, 'ltr'), -+ A(a, t), - ke && ke.rtl && ke.rtl(e), -- ft); -+ _t); - }), - (et = function (e) { - var t = -- ft.inSourceMode() ? '_sceTxtMode' : '_sceWysiwygMode'; -- a(yt, function (i, n) { -- P(n, 'disabled', e || !n[t]); -+ _t.inSourceMode() ? '_sceTxtMode' : '_sceWysiwygMode'; -+ o(yt, function (i, n) { -+ M(n, 'disabled', e || !n[t]); - }); - }), -- (ft.width = function (e, t) { -+ (_t.width = function (e, t) { - return e || 0 === e ? -- (ft.dimensions(e, null, t), ft) -- : M(o); -+ (_t.dimensions(e, null, t), _t) -+ : P(a); - }), -- (ft.dimensions = function (e, t, i) { -+ (_t.dimensions = function (e, t, i) { - return ( - (t = !(!t && 0 !== t) && t), - !1 === (e = !(!e && 0 !== e) && e) && !1 === t ? -- { width: ft.width(), height: ft.height() } -- : (!1 !== e && (!1 !== i && (kt.width = e), M(o, e)), -- !1 !== t && (!1 !== i && (kt.height = t), j(o, t)), -- ft) -+ { width: _t.width(), height: _t.height() } -+ : (!1 !== e && (!1 !== i && (kt.width = e), P(a, e)), -+ !1 !== t && (!1 !== i && (kt.height = t), j(a, t)), -+ _t) - ); - }), -- (ft.height = function (e, t) { -+ (_t.height = function (e, t) { - return e || 0 === e ? -- (ft.dimensions(null, e, t), ft) -- : j(o); -+ (_t.dimensions(null, e, t), _t) -+ : j(a); - }), -- (ft.maximize = function (e) { -+ (_t.maximize = function (e) { - var t = 'sceditor-maximize'; - return pe(e) ? -- A(o, t) -- : ((e = !!e) && (_e = De.pageYOffset), -- P(Re.documentElement, t, e), -- P(Re.body, t, e), -- P(o, t, e), -- ft.width(e ? '100%' : kt.width, !1), -- ft.height(e ? '100%' : kt.height, !1), -- e || De.scrollTo(0, _e), -+ T(a, t) -+ : ((e = !!e) && (fe = De.pageYOffset), -+ M(Ne.documentElement, t, e), -+ M(Ne.body, t, e), -+ M(a, t, e), -+ _t.width(e ? '100%' : kt.width, !1), -+ _t.height(e ? '100%' : kt.height, !1), -+ e || De.scrollTo(0, fe), - mt(), -- ft); -+ _t); - }), - (mt = function () { - kt.autoExpand && -- !fe && -- (fe = setTimeout(ft.expandToContent, 200)); -+ !_e && -+ (_e = setTimeout(_t.expandToContent, 200)); - }), -- (ft.expandToContent = function (t) { -- if (!ft.maximize()) { -- if ((clearTimeout(fe), (fe = !1), !ue)) { -+ (_t.expandToContent = function (t) { -+ if (!_t.maximize()) { -+ if ((clearTimeout(_e), (_e = !1), !de)) { - var i = kt.resizeMinHeight || kt.height || j(e); -- ue = { min: i, max: kt.resizeMaxHeight || 2 * i }; -+ de = { min: i, max: kt.resizeMaxHeight || 2 * i }; - } -- var n = Re.createRange(); -- n.selectNodeContents(C); -+ var n = Ne.createRange(); -+ n.selectNodeContents(z); - var s = n.getBoundingClientRect(), -- a = S.documentElement.clientHeight - 1, -- o = s.bottom - s.top, -- r = ft.height() + 1 + (o - a); -- t || -1 === ue.max || (r = Math.min(r, ue.max)), -- ft.height(Math.ceil(Math.max(r, ue.min))); -+ o = S.documentElement.clientHeight - 1, -+ a = s.bottom - s.top, -+ r = _t.height() + 1 + (a - o); -+ t || -1 === de.max || (r = Math.min(r, de.max)), -+ _t.height(Math.ceil(Math.max(r, de.min))); - } - }), -- (ft.destroy = function () { -+ (_t.destroy = function () { - if (Y) { - Y.destroy(), -- (G = null), -- (L = null), -+ (K = null), -+ (R = null), - (Y = null), -- N && d(N), -- m(Re, 'click', Xe); -+ L && u(L), -+ m(Ne, 'click', Xe); - var t = e.form; - t && -- (m(t, 'reset', Ke), -- m(t, 'submit', ft.updateOriginal)), -- d(R), -- d(l), -- d(o), -+ (m(t, 'reset', Ge), -+ m(t, 'submit', _t.updateOriginal)), -+ u(N), -+ u(l), -+ u(a), - delete e._sceditor, - v(e), - (e.required = ce); - } - }), -- (ft.createDropDown = function (e, t, i, s) { -+ (_t.createDropDown = function (e, t, i, s) { - var l, - c = 'sceditor-' + t; -- ft.closeDropDown(!0), -- (N && A(N, c)) || -+ _t.closeDropDown(!0), -+ (L && T(L, c)) || - (!1 !== s && -- a( -+ o( - h(i, ':not(input):not(textarea)'), - function (e, t) { - t.nodeType === ge && -- f(t, 'unselectable', 'on'); -+ _(t, 'unselectable', 'on'); - } - ), - (l = n( -@@ -69939,37 +65714,37 @@ if ( - kt.dropDownCss - )), - y( -- (N = r('div', { -+ (L = r('div', { - className: 'sceditor-dropdown ' + c, - })), - l - ), -- u(N, i), -- u(o, N), -- p(N, 'click focusin', function (e) { -+ d(L, i), -+ d(a, L), -+ p(L, 'click focusin', function (e) { - e.stopPropagation(); - }), - setTimeout(function () { -- if (N) { -- var e = h(N, 'input,textarea')[0]; -+ if (L) { -+ var e = h(L, 'input,textarea')[0]; - e && e.focus(); - } - })); - }), - (Xe = function (e) { - 3 !== e.which && -- N && -+ L && - !e.defaultPrevented && -- (pt(), ft.closeDropDown()); -+ (pt(), _t.closeDropDown()); - }), -- (We = function (e) { -- var t = Ne || Ce, -- i = C, -+ (Ve = function (e) { -+ var t = Le || ze, -+ i = z, - n = e.clipboardData, - s = function (e) { - var t = new FileReader(); - (t.onload = function (e) { -- Ve({ -+ qe({ - html: - '', - }); -@@ -69977,164 +65752,164 @@ if ( - t.readAsDataURL(e); - }; - if (n && !t) { -- var a = {}, -- o = n.types, -+ var o = {}, -+ a = n.types, - r = n.items; - e.preventDefault(); -- for (var l = 0; l < o.length; l++) { -- if (De.FileReader && r && Le.test(r[l].type)) -+ for (var l = 0; l < a.length; l++) { -+ if (De.FileReader && r && Re.test(r[l].type)) - return s(n.items[l].getAsFile()); -- a[o[l]] = n.getData(o[l]); -+ o[a[l]] = n.getData(a[l]); - } -- (a.text = a['text/plain']), -- (a.html = a['text/html']), -- Ve(a); -+ (o.text = o['text/plain']), -+ (o.html = o['text/html']), -+ qe(o); - } else if (!ye) { - var c = i.scrollTop; - for ( -- G.saveRange(), ye = Re.createDocumentFragment(); -+ K.saveRange(), ye = Ne.createDocumentFragment(); - i.firstChild; - - ) -- u(ye, i.firstChild); -+ d(ye, i.firstChild); - setTimeout(function () { - var e = i.innerHTML; - (i.innerHTML = ''), -- u(i, ye), -+ d(i, ye), - (i.scrollTop = c), - (ye = !1), -- G.restoreRange(), -- Ve({ html: e }); -+ K.restoreRange(), -+ qe({ html: e }); - }, 0); - } - }), -- (Ve = function (e) { -+ (qe = function (e) { - var t = r('div', {}, S); - Y.call('pasteRaw', e), -- I(o, 'pasteraw', e), -+ I(a, 'pasteraw', e), - e.html ? -- ((t.innerHTML = e.html), W(t)) -+ ((t.innerHTML = e.html), V(t)) - : (t.innerHTML = X(e.text || '')); - var n = { val: t.innerHTML }; - 'fragmentToSource' in i && - (n.val = i.fragmentToSource(n.val, S, J)), - Y.call('paste', n), -- I(o, 'paste', n), -+ I(a, 'paste', n), - 'fragmentToHtml' in i && - (n.val = i.fragmentToHtml(n.val, J)), - Y.call('pasteHtml', n), -- ft.wysiwygEditorInsertHtml(n.val, null, !0); -+ _t.wysiwygEditorInsertHtml(n.val, null, !0); - }), -- (ft.closeDropDown = function (e) { -- N && (d(N), (N = null)), !0 === e && ft.focus(); -+ (_t.closeDropDown = function (e) { -+ L && (u(L), (L = null)), !0 === e && _t.focus(); - }), -- (ft.wysiwygEditorInsertHtml = function (e, t, i) { -+ (_t.wysiwygEditorInsertHtml = function (e, t, i) { - var n, - s, -- a, -- o = j(_); -- ft.focus(), -+ o, -+ a = j(f); -+ _t.focus(), - (!i && c(Q, 'code')) || -- (G.insertHTML(e, t), -- G.saveRange(), -- Ae(), -- v((n = h(C, '#sceditor-end-marker')[0])), -- (s = C.scrollTop), -- (a = K(n).top + 1.5 * n.offsetHeight - o), -+ (K.insertHTML(e, t), -+ K.saveRange(), -+ Te(), -+ v((n = h(z, '#sceditor-end-marker')[0])), -+ (s = z.scrollTop), -+ (o = G(n).top + 1.5 * n.offsetHeight - a), - g(n), -- (a > s || a + o < s) && (C.scrollTop = a), -- dt(!1), -- G.restoreRange(), -+ (o > s || o + a < s) && (z.scrollTop = o), -+ ut(!1), -+ K.restoreRange(), - nt()); - }), -- (ft.wysiwygEditorInsertText = function (e, t) { -- ft.wysiwygEditorInsertHtml(X(e), X(t)); -+ (_t.wysiwygEditorInsertText = function (e, t) { -+ _t.wysiwygEditorInsertHtml(X(e), X(t)); - }), -- (ft.insertText = function (e, t) { -+ (_t.insertText = function (e, t) { - return ( -- ft.inSourceMode() ? -- ft.sourceEditorInsertText(e, t) -- : ft.wysiwygEditorInsertText(e, t), -- ft -+ _t.inSourceMode() ? -+ _t.sourceEditorInsertText(e, t) -+ : _t.wysiwygEditorInsertText(e, t), -+ _t - ); - }), -- (ft.sourceEditorInsertText = function (e, t) { -+ (_t.sourceEditorInsertText = function (e, t) { - var i, - n, -- s = R.selectionStart, -- a = R.selectionEnd; -- (i = R.scrollTop), -- R.focus(), -- (n = R.value), -- t && (e += n.substring(s, a) + t), -- (R.value = -- n.substring(0, s) + e + n.substring(a, n.length)), -- (R.selectionStart = s + e.length - (t ? t.length : 0)), -- (R.selectionEnd = R.selectionStart), -- (R.scrollTop = i), -- R.focus(), -- dt(); -+ s = N.selectionStart, -+ o = N.selectionEnd; -+ (i = N.scrollTop), -+ N.focus(), -+ (n = N.value), -+ t && (e += n.substring(s, o) + t), -+ (N.value = -+ n.substring(0, s) + e + n.substring(o, n.length)), -+ (N.selectionStart = s + e.length - (t ? t.length : 0)), -+ (N.selectionEnd = N.selectionStart), -+ (N.scrollTop = i), -+ N.focus(), -+ ut(); - }), -- (ft.getRangeHelper = function () { -- return G; -+ (_t.getRangeHelper = function () { -+ return K; - }), -- (ft.sourceEditorCaret = function (e) { -+ (_t.sourceEditorCaret = function (e) { - return ( -- R.focus(), -+ N.focus(), - e ? -- ((R.selectionStart = e.start), -- (R.selectionEnd = e.end), -+ ((N.selectionStart = e.start), -+ (N.selectionEnd = e.end), - this) -- : { start: R.selectionStart, end: R.selectionEnd } -+ : { start: N.selectionStart, end: N.selectionEnd } - ); - }), -- (ft.val = function (e, t) { -+ (_t.val = function (e, t) { - return ( - he(e) ? -- (ft.inSourceMode() ? -- ft.setSourceEditorValue(e) -+ (_t.inSourceMode() ? -+ _t.setSourceEditorValue(e) - : (!1 !== t && 'toHtml' in i && (e = i.toHtml(e)), -- ft.setWysiwygEditorValue(e)), -- ft) -- : ft.inSourceMode() ? ft.getSourceEditorValue(!1) -- : ft.getWysiwygEditorValue(t) -+ _t.setWysiwygEditorValue(e)), -+ _t) -+ : _t.inSourceMode() ? _t.getSourceEditorValue(!1) -+ : _t.getWysiwygEditorValue(t) - ); - }), -- (ft.insert = function (e, t, n, s, a) { -- if (ft.inSourceMode()) -- return ft.sourceEditorInsertText(e, t), ft; -+ (_t.insert = function (e, t, n, s, o) { -+ if (_t.inSourceMode()) -+ return _t.sourceEditorInsertText(e, t), _t; - if (t) { -- var o = G.selectedHtml(); -+ var a = K.selectedHtml(); - !1 !== n && - 'fragmentToSource' in i && -- (o = i.fragmentToSource(o, S, J)), -- (e += o + t); -+ (a = i.fragmentToSource(a, S, J)), -+ (e += a + t); - } - return ( - !1 !== n && - 'fragmentToHtml' in i && - (e = i.fragmentToHtml(e, J)), - !1 !== n && -- !0 === a && -+ !0 === o && - (e = e - .replace(/</g, '<') - .replace(/>/g, '>') - .replace(/&/g, '&')), -- ft.wysiwygEditorInsertHtml(e), -- ft -+ _t.wysiwygEditorInsertHtml(e), -+ _t - ); - }), -- (ft.getWysiwygEditorValue = function (e) { -+ (_t.getWysiwygEditorValue = function (e) { - for ( -- var t, n = r('div', {}, S), s = C.childNodes, a = 0; -- a < s.length; -- a++ -+ var t, n = r('div', {}, S), s = z.childNodes, o = 0; -+ o < s.length; -+ o++ - ) -- u(n, s[a].cloneNode(!0)); -+ d(n, s[o].cloneNode(!0)); - return ( -- u(C, n), -- W(n), -- d(n), -+ d(z, n), -+ V(n), -+ u(n), - (t = n.innerHTML), - !1 !== e && - i.hasOwnProperty('toSource') && -@@ -70142,75 +65917,75 @@ if ( - t - ); - }), -- (ft.getBody = function () { -- return C; -+ (_t.getBody = function () { -+ return z; - }), -- (ft.getContentAreaContainer = function () { -- return _; -+ (_t.getContentAreaContainer = function () { -+ return f; - }), -- (ft.getSourceEditorValue = function (e) { -- var t = R.value; -+ (_t.getSourceEditorValue = function (e) { -+ var t = N.value; - return !1 !== e && 'toHtml' in i && (t = i.toHtml(t)), t; - }), -- (ft.setWysiwygEditorValue = function (e) { -- e || (e = '

' + (Ne ? '' : '
') + '

'), -- (C.innerHTML = e), -- Ae(), -+ (_t.setWysiwygEditorValue = function (e) { -+ e || (e = '

' + (Le ? '' : '
') + '

'), -+ (z.innerHTML = e), -+ Te(), - nt(), -- dt(), -+ ut(), - mt(); - }), -- (ft.setSourceEditorValue = function (e) { -- (R.value = e), dt(); -+ (_t.setSourceEditorValue = function (e) { -+ (N.value = e), ut(); - }), -- (ft.updateOriginal = function () { -- e.value = ft.val(); -+ (_t.updateOriginal = function () { -+ e.value = _t.val(); - }), -- (Ae = function () { -- kt.emoticonsEnabled && oe(C, wt, kt.emoticonsCompat); -+ (Te = function () { -+ kt.emoticonsEnabled && ae(z, wt, kt.emoticonsCompat); - }), -- (ft.inSourceMode = function () { -- return A(o, 'sourceMode'); -+ (_t.inSourceMode = function () { -+ return T(a, 'sourceMode'); - }), -- (ft.sourceMode = function (e) { -- var t = ft.inSourceMode(); -+ (_t.sourceMode = function (e) { -+ var t = _t.inSourceMode(); - return 'boolean' != typeof e ? t : ( -- (((t && !e) || (!t && e)) && ft.toggleSourceMode(), -- ft) -+ (((t && !e) || (!t && e)) && _t.toggleSourceMode(), -+ _t) - ); - }), -- (ft.toggleSourceMode = function () { -- var e = ft.inSourceMode(); -+ (_t.toggleSourceMode = function () { -+ var e = _t.inSourceMode(); - (!Se && e) || -- (e || (G.saveRange(), G.clear()), -- ft.blur(), -+ (e || (K.saveRange(), K.clear()), -+ _t.blur(), - e ? -- ft.setWysiwygEditorValue(ft.getSourceEditorValue()) -- : ft.setSourceEditorValue(ft.getWysiwygEditorValue()), -- (L = null), -- b(R), -- b(_), -- P(o, 'wysiwygMode', e), -- P(o, 'sourceMode', !e), -+ _t.setWysiwygEditorValue(_t.getSourceEditorValue()) -+ : _t.setSourceEditorValue(_t.getWysiwygEditorValue()), -+ (R = null), -+ b(N), -+ b(f), -+ M(a, 'wysiwygMode', e), -+ M(a, 'sourceMode', !e), - et(), - tt()); - }), - (it = function () { - return ( -- R.focus(), -- R.value.substring(R.selectionStart, R.selectionEnd) -+ N.focus(), -+ N.value.substring(N.selectionStart, N.selectionEnd) - ); - }), -- (Te = function (e, t) { -- ft.inSourceMode() ? -+ (Ae = function (e, t) { -+ _t.inSourceMode() ? - t.txtExec && - (Array.isArray(t.txtExec) ? -- ft.sourceEditorInsertText.apply(ft, t.txtExec) -- : t.txtExec.call(ft, e, it())) -+ _t.sourceEditorInsertText.apply(_t, t.txtExec) -+ : t.txtExec.call(_t, e, it())) - : t.exec && - (me(t.exec) ? -- t.exec.call(ft, e) -- : ft.execCommand( -+ t.exec.call(_t, e) -+ : _t.execCommand( - t.exec, - t.hasOwnProperty('execParam') ? - t.execParam -@@ -70218,19 +65993,19 @@ if ( - )); - }), - (Ee = function () { -- Ne && (L = G.selectedRange()); -+ Le && (R = K.selectedRange()); - }), -- (ft.execCommand = function (e, t) { -+ (_t.execCommand = function (e, t) { - var i = !1, -- n = ft.commands[e]; -- if ((ft.focus(), !c(G.parentNode(), 'code'))) { -+ n = _t.commands[e]; -+ if ((_t.focus(), !c(K.parentNode(), 'code'))) { - try { - i = S.execCommand(e, !1, t); - } catch (e) {} - !i && - n && - n.errorMessage && -- alert(ft._(n.errorMessage)), -+ alert(_t._(n.errorMessage)), - tt(); - } - }), -@@ -70241,23 +66016,23 @@ if ( - x.getSelection().rangeCount <= 0 - ) - ee = null; -- else if (G && !G.compare(ee)) { -- if ((ee = G.cloneSelected()) && ee.collapsed) { -+ else if (K && !K.compare(ee)) { -+ if ((ee = K.cloneSelected()) && ee.collapsed) { - var e = ee.startContainer, - t = ee.startOffset; - for ( - t && - e.nodeType !== ve && - (e = e.childNodes[t]); -- e && e.parentNode !== C; -+ e && e.parentNode !== z; - - ) - e = e.parentNode; - e && -- $(e, !0) && -- (G.saveRange(), re(C, S), G.restoreRange()); -+ H(e, !0) && -+ (K.saveRange(), re(z, S), K.restoreRange()); - } -- I(o, 'selectionchanged'); -+ I(a, 'selectionchanged'); - } - ie = !1; - } -@@ -70265,19 +66040,19 @@ if ( - ((ie = !0), - 'onselectionchange' in S ? e() : setTimeout(e, 100)); - }), -- (at = function () { -+ (ot = function () { - var e, -- t = G.parentNode(); -+ t = K.parentNode(); - J !== t && - ((e = J), - (J = t), -- (Q = G.getFirstBlockParent(t)), -- I(o, 'nodechanged', { oldNode: e, newNode: J })); -+ (Q = K.getFirstBlockParent(t)), -+ I(a, 'nodechanged', { oldNode: e, newNode: J })); - }), -- (ft.currentNode = function () { -+ (_t.currentNode = function () { - return J; - }), -- (ft.currentBlockNode = function () { -+ (_t.currentBlockNode = function () { - return Q; - }), - (tt = function () { -@@ -70285,73 +66060,73 @@ if ( - t, - i = 'active', - n = S, -- s = ft.sourceMode(); -- if (ft.readOnly()) -- a(h(l, i), function (e, t) { -+ s = _t.sourceMode(); -+ if (_t.readOnly()) -+ o(h(l, i), function (e, t) { - E(t, i); - }); - else { - s || -- ((t = G.parentNode()), -- (e = G.getFirstBlockParent(t))); -- for (var o = 0; o < vt.length; o++) { -+ ((t = K.parentNode()), -+ (e = K.getFirstBlockParent(t))); -+ for (var a = 0; a < vt.length; a++) { - var r = 0, -- c = yt[vt[o].name], -- d = vt[o].state, -- u = -+ c = yt[vt[a].name], -+ u = vt[a].state, -+ d = - (s && !c._sceTxtMode) || - (!s && !c._sceWysiwygMode); -- if (he(d)) { -+ if (he(u)) { - if (!s) - try { - (r = -- n.queryCommandEnabled(d) ? 0 : -1) > -+ n.queryCommandEnabled(u) ? 0 : -1) > - -1 && - (r = -- n.queryCommandState(d) ? 1 : 0); -+ n.queryCommandState(u) ? 1 : 0); - } catch (e) {} -- } else u || (r = d.call(ft, t, e)); -- P(c, 'disabled', u || r < 0), P(c, i, r > 0); -+ } else d || (r = u.call(_t, t, e)); -+ M(c, 'disabled', d || r < 0), M(c, i, r > 0); - } - ke && ke.update && ke.update(s, t, e); - } - }), -- (Ge = function (e) { -+ (Ke = function (e) { - if ( - !e.defaultPrevented && -- (ft.closeDropDown(), -- 13 === e.which && !k(Q, 'li,ul,ol') && H(Q)) -+ (_t.closeDropDown(), -+ 13 === e.which && !k(Q, 'li,ul,ol') && B(Q)) - ) { -- L = null; -+ R = null; - var t = r('br', {}, S); -- if ((G.insertNode(t), !Oe)) { -+ if ((K.insertNode(t), !Oe)) { - var i = t.parentNode, - n = i.lastChild; - n && - n.nodeType === ve && - '' === n.nodeValue && -- (d(n), (n = i.lastChild)), -- !$(i, !0) && -+ (u(n), (n = i.lastChild)), -+ !H(i, !0) && - n === t && -- $(t.previousSibling) && -- G.insertHTML('
'); -+ H(t.previousSibling) && -+ K.insertHTML('
'); - } - e.preventDefault(); - } - }), - (nt = function () { -- O(C, function (e) { -+ O(z, function (e) { - if ( - e.nodeType === ge && - !/inline/.test(y(e, 'display')) && - !k(e, '.sceditor-nlf') && -- H(e) -+ B(e) - ) { - var t = r('p', {}, S); - return ( - (t.className = 'sceditor-nlf'), - (t.innerHTML = Oe ? '' : '
'), -- u(C, t), -+ d(z, t), - !1 - ); - } -@@ -70362,13 +66137,13 @@ if ( - return !1; - }); - }), -- (Ke = function () { -- ft.val(e.value); -+ (Ge = function () { -+ _t.val(e.value); - }), - (Ye = function () { -- ft.closeDropDown(), (L = null); -+ _t.closeDropDown(), (R = null); - }), -- (ft._ = function () { -+ (_t._ = function () { - var e, - t = arguments; - return ( -@@ -70381,47 +66156,47 @@ if ( - ); - }), - (Qe = function (e) { -- Y && Y.call(e.type + 'Event', e, ft); -- var t = (e.target === R ? 'scesrc' : 'scewys') + e.type; -- _t[t] && -- _t[t].forEach(function (t) { -- t.call(ft, e); -+ Y && Y.call(e.type + 'Event', e, _t); -+ var t = (e.target === N ? 'scesrc' : 'scewys') + e.type; -+ ft[t] && -+ ft[t].forEach(function (t) { -+ t.call(_t, e); - }); - }), -- (ft.bind = function (e, t, i, n) { -+ (_t.bind = function (e, t, i, n) { - for (var s = (e = e.split(' ')).length; s--; ) - if (me(t)) { -- var a = 'scewys' + e[s], -- o = 'scesrc' + e[s]; -- i || ((_t[a] = _t[a] || []), _t[a].push(t)), -- n || ((_t[o] = _t[o] || []), _t[o].push(t)), -- 'valuechanged' === e[s] && (dt.hasHandler = !0); -+ var o = 'scewys' + e[s], -+ a = 'scesrc' + e[s]; -+ i || ((ft[o] = ft[o] || []), ft[o].push(t)), -+ n || ((ft[a] = ft[a] || []), ft[a].push(t)), -+ 'valuechanged' === e[s] && (ut.hasHandler = !0); - } -- return ft; -+ return _t; - }), -- (ft.unbind = function (e, t, i, n) { -- for (var a = (e = e.split(' ')).length; a--; ) -+ (_t.unbind = function (e, t, i, n) { -+ for (var o = (e = e.split(' ')).length; o--; ) - me(t) && -- (i || s(_t['scewys' + e[a]] || [], t), -- n || s(_t['scesrc' + e[a]] || [], t)); -- return ft; -+ (i || s(ft['scewys' + e[o]] || [], t), -+ n || s(ft['scesrc' + e[o]] || [], t)); -+ return _t; - }), -- (ft.blur = function (e, t, i) { -+ (_t.blur = function (e, t, i) { - return ( -- me(e) ? ft.bind('blur', e, t, i) -- : ft.sourceMode() ? R.blur() -- : C.blur(), -- ft -+ me(e) ? _t.bind('blur', e, t, i) -+ : _t.sourceMode() ? N.blur() -+ : z.blur(), -+ _t - ); - }), -- (ft.focus = function (e, t, i) { -- if (me(e)) ft.bind('focus', e, t, i); -- else if (ft.inSourceMode()) R.focus(); -+ (_t.focus = function (e, t, i) { -+ if (me(e)) _t.bind('focus', e, t, i); -+ else if (_t.inSourceMode()) N.focus(); - else { - if (h(S, ':focus').length) return; - var n, -- s = G.selectedRange(); -- ee || ot(), -+ s = K.selectedRange(); -+ ee || at(), - !Oe && - s && - 1 === s.endOffset && -@@ -70431,52 +66206,52 @@ if ( - k(n.firstChild, 'br') && - (s.setStartBefore(n.firstChild), - s.collapse(!0), -- G.selectRange(s)), -+ K.selectRange(s)), - x.focus(), -- C.focus(), -- L && (G.selectRange(L), (L = null)); -+ z.focus(), -+ R && (K.selectRange(R), (R = null)); - } -- return tt(), ft; -+ return tt(), _t; - }), -- (ft.keyDown = function (e, t, i) { -- return ft.bind('keydown', e, t, i); -+ (_t.keyDown = function (e, t, i) { -+ return _t.bind('keydown', e, t, i); - }), -- (ft.keyPress = function (e, t, i) { -- return ft.bind('keypress', e, t, i); -+ (_t.keyPress = function (e, t, i) { -+ return _t.bind('keypress', e, t, i); - }), -- (ft.keyUp = function (e, t, i) { -- return ft.bind('keyup', e, t, i); -+ (_t.keyUp = function (e, t, i) { -+ return _t.bind('keyup', e, t, i); - }), -- (ft.nodeChanged = function (e) { -- return ft.bind('nodechanged', e, !1, !0); -+ (_t.nodeChanged = function (e) { -+ return _t.bind('nodechanged', e, !1, !0); - }), -- (ft.selectionChanged = function (e) { -- return ft.bind('selectionchanged', e, !1, !0); -+ (_t.selectionChanged = function (e) { -+ return _t.bind('selectionchanged', e, !1, !0); - }), -- (ft.valueChanged = function (e, t, i) { -- return ft.bind('valuechanged', e, t, i); -+ (_t.valueChanged = function (e, t, i) { -+ return _t.bind('valuechanged', e, t, i); - }), - (rt = function (e) { - var t = 0, -- i = ft.emoticonsCache, -+ i = _t.emoticonsCache, - n = String.fromCharCode(e.which); - c(Q, 'code') || - (i || - ((i = []), -- a(wt, function (e, n) { -+ o(wt, function (e, n) { - i[t++] = [e, n]; - }), - i.sort(function (e, t) { - return e[0].length - t[0].length; - }), -- (ft.emoticonsCache = i), -- (ft.longestEmoticonCode = -+ (_t.emoticonsCache = i), -+ (_t.longestEmoticonCode = - i[i.length - 1][0].length)), -- G.replaceKeyword( -- ft.emoticonsCache, -+ K.replaceKeyword( -+ _t.emoticonsCache, - !0, - !0, -- ft.longestEmoticonCode, -+ _t.longestEmoticonCode, - kt.emoticonsCompat, - n - ) && -@@ -70484,38 +66259,38 @@ if ( - e.preventDefault())); - }), - (lt = function () { -- ae(Q, G); -+ oe(Q, K); - }), -- (ft.emoticons = function (e) { -+ (_t.emoticons = function (e) { - if (!e && !1 !== e) return kt.emoticonsEnabled; - ((kt.emoticonsEnabled = e), e) ? -- (p(C, 'keypress', rt), -- ft.sourceMode() || -- (G.saveRange(), Ae(), dt(!1), G.restoreRange())) -- : (a( -- h(C, 'img[data-sceditor-emoticon]'), -+ (p(z, 'keypress', rt), -+ _t.sourceMode() || -+ (K.saveRange(), Te(), ut(!1), K.restoreRange())) -+ : (o( -+ h(z, 'img[data-sceditor-emoticon]'), - function (e, t) { - var i = w(t, 'sceditor-emoticon'), - n = S.createTextNode(i); - t.parentNode.replaceChild(n, t); - } - ), -- m(C, 'keypress', rt), -- dt()); -- return ft; -+ m(z, 'keypress', rt), -+ ut()); -+ return _t; - }), -- (ft.css = function (e) { -+ (_t.css = function (e) { - return ( -- de || -- ((de = r('style', { id: 'inline' }, S)), -- u(S.head, de)), -+ ue || -+ ((ue = r('style', { id: 'inline' }, S)), -+ d(S.head, ue)), - he(e) ? -- (de.styleSheet ? -- (de.styleSheet.cssText = e) -- : (de.innerHTML = e), -- ft) -- : de.styleSheet ? de.styleSheet.cssText -- : de.innerHTML -+ (ue.styleSheet ? -+ (ue.styleSheet.cssText = e) -+ : (ue.innerHTML = e), -+ _t) -+ : ue.styleSheet ? ue.styleSheet.cssText -+ : ue.innerHTML - ); - }), - (Ue = function (e) { -@@ -70620,39 +66395,39 @@ if ( - 104: '8', - 105: '9', - }, -- a = e.which, -- o = n[a] || String.fromCharCode(a).toLowerCase(); -+ o = e.which, -+ a = n[o] || String.fromCharCode(o).toLowerCase(); - (e.ctrlKey || e.metaKey) && t.push('ctrl'), - e.altKey && t.push('alt'), - e.shiftKey && - (t.push('shift'), -- s[a] ? (o = s[a]) : i[o] && (o = i[o])), -- o && (a < 16 || a > 18) && t.push(o), -+ s[o] ? (a = s[o]) : i[a] && (a = i[a])), -+ a && (o < 16 || o > 18) && t.push(a), - (t = t.join('+')), - bt[t] && -- !1 === bt[t].call(ft) && -+ !1 === bt[t].call(_t) && - (e.stopPropagation(), e.preventDefault()); - }), -- (ft.addShortcut = function (e, t) { -+ (_t.addShortcut = function (e, t) { - return ( - (e = e.toLowerCase()), - he(t) ? - (bt[e] = function () { -- return Te(yt[t], ft.commands[t]), !1; -+ return Ae(yt[t], _t.commands[t]), !1; - }) - : (bt[e] = t), -- ft -+ _t - ); - }), -- (ft.removeShortcut = function (e) { -- return delete bt[e.toLowerCase()], ft; -+ (_t.removeShortcut = function (e) { -+ return delete bt[e.toLowerCase()], _t; - }), - (Ze = function (e) { - var t, i, n; - if ( - !kt.disableBlockRemove && - 8 === e.which && -- (i = G.selectedRange()) && -+ (i = K.selectedRange()) && - ((t = i.startContainer), - 0 === i.startOffset && (n = ct()) && !k(n, 'body')) - ) { -@@ -70665,51 +66440,51 @@ if ( - return; - if (!(t = t.parentNode)) return; - } -- ft.clearBlockFormatting(n), e.preventDefault(); -+ _t.clearBlockFormatting(n), e.preventDefault(); - } - }), - (ct = function () { -- for (var e = Q; !H(e) || $(e, !0); ) -+ for (var e = Q; !B(e) || H(e, !0); ) - if (!(e = e.parentNode) || k(e, 'body')) return; - return e; - }), -- (ft.clearBlockFormatting = function (e) { -+ (_t.clearBlockFormatting = function (e) { - return ( - !(e = e || ct()) || - k(e, 'body') || -- (G.saveRange(), -+ (K.saveRange(), - (e.className = ''), -- (L = null), -- f(e, 'style', ''), -- k(e, 'p,div,td') || B(e, 'p'), -- G.restoreRange()), -- ft -+ (R = null), -+ _(e, 'style', ''), -+ k(e, 'p,div,td') || $(e, 'p'), -+ K.restoreRange()), -+ _t - ); - }), -- (dt = function (e) { -+ (ut = function (e) { - if ( - Y && -- (Y.hasHandler('valuechangedEvent') || dt.hasHandler) -+ (Y.hasHandler('valuechangedEvent') || ut.hasHandler) - ) { - var t, -- i = ft.sourceMode(), -- n = !i && G.hasSelection(); -- (q = !1), -+ i = _t.sourceMode(), -+ n = !i && K.hasSelection(); -+ (W = !1), - (e = - !1 !== e && - !S.getElementById('sceditor-start-marker')), -- V && (clearTimeout(V), (V = !1)), -- n && e && G.saveRange(), -- (t = i ? R.value : C.innerHTML) !== dt.lastVal && -- ((dt.lastVal = t), -- I(o, 'valuechanged', { -- rawValue: i ? ft.val() : t, -+ q && (clearTimeout(q), (q = !1)), -+ n && e && K.saveRange(), -+ (t = i ? N.value : z.innerHTML) !== ut.lastVal && -+ ((ut.lastVal = t), -+ I(a, 'valuechanged', { -+ rawValue: i ? _t.val() : t, - })), -- n && e && G.removeMarkers(); -+ n && e && K.removeMarkers(); - } - }), -- (ut = function () { -- V && dt(); -+ (dt = function () { -+ q && ut(); - }), - (ht = function (e) { - var t = e.which, -@@ -70717,36 +66492,36 @@ if ( - n = 13 === i || 32 === i, - s = 8 === i || 46 === i; - (ht.lastChar = t), -- q || -+ W || - (13 === t || 32 === t ? - n ? (ht.triggerNext = !0) -- : dt() -+ : ut() - : 8 === t || 46 === t ? - s ? (ht.triggerNext = !0) -- : dt() -- : ht.triggerNext && (dt(), (ht.triggerNext = !1)), -- clearTimeout(V), -- (V = setTimeout(function () { -- q || dt(); -+ : ut() -+ : ht.triggerNext && (ut(), (ht.triggerNext = !1)), -+ clearTimeout(q), -+ (q = setTimeout(function () { -+ W || ut(); - }, 1500))); - }), - (Je = function (e) { -- (q = /start/i.test(e.type)) || dt(); -+ (W = /start/i.test(e.type)) || ut(); - }), - (pt = function () { -- ft.updateOriginal(); -+ _t.updateOriginal(); - }), - xe(); - } - e = e && e.hasOwnProperty('default') ? e.default : e; - var ce, -- de, - ue, -+ de, - he = t.bind(null, 'string'), - pe = t.bind(null, 'undefined'), - me = t.bind(null, 'function'), -- fe = t.bind(null, 'number'), -- _e = {}, -+ _e = t.bind(null, 'number'), -+ fe = {}, - ge = 1, - ve = 3, - be = !0, -@@ -70759,7 +66534,7 @@ if ( - style: 'jquery.sceditor.default.css', - fonts: 'Arial,Arial Black,Comic Sans MS,Courier New,Georgia,Impact,Sans-serif,Serif,Times New Roman,Trebuchet MS,Verdana', - colors: '#000000,#44B8FF,#1E92F7,#0074D9,#005DC2,#00369B,#b3d5f4|#444444,#C3FFFF,#9DF9FF,#7FDBFF,#68C4E8,#419DC1,#d9f4ff|#666666,#72FF84,#4CEA5E,#2ECC40,#17B529,#008E02,#c0f0c6|#888888,#FFFF44,#FFFA1E,#FFDC00,#E8C500,#C19E00,#fff5b3|#aaaaaa,#FFC95F,#FFA339,#FF851B,#E86E04,#C14700,#ffdbbb|#cccccc,#FF857A,#FF5F54,#FF4136,#E82A1F,#C10300,#ffc6c3|#eeeeee,#FF56FF,#FF30DC,#F012BE,#D900A7,#B20080,#fbb8ec|#ffffff,#F551FF,#CF2BE7,#B10DC9,#9A00B2,#9A00B2,#e8b6ef', -- locale: f(document.documentElement, 'lang') || 'en', -+ locale: _(document.documentElement, 'lang') || 'en', - charset: 'utf-8', - emoticonsCompat: !1, - emoticonsEnabled: !0, -@@ -70852,28 +66627,28 @@ if ( - t > 4 ? t : e - ); - })(), -- Ce = '-ms-ime-align' in document.documentElement.style, -- ze = /iPhone|iPod|iPad| wosbrowser\//i.test(ke), -+ ze = '-ms-ime-align' in document.documentElement.style, -+ Ce = /iPhone|iPod|iPad| wosbrowser\//i.test(ke), - Se = -- (((ue = document.createElement('div')).contentEditable = !0), -+ (((de = document.createElement('div')).contentEditable = !0), - 'contentEditable' in document.documentElement && -- 'true' === ue.contentEditable && -- ((de = /Opera Mobi|Opera Mini/i.test(ke)), -- /Android/i.test(ke) && (de = !1), -+ 'true' === de.contentEditable && -+ ((ue = /Opera Mobi|Opera Mini/i.test(ke)), -+ /Android/i.test(ke) && (ue = !1), - / Silk\//i.test(ke) && -- (de = -+ (ue = - !(ce = /AppleWebKit\/(\d+)/.exec(ke)) || - !ce[1] || - ce[1] < 534), -- ze && (de = /OS [0-4](_\d)+ like Mac/i.test(ke)), -- /Firefox/i.test(ke) && (de = !1), -- /OneBrowser/i.test(ke) && (de = !1), -- 'UCWEB' === navigator.vendor && (de = !1), -- xe <= 9 && (de = !0), -- !de)), -- Ae = -+ Ce && (ue = /OS [0-4](_\d)+ like Mac/i.test(ke)), -+ /Firefox/i.test(ke) && (ue = !1), -+ /OneBrowser/i.test(ke) && (ue = !1), -+ 'UCWEB' === navigator.vendor && (ue = !1), -+ xe <= 9 && (ue = !0), -+ !ue)), -+ Te = - /^(https?|s?ftp|mailto|spotify|skype|ssh|teamspeak|tel):|(\/\/)|data:image\/(png|bmp|gif|p?jpe?g);/i, -- Te = { -+ Ae = { - html: '

', - toolbarButton: - '
{dispName}
', -@@ -70895,7 +66670,7 @@ if ( - '', - }, - Ee = xe && xe < 11, -- Pe = { -+ Me = { - bold: { exec: 'bold', tooltip: 'Bold', shortcut: 'Ctrl+B' }, - italic: { - exec: 'italic', -@@ -70943,13 +66718,13 @@ if ( - t.preventDefault(); - }), - e.opts.fonts.split(',').forEach(function (e) { -- u(n, te('fontOpt', { font: e }, !0)); -+ d(n, te('fontOpt', { font: e }, !0)); - }), - e.createDropDown(t, 'font-picker', n); - }, - exec: function (e) { - var t = this; -- Pe.font._dropDown(t, e, function (e) { -+ Me.font._dropDown(t, e, function (e) { - t.execCommand('fontname', e); - }); - }, -@@ -70964,12 +66739,12 @@ if ( - t.preventDefault(); - }); - for (var s = 1; s <= 7; s++) -- u(n, te('sizeOpt', { size: s }, !0)); -+ d(n, te('sizeOpt', { size: s }, !0)); - e.createDropDown(t, 'fontsize-picker', n); - }, - exec: function (e) { - var t = this; -- Pe.size._dropDown(t, e, function (e) { -+ Me.size._dropDown(t, e, function (e) { - t.execCommand('fontsize', e); - }); - }, -@@ -70979,8 +66754,8 @@ if ( - _dropDown: function (e, t, i) { - var n = r('div'), - s = '', -- a = Pe.color; -- a._htmlCache || -+ o = Me.color; -+ o._htmlCache || - (e.opts.colors.split('|').forEach(function (e) { - (s += '
'), - e.split(',').forEach(function (e) { -@@ -70993,8 +66768,8 @@ if ( - }), - (s += '
'); - }), -- (a._htmlCache = s)), -- u(n, L(a._htmlCache)), -+ (o._htmlCache = s)), -+ d(n, R(o._htmlCache)), - p(n, 'click', 'a', function (t) { - i(w(this, 'color')), - e.closeDropDown(!0), -@@ -71004,7 +66779,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.color._dropDown(t, e, function (e) { -+ Me.color._dropDown(t, e, function (e) { - t.execCommand('forecolor', e); - }); - }, -@@ -71037,7 +66812,7 @@ if ( - var t, - i = r('div'), - n = this; -- u( -+ d( - i, - te( - 'pastetext', -@@ -71115,7 +66890,7 @@ if ( - exec: function (e) { - var t = this, - i = r('div'); -- u( -+ d( - i, - te( - 'table', -@@ -71130,10 +66905,10 @@ if ( - p(i, 'click', '.button', function (e) { - var n = Number(h(i, '#rows')[0].value), - s = Number(h(i, '#cols')[0].value), -- a = ''; -+ o = '
'; - n > 0 && - s > 0 && -- ((a += Array(n + 1).join( -+ ((o += Array(n + 1).join( - '' + - Array(s + 1).join( - '' - )), -- (a += '
' + -@@ -71142,8 +66917,8 @@ if ( - ) + - '
'), -- t.wysiwygEditorInsertHtml(a), -+ (o += ''), -+ t.wysiwygEditorInsertHtml(o), - t.closeDropDown(!0), - e.preventDefault()); - }), -@@ -71167,7 +66942,7 @@ if ( - image: { - _dropDown: function (e, t, i, n) { - var s = r('div'); -- u( -+ d( - s, - te( - 'image', -@@ -71180,12 +66955,12 @@ if ( - !0 - ) - ); -- var a = h(s, '#image')[0]; -- (a.value = i), -+ var o = h(s, '#image')[0]; -+ (o.value = i), - p(s, 'click', '.button', function (t) { -- a.value && -+ o.value && - n( -- a.value, -+ o.value, - h(s, '#width')[0].value, - h(s, '#height')[0].value - ), -@@ -71196,7 +66971,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.image._dropDown(t, e, '', function (e, i, n) { -+ Me.image._dropDown(t, e, '', function (e, i, n) { - var s = ''; - i && (s += ' width="' + i + '"'), - n && (s += ' height="' + n + '"'), -@@ -71210,7 +66985,7 @@ if ( - email: { - _dropDown: function (e, t, i) { - var n = r('div'); -- u( -+ d( - n, - te( - 'email', -@@ -71232,7 +67007,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.email._dropDown(t, e, function (e, i) { -+ Me.email._dropDown(t, e, function (e, i) { - t.focus(), - !t.getRangeHelper().selectedHtml() || i ? - t.wysiwygEditorInsertHtml( -@@ -71250,12 +67025,12 @@ if ( - link: { - _dropDown: function (e, t, i) { - function n(t) { -- a.value && i(a.value, h(s, '#des')[0].value), -+ o.value && i(o.value, h(s, '#des')[0].value), - e.closeDropDown(!0), - t.preventDefault(); - } - var s = r('div'); -- u( -+ d( - s, - te( - 'link', -@@ -71267,13 +67042,13 @@ if ( - !0 - ) - ); -- var a = h(s, '#link')[0]; -+ var o = h(s, '#link')[0]; - p(s, 'click', '.button', n), - p( - s, - 'keypress', - function (e) { -- 13 === e.which && a.value && n(e); -+ 13 === e.which && o.value && n(e); - }, - be - ), -@@ -71281,7 +67056,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.link._dropDown(t, e, function (e, i) { -+ Me.link._dropDown(t, e, function (e, i) { - t.focus(), - i || !t.getRangeHelper().selectedHtml() ? - ((i = i || e), -@@ -71300,8 +67075,8 @@ if ( - exec: function () { - var e = c(this.currentNode(), 'a'); - if (e) { -- for (; e.firstChild; ) z(e.firstChild, e); -- d(e); -+ for (; e.firstChild; ) C(e.firstChild, e); -+ u(e); - } - }, - tooltip: 'Unlink', -@@ -71327,17 +67102,17 @@ if ( - exec: function (e) { - var t = this, - i = function (s) { -- var o, -+ var a, - l = t.opts, - c = l.emoticonsRoot || '', -- d = l.emoticonsCompat, -+ u = l.emoticonsCompat, - h = t.getRangeHelper(), - m = -- d && ' ' !== h.getOuterText(!0, 1) ? -+ u && ' ' !== h.getOuterText(!0, 1) ? - ' ' - : '', -- _ = -- d && ' ' !== h.getOuterText(!1, 1) ? -+ f = -+ u && ' ' !== h.getOuterText(!1, 1) ? - ' ' - : '', - g = r('div'), -@@ -71349,20 +67124,20 @@ if ( - s ? l.emoticons.more : {} - ); - return ( -- u(g, v), -+ d(g, v), - (b = Math.sqrt(Object.keys(y).length)), - p(g, 'click', 'img', function (e) { - t - .insert( -- m + f(this, 'alt') + _, -+ m + _(this, 'alt') + f, - null, - !1 - ) - .closeDropDown(!0), - e.preventDefault(); - }), -- a(y, function (e, t) { -- u( -+ o(y, function (e, t) { -+ d( - v, - r('img', { - src: c + (t.url || t), -@@ -71371,17 +67146,17 @@ if ( - }) - ), - v.children.length >= b && -- ((v = r('div')), u(g, v)); -+ ((v = r('div')), d(g, v)); - }), - !s && - l.emoticons.more && -- (u( -- (o = r('a', { -+ (d( -+ (a = r('a', { - className: 'sceditor-more', - })), - document.createTextNode(t._('More')) - ), -- p(o, 'click', function (n) { -+ p(a, 'click', function (n) { - t.createDropDown( - e, - 'more-emoticons', -@@ -71389,21 +67164,21 @@ if ( - ), - n.preventDefault(); - }), -- u(g, o)), -+ d(g, a)), - g - ); - }; - t.createDropDown(e, 'emoticons', i(!1)); - }, - txtExec: function (e) { -- Pe.emoticon.exec.call(this, e); -+ Me.emoticon.exec.call(this, e); - }, - tooltip: 'Insert an emoticon', - }, - youtube: { - _dropDown: function (e, t, i) { - var n = r('div'); -- u( -+ d( - n, - te( - 'youtubeMenu', -@@ -71416,7 +67191,7 @@ if ( - ), - p(n, 'click', '.button', function (t) { - var s = h(n, '#link')[0].value, -- o = s.match( -+ a = s.match( - /(?:v=|v\/|embed\/|youtu.be\/)(.{11})/ - ), - r = s.match( -@@ -71424,12 +67199,12 @@ if ( - ), - l = 0; - r && -- a(r[1].split(/[hms]/), function (e, t) { -+ o(r[1].split(/[hms]/), function (e, t) { - '' !== t && (l = 60 * l + Number(t)); - }), -- o && -- /^[a-zA-Z0-9_\-]{11}$/.test(o[1]) && -- i(o[1], l), -+ a && -+ /^[a-zA-Z0-9_\-]{11}$/.test(a[1]) && -+ i(a[1], l), - e.closeDropDown(!0), - t.preventDefault(); - }), -@@ -71437,7 +67212,7 @@ if ( - }, - exec: function (e) { - var t = this; -- Pe.youtube._dropDown(t, e, function (e, i) { -+ Me.youtube._dropDown(t, e, function (e, i) { - t.wysiwygEditorInsertHtml( - te('youtube', { id: e, time: i }) - ); -@@ -71462,10 +67237,10 @@ if ( - ); - }, - exec: function () { -- this.insertText(Pe.date._date(this)); -+ this.insertText(Me.date._date(this)); - }, - txtExec: function () { -- this.insertText(Pe.date._date(this)); -+ this.insertText(Me.date._date(this)); - }, - tooltip: 'Insert current date', - }, -@@ -71483,10 +67258,10 @@ if ( - ); - }, - exec: function () { -- this.insertText(Pe.time._time()); -+ this.insertText(Me.time._time()); - }, - txtExec: function () { -- this.insertText(Pe.time._time()); -+ this.insertText(Me.time._time()); - }, - tooltip: 'Insert current time', - }, -@@ -71559,61 +67334,61 @@ if ( - }, - ignore: {}, - }, -- Me = {}; -- ne.plugins = Me; -+ Pe = {}; -+ ne.plugins = Pe; - var je = xe && xe < 11, - Ie = function (e, t, i) { - var n, - s, -- a, - o, -+ a, - r, - l = '', - c = e.startContainer, -- d = e.startOffset; -+ u = e.startOffset; - for ( -- c && 3 !== c.nodeType && ((c = c.childNodes[d]), (d = 0)), -- a = o = d; -+ c && 3 !== c.nodeType && ((c = c.childNodes[u]), (u = 0)), -+ o = a = u; - i > l.length && c && 3 === c.nodeType; - - ) - (n = c.nodeValue), - (s = i - l.length), -- r && ((o = n.length), (a = 0)), -+ r && ((a = n.length), (o = 0)), - (r = c), - t ? -- ((d = a = Math.max(o - s, 0)), -- (l = n.substr(a, o - a) + l), -+ ((u = o = Math.max(a - s, 0)), -+ (l = n.substr(o, a - o) + l), - (c = r.previousSibling)) -- : ((d = a + (o = Math.min(s, n.length))), -- (l += n.substr(a, o)), -+ : ((u = o + (a = Math.min(s, n.length))), -+ (l += n.substr(o, a)), - (c = r.nextSibling)); -- return { node: r || c, offset: d, text: l }; -+ return { node: r || c, offset: u, text: l }; - }, - De = window, -- Re = document, -- Ne = xe, -- Oe = Ne && Ne < 11, -- Le = /^image\/(p?jpe?g|gif|png|bmp)$/i; -+ Ne = document, -+ Le = xe, -+ Oe = Le && Le < 11, -+ Re = /^image\/(p?jpe?g|gif|png|bmp)$/i; - (le.locale = {}), - (le.formats = {}), - (le.icons = {}), - (le.command = { - get: function (e) { -- return Pe[e] || null; -+ return Me[e] || null; - }, - set: function (e, t) { - return ( - !(!e || !t) && -- (((t = n(Pe[e] || {}, t)).remove = function () { -+ (((t = n(Me[e] || {}, t)).remove = function () { - le.command.remove(e); - }), -- (Pe[e] = t), -+ (Me[e] = t), - this) - ); - }, - remove: function (e) { -- return Pe[e] && delete Pe[e], this; -+ return Me[e] && delete Me[e], this; - }, - }), - /** -@@ -71630,43 +67405,43 @@ if ( - */ - (window.sceditor = { - command: le.command, -- commands: Pe, -+ commands: Me, - defaultOptions: we, - ie: xe, -- ios: ze, -+ ios: Ce, - isWysiwygSupported: Se, - regexEscape: Q, - escapeEntities: X, - escapeUriScheme: ee, - dom: { - css: y, -- attr: f, -- removeAttr: _, -+ attr: _, -+ removeAttr: f, - is: k, - closest: c, -- width: M, -+ width: P, - height: j, -- traverse: N, -+ traverse: L, - rTraverse: O, -- parseHTML: L, -- hasStyling: H, -- convertElement: B, -+ parseHTML: R, -+ hasStyling: B, -+ convertElement: $, - blockLevelList: ye, - canHaveChildren: F, -- isInline: $, -- copyCSS: q, -- fixNesting: W, -- findCommonAncestor: V, -+ isInline: H, -+ copyCSS: W, -+ fixNesting: V, -+ findCommonAncestor: q, - getSibling: U, - removeWhiteSpace: Z, -- extractContents: G, -- getOffset: K, -+ extractContents: K, -+ getOffset: G, - getStyle: Y, - hasStyle: J, - }, - locale: le.locale, - icons: le.icons, -- utils: { each: a, isEmptyObject: i, extend: n }, -+ utils: { each: o, isEmptyObject: i, extend: n }, - plugins: ne.plugins, - formats: le.formats, - create: function (e, t) { -@@ -71733,7 +67508,7 @@ if ( - '!' === i.charAt(0) && ((s = !1), (i = i.substring(1))), - '0' === i && (s = !1), - t[i] === n ? e -- : s ? u(t[i], !0) -+ : s ? d(t[i], !0) - : t[i] - ); - }); -@@ -71762,7 +67537,7 @@ if ( - s.removeChild(e); - } - }), -- f(s, 'display', 'none'), -+ _(s, 'display', 'none'), - (s.innerHTML = e.replace(/<\/div>\n/g, '
')), - (t = s.firstChild) && g(t, 'div') && n(t, !0), - (t = s.lastChild) && g(t, 'div') && n(t), -@@ -71777,21 +67552,21 @@ if ( - e.replace(/\\(.)/g, '$1').replace(/^(["'])(.*?)\1$/, '$2') - : e; - } -- function a(e) { -+ function o(e) { - var t, - i = arguments; - return e.replace(/\{(\d+)\}/g, function (e, n) { - return i[n - 0 + 1] !== t ? i[n - 0 + 1] : '{' + n + '}'; - }); - } -- function o(e, t, i, n, s, a) { -- var o = this; -- (o.type = e), -- (o.name = t), -- (o.val = i), -- (o.attrs = n || {}), -- (o.children = s || []), -- (o.closing = a || null); -+ function a(e, t, i, n, s, o) { -+ var a = this; -+ (a.type = e), -+ (a.name = t), -+ (a.val = i), -+ (a.attrs = n || {}), -+ (a.children = s || []), -+ (a.closing = o || null); - } - function r(e) { - function i(e, t) { -@@ -71801,18 +67576,18 @@ if ( - r = /\[([^\]\s=]+)(?:([^\]]+))?\]/, - l = /\[\/([^\[\]]+)\]/; - return ( -- e === A && -+ e === T && - (i = t.match(r)) && - ((s = y(i[1])), -- i[2] && (i[2] = i[2].trim()) && (n = a(i[2]))), -- e === P && (i = t.match(l)) && (s = y(i[1])), -+ i[2] && (i[2] = i[2].trim()) && (n = o(i[2]))), -+ e === M && (i = t.match(l)) && (s = y(i[1])), - e === E && (s = '#newline'), -- (s && ((e !== A && e !== P) || S[s])) || -- ((e = T), (s = '#')), -- new o(e, s, t, n) -+ (s && ((e !== T && e !== M) || S[s])) || -+ ((e = A), (s = '#')), -+ new a(e, s, t, n) - ); - } -- function a(e) { -+ function o(e) { - var t, - i = - /([^\s=]+)=(?:(?:(["'])((?:\\\2|[^\2])*?)\2)|((?:.(?!\s\S+=))*.))/g, -@@ -71841,22 +67616,22 @@ if ( - i.indexOf(t.name || '#') > -1 - ); - } -- function d(e) { -+ function u(e) { - for ( - var t, - i, - n, - s, -- a, - o, -+ a, - r = [], -- d = [], - u = [], -+ d = [], - h = function () { -- return b(u); -+ return b(d); - }, - p = function (e) { -- h() ? h().children.push(e) : d.push(e); -+ h() ? h().children.push(e) : u.push(e); - }, - m = function (e) { - return ( -@@ -71870,34 +67645,34 @@ if ( - - ) - switch ( -- ((o = e[0]), -+ ((a = e[0]), - c(h(), t) || -- (t.type === P && h() && t.name === h().name) || -- ((t.name = '#'), (t.type = T)), -+ (t.type === M && h() && t.name === h().name) || -+ ((t.name = '#'), (t.type = A)), - t.type) - ) { -- case A: -- m(t.name) && u.pop(), -+ case T: -+ m(t.name) && d.pop(), - p(t), - ( - (i = S[t.name]) && - !i.isSelfClosing && -- (i.closedBy || l(t.name, P, e)) -+ (i.closedBy || l(t.name, M, e)) - ) ? -- u.push(t) -- : (i && i.isSelfClosing) || (t.type = T); -+ d.push(t) -+ : (i && i.isSelfClosing) || (t.type = A); - break; -- case P: -+ case M: - if ( - (h() && - t.name !== h().name && - m('/' + t.name) && -- u.pop(), -+ d.pop(), - h() && t.name === h().name) - ) -- (h().closing = t), u.pop(); -- else if (l(t.name, A, u)) { -- for (; (n = u.pop()); ) { -+ (h().closing = t), d.pop(); -+ else if (l(t.name, T, d)) { -+ for (; (n = d.pop()); ) { - if (n.name === t.name) { - n.closing = t; - break; -@@ -71907,141 +67682,141 @@ if ( - r.push(s); - } - for ( -- o && -- o.type === E && -+ a && -+ a.type === E && - (i = S[t.name]) && - !1 === i.isInline && -- (p(o), e.shift()), -+ (p(a), e.shift()), - p(b(r)), -- a = r.length; -- a--; -+ o = r.length; -+ o--; - - ) -- u.push(r[a]); -+ d.push(r[o]); - r.length = 0; -- } else (t.type = T), p(t); -+ } else (t.type = A), p(t); - break; - case E: - h() && -- o && -- m((o.type === P ? '/' : '') + o.name) && -- ((o.type === P && o.name === h().name) || -+ a && -+ m((a.type === M ? '/' : '') + a.name) && -+ ((a.type === M && a.name === h().name) || - ((((i = S[h().name]) && i.breakAfter) || - (i && - !1 === i.isInline && - k.opts.breakAfterBlock && - !1 !== i.breakAfter)) && -- u.pop())), -+ d.pop())), - p(t); - break; - default: - p(t); - } -- return d; -+ return u; - } - function h(e, t, i) { - var n, - s, -- a, - o, -+ a, - r, - l, - c, -- d, -- u = e.length; -- t && (o = S[t.name]); -- for (var p = u; p--; ) -+ u, -+ d = e.length; -+ t && (a = S[t.name]); -+ for (var p = d; p--; ) - if ((n = e[p])) - if (n.type === E) { - if ( - ((s = p > 0 ? e[p - 1] : null), -- (a = p < u - 1 ? e[p + 1] : null), -- (d = !1), -+ (o = p < d - 1 ? e[p + 1] : null), -+ (u = !1), - !i && -- o && -- !0 !== o.isSelfClosing && -+ a && -+ !0 !== a.isSelfClosing && - (s ? - l || -- a || -- (!1 === o.isInline && -+ o || -+ (!1 === a.isInline && - k.opts.breakEndBlock && -- !1 !== o.breakEnd && -- (d = !0), -- o.breakEnd && (d = !0), -- (l = d)) -- : (!1 === o.isInline && -+ !1 !== a.breakEnd && -+ (u = !0), -+ a.breakEnd && (u = !0), -+ (l = u)) -+ : (!1 === a.isInline && - k.opts.breakStartBlock && -- !1 !== o.breakStart && -- (d = !0), -- o.breakStart && (d = !0))), -+ !1 !== a.breakStart && -+ (u = !0), -+ a.breakStart && (u = !0))), - s && -- s.type === A && -+ s.type === T && - (r = S[s.name]) && - (i ? -- !1 === r.isInline && (d = !0) -+ !1 === r.isInline && (u = !0) - : (!1 === r.isInline && - k.opts.breakAfterBlock && - !1 !== r.breakAfter && -- (d = !0), -- r.breakAfter && (d = !0))), -+ (u = !0), -+ r.breakAfter && (u = !0))), - !i && - !c && -- a && -- a.type === A && -- (r = S[a.name]) && -+ o && -+ o.type === T && -+ (r = S[o.name]) && - (!1 === r.isInline && - k.opts.breakBeforeBlock && - !1 !== r.breakBefore && -- (d = !0), -- r.breakBefore && (d = !0), -- (c = d), -- d)) -+ (u = !0), -+ r.breakBefore && (u = !0), -+ (c = u), -+ u)) - ) { - e.splice(p, 1); - continue; - } -- d && e.splice(p, 1), (c = !1); -- } else n.type === A && h(n.children, n, i); -+ u && e.splice(p, 1), (c = !1); -+ } else n.type === T && h(n.children, n, i); - } - function p(e, t, i, n) { - var s, -- a, - o, -+ a, - r, - l, -- d, -- u = function (e) { -+ u, -+ d = function (e) { - var t = S[e.name]; - return !t || !1 !== t.isInline; - }; -- for (t = t || [], n = n || e, a = 0; a < e.length; a++) -- if ((s = e[a]) && s.type === A) { -- if (i && !u(s)) { -+ for (t = t || [], n = n || e, o = 0; o < e.length; o++) -+ if ((s = e[o]) && s.type === T) { -+ if (i && !d(s)) { - if ( -- ((d = (o = b(t)).splitAt(s)), -+ ((u = (a = b(t)).splitAt(s)), - (l = - t.length > 1 ? - t[t.length - 2].children - : n), -- c(s, o)) -+ c(s, a)) - ) { -- var h = o.clone(); -+ var h = a.clone(); - (h.children = s.children), (s.children = [h]); - } -- if ((r = l.indexOf(o)) > -1) { -- d.children.splice(0, 1), -- l.splice(r + 1, 0, s, d); -- var m = d.children[0]; -+ if ((r = l.indexOf(a)) > -1) { -+ u.children.splice(0, 1), -+ l.splice(r + 1, 0, s, u); -+ var m = u.children[0]; - return void ( - m && - m.type === E && -- (u(s) || -- (d.children.splice(0, 1), -+ (d(s) || -+ (u.children.splice(0, 1), - l.splice(r + 2, 0, m))) - ); - } - } -- t.push(s), p(s.children, t, i || u(s), n), t.pop(); -+ t.push(s), p(s.children, t, i || d(s), n), t.pop(); - } - } - function m(e) { -@@ -72051,8 +67826,8 @@ if ( - n = function (e) { - for (var t = e.length; t--; ) { - var i = e[t].type; -- if (i === A || i === P) return !1; -- if (i === T && /\S|\u00A0/.test(e[t].val)) -+ if (i === T || i === M) return !1; -+ if (i === A && /\S|\u00A0/.test(e[t].val)) - return !1; - } - return !0; -@@ -72062,7 +67837,7 @@ if ( - - ) - (t = e[s]) && -- t.type === A && -+ t.type === T && - ((i = S[t.name]), - m(t.children), - n(t.children) && -@@ -72071,14 +67846,14 @@ if ( - !i.allowsEmpty && - e.splice.apply(e, [s, 1].concat(t.children))); - } -- function f(e, i) { -+ function _(e, i) { - var s, -- a, - o, -+ a, - r, - l, - c, -- d, -+ u, - h, - p, - m = []; -@@ -72095,55 +67870,55 @@ if ( - e.length > 0; - - ) -- if ((a = e.shift())) { -- if (a.type === A) -- (p = a.children[a.children.length - 1] || {}), -- (o = S[a.name]), -- (c = i && h(o)), -- (r = f(a.children, !1)), -- o && o.html ? -- (h(o) || -+ if ((o = e.shift())) { -+ if (o.type === T) -+ (p = o.children[o.children.length - 1] || {}), -+ (a = S[o.name]), -+ (c = i && h(a)), -+ (r = _(o.children, !1)), -+ a && a.html ? -+ (h(a) || - !h(S[p.name]) || -- o.isPreFormatted || -- o.skipLastLineBreak || -+ a.isPreFormatted || -+ a.skipLastLineBreak || - w || - (r += '
'), -- n(o.html) ? -- (l = o.html.call(k, a, a.attrs, r)) -- : ((a.attrs[0] = r), -- (l = t(o.html, a.attrs)))) -+ n(a.html) ? -+ (l = a.html.call(k, o, o.attrs, r)) -+ : ((o.attrs[0] = r), -+ (l = t(a.html, o.attrs)))) - : (l = -- a.val + -+ o.val + - r + -- (a.closing ? a.closing.val : '')); -+ (o.closing ? o.closing.val : '')); - else { -- if (a.type === E) { -+ if (o.type === E) { - if (!i) { - m.push('
'); - continue; - } -- d || m.push('
'), -+ u || m.push('
'), - w || m.push('
'), - e.length || m.push('
'), - m.push('
\n'), -- (d = !1); -+ (u = !1); - continue; - } -- (c = i), (l = u(a.val, !0)); -+ (c = i), (l = d(o.val, !0)); - } -- c && !d ? -- (m.push('
'), (d = !0)) -- : !c && d && (m.push('
\n'), (d = !1)), -+ c && !u ? -+ (m.push('
'), (u = !0)) -+ : !c && u && (m.push('
\n'), (u = !1)), - m.push(l); - } -- return d && m.push('
\n'), m.join(''); -+ return u && m.push('
\n'), m.join(''); - } -- function _(e) { -- for (var t, i, n, s, a, o, r, l, c, d, u = []; e.length > 0; ) -+ function f(e) { -+ for (var t, i, n, s, o, a, r, l, c, u, d = []; e.length > 0; ) - if ((t = e.shift())) - if ( - ((s = !(!(n = S[t.name]) || !1 !== n.isInline)), -- (a = n && n.isSelfClosing), -+ (o = n && n.isSelfClosing), - (r = - (s && - k.opts.breakBeforeBlock && -@@ -72151,7 +67926,7 @@ if ( - (n && n.breakBefore)), - (l = - (s && -- !a && -+ !o && - k.opts.breakStartBlock && - !1 !== n.breakStart) || - (n && n.breakStart)), -@@ -72160,62 +67935,62 @@ if ( - k.opts.breakEndBlock && - !1 !== n.breakEnd) || - (n && n.breakEnd)), -- (d = -+ (u = - (s && - k.opts.breakAfterBlock && - !1 !== n.breakAfter) || - (n && n.breakAfter)), -- (o = -+ (a = - (n ? n.quoteType : null) || - k.opts.quoteType || -- C.auto), -- n || t.type !== A) -+ z.auto), -+ n || t.type !== T) - ) -- if (t.type === A) { -+ if (t.type === T) { - if ( -- (r && u.push('\n'), -- u.push('[' + t.name), -+ (r && d.push('\n'), -+ d.push('[' + t.name), - t.attrs) - ) - for (i in (t.attrs.defaultattr && -- (u.push( -+ (d.push( - '=', - g( - t.attrs.defaultattr, -- o, -+ a, - 'defaultattr' - ) - ), - delete t.attrs.defaultattr), - t.attrs)) - t.attrs.hasOwnProperty(i) && -- u.push( -+ d.push( - ' ', - i, - '=', -- g(t.attrs[i], o, i) -+ g(t.attrs[i], a, i) - ); -- u.push(']'), -- l && u.push('\n'), -- t.children && u.push(_(t.children)), -- a || -+ d.push(']'), -+ l && d.push('\n'), -+ t.children && d.push(f(t.children)), -+ o || - n.excludeClosing || -- (c && u.push('\n'), -- u.push('[/' + t.name + ']')), -- d && u.push('\n'), -- t.closing && a && u.push(t.closing.val); -- } else u.push(t.val); -+ (c && d.push('\n'), -+ d.push('[/' + t.name + ']')), -+ u && d.push('\n'), -+ t.closing && o && d.push(t.closing.val); -+ } else d.push(t.val); - else -- u.push(t.val), -- t.children && u.push(_(t.children)), -- t.closing && u.push(t.closing.val); -- return u.join(''); -+ d.push(t.val), -+ t.children && d.push(f(t.children)), -+ t.closing && d.push(t.closing.val); -+ return d.join(''); - } - function g(e, t, i) { - var s = /\s|=/.test(e); - return ( - n(t) ? t(e, i) -- : t === C.never || (t === C.auto && !s) ? e -+ : t === z.never || (t === z.auto && !s) ? e - : '"' + e.replace('\\', '\\\\').replace('"', '\\"') + '"' - ); - } -@@ -72231,28 +68006,28 @@ if ( - var t, - n, - s, -- a = [], -- o = [ -- { type: T, regex: /^([^\[\r\n]+|\[)/ }, -+ o = [], -+ a = [ -+ { type: A, regex: /^([^\[\r\n]+|\[)/ }, - { type: E, regex: /^(\r\n|\r|\n)/ }, -- { type: A, regex: /^\[[^\[\]]+\]/ }, -- { type: P, regex: /^\[\/[^\[\]]+\]/ }, -+ { type: T, regex: /^\[[^\[\]]+\]/ }, -+ { type: M, regex: /^\[\/[^\[\]]+\]/ }, - ]; - e: for (; e.length; ) { -- for (s = o.length; s--; ) -+ for (s = a.length; s--; ) - if ( -- ((n = o[s].type), -- (t = e.match(o[s].regex)) && t[0]) -+ ((n = a[s].type), -+ (t = e.match(a[s].regex)) && t[0]) - ) { -- a.push(i(n, t[0])), (e = e.substr(t[0].length)); -+ o.push(i(n, t[0])), (e = e.substr(t[0].length)); - continue e; - } -- e.length && a.push(i(T, e)), (e = ''); -+ e.length && o.push(i(A, e)), (e = ''); - } -- return a; -+ return o; - }), - (k.parse = function (e, t) { -- var i = d(k.tokenize(e)), -+ var i = u(k.tokenize(e)), - n = k.opts; - return ( - n.fixInvalidNesting && p(i), -@@ -72262,10 +68037,10 @@ if ( - ); - }), - (k.toHTML = function (e, t) { -- return f(k.parse(e, t), !0); -+ return _(k.parse(e, t), !0); - }), - (k.toBBCode = function (e, t) { -- return _(k.parse(e, t)); -+ return f(k.parse(e, t)); - }); - } - function l(e) { -@@ -72291,7 +68066,7 @@ if ( - : e - ); - } -- function d() { -+ function u() { - function e() { - b(S, function (e) { - var t, -@@ -72315,7 +68090,7 @@ if ( - } - function t(e, t, i) { - var s, -- o, -+ a, - r = p.getStyle; - return y[(i = !!i)] ? - (b(y[i], function (i, l) { -@@ -72323,43 +68098,43 @@ if ( - r(e.parentNode, i) !== s && - b(l, function (i, r) { - (!r || r.indexOf(s.toString()) > -1) && -- ((o = S[i].format), -- (t = n(o) ? o.call(h, e, t) : a(o, t))); -+ ((a = S[i].format), -+ (t = n(a) ? a.call(h, e, t) : o(a, t))); - }); - }), - t) - : t; - } -- function o(e, t) { -+ function a(e, t) { - var i = e.nodeName.toLowerCase(), - n = p.isInline; - if (!n(e, !0) || 'br' === i) { - for ( -- var s, a, o = e.previousSibling; -- o && -- 1 === o.nodeType && -- !g(o, 'br') && -- n(o, !0) && -- !o.firstChild; -+ var s, o, a = e.previousSibling; -+ a && -+ 1 === a.nodeType && -+ !g(a, 'br') && -+ n(a, !0) && -+ !a.firstChild; - - ) -- o = o.previousSibling; -+ a = a.previousSibling; - do { -- (s = ((a = e.parentNode) && a.lastChild) === e), -- (e = a); -- } while (a && s && n(a, !0)); -+ (s = ((o = e.parentNode) && o.lastChild) === e), -+ (e = o); -+ } while (o && s && n(o, !0)); - (!s || 'li' === i || ('br' === i && w)) && (t += '\n'), - 'br' !== i && -- o && -- !g(o, 'br') && -- n(o, !0) && -+ a && -+ !g(a, 'br') && -+ n(a, !0) && - (t = '\n' + t); - } - return t; - } - function l(e, t, i) { - var s, -- o, -+ a, - r = e.nodeName.toLowerCase(); - return ( - (i = !!i), -@@ -72370,14 +68145,14 @@ if ( - ((s = !1), - b(r, function (t, i) { - if ( -- _(e, t) && -- !(i && i.indexOf(_(e, t)) < 0) -+ f(e, t) && -+ !(i && i.indexOf(f(e, t)) < 0) - ) - return (s = !0), !1; - }), - !s)) || -- ((o = S[i].format), -- (t = n(o) ? o.call(h, e, t) : a(o, t))); -+ ((a = S[i].format), -+ (t = n(a) ? a.call(h, e, t) : o(a, t))); - }), - t - ); -@@ -72389,40 +68164,40 @@ if ( - p.traverse( - e, - function (e) { -- var a = '', -+ var o = '', - r = e.nodeType, - c = e.nodeName.toLowerCase(), -- d = x[c], -- u = e.firstChild, -+ u = x[c], -+ d = e.firstChild, - h = !0; - if ( - ('object' == typeof n && - ((h = n.indexOf(c) > -1), -- g(e, 'img') && _(e, k) && (h = !0), -- h || (d = n)), -+ g(e, 'img') && f(e, k) && (h = !0), -+ h || (u = n)), - 3 === r || 1 === r) - ) - if (1 === r) { - if ( - g(e, '.sceditor-nlf') && -- (!u || -+ (!d || - (!w && - 1 === e.childNodes.length && -- /br/i.test(u.nodeName))) -+ /br/i.test(d.nodeName))) - ) - return; -- 'iframe' !== c && (a = i(e, d)), -+ 'iframe' !== c && (o = i(e, u)), - h ? - ('code' !== c && -- ((a = t(e, a)), -- (a = t( -+ ((o = t(e, o)), -+ (o = t( - e, -- (a = l(e, a)), -+ (o = l(e, o)), - !0 - ))), -- (a = l(e, a, !0)), -- (s += o(e, a))) -- : (s += a); -+ (o = l(e, o, !0)), -+ (s += a(e, o))) -+ : (s += o); - } else s += e.nodeValue; - }, - !1, -@@ -72433,40 +68208,40 @@ if ( - }; - return i(e); - } -- function d(e, t, n) { -+ function u(e, t, n) { - var s = new r(h.opts.parserOptions).toHTML( - h.opts.bbcodeTrim ? t.trim() : t - ); - return e || n ? i(s) : s; - } -- function u(e, t, i, n) { -+ function d(e, t, i, n) { - var s, -- a, -- o = (i = i || document).createElement('div'), -+ o, -+ a = (i = i || document).createElement('div'), - l = i.createElement('div'), -- d = new r(h.opts.parserOptions); -+ u = new r(h.opts.parserOptions); - for ( - l.innerHTML = t, -- f(o, 'visibility', 'hidden'), -- o.appendChild(l), -- i.body.appendChild(o), -+ _(a, 'visibility', 'hidden'), -+ a.appendChild(l), -+ i.body.appendChild(a), - e && -- (o.insertBefore( -+ (a.insertBefore( - i.createTextNode('#'), -- o.firstChild -+ a.firstChild - ), -- o.appendChild(i.createTextNode('#'))), -- n && f(l, 'whiteSpace', f(n, 'whiteSpace')), -- a = l.getElementsByClassName('sceditor-ignore'); -- a.length; -+ a.appendChild(i.createTextNode('#'))), -+ n && _(l, 'whiteSpace', _(n, 'whiteSpace')), -+ o = l.getElementsByClassName('sceditor-ignore'); -+ o.length; - - ) -- a[0].parentNode.removeChild(a[0]); -+ o[0].parentNode.removeChild(o[0]); - return ( -- p.removeWhiteSpace(o), -+ p.removeWhiteSpace(a), - (s = c(l)), -- i.body.removeChild(o), -- (s = d.toBBCode(s, !0)), -+ i.body.removeChild(a), -+ (s = u.toBBCode(s, !0)), - h.opts.bbcodeTrim && (s = s.trim()), - s - ); -@@ -72486,21 +68261,21 @@ if ( - (h.opts = this.opts), - (h.elementToBbcode = c), - e(), -- (this.commands = v(!0, {}, z, this.commands)), -+ (this.commands = v(!0, {}, C, this.commands)), - (this.toBBCode = h.toSource), - (this.fromBBCode = h.toHtml); - }), -- (h.toHtml = d.bind(null, !1)), -- (h.fragmentToHtml = d.bind(null, !0)), -- (h.toSource = u.bind(null, !1)), -- (h.fragmentToSource = u.bind(null, !0)); -+ (h.toHtml = u.bind(null, !1)), -+ (h.fragmentToHtml = u.bind(null, !0)), -+ (h.toSource = d.bind(null, !1)), -+ (h.fragmentToSource = d.bind(null, !0)); - } -- var u = e.escapeEntities, -+ var d = e.escapeEntities, - h = e.escapeUriScheme, - p = e.dom, - m = e.utils, -- f = p.css, -- _ = p.attr, -+ _ = p.css, -+ f = p.attr, - g = p.is, - v = m.extend, - b = m.each, -@@ -72508,8 +68283,8 @@ if ( - w = y && y < 11, - k = 'data-sceditor-emoticon', - x = e.command.get, -- C = { always: 1, never: 2, auto: 3 }, -- z = { -+ z = { always: 1, never: 2, auto: 3 }, -+ C = { - bold: { txtExec: ['[b]', '[/b]'] }, - italic: { txtExec: ['[i]', '[/i]'] }, - underline: { txtExec: ['[u]', '[/u]'] }, -@@ -72655,12 +68430,12 @@ if ( - 'font': { - tags: { font: { face: null } }, - styles: { 'font-family': null }, -- quoteType: C.never, -+ quoteType: z.never, - format: function (e, t) { - var i; - return ( -- (g(e, 'font') && (i = _(e, 'face'))) || -- (i = f(e, 'font-family')), -+ (g(e, 'font') && (i = f(e, 'face'))) || -+ (i = _(e, 'font-family')), - '[font=' + s(i) + ']' + t + '[/font]' - ); - }, -@@ -72670,10 +68445,10 @@ if ( - tags: { font: { size: null } }, - styles: { 'font-size': null }, - format: function (e, t) { -- var i = _(e, 'size'), -+ var i = f(e, 'size'), - n = 2; - return ( -- i || (i = f(e, 'fontSize')), -+ i || (i = _(e, 'fontSize')), - i.indexOf('px') > -1 ? - ((i = i.replace('px', '') - 0) < 12 && (n = 1), - i > 15 && (n = 3), -@@ -72690,19 +68465,19 @@ if ( - 'color': { - tags: { font: { color: null } }, - styles: { color: null }, -- quoteType: C.never, -+ quoteType: z.never, - format: function (e, t) { - var i; - return ( -- (g(e, 'font') && (i = _(e, 'color'))) || -- (i = e.style.color || f(e, 'color')), -+ (g(e, 'font') && (i = f(e, 'color'))) || -+ (i = e.style.color || _(e, 'color')), - '[color=' + c(i) + ']' + t + '[/color]' - ); - }, - html: function (e, t, i) { - return ( - '' + - i + - '' -@@ -72778,7 +68553,7 @@ if ( - img: { 'src': null, 'data-sceditor-emoticon': null }, - }, - format: function (e, t) { -- return _(e, k) + t; -+ return f(e, k) + t; - }, - html: '{0}', - }, -@@ -72794,36 +68569,36 @@ if ( - allowsEmpty: !0, - tags: { img: { src: null } }, - allowedChildren: ['#'], -- quoteType: C.never, -+ quoteType: z.never, - format: function (e, t) { - var i, - n, - s = '', -- a = function (t) { -+ o = function (t) { - return e.style ? e.style[t] : null; - }; -- return _(e, k) ? t : ( -- ((i = _(e, 'width') || a('width')), -- (n = _(e, 'height') || a('height')), -+ return f(e, k) ? t : ( -+ ((i = f(e, 'width') || o('width')), -+ (n = f(e, 'height') || o('height')), - ((e.complete && (i || n)) || (i && n)) && - (s = '=' + p.width(e) + 'x' + p.height(e)), -- '[img' + s + ']' + _(e, 'src') + '[/img]') -+ '[img' + s + ']' + f(e, 'src') + '[/img]') - ); - }, - html: function (e, t, i) { - var n, - s, -- a, - o, -+ a, - r = ''; - return ( - (s = t.width), -- (a = t.height), -+ (o = t.height), - t.defaultattr && -- ((s = (o = t.defaultattr.split(/x/i))[0]), -- (a = 2 === o.length ? o[1] : o[0])), -- s !== n && (r += ' width="' + u(s, !0) + '"'), -- a !== n && (r += ' height="' + u(a, !0) + '"'), -+ ((s = (a = t.defaultattr.split(/x/i))[0]), -+ (o = 2 === a.length ? a[1] : a[0])), -+ s !== n && (r += ' width="' + d(s, !0) + '"'), -+ o !== n && (r += ' height="' + d(o, !0) + '"'), - '' - ); - }, -@@ -72831,26 +68606,26 @@ if ( - 'url': { - allowsEmpty: !0, - tags: { a: { href: null } }, -- quoteType: C.never, -+ quoteType: z.never, - format: function (e, t) { -- var i = _(e, 'href'); -+ var i = f(e, 'href'); - return 'mailto:' === i.substr(0, 7) ? - '[email="' + i.substr(7) + '"]' + t + '[/email]' - : '[url=' + i + ']' + t + '[/url]'; - }, - html: function (e, t, i) { - return ( -- (t.defaultattr = u(t.defaultattr, !0) || i), -+ (t.defaultattr = d(t.defaultattr, !0) || i), - '' + i + '' - ); - }, - }, - 'email': { -- quoteType: C.never, -+ quoteType: z.never, - html: function (e, t, i) { - return ( - '' + - i + - '' -@@ -72860,22 +68635,22 @@ if ( - 'quote': { - tags: { blockquote: null }, - isInline: !1, -- quoteType: C.never, -+ quoteType: z.never, - format: function (e, t) { - for ( - var i, - n = 'data-author', - s = '', -- a = e.children, -- o = 0; -- !i && o < a.length; -- o++ -+ o = e.children, -+ a = 0; -+ !i && a < o.length; -+ a++ - ) -- g(a[o], 'cite') && (i = a[o]); -+ g(o[a], 'cite') && (i = o[a]); - return ( -- (i || _(e, n)) && -- ((s = (i && i.textContent) || _(e, n)), -- _(e, n, s), -+ (i || f(e, n)) && -+ ((s = (i && i.textContent) || f(e, n)), -+ f(e, n, s), - i && e.removeChild(i), - (t = this.elementToBbcode(e)), - (s = '=' + s.replace(/(^\s+|\s+$)/g, '')), -@@ -72888,7 +68663,7 @@ if ( - t.defaultattr && - (i = - '' + -- u(t.defaultattr) + -+ d(t.defaultattr) + - '' + - i), - '
' + i + '
' -@@ -72958,7 +68733,7 @@ if ( - allowsEmpty: !0, - tags: { iframe: { 'data-youtube-id': null } }, - format: function (e, t) { -- return (e = _(e, 'data-youtube-id')) ? -+ return (e = f(e, 'data-youtube-id')) ? - '[youtube]' + e + '[/youtube]' - : t; - }, -@@ -72978,14 +68753,14 @@ if ( - }, - 'ignore': {}, - }, -- A = 'open', -- T = 'content', -+ T = 'open', -+ A = 'content', - E = 'newline', -- P = 'close'; -- (o.prototype = { -+ M = 'close'; -+ (a.prototype = { - clone: function () { - var e = this; -- return new o( -+ return new a( - e.type, - e.name, - e.val, -@@ -73007,7 +68782,7 @@ if ( - ); - }, - }), -- (r.QuoteType = C), -+ (r.QuoteType = z), - (r.defaults = { - breakBeforeBlock: !1, - breakStartBlock: !1, -@@ -73016,12 +68791,12 @@ if ( - removeEmptyTags: !0, - fixInvalidNesting: !0, - fixInvalidChildren: !0, -- quoteType: C.auto, -+ quoteType: z.auto, - }), -- (d.get = function (e) { -+ (u.get = function (e) { - return S[e] || null; - }), -- (d.set = function (e, t) { -+ (u.set = function (e, t) { - return ( - e && - t && -@@ -73032,14 +68807,14 @@ if ( - this - ); - }), -- (d.rename = function (e, t) { -+ (u.rename = function (e, t) { - return e in S && ((S[t] = S[e]), delete S[e]), this; - }), -- (d.remove = function (e) { -+ (u.remove = function (e) { - return e in S && delete S[e], this; - }), -- (d.formatBBCodeString = t), -- (e.formats.bbcode = d), -+ (u.formatBBCodeString = t), -+ (e.formats.bbcode = u), - (e.BBCodeParser = r); - })(sceditor), - (function (e) { -@@ -73064,24 +68839,24 @@ if ( - return t; - } - function t(i) { -- function n(t, s, a) { -- var o; -+ function n(t, s, o) { -+ var a; - if ('undefined' != typeof document) { - if (arguments.length > 1) { - if ( - 'number' == -- typeof (a = e({ path: '/' }, n.defaults, a)).expires -+ typeof (o = e({ path: '/' }, n.defaults, o)).expires - ) { - var r = new Date(); - r.setMilliseconds( -- r.getMilliseconds() + 864e5 * a.expires -+ r.getMilliseconds() + 864e5 * o.expires - ), -- (a.expires = r); -+ (o.expires = r); - } -- a.expires = a.expires ? a.expires.toUTCString() : ''; -+ o.expires = o.expires ? o.expires.toUTCString() : ''; - try { -- (o = JSON.stringify(s)), -- /^[\{\[]/.test(o) && (s = o); -+ (a = JSON.stringify(s)), -+ /^[\{\[]/.test(a) && (s = a); - } catch (e) {} - (s = - i.write ? -@@ -73097,49 +68872,49 @@ if ( - decodeURIComponent - )).replace(/[\(\)]/g, escape)); - var l = ''; -- for (var c in a) -- a[c] && -+ for (var c in o) -+ o[c] && - ((l += '; ' + c), -- !0 !== a[c] && (l += '=' + a[c])); -+ !0 !== o[c] && (l += '=' + o[c])); - return (document.cookie = t + '=' + s + l); - } -- t || (o = {}); -+ t || (a = {}); - for ( -- var d = -+ var u = - document.cookie ? - document.cookie.split('; ') - : [], -- u = /(%[0-9A-Z]{2})+/g, -+ d = /(%[0-9A-Z]{2})+/g, - h = 0; -- h < d.length; -+ h < u.length; - h++ - ) { -- var p = d[h].split('='), -+ var p = u[h].split('='), - m = p.slice(1).join('='); - this.json || - '"' !== m.charAt(0) || - (m = m.slice(1, -1)); - try { -- var f = p[0].replace(u, decodeURIComponent); -+ var _ = p[0].replace(d, decodeURIComponent); - if ( - ((m = - i.read ? -- i.read(m, f) -- : i(m, f) || -- m.replace(u, decodeURIComponent)), -+ i.read(m, _) -+ : i(m, _) || -+ m.replace(d, decodeURIComponent)), - this.json) - ) - try { - m = JSON.parse(m); - } catch (e) {} -- if (t === f) { -- o = m; -+ if (t === _) { -+ a = m; - break; - } -- t || (o[f] = m); -+ t || (a[_] = m); - } catch (e) {} - } -- return o; -+ return a; - } - } - return ( -@@ -73246,9 +69021,9 @@ var windowIsTurbolinked = 'Turbolinks' in window, - return this.each(function () { - var n = e(this), - s = n.data('bs.tooltip'), -- a = 'object' == typeof t && t; -+ o = 'object' == typeof t && t; - (!s && /destroy|hide/.test(t)) || -- (s || n.data('bs.tooltip', (s = new i(this, a))), -+ (s || n.data('bs.tooltip', (s = new i(this, o))), - 'string' == typeof t && s[t]()); - }); - } -@@ -73301,20 +69076,20 @@ var windowIsTurbolinked = 'Turbolinks' in window, - ' on the window.document object!' - ); - for ( -- var s = this.options.trigger.split(' '), a = s.length; -- a--; -+ var s = this.options.trigger.split(' '), o = s.length; -+ o--; - - ) { -- var o = s[a]; -- if ('click' == o) -+ var a = s[o]; -+ if ('click' == a) - this.$element.on( - 'click.' + this.type, - this.options.selector, - e.proxy(this.toggle, this) - ); -- else if ('manual' != o) { -- var r = 'hover' == o ? 'mouseenter' : 'focusin', -- l = 'hover' == o ? 'mouseleave' : 'focusout'; -+ else if ('manual' != a) { -+ var r = 'hover' == a ? 'mouseenter' : 'focusin', -+ l = 'hover' == a ? 'mouseleave' : 'focusout'; - this.$element.on( - r + '.' + this.type, - this.options.selector, -@@ -73433,70 +69208,70 @@ var windowIsTurbolinked = 'Turbolinks' in window, - ); - if (t.isDefaultPrevented() || !n) return; - var s = this, -- a = this.tip(), -- o = this.getUID(this.type); -+ o = this.tip(), -+ a = this.getUID(this.type); - this.setContent(), -- a.attr('id', o), -- this.$element.attr('aria-describedby', o), -- this.options.animation && a.addClass('fade'); -+ o.attr('id', a), -+ this.$element.attr('aria-describedby', a), -+ this.options.animation && o.addClass('fade'); - var r = - 'function' == typeof this.options.placement ? - this.options.placement.call( - this, -- a[0], -+ o[0], - this.$element[0] - ) - : this.options.placement, - l = /\s?auto?\s?/i, - c = l.test(r); - c && (r = r.replace(l, '') || 'top'), -- a -+ o - .detach() - .css({ top: 0, left: 0, display: 'block' }) - .addClass(r) - .data('bs.' + this.type, this), - this.options.container ? -- a.appendTo(this.options.container) -- : a.insertAfter(this.$element), -+ o.appendTo(this.options.container) -+ : o.insertAfter(this.$element), - this.$element.trigger('inserted.bs.' + this.type); -- var d = this.getPosition(), -- u = a[0].offsetWidth, -- h = a[0].offsetHeight; -+ var u = this.getPosition(), -+ d = o[0].offsetWidth, -+ h = o[0].offsetHeight; - if (c) { - var p = r, - m = this.getPosition(this.$viewport); - (r = -- 'bottom' == r && d.bottom + h > m.bottom ? 'top' -- : 'top' == r && d.top - h < m.top ? 'bottom' -- : 'right' == r && d.right + u > m.width ? 'left' -- : 'left' == r && d.left - u < m.left ? 'right' -+ 'bottom' == r && u.bottom + h > m.bottom ? 'top' -+ : 'top' == r && u.top - h < m.top ? 'bottom' -+ : 'right' == r && u.right + d > m.width ? 'left' -+ : 'left' == r && u.left - d < m.left ? 'right' - : r), -- a.removeClass(p).addClass(r); -+ o.removeClass(p).addClass(r); - } -- var f = this.getCalculatedOffset(r, d, u, h); -- this.applyPlacement(f, r); -- var _ = function () { -+ var _ = this.getCalculatedOffset(r, u, d, h); -+ this.applyPlacement(_, r); -+ var f = function () { - var e = s.hoverState; - s.$element.trigger('shown.bs.' + s.type), - (s.hoverState = null), - 'out' == e && s.leave(s); - }; - e.support.transition && this.$tip.hasClass('fade') ? -- a -- .one('bsTransitionEnd', _) -+ o -+ .one('bsTransitionEnd', f) - .emulateTransitionEnd(i.TRANSITION_DURATION) -- : _(); -+ : f(); - } - }), - (i.prototype.applyPlacement = function (t, i) { - var n = this.tip(), - s = n[0].offsetWidth, -- a = n[0].offsetHeight, -- o = parseInt(n.css('margin-top'), 10), -+ o = n[0].offsetHeight, -+ a = parseInt(n.css('margin-top'), 10), - r = parseInt(n.css('margin-left'), 10); -- isNaN(o) && (o = 0), -+ isNaN(a) && (a = 0), - isNaN(r) && (r = 0), -- (t.top += o), -+ (t.top += a), - (t.left += r), - e.offset.setOffset( - n[0], -@@ -73516,13 +69291,13 @@ var windowIsTurbolinked = 'Turbolinks' in window, - n.addClass('in'); - var l = n[0].offsetWidth, - c = n[0].offsetHeight; -- 'top' == i && c != a && (t.top = t.top + a - c); -- var d = this.getViewportAdjustedDelta(i, t, l, c); -- d.left ? (t.left += d.left) : (t.top += d.top); -- var u = /top|bottom/.test(i), -- h = u ? 2 * d.left - s + l : 2 * d.top - a + c, -- p = u ? 'offsetWidth' : 'offsetHeight'; -- n.offset(t), this.replaceArrow(h, n[0][p], u); -+ 'top' == i && c != o && (t.top = t.top + o - c); -+ var u = this.getViewportAdjustedDelta(i, t, l, c); -+ u.left ? (t.left += u.left) : (t.top += u.top); -+ var d = /top|bottom/.test(i), -+ h = d ? 2 * u.left - s + l : 2 * u.top - o + c, -+ p = d ? 'offsetWidth' : 'offsetHeight'; -+ n.offset(t), this.replaceArrow(h, n[0][p], d); - }), - (i.prototype.replaceArrow = function (e, t, i) { - this.arrow() -@@ -73539,7 +69314,7 @@ var windowIsTurbolinked = 'Turbolinks' in window, - }), - (i.prototype.hide = function (t) { - function n() { -- 'in' != s.hoverState && a.detach(), -+ 'in' != s.hoverState && o.detach(), - s.$element && - s.$element - .removeAttr('aria-describedby') -@@ -73547,13 +69322,13 @@ var windowIsTurbolinked = 'Turbolinks' in window, - t && t(); - } - var s = this, -- a = e(this.$tip), -- o = e.Event('hide.bs.' + this.type); -- if ((this.$element.trigger(o), !o.isDefaultPrevented())) -+ o = e(this.$tip), -+ a = e.Event('hide.bs.' + this.type); -+ if ((this.$element.trigger(a), !a.isDefaultPrevented())) - return ( -- a.removeClass('in'), -- e.support.transition && a.hasClass('fade') ? -- a -+ o.removeClass('in'), -+ e.support.transition && o.hasClass('fade') ? -+ o - .one('bsTransitionEnd', n) - .emulateTransitionEnd(i.TRANSITION_DURATION) - : n(), -@@ -73581,10 +69356,10 @@ var windowIsTurbolinked = 'Turbolinks' in window, - width: s.right - s.left, - height: s.bottom - s.top, - })); -- var a = window.SVGElement && i instanceof window.SVGElement, -- o = -+ var o = window.SVGElement && i instanceof window.SVGElement, -+ a = - n ? { top: 0, left: 0 } -- : a ? null -+ : o ? null - : t.offset(), - r = { - scroll: -@@ -73600,7 +69375,7 @@ var windowIsTurbolinked = 'Turbolinks' in window, - height: e(window).height(), - } - : null; -- return e.extend({}, s, r, l, o); -+ return e.extend({}, s, r, l, a); - }), - (i.prototype.getCalculatedOffset = function (e, t, i, n) { - return ( -@@ -73622,23 +69397,23 @@ var windowIsTurbolinked = 'Turbolinks' in window, - (i.prototype.getViewportAdjustedDelta = function (e, t, i, n) { - var s = { top: 0, left: 0 }; - if (!this.$viewport) return s; -- var a = -+ var o = - (this.options.viewport && - this.options.viewport.padding) || - 0, -- o = this.getPosition(this.$viewport); -+ a = this.getPosition(this.$viewport); - if (/right|left/.test(e)) { -- var r = t.top - a - o.scroll, -- l = t.top + a - o.scroll + n; -- r < o.top ? -- (s.top = o.top - r) -- : l > o.top + o.height && (s.top = o.top + o.height - l); -+ var r = t.top - o - a.scroll, -+ l = t.top + o - a.scroll + n; -+ r < a.top ? -+ (s.top = a.top - r) -+ : l > a.top + a.height && (s.top = a.top + a.height - l); - } else { -- var c = t.left - a, -- d = t.left + a + i; -- c < o.left ? -- (s.left = o.left - c) -- : d > o.right && (s.left = o.left + o.width - d); -+ var c = t.left - o, -+ u = t.left + o + i; -+ c < a.left ? -+ (s.left = a.left - c) -+ : u > a.right && (s.left = a.left + a.width - u); - } - return s; - }), -@@ -73723,9 +69498,9 @@ var windowIsTurbolinked = 'Turbolinks' in window, - return this.each(function () { - var n = e(this), - s = n.data('bs.popover'), -- a = 'object' == typeof t && t; -+ o = 'object' == typeof t && t; - (!s && /destroy|hide/.test(t)) || -- (s || n.data('bs.popover', (s = new i(this, a))), -+ (s || n.data('bs.popover', (s = new i(this, o))), - 'string' == typeof t && s[t]()); - }); - } -@@ -74054,18 +69829,18 @@ var bind = function (e, t) { - : this; - }), - (t.prototype.hideStep = function (t, i) { -- var n, s, a, o, r; -- if ((o = this.getStep(t))) -+ var n, s, o, a, r; -+ if ((a = this.getStep(t))) - return ( - this._clearTimer(), -- (a = this._makePromise( -- null != o.onHide ? o.onHide(this, t) : void 0 -+ (o = this._makePromise( -+ null != a.onHide ? a.onHide(this, t) : void 0 - )), - (r = this), - (s = function () { - var n, s; - if ( -- ((n = e(o.element)).data('bs.popover') || -+ ((n = e(a.element)).data('bs.popover') || - n.data('popover') || - (n = e('body')), - n -@@ -74080,27 +69855,27 @@ var bind = function (e, t) { - '-element' - ) - .removeData('bs.popover'), -- o.reflex && -- e(o.reflexElement) -+ a.reflex && -+ e(a.reflexElement) - .removeClass( - 'tour-step-element-reflex' - ) - .off( -- r._reflexEvent(o.reflex) + -+ r._reflexEvent(a.reflex) + - '.tour-' + - r._options.name - ), -- o.backdrop && -+ a.backdrop && - (((s = null != i && r.getStep(i)) && - s.backdrop && - s.backdropElement === -- o.backdropElement) || -- r._hideOverlayElement(o)), -- null != o.onHidden) -+ a.backdropElement) || -+ r._hideOverlayElement(a)), -+ null != a.onHidden) - ) -- return o.onHidden(r); -+ return a.onHidden(r); - }), -- (n = o.delay.hide || o.delay), -+ (n = a.delay.hide || a.delay), - '[object Number]' === {}.toString.call(n) && n > 0 ? - (this._debug( - 'Wait ' + -@@ -74111,24 +69886,24 @@ var bind = function (e, t) { - window.setTimeout( - (function (e) { - return function () { -- return e._callOnPromiseDone(a, s); -+ return e._callOnPromiseDone(o, s); - }; - })(this), - n - )) -- : this._callOnPromiseDone(a, s), -- a -+ : this._callOnPromiseDone(o, s), -+ o - ); - }), - (t.prototype.showStep = function (e) { -- var t, n, s, a, o, r, l; -+ var t, n, s, o, a, r, l; - if (this.ended()) - return ( - this._debug('Tour ended, showStep prevented.'), this - ); - if ( - (r = this.getStep(e)) && -- ((o = e < this._current), -+ ((a = e < this._current), - (n = this._makePromise( - null != r.onShow ? r.onShow(this, e) : void 0 - )), -@@ -74154,7 +69929,7 @@ var bind = function (e, t) { - ) - return ( - (l = this), -- (a = function () { -+ (o = function () { - if (l._isOrphan(r)) { - if (!1 === r.orphan) - return ( -@@ -74163,7 +69938,7 @@ var bind = function (e, t) { - (l._current + 1) + - '.\nOrphan option is false and the element does not exist or is hidden.' - ), -- void (o ? -+ void (a ? - l._showPrevStep() - : l._showNextStep()) - ); -@@ -74192,12 +69967,12 @@ var bind = function (e, t) { - window.setTimeout( - (function (e) { - return function () { -- return e._callOnPromiseDone(n, a); -+ return e._callOnPromiseDone(n, o); - }; - })(this), - s - )) -- : this._callOnPromiseDone(n, a), -+ : this._callOnPromiseDone(n, o), - n - ); - }), -@@ -74355,17 +70130,17 @@ var bind = function (e, t) { - ); - }), - (t.prototype._redirect = function (t, n, s) { -- var a; -+ var o; - return e.isFunction(t.redirect) ? - t.redirect.call(this, s) -- : ((a = -+ : ((o = - '[object String]' === {}.toString.call(t.host) ? - '' + t.host + s - : s), -- this._debug('Redirect to ' + a), -+ this._debug('Redirect to ' + o), - this._getState('redirect_to') !== '' + n ? - (this._setState('redirect_to', '' + n), -- (i.location.href = a)) -+ (i.location.href = o)) - : (this._debug('Error redirection loop to ' + s), - this._removeState('redirect_to'), - null != t.onRedirectError ? -@@ -74401,13 +70176,13 @@ var bind = function (e, t) { - ); - }), - (t.prototype._showPopover = function (t, i) { -- var n, s, a, o, r, l; -+ var n, s, o, a, r, l; - if ( - (e('.tour-' + this._options.name).remove(), -- (o = e.extend({}, this._options)), -- (a = this._isOrphan(t)), -+ (a = e.extend({}, this._options)), -+ (o = this._isOrphan(t)), - (t.template = this._template(t, i)), -- a && ((t.element = 'body'), (t.placement = 'top')), -+ o && ((t.element = 'body'), (t.placement = 'top')), - (n = e(t.element)).addClass( - 'tour-' + - this._options.name + -@@ -74417,9 +70192,9 @@ var bind = function (e, t) { - i + - '-element' - ), -- t.options && e.extend(o, t.options), -+ t.options && e.extend(a, t.options), - t.reflex && -- !a && -+ !o && - e(t.reflexElement) - .addClass('tour-step-element-reflex') - .off( -@@ -74460,23 +70235,23 @@ var bind = function (e, t) { - 'fixed' === n.css('position') && - s.css('position', 'fixed'), - this._reposition(s, t), -- a) -+ o) - ) - return this._center(s); - }), - (t.prototype._template = function (t, i) { -- var n, s, a, o, r, l; -+ var n, s, o, a, r, l; - return ( - (l = t.template), - this._isOrphan(t) && - '[object Boolean]' !== {}.toString.call(t.orphan) && - (l = t.orphan), -- (a = (n = (r = -+ (o = (n = (r = - e.isFunction(l) ? e(l(i, t)) : e(l)).find( - '.popover-navigation' - )).find('[data-role="prev"]')), - (s = n.find('[data-role="next"]')), -- (o = n.find('[data-role="pause-resume"]')), -+ (a = n.find('[data-role="pause-resume"]')), - this._isOrphan(t) && r.addClass('orphan'), - r.addClass( - 'tour-' + -@@ -74491,7 +70266,7 @@ var bind = function (e, t) { - 'tour-' + this._options.name + '-reflex' - ), - t.prev < 0 && -- a -+ o - .addClass('disabled') - .prop('disabled', !0) - .prop('tabindex', -1), -@@ -74500,7 +70275,7 @@ var bind = function (e, t) { - .addClass('disabled') - .prop('disabled', !0) - .prop('tabindex', -1), -- t.duration || o.remove(), -+ t.duration || a.remove(), - r.clone().wrap('
').parent().html() - ); - }), -@@ -74510,30 +70285,30 @@ var bind = function (e, t) { - : e; - }), - (t.prototype._reposition = function (t, n) { -- var s, a, o, r, l, c, d; -+ var s, o, a, r, l, c, u; - if ( - ((r = t[0].offsetWidth), -- (a = t[0].offsetHeight), -- (l = (d = t.offset()).left), -- (c = d.top), -- (s = e(i).outerHeight() - d.top - t.outerHeight()) < -- 0 && (d.top = d.top + s), -- (o = e('html').outerWidth() - d.left - t.outerWidth()) < -- 0 && (d.left = d.left + o), -- d.top < 0 && (d.top = 0), -- d.left < 0 && (d.left = 0), -- t.offset(d), -+ (o = t[0].offsetHeight), -+ (l = (u = t.offset()).left), -+ (c = u.top), -+ (s = e(i).outerHeight() - u.top - t.outerHeight()) < -+ 0 && (u.top = u.top + s), -+ (a = e('html').outerWidth() - u.left - t.outerWidth()) < -+ 0 && (u.left = u.left + a), -+ u.top < 0 && (u.top = 0), -+ u.left < 0 && (u.left = 0), -+ t.offset(u), - 'bottom' === n.placement || 'top' === n.placement) - ) { -- if (l !== d.left) -+ if (l !== u.left) - return this._replaceArrow( - t, -- 2 * (d.left - l), -+ 2 * (u.left - l), - r, - 'left' - ); -- } else if (c !== d.top) -- return this._replaceArrow(t, 2 * (d.top - c), a, 'top'); -+ } else if (c !== u.top) -+ return this._replaceArrow(t, 2 * (u.top - c), o, 'top'); - }), - (t.prototype._center = function (t) { - return t.css( -@@ -74547,33 +70322,33 @@ var bind = function (e, t) { - .css(n, t ? 50 * (1 - t / i) + '%' : ''); - }), - (t.prototype._scrollIntoView = function (t) { -- var i, n, s, a, o, r, l, c, d; -+ var i, n, s, o, a, r, l, c, u; - if (((l = this.getStep(t)), !(i = e(l.element)).length)) - return this._showPopoverAndOverlay(t); - switch ( - ((n = e(window)), -- (o = i.offset().top), -- (a = i.outerHeight()), -+ (a = i.offset().top), -+ (o = i.outerHeight()), - (c = n.height()), - (r = 0), - l.placement) - ) { - case 'top': -- r = Math.max(0, o - c / 2); -+ r = Math.max(0, a - c / 2); - break; - case 'left': - case 'right': -- r = Math.max(0, o + a / 2 - c / 2); -+ r = Math.max(0, a + o / 2 - c / 2); - break; - case 'bottom': -- r = Math.max(0, o + a - c / 2); -+ r = Math.max(0, a + o - c / 2); - } - return ( - this._debug( - 'Scroll into view. ScrollTop: ' + - r + - '. Element offset: ' + -- o + -+ a + - '. Window height: ' + - c + - '.' -@@ -74583,12 +70358,12 @@ var bind = function (e, t) { - .stop(!0, !0) - .animate( - { scrollTop: Math.ceil(r) }, -- ((d = this), -+ ((u = this), - function () { - if (2 == ++s) - return ( -- d._showPopoverAndOverlay(t), -- d._debug( -+ u._showPopoverAndOverlay(t), -+ u._debug( - 'Scroll into view.\nAnimation end element offset: ' + - i.offset().top + - '.\nWindow height: ' + -@@ -74740,29 +70515,29 @@ var bind = function (e, t) { - var n; - }), - (t.prototype._showBackground = function (t, n) { -- var s, a, o, r, l, c, d, u, h; -+ var s, o, a, r, l, c, u, d, h; - for ( -- o = e(i).height(), -+ a = e(i).height(), - h = e(i).width(), -- u = [], -+ d = [], - r = 0, -- l = (d = ['top', 'bottom', 'left', 'right']).length; -+ l = (u = ['top', 'bottom', 'left', 'right']).length; - r < l; - r++ - ) - switch ( -- ((c = d[r]), -+ ((c = u[r]), - (s = -- null != (a = this.backdrops)[c] ? -- a[c] -- : (a[c] = e('
', { -+ null != (o = this.backdrops)[c] ? -+ o[c] -+ : (o[c] = e('
', { - class: 'tour-backdrop ' + c, - }))), - e(t.backdropContainer).append(s), - c) - ) { - case 'top': -- u.push( -+ d.push( - s - .height( - n.offset.top > 0 ? n.offset.top : 0 -@@ -74772,18 +70547,18 @@ var bind = function (e, t) { - ); - break; - case 'bottom': -- u.push( -+ d.push( - s - .offset({ - top: n.offset.top + n.height, - left: 0, - }) -- .height(o - (n.offset.top + n.height)) -+ .height(a - (n.offset.top + n.height)) - .width(h) - ); - break; - case 'left': -- u.push( -+ d.push( - s - .offset({ top: n.offset.top, left: 0 }) - .height(n.height) -@@ -74795,7 +70570,7 @@ var bind = function (e, t) { - ); - break; - case 'right': -- u.push( -+ d.push( - s - .offset({ - top: n.offset.top, -@@ -74806,9 +70581,9 @@ var bind = function (e, t) { - ); - break; - default: -- u.push(void 0); -+ d.push(void 0); - } -- return u; -+ return d; - }), - (t.prototype._showOverlayElement = function (t) { - var i, n; -@@ -74886,26 +70661,26 @@ var bind = function (e, t) { - return this._getParams(e, '#'); - }), - (t.prototype._getParams = function (e, t) { -- var i, n, s, a, o; -- if (1 === (a = e.split(t)).length) return {}; -+ var i, n, s, o, a; -+ if (1 === (o = e.split(t)).length) return {}; - for ( -- o = {}, i = 0, n = (a = a[1].split('&')).length; -+ a = {}, i = 0, n = (o = o[1].split('&')).length; - i < n; - i++ - ) -- o[(s = (s = a[i]).split('='))[0]] = s[1] || ''; -- return o; -+ a[(s = (s = o[i]).split('='))[0]] = s[1] || ''; -+ return a; - }), - (t.prototype._equal = function (e, t) { -- var i, n, s, a, o, r; -+ var i, n, s, o, a, r; - if ( - '[object Object]' === {}.toString.call(e) && - '[object Object]' === {}.toString.call(t) - ) { - if ( -- ((a = Object.keys(e)), -- (o = Object.keys(t)), -- a.length !== o.length) -+ ((o = Object.keys(e)), -+ (a = Object.keys(t)), -+ o.length !== a.length) - ) - return !1; - for (n in e) -@@ -75117,12 +70892,12 @@ var tutorial = { - i, - n, - s, -- a = this._type, -- o = arguments.length, -- r = window[a], -+ o = this._type, -+ a = arguments.length, -+ r = window[o], - l = arguments, - c = l[0]; -- if (1 > o) throw new Error('Minimum 1 argument must be given'); -+ if (1 > a) throw new Error('Minimum 1 argument must be given'); - if (Array.isArray(c)) { - for (n in ((t = {}), c)) - if (c.hasOwnProperty(n)) { -@@ -75135,7 +70910,7 @@ var tutorial = { - } - return t; - } -- if (1 != o) { -+ if (1 != a) { - try { - if (!(t = JSON.parse(r.getItem(c)))) - throw new ReferenceError( -@@ -75144,7 +70919,7 @@ var tutorial = { - } catch (e) { - throw new ReferenceError(c + ' is not defined in this storage'); - } -- for (n = 1; o - 1 > n; n++) -+ for (n = 1; a - 1 > n; n++) - if (void 0 === (t = t[l[n]])) - throw new ReferenceError( - [].slice.call(l, 0, n + 1).join('.') + -@@ -75169,13 +70944,13 @@ var tutorial = { - i, - n, - s = this._type, -- a = arguments.length, -- o = window[s], -+ o = arguments.length, -+ a = window[s], - r = arguments, - l = r[0], -- d = r[1], -- u = isNaN(d) ? {} : []; -- if (1 > a || (!c(l) && 2 > a)) -+ u = r[1], -+ d = isNaN(u) ? {} : []; -+ if (1 > o || (!c(l) && 2 > o)) - throw new Error( - 'Minimum 2 arguments must be given or first parameter must be an object' - ); -@@ -75183,21 +70958,21 @@ var tutorial = { - for (n in l) - l.hasOwnProperty(n) && - (c((e = l[n])) || this.alwaysUseJson ? -- o.setItem(n, JSON.stringify(e)) -- : o.setItem(n, e)); -+ a.setItem(n, JSON.stringify(e)) -+ : a.setItem(n, e)); - return l; - } -- if (2 == a) -+ if (2 == o) - return ( -- 'object' == typeof d || this.alwaysUseJson ? -- o.setItem(l, JSON.stringify(d)) -- : o.setItem(l, d), -- d -+ 'object' == typeof u || this.alwaysUseJson ? -+ a.setItem(l, JSON.stringify(u)) -+ : a.setItem(l, u), -+ u - ); - try { -- null != (i = o.getItem(l)) && (u = JSON.parse(i)); -+ null != (i = a.getItem(l)) && (d = JSON.parse(i)); - } catch (e) {} -- for (i = u, n = 1; a - 2 > n; n++) -+ for (i = d, n = 1; o - 2 > n; n++) - (e = r[n]), - (t = isNaN(r[n + 1]) ? 'object' : 'array'), - (!i[e] || -@@ -75205,7 +70980,7 @@ var tutorial = { - ('array' == t && !Array.isArray(i[e]))) && - (i[e] = 'array' == t ? [] : {}), - (i = i[e]); -- return (i[r[n]] = r[n + 1]), o.setItem(l, JSON.stringify(u)), u; -+ return (i[r[n]] = r[n + 1]), a.setItem(l, JSON.stringify(d)), d; - } - function i() { - var e, -@@ -75213,22 +70988,22 @@ var tutorial = { - i, - n, - s = this._type, -- a = arguments.length, -- o = window[s], -+ o = arguments.length, -+ a = window[s], - r = arguments, - l = r[0]; -- if (1 > a) throw new Error('Minimum 1 argument must be given'); -+ if (1 > o) throw new Error('Minimum 1 argument must be given'); - if (Array.isArray(l)) { -- for (i in l) l.hasOwnProperty(i) && o.removeItem(l[i]); -+ for (i in l) l.hasOwnProperty(i) && a.removeItem(l[i]); - return !0; - } -- if (1 == a) return o.removeItem(l), !0; -+ if (1 == o) return a.removeItem(l), !0; - try { -- e = t = JSON.parse(o.getItem(l)); -+ e = t = JSON.parse(a.getItem(l)); - } catch (e) { - throw new ReferenceError(l + ' is not defined in this storage'); - } -- for (i = 1; a - 1 > i; i++) -+ for (i = 1; o - 1 > i; i++) - if (void 0 === (t = t[r[i]])) - throw new ReferenceError( - [].slice.call(r, 1, i).join('.') + -@@ -75237,11 +71012,11 @@ var tutorial = { - if (Array.isArray(r[i])) - for (n in r[i]) r[i].hasOwnProperty(n) && delete t[r[i][n]]; - else delete t[r[i]]; -- return o.setItem(l, JSON.stringify(e)), !0; -+ return a.setItem(l, JSON.stringify(e)), !0; - } - function n(e) { - var t, -- n = o.call(this); -+ n = a.call(this); - for (t in n) n.hasOwnProperty(t) && i.call(this, n[t]); - if (e) - for (t in v.namespaceStorages) -@@ -75251,10 +71026,10 @@ var tutorial = { - var t, - i = arguments.length, - n = arguments, -- a = n[0]; -- if (0 == i) return 0 == o.call(this).length; -- if (Array.isArray(a)) { -- for (t = 0; t < a.length; t++) if (!s.call(this, a[t])) return !1; -+ o = n[0]; -+ if (0 == i) return 0 == a.call(this).length; -+ if (Array.isArray(o)) { -+ for (t = 0; t < o.length; t++) if (!s.call(this, o[t])) return !1; - return !0; - } - try { -@@ -75263,7 +71038,7 @@ var tutorial = { - if ( - r.hasOwnProperty(t) && - !( -- (c(r[t]) && d(r[t])) || -+ (c(r[t]) && u(r[t])) || - (Array.isArray(r[t]) && !r[t].length) || - ('boolean' != typeof r[t] && !r[t]) - ) -@@ -75274,39 +71049,39 @@ var tutorial = { - return !0; - } - } -- function a() { -+ function o() { - var t, - i = arguments.length, - n = arguments, - s = n[0]; - if (1 > i) throw new Error('Minimum 1 argument must be given'); - if (Array.isArray(s)) { -- for (t = 0; t < s.length; t++) if (!a.call(this, s[t])) return !1; -+ for (t = 0; t < s.length; t++) if (!o.call(this, s[t])) return !1; - return !0; - } - try { -- var o = e.apply(this, arguments); -- for (t in (Array.isArray(n[i - 1]) || (o = { totest: o }), o)) -- if (o.hasOwnProperty(t) && (void 0 === o[t] || null === o[t])) -+ var a = e.apply(this, arguments); -+ for (t in (Array.isArray(n[i - 1]) || (a = { totest: a }), a)) -+ if (a.hasOwnProperty(t) && (void 0 === a[t] || null === a[t])) - return !1; - return !0; - } catch (e) { - return !1; - } - } -- function o() { -+ function a() { - var t = this._type, - i = arguments.length, - n = window[t], - s = [], -- a = {}; -- if ((a = i > 0 ? e.apply(this, arguments) : n) && a._cookie) { -- var o = Cookies.get(); -- for (var r in o) -- o.hasOwnProperty(r) && -+ o = {}; -+ if ((o = i > 0 ? e.apply(this, arguments) : n) && o._cookie) { -+ var a = Cookies.get(); -+ for (var r in a) -+ a.hasOwnProperty(r) && - '' != r && -- s.push(r.replace(a._prefix, '')); -- } else for (var l in a) a.hasOwnProperty(l) && s.push(l); -+ s.push(r.replace(o._prefix, '')); -+ } else for (var l in o) o.hasOwnProperty(l) && s.push(l); - return s; - } - function r(e) { -@@ -75322,14 +71097,14 @@ var tutorial = { - window.sessionCookieStorage.getItem(e) || - window.sessionCookieStorage.setItem(e, '{}')); - var t = { -- localStorage: u({}, v.localStorage, { _ns: e }), -- sessionStorage: u({}, v.sessionStorage, { _ns: e }), -+ localStorage: d({}, v.localStorage, { _ns: e }), -+ sessionStorage: d({}, v.sessionStorage, { _ns: e }), - }; - return ( - k && - (window.cookieStorage.getItem(e) || - window.cookieStorage.setItem(e, '{}'), -- (t.cookieStorage = u({}, v.cookieStorage, { _ns: e }))), -+ (t.cookieStorage = d({}, v.cookieStorage, { _ns: e }))), - (v.namespaceStorages[e] = t), - t - ); -@@ -75352,15 +71127,15 @@ var tutorial = { - (!(t = g(e)) || - ('function' == - typeof (i = m.call(t, 'constructor') && t.constructor) && -- f.call(i) === _)) -+ _.call(i) === f)) - ); - } -- function d(e) { -+ function u(e) { - var t; - for (t in e) return !1; - return !0; - } -- function u() { -+ function d() { - for (var e = 1, t = arguments[0]; e < arguments.length; e++) { - var i = arguments[e]; - for (var n in i) i.hasOwnProperty(n) && (t[n] = i[n]); -@@ -75370,8 +71145,8 @@ var tutorial = { - var h = {}, - p = h.toString, - m = h.hasOwnProperty, -- f = m.toString, -- _ = f.call(Object), -+ _ = m.toString, -+ f = _.call(Object), - g = Object.getPrototypeOf, - v = {}, - b = 'ls_', -@@ -75411,8 +71186,8 @@ var tutorial = { - n.hasOwnProperty(s) && this._callMethod(t, [s, n[s]]); - return n; - } -- var a = this._callMethod(t, i); -- return this._ns ? a[n.split('.')[0]] : a; -+ var o = this._callMethod(t, i); -+ return this._ns ? o[n.split('.')[0]] : o; - }, - remove: function () { - if (arguments.length < 1) -@@ -75434,15 +71209,15 @@ var tutorial = { - isSet: function () { - if (arguments.length < 1) - throw new Error('Minimum 1 argument must be given'); -- return w || k ? this._callMethod(a, arguments) : null; -+ return w || k ? this._callMethod(o, arguments) : null; - }, - keys: function () { -- return w || k ? this._callMethod(o, arguments) : null; -+ return w || k ? this._callMethod(a, arguments) : null; - }, - }; - if (k) { - window.name || (window.name = Math.floor(1e8 * Math.random())); -- var C = { -+ var z = { - _cookie: !0, - _prefix: '', - _expires: null, -@@ -75501,17 +71276,17 @@ var tutorial = { - }, - }; - w || -- ((window.localCookieStorage = u({}, C, { -+ ((window.localCookieStorage = d({}, z, { - _prefix: b, - _expires: 3650, - _secure: !0, - })), -- (window.sessionCookieStorage = u({}, C, { -+ (window.sessionCookieStorage = d({}, z, { - _prefix: y + window.name + '_', - _secure: !0, - }))), -- (window.cookieStorage = u({}, C)), -- (v.cookieStorage = u({}, x, { -+ (window.cookieStorage = d({}, z)), -+ (v.cookieStorage = d({}, x, { - _type: 'cookieStorage', - setExpires: function (e) { - return window.cookieStorage.setExpires(e), this; -@@ -75538,10 +71313,10 @@ var tutorial = { - return r(e); - }), - w ? -- ((v.localStorage = u({}, x, { _type: 'localStorage' })), -- (v.sessionStorage = u({}, x, { _type: 'sessionStorage' }))) -- : ((v.localStorage = u({}, x, { _type: 'localCookieStorage' })), -- (v.sessionStorage = u({}, x, { _type: 'sessionCookieStorage' }))), -+ ((v.localStorage = d({}, x, { _type: 'localStorage' })), -+ (v.sessionStorage = d({}, x, { _type: 'sessionStorage' }))) -+ : ((v.localStorage = d({}, x, { _type: 'localCookieStorage' })), -+ (v.sessionStorage = d({}, x, { _type: 'sessionCookieStorage' }))), - (v.namespaceStorages = {}), - (v.removeAllStorages = function (e) { - v.localStorage.removeAll(e), -@@ -75584,17 +71359,17 @@ var tutorial = { - } - function i(n) { - function s() {} -- function a(t, i, a) { -+ function o(t, i, o) { - if ('undefined' != typeof document) { - 'number' == -- typeof (a = e({ path: '/' }, s.defaults, a)).expires && -- (a.expires = new Date( -- 1 * new Date() + 864e5 * a.expires -+ typeof (o = e({ path: '/' }, s.defaults, o)).expires && -+ (o.expires = new Date( -+ 1 * new Date() + 864e5 * o.expires - )), -- (a.expires = a.expires ? a.expires.toUTCString() : ''); -+ (o.expires = o.expires ? o.expires.toUTCString() : ''); - try { -- var o = JSON.stringify(i); -- /^[\{\[]/.test(o) && (i = o); -+ var a = JSON.stringify(i); -+ /^[\{\[]/.test(a) && (i = a); - } catch (e) {} - (i = - n.write ? -@@ -75610,26 +71385,26 @@ var tutorial = { - ) - .replace(/[\(\)]/g, escape)); - var r = ''; -- for (var l in a) -- a[l] && -+ for (var l in o) -+ o[l] && - ((r += '; ' + l), -- !0 !== a[l] && (r += '=' + a[l].split(';')[0])); -+ !0 !== o[l] && (r += '=' + o[l].split(';')[0])); - return (document.cookie = t + '=' + i + r); - } - } -- function o(e, i) { -+ function a(e, i) { - if ('undefined' != typeof document) { - for ( - var s = {}, -- a = -+ o = - document.cookie ? - document.cookie.split('; ') - : [], -- o = 0; -- o < a.length; -- o++ -+ a = 0; -+ a < o.length; -+ a++ - ) { -- var r = a[o].split('='), -+ var r = o[a].split('='), - l = r.slice(1).join('='); - i || '"' !== l.charAt(0) || (l = l.slice(1, -1)); - try { -@@ -75645,15 +71420,15 @@ var tutorial = { - } - } - return ( -- (s.set = a), -+ (s.set = o), - (s.get = function (e) { -- return o(e, !1); -+ return a(e, !1); - }), - (s.getJSON = function (e) { -- return o(e, !0); -+ return a(e, !0); - }), - (s.remove = function (t, i) { -- a(t, '', e(i, { expires: -1 })); -+ o(t, '', e(i, { expires: -1 })); - }), - (s.defaults = {}), - (s.withConverter = i), -@@ -75808,15 +71583,15 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - i = {}, - n = {}, - s = {}, -- a = {}, -- o = !1; -+ o = {}, -+ a = !1; - return { -- initialize: function (o) { -- (s = o.building_types_collection), -- (e = o.mission_types_collection), -- (a = o.mission_types_with_filter_ids), -- (t = o.user_id), -- $.each(o.sorted_map_filters, function () { -+ initialize: function (a) { -+ (s = a.building_types_collection), -+ (e = a.mission_types_collection), -+ (o = a.mission_types_with_filter_ids), -+ (t = a.user_id), -+ $.each(a.sorted_map_filters, function () { - (filter_layer = L.layerGroup()), - (n[ - map_filters_service.decorateFilterText( -@@ -75847,8 +71622,8 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - }, - getFilterLayerByMissionParams: function (e) { - switch (!0) { -- case e.user_id == t && void 0 !== a[e.mtid]: -- return i[a[e.mtid]]; -+ case e.user_id == t && void 0 !== o[e.mtid]: -+ return i[o[e.mtid]]; - case e.handoff: - return i[e.filter_id]; - case e.user_id != t || 'alliance_missions' === e.filter_id: -@@ -75862,7 +71637,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - return i[t] === e.layer; - })), - (filter_checked = 'overlayadd' == e.type), -- o || -+ a || - ($.ajax({ - type: 'PUT', - url: '/map_filters', -@@ -75876,7 +71651,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - 'user_buildings' != filter_key && - 'all_missions' != filter_key && - 'user_missions' != filter_key) || -- ((o = !0), -+ ((a = !0), - setTimeout(function () { - map_filters_service.massFiltersChange( - filter_key, -@@ -75911,7 +71686,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - : map.removeLayer(i[t]) - : console.log('missing filter layer: ' + t); - }), -- (o = !1); -+ (a = !1); - }, - decorateFilterText: function (t, i) { - var n = function (e, t, i) { -@@ -75961,24 +71736,24 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - : (e.jQueryBridget = t(e, e.jQuery)); - })(window, function (e, t) { - 'use strict'; -- function i(i, a, r) { -+ function i(i, o, r) { - function l(e, t, n) { - var s, -- a = '$().' + i + '("' + t + '")'; -+ o = '$().' + i + '("' + t + '")'; - return ( - e.each(function (e, l) { - var c = r.data(l, i); - if (c) { -- var d = c[t]; -- if (d && '_' != t.charAt(0)) { -- var u = d.apply(c, n); -- s = void 0 === s ? u : s; -- } else o(a + ' is not a valid method'); -+ var u = c[t]; -+ if (u && '_' != t.charAt(0)) { -+ var d = u.apply(c, n); -+ s = void 0 === s ? d : s; -+ } else a(o + ' is not a valid method'); - } else -- o( -+ a( - i + - ' not initialized. Cannot call methods, i.e. ' + -- a -+ o - ); - }), - void 0 !== s ? s : e -@@ -75989,12 +71764,12 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - var s = r.data(n, i); - s ? - (s.option(t), s._init()) -- : ((s = new a(n, t)), r.data(n, i, s)); -+ : ((s = new o(n, t)), r.data(n, i, s)); - }); - } - (r = r || t || e.jQuery) && -- (a.prototype.option || -- (a.prototype.option = function (e) { -+ (o.prototype.option || -+ (o.prototype.option = function (e) { - r.isPlainObject(e) && - (this.options = r.extend(!0, this.options, e)); - }), -@@ -76009,12 +71784,12 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - !e || (e && e.bridget) || (e.bridget = i); - } - var s = Array.prototype.slice, -- a = e.console, -- o = -- void 0 === a ? -+ o = e.console, -+ a = -+ void 0 === o ? - function () {} - : function (e) { -- a.error(e); -+ o.error(e); - }; - return n(t || e.jQuery), i; - }), -@@ -76057,9 +71832,9 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - s < i.length; - s++ - ) { -- var a = i[s]; -- n && n[a] && (this.off(e, a), delete n[a]), -- a.apply(this, t); -+ var o = i[s]; -+ n && n[o] && (this.off(e, o), delete n[o]), -+ o.apply(this, t); - } - return this; - } -@@ -76113,8 +71888,8 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - ); - } - function s() { -- if (!d) { -- d = !0; -+ if (!u) { -+ u = !0; - var t = document.createElement('div'); - (t.style.width = '200px'), - (t.style.padding = '1px 2px 3px 4px'), -@@ -76124,53 +71899,53 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - var i = document.body || document.documentElement; - i.appendChild(t); - var s = n(t); -- (o = 200 == Math.round(e(s.width))), -- (a.isBoxSizeOuter = o), -+ (a = 200 == Math.round(e(s.width))), -+ (o.isBoxSizeOuter = a), - i.removeChild(t); - } - } -- function a(t) { -+ function o(t) { - if ( - (s(), - 'string' == typeof t && (t = document.querySelector(t)), - t && 'object' == typeof t && t.nodeType) - ) { -- var a = n(t); -- if ('none' == a.display) return i(); -+ var o = n(t); -+ if ('none' == o.display) return i(); - var r = {}; - (r.width = t.offsetWidth), (r.height = t.offsetHeight); - for ( -- var d = (r.isBorderBox = 'border-box' == a.boxSizing), -- u = 0; -- c > u; -- u++ -+ var u = (r.isBorderBox = 'border-box' == o.boxSizing), -+ d = 0; -+ c > d; -+ d++ - ) { -- var h = l[u], -- p = a[h], -+ var h = l[d], -+ p = o[h], - m = parseFloat(p); - r[h] = isNaN(m) ? 0 : m; - } -- var f = r.paddingLeft + r.paddingRight, -- _ = r.paddingTop + r.paddingBottom, -+ var _ = r.paddingLeft + r.paddingRight, -+ f = r.paddingTop + r.paddingBottom, - g = r.marginLeft + r.marginRight, - v = r.marginTop + r.marginBottom, - b = r.borderLeftWidth + r.borderRightWidth, - y = r.borderTopWidth + r.borderBottomWidth, -- w = d && o, -- k = e(a.width); -- !1 !== k && (r.width = k + (w ? 0 : f + b)); -- var x = e(a.height); -+ w = u && a, -+ k = e(o.width); -+ !1 !== k && (r.width = k + (w ? 0 : _ + b)); -+ var x = e(o.height); - return ( -- !1 !== x && (r.height = x + (w ? 0 : _ + y)), -- (r.innerWidth = r.width - (f + b)), -- (r.innerHeight = r.height - (_ + y)), -+ !1 !== x && (r.height = x + (w ? 0 : f + y)), -+ (r.innerWidth = r.width - (_ + b)), -+ (r.innerHeight = r.height - (f + y)), - (r.outerWidth = r.width + g), - (r.outerHeight = r.height + v), - r - ); - } - } -- var o, -+ var a, - r = - 'undefined' == typeof console ? t : ( - function (e) { -@@ -76192,8 +71967,8 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - 'borderBottomWidth', - ], - c = l.length, -- d = !1; -- return a; -+ u = !1; -+ return o; - }), - (function (e, t) { - 'use strict'; -@@ -76276,11 +72051,11 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - if (!n) return void s.push(e); - t(e, n) && s.push(e); - for ( -- var i = e.querySelectorAll(n), a = 0; -- a < i.length; -- a++ -+ var i = e.querySelectorAll(n), o = 0; -+ o < i.length; -+ o++ - ) -- s.push(i[a]); -+ s.push(i[o]); - } - }), - s -@@ -76294,9 +72069,9 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - var e = this[s]; - clearTimeout(e); - var t = arguments, -- a = this; -+ o = this; - this[s] = setTimeout(function () { -- n.apply(a, t), delete a[s]; -+ n.apply(o, t), delete o[s]; - }, i); - }; - }), -@@ -76317,24 +72092,24 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - return ( - (i.htmlInit = function (t, n) { - i.docReady(function () { -- var a = i.toDashed(n), -- o = 'data-' + a, -- r = document.querySelectorAll('[' + o + ']'), -- l = document.querySelectorAll('.js-' + a), -+ var o = i.toDashed(n), -+ a = 'data-' + o, -+ r = document.querySelectorAll('[' + a + ']'), -+ l = document.querySelectorAll('.js-' + o), - c = i.makeArray(r).concat(i.makeArray(l)), -- d = o + '-options', -- u = e.jQuery; -+ u = a + '-options', -+ d = e.jQuery; - c.forEach(function (e) { - var i, -- a = e.getAttribute(o) || e.getAttribute(d); -+ o = e.getAttribute(a) || e.getAttribute(u); - try { -- i = a && JSON.parse(a); -+ i = o && JSON.parse(o); - } catch (t) { - return void ( - s && - s.error( - 'Error parsing ' + -- o + -+ a + - ' on ' + - e.className + - ': ' + -@@ -76343,7 +72118,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - ); - } - var r = new t(e, i); -- u && u.data(e, n, r); -+ d && d.data(e, n, r); - }); - }); - }), -@@ -76364,7 +72139,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - 'use strict'; - function i(e) { - for (var t in e) return !1; -- return !0; -+ return null, !0; - } - function n(e, t) { - e && -@@ -76378,104 +72153,104 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - return '-' + e.toLowerCase(); - }); - } -- var a = document.documentElement.style, -- o = -- 'string' == typeof a.transition ? -+ var o = document.documentElement.style, -+ a = -+ 'string' == typeof o.transition ? - 'transition' - : 'WebkitTransition', - r = -- 'string' == typeof a.transform ? -+ 'string' == typeof o.transform ? - 'transform' - : 'WebkitTransform', - l = { - WebkitTransition: 'webkitTransitionEnd', - transition: 'transitionend', -- }[o], -+ }[a], - c = { - transform: r, -- transition: o, -- transitionDuration: o + 'Duration', -- transitionProperty: o + 'Property', -- transitionDelay: o + 'Delay', -- }, -- d = (n.prototype = Object.create(e.prototype)); -- (d.constructor = n), -- (d._create = function () { -+ transition: a, -+ transitionDuration: a + 'Duration', -+ transitionProperty: a + 'Property', -+ transitionDelay: a + 'Delay', -+ }, -+ u = (n.prototype = Object.create(e.prototype)); -+ (u.constructor = n), -+ (u._create = function () { - (this._transn = { ingProperties: {}, clean: {}, onEnd: {} }), - this.css({ position: 'absolute' }); - }), -- (d.handleEvent = function (e) { -+ (u.handleEvent = function (e) { - var t = 'on' + e.type; - this[t] && this[t](e); - }), -- (d.getSize = function () { -+ (u.getSize = function () { - this.size = t(this.element); - }), -- (d.css = function (e) { -+ (u.css = function (e) { - var t = this.element.style; - for (var i in e) { - t[c[i] || i] = e[i]; - } - }), -- (d.getPosition = function () { -+ (u.getPosition = function () { - var e = getComputedStyle(this.element), - t = this.layout._getOption('originLeft'), - i = this.layout._getOption('originTop'), - n = e[t ? 'left' : 'right'], - s = e[i ? 'top' : 'bottom'], -- a = parseFloat(n), -- o = parseFloat(s), -+ o = parseFloat(n), -+ a = parseFloat(s), - r = this.layout.size; -- -1 != n.indexOf('%') && (a = (a / 100) * r.width), -- -1 != s.indexOf('%') && (o = (o / 100) * r.height), -- (a = isNaN(a) ? 0 : a), -+ -1 != n.indexOf('%') && (o = (o / 100) * r.width), -+ -1 != s.indexOf('%') && (a = (a / 100) * r.height), - (o = isNaN(o) ? 0 : o), -- (a -= t ? r.paddingLeft : r.paddingRight), -- (o -= i ? r.paddingTop : r.paddingBottom), -- (this.position.x = a), -- (this.position.y = o); -+ (a = isNaN(a) ? 0 : a), -+ (o -= t ? r.paddingLeft : r.paddingRight), -+ (a -= i ? r.paddingTop : r.paddingBottom), -+ (this.position.x = o), -+ (this.position.y = a); - }), -- (d.layoutPosition = function () { -+ (u.layoutPosition = function () { - var e = this.layout.size, - t = {}, - i = this.layout._getOption('originLeft'), - n = this.layout._getOption('originTop'), - s = i ? 'paddingLeft' : 'paddingRight', -- a = i ? 'left' : 'right', -- o = i ? 'right' : 'left', -+ o = i ? 'left' : 'right', -+ a = i ? 'right' : 'left', - r = this.position.x + e[s]; -- (t[a] = this.getXValue(r)), (t[o] = ''); -+ (t[o] = this.getXValue(r)), (t[a] = ''); - var l = n ? 'paddingTop' : 'paddingBottom', - c = n ? 'top' : 'bottom', -- d = n ? 'bottom' : 'top', -- u = this.position.y + e[l]; -- (t[c] = this.getYValue(u)), -- (t[d] = ''), -+ u = n ? 'bottom' : 'top', -+ d = this.position.y + e[l]; -+ (t[c] = this.getYValue(d)), -+ (t[u] = ''), - this.css(t), - this.emitEvent('layout', [this]); - }), -- (d.getXValue = function (e) { -+ (u.getXValue = function (e) { - var t = this.layout._getOption('horizontal'); - return this.layout.options.percentPosition && !t ? - (e / this.layout.size.width) * 100 + '%' - : e + 'px'; - }), -- (d.getYValue = function (e) { -+ (u.getYValue = function (e) { - var t = this.layout._getOption('horizontal'); - return this.layout.options.percentPosition && t ? - (e / this.layout.size.height) * 100 + '%' - : e + 'px'; - }), -- (d._transitionTo = function (e, t) { -+ (u._transitionTo = function (e, t) { - this.getPosition(); - var i = this.position.x, - n = this.position.y, - s = e == this.position.x && t == this.position.y; - if ((this.setPosition(e, t), !s || this.isTransitioning)) { -- var a = e - i, -- o = t - n, -+ var o = e - i, -+ a = t - n, - r = {}; -- (r.transform = this.getTranslate(a, o)), -+ (r.transform = this.getTranslate(o, a)), - this.transition({ - to: r, - onTransitionEnd: { transform: this.layoutPosition }, -@@ -76483,7 +72258,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - }); - } else this.layoutPosition(); - }), -- (d.getTranslate = function (e, t) { -+ (u.getTranslate = function (e, t) { - return ( - 'translate3d(' + - (e = this.layout._getOption('originLeft') ? e : -e) + -@@ -76492,21 +72267,21 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - 'px, 0)' - ); - }), -- (d.goTo = function (e, t) { -+ (u.goTo = function (e, t) { - this.setPosition(e, t), this.layoutPosition(); - }), -- (d.moveTo = d._transitionTo), -- (d.setPosition = function (e, t) { -+ (u.moveTo = u._transitionTo), -+ (u.setPosition = function (e, t) { - (this.position.x = parseFloat(e)), - (this.position.y = parseFloat(t)); - }), -- (d._nonTransition = function (e) { -+ (u._nonTransition = function (e) { - for (var t in (this.css(e.to), - e.isCleaning && this._removeStyles(e.to), - e.onTransitionEnd)) - e.onTransitionEnd[t].call(this); - }), -- (d.transition = function (e) { -+ (u.transition = function (e) { - if (parseFloat(this.layout.options.transitionDuration)) { - var t = this._transn; - for (var i in e.onTransitionEnd) -@@ -76524,27 +72299,27 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - (this.isTransitioning = !0); - } else this._nonTransition(e); - }); -- var u = 'opacity,' + s(r); -- (d.enableTransition = function () { -+ var d = 'opacity,' + s(r); -+ (u.enableTransition = function () { - if (!this.isTransitioning) { - var e = this.layout.options.transitionDuration; - (e = 'number' == typeof e ? e + 'ms' : e), - this.css({ -- transitionProperty: u, -+ transitionProperty: d, - transitionDuration: e, - transitionDelay: this.staggerDelay || 0, - }), - this.element.addEventListener(l, this, !1); - } - }), -- (d.onwebkitTransitionEnd = function (e) { -+ (u.onwebkitTransitionEnd = function (e) { - this.ontransitionend(e); - }), -- (d.onotransitionend = function (e) { -+ (u.onotransitionend = function (e) { - this.ontransitionend(e); - }); - var h = { '-webkit-transform': 'transform' }; -- (d.ontransitionend = function (e) { -+ (u.ontransitionend = function (e) { - if (e.target === this.element) { - var t = this._transn, - n = h[e.propertyName] || e.propertyName; -@@ -76560,12 +72335,12 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - this.emitEvent('transitionEnd', [this]); - } - }), -- (d.disableTransition = function () { -+ (u.disableTransition = function () { - this.removeTransitionStyles(), - this.element.removeEventListener(l, this, !1), - (this.isTransitioning = !1); - }), -- (d._removeStyles = function (e) { -+ (u._removeStyles = function (e) { - var t = {}; - for (var i in e) t[i] = ''; - this.css(t); -@@ -76576,26 +72351,26 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - transitionDelay: '', - }; - return ( -- (d.removeTransitionStyles = function () { -+ (u.removeTransitionStyles = function () { - this.css(p); - }), -- (d.stagger = function (e) { -+ (u.stagger = function (e) { - (e = isNaN(e) ? 0 : e), (this.staggerDelay = e + 'ms'); - }), -- (d.removeElem = function () { -+ (u.removeElem = function () { - this.element.parentNode.removeChild(this.element), - this.css({ display: '' }), - this.emitEvent('remove', [this]); - }), -- (d.remove = function () { -- return o && parseFloat(this.layout.options.transitionDuration) ? -+ (u.remove = function () { -+ return a && parseFloat(this.layout.options.transitionDuration) ? - (this.once('transitionEnd', function () { - this.removeElem(); - }), - void this.hide()) - : void this.removeElem(); - }), -- (d.reveal = function () { -+ (u.reveal = function () { - delete this.isHidden, this.css({ display: '' }); - var e = this.layout.options, - t = {}; -@@ -76608,15 +72383,15 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - onTransitionEnd: t, - }); - }), -- (d.onRevealTransitionEnd = function () { -+ (u.onRevealTransitionEnd = function () { - this.isHidden || this.emitEvent('reveal'); - }), -- (d.getHideRevealTransitionEndProperty = function (e) { -+ (u.getHideRevealTransitionEndProperty = function (e) { - var t = this.layout.options[e]; - if (t.opacity) return 'opacity'; - for (var i in t) return i; - }), -- (d.hide = function () { -+ (u.hide = function () { - (this.isHidden = !0), this.css({ display: '' }); - var e = this.layout.options, - t = {}; -@@ -76629,11 +72404,11 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - onTransitionEnd: t, - }); - }), -- (d.onHideTransitionEnd = function () { -+ (u.onHideTransitionEnd = function () { - this.isHidden && - (this.css({ display: 'none' }), this.emitEvent('hide')); - }), -- (d.destroy = function () { -+ (u.destroy = function () { - this.css({ - position: '', - left: '', -@@ -76658,8 +72433,8 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - 'fizzy-ui-utils/utils', - './item', - ], -- function (i, n, s, a) { -- return t(e, i, n, s, a); -+ function (i, n, s, o) { -+ return t(e, i, n, s, o); - } - ) - : 'object' == typeof module && module.exports ? -@@ -76679,14 +72454,14 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - )); - })(window, function (e, t, i, n, s) { - 'use strict'; -- function a(e, t) { -+ function o(e, t) { - var i = n.getQueryElement(e); - if (i) { - (this.element = i), - c && (this.$element = c(this.element)), - (this.options = n.extend({}, this.constructor.defaults)), - this.option(t); -- var s = ++u; -+ var s = ++d; - (this.element.outlayerGUID = s), - (h[s] = this), - this._create(), -@@ -76700,7 +72475,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - (i || e) - ); - } -- function o(e) { -+ function a(e) { - function t() { - e.apply(this, arguments); - } -@@ -76719,12 +72494,12 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - } - var l = e.console, - c = e.jQuery, -- d = function () {}, -- u = 0, -+ u = function () {}, -+ d = 0, - h = {}; -- (a.namespace = 'outlayer'), -- (a.Item = s), -- (a.defaults = { -+ (o.namespace = 'outlayer'), -+ (o.Item = s), -+ (o.defaults = { - containerStyle: { position: 'relative' }, - initLayout: !0, - originLeft: !0, -@@ -76735,7 +72510,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - hiddenStyle: { opacity: 0, transform: 'scale(0.001)' }, - visibleStyle: { opacity: 1, transform: 'scale(1)' }, - }); -- var p = a.prototype; -+ var p = o.prototype; - n.extend(p, t.prototype), - (p.option = function (e) { - n.extend(this.options, e); -@@ -76746,7 +72521,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - this.options[t] - : this.options[e]; - }), -- (a.compatOptions = { -+ (o.compatOptions = { - initLayout: 'isInitLayout', - horizontal: 'isHorizontal', - layoutInstant: 'isLayoutInstant', -@@ -76774,8 +72549,8 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - s < t.length; - s++ - ) { -- var a = new i(t[s], this); -- n.push(a); -+ var o = new i(t[s], this); -+ n.push(o); - } - return n; - }), -@@ -76863,7 +72638,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - this._setContainerMeasure(e.height, !1)); - } - }), -- (p._getContainerSize = d), -+ (p._getContainerSize = u), - (p._setContainerMeasure = function (e, t) { - if (void 0 !== e) { - var i = this.size; -@@ -76887,12 +72662,12 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - s.dispatchEvent(e + 'Complete', null, [t]); - } - function n() { -- ++o == a && i(); -+ ++a == o && i(); - } - var s = this, -- a = t.length; -- if (t && a) { -- var o = 0; -+ o = t.length; -+ if (t && o) { -+ var a = 0; - t.forEach(function (t) { - t.once(e, n); - }); -@@ -76950,7 +72725,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - bottom: e.bottom - (t.paddingBottom + t.borderBottomWidth), - }; - }), -- (p._manageStamp = d), -+ (p._manageStamp = u), - (p._getElementOffset = function (e) { - var t = e.getBoundingClientRect(), - n = this._boundingRect, -@@ -76973,7 +72748,7 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - (p.onresize = function () { - this.resize(); - }), -- n.debounceMethod(a, 'onresize', 100), -+ n.debounceMethod(o, 'onresize', 100), - (p.resize = function () { - this.isResizeBound && this.needsResizeLayout() && this.layout(); - }), -@@ -77065,26 +72840,26 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - delete this.element.outlayerGUID, - c && c.removeData(this.element, this.constructor.namespace); - }), -- (a.data = function (e) { -+ (o.data = function (e) { - var t = (e = n.getQueryElement(e)) && e.outlayerGUID; - return t && h[t]; - }), -- (a.create = function (e, t) { -- var i = o(a); -+ (o.create = function (e, t) { -+ var i = a(o); - return ( -- (i.defaults = n.extend({}, a.defaults)), -+ (i.defaults = n.extend({}, o.defaults)), - n.extend(i.defaults, t), -- (i.compatOptions = n.extend({}, a.compatOptions)), -+ (i.compatOptions = n.extend({}, o.compatOptions)), - (i.namespace = e), -- (i.data = a.data), -- (i.Item = o(s)), -+ (i.data = o.data), -+ (i.Item = a(s)), - n.htmlInit(i, e), - c && c.bridget && c.bridget(e, i), - i - ); - }); - var m = { ms: 1, s: 1e3 }; -- return (a.Item = s), a; -+ return (o.Item = s), o; - }), - (function (e, t) { - 'function' == typeof define && define.amd ? -@@ -77115,10 +72890,10 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - } - var n = (this.columnWidth += this.gutter), - s = this.containerWidth + this.gutter, -- a = s / n, -- o = n - (s % n); -- (a = Math[o && 1 > o ? 'round' : 'floor'](a)), -- (this.cols = Math.max(a, 1)); -+ o = s / n, -+ a = n - (s % n); -+ (o = Math[a && 1 > a ? 'round' : 'floor'](o)), -+ (this.cols = Math.max(o, 1)); - }), - (n.getContainerWidth = function () { - var e = -@@ -77142,13 +72917,13 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - : '_getTopColPosition' - ](i, e), - s = { x: this.columnWidth * n.col, y: n.y }, -- a = n.y + e.size.outerHeight, -- o = i + n.col, -+ o = n.y + e.size.outerHeight, -+ a = i + n.col, - r = n.col; -- o > r; -+ a > r; - r++ - ) -- this.colYs[r] = a; -+ this.colYs[r] = o; - return s; - }), - (n._getTopColPosition = function (e) { -@@ -77181,17 +72956,17 @@ var STORAGE_KEY_MOBILE_CLIENT_ID = 'mc_mobile_client_id', - var i = t(e), - n = this._getElementOffset(e), - s = this._getOption('originLeft') ? n.left : n.right, -- a = s + i.outerWidth, -- o = Math.floor(s / this.columnWidth); -- o = Math.max(0, o); -- var r = Math.floor(a / this.columnWidth); -- (r -= a % this.columnWidth ? 0 : 1), -+ o = s + i.outerWidth, -+ a = Math.floor(s / this.columnWidth); -+ a = Math.max(0, a); -+ var r = Math.floor(o / this.columnWidth); -+ (r -= o % this.columnWidth ? 0 : 1), - (r = Math.min(this.cols - 1, r)); - for ( - var l = - (this._getOption('originTop') ? n.top : n.bottom) + - i.outerHeight, -- c = o; -+ c = a; - r >= c; - c++ - )