- 🖇🌵 UX tweaks
Contributed by TrashboxBobylev
Extra Utilities 2's terraformer confuses many, the most common thing being misunderstanding of TF/climagraph requirements. This causes players to waste resources on making many parts, when the terraformer only needs one of each.
This change removes mentions of TF energy from Terraformer's GUI and replaces it with "work/doesn't work" symbolling.
- 🖇🎒 add to
BackpackOpener
- 🖇🎨Improve
zh_cn
mining level textContributed by youyihj
- 🖇📔Rewrite and edit
ru_ru
tipsContributed by TrashboxBobylev
- 🖇🔄Fix
Patchouli Books
button overlap with Carrot - 🖇🦯Thaumonomicon tweaks
Contributed by TabakaSIM
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Lower general warp gain from thaumcraft researches
Due to large amount of thaumcraft addons, there are lot of researches that provides warp. Overall this warp accumulates to amount not balanced for vanilla thaumcraft gameplay. That means even when clearing normal warp the amount of permament warp is high enough to trigger all warp events.
- Permament warp gain: 92 -> 59
- Normal warp gain: 62 -> 35
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Removed research categories: Warptheory, Tinker's evolution
In these categories there were to few entries, with were now moved to main categories. This is due to decrees types of knowledge types and increase chance of gaining desired knowledge theory in research table.
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fixed quest typo
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- 🖇✏️ harder
- 🖇✏️ require x2 less when beneficating ore
- 🖇✏️ remove easy to get fuels
- 🖇✏️ x4 nerf time
- 🖇✏️ now require alloying
- 🖇✏️ swap out with
- 🖇✏️[Villager Contract] harder, add more professions
Now you can change villager to almost any modded profession, not only vanilla.
Fix #437
- 🖇📖AR quests use any motors/coils