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selector.Designer.cs
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namespace cdda_item_creator
{
partial class SelectorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.spellButton = new System.Windows.Forms.Button();
this.createMonster_button = new System.Windows.Forms.Button();
this.cddaFolderBrowserDialog = new System.Windows.Forms.FolderBrowserDialog();
this.viewLoadedItemsButton = new System.Windows.Forms.Button();
this.loadGameDialog = new System.Windows.Forms.Button();
this.currentPathLabelLabel = new System.Windows.Forms.Label();
this.currentPathLabel = new System.Windows.Forms.Label();
this.createMaterialButton = new System.Windows.Forms.Button();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).BeginInit();
this.splitContainer2.Panel1.SuspendLayout();
this.splitContainer2.Panel2.SuspendLayout();
this.splitContainer2.SuspendLayout();
this.flowLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// spellButton
//
this.spellButton.Location = new System.Drawing.Point(84, 3);
this.spellButton.Name = "spellButton";
this.spellButton.Size = new System.Drawing.Size(75, 61);
this.spellButton.TabIndex = 3;
this.spellButton.Text = "Create Spell";
this.spellButton.UseVisualStyleBackColor = true;
this.spellButton.Click += new System.EventHandler(this.spellButton_Click);
//
// createMonster_button
//
this.createMonster_button.Location = new System.Drawing.Point(165, 3);
this.createMonster_button.Name = "createMonster_button";
this.createMonster_button.Size = new System.Drawing.Size(75, 61);
this.createMonster_button.TabIndex = 4;
this.createMonster_button.Text = "Create Monster";
this.createMonster_button.UseVisualStyleBackColor = true;
this.createMonster_button.Click += new System.EventHandler(this.createMonster_button_Click);
//
// cddaFolderBrowserDialog
//
this.cddaFolderBrowserDialog.Description = "Choose the folder where C:DDA is located:";
//
// viewLoadedItemsButton
//
this.viewLoadedItemsButton.Location = new System.Drawing.Point(3, 3);
this.viewLoadedItemsButton.Name = "viewLoadedItemsButton";
this.viewLoadedItemsButton.Size = new System.Drawing.Size(75, 61);
this.viewLoadedItemsButton.TabIndex = 2;
this.viewLoadedItemsButton.Text = "View Loaded Items";
this.viewLoadedItemsButton.UseVisualStyleBackColor = true;
this.viewLoadedItemsButton.Click += new System.EventHandler(this.viewLoadedItemsButton_Click);
//
// loadGameDialog
//
this.loadGameDialog.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.loadGameDialog.Location = new System.Drawing.Point(3, 3);
this.loadGameDialog.Name = "loadGameDialog";
this.loadGameDialog.Size = new System.Drawing.Size(98, 44);
this.loadGameDialog.TabIndex = 1;
this.loadGameDialog.Text = "Pick C:DDA Folder";
this.loadGameDialog.UseVisualStyleBackColor = true;
this.loadGameDialog.Click += new System.EventHandler(this.loadGameDialog_Click);
//
// currentPathLabelLabel
//
this.currentPathLabelLabel.Location = new System.Drawing.Point(2, 9);
this.currentPathLabelLabel.Name = "currentPathLabelLabel";
this.currentPathLabelLabel.Size = new System.Drawing.Size(209, 18);
this.currentPathLabelLabel.TabIndex = 4;
this.currentPathLabelLabel.Text = "Current Path:";
//
// currentPathLabel
//
this.currentPathLabel.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.currentPathLabel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.currentPathLabel.Location = new System.Drawing.Point(3, 27);
this.currentPathLabel.Name = "currentPathLabel";
this.currentPathLabel.Size = new System.Drawing.Size(200, 20);
this.currentPathLabel.TabIndex = 5;
//
// createMaterialButton
//
this.createMaterialButton.Location = new System.Drawing.Point(3, 70);
this.createMaterialButton.Name = "createMaterialButton";
this.createMaterialButton.Size = new System.Drawing.Size(75, 61);
this.createMaterialButton.TabIndex = 5;
this.createMaterialButton.Text = "Create Material";
this.createMaterialButton.UseVisualStyleBackColor = true;
this.createMaterialButton.Click += new System.EventHandler(this.createMaterialButton_Click);
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.IsSplitterFixed = true;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitContainer2);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.flowLayoutPanel1);
this.splitContainer1.Size = new System.Drawing.Size(314, 201);
this.splitContainer1.SplitterDistance = 61;
this.splitContainer1.TabIndex = 7;
//
// splitContainer2
//
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer2.IsSplitterFixed = true;
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
this.splitContainer2.Name = "splitContainer2";
//
// splitContainer2.Panel1
//
this.splitContainer2.Panel1.Controls.Add(this.loadGameDialog);
//
// splitContainer2.Panel2
//
this.splitContainer2.Panel2.Controls.Add(this.currentPathLabelLabel);
this.splitContainer2.Panel2.Controls.Add(this.currentPathLabel);
this.splitContainer2.Size = new System.Drawing.Size(314, 61);
this.splitContainer2.SplitterDistance = 104;
this.splitContainer2.TabIndex = 0;
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Controls.Add(this.viewLoadedItemsButton);
this.flowLayoutPanel1.Controls.Add(this.spellButton);
this.flowLayoutPanel1.Controls.Add(this.createMonster_button);
this.flowLayoutPanel1.Controls.Add(this.createMaterialButton);
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(314, 136);
this.flowLayoutPanel1.TabIndex = 0;
//
// SelectorForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(314, 201);
this.Controls.Add(this.splitContainer1);
this.MinimumSize = new System.Drawing.Size(260, 240);
this.Name = "SelectorForm";
this.Text = "CDDA JSON Helper";
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
this.splitContainer1.ResumeLayout(false);
this.splitContainer2.Panel1.ResumeLayout(false);
this.splitContainer2.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).EndInit();
this.splitContainer2.ResumeLayout(false);
this.flowLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button spellButton;
private System.Windows.Forms.Button createMonster_button;
private System.Windows.Forms.FolderBrowserDialog cddaFolderBrowserDialog;
private System.Windows.Forms.Button viewLoadedItemsButton;
private System.Windows.Forms.Button loadGameDialog;
private System.Windows.Forms.Label currentPathLabelLabel;
private System.Windows.Forms.Label currentPathLabel;
private System.Windows.Forms.Button createMaterialButton;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.SplitContainer splitContainer2;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
}
}