Bindless Rendering #2135
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billhollings
JonahGoldsmith
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Does MoltenVK support unbounded arrays in the shader code along side using the bindless model? |
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Answered by
billhollings
Jan 24, 2024
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Unbounded arrays of primitives or structs in a buffer will definitely work. Unbounded arrays of resources (textures, samplers ,buffers) in the shader will work as long as the pipeline descriptor layout defines the array size. |
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JonahGoldsmith
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Unbounded arrays of primitives or structs in a buffer will definitely work.
Unbounded arrays of resources (textures, samplers ,buffers) in the shader will work as long as the pipeline descriptor layout defines the array size.