Would a native Vulkan driver written for M2's GPU provide performance benefits over MoltenVK? #1933
scheeseman486
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Can you expand on what you are proposing here? What are you suggesting Apple is feeling generous about? And how are you thinking a native Vulkan driver would be accomplished? |
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Given Apple are feeling generous would there be a benefit to a "native" Vulkan driver? Particularly one that doesn't wrap through Metal on OSX? Based on my conversations with an outside developer they seem to be sure that whatever overhead that exists to translate between immediate rendering to tile based deferred rendering can't be eliminated by going lower level and it wouldn't be worth it. Are there private APIs or hardware registers that'd help close the gap?
Question is also somewhat relevant to Asahi Linux, since presumably that would also get hit by the same performance degradation.
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